Alien Fruits

Demo, RTP 95.97%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 5 hours ago Verified · 02 Aug 2026
RTP 95.97%
Volatility High
Max win ×15000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

43 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/alien-fruits-b10/

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67 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 02 Aug 2026 View capture log

Per-screen breakdown

43 demo screens
43 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 170 170 Jul Aug '25: 120 120 Aug Sep '25: 130 130 Sep Oct '25: 140 140 Oct Nov '25: 180 180 Nov Dec '25: 120 120 Dec Jan '26: 120 120 Jan Feb '26: 150 150 Feb Mar '26: 200 200 Mar Apr '26: 170 170 Apr May '26: 60 60 May Jun '26: 140 140 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇨🇦Canada 20 20 20 20 20 20 20
🇦🇺Australia 10 10 10 10 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10 10 10 10
🇮🇪Ireland 10 10 10 10 10 10
🇵🇱Poland 10 10 10 10 10 10
🇸🇰Slovakia 10 10 10 10 10
🇱🇹Lithuania 10 10 10
🇷🇴Romania 10 10 10
🇭🇺Hungary 10 10
🇺🇸United States 20 20 20 20 20 20 20 20 20 40 60
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10 10 10
🇳🇿New Zealand 10 10 10 30 20 10 10 10 10
🇩🇪Germany 10 10 10 10 10 10 10 10 10
🇫🇮Finland 20 20 20
🇫🇷France 10 10 10 10 10
🇮🇹Italy 10 10 10 10
🇪🇸Spain 10 10 10 10
🇨🇭Switzerland 30
🇨🇾Cyprus 10 10
🇨🇿Czech Republic 10 10
🇩🇰Denmark 10 10
🇵🇹Portugal 10 10
🇸🇮Slovenia 10 10
🇸🇪Sweden 10 10
🇹🇷Turkey 10 10
🇦🇹Austria 10
🇳🇴Norway 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10
🇧🇬Bulgaria 10 10 10 10 10 10 10
Full per-country breakdown via the API →

What we extracted from Alien Fruits

Everything pulled from Alien Fruits into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
43 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 43 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Alien Fruits · 2 games in this series ↓
volatility High
max_win_x ×15000
layout 6×5
wins Pay Anywhere
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 95.97%
Bonus Buy 96.03% Buy Bonus (100x total bet)

See how this RTP compares across BGaming’s full range →

Alien Fruits series

where this game sits among its own

Its 95.97% is the lowest RTP of the 2 games in the family. Its ×15,000 max win is the family ceiling, ahead of the next game’s ×5,000.

Game Released RTP Max win Volatility
Alien Fruits 2 Jun 2024 97.17% ×5,000 Very High
Alien Fruits you are here Apr 2023 95.97% ×15,000 High
See all 2 games in this series →

Symbols & paytable

11 symbols
11 icons (ZIP)
Scatter (JUMP flying saucer/UFO)
Scatter (JUMP flying saucer/UFO)
Scatter

dark purple/teal flying-saucer ship, orange trim, glowing teal dome, word JUMP on red ribbon; pays anywhere in base game, retriggers only in Free Spins

MatchPayoutUnit
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 100.00 Multiplier
Multiplier symbol (glowing disc x[value])
Multiplier symbol (glowing disc x[value])
Other

blue-purple metallic glowing disc with bold white number and x, e.g. x100/x25/x2; free-spins-only, random x2-x100, non-paying, sums with other simultaneous discs

Red/pink spiky-haired fanged monster
Red/pink spiky-haired fanged monster
High Pay

round magenta/hot-pink face, pink spiky hair/crest, angry purple-ringed eyes, white pointed teeth; highest-paying regular symbol

MatchPayoutUnit
8x 10.00 Multiplier
10x 25.00 Multiplier
12x 50.00 Multiplier
Yellow round-bodied monster
Yellow round-bodied monster
High Pay

plump yellow/orange spherical creature, small red spike antennae, sleepy grumpy eyes, no visible teeth

MatchPayoutUnit
8x 2.50 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
Purple grape-like monster
Purple grape-like monster
High Pay

round dark-purple berry/grape face, green leaf-like sprouts on top, purple-ringed eyes, small protruding tongue

MatchPayoutUnit
8x 2.00 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Green wrinkled monster
Green wrinkled monster
High Pay

round pale-green face, green curly sprout/tendrils on top, worried droopy-eyed expression, visible small lower teeth

MatchPayoutUnit
8x 1.50 Multiplier
10x 2.00 Multiplier
12x 12.00 Multiplier
Blue fanged creature
Blue fanged creature
Low Pay

smaller round blue face, single green leaf sprout, tired half-closed eyes, two small white fangs, ribbed blue pot base

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
A (royal letter)
A (royal letter)
Low Pay

glossy magenta/pink 3D letter A

MatchPayoutUnit
8x 0.80 Multiplier
10x 1.20 Multiplier
12x 8.00 Multiplier
K (royal letter)
K (royal letter)
Low Pay

glossy gold/orange-yellow 3D letter K

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
Q (royal letter)
Q (royal letter)
Low Pay

glossy cyan/sky-blue 3D letter Q

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.90 Multiplier
12x 4.00 Multiplier
J (royal letter)
J (royal letter)
Low Pay

glossy lime-green 3D letter J

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

6x5 grid, 30 cells, scatter-pays (symbols pay anywhere, count-based, no adjacency/paylines/ways); after every spin winning symbols are removed and empty cells refill from above (Refilling), repeating until no new win appears, with all refill wins summed into the spin total.

Free Spins fs
Free Spins

Triggered by 4/5/6 Scatter (JUMP UFO) symbols anywhere on the grid, awarding 10/20/30 spins; 3+ scatters during the feature retrigger +5 spins; background switches to a deep-space starfield; Multiplier symbol discs (random x2-x100, non-paying) appear on the reels, persist through the refill chain of a spin, and simultaneous discs are summed and applied to that spin's total win; same Total bet as the triggering round.

Bonus Mode buy_bonus
Buy Bonus

Purchasable at a price of 100x the current Total bet (confirmed consistent at 0.20/2.00/50.00 FUN bet levels); guarantees the Free Spins feature on the next spin, awarding the base 10-Free-Spins tier.

Bonus buy

1 option
Option Price (cost × bet) Effect
Free Spins headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#150D21 base dominant 1 base
#1F135A base dominant 2 base
#591F1D base dominant 3 base
#581863 base dominant 4 base
#5E12DD base dominant 5 base
#23109C base dominant 6 base
#170533 free_spins dominant 1 free_spins
#1A0D51 free_spins dominant 2 free_spins
#501562 free_spins dominant 3 free_spins
#5B5A60 free_spins dominant 4 free_spins
#281454 bonus dominant 1 bonus
#1E0B36 bonus dominant 2 bonus
#56225B bonus dominant 3 bonus
#5F5164 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The 5 creature symbols are distinguished by facial/shape design (spikes vs antennae vs leaf-sprouts vs wrinkles vs fangs), not by color alone, though each also has a signature color (magenta/pink, yellow/orange, dark purple, pale green, blue). Royal letters A/K/Q/J are distinguished by glyph shape (magenta A, gold K, cyan Q, lime-green J). Payout tiers are always paired with an explicit count label (12+/10-11/8-9) in white text, with the FUN amount in green, so tier info does not depend on hue. Free-spins Multiplier discs (blue-purple metallic, glowing) are distinguished from each other only by their printed white number (e.g. x25, x2), which is legible independent of color. Checkbox/toggle state in Settings/Autoplay uses a checkmark glyph, not color alone.
Screen Reader
  • Bottom bar element positions are stable across all base-game and feature screens: Information (i) and Settings (gear) bottom-left, Balance/Total bet center-left, Autoplay (A) and Spin bottom-right. The combined paytable+rules info booklet (10+13 pages) is one continuously-scrolling document reached from the i button, not paged tabs, so it can be read/scrolled linearly.
Motor Accessibility
  • Controls are large circular touch targets (Spin, Autoplay, Buy Bonus). Spacebar can be used to spin instead of clicking (on by default). Autoplay supports configurable stop conditions (on any win, if bonus won, if single win/balance change exceeds a threshold), reducing the number of manual actions needed.
Hearing Accessibility
  • All game state (win amounts, free-spins counter, bonus-active badge, retrigger notifications) is conveyed as on-screen text, not audio-only; Music/Sound FX are separately toggleable and appear purely decorative.

Media & assets

9 files · 9 types
43 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash, base game, paytable (10 pages), rules booklet (13 pages), settings, autoplay panel, bet-limits probe (min/max), win screen (base game), bonus buy dialog, bonus intro screen, free spins gameplay incl. retrigger and multiplier discs, win screen (free spins round), big-win overlay
Middle icon of the bottom-left info-overlay trio (clock-face with curved arrow, history/restore pictogram) did not respond to a coordinate click; the 13-page rules booklet never mentions any History/Round-History/Statistics screen, so this second channel is also silent. Neither 'a working screen exists' nor 'a screen exists but is disabled' is proven from the available material — the icon's true function is unconfirmed.
Volatility rating is not stated anywhere in the captured preview, paytable or rules screens (no meter/text found) — honest omission.
Purpose of the top (money-bag) and bottom (question-mark) icons of the same bottom-left info-overlay trio was not independently confirmed by any on-screen text, only inferred from pictogram convention.
A Buy Bonus price example printed in the paytable illustration (6.48 FUN at an apparent 0.16 FUN bet, roughly 40.5x) does not match the 100x-bet rate confirmed live at three bet levels; likely a fixed promotional artwork value, not reconciled from available material.

Ask AI about Alien Fruits

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Alien Fruits work? Keep it simple.

Triggered by 4/5/6 Scatter (JUMP UFO) symbols anywhere on the grid, awarding 10/20/30 spins; 3+ scatters during the feature retrigger +5 spins; background switches to a deep-space starfield; Multiplier symbol discs (random x2-x100, non-paying) appear on the reels, persist through the refill chain of a spin, and simultaneous discs are summed and applied to that spin's total win; same Total bet as the triggering round.

RTP 95.97%High volatilitymax win ×15000demo ✓

From the verified capture of 02 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Alien Fruits vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/alien-fruits-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/alien-fruits-b10/
{
  "game": {
    "name": "Alien Fruits",
    "provider": "BGaming",
    "theme": "Comic-style alien planet inhabited by grumpy fruit/vegetable-like monster creatures ('super-intelligent fruits' per the in-game lore text) who travel between planets on a flying-saucer/UFO scatter symbol. Base game is set on the alien planet's surface (purple ground, oversized colorful mushroom trees, alien flora); the Free Spins feature is set inside/above the spaceship in deep space (dark purple starfield background).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 42 desktop screenshots (1280x800) + OCR-equivalent manual reading + zoomed crops of the paytable and UI icons.",
    "method_notes": "Numbers taken verbatim from on-screen text (paytable, rules booklet 13 pages, bet-limit probe frame). Bet-multiplier equivalents were computed by the documenter by dividing the printed FUN payout by the anchor Total bet of 0.20 FUN shown on the same paytable pages (paytable_p1..p10) and on base_game.png; this division is a documentation aid, not a printed in-game value. Several free-spins gameplay frames were re-verified against their manifest notes because the notes did not match the delivered pixels exactly (see 'unreadable_or_uncertain'); this document describes what is actually visible in the frames, favoring pixels over capturer notes per project convention.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Alien exterior: deep purple/violet ground and sky, large pink/orange mushroom-tree shapes with polka-dot caps at both edges of the frame, small alien plants in the foreground; a small pink-roofed alien house visible on the right.",
    "reel_frame": "The whole reel area sits inside a stylised flying-saucer / UFO shape: a metallic grey-orange rim with glowing lime-green horizontal light strips top and bottom, an orange dome hub at the top-center and bottom-center of the saucer.",
    "reel_cells": "Dark navy-blue semi-transparent square cells with a faint blue glow outline; no visible grid dividers beyond the cell glow.",
    "free_spins_background": "Shifts to a dark purple/indigo deep-space starfield with small blue sparkle particles and blurred translucent grey space-station panels in the background; the reel frame (saucer) stays the same shape/colors.",
    "accent_colors": "Gold/orange (BUY BONUS button, coins, RTP/BIG WIN highlight text outlines), green (Total bet slider fill in autoplay, checkmarks, +/- style accents), cyan/blue (Q letter symbol, multiplier disc glow, info booklet scrollbar), magenta/pink (A letter symbol, logo wordmark top color band), lime-green (J letter symbol, saucer light strips).",
    "logo_wordmark": "'ALIEN FRUITS' in bold rounded 3D letters: 'ALIEN' in yellow-orange with a dark red/maroon outline, 'FRUITS' in magenta/pink-purple gradient outlined in dark red, and a smaller 'X15000' in lime-green beneath, all with a thin white/light outline and drop shadow."
  },

  "symbols": {
    "note": "This is a 6-column x 5-row grid (30 cells) with a 'symbols pay anywhere' (scatter-pays) mechanic, NOT paylines/ways/clusters: a win is formed purely by the total COUNT of the same symbol appearing anywhere on the visible grid at the end of a spin (including after tumbles), regardless of adjacency or position. Payout tiers are 8-9 / 10-11 / 12-or-more matching symbols. Payout values below are printed in FUN currency at the demo's anchor Total bet of 0.20 FUN (confirmed identical on paytable_p1 through paytable_p10 and on base_game.png); the bet-multiplier value in parentheses is (printed FUN value / 0.20) computed by the documenter, not a printed label.",
    "scatter": {
      "name": "Scatter (\"JUMP\" flying saucer/UFO)",
      "appearance": "A small dark purple/teal flying-saucer-shaped ship with orange trim details and a glowing teal dome, with the word \"JUMP\" printed in white/orange glowing letters on a red ribbon beneath it.",
      "payouts": [
        {"count": "6", "value": "20.00", "note": "100x the 0.20 FUN anchor bet"},
        {"count": "5", "value": "1.00", "note": "5x the 0.20 FUN anchor bet"},
        {"count": "4", "value": "0.60", "note": "3x the 0.20 FUN anchor bet"}
      ],
      "rules": "Pays on any position in the main (base) game for 4, 5 or 6 symbols anywhere on the grid, and simultaneously triggers the Free Spins feature at that count. During the Free Spins round the scatter symbol no longer has its own coin payout; it only re-triggers additional free spins (3+ scatters during Free Spins = +5 spins).",
      "source": "paytable_p1 (\"Scatter pays on any position in the main game. During the Free Spins Round they only re-trigger Free Spins.\"), rules_p4/p5 (\"Scatter symbol can appear on any reels. It pays on any position in the main game. If 4 or more Scatter symbols drop... they trigger the round of Free Spins.\")"
    },
    "multiplier_modifier": {
      "name": "Multiplier symbol (glowing disc showing \"x[value]\")",
      "appearance": "A horizontal cylindrical glowing disc/portal (blue-purple metallic ring with a bright blue-white beam of light through the middle) with a bold white number and 'x' printed on it, e.g. 'x100', 'x25', 'x2'.",
      "rules": "Not a paying symbol; appears on the reels ONLY during the Free Spins round. Each time it lands it is assigned a random multiplier value from x2 to x100. It stays on screen for the whole tumbling/refilling sequence of that spin. When the tumble sequence ends (no more new wins), the values of ALL multiplier symbols currently on screen are ADDED together, and that summed value multiplies the total win of the whole sequence.",
      "observed_values": "Values directly seen on captured frames: a single 'x25' disc and a single 'x2' disc simultaneously present on one grid (free_spins_bigwin_final.png, spin 10/10 of the purchased round) — this single frame visually confirms both the random-value range claim and the 'multiple simultaneous discs sum their values' rule text. The paytable illustration (paytable_p1/p8/p9) also shows an example with two 'x100' discs landed at once. Max declared single-disc value is x100 (paytable, rules, and splash screen all agree).",
      "source": "paytable_p1 (\"Multiplier symbol is present on the reels only during the Free Spins Round... takes a random multiplier value from 2x to 100x.\"), rules_p5/p6 (\"appears on the reels only during the Free Spins Round and it stays on the screen until the end of the refilling sequence... the value of all multiplier symbols on the screen are added together and the total win of the sequence is multiplied by the final value.\")"
    },
    "paying_symbols_high_to_low": [
      {
        "name": "Red/pink spiky-haired fanged monster (highest-paying regular symbol)",
        "appearance": "A round magenta/hot-pink face with pink spiky hair/crest on top, large angry purple-ringed eyes, and a wide mouth full of white pointed teeth.",
        "payouts": [
          {"count": "12+", "value": "10.00", "note": "50x anchor bet"},
          {"count": "10-11", "value": "5.00", "note": "25x anchor bet"},
          {"count": "8-9", "value": "2.00", "note": "10x anchor bet"}
        ]
      },
      {
        "name": "Yellow round-bodied monster",
        "appearance": "A plump yellow/orange spherical creature with small red spike-tipped antennae on top, half-closed sleepy/grumpy eyes, no visible mouth teeth (closed frown).",
        "payouts": [
          {"count": "12+", "value": "5.00", "note": "25x anchor bet"},
          {"count": "10-11", "value": "2.00", "note": "10x anchor bet"},
          {"count": "8-9", "value": "0.50", "note": "2.5x anchor bet"}
        ]
      },
      {
        "name": "Purple grape-like monster",
        "appearance": "A round dark-purple berry/grape-shaped face with a cluster of green leaf-like sprouts on top, purple-ringed eyes, small protruding tongue/drip beneath the mouth.",
        "payouts": [
          {"count": "12+", "value": "3.00", "note": "15x anchor bet"},
          {"count": "10-11", "value": "1.00", "note": "5x anchor bet"},
          {"count": "8-9", "value": "0.40", "note": "2x anchor bet"}
        ]
      },
      {
        "name": "Green wrinkled monster",
        "appearance": "A round pale-green face with green curly sprout/tendrils on top, a worried/sad droopy-eyed expression, visible small lower teeth.",
        "payouts": [
          {"count": "12+", "value": "2.40", "note": "12x anchor bet"},
          {"count": "10-11", "value": "0.40", "note": "2x anchor bet"},
          {"count": "8-9", "value": "0.30", "note": "1.5x anchor bet"}
        ]
      },
      {
        "name": "Blue fanged creature",
        "appearance": "A smaller round blue face with a single green leaf sprout on top, tired half-closed eyes, two small white fangs, sitting on a ribbed blue 'pot' base.",
        "payouts": [
          {"count": "12+", "value": "2.00", "note": "10x anchor bet"},
          {"count": "10-11", "value": "0.30", "note": "1.5x anchor bet"},
          {"count": "8-9", "value": "0.20", "note": "1x anchor bet"}
        ]
      },
      {
        "name": "A (royal letter)",
        "appearance": "Glossy magenta/pink 3D letter 'A'.",
        "payouts": [
          {"count": "12+", "value": "1.60", "note": "8x anchor bet"},
          {"count": "10-11", "value": "0.24", "note": "1.2x anchor bet"},
          {"count": "8-9", "value": "0.16", "note": "0.8x anchor bet"}
        ]
      },
      {
        "name": "K (royal letter)",
        "appearance": "Glossy gold/orange-yellow 3D letter 'K'.",
        "payouts": [
          {"count": "12+", "value": "1.00", "note": "5x anchor bet"},
          {"count": "10-11", "value": "0.20", "note": "1x anchor bet"},
          {"count": "8-9", "value": "0.10", "note": "0.5x anchor bet"}
        ]
      },
      {
        "name": "Q (royal letter)",
        "appearance": "Glossy cyan/sky-blue 3D letter 'Q'.",
        "payouts": [
          {"count": "12+", "value": "0.80", "note": "4x anchor bet"},
          {"count": "10-11", "value": "0.18", "note": "0.9x anchor bet"},
          {"count": "8-9", "value": "0.08", "note": "0.4x anchor bet"}
        ]
      },
      {
        "name": "J (royal letter)",
        "appearance": "Glossy lime-green 3D letter 'J'.",
        "payouts": [
          {"count": "12+", "value": "0.40", "note": "2x anchor bet"},
          {"count": "10-11", "value": "0.15", "note": "0.75x anchor bet"},
          {"count": "8-9", "value": "0.05", "note": "0.25x anchor bet"}
        ]
      }
    ]
  },

  "technical_summary": {
    "grid": "6 reel columns x 5 rows, fixed height on every reel (verified by direct count on base_game.png; manifest reel_layout.heights = [5,5,5,5,5,5]).",
    "bet_mechanic": "scatter_pays (\"Symbols pay anywhere on the screen\" — count-based wins, any position, no adjacency/cluster requirement, no paylines/ways number). There is no bet_mechanic_value/number-of-lines for this mechanic; none is printed anywhere in the 13-page rules booklet or paytable.",
    "cascade_refill": "\"Refilling\": after every spin, all winning combinations pay and all winning symbols are removed; remaining symbols fall to the bottom and empty cells refill with new symbols from above. Refilling repeats until no new winning combination appears. There is no stated limit to the number of refills in one spin. All wins from all refills of one base spin are summed and added to the balance together.",
    "rtp_percent_base": 95.97,
    "rtp_percent_buy_bonus": 96.03,
    "rtp_source": "rules_p11 (\"The overall theoretical Return to Player (RTP) is 95.97%. RTP for the Buy Bonus feature is 96.03%.\")",
    "volatility": "Not stated anywhere in the captured screens (no volatility indicator/text found on preview, paytable or rules pages) — left as an honest omission, not guessed.",
    "bet_min": "0.20 FUN",
    "bet_max": "50.00 FUN",
    "bet_source": "Measured directly by clicking the Total bet up-arrow to its limit: base_game.png/paytable pages show 0.20 FUN as the lowest selectable value (down-arrow already inert there); bet_limits_max.png shows 50.00 FUN with the up-arrow visibly greyed out/disabled.",
    "demo_default_bet": "0.20 FUN",
    "demo_credit_starting_balance": "1,000.00 FUN",
    "currency_shown": "FUN (demo play-money currency); no real-currency view toggle was observed in this demo.",
    "max_win": "x15000 of the bet.",
    "max_win_source": "Printed identically in three places: the preview/splash screen ('MAX WIN 15000x' and the wordmark badge 'ALIEN FRUITS X15000'), the in-game wordmark badge visible on base_game.png/settings.png/etc, and rules_p8 verbatim: 'The maximum winning amount is x15000 of the bet.'",
    "max_win_path_note": "No single paytable payout comes close to x15000 (the richest regular-symbol tier is only 50x bet for 12+ of the top monster). The cap is reached through the combination of the uncapped Refilling/cascade chain (multiple consecutive wins in one spin) together with the Free Spins Multiplier symbols (each up to x100, and multiple simultaneous discs are summed) — this is the documenter's inference from the mechanics text, not a printed statement of which exact combination reaches x15000.",
    "bonus_buy": {
      "available": true,
      "price_mechanic": "Price is shown above/inside the BUY BONUS button and scales automatically with the current Total bet. Observed: Total bet 0.20 FUN -> price 20.00 FUN (100x bet, base_game.png); Total bet 0.16 FUN -> price 6.48 FUN in the paytable illustration (this appears to be a promotional example price rather than the live 100x rate, since 6.48/0.16 = 40.5x, not 100x — flagged as uncertain, see below); Total bet 2.00 FUN -> price 200.00 FUN (100x bet, bonus_buy_dialog.png); Total bet 50.00 FUN (max bet) -> price 5,000.00 FUN (100x bet, bet_limits_max.png). The 100x-of-bet rate is confirmed consistently at three different live bet levels (0.20, 2.00, 50.00), so 100x bet is treated as the reliable price.",
      "purchase_flow": "Clicking BUY BONUS opens a confirmation dialog ('BUY BONUS' title, a Total-bet +/- stepper, the FUN price in gold, and two round buttons: grey 'NO' and orange 'BUY'). After confirming, the very next spin is guaranteed to trigger the Free Spins bonus (the button becomes disabled/shows 'BONUS ACTIVE <price> FUN' during the round).",
      "guaranteed_spins": "The purchase awards the base 10-Free-Spins tier (equivalent to a 4-scatter natural trigger) in the captured purchase — an intro screen read 'YOU'VE WON 10 FREE SPINS'.",
      "source": "paytable_p4/p5/p6 ('Buy Bonus. A player can buy a bonus at the price pictured above the button... Spins start after buying the bonus. The next spin triggers a bonus game.'), rules_p6 (same text plus 'During the bonus round, the button is disabled.')"
    },
    "autoplay": {
      "spin_counts": "10 / 25 / 50 / 100 / 250 / 500 / 750 / 1000 / infinity (infinity symbol)",
      "advanced_stop_conditions": "on any win; if bonus game is won; if single win exceeds <amount>; if cash balance increases by <amount>; if cash balance decreases by <amount>",
      "quick_spin_toggle": "An 'Enable quick spin' checkbox is present in the Autospin panel but is greyed out/unavailable in this demo (same in the Settings panel); rules_p9 explains this is licence-dependent: 'Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available.'",
      "source": "autoplay.png, rules_p1/p2/p3, rules_p9"
    },
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (toggle in Settings, 'Spacebar to spin', shown ON by default).",
    "malfunction_clause": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours...\" Game rule version 1.1, December 16, 2021; Game Version 2.0.0 (rules_p12/p13).",
    "rng_statement": "\"The game is based on a certified random number generator. For more information, visit our BGaming site.\" (rules_p11/p12)"
  },

  "features": {
    "free_spins": {
      "trigger": "4, 5 or 6 Scatter (\"JUMP\" UFO) symbols landing anywhere on the grid in one base-game spin.",
      "spins_awarded": {"4_scatters": 10, "5_scatters": 20, "6_scatters": 30},
      "retrigger": "3 or more Scatter symbols landing during the Free Spins round award +5 additional free spins (observed live: 'free_spins_retrigger.png' shows a '+5 FREE SPINS' banner, expanding the counter from 10 to 15 total spins).",
      "bet_carry_over": "Free spins are played at the same Total bet as the round that triggered them (rules_p8: \"Free spins are played at the same bet as the round activating these spins.\").",
      "background_change": "Reel frame (saucer) stays the same shape; the surrounding scene switches from the alien-planet exterior (base game) to a dark purple deep-space starfield.",
      "multiplier_symbol": "See symbols.multiplier_modifier above — random x2 to x100 per disc, discs stay through the whole refill chain of a spin, multiple simultaneous discs are summed, and the summed value multiplies that spin's total win.",
      "counter_ui": "Bottom bar during the feature shows 'Win:' (current spin win), 'Total win:' (running total for the whole feature round) and 'Free spins: n/N' (spins used / spins total, increasing as retriggers add more).",
      "end_of_round_screen": "'TOTAL WIN <amount> FUN' with '<n>X BET' beneath it and 'CLICK TO CONTINUE' prompt, on the same starfield background with a 'BONUS ACTIVE' badge still visible bottom-left.",
      "win_tier_overlays": "During large single-spin wins inside the feature an animated overlay appears over the reels reading 'BIG WIN <counting-up amount>' (observed for a 37.00 FUN and a mid-count 6.55->64.80 FUN result); the counter animates upward and the amount shown mid-animation is not the final value (see accessibility/uncertain notes).",
      "captured_round_example": "A purchased round (Buy Bonus, Total bet 2.00 FUN, price 200.00 FUN) played out as: base 10 free spins -> retrigger to 15 total -> round 1 finished at TOTAL WIN 8.00 FUN (4x bet, no multiplier symbols landed) -> a second purchased round of 10 free spins progressed 6/10 -> 8/10 (Total win 12.30) -> spin 9 win 37.00 (Total win climbs to 49.30) -> spin 10 (final spin) landed both an 'x25' and an 'x2' multiplier disc simultaneously and produced a spin win of 64.80 FUN -> round finished at TOTAL WIN 114.10 FUN, 57x bet.",
      "source": "paytable_p1/p6/p7/p8/p9, rules_p4/p5/p6/p8, plus direct observation of the free_spins_* and bonus_* screenshots"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the base game. Center: the 'ALIEN FRUITS' wordmark with a green 'X15000' sub-badge. Left panel 'BUY BONUS': three 'JUMP' scatter-UFO icons over a background of purple/green monster faces and royal letters, caption 'SYMBOLS PAY ANYWHERE ON THE SCREEN'. Right panel '10 FREE SPINS': two glowing blue 'x100' multiplier discs over the same style background, caption 'RANDOM MULTIPLIER UP TO 100X IN FREE SPINS'. Center-bottom: 'MAX WIN 15000X' in large cyan/white outlined text. Bottom-center: a yellow/orange oval 'CLICK TO START' button. Small yellow 'B' badge top-left (provider/brand mark); a speaker icon and a small clock-style timer readout top-right (likely a capture/debug HUD overlay rather than a native game element — see uncertain notes).",
      "purpose": "Entry point / feature teaser before the base game loads.",
      "color_blind_notes": "Both feature callouts are paired with full explanatory text ('SYMBOLS PAY ANYWHERE...', 'RANDOM MULTIPLIER UP TO 100X...') so the message does not rely on icon color alone."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "6-column x 5-row reel grid, framed inside a stylised UFO/flying-saucer shape (metallic grey-orange rim, glowing lime-green light strips top and bottom).",
      "background": "Alien-planet exterior: purple ground/sky, oversized mushroom-cap trees left and right, a small alien house, scattered rocks/plants.",
      "logo_placement": "Left side, mid-height: the 'ALIEN FRUITS X15000' wordmark stacked vertically; a small yellow 'B' badge top-left corner of the screen; 'ALIEN FRUITS' repeated in small vertical grey text along the far right edge.",
      "buy_bonus_button": "Large round orange/pink button below the logo, left side: 'BUY BONUS' with the current price in FUN beneath (scales with bet, ~100x Total bet).",
      "bottom_bar": {
        "far_left_icon_stack": "Three small round buttons stacked/adjacent bottom-left: an 'i' (Information) circular button and a gear/cog (Settings) button, both clearly clickable and opening real overlay panels; see also 'info_overlay_icons' below for a SEPARATE trio of icons that appear only inside the opened info/paytable overlay itself.",
        "balance_and_bet": "Center-left, white text: 'Balance <amount> FUN' and 'Total bet <amount> FUN' with small up/down triangle steppers to the right of the bet value.",
        "spin_and_autoplay": "Bottom-right: a circular 'A' autoplay button and a circular refresh-arrow SPIN button.",
        "win_readout": "Center, appears only when there is a win: 'Total win:' label plus the amount."
      },
      "color_blind_notes": "Bet steppers use up/down triangle glyphs (shape-based) rather than color; Settings/Information use icon glyphs (gear, 'i') not color-only cues."
    },

    "info_overlay_icons": {
      "type": "ui_detail",
      "location": "Bottom-left corner of the paytable/rules overlay (visible on every paytable_p*/rules_p* screenshot), stacked vertically as three round grey circular buttons below the main content panel.",
      "icon_1_top": "A white circular icon on a black disc showing a money bag/coin sack with three short horizontal lines to its left (suggests a 'cash/payout summary' or similar function). Purpose not confirmed — not described anywhere in the 13-page rules booklet.",
      "icon_2_middle_INVESTIGATED": "A white circular clock-face icon with a curved arrow wrapping around it (a classic 'history / restore-last-state' pictogram) on a black disc. This is the icon flagged in manifest.anomalies as unresponsive to clicks. INVESTIGATION RESULT (second channel = full text of the 13-page rules booklet, read page by page): the rules booklet documents About the game, How to play, Autospins (+ Advanced stop conditions), Features (Symbols pay anywhere, Refilling, Scatter symbol, Free Spins, Multiplier symbol, Buy Bonus), Spin Results, Settings (Quick spin, Spacebar to spin, Audio), Return to Player, RNG, and Additional information — AT NO POINT do the rules mention a 'History', 'Round History', 'Spin History', 'Game History' or 'Statistics' screen of any kind. The rules text is completely silent on this icon. Per the escalation instruction: because the rules do NOT describe any such screen, the click-based 'inactive' observation cannot be upgraded to 'a real screen exists but is disabled in FUN mode' — the nature/purpose of this icon remains UNCONFIRMED. It is left as an open item, not asserted either way.",
      "icon_3_bottom": "A white circular question-mark icon on a grey disc (conventional 'Help/FAQ' pictogram). Purpose not separately confirmed in the rules text either, though a question-mark glyph is a near-universal help affordance.",
      "conclusion_for_report": "Two independent channels were used as instructed: (1) coordinate clicks with frame verification after each (performed by the capturer — inconclusive, since a canvas cursor:pointer style is not a per-button signal) and (2) full-text read of all 13 rules pages (performed by this documenter — the rules are silent on any history/statistics screen). Verdict: the icon's function remains genuinely UNKNOWN from the materials available; it is not confirmed to be a disabled 'History' screen, only shaped like one."
    },

    "paytable": {
      "type": "paytable",
      "pages": "1 to 10 of a scrolling info panel (dark charcoal background, 'ALIEN FRUITS X15000' wordmark centered at the top of every page, an 'x' close button top-right, a thin vertical scrollbar on the right edge).",
      "page_1": "Scatter and Multiplier symbol tiles side by side with their payouts/rules text, plus the top row of the four highest 'monster' symbols starting to appear at the bottom.",
      "page_2_3": "All 9 paying symbols shown in full with their 12+/10-11/8-9 payouts (4 monsters, blue creature, A/K/Q/J letters); 'Features' section heading begins at the bottom of page 3.",
      "page_4": "'Buy Bonus feature' text plus the start of an illustration of the purchase flow.",
      "page_5_6": "Illustration continues: a 'BUY BONUS' button graphic with an arrow pointing at a 6x5 grid snapshot, price example '6.48 FUN' shown above the grid at a demo Total bet of 0.16 FUN; 'Free spins' section heading begins.",
      "page_7": "Full 'Free Spins' rules text (trigger counts, retrigger) and full 'Multiplier symbol' text (2x-100x, values are summed).",
      "page_8_9": "Illustration of a Free Spins round in progress: two blue 'x100' multiplier discs landed simultaneously on the grid, a 'BONUS ACTIVE 0.16 FUN' badge, a price/counter readout '6.48 FUN x 200' above the saucer.",
      "page_10": "Bottom of the panel (repeats the page 9 illustration; scrollbar sits at the very bottom, confirming the panel is fully scrolled — verified with scroll_capture.py, exhausted=true).",
      "color_blind_notes": "All payout numbers are printed as green text with a preceding count label ('12+', '10-11', '8-9') in white — the tier is legible from the text alone, not from any color coding of the tier itself."
    },

    "rules": {
      "type": "rules (info booklet pages 1-13, same dark charcoal panel/scrollbar style as the paytable, opened via the same 'i' Information button)",
      "p1_about_and_howtoplay": "'About the game' (theme/lore text), 'How to play' (bet selection, Spin button), start of 'Autospins'.",
      "p2_p3_p4_autospins": "Full Autospins instructions and the 5 'Stop of Autospins' conditions (on any win / bonus won / single win exceeds / balance increases by / balance decreases by); 'Features' heading and 'Symbols pay' text begin on page 4.",
      "p4_p5_features": "'Symbols pay' (count-anywhere rule), 'Refilling' (cascade rule, no refill limit), start of 'Scatter symbol'.",
      "p5_p6_scatter_freespins_multiplier_buybonus": "Full Scatter symbol text, full Free Spins trigger/retrigger text, full Multiplier symbol text, full Buy Bonus text (incl. 'During the bonus round, the button is disabled.').",
      "p6_p7_p8_spinresults": "'Spin Results' section: payouts by symbol count, multiple winning combinations summed, free spins played at the triggering bet, Scatter pays AND feature trigger both counted together, and the explicit cap: 'The maximum winning amount is x15000 of the bet.'",
      "p9_p10_settings": "'Settings' section: Quick spin (licence-dependent, unavailable in this demo), Spacebar to spin, Volume/Music/Sound FX controls.",
      "p11_p12_rtp_rng_additional": "'Return to Player': overall RTP 95.97%, Buy Bonus RTP 96.03%. 'RNG': certified RNG statement. 'Additional information': malfunction clause, 24-hour round termination, Collect behaviour, rule version 1.1 (Dec 16, 2021), Game Version 2.0.0.",
      "p13_bottom": "Repeats the end of page 12 (panel fully scrolled to the bottom; verified with scroll_capture.py, exhausted=true).",
      "color_notes": "Body text is light grey/white on the dark charcoal panel; section headers in bold white; no color-only meaning is used in the rules text."
    },

    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small dark grey rounded-rectangle panel centered over the dimmed reels; 'x' close button top-right of the panel.",
      "controls": "Two checkboxes: 'Quick spin' (unchecked and greyed out/disabled in this demo) and 'Spacebar to spin' (checked, enabled). An 'Audio' section below with a 'Volume' horizontal slider (round white handle, grey filled track) and two checkboxes 'Music' and 'Sound FX' (both checked).",
      "color_blind_notes": "Checkbox state is a checkmark glyph inside a square (shape-based); the disabled Quick-spin checkbox is distinguished by dimmed/greyed styling plus its label text being greyed as well, not by hue alone."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "controls": "An 'Advanced' toggle (chevron) top-right of the panel reveals the Stop-of-Autospins conditions listed in rules_p2/p3. Main panel: 'Enable quick spin' checkbox (greyed out/disabled, same limitation as Settings), 'Numbers of rounds' presented as a grid of selectable buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited).",
      "color_blind_notes": "Round-count options are plain white numeric text buttons on dark grey — legible without color discrimination; the selected state (if any) was not captured distinctly from the default state in this frame."
    },

    "bet_limits_probe": {
      "type": "other",
      "content": "A verification frame captured at the maximum obtainable Total bet: 'Total bet 50.00 FUN', the up-arrow stepper visibly greyed out/inert (cannot increase further), and the BUY BONUS price scaled to '5,000.00 FUN' (=100x the 50.00 FUN bet), confirming both the max bet and the Buy Bonus price ratio at the top of the bet range.",
      "source": "bet_limits_max.png"
    },

    "win_screen_base_game": {
      "type": "win_screen",
      "content": "An ordinary base-game win, captured in-line on the reels (no separate full-screen win overlay for small wins): the amount 'Win 1.60 FUN' appears above the reels while two 'JUMP' scatter symbols are highlighted with a thin glowing outline on the grid; bottom bar shows 'Total win: 1.60 FUN' at Total bet 2.00 FUN, balance 999.60 FUN.",
      "source": "win_screen.png"
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A modal confirmation card over the dimmed reels: title 'BUY BONUS', a 'BET' label with a small -/+ stepper around the current Total bet value ('2.00 FUN'), the total purchase price in large gold text ('200.00 FUN'), and two round buttons: grey 'NO' (cancel) and orange/gold 'BUY' (confirm). Decorative twin turbine/wheel graphics flank the card left and right.",
      "source": "bonus_buy_dialog.png"
    },

    "bonus_intro_screen": {
      "type": "bonus",
      "content": "Full-screen transition after confirming the purchase: large white/blue 3D text 'YOU'VE WON' above a huge white outlined number ('10'), then 'FREE SPINS' beneath it, and a smaller 'CLICK TO CONTINUE' prompt. A 'BONUS ACTIVE 200.00 FUN' oval badge is shown bottom-left in place of the Buy Bonus button, present throughout the whole feature round.",
      "source": "bonus_fs_intro.png"
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "layout": "Same 6x5 saucer-framed grid as the base game, but on the deep-space starfield background described above. Bottom bar adds a 'Free spins: n/N' counter next to 'Win:' and 'Total win:'.",
      "retrigger_overlay": "A centered glowing white/orange '+N FREE SPINS' text (observed '+5 FREE SPINS') flashes over the dimmed reels when 3+ scatters land during the feature, and the Free-spins counter denominator increases immediately (observed 10/10 -> 6/15 style jump reflecting both the retrigger spins added and spins already used).",
      "multiplier_discs_on_grid": "When present, multiplier discs sit in normal reel cells like any other symbol, each showing its own 'x<value>' label; observed simultaneously as 'x25' and 'x2' on the same grid in one captured frame.",
      "source": "free_spins_1.png, free_spins_retrigger.png, free_spins_2.png, free_spins_multiplier.png, free_spins_multiplier_applied.png, free_spins_bigwin.png, free_spins_bigwin_final.png, free_spins_multiplier_x25.png"
    },

    "win_screen_free_spins_round": {
      "type": "win_screen",
      "content": "End-of-feature summary screen on the same starfield background: 'TOTAL WIN' label, the amount in large white/purple-outlined digits, and a '<n>X BET' line beneath, with 'CLICK TO CONTINUE' prompt. The 'BONUS ACTIVE <price> FUN' badge is still shown bottom-left. Two rounds were captured: an 8.00 FUN / 4x bet result with no multiplier symbols involved, and a 114.10 FUN / 57x bet result from a round that included the observed 'x25'+'x2' multiplier discs.",
      "source": "free_spins_win.png (8.00 FUN, 4x bet); free_spins_megawin.png and free_spins_win2.png (both show the same final 114.10 FUN, 57x bet screen — near-duplicate frames of the same end-of-round state)."
    },

    "big_win_overlay": {
      "type": "win_screen",
      "content": "A transient full-screen overlay shown for large single-spin wins inside the feature: 'BIG WIN' text with an animated counting-up number beneath it, gold coin particles flying around the saucer frame, and the not-yet-final spin win amount shown in small text above the saucer ('37.00 FUN' / '64.80 FUN' in the two captured instances) while the big number below is still mid-count (captured at '29.26' counting toward 37.00, and at '6.55' counting toward 64.80).",
      "source": "free_spins_bigwin.png, free_spins_multiplier_x25.png (see 'unreadable_or_uncertain' — this file's content does not match its manifest note; see below)"
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar element positions are stable across all base-game/feature screens: Information ('i') and Settings (gear) bottom-left, Balance/Total bet center-left, Autoplay ('A') and Spin bottom-right. The info booklet (paytable+rules combined into one 10+13 page scroll) is reached from the same 'i' button and is a single continuously-scrolling document rather than paged tabs, so it can be read/scrolled linearly.",
    "motor": "Controls are large circular touch targets (Spin, Autoplay, Buy Bonus). Spacebar alternative for spinning is available and on by default. Autoplay with configurable stop conditions (on any win, bonus won, win/balance thresholds) reduces the number of manual actions required to keep playing.",
    "color_blind": "Symbol identity relies on distinct facial/shape design for the 5 creature symbols (spikes vs antennae vs leaf-sprouts vs wrinkles vs fangs) and distinct glyph shapes for the letter symbols (A/K/Q/J), not on color alone, though each also has a signature color. Payout tiers are always paired with an explicit count label ('12+'/'10-11'/'8-9') printed in white, with the FUN amount in green — the tier information does not depend on distinguishing hues. Checkbox/toggle state (Settings, Autoplay) uses a checkmark glyph, not color alone. One residual risk: the free-spins Multiplier discs are only distinguished from each other by their printed number, which is legible white-on-dark text, so this is also non-color-dependent.",
    "deaf_hard_of_hearing": "All game state (win amounts, free-spins counter, bonus-active badge, retrigger notifications) is conveyed as on-screen text, not audio-only. Music/Sound FX are separately toggleable and appear purely decorative based on the captured material."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not stated anywhere in the captured preview/paytable/rules screens for this title (unlike some other titles' splash screens with a flame/bolt meter) — left as an honest omission rather than guessed.",
    "Info-overlay icon investigation (bottom-left trio, middle 'clock/history' icon): the 13-page rules booklet never mentions a History/Statistics/Round-History screen anywhere. The capturer's original 'DOM cursor:pointer' evidence was not an independent second channel (cursor:pointer is a whole-canvas style, not a per-button signal). This documenter's second channel (full rules text) is also silent on the feature. Net result: the icon's true function is UNCONFIRMED, not merely 'disabled in FUN mode'. Do not assert it is a working-but-hidden history screen.",
    "The top icon (money-bag with lines) and bottom icon (question mark) in the same bottom-left trio were not separately investigated beyond visual description; their function is inferred from pictogram convention only (a help/FAQ icon for the question mark), not confirmed by any on-screen text.",
    "Buy Bonus price at the 0.16 FUN example shown in the paytable illustration (paytable_p5/p6/p8/p9: '6.48 FUN' at what looks like a 0.16 FUN bet) computes to roughly 40.5x bet, not the 100x-bet rate confirmed at three live bet levels (0.20, 2.00, 50.00 FUN). This illustration price is likely a fixed promotional/example value baked into the artwork rather than a live-recalculated number, but this could not be confirmed from the material available — flagged rather than reconciled.",
    "Notes-vs-pixels mismatch on three free-spins frames: the capturer's manifest notes for 'free_spins_multiplier.png' (claims visible 'x8' and 'x6' discs at 5/10 spins) and 'free_spins_multiplier_x25.png' (claims a visible 'x25' plus new 'x2' disc with a '2.40 FUN x 25' banner) do NOT match what is actually rendered in those two files: 'free_spins_multiplier.png' shows only a mid-tumble cascade of falling letter/monster symbols with no multiplier discs visible anywhere on the frame (verified with a full-resolution zoom, no hidden disc found), and 'free_spins_multiplier_x25.png' shows a 'BIG WIN' counting-up overlay covering the whole reel area (no reel content visible at all, so no disc could be visible). The multiplier symbols described in those notes (x8/x6, and a second x25/x2 pairing) were instead found, correctly, in a DIFFERENT file: 'free_spins_bigwin_final.png' visibly shows one 'x25' disc and one 'x2' disc simultaneously on the settled grid. This documentation describes only what is actually visible per file (see 'screens' above); the x8/x6 pairing claimed in the original note for 'free_spins_multiplier.png' was not found in any delivered frame and is NOT included as a confirmed observation.",
    "The small clock-style readout top-right of every frame (e.g. '07:26', '07:41', '08:01', steadily increasing) is most likely a capture/session debug timer overlay rather than a native in-game element, since it does not correspond to any documented in-game timer feature; left undocumented as a gameplay element.",
    "Selected/default state of the 'Numbers of rounds' buttons in the Autoplay panel (10/25/.../infinity) was not distinguishable from the unselected state in the single captured frame."
  ]
}

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