Alien Fruits 2

Demo, RTP 97.17%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 6 hours ago Verified · 03 Aug 2026
RTP 97.17%
Volatility Very High
Max win ×5000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

31 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/alien-fruits-2-b10/

1,000 free requests / month · sign-up required

71 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 03 Aug 2026 View capture log

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 100 100 Jul Aug '25: 90 90 Aug Sep '25: 150 150 Sep Oct '25: 110 110 Oct Nov '25: 100 100 Nov Dec '25: 120 120 Dec Jan '26: 160 160 Jan Feb '26: 140 140 Feb Mar '26: 140 140 Mar Apr '26: 200 200 Apr May '26: 140 140 May Jun '26: 120 120 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇳🇱Netherlands 10 10 10 10 10 10 10 10 10
🇩🇰Denmark 10 10 10 10
🇺🇸United States 40 40 20 20 20 20 20 20 20 20
🇬🇷Greece 10 10 30 10 10 20 10 10 10 10 10
🇨🇦Canada 20 20 20 20 20 20
🇨🇭Switzerland 30 30 30 30
🇦🇺Australia 10 10 10 10 10 10 10 10 10 10
🇫🇮Finland 20 20 20 20 20
🇳🇿New Zealand 10 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10
🇩🇪Germany 10 10 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10 10
🇸🇮Slovenia 10 10 10 10
🇵🇱Poland 10 10 10
🇧🇬Bulgaria 10 10
🇨🇾Cyprus 10 10
🇭🇺Hungary 10
🇮🇪Ireland 10
🇮🇹Italy 10
🇱🇹Lithuania 10
🇹🇷Turkey 10
🇵🇹Portugal 10 10 10 10 10
🇸🇪Sweden 10 10 10 10
🇷🇴Romania 10 10 10
🇪🇸Spain 10 10 10
Full per-country breakdown via the API →

What we extracted from Alien Fruits 2

Everything pulled from Alien Fruits 2 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
10 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Alien Fruits · 2 games in this series ↓
volatility Very High
max_win_x ×5000
layout 6×5
wins Pay Anywhere
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2024

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.17%
Ante Bet 97.17% Chance x2 ante-bet feature active (+25% bet)
Bonus Buy 97.17% Buy Bonus (Free Spins purchase, x100 bet)

See how this RTP compares across BGaming’s full range →

Alien Fruits series

where this game sits among its own

Its 97.17% is the highest RTP of the 2 games in the family. Its ×5,000 max win is the family floor — Alien Fruits goes to ×15,000.

Game Released RTP Max win Volatility
Alien Fruits 2 you are here Jun 2024 97.17% ×5,000 Very High
Alien Fruits Apr 2023 95.97% ×15,000 High
See all 2 games in this series →

Symbols & paytable

11 symbols
11 icons (ZIP)
Pink fanged monster
Pink fanged monster
High Pay

Bright magenta/pink round monster w/ green mohawk & sharp teeth; printed payouts at 0.20 FUN bet: 10.00/5.00/2.00 FUN for 12+/10-11/8-9 matches -> 50x/25x/10x total-bet multiplier.

MatchPayoutUnit
8x 10.00 Multiplier
10x 25.00 Multiplier
12x 50.00 Multiplier
Orange/yellow fuzzy monster
Orange/yellow fuzzy monster
High Pay

Orange-to-yellow fuzzy monster w/ droopy purple eyes; printed payouts at 0.20 FUN bet: 5.00/2.00/0.50 FUN for 12+/10-11/8-9 -> 25x/10x/2.5x total-bet multiplier.

MatchPayoutUnit
8x 2.50 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
Purple/violet spiky monster
Purple/violet spiky monster
High Pay

Violet/magenta spiky monster w/ yellow spike fringe; printed payouts at 0.20 FUN bet: 3.00/1.00/0.40 FUN for 12+/10-11/8-9 -> 15x/5x/2x total-bet multiplier.

MatchPayoutUnit
8x 2.00 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Green pumpkin-shaped monster
Green pumpkin-shaped monster
High Pay

Green pumpkin-shaped monster w/ curly antenna; printed payouts at 0.20 FUN bet: 2.40/0.40/0.30 FUN for 12+/10-11/8-9 -> 12x/2x/1.5x total-bet multiplier.

MatchPayoutUnit
8x 1.50 Multiplier
10x 2.00 Multiplier
12x 12.00 Multiplier
Blue lizard/reptile monster
Blue lizard/reptile monster
High Pay

Teal/blue lizard monster w/ green mohawk frill; printed payouts at 0.20 FUN bet: 2.00/0.30/0.20 FUN for 12+/10-11/8-9 -> 10x/1.5x/1x. Confirmed live: 11 symbols on screen paid 0.30 FUN at 0.20 FUN bet.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
Pink/magenta crystal gem
Pink/magenta crystal gem
Low Pay

Deep pink/magenta faceted diamond-cut gem; printed payouts at 0.20 FUN bet: 1.60/0.24/0.16 FUN for 12+/10-11/8-9 -> 8x/1.2x/0.8x total-bet multiplier.

MatchPayoutUnit
8x 0.80 Multiplier
10x 1.20 Multiplier
12x 8.00 Multiplier
Blue crystal gem
Blue crystal gem
Low Pay

Bright blue faceted diamond-cut gem; printed payouts at 0.20 FUN bet: 1.00/0.20/0.10 FUN for 12+/10-11/8-9 -> 5x/1x/0.5x total-bet multiplier.

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
Orange/amber crystal gem
Orange/amber crystal gem
Low Pay

Orange/amber faceted diamond-cut gem; printed payouts at 0.20 FUN bet: 0.80/0.18/0.08 FUN for 12+/10-11/8-9 -> 4x/0.9x/0.4x total-bet multiplier.

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.90 Multiplier
12x 4.00 Multiplier
Green crystal gem
Green crystal gem
Low Pay

Bright green faceted diamond-cut gem; printed payouts at 0.20 FUN bet: 0.40/0.15/0.05 FUN for 12+/10-11/8-9 -> 2x/0.75x/0.25x total-bet multiplier.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier
Scatter (UFO)
Scatter (UFO)
Scatter

Metallic silver/chrome UFO with pink glow halo; printed payouts at 0.20 FUN bet: 20.00/1.00/0.60 FUN for 6/5/4 matches -> 100x/5x/3x. 4+ triggers Free Spins; 3+ scatters in one FS spin adds 5 spins.

MatchPayoutUnit
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 100.00 Multiplier
Multiplier (colored ball)
Multiplier (colored ball)
Other

Cratered orb with 1-2 moon satellites, 4 color tiers by value: green x2-5, blue x6-30, violet x31-100, red x101-500. Multiple balls in one winning spin sum; in Free Spins values accumulate across the whole round instead of resetting.

Bonus modes

4 modes
Base Game Modifier base
Base Game

6x5 grid (30 cells), scatter-pays: symbols pay anywhere on screen by total count on-screen. Refilling cascade after each win: winning symbols disappear, remainder falls, empties refill from above, repeats until no further win. Multiplier ball may drop; if a winning spin also has ball(s), their values are summed and applied once to that spin's total win.

Free Spins fs
Free Spins

Triggered by 4+ Scatter anywhere on screen. Awards 15 free spins. 3+ Scatter dropping in a single FS spin adds 5 more spins (retrigger). Multiplier ball values accumulate across the whole round (not reset per spin): each winning spin with ball(s) adds their sum to a running total, then that spin's win is multiplied by the running total.

Other buy_bonus
Buy Bonus

Purchase feature, costs 100x current Total bet (20.00 FUN at 0.20 FUN anchor bet; 5,000.00 FUN at 50.00 FUN max bet). The next spin after purchase triggers the Free Spins feature. Mutually exclusive with Chance x2 (each button greys out when the other is active).

Other chance_x2
Chance x2

Persistent ante-style toggle costing +25% of Total bet (0.20 -> 0.25 FUN at anchor bet; confirmed also at max bet: +12.50 FUN on 50.00 FUN). Doubles the chance to hit Scatter on every regular spin while active. Mutually exclusive with Buy Bonus.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#0E052B base dominant 1 base
#241052 base dominant 2 base
#541C5E base dominant 3 base
#570C2A base dominant 4 base
#29269D base dominant 5 base
#A30E15 base dominant 6 base
#060308 free_spins dominant 1 free_spins
#F2E6F6 free_spins dominant 2 free_spins
#6361CD free_spins dominant 3 free_spins
#5751AE free_spins dominant 4 free_spins
#0D0731 bonus dominant 1 bonus
#171D52 bonus dominant 2 bonus
#302793 bonus dominant 3 bonus
#5A5AA1 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Multiplier ball's value tier (x2-5/x6-30/x31-100/x101-500) is conveyed ONLY by orb color (green/blue/violet/red); at the moment of application only the numeric result text (e.g. 'x5') is shown, not the source color tier -- a genuine color-only gap.
  • The 5 monster symbols differ mainly by body color (magenta/orange/violet/green/blue) but each also has a distinct secondary shape cue: leaf mohawk tuft, droopy heart-eyelash eyes, yellow spike fringe, curly antenna, or green mohawk frill/fangs.
  • The 4 low-value gem symbols are identical faceted diamond-cut shapes differing ONLY by hue (pink/blue/orange/green) with no secondary shape cue -- a genuine color-only gap for colorblind players.
  • BUY BONUS (green) vs CHANCE x2 (blue, magenta when active) mutual-exclusion is dual-coded: the disabled button turns flat grey AND its numeric value text disappears, not color alone.
  • Chance x2's on/off state is dual-coded: toggle turns magenta AND the word 'ACTIVE' appears as text, not color alone.
  • Settings checkboxes (Quick spin/Spacebar/Music/Sound FX) show state via a filled check-mark glyph, not color alone; the disabled Quick spin row is also greyed out AND inert to interaction, a second cue beyond color.
  • The selected autoplay round-count button is distinguished by a lighter fill/border (shape+contrast), not hue alone.
Screen Reader
  • The paytable+rules info booklet is one continuous scroll with no printed 'Page n/N' indicator anywhere -- only a scrollbar thumb position marks progress, a gap for screen-reader users who cannot perceive scrollbar position.
Motor Accessibility
  • Bet adjustment uses small up/down triangle stepper buttons (not a slider); autoplay round counts are a grid of discrete buttons (10/25/50/100/250/500/750/1000/infinity) rather than a continuous control, aiding users who need discrete, repeatable click targets.
Hearing Accessibility
  • No information is conveyed by audio alone -- win amounts, spins-remaining counters, and feature states are all shown as on-screen text/numbers. Music and Sound FX can be independently toggled off in Settings.

Media & assets

9 files · 9 types
31 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (grid+control bar), paytable full 13-page scroll, rules/info booklet full 14-page scroll, settings panel, autoplay (basic+advanced sub-views), preview splash, Buy Bonus confirmation dialog, Chance x2 active info screen, bet-min and bet-max stepper limit screens, Free Spins intro/gameplay/retrigger/multiplier-application frames, Free Spins end/win screen.
Volatility rating not printed anywhere in captured screens -- checked via OCR across all 28 paytable+rules scroll pages; intentionally omitted, not sourced externally.
Exact function of the small round red button beneath the fries-box decorative prop (bottom-left of base_game.png) is unclear -- two clicks at its center produced no visible effect in the captures available; likely a history/stats control disabled in FUN/demo mode, not confirmed.
Whether Quick Spin is permanently disabled by this specific license/build or only conditionally is unclear -- rules text says it 'may not be available depending on license requirements' but does not confirm which case applies; checkbox shown greyed out in both settings and autoplay screens.
The exact color tier of the Multiplier ball that produced the 'x5' result on the captured multiplier-application frame is not confirmed -- only the numeric result text is shown at application, not the source ball icon; x5 is consistent with (but not visually confirmed as) the green tier's x2-x5 range.

Ask AI about Alien Fruits 2

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Alien Fruits 2 work? Keep it simple.

Triggered by 4+ Scatter anywhere on screen. Awards 15 free spins. 3+ Scatter dropping in a single FS spin adds 5 more spins (retrigger). Multiplier ball values accumulate across the whole round (not reset per spin): each winning spin with ball(s) adds their sum to a running total, then that spin's win is multiplied by the running total.

RTP 97.17%Very High volatilitymax win ×5000demo ✓

From the verified capture of 03 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Alien Fruits 2 vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/alien-fruits-2-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/alien-fruits-2-b10/
{
  "game": {
    "name": "Alien Fruits 2",
    "provider": "BGaming",
    "theme": "Space-alien fruit/monster theme. Cartoon extraterrestrial 'fruit-monster' characters and glowing crystal gems float in a deep-space starfield. A flying saucer (UFO) is both the Scatter symbol icon and a recurring UI/decorative prop (sits at the base-game control bar, hosts the Buy-Bonus dialog character, appears in the Free Spins intro/gameplay/win screens carrying a red strawberry-like alien character wearing round orange sunglasses and a purple cap).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 34 desktop screenshots (1280x800) + OCR ground truth + zoomed pixel crops of the reel grid and paytable.",
    "method_notes": "Symbol identities/colors verified with 4x zoomed crops of the base-game reel grid (scripts/zoom.py). Payout numbers taken verbatim from paytable OCR/screens at the anchor bet of 0.20 FUN, then converted to bet-multipliers by division (documented per symbol). RTP/bet-limits/max-win cross-checked against rules pages 8-9 and 11 and against in-game stepper screenshots (info_bet_min.png / info_bet_max.png). Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "background": "Deep space: near-black navy background with a soft pink/magenta nebula glow bleeding in from the left edge and a cooler blue nebula glow from the right edge; scattered small white star specks throughout.",
    "reel_frame": "No visible ornate frame; reel cells are dark navy/near-black rounded rectangles with a subtle darker-navy grid outline between them, floating directly over the starfield background (no solid panel behind the grid).",
    "logo_wordmark": "'ALIEN' in light cyan/sky-blue bevelled 3D letters, 'FRUITS' in orange-to-yellow gradient bevelled 3D letters, small '2' in magenta/pink outlined in white, all with a soft pink/purple glow halo behind the letters.",
    "buttons_bottom_bar": "BUY BONUS button: green gradient pill/plaque with yellow text. CHANCE x2 toggle: blue gradient pill/plaque with white/cyan text, turns magenta/pink with the word 'ACTIVE' when switched on. Both plaques turn flat grey (desaturated) with dim grey text when disabled.",
    "accent_colors": "Yellow/gold (numeric win/value text, UFO's beam highlight), cyan/light-blue (win amount readouts, wordmark 'ALIEN'), magenta/pink (headline text such as 'BUY FREE SPINS' / 'YOU'VE WON', CHANCE x2 active state), orange (fuzzy monster symbol, wordmark 'FRUITS', autoplay/UI accents).",
    "free_spins_palette_shift": "During Free Spins the background keeps the same starfield but is dominated by a large glowing blue-white ring/portal ('black hole' vortex) at the center of the screen, behind the UFO carrying the strawberry-alien character; a left-side plaque reads 'BONUS ACTIVE' in cyan on dark blue."
  },

  "symbols": {
    "note": "All 9 paying symbols read from zoomed paytable_p4/p5/p6/p7 crops (values in FUN at the paytable's anchor bet of 0.20 FUN, per shots.paytable_bet_anchor in manifest.json). Bet-multiplier = printed value / 0.20, computed here and NOT itself printed in-game. Tiers are by TOTAL COUNT of the same symbol anywhere on the 6x5=30-cell screen (scatter-pays / 'pay anywhere' mechanic, not paylines): 8-9 symbols, 10-11 symbols, 12+ symbols. Arithmetic cross-check: base_game_win.png shows a real spin with 11 blue-lizard symbols on screen, on-frame readout '11 [symbol] = 0.30 FUN' at Total bet 0.20 FUN, which matches the blue-lizard 10-11 tier of 0.30 FUN exactly (payout_basis proof).",
    "high_value_monsters": [
      {
        "order": 1,
        "name": "Pink fanged monster",
        "appearance": "Bright magenta/pink round-bodied alien face with a green leaf-shaped mohawk tuft flanked by small purple spikes, angry green eyes, and a wide open mouth full of sharp white triangular teeth.",
        "payouts_at_bet_0_20": {"12+": "10.00 FUN", "10-11": "5.00 FUN", "8-9": "2.00 FUN"},
        "payouts_bet_multiplier": {"12+": "50x", "10-11": "25x", "8-9": "10x"},
        "rank": "highest-paying regular symbol",
        "source": "paytable_p4/p5/p6/p7"
      },
      {
        "order": 2,
        "name": "Orange/yellow fuzzy monster",
        "appearance": "Round yellow-to-orange gradient fuzzy alien head with large droopy purple/pink eyes (heart-shaped eyelash marks above them), two small orange antenna stalks with red bulb tips, red blotchy cheek marks, and a sad downturned mouth.",
        "payouts_at_bet_0_20": {"12+": "5.00 FUN", "10-11": "2.00 FUN", "8-9": "0.50 FUN"},
        "payouts_bet_multiplier": {"12+": "25x", "10-11": "10x", "8-9": "2.5x"},
        "source": "paytable_p4/p5/p6/p7"
      },
      {
        "order": 3,
        "name": "Purple/violet spiky monster",
        "appearance": "Round violet/magenta alien head with a fringe of short yellow spikes across the top of the head, large sad droopy dark eyes, and a small frowning mouth.",
        "payouts_at_bet_0_20": {"12+": "3.00 FUN", "10-11": "1.00 FUN", "8-9": "0.40 FUN"},
        "payouts_bet_multiplier": {"12+": "15x", "10-11": "5x", "8-9": "2x"},
        "source": "paytable_p4/p5/p6/p7"
      },
      {
        "order": 4,
        "name": "Green pumpkin-shaped monster",
        "appearance": "Round green alien head shaped like a squash/pumpkin, with a thin curly green antenna on top, orange arched eyebrows over large sad purple/pink eyes, and a small frowning mouth.",
        "payouts_at_bet_0_20": {"12+": "2.40 FUN", "10-11": "0.40 FUN", "8-9": "0.30 FUN"},
        "payouts_bet_multiplier": {"12+": "12x", "10-11": "2x", "8-9": "1.5x"},
        "source": "paytable_p4/p5/p6/p7"
      },
      {
        "order": 5,
        "name": "Blue lizard/reptile monster",
        "appearance": "Teal/blue reptilian alien head with bright yellow eyes, a green spiky mohawk-like collar/frill, small fangs, and a closed grimacing mouth.",
        "payouts_at_bet_0_20": {"12+": "2.00 FUN", "10-11": "0.30 FUN", "8-9": "0.20 FUN"},
        "payouts_bet_multiplier": {"12+": "10x", "10-11": "1.5x", "8-9": "1x"},
        "note": "Confirmed by real-gameplay arithmetic on base_game_win.png (11 symbols on screen -> 0.30 FUN win at 0.20 FUN bet).",
        "source": "paytable_p4/p5/p6/p7"
      }
    ],
    "low_value_gems": [
      {"order": 6, "name": "Pink/magenta crystal gem", "appearance": "Faceted diamond-cut gemstone in deep pink/magenta with a lighter highlight facet.", "payouts_at_bet_0_20": {"12+": "1.60 FUN", "10-11": "0.24 FUN", "8-9": "0.16 FUN"}, "payouts_bet_multiplier": {"12+": "8x", "10-11": "1.2x", "8-9": "0.8x"}},
      {"order": 7, "name": "Blue crystal gem", "appearance": "Faceted diamond-cut gemstone in bright blue with a lighter highlight facet.", "payouts_at_bet_0_20": {"12+": "1.00 FUN", "10-11": "0.20 FUN", "8-9": "0.10 FUN"}, "payouts_bet_multiplier": {"12+": "5x", "10-11": "1x", "8-9": "0.5x"}},
      {"order": 8, "name": "Orange/amber crystal gem", "appearance": "Faceted diamond-cut gemstone in orange/amber with a lighter highlight facet.", "payouts_at_bet_0_20": {"12+": "0.80 FUN", "10-11": "0.18 FUN", "8-9": "0.08 FUN"}, "payouts_bet_multiplier": {"12+": "4x", "10-11": "0.9x", "8-9": "0.4x"}},
      {"order": 9, "name": "Green crystal gem", "appearance": "Faceted diamond-cut gemstone in bright green with a lighter highlight facet.", "payouts_at_bet_0_20": {"12+": "0.40 FUN", "10-11": "0.15 FUN", "8-9": "0.05 FUN"}, "payouts_bet_multiplier": {"12+": "2x", "10-11": "0.75x", "8-9": "0.25x"}}
    ],
    "scatter": {
      "order": 10,
      "name": "Scatter (UFO)",
      "role": "scatter / feature trigger",
      "appearance": "Metallic silver/chrome flying saucer (dome cockpit + flat disc base) with a pink/purple glow halo around it, the word 'SCATTER' in bevelled yellow 3D letters with a magenta outline layered in front of the saucer's base.",
      "payouts_at_bet_0_20": {"6": "20.00 FUN", "5": "1.00 FUN", "4": "0.60 FUN"},
      "payouts_bet_multiplier": {"6": "100x", "5": "5x", "4": "3x"},
      "rules": "Can appear on any reel/position of the 6x5 grid. 4 or more Scatter symbols anywhere on screen trigger the Free Spins feature. During an active Free Spins round, if 3 or more Scatter symbols drop in a single spin, 5 additional free spins are added.",
      "source": "paytable_p1, rules_p4/p5"
    },
    "multiplier_ball": {
      "order": 11,
      "name": "Multiplier (colored ball/planet)",
      "role": "service symbol, no symbol-count payout table of its own",
      "appearance": "A small round planet/orb with a mottled cratered surface texture and one or two darker moon-like satellite dots orbiting it; comes in 4 colors that indicate its value range.",
      "color_tiers": {
        "green": "multiplier value randomly x2 to x5",
        "blue": "multiplier value randomly x6 to x30",
        "violet": "multiplier value randomly x31 to x100",
        "red": "multiplier value randomly x101 to x500"
      },
      "behavior_base_game": "Can drop anywhere on the grid. If one or more Multiplier balls land in a spin AND that spin also produces a winning combination, the multiplier values of all balls present are SUMMED and the total is applied once to that spin's total win (paytable example: '210 x 500' style badge shown above the grid).",
      "behavior_free_spins": "Multiplier values ACCUMULATE across the whole Free Spins round: whenever a spin both wins and drops Multiplier ball(s), that spin's ball value(s) are summed and added to the running accumulated total; the win of that spin is multiplied by the running total AFTER adding the new value(s) (i.e. 'sum of earlier accumulated multipliers plus the multiplier(s) of this particular spin'). Example shown in paytable_p12/p13: an accumulated total of x1000 applied to a 356-symbol win.",
      "gameplay_display": "When a multiplier is applied, a glowing blue-white ring/portal effect appears centered over the reels with the resulting multiplier value shown in large pink/magenta bevelled digits (e.g. 'x5' observed on free_spins_4_multiplier.png) rather than showing the ball icon itself at the moment of application.",
      "source": "paytable_p2/p3/p6/p8/p9/p10/p11/p12/p13, rules_p6/p7"
    }
  },

  "reel_and_win_mechanic": {
    "grid": "6 reels/columns x 5 rows = 30 fixed cells, verified visually across base_game.png, base_game_win.png, free_spins gameplay frames, and settings/autoplay overlay frames.",
    "mechanic": "Scatter pays / 'pay anywhere on the screen'. Rules text (rules_p3/p4, paytable header): 'Symbols pay anywhere on the screen. The total number of the same symbols on the screen at the end of a spin determines the value of the win.' No paylines or ways number is printed anywhere in the game; none should be inferred.",
    "cascades_refilling": "Feature named 'Refilling': after every spin, all winning combinations are paid and the winning symbols disappear; remaining symbols fall to the bottom of their columns and empty cells are filled with new symbols falling from above. Refilling repeats until a spin produces no further winning combination. There is no stated limit to the number of refills; all wins from the refill chain are summed and added to the player's balance only after the whole chain finishes. Visually captured mid-refill on free_spins_2.png / free_spins_3.png, where one column shows only its top 1-2 cells filled and the rest empty while new symbols drop in.",
    "win_calculation": "Winnings formed by number of matching symbols on screen (not adjacency/lines). Payouts read from the paytable. Multiple simultaneous winning combinations in the same spin have their win amounts summed. If both Scatter symbols pay AND regular winning combinations occur in the same spin, the player receives both the Scatter win and the combination win(s).",
    "max_win": "The maximum winning amount is x5000 of the bet (rules_p9, and 'MAX WIN X5000' on preview_p1.png splash).",
    "source": "rules_p3/p4/p8/p9"
  },

  "betting_and_rtp": {
    "currency_in_demo": "FUN (play-money demo credits).",
    "bet_range": {"min": "0.20 FUN", "max": "50.00 FUN"},
    "bet_range_proof": "info_bet_min.png (stepper driven to floor at 0.20 FUN, 60 extra down-clicks had no further effect) and info_bet_max.png (stepper driven to ceiling at 50.00 FUN).",
    "buy_bonus": {
      "name": "BUY BONUS",
      "cost": "x100 of current Total bet (20.00 FUN at the 0.20 FUN anchor bet; 5,000.00 FUN confirmed at the 50.00 FUN max bet on info_bet_max.png).",
      "effect": "The next spin after purchase triggers the Free Spins feature. Mutually exclusive with the Chance x2 toggle (its button is shown greyed out/disabled whenever Chance x2 is active, and vice versa).",
      "source": "rules_p7, bonus_buy_dialog.png, info_bet_max.png"
    },
    "chance_x2": {
      "name": "CHANCE x2",
      "type": "Persistent ante-style toggle, NOT an instant-buy dialog.",
      "effect": "Doubles the chance to hit the Scatter symbol on every regular spin while active. It costs a +25% INCREASE to the Total bet, not a doubling of price -- the '×2' in the name refers to the doubled scatter probability, not the price. Confirmed on info_chance_x2_active.png: Total bet changed from 0.20 FUN to 0.25 FUN (exactly +25%) when the toggle was switched on, and the toggle plaque shows the word 'ACTIVE'. Also confirmed at max bet: +12.50 FUN shown on the toggle when Total bet is 50.00 FUN (12.50 / 50.00 = 25%).",
      "mutual_exclusion": "Disabled (greyed out) whenever Buy Bonus is active, and vice versa -- the two features cannot be run together.",
      "source": "rules_p7, base_game.png (+0.05 FUN shown at 0.20 FUN bet), info_chance_x2_active.png, info_bet_max.png"
    },
    "rtp": {
      "overall": "97.17%",
      "buy_bonus_variant": "97.17%",
      "chance_x2_variant": "97.17%",
      "source": "rules_p11, verbatim: 'The overall theoretical Return to Player (RTP) is 97.17%. RTP for the Buy Bonus feature is 97.17%. RTP for the Chance x2 feature is 97.17%.'"
    },
    "volatility": "Not printed anywhere in the captured screens (checked OCR across all 28 paytable/rules panel pages) -- intentionally left out, not to be guessed or imported from external sources.",
    "rng_statement": "'The game is based on a certified random number generator. For more information, visit our BGaming site.' (rules_p12)",
    "additional_info": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' Game rule version 1.0, dated May 2024. Game Version 1.0.0. (rules_p13)"
  },

  "free_spins_feature": {
    "trigger": "4 or more Scatter symbols anywhere on the 6x5 grid in a single spin.",
    "spins_awarded_initial": "15 free spins (shown on the trigger/award screen 'YOU'VE WON 15 FREE SPINS' and 'Free spins: 15' counter; identical count also seen after buying via Buy Bonus).",
    "retrigger": "3 or more Scatter symbols dropping in one spin during the Free Spins round add 5 additional spins.",
    "multiplier_behavior": "See symbols.multiplier_ball.behavior_free_spins -- multiplier values accumulate across the whole round instead of resetting each spin, as in the base game.",
    "entry_screen": "free_spins_1.png: the strawberry-alien character (red strawberry-shaped head with green leaf cap, round orange sunglasses, purple visor band) sits inside the UFO's glass dome at the bottom of the screen; prompt text 'Push Spin to start free spins'; left-side cyan plaque 'BONUS ACTIVE 20.00 FUN' (shows the amount that was staked/purchased); bottom-right counter 'Free spins: 15'.",
    "gameplay": "Reels keep the same starfield/6x5 layout; a glowing blue-white ring/portal is fixed at the screen center behind the UFO; bottom bar shows 'Total bet', a running 'Win:' for the current spin, 'Total win:' for the whole round so far, and 'Free spins: n/15' countdown (observed 2/15, 12/15, 13/15 across captured frames).",
    "end_screen": "win_screen.png: 'TOTAL WIN' banner in pink/magenta bevelled letters over the UFO+strawberry-alien art; win amount in large cyan text (captured: '1.41 FUN'); below it 'Nx BET' in white/lavender (captured: '7x BET' = 1.41 / 0.20); bottom counter shows the round finished at 'Free spins: 15/15'.",
    "source": "paytable_p1, rules_p5/p7, free_spins_intro.png, free_spins_1.png, free_spins_2.png, free_spins_3.png, free_spins_4_multiplier.png, win_screen.png"
  },

  "ui_screens": {
    "preview_splash": {
      "type": "preview",
      "content": "Single static splash slide shown before the game loads (verified unchanged on a repeat capture). Top-center: game logo 'ALIEN FRUITS 2'. Left panel headed 'BASE GAME': text 'RANDOM MULTIPLIER UP TO x500 IN BASE GAME' with an example win badge '210 X 500' and a curved magenta arrow pointing from a small symbol cluster (including a Scatter icon and an x500 red multiplier ball) toward a '+210.00' payout readout. Right panel headed 'FREE SPINS': text 'ACCUMULATIVE MULTIPLIER IN FREE SPINS' with an example win badge '356 X 200' and a similar curved arrow from a symbol cluster (including x100 orange multiplier balls, an x200 red ball, and a Scatter icon). Center: a UFO graphic beaming a blue light cone downward, with 'MAX WIN' and 'X5000' text badges above it and 'SYMBOLS PAY ANYWHERE ON THE SCREEN' text below it. Bottom-center: 'CLICK TO START' prompt. Top-left: small square 'B' badge (BGaming provider mark). Top-right: sound-speaker icon and a clock/timer readout ('19:55').",
      "color_blind_notes": "Panel titles and example numbers are large high-contrast text (pink/cyan on dark), independent of the colored ball icons."
    },
    "base_game": {
      "type": "base_game",
      "layout": "Full-bleed 6x5 symbol grid roughly centered-right on screen, no surrounding decorative frame; game logo 'ALIEN FRUITS 2' displayed as a floating wordmark to the left of the grid (not a title banner above it).",
      "bottom_bar_left_to_right": "A red-and-white striped fries-box-shaped decorative prop (far left, part of the theme art, not an interactive control based on available evidence) next to a small round red button beneath it; 'i' (information) and gear (settings) icons plus 'Balance 1,000.00 FUN' text (bottom-left corner); 'Total bet 0.20 FUN' readout with small up/down triangle stepper arrows to its right; center 'BUY BONUS 20.00 FUN' green pill button; 'CHANCE x2 +0.05 FUN' blue pill toggle to its right; far right: round 'A' autoplay button and a round spin/refresh-arrow SPIN button.",
      "right_side_decoration": "A red vine/tentacle-like lever prop with green thorn nubs curves up from the bottom-right corner of the screen, ending in a red megaphone/horn shape -- likely the themed 'spin lever' decoration referenced in rules_p1 ('click the tentacle of the lever').",
      "top_right": "Small speaker/sound icon and a clock readout; vertical 'ALIEN FRUITS 2' text along the far right edge of the screen.",
      "color_blind_notes": "BUY BONUS (green) and CHANCE x2 (blue, magenta when active) are also distinguished by their printed text label and position, not color alone; a disabled feature is shown desaturated grey AND its numeric value disappears, a second non-color cue."
    },
    "paytable": {
      "type": "paytable, 13 scroll pages (scroll_capture.py, exhausted/dead-end confirmed on page 13 by repeat scroll)",
      "page_1": "Header: Scatter section (UFO icon + values, trigger text). Start of Multiplier section.",
      "page_2_3": "Multiplier section: 4 colored ball icons (green/blue/violet/red) with their value ranges, plus full descriptive paragraph.",
      "page_4_5": "The 4 high-value monster symbols followed by the start of the 5 low-value gem symbols, each with 12+/10-11/8-9 payout rows.",
      "page_6": "All 9 paying symbols shown together on one page (recap) plus the start of the 'Features' section heading.",
      "page_7": "Full payout values for all 9 symbols repeated, heading 'Multiplier in main game'.",
      "page_8_9_10": "'Multiplier in main game' explanatory text with a worked example graphic ('210 X 500' win badge over an example grid with a Scatter and an x500 red ball highlighted), transitioning into 'Multiplier in free spins' heading.",
      "page_11_12_13": "'Multiplier in free spins' explanatory paragraph (accumulation rule, quoted in symbols.multiplier_ball.behavior_free_spins) with a worked example graphic ('356 X 200' win badge, an accumulated 'x1000' badge shown mid-grid, orange x100 balls and a Scatter icon); page 13 repeats page 12's content, confirming scroll bottom.",
      "navigation": "Close 'X' top-right of the panel; a thin vertical scrollbar track at the right edge of the panel (visible as a short grey bar) is the only page-position indicator -- there is no printed 'Page n/N' counter on the paytable panel.",
      "background": "Near-black/very dark grey full-screen overlay panel; 'ALIEN FRUITS 2' logo stays fixed at top-center on every page; body headings in light grey, symbol names in white, payout amounts in yellow/gold."
    },
    "rules": {
      "type": "rules (info booklet), 14 scroll pages (scroll_capture.py partially exhausted the tool's max_pages at 14; manual repeat scroll on page 14 showed identical content to page 13 and a scrollbar thumb resting at the bottom of its track, confirming true end)",
      "sections_in_order": "About the game (intro/lore text mentioning the Refilling feature) -> How to play -> Autospins (settings + 5 stop conditions: on any win / if bonus game is won / if single win exceeds / if cash balance increases by / if cash balance decreases by) -> Features (Symbols pay anywhere, Refilling, Scatter, Free Spins, Multiplier symbol, Buy Bonus, Chance x2) -> Spin Results (payout rules, max win x5000, Scatter+combo co-payment rule) -> Settings (Quick spin possibly license-restricted, Spacebar to spin, Volume, Music/Sound FX toggles) -> Return to Player (RTP 97.17% overall/Buy Bonus/Chance x2) -> RNG statement -> Additional information (malfunction/24h-collect clause, rule version 1.0 dated May 2024, Game Version 1.0.0).",
      "navigation": "Same near-black overlay panel and close 'X' as the paytable; scrollbar track visible at the right edge, no printed page counter.",
      "boilerplate_note": "One sentence on rules_p8/p9 ('If a winning combination is formed along any active payline...') references 'paylines', which contradicts the confirmed scatter-pays/pay-anywhere mechanic stated elsewhere on the same pages and in the paytable/features text. Treated as generic template boilerplate left over from a payline-based rules template and NOT used to describe the actual mechanic (multiple independent statements -- paytable header, rules_p3/p4 Features section, and the grid itself -- all agree on pay-anywhere with no paylines)."
    },
    "settings": {
      "type": "settings",
      "trigger": "gear icon bottom-left of the base game bar (info_button 'i' sits to its left).",
      "panel": "Small dark grey modal titled 'Settings' with an 'X' close button top-right, centered over the dimmed reels. Rows: 'Quick spin' (checkbox, appears disabled/greyed -- consistent with rules_p9's 'may not be available depending on license requirements'), 'Spacebar to spin' (checked/enabled), a sub-heading 'Audio', a horizontal 'Volume' slider (near-max position), 'Music' (checked), 'Sound FX' (checked).",
      "color_blind_notes": "Checkbox state shown by a filled check mark (shape), not by color alone; disabled Quick spin row is both greyed out AND its checkbox interaction is inert, a second cue beyond color/contrast."
    },
    "autoplay": {
      "type": "autoplay, two sub-views toggled by a 'Basic' / 'Advanced' dropdown top-right of the panel",
      "basic_view": "Header 'Autospin settings' with 'Basic' dropdown selected. Grid of round-count buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited). 'Enable quick spin' checkbox (greyed/disabled) above the grid.",
      "advanced_view": "Same header with 'Advanced' selected (chevron flipped to point up). Adds a 'Stop autospin' section with 5 unchecked checkboxes and matching input fields: 'On any win', 'If bonus game is won', 'If single win exceeds' (with a value field), 'If cash balance increases by' (with a value field), 'If cash balance decreases by' (with a value field) -- all shown dimmed/inactive until a round count is chosen. Same round-count button grid and disabled 'Enable quick spin' checkbox below.",
      "color_blind_notes": "Selected round-count button is distinguished by a lighter fill/border (shape+contrast), not hue alone; unchecked vs checked boxes differ by an explicit check-mark glyph."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Confirmation dialog headed 'BUY FREE SPINS' in pink bevelled letters with small yellow star sparkle decorations. A robot/vending-machine style panel prop (silver dome top, articulated silver tube arms with three-fingered claw hands) displays: a 'BET' row with round minus/plus stepper buttons flanking '0.20 FUN'; the purchase price in large cyan text '20.00 FUN'; two round buttons below, red 'NO' (cancel) on the left and green 'YES' (confirm) on the right.",
      "background": "Dimmed base-game reels visible behind the dialog, including a partially-visible prior spin result readout ('0.30 FUN' win banner and '11 [symbol] = 0.30' readout), confirming this was opened mid-session after a regular win."
    }
  },

  "controls_summary": {
    "spin": "Round button, bottom-right, icon of two curved white arrows forming a circle (refresh/spin glyph).",
    "autoplay": "Round 'A'-labelled button beside the spin button; opens the autoplay panel.",
    "bet_adjust": "Small up/down triangle stepper buttons next to the 'Total bet' readout (bottom-center).",
    "info_and_settings": "Two small round icons bottom-left: 'i' (information/paytable+rules booklet) and a gear (settings panel).",
    "keyboard": "Spacebar can trigger spin when the 'Spacebar to spin' setting is enabled (rules_p9/settings.png)."
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across screens: info/settings icons bottom-left, bet readout+stepper bottom-center-left, BUY BONUS/CHANCE x2 pair bottom-center, autoplay+spin bottom-right. The info booklet (paytable+rules) is a single continuous scroll rather than discrete numbered pages -- no printed 'Page n/N' indicator was found anywhere in the booklet, only a scrollbar thumb position; this is a potential accessibility gap for screen-reader users who cannot perceive scrollbar position.",
    "motor": "Bet and autoplay round-count controls use small stepper/plus-minus targets and a grid of discrete round buttons (10/25/.../1000/infinity) rather than a continuous slider, which may aid users who need discrete, repeatable targets; autoplay reduces the number of required spin clicks.",
    "color_blind": "Primary risk area is the 4-tier Multiplier ball, whose meaning (x2-x5 / x6-x30 / x31-x100 / x101-x500) is conveyed ONLY by ball color (green/blue/violet/red) with no printed numeric range on the ball itself during gameplay -- the applied result is shown as text ('x5' etc.) but which color tier produced it is not restated at the moment of application. The BUY BONUS vs CHANCE x2 mutual-exclusion state IS dual-coded (both a color/opacity change to grey AND the numeric value disappearing from the disabled button). CHANCE x2's own on/off state is dual-coded (color change to magenta AND the word 'ACTIVE' appearing as text).",
    "deaf_hard_of_hearing": "No information observed that is conveyed by audio alone; win amounts, spins-remaining counters, and feature states are all shown as on-screen text/numbers. Music and Sound FX can be independently toggled off in Settings."
  },

  "logo_refs_description": "See logo_refs.json (separate file) for pixel boxes of clean in-game iconography: the pink fanged monster (top regular-paying symbol), the orange/yellow fuzzy monster (second high-value symbol), and the UFO Scatter symbol -- taken from the base-game reel grid (base_game.png), no wordmark/title included.",

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in the captured paytable/rules panels (checked via OCR across all 28 scroll pages) -- intentionally omitted, not sourced externally.",
    "Exact function of the small round red button beneath the fries-box prop at the bottom-left of base_game.png -- two precise clicks at its center produced no visible effect in the captures available; likely a history/stats control disabled in FUN/demo mode, but not confirmed.",
    "Whether Quick Spin is permanently disabled by this specific license/build or only conditionally -- rules_p9 states it 'may not be available depending on license requirements' but does not confirm which case applies here; the checkbox is shown greyed out in settings.png and autoplay.png.",
    "The exact color tier of the Multiplier ball that produced the 'x5' result shown on free_spins_4_multiplier.png -- the gameplay effect displays only the numeric result (large pink 'x5' text) inside a portal-ring graphic, not the source ball icon itself; x5 is consistent with (but not visually confirmed as) the green tier's x2-x5 range."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.