Zombie Blasters

Demo, RTP 96.75%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 1 day ago Verified · 08 Nov 2026
RTP 96.75%
Volatility High
Max win ×10000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

35 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/zombie-blasters-b30/

10,000 free requests / month · sign-up required

67 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Nov 2026 View capture log

Per-screen breakdown

35 demo screens
35 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 0 Mar Apr '26: 0 Apr May '26: 0 May Jun '26: 320 320 Jun Jul '26: 530 530 Jul Aug '26: 170 170 Aug Sep '26: 100 100 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇵🇰Pakistan 20 0 20 20 0 0 0 0 0 0 0 0
🇹🇭Thailand 10 10 10 40 0 0 0 0 0 0 0 0
🇮🇳India 20 20 20 0 0 0 0 0 0 0 0 0
🇦🇷Argentina 0 0 10 10 0 0 0 0 0 0 0 0
🇭🇰Hong Kong 0 0 10 10 0 0 0 0 0 0 0 0
🇯🇵Japan 0 0 10 10 0 0 0 0 0 0 0 0
🇵🇹Portugal 0 0 10 10 0 0 0 0 0 0 0 0
🇪🇸Spain 0 0 10 10 0 0 0 0 0 0 0 0
🇹🇳Tunisia 0 0 10 10 0 0 0 0 0 0 0 0
🇩🇿Algeria 0 0 10 0 0 0 0 0 0 0 0 0
🇦🇺Australia 0 0 10 0 0 0 0 0 0 0 0 0
🇨🇾Cyprus 0 0 10 0 0 0 0 0 0 0 0 0
🇨🇿Czech Republic 0 0 10 0 0 0 0 0 0 0 0 0
🇲🇹Malta 0 0 0 10 0 0 0 0 0 0 0 0
🇳🇱Netherlands 0 0 10 0 0 0 0 0 0 0 0 0
🇳🇿New Zealand 0 0 10 0 0 0 0 0 0 0 0 0
🇵🇪Peru 0 0 10 0 0 0 0 0 0 0 0 0
🇸🇦Saudi Arabia 0 0 0 10 0 0 0 0 0 0 0 0
🇸🇬Singapore 0 0 10 0 0 0 0 0 0 0 0 0
🇸🇰Slovakia 0 0 10 0 0 0 0 0 0 0 0 0
🇻🇳Vietnam 0 0 10 0 0 0 0 0 0 0 0 0
🇦🇪United Arab Emirates 0 0 0 10 0 0 0 0 0 0 0 0
🇹🇷Turkey 0 0 10 0 0 0 0 0 0 0 0 0
🇵🇭Philippines 0 10 70 70 0 0 0 0 0 0 0 0
🇮🇩Indonesia 10 20 50 30 0 0 0 0 0 0 0 0
🇲🇽Mexico 0 10 0 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 0 10 0 0 0 0 0 0 0 0 0 0
🇺🇸United States 0 20 20 20 0 0 0 0 0 0 0 0
🇧🇷Brazil 40 70 170 50 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Zombie Blasters

Everything pulled from Zombie Blasters into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
35 screens captured
12 symbols catalogued · payouts OCR-verified
14 palette colors from frames
9 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 35 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.75% · single configuration
volatility High
max_win_x ×10000
layout 6×5
wins Pay Anywhere
bonus_buy No
mechanic Video Slot

Symbols & paytable

12 symbols
12 icons (ZIP)
Scatter (treasure chest)
Scatter (treasure chest)
Scatter

Golden-trimmed chest, padlock, pink SCATTER banner. Pays anywhere, triggers Free Spins. Tiers 4 / 5 / 6+ (match_count 6 = 6 or more). Panel prints bet size x bet level, divided by Base Bet 20 here.

MatchPayoutUnit
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 100.00 Multiplier
Heroine
Heroine
High Pay

Voxel girl, red hair bun, yellow goggles, pink jacket. Tiers 8~9 / 10~11 / 12+ (match_count = lower bound). Panel prints 50 / 200 / 500 as bet size x bet level, divided by Base Bet 20 here.

MatchPayoutUnit
8x 2.50 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
Zombie
Zombie
High Pay

Voxel zombie head, green skin, glowing red eyes. Tiers 8~9 / 10~11 / 12+ (match_count = lower bound). Panel prints 40 / 100 / 300, divided by Base Bet 20 here.

MatchPayoutUnit
8x 2.00 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Pistol
Pistol
High Pay

Chunky side-view handgun, silver-white body, violet-blue frame, cyan highlights. Tiers 8~9 / 10~11 / 12+ (match_count = lower bound). Panel prints 20 / 30 / 200, divided by 20 here.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
Knife
Knife
High Pay

Tilted blade, grey steel edge, dark handle, green glow. Tiers 8~9 / 10~11 / 12+ (match_count = lower bound). Panel prints 20 / 30 / 200, divided by 20 here.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
A
A
Low Pay

Pixel-block letter A, salmon-orange to coral red. Same payouts as K. Tiers 8~9 / 10~11 / 12+ (match_count = lower bound). Panel prints 10 / 20 / 100, divided by 20 here.

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
K
K
Low Pay

Pixel-block letter K, pink to light violet. Same payouts as A. Tiers 8~9 / 10~11 / 12+ (match_count = lower bound). Panel prints 10 / 20 / 100, divided by 20 here.

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
Q
Q
Low Pay

Pixel-block letter Q with a tail, periwinkle blue-violet. Pays like J and 10. Tiers 8~9 / 10~11 / 12+ (match_count = lower bound). Panel prints 5 / 15 / 40, divided by 20 here.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier
J
J
Low Pay

Pixel-block letter J, emerald green. Pays like Q and 10. Tiers 8~9 / 10~11 / 12+ (match_count = lower bound). Panel prints 5 / 15 / 40, divided by 20 here.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier
10
10
Low Pay

Pixel-block number 10, cyan / turquoise. Pays like Q and J. Tiers 8~9 / 10~11 / 12+ (match_count = lower bound). Panel prints 5 / 15 / 40, divided by 20 here.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier
x2 Multiplier
x2 Multiplier
Other

Glossy orange-gold ticket with red pixel-font x2. No payout of its own; at the end of the spin the total win is multiplied by the sum of all multiplier values on the reels.

Alarm
Alarm
Other

Red rotating police-siren beacon on a dark navy base. If on the reels at the end of a winning spin, the Multiplier Wheel spins (x5 to x50) and Alarm becomes a multiplier tile of that value.

Bonus modes

2 modes
Free Spins fs
Free Spins

Triggered by 4 / 5 / 6+ Scatters for 10 / 15 / 20 spins; 3 or more Scatters inside the feature add 5 spins. Played at the triggering bet. Collected multipliers x2 to x50 stay until the end and each win is multiplied by their sum. Scene recoloured purple and orange.

Base Game Modifier wheel
Multiplier Wheel

Semicircular wheel above the reels. If an Alarm is on the field at the end of a winning spin, the wheel reveals a multiplier from x5 to x50; Alarm becomes that multiplier tile, and all multiplier tiles on the field are summed before wins are paid.

Colour system

extracted from frames · HEX
Export palette
#50AEDB base dominant 1 base
#24155B base dominant 2 base
#2955A1 base dominant 3 base
#1F2E8C base dominant 4 base
#12082A base dominant 5 base
#34A1D3 base dominant 6 base
#51ACDB free_spins dominant 1 free_spins
#271359 free_spins dominant 2 free_spins
#2855A3 free_spins dominant 3 free_spins
#130A2B free_spins dominant 4 free_spins
#50AEDB bonus dominant 1 bonus
#261659 bonus dominant 2 bonus
#2956A0 bonus dominant 3 bonus
#12092A bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Pay symbols differ by shape and glyph, not only by colour: A, K, Q, J and 10 are distinct pixel letters and numbers; heroine, zombie, pistol and knife are distinct silhouettes.
  • The scatter carries the printed word SCATTER (pink lettering with cyan edge on a gold chest). Multiplier tickets carry the printed value (x2, x5 and so on).
  • Weak spot: the red spin button versus the lime-green Start and Collect buttons rely on colour, but each also has a text label or an arrow icon.
Motor Accessibility
  • Large red spin button at the bottom centre; autoplay (10 / 30 / 50 / 80 / 1000 spins) avoids repeated taps. A spin can be stopped by tapping the button or the game area.
  • PC keyboard: Space starts a spin; holding Space continues spins; pressing Space during spinning skips the reel animation; when only one button is available, Space activates it.
Hearing Accessibility
  • Sound toggle in the menu. Wins and features are also shown visually (WIN counter, FREE SPINS WON banner, TOTAL WIN screen), so no information is audio-only.
Low Vision
  • Winning symbols are shown by a yellow glow and an explosion animation plus the WIN counter, not by colour only.
  • Panel text is light grey on dark charcoal (lower contrast); payout numbers are hot pink on dark. Accent colours: hot pink, lime green, golden yellow, cyan, red.
  • Strong flashes and glow animations on wins, wheel spins and explosions; no reduced-motion setting was seen.

Media & assets

8 files · 8 types
35 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, splash, paytable (8 pages), rules (11 pages), bet options, autoplay, Multiplier Wheel sequence, Free Spins trigger, intro, gameplay and win screen.
Paytable tiers read from paytable page 1; payout basis checked by arithmetic: 8 knives, tier 20, bet 0.60, printed WIN 0.60.
RTP and volatility are not printed in the build; deliberately left empty.
Whether the x2 multiplier applies to a given win is unexplained: the base game frame shows WIN 0.60 with an x2 ticket on the field and the bare tier value.
Free spin multiplier arithmetic is not reconstructable from a single frame (WIN 4.35 with running x9 and a 12 K cluster).
Turbo spin duration is only approximate (about 1.2 s frame step, no stopwatch); full bet amount step list not enumerated.
Screen-reader and ARIA behaviour of the DOM overlay was not tested.
Paytable pages 4, 6, 8 and rules pages 1-5, 9-11 were taken from DOM text, not re-read from frames.

Ask AI about Zombie Blasters

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Zombie Blasters work? Keep it simple.

Triggered by 4 / 5 / 6+ Scatters for 10 / 15 / 20 spins; 3 or more Scatters inside the feature add 5 spins. Played at the triggering bet. Collected multipliers x2 to x50 stay until the end and each win is multiplied by their sum. Scene recoloured purple and orange.

RTP 96.75%High volatilitymax win ×10000demo ✓

From the verified capture of 08 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Zombie Blasters vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/zombie-blasters-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/zombie-blasters-b30/
{
  "game": {
    "name": "Zombie Blasters",
    "provider": "Pocket Games Soft (PG Soft)",
    "wordmark_in_game": "ZOMBIE BLASTERS (preview.png splash, two-line pixel-block title, same as catalog name)",
    "theme": "zombie-shooting arcade adventure: a red-haired heroine with yellow goggles blasting blocky green zombies with a pistol and a knife, treasure chests as the bonus prize",
    "art_style": "voxel / pixel-block 3D-rendered arcade look, chunky cube-built characters and pixel-font lettering, glossy saturated colours with soft glows, cheerful comic-action mood, front-facing portrait view",
    "game_kind": "video_slot",
    "mechanic": "scatter pays (pay-anywhere) with cascades; no paylines and no ways",
    "description_quoted": "Zombie Blasters is a 5 by 6 symbols combination video slot featuring a multiplier wheel that transforms all of the multiplier symbols on the reels. (rules_p1.png, quoted from panel text)",
    "grid": "6 columns x 5 rows, 30 cells (heights 5,5,5,5,5,5). Source: base_game.png; rules text '5 by 6 symbols'; 30 symbol_sprite nodes in the Cocos scene tree measured by the TL/capturer.",
    "orientation": "portrait, captured window 760x1360",
    "has_wild": false,
    "has_wild_note": "No wild symbol exists: the paytable (paytable_p1.png) lists exactly 1 scatter + 9 pay symbols, and the two special symbols (x2 Multiplier, Alarm) are described in the rules as multiplier symbols, not substitutes.",
    "has_bonus_buy": false,
    "has_gamble": false
  },
  "color_palette": {
    "base_game_scene": "deep navy-blue and violet metallic machine frame, cyan-teal reel cells, bright cyan wheel rim on top; red round caution lights in the top corners",
    "free_spins_scene": "whole frame and cells switch to magenta/purple and orange-brown tones (free_spins_3_play.png), spin banner is bright purple",
    "paytable_panel": "dark charcoal-grey background, white headings, light-grey body text, hot-pink payout numbers and active-tab highlight (paytable_p1.png)",
    "accent_colors": ["hot pink", "lime green", "golden yellow", "cyan", "red"],
    "accent_colors_where": "pink on payout numbers and balance/bet readouts; lime green on START/COLLECT/GET STARTED buttons; golden yellow on WIN text and chest trim; red on spin button and Alarm siren; cyan on the 10 symbol and the wheel rim",
    "colorblind_notes": "Pay symbols are told apart by shape/letter and not by colour alone: A, K, Q, J, 10 are different glyphs; heroine, zombie, pistol, knife are distinct silhouettes. The scatter carries the printed word SCATTER. Winning symbols are shown by a yellow glow plus an explosion animation and by the WIN counter, not by colour only. Multiplier tickets carry the printed value (x2, x5...). Weak spot: the red spin button vs. green Start/Collect buttons rely on colour, but each has a text or arrow icon."
  },
  "symbols": [
    {
      "name": "Scatter (treasure chest)",
      "role": "scatter, pays anywhere and triggers Free Spins",
      "appearance": "A golden-trimmed treasure chest with a padlock and a glowing neon-pink SCATTER banner across it, surrounded by a purple dotted glow when it lands.",
      "colors": "gold, cream/grey lock, magenta-pink lettering with cyan edge, purple halo",
      "payouts": {"6+": 2000, "5": 100, "4": 60},
      "payout_unit": "multiplier of (bet size x bet level), NOT of total bet; verified: the 4-scatter tier is 60, and 60 x bet size 0.03 x bet level 1 = 1.80 on free_spins_1_trigger.png (bet 0.60)",
      "source": "paytable_p1.png"
    },
    {
      "name": "Heroine",
      "role": "highest regular symbol",
      "appearance": "A blocky voxel girl with a red hair bun, yellow-orange goggles pushed up on her forehead, purple eyes and a pink jacket with yellow collar.",
      "colors": "red hair, yellow goggles, purple eyes, pink and purple jacket",
      "payouts": {"12+": 500, "10~11": 200, "8~9": 50},
      "source": "paytable_p1.png"
    },
    {
      "name": "Zombie",
      "role": "second highest symbol",
      "appearance": "A blocky voxel zombie head and shoulders with green rotting skin, glowing red eyes and a red bloody bow-like patch on its head.",
      "colors": "olive/moss green skin, glowing red eyes, dark blue-grey torn clothes",
      "payouts": {"12+": 300, "10~11": 100, "8~9": 40},
      "source": "paytable_p1.png"
    },
    {
      "name": "Pistol",
      "role": "mid symbol",
      "appearance": "A short chunky handgun seen from the side with a silver-white body, purple-blue frame and cyan highlights along the barrel.",
      "colors": "silver-white, violet-blue, cyan",
      "payouts": {"12+": 200, "10~11": 30, "8~9": 20},
      "source": "paytable_p1.png"
    },
    {
      "name": "Knife",
      "role": "mid symbol",
      "appearance": "A tilted blade with a grey steel edge and a dark handle with a green glow along the guard.",
      "colors": "grey steel, dark handle, green rim light",
      "payouts": {"12+": 200, "10~11": 30, "8~9": 20},
      "source": "paytable_p1.png"
    },
    {
      "name": "A",
      "role": "low symbol (letter)",
      "appearance": "A pixel-block capital letter A.",
      "colors": "salmon-orange to coral red",
      "payouts": {"12+": 100, "10~11": 20, "8~9": 10},
      "source": "paytable_p1.png"
    },
    {
      "name": "K",
      "role": "low symbol (letter)",
      "appearance": "A pixel-block capital letter K.",
      "colors": "pink to light violet",
      "payouts": {"12+": 100, "10~11": 20, "8~9": 10},
      "source": "paytable_p1.png"
    },
    {
      "name": "Q",
      "role": "low symbol (letter)",
      "appearance": "A pixel-block capital letter Q with a tail.",
      "colors": "periwinkle blue-violet",
      "payouts": {"12+": 40, "10~11": 15, "8~9": 5},
      "source": "paytable_p1.png"
    },
    {
      "name": "J",
      "role": "low symbol (letter)",
      "appearance": "A pixel-block capital letter J.",
      "colors": "emerald green",
      "payouts": {"12+": 40, "10~11": 15, "8~9": 5},
      "source": "paytable_p1.png"
    },
    {
      "name": "10",
      "role": "lowest symbol (number)",
      "appearance": "A pixel-block number 10.",
      "colors": "cyan / turquoise",
      "payouts": {"12+": 40, "10~11": 15, "8~9": 5},
      "source": "paytable_p1.png"
    },
    {
      "name": "x2 Multiplier symbol",
      "role": "special: multiplier ticket, no payout of its own",
      "appearance": "A glossy orange-gold ticket tile with a red pixel-font x2.",
      "colors": "orange, gold, red lettering; yellow corner brackets when active",
      "rule": "During any spin 1 or more Multiplier symbols of x2 may appear. At the end of the spin the total win is multiplied by the sum of all multiplier values on the reels (paytable_p2/p3, rules_p1 text).",
      "observed_note": "base_game_win_line.png: an x2 ticket lies on the field but the printed WIN 0.60 equals the bare tier value (20 x 0.03 x 1), so the multiplier was not applied to that printed figure. Not explained on the frames.",
      "source": "paytable_p3.png, base_game_multiplier_x2.png"
    },
    {
      "name": "Alarm",
      "role": "special: triggers the Multiplier Wheel",
      "appearance": "A red rotating police-siren beacon on a dark blue base.",
      "colors": "bright red dome with glowing core, dark navy base, yellow corner brackets when active",
      "rule": "If an Alarm symbol is on the reels at the end of a winning spin, the Multiplier Wheel spins to reveal a multiplier from x5 to x50. The Alarm and all Multiplier symbols on the reels each transform into a Multiplier symbol of the revealed value before wins are paid.",
      "source": "paytable_p5.png, bonus_0_alarm_on_board.png"
    }
  ],
  "symbols_summary": "10 paying/regular symbols described individually (scatter + heroine, zombie, pistol, knife + A, K, Q, J, 10) plus 2 special symbols (x2 Multiplier ticket, Alarm). Low symbols are NOT merged: A and K pay identically, Q, J and 10 pay identically, but each is its own symbol.",
  "paytable": {
    "type": "scatter pays (cluster-count anywhere); tier by number of identical symbols on the field",
    "tiers": "8~9, 10~11, 12+ for regular symbols; 4, 5, 6+ for scatter",
    "source_frame": "paytable_p1.png (values read from the image, matching the DOM-text reference)",
    "unit": "multiplied by bet size and bet level (rules: 'A combination win in cash is equal to the value shown in the Paytable multiplied by the bet size and bet level'). The panel prints raw multipliers and does not scale them by the bet.",
    "paytable_bet_anchor": 12.0
  },
  "payout_basis": {
    "base_bet": 20,
    "formula": "Bet Amount = Bet Size x Bet Level x 20",
    "check": "base_game_win_line.png: 8 knives, tier 8~9 = 20, bet 0.60 (0.03 x 1 x 20) -> 20 x 0.03 x 1 = 0.60, printed WIN 0.60"
  },
  "features": {
    "cascade": {
      "description": "Any 8 or more matching symbols anywhere win; after the payout all winning symbols explode, symbols above fall down and new wins are tallied until none remain.",
      "source": "paytable_p2.png, rules_p1"
    },
    "x2_multiplier_symbols": {
      "description": "x2 tickets multiply the total win of the spin by the sum of all multiplier values on the reels.",
      "source": "paytable_p3.png"
    },
    "multiplier_wheel": {
      "trigger": "Alarm symbol present at the end of a winning spin",
      "wheel_location": "semicircular wheel above the reel field",
      "range_printed_in_rules": "x5 to x50 (printed on rules_p4.png: 'the Multiplier Wheel will spin to reveal a multiplier ranging from x5 to x50'; also paytable_p5.png)",
      "sectors_visible_on_frames": ["x5", "x8", "x10", "x15", "x20", "x50"],
      "provider_description_claim": "up to x50, consistent with the panels",
      "captured_sequence": [
        "bonus_0_alarm_on_board.png: Alarm on the board in a winning cascade, WIN 15.00, auto spins counter 75",
        "bonus_1_wheel_spin.png: wheel lit and spinning, siren glowing",
        "bonus_2_wheel_result_x5.png: Alarm replaced by an x5 multiplier ticket, WIN 15.00"
      ],
      "effect": "Alarm and every Multiplier symbol on the reels become multiplier symbols of the revealed value before wins are paid."
    },
    "free_spins": {
      "trigger": {"4 scatters": 10, "5 scatters": 15, "6+ scatters": 20},
      "retrigger": "3 or more Scatter symbols during the feature award 5 more free spins (paytable_p7.png)",
      "bet": "played at the same bet size and bet level as the triggering spin",
      "multiplier_accumulation": "Multipliers awarded during free spins are added together and stay at the bottom of the reels until the end of the feature; each free spin win is multiplied by the sum of multipliers on the reels plus the total multiplier at the bottom.",
      "observed": {
        "trigger_frame": "free_spins_1_trigger.png: 4 scatters, banner FREE SPINS WON!, WIN 1.80, bet 0.60",
        "intro_frame": "free_spins_2_intro.png: '10 FREE SPINS', text 'COLLECTED X2 TO X50 REMAIN UNTIL END OF FREE SPINS!', green START button",
        "gameplay_frame": "free_spins_3_play.png: 12 K cluster highlighted, running multiplier x9 shown in a tab at the bottom of the field, WIN 4.35, panel REMAINING FREE SPIN: 4, bottom WIN 9.30",
        "end_frame": "win_screen.png: '10 FREE SPINS', TOTAL WIN 138.15, green COLLECT button"
      },
      "marquee_note": "The base-game running text under the reels printed 10 and 20 free spins and agrees with the panel (no P-S25 discrepancy observed)."
    },
    "max_win": {
      "value": "10,000x of the bet amount",
      "quotes": [
        "paytable_p8/rules_p6: 'The maximum win amount is 10,000x of the bet amount.'",
        "'If the total win in the main game or the Free Spins Feature reaches 10,000x of the bet amount, the spin ends.'",
        "preview.png splash: 'WIN UP TO 10000X!'"
      ]
    },
    "bonus_buy": "none (no button on field or in Bet Options; TL measured)",
    "autoplay": "Auto Spin panel with 10 / 30 / 50 / 80 / 1000 spins and a pink Start button (autoplay.png). While running, the spin button shows the remaining count (e.g. 75 in bonus_0_alarm_on_board.png).",
    "turbo": "Turbo Spin toggle left of the minus button; OFF by default (struck-through lightning icon in base_game.png), stays off after reload. Rules: reduces duration of reel spins in the main game. Timing measurement by capturer was rough (~1.2 s frame step), so durations are approximate only."
  },
  "betting": {
    "total_bet_min": 0.60,
    "total_bet_max": 180.00,
    "default_total_bet": 12.00,
    "bet_size_values": [0.03, 0.10, 0.30, 0.90],
    "bet_level_range": "1 to 10",
    "base_bet": 20,
    "bet_amount_steps": "even steps visible in picker (8.00, 10.00, 12.00, 14.00, 16.00 near default)",
    "sources": "settings_bet_options.png (0.30 x 2 x 20 = 12.00), settings_bet_min.png (0.03 x 1 x 20 = 0.60), settings_bet_max.png (0.90 x 10 x 20 = 180.00)",
    "max_bet_button": "Max Bet sets bet size and bet level to maximum"
  },
  "screens": {
    "preview": "Splash: voxel title ZOMBIE BLASTERS in lime-yellow with pink 3D edge, big heroine with goggles and blaster, slogan 'BLAST THEM ALL AND CLAIM YOUR VICTORY! WIN UP TO 10000X!', green GET STARTED button, footer: PG Pocket Games Soft logo, 'Licensed in Malta' MGA, 'Certified by GA / BMM', '(c) PG SOFT ALL RIGHTS RESERVED' (preview.png).",
    "base_game": "Top: semicircular multiplier wheel with red corner lights. Middle: 6x5 field in a blue metal frame. Below: info/WIN banner with marquee text ('WILL ACTIVATE THE MULTIPLIER WHEEL AND ...'). Bottom row: balance (left, with profile icon, 100,000.00), PG logo (centre), bet amount (right, 12.00, coin icon). Controls: turbo (left), minus, big red spin button (centre), plus, autoplay (right). (base_game.png)",
    "free_spins_scene": "Same layout recoloured purple/orange; sloped multiplier tab at bottom of the field, 'REMAINING FREE SPIN: N' big pink panel replaces the controls, balance/WIN/bet readouts on the bottom row.",
    "bet_options": "Bottom sheet with columns Bet Size, Bet Level, Base Bet, Bet Amount as scroll pickers, Max Bet (outlined pink) and Confirm (solid pink), close X at top right.",
    "paytable_panel": "Full-screen panel with back arrow, bottom tab bar Sound / Paytable / Rules / History / Quit. 8 scrolled pages (paytable_p1..p8).",
    "rules_panel": "Same shell, title Game Rules, 11 scrolled pages (rules_p1..p11), includes button legend with icons. rules_p4.png holds the Multiplier Wheel range (x5 to x50) and the start of the Alarm rule; rules_p10.png holds the menu button legend: Rules ('Shows the game rules and button functions'), Paytable, Win History."
  },
  "accessibility": {
    "keyboard": "rules_p6.png/rules_p7.png, section 'PC Version only': <Space> starts a spin at the current bet; press-and-hold <Space> continues spins until released; pressing <Space> during spinning skips the reel animation and reveals results (subject to connection stability); when exactly one on-screen button is available, <Space> activates it.",
    "screen_reader": "The game is a canvas with a DOM overlay for panels only; no screen-reader labels on the field were verified (not tested).",
    "audio": "Sound toggle in the menu (Sound tab). Win and feature states are also shown visually (WIN counter, FREE SPINS WON! banner, TOTAL WIN screen), so deaf players lose no information.",
    "motor": "Large red spin button in the centre bottom; autoplay avoids repeated taps; spin can be stopped by tapping the button or the game area.",
    "motion": "Strong flashes and glow animations on wins, wheel spins and explosions; no reduced-motion setting seen.",
    "text_size": "Panel text is light grey on dark charcoal (lower contrast); payout numbers are hot pink on dark."
  },
  "rtp_and_volatility": {
    "rtp": null,
    "volatility": null,
    "note": "Not printed in the build: Paytable and Rules were read end to end and the words RTP / Return to Player do not occur (two channels: DOM text and frames). Deliberately not filled from any other source here."
  },
  "studio_evidence": "preview.png footer: PG Pocket Games Soft, '(c) PG SOFT', 'Licensed in Malta (MGA)', 'Certified by GA / BMM'.",
  "sources_of_text": "Paytable and rules wording quoted from the DOM-text references captured by the TL (zb_paytable_ref.txt, zb_rules_ref.txt in the session scratchpad) and cross-checked against frames paytable_p1, p2, p3, p5, p7 and rules_p6, p7, p8 by eye. Payout numbers were read from paytable_p1.png. Pages not individually re-read: paytable_p4, p6, p8 and rules_p1-p5, p9-p11 (their content is taken from the DOM reference).",
  "unreadable_or_uncertain": [
    "RTP and volatility: not printed in the build (null by design).",
    "Whether the x2 multiplier applies to a given win (base_game_win_line.png shows WIN 0.60 without x2 applied): not explained on frames.",
    "Free spin multiplier arithmetic on free_spins_3_play.png (WIN 4.35 vs x9 and 12 K cluster at 0.03 x 1): not reconstructable from this single frame because earlier cascade steps are not visible.",
    "Turbo spin duration: rough (~1.2 s frame step), no stopwatch.",
    "Exact bet amount step list beyond the visible picker rows (8.00..16.00 near default): not enumerated.",
    "Text of paytable_p4/p6/p8 and rules p1-p5, p9-p11 taken from the DOM reference, not re-read from the frames.",
    "Screen-reader / ARIA behaviour of the DOM overlay: not tested."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.