Zeus Deluxe

Demo, RTP 96.61%, paytable, symbols & full capture data

Free demo · not real-money play 2 plays in 30 days · last one 1 week, 2 days ago
✓ Working · checked 3 weeks, 5 days ago Verified · 20 Sep 2026
RTP 96.61%
Volatility High
Max win —
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

39 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/zeus-deluxe-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Sep 2026 View capture log

Per-screen breakdown

39 demo screens
39 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 370 370 Sep Oct '25: 570 570 Oct Nov '25: 450 450 Nov Dec '25: 560 560 Dec Jan '26: 400 400 Jan Feb '26: 280 280 Feb Mar '26: 340 340 Mar Apr '26: 120 120 Apr May '26: 160 160 May Jun '26: 70 70 Jun Jul '26: 90 90 Jul Aug '26: 100 100 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇵🇭Philippines 10 0 0 0 10 10 10 20 20 20 20 10
🇨🇱Chile 10 0 0 0 0 0 0 0 0 10 10 10
🇮🇹Italy 10 0 10 0 0 0 0 0 0 0 0 0
🇱🇻Latvia 10 0 0 0 0 0 0 0 0 0 0 0
🇦🇷Argentina 10 10 10 30 20 20 10 10 20 20 20 20
🇧🇷Brazil 0 0 10 10 0 10 10 10 10 10 10 10
🇬🇷Greece 0 0 0 10 10 0 0 10 10 20 30 0
🇲🇾Malaysia 0 0 0 0 0 20 0 0 0 20 20 0
🇵🇪Peru 10 10 0 0 0 10 10 0 10 0 0 10
🇹🇳Tunisia 0 0 0 0 0 10 0 10 10 10 0 10
🇮🇳India 0 0 0 0 0 0 0 0 0 20 0 20
🇵🇱Poland 0 0 0 0 0 0 10 10 10 0 0 10
🇷🇴Romania 0 0 0 10 0 10 0 10 10 0 0 0
🇺🇸United States 0 0 0 0 0 0 0 20 0 20 0 0
🇮🇩Indonesia 0 0 0 10 10 0 10 0 0 0 0 0
🇱🇹Lithuania 0 0 0 0 0 0 0 0 10 10 0 10
🇵🇦Panama 0 0 0 0 0 0 0 0 10 0 10 10
🇬🇧United Kingdom 0 0 0 0 0 0 10 10 0 0 10 0
🇦🇺Australia 0 0 0 0 0 10 0 0 0 10 0 0
🇦🇹Austria 0 0 0 0 10 0 0 0 10 0 0 0
🇸🇻El Salvador 0 0 0 0 0 10 0 0 10 0 0 0
🇫🇷France 0 0 0 0 0 0 0 0 10 0 10 0
🇩🇪Germany 0 0 0 0 10 0 0 0 0 0 0 10
🇭🇳Honduras 0 0 0 0 0 0 0 10 10 0 0 0
🇲🇽Mexico 0 0 0 0 0 0 0 0 0 10 10 0
🇪🇸Spain 0 0 0 0 0 10 0 0 10 0 0 0
🇺🇦Ukraine 0 0 0 10 0 0 0 0 0 0 10 0
🇧🇾Belarus 0 0 0 0 0 0 0 0 0 0 0 10
🇭🇷Croatia 0 0 0 0 0 10 0 0 0 0 0 0
🇨🇾Cyprus 0 0 0 10 0 0 0 0 0 0 0 0
🇪🇪Estonia 0 0 0 0 0 0 0 10 0 0 0 0
🇲🇦Morocco 0 0 0 0 0 0 0 0 0 0 10 0
🇵🇹Portugal 0 0 0 0 0 0 0 10 0 0 0 0
🇸🇦Saudi Arabia 0 0 0 0 0 0 0 0 0 10 0 0
🇸🇪Sweden 0 0 0 0 0 0 0 0 0 0 0 10
🇹🇭Thailand 0 0 0 0 0 0 0 0 0 0 10 0
🇹🇷Turkey 0 0 0 0 0 0 0 0 0 0 0 10
🇿🇦South Africa 40 50 40 70 50 210 210 260 390 260 390 210
🇨🇴Colombia 0 10 0 0 0 0 0 0 0 0 0 0
🇳🇬Nigeria 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Zeus Deluxe

Everything pulled from Zeus Deluxe into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
39 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
8 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 39 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
volatility High
layout 5×4
paylines 25 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.61% —
Bonus Buy 96.74% if Feature Buy is enabled

See how this RTP compares across Habanero’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Wild (Zeus portrait)
Wild (Zeus portrait)
Wild

elderly Zeus in a blue robe with lightning; substitutes all except Scatter and Money Symbol; sticky after a win, stacked only on reels 2 and 4; no printed payout ladder of its own

Scatter (Greek temple)
Scatter (Greek temple)
Scatter

round classical temple/rotunda; pays anywhere on the grid (not line-restricted); wins multiplied by total bet; 3+ trigger Free Games

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 1000.00 Multiplier
Goddess
Goddess
High Pay

red-haired goddess with gold crown and turquoise peacock feathers, holding a red fruit

MatchPayoutUnit
3x 1.00 Multiplier
4x 12.00 Multiplier
5x 60.00 Multiplier
Eagle
Eagle
High Pay

bald eagle in flight, brown plumage with white head, gripping a gold talisman

MatchPayoutUnit
3x 0.60 Multiplier
4x 6.00 Multiplier
5x 30.00 Multiplier
Harp
Harp
High Pay

ornate gold and cream lyre with red gem inlays, resting on a curved white base

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Vase
Vase
High Pay

weathered bronze Greek amphora (two-handled urn), shown on a plain grey background

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.20 Multiplier
5x 2.00 Multiplier
A
A
Low Pay

green playing-card letter A with a gold bevel edge

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.20 Multiplier
K
K
Low Pay

red/crimson playing-card letter K with a gold bevel edge

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.00 Multiplier
Q
Q
Low Pay

purple playing-card letter Q with a gold bevel edge

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 0.80 Multiplier
J
J
Low Pay

blue playing-card letter J with a gold bevel edge

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 0.60 Multiplier
Money Symbol
Money Symbol
Other

blue medallion printing its own currency value; base game only; 3-4 symbols sum their printed values, 5+ trigger Money Re-Spin; own unit ('multiplier of bet level') not resolvable to a clean payout table

Bonus modes

2 modes
Free Spins free_games
Free Games

Triggered by 3, 4 or 5 Scatter (temple) symbols landing anywhere, awarding 7, 15 or 50 free games respectively; buyable for 37x total bet. Paylines double from 25 to 50 and pay for the longest combination in EITHER direction (left-to-right or right-to-left), unlike the left-to-right-only base game. The feature itself cannot be retriggered, but each extra Scatter landing during the round adds +1 extra free game. Played at the bet of the triggering spin.

Bonus Mode money_respin
Money Re-Spin

Triggered by 5+ Money Symbols landing anywhere in the base game (not purchasable). Starts with 3 re-spins; any re-spin that lands 1+ Money Symbols resets the counter back to 3. Only Money Symbols or blank cells can appear during the feature. Ends when re-spins reach 0, or when all 20 grid positions are filled with Money Symbols, in which case the total win is multiplied by x5 (rule printed, outcome not observed in our hunt). Cannot be retriggered.

Bonus buy

1 option
Option Price (cost × bet) Effect
Free Games headline ×37.00

Colour system

extracted from frames · HEX
Export palette
#6F665E base dominant 1 base
#9E661B base dominant 2 base
#DEE0D8 base dominant 3 base
#DFAC99 base dominant 4 base
#D3981D base dominant 5 base
#632F10 base dominant 6 base
#28231A free_spins dominant 1 free_spins
#4F3212 free_spins dominant 2 free_spins
#F7E25F free_spins dominant 3 free_spins
#5B4E24 free_spins dominant 4 free_spins
#55514D bonus dominant 1 bonus
#634D25 bonus dominant 2 bonus
#282834 bonus dominant 3 bonus
#4F311A bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Low symbols A/K/Q/J are each a different colour (green/red/purple/blue) but also a distinct letter shape, so colour is not required to tell them apart
  • Money Re-Spin board: filled cells show a blue disc with a printed currency number, empty cells show a plain grey disc with no number — distinguished by content and colour together
  • Settings toggles (Sound - Ambient, Sound - Effects, Quick Spin) show on/off by both colour (orange vs grey) and handle position (right vs left)
Screen Reader
  • The Help overlay is real HTML text and reads correctly via a DOM text probe; the in-game paginated booklet is rendered on canvas and is not separately accessible as text without OCR
Motor Accessibility
  • SPACE bar both starts and stops a spin, reducing reliance on precise mouse clicks on the small round SPIN button
  • Auto Play supports stop conditions (feature triggered, balance loss threshold, single-win threshold) that reduce the need for repeated manual intervention
Low Vision
  • All numeric information (bet, payouts, spins remaining, RTP, prices) is shown as plain readable numerals rather than colour-only cues
  • Switching into Free Games swaps the reel background from a bright daytime pastel sky to a darker night-blue sky with lightning streaks — a brightness/composition change, not just a colour change, signalling the mode switch

Media & assets

10 files · 10 types
39 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, paytable (Scatter, High Win Symbols, Low Win Symbols pages), rules pages (Wild, Money Symbol, Money Re-Spin, Free Games, Buy Feature, Other Rules, base and free-game payline diagrams), 9-page Help screen, settings panel, autoplay dialog, buy-feature dialog, Free Games (trigger + gameplay + win), Money Re-Spin (trigger + mid-round + win)
Wild has no printed payout ladder anywhere in the 9-page booklet or 9-page Help screen; whether a line made only of Wilds pays anything is unknown
Money Symbol's printed unit ('a multiplier of the bet level': x5..x3000) could not be reconciled with the individual currency values observed on symbols on the reels; left unresolved rather than guessed
Money Re-Spin full-board (20/20 cells) x5 multiplier outcome was not observed in the natural hunt (~435 spins); the rule is printed but the outcome frame is missing
Volatility is not printed anywhere in the sampled build (no in-game indicator); not sourced in this pass
Max win / max multiplier is not printed anywhere in the sampled build; left null rather than pulled from an unverified web source
Decorative gold win-amount numerals overlaid directly on winning reel cells were not machine-read by OCR; confirmed instead by visual inspection against the paytable and status bar

Ask AI about Zeus Deluxe

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Zeus Deluxe work? Keep it simple.

Triggered by 3, 4 or 5 Scatter (temple) symbols landing anywhere, awarding 7, 15 or 50 free games respectively; buyable for 37x total bet. Paylines double from 25 to 50 and pay for the longest combination in EITHER direction (left-to-right or right-to-left), unlike the left-to-right-only base game. The feature itself cannot be retriggered, but each extra Scatter landing during the round adds +1 extra free game. Played at the bet of the triggering spin.

RTP 96.61%High volatilitydemo ✓

From the verified capture of 20 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Zeus Deluxe vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/zeus-deluxe-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/zeus-deluxe-b29/
{
  "game": {
    "name": "Zeus Deluxe",
    "provider": "Habanero",
    "theme": "Ancient Greek mythology centered on Zeus, king of the gods. A muscular elderly man with long white/silver hair and beard, wrapped in a flowing blue robe with gold trim, wielding crackling blue lightning bolts. Setting is a classical Greek world: white marble Ionic columns, round domed temples/rotundas, laurel wreaths, Greek-key (meander) ornament borders, and a bright cloud-filled sky.",
    "art_style": "Semi-realistic painterly 2D digital illustration (airbrushed/rendered character portraits, not flat cartoon vector). Symbols are framed like ornate gold picture-card medallions with blue Greek-key borders. The loading splash is dark and dramatic (deep navy background, glowing electric-blue lightning, red curtain edges, strong rim lighting on Zeus's muscular torso) while the in-game reel background is bright daytime pastel (soft pink/blue clouds, white marble columns) — i.e. two different lighting moods for splash vs. base game. Free Spins swaps the background to a darker night-blue sky with the same lightning motif. Overall mood is epic/mythological but glossy and casino-bright rather than gritty or photorealistic; camera angle is a static frontal view (no isometric or top-down perspective).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 33 desktop screenshots (1280x800) captured from the live Habanero demo build, plus OCR ground truth on the HTML 'Help' screen and zoomed crops of paytable icons.",
    "method_notes": "Numbers are taken verbatim from in-game text (mostly the HTML 'Help' overlay, which is real DOM text, and the paginated in-game booklet). Symbol icons were verified with zoomed crops. Where the provider's own booklet does not print a value (e.g. the Wild's own payout ladder), this is stated explicitly rather than invented. Per project contract, symbol payout values are given both as the PRINTED currency amount at the paytable-anchor bet, and as a multiplier of that anchor total bet (printed value / 0.25).",
    "language": "English",
    "currency_symbol_in_game": "‡ (a stylised dagger/cross glyph used as the demo play-money currency symbol throughout the UI; this is the platform's generic 'fun money' marker, not a real-world currency code)"
  },
  "color_palette": {
    "loading_splash": "Deep navy-blue background with a dark red/maroon curtain visible at the far left and right edges. Zeus is rendered in pale, light-tan skin tones with white/silver hair and beard; his robe is royal blue with gold-edged trim and a gold shoulder clasp. Electric, glowing white-and-cyan lightning bolts radiate from his hands. The 'ZEUS' wordmark is cyan/light-blue chrome lettering with a white outline and an orange lightning-bolt glyph replacing the letter 'A'; 'DELUXE' sits below on a blue marble-textured banner in gold lettering. A thin orange progress bar sits on a black track above the HABANERO(TM) logo (an orange stylised flame/letter 'H' mark) at the very bottom.",
    "base_game_background": "Soft pastel sky behind the reels: pale pink and light blue clouds, brightly lit, daytime mood. Ionic marble columns (grey/white with gold capitals) frame the top-left and top-right corners of the screen.",
    "reel_frame": "Thick gold/bronze metallic frame with a repeating blue Greek-key (meander) pattern running around the inner and outer edges; small turquoise diamond-shaped gems mark the column dividers.",
    "reel_cells": "Semi-transparent grey/blue-grey rectangular cells separated by thin gold vertical and horizontal dividers, allowing the pastel sky background to show through faintly behind the symbols.",
    "free_spins_background": "Darker, cooler blue-black night sky (versus the bright pastel day sky of the base game), with visible white lightning-bolt streaks running vertically behind the reels — a deliberate background swap that signals Free Games mode without relying on text alone.",
    "bottom_control_bar": "Warm gold/bronze metallic bar. Value read-outs (Bet, Bet Level, Coin, Balance) are shown as dark brown/black rounded rectangles with bold gold-yellow numerals. The central SPIN button is a large gold circular button with a white triangular play glyph; a smaller reload/repeat icon and an upward-arrow 'max bet' icon flank it on gold circular buttons.",
    "service_bar": "Thin dark reddish-brown strip beneath the main control bar showing a grey gear (settings) icon on the far left, then centered 'BALANCE' / 'BET' / (conditionally) 'WIN' text in white, and on the far right a clock/session timer, a lightning-bolt turbo icon, a fullscreen icon, a speaker icon, and the white 'HABANERO' wordmark.",
    "booklet_panel": "Warm brown/amber parchment-style panel with a thick gold ornate frame (the same blue Greek-key motif). Headings are bright yellow/gold bold text; body text is off-white/cream. Navigation arrows (◄ home ►) are gold circular buttons with white triangle/house glyphs; page-position dots along the bottom are small bronze circles, with the current page shown as a brighter gold-highlighted dot.",
    "help_screen": "Solid black background with a thin white header bar reading 'Zeus Deluxe - Help' and a white '×' close icon top-right. Body text is light grey/white; key numeric values (coin denominations, bet levels, RTP percentages) are highlighted in orange/amber. Section headers (e.g. 'Game Interface', 'Return To Player (RTP)', 'File Date') sit on dark-grey horizontal bands.",
    "win_and_feature_banners": "'FEATURE TRIGGERED' banner: bright gold 3D lettering on a blue ribbon banner with gold angel-wing flourishes on either side, over a darkened/dimmed reel background. 'YOU HAVE WON' banner: gold 3D lettering inside a glowing purple/magenta circular medallion trimmed with a gold laurel wreath and two pink ribbon tails, with the won amount in large gold numerals beneath it. 'BIG WIN' overlay: a glowing purple/blue circular badge with gold 'BIG WIN' lettering, accompanied by falling blue gem/crystal particle effects.",
    "money_symbol_and_respin_board": "Each Money Symbol is a circular medallion: a blue 'sky/cloud' textured disc trimmed in a gold ring bearing a small Greek-key pattern, with the currency value printed in bold gold-yellow numerals in its centre. Unfilled/empty positions during the Money Re-Spin feature show a plain grey/silver 'stone' textured disc (same gold ring) with no number, visually distinguishing 'won' cells from 'empty' cells by both colour (blue vs grey) and content (number vs none)."
  },
  "layout_and_grid": {
    "grid": "5 reels x 4 rows = 20 visible symbol cells, fixed rectangular grid (base_game.png; confirmed by counting cells and cross-checked against the 5-column x 4-row payline diagrams on rules_p7/p8/p9).",
    "paylines_base_game": "25 fixed lines, drawn left-to-right only (rules_p6.png: 'Line wins pay if in succession from the leftmost reel to the right unless stated otherwise'). Line shapes are illustrated on rules_p7.png ('Base Game Paylines 1-25'), covering straight rows, V/zig-zag, and diamond-type patterns across the 4 rows.",
    "paylines_free_games": "50 fixed lines are active during the Free Games feature (rules_p8.png 'FG Paylines 1-25' and rules_p9.png 'FG Paylines 26-50'), and per rules_p4.png: 'The longest winning combination left to right or right to left whichever is higher pays for each line only' — i.e. Free Games paylines are evaluated in BOTH directions, unlike the base game which is left-to-right only. This is an important accessibility/rules distinction: identical-looking line diagrams pay differently depending on whether the base game or Free Games is active.",
    "spin_cost": "Cost per spin is fixed at 25 coins in BOTH the base game and Free Games (rules_p6.png: 'Play 25 - 50 lines fixed at a cost of 25 coins'). Increasing the active line count from 25 to 50 in Free Games does NOT increase the coin cost of the spin that triggered/continues the round.",
    "reel_heights": "All 5 reels are 4 symbols tall; no variable/megaways-style reel heights were observed on any captured frame."
  },
  "betting_model": {
    "coin_denominations": [
      0.01,
      0.02,
      0.05,
      0.1,
      0.2,
      0.5,
      1,
      2,
      5,
      10,
      20
    ],
    "coin_denominations_source": "rules_p10.png (Help screen 1/9): 'Coin can be selected as 0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10 & 20'",
    "bet_levels": [
      1,
      2,
      5,
      7,
      10
    ],
    "bet_levels_source": "rules_p10.png: 'Bet level can be selected as 1, 2, 5, 7 & 10'. NOTE for accessibility copy: this is a fixed 5-value set, NOT a continuous 1-10 range — a screen-reader description must not imply 10 selectable levels.",
    "total_bet_formula": "Total bet in coins = 25 (fixed) x bet level. Total bet in player currency = total bet in coins x coin denomination. Example visible on base_game.png: bet level 1, coin 0.50 -> 25 x 1 x 0.50 = ‡12.50 (matches the on-screen 'Bet ‡12.50').",
    "min_bet": {
      "value": 0.25,
      "how": "25 coins (minimum, bet level 1) x coin 0.01 = 0.25; printed directly on rules_p10.png: 'Minimum total bet in player currency is ‡0.25'."
    },
    "max_bet": {
      "value": 5000.0,
      "how": "250 coins (25 lines x bet level 10) x coin 20.00 = 5000.00; printed directly on rules_p10.png: 'Maximum total bet in player currency is ‡5,000.00'. Verified visually on bet_limits_max.png, which shows 'Bet ‡5,000.00', 'Bet Level 10', 'Coin 20.00' after manually incrementing both controls to their ceiling — matches the Help-printed value exactly."
    },
    "bet_max_button_caveat": "A 'BET MAX' arrow-icon button exists on the bottom bar (rules_p13.png Help text: 'Sets the lines and bet level to the respective maximum values, if not already set. Starts a new game at the set coin denomination and at the maximum lines with bet level set to maximum.') — this raises the BET LEVEL to 10 but does NOT change the coin denomination, so a single press of BET MAX at a low coin value will NOT reach the true ‡5,000.00 ceiling. The coin denomination must be raised separately to reach the printed maximum (consistent with the known provider pattern documented in the Habanero playbook)."
  },
  "payout_basis": {
    "value": "per_line",
    "text_evidence": [
      "rules_p6.png (Other Rules): 'Play 25 - 50 lines fixed at a cost of 25 coins', 'Line wins pay if in succession from the leftmost reel to the right unless stated otherwise', 'Longest win only on each line', 'Line wins are multiplied by bet per line', 'Wins for different combinations are added'",
      "paytable_p1.png (Scatter page): 'wins are multiplied by total bet' and 'pay anywhere' — the game explicitly uses a DIFFERENT unit (total bet, not bet-per-line) for the Scatter, proving the two units are intentionally distinguished",
      "rules_p2.png (Money Symbol page): prizes for the Money Symbol are stated as 'a multiplier of the bet level' — a THIRD distinct unit, separate from both 'bet per line' (regular symbols) and 'total bet' (Scatter). See money_symbol_mechanic notes below."
    ],
    "measured_example": {
      "frame": "base_game_win_line.png",
      "win_kind": "payline",
      "symbol": "Q (purple), one highlighted payline showing Wild+Q+Q",
      "printed_win_on_status_bar": 0.05,
      "total_bet_on_frame": 0.25,
      "lines_active": 25,
      "matches_paytable": "paytable_p3.png lists 3xQ = ‡0.05 at the same 0.25 bet anchor — the tier and the observed win match exactly.",
      "note": "The individual line's own win amount (‡0.05) is ALSO rendered as large gold decorative numerals directly over the winning cell on the reel itself, but this overlay text is stylised and was not reliably machine-read (OCR); it was confirmed by visual inspection instead."
    },
    "paytable_bet_anchor": 0.25,
    "paytable_value_reporting_rule": "Contract requirement: symbols[].payouts values below are reported as (a) the amount PRINTED on the paytable at the 0.25 anchor bet, and (b) that printed amount divided by the anchor bet (0.25), i.e. the multiplier of the FULL/total stake — this is the number the enrichment pipeline consumes. The game's own rules text calls this a 'bet per line' multiplier, which is preserved as a note; the numeric value itself is the total-bet multiplier per the project's cross-slot convention."
  },
  "symbols": {
    "note_on_completeness": "9 of the 11 distinct paying/special symbols on the reels have a FULL printed 3-of/4-of/5-of-a-kind payout ladder (Scatter, and all 4 High and all 4 Low symbols). The WILD symbol has NO printed payout ladder anywhere in the 9-page in-game booklet or the 9-page Help screen — only substitution/behaviour rules are given (see wild.payout_ladder_finding below). The Money Symbol uses a wholly different, non-ladder mechanic (a randomised prize drawn from a fixed multiplier list) which is complete for what it is, not a gap.",
    "scatter": {
      "name": "Scatter (round Greek temple / rotunda)",
      "appearance": "A round classical Greek temple (rotunda) with a blue-tiled dome, gold Ionic columns, a dark blue draped awning over the entrance, and manicured cypress trees and lawn in front, under a bright blue sky. Framed in the same gold/blue-diamond card border as other symbols.",
      "payouts_printed_at_0.25_anchor": {
        "5": 250,
        "4": 0.75,
        "3": 0.25
      },
      "payouts_as_multiplier_of_total_bet": {
        "5": 1000,
        "4": 3,
        "3": 1
      },
      "rules": "Pays anywhere on the grid (not restricted to a payline); wins are multiplied by TOTAL BET, not bet-per-line (paytable_p1.png). 3 or more anywhere trigger the Free Games feature (see features.free_games).",
      "source": "paytable_p1.png"
    },
    "wild": {
      "name": "Wild (Zeus portrait)",
      "appearance": "A framed portrait of Zeus: an elderly, muscular man with long white/silver hair and beard, wrapped in a light blue robe, holding/surrounded by glowing blue lightning bolts, against a dark navy background. Same gold card frame as other symbols. On the reels it appears ONLY stacked on reels 2 and 4 (rules_p1.png: 'symbols appear stacked on reels 2 and 4').",
      "rules": [
        "Substitutes for all symbols except the Scatter (temple) and the Money Symbol (blue orb) — rules_p1.png.",
        "Any Wild appearing in a winning combination remains ('sticks') on the reels for the next spin — a 'locked wild' mechanic that persists across spins until it is not part of a win.",
        "Appears stacked (i.e. can fill multiple consecutive rows of the same reel at once) only on reels 2 and 4; never observed on reels 1, 3 or 5.",
        "The Buy Feature control is disabled whenever a locked/sticky Wild is present on screen (stated on rules_p5.png: 'The Buy Feature is not available if there are locked Wild symbols on screen')."
      ],
      "payout_ladder_finding": "Resolved by TL at the gate: the absence of a Wild payout ladder here is NORMAL and is NOT an instance of the provider's P-H20 defect. P-H20 describes a symbol that demonstrably PAYS while the printed table stays silent about it (Magic Oak, Fly!: grouped-pays symbols that awarded wins with no printed row). Here the opposite holds: no Wild-only win was ever observed across roughly 440 hunt frames, and the Wild's own page (rules_p1.png) describes it purely as a substitute with sticky and stacked behaviour, stacked on reels 2 and 4. A pure substitute that never pays on its own needs no ladder to print, and the same pattern appears on the sibling title captured in this wave (Shogun's Land), where the expanding Wild likewise has no ladder. What remains genuinely unknown is only whether the game would award a prize for a hypothetical line consisting solely of Wilds; no such line was observed, and the booklet does not discuss it.",
      "source": "rules_p1.png"
    },
    "high_win_symbols": [
      {
        "name": "Goddess (red-haired woman with peacock feathers)",
        "appearance": "A red-haired woman wearing a gold crown/diadem and a pale blue veil, holding a red apple/pomegranate-like fruit, with large teal/turquoise peacock feathers fanned out behind her head against a dark starry-blue background. (Likely intended as Hera, given the peacock feathers and apple, though the booklet does not name her.)",
        "payouts_printed_at_0.25_anchor": {
          "5": 15,
          "4": 3,
          "3": 0.25
        },
        "payouts_as_multiplier_of_total_bet": {
          "5": 60,
          "4": 12,
          "3": 1
        }
      },
      {
        "name": "Eagle",
        "appearance": "A bald eagle in flight, brown body plumage with a white head, gripping a gold chain/talisman in its golden talons, set against a pale blue sky.",
        "payouts_printed_at_0.25_anchor": {
          "5": 7.5,
          "4": 1.5,
          "3": 0.15
        },
        "payouts_as_multiplier_of_total_bet": {
          "5": 30,
          "4": 6,
          "3": 0.6
        }
      },
      {
        "name": "Harp (lyre)",
        "appearance": "An ornate gold and cream-coloured harp/lyre with red gem inlays, resting on a curved white base resembling a shell or cloud.",
        "payouts_printed_at_0.25_anchor": {
          "5": 2.5,
          "4": 0.5,
          "3": 0.1
        },
        "payouts_as_multiplier_of_total_bet": {
          "5": 10,
          "4": 2,
          "3": 0.4
        }
      },
      {
        "name": "Vase (amphora/urn)",
        "appearance": "A weathered bronze/copper Greek amphora (two-handled urn) with faint etched engravings, shown without any card-frame background tint (plain grey background behind it).",
        "payouts_printed_at_0.25_anchor": {
          "5": 0.5,
          "4": 0.3,
          "3": 0.1
        },
        "payouts_as_multiplier_of_total_bet": {
          "5": 2,
          "4": 1.2,
          "3": 0.4
        }
      }
    ],
    "low_win_symbols": [
      {
        "name": "A",
        "color": "green with gold bevel edge",
        "payouts_printed_at_0.25_anchor": {
          "5": 0.3,
          "4": 0.15,
          "3": 0.05
        },
        "payouts_as_multiplier_of_total_bet": {
          "5": 1.2,
          "4": 0.6,
          "3": 0.2
        }
      },
      {
        "name": "K",
        "color": "red/crimson with gold bevel edge",
        "payouts_printed_at_0.25_anchor": {
          "5": 0.25,
          "4": 0.15,
          "3": 0.05
        },
        "payouts_as_multiplier_of_total_bet": {
          "5": 1,
          "4": 0.6,
          "3": 0.2
        }
      },
      {
        "name": "Q",
        "color": "purple with gold bevel edge",
        "payouts_printed_at_0.25_anchor": {
          "5": 0.2,
          "4": 0.1,
          "3": 0.05
        },
        "payouts_as_multiplier_of_total_bet": {
          "5": 0.8,
          "4": 0.4,
          "3": 0.2
        }
      },
      {
        "name": "J",
        "color": "blue with gold bevel edge",
        "payouts_printed_at_0.25_anchor": {
          "5": 0.15,
          "4": 0.1,
          "3": 0.05
        },
        "payouts_as_multiplier_of_total_bet": {
          "5": 0.6,
          "4": 0.4,
          "3": 0.2
        }
      }
    ],
    "money_symbol_mechanic": {
      "name": "Money Symbol",
      "appearance": "A circular medallion showing a blue 'sky/cloud' textured disc in a gold Greek-key ring; when it lands with a value it displays a bold gold currency number in its centre (e.g. ‡5.00, ‡3.00, ‡0.25, ‡0.05, ‡0.10, ‡0.50, ‡2.00, ‡10.00 were all observed on different captured frames).",
      "rules": [
        "Appears ONLY during the base game (rules_p2.png: 'symbols only appear during the Base Game') — i.e. it cannot land during Free Games.",
        "Any 3-4 Money Symbols appearing anywhere award the SUM of the prize values displayed on each individual symbol (confirmed on money_symbols_prize.png: three symbols showing 3.00 + 0.05 + 0.25 = win ‡3.30 at bet ‡0.25, matching the status-bar total exactly).",
        "5 or more Money Symbols appearing anywhere trigger the Money Re-Spin Feature instead of paying immediately (see features.money_respin).",
        "Printed prize list (rules_p2.png), stated by the game as 'a multiplier of the bet level': X5, X10, X25, X50, X100, X200, X300, X500, X1000, or X3000."
      ],
      "unit_uncertainty": "The booklet's own wording ('multiplier of the bet level') is ambiguous for documentation purposes: 'Bet Level' in this game's UI is a small unitless integer selector (1, 2, 5, 7 or 10), not a currency amount, so a literal 'x20 of bet level 1' has no direct currency meaning. The individual currency values actually observed on symbols (e.g. ‡5.00 at bet level 1 / coin 0.01 / total bet ‡0.25) do not cleanly resolve to any of the printed multiplier options against total bet, bet-per-line, or the bet-level integer itself. This is recorded as UNCERTAIN rather than resolved with an invented formula; the printed multiplier list and the printed individual observed values are both given verbatim above.",
      "source": "rules_p2.png, rules_p3.png"
    }
  },
  "features": {
    "free_games": {
      "trigger": "3, 4 or 5 Scatter (temple) symbols landing anywhere award 7, 15 or 50 Free Games respectively (rules_p4.png).",
      "retrigger": "The Free Games feature 'cannot be retriggered' by new Scatters per its own rules_p4.png text ('The feature cannot be retriggered'). HOWEVER, each additional Scatter (temple) symbol that lands DURING a Free Games spin awards +1 extra free game ('Each [temple] symbol awards +1 extra free game') — this is a per-symbol extension, not a full retrigger, and both statements are printed on the same page without contradiction: the round is extended one spin at a time rather than restarted with a fresh award table.",
      "paylines_during_feature": "50 fixed paylines are active (vs. 25 in the base game), and wins pay for the LONGEST winning combination reading either left-to-right OR right-to-left, whichever is higher, per line (rules_p4.png) — i.e. Free Games paylines pay in BOTH directions, unlike the base game.",
      "bet_during_feature": "Free Games are played 'at the bet of the triggering game' (rules_p4.png) — the same total bet and coin/level settings used to trigger the round.",
      "buy_option": {
        "available": true,
        "price_observed": {
          "currency": 9.25,
          "bet_at_purchase": 0.25,
          "multiplier_of_bet": 37
        },
        "price_at_max_bet_probe": {
          "currency": 185000,
          "bet_at_probe": 5000.0,
          "multiplier_of_bet": 37
        },
        "note": "Price scales linearly with the current total bet (37x total bet in both observed samples), confirming the buy price is a fixed multiplier rather than a flat currency amount.",
        "buy_dialog_text": "'3 - 5 Scatter symbols will land and play as per the rules of the Free Game Feature.' (bonus_buy_dialog.png) — i.e. purchasing does not guarantee a specific Scatter count, only that 3-5 Scatters will be dealt and resolved via the normal award table.",
        "restrictions": "Only the Free Games feature is purchasable (rules_p5.png: buy feature 'play as per the rules of the Free Game Feature' only — the Money Re-Spin feature is never mentioned as purchasable anywhere). The Buy Feature control is also disabled whenever a locked/sticky Wild is present on screen, and separately during an active Free Games round (the Buy Feature badge is not shown on free_spins_play.png/free_spins_play2.png)."
      },
      "observed_playthrough": {
        "purchase_cost": 9.25,
        "bet": 0.25,
        "initial_award": "7 Free Games (free_spins_trigger.png: 'Congratulations! You Won 7 Free Games!')",
        "extensions": "Two natural Scatter landings during the round each added +1 extra free game, extending the round from 7 to 10 total free games played",
        "final_result": "win_screen.png: 'YOU HAVE WON ‡3.90' / '10 Free Games Played', status bar shows Balance ‡1,993.65, Bet ‡9.25, Win ‡3.90"
      }
    },
    "money_respin": {
      "purchasable": false,
      "trigger": "5 or more Money Symbols landing anywhere in the base game (rules_p2.png).",
      "rules": [
        "3 Re-Spins are awarded at the start of the feature (rules_p3.png).",
        "During the feature, ALL other symbols are removed from the reels; only Money Symbols or blank/empty positions can appear.",
        "If 1 or more Money Symbols appear on a re-spin, the re-spin counter resets back to 3.",
        "The feature ends when re-spins reach 0, OR when all 20 grid positions are filled with Money Symbols.",
        "If the feature ends with all 20 positions filled, the total win is multiplied by x5.",
        "The feature cannot be retriggered.",
        "Re-Spins are played at the bet level of the triggering game (i.e. the bet is locked for the duration of the feature)."
      ],
      "observed_playthrough": {
        "hunt_summary": "Hunted naturally (not purchasable) at the minimum total bet of ‡0.25 across roughly 435 base-game spins before the feature triggered on spin #435.",
        "trigger_frame": "bonus_money_respin_trigger.png: 'Congratulations! You Won The Money Re-spin Feature!' — 5+ money values visible on the grid (0.05, 0.10, 0.05, 0.10 among them) at bet ‡0.25.",
        "mid_round": "Board partially filled during the round (values 0.05/0.10/0.50/10.00/2.00 observed among filled cells at various points), interspersed with 'BIG WIN' sub-totals as re-spins accumulated value.",
        "final_result": "bonus_money_respin_win.png / bonus_money_respin_play2.png: 'YOU HAVE WON ‡11.35', '7 Re-spins Played'. The grid was NOT fully filled (empty grey cells remained, e.g. top row column 1 and column 5), so the round ended because re-spins were exhausted, not because the board filled — the x5 full-board multiplier was NOT observed in this run."
      },
      "not_captured": "The full-board (20/20 Money Symbols) x5 multiplier outcome was not observed in the single natural trigger captured during the hunt; this is recorded as a known gap rather than a claim that the multiplier does not exist (the rule is explicitly printed on rules_p3.png)."
    },
    "jackpot": {
      "present": false,
      "evidence": [
        "No jackpot ticker/overlay appears on any of the ~30+ base_game/free_spins/bonus frames captured.",
        "The Help screen's RTP section (rules_p17.png/rules_p18.png) lists only the game's own RTP (base and Feature-Buy variants) with NO separate jackpot RTP line, unlike other Habanero titles that show MINOR/GRAND or Jackpot Race sections.",
        "A 'Jackpot Version' build-stamp (5.1.4326.325) IS present on the Help screen's version list (rules_p18.png) — per the Habanero provider playbook, this stamp exists on ALL builds regardless of whether a jackpot feature is actually implemented in a given game, and is NOT evidence of a jackpot being present. It is recorded here only to explain why the stamp should not be misread as proof of a jackpot."
      ]
    }
  },
  "rtp_and_volatility": {
    "rtp_default_percent": 96.61,
    "rtp_default_source": "rules_p17.png / rules_p18.png (Help screen, Return To Player section): 'The theoretical RTP for Zeus Deluxe is 96.61%'",
    "rtp_with_feature_buy_percent": 96.74,
    "rtp_with_feature_buy_source": "Same Help section, next line: 'The theoretical RTP for Zeus Deluxe is 96.74% if Feature Buy is enabled.'",
    "rtp_methodology_note": "Help screen also states: 'RTP calculation is based on the statistical analysis of the game logic and can not be affected by the player strategy (unless stated otherwise)' and 'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.'",
    "volatility": "Not printed anywhere in the in-game booklet or the 9-page Help screen (no volatility indicator, flame icons, or text found on any captured frame). Not stated in this documentation; left for the enrichment step to source separately per the provider playbook (Habanero volatility is normally taken from the provider's own game page, not the in-game build)."
  },
  "max_win": {
    "value": null,
    "note": "Not printed anywhere in the sampled build: the 9-page booklet and the 9-page Help screen contain no 'Max Win' / 'Max Multiplier' section. Per the provider defect P-H08, Habanero's official game page for this title was not consulted here for a maximum-win figure and, even if it were, that field is known to conflict with third-party aggregators for other Habanero titles with no way to arbitrate — so this documentation leaves the field as an honest null rather than reporting an unverified web number."
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Full-screen loading splash. Central figure: Zeus, an elderly muscular bearded man in a blue robe, arms raised with glowing blue-white lightning radiating from both hands. 'ZEUS' wordmark in cyan chrome 3D lettering with a stylised orange lightning bolt in place of a letter, on a decorative blue-and-gold Greek-key medallion shape; 'DELUXE' in gold on a blue marble-effect ribbon beneath it. A thin horizontal loading bar (orange fill on black track) sits below the logo, above the HABANERO(TM) logo (orange flame/H mark plus white wordmark) at the very bottom-centre of the screen.",
      "purpose": "Shown automatically while the game assets load; transitions directly into the base game once loading completes (no visible 'press to continue' prompt was captured on this frame).",
      "color_blind_notes": "Purely decorative branding screen with no interactive controls; no colour-only information is conveyed."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x4 symbol grid centred on screen inside a thick gold frame with a blue Greek-key border pattern and turquoise diamond accents at column dividers; classical marble columns visible at the top-left and top-right corners outside the frame.",
      "title_banner": "Top-centre: winged gold 'ZEUS' wordmark (matching the splash logo, with the lightning-bolt glyph) above a blue 'DELUXE' ribbon banner.",
      "background": "Bright pastel pink/blue cloud sky visible through the semi-transparent reel cells and around the frame.",
      "bottom_bar_left_to_right": "'i' (information/paytable) round gold button; 'Bet' read-out with − / + coin/level style stepper wrapped around it is actually split into two separate controls (see next fields); 'Bet Level' numeric stepper with − and + buttons; a square 'BET MAX' button (up-arrow-into-tray icon); the large circular gold SPIN button (white triangle) in the centre; a reload/repeat-style square button to its right (appears to be a redundant/secondary spin or repeat-bet icon); 'Coin' numeric stepper with − and + buttons; 'Balance' read-out.",
      "service_bar_below": "Gear icon (Settings) on the far left, then centred text 'BALANCE ‡2,000.00' and 'BET ‡12.50' (and 'WIN' amount when applicable), then on the far right a numeric session countdown timer (e.g. '5:50'), a turbo lightning-bolt icon, a fullscreen (diamond) icon, a speaker icon, and the white 'HABANERO' wordmark.",
      "buy_feature_badge": "A semi-transparent purple ribbon badge reading 'Buy Feature' with the current price (e.g. ‡462.50 at bet ‡12.50, or ‡9.25 at bet ‡0.25) sits on the left edge of the play area, partially overlapping the reels.",
      "symbols_on_frame_note": "The exact per-cell symbol layout shown on any single base_game screenshot is a random spin outcome and is NOT enumerated cell-by-cell, per project convention (it is not a fixed property of the game).",
      "color_blind_notes": "Card-suit-style low symbols (A/K/Q/J) are each a different colour (green/red/purple/blue) AND a different letter shape — the letter itself is sufficient to distinguish them without colour. Bet controls use +/- glyphs (shape-based), not colour coding."
    },
    "paytable_scatter": {
      "type": "paytable",
      "page": "2 of 12 (dot position)",
      "content": "Header 'Scatter'. Shows the round-temple Scatter icon with its 5/4/3 payout column, followed by two explanatory lines each with a small copy of the temple icon: 'wins are multiplied by total bet' and 'pay anywhere'.",
      "navigation": "Bottom: ◄ (previous) / gold house icon (home/close) / ► (next) round buttons, with a row of 12 small dots below indicating page position (2nd dot lit).",
      "color_blind_notes": "Payout values are printed as plain text numerals, not colour-coded."
    },
    "paytable_high_symbols": {
      "type": "paytable",
      "page": "3 of 12",
      "content": "Header 'High Win Symbols'. Four icons in a 2x2-ish arrangement (Goddess, Eagle, Harp, Vase) each with their own 5/4/3 payout column to the right of the icon.",
      "color_blind_notes": "Each icon is visually distinct by subject matter (portrait vs bird vs instrument vs vessel), not by colour alone."
    },
    "paytable_low_symbols": {
      "type": "paytable",
      "page": "4 of 12",
      "content": "Header 'Low Win Symbols'. Four card-style letters (A green, K red, Q purple, J blue) each with a 5/4/3 payout column.",
      "color_blind_notes": "Letters are distinguishable by shape (A/K/Q/J) independent of their assigned colour."
    },
    "rules_wild": {
      "type": "rules",
      "page": "1 of 12",
      "content": "Header 'Wild'. Explains substitution (all symbols except Scatter and Money Symbol), stickiness (a Wild in a winning combo stays for the next spin), and stacking (Wilds appear stacked on reels 2 and 4 only). See symbols.wild above for the full text and the missing-payout-ladder finding."
    },
    "rules_money_symbol": {
      "type": "rules",
      "page": "5 of 12",
      "content": "Header 'Money Symbol'. States base-game-only appearance, the 3-4-symbol summed-prize rule, the printed multiplier list, and the 5+ trigger for Money Re-Spin. See symbols.money_symbol_mechanic above."
    },
    "rules_money_respin": {
      "type": "rules",
      "page": "6 of 12",
      "content": "Header 'Money Re-Spin Feature'. Full mechanical rules as summarised in features.money_respin above."
    },
    "rules_free_games": {
      "type": "rules",
      "page": "7 of 12",
      "content": "Header 'Free Games Feature'. Full trigger/award/payline/retrigger rules as summarised in features.free_games above."
    },
    "rules_buy_feature": {
      "type": "rules",
      "page": "8 of 12",
      "content": "Header 'Buy Feature'. Explains the on-screen price badge, the popup purchase flow, that 3-5 Scatters will land per the Free Game rules, that the feature is unavailable while a locked Wild is on screen, and that a 'Yes' button confirms the purchase."
    },
    "rules_other": {
      "type": "rules",
      "page": "9 of 12",
      "content": "Header 'Other Rules'. States the 25-50 line count, fixed 25-coin spin cost, left-to-right line direction (unless stated otherwise), 'longest win only on each line', per-line multiplier basis, and that wins from different combinations are added together."
    },
    "rules_base_paylines": {
      "type": "rules",
      "page": "10 of 12",
      "content": "Header 'Base Game Paylines 1 - 25'. A 5x5 grid of small line diagrams (25 individually numbered patterns) on the 5-column x 4-row grid, each diagram highlighting one payline shape in yellow squares against a brown 4-row template."
    },
    "rules_fg_paylines_1_25": {
      "type": "rules",
      "page": "11 of 12",
      "content": "Header 'Free Game Paylines 1 - 25'. Same diagram style as the base paylines page but for the first 25 of the 50 Free-Games-only lines; several shapes differ from the base-game set (this is a distinct 25-line set, not identical to base paylines 1-25)."
    },
    "rules_fg_paylines_26_50": {
      "type": "rules",
      "page": "12 of 12",
      "content": "Header 'Free Game Paylines 26 - 50'. Continuation diagrams for paylines 26 through 50, completing the 50-line Free Games set."
    },
    "help_screen": {
      "type": "rules",
      "pages": "9 scrollable screens (rules_p10.png .. rules_p18.png), reached via the gear/settings icon -> 'Help'",
      "content_summary": "Plain-text HTML overlay (title 'Zeus Deluxe - Help', white '×' close button) covering: fun-money disclosure; coin/bet-level/line lists and the total-bet formula; minimum/maximum bet in both coins and currency; a statement that all payouts follow the Pay Table and that pay table values are shown in player currency at the selected bet; a malfunction-voids-pays clause and a server-is-authoritative clause; a full 'Game Interface' glossary (Balance, Coins, Bet, Bet message bar, Win message bar, Coin +/-, Bet Level +/-, info/spin/skip/stop/BET MAX/AUTO PLAY buttons, fullscreen, sound, turbo, settings gear, Pay Table Interface prev/next/home controls, Auto Play options, Game Menu/How to Play, Game Settings Quick Spin & Volume); a Disconnection Policy section; a Return To Player section (both RTP values); and a final block of build stamps (File Date, Client/Server/RNG/Jackpot version numbers with hashes).",
      "scroll_mechanics": "Single continuous scroll region (no internal section tabs); fully exhausted per manifest.scroll_panels (9 pages, exhausted=true).",
      "color_blind_notes": "All information in this screen is plain white/orange text on black — no colour-only distinctions are used."
    },
    "settings": {
      "type": "settings",
      "layout": "A dark semi-transparent panel opens over the (dimmed) reels, anchored to the bottom-left area, triggered by the gear icon in the service bar.",
      "left_column": "'Help' entry (question-mark icon) and 'More Games!' entry (grid/games icon).",
      "right_column_toggles": "Three labelled orange/grey pill toggle switches: 'Sound - Ambient' (on, orange, handle right), 'Sound - Effects' (on, orange, handle right), 'Quick Spin' (off, grey, handle left).",
      "color_blind_notes": "Each toggle's on/off state is shown by BOTH colour (orange vs grey) AND handle position (right vs left) — position alone is sufficient for colour-blind users."
    },
    "autoplay": {
      "type": "autoplay",
      "layout": "A dark modal dialog titled 'Number Of Spins' opens centred over the dimmed reels.",
      "spin_count_options": "Six selectable square buttons: 10, 20, 30, 50, 100, 500 (50 shown selected/highlighted in white with black text on the captured frame; others are dark with white text).",
      "stop_conditions": "'Stop Auto Play:' section with an orange toggle 'If FREE GAMES feature is triggered' (on, orange); two further optional numeric fields 'If balance decreases by' and 'If a single win exceeds' (both empty/unset on the captured frame, each with a ‡-prefixed input box).",
      "summary_line": "A read-out multiplies the current bet by the selected spin count, e.g. '‡12.50 x 50 spins = ‡625.00' shown in white/red text just above the action buttons.",
      "actions": "'Cancel' (dark outlined button) and 'Start Auto Play' (green button with a white play-triangle icon) at the bottom.",
      "color_blind_notes": "The selected spin-count button is distinguished by an inverted (white background, black text) fill versus the dark fill of unselected options — a shape/fill-based distinction independent of colour. The primary action button is labelled with text ('Start Auto Play') in addition to being green."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "layout": "A dark navy modal titled 'Buy Feature' with a white '×' close icon, opened by tapping the 'Buy Feature' ribbon badge.",
      "content": "Shows the temple/Scatter icon with the text '3 - 5' above it, explanatory text ('3 - 5 Scatter symbols will land and play as per the rules of the Free Game Feature.'), the total purchase price in large gold-yellow text (e.g. '‡9.25'), and a green 'Buy' button. Below the dialog, the current bet amount is shown with − and + stepper buttons (white icon on dark / green background respectively) allowing the player to change bet (and therefore price) before confirming.",
      "color_blind_notes": "Price and confirm button use both text labels and colour (green = go); no colour-only cues are used."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Large gold 3D 'FEATURE TRIGGERED' banner with wing flourishes over a blue ribbon, on a dimmed reel background; below it, yellow text 'Congratulations! You Won 7 Free Games!'. The SPIN button in the bottom bar is replaced by a fast-forward/skip icon during the automated feature-intro sequence.",
      "color_blind_notes": "Award amount is given in text ('7 Free Games'), not colour alone."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Reels use the darker night-sky background described in color_palette.free_spins_background. The 'Bet' read-out in the bottom bar shows the total bet used for the round (e.g. ‡9.25), and the service bar shows a running 'WIN' total for the round. The Buy Feature badge is not shown during this mode.",
      "color_blind_notes": "The change from the daytime base-game background to the night-time Free-Games background is a strong non-text, non-colour-dependent cue (change in overall brightness/composition, not just hue) that the game mode has changed."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Purple/magenta laurel-wreath medallion badge with gold 'YOU HAVE WON' lettering and the total amount (e.g. '3.90') in large gold numerals beneath it, plus a subtitle line stating how many free games/re-spins were played (e.g. '10 Free Games Played' or '7 Re-spins Played').",
      "color_blind_notes": "The win amount is always given as text/numerals, never colour-coded."
    },
    "money_respin_trigger_and_play": {
      "type": "bonus",
      "content": "Trigger frame uses the same 'FEATURE TRIGGERED' banner style as Free Games, with the subtitle 'Congratulations! You Won The Money Re-spin Feature!'. During play, the 20-cell grid shows a mix of blue 'filled' Money Symbol discs (each with its currency value in gold numerals) and grey/silver 'empty' discs (no number) — see color_palette.money_symbol_and_respin_board. A 'BIG WIN' badge with falling blue crystal/gem particles appears as running sub-totals are announced mid-round.",
      "color_blind_notes": "Filled vs. empty cells are distinguished by BOTH colour (blue vs grey) and content (a printed number vs. no number) — the numeral alone is sufficient for colour-blind users to tell them apart."
    }
  },
  "accessibility_summary": {
    "screen_reader_priority_elements": [
      "Bottom control bar values: Bet (total, in currency), Bet Level (integer 1/2/5/7/10), Coin (denomination), Balance — all rendered as plain numerals/text, readable without colour.",
      "Service-bar status text: BALANCE / BET / WIN — plain text, updates after each spin/feature step.",
      "Feature banners ('FEATURE TRIGGERED', 'YOU HAVE WON', 'BIG WIN') always pair a large graphic with explicit plain-text numerals and/or a short sentence describing what happened (which feature, how many free games/re-spins, the amount won) — none of this information is conveyed by colour or icon alone.",
      "Help screen is implemented as real HTML text (confirmed: readable via a DOM text probe, not just canvas pixels) and is therefore the single most screen-reader-friendly surface in the game; the in-game paginated booklet, by contrast, is rendered on canvas and is NOT separately accessible as text without OCR."
    ],
    "motor_impairment_notes": [
      "SPACE bar can start AND stop a spin (Help screen rules_p14.png/p15.png), reducing reliance on precise mouse clicks on the small round SPIN button.",
      "A dedicated 'skip' function exists on the same central button during automated sequences (feature intros) to shorten forced-wait animations.",
      "Auto Play supports stop conditions (on feature trigger, on balance loss threshold, on single-win threshold) that reduce the need for repeated manual intervention."
    ],
    "color_blind_general_note": "Across every screen sampled, numeric information (bet amounts, payouts, spins remaining, RTP, prices) is always presented as plain readable numerals rather than through colour alone. The one partially colour-dependent design choice is the four card-suit low symbols (A/K/Q/J), but each is also uniquely shaped as a distinct letter, so colour is redundant rather than load-bearing there."
  },
  "coverage": [
    "Wild symbol has no printed independent payout ladder anywhere in the booklet (9 pages) or the Help screen (9 pages) — see symbols.wild.payout_ladder_finding. Flag for TL: this looks like the provider's known 'incomplete paytable' pattern (P-H20) but manifests differently here (a symbol entirely missing its ladder rather than a ladder starting above the stated minimum group size).",
    "Money Symbol's stated unit ('multiplier of the bet level') could not be reconciled arithmetically with any single observed printed value on the reels — recorded as an open unit-ambiguity, not resolved by invented math (see symbols.money_symbol_mechanic.unit_uncertainty).",
    "Money Re-Spin full-board (20/20 cells) x5 multiplier outcome was not observed in the single natural trigger captured (~435 spins hunted); the rule itself IS printed and is documented, only the observed outcome is a gap.",
    "Volatility rating is not printed in the sampled build at all (no in-game indicator); left for a separate provider-page lookup per Habanero playbook convention, not stated here.",
    "Max win / max multiplier is not printed anywhere in the sampled build; left as an honest null per provider defect P-H08 rather than pulled from an unverified web source."
  ],
  "unreadable_or_uncertain": [
    "The large gold decorative win-amount numerals overlaid directly on individual winning reel cells (e.g. on base_game_win_line.png) are stylised/warped and were not machine-read by OCR; they were confirmed instead by direct visual inspection and cross-checked against the paytable and the status-bar total.",
    "Whether 3, 4 or 5 Wild symbols forming their own line combination pay anything at all (and if so, how much) is unknown — no ladder is printed for the Wild anywhere in the sampled screens.",
    "The exact currency-to-multiplier resolution rule behind individual Money Symbol values (see money_symbol_mechanic.unit_uncertainty) is not fully verifiable from the screens captured.",
    "Volatility rating and maximum win/multiplier are not stated anywhere in this build and are left null rather than guessed."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.