Yommi Rush

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 08 Aug 2026
RTP 96.00%
Volatility Medium-Low
Max win ×2000
Grid 8×8
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

39 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/yommi-rush-b10/

1,000 free requests / month · sign-up required

140 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Aug 2026 View capture log

Per-screen breakdown

39 demo screens
39 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Yommi Rush

Everything pulled from Yommi Rush into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
39 screens captured
8 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 39 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.00% · single configuration
volatility Medium-Low
max_win_x ×2000
layout 8×8
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2025

Symbols & paytable

8 symbols
8 icons (ZIP)
Red/orange spiral candy
Red/orange spiral candy
High Pay

Round hard-candy disc with a red-and-orange spiral swirl pattern; highest-paying jelly symbol.

MatchPayoutUnit
7x 0.20 Multiplier
9x 2.00 Multiplier
12x 5.00 Multiplier
15x 10.00 Multiplier
20x 20.00 Multiplier
25x 200.00 Multiplier
Golden-yellow star
Golden-yellow star
High Pay

Five-pointed solid golden-yellow star with white sugar-sparkle speckles.

MatchPayoutUnit
7x 0.15 Multiplier
9x 1.75 Multiplier
12x 4.35 Multiplier
15x 8.75 Multiplier
20x 17.50 Multiplier
25x 175.00 Multiplier
Red heart
Red heart
High Pay

Glossy red heart shape with white sparkle speckles.

MatchPayoutUnit
7x 0.15 Multiplier
9x 1.50 Multiplier
12x 3.75 Multiplier
15x 7.50 Multiplier
20x 15.00 Multiplier
25x 150.00 Multiplier
Purple ring donut
Purple ring donut
Low Pay

Round purple glazed donut with a hole in the middle, white sparkle speckles.

MatchPayoutUnit
7x 0.10 Multiplier
9x 1.30 Multiplier
12x 3.25 Multiplier
15x 6.50 Multiplier
20x 13.00 Multiplier
25x 130.00 Multiplier
Pink-to-orange gradient ball
Pink-to-orange gradient ball
Low Pay

Round glossy gumdrop with a pink-to-orange vertical gradient, white sparkle speckles.

MatchPayoutUnit
7x 0.10 Multiplier
9x 1.20 Multiplier
12x 3.00 Multiplier
15x 6.00 Multiplier
20x 12.00 Multiplier
25x 120.00 Multiplier
Green rounded-square gumdrop
Green rounded-square gumdrop
Low Pay

Rounded-square glossy green candy with white sparkle speckles.

MatchPayoutUnit
7x 0.10 Multiplier
9x 1.10 Multiplier
12x 2.75 Multiplier
15x 5.50 Multiplier
20x 11.00 Multiplier
25x 110.00 Multiplier
Blue rounded-triangle drop
Blue rounded-triangle drop
Low Pay

Rounded-triangle/teardrop glossy blue candy with white sparkle speckles; lowest-paying jelly symbol.

MatchPayoutUnit
7x 0.10 Multiplier
9x 1.00 Multiplier
12x 2.50 Multiplier
15x 5.00 Multiplier
20x 10.00 Multiplier
25x 100.00 Multiplier
Yommi
Yommi
Wild

Shaggy green monster mascot, max 4 on field. Starts x1, +1 each win it joins. Multiple Yommis in one combo: multipliers SUM then apply once (e.g. x2+x3=x5 on base win 10 -> 50). Moves 1 cell/spin. 3+ triggers Bonus Game (12 FS).

Bonus modes

3 modes
Base Game Modifier base
Base Game

8x8 fixed grid, cluster-pay: 7+ connected matching symbols (including L-shaped/branching groups) win. Cascading refill continues while new wins keep forming; simultaneous wins in a spin are summed. Max win 2000x total bet (feature ends immediately if hit).

Other yommi_boost
Yommi Boost

Paid persistent toggle, x3 total bet applied to every spin while enabled (e.g. 1.00->3.00), raises the odds of Yommi (Wild/Scatter) symbols appearing and thus of naturally triggering the Bonus Game. Base-game box relabels 'DISABLE Yommi Boost' and the SPIN icon gains a white star while active.

Free Spins fs
Free Spins

12 Free Spins (fixed), triggered naturally by 3+ Yommi on the field, or purchased: '3 Yommies' (100x total bet, places 3 Yommi and starts the feature) or '4 Yommies' (250x total bet, places the max 4 Yommi; escalating multipliers up to x70 observed). Yommi symbols persist across spins and keep their multipliers, moving 1 cell/spin; the feature ends after 12 spins or immediately if the 2000x max win is hit.

Bonus buy

2 options
Option Price (cost × bet) Effect
3 Yommies headline ×100.00
4 Yommies ×250.00

Colour system

extracted from frames · HEX
Export palette
#674D1E base dominant 1 base
#513515 base dominant 2 base
#96662D base dominant 3 base
#55514E base dominant 4 base
#362911 base dominant 5 base
#A1734A base dominant 6 base
#644C1D free_spins dominant 1 free_spins
#4E3213 free_spins dominant 2 free_spins
#95662D free_spins dominant 3 free_spins
#53514D free_spins dominant 4 free_spins
#535E03 bonus dominant 1 bonus
#303402 bonus dominant 2 bonus
#95A70B bonus dominant 3 bonus
#768B05 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbol identity relies primarily on distinct SHAPES (star, heart, donut ring, square, triangle, spiral, gradient ball) even though adjacent hues (red/orange/pink) exist; shape remains the reliable cue for color-blind users.
  • Yommi Boost state is reinforced with text ('DISABLE Yommi Boost') and an icon change (white star on the SPIN button), not color alone; Free Spins state is signalled by a full scene/background change plus explicit 'Free spins: n/12' text.
Screen Reader
  • Bottom bar controls have stable positions (info/settings far-left, balance/bet centre, autoplay+spin far-right); the paytable/rules booklet has only 2 switchable sections (money-bag=Paytable, question-mark=Rules), navigated by scrolling rather than page arrows.
Motor Accessibility
  • Bet adjustment uses small up/down triangle buttons (a finer target than a typical +/- pair), a minor motor-accessibility friction point; autoplay presets (10-1000 rounds) reduce manual spin clicks.
Hearing Accessibility
  • No audio-only information was observed; all outcomes (wins, spins remaining, multipliers, feature triggers) are conveyed through on-screen text/numerals; Music/Sound FX are separately toggleable and default on.
Low Vision
  • Win-tier names ('HUGE WIN' vs 'TOTAL WIN' vs 'AWESOME') and win amounts are large high-contrast white numerals on a bright green disc, legible without color discrimination.

Media & assets

10 files · 10 types
39 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview, base game, paytable (11 pages), rules (5 pages), settings, autoplay basic & advanced, bet min/max limits, Buy Bonus overlay (3 cards), natural Free Spins run (via Yommi Boost), '3 Yommies' purchase run, '4 Yommies' purchase run, win screens (AWESOME/HUGE WIN/TOTAL WIN) -- all opened and cross-checked against pixels.
HH:MM readout next to the speaker icon on every screen has an unconfirmed purpose (session/demo clock vs wall clock).
Whether the top-left 'B' brand badge opens an external link is unconfirmed -- no visible effect was observed in the captured (headless) session.
Yommi Boost pill-button icon differs between the live dialog ('X') and the static paytable promo card (checkmark); the exact icon-to-state mapping was not independently exercised by toggling boost on and reopening the dialog.
Studio left blank by TL decision: BGaming's own web channels credit 'PoggiPlay' as co-developer, but the name does not appear anywhere in-game across all captured screens.

Ask AI about Yommi Rush

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Yommi Rush work? Keep it simple.

12 Free Spins (fixed), triggered naturally by 3+ Yommi on the field, or purchased: '3 Yommies' (100x total bet, places 3 Yommi and starts the feature) or '4 Yommies' (250x total bet, places the max 4 Yommi; escalating multipliers up to x70 observed). Yommi symbols persist across spins and keep their multipliers, moving 1 cell/spin; the feature ends after 12 spins or immediately if the 2000x max win is hit.

RTP 96.00%Medium-Low volatilitymax win ×2000demo ✓

From the verified capture of 08 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Yommi Rush vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/yommi-rush-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/yommi-rush-b10/
{
  "game": {
    "name": "Yommi Rush",
    "provider": "BGaming",
    "theme": "A single big green one-eyed shaggy monster mascot named 'Yommi' rampaging/eating through the rooms of a house (a cluttered cardboard-boxes moving/storage room in the base game, a green-tinted cosy living room with a couch, retro game console and TV during Free Spins). The core loop is candy/jelly matching ('Match up 7 or more jellies to get rewards!').",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired) built from 38 desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "All numbers taken verbatim from on-screen text/OCR and cross-checked visually by opening every listed screenshot. Multiplier-aggregation rule and the Yommi Boost price anomaly were independently re-verified against the rules booklet text, not just the capturer's notes. Unclear items are listed in 'unreadable_or_uncertain'.",
    "language": "English",
    "demo_currency_note": "The demo balance is denominated in 'FUN' - this is a demo-mode placeholder label, not the real-money currency of the game."
  },

  "color_palette": {
    "base_game_background": "Warm brown/tan cluttered storage-room scene: stacked cardboard boxes, an open box, a desk with drawers, a warm yellow desk lamp casting a bright glow on the right side.",
    "free_spins_background": "Cool olive/lime-green tinted living room scene: a green couch with a leopard-print blanket and remote control, a green potted plant, a retro grey game console with a white controller, a TV screen frame at the left edge, warm lamp glow upper-right.",
    "reel_grid_frame": "Dark grey/charcoal rounded-square 8x8 grid, each cell a slightly lighter grey rounded tile with a thin darker outline, laid on top of a dark brown wooden tray/board.",
    "buy_bonus_box": "Olive-green gift box with a dark polka-dot pattern, bold yellow-outlined orange/yellow text 'BUY BONUS'; when Yommi Boost is toggled on the same box shows orange text 'DISABLE Yommi Boost' on the same olive box.",
    "yommi_monster": "Bright lime/grass green shaggy fur all over the body; one large eye with a white sclera, dark green iris, black pupil; open mouth shows white teeth, red tongue and dark interior; small white claws on the feet.",
    "jelly_symbols_palette": "Red/orange spiral candy (warm red-orange gradient), golden-yellow sparkly star, red sparkly heart, purple sparkly ring donut, pink-to-orange sparkly gradient ball, bright green sparkly rounded square, blue sparkly rounded triangle/drop - each symbol has a glossy sugar-sparkle texture.",
    "text_and_accents": "Game logo/wordmark 'Yommi Rush' rendered as a red-orange splattered circle badge with white bold rounded lettering and small yellow splash droplets. In-game pop-up panels (paytable/rules) use a near-black background with white/light-grey body text and yellow/gold numeric values. Win celebration screens use a bright lime-green circular badge, white/gold 'TOTAL WIN'/'AWESOME'/'HUGE WIN' lettering, and large white outlined win numerals.",
    "multiplier_tags": "Yommi's per-symbol multiplier is shown as a small white-outlined tag with a yellow/orange 'X' and white number (e.g. 'X29') pinned to the monster's chest/paws."
  },

  "grid_and_mechanic": {
    "grid": "8 columns x 8 rows = 64 fixed cells (verified by counting cells on base_game.png). No reels in the traditional spinning-column sense are implied by the layout; symbols cascade downward and refill from the top after each win.",
    "mechanic": "cluster",
    "paylines_or_ways": "None. The game has no paylines and no 'ways' number. paytable_p2.png labels the rule 'Element Combinations': 'A winning combination consists of 7 or more elements aligned in straight lines. If multiple winning combinations occur, the total win is calculated from the highest-value combination down to the lower-value ones.' rules_p3/rules_p4 restate it as 'If a winning combination of 7 or more elements in a straight line is formed... All symbols pay for 7 or more elements in straight lines... Coinciding wins are accumulated during cascades.' Despite the wording 'straight line/aligned', the worked diagram on paytable_p3.png shows connected clusters of matching symbols (including L-shaped/branching groups marked with a green checkmark), i.e. this is a connected-cluster payer, not a literal single-row/column payline mechanic.",
    "cascade_rule": "'Once a winning combination occurs, the winning elements disappear from the field, and new elements fall into place. If new winning combinations are formed as a result, the spin continues, and the new combinations are added to the total win.' (paytable_p3.png). Winning tiers stack up in a running list on the right side of the screen during a spin (see UI section).",
    "max_win": "The maximum win in the game is 2000x the total bet ('The maximum winning amount in the game is x2000 the bet' - rules_p4.png; also 'MAX WIN X2000' on the preview/splash screen). If the max win is reached during the Bonus Game, the Bonus Game ends immediately and any remaining Free Spins are forfeited (paytable_p3.png)."
  },

  "payout_basis": {
    "value": "total_bet",
    "evidence_1": {
      "frame": "win_screen.png",
      "description": "Base game, no boost, no free spins. Win breakdown tag reads '11 [green square] 1.10' with Total bet = 1.00 FUN. Paytable tier for the green square at 9-11 symbols is exactly 1.10 FUN at Total bet 1.00 (paytable_p1.png). Exact match confirms base=total-bet multiplier, no per-line/per-coin scaling."
    },
    "evidence_2": {
      "frame": "payout_basis_evidence.png",
      "description": "Free-spins gameplay round 7/12 (bet still 3.00 FUN because Yommi Boost was active for this hunt), two clean cascade tiers with NO Wild/Scatter multiplier attached: '10 [pink-orange gradient] 1.20' and '7 [star] 0.15'. Both match the paytable's Total-bet-1.00 tiers exactly (9-11 pink-orange = 1.20 FUN; 7-8 star = 0.15 FUN), proving that free-spins cascades pay off the same paytable basis as the base game (values shown are for the base bet=1.00 reference; at the elevated 3.00 bet during this round other tiers scaled x3, but these two isolated example tiers were pulled because they read cleanly against the x1.00 reference table)."
    },
    "note": "All payout tables in the paytable are printed at Total bet = 1.00 FUN (paytable_bet_anchor). Every symbol payout scales linearly with Total bet."
  },

  "symbols": {
    "note": "All 7 jelly/candy symbols pay identically-structured 6-tier payouts (7-8 / 9-11 / 12-14 / 15-19 / 20-24 / 25+ matching elements in a connected cluster), read from paytable_p1.png and paytable_p2.png (page 1 shows all 7 symbols and page 2 continuation confirms tiers 15-19/20-24/25+ for the last two symbols plus reveals the 7th symbol, the blue drop). Values below are exact FUN amounts at Total bet = 1.00.",
    "jelly_symbols": [
      {
        "name": "Red/orange spiral candy (swirl lollipop)",
        "appearance": "Round hard-candy disc with a red-and-orange spiral swirl pattern, glossy highlight.",
        "rank": "Highest-paying jelly symbol",
        "payouts": {"7-8": 0.20, "9-11": 2.00, "12-14": 5.00, "15-19": 10.00, "20-24": 20.00, "25+": 200.00},
        "unit": "FUN, at Total bet 1.00 (total-bet multiplier)"
      },
      {
        "name": "Golden-yellow star",
        "appearance": "Five-pointed star, solid golden-yellow with white sugar-sparkle speckles.",
        "payouts": {"7-8": 0.15, "9-11": 1.75, "12-14": 4.35, "15-19": 8.75, "20-24": 17.50, "25+": 175.00},
        "unit": "FUN, at Total bet 1.00"
      },
      {
        "name": "Red heart",
        "appearance": "Glossy red heart shape with white sparkle speckles.",
        "payouts": {"7-8": 0.15, "9-11": 1.50, "12-14": 3.75, "15-19": 7.50, "20-24": 15.00, "25+": 150.00},
        "unit": "FUN, at Total bet 1.00"
      },
      {
        "name": "Purple ring donut",
        "appearance": "Round purple glazed donut with a hole in the middle, white sparkle speckles.",
        "payouts": {"7-8": 0.10, "9-11": 1.30, "12-14": 3.25, "15-19": 6.50, "20-24": 13.00, "25+": 130.00},
        "unit": "FUN, at Total bet 1.00"
      },
      {
        "name": "Pink-to-orange gradient ball",
        "appearance": "Round glossy gumdrop with a pink-to-orange vertical gradient, white sparkle speckles.",
        "payouts": {"7-8": 0.10, "9-11": 1.20, "12-14": 3.00, "15-19": 6.00, "20-24": 12.00, "25+": 120.00},
        "unit": "FUN, at Total bet 1.00"
      },
      {
        "name": "Green rounded-square gumdrop",
        "appearance": "Rounded-square glossy green candy with white sparkle speckles.",
        "payouts": {"7-8": 0.10, "9-11": 1.10, "12-14": 2.75, "15-19": 5.50, "20-24": 11.00, "25+": 110.00},
        "unit": "FUN, at Total bet 1.00"
      },
      {
        "name": "Blue rounded-triangle drop",
        "appearance": "Rounded-triangle/teardrop glossy blue candy with white sparkle speckles.",
        "rank": "Lowest-paying jelly symbol",
        "payouts": {"7-8": 0.10, "9-11": 1.00, "12-14": 2.50, "15-19": 5.00, "20-24": 10.00, "25+": 100.00},
        "unit": "FUN, at Total bet 1.00"
      }
    ],
    "wild_scatter": {
      "name": "Yommi",
      "role": "wild_and_scatter",
      "appearance": "The mascot monster: a shaggy lime-green ball of fur with one large eye (white sclera, dark green iris, black pupil), an open mouth with white teeth and a red tongue, small white clawed feet. A small yellow/orange 'X' plus a white number multiplier tag is pinned near its chin/paws (e.g. 'X1', 'X7', 'X64').",
      "max_on_field": 4,
      "rules_verbatim": [
        "'Yommi symbol functions as both a WILD and a SCATTER. A maximum of 4 such symbols can appear on the field.' (paytable_p4.png)",
        "'Each Wild/Scatter symbol starts with a multiplier of x1. When it participates in a winning combination, it acts as an additional element for that combination. After being part of a winning combination, its multiplier increases by 1.' (paytable_p4.png)",
        "'After the win is calculated for a combination that includes a Wild/Scatter symbol, the win is multiplied by the sum of all multipliers (one from each Wild/Scatter symbol).' (paytable_p5.png)",
        "'After participating in all possible combinations, the Wild/Scatter symbol moves to a random available cell in a straight direction by one space. During the dropping of new elements, if there are empty spaces below the Wild/Scatter symbol, elements will fall through and settle beneath it.' (paytable_p6.png)",
        "'3 or more Wild/Scatter symbols on the field activate the Bonus Game, where the player receives 12 Free Spins.' (paytable_p6.png/p7.png)",
        "'During Free Spins, Wild/Scatter symbols do not disappear between spins and retain their multipliers. After each spin, every Wild/Scatter symbol moves to a random available cell in a straight direction by one space.' (paytable_p8.png)"
      ],
      "multiplier_aggregation_rule": "CONFIRMED BY WORKED EXAMPLE (paytable_p5.png, NOT invented): two Yommi symbols with multipliers x2 and x3 participate in the same 10-element winning combination worth 10 (base value); the two multipliers are SUMMED (2+3=5), and the combination's win is multiplied by that sum: 10 x 5 = 50. Multipliers from multiple Yommi symbols in one combination therefore ADD, they do not multiply together. This matches game footage: free_spins_gameplay_wintiers.png shows tiers like '7 [pink] x9 0.90' and '7 [pink] x2 0.20' listed as SEPARATE line items (each Yommi's own multiplier applied to its own resolved cluster individually) rather than a single combined tag, consistent with the per-combination summation rule.",
      "multiplier_growth": "Each time a Yommi participates in a winning combination its own multiplier increases by exactly +1 (not randomized) - confirmed by rules_p3.png text 'its multiplier increases by +1'. Starting value is always x1 for a freshly-appeared Yommi.",
      "movement": "After a Yommi has taken part in all combinations it currently can, it steps one cell in a random straight (orthogonal) direction into an available cell; symbols above then cascade down to fill any resulting gap beneath it.",
      "role_in_paytable_page": "The Yommi symbol itself has no fixed per-count payout row in the paytable (it works purely as a value multiplier and Bonus trigger, not as a directly-paying symbol)."
    }
  },

  "bonus_game_free_spins": {
    "trigger_natural": "3 or more Yommi (Wild/Scatter) symbols present on the field at once activate the Bonus Game, awarding 12 Free Spins (fixed count - no variable tiers were observed or documented; every capture, natural and purchased, awarded exactly 12).",
    "behaviour_during_feature": "Yommi symbols persist across spins during Free Spins (they do not vanish at the end of a spin like in the base game) and keep accumulating their own multiplier; after every spin each active Yommi still steps one cell in a random straight direction.",
    "end_condition": "The feature ends after all 12 free spins are used, or immediately if the 2000x total-bet max win cap is hit mid-feature (remaining spins are then forfeited).",
    "summary_screen": "A circular lime-green badge with the Yommi mascot face, 'TOTAL WIN', the FUN amount, and 'IN 12 FREE SPINS' beneath, plus 'CLICK ANYWHERE TO HIDE'.",
    "observed_outcomes": {
      "natural_trigger_via_yommi_boost": {"total_bet_during_feature": 3.00, "total_win": 136.25, "frames": ["free_spins_trigger.png", "free_spins_gameplay_1.png", "free_spins_gameplay_wintiers.png", "free_spins_win_total.png"]},
      "buy_3_yommies": {"cost": 100.00, "total_bet_base": 1.00, "total_win": 46.60, "frames": ["buy_3yommies_confirm.png", "free_spins_purchased_gameplay.png", "buy_3yommies_win_total.png"]},
      "buy_4_yommies": {"cost": 250.00, "total_bet_base": 1.00, "total_win": 392.45, "peak_single_multiplier_seen": "x70 (on a green square symbol, in the final win breakdown panel, worth 7.00 FUN at 7 elements)", "frames": ["buy_4yommies_gameplay1.png", "buy_4yommies_gameplay_bigwin.png", "buy_4yommies_huge_win.png", "buy_4yommies_win_total.png"]}
    }
  },

  "buying_the_feature": {
    "entry_point": "Clicking the 'BUY BONUS' box (left side of the base-game screen, olive-green gift box with orange/yellow 'BUY BONUS' text) opens the Buy Bonus overlay (bonus_buy_menu.png).",
    "overlay_layout": "Full-screen dark-green polka-dot background. Three vertically-oriented purple/orange cards laid out left to right: 'Yommi Boost', '3 Yommies / 12 Free Spins', '4 Yommies / 12 Free Spins'. Each card shows the item's illustration, a 'FOR <price>' label, and either a toggle control (Yommi Boost) or a purple 'BUY' button (3/4 Yommies). Bottom-center shows the reference 'BET <amount>' with round green minus/plus stepper buttons on either side to change the bet from inside this overlay. A round orange 'X' button top-right closes the overlay.",
    "options": [
      {
        "name": "Yommi Boost",
        "type": "persistent_toggle_not_one_shot_purchase",
        "effect": "Increases the chance of Yommi (Wild/Scatter) symbols appearing on every subsequent spin, i.e. raises the odds of triggering the natural Bonus Game.",
        "cost_rule": "x3 the current Total bet, applied to every spin while enabled (confirmed by rules_p3.png: 'Yommi Boost - increases the chance of Yommi symbols, cost: x3 bet' AND by base_game Total bet 1.00 -> yommi_boost_enabled.png Total bet 3.00).",
        "live_price_at_bet_1.00": 3.00,
        "toggle_state_ui": "Card shows a pill-shaped button; captured live state (bonus_buy_menu.png, boost currently OFF) shows a dark/red pill with an 'X' glyph. Once enabled, the base-game 'BUY BONUS' box relabels to 'DISABLE Yommi Boost' (still olive box, orange text) and the round SPIN button icon gains a white star in its centre (in addition to the text change) - this is a shape-based, non-color-only indicator that Boost is active.",
        "toggle_off_action": "Clicking the same box while active (now reading 'DISABLE Yommi Boost') turns the boost back off and returns Total bet to its pre-boost value."
      },
      {
        "name": "3 Yommies",
        "type": "instant_one_shot_purchase",
        "effect": "Instantly places 3 Yommi symbols on the field and starts the Bonus Game with 12 Free Spins immediately (no waiting for a natural trigger).",
        "cost_rule": "x100 the current Total bet.",
        "live_price_at_bet_1.00": 100.00,
        "confirm_screen": "'AWESOME! YOU HAVE WON 12 FREE SPINS' interstitial (buy_3yommies_confirm.png), then free-spins gameplay begins at the base Total bet (Boost is not implied/kept on for a Yommies purchase - Total bet reverted to 1.00 in the captured example)."
      },
      {
        "name": "4 Yommies",
        "type": "instant_one_shot_purchase",
        "effect": "Instantly places 4 Yommi symbols on the field (the maximum possible) and starts the Bonus Game with 12 Free Spins immediately.",
        "cost_rule": "x250 the current Total bet.",
        "live_price_at_bet_1.00": 250.00,
        "note": "Rules text: 'The bet price is displayed above the Buy button. If the player changes the bet, the Buy Feature price will be changed automatically. If the player changes the bet in the pop-up of the Buy Feature, the bet in the main game is also changed automatically.' (rules_p3.png) - so all 3 buy prices are dynamically recalculated from whatever Total bet is currently selected."
      }
    ]
  },

  "anomaly_verified": {
    "claim": "paytable_p9.png (a static promotional illustration card inside the paytable booklet, NOT a live control) prints 'Yommi Boost For 18.00' at the same time the Total bet field on that same screen reads 1.00 FUN.",
    "expected_from_rule": "At Total bet 1.00 and a x3 cost rule, the live price should read 3.00, not 18.00.",
    "cross_check_performed": "Opened bonus_buy_menu.png (the REAL, interactive Buy Bonus overlay) at the identical Total bet of 1.00 FUN: it shows 'Yommi Boost FOR 3.00' - matching the x3 rule exactly. Also opened rules_p3.png: 'Yommi Boost - increases the chance of Yommi symbols, cost: x3 bet' - textually confirms 3.00, not 18.00.",
    "conclusion": "CONFIRMED ANOMALY, RESOLVED: the paytable_p9.png card is a fixed/static promotional graphic with a hard-coded illustrative price ('18.00') that is NOT wired to the live bet-dependent pricing engine. The real, currently-playable mechanic is verified correct (x3 bet = 3.00 at bet 1.00) by two independent live/textual sources. This is a paytable-illustration quirk, not a game-logic defect and not evidence of a different real cost."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Solid lime-green background. Top-left: small square badge with a bold black 'B' on yellow background (BGaming brand mark). Top-right: speaker/mute icon + a clock-style 'HH:MM' readout (purpose not certain - possibly a session/demo timer, not confirmed as gameplay-relevant; see unreadable_or_uncertain). Left: 'Yommi Rush' wordmark in large bold white rounded letters over two lines. Below it: 'Match up 7 or more jellies to get rewards!' in white text. Centre: the large Yommi monster mascot sitting on a green couch with an 'X29' multiplier tag, plus a smaller floating Yommi with an 'X5' tag above-right - these two are illustrative (not gameplay values). Right-center: 'MAX WIN X2000' in bold yellow gradient 3D letters over two lines. Bottom-right: an oval yellow 'Play' button with black text.",
      "purpose": "Loading/entry splash before the base game; clicking 'Play' enters the base game.",
      "color_blind_notes": "Max-win and rules text are large high-contrast white/yellow text on solid green - legible without color discrimination; the 'Play' button is distinguished by shape (oval) and text, not color alone."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "8x8 dark-grey rounded-tile grid centered on the screen, resting on a dark-brown wooden tray/board, over a warm-toned cardboard-boxes storage-room background.",
      "top_left": "Same yellow 'B' brand badge as preview; below/right of it the 'Yommi Rush' logo badge (red-orange splash circle, white lettering).",
      "top_right": "Speaker icon + clock readout (as on preview); along the far right edge, the text 'YOMMI RUSH' is printed in white, rotated 90 degrees (reading bottom-to-top), running the full height of the screen.",
      "left_of_grid": "The 'BUY BONUS' box (olive-green gift box, orange/yellow bold text).",
      "bottom_bar": {
        "far_left": "Two round dark icon buttons stacked: an 'i' (information/paytable+rules) icon and a gear (settings) icon, both white glyphs on a dark translucent circle.",
        "balance_label": "'Balance 100 000.00 FUN' in white text, left-of-center.",
        "bet_control": "Centered dark rounded panel: 'Total bet' label above the numeric value (e.g. '1.00 FUN'), with a small white up-triangle button above and down-triangle button below immediately to its right, used to raise/lower the bet.",
        "right_controls": "Two round white-glyph-on-dark-circle buttons at the far right: a circular arrow icon with a white 'A' inside it (Autoplay) and, further right, the round SPIN button (plain circular double-arrow icon in the base state)."
      },
      "color_blind_notes": "All bottom-bar controls are white glyphs on dark circles distinguished by icon shape/letter, not color. The BUY BONUS / DISABLE Yommi Boost box changes its printed TEXT (not just color) to signal the two states, and the SPIN button additionally gains a white star glyph when Boost is active - three independent non-color cues for the same state."
    },

    "paytable": {
      "type": "paytable",
      "pages": "11 pages total (scrolling panel, confirmed exhausted - page 11 duplicates the bottom of page 10, i.e. true end of content).",
      "header_each_page": "Centered 'Yommi Rush' logo badge; a close 'X' button top-right; a thin horizontal divider under the header.",
      "left_nav_icons": "Two small round icons on the far left of the panel (below the header, always visible): a money-bag icon that switches to the Paytable section and a question-mark icon that switches to the Rules section. The booklet therefore has exactly 2 sections (Paytable, Rules), not 3.",
      "page_by_page": {
        "p1": "Grid of 6 jelly symbols (swirl candy, star, heart, purple donut, pink-orange gradient, green square) each with its full 6-tier payout column, values in yellow text on black.",
        "p2": "Continuation of the pink-orange and green tiers, then reveals the 7th symbol (blue drop) with its full tier table; below, the 'Element Combinations' rule text and a diagram of 8 spiral-candy icons in two columns illustrating a connected group.",
        "p3": "Three grid diagrams showing winning clusters (green checkmark = valid win, red X = symbols that do NOT connect/qualify) and the cascade-refill text plus the 2000x max-win rule.",
        "p4": "Introduces the Yommi symbol as Wild+Scatter, max 4 on field, starting multiplier x1 with two illustrative monster portraits (unmultiplied and with 'x4 x5 x6 x7' style multiplier chips shown as an illustration of possible values).",
        "p5": "Worked numeric example of multiplier summation: two Yommis (x2, x3) turn a base win of 10 into 50 via (2+3)=5, 10x5=50 - see 'multiplier_aggregation_rule' above.",
        "p6": "Explains Yommi's post-win single-step movement rule and gravity/fall-through; introduces the Bonus Game trigger text (3+ Yommi = 12 Free Spins).",
        "p7": "Full-width illustration: an 8x8 field with several Yommi symbols highlighted, an arrow pointing to bold 'BONUS' lettering, the Yommi mascot face, and '12 FREE SPINS'.",
        "p8": "States that during Free Spins Yommis persist and keep their multipliers; introduces the 'Buying Free Spins' section header and begins listing the 3 purchase options with the Yommi Boost card illustration starting to appear.",
        "p9": "Static promotional 'Yommi Boost' card graphic showing 'FOR 18.00' with a green checkmark toggle button (see anomaly_verified above) and an arrow to a 'DISABLE Yommi Boost' box illustration; body text below (partially cut into p10) states the '3 Yommies' rule and its x100 bet cost.",
        "p10": "Two purchase card illustrations side by side: '3 Yommies / 12 Free Spins / FOR 600.00 / BUY' and '4 Yommies / 12 Free Spins / FOR 1500.00 / BUY' (both at the illustration's own reference bet, not the live 1.00 bet - same static-card caveat as p9), plus a small field preview thumbnail below showing Yommi symbols placed on the grid.",
        "p11": "Identical to the bottom portion of p10 (duplicate render) - confirms the scrollable panel has reached its true end."
      },
      "color_blind_notes": "Numeric payout values are printed as plain yellow/white text (not color-coded by tier); symbol identity is conveyed by distinct shapes/icons, not by color alone (though color is also a strong cue for sighted, non-color-blind users)."
    },

    "rules": {
      "type": "rules",
      "pages": "5 pages total (scrolling panel, confirmed exhausted).",
      "navigation": "Same header/close-X and the same 2-icon (money-bag/question-mark) section switcher as the paytable panel; opening the question-mark icon lands here.",
      "page_by_page": {
        "p1": "'About the Game' (short game summary: cluster-pay, Wild/Scatter, progressive multipliers, Bonus Game, buy-bonus available), 'How to Play' (bet selection, Spin button), 'Autoplay' intro and the quick-spin/license caveat, start of 'Stop of Autospins' conditions list.",
        "p2": "Rest of the autospin stop-conditions (on any win / if bonus game is won / if single win exceeds / if cash balance increases by / if cash balance decreases by), 'Features' header, full Wild/Scatter symbol rule text, start of 'Multipliers' section.",
        "p3": "Rest of 'Multipliers', 'Bonus Game' rule text (3+ Wild/Scatter = 12 Free Spins, persistence during the feature), 'Buy Features' section with the 3 buy-option costs spelled out in plain text (Yommi Boost x3 bet / 3 Yommies x100 bet / 4 Yommies x250 bet) and the note that the buy price is bet-dependent and syncs with the main bet, start of 'Spin Results'.",
        "p4": "Rest of 'Spin Results' (7+ elements in a straight line, all symbols pay 7+, cascading wins accumulate, payouts per paytable, 2000x max win, pointer to the Information/Payments button for full paytable), 'Settings' section (Quick spin, Spacebar to spin, volume/music/SFX toggles).",
        "p5": "Rest of 'Settings' text, 'RTP' section: 'The measured return to player for this game is 96.00%.', 'RNG' section: 'The game is based on a certified random number generator. For more information visit our BGaming site.' (no co-developer studio named anywhere), 'Additional Information': malfunction voids all plays and pays; unfinished rounds are terminated every 24h with an automatic risk-free Collect; footer states 'This is the game rule version 1.0 dated September 5, 2025.'"
      },
      "rtp_percent": 96.00,
      "rtp_source": "rules_p5.png: 'The measured return to player for this game is 96.00%.'"
    },

    "settings": {
      "type": "settings",
      "title": "Settings (small modal centered over the dimmed base game)",
      "content": "Two checkboxes: 'Quick spin' (unchecked/off by default) and 'Spacebar to spin' (checked/on by default). 'Audio' header, then a 'Volume' horizontal slider (round handle, roughly mid-way filled in the captured frame) and two more checkboxes, 'Music' and 'Sound FX' (both checked/on by default). A round 'X' button top-right closes the panel.",
      "color_blind_notes": "Checkbox state is shown by a filled checkmark glyph inside a black/white square, not by color alone."
    },

    "autoplay": {
      "type": "autoplay",
      "basic_panel": "'Autospin settings' header with an 'Advanced' link (chevron) top-right. 'Quick spin' checkbox (off). 'Numbers of rounds' header with a row of 5 preset value buttons (10, 25, 50, 100, 250) and a second row of 3 more (500, 750, 1000) - clicking one starts autoplay for that many rounds; no separate 'Start' button was seen, i.e. clicking the round count itself begins autoplay per the rules text.",
      "advanced_panel": "Same header, now showing 'Basic' as the collapse link. Adds a 'Stop autospin' section with 5 checkboxes: 'On any win', 'If bonus game is won', 'If single win exceeds' (with a numeric entry field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field); then the same 'Quick spin' checkbox and 'Numbers of rounds' preset grid as the basic panel.",
      "color_blind_notes": "All options are checkbox + text label pairs; state is shown by a checkmark glyph, not color."
    },

    "bet_limits": {
      "type": "info",
      "min_bet": {"value": 0.20, "currency": "FUN", "evidence": "bet_min.png: Total bet reads '0.20 FUN' after repeatedly pressing the down-triangle button until it stops decreasing."},
      "max_bet": {"value": 25.00, "currency": "FUN", "evidence": "bet_max.png: Total bet reads '25.00 FUN' after repeatedly pressing the up-triangle button until it stops increasing."}
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "See 'buying_the_feature' section above for the full breakdown of the 3-card overlay.",
      "color_blind_notes": "The Yommi Boost toggle uses a pill button with an icon glyph (captured state: 'X') rather than color alone to signal state; the 2 purchase cards use a distinct 'BUY' text button, not color alone."
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "background_shift": "The whole scene changes from the base game's tan cardboard-boxes room to a cooler green-tinted living room (couch, console, plant) - a strong non-color-alone cue (full scene change) in addition to the on-screen 'Free spins: n/12' counter text.",
      "bottom_bar_changes": "The 'Balance' label disappears; the centre of the bar now shows 'Win: <amount> FUN' and 'Total win: <amount> FUN' side by side, and the far right shows 'Free spins: <remaining>/12' next to the spin button (the 'A'/Autoplay icon is not shown during the feature).",
      "win_breakdown_panel": "A stack of dark rounded-rectangle tags appears on the right side of the screen as each cascade resolves, each showing: element count, a small colored symbol icon, an 'x<N>' multiplier chip in yellow/orange IF a Yommi contributed to that specific cluster (omitted if no Yommi was involved), and the resulting FUN win amount, e.g. '9 [star icon] x13 22.75' or '11 [blue drop icon] 19.00' (no multiplier chip). New tags are added at the top and push older ones down; up to roughly 5-9 tags were visible stacked at once in the captured frames.",
      "yommi_multiplier_tags_on_grid": "Each active Yommi on the grid shows its own current multiplier directly under/beside it on the board itself (e.g. 'X7', 'X10', 'X5' seen simultaneously for 3 different Yommis in free_spins_gameplay_1.png), independent of the right-side win-breakdown list.",
      "color_blind_notes": "Free-spins state is signalled redundantly by: full background/scene change, explicit 'Free spins: n/12' text, and per-symbol on-grid multiplier numerals - none of which rely on color alone."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "A large white-outlined circular badge over a lime-green backdrop with jelly-candy icons and confetti ribbons scattered around its rim. Inside: either 'TOTAL WIN' (end of a Free Spins round) or 'AWESOME! YOU HAVE WON' (purchase confirmation) or 'HUGE WIN' (mid-round celebration tier) in bold rounded lettering, the Yommi mascot face/body illustration, the FUN amount in large white bold numerals with a dark outline, and (for round-end screens) 'IN 12 FREE SPINS' plus 'CLICK ANYWHERE TO HIDE'/'CLICK ANYWHERE TO CONTINUE' prompts.",
      "win_tiers_observed": ["AWESOME! YOU HAVE WON 12 FREE SPINS (purchase confirmation, no monetary amount)", "HUGE WIN 88.74 (mid-feature celebration overlay, feature continues afterward)", "TOTAL WIN <amount> IN 12 FREE SPINS (end-of-feature summary: 136.25 / 46.60 / 392.45 FUN observed across the 3 captured feature runs)"],
      "color_blind_notes": "Win amounts are large high-contrast white numerals on a bright green disc - legible without color discrimination; the win-tier name ('HUGE WIN' vs 'TOTAL WIN' vs 'AWESOME') is also explicit text, not conveyed by color alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar controls have stable positions across the whole session: info/settings icons far-left, balance/bet centre, autoplay+spin far-right. The paytable/rules booklet is a single scrolling panel with only 2 switchable sections (money-bag=Paytable, question-mark=Rules), navigated by scrolling rather than page-by-page arrows.",
    "motor": "Bet adjustment uses small up/down triangle buttons (a finer target than a typical +/- pair) - could be a minor motor-accessibility friction point; autoplay presets (10 up to 1000 rounds) reduce the number of manual spin clicks needed.",
    "color_blind": "Symbol identity relies primarily on distinct SHAPES (star, heart, donut ring, square, triangle, spiral, gradient-ball), which is safe even though the palette also uses adjacent hues (red/orange/pink) that could be harder to tell apart by hue alone for red-green color-blind users - shape remains the reliable cue. Feature/boost states are reinforced with text labels and icon changes (star on spin button), not color alone.",
    "deaf_hard_of_hearing": "No audio-only information was observed; all outcomes (wins, spins remaining, multipliers, feature triggers) are conveyed through on-screen text and numerals. Sound is decorative (Music/Sound FX are separately toggleable and default on)."
  },

  "provider_and_build_notes": {
    "studio_field_decision": "The 'studio' field in the API record is being left blank because the IN-GAME evidence does not name a co-developer - see 'studio_conflict' below for both sides of the record.",
    "studio_conflict": {
      "web_claim": "BGaming's own official web channels (site + press release, per TL web research) credit 'PoggiPlay' as a co-development studio for this title.",
      "in_game_evidence": "Checked EVERY available screen: preview/splash, base game (all 4 corners), all 11 paytable pages, and all 5 rules pages. The name 'PoggiPlay' does not appear anywhere. The only branding present in-game is: (a) a small yellow-badge black 'B' icon in the top-left corner of every in-game screen (present on base_game and all overlays, absent only on preview.png), and (b) the RNG section of the rules booklet: 'The game is based on a certified random number generator. For more information visit our BGaming site.' Clicking the 'B' badge produced no visible in-app effect in this capture (likely an external link blocked in the headless capture environment).",
      "conclusion": "Both facts are real and are recorded here so the knowledge is not lost, but since the deliverable game build itself only self-identifies as BGaming, no studio value is asserted in the structured record."
    },
    "how_this_build_differs_from_typical_bgaming_titles": [
      "Different demo launcher domain: this demo runs on 'publishing.bgaming-system.com' via the openGame-style URL 'https://demo.bgaming-network.com/play/YommiRush/FUN?server=demo', rather than the more commonly seen bgaming-network.com direct launcher path used by other titles in this catalogue.",
      "The entire UI is canvas-rendered with NO usable DOM controls (scene_probe-style second channel would need to fall back to pixel/coordinate probing only) - unlike some other BGaming titles in this catalogue where part of the UI (e.g. bet panel text, buttons) is real DOM and machine-readable.",
      "The info/help panel has only 2 switchable sections (Paytable, Rules) via 2 small icon buttons, rather than a 3-section pattern (e.g. Paytable / Rules / Settings-or-Info) seen on some other titles.",
      "Cluster-pay mechanic on a large 8x8 fixed grid is comparatively rare in this catalogue's BGaming titles observed so far, most of which have been line/ways-based spinning reels rather than a fixed connected-cluster grid.",
      "Distinctive persistent-multiplier Wild/Scatter mechanic (Yommi) that both grows (+1 per contributing win) and physically relocates one cell per spin, combined with a SUM-not-multiply aggregation rule across multiple simultaneous Wild/Scatter symbols - a specific mechanic worth flagging for the provider playbook as a named pattern."
    ]
  },

  "discrepancies": [
    "Manifest calls 6 symbols on paytable_p1.png plus 1 more implied by 'Element Combinations' on p2 as 7 total jelly symbols; VERIFIED CORRECT by direct inspection - there are exactly 7 jelly symbols (swirl candy, star, heart, purple donut, pink-orange gradient ball, green square, blue drop), not 6 as the shorthand note on paytable_p1's manifest entry might suggest at a glance.",
    "Manifest's anomaly note about paytable_p9.png ('For 18.00') vs the live/rules price (3.00) is CONFIRMED by independent re-check of bonus_buy_menu.png and rules_p3.png text - see 'anomaly_verified' above.",
    "The 'buy_4yommies_gameplay1.png' frame (labelled by the capturer as 'first frame right after 4 Yommies purchase') still shows the base-game cardboard-boxes background and the 'BUY BONUS' box on-screen, with no 'Free spins: n/12' counter visible yet - unlike the 3-Yommies branch, which has a distinct 'AWESOME! YOU HAVE WON 12 FREE SPINS' interstitial (buy_3yommies_confirm.png) captured BEFORE free-spins gameplay begins. No equivalent interstitial confirmation frame was captured for the 4-Yommies purchase; buy_4yommies_gameplay1.png most likely IS that transitional trigger spin itself (4 Yommi symbols freshly placed, win still 0.20 mid-cascade) rather than genuine free-spins-mode gameplay. This does not affect the verified purchase-to-payout evidence chain (buy_4yommies_gameplay_bigwin.png / buy_4yommies_huge_win.png / buy_4yommies_win_total.png all clearly show the free-spins living-room background and the 'Free spins: n/12' counter), but the exact frame-to-moment label for buy_4yommies_gameplay1.png is a minor, non-blocking loose end.",
    "logo_refs.json as originally supplied by the capturer used the key 'frame' instead of the required 'file', and the box on the large Yommi monster (preview.png) clipped a fragment of the 'Rush' wordmark text in its top-left corner. Both were corrected by the tech-doc writer: key renamed to 'file', and the box tightened to x1=350,y1=275 (from x1=255,y1=225) to exclude the text fragment while keeping the monster's face/body fully framed."
  ],

  "unreadable_or_uncertain": [
    "The small 'HH:MM'-style readout next to the speaker/mute icon in the top-right corner of every in-game screen (e.g. '17:08', '17:55') - purpose not confirmed from the available frames; could be a session/demo countdown clock or a real wall-clock display. Not claimed as a gameplay value.",
    "Whether clicking the top-left 'B' brand badge is meant to open an external BGaming link - no visible effect was observed in the captured frames (plausibly blocked by the headless capture environment), so its exact destination/behaviour is not confirmed.",
    "Whether the Yommi Boost pill-button icon (red/dark 'X' in the live dialog vs. a green checkmark icon in the static paytable_p9.png promo card) encodes a meaningful on/off state at a glance, or is simply differently-styled artwork between the live control and the illustration - both were observed but their exact icon-to-state mapping was not independently exercised (e.g. by toggling boost ON and reopening the live dialog to see if the icon flips)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.