Yakuza Honor

Demo, RTP 96.75%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 1 day ago Verified · 25 Sep 2026
RTP 96.75%
Volatility High
Max win ×2500
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

37 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/yakuza-honor-b30/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 25 Sep 2026 View capture log

Per-screen breakdown

37 demo screens
37 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 1,780 1,780 Sep Oct '25: 1,840 1,840 Oct Nov '25: 1,850 1,850 Nov Dec '25: 1,860 1,860 Dec Jan '26: 1,880 1,880 Jan Feb '26: 1,360 1,360 Feb Mar '26: 1,530 1,530 Mar Apr '26: 1,310 1,310 Apr May '26: 1,200 1,200 May Jun '26: 1,240 1,240 Jun Jul '26: 1,210 1,210 Jul Aug '26: 1,250 1,250 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇳India 180 80 100 60 100 180 100 280 340 420 340 420
🇮🇩Indonesia 90 70 50 90 50 90 110 70 140 140 170 170
🇻🇳Vietnam 10 0 0 10 10 10 10 10 10 10 10 10
🇵🇹Portugal 10 0 0 0 0 0 0 0 10 10 10 0
🇭🇺Hungary 10 0 0 0 10 0 0 0 0 0 0 0
🇧🇷Brazil 480 480 590 590 590 590 480 720 590 390 390 390
🇵🇭Philippines 390 390 390 320 390 480 480 590 590 720 720 590
🇵🇰Pakistan 20 20 20 20 20 20 20 20 20 20 20 20
🇺🇸United States 20 20 0 20 20 20 20 20 20 0 20 20
🇹🇭Thailand 10 10 10 10 10 10 10 10 10 10 10 10
🇬🇷Greece 10 10 0 10 10 10 10 10 10 10 10 0
🇳🇱Netherlands 10 10 0 10 10 10 10 10 0 0 10 10
🇲🇽Mexico 10 10 0 0 0 10 10 10 0 10 10 10
🇶🇦Qatar 0 0 10 0 0 0 0 10 10 10 10 10
🇨🇱Chile 0 0 0 0 0 10 10 0 10 10 10 0
🇧🇪Belgium 0 0 0 0 0 0 0 0 0 20 0 20
🇫🇷France 0 0 10 0 0 10 0 0 10 0 10 0
🇩🇪Germany 0 0 0 10 0 0 0 0 0 10 10 10
🇦🇪United Arab Emirates 0 0 10 10 0 10 0 0 10 0 0 0
🇹🇷Turkey 0 0 0 0 0 10 10 0 0 0 10 10
🇺🇦Ukraine 0 0 0 0 0 10 10 10 0 0 0 10
🇩🇿Algeria 0 0 0 0 0 0 0 10 10 10 0 0
🇦🇷Argentina 0 0 0 0 0 10 10 0 0 0 0 0
🇰🇿Kazakhstan 0 0 0 0 0 0 0 0 0 0 10 10
🇰🇪Kenya 0 0 0 0 0 0 0 0 0 10 0 10
🇰🇷South Korea 0 0 0 10 0 0 0 10 0 0 0 0
🇲🇦Morocco 0 0 0 0 0 0 0 10 0 10 0 0
🇵🇱Poland 0 0 0 0 0 0 0 10 0 0 10 0
🇸🇦Saudi Arabia 0 0 0 0 0 0 0 0 10 0 0 10
🇦🇺Australia 0 0 0 0 0 0 0 0 0 0 10 0
🇧🇾Belarus 0 0 10 0 0 0 0 0 0 0 0 0
🇨🇾Cyprus 0 0 10 0 0 0 0 0 0 0 0 0
🇨🇿Czech Republic 0 0 0 0 10 0 0 0 0 0 0 0
🇭🇰Hong Kong 0 0 0 0 0 0 0 0 10 0 0 0
🇰🇼Kuwait 0 0 0 0 0 0 0 0 0 0 0 10
🇱🇻Latvia 0 0 0 0 0 0 0 10 0 0 0 0
🇳🇿New Zealand 0 0 0 0 0 0 10 0 0 0 0 0
🇳🇬Nigeria 0 0 0 0 0 0 10 0 0 0 0 0
🇳🇴Norway 0 0 0 0 0 0 0 0 10 0 0 0
🇿🇦South Africa 0 0 0 0 10 0 0 0 0 0 0 0
🇪🇸Spain 0 0 0 0 0 0 10 0 0 0 0 0
🇸🇪Sweden 0 0 0 0 0 10 0 0 0 0 0 0
🇹🇳Tunisia 0 10 0 0 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 0 10 10 0 10 0 0 10 0 0 10 0
🇸🇬Singapore 0 10 0 0 10 0 0 0 10 0 0 10
🇮🇹Italy 0 10 0 0 0 0 0 10 0 0 0 10
🇯🇵Japan 0 10 0 10 0 0 0 10 0 0 0 0
🇨🇦Canada 0 20 20 0 20 20 20 0 0 0 20 0
🇲🇾Malaysia 0 20 0 20 20 0 0 20 20 20 0 0
🇱🇺Luxembourg 0 20 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Yakuza Honor

Everything pulled from Yakuza Honor into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
37 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
7 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 37 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.75% · single configuration
volatility High
max_win_x ×2500
layout 5×5
bonus_buy No
mechanic Video Slot

Symbols & paytable

10 symbols
10 icons (ZIP)
Boss
Boss
High Pay

Stern yakuza boss in gold medallion; also the 'Yakuza Symbol' - each copy in a winning cluster adds +5 to its own reel's multiplier. Range tiers use lower bound as match_count (10/13/17/21).

MatchPayoutUnit
4x 1.25 Multiplier
5x 2.00 Multiplier
6x 2.50 Multiplier
7x 3.00 Multiplier
8x 3.50 Multiplier
9x 4.00 Multiplier
10x 5.00 Multiplier
13x 10.00 Multiplier
17x 25.00 Multiplier
21x 50.00 Multiplier
25x 100.00 Multiplier
Mask
Mask
High Pay

Purple oni demon mask with gold horns and glowing markings. Range tiers use lower bound as match_count (10/13/17/21).

MatchPayoutUnit
4x 0.75 Multiplier
5x 1.25 Multiplier
6x 1.75 Multiplier
7x 2.25 Multiplier
8x 3.00 Multiplier
9x 3.75 Multiplier
10x 4.00 Multiplier
13x 7.50 Multiplier
17x 10.00 Multiplier
21x 25.00 Multiplier
25x 50.00 Multiplier
Knife
Knife
High Pay

Blood-stained curved knife with a teal-corded handle. Range tiers use lower bound as match_count (10/13/17/21).

MatchPayoutUnit
4x 0.50 Multiplier
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.00 Multiplier
8x 2.50 Multiplier
9x 3.00 Multiplier
10x 3.75 Multiplier
13x 5.00 Multiplier
17x 7.50 Multiplier
21x 15.00 Multiplier
25x 25.00 Multiplier
Sake
Sake
High Pay

Blue ceramic sake bottle and matching cup. Range tiers use lower bound as match_count (10/13/17/21).

MatchPayoutUnit
4x 0.40 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
7x 1.50 Multiplier
8x 2.00 Multiplier
9x 2.50 Multiplier
10x 3.00 Multiplier
13x 4.00 Multiplier
17x 6.00 Multiplier
21x 10.00 Multiplier
25x 15.00 Multiplier
Zhong (kanji, loyalty)
Zhong (kanji, loyalty)
Low Pay

Grey-blue kanji coin medallion (loyalty); pays the same tiers as the Ren symbol. Range tiers use lower bound as match_count (10/13/17/21).

MatchPayoutUnit
4x 0.25 Multiplier
5x 0.40 Multiplier
6x 0.50 Multiplier
7x 0.90 Multiplier
8x 1.25 Multiplier
9x 2.00 Multiplier
10x 2.50 Multiplier
13x 3.00 Multiplier
17x 4.00 Multiplier
21x 5.00 Multiplier
25x 10.00 Multiplier
Ren (kanji, benevolence)
Ren (kanji, benevolence)
Low Pay

Lavender kanji coin medallion (benevolence); pays the same tiers as the Zhong symbol. Range tiers use lower bound as match_count (10/13/17/21).

MatchPayoutUnit
4x 0.25 Multiplier
5x 0.40 Multiplier
6x 0.50 Multiplier
7x 0.90 Multiplier
8x 1.25 Multiplier
9x 2.00 Multiplier
10x 2.50 Multiplier
13x 3.00 Multiplier
17x 4.00 Multiplier
21x 5.00 Multiplier
25x 10.00 Multiplier
Ji (kanji, extreme)
Ji (kanji, extreme)
Low Pay

Tan kanji coin medallion (extreme); pays the same tiers as the Dao symbol - together the two spell 'gokudo' (yakuza). Range tiers use lower bound as match_count (10/13/17/21).

MatchPayoutUnit
4x 0.15 Multiplier
5x 0.25 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.75 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
13x 2.50 Multiplier
17x 4.00 Multiplier
21x 5.00 Multiplier
25x 10.00 Multiplier
Dao (kanji, way/path)
Dao (kanji, way/path)
Low Pay

Steel-blue kanji coin medallion (way/path); pays the same tiers as the Ji symbol. Range tiers use lower bound as match_count (10/13/17/21).

MatchPayoutUnit
4x 0.15 Multiplier
5x 0.25 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.75 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
13x 2.50 Multiplier
17x 4.00 Multiplier
21x 5.00 Multiplier
25x 10.00 Multiplier
WILD
WILD
Wild

Crossed gold pistols above the word WILD; substitutes all symbols except SCATTER. Winning clusters of 5/6/7+ award 1/2/3 extra Wilds at random empty positions after payout (existing Wilds in that cluster are not counted toward its size).

SCATTER
SCATTER
Scatter

Gold coin with cherry-blossom petals above the word SCATTER; 3 or more anywhere on the grid trigger Free Spins (12 spins); each additional Scatter adds 2 more spins.

Bonus modes

1 mode
Free Spins fs
Free Spins

Triggered by 3+ SCATTER coins anywhere on the 5x5 grid: 12 free spins, +2 more for each additional Scatter beyond 3. Played at the same bet size/level as the triggering spin. Reel multipliers from the Multiplier Reel feature accumulate and persist across the whole round instead of resetting each spin. Retriggerable (exact award table for a retrigger is not shown on any captured screen).

Colour system

extracted from frames · HEX
Export palette
#291C19 base dominant 1 base
#4D342A base dominant 2 base
#684A32 base dominant 3 base
#605A58 base dominant 4 base
#936E51 base dominant 5 base
#D49C56 base dominant 6 base
#552518 free_spins dominant 1 free_spins
#2C1812 free_spins dominant 2 free_spins
#635B58 free_spins dominant 3 free_spins
#6D4B32 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • The four low-value kanji symbols (Zhong/Ren/Ji/Dao) are distinguished primarily by different glyph shapes, with color only a secondary cue; the four high-value icons (Boss, mask, knife, sake) are likewise shape-distinct, not color-coded.
  • Reel multiplier values are printed numerals inside gold boxes ('x1' .. 'x18'), not conveyed by color intensity; win and spin-count readouts ('WIN', 'Total Win', 'Remaining Free Spin: N') are always numeric text, never color-only.
  • Residual risk: base game vs Free Spins state is signalled mainly by a brown-vs-red/maroon background tint, though this is reinforced by the 'Remaining Free Spin' counter text that only appears during the feature.
Screen Reader
  • Bottom control bar has a stable left-to-right order: Turbo Spin - Minus - SPIN (largest, centered) - Plus - Auto Spin, with a separate status row above showing profile/balance, provider badge, current bet and a Bet Options button.
Motor Accessibility
  • The central SPIN button is the largest on-screen target. PC users can hold Space to auto-repeat spins, press Space mid-spin to skip the reveal animation, and Space also activates the sole on-screen button when only one is available. Auto Spin presets (10/30/50/80/1000) reduce the number of manual actions needed.
Hearing Accessibility
  • No information is conveyed by audio alone: wins, remaining spins, multipliers and bet are always shown as on-screen numerals/text, and a dedicated Sound on/off toggle exists in the rules menu.
Low Vision
  • Win banners ('Total Win', free-spins summary) use large high-contrast gold script on a dark red/brown background, legible without fine color discrimination.

Media & assets

9 files · 9 types
37 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game (incl. Yakuza Symbol +5 multiplier moment and a cluster win), Bet Options (min 0.60 and max 180.00 bet frames), Auto Spin settings, all 9 paytable pages, all 12 rules pages, Free Spins intro/gameplay/near-end and win-total frames.
Absence of Bonus Buy confirmed via two channels: no purchase button on the bottom bar, and the scene tree only exposes inert 0x0 'feature_buy_*' template nodes; no rules text mentions a purchase option.
History panel and the Sound/system-settings panel are only described from Rules text; neither was actually opened and screenshotted.
A genuine tiered 'BIG WIN'/'MEGA WIN' celebration screen was not confirmed: the frames registered as win_screen_big.png and win_screen_mega.png show, on inspection, only the plain 'Total Win' banner and a plain free-spins gameplay frame respectively - no BIG/MEGA WIN text or distinct animation is visible in either delivered file.
The frame registered as free_spins_total_win.png does not show the '12 FREE SPINS / TOTAL WIN 15.06 / COLLECT' summary card described by its own manifest note; it instead shows an unrelated brown-background cascade frame. The real summary card exists only in an unregistered burst frame (_burst/fs_10.png), not in the delivered/uploaded set.
Whether a Free Spins retrigger awards the same '12 plus 2 per extra Scatter' table as the initial trigger is not stated on any captured screen - Rules/Paytable only say 'Free spins can be retriggered' with no separate award table shown.
Exact wording does not fully disambiguate whether a reel's own winning symbol counts toward that reel's multiplier sum on the very round it first activates the reel, or only from the next round onward - left as printed, not resolved by inference.

Ask AI about Yakuza Honor

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Yakuza Honor work? Keep it simple.

Triggered by 3+ SCATTER coins anywhere on the 5x5 grid: 12 free spins, +2 more for each additional Scatter beyond 3. Played at the same bet size/level as the triggering spin. Reel multipliers from the Multiplier Reel feature accumulate and persist across the whole round instead of resetting each spin. Retriggerable (exact award table for a retrigger is not shown on any captured screen).

RTP 96.75%High volatilitymax win ×2500demo ✓

From the verified capture of 25 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Yakuza Honor vs Fortune Tiger — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/yakuza-honor-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/yakuza-honor-b30/
{
  "game": {
    "name": "Yakuza Honor",
    "provider": "Pocket Games Soft (PG SOFT)",
    "theme": "Japanese yakuza / gangster underworld drama, set at night in a dim wood-panelled tatami room: a stern mob boss cleaning a katana, a purple oni demon mask, a blood-stained knife, sake bottles, crossed golden pistols, and kanji-character tiles. A large rising-sun/Mount-Fuji motif and a rested katana appear in the background art.",
    "art_style": "Semi-realistic, painterly CG digital-art style (not flat/cartoon): the boss character and other symbol portraits are rendered with photoreal-leaning shading, skin texture and directional studio lighting, while object icons (mask, knife, sake, pistols, coin) are glossy stylized 3D renders with strong specular highlights on metal and gold. Warm, moody, cinematic night-time lighting; dark brown/near-black backgrounds with ornamental gold picture-frame borders around each symbol. Overall mood is dramatic/film-noir gangster, not cute or cheerful.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 35 desktop-session screenshots of a portrait-oriented (760x1360) game, captured via slot_parser session + OCR/zoom crops.",
    "method_notes": "Paytable and Rules panels are real rendered DOM/UI text (Cocos Creator build renders this text sharply, no OCR guessing needed) and were read directly, page by page, across all 9 paytable pages and all 12 rules pages. Numbers are taken verbatim from these panels and from the printed win/balance/bet readouts on gameplay frames. Small icons (symbols, WILD, SCATTER) were zoomed with scripts/zoom.py to confirm exact shapes and colors. Items that remained unclear, or where the delivered frame's content did not match its manifest label, are listed in 'unreadable_or_uncertain' / 'anomalies' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Near-black/dark-brown wood-panelled Japanese interior behind the reels; a soft warm orange glow rises from a backlit panel beneath the grid (visible between the reels and the bottom bar), with a rested katana (brown wooden sheath and hilt) laid horizontally across it.",
    "reel_frame": "Each of the 25 reel cells sits on a plain dark background with no per-cell border grid; a row of 5 empty gold-framed rectangular boxes directly under the reels holds the per-reel multiplier readout.",
    "free_spins_background": "Deep red/maroon interior (visibly redder than the base game's brown), same katana-and-sunrise motif beneath the reels, evoking a warm dawn/blood-red mood distinct from the base game.",
    "win_banner": "Dark red banner ribbon flanked by two gold-framed crossed pistols (mirrored) and gold Japanese ornamental crest, with 'Total Win' in gold script and the amount in large gold 3D numerals.",
    "free_spins_summary_banner": "Golden/amber glow around the boss character with falling banknotes; 'TOTAL WIN' in light-blue 3D outlined letters, amount in gold, purple 'COLLECT' button with gold text.",
    "kanji_symbol_colors": "Each low-value kanji tile is tinted a distinct color for its glyph: grey-blue for zhong/chu (忠), lavender/purple for ren/jin (仁), tan/beige for ji/kyoku (極), pale blue for dao/do (道) — all on a matching round wood-grain coin background with gold ring.",
    "accent_colors": "Gold, teal/turquoise, deep red/maroon, purple, green.",
    "accent_colors_where": "Gold on ornamental frames, the coin/scatter, and the crossed pistols; teal/turquoise on the free-spins info ribbon and interface accents; deep red/maroon on win banners and the free-spins background tint; purple on the oni mask and the kanji 'ren' tile; green on the knife-hilt wrapping cord."
  },

  "symbols": {
    "note": "All symbol identities and payout tiers were read directly from the rendered Paytable panel (paytable_p1.png/p2.png), not OCR-guessed — the panel is real UI text. Payout figures are the raw table values printed by the game; per the Rules panel, an actual cash win = table value x Bet Size x Bet Level (equivalently, table value x total_bet/20, since Base Bet is fixed at 20). Wins require 4 or more of the same symbol touching horizontally or vertically anywhere on the 5x5 grid (cluster pays, not lines/ways).",
    "payout_tiers_note": "The table uses 11 cluster-size tiers: 4, 5, 6, 7, 8, 9, 10-12, 13-16, 17-20, 21-24, and 25 (the maximum possible, since the whole grid holds 25 cells).",
    "high_value": [
      {
        "rank": 1,
        "name": "Boss (portrait medallion)",
        "appearance": "A stern Japanese yakuza boss with slicked-back dark hair, a trimmed mustache and light stubble beard, wearing a dark pinstripe suit jacket over a white open-collar shirt, shown head-and-shoulders inside a round gold-ringed medallion frame over a faint mountain-landscape background. This is the same character seen on the preview/splash screen and in the win/free-spins banners.",
        "payouts": {"4": 25, "5": 40, "6": 50, "7": 60, "8": 70, "9": 80, "10-12": 100, "13-16": 200, "17-20": 500, "21-24": 1000, "25": 2000},
        "highest_paying": true,
        "special_role": "Also called the 'Yakuza Symbol' in the Multiplier Reel feature: whenever a Boss medallion lands as part of any winning spin, it adds +5 to that reel's multiplier for each Boss symbol present on it (in addition to the normal +1 a winning symbol would otherwise add), applied before wins are paid.",
        "source": "paytable_p1.png (payouts), paytable_p5.png/p6.png (Yakuza Symbol rule, verbatim text: 'During any winning spin, whenever 1 or more Yakuza symbols appear on the reels, the respective reel's multiplier will be increased by 5 for each Yakuza symbol before wins are paid.')"
      },
      {
        "rank": 2,
        "name": "Mask (purple oni demon mask)",
        "appearance": "A purple oni (Japanese demon) mask with two curved gold horns, glowing light-blue swirl markings on the forehead and cheek, bared white teeth/fangs, and green eye markings near the chin.",
        "payouts": {"4": 15, "5": 25, "6": 35, "7": 45, "8": 60, "9": 75, "10-12": 80, "13-16": 150, "17-20": 200, "21-24": 500, "25": 1000},
        "source": "paytable_p1.png"
      },
      {
        "rank": 3,
        "name": "Knife",
        "appearance": "A blood-stained curved machete/tanto-style knife blade with a black handle wrapped in teal cord, resting beside a matching black sheathed knife also wrapped in teal cord.",
        "payouts": {"4": 10, "5": 20, "6": 30, "7": 40, "8": 50, "9": 60, "10-12": 75, "13-16": 100, "17-20": 150, "21-24": 300, "25": 500},
        "source": "paytable_p1.png"
      },
      {
        "rank": 4,
        "name": "Sake",
        "appearance": "A tall blue ceramic sake bottle with a pale wave/cloud pattern, standing next to a small matching blue sake cup.",
        "payouts": {"4": 8, "5": 10, "6": 20, "7": 30, "8": 40, "9": 50, "10-12": 60, "13-16": 80, "17-20": 120, "21-24": 200, "25": 300},
        "source": "paytable_p1.png"
      }
    ],
    "low_value": [
      {
        "name": "忠 (kanji, read 'zhong'/'chu' - loyalty)",
        "appearance": "A grey-blue painted kanji character on a round wood-grain coin medallion with a gold ring border.",
        "payouts": {"4": 5, "5": 8, "6": 10, "7": 18, "8": 25, "9": 40, "10-12": 50, "13-16": 60, "17-20": 80, "21-24": 100, "25": 200},
        "pairs_with": "仁 (identical payout column)",
        "source": "paytable_p1.png (icon, cropped) / paytable_p2.png (full payout column)"
      },
      {
        "name": "仁 (kanji, read 'ren'/'jin' - benevolence)",
        "appearance": "A lavender/light-purple painted kanji character on the same round wood-grain coin medallion style.",
        "payouts": {"4": 5, "5": 8, "6": 10, "7": 18, "8": 25, "9": 40, "10-12": 50, "13-16": 60, "17-20": 80, "21-24": 100, "25": 200},
        "pairs_with": "忠 (identical payout column)",
        "source": "paytable_p2.png"
      },
      {
        "name": "極 (kanji, read 'ji'/'kyoku' - extreme/pole)",
        "appearance": "A tan/beige painted kanji character on the same round wood-grain coin medallion style.",
        "payouts": {"4": 3, "5": 5, "6": 8, "7": 10, "8": 15, "9": 20, "10-12": 30, "13-16": 50, "17-20": 80, "21-24": 100, "25": 200},
        "pairs_with": "道 (identical payout column)",
        "note": "極 and 道 together spell '極道' (gokudo), a Japanese word literally meaning 'the extreme path', colloquially used to mean 'yakuza/gangster' - a thematic pairing, not a documentation artifact.",
        "source": "paytable_p1.png (icon, cropped) / paytable_p2.png (full payout column)"
      },
      {
        "name": "道 (kanji, read 'dao'/'do' - way/path)",
        "appearance": "A pale steel-blue painted kanji character on the same round wood-grain coin medallion style.",
        "payouts": {"4": 3, "5": 5, "6": 8, "7": 10, "8": 15, "9": 20, "10-12": 30, "13-16": 50, "17-20": 80, "21-24": 100, "25": 200},
        "pairs_with": "極 (identical payout column)",
        "source": "paytable_p2.png"
      }
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Two golden, ornately engraved semi-automatic pistols crossed in an X shape, with dark grips and gold filigree scrollwork on the slides and barrels. Below the crossed pistols, in a separate line, the word 'WILD' appears in bold gold 3D letters with a red/magenta outline.",
      "rules": "Substitutes for all paying symbols except the SCATTER coin. No stated reel restriction (appears anywhere on the 5x5 grid; seen in base-game reel captures at various positions).",
      "wild_symbol_feature": "Extra Wilds can be awarded after a large win is paid: a winning cluster of exactly 5 touching symbols awards 1 Wild at a random empty position; a cluster of exactly 6 awards 2 Wilds at random positions; a cluster of 7 or more awards 3 Wilds at random positions. When counting cluster size for this feature, any Wild already part of the combination is NOT counted.",
      "source": "paytable_p1.png (icon) / paytable_p6.png-p7.png (Wild Symbol Feature rules, read verbatim) / rules_p4.png-p5.png (same text repeated)"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A round gold coin embossed with dark-brown Chinese/Japanese-style characters, tilted with a smaller gold coin and pink cherry-blossom petals beside it; the word 'SCATTER' appears below in red letters with a gold outline.",
      "rules": "3 Scatter symbols appearing anywhere on the grid trigger the Free Spins Feature and award 12 free spins. Each additional Scatter beyond 3 adds 2 more free spins (i.e. 4 Scatters = 14, 5 = 16, and so on).",
      "source": "paytable_p1.png (icon) / paytable_p8.png (trigger rule, verbatim)"
    }
  },

  "reel_and_mechanic": {
    "grid": "5 reels x 5 rows, fixed regular grid (25 cells total), confirmed both visually and machine-wise (scene tree enumerates 25 payout_button nodes, 152x145 each).",
    "win_mechanic": "Cluster pays with explode-and-cascade: any 4-or-more same symbols touching horizontally or vertically (orthogonal adjacency, not diagonal) form a winning cluster. There are no paylines and no 'ways'.",
    "cascade_rule": "After each round's payout, all winning symbols explode/disappear, the symbols above them fall down, and new symbols drop in from the top to refill the grid. Additional winning combinations are tallied every cascade round until no more wins occur on a single spin.",
    "payout_basis": {
      "formula_as_printed": "\"A combination win in cash is equal to the value shown in the Paytable multiplied by the bet size and bet level.\" (rules_p1.png, rules_p2.png, paytable_p2.png)",
      "worked_example": "base_game_win_cluster.png: printed 'Win 0.75' at Bet Size 0.03 x Bet Level 1 (Base Bet fixed 20, total bet 0.60); the reel-multiplier boxes for reels 3-5 all read 'x1' (freshly-activated, i.e. no extra multiplication beyond the base tier) and reels 1-2 are empty/inactive. 0.75 / (0.60/20) = 0.75 / 0.03 = 25, which is a real payout tier present in the table (e.g. Boss at 4-of-a-kind = 25, Mask at 5-of-a-kind = 25). The exact symbol that paid is not visible on this frame (captured after the cluster had already exploded), so which symbol produced this particular 25-tier win is left null rather than guessed.",
      "note": "This confirms bet_size x bet_level (i.e. total_bet/20) as the payout multiplier base, NOT total_bet directly - at total_bet 0.60, a base multiplied by total_bet directly would require a tier of 1.25, which does not exist anywhere in the table."
    },
    "max_win": {
      "value": "2500x total bet",
      "source": "rules_p1.png / rules_p6.png / rules_p7.png, verbatim: 'The maximum win amount is 2,500x of the bet amount. If the total win in the main game or the Free Spins Feature reaches 2,500x of the bet amount, the spin ends.' Matches the splash screen text 'Win up to 2500x!' (preview.png)."
    }
  },

  "multiplier_reel_feature": {
    "name": "Multiplier Reel",
    "layout": "A row of 5 gold-framed rectangular boxes sits directly beneath the 5 reels, one box per reel, each showing either an empty/blank state (inactive) or a value like 'x1', 'x2', 'x7', 'x12', 'x18' etc. (active).",
    "rules_verbatim": [
      "At the start of any main game spin, the multipliers below the reels will be set as inactive.",
      "At any round after wins are paid, any winning symbol will either set the respective reel's multiplier to active (if the multiplier is inactive) or increase the respective reel's multiplier value by 1 (if the multiplier is active).",
      "All wins will be multiplied by the current total sum of the multipliers' values in the winning symbol's reels."
    ],
    "free_spins_variant": "During the Free Spins Feature the same mechanic applies, but multipliers collected across free spins are cumulative and persist ('remain at the bottom of the reels') until the feature ends, rather than resetting every spin as in the base game.",
    "observed_values": "Base game frames show values from x1 up to x8; a free-spins gameplay frame (free_spins_gameplay.png) shows x6/x6/x1/x11/x11; another (in _burst/fs_trigger_01.png-adjacent frames) shows a reel accumulating to x18 by late in the feature.",
    "source": "paytable_p4.png-p5.png / rules_p3.png-p4.png, read verbatim; illustrated with an in-panel screenshot of the multiplier row on both pages."
  },

  "features": {
    "free_spins": {
      "trigger": "3 or more SCATTER coins anywhere on the grid.",
      "spins_awarded": "12 free spins for exactly 3 Scatters, +2 more free spins for each additional Scatter beyond 3.",
      "bet_carryover": "The Free Spins Feature is played at the same Bet Size and Bet Level as the triggering spin (rules_p2.png-p3.png).",
      "multiplier_behavior": "Multiplier Reel values collected during free spins accumulate and are NOT reset between free spins; they remain until the feature ends (paytable_p8.png-p9.png).",
      "retrigger": "Rules state plainly 'Free spins can be retriggered' (paytable_p9.png / rules_p6.png); no separate award table for retrigger spin counts was shown - presumably the same 12-plus-2-per-extra-Scatter rule applies, but this is not stated explicitly on any captured screen.",
      "captured_sequence": "free_spins_intro.png (natural trigger via 3 Scatters at 0.60 bet, balance 99,985.54) -> free_spins_gameplay.png (Remaining Free Spin: 6, per-reel multipliers x6/x6/x1/x11/x11, round win 3.69) -> further gameplay frames in _burst/fs_*.png showing multipliers climbing as high as x18 on one reel with 'Remaining Free Spin: 1' -> feature-end summary card with golden money-rain around the Boss character reading '12 FREE SPINS / TOTAL WIN 15.06' and a purple 'COLLECT' button (seen in _burst/fs_10.png; see note in 'anomalies' about the manifest-registered free_spins_total_win.png not showing this card).",
      "source": "paytable_p8.png-p9.png, rules_p5.png-p6.png"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Vertical splash/loading screen. A photoreal-styled CG portrait of the Boss character fills most of the frame: dark slicked-back hair, mustache/stubble, dark suit, seated in a brown leather chair, wiping a katana blade with a white cloth held in his lap; a neck tattoo is faintly visible. Large 3D gold game logo 'YAKUZA HONOR' with a dark-blue/black outline sits over a red/black ink-splatter graphic. Below it: 'Win with increasing Multiplier Reel!' and 'Win up to 2500x!' in white/gold script. A horizontal orange loading progress bar reads 'Loading resources [52%]' with the flavor subtext 'Turn off idle pages, give me more resources!'.",
      "footer_branding": "Bottom strip: 'PG' + 'POCKET GAMES SOFT' pixel-style logo (left), 'Licensed in Malta' with an MGA diamond-logo icon (center), 'Certified by GA / BMM' with 'ga' and 'bmm testlabs' logo icons (right), and the line 'PGSOFT.COM 2026 (C) PG SOFT (R) ALL RIGHTS RESERVED' at the very bottom.",
      "color_blind_notes": "Max-win and feature callouts are large high-contrast gold/white script on a dark background - legible without color discrimination.",
      "note": "The true first-load splash is preceded by two blank/white 'Game Device Test' placeholder frames and a 'Continue to Game' / 'GET STARTED' two-step entry gate (see provider playbook P-S07); those intermediate frames are not part of the delivered screenshot set."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "Portrait window (760x1360). A borderless 5x5 grid of symbols fills the top ~55% of the screen over a dark wood-panel background; there is no visible top title bar or menu button in this capture - the frame starts directly at the reel grid.",
      "reel_cells": "Symbols float on the plain dark background with no per-cell divider lines or frames; only the 5 multiplier boxes below the grid are individually gold-framed.",
      "below_reels": "A row of 5 gold-framed multiplier boxes, then a warm orange-lit panel showing a rising-sun/Mount-Fuji silhouette with a brown wooden katana in its scabbard laid horizontally across it, flanked by two ornate brown scroll-shaped side panels.",
      "status_bar": "Below the katana panel: a dark rounded pill-shaped bar with 4 fields left-to-right: (1) round 'user profile' icon (person silhouette + 3 horizontal lines) plus the cash balance (e.g. '100,000.00'); (2) a shield-shaped badge printed with the letters 'PG' (provider watermark, not a paying symbol or referenced game control); (3) the current total bet amount (e.g. '12.00'); (4) a circular dollar-sign '$' icon that opens the Bet Options panel.",
      "controls_bar": "Below the status bar, 5 round buttons left-to-right: lightning-bolt icon (Turbo Spin toggle), '-' minus (decrease bet), large central SPIN button (a bicolor ring - dark maroon/red center, teal outer ring - with two white curved arrows suggesting a spin/refresh glyph), '+' plus (increase bet), and a circular play-arrow icon (opens the Auto Spin panel; during an active autoplay run this button instead shows a countdown number of spins remaining, per rules_p8.png-p9.png).",
      "color_blind_notes": "All bottom-bar controls are white glyphs on dark circles, distinguished by icon shape/glyph (lightning bolt, minus, plus, play-arrow), not by color alone. The 'PG' badge is a neutral grey shield shape, not confusable with any interactive control."
    },

    "paytable": {
      "type": "paytable",
      "pages": "9 pages (paytable_p1.png .. paytable_p9.png), a scrollable panel that overlays a dimmed base-game reel background.",
      "header": "'Paytable' title with a '<' back-chevron at top-left on every page.",
      "content_by_page": {
        "p1": "'Symbol Payout Values' heading; SCATTER and WILD icons with labels (no payout numbers shown for these two, since they don't pay per-symbol tiers the same way); the 4 high-value symbol icons (Boss, Mask, Knife, Sake) with their full payout columns for tiers 25 down to 4; the top row of the 4 low-value kanji icons begins at the very bottom of the page (cut off).",
        "p2": "Continuation of the high-value payout columns (tiers 9 down to 4), then the 4 low-value kanji icons with their full payout columns (tiers 25 down to 4), then the cluster-size rule: 'At every spin, any combinations of 4 or more symbols touching horizontally or vertically will result in a winning combination.'",
        "p3": "Continuation of the low-value payout table (tiers 9 down to 4), then bulleted general rules (winning combos per Paytable; symbols explode and cascade; wins tallied until no more combinations; all wins shown in cash; Wild substitutes for all but Scatter), then the 'Multiplier Reel' section heading begins.",
        "p4": "'Multiplier Reel' section: repeats the general rules, then an in-panel screenshot of the 5-box multiplier row (showing x1/x2/x2/x1 with an 'x6' large readout) plus the two core Multiplier Reel bullet rules (inactive-at-spin-start; +1-or-activate on each winning round).",
        "p5": "Continuation of the Multiplier Reel rule (total-sum multiplies all wins), then 'Yakuza Symbol' section with an in-panel screenshot (Boss medallion among sake-bottle symbols, reel 3 box glowing 'x5'), then 'Wild Symbol Feature' heading and its first two bullets (5-symbol cluster -> 1 Wild; 6-symbol cluster -> 2 Wilds).",
        "p6": "Continuation of Wild Symbol Feature (7-or-more -> 3 Wilds; Wilds in the combination not counted toward its size), then 'Free Spins Feature' heading with 3 SCATTER coin icons and the start of the trigger rule.",
        "p7": "Continuation of Free Spins Feature: trigger rule in full (3 Scatters = 12 spins, +2 per extra Scatter), multipliers reset to inactive at feature start, same activation/+1 rule as base game.",
        "p8": "Continuation: total-sum-multiplies-wins rule, multipliers persist/accumulate across free spins until feature end, and 'Free spins can be retriggered.' Then 'Maximum Win' heading: 2,500x of the bet amount; spin ends if total win in the main game or Free Spins Feature reaches that cap.",
        "p9": "Empty/whitespace continuation - reaches the bottom of the scroll panel with no further new content beyond page 8's Maximum Win section (page kept per completeness/scroll-panel convention)."
      },
      "bottom_nav": "A row of 5 icons/labels present on every paytable and rules page: Sound (speaker glyph), Paytable (waveform/pulse glyph, highlighted orange when this panel is open), Rules (lowercase 'i' glyph), History ('WIN' text in a circle), Quit (arrow-out-of-box glyph).",
      "color_blind_notes": "The active tab (Paytable or Rules) is marked by BOTH an orange tint on its icon/label AND being the panel currently displayed - not color alone."
    },

    "rules": {
      "type": "rules",
      "pages": "12 pages (rules_p1.png .. rules_p12.png), same scroll-panel chrome as the Paytable (back chevron, 'Game Rules' header, same 5-icon bottom nav with 'Rules' highlighted).",
      "content_summary": "Pages 1-6 restate, in prose form, everything covered by the Paytable's rule bullets (grid/cluster mechanic, bet structure 20 base-bet x bet level 1-10 x bet size 0.03-0.90, cascade/explode rule, Wild substitution, Multiplier Reel, Yakuza Symbol, Wild Symbol Feature, Free Spins Feature, Maximum Win 2500x). Pages 7-12 add NEW content not found in the Paytable: a 'Main Game' glossary of every on-screen button/icon with its function (Spin, PC-only Space-bar shortcuts including hold-to-repeat and skip-animation, Stop/Auto-Spin countdown badge, Minus, Plus, User Profile, Bet Amount incl. Bet Size/Bet Level/Bet Amount scrollers and Max Bet, Auto Spin spin-count picker, Turbo Spin, Rules, Paytable, History incl. a date-range 'Custom' filter, Sound, Quit, and the panel's own 'X' Close control), then an 'Additional Information' section: 'Malfunction voids all pays and plays.' and 'In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.'",
      "rtp_check": "No RTP percentage, no volatility rating/label, and no currency/jurisdiction text beyond the splash screen's 'Licensed in Malta' badge were found on any of the 12 rules pages or 9 paytable pages - consistent with the provider's known build-wide behavior (P-S09: this build prints no RTP)."
    },

    "settings_bet_options": {
      "type": "settings",
      "content": "A 'Bet Options' modal slides up over the dimmed reels. Header 'Bet Options' with an 'X' close at top-right. Three scrollable columns - 'Bet Size', 'Bet Level', 'Base Bet' (Base Bet is fixed, shown greyed/non-scrollable at '20') - feeding into a highlighted center row showing the live equation, e.g. '0.30 x 2 x 20 = 12.00', with the result in a 4th column labelled 'Bet Amount'. Below: an outlined 'Max Bet' pill button (left) and a filled orange 'Confirm' pill button (right), both full-width-ish and rounded.",
      "min_bet_frame": "settings_min_bet.png shows the scrollers at their lowest stops: '0.03 x 1 x 20 = 0.60'.",
      "max_bet_frame": "settings_max_bet.png shows the scrollers at their highest stops (reached via the 'Max Bet' button): '0.90 x 10 x 20 = 180.00'.",
      "verified_bet_limits": {"min_bet": 0.6, "max_bet": 180.0, "bet_size_range": "0.03 to 0.90", "bet_level_range": "1 to 10", "base_bet_fixed": 20},
      "color_blind_notes": "The currently-selected value in each column is shown large and white/bold versus smaller and dimmed for adjacent values - a size/weight cue, not a color-only cue."
    },

    "autoplay": {
      "type": "autoplay",
      "content": "An 'Auto Spin' modal slides up over the dimmed reels (reel content visible behind is themed knife/sake/kanji symbols with one oni mask). Header 'Auto Spin' with 'X' close at top-right. 'Number of Auto Spins' label above a row of 5 pill buttons with preset counts: 10, 30, 50, 80, 1000 (10 shown pre-selected/highlighted in orange). Below: a full-width orange 'Start' button. Status bar at the bottom shows balance, the 'PG' shield badge, and the current bet (0.60 in this capture).",
      "color_blind_notes": "The selected preset (10) is marked by a filled orange pill versus outlined/dark pills for the rest - shape/fill difference, not hue alone (though color is still the primary cue here; no additional text or checkmark distinguishes selection)."
    },

    "free_spins_intro": {
      "type": "free_spins",
      "content": "Transition frame at the very start of the feature: reels show a cascade already resolving with 3 Boss medallions each carrying a floating 'x5' badge (the Yakuza Symbol bonus being applied) and a SCATTER coin bursting into flame/glow on the right edge. Multiplier row along the bottom reads x7 / x12 / x1 / x12 / x12. A teal ribbon banner across the katana panel reads (partially cropped) '...re multiplier with every win!' (full text likely 'Keep active multiplier with every win!' based on rules wording). Below that, a warm sunrise/Fuji graphic with large text 'Remaining Free Spin:' and the digit '1'. Bottom status bar: balance 99,998.44, WIN 13.89, bet 0.60.",
      "note_on_manifest_label": "This is a mid-feature cascade frame (the LAST free spin, given 'Remaining Free Spin: 1'), not a distinct trigger/award screen - see 'anomalies' for the file/label naming caveat on this and the other free_spins/win_screen frames.",
      "color_blind_notes": "Feature state is conveyed by both the warm/red palette shift AND explicit text ('Remaining Free Spin', 'WIN') - not color alone."
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Reels on a deep red/maroon-tinted background (clearly distinguishable from the base game's brown). A partial winning cluster is highlighted with glowing gold cell outlines: kanji zhong/chu (忠) forming an L-shaped cluster on the left, and kanji ren/jin (仁) forming a cluster on the right, with the Boss medallion and an oni mask and knife/sake symbols elsewhere on the grid. Multiplier row: x6 / x6 / x1 / x11 / x11. Katana panel banner reads '...active multiplier with every win!'. 'Remaining Free Spin: 3' in large red/gold outlined digits over the sunrise graphic. Bottom bar: balance 99,988.24, WIN 3.69, bet 0.60.",
      "color_blind_notes": "Winning-cluster cells are marked by a glowing gold outline/highlight overlay in addition to the symbols themselves being visible - a brightness/shape cue on top of color."
    },

    "win_screen_base": {
      "type": "win_screen",
      "source_file": "win_screen.png",
      "content": "Base-game (brown background) win banner: a dark-red ribbon flanked by two mirrored gold crossed-pistol emblems and a gold crest, reading 'Total Win 5.10' in gold 3D script over red. Bottom status bar: balance 100,004.50, WIN 5.10, bet 0.60 (5.10 / 0.60 = x8.5 bet).",
      "color_blind_notes": "Win amount is large high-contrast gold-on-red text, legible without color discrimination."
    },

    "win_screen_big": {
      "type": "win_screen",
      "source_file": "win_screen_big.png",
      "content": "Same base-game 'Total Win' banner style as win_screen.png, reading 'Total Win 3.24'. Reel-multiplier row shows only reels 4 and 5 active, at x7 and x2 respectively (reels 1-3 empty). Bottom status bar: balance 99,994.60, WIN 3.24, bet 0.60 (3.24 / 0.60 = x5.4 bet).",
      "note": "No separate 'BIG WIN' celebration text/animation is visible in this static frame - it uses the identical banner layout as the plain win_screen.png. See 'anomalies': an earlier manifest note claiming a 'BIG WIN 0.30' overlay on this frame was reviewed and found not to match the frame's actual printed content."
    },

    "win_screen_mega": {
      "type": "win_screen",
      "source_file": "win_screen_mega.png",
      "content": "This is visually a Free Spins gameplay frame (deep red background, 'Remaining Free Spin: 1', multiplier row x7/x12/x1/x12/x12), not a distinct win-tier celebration screen. Bottom status bar: balance 99,998.44, WIN 13.89, bet 0.60.",
      "note": "No 'MEGA WIN' text/banner is visible anywhere in this frame. See 'anomalies'."
    },

    "free_spins_total_win": {
      "type": "free_spins",
      "source_file": "free_spins_total_win.png",
      "content": "A base-game-styled (brown background, base-game bottom control bar with turbo/minus/SPIN/plus/autoplay visible) 'Total Win' banner reading 'Total Win 16.05', with several Boss medallions (each tagged 'x5') and a knife symbol on the grid. Multiplier row: x12 / x12 / x1 / x18 / x13. Bottom status bar: balance 100,000.60, WIN 16.05, bet 0.60.",
      "note": "IMPORTANT DISCREPANCY, see 'anomalies': this does not match its manifest note, which describes a '12 FREE SPINS TOTAL WIN 15.06' summary card with a COLLECT button. That card genuinely exists in the game (found at _burst/fs_10.png: Boss character with falling banknotes, '12 FREE SPINS' / 'TOTAL WIN' / '15.06' / purple 'COLLECT' button) but is a DIFFERENT image than the one saved under the free_spins_total_win.png filename that is registered in manifest.json for upload."
    }
  },

  "feature_illustration_frames": {
    "base_game_yakuza_feature": {
      "source_file": "base_game_yakuza_feature.png (promoted from _burst/hunt2_0001.png)",
      "content": "Mid-cascade frame illustrating the Yakuza Symbol bonus: a Boss medallion with a floating 'x5' badge sits beside a SCATTER coin bursting into gold flame on the right edge; a teal ribbon banner across the katana panel reads 'awards x5 to multiplier reel!' with a small circular Boss portrait icon at its left end. Balance 100,002.70, bet 0.60."
    },
    "base_game_win_cluster": {
      "source_file": "base_game_win_cluster.png (promoted from _burst/hunt2_0002.png)",
      "content": "Used as the payout-basis evidence frame (see reel_and_mechanic.payout_basis). Shows a resolving cascade with a glowing gold-and-spark explosion effect around reels 3-5 and a WILD crossed-pistols icon appearing on reel 5; multiplier row reads (blank)/(blank)/x1/x1/x1. Banner reads 'Win 0.75'. Balance 100,003.45, bet 0.60."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across the base game: turbo (far left) - minus - SPIN (center, largest target) - plus - autoplay (far right), with a separate status row above it (profile/balance - PG badge - bet - bet-options '$'). The info booklet (Paytable/Rules) is a single continuously-scrolling document per panel (not a fixed page-by-page carousel with next/prev arrows), reached via the profile icon's additional-settings menu per the Rules text, then navigated by scroll/drag.",
    "motor": "The central SPIN button is the largest touch target on screen. Space-bar shortcuts are explicitly documented for PC: tap to spin, hold-to-repeat-spin, and press-Space-to-skip-the-spin-animation, plus a generic 'if exactly one button is on screen, Space activates it' rule (rules_p7.png-p8.png). Auto Spin (10/30/50/80/1000 presets) reduces the number of manual actions needed.",
    "color_blind": "Most game-state cues are duplicated in text or position: 'Remaining Free Spin: N' and 'WIN'/'Total Win' amounts are printed numerals, not color-coded; the four low-value kanji symbols are distinguished primarily by their DIFFERENT GLYPH SHAPES (忠/仁/極/道), with color as a secondary cue only; multiplier values are printed numbers ('x1'..'x18') inside gold boxes rather than relying on color intensity. Residual risk: the free-spins vs base-game state is signalled mainly by a red-vs-brown background tint, though it is reinforced by the explicit 'Remaining Free Spin' counter text which only appears during the feature.",
    "deaf_hard_of_hearing": "No audio-only information was observed in the captured frames; a dedicated Sound on/off toggle exists (rules_p11.png-p12.png) and game state (wins, spins remaining, multipliers, bet) is always conveyed as on-screen text/numerals."
  },

  "studio_evidence": {
    "text": "PG POCKET GAMES SOFT / Licensed in Malta / MGA / Certified by GA / BMM testlabs / PGSOFT.COM 2026 (C) PG SOFT (R) ALL RIGHTS RESERVED",
    "frame": "preview.png",
    "crop": "Bottom footer strip of the splash screen.",
    "note": "Provider watermark also recurs in-game as a small grey shield badge printed 'PG' in the base-game/settings/autoplay status bar (e.g. base_game.png, settings_bet_options.png). No RTP or volatility text was found anywhere in the 35 captured frames."
  },

  "not_captured": [
    "History panel (game round history / date filter) - documented only via Rules text (rules_p11.png-p12.png), no screenshot of the panel itself.",
    "System/Sound toggle panel reached via the profile icon (described in Rules text as 'additional settings') - no dedicated screenshot.",
    "A genuine 'BIG WIN' or 'MEGA WIN' tiered celebration screen, if one exists distinct from the plain 'Total Win' banner - not observed in any captured frame (see anomalies)."
  ],

  "unreadable_or_uncertain": [
    "RTP percentage and volatility rating: not printed anywhere in the captured build (paytable, rules, splash) - consistent with provider defect P-S09. Left null; NOT filled from the provider website per instructions.",
    "Exact symbol identity for the 25-tier win shown in base_game_win_cluster.png (used only as payout-basis evidence) - the frame was captured after the winning cluster had already exploded, so the paying symbol is not visible.",
    "Whether free-spin retriggers award the same 12-plus-2-per-extra-Scatter table as the initial trigger - the Rules/Paytable only state 'Free spins can be retriggered' with no separate award table shown.",
    "Full behavior of the Multiplier Reel's 'inactive' state at the moment a reel's OWN winning symbol activates it for the first time within the same round (whether that first activation counts toward the sum for that same payout, or only from the next round onward) - the printed rules bullets do not fully disambiguate this, and no formula-reasoning was substituted for the exact wording."
  ],

  "anomalies": [
    "MANIFEST FILE/CONTENT MISMATCH (flagged for TL, not fixed by doc-writer): the frame registered as free_spins_total_win.png does not show the '12 FREE SPINS TOTAL WIN 15.06 / COLLECT' summary card its manifest.json note describes. It instead shows an unrelated brown-background 'Total Win 16.05' cascade frame (multiplier row x12/x12/x1/x18/x13, balance 100,000.60). The actual matching summary card (golden money-rain, Boss character, '12 FREE SPINS' / 'TOTAL WIN' / '15.06' / purple 'COLLECT' button) exists in the session's burst folder at _burst/fs_10.png but was not the file saved under the free_spins_total_win.png name in the delivered/registered set.",
    "Similarly, win_screen_big.png (manifest note claims a 'BIG WIN 0.30' decorative overlay) and win_screen_mega.png (manifest note claims a 'MEGA WIN 10.20' banner) show, on direct inspection, only the plain 'Total Win' banner style (3.24) and a plain free-spins gameplay frame (WIN 13.89) respectively - no BIG WIN / MEGA WIN text or distinct celebration animation is visible in either delivered file. This is consistent with the TL's own correction already recorded in manifest.json's payout_basis.note (the win_screen_big.png printed_win claim of 0.3 was found incorrect on review; the real figure is 3.24).",
    "bonus_buy: none - confirmed by capturer via two channels (bottom-bar pixel map has no 6th purchase button; scene-tree probe found only inert 0x0-sized 'feature_buy_*' template nodes). No BUY FEATURE control appears on any captured screen and no rules text mentions a purchase option."
  ],

  "provider_known": true,
  "novelty": false
}

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