Wild Tiger 2

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 5 hours ago Verified · 02 Aug 2026
RTP 97.00%
Volatility Medium-Low
Max win ×5000
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

54 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/wild-tiger-2-b10/

1,000 free requests / month · sign-up required

73 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 02 Aug 2026 View capture log

Per-screen breakdown

54 demo screens
54 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 80 80 Sep Oct '25: 130 130 Oct Nov '25: 70 70 Nov Dec '25: 50 50 Dec Jan '26: 60 60 Jan Feb '26: 40 40 Feb Mar '26: 40 40 Mar Apr '26: 100 100 Apr May '26: 60 60 May Jun '26: 70 70 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇺🇸United States 20 20 20 20
🇬🇧United Kingdom 10 10 10 10 10
🇩🇰Denmark 10 10
🇨🇾Cyprus 10
🇦🇺Australia 10 10 10 10 10 10 10 10 10
🇨🇦Canada 20 20 20
🇳🇱Netherlands 10 10 10 10 10
🇩🇪Germany 10 10 10 10
🇦🇹Austria 10 10 10
🇧🇪Belgium 20
🇫🇷France 10 10
🇭🇺Hungary 10 10
🇮🇪Ireland 10 10
🇳🇿New Zealand 10 10
🇵🇹Portugal 10 10
🇨🇿Czech Republic 10
🇮🇹Italy 10
🇵🇱Poland 10
🇸🇪Sweden 10
🇹🇷Turkey 10
🇬🇷Greece 10 10 10 10 10 10 10
🇨🇭Switzerland 30
Full per-country breakdown via the API →

What we extracted from Wild Tiger 2

Everything pulled from Wild Tiger 2 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
54 screens captured
12 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 54 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Wild Tiger
volatility Medium-Low
max_win_x ×5000
layout 5×4
paylines 100 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.00%
Bonus Buy 97.00% Buy Hold and Win bonus (60x total bet)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

12 symbols
12 icons (ZIP)
Wild
Wild
Wild

Single-cell tiger boxer; substitutes any symbol except Scatter and Bonus; no symbol-of-its-own payout printed.

Expanding Wild
Expanding Wild
Wild

Distinct from Wild: full-height figure covering an entire reel (2, 3 or 4), never a single cell; substitutes any symbol except Scatter/Bonus; no fixed payout. Caught on reels 3 and 2 in this session's hunt.

Bonus
Bonus
Bonus

Gold coin with recessed square hole; 6+ anywhere on reels trigger HOLD & WIN bonus; no standalone line payout, value realised via bonus coin tiles in the feature.

Scatter
Scatter
Scatter

Golden dragon/demon head; pays in any position, not limited to a payline. Anchor bet 1.20 FUN/60 lines: 5=120.00, 4=24.00, 3=3.60 FUN.

MatchPayoutUnit
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Red ox / bull
Red ox / bull
High Pay

Red-furred bull head, curved brown horns. Only symbol with a 2-of-a-kind payout. Anchor 1.20 FUN bet: 5=20.00, 4=2.00, 3=0.50, 2=0.20 FUN.

MatchPayoutUnit
2x 0.17 Multiplier
3x 0.42 Multiplier
4x 1.67 Multiplier
5x 16.67 Multiplier
Frog / toad
Frog / toad
High Pay

Pale cyan frog in a blue robe with gold collar. Anchor 1.20 FUN bet: 5=10.00, 4=1.50, 3=0.30 FUN.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.25 Multiplier
5x 8.33 Multiplier
Green crane / heron
Green crane / heron
High Pay

Stylised green-plumed bird, orange-yellow beak, pink eye markings. Same payout tier as the Frog. Anchor 1.20 FUN bet: 5=10.00, 4=1.50, 3=0.30 FUN.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.25 Multiplier
5x 8.33 Multiplier
Purple metal scroll
Purple metal scroll
Low Pay

Purple scroll stamped with gold Chinese character for metal/gold; shown as a single icon in the paytable (unlike the two other low-tier icons, which are paired). Anchor 1.20 FUN bet: 5=4.00, 4=1.00, 3=0.20 FUN.

MatchPayoutUnit
3x 0.17 Multiplier
4x 0.83 Multiplier
5x 3.33 Multiplier
Red wood scroll
Red wood scroll
Low Pay

Red scroll, Chinese character for wood. Paired with Blue water scroll on one paytable tile, same payout; rules don't confirm interchangeability (see coverage gap). Anchor 1.20 FUN bet: 5=3.00, 4=0.50, 3=0.10 FUN.

MatchPayoutUnit
3x 0.08 Multiplier
4x 0.42 Multiplier
5x 2.50 Multiplier
Blue water scroll
Blue water scroll
Low Pay

Blue scroll stamped with the Chinese character for water. Paired paytable art with the Red wood scroll, same payout tier -- pairing is an observed art grouping, not a stated interchangeability rule. Anchor 1.20 FUN bet: 5=3.00, 4=0.50, 3=0.10 FUN.

MatchPayoutUnit
3x 0.08 Multiplier
4x 0.42 Multiplier
5x 2.50 Multiplier
Green earth scroll
Green earth scroll
Low Pay

Green scroll stamped with the Chinese character for earth. Paytable draws it overlapping the Orange fire scroll on one tile sharing this payout; rules do not confirm interchangeability (see coverage gap). Anchor 1.20 FUN bet: 5=2.00, 4=0.50, 3=0.10 FUN.

MatchPayoutUnit
3x 0.08 Multiplier
4x 0.42 Multiplier
5x 1.67 Multiplier
Orange fire scroll
Orange fire scroll
Low Pay

Orange scroll stamped with the Chinese character for fire. Paired paytable art with the Green earth scroll, same payout tier. Anchor 1.20 FUN bet: 5=2.00, 4=0.50, 3=0.10 FUN.

MatchPayoutUnit
3x 0.08 Multiplier
4x 0.42 Multiplier
5x 1.67 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

5x4 grid, selectable paylines 20/40/60/80/100 (default 60). Symbols pay left-to-right on consecutive reels of an active line; best win per active line paid, wins on different coinciding active lines added together; Scatter pays anywhere and is added on top of line wins.

Base Game Modifier expanding_wild
Expanding Wild

Base-game-only modifier, no purchase option. The Wild tiger figure can land full-height, covering all 4 cells of reel 2, 3 or 4, and substitutes for any symbol except Scatter/Bonus. Observed on reels 2 and 3 in this session; rules state reel 4 is also eligible.

Bonus Mode hold_and_win
HOLD & WIN Bonus

Triggered by 6+ Bonus (coin) symbols anywhere on the 5x4 grid. 3-respin hold round: every Bonus symbol sticks in its cell; a new Bonus symbol resets respins to 3; round ends when all 20 cells are filled or respins run out. 3 multiplier tiles (x2/x3/x4/x5/x10/x15) drop at round start and multiply any Bonus coin value later landed on their cell. Reaching 15 total Bonus symbols multiplies the whole round's win by x2; reaching 20 multiplies it by x3. Purchasable via Buy Bonus for 60x the current total bet (RTP 97% in buy mode, same as base).

Bonus buy

1 option
Option Price (cost × bet) Effect
Hold and Win headline ×60.00

Colour system

extracted from frames · HEX
Export palette
#042651 base dominant 1 base
#071525 base dominant 2 base
#A10D10 base dominant 3 base
#63070F base dominant 4 base
#D5211F base dominant 5 base
#145C0E base dominant 6 base
#1B0C10 bonus dominant 1 bonus
#E00D09 bonus dominant 2 bonus
#5D1859 bonus dominant 3 bonus
#53122D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbol identity never depends on color alone: each of the five low-value scroll symbols carries a unique printed Chinese character in addition to its color (green=earth, purple=metal/gold, blue=water, red=wood, orange=fire); the tiger Wild, bull, frog and crane are distinguished by species/shape. Payline diagrams mark active cells with a filled gold square against a grey empty cell -- shape+fill contrast, not hue-dependent.
  • The only color-only cue observed is the active value's lighter-shade highlight in the vertical LINES ladder (20/40/60/80/100), but it is reinforced by the value's fixed position in the stacked list. Settings toggle switches show on/off via BOTH handle position and fill color, plus an explicit check-mark glyph on the enabled state.
Screen Reader
  • Stable, always-visible control positions: 'i' Info and gear Settings icons together at bottom-left above the Balance readout; Total bet with up/down stepper arrows center-left; a message/status line at bottom-center; Autoplay ('A') and Spin icons together at bottom-right. The Bonus-buy plaque and price sit at the far left of the reel area whenever a purchasable bonus exists. Paytable and Rules are each a single linear scrollable sequence per tab.
Motor Accessibility
  • All primary actions (Spin, Autoplay, bet +/-, Buy) are large discrete click targets. Spacebar can substitute for clicking Spin (toggle in Settings, default on). Autoplay offers configurable stop conditions (on any win, on bonus win, on win/balance thresholds) to reduce repeated manual actions.
Hearing Accessibility
  • No information is conveyed by sound alone; all state changes (spin result, feature trigger, win amount, respins remaining, progress-bar milestones) are shown as on-screen text/graphics. Sound Effects and Music are independently adjustable/mutable in Settings without affecting gameplay information.
Low Vision
  • Loading splash 'MAX WIN 5000X' and feature captions are shown in large, high-contrast text; the two feature previews (Expanding Wild / HOLD & WIN) are separated by screen position (left/right) and caption text, not by color alone.

Media & assets

6 files · 6 types
54 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading splash, base game at multiple bet/line settings (20/60/100 lines), the full 22-page scrollable paytable, the full 15-page scrollable rules panel, Settings, Autoplay settings, the Bonus-buy confirmation dialog.
A purchased HOLD & WIN round from trigger through payout (72.00 FUN buy at 1.20 FUN bet; TOTAL WIN 28.80 FUN / 24x bet), and a naturally-triggered HOLD & WIN round from trigger through payout (TOTAL WIN 194.80 FUN / 162x bet, reaching the 15-symbol x2 milestone).
Two independently-caught Expanding Wild hits: full-height tiger on reel 3 (win 1.20 FUN) and on reel 2 (win 0.80 FUN), on the 36th and 49th spins of a base-game hunt.
Whether the paired low-value scroll colors (red+blue, green+orange) are literally interchangeable for forming a winning combination, or the paytable simply drew two colors on one artwork tile for two symbols that always pay identically -- no rules sentence states this; inferred only from the paytable's own icon grouping.
Volatility rating: not shown anywhere in the captured splash, base game, or the full 15-page rules panel; not stated in this build.
The money-bag/coin icon and the history/clock icon in the info-panel's fixed icon stack did not open any visible panel in 3 attempts -- likely inactive placeholders in this FUN/demo build.
Printed MIN BET / MAX BET labels were not captured on any frame; the reported bet floor (0.20 FUN at 20 lines) and ceiling (50.00 FUN at 100 lines) were measured by driving the bet stepper to its hard stop, not read from a printed limit label.
Whether Expanding Wild can land on reel 4 was not directly observed (only reels 2 and 3 were caught in this session's hunt); the rules text states reels 2-4 are eligible.

Ask AI about Wild Tiger 2

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Wild Tiger 2 play? Keep it simple.

5x4 grid, selectable paylines 20/40/60/80/100 (default 60). Symbols pay left-to-right on consecutive reels of an active line; best win per active line paid, wins on different coinciding active lines added together; Scatter pays anywhere and is added on top of line wins.

RTP 97.00%Medium-Low volatilitymax win ×5000demo ✓

From the verified capture of 02 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Wild Tiger 2 vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/wild-tiger-2-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/wild-tiger-2-b10/
{
  "game": {
    "name": "Wild Tiger 2 Hold and Win",
    "provider": "BGaming",
    "theme": "East-Asian martial-arts / Chinese-New-Year temple theme. A muscular anthropomorphic tiger, dressed as a kung-fu master (bare orange-and-black striped torso, white belly fur, gold boxing wraps on his fists, purple silk trousers with a gold sash), is the game's hero and its Wild symbol. The reels sit inside a red pagoda/temple structure with a curved tiled roof, red lacquered pillars and hanging red lanterns on cords. The base-game backdrop is a warm dusk/sunset sky over temple rooftops and green foliage; during the HOLD & WIN bonus the backdrop changes to a cooler night scene (deep blue-purple sky, the same temple silhouettes, lit paper lanterns). A stone incense-burner with a lit flame sits at the bottom-left of the reel area in every gameplay screen.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 53 desktop screenshots (1280x800) covering the loading splash, base game at multiple bet/line settings, the full 22-page scrollable paytable panel, the full 15-page scrollable rules panel, settings, autoplay settings, the bonus-buy dialog, a purchased HOLD & WIN round (trigger to payout), a naturally-triggered HOLD & WIN round (trigger to payout), and two independently-caught Expanding Wild hits (reel 3 and reel 2).",
    "method_notes": "All numbers below were read directly from full-resolution frames and cross-checked against the game's own in-game rules text (verbatim, reproduced under 'rules_text_excerpts'), which functions as this game's OCR ground truth. Where a claim could not be confirmed on any captured frame, it is listed in 'unreadable_or_uncertain' and not invented. Grid size (5 columns x 4 rows, not 5x5) was confirmed twice: by counting symbols in the reel area of base_game.png and by counting rows in every payline diagram (paytable pages 12-22, e.g. Line 56-60 in paytable_p22.png shows a 5-wide x 4-tall cell grid). The bonus-buy price multiplier (60x total bet) was confirmed at five different bet levels. Bet floor/ceiling (0.20 FUN at 20 lines / 50.00 FUN at 100 lines) were measured by driving the Total-bet stepper to its hard stop, not read from a printed MIN/MAX BET label (none is shown on screen; the printed limits, if any, were not captured).",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Warm dusk sky in pink, coral and lavender tones behind a red-roofed Chinese pagoda structure; dark silhouettes of distant temple roofs and blue-green foliage/rocks at the screen edges.",
    "hold_and_win_background": "Same red pagoda structure but the sky behind it shifts to a cool deep blue-purple night scene with small lit orange paper lanterns dotting a distant temple silhouette and its reflection in water at the bottom.",
    "reel_frame": "Red lacquered wooden temple structure: a curved red tiled roof above the reels, thick red round pillars at each side, a red stone platform/step below the reels; thin gold trim on the roof edges.",
    "reel_cells": "Dark navy-blue semi-transparent square tiles, no visible gridlines between adjacent cells of the same symbol row.",
    "wordmark": "Game logo 'WILD TIGER 2 / HOLD AND WIN': 'WILD TIGER' in bold yellow 3D letters with a red outline, the numeral '2' in red, on a red ribbon-shaped banner with small yellow lantern/ball ornaments at both ends; 'HOLD AND WIN' in white capitals on a smaller red bar beneath it. Appears top-center on every gameplay screen and large on the loading splash.",
    "ui_bottom_bar": "Dark navy-blue horizontal bar under the reels; white icon glyphs (no color-coding) for info/settings/autoplay/spin; white body text for Balance/Total bet/messages.",
    "info_rules_panel": "Near-black/charcoal full-screen overlay panel with white and light-grey body text, white section headings, gold-lit symbol artwork at the top (paytable pages) and a repeating red temple-roof divider graphic between sections.",
    "accent_colors": "Gold/yellow (frames, buttons, wordmark, coin values), red (temple structure, banners, HOLD & WIN scroll graphics), cyan-blue (SPIN/BUY/CANCEL button gradient fill), orange (tiger fur, fire/lantern glow).",
    "symbol_colors_for_colorblind_reference": "Each low-value scroll symbol also carries a unique printed Chinese character (see symbols section) so color is never the only cue distinguishing them; high-value character symbols (tiger, bull, frog, bird) are distinguished by shape/species, not by color alone."
  },

  "grid_and_bet_mechanics": {
    "grid": "5 reels x 4 rows (20 visible symbol cells). Verified twice: symbol count on base_game.png reel columns, and row count in every payline diagram in the paytable (pages 12-22).",
    "mechanic": "Selectable paylines: 20, 40, 60, 80 or 100 (player-chosen via a vertical 'LINES' ladder selector to the right of the reels, showing all five numbers stacked with the active one highlighted in a lighter red cell). Default on load is 60 lines.",
    "win_rule": "Symbols pay when 2 or more of the same symbol form a left-to-right line on consecutive reels of an active payline (verbatim from rules p5/p10). Only the highest win per active payline is paid; wins on several coinciding active paylines are added together. Payline wins are multiplied by the bet-per-line value, except Scatter, which pays regardless of position/line and is added on top of any line wins in the same spin.",
    "bet_range": {
      "absolute_min": "0.20 FUN, measured at 20 lines (frame: info_minbet_20lines.png)",
      "absolute_max": "50.00 FUN, measured at 100 lines (frame: info_maxbet_100lines.png)",
      "at_60_lines": "0.60 FUN (min) to 30.00 FUN (max) at the default 60-line setting",
      "rule": "In-game rules text (rules p1/p5): 'The more lines the player chooses, the higher the minimum bet is.' Confirmed numerically by driving the Total-bet stepper to its floor/ceiling at both the 20-line and 100-line settings.",
      "currency_shown": "FUN (demo play money) only; no real-currency denomination was shown in this demo."
    },
    "rtp": {
      "value_percent": 97.0,
      "note": "Identical 97% RTP is explicitly stated in the rules (Return to Player page, rules_p13) for every line count (20/40/60/80/100) AND for the Buy Bonus feature: 'RTP for 40 lines is 97%. The overall theoretical Return to Player (RTP) for 20 lines is 97%. RTP for 60 lines is 97%. RTP for 80 lines is 97%. RTP for 100 lines is 97% RTP in the Buy Bonus feature is 97%.'"
    },
    "max_win": "5000x the total bet. Verbatim rules text (rules_p11/p10): 'The maximum winning amount is x5000 of the bet.' Also shown as 'MAX WIN 5000X' on the loading splash (preview.png).",
    "volatility": "Not stated on any captured screen (no volatility rating, flame icons, or wording found in the base game, splash, or the full 15-page rules panel).",
    "bonus_buy": {
      "available": true,
      "target_feature": "HOLD & WIN Bonus game only (single buy option; no other purchasable feature).",
      "price_multiplier": "60x the current total bet. Confirmed consistent at five bet levels: 0.60->36.00 FUN, 1.20->72.00 FUN, 1.80->108.00 FUN, 30.00->1800.00 FUN, 50.00->3000.00 FUN.",
      "rtp_in_buy_mode": "97% (same as base game, per rules_p13).",
      "ui": "A red vertical 'BONUS' plaque with a gold border sits at the far left of the reel area at all times, showing the current buy price in yellow ('BONUS 72.00 FUN') and a blue 'BUY' button beneath it. Clicking it opens a confirmation dialog (bonus_buy_dialog.png): a golden dragon-head medallion above a red hanging-scroll graphic reading 'HOLD & WIN BONUS', a 'BET' row with left/right blue triangle arrows to adjust the stake and the value in FUN, the total purchase price in large gold text, and two blue buttons 'CANCEL' / 'BUY'. The BUY button on the reel plaque is greyed out/deactivated while a bonus round is in progress (rules_p9: 'During the bonus round the button is deactivated')."
    },
    "keyboard_and_input": "Spacebar starts/stops a spin when the 'Spacebar to spin' toggle in Settings is ON (default ON, confirmed on settings.png). Holding the spin control triggers quick spins ('Hold spin for quick spins' hint shown in the bottom-center message area during base play)."
  },

  "symbols": {
    "note": "All payout values below are printed directly on the zoomed paytable pages (paytable_p1 through paytable_p4) at the paytable's own reference bet of 1.20 FUN / 60 lines. Every value is a straight FUN-currency payout as printed; cross-check: the Scatter's printed values (120.00 / 24.00 / 3.60 FUN for 5/4/3) equal exactly 100x / 20x / 3x the 1.20 FUN reference bet, confirming the anchor.",
    "wild": {
      "name": "Wild",
      "appearance": "A muscular orange-and-black striped tiger character shown from the waist up, fists raised in a boxing stance, white muzzle and belly fur, gold wrist wraps, framed in a gold-and-purple ornate square border with the word 'WILD' in gold block letters at the bottom of the icon.",
      "rule": "Substitutes for any symbol except the Scatter and Bonus symbols (verbatim, paytable_p1 and rules_p6).",
      "no_fixed_payout": "The Wild has no symbol-of-its-own payout printed in the paytable; it only substitutes to complete other symbols' combinations."
    },
    "expanding_wild": {
      "name": "Expanding Wild",
      "appearance": "The same tiger character as the Wild, but rendered full-height so its figure and gold-framed 'WILD' banner fill an entire reel column from top to bottom (all 4 cells of that reel), on a glowing purple-pink backlit panel.",
      "rule": "Verbatim (rules_p6): 'Can appear on reels 2-4 and substitutes for any symbol. Covers the whole reel and completes winning combinations.' This is a distinct symbol/state from the single-cell Wild described above, not merely a bigger version of it -- it only ever occupies a full reel (2, 3 or 4), never a single cell.",
      "captured_evidence": "Caught twice during a TL-run hunt on the base game floor bet (0.60 FUN, 60 lines): expanding_wild_reel3.png shows reel 3 fully covered by the tiger figure (spin win 1.20 FUN = 2x that spin's bet); expanding_wild_reel2.png shows reel 2 fully covered (spin win 0.80 FUN). Occurred on the 36th and 49th spins of the hunt respectively -- not an extremely rare event."
    },
    "bonus": {
      "name": "Bonus",
      "appearance": "A round gold coin with a dark recessed square hole through its center (a stylised historical Chinese cash coin), no text on the coin face itself.",
      "rule": "6 or more Bonus symbols anywhere on the reels trigger the HOLD & WIN Bonus game (verbatim, paytable_p1 and rules_p6/p7).",
      "no_fixed_payout": "No standalone line payout is printed for the Bonus symbol; its value is realised entirely through the HOLD & WIN feature (each landed Bonus symbol reveals a coin-value tile, see Features)."
    },
    "scatter": {
      "name": "Scatter",
      "appearance": "A golden dragon or demon head in a fierce/roaring expression with curved horns, a red gem in the center of its brow, sharp white fangs and glowing red eyes, radiating an orange/gold glow; the word 'SCATTER' is printed across the lower half of the icon in white-and-gold letters.",
      "rule": "3 or more Scatter symbols pay in any position (not limited to a payline).",
      "payouts": [
        {"count": 5, "value": "120.00 FUN (100x the 1.20 FUN reference bet)"},
        {"count": 4, "value": "24.00 FUN (20x)"},
        {"count": 3, "value": "3.60 FUN (3x)"}
      ]
    },
    "high_value": [
      {
        "name": "Red ox / bull",
        "appearance": "A red-furred bull head with curved brown horns, a friendly grinning expression, shown in red traditional dress at the shoulders.",
        "payouts": [
          {"count": 5, "value": "20.00 FUN"},
          {"count": 4, "value": "2.00 FUN"},
          {"count": 3, "value": "0.50 FUN"},
          {"count": 2, "value": "0.20 FUN"}
        ],
        "note": "Only symbol whose paytable lists a 2-of-a-kind payout; all other regular symbols start paying at 3-of-a-kind."
      }
    ],
    "mid_value": [
      {
        "name": "Frog / toad",
        "appearance": "A pale cyan/light-blue frog with large round yellow-green eyes, wearing a blue robe with a gold-yellow collar.",
        "payouts": [
          {"count": 5, "value": "10.00 FUN"},
          {"count": 4, "value": "1.50 FUN"},
          {"count": 3, "value": "0.30 FUN"}
        ]
      },
      {
        "name": "Green crane / heron",
        "appearance": "A stylised green-plumed bird with a long orange-yellow beak, a white wing marking, blue eyes and pink eye makeup, and a tuft of green feathers tied up like a topknot on its head.",
        "payouts": [
          {"count": 5, "value": "10.00 FUN"},
          {"count": 4, "value": "1.50 FUN"},
          {"count": 3, "value": "0.30 FUN"}
        ]
      }
    ],
    "low_value_scrolls": {
      "note": "Five differently-colored scroll symbols appear individually on the reels, each stamped with one Chinese character representing one of the five Chinese classical elements: green = earth (土), purple = metal/gold (金), blue = water (水), red = wood (木), orange = fire (火). In the paytable itself these five colors are grouped into exactly THREE paying icons/tiers, each icon showing two overlapping scroll colors bundled as one artwork (except the purple one, shown alone) -- this pairing is a paytable-art observation, not a sentence found verbatim in the rules text, so the underlying win-matching detail (whether e.g. a red-wood scroll and a blue-water scroll count as literally the same symbol on a payline) is listed under uncertain items below.",
      "tiers": [
        {
          "icon": "Single purple scroll, gold character 金 (metal/gold)",
          "payouts": [
            {"count": 5, "value": "4.00 FUN"},
            {"count": 4, "value": "1.00 FUN"},
            {"count": 3, "value": "0.20 FUN"}
          ]
        },
        {
          "icon": "Paired red scroll (木 wood, red background) + blue scroll (水 water, blue background), shown overlapping as one paytable tile",
          "payouts": [
            {"count": 5, "value": "3.00 FUN"},
            {"count": 4, "value": "0.50 FUN"},
            {"count": 3, "value": "0.10 FUN"}
          ]
        },
        {
          "icon": "Paired green scroll (土 earth, green background) + orange scroll (火 fire, orange background), shown overlapping as one paytable tile",
          "payouts": [
            {"count": 5, "value": "2.00 FUN"},
            {"count": 4, "value": "0.50 FUN"},
            {"count": 3, "value": "0.10 FUN"}
          ]
        }
      ]
    }
  },

  "features": {
    "expanding_wild": {
      "summary": "A base-game-only modifier (no purchase option). See 'symbols.expanding_wild' above for full appearance/rule detail. Confirmed to land on reels 2 and 3 in the two examples captured; per the rules text it can also land on reel 4."
    },
    "hold_and_win_bonus": {
      "trigger": "6 or more Bonus (coin) symbols landing anywhere on the reels in one spin.",
      "trigger_screen": "'YOU HAVE WON HOLD & WIN BONUS WITH MULTIPLIERS' banner on a red hanging-scroll graphic under a golden dragon-head medallion, showing the 3 starting multiplier tiles that will drop (e.g. x5, x5, x2 in hold_and_win_natural_trigger.png).",
      "mechanic": "A 3-respin hold-and-win round played only with Bonus symbols, on the same 5x4 grid. Every Bonus symbol that triggered the round, and every new Bonus symbol landed during a respin, sticks in its cell for the rest of the round. Landing a new Bonus symbol resets the respin counter back to 3. The round ends when either all 20 cells are filled with Bonus symbols or the respins run out (verbatim, rules_p7/p8).",
      "coin_values_and_multiplier_tiles": "At the start of the round, 3 special multiplier tiles (chosen from x2, x3, x4, x5, x10 or x15) drop into 3 of the empty cells. If a Bonus symbol later lands on one of those cells, that Bonus symbol's own coin value is multiplied by the tile's multiplier before being added to the total.",
      "progress_bar_milestones": "A horizontal progress bar below the reels (numbered dial, e.g. showing '6' as the current count, with markers at 15 and 20) tracks the running total of Bonus symbols collected during the round. Reaching 15 total Bonus symbols on the reels multiplies the ENTIRE round's winnings by x2 (shown as a red diamond 'x2' tile lighting up); reaching 20 total Bonus symbols multiplies the entire round's winnings by x3 (red diamond 'x3' tile) (verbatim, rules_p8/paytable_p9).",
      "end_screen": "A 'TOTAL WIN' banner (same red-scroll/dragon-medallion graphic) shows the final FUN amount and its multiple of the total bet, e.g. '28.80 FUN / 24X BET' for the purchased round, '194.80 FUN / 162X BET' for the naturally-triggered round.",
      "purchase_path": "See 'bet_mechanics.bonus_buy' above; purchasing guarantees the feature triggers on the very next spin.",
      "captured_evidence": {
        "purchased_round": "bonus_buy_dialog.png (purchase confirmation, 72.00 FUN at 1.20 FUN bet) -> hold_and_win_1.png (round start: 3 starting multiplier tiles x4/x4/x2 dropped, Respins: 3) -> hold_and_win_win.png (TOTAL WIN 28.80 FUN, 24x bet; progress bar had reached 9 of 20 Bonus symbols, so neither the x2 nor the x3 milestone multiplier was reached)",
        "natural_round": "hold_and_win_natural_trigger.png (organic trigger during ordinary play, starting multipliers x5/x5/x2) -> hold_and_win_natural_progress.png (19 of 20 cells filled with Bonus symbols, the x2 milestone diamond lit because the 15-symbol threshold had been passed, Respins showing 0 remaining but the round still resolving) -> hold_and_win_natural_win.png (TOTAL WIN 194.80 FUN, 162x bet; the status bar at the very bottom separately shows Win: 187.20 FUN for the bonus round itself, and Total win: 194.80 FUN including the 7.60 FUN line-win from the base-game spin that triggered the feature)."
      }
    },
    "changing_win_lines": {
      "summary": "Player may switch the active line count (20/40/60/80/100) at any time via the vertical LINES selector; switching plays a brief on-reel diagram overlay showing every active line as a web of intersecting colored/gold lines across the grid (see paylines_diagram_20lines.png for the 20-line case and base_game_100lines.png for the 100-line case), then returns to the idle reel view. Total bet is automatically rescaled by the game when the line count changes (e.g. 2.00 FUN shown at 100 lines vs 1.20 FUN at 60 lines for the same per-line stake)."
    }
  },

  "rules_text_excerpts": {
    "about_the_game": "This slot invites you into a world steeped in ancient oriental tradition. Renowned masters of martial arts and their fearless leader, Wild Tiger, will share their luck and wisdom with you, helping you land the most advantageous winning combinations. Approach the game like a true strategist - choose your number of win lines: 20, 40, 60, 80, or 100. The reels are filled with rewarding symbols, from familiar Scatters and Wilds to powerful Expanding Wilds that can cover an entire reel. And get ready for Bonus symbols - they're the key to unlocking Wild Tiger's ultimate entertainment: the HOLD & WIN Bonus game with multipliers.",
    "malfunction_clause": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.",
    "rng": "The game is based on a certified random number generator. For more information, visit our BGaming site.",
    "version": "This is the game rule version 1.0, dated September, 2025. Game Version 1.0.0."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash over the same pink/coral dusk sky and dark temple-roof silhouettes as the base game. Wordmark centered near the top. Left column: 'CHOOSE THE NUMBER OF WINNING LINES' heading above a preview of the vertical LINES ladder (100/80/60/40/20, with 60 highlighted) and a small live-look reel strip showing the tiger Wild character glowing in a purple spotlight on the middle reel with a '4.30' win value beside it, captioned 'EXPANDING WILD FEATURE' below. Right column: 'MAX WIN 5000X' heading in gold/orange above a preview of the HOLD & WIN grid full of coin-value tiles and multiplier tiles (x10, x2), plus the progress-bar dial on its right edge (10/15/20 markers, x2/x3 diamonds), captioned 'HOLD & WIN BONUS GAME' below. A cyan 'CLICK TO START' button with a gold border sits centered at the bottom. Small mute/sound speaker icon and an elapsed-time readout ('04:14') in the top-right corner; a black 'B' square (BGaming provider mark) in the top-left corner.",
      "color_blind_notes": "MAX WIN and feature captions are large high-contrast text; the two feature previews are separated by position (left/right) and by caption text, not by color."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x4 reel grid inside the red pagoda frame, wordmark banner centered above the reels, vertical red 'LINES' ladder selector to the right of the reels (shows 20/40/60/80/100 stacked, active value highlighted lighter red with side arrow notches), a vertical red 'BONUS' buy plaque with price and BUY button at the far left of the reel area, a small stone incense burner with a lit orange flame at the very bottom-left corner of the screen.",
      "bottom_bar": {
        "far_left": "Two small round white-on-dark icons side by side: an 'i' Information icon and a gear/cog Settings icon, directly above the 'Balance <amount> FUN' text.",
        "center_left": "'Total bet' label above the current stake in FUN, with a stacked up-arrow/down-arrow pair immediately to its right to increase/decrease the bet.",
        "center": "A message/hint line, e.g. 'Hold spin for quick spins' (idle) or 'Click \"spin\" button to play' (after a bet/line change) or a live 'Win: <amount> FUN!' readout during a winning spin's resolution.",
        "far_right": "Two round white-icon-on-dark-navy buttons: a circular arrow with a letter 'A' inside (opens Autospin settings) and a larger circular double-arrow icon (the SPIN button)."
      },
      "color_blind_notes": "All bottom-bar controls are white glyph icons on a uniform dark navy background, distinguished by icon shape/letter, not color. The active LINES value is distinguished by both a lighter shade AND its position in the stacked ladder."
    },
    "base_game_100lines": {
      "type": "base_game",
      "content": "Same layout as base_game with 100 lines selected (highlighted in the LINES ladder) and Total bet shown as 2.00 FUN; Bonus buy price scaled up to 120.00 FUN. Frame captured mid-animation: a dense web of intersecting blue/white diagonal and straight lines is overlaid across the entire grid, illustrating all 100 active paylines simultaneously."
    },
    "paylines_diagram_20lines": {
      "type": "info",
      "content": "Same overlay-diagram behaviour captured for the 20-line setting: a sparser web of blue lines across the grid, Total bet auto-reset to 0.20 FUN, Bonus buy price 12.00 FUN, and the LINES ladder shows '20' highlighted at the bottom of the stack."
    },
    "info_minbet_20lines": {
      "type": "info",
      "content": "Total bet driven to its floor of 0.20 FUN with 20 lines active (Bonus buy scaled to 12.00 FUN); reels idle, message reads 'Click \"spin\" button to play'."
    },
    "info_maxbet_100lines": {
      "type": "info",
      "content": "Total bet driven to its ceiling of 50.00 FUN with 100 lines active (Bonus buy scaled to 3,000.00 FUN, i.e. still exactly 60x); reels idle, same message as above."
    },
    "paytable": {
      "type": "paytable",
      "pages": "22 sequential pages reached by scrolling an in-game information panel (opened via the 'i' Information button). All 22 confirmed to run continuously with no gap: page 1 opens on Wild/Bonus/Scatter, pages 2-4 cover the Bull/Frog/Crane and the three scroll-payout tiers, pages 4-9 cover the HOLD & WIN feature description, coin/multiplier board illustration, respin rule text and the progress-bar milestone text, pages 10-11 explain the line-count selector, and pages 12-22 are an exhaustive set of payline diagrams for every one of the 60 (up to 100) lines, shown as small 5-wide x 4-tall grids with the active cells highlighted in gold ('Line 1' through 'Line 60').",
      "navigation": "Vertical scrollbar track at the top-right of the panel; an 'X' close button at the top-right corner; the same 5-icon vertical stack seen on every info page (money-bag/coin icon, history/clock-with-arrow icon, '?' question-mark icon, 'i' info icon, gear/settings icon) fixed at the bottom-left of the panel.",
      "color_blind_notes": "Every payline diagram marks active cells with a filled gold/yellow square against a grey empty cell -- a strong shape+fill contrast, not reliant on hue discrimination."
    },
    "rules": {
      "type": "rules",
      "pages": "15 sequential pages in the same scrollable info panel, reached via the same 'i' Information button (a separate tab/section from the Paytable pages). Order: About the game -> How to play -> Autospins (options and Stop-autospin conditions) -> Features (Symbols pay / Changing win lines / Wild / Expanding Wild / Scatter / Bonus / HOLD & WIN Bonus game / Progress bar / Buy Bonus) -> Spin Results -> Settings -> Return to Player (RTP) -> RNG -> Additional information (malfunction clause, rule version/date).",
      "key_verbatim_lines": "See 'rules_text_excerpts' and the 'features'/'bet_mechanics' sections above for the exact sentences extracted from these pages."
    },
    "settings": {
      "type": "settings",
      "content": "Overlay panel titled 'Settings'. Two labelled toggle switches: 'Quick spin' (black/off pill-shaped switch, captured OFF) and 'Spacebar to spin' (yellow pill-shaped switch with a black check mark, captured ON). Below, an 'Audio' section with two labelled horizontal sliders: 'Sound FX' and 'Music', both captured with the yellow round handle pushed fully to the right (maximum).",
      "color_blind_notes": "Toggle on/off state is shown by BOTH switch handle position (left vs right) and fill color (black vs yellow) plus, for the enabled one, an explicit check-mark glyph -- redundant non-color cues."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Overlay panel titled 'Autospin settings', two columns. Left column 'Stop autospin': seven checkbox rows, all unchecked in the captured frame -- 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent empty numeric field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field), \"Don't stop the game on pop-ups\", 'Enable quick spin'. Right column 'Numbers of rounds': eight preset round-count buttons in a 3x3 grid missing one cell -- 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited) -- each with a small right-pointing play-triangle glyph; below that a 'Custom number of rounds' label with an empty input field.",
      "color_blind_notes": "All checkboxes use a black rounded pill shape (unchecked) vs would show a check mark if checked (per settings.png precedent) -- shape/mark based, not color based."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Confirmation dialog overlaying the dimmed reels. A golden dragon-head medallion (same art as the Scatter symbol, without the 'SCATTER' text) glows above a red hanging double-scroll banner reading 'HOLD & WIN BONUS'. Below it, a 'BET' row shows '1.20 FUN' with a left-pointing and a right-pointing cyan triangle arrow on either side to change the stake before buying. Large gold text '72.00 FUN' shows the total purchase price. Two blue rounded-rectangle buttons with gold borders: 'CANCEL' (left) and 'BUY' (right)."
    },
    "hold_and_win_gameplay": {
      "type": "bonus",
      "content": "Same 5x4 grid inside the temple frame but against the night-sky backdrop. A red 'BONUS <amount> FUN / BUY' plaque at the left is replaced during the round by a red 'BONUS ACTIVE <amount> FUN' plaque (BUY button hidden/inactive). A 'Respins: <n>' counter (gold digits) appears at the bottom-right in place of the Autoplay icon. Landed Bonus (coin) symbols show their FUN coin value directly on the tile; special multiplier tiles show a red ribbon banner with 'x<N>' in white. The progress-bar dial (with 10/15/20 markers and x2/x3 diamond indicators) is fixed at the right edge of the reel frame throughout the round and its current-count marker and reached-milestone diamonds update live."
    },
    "hold_and_win_win_screen": {
      "type": "win_screen",
      "content": "Same golden dragon-head-and-red-scroll graphic as the bonus-buy dialog, now reading 'TOTAL WIN' with the final amount in large gold text and its multiple of the total bet in white beneath ('24X BET' / '162X BET' in the two captured rounds); 'CLICK TO CONTINUE' prompt below in white. Bottom status bar shows Balance, Total bet, Win (this round only) and Total win (round win plus any base-spin line-win that triggered it), and Respins reset to 0."
    },
    "hold_and_win_natural_trigger": {
      "type": "bonus",
      "content": "Same dragon-head/scroll graphic, reading 'YOU HAVE WON HOLD & WIN BONUS' then 'WITH MULTIPLIERS' beneath, with the 3 starting multiplier tiles (e.g. x5, x5, x2) displayed as small red ribbon banners with gold sparks/embers drifting from them at the bottom of the graphic."
    },
    "expanding_wild_frames": {
      "type": "base_game",
      "content": "Two independently-caught examples on the base-game floor bet (0.60 FUN, 60 lines): expanding_wild_reel3.png shows the full-height tiger figure occupying all 4 cells of reel 3, with the Scatter dragon-head symbol partly visible beside it and a 'Win: 1.20 FUN!' message; expanding_wild_reel2.png shows the same full-height tiger figure occupying reel 2 instead, with a 'Win: 0.80 FUN!' message. Both frames otherwise show the standard base-game layout and bottom bar."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable, always-visible control positions: 'i' Info and gear Settings icons together at the bottom-left just above the Balance readout; Total bet with its up/down stepper arrows center-left; a message/status line at bottom-center; the Autoplay ('A') and Spin (double-arrow) icons together at bottom-right. The Bonus-buy plaque and price are always at the far left of the reel area whenever a purchasable bonus exists. The scrollable info panel (Paytable + Rules) is a single linear sequence per tab, navigable by scrolling.",
    "motor": "All primary actions (Spin, Autoplay, bet +/-, Buy) are large discrete click targets. Spacebar can substitute for clicking Spin (toggle in Settings, default on). Autoplay with configurable stop conditions (on any win, on bonus win, on win/balance thresholds) reduces the number of repeated manual actions needed.",
    "color_blind": "Symbol identity never depends on color alone: each of the five low-value 'scroll' symbols carries a unique printed Chinese character in addition to its color; the mid/high character symbols (tiger, bull, frog, crane) are distinguished by species/shape; payline diagrams use a strong gold-fill-vs-grey contrast rather than hue; toggle switches use position and a check-mark glyph in addition to color; the only place a color-only cue was observed is the vertical LINES ladder's 'active' highlight, but it is reinforced by the value's fixed position in the stacked list.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by sound alone; all state changes (spin result, feature trigger, win amount, respins remaining, progress-bar milestones) are shown as on-screen text/graphics. Sound Effects and Music are independently adjustable/mutable in Settings without affecting gameplay information."
  },

  "not_captured_or_uncertain": [
    "Whether the paired low-value scroll colors (red+blue, green+orange) are literally interchangeable for the purposes of forming a winning combination, or whether the paytable simply drew two colors on one artwork tile for two symbols that always pay identically -- no rules sentence states this explicitly; inferred only from the paytable's own icon grouping (see 'symbols.low_value_scrolls.note').",
    "Volatility rating: not shown anywhere in the captured splash, base game, or the full 15-page rules panel; not stated in this build.",
    "The money-bag/coin icon and the history/clock icon in the vertical icon stack at the bottom-left of every info panel page did not open any visible panel when clicked (3 attempts, verified by immediate screenshot after each click); likely inactive placeholders in this FUN/demo build rather than a missed feature -- listed here rather than described as functioning.",
    "Printed MIN BET / MAX BET labels (if the game shows them anywhere in its UI) were not captured on any frame; the bet floor/ceiling values reported here were measured by driving the bet stepper to its stop, not read from a printed limit label.",
    "Whether Expanding Wild can land on reel 4 was not directly observed (only reels 2 and 3 were caught in this session's hunt); the rules text states reels 2-4 are eligible."
  ]
}

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