Wild Flow

Demo, RTP 96.73%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 23 Sep 2026
RTP 96.73%
Volatility Very High
Max win —
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

32 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/wild-flow-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Sep 2026 View capture log

Per-screen breakdown

32 demo screens
32 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 30 30 Sep Oct '25: 30 30 Oct Nov '25: 50 50 Nov Dec '25: 30 30 Dec Jan '26: 40 40 Jan Feb '26: 10 10 Feb Mar '26: 20 20 Mar Apr '26: 40 40 Apr May '26: 10 10 May Jun '26: 30 30 Jun Jul '26: 50 50 Jul Aug '26: 20 20 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇵🇭Philippines 10 0 0 0 0 0 0 0 0 0 0 0
🇱🇹Lithuania 0 0 0 0 10 0 0 0 0 10 0 0
🇹🇳Tunisia 0 0 10 0 0 0 0 0 0 10 0 0
🇦🇷Argentina 0 0 0 0 0 0 0 0 10 0 0 0
🇧🇷Brazil 0 0 0 0 0 0 0 0 0 10 0 0
🇩🇪Germany 0 0 0 0 0 0 0 10 0 0 0 0
🇮🇩Indonesia 0 0 0 0 0 0 0 0 0 0 10 0
🇵🇦Panama 0 0 0 0 0 0 0 0 0 0 0 10
🇵🇪Peru 0 0 10 0 0 0 0 0 0 0 0 0
🇸🇦Saudi Arabia 0 0 0 0 0 0 0 10 0 0 0 0
🇬🇷Greece 0 10 0 0 10 0 0 10 10 10 10 0
🇳🇱Netherlands 0 10 0 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 10 30 10 10 20 20 10 10 10 10 10 20
Full per-country breakdown via the API →

What we extracted from Wild Flow

Everything pulled from Wild Flow into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
32 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 32 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.73% · single configuration
volatility Very High
ways 1073741824
bonus_buy No
mechanic Video Slot
release_date 2024

Symbols & paytable

10 symbols
10 icons (ZIP)
Elk (Wild)
Elk (Wild)
Wild

Brown male elk head and antlers, green mountain landscape, gold-bordered square tile, yellow WILD wordmark. Substitutes for all but Scatter (owl). Also drives the dynamic Ways grid.

MatchPayoutUnit
3x 0.48 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
6x 16.00 Multiplier
7x 20.00 Multiplier
8x 28.00 Multiplier
9x 40.00 Multiplier
10x 60.00 Multiplier
Great horned owl (Scatter)
Great horned owl (Scatter)
Scatter

Owl portrait against a dark night sky, gold-bordered square tile, yellow SCATTER wordmark. Pays anywhere on the grid; also triggers Free Games. Top tier is far larger than any other symbol's.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
6x 20.00 Multiplier
7x 30.00 Multiplier
8x 40.00 Multiplier
9x 60.00 Multiplier
10x 2500.00 Multiplier
Grizzly bear
Grizzly bear
High Pay

Brown grizzly bear head, circular gold-ring portrait, forest background. Complete printed ladder 3-10 of a kind.

MatchPayoutUnit
3x 0.48 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
6x 16.00 Multiplier
7x 20.00 Multiplier
8x 28.00 Multiplier
9x 40.00 Multiplier
10x 60.00 Multiplier
Beaver
Beaver
High Pay

Beaver holding a wood chip, circular gold-ring portrait, autumn-toned background. Complete printed ladder 3-10 of a kind.

MatchPayoutUnit
3x 0.40 Multiplier
4x 3.00 Multiplier
5x 4.00 Multiplier
6x 8.00 Multiplier
7x 12.00 Multiplier
8x 18.00 Multiplier
9x 26.00 Multiplier
10x 32.00 Multiplier
Red fox
Red fox
High Pay

Red fox portrait, blue-sky/green background, circular gold-ring badge. PROVIDER DEFECT P-H22: only the 10/9/8/7 tiers are printed; 6/5/4/3 are cut off by the booklet page footer and not printed anywhere else. Not interpolated.

MatchPayoutUnit
7x 8.00 Multiplier
8x 10.00 Multiplier
9x 12.80 Multiplier
10x 20.00 Multiplier
Grey wolf
Grey wolf
High Pay

Grey wolf, mouth open, purple-toned mountain background, circular gold-ring badge. PROVIDER DEFECT P-H22: only 10/9/8/7 printed; 6/5/4/3 cut off by the page footer, not printed anywhere. Not interpolated.

MatchPayoutUnit
7x 4.80 Multiplier
8x 8.00 Multiplier
9x 10.00 Multiplier
10x 16.00 Multiplier
A
A
Low Pay

Orange/amber carved-wood speech-bubble tile, letter A. Complete printed ladder 3-10 of a kind.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.20 Multiplier
6x 2.00 Multiplier
7x 3.20 Multiplier
8x 4.80 Multiplier
9x 6.00 Multiplier
10x 7.20 Multiplier
K
K
Low Pay

Orange/amber carved-wood speech-bubble tile, letter K. Complete printed ladder 3-10 of a kind.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.00 Multiplier
6x 1.60 Multiplier
7x 2.40 Multiplier
8x 3.20 Multiplier
9x 4.00 Multiplier
10x 4.80 Multiplier
Q
Q
Low Pay

Orange/amber carved-wood speech-bubble tile, letter Q. PROVIDER DEFECT P-H22: only 10/9/8/7 printed; 6/5/4/3 cut off by the page footer, not printed anywhere. Not interpolated.

MatchPayoutUnit
7x 2.00 Multiplier
8x 2.40 Multiplier
9x 3.20 Multiplier
10x 3.60 Multiplier
J
J
Low Pay

Orange/amber carved-wood rectangular tile, letter J. PROVIDER DEFECT P-H22: only 10/9/8/7 printed; 6/5/4/3 cut off by the page footer, not printed anywhere. Not interpolated.

MatchPayoutUnit
7x 1.60 Multiplier
8x 2.00 Multiplier
9x 2.80 Multiplier
10x 3.20 Multiplier

Bonus modes

3 modes
Other base_game
Base Game

Ways-pay mechanic, fixed 25-coin spin cost. Starts as a 5x3 grid (243 Ways). Ways pay left to right; wins on different ways are added, multiplied by bet level; longest combination only per way.

Base Game Modifier dynamic_ways_grid
Dynamic Ways Grid

Every Wild on screen when the reels stop grows the grid by 1 symbol on the next spin (up or right); Wilds stick and climb 1 symbol before landing. A Wild with no room to move is removed. Once all Wilds are gone the grid resets to 5x3/243 Ways. Grid can reach 10x8 (1,073,741,824 Ways); peak actually observed was 291,600.

Free Spins free_games
Free Games

Triggered by 3 or more Scatter (owl) symbols appearing anywhere; awards a fixed 10 free games played at the bet of the triggering spin. The grid starts at a guaranteed minimum of 3000/4000/5000/6000/8000/10000/12000/15000 Ways for 3/4/5/6/7/8/9/10 triggering scatters respectively. During free games the grid does not reset to 5x3 while any Wild remains. The feature cannot be retriggered.

Colour system

extracted from frames · HEX
Export palette
#20281D base dominant 1 base
#24581F base dominant 2 base
#615F58 base dominant 3 base
#D7E5F2 base dominant 4 base
#265551 base dominant 5 base
#5CA4F1 base dominant 6 base
#192016 free_spins dominant 1 free_spins
#203449 free_spins dominant 2 free_spins
#50524F free_spins dominant 3 free_spins
#4F321A free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Wild and Scatter carry their own printed name on the tile. Spin/stop uses a shape change (triangle vs square) in addition to color. Toggle switches use track position plus color. Free Games is signalled by a full background/scene change and explicit text, not a color accent alone.
Screen Reader
  • Bottom-bar control layout is stable across all base-game states: info far left, bet/bet-level left-center, spin centered, autoplay just right of spin, coin and balance on the right. The booklet is a fixed 7-page sequence; Help is a separate single continuous scroll.
Motor Accessibility
  • All primary controls are large circular touch targets. Space bar both starts and can stop a spin early, reducing precision clicking. Autoplay with configurable stop conditions reduces manual actions for extended play.
Hearing Accessibility
  • No audio-only information observed; sound is decorative with independent Ambient and Effects toggles. Ways count, bet, balance, win amount, feature triggers and the free-spins countdown are all conveyed visually and textually.
Low Vision
  • Win amount and round summary on the end-of-Free-Games screen are large, high-contrast gold-yellow 3D lettering with a dark red outline over a leaping-fish illustration, legible without color discrimination.

Media & assets

13 files · 13 types
32 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Volatility is not printed anywhere in the build (9-page Help and 7-page booklet both checked, no flame/meter indicator on any captured screen).
Max win / max multiplier is not printed in the build. Provider game page states Max Multiplier x153,902 (P-H08) -- recorded here as a page claim, not a verified game fact; not entered as max_win.
PROVIDER DEFECT P-H22: Fox, Wolf, Q and J each have only the 10/9/8/7-of-a-kind tiers printed; the 6/5/4/3 tiers are cut off by the booklet's fixed page footer and are not printed anywhere in the 7-page booklet or the 9-page Help screen. Confirmed by TL: no in-page scroll, page count is exactly 7 by dot-indicator count, cut-off reproduces at a different window size and bet. Values not interpolated.
Absolute maximum grid (10x8, 1,073,741,824 Ways) was not reached or directly observed. Highest Ways value actually seen on a screenshot is 291,600 (end of the captured Free Games round); growth beyond 5 columns was witnessed only once, carried over from that Free Games round.

Ask AI about Wild Flow

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Wild Flow work? Keep it simple.

Triggered by 3 or more Scatter (owl) symbols appearing anywhere; awards a fixed 10 free games played at the bet of the triggering spin. The grid starts at a guaranteed minimum of 3000/4000/5000/6000/8000/10000/12000/15000 Ways for 3/4/5/6/7/8/9/10 triggering scatters respectively. During free games the grid does not reset to 5x3 while any Wild remains. The feature cannot be retriggered.

RTP 96.73%Very High volatilitydemo ✓

From the verified capture of 23 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Wild Flow vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/wild-flow-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/wild-flow-b29/
{
  "game": {
    "name": "Wild Flow",
    "provider": "Habanero",
    "in_game_wordmark": "WILD FLOW (identical to catalog name, no discrepancy)",
    "theme": "North American wilderness / river valley wildlife. A wild elk (stag) is the hero WILD symbol; other reel animals are a grizzly bear, a beaver, a red fox, a grey wolf and a great horned owl (SCATTER). Base game is set on a sunlit rocky riverbank with snow-capped mountains; the Free Games feature moves the same valley into dusk/sunset over a frozen lake with icebergs.",
    "art_style": "Photorealistic / painterly digital illustration of real animals (not cartoon or flat-vector): each paying animal symbol is a circular, photo-real head/bust portrait framed by a thick gold ring border. Card royals (A, K, Q, J) are rendered as chunky, bevelled 3D wood-plank letters in orange/gold wood-grain texture with a dark maroon-red outline and drop shadow, shaped like rounded speech-bubble tiles. WILD (elk) and SCATTER (owl) are square gold-bordered tiles with a painted animal photo and a bold yellow-on-red 3D wordmark ('WILD' / 'SCATTER') along the bottom edge of the tile. The background art behind the reels is a semi-realistic digital painting (soft-focus depth of field, naturalistic lighting and shadows, eye-level/slightly-low camera angle) — blue sky and green pine forest in the base game, shifting to a warm orange-purple sunset sky over a cool blue-white icy lake during Free Games. No flat/cel-shaded cartoon look, no neon, no night-club/futuristic elements; overall mood is calm, naturalistic, outdoorsy and slightly majestic (the loading splash shows the elk backlit by a bright sun with light rays).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 31 desktop screenshots (1280x800) with OCR/vision reading plus zoomed crops of the paytable and the dynamic-grid badge.",
    "method_notes": "All payout numbers and rule text below are read directly off the booklet ('i' button, 7 pages) and the in-game 'Help' screen (9 pages, opened via the gear/settings menu), both quoted close to verbatim. The dynamic-grid mechanic was additionally cross-checked against captured gameplay frames showing the WAYS badge at 243, 324, 432, 576, 116640 and 291600 and a frame where 10 distinct reel columns were counted by eye. Nothing about payouts or limits is inferred/extrapolated; gaps are listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Sunny daytime river valley: bright blue sky with white clouds, a grey/white snow-capped mountain peak centered in the distance, dark-green pine forest on both flanks, a green grassy/rocky riverbank in the foreground with a pale-blue and white flowing river cutting across the bottom of the scene.",
    "free_spins_background": "Dusk/sunset over a frozen lake: deep purple and burnt-orange sky with a glowing white-yellow sun low on the horizon, cool blue-white icy mountains and floating ice/icebergs on a still blue-grey lake; a few dark pine trees silhouette the right edge.",
    "reel_symbols": "Animal symbols (bear, beaver, fox, wolf) are circular photo-real portraits with a bright gold/yellow ring border. WILD (elk head) and SCATTER (owl) are square tiles with the same gold border plus a bold yellow lettering on a dark red backing strip along the bottom ('WILD' / 'SCATTER'). Card royals A, K, Q, J are orange/amber wood-grain tiles shaped like rounded speech-bubbles with a dark maroon-red outline and beige/cream highlight on the carved letter.",
    "title_wordmark": "'WILD FLOW' in thick 3D wood-plank letters, orange/amber wood-grain fill with a dark brown bevelled outline and drop shadow — used identically on the base-game banner and on every paytable/rules booklet page header.",
    "ways_badge": "Gold/yellow diamond-pentagon shaped badge in the top-right corner reading 'Ways' above a bold outlined number; badge outline is a darker gold/orange, text is white-gold with brown outline.",
    "buttons_bottom_bar": "Circular buttons carved from a brown wood/stone texture with gold-orange rims: (i) info, Bet display, Bet Level +/- (wood coin-stack icon), Bet Max (hand holding coins icon), Spin (orange triangle 'play' glyph on a round wood button, turns into a red/orange square 'stop' glyph mid-spin), Auto Play (circular arrow/refresh icon), Coin +/-, Balance display. Text labels ('Bet', 'Bet Level', 'Coin', 'Balance') are white on the stone riverbank background beneath each control.",
    "service_bar": "Thin dark teal/blue-green strip along the very bottom edge of the window: game name (left), gear/settings icon + 'BALANCE' (left-center), 'BET' (center), clock/turbo/fullscreen/sound icons (right-center), 'HABANERO' wordmark in white capital letters (far right).",
    "paytable_booklet": "Warm golden-tan wood/parchment scroll texture background (looks like a stretched wooden plank/scroll) inside a dark reddish-brown wood frame; section headers ('Wild', 'Scatter', 'High Win Symbols', 'Low Win Symbols') in bold dark red serif-style text; payout numbers and body text in a warm brown/umber color. Page-dot indicators along the bottom are small gold circles with the current page shown as a filled red-orange dot. Navigation buttons (◀ / house / ▶) are round dark-stone buttons with an orange glyph.",
    "help_screen": "Full-screen near-black background with a very faint, darkened background image bleeding through at the edges; body text is light grey/white, highlighted numeric/keyword values are orange, section-header rows have a dark grey filled bar with bold white text.",
    "settings_panel": "Small dark charcoal/near-black rounded panel anchored bottom-left with orange toggle switches (on = filled orange track with white circle; icons for Help and 'More Games!' are white line-art on the dark panel).",
    "autoplay_panel": "Dark semi-transparent black modal panel centered on screen; spin-count buttons are dark grey squares with white text (selected count highlighted white/light background with black text); the 'Start Auto Play' button is solid green with white text and a play-triangle icon; 'Cancel' is a plain dark button with white outline.",
    "win_screen": "Dusk-toned base scene (same warm orange sunset as free spins) with a large leaping gold/olive-green fish (trout/walleye) illustration above bold yellow-gold 3D text 'YOU HAVE WON' and an even larger win amount in the same gold/yellow 3D lettering with a dark red outline."
  },

  "symbols": {
    "note": "All payout tiers below are read at the paytable's own printed anchor bet of $0.25 (BET $0.25 is shown in the bottom bar on every paytable_p1-p4 screenshot); values are the win amount in player currency for the stated number-of-a-kind ('Ways' match), NOT yet converted to a bet multiplier. Per the Habanero contract, the API field symbols[].payouts.value must carry a multiplier of the FULL bet (value = printed_amount / 0.25); the printed-currency amount is kept here as the ground-truth quote and the per-line/per-way wording of the rules is kept in a separate note.",
    "wild": {
      "name": "WILD (elk / stag)",
      "appearance": "Square gold-bordered tile: a brown male elk's head and antlers in front of a green mountain landscape, with a bold yellow 'WILD' wordmark on a dark backing strip at the bottom of the tile.",
      "payouts_at_bet_0_25": {"10": "$15", "9": "$10", "8": "$7", "7": "$5", "6": "$4", "5": "$3", "4": "$1", "3": "$0.12"},
      "rules": "Substitutes for all symbols except SCATTER (owl). Source: paytable_p1.png.",
      "source": "paytable_p1.png"
    },
    "scatter": {
      "name": "SCATTER (great horned owl)",
      "appearance": "Square gold-bordered tile: a great horned owl portrait against a dark night sky, with a bold yellow 'SCATTER' wordmark on a dark backing strip at the bottom of the tile.",
      "payouts_at_bet_0_25": {"10": "$625", "9": "$15", "8": "$10", "7": "$7.50", "6": "$5", "5": "$2.50", "4": "$1.25", "3": "$0.50"},
      "rules": "Pays anywhere on the grid (not restricted to adjacent-reel Ways); 3 or more anywhere also trigger the Free Games feature (see 'features').",
      "source": "paytable_p2.png",
      "note": "The 10-symbol tier ($625 at $0.25 bet = 2500x the anchor bet) is far larger than any other symbol's top tier; this is plausible for a pay-anywhere scatter on a grid that can hold up to 80 cells (10x8), but is called out here since it stands out sharply from the rest of the table."
    },
    "high_value": [
      {
        "name": "Grizzly bear",
        "appearance": "Circular gold-ring portrait of a brown grizzly bear head, forest background.",
        "payouts_at_bet_0_25": {"10": "$15", "9": "$10", "8": "$7", "7": "$5", "6": "$4", "5": "$3", "4": "$1", "3": "$0.12"},
        "ladder_complete": true,
        "source": "paytable_p3.png (top-left)"
      },
      {
        "name": "Beaver",
        "appearance": "Circular gold-ring portrait of a beaver holding a wood chip/twig, autumn-toned background.",
        "payouts_at_bet_0_25": {"10": "$8", "9": "$6.50", "8": "$4.50", "7": "$3", "6": "$2", "5": "$1", "4": "$0.75", "3": "$0.10"},
        "ladder_complete": true,
        "source": "paytable_p3.png (top-right)"
      },
      {
        "name": "Red fox",
        "appearance": "Circular gold-ring portrait of a red fox with a blue-sky/green background.",
        "payouts_at_bet_0_25": {"10": "$5", "9": "$3.20", "8": "$2.50", "7": "$2", "6": null, "5": null, "4": null, "3": null},
        "ladder_complete": false,
        "source": "paytable_p3.png (bottom-left); confirmed a second time by zoomed crop (_fox_wolf_bottom.png) — only the 10/9/8/7 tiers are printed, the 6/5/4/3 row is cut off by the page footer and is NOT printed anywhere else in the booklet or the Help screen."
      },
      {
        "name": "Grey wolf",
        "appearance": "Circular gold-ring portrait of a grey wolf with mouth open (visible teeth/tongue), purple-toned mountain background.",
        "payouts_at_bet_0_25": {"10": "$4", "9": "$2.50", "8": "$2", "7": "$1.20", "6": null, "5": null, "4": null, "3": null},
        "ladder_complete": false,
        "source": "paytable_p3.png (bottom-right); same cut-off as the fox — 6/5/4/3 tiers not printed anywhere."
      }
    ],
    "royals_low_value": [
      {
        "name": "A",
        "appearance": "Orange/amber carved-wood speech-bubble tile with the letter 'A'.",
        "payouts_at_bet_0_25": {"10": "$1.80", "9": "$1.50", "8": "$1.20", "7": "$0.80", "6": "$0.50", "5": "$0.30", "4": "$0.15", "3": "$0.05"},
        "ladder_complete": true,
        "source": "paytable_p4.png (top-left)"
      },
      {
        "name": "K",
        "appearance": "Orange/amber carved-wood speech-bubble tile with the letter 'K'.",
        "payouts_at_bet_0_25": {"10": "$1.20", "9": "$1", "8": "$0.80", "7": "$0.60", "6": "$0.40", "5": "$0.25", "4": "$0.15", "3": "$0.05"},
        "ladder_complete": true,
        "source": "paytable_p4.png (top-right)"
      },
      {
        "name": "Q",
        "appearance": "Orange/amber carved-wood speech-bubble tile with the letter 'Q'.",
        "payouts_at_bet_0_25": {"10": "$0.90", "9": "$0.80", "8": "$0.60", "7": "$0.50", "6": null, "5": null, "4": null, "3": null},
        "ladder_complete": false,
        "source": "paytable_p4.png (bottom-left); confirmed by zoomed crop (_q_j_bottom.png) — only 10/9/8/7 printed, 6/5/4/3 cut off by the page footer."
      },
      {
        "name": "J",
        "appearance": "Orange/amber carved-wood rectangular tile with the letter 'J'.",
        "payouts_at_bet_0_25": {"10": "$0.80", "9": "$0.70", "8": "$0.50", "7": "$0.40", "6": null, "5": null, "4": null, "3": null},
        "ladder_complete": false,
        "source": "paytable_p4.png (bottom-right); same cut-off as Q."
      }
    ],
    "incomplete_ladder_defect": "The booklet has exactly 7 pages (paytable_p1..p4 for symbols, rules_p10..p12 for the grid/free-games/other-rules text); there is no further page. The 6/5/4/3-of-a-kind payouts for Fox, Wolf, Q and J are cut off by the fixed page footer ('Malfunction voids all pays and plays ... Last modified ...') and are not printed on any page of the booklet, nor anywhere on the 9-page Help screen. This mirrors the provider's known 'incomplete paytable' pattern (playbook P-H20) but here the shape of the defect is different: it is a page-layout cut-off of an otherwise regular ladder, not a mechanic whose lower tiers are structurally unlisted. No values for these missing tiers are recorded anywhere in this document; they must not be guessed."
  },

  "reel_grid_and_dynamic_ways_mechanic": {
    "summary": "Wild Flow does NOT have a fixed reel grid. It starts every base-game round as a 5-column x 3-row grid (243 Ways) and can grow, spin by spin, up to a 10-column x 8-row grid (1,073,741,824 Ways) — both the HEIGHT of individual columns and the NUMBER of columns can increase.",
    "printed_rule_verbatim": [
      "'The reels start as a 5X3 grid (243 WAYS) and can expand to 10X8 (1,073,741,824 WAYS)' (rules_p10.png, booklet page 'Game')",
      "'The reels will grow up or right by 1 symbol for every [WILD] on screen before the reels land' (rules_p10.png)",
      "'All [WILD] stick to the reels and move up 1 symbol before the reels land' (rules_p10.png)",
      "'If there is no space for a [WILD] to move in to, it will be removed from the reels' (rules_p10.png)",
      "'If all [WILD] are removed from the reels, the reels will reset back to a 5X3 grid the next spin' (rules_p10.png)",
      "'The grid and positions of [WILD] are saved for each bet configuration' / 'A bet configuration is the combined selection of coin and bet level' (rules_p12.png, 'Other Rules')"
    ],
    "how_a_player_experiences_it_step_by_step": [
      "1. A fresh bet configuration (new coin/level combo, or the very first spin) always starts at 5x3 / 243 Ways — the 'Ways' badge in the top-right corner reads 'Ways 243'.",
      "2. Every time a WILD (elk) symbol is present on screen when the reels stop, on the NEXT spin the grid grows by 1 symbol per WILD that was on screen: either one column taller (grows 'up') or one column added to the right (grows 'right'). Each WILD that stuck to the reels also visually climbs up by 1 symbol position just before the reels land.",
      "3. The 'Ways' badge updates to the new, larger Ways total each time the grid grows (observed sequence in this capture: 243 -> 324 -> 432 -> 576, all still on 5 columns but with growing column heights — settled heights [4,4,4,3,3] measured on the 576-Ways frame, 4*4*4*3*3=576, matching the badge exactly).",
      "4. If a WILD has no room to move up into (column already at its max/edge), that WILD is removed from the reels instead.",
      "5. Once ALL WILDs have been removed from the grid, the grid resets back to 5x3 / 243 Ways on the following spin. This reset was observed directly: the 576-Ways settled frame had no visible WILD, and the very next spin's badge read 'Ways 243' again.",
      "6. Because the grid can grow in BOTH height and width, and the printed maximum is 10x8 = 1,073,741,824 Ways (8^10 exactly), the game can end up with MORE than 5 reel columns — this was confirmed directly (see 'observed_measurements' below), not just inferred from the printed rule."
    ],
    "observed_measurements": [
      "Base game, ~85-spin hunt at the $0.25 minimum bet: one full growth cycle was captured. WAYS progressed 243 -> 324 -> 432 -> 576. On the settled 576-Ways frame (base_game_grid_576ways_settled.png) the 5 columns were counted by eye: column heights [4,4,4,3,3] (product = 576, matches the badge exactly). The number of COLUMNS did not increase in this particular cycle — only column heights grew ('grow up').",
      "The mid-spin frame at the same 576-Ways step (base_game_grid_growing_576ways.png) shows motion blur on the animating symbols and a WILD tile still visible mid-column — a direct visual snapshot of the 'grow before landing' rule in progress.",
      "Free Games round (triggered at ~spin 87 with 4 Scatters, 'Start With 4000+ Ways' — see 'features.free_spins'): WAYS grew far beyond anything seen in the base game, reaching 116,640 mid-round (free_spins_gameplay.png) and peaking at 291,600 by the end of the round (win_screen.png, 'Ways 291600').",
      "Immediately after the Free Games round ended, the very FIRST base-game spin (a new, separately paid spin — balance moved from $1,993.87 to $1,993.62) did NOT reset to 5x3/243, because a WILD (elk) was still present on the reels — exactly matching the printed carry-over rule. On this frame (base_game_grid_10columns_291600ways.png) the widest visible row was counted symbol-by-symbol: 'owl(scatter) / wolf / fox / A / Q / wolf / A / K / fox / K' = 10 distinct column positions. This is a direct, counted confirmation that the number of REEL COLUMNS itself grew from 5 to 10 (not just column height), matching the booklet's printed '10X8' maximum shape.",
      "The absolute maximum of 1,073,741,824 Ways (full 10x8 grid) was NOT reached or directly observed within the captured session; the highest value actually seen on any screenshot is 291,600."
    ],
    "reel_layout_field_caveat": "This mechanic cannot be fully expressed by a single fixed 'rows x columns' pair. The only STABLE, guaranteed state is the starting grid: 5 columns, each 3 symbols tall (243 Ways). Column heights and the number of columns are dynamic and reset unpredictably (they depend on how many WILDs land and survive from spin to spin), so no fixed 'maximum grid' snapshot exists to enumerate cell-by-cell — and per house style, the random per-spin symbol layout itself is never enumerated regardless."
  },

  "technical_summary": {
    "rtp_percent": 96.73,
    "rtp_source": "rules_p9.png (Help screen, 'Return To Player (RTP)' section): \"The theoretical RTP for Wild Flow is 96.73%\" — \"RTP calculation is based on the average results of 2 x 500,000,000 game cycles.\"",
    "rtp_variants": "Only one RTP value is printed anywhere in the build (Help screen). No ante-bet/bonus-buy/operator-config variants exist in this game — there is no bonus buy and no ante-style side bet.",
    "volatility": "Not printed anywhere inside the game build (no volatility indicator/flame-scale on any captured screen, and the Help screen's sections do not include one). Per the Habanero playbook (P-H03/P-H08 family), only RTP is safely sourced from the build itself; a volatility claim would need the provider's game page as a separate, explicitly-labelled source, which is out of scope for this in-game documentation pass.",
    "bet_configuration": {
      "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
      "bet_levels": [1, 2, 5, 7, 10],
      "spin_cost_coins_fixed": 25,
      "min_bet_currency": 0.25,
      "max_bet_currency": 5000.00,
      "min_bet_coins": 25,
      "max_bet_coins": 250,
      "source": "rules_p1.png (Help): 'Coin can be selected as 0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10 & 20', 'Ways are fixed at 243 - 1,073,741,824 with total bet in coins fixed at 25', 'Bet level can be selected as 1, 2, 5, 7 & 10', 'Minimum total bet in coins is 25' / 'Minimum total bet in player currency is $0.25', 'Maximum total bet in coins is 250' / 'Maximum total bet in player currency is $5,000.00'.",
      "note": "Bet levels are a fixed non-arithmetic set {1,2,5,7,10}, NOT a continuous 1-10 range (5 possible values, not 10) — a known Habanero pattern. Maximum bet was independently verified by button-pressing: 'BET MAX' alone only raised Bet Level to 10 (bet stayed low because coin denomination was untouched); the coin was then manually raised to 20 with the +/- control, producing 'BET $5,000.00' on screen (bet_limits_max.png), which matches 250 coins x $20 printed denomination = $5,000.00."
    },
    "demo_default_bet": "$12.50 (Bet Level 1, Coin denomination $0.50) shown on the very first base_game.png frame after loading.",
    "demo_starting_balance": "$2,000.00",
    "reels": "Dynamic Ways grid — see 'reel_grid_and_dynamic_ways_mechanic' above. Starts 5 columns x 3 rows (243 Ways), can grow up to 10 columns x 8 rows (1,073,741,824 Ways).",
    "ways_to_win": "Ways-pay mechanic. Booklet ('Other Rules', rules_p12.png): 'Ways pay if in succession from the leftmost reel to the right', 'Wins on different ways are added', 'Way wins are multiplied by bet level', 'Longest combination win only on each way'.",
    "payout_basis": "Classified as 'other' rather than a literal per-way unit stake. Reasoning: the printed Ways count (243 up to 1,073,741,824) never matches the fixed 25-coin spin cost, so there is no 1-Way-equals-1-coin unit; the paytable prints the win directly in player currency at the current total bet ('The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet' — rules_p1.png), and 'Way wins are multiplied by bet level' (rules_p12.png) describes the whole bet configuration, not a per-way stake. A clean single-Way win was captured for cross-check: base_game_win_line.png shows a 3-symbol 'A' Way (columns 1-3, no WILD in the combination) with WIN $0.05 at BET $0.25 — this exactly matches the printed 3-of-a-kind 'A' tier ($0.05) at that same $0.25 anchor bet, confirming the paytable is read directly as the win amount for the bet in effect.",
    "max_win": null,
    "max_win_note": "No maximum-win / maximum-multiplier figure is printed anywhere inside the game (no 'Max Win'/'Max Multiplier' section on the 9-page Help screen or the 7-page booklet). Left null rather than guessed; this is a known structural gap for this provider (the game simply does not print a cap).",
    "bonus_buy": "Not present. No purchase button/badge appears on any of the ~30 in-game screenshots (base game, hunting sequence, free-spins entry, win screen), and none of the 16 rules/help pages mention 'Buy' or 'Purchase' — the Free Games Feature is described purely as a natural 3+ Scatter outcome.",
    "jackpot": "None. No jackpot ticker (in EUR or any currency) appears above the reels on any captured frame, and the Help screen has no 'Jackpots' section at all (it goes directly from 'Wild Flow Disconnection Policy' to 'Return To Player (RTP)').",
    "keyboard": "Space bar starts a spin and can also be used to stop the reels early (Help, rules_p3.png/rules_p4.png).",
    "disconnection_policy": "If a disconnection happens before a game starts, no funds are removed. If it happens after the bet is placed and Spin is pressed, the server-determined result stands (Gamble option, if any, becomes unavailable for that round); an unfinished game is auto-forfeited after 15 days (rules_p8.png)."
  },

  "features": {
    "dynamic_ways_grid": {
      "see": "Fully documented above under 'reel_grid_and_dynamic_ways_mechanic' — this is the game's core, always-on mechanic, not a separate bonus round."
    },
    "free_games": {
      "trigger": "3 or more SCATTER (owl) symbols appearing anywhere on the grid award 10 Free Games (fixed number — not a scaling table by scatter count).",
      "printed_rule_verbatim": [
        "'10 FREE GAMES are awarded when 3 OR MORE [SCATTER] appear anywhere' (rules_p11.png)",
        "'The reels will grow to a minimum of 3000, 4000, 5000, 6000, 8000, 10000, 12000 or 15000 Ways for 3, 4, 5, 6, 7, 8, 9 or 10 symbols respectively the initial free game' (rules_p11.png)",
        "'During free games the grid will not return to 5X3 if there are no [WILD] symbols on the reels until the next base game spin' (rules_p11.png)",
        "'The feature cannot be retriggered' (rules_p11.png)",
        "'Free games are played at the bet of the triggering game' (rules_p11.png)"
      ],
      "observed_round": "Triggered at approximately spin 87 of the hunt (minimum $0.25 bet, no purchase — the feature dropped naturally). Trigger frame (free_spins_triggered.png) shows the banner 'FEATURE TRIGGERED' and 'Congratulations! You Won 10 Free Games And Start With 4000+ Ways!' — i.e. 4 Scatters landed, matching the printed 4000-Ways minimum-start rule. Entry transition (free_spins_intro.png) shows a large translucent '10 Free Games Left' overlay on the new dusk/lake background. During the round the Ways badge climbed well beyond any base-game value seen (116,640 mid-round, peaking at 291,600 by the end). Round total win: $6.80 over the 10 free games (win_screen.png: 'YOU HAVE WON 6.80', '10 Free Games Played').",
      "retrigger": "Explicitly not possible ('The feature cannot be retriggered')."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash shown immediately after the demo opens (no 'Fun Play' modal appears in this build). A large photo-real bull elk stands centered, head raised and antlers backlit by a bright sun with light rays, in a pine forest with rocky outcrops on both sides. Below the elk, the 'WILD FLOW' 3D wood-plank wordmark overlaps its front legs. Beneath that, a horizontal loading bar (black track, orange fill, partially filled at capture time) spans most of the width. The 'HABANERO' logo/wordmark (small stylized 'H' mark in an orange circle + white 'HABANERO™' text) sits at the very bottom center.",
      "purpose": "Loading/branding screen; auto-advances into the base game once loading completes.",
      "color_blind_notes": "Purely decorative/branding screen; no colour-coded information to convey."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Dynamic Ways grid (see mechanic section) centered on a sunlit river-valley background, no ornate frame — symbols float directly over the scenery.",
      "title_banner": "Top-left/center: 'WILD FLOW' in the orange/amber 3D wood-plank wordmark.",
      "ways_badge": "Top-right: gold diamond badge reading 'Ways' above the current Ways count (243 at grid start).",
      "reel_symbols_seen_this_frame": "A transient random mix (changes every spin) — captured frame shows royals Q/J/A/K, a wolf, two owls (SCATTER), two beavers and two foxes. NOTE: exact per-cell layout is random each spin and is intentionally not enumerated cell-by-cell.",
      "bottom_bar": {
        "far_left": "Round wood '(i)' info button — opens the 7-page paytable/rules booklet.",
        "bet_group": "'Bet' value display, then 'Bet Level' with round − / + wood-coin buttons.",
        "bet_max": "Round button with a 'hand holding coins' icon — jumps Bet Level to its maximum WITHOUT changing coin denomination (see technical_summary note).",
        "spin": "Large central round button with an orange right-pointing triangle ('play'); turns into an orange/red square ('stop') glyph while the reels are spinning, letting the player stop them early.",
        "auto_play": "Round button with a circular-arrow ('refresh/loop') icon — opens the Auto Play panel.",
        "coin": "'Coin' value display with round − / + buttons to change the coin denomination.",
        "balance": "Right-most stone plaque showing 'Balance' and the current demo balance."
      },
      "service_bar_bottom": "Thin dark teal strip: game name (far left), gear/settings icon + live 'BALANCE' (left-center), live 'BET' (center), session clock + turbo/lightning icon + fullscreen icon + speaker/sound icon (right-center), 'HABANERO' wordmark (far right).",
      "color_blind_notes": "Spin/stop state is conveyed by BOTH icon shape (triangle vs square) and colour, so it remains legible without colour discrimination. WILD and SCATTER are additionally labelled with printed text ('WILD'/'SCATTER') on the tile itself, not colour alone."
    },
    "paytable_booklet": {
      "type": "paytable / rules (7 pages total, linear pagination with dot indicators, NOT a scrolling panel)",
      "navigation": "Bottom-center: ◀ (previous) / house icon (closes booklet, returns to game) / ▶ (next); 7 small gold dot indicators along the very bottom show the current page as a filled red-orange dot. Completeness verified by advancing ▶ from page 7 back to page 1 (wrap-around confirmed).",
      "page_1_wild": "'Wild' — full payout ladder for the elk WILD symbol (3-10 of a kind) plus 'substitutes for all symbols except [SCATTER]'.",
      "page_2_scatter": "'Scatter' — full payout ladder for the owl SCATTER symbol (3-10 of a kind) plus 'pay anywhere'.",
      "page_3_high_win_symbols": "'High Win Symbols' — Bear and Beaver (complete 3-10 ladders); Fox and Wolf (only 7-10 printed, 6-3 cut off by the page footer — see 'incomplete_ladder_defect').",
      "page_4_low_win_symbols": "'Low Win Symbols' — A and K (complete 3-10 ladders); Q and J (only 7-10 printed, 6-3 cut off — same defect as page 3).",
      "page_5_game": "'Game' (captured as rules_p10.png) — the full dynamic-grid growth rule, quoted verbatim above.",
      "page_6_free_games_feature": "'Free Games Feature' (rules_p11.png) — trigger, starting-Ways table, no-reset-during-feature rule, no-retrigger rule, bet-of-triggering-game rule.",
      "page_7_other_rules": "'Other Rules' (rules_p12.png) — Ways-pay direction, addition of multiple Way wins, 'Way wins are multiplied by bet level', 'longest combination only per way', and the grid/WILD-position persistence-per-bet-configuration rule.",
      "footer_every_page": "'Malfunction voids all pays and plays · For more information, see How to Play · Last modified 2026/02/03 21:00:18 (UTC)' — this is a BUILD/CLIENT STAMP, not a release date.",
      "color_blind_notes": "Body text is dark brown/red on a warm gold parchment background — high contrast, not colour-coded information. Page-dot progress is also implicitly available by position (current dot is both a different colour AND the only filled one)."
    },
    "help_screen": {
      "type": "rules (9 pages, single continuous scrolling document — reached via gear icon -> Help, distinct from the 'i' booklet)",
      "content_summary": "Fun-money notice; coin/bet-level/Ways/total-bet tables (all quoted in technical_summary); 'All combinations and payouts are made according to the PAY TABLE' / 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet'; a full 'Game Interface' glossary (Balance, Coins, Bet, Bet(message bar), Win(message bar), Coin +/-, Bet Level +/-, Spin/Skip/Stop, Bet Max, Auto Play, fullscreen, sound, turbo, settings-gear); a 'Pay Table Interface' glossary (prev/next/home icons); an 'Auto Play' glossary (number of spins, stop-on-balance-decrease, stop-on-single-win); a 'Game Menu' / 'Game Settings' glossary (How to Play, Quick Spin, Volume); a full 'Disconnection Policy'; the 'Return To Player (RTP)' section (96.73%); and finally build stamps (File Date, Client/Server/RNG/Jackpot Version numbers).",
      "no_jackpot_section": "Confirmed absent: the document goes directly from the Disconnection Policy section to the RTP section, with no 'Jackpots' heading anywhere in between or elsewhere.",
      "jackpot_version_caveat": "A 'Jackpot Version' build-number field IS present at the very bottom (value 5.1.4326.325), alongside Client/Server/RNG version numbers. Per provider-defect notes this field exists on every Habanero build regardless of whether the game actually has a jackpot feature, and must not be read as evidence of a jackpot — none is documented anywhere else in this build.",
      "color_blind_notes": "White/grey body text on near-black background with orange used only for numeric values/keywords — colour is decorative emphasis, not the sole carrier of meaning (the words themselves state the value)."
    },
    "settings": {
      "type": "settings",
      "title": "No explicit title text; opened via the gear/settings icon in the service bar.",
      "layout": "Small dark panel anchored to the bottom-left corner of the screen, overlapping the lower-left reels.",
      "left_column": "'Help' (question-mark icon) and 'More Games!' (grid icon) links.",
      "right_column_toggles": "Three labelled on/off switches: 'Sound - Ambient', 'Sound - Effects', 'Quick Spin' (captured state: both Sound toggles ON/orange, Quick Spin OFF/grey).",
      "color_blind_notes": "Toggle state is shown by BOTH switch position (track fill side) and colour (orange = on, grey = off) — position is the non-colour cue."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Number Of Spins' panel, opened via the Auto Play button.",
      "spin_count_options": "Preset buttons: 10, 20, 30, 50, 100, 500 (selected value shown in a light/white button, others dark grey).",
      "stop_conditions": "A toggle 'Stop Auto Play: If FREE GAMES feature is triggered' (captured ON/orange); two optional numeric fields 'If balance decreases by' and 'If a single win exceeds' (both empty/unset in this capture).",
      "cost_preview": "Bottom of the panel shows a live calculation, e.g. '$0.25 x 50 spins = $12.50'.",
      "buttons": "'Cancel' (dark outline button) and 'Start Auto Play' (solid green button with a white play-triangle icon).",
      "color_blind_notes": "Selected spin-count and the green 'Start' action are both distinguished by shape/fill/position in addition to colour; toggle uses the same position+colour redundancy as the settings panel."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Full-bleed banner over the (still daytime) base-game background: a glowing circular halo behind a large elk-head close-up, bold yellow 3D text 'FEATURE TRIGGERED' beneath it, and below that 'Congratulations! You Won 10 Free Games And Start With 4000+ Ways!' in smaller yellow-outlined text. Bottom bar still shows the just-completed spin's Bet ($0.25) and Win ($1.25).",
      "color_blind_notes": "All key information (spins won, starting Ways) is printed as text, not colour-coded."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "background": "Dusk/sunset lake-and-iceberg scene, replacing the daytime river valley — a strong non-colour (scene) cue that the feature is active, in addition to the 'Free Games Left' overlay text and the Ways badge.",
      "ways_badge": "Reads a much larger number than any base-game value observed (116,640 mid-round in the captured frame), reflecting the feature's higher starting Ways.",
      "win_readout": "Bottom bar shows 'WIN $x.xx' alongside 'BET $0.25' during/after each paid free spin.",
      "color_blind_notes": "Feature state is signalled by a full background/palette change AND explicit text, not colour alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End-of-Free-Games summary screen on the dusk background: a large leaping fish illustration above bold yellow-gold 3D text 'YOU HAVE WON' and the total amount ('6.80') in even larger matching lettering, with '10 Free Games Played' printed beneath in smaller yellow text. Ways badge still shows the round's peak value (291600).",
      "color_blind_notes": "Win amount and round summary are large, high-contrast text — legible without colour discrimination."
    },
    "bet_limits_max_check": {
      "type": "base_game (utility capture, not a distinct game screen)",
      "content": "Same base-game layout with Bet Level pushed to 10 and Coin denomination pushed to $20 via the on-screen +/- controls, showing 'Bet $5,000.00' — used to verify the printed maximum bet."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control layout is stable across all base-game states: (i) info far-left, Bet/Bet Level in the left-center, Spin in the exact center, Auto Play just right of Spin, Coin and Balance on the right. The booklet is a fixed 7-page linear sequence (◀/▶ to move, house icon to close); the Help screen is a single continuous scroll reachable only via the gear/settings icon, distinct from the booklet.",
    "motor": "All primary controls are large circular touch targets. Space bar both starts a spin and can stop it early, reducing required precision clicking. Auto Play with configurable stop conditions (balance decrease / single-win threshold / feature-triggered) reduces the number of manual actions needed for extended play.",
    "color_blind": "Nearly all state is redundantly coded: WILD/SCATTER carry their own printed name on the tile; spin/stop uses a shape change (triangle vs square) in addition to any colour shift; toggle switches use track position plus colour; the free-spins feature is signalled by a full background/scene change and explicit on-screen text, not by a colour accent alone. No control in this game relies on colour as the ONLY differentiator that was observed.",
    "deaf_hard_of_hearing": "No audio-only information was observed; sound is decorative (Ambient/Effects toggles exist and can be muted independently). All game state — Ways count, bet, balance, win amount, feature triggers and free-spins countdown — is conveyed visually/textually on screen."
  },

  "unreadable_or_uncertain": [
    "Fox and Wolf (High Win Symbols) payout tiers for 6/5/4/3-of-a-kind: not printed on any of the booklet's 7 pages nor on the 9-page Help screen (cut off by the fixed page footer on paytable_p3.png). Values are unknown and are NOT guessed/interpolated.",
    "Q and J (Low Win Symbols) payout tiers for 6/5/4/3-of-a-kind: same cut-off defect on paytable_p4.png. Values unknown, not guessed.",
    "Volatility rating: not printed anywhere inside this game build (no flame/meter indicator on any captured screen; not part of the Help screen's sections).",
    "Maximum win / maximum multiplier: not printed anywhere inside this game build (no 'Max Win' section exists in the Help screen or booklet).",
    "Absolute maximum grid size (10x8 / 1,073,741,824 Ways) was not reached or directly observed during capture; the highest Ways value actually seen on a screenshot is 291,600 (end of the captured Free Games round). The printed rule and the growth mechanism toward it are confirmed, but the literal maximum grid was not witnessed.",
    "Exact column heights across all 10 columns on the 291,600-Ways peak frame were not individually counted (several symbols are cropped by the top/bottom edge of the 800px-tall viewport at that grid size); only the widest fully-visible row (10 distinct symbols) was counted to confirm the column count.",
    "Whether Free Games can occur more than once per demo session without a purchase option, and the statistical frequency of the dynamic-grid columns actually reaching 6 or more in the base game, were not established — only one partial growth cycle (243->576, still 5 columns) was captured in the base game within the available hunting budget; growth beyond 5 columns was only witnessed once, carried over from the Free Games round rather than from a base-game spin."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.