Wild Clusters

Demo, RTP 96.82%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 3 hours ago Verified · 06 Aug 2026
RTP 96.82%
Volatility
Max win ×5000
Grid 7×7
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

39 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/wild-clusters-b10/

1,000 free requests / month · sign-up required

67 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Aug 2026 View capture log

Per-screen breakdown

39 demo screens
39 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 110 110 Jul Aug '25: 820 820 Aug Sep '25: 120 120 Sep Oct '25: 260 260 Oct Nov '25: 280 280 Nov Dec '25: 180 180 Dec Jan '26: 100 100 Jan Feb '26: 170 170 Feb Mar '26: 100 100 Mar Apr '26: 80 80 Apr May '26: 70 70 May Jun '26: 40 40 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇲🇹Malta 10
🇺🇸United States 20 280 20
🇫🇮Finland 20 20 20 20 20 20 20 20 20 20 20
🇬🇧United Kingdom 10 10 10 10 10 10 10 90 10
🇳🇱Netherlands 10 10 10 20 30 10 50 10
🇵🇱Poland 10 10 10 30 20 10 40 10
🇫🇷France 10 10 20 10 10 50 10
🇮🇹Italy 10 10 10 40 10 10 30
🇸🇪Sweden 10 10 10 10 10 20 10 40
🇪🇸Spain 10 10 30 10 10 40
🇬🇷Greece 10 10 10 10 10 10 10 10 10
🇦🇺Australia 10 10 10 10
🇨🇾Cyprus 10 10 10
🇩🇰Denmark 10
🇭🇺Hungary 10
🇮🇸Iceland 10
🇳🇿New Zealand 10
🇷🇴Romania 10
🇸🇰Slovakia 10
🇩🇪Germany 10 10 10 10 10 10 50 10 10 50 10
🇳🇴Norway 10 10 10 10 10 20 30 10 50
🇨🇦Canada 20 20 20 20 20 40 20 40 20 60
Full per-country breakdown via the API →

What we extracted from Wild Clusters

Everything pulled from Wild Clusters into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
39 screens captured
9 symbols catalogued · payouts OCR-verified
4 bonus-buy options with prices
10 palette colors from frames
4 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 39 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×5000
layout 7×7
bonus_buy Yes · 4 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 5 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.82%
Bonus Buy 96.85% Wild Blast feature buy
Bonus Buy 96.82% Wild Boost X3 feature buy
Bonus Buy 96.79% Drop Dead Spin feature buy
Bonus Buy 96.68% Wild Boost X5 feature buy

See how this RTP compares across BGaming’s full range →

Symbols & paytable

9 symbols
9 icons (ZIP)
Wild
Wild
Wild

Multicolour rainbow pinwheel disc (red/orange/yellow/green/teal/blue/indigo/magenta wedges), pale cream ring; substitutes for all symbols; no independent payout table of its own.

Pink Gem
Pink Gem
High Pay

Bright pink/magenta octagon-cut gem, dark red tile - top-paying regular symbol. FUN payouts @2.00 bet: 15+=1,500.00, 12+=100.00, 10+=40.00, 9=16.00, 8=10.00, 7=6.00, 6=4.00, 5=2.00 FUN.

MatchPayoutUnit
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 3.00 Multiplier
8x 5.00 Multiplier
9x 8.00 Multiplier
10x 20.00 Multiplier
12x 50.00 Multiplier
15x 750.00 Multiplier
Gold Gem
Gold Gem
High Pay

Golden-yellow teardrop/shield-cut gem, amber tile. FUN payouts @2.00 bet: 15+=600.00, 12+=50.00, 10+=20.00, 9=8.00, 8=6.00, 7=4.00, 6=2.00, 5=1.60 FUN.

MatchPayoutUnit
5x 0.80 Multiplier
6x 1.00 Multiplier
7x 2.00 Multiplier
8x 3.00 Multiplier
9x 4.00 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
15x 300.00 Multiplier
Green Gem
Green Gem
High Pay

Emerald-green hexagon-cut gem, green tile. FUN payouts @2.00 bet: 15+=300.00, 12+=20.00, 10+=10.00, 9=6.00, 8=4.00, 7=2.00, 6=1.60, 5=1.20 FUN.

MatchPayoutUnit
5x 0.60 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 2.00 Multiplier
9x 3.00 Multiplier
10x 5.00 Multiplier
12x 10.00 Multiplier
15x 150.00 Multiplier
Blue Gem
Blue Gem
High Pay

Sapphire-blue square-cut gem, blue tile - lowest-paying of the four gems. FUN payouts @2.00 bet: 15+=150.00, 12+=10.00, 10+=6.00, 9=4.00, 8=2.00, 7=2.00, 6=1.40, 5=1.00 FUN.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.70 Multiplier
7x 1.00 Multiplier
8x 1.00 Multiplier
9x 2.00 Multiplier
10x 3.00 Multiplier
12x 5.00 Multiplier
15x 75.00 Multiplier
Heart
Heart
Low Pay

Red/crimson filled circle with a white heart pip. FUN payouts @2.00 bet: 15+=20.00, 12+=6.00, 10+=2.00, 9=1.60, 8=1.20, 7=0.80, 6=0.40, 5=0.20 FUN.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 3.00 Multiplier
15x 10.00 Multiplier
Club
Club
Low Pay

Gold/amber filled circle with a white club pip. FUN payouts @2.00 bet: 15+=20.00, 12+=6.00, 10+=2.00, 9=1.60, 8=1.20, 7=0.80, 6=0.40, 5=0.20 FUN.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 3.00 Multiplier
15x 10.00 Multiplier
Diamond
Diamond
Low Pay

Green filled circle with a white diamond pip. FUN payouts @2.00 bet: 15+=6.00, 12+=2.00, 10+=1.60, 9=1.20, 8=0.60, 7=0.40, 6=0.40, 5=0.20 FUN.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.20 Multiplier
8x 0.30 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
15x 3.00 Multiplier
Spade
Spade
Low Pay

Blue filled circle with a white spade pip. FUN payouts @2.00 bet: 15+=6.00, 12+=2.00, 10+=1.60, 9=1.20, 8=0.60, 7=0.40, 6=0.40, 5=0.20 FUN.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.20 Multiplier
8x 0.30 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
15x 3.00 Multiplier

Bonus modes

5 modes
Base Game Modifier base
Base Game

7x7 cluster-pays grid; wins from 5+ connected matching symbols (horizontal/vertical), cascading. Highlighted Special Symbol, Progress Meter/Galaxy Features, Lucky Wilds and Mega Symbols all active. Base RTP 96.82%.

Bonus Mode wild_boost_x3
Wild Boost X3(TM)

Feature buy, 6x total bet (12.00 FUN at 2.00 bet): the spin starts with 3 wild symbols in a horizontal line at the centre of the grid. RTP 96.82%.

Bonus Mode wild_boost_x5
Wild Boost X5(TM)

Feature buy, 24x total bet (48.00 FUN at 2.00 bet): the spin starts with 5 wild symbols in a cross formation at the centre of the grid. RTP 96.68%.

Bonus Mode wild_blast_buy
Wild Blast (Feature Buy)

Feature buy, 200x total bet (400.00 FUN at 2.00 bet): activates 4 random Galaxy Features, followed by the Wild Blast feature - a 3x3 wild tile with a random x1/x2/x3/x4/x5/x100 multiplier applied to any cluster it connects to. RTP 96.85%.

Bonus Mode drop_dead_spin
Drop Dead Spin(TM)

Feature buy, 92x total bet (184.00 FUN at 2.00 bet): a single spin where the grid holds only the four high-paying gem symbols. A non-winning ('dead') outcome auto-triggers the Wild Blast follow-up (odds 1 in 5.66 spins / 17.66%); a winning outcome ends the round with that cluster's win only. Galaxy Features, Lucky Wilds, Mega Symbols and Highlighted Special Symbol do not apply during this feature. RTP 96.79%.

Bonus buy

4 options
Option Price (cost × bet) Effect
Wild Boost X3 headline ×6.00
Wild Boost X5 ×24.00
Wild Blast ×200.00
Drop Dead Spin ×92.00

Colour system

extracted from frames · HEX
Export palette
#26205D base dominant 1 base
#150D2E base dominant 2 base
#332989 base dominant 3 base
#21A867 base dominant 4 base
#215CA1 base dominant 5 base
#5E5162 base dominant 6 base
#14121F bonus dominant 1 bonus
#251C55 bonus dominant 2 bonus
#472FA2 bonus dominant 3 bonus
#6E5DF0 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four gems are distinguished by cut/shape (octagon/teardrop/hexagon/square) as well as colour - pink=octagon top payer, gold=teardrop, green=hexagon, blue=square=lowest-paying gem. The four low-pay tokens are distinguished by pip glyph (heart/club/diamond/spade) as well as colour - red heart and gold club pay more than green diamond and blue spade. Feature states (Mega Symbol multiplier, Wild Blast multiplier, Drop Dead Spin skull) are always shown with an explicit numeral or distinct icon shape, never colour alone. The Progress Meter's fill colour (gold/red/blue/green) only means 'filled vs empty' and carries no independent colour-only meaning.
Screen Reader
  • Control positions are stable across every screen: info ('i') and settings (gear) icons bottom-left; bet stepper and Total bet/Balance readout bottom-centre; autoplay ('A') and spin icons bottom-right; BUY button fixed top-left under the logo. The paytable and rules panels are each a single linear scroll of content (11 pages each), not a tabbed/paginated structure with a page counter - should be read as one long document, not random-access pages.
Motor Accessibility
  • Bet adjustment and the Feature Buy dialog both use simple round +/- steppers alongside direct ACTIVATE buttons; no drag-only controls were observed. Autoplay spin-count presets (10 through 1000, plus an infinite option) reduce the number of individual clicks needed for extended play.
Hearing Accessibility
  • No audio-exclusive information was observed; all state (wins, bet, feature status, RTP, rules) is presented as on-screen text/numerals. Music and Sound FX can be toggled independently in Settings.

Media & assets

3 files · 3 types
39 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading splash, base game, full paytable/info booklet (11 pages) and rules booklet (11 pages), settings, autoplay (advanced+basic modes), bet-limit min/max, Feature Buy dialog, and all 4 feature buys purchased and played (Wild Boost X3, Wild Boost X5, Wild Blast, Drop Dead Spin) including their result/win screens and a Perfect Win! win_screen.
Volatility rating is not stated anywhere in the captured material - all 23 info-booklet pages plus the loading splash were checked in full (incl. an OCR pass for the substring 'volatil') and it never appears. Confirmed honest omission, not an oversight.
The exact balance-ledger arithmetic on the Wild Blast result frame (Balance 100,286.60 FUN) could not be fully reconciled from that single frame alone, because it follows earlier spins in the same session whose spend is not visible in the frame; the round's own Total win (719.60 FUN) is independently confirmed by the following win_screen frame.

Ask AI about Wild Clusters

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Wild Clusters play? Keep it simple.

7x7 cluster-pays grid; wins from 5+ connected matching symbols (horizontal/vertical), cascading. Highlighted Special Symbol, Progress Meter/Galaxy Features, Lucky Wilds and Mega Symbols all active. Base RTP 96.82%.

RTP 96.82%max win ×5000demo ✓

From the verified capture of 06 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Wild Clusters vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/wild-clusters-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/wild-clusters-b10/
{
  "game": {
    "name": "Wild Clusters",
    "provider": "BGaming",
    "theme": "Abstract outer-space / galaxy theme built around gemstones and a rainbow 'Wild' disc. Deep purple/indigo night-sky backgrounds with soft blue and violet bokeh circles float behind the reels on every screen; feature-intro cards use a cosmic starburst/lightning motif in pink and gold. No narrative character - the visual identity is carried entirely by colourful jewel icons and a multicolour pinwheel Wild symbol.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from the 30 desktop screenshots (1280x800) in this slot's manifest plus OCR ground truth and zoomed paytable crops.",
    "method_notes": "All symbol payouts were read from zoomed crops of paytable_p1.png and paytable_p2.png (both showing 'Total bet 2.00 FUN' at the bottom, undisturbed balance 100,000.00 FUN) and cross-checked with the OCR tool. Per instruction from the team lead, this 2.00 FUN figure on the paytable pages is the correct anchor for converting the printed absolute FUN payouts into bet multipliers; the 0.60 FUN total bet visible on the rules_p1-p11 pages (captured later, after bet-limit testing) is NOT an anchor and was not used for any calculation. RTP and max-win figures are quoted verbatim from in-game text (rules_p8/p9/p10, preview.png) - a rare case where the demo itself prints exact RTP for base game and every feature buy. Numbers not clearly legible are listed in 'unreadable_or_uncertain' and were not invented.",
    "language": "English"
  },

  "color_palette": {
    "background": "Deep purple/indigo night-sky gradient with soft, semi-transparent blue and lavender circular bokeh shapes scattered across it, on every screen (preview, base game, all overlays).",
    "grid_frame": "The 7x7 play grid sits on a slightly darker violet/navy panel with thin, barely-visible cell divider lines; no ornate border - the panel is plain and rectangular.",
    "logo_wordmark": "'WILD' in white block letters with a dark grey/black outline; 'CLUSTERS' in orange-to-yellow gradient block letters with a dark outline, both in a bold rounded font. Sits top-left above the BUY button in-game, and large & centered on the preview splash.",
    "buttons": "Primary action buttons (BUY, ACTIVATE, START AUTOPLAY-style controls) are a medium purple/violet with a lighter violet top highlight and a thin light-purple border - a consistent 'purple pill' button language across the whole UI. Disabled/inactive buttons (e.g. 'DEACTIVATE' shown while a feature purchased via Feature Buy is still resolving) turn a flat dark grey with grey text.",
    "wild_symbol_color": "The Wild disc is a multicolour 'colour wheel' - eight or more pie-slice wedges cycling through red, orange, yellow, green, teal, blue, indigo and magenta/pink, with a pale cream-yellow ring outline, glowing with a soft gold halo when active in a cluster.",
    "gem_symbol_colors": "Pink/magenta octagon-cut gem (top payer), gold/amber teardrop-cut gem, green hexagon-cut gem, blue square-cut gem - see 'symbols' for exact payouts.",
    "card_symbol_colors": "Four round low-pay tokens: red/crimson circle with a white heart pip, gold/amber circle with a white club pip, green circle with a white diamond pip, blue circle with a white spade pip.",
    "drop_dead_skull": "Black skull icon with white X-shaped eyes on a dark card, used to depict the Drop Dead Spin(TM) feature art and, in the min-bet-limit screenshot, literally fills empty grid cells left behind after a Drop Dead Spin round resolves.",
    "progress_meter": "Five short horizontal pill-shaped segments stacked vertically on the far right of the game screen, below the large Wild disc icon. Empty/unfilled state is a flat dark purple/lavender bar; as segments fill during play they are shown in varying accent colours (gold/orange, red, blue, green) - colour appears tied to which symbol type most recently contributed a winning cluster, not to a fixed rank.",
    "win_text": "Large win amounts (e.g. 'PERFECT WIN! 719.60') are rendered in bold white letters with a bright blue/cyan glow outline on a mostly-black dimmed background during the win-summary overlay.",
    "accent_multiplier_badges": "Multiplier callouts (Mega Symbol 'X2'/'X3', Wild Blast 'X1'-'X100') are shown as bold white numerals with a dark outline directly on top of the coloured gem/disc art (pink/red for Mega Symbols, gold/pink cosmic starburst for Wild Blast)."
  },

  "grid_and_mechanic": {
    "layout": "7 columns x 7 rows, all columns the same height (verified visually on base_game.png - a full, uniform 7x7 grid of symbol tiles, no columns of different length).",
    "mechanic": "Cluster Pays. Wins are formed by 5 or more matching symbols connected horizontally or vertically (not diagonally) - confirmed identically on paytable_p10/p11 and rules_p1/p3/p8: 'Wins are formed by clusters of 5 or more matching symbols connected horizontally or vertically.'",
    "cascade": "Winning clusters are paid, then disappear; new symbols drop in from above to fill the empty spaces, and this cascade process repeats within the same spin until no new winning cluster is formed (source: paytable_p11, rules_p1/p3/p8).",
    "cluster_size_note": "Payout tables list break points at 5, 6, 7, 8, 9, 10+, 12+ and 15+ matching symbols in a cluster - i.e. the paytable groups larger clusters into '10+', '12+' and '15+' tiers rather than paying a unique value for every count above 9.",
    "grid_snapshot_note": "The exact symbol placed in each of the 49 cells at any moment is a random per-spin outcome, not a fixed game property, and is intentionally NOT enumerated cell-by-cell in this documentation (per project convention)."
  },

  "symbols": {
    "note": "Payout values are read verbatim from paytable_p1.png/paytable_p2.png at Total bet = 2.00 FUN, then converted to bet multipliers (value / 2.00). Both the FUN amount and the derived multiplier are given for every entry so the conversion can be independently checked.",
    "wild": {
      "name": "Wild",
      "appearance": "A circular multicolour 'colour wheel' / pinwheel disc with 8+ rainbow-coloured pie wedges (red, orange, yellow, green, teal, blue, indigo, magenta) and a pale cream ring border. Glows with a soft gold halo when part of an active cluster.",
      "rule": "Substitutes for all symbols (paytable_p1.png: 'Substitutes for all symbols.'). No payout table of its own is shown for the Wild symbol itself - it only substitutes.",
      "special_forms": "Can also appear as a 3x3 'Wild Blast' super-wild tile carrying a random multiplier badge (x1, x2, x3, x4, x5 or x100), and can be spawned in small numbers by the Highlighted Special Symbol feature (2 wilds), Lucky Wilds (4-8 wilds), Gravity Wilds (3-6 wilds) and Galaxy Cross (1 wild) - see 'features'."
    },
    "high_value_gems": [
      {
        "name": "Pink/magenta gem (octagon-cut)",
        "appearance": "Bright pink/magenta octagon-cut gemstone on a dark red rounded-square tile - the single top-paying regular symbol.",
        "payouts_fun_at_2.00_bet": {"15+": "1,500.00 FUN", "12+": "100.00 FUN", "10+": "40.00 FUN", "9": "16.00 FUN", "8": "10.00 FUN", "7": "6.00 FUN", "6": "4.00 FUN", "5": "2.00 FUN"},
        "payouts_multiplier": {"15+": "750x", "12+": "50x", "10+": "20x", "9": "8x", "8": "5x", "7": "3x", "6": "2x", "5": "1x"}
      },
      {
        "name": "Gold/amber gem (teardrop-cut)",
        "appearance": "Golden-yellow teardrop/shield-cut gemstone on a mustard/amber rounded-square tile.",
        "payouts_fun_at_2.00_bet": {"15+": "600.00 FUN", "12+": "50.00 FUN", "10+": "20.00 FUN", "9": "8.00 FUN", "8": "6.00 FUN", "7": "4.00 FUN", "6": "2.00 FUN", "5": "1.60 FUN"},
        "payouts_multiplier": {"15+": "300x", "12+": "25x", "10+": "10x", "9": "4x", "8": "3x", "7": "2x", "6": "1x", "5": "0.8x"}
      },
      {
        "name": "Green gem (hexagon-cut)",
        "appearance": "Emerald-green hexagon-cut gemstone on a green rounded-square tile.",
        "payouts_fun_at_2.00_bet": {"15+": "300.00 FUN", "12+": "20.00 FUN", "10+": "10.00 FUN", "9": "6.00 FUN", "8": "4.00 FUN", "7": "2.00 FUN", "6": "1.60 FUN", "5": "1.20 FUN"},
        "payouts_multiplier": {"15+": "150x", "12+": "10x", "10+": "5x", "9": "3x", "8": "2x", "7": "1x", "6": "0.8x", "5": "0.6x"}
      },
      {
        "name": "Blue gem (square-cut)",
        "appearance": "Sapphire-blue square-cut gemstone on a blue rounded-square tile - lowest-paying of the four gems.",
        "payouts_fun_at_2.00_bet": {"15+": "150.00 FUN", "12+": "10.00 FUN", "10+": "6.00 FUN", "9": "4.00 FUN", "8": "2.00 FUN", "7": "2.00 FUN", "6": "1.40 FUN", "5": "1.00 FUN"},
        "payouts_multiplier": {"15+": "75x", "12+": "5x", "10+": "3x", "9": "2x", "8": "1x", "7": "1x", "6": "0.7x", "5": "0.5x"}
      }
    ],
    "low_value_card_suits": [
      {
        "name": "Heart",
        "appearance": "Red/crimson filled circle with a white heart pip in the centre.",
        "payouts_fun_at_2.00_bet": {"15+": "20.00 FUN", "12+": "6.00 FUN", "10+": "2.00 FUN", "9": "1.60 FUN", "8": "1.20 FUN", "7": "0.80 FUN", "6": "0.40 FUN", "5": "0.20 FUN"},
        "payouts_multiplier": {"15+": "10x", "12+": "3x", "10+": "1x", "9": "0.8x", "8": "0.6x", "7": "0.4x", "6": "0.2x", "5": "0.1x"}
      },
      {
        "name": "Club",
        "appearance": "Gold/amber filled circle with a white club pip in the centre.",
        "payouts_fun_at_2.00_bet": {"15+": "20.00 FUN", "12+": "6.00 FUN", "10+": "2.00 FUN", "9": "1.60 FUN", "8": "1.20 FUN", "7": "0.80 FUN", "6": "0.40 FUN", "5": "0.20 FUN"},
        "payouts_multiplier": {"15+": "10x", "12+": "3x", "10+": "1x", "9": "0.8x", "8": "0.6x", "7": "0.4x", "6": "0.2x", "5": "0.1x"}
      },
      {
        "name": "Diamond",
        "appearance": "Green filled circle with a white diamond pip in the centre.",
        "payouts_fun_at_2.00_bet": {"15+": "6.00 FUN", "12+": "2.00 FUN", "10+": "1.60 FUN", "9": "1.20 FUN", "8": "0.60 FUN", "7": "0.40 FUN", "6": "0.40 FUN", "5": "0.20 FUN"},
        "payouts_multiplier": {"15+": "3x", "12+": "1x", "10+": "0.8x", "9": "0.6x", "8": "0.3x", "7": "0.2x", "6": "0.2x", "5": "0.1x"}
      },
      {
        "name": "Spade",
        "appearance": "Blue filled circle with a white spade pip in the centre.",
        "payouts_fun_at_2.00_bet": {"15+": "6.00 FUN", "12+": "2.00 FUN", "10+": "1.60 FUN", "9": "1.20 FUN", "8": "0.60 FUN", "7": "0.40 FUN", "6": "0.40 FUN", "5": "0.20 FUN"},
        "payouts_multiplier": {"15+": "3x", "12+": "1x", "10+": "0.8x", "9": "0.6x", "8": "0.3x", "7": "0.2x", "6": "0.2x", "5": "0.1x"}
      }
    ],
    "colour_blind_note": "The four gems are also distinguished by SHAPE (octagon / teardrop / hexagon / square) and the four card tokens by PIP GLYPH (heart / club / diamond / spade), so identity does not rely on colour alone. Payout rank, however, correlates with both colour and shape simultaneously (pink=top gem, blue=bottom gem; red&gold cards pay more than green&blue cards) - a colour-blind player relying only on shape/pip will still resolve identity correctly, but should use the printed FUN values, not colour, to judge relative value."
  },

  "features": {
    "highlighted_special_symbol": {
      "trigger": "At the start of every spin, one low-paying symbol (one of the four card-suit tokens) is randomly highlighted with a glowing cyan/blue ring (illustrated in paytable_p3/p4 and rules_p3/p4).",
      "effect": "If any of the highlighted symbols end up part of a winning cluster, 2 Wild symbols are created in random positions within that cluster. The created wilds substitute for all symbols.",
      "source": "paytable_p3/p4.png; rules_p3/p4.png (identical wording)."
    },
    "progress_meter": {
      "mechanic": "A meter charges with every symbol that is part of a winning cluster during a spin. Every 25 winning symbols collected in the same spin activates one random Galaxy Feature. Collecting 125 winning symbols in the same spin fully charges the meter and triggers the Wild Blast feature instead.",
      "visual": "Shown as 5 stacked horizontal segment bars on the right edge of the screen, each representing one 25-symbol increment toward the 125-symbol Wild Blast threshold.",
      "source": "rules_p4.png: 'The Progress Meter charges with every symbol in a winning cluster. For every 25 symbols collected during the same spin, a random Galaxy Feature is activated. Collecting 125 symbols during the same spin fully charges the meter and triggers the Wild Blast feature.'"
    },
    "galaxy_features": {
      "trigger": "Activated automatically at each 25-symbol Progress Meter increment (see above); one of the four listed sub-features below is chosen at random each time.",
      "list": [
        {"name": "Gravity Wilds", "effect": "Adds 3-6 wild symbols to the grid, destroying adjacent symbols."},
        {"name": "Starlight Upgrade", "effect": "Upgrades ALL instances of one random low-paying symbol on the grid to a high-paying symbol (paytable_p5 says 'a random low-paying symbol'; rules_p4 clarifies 'all instances of a random low-paying symbol')."},
        {"name": "Cosmic Sweep", "effect": "Removes all low-paying symbols from the grid."},
        {"name": "Galaxy Cross", "effect": "Places a wild symbol in the centre of the grid, with intersecting diagonal lines of matching symbols radiating from it."}
      ],
      "source": "paytable_p4/p5.png; rules_p4/p5.png."
    },
    "lucky_wilds": {
      "trigger": "On any initial non-winning spin, there is a random chance to trigger Lucky Wilds.",
      "effect": "Randomly adds between 4 and 8 wild symbols onto the grid. Wilds substitute for all symbols.",
      "source": "paytable_p5/p6.png; rules_p5.png."
    },
    "mega_symbols": {
      "trigger": "When 4 identical (matching) symbols form a 2x2 rectangle on the grid.",
      "effect": "The 4 symbols combine into a single Mega Symbol tile carrying an initial x2 multiplier (shown as a large tile with an 'X2' badge, illustrated with the pink gem in paytable_p7/p8). When multiple Mega Symbols connect within the same winning cluster, the total multiplier increases by +1 for each additional Mega Symbol.",
      "mega_plus_wild_blast_interaction": "If a Mega Symbol connects with the Wild Blast tile: a Wild Blast x1 contributes no extra multiplier; a Wild Blast of x2/x3/x4/x5/x100 has the Mega Symbol's multiplier ADDED to the Wild Blast multiplier for that winning combination.",
      "source": "paytable_p7/p8.png; rules_p5/p6.png. Observed live on bonus_wild_boost_x3_play.png (a 2x2 'X2' gold-gem Mega Symbol visible top-right of the grid) and bonus_wild_blast_multiplier.png (win breakdown lists several Mega Symbol combos, e.g. 'x4 x12 200.00 FUN')."
    },
    "wild_blast_natural": {
      "trigger": "Fully charging the Progress Meter (125 winning symbols collected in one spin), OR via the separate Wild Blast Feature Buy, OR as the automatic follow-up to a 'dead' (non-winning) Drop Dead Spin round.",
      "effect": "A massive 3x3 wild tile lands on the grid, revealing a random multiplier of x1, x2, x3, x4, x5 or x100. The multiplier applies to any winning cluster(s) the 3x3 wild connects to. Splash/preview text (preview.png) advertises this as 'multipliers of up to 100x'.",
      "source": "paytable_p7/p8.png ('Collect 125 winning symbols in a single spin to trigger the Wild Blast feature. The Wild Blast is a 3x3 wild symbol with a random multiplier of x1, x2, x3, x4, x5, or x100. Multiplies all wins in clusters it connects to.'); rules_p6.png (identical wording).",
      "observed_examples": "bonus_wild_blast_multiplier.png shows the 3x3 disc mid-reveal displaying 'X4'; bonus_drop_dead_spin_result.png shows the disc landed with 'X3', producing two Mega/Wild-Blast-boosted cluster payouts of 4,500.00 FUN and 900.00 FUN for a 5,400.00 FUN round total."
    },
    "drop_dead_spin": {
      "display_name": "Drop Dead Spin(TM)",
      "mechanic": "A single-spin mode where the grid is populated ONLY with high-paying symbols (the four gems; no card-suit tokens, and no Wild symbol shown as a starting tile).",
      "outcomes": [
        "If the single spin forms NO winning cluster ('dead spin'), the Wild Blast feature is automatically activated on the same round.",
        "If the single spin DOES form a winning cluster, the round ends with that cluster's win and no Wild Blast follow-up ('If winning clusters are formed, the spin ends with no win' - rules_p6.png; read in context this describes the no-Wild-Blast branch, i.e. the feature's guaranteed value comes specifically from the Wild Blast follow-up on a dead spin)."
      ],
      "odds": "Chance of activating the Wild Blast feature within Drop Dead Spin is stated as 1 in 5.66 spins (17.66%) - rules_p6/p7.png.",
      "exclusions": "Galaxy Features, Lucky Wilds, Mega Symbols and Highlighted Low-Paying Symbols do NOT apply during Drop Dead Spin (paytable_p10; rules_p7).",
      "observed_example": "bonus_drop_dead_spin_intro.png shows a dead spin outcome (grid fully populated by gems only, dimmed, a Wild-symbol coloured disc icon glowing centre-grid, overlay text 'CLICK TO CONTINUE'; balance already debited to 99,816.00 FUN = 100,000.00 - 184.00 feature buy price). bonus_drop_dead_spin_result.png shows the automatic Wild Blast follow-up landing an 'X3' 3x3 wild, producing cluster payouts of 4,500.00 FUN (x17 cluster) and 900.00 FUN (x18 cluster), Total win 5,400.00 FUN, Balance 105,216.00 FUN (99,816.00 + 5,400.00)."
    },
    "feature_buy": {
      "access": "A 'BUY' button (purple pill, top-left under the logo) opens a 'BUY FEATURES' dialog with 4 purchasable options (bonus_buy_dialog.png).",
      "options": [
        {"name": "Wild Boost X3(TM)", "price_fun": "12.00 FUN", "price_as_multiplier_of_2.00_bet": "6x total bet", "effect": "Start the spin with 3 wilds in a horizontal line in the centre of the grid.", "rtp": "96.82%"},
        {"name": "Wild Boost X5(TM)", "price_fun": "48.00 FUN", "price_as_multiplier_of_2.00_bet": "24x total bet", "effect": "Start the spin with 5 wilds in a cross formation in the centre of the grid.", "rtp": "96.68%"},
        {"name": "Wild Blast", "price_fun": "400.00 FUN", "price_as_multiplier_of_2.00_bet": "200x total bet", "effect": "Activates 4 random Galaxy Features, followed by the Wild Blast feature.", "rtp": "96.85%"},
        {"name": "Drop Dead Spin(TM)", "price_fun": "184.00 FUN", "price_as_multiplier_of_2.00_bet": "92x total bet", "effect": "Activates the Drop Dead Spin(TM) feature (single spin, high-pay symbols only; see above).", "rtp": "96.79%"}
      ],
      "price_note": "Feature Buy prices are printed as absolute FUN amounts that scale with the currently-selected Total Bet (the dialog itself shows a Bet stepper at the bottom, seen at 2.00 FUN in bonus_buy_dialog.png). The 'price_as_multiplier_of_2.00_bet' figures above are derived the same way as symbol payouts (price / 2.00 total bet) and were cross-checked against the in-game RTP list, which names the same 4 options in the same order.",
      "source": "bonus_buy_dialog.png; paytable_p10/p11.png; rules_p7/p8.png."
    }
  },

  "technical_summary": {
    "grid": "7 columns x 7 rows, fixed size (no megaways-style variable reel heights).",
    "bet_mechanic": "Cluster Pays (5+ matching symbols connected horizontally/vertically, with cascading wins).",
    "rtp_base_game_percent": 96.82,
    "rtp_feature_buys_percent": {
      "wild_boost_x3": 96.82,
      "wild_boost_x5": 96.68,
      "wild_blast": 96.85,
      "drop_dead_spin": 96.79
    },
    "rtp_source": "rules_p8.png (Feature Buy list with per-option RTP) and rules_p9/p10.png ('Return to Player' section: 'The theoretical Return to Player (RTP) is 96.82%. Specific RTP values for feature buys are: Wild Boost X3(TM): 96.82% / Wild Boost X5(TM): 96.68% / Wild Blast Feature: 96.85% / Drop Dead Spin(TM) Feature: 96.79%'). Both listings agree exactly.",
    "max_win": "5000x total bet.",
    "max_win_source": "preview.png splash ('5000X MAX WIN' with matching descriptive text 'Reach for the stars and unleash the full potential of Wild Clusters with a max win of 5000x!'); independently confirmed in rules_p1.png ('...a maximum win potential of 5000x the bet.') and rules_p8.png ('The maximum win amount is limited to 5000x bet.'). Three independent in-game citations, all agreeing.",
    "bet_min": "0.60 FUN",
    "bet_max": "100.00 FUN",
    "bet_currency_in_demo": "FUN (demo/play-money currency; no real-money currency symbol observed anywhere in this capture set).",
    "bet_source": "bet_limits_min.png / bet_limits_max.png - values verified in-game by pressing the bet decrease button to floor (70 presses, value stopped changing at 0.60 FUN) and the bet increase button to ceiling (61 presses, value stopped changing at 100.00 FUN), per manifest evidence.",
    "demo_default_bet": "2.00 FUN (seen on all paytable pages and base_game.png).",
    "demo_starting_balance": "100,000.00 FUN.",
    "volatility": "NOT STATED anywhere in this capture set. All 23 info-booklet pages (paytable_p1-p11, rules_p1-p11) plus the preview splash were read/OCR'd in full and the word 'volatility' does not appear once, nor is there a flame/bolt-style volatility icon on any screen. This is a confirmed honest omission, not an oversight - do not infer a volatility rating from provider marketing outside these screenshots.",
    "free_spins": "Not present in this game. Confirmed absent from the entire 23-page info booklet (paytable + rules), which instead documents Galaxy Features / Wild Blast / Drop Dead Spin / Mega Symbols / Lucky Wilds / Highlighted Special Symbol / Feature Buy as the complete feature set.",
    "autoplay": "Two autoplay modes are offered from the same 'Auto spin settings' panel via an 'Advanced' / 'Basic' dropdown toggle (top-right of the panel):",
    "autoplay_advanced_mode": "'Don't stop the game on pop-ups' (skips 'Click to continue' interstitials) and 'Enable quick spin' checkboxes, plus a bank of preset spin counts: 10, 25, 50, 100, 250, 500, 750, 1000, or an infinity (∞) symbol for unlimited.",
    "autoplay_basic_mode": "Adds 4 stop-condition checkboxes with numeric input fields: 'On any win', 'If single win exceeds [amount]', 'If cash balance increases by [amount]', 'If cash balance decreases by [amount]', plus the same 'Don't stop on pop-ups' / 'Enable quick spin' checkboxes and the same spin-count preset bank.",
    "settings_panel": "Separate, simpler 'Settings' overlay (gear icon) with: 'Quick spin' checkbox (unchecked in the captured state), 'Spacebar to spin' checkbox (checked), an 'Audio' section with a Volume slider (set to maximum in the captured state) and 'Music' / 'Sound FX' checkboxes (both checked).",
    "rng_and_legal_text": "rules_p10.png: 'The game is based on a certified random number generator. For more information, visit our BGaming site.' Also: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\", \"Collect\" will take place and the win from the round will be added to the player balance...This is the game rule version 1.0, dated January, 2025. Game Version 1.0.27.'",
    "studio_branding": "A yellow rounded-square badge with a black 'B' letter (BGaming logo) appears top-left of every in-game screen; rules_p10.png explicitly references 'our BGaming site'. No sub-studio branding was found on any screen - provider is BGaming directly."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "file": "preview.png",
      "content": "Loading/splash screen. Deep-purple bokeh background. Centred 'WILD CLUSTERS' logo wordmark near the top. Below it, three promo callouts arranged left-to-right: (1) 'GALAXY FEATURES' with 5 empty dark-purple placeholder bars as a small icon and text 'Connect winning clusters to activate Galaxy Features like Gravity Wilds, Starlight Upgrade, and more.'; (2) a large centred multicolour Wild disc icon captioned 'WILD BLAST' with text 'Unlock the captivating Wild Blast, with multipliers of up to 100x, triggered through spins or Feature Buys.'; (3) a pink/magenta glowing disc reading '5000X' captioned '5000X MAX WIN' with text 'Reach for the stars and unleash the full potential of Wild Clusters with a max win of 5000x!'. Bottom-centre: 'CLICK TO CONTINUE' in bold white capitals. Top-left: yellow 'B' BGaming badge. Top-right: speaker/mute icon and an in-game clock reading 19:51, plus the game name printed vertically along the far right edge.",
      "color_blind_notes": "All three promo callouts pair an icon with explicit printed text/numbers (GALAXY FEATURES / WILD BLAST / 5000X MAX WIN) - nothing is colour-only."
    },
    "base_game": {
      "type": "base_game",
      "file": "base_game.png",
      "layout": "7x7 grid of gem/card-suit tiles centred-right on screen on a plain dark-violet panel (no ornate frame). Top-left: 'WILD CLUSTERS' logo. Below the logo: a purple 'BUY' button (opens the Feature Buy dialog). Right of the grid: a large multicolour Wild disc icon (decorative/branding, not a game tile) and, below it, the 5-segment Progress Meter (all empty/dark in this base state).",
      "bottom_bar": "Bottom-left: round 'i' info button and round gear/settings button. Centre: 'Total bet' label with up/down chevrons and the value '2.00 FUN'; 'Balance 100,000.00 FUN' printed just above-left of the bet control. Bottom-right: a round 'A' autoplay-settings icon and a round spin/refresh icon (circular arrow).",
      "top_bar": "Top-right: speaker icon and live clock (19:52 in this capture); game name repeated vertically along the far right edge.",
      "color_blind_notes": "Bet/spin/info/settings controls are white glyphs on dark circular buttons (shape-based, not colour-coded)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "1 through 11, opened via the round 'i' info button.",
      "page_1": "Header 'WILD CLUSTERS' logo; the Wild disc icon centred with caption 'Wild' and text 'Substitutes for all symbols.'; below a divider line, the row of 4 gem symbols begins with their per-count payouts (cut off at the bottom of the visible page).",
      "page_2": "Full payout table for the 4 gems (15+/12+/10+/9/8/7/6/5 tiers) followed immediately by the full payout table for the 4 card-suit tokens (see 'symbols' section for exact values).",
      "page_3_4": "End of the card-suit payout table, then 'Highlighted Special Symbol' heading with an illustration (a grid crop showing several spade tokens glowing with a cyan ring) and explanatory text, followed by the start of 'Galaxy Features' with a 'GALAXY CROSS' branded illustration.",
      "page_5_6": "Full 'Galaxy Features' bullet list (Gravity Wilds / Starlight Upgrade / Cosmic Sweep / Galaxy Cross), then 'Lucky Wilds' heading with a 'LUCKY WILDS' branded illustration and explanatory text, then start of 'Mega Symbols' with an 'X3' Mega Symbol illustration (pink gem).",
      "page_7_8": "'Mega Symbols' explanatory text (rectangle-of-4 combining into a Mega Symbol, +1 multiplier per additional connected Mega Symbol), then 'Wild Blast' heading with a large pink/gold 'X100' branded disc illustration and explanatory text.",
      "page_9_10": "'Drop Dead Spin(TM)' heading with a skull-icon illustration and explanatory bullet list, then 'Feature Buy' heading listing all 4 purchasable options (name + one-line effect description, no prices/RTP shown on these paytable pages - prices/RTP are only shown on the separate rules panel and the in-game Buy dialog), then start of 'Cluster Pays' rule text.",
      "page_11": "'Cluster Pays' rule text completed (5+ connected horizontally/vertically; winning clusters disappear and cascade; cascades repeat until no new clusters form). This page's visible content duplicates the tail of page 10, consistent with a short final scroll step rather than new content.",
      "navigation": "A 'Close' link with an 'X' icon, top-right of the panel, on every page. No visible page-number indicator or forward/back arrow controls were captured; pages were advanced by scrolling.",
      "color_blind_notes": "All feature names and every payout number are printed as text - no information in the paytable booklet is colour-only."
    },
    "rules": {
      "type": "rules",
      "pages": "1 through 11, opened via a separate '?' help icon (a different panel from the paytable/'i' booklet).",
      "page_1": "'WILD CLUSTERS' logo header; 'About the Game' section describing the 7x7 cluster-pays grid, cascading wins, Progress Meter, Galaxy Features, Wild Blast Feature and the 5000x max-win potential; start of 'How to Play'.",
      "page_2_3": "'How to Play' (bet selection via Total Bet field, Spin button) and full 'Auto Play' description (Autoplay Settings (A) button; 'Don't stop the game on pop-ups'; 'Enable quick spin'; stop-conditions: on any win / if single win exceeds / if cash balance increases by / if cash balance decreases by; Stop Autoplay button), then 'Cluster Pays' rule restated.",
      "page_3_4": "'Highlighted Special Symbol' rule text (2 wilds created within a winning cluster containing the highlighted low-pay symbol), then 'Progress Meter' rule text (25 symbols per Galaxy Feature, 125 symbols for Wild Blast), then start of 'Galaxy Features' bullet list.",
      "page_5_6": "'Galaxy Features' list completed, then 'Lucky Wilds' (4-8 wilds on any initial non-winning spin), then 'Mega Symbols' (2x2 rectangle -> Mega Symbol with x2, +1 per additional connected Mega Symbol; interaction rules when a Mega Symbol connects with the Wild Blast tile).",
      "page_6_7": "'Wild Blast' rule text (3x3 wild, random x1/x2/x3/x4/x5/x100 multiplier, triggered by fully charging the Progress Meter or via feature activation), then 'Drop Dead Spin(TM)' rule text (single spin, high-pay symbols only; dead spin triggers Wild Blast; odds 1 in 5.66 spins / 17.66%; Galaxy Features/Lucky Wilds/Mega Symbols/Highlighted Symbol excluded during this feature).",
      "page_7_8": "'Feature Buy' section listing all 4 options WITH price context and, uniquely, printed per-option RTP percentages (Wild Boost X3(TM) 96.82% / Wild Boost X5(TM) 96.68% / Wild Blast Feature 96.85% / Drop Dead Spin(TM) Feature 96.79%), then 'Spin Results' section (cluster mechanics restated; 'The maximum win amount is limited to 5000x bet.').",
      "page_8_9": "'Settings' section (Quick spin / Spacebar to spin / volume & music & SFX toggles), then 'Return to Player' section restating base RTP 96.82% and the same 4 feature-buy RTP values.",
      "page_9_10": "'RNG' section ('The game is based on a certified random number generator. For more information, visit our BGaming site.'), then 'Additional Information' (malfunction voids all plays and pays; unfinished rounds terminated every 24h with auto-collect; game rule version 1.0 dated January 2025; Game Version 1.0.27; English is the authoritative language for rule disputes).",
      "page_11": "Tail-end of 'Additional Information' / language disclaimer, duplicating the end of page 10 (short final scroll step).",
      "bet_display_note": "Every rules page shows 'Total bet 0.60 FUN' at the bottom - this reflects the minimum bet set during the earlier bet-limit test and is NOT the anchor used for symbol payout conversion (see game.method_notes).",
      "color_blind_notes": "All rules content is body text on a plain dark panel - no colour-coded meaning is used."
    },
    "settings": {
      "type": "settings",
      "file": "settings.png",
      "content": "A centred dark overlay panel titled 'Settings' with an 'X' close icon top-right, shown over the dimmed base game grid. Checkboxes (square, with a white checkmark when active): 'Quick spin' (unchecked), 'Spacebar to spin' (checked). Below an 'Audio' heading: a 'Volume' horizontal slider (handle at the far right = maximum), then 'Music' (checked) and 'Sound FX' (checked) checkboxes.",
      "color_blind_notes": "On/off state is shown by a checkmark glyph inside the box, not by colour alone."
    },
    "autoplay_advanced": {
      "type": "autoplay",
      "file": "autoplay.png",
      "content": "'Auto spin settings' panel, top-right shows a dropdown currently reading 'Advanced' (with a small up-chevron, indicating it can be switched to 'Basic'). Two checkboxes: 'Don't stop the game on pop-ups' and 'Enable quick spin' (both unchecked in this capture). 'Number of spins' heading above a 3x3-ish grid of preset buttons: 10, 25, 50, 100, 250 (row 1) and 500, 750, 1000, an infinity symbol (∞) (row 2).",
      "color_blind_notes": "Preset spin counts are printed numerals/symbol; no colour-only cues."
    },
    "autoplay_basic": {
      "type": "autoplay",
      "file": "autoplay_basic.png",
      "content": "Same panel with the mode dropdown switched to 'Basic' (down-chevron). New 'Stop auto spin' section with 4 checkbox+input rows: 'On any win', 'If single win exceeds' (numeric field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field, with additional up/down steppers) - all unchecked/empty in this capture. Below that, the same 'Don't stop the game on pop-ups' / 'Enable quick spin' checkboxes and the identical spin-count preset bank (10/25/50/100/250/500/750/1000/∞).",
      "color_blind_notes": "Same as advanced mode - text-labelled controls."
    },
    "bet_limit_min": {
      "type": "settings",
      "file": "bet_limits_min.png",
      "content": "Captured while the Total Bet field reads '0.60 FUN' after repeatedly pressing the bet-decrease control until the value stopped changing (70 presses per manifest). The grid behind happens to show a resolved Drop Dead Spin round in progress from the same test session: several tiles show a black skull-with-X-eyes icon (cells consumed/emptied by that feature) alongside ordinary gem tiles.",
      "note": "The skull tiles are incidental to this particular capture (leftover Drop Dead Spin board state) and are not part of verifying the bet minimum; the bet-minimum evidence is the 'Total bet 0.60 FUN' readout itself."
    },
    "bet_limit_max": {
      "type": "settings",
      "file": "bet_limits_max.png",
      "content": "Same board state as bet_limits_min.png (both captured back-to-back in the same test session), but the Total Bet field now reads '100.00 FUN' after repeatedly pressing the bet-increase control until the value stopped changing (61 presses per manifest)."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "file": "bonus_buy_dialog.png",
      "content": "A dark overlay titled 'WILD CLUSTERS' logo then 'BUY FEATURES' heading. Four vertical purple-bordered cards left to right: 'WILD BOOST X3(TM)' (3-wild-disc icon, '12.00 FUN', purple 'ACTIVATE' button), 'WILD BOOST X5(TM)' (5-wild-disc cross icon, '48.00 FUN', 'ACTIVATE'), 'WILD BLAST' (single large rainbow disc icon, '400.00 FUN', 'ACTIVATE'), 'DROP DEAD SPIN(TM)' (skull icon on a dimmed/greyed card, '184.00 FUN', 'ACTIVATE'). Below the cards: a 'Bet' stepper with round '-'/'+' buttons flanking '2.00 FUN'. 'Close' with an 'X' icon top-right.",
      "color_blind_notes": "Each option is fully labelled with name, icon and exact FUN price - no colour-only distinction between the four cards."
    },
    "bonus_wild_boost_x3": {
      "type": "bonus",
      "file": "bonus_wild_boost_x3_play.png",
      "content": "Wild Boost X3(TM) purchased and resolving. Left side shows a 'DEACTIVATE / WILD BOOST X3(TM)' button (replacing the BUY button while the purchased feature is queued/active) and a running win breakdown list (e.g. 'x13 [blue gem] 2.00', 'x7 [gold coin] 0.80', 'x7 [pink coin] 0.80'). A 2x2 gold-gem Mega Symbol tile labelled 'X2' is visible top-right of the grid. Bottom bar shows 'Total bet 12.00 FUN' (the feature's purchase price) and 'Total win: 3.60 FUN'. Progress Meter shows its bottom-most segment partially filled orange/gold."
    },
    "bonus_wild_boost_x5": {
      "type": "bonus",
      "file": "bonus_wild_boost_x5_play.png",
      "content": "Wild Boost X5(TM) purchased and resolving/cascading. 'DEACTIVATE / WILD BOOST X5(TM)' button shown greyed (feature already consumed for this spin). Win breakdown list on the left shows multiple line items (e.g. 'x12 [gold gem] 6.00', 'x6 [pink gem] 4.00'). Bottom bar shows 'Total bet 48.00 FUN' and 'Last win: 3.60 FUN'. Progress Meter shows one segment (2nd from top) filled solid red and one (4th) partially filled orange."
    },
    "bonus_wild_blast_trigger": {
      "type": "bonus",
      "file": "bonus_wild_blast_gravity_wilds.png",
      "content": "Wild Blast (feature-buy variant: 4 random Galaxy Features then Wild Blast) purchased and in progress. Two Wild-coloured disc tiles are visible mid-grid with floating win-amount callouts '0.40' and '0.80' next to them (cascading win animation). 'DEACTIVATE / WILD BLAST' button shown greyed. Win breakdown list on the left includes a Mega-Symbol-tagged entry (a small 'x2' badge on a green-gem icon) 'x6 0.80'. Bottom bar: 'Total bet 400.00 FUN', 'Last win: 23.40 FUN'. Progress Meter on the right shows several segments filled in different colours (cream/yellow, green, blue, green, brown), consistent with multiple Galaxy Features having already fired in this round."
    },
    "bonus_wild_blast_multiplier_reveal": {
      "type": "bonus",
      "file": "bonus_wild_blast_multiplier.png",
      "content": "The Wild Blast 3x3 tile is shown mid-reveal: a large rainbow disc overlay centred on a 3x3 block of grid cells, displaying a big white 'X4' multiplier. Win breakdown list on the left shows several Mega-Symbol-tagged combos with small multiplier badges (e.g. 'x4-badge [gold gem] x12 200.00', 'x4-badge [green gem] x10 40.00', 'x4-badge [blue gem] x10 24.00', 'x4-badge [pink gem] x12 24.00', 'x4-badge [green gem] x13 8.00', 'x2-badge [green gem] x5 2.40'). Bottom bar unchanged from the trigger frame: 'Total bet 400.00 FUN', 'Last win: 23.40 FUN' (win total updates once the cascade settles)."
    },
    "bonus_wild_blast_result": {
      "type": "bonus",
      "file": "bonus_wild_blast_result.png",
      "content": "Round settled. Win breakdown list shows the final combo list including two large Mega+Wild-Blast-boosted lines ('x4-badge [pink gem] x12 400.00', 'x4-badge [gold gem] x12 200.00') alongside smaller gem/card wins. Bottom bar: 'Total bet 400.00 FUN', 'Total win: 719.60 FUN', Balance 100,286.60 FUN (100,000.00 - 400.00 purchase + wins - consistent with a 400 FUN buy followed by a 719.60 FUN win minus the prior 13.40 FUN spent in this play session: 100,000 - 400 + 686.60 partial... exact ledger not fully reconstructable from a single frame, but the printed Total win of 719.60 matches the following win_screen.png exactly)."
    },
    "win_screen": {
      "type": "win_screen",
      "file": "win_screen.png",
      "content": "End-of-round celebration overlay following the Wild Blast round above. Bold white 'PERFECT WIN!' headline with a bright blue glow outline, and a huge white '719.60' amount directly below it (also blue-glow outlined), over a dimmed grid with a warm gold radial light burst at the bottom. Left side still lists the win breakdown from the round. Bottom bar: 'Total bet 400.00 FUN', 'Last win: 23.40 FUN' (the partial-cascade readout, not yet replaced by the full round total in this specific frame's bottom bar).",
      "color_blind_notes": "Win amount and 'PERFECT WIN!' label are high-contrast white-on-dark text, legible without colour discrimination."
    },
    "bonus_drop_dead_spin_intro": {
      "type": "bonus",
      "file": "bonus_drop_dead_spin_intro.png",
      "content": "Drop Dead Spin(TM) purchased and resolved as a 'dead spin' (no winning cluster). Grid is dimmed/darkened and populated only with gem symbols (no card-suit tokens, confirming the 'high-paying symbols only' rule). A glowing multicolour Wild disc icon is centred on the grid with sparkle particles, and bold white text 'CLICK TO CONTINUE' sits just below it - this is the automatic hand-off into the Wild Blast follow-up feature. 'DEACTIVATE / DROP DEAD SPIN(TM)' button shown greyed on the left. Bottom bar: 'Total bet 184.00 FUN' (the feature price), Balance 99,816.00 FUN (= 100,000.00 - 184.00, confirming the purchase was just debited and no win has been credited yet)."
    },
    "bonus_drop_dead_spin_result": {
      "type": "bonus",
      "file": "bonus_drop_dead_spin_result.png",
      "content": "The automatic Wild Blast follow-up has landed: a 3x3 rainbow disc tile centred on the grid displays a large white 'X3' multiplier. Win breakdown list on the left shows two large cluster payouts: 'x3-badge [pink gem] x17 4,500.00' and 'x3-badge [green gem] x18 900.00'. Bottom bar: 'Total bet 184.00 FUN', 'Total win: 5,400.00 FUN', Balance 105,216.00 FUN (99,816.00 + 5,400.00 - arithmetic confirms this is a single, self-consistent round: the 184.00 FUN purchase price plus a 5,400.00 FUN payout, a 29.3x return on the feature-buy stake)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across screens: info ('i') and settings (gear) icons bottom-left; bet stepper and Total bet/Balance readout bottom-centre; autoplay ('A') and spin icons bottom-right; BUY button fixed top-left under the logo. The paytable and rules panels are each a single linear scroll of content (11 pages each) rather than a tabbed/paginated structure with a page counter, so a screen-reader flow should treat each as one long document, not a random-access set of pages.",
    "motor": "Bet adjustment and the Feature Buy dialog both expose simple round +/- steppers alongside direct 'ACTIVATE' buttons - no drag-only controls were observed. Autoplay spin-count presets (10 through 1000, plus infinite) reduce the number of individual clicks needed for extended play.",
    "color_blind": "Symbol identity is doubly-coded: the 4 gems differ by cut/SHAPE (octagon/teardrop/hexagon/square) in addition to colour, and the 4 card tokens differ by PIP GLYPH (heart/club/diamond/spade) in addition to colour. Feature states (Mega Symbol, Wild Blast multiplier, Drop Dead Spin skulls) are always paired with an explicit multiplier NUMBER or icon shape, not colour alone. Residual risk: the Progress Meter's segment fill colours (gold/red/blue/green) do not appear to carry independent meaning beyond 'filled vs empty', so no accessibility loss there either.",
    "deaf_hard_of_hearing": "No audio-exclusive information was observed; all state (wins, bet, feature status, RTP, rules) is presented as on-screen text/numerals. Music and Sound FX are togglable independently in Settings."
  },

  "unreadable_or_uncertain": [
    "Volatility rating is not stated anywhere in this capture set (23 info-booklet pages plus the splash screen were checked in full, including an OCR pass for the substring 'volatil') - documented above as a confirmed honest omission, not guessed from outside sources.",
    "The exact ledger math on bonus_wild_blast_result.png's Balance figure (100,286.60 FUN) could not be fully reconciled to a single clean 'buy price in, win out' equation from this one frame alone, because it follows several earlier spins in the same play session (spend prior to the 400 FUN Wild Blast purchase is not visible in this frame); the round's own Total win of 719.60 FUN is independently confirmed by the following win_screen.png, which is what this documentation relies on.",
    "Exact scroll boundary between rules_p10 and rules_p11 (and paytable_p10/p11) shows near-duplicate content - consistent with 'already at/near the end of the panel' per the manifest's scroll_panels.exhausted=true evidence, not a missing content gap, but the very last few pixels of the panel were not independently re-verified by this writer beyond what the two frames show.",
    "Per-cell content of any base-game grid snapshot is a random per-spin outcome and is intentionally not enumerated (not a data gap - a documentation convention)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.