Wild Card Gang

Demo, RTP 97.25%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 06 Aug 2026
RTP 97.25%
Volatility Very High
Max win ×5000
Grid 6×6
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

49 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/wild-card-gang-b10/

1,000 free requests / month · sign-up required

63 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Aug 2026 View capture log

Per-screen breakdown

49 demo screens
49 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 70 70 Jul Aug '25: 70 70 Aug Sep '25: 50 50 Sep Oct '25: 90 90 Oct Nov '25: 100 100 Nov Dec '25: 160 160 Dec Jan '26: 100 100 Jan Feb '26: 90 90 Feb Mar '26: 40 40 Mar Apr '26: 100 100 Apr May '26: 70 70 May Jun '26: 30 30 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇬🇧United Kingdom 10 10 10 10 10 10 10
🇺🇸United States 20 20 20 20 20 20 20 20
🇦🇺Australia 10 10 10 10 10 10 10 10 10
🇨🇦Canada 20 20 20
🇩🇰Denmark 10 10 10 10
🇳🇱Netherlands 10 10 10 10
🇵🇹Portugal 10 10 10
🇬🇷Greece 10 10
🇧🇬Bulgaria 10
🇨🇾Cyprus 10
🇨🇿Czech Republic 10
🇭🇺Hungary 10
🇵🇱Poland 10
🇪🇸Spain 10
🇸🇪Sweden 10
🇷🇴Romania 10 10 10 10 10 50 30 20
🇩🇪Germany 10 10 10 10 10 10 10 10
🇮🇹Italy 10 10
🇫🇮Finland 20 20 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Wild Card Gang

Everything pulled from Wild Card Gang into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
49 screens captured
9 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 49 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Very High
max_win_x ×5000
layout 6×6
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.25%
Ante Bet 97.25% Chance x2 toggle (+25% bet, better FS odds)
Bonus Buy 97.25% Buy Bonus feature (100x bet)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

9 symbols
9 icons (ZIP)
7 (clubs)
7 (clubs)
Low Pay

Faded olive-beige card, large dark-green club pip and matching '7' dripping-paint index; lowest-paying regular symbol.

MatchPayoutUnit
4x 0.10 Multiplier
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 1.00 Multiplier
10x 2.00 Multiplier
11x 3.00 Multiplier
12x 5.00 Multiplier
8 (hearts)
8 (hearts)
Low Pay

Faded pink-beige card, large dark-red heart pip and matching '8' dripping-paint index.

MatchPayoutUnit
4x 0.20 Multiplier
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.60 Multiplier
9x 2.00 Multiplier
10x 3.00 Multiplier
11x 4.00 Multiplier
12x 10.00 Multiplier
9 (diamonds)
9 (diamonds)
Low Pay

Faded teal-grey card, large dark-teal diamond pip and matching '9' dripping-paint index.

MatchPayoutUnit
4x 0.30 Multiplier
5x 0.40 Multiplier
6x 0.50 Multiplier
7x 0.60 Multiplier
8x 0.80 Multiplier
9x 3.00 Multiplier
10x 4.00 Multiplier
11x 5.00 Multiplier
12x 15.00 Multiplier
10 (spades)
10 (spades)
Low Pay

Faded purple-grey card, large black spade pip and a red-brown dripping-paint '10' corner index.

MatchPayoutUnit
4x 0.40 Multiplier
5x 0.50 Multiplier
6x 0.60 Multiplier
7x 0.80 Multiplier
8x 1.00 Multiplier
9x 4.00 Multiplier
10x 5.00 Multiplier
11x 6.00 Multiplier
12x 20.00 Multiplier
J (soldier)
J (soldier)
High Pay

Portrait of a stubbled man in an olive/military-green flat soldier's cap, olive-green card frame, printed letter 'J'.

MatchPayoutUnit
4x 0.50 Multiplier
5x 0.60 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 5.00 Multiplier
10x 6.00 Multiplier
11x 8.00 Multiplier
12x 25.00 Multiplier
Q (sunglasses woman)
Q (sunglasses woman)
High Pay

Portrait of a woman with brown shoulder-length hair and round amber sunglasses, dark maroon/red card frame, printed letter 'Q'.

MatchPayoutUnit
4x 0.60 Multiplier
5x 0.80 Multiplier
6x 1.00 Multiplier
7x 1.50 Multiplier
8x 2.00 Multiplier
9x 6.00 Multiplier
10x 8.00 Multiplier
11x 10.00 Multiplier
12x 30.00 Multiplier
K (moustache man)
K (moustache man)
High Pay

Portrait of a man with slicked-back dark hair and a heavy moustache, dark navy-blue card frame, printed letter 'K'.

MatchPayoutUnit
4x 0.80 Multiplier
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.00 Multiplier
8x 4.00 Multiplier
9x 8.00 Multiplier
10x 10.00 Multiplier
11x 15.00 Multiplier
12x 40.00 Multiplier
A (fedora man)
A (fedora man)
High Pay

Portrait of a scowling man in a dark wide-brim fedora hat and coat, purple/magenta card frame, printed letter 'A'; the highest-paying regular symbol.

MatchPayoutUnit
4x 1.00 Multiplier
5x 1.50 Multiplier
6x 2.00 Multiplier
7x 3.00 Multiplier
8x 5.00 Multiplier
9x 10.00 Multiplier
10x 15.00 Multiplier
11x 20.00 Multiplier
12x 50.00 Multiplier
SCATTER (Joker / crossed pistols)
SCATTER (Joker / crossed pistols)
Scatter

Bright orange/gold glowing card, two crossed steel-grey pistols with 'JOKER' in bold grey letters. 4+ triggers Free Spins (15/18/20 spins). Also formed (1 scatter) when an 'A' cluster resolves. No separate cash payout shown.

Bonus modes

4 modes
Base Game Modifier base
Base Game

6x6 fixed grid, cluster pays (4+ orthogonally adjacent same-rank cards) with Merge Up cascade: part of the cluster disappears, the rest upgrades to the next of 9 levels. No wild symbol. RTP 97.25%.

Free Spins fs
Free Spins

Triggered by 4/5/6+ scatters = 15/18/20 spins; retrigger 4/5/6+ scatters = +5/+8/+10 spins. Winning cells get marked (gold outline); a marked cell's next win applies a multiplier that then doubles (x2 up to cap x128); several marked-cell multipliers in one cluster are added together. Reel frame glows cyan, background switches to a night scene.

Bonus Mode buy_bonus
Buy Bonus

Purchase a Free Spins round for 100x total bet. Disabled while Chance x2 is active.

Other chance_x2
Chance x2

Persistent ante-style toggle: raises Total bet by +25% for increased odds of naturally triggering Free Spins. Not a separate bonus round (no dialog/entry/end screens of its own). Mutually exclusive with Buy Bonus; when active the spin button icon gains a white star.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#252323 base dominant 1 base
#5C5652 base dominant 2 base
#502F29 base dominant 3 base
#9E9A90 base dominant 4 base
#9D8B76 base dominant 5 base
#534538 base dominant 6 base
#0B0C0A free_spins dominant 1 free_spins
#03554C free_spins dominant 2 free_spins
#F6F6F5 free_spins dominant 3 free_spins
#A7A7A1 free_spins dominant 4 free_spins
#0B0D0C bonus dominant 1 bonus
#EFF0F0 bonus dominant 2 bonus
#226561 bonus dominant 3 bonus
#2C9B92 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Card-rank identity is always paired with a printed letter/number and, for number cards, a suit pip shape (spade/diamond/heart/club) - not color alone. Chance x2 active state changes text label, glow/outline, toggle position AND adds a star glyph on the Spin button.
Screen Reader
  • Controls occupy stable positions across all screens (info/settings bottom-left, bet readouts bottom-center, spin/autoplay bottom-right). The info booklet is a single continuous scroll per tab (Payments 18 pages, Rules 13 pages), not a click-through paginator.
Motor Accessibility
  • Large round/rectangular click targets throughout (Spin, Buy Bonus/Chance x2 cards, dialog Yes/No). Spacebar can start a spin. Autoplay round-count offers up to unlimited (infinity), reducing repeated input.
Hearing Accessibility
  • No information is conveyed by audio alone; spins left, win amounts, multiplier values and feature toggle state are always shown as on-screen text/numbers. Music/SFX are independently adjustable in Settings.
Low Vision
  • The 9 progression-chain card frames are differentiated substantially by background hue (purple/navy/maroon/olive for character cards); the printed rank letter remains legible without color discrimination, so hue is a secondary, non-essential cue.

Media & assets

10 files · 10 types
49 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview carousel (3 slides), base game idle and win states, paytable (18 pages), rules (13 pages), settings, autoplay (basic + advanced).
Buy Bonus dialog and purchase, Chance x2 toggle on/off states, Free Spins trigger/gameplay/big win/total win screens.
Volatility rating not stated anywhere in the captured paytable or rules booklet (no flame/star meter or numeric value found).
No direct coin-payout value is printed for the Scatter symbol itself; it pays only by triggering Free Spins, not documented with a per-count cash value.
Chance x2 was not played as an independent round with its own trigger/gameplay/end screens (confirmed to be a bet-modifier toggle, not a separate feature); its Free Spins outcome is inferred to be identical to the Buy-Bonus route.
Top-right 'clock' readout next to the speaker icon could not be confirmed as an in-game element vs. a capture-environment overlay; not documented as a game feature.

Ask AI about Wild Card Gang

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Wild Card Gang work? Keep it simple.

Triggered by 4/5/6+ scatters = 15/18/20 spins; retrigger 4/5/6+ scatters = +5/+8/+10 spins. Winning cells get marked (gold outline); a marked cell's next win applies a multiplier that then doubles (x2 up to cap x128); several marked-cell multipliers in one cluster are added together. Reel frame glows cyan, background switches to a night scene.

RTP 97.25%Very High volatilitymax win ×5000demo ✓

From the verified capture of 06 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Wild Card Gang vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/wild-card-gang-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/wild-card-gang-b10/
{
  "game": {
    "name": "Wild Card Gang",
    "full_title_as_shown": "MergeUp Wild Card Gang (wordmark reads a small tag \"MERGEUP\" on a wooden/stitched-cloth ribbon above the large 3-D gold letters \"WILD CARD GANG\")",
    "provider": "BGaming",
    "theme": "1930s-40s film-noir mob/gangster story set in a foggy, rainy back-alley town. Splash/paytable copy: \"In a foggy rainy town a dangerous Wild Gang is running rampant. They choose their victim by tossing the cards, and to prevent the crime you need to take the precious deck away from them.\" All symbols are stylised playing cards: plain suit-cards for the low ranks and portrait \"character\" cards (gang members) for the high ranks, topped by a Joker/gunman scatter card.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 48 desktop screenshots (1280x800) + verbatim OCR + zoomed crops.",
    "method_notes": "Every paytable page (18) and rules page (13) was read in full (scroll panel confirmed exhausted, 3 sections: Payments/History/Rules). Numbers cross-checked against tesseract OCR of the rules RTP page and the scatter paytable page (scripts/ocr.py) - identical to the visual read. Coordinates for logo references were verified with zoomed crops (scripts/zoom.py). Nothing was invented; anything not clearly legible is listed in unreadable_or_uncertain.",
    "language": "English",
    "currency_shown": "FUN (demo play-money currency)"
  },

  "merge_up_mechanic": {
    "note": "Answers to the 5 TL questions, quoted verbatim from in-game text where possible, with source frames.",
    "q1_cluster_formation_condition": {
      "answer": "A cluster requires 4 OR MORE identical symbols that are adjacent ONLY orthogonally (vertically or horizontally). Diagonal adjacency does NOT count, and a diagonal touch does not connect two orthogonal groups into one cluster.",
      "verbatim_quotes": [
        "paytable_p15 / paytable_p17 (Cluster Pays section): \"Cluster is a combination of 4 or more vertically or horizontally adjacent symbols. It is a winning combination. If symbols are adjacent diagonally and do not have adjoining boundaries vertically or horizontally, it is not a cluster.\"",
        "rules_p8 (Spin Results): \"4 or more same symbols dropping adjacent vertically or horizontally form a cluster. Such a cluster is a winning combination.\""
      ],
      "diagram_description": "paytable_p14/p15 show two 6x6 grids of grey placeholder cells with a small block of highlighted tiles. LEFT grid (labelled with a white check-mark ✓): 7 tiles are lit in orange with a GREEN outline, forming a plus/cross-like blob where every lit tile shares a full edge with at least one neighbour in the group - this is a VALID cluster. RIGHT grid (labelled with a white cross ✗): tiles are lit in orange with a RED outline, arranged so two of the lit tiles touch only at a corner (diagonal) with a gap between them - this is an INVALID cluster. This confirms cross-adjacency (edge-sharing) is required; corner/diagonal touches are rejected.",
      "source_frames": ["paytable_p14.png", "paytable_p15.png", "paytable_p16.png", "paytable_p17.png", "rules_p8.png"]
    },
    "q2_post_payout_behavior": {
      "answer": "After a winning cluster is paid, SOME of the symbols in that cluster disappear and the REMAINING symbols in the cluster upgrade in place to the symbol of the next level (1 level up the progression chain). Empty spaces created are filled by symbols dropping in from above (a cascade). If several clusters win in the same spin, they resolve in turn, each independently deciding which of its symbols vanish vs upgrade.",
      "verbatim_quotes": [
        "paytable_p8/p9 feature text: \"This is a feature, where 4 or more same symbols dropping adjacent vertically or horizontally form a cluster. Such a cluster is a winning combination. After it is paid some of the symbols of the cluster disappear, and the others become the symbols of the next level. There are 9 levels of the symbols in the game. The win amount depends on the level of merging symbols and their number.\"",
        "rules_p8/p9 (Spin Results): \"It is paid and then some of the symbols disappear, and the others form the symbols of the next level. The empty spaces are filled with the symbols coming from above.\""
      ],
      "example_diagrams": "paytable_p8/p9/p11/p12 show a 2x3 block of six '10 spade' cards merging into a group of three green-bordered 'J' (soldier) portrait cards. base_game_win.png shows a real captured example: a small on-screen readout '4 [K portrait] > 2 [A portrait]  0.16' confirming a cluster of 4 K symbols paid 0.16 FUN and left 2 A symbols behind (K is level 7, A is level 8 in the progression).",
      "source_frames": ["paytable_p7.png", "paytable_p8.png", "paytable_p9.png", "base_game_win.png", "rules_p4.png"]
    },
    "q3_number_of_levels": {
      "answer": "9 levels, explicitly stated multiple times: \"There are 9 levels of the symbols in the game.\" The chain, low to high, shown as a left-to-right diagram (paytable_p6, repeated p7/p8/p9): 7 of clubs → 8 of hearts → 9 of diamonds → 10 of spades → J (soldier in green cap) → Q (woman with sunglasses) → K (mustached man) → A (man in fedora hat) → SCATTER (crossed pistols 'JOKER' card, glowing gold). Same as Lucky Ducky's 9-level design.",
      "source_frames": ["paytable_p6.png", "paytable_p7.png", "rules_p5.png"]
    },
    "q4_new_symbol_count_by_cluster_size": {
      "answer": "Identical formula to Lucky Ducky: cluster of 4-5 symbols forms 2 new symbols; 6-7 forms 3; 8-9 forms 4; 10-11 forms 5; 12 or more forms 6 new symbols.",
      "verbatim_quote": "paytable_p17/p18 (New Symbols section): \"The number of new symbols formed as a result of cluster merge depends on the number of symbols that formed a cluster. The cluster of 4 or 5 symbols form 2 new symbols, the cluster of 6 or 7 symbols - 3 new symbols, the cluster of 8 or 9 symbols - 4 new symbols, the cluster of 10 or 11 symbols - 5 new symbols, and the cluster of 12 or more symbols - 6 new symbols.",
      "table": [
        {"cluster_size": "4-5", "new_symbols": 2},
        {"cluster_size": "6-7", "new_symbols": 3},
        {"cluster_size": "8-9", "new_symbols": 4},
        {"cluster_size": "10-11", "new_symbols": 5},
        {"cluster_size": "12+", "new_symbols": 6}
      ],
      "source_frames": ["paytable_p17.png", "paytable_p18.png"]
    },
    "q5_top_level_special_rule": {
      "answer": "Yes - there is a special rule for the top (8th) merge-able level, the 'A' symbol, and it is the SAME special rule as Lucky Ducky: when a cluster of the highest 8th-level symbol (A) wins, the game pays the cluster's win AND the cluster always forms exactly 1 Scatter symbol (level 9) - the size-based 2/3/4/5/6 'New Symbols' table does NOT apply to this specific transition; it is fixed at 1 regardless of how many A symbols were in the cluster.",
      "verbatim_quote": "paytable_p1 / rules_p6 (Scatter symbol): \"Scatter is a symbol of the 9th level. It can appear on any position during the game. 4 or more Scatter symbols trigger the round of Free Spins. Scatter symbol can also appear on the reels when a cluster is formed of the symbols of the highest 8th level. In this case the winning is paid, and the cluster forms 1 Scatter symbol.\"",
      "comparison_to_lucky_ducky": "Same behaviour as documented for Lucky Ducky MergeUp (8th-level cluster always yields exactly 1 scatter). Wild Card Gang additionally shows this exact interaction illustrated on preview_p2.png: a cluster of 4 'A' cards merges into a single glowing 'JOKER' scatter card, captioned 'SCATTERS CAN FALL ON THE FIELD OR BE FORMED WHEN HIGH SYMBOLS MERGE'.",
      "source_frames": ["paytable_p1.png", "rules_p6.png", "preview_p2.png"]
    },
    "conclusion": "Wild Card Gang's MergeUp mechanic reads as functionally IDENTICAL to the mechanic already documented for Lucky Ducky MergeUp: 6x6 grid, orthogonal-adjacency cluster pays (4+), post-win partial-disappear/partial-upgrade resolution, 9 total symbol levels, identical new-symbol-count-by-cluster-size table (2/3/4/5/6), and an identical fixed '1 scatter' exception on the top mergeable (8th) level. The only game-specific differences found are cosmetic (theme/art, exact paytable values, free-spins award counts 15/18/20 vs retrigger 5/8/10, and multiplier cap x128 vs a different cap) - the underlying rule engine described in the text is the same design, supporting treating this as one recurring canon feature."
  },

  "free_spins_multiplier_rule": {
    "note": "Answered per TL's caution not to assume aggregation without reading the rule.",
    "trigger": "4 or more Scatter symbols anywhere on the grid trigger the Free Spins round. 4 Scatters = 15 free spins, 5 Scatters = 18 free spins, 6 or more Scatters = 20 free spins.",
    "what_a_multiplier_sits_on": "The multiplier is attached to an individual GRID CELL (position), not to a symbol identity and not to the whole round. During Free Spins, any cell where a winning cluster was formed becomes 'marked' (shown with a persistent gold/yellow outline in free_spins_gameplay_1.png). The FIRST time a marked cell participates in another winning cluster, that cell's multiplier becomes x2. Every SUBSEQUENT time the same marked cell participates in a new winning cluster, its multiplier doubles again (x2 -> x4 -> x8 -> x16 -> x32 -> x64 -> x128, capped at x128).",
    "when_the_multiplier_applies": "Verbatim: \"A multiplier is applied to a winning combination it participates in, but the newly obtained multiplier will apply only to the next winning combination it will participate in.\" I.e. a cell's multiplier is used to boost the win of the cluster that triggers the NEXT increase, and marked cells keep their marking/multiplier for the rest of the Free Spins round ('The cells remain marked till the end of the round').",
    "aggregation_within_one_cluster": "Verbatim (rules_p6/p7): \"Several multipliers in one cluster are added.\" This is stated explicitly - when a winning cluster contains MULTIPLE marked cells with different multiplier values, those multiplier values are SUMMED (not multiplied together) to produce the multiplier applied to that cluster's win. Example captured on free_spins_gameplay_multipliers.png (spin 14/15): cells showing x2, x4, x8, x16, x32 badges simultaneously visible on different symbols across the grid.",
    "cap": "Maximum multiplier in one cell is x128 (matches the x2...x128 ladder shown on paytable_p10 and the preview_p3 splash slide).",
    "retrigger": "If 4+ Scatters land on the reels during the Free Spins round (in one spin), the feature is retriggered with additional spins: 4 Scatters = +5 free spins, 5 Scatters = +8 free spins, 6+ Scatters = +10 free spins (note: these retrigger counts are smaller than the initial-trigger counts of 15/18/20).",
    "source_frames": ["paytable_p9.png", "paytable_p10.png", "paytable_p11.png", "paytable_p12.png", "rules_p5.png", "rules_p6.png", "rules_p7.png", "free_spins_gameplay_1.png", "free_spins_gameplay_multipliers.png"]
  },

  "color_palette": {
    "overall_mood": "Dark, desaturated film-noir palette: charcoal-grey and near-black stormy sky, muted blue-grey rain-slicked cobblestone street, silhouetted brick tenement buildings on both sides of the reels decorated with giant faded playing-card motifs (a 2 of clubs, 4 of diamonds, etc. embedded in the building facades) and glowing window squares.",
    "logo_wordmark": "\"WILD CARD GANG\" in large bevelled 3-D letters, gold/yellow gradient with a brown outline; a small dark-wood plaque/ribbon reading \"MERGEUP\" (light grey lettering) sits above the main title; a stylised pair of wings flank the bottom of the title plaque.",
    "buy_bonus_button": "Weathered teal/turquoise torn-parchment card shape with white bold text \"BUY BONUS\" and the price in white below; a horizontal amber/orange progress-style bar sits at the bottom of the card.",
    "chance_x2_button": "Weathered pale sage-green torn-parchment card, white/yellow text \"CHANCE *2\" and price below; a horizontal toggle bar (amber, with a small double-chevron » icon) at the bottom. When ACTIVE it turns bright saturated green with a glowing green outline and the label text changes to yellow \"CHANCE *2 ACTIVE\" with the toggle handle slid to the right.",
    "reel_frame": "Brushed steel/silver ornate frame around the 6x6 grid; during Free Spins the frame glows cyan/turquoise.",
    "symbol_card_frames_by_rank": {
      "A": "purple/magenta card background, man in a dark fedora hat and coat, stern expression",
      "K": "dark navy-blue card background, man with slicked dark hair and a heavy moustache",
      "Q": "dark maroon/red card background, woman with shoulder-length brown hair and round amber-tinted sunglasses",
      "J": "olive/military-green card background, man in an olive soldier-style flat cap, stubbled jaw",
      "10": "faded purple-grey parchment card with a large black spade pip and a red-brown dripping-paint '10' corner index",
      "9": "faded teal-grey parchment card with a large dark-teal diamond pip and matching dripping-paint '9' index",
      "8": "faded pink-beige parchment card with a large dark-red heart pip and matching dripping-paint '8' index",
      "7": "faded olive-beige parchment card with a large dark-green club pip and matching dripping-paint '7' index",
      "scatter": "bright orange/gold glowing rounded card, two crossed grey/steel-coloured pistols overlaid with the word 'JOKER' in bold grey block letters"
    },
    "ui_text_accents": "Gold/yellow for headings and currency values; white for body copy and buttons; green for positive/confirm and active-toggle states; cyan/turquoise for the free-spins frame highlight and marked-cell glow starts orange/gold.",
    "colorblind_note": "Card rank colors (purple/navy/maroon/olive for A/K/Q/J; and purple/teal/red/green for 10/9/8/7) are ALWAYS paired with a printed rank letter/number in the top-left corner and a suit pip shape (spade/diamond/heart/club) for the number cards, so identity does not rely on hue alone."
  },

  "grid_and_mechanic": {
    "grid": "6 columns x 6 rows, fixed size every spin (confirmed by base_game.png and by all paytable cluster/new-symbol diagrams using the same 6x6 layout).",
    "mechanic": "Cluster Pays with a 'MergeUp' symbol-progression/merge feature. No paylines or ways are printed anywhere in the booklet; wins are formed purely by same-symbol orthogonal clusters of 4+.",
    "wild_symbol": "None found. No symbol in the 18-page paytable or the 13-page rules booklet is described as a Wild/substitute symbol. Only a Scatter (the Joker/guns card) exists as a special symbol.",
    "cascade": "Confirmed cascading/tumbling behavior: after a cluster pays and partially disappears/partially upgrades, empty cells are refilled by symbols dropping from above, and any further multi-cluster wins in the same spin resolve in turn (rules_p8/p9)."
  },

  "symbols": {
    "note": "Payout table values below use the demo anchor bet of 0.60 FUN shown on all paytable pages (manifest.paytable_bet_anchor). Wins are for clusters of the stated symbol count; '12+' is the highest tier (12 or more symbols in one cluster) and pays the same regardless of exact count beyond 12.",
    "progression_chain_low_to_high": ["7 (clubs)", "8 (hearts)", "9 (diamonds)", "10 (spades)", "J (soldier)", "Q (sunglasses woman)", "K (moustache man)", "A (fedora man)", "SCATTER (Joker/crossed pistols)"],
    "high_value_character_cards": [
      {
        "rank": "A",
        "appearance": "Portrait of a scowling man in a dark wide-brim fedora hat and coat, purple/magenta card frame",
        "payouts": {"12+": "30.00", "11": "12.00", "10": "9.00", "9": "6.00", "8": "3.00", "7": "1.80", "6": "1.20", "5": "0.90", "4": "0.60"},
        "unit": "FUN at 0.60 total bet",
        "rank_in_paytable": "highest-paying symbol"
      },
      {
        "rank": "K",
        "appearance": "Portrait of a man with slicked-back dark hair and a heavy moustache, dark navy-blue card frame",
        "payouts": {"12+": "24.00", "11": "9.00", "10": "6.00", "9": "4.80", "8": "2.40", "7": "1.20", "6": "0.90", "5": "0.60", "4": "0.48"},
        "unit": "FUN at 0.60 total bet"
      },
      {
        "rank": "Q",
        "appearance": "Portrait of a woman with brown shoulder-length hair and round amber sunglasses, dark maroon/red card frame",
        "payouts": {"12+": "18.00", "11": "6.00", "10": "4.80", "9": "3.60", "8": "1.20", "7": "0.90", "6": "0.60", "5": "0.48", "4": "0.36"},
        "unit": "FUN at 0.60 total bet"
      },
      {
        "rank": "J",
        "appearance": "Portrait of a stubbled man in an olive/military-green flat soldier's cap, olive-green card frame",
        "payouts": {"12+": "15.00", "11": "4.80", "10": "3.60", "9": "3.00", "8": "0.90", "7": "0.60", "6": "0.48", "5": "0.36", "4": "0.30"},
        "unit": "FUN at 0.60 total bet"
      }
    ],
    "low_value_number_cards": [
      {
        "rank": "10",
        "appearance": "Faded purple-grey card with a large black spade pip and a dripping-paint-style '10' index",
        "payouts": {"12+": "12.00", "11": "3.60", "10": "3.00", "9": "2.40", "8": "0.60", "7": "0.48", "6": "0.36", "5": "0.30", "4": "0.24"},
        "unit": "FUN at 0.60 total bet"
      },
      {
        "rank": "9",
        "appearance": "Faded teal-grey card with a large dark-teal diamond pip",
        "payouts": {"12+": "9.00", "11": "3.00", "10": "2.40", "9": "1.80", "8": "0.48", "7": "0.36", "6": "0.30", "5": "0.24", "4": "0.18"},
        "unit": "FUN at 0.60 total bet"
      },
      {
        "rank": "8",
        "appearance": "Faded pink-beige card with a large dark-red heart pip",
        "payouts": {"12+": "6.00", "11": "2.40", "10": "1.80", "9": "1.20", "8": "0.36", "7": "0.30", "6": "0.24", "5": "0.18", "4": "0.12"},
        "unit": "FUN at 0.60 total bet"
      },
      {
        "rank": "7",
        "appearance": "Faded olive-beige card with a large dark-green club pip",
        "payouts": {"12+": "3.00", "11": "1.80", "10": "1.20", "9": "0.60", "8": "0.30", "7": "0.24", "6": "0.18", "5": "0.12", "4": "0.06"},
        "unit": "FUN at 0.60 total bet"
      }
    ],
    "scatter": {
      "name": "Scatter / \"Joker\" card",
      "appearance": "Bright orange/gold glowing rounded rectangular card showing two crossed steel-grey handguns with the word 'JOKER' stacked diagonally across them in bold grey letters",
      "level": "9th (top) level of the progression chain",
      "rules": "Can land anywhere on the grid on a normal spin. 4 or more Scatters trigger Free Spins (15/18/20 spins for 4/5/6+ scatters). A Scatter can ALSO be created directly on the reels: when a cluster of the 8th-level 'A' symbol wins, that win is paid AND the cluster becomes exactly 1 Scatter symbol.",
      "payout_table": "No coin payout values are printed for the Scatter itself in the paytable (only its trigger rule and count-based Free Spins award are given); it is not documented as paying a direct cash amount for landing N-of-a-kind, it pays via triggering the bonus round.",
      "source": "paytable_p1.png, rules_p6.png"
    },
    "no_wild": "The game has no WILD symbol - confirmed absent from both the 18-page paytable and 13-page rules booklet, and not observed substituting on any captured spin."
  },

  "technical_summary": {
    "rtp_percent": 97.25,
    "rtp_source": "rules_p11/p12 (Return to Player): 'The overall theoretical Return to Player (RTP) is 97.25%. RTP in the Buy Bonus feature is 97.25%. RTP in the Chance x2 feature is 97.25%.' Confirmed by independent OCR pass on rules_p11.png.",
    "volatility": "Not stated anywhere in the captured screens (no volatility label, flame/star meter, or numeric value found in the paytable or rules booklet).",
    "bet_min": "0.20 FUN",
    "bet_max": "50.00 FUN",
    "bet_source": "manifest.bet_limits_verified - measured by driving the bet minus/plus buttons to their floor and ceiling (info_bet_min.png / info_bet_max.png), not printed as a single MIN/MAX BET line in the booklet.",
    "demo_default_bet": "0.60 FUN (paytable anchor bet shown on every info-panel page) / 0.20 FUN observed as the live game's own default on some captured base_game frames.",
    "reels_grid": "6 columns x 6 rows, fixed (not a reel-strip slot - a static cluster grid, refilled by cascades).",
    "bet_mechanic": "cluster (cluster pays, 4+ orthogonally adjacent identical symbols); no paylines/ways are used or printed.",
    "max_win": "x5000 of the bet",
    "max_win_source": "preview_p1/p2/p3.png ('MAX WIN x5000') and rules_p9.png ('The maximum winning amount is x5000 of the bet.') - two independent frames agree.",
    "bonus_buy": {
      "present": true,
      "label": "BUY BONUS",
      "price_rule": "Always 100x the current total bet (observed 0.20->20.00 FUN, 0.60->60.00 FUN, 50.00->5000.00 FUN - i.e. a constant 100x multiplier across three independent bet levels).",
      "restriction": "Disabled/greyed out while the Chance x2 feature is toggled on (mutually exclusive) - verbatim rules_p7: 'The feature is disabled if the Chance x2 feature is active.'",
      "confirmation_dialog": "A 'BUY BONUS' popup shows the bet (with its own +/- adjusters), the total price, and NO / YES buttons on a dark dimmed background over the paused reels (bonus_buy_dialog.png)."
    },
    "chance_x2": {
      "present": true,
      "label": "CHANCE *2",
      "mechanic": "NOT a separate purchasable bonus round with its own entry screen - it is an ante-bet TOGGLE that raises the total bet by 25% in exchange for an increased chance of naturally triggering Free Spins on any spin. No confirmation dialog appears; it switches state immediately on click.",
      "price_rule": "Displayed price = 25% of the current total bet (observed 0.60 bet -> 0.15 FUN tag when off / 0.20 bet -> 0.05 FUN tag when off / 0.20 bet -> total bet becomes 0.25 FUN once active, a +25% increase).",
      "restriction": "Disabled while Buy Bonus is active (mutually exclusive) - verbatim rules_p7: 'The feature is disabled if the Buy Bonus feature is active.'",
      "visual_state_off": "Pale sage-green weathered card, dark/grey 'CHANCE *2' text, price shown below, amber toggle bar with a double-chevron '>>' icon on the LEFT side of the bar.",
      "visual_state_on": "Bright saturated green card with a glowing green border, yellow/orange text reading 'CHANCE *2 ACTIVE', toggle handle slid to the RIGHT side of the bar, Total Bet text turns yellow, and the round SPIN button icon gains a white 5-point STAR inside the circular-arrows glyph (normal spin icon is plain circular arrows with no star) - i.e. the active state is signalled by at least four independent non-color cues (text label change, border glow+shape, toggle position, and an added star glyph on the spin button)."
    },
    "keyboard": "Spacebar starts the spin (per rules_p2/p10: 'Spacebar to spin (can be used instead of clicking the Spin button)'); a Spacebar-to-spin toggle exists in Settings and was ON by default in the captured settings.png.",
    "autospin_stop_conditions": "On any win; if bonus game is won; if a single win exceeds an entered amount; if cash balance increases by an entered amount; if cash balance decreases by an entered amount (rules_p2/p3).",
    "malfunction_clause": "rules_p13: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rule_version": "Game rule version 1.0, dated February 2025; Game Version 1.0.0 (rules_p13.png).",
    "rng_statement": "rules_p12: 'The game is based on a certified random number generator. For more information, visit our BGaming site.'"
  },

  "features": {
    "merge_up": "See dedicated 'merge_up_mechanic' block above for the full, verbatim mechanic (cluster formation, post-win disappear/upgrade, 9 levels, new-symbol-count table, 8th-level-to-scatter exception).",
    "free_spins": {
      "trigger": "4 or more Scatter symbols anywhere on the grid in one spin.",
      "spins_awarded": {"4_scatters": 15, "5_scatters": 18, "6_plus_scatters": 20},
      "retrigger_spins_awarded": {"4_scatters": 5, "5_scatters": 8, "6_plus_scatters": 10},
      "multiplier_mechanic": "See dedicated 'free_spins_multiplier_rule' block above (per-cell marking, x2 step-up per repeat win in that cell, cap x128, multiple multipliers within a single cluster are ADDED).",
      "visual_state_change": "Reel-grid frame glows cyan/turquoise (vs plain silver frame in the base game); the background scene switches from a daytime rainy street to a darker night-time street with a vintage car visible at the right edge; a bottom-bar 'Free spins: n/15' (or /18, /20) counter appears alongside 'Win:' and 'Total win:' fields.",
      "end_of_round": "A 'TOTAL WIN' summary screen shows the three character portraits (Q, A, J observed) over a purple starburst background, the total amount, and an 'Nx BET' readout (captured example: 15.70 FUN, '79x BET').",
      "source": "paytable_p9-p12, rules_p5-p7"
    },
    "bonus_buy": "See technical_summary.bonus_buy above.",
    "chance_x2": "See technical_summary.chance_x2 above. Per manifest.not_captured, this was NOT played as its own separate round (it is a bet modifier, not a distinct feature with its own entry/gameplay/end screen); the Free Spins round itself was fully captured via the Buy Bonus purchase, and rules confirm Chance x2 shares the identical 97.25% RTP and identical Free Spins mechanic as a natural or bought trigger."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "pages": "3-slide auto-advancing/manually-navigable carousel (three round dot indicators at the bottom, active dot filled gold/orange; left/right grey triangle arrows for manual navigation)",
      "slide_1": "Title lockup ('MERGEUP' ribbon + 'WILD CARD GANG' gold letters) top-center; 'MAX WIN x5000' diagonal gold banner top-right; center diagram showing six purple-outlined '10 of spades' cards arranged 2-3-2 (well actually 2 top /1+2 middle /2 bottom) morphing via a '>>' chevron into three green-outlined 'J' soldier portrait cards glowing with sunburst light; caption 'CLUSTERS FORM PAYOUTS AND SYMBOLS MERGE INTO NEW SYMBOLS'; teal 'START' button at the bottom.",
      "slide_2": "Same title/max-win header; diagram shows four purple-outlined 'A' fedora-portrait cards merging via '>>' chevron into a single glowing gold 'JOKER' scatter card; caption 'SCATTERS CAN FALL ON THE FIELD OR BE FORMED WHEN HIGH SYMBOLS MERGE'.",
      "slide_3": "Same header; diagram shows a 6x6 grid with 4 glowing scatter (crossed-pistol) tiles highlighted, merging via '>>' into a second 6x6 grid where six different symbols each display a multiplier badge (x128 on 'A', x64 on 'K', x32 on 'Q', x16 on 'J', x8 on '10 spade', x4 on '9 diamond', x2 on '8 heart'); caption '4 OR MORE SCATTERS TRIGGER FREE SPINS WITH MULTIPLIERS'.",
      "sound_indicator": "Top-right corner shows a speaker icon plus a running clock-like readout (observed values 13:01 -> 13:19 climbing across the whole capture session) - almost certainly a real-time/session clock rather than a documented game element; see unreadable_or_uncertain.",
      "provider_badge": "Small yellow square badge with a black 'B' letter, top-left corner of every screen - the BGaming provider mark (NOT part of the game's own logo)."
    },
    "base_game": {
      "type": "base_game",
      "layout": "6x6 grid of card-style symbol tiles inside a brushed-steel frame, centered-right of the screen. Left column stacked from top: 'WILD CARD GANG' logo lockup, then the teal 'BUY BONUS' parchment button with price, then the green 'CHANCE *2' parchment button with price/toggle below it.",
      "background": "Rainy noir alley: dark stormy sky, silhouetted brick buildings with oversized faded playing-card motifs and lit windows on both sides; rain streaks fall throughout.",
      "right_edge_decoration": "The text 'WILD CARD GANG' is printed vertically (rotated 90 degrees, reading top-to-bottom) along the far right edge of the screen as a decorative brand watermark.",
      "bottom_bar": {
        "left": "Round white 'i' Information button and a round grey gear Settings button.",
        "center": "'Balance <amount> FUN' (bottom-left, small) and 'Total bet <amount> FUN' with small up/down triangle stepper arrows above/below it, center.",
        "during_win": "'Total win:' label with the amount in yellow appears center-right of the bar.",
        "right": "A square 'A' Autoplay button and a large round Spin button (white circular double-arrow glyph; gains a white star inside when Chance x2 is active, see technical_summary.chance_x2)."
      },
      "color_blind_notes": "Buy Bonus vs Chance x2 are differentiated by shape/label text ('BUY BONUS' vs 'CHANCE *2') and position (top/bottom), not only by their teal-vs-green coloring. Card ranks are labelled with a printed letter/number, not color alone."
    },
    "info_panel": {
      "type": "paytable / rules (shared booklet)",
      "structure": "A single dark overlay panel reached via the round 'i' Information button, opened directly to the Paytable ('Payments') tab. Header shows the game logo and a top-right 'X' close button, plus a thin vertical scrollbar on the right edge.",
      "left_side_tab_icons": "Three small round icons stacked vertically on the far left of the panel: a money-bag icon ('Payments' - the paytable, active by default, opens first), a clock icon ('History'), and a question-mark icon ('Rules'). Per manifest.scroll_panels/anomalies: the clock/History icon did NOT open any different content and produced no new network request when clicked in this FUN-play demo - confirmed non-functional in demo mode via two independent channels (visual + network).",
      "paytable_pages": "18 pages total, confirmed exhausted (scroll_capture.py, settle=3). Content order: Scatter rule + A/K/Q/J payout tables (p1-p3) -> 10/9/8/7 payout tables (p3-p5) -> 'Symbols Progressions' chain diagram (p5-p6) -> 'Features' > 'Merge up' text + diagram (p6-p9) -> 'Free spins' text + diagrams (p9-p13) -> 'Cluster Pays' adjacency diagram (p13-p15) -> 'New symbols' count-by-size diagram (p15-p18, ends at the bottom of the panel).",
      "rules_pages": "13 pages total, confirmed exhausted. Content order: About the game + How to play (p1-p2) -> Autospins settings and stop conditions (p2-p5) -> Features (Merge up, Scatter, Free Spins, Buy Bonus, Chance x2) (p4-p8) -> Spin Results (p8-p9) -> Settings (p9-p10) -> Return to Player / RNG (p10-p12) -> Additional information / malfunction clause / rule version (p12-p13, ends at the bottom of the panel)."
    },
    "settings": {
      "type": "settings",
      "title": "Settings (dark rounded rectangle popup over the dimmed reels; 'X' close top-right of the popup)",
      "options": "Two checkboxes: 'Quick spin' (unchecked/off by default) and 'Spacebar to spin' (checked/on by default). Below an 'Audio' heading: a horizontal 'Volume' slider (round white handle, filled grey track, set high in the capture) and two more checkboxes 'Music' and 'Sound FX' (both checked/on by default).",
      "color_blind_notes": "Checkbox state is shown by a filled square with a check mark (shape-based), not color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Autospin settings' popup, with an 'Advanced' expandable section (expanded/shown in the capture, chevron pointing up)",
      "options": "Two checkboxes 'Don't stop the game on pop-ups' and 'Enable quick spin' (both unchecked/off in the capture). 'Numbers of rounds' presented as a bank of selectable number buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (∞) for unlimited.",
      "color_blind_notes": "Selected/unselected round-count buttons and checkboxes are shown via fill/outline plus check-mark shape, not color alone."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A 'BUY BONUS' confirmation dialog on a dimmed background: bold white 'BUY BONUS' heading, a bet-adjust row ('BET <amount> FUN' with round minus/plus buttons), the total purchase price in large bold text (captured: '20.00 FUN' at a 0.20 FUN bet, i.e. 100x), and two torn-parchment buttons 'NO' (left) / 'YES' (right)."
    },
    "chance_x2_toggle": {
      "type": "bonus",
      "content": "No dialog; toggling the 'CHANCE *2' card directly changes its own visual state and the Total Bet value. See technical_summary.chance_x2 for the full before/after description."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "'CONGRATS! YOU'VE WON' heading, an illustration of a hand holding up a card printed with the number of spins won (captured: '15'), then 'FREE SPINS' heading, and 'CLICK TO CONTINUE' prompt at the bottom of the card. The left-side Buy Bonus button re-labels to 'BONUS ACTIVE <price>' while the feature plays out."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 6x6 grid, now inside a glowing cyan/turquoise frame, over a darker night-time street background (a vintage car visible at the right edge). Cells that have already produced a winning cluster this round show a persistent gold/yellow 'marked' outline border. Marked cells that have accumulated a multiplier display a small orange multiplier badge (e.g. 'x2', 'x4', 'x8', 'x16', 'x32') pinned near the bottom-right corner of that tile. Bottom bar adds 'Win: <amount>', 'Total win: <amount>', and 'Free spins: <n>/<total>' fields. A small merge-result readout can appear bottom-left of the reels showing e.g. '4 [symbol] > 2 [symbol]  <win amount>' for each cluster resolved.",
      "color_blind_notes": "Marked-cell state and multiplier value are both conveyed via printed text/numbers (badge shows the literal 'x2'...'x128' number), not color alone."
    },
    "free_spins_bigwin": {
      "type": "win_screen",
      "content": "Green-bordered 'BIG WIN' text over a green light-burst background, gold coins and bill graphics flying outward, the win amount in large grey/white 3-D text below (captured: '3.94 FUN')."
    },
    "free_spins_win_screen": {
      "type": "win_screen",
      "content": "'TOTAL WIN' heading in white with a magenta/purple outline over a purple starburst background; a montage of three character portraits (captured: Q woman, A fedora man, J soldier, shoulder-to-shoulder); the total amount in large embossed grey text (captured: '15.70 FUN') and a smaller 'Nx BET' readout underneath (captured: '79x BET')."
    }
  },

  "bottom_bar_and_navigation_summary": {
    "always_present": "Round 'i' Info and gear Settings buttons (bottom-left); Balance / Total bet readouts (bottom-center-left); round Spin button and square 'A' Autoplay button (bottom-right).",
    "info_panel_nav": "Vertical scroll (mouse wheel/drag) within a single continuous panel per tab; three tab icons (Payments/History/Rules) on the panel's left edge; 'X' close at the panel's top-right.",
    "accessibility_positions_are_stable": "Info/Settings/Spin/Autoplay button positions do not move between base game, free spins, or dialog states - only their icon glyph or an added badge (e.g. the star on Spin) changes."
  },

  "accessibility_observations": {
    "screen_reader": "Controls occupy stable, predictable positions across all captured screens (info/settings bottom-left; bet readouts bottom-center; spin/autoplay bottom-right). The info booklet is a single scrollable sequence per tab (Payments 18 'pages', Rules 13 'pages') rather than a click-through paginator, so a reader would need continuous-scroll semantics rather than discrete page buttons.",
    "motor": "Large round/rectangular click targets throughout (Spin button, Buy Bonus/Chance x2 cards, dialog Yes/No). Spacebar can start a spin, reducing the need for precise mouse targeting; an unlimited/very-high autoplay option (up to ∞) further reduces repeated input.",
    "color_blind": "Card-rank identity is always paired with a printed letter/number and (for number cards) a suit pip shape, not color alone. Feature state changes (Chance x2 on/off, marked free-spins cells) are paired with text-label changes, glow/outline shape changes, and in the Chance x2 case an added star glyph on the Spin button - not conveyed by hue alone. One residual risk: the 9 progression-chain card frames are differentiated substantially by background hue (purple/navy/maroon/olive for the character cards) in addition to the printed rank letter - the letter remains legible without color discrimination, so the risk is mitigated but hue is still a secondary cue worth flagging.",
    "deaf_hard_of_hearing": "No audio-only information was observed; game state (spins left, win amounts, multiplier values, feature toggle state) is always conveyed as on-screen text/numbers. Sound (music/SFX) is adjustable/mutable in Settings and is decorative."
  },

  "not_captured": [
    "Chance x2 was not played as an independent full round with its own trigger/gameplay/end screens, because rules_p7 and the UI itself establish it is a bet-modifier toggle (raises bet 25% for better natural Free-Spins odds), not a separately purchasable feature with distinct screens; its on/off visual states were both captured, and Free Spins itself was fully captured via the Buy Bonus route (identical 97.25% RTP per rules_p11)."
  ],

  "unreadable_or_uncertain": [
    "The 'clock' readout next to the speaker icon in the top-right corner (values climbing 13:01 through 13:19 across the session) could not be confirmed as an in-game element versus a capture-environment/system clock overlay; treated as non-game UI and not documented as a game feature.",
    "Volatility rating is not printed anywhere in the captured paytable or rules booklet (no flame/star meter or numeric value found) - left unfilled rather than guessed.",
    "No direct coin-payout value is printed for the Scatter symbol itself (it pays only by triggering the Free Spins feature) - documented as such rather than inventing a per-count value.",
    "The exact conversion rate between the demo FUN currency and any real-money denomination is not shown on any captured screen."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.