Wild Bandito

Demo, RTP 96.73%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 1 day ago Verified · 25 Sep 2026
RTP 96.73%
Volatility Medium
Max win ×25000
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

29 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/wild-bandito-b30/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 9 aspects we couldn’t confirm are flagged below, not hidden.

Captured 25 Sep 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 7,410 7,410 Sep Oct '25: 8,090 8,090 Oct Nov '25: 7,580 7,580 Nov Dec '25: 6,490 6,490 Dec Jan '26: 7,740 7,740 Jan Feb '26: 7,110 7,110 Feb Mar '26: 8,140 8,140 Mar Apr '26: 7,340 7,340 Apr May '26: 7,730 7,730 May Jun '26: 7,450 7,450 Jun Jul '26: 8,210 8,210 Jul Aug '26: 7,790 7,790 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇨🇾Cyprus 70 20 30 40 30 40 30 40 40 10 10 10
🇻🇳Vietnam 50 10 20 10 10 10 10 10 10 10 20 10
🇹🇷Turkey 90 70 70 70 50 40 50 90 110 90 90 90
🇺🇦Ukraine 30 10 20 20 30 40 40 70 110 70 30 10
🇫🇮Finland 20 0 20 20 40 20 20 20 20 20 20 20
🇱🇺Luxembourg 20 0 0 0 0 0 20 0 0 0 0 0
🇵🇹Portugal 50 40 70 20 70 50 40 50 50 50 40 90
🇭🇺Hungary 30 20 20 40 20 20 20 30 30 70 10 40
🇦🇹Austria 20 10 10 20 30 20 20 40 20 10 20 10
🇱🇹Lithuania 20 10 10 10 20 20 20 30 0 10 10 10
🇦🇷Argentina 20 10 10 20 10 10 10 10 10 10 10 0
🇱🇧Lebanon 10 0 10 10 0 0 10 20 10 10 20 30
🇮🇹Italy 10 0 10 10 10 10 0 10 10 10 10 10
🇷🇴Romania 10 0 20 10 10 10 0 10 10 0 10 10
🇳🇴Norway 10 0 10 0 10 10 10 10 0 10 10 10
🇮🇪Ireland 10 0 0 10 10 10 10 10 0 0 10 0
🇨🇿Czech Republic 10 0 0 0 10 0 10 10 0 0 10 10
🇭🇷Croatia 10 0 10 0 0 10 10 0 0 10 0 0
🇦🇪United Arab Emirates 10 0 0 0 0 10 0 10 10 0 0 10
🇮🇸Iceland 10 0 20 0 10 0 0 0 0 0 0 0
🇸🇰Slovakia 10 0 0 0 0 0 10 0 0 10 0 0
🇬🇭Ghana 10 0 0 10 0 0 0 0 0 0 0 0
🇮🇩Indonesia 880 880 880 1,300 880 1,000 720 1,000 1,000 1,900 2,400 1,900
🇵🇭Philippines 880 880 880 880 1,000 1,300 1,000 1,300 1,000 1,000 1,000 880
🇮🇳India 780 780 520 520 520 780 520 780 520 280 220 180
🇬🇷Greece 140 140 110 110 170 170 170 260 260 210 210 170
🇹🇳Tunisia 110 110 50 90 90 90 50 110 140 140 260 210
🇹🇭Thailand 70 70 50 140 70 140 70 110 90 90 90 90
🇵🇰Pakistan 80 80 60 80 40 80 100 180 60 60 60 40
🇺🇸United States 20 20 20 20 40 20 20 40 20 40 100 140
🇲🇾Malaysia 20 20 40 20 40 60 40 80 20 20 40 20
🇨🇭Switzerland 30 30 30 30 30 30 30 0 30 30 30 60
🇫🇷France 10 10 10 10 10 20 20 50 50 50 50 50
🇰🇿Kazakhstan 10 10 10 50 10 50 50 40 30 10 10 10
🇨🇦Canada 20 20 20 20 20 20 20 40 20 20 20 20
🇧🇾Belarus 10 10 10 20 20 30 30 30 40 20 20 10
🇨🇱Chile 20 20 30 20 40 20 10 10 20 10 10 10
🇵🇱Poland 10 10 10 20 50 10 20 20 20 10 10 20
🇧🇪Belgium 20 20 0 20 20 20 20 20 0 20 20 20
🇳🇱Netherlands 10 10 10 10 10 20 10 10 10 20 20 30
🇸🇪Sweden 10 10 10 10 20 30 10 10 20 10 10 10
🇸🇮Slovenia 20 20 0 0 10 10 10 10 20 10 20 10
🇪🇪Estonia 10 10 10 10 10 10 10 20 10 10 10 10
🇱🇻Latvia 10 10 10 10 10 10 10 10 20 10 10 10
🇯🇵Japan 10 10 10 10 10 10 10 10 10 10 10 10
🇸🇬Singapore 10 10 10 10 10 10 10 10 10 10 10 10
🇭🇰Hong Kong 10 10 10 10 10 10 10 10 0 0 10 20
🇧🇬Bulgaria 10 10 0 10 10 10 10 10 10 10 10 0
🇸🇦Saudi Arabia 10 10 10 10 10 0 10 10 10 10 0 10
🇲🇦Morocco 10 10 0 10 0 10 10 10 10 10 10 0
🇵🇪Peru 10 10 10 10 10 10 0 0 0 10 0 10
🇳🇿New Zealand 0 0 0 10 0 0 10 10 10 10 10 10
🇦🇺Australia 0 0 0 10 0 0 0 10 10 10 0 10
🇰🇷South Korea 10 10 10 0 0 0 10 0 0 0 0 0
🇰🇼Kuwait 0 0 10 0 0 10 0 0 10 0 0 10
🇨🇴Colombia 0 0 0 10 0 10 0 10 0 0 0 0
🇴🇲Oman 0 0 0 0 0 0 0 10 10 0 0 0
🇧🇭Bahrain 0 0 0 0 0 0 0 0 0 0 0 10
🇨🇷Costa Rica 0 0 0 0 0 0 0 0 0 0 0 10
🇸🇻El Salvador 0 0 0 0 0 0 0 0 0 0 10 0
🇭🇳Honduras 0 0 0 0 0 0 0 0 10 0 0 0
🇯🇴Jordan 0 0 0 0 0 0 0 0 0 0 10 0
🇰🇪Kenya 0 0 0 0 0 0 0 0 0 0 0 10
🇬🇧United Kingdom 10 20 10 10 20 10 10 10 10 10 20 10
🇪🇸Spain 0 10 10 0 10 0 10 10 0 10 10 10
🇩🇰Denmark 0 10 0 0 0 10 10 0 0 0 10 10
🇳🇬Nigeria 0 10 0 0 0 10 10 10 0 0 0 10
🇶🇦Qatar 0 10 0 0 10 10 0 0 10 10 0 0
🇲🇽Mexico 90 110 50 70 50 110 30 40 70 110 40 30
🇿🇦South Africa 20 40 70 110 70 10 40 20 10 20 20 20
🇩🇪Germany 20 40 20 30 30 30 20 30 30 50 50 20
🇩🇿Algeria 10 30 10 10 10 20 20 20 20 20 10 10
🇧🇷Brazil 3,860 4,480 4,080 3,690 3,600 3,600 3,600 2,900 2,400 2,900 2,900 2,900
Full per-country breakdown via the API →

What we extracted from Wild Bandito

Everything pulled from Wild Bandito into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
9 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.73% · single configuration
volatility Medium
max_win_x ×25000
layout 5×4
ways 1024
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

11 symbols
11 icons (ZIP)
SCATTER
SCATTER
Scatter

Overlapping blue and pink sugar-skull faces on a gold-bordered plaque; green 'SCATTER' bubble letters outlined magenta below. 3+ anywhere trigger Free Spins (12 spins, +2 per extra); no payout row, pays only via the trigger.

WILD
WILD
Wild

Two crossed antique silver revolvers on a wreath of pink roses inside a scalloped gold-bordered plaque; purple 'WILD' bubble letters outlined gold on a ribbon beneath. Substitutes for all symbols except Scatter; no payout of its own, pure substitute.

Mariachi Bandito
Mariachi Bandito
High Pay

Grinning skeleton face with glowing yellow-orange eye sockets and red calavera face paint, wearing a cream-and-gold sombrero, holding a smoking silver revolver; circular gold-ring medallion on a dark green card. Highest-paying regular symbol.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.25 Multiplier
5x 2.50 Multiplier
Guitar with roses
Guitar with roses
High Pay

Small tan acoustic guitar with a round wooden sound-hole, nestled in a wreath of bright pink roses with green leaves and vines, on a dark medallion background.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier
Tequila cocktail
Tequila cocktail
High Pay

Tall clear glass of orange-red liquid with a large ice cube, a sugar-rimmed edge and a bright green lime-wheel garnish tucked into the rim.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.75 Multiplier
5x 1.50 Multiplier
Maracas
Maracas
High Pay

Crossed pair of hand-percussion maracas, red/pink bodies with a white polka-dot pattern, orange wooden handles and small teal ribbon tassels at the base.

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.50 Multiplier
5x 0.75 Multiplier
A
A
Low Pay

Bold gold/orange serif letter 'A' with a row of small pink gem dots down the diagonal stroke.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.25 Multiplier
5x 0.60 Multiplier
K
K
Low Pay

Bold bright-green serif letter 'K' with small pink gem dots.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.25 Multiplier
5x 0.60 Multiplier
Q
Q
Low Pay

Stylized blue letter 'Q' with a row of small yellow/gold gem dots and a curling tail.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
J
J
Low Pay

Stylized purple/magenta letter 'J' with small yellow gem dots and a curled hook base.

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.15 Multiplier
5x 0.30 Multiplier
10
10
Low Pay

The number '10' in a bold pink/crimson display font, the digits stylized close together.

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.15 Multiplier
5x 0.30 Multiplier

Bonus modes

3 modes
Other base_game
Base Game

5 reels x 4 rows, 1,024 fixed ways to win (winning symbols must be adjacent in succession starting from the leftmost reel and continuing right). Wins cascade: winning symbols explode, new symbols drop in from above, and the round is re-evaluated -- this repeats until a round has no new win, all within a single spin. The win multiplier starts at x1 at the beginning of every spin and increases by 1 (flat, not multiplied) after each cascade round that produces a win.

Free Spins free_spins
Free Spins Feature

Triggered by 3+ SCATTER symbols landing anywhere: 12 free spins, plus 2 more for each additional Scatter beyond 3. Free spins can be retriggered (exact retrigger spin count is not printed). Played at the triggering spin's bet size and bet level. Every symbol on reel 3 (excluding Wild and Scatter) is guaranteed Gold Framed for the whole feature. The win multiplier keeps climbing by 1 per winning cascade across the entire feature -- it resets to x1 only at the feature's start, not between individual free spins -- and was observed reaching x16 on the last captured free spin.

Base Game Modifier gold_framed_symbols
Gold Framed Symbols

Any regular paying symbol (never Wild or Scatter) can appear boxed in a solid gold rectangular frame with a scalloped border, on reels 2, 3 and/or 4 only, in both the base game and Free Spins. At the start of the next round after a cascade, any Gold Framed symbol that was part of the previous round's win transforms into a Wild symbol. During Free Spins specifically, reel 3 (the middle reel) is always fully Gold Framed for the whole feature.

Colour system

extracted from frames · HEX
Export palette
#562420 base dominant 1 base
#2D1118 base dominant 2 base
#9E5A28 base dominant 3 base
#91262C base dominant 4 base
#695756 base dominant 5 base
#98675A base dominant 6 base
#542121 free_spins dominant 1 free_spins
#29161A free_spins dominant 2 free_spins
#9F5A25 free_spins dominant 3 free_spins
#595E50 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Gold Framed symbols are marked by shape (a solid gold rectangle with a scalloped border) as well as color, clearly distinct from the normal circular/rounded medallions, so the state reads without color vision. The active multiplier-ladder value is the largest, centered window, not just the brightest one. Accent colors used across the UI: gold/yellow (multiplier numerals, banner text, medallion borders), green (balance/bet text, the active bottom-nav icon, Confirm/Start buttons, the K letter symbol), magenta/pink (the SCATTER wordmark, roses, maracas symbol), purple (the WILD wordmark, the J letter symbol), blue (the Q letter symbol). Remaining free-spins state is shown as a printed number or the word 'LAST', not by color alone.
Screen Reader
  • Stable control layout across all screens: a profile/balance icon at the far left of the bottom status bar, the Bet Amount and a '$' icon at the far right, the large central Spin button flanked by Minus/Plus, with Turbo Spin and Auto Spin as the outer two icons. The Paytable and Rules panels share one fixed bottom-nav row (Sound/Paytable/Rules/History/Quit) and are linear scrollable documents, not paged tabs with hidden content.
Motor Accessibility
  • Large circular tap targets; the central Spin button is the largest control. On PC, the Space bar starts a spin, holds to repeat continuously, and skips the spin animation when pressed mid-spin; it also activates the single available button when only one is on screen. Auto Spin offers five preset counts (10/30/50/80/1000) to cut down the number of taps needed for extended play.
Hearing Accessibility
  • No audio-only information was observed on any captured screen. A dedicated Sound on/off toggle exists on the shared bottom-nav row. All win amounts, remaining-free-spins counts and feature state (e.g. 'LAST FREE SPIN') are conveyed as on-screen text or numerals.
Low Vision
  • Win amounts and the free-spins countdown are shown in large, bold, high-contrast text (the win banner ribbon; the 'REMAINING FREE SPIN' / 'LAST FREE SPIN' plaque). The active multiplier is displayed largest and centered against two smaller, dimmer neighboring values. Body text in the Paytable and Rules panels is light grey on a dark charcoal background, with white, larger section headers.

Media & assets

6 files · 6 types
29 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash, base game idle and a mid-cascade win frame, paytable (8 scrollable pages), game rules (11 scrollable pages), bet options panel at minimum (0.60) and maximum (180.00) bet, auto spin panel, free spins gameplay in progress (9 and 4 remaining spins), and the last free spin of the Free Spins Feature ('LAST FREE SPIN')
The exact frame where 3+ Scatters land and the Free Spins Feature is awarded (any trigger/announcement screen, if one exists) was not captured: that spin's own line win was 0 (it only awarded free spins), so the win-triggered capture logic skipped it. The feature itself, once running, is fully documented from mid-feature through its last spin.
RTP is not printed anywhere in this build (Paytable, 8 pages, and Rules, 11 pages, both read in full with no occurrence of 'RTP' or 'Return to Player')
Volatility rating is not shown on any captured screen (no flame-style meter or similar indicator found)
No maximum-win cap ('Win up to Nx') is printed on the splash, paytable or rules in this build
No game/RNG version string was found anywhere in the captured UI (splash, in-game menu row, or either scrolled panel)
Whether a standalone end-of-Free-Spins summary/congratulations screen exists, distinct from the last in-round free spin frame, is unconfirmed -- none was captured
A dedicated System Settings screen with a Sound toggle specifically was not captured -- only the Bet Options and Auto Spin overlays were captured as settings-type screens
The exact retrigger spin count for the Free Spins Feature is not printed (Rules panel says only 'Free spins can be retriggered', with no numeric table as for the initial 3/4/5+ Scatter trigger)
The meaning of the infinity glyph shown in the leftmost multiplier-ladder slot when the active value is x1 is inferred as a 'no value below x1' placeholder from the visual pattern, not confirmed by any printed text

Ask AI about Wild Bandito

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Wild Bandito work? Keep it simple.

Triggered by 3+ SCATTER symbols landing anywhere: 12 free spins, plus 2 more for each additional Scatter beyond 3. Free spins can be retriggered (exact retrigger spin count is not printed). Played at the triggering spin's bet size and bet level. Every symbol on reel 3 (excluding Wild and Scatter) is guaranteed Gold Framed for the whole feature. The win multiplier keeps climbing by 1 per winning cascade across the entire feature -- it resets to x1 only at the feature's start, not between individual free spins -- and was observed reaching x16 on the last captured free spin.

RTP 96.73%Medium volatilitymax win ×25000demo ✓

From the verified capture of 25 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Wild Bandito vs Fortune Tiger — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 9 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 9 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/wild-bandito-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/wild-bandito-b30/
{
  "game": {
    "name": "Wild Bandito",
    "provider": "Pocket Games Soft (PG SOFT)",
    "theme": "Mexican Day of the Dead (Dia de los Muertos) bandito fiesta: a skeletal mariachi gunslinger character ('the Bandito') wearing a wide sombrero, surrounded by roses, tequila cocktails, an acoustic guitar, maracas, crossed revolvers and lit ofrenda-style candles, set against a warm confetti-filled alley/fiesta backdrop.",
    "art_style": "Glossy, painterly 3D-rendered casino-slot illustration style (not flat vector): the mascot character and symbol icons have soft cinematic lighting, drop shadows, specular highlights and rounded volumetric shading. Warm, highly saturated color grading (gold, magenta, orange, purple) with a night-time festive mood: blurred bokeh string-lights and warm alley tones in the calmer scenes, deep maroon/burgundy tones with flickering candle-light in the more intense feature scenes. Symbol icons are circular or rounded medallions with gold beveled borders. No flat cel-shading, no bright daylight setting -- overall look is dramatic and festive rather than cute flat cartoon design.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) from 25 gameplay/UI screenshots (portrait desktop capture, 760x1360) + verbatim on-screen text (this build's Paytable and Rules panels are real scrollable DOM text, read via document.body.innerText, not OCR) + zoomed crops.",
    "method_notes": "Symbol identities and payout tiers read directly from the Paytable panel (8 pages, real DOM text, confirmed exhaustive by panel_coverage.py against the live innerText per manifest.scroll_panels). Game-mechanic wording (bet structure, cascade/ways math, free-spins trigger, multiplier growth, Gold-Framed-symbol rule) is quoted verbatim from the Rules panel (11 pages, same verification method). Numbers not printed anywhere in the build (RTP, max-win cap, version string) are recorded as null with an explanation, per the provider-known trap P-S09 (Pocket Games Soft frequently omits RTP from the build itself). Nothing has been invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Blurred warm-toned alley scene behind the reels: soft bokeh string lights and buildings in dusky pink/purple/blue, drifting colored confetti (pink, teal, yellow, purple triangles).",
    "free_spins_background": "Deep maroon/burgundy stage-curtain backdrop with tall lit cream candles (visible orange flame) flanking each side of the reel frame -- a darker, more dramatic palette shift from the base game.",
    "reel_frame": "Ornate carved wood-and-gilt frame (dark brown wood with gold metal corner rivets) at the base of the reel grid, with two small lit candles resting on the ledge at the very bottom corners.",
    "multiplier_crest": "A large gunmetal-grey/bronze skull-and-sombrero crest above the reels holding the 3-slot multiplier ladder; the currently active multiplier is shown large and centered in a glowing gold circular window; the two neighboring values are shown smaller in dimmer bronze circular windows either side.",
    "win_banner": "Wood-and-gold banner ribbon under the multiplier crest showing 'WIN <amount>' in yellow/gold text; brown wood color in the base game, switches to a red-and-gold banner during Free Spins.",
    "symbol_medallions": "Circular or rounded-square medallions with a bright gold beveled ring border; symbol art sits on a dark reddish-maroon card background inside the reel grid.",
    "gold_framed_symbols": "Same symbol art but boxed in a solid bright-gold rectangular frame with a scalloped/ornamented gold border, clearly different in shape from the normal circular medallions -- visually distinct even without color perception.",
    "accent_colors": "Gold/yellow, green, magenta/pink, purple, blue."
  },
  "accent_colors_where": "Gold: multiplier-ladder numerals, banner text, symbol medallion borders, Gold-Framed symbol borders. Green: balance/credit text, active bottom-nav icon (e.g. 'Paytable' when open), Confirm/Start Autoplay buttons, K-rank letter symbol, checkmark icon in the ways-diagram. Magenta/pink: SCATTER wordmark on the scatter symbol, roses decorating the guitar/wild symbols, maracas symbol. Purple: WILD wordmark fill and J-rank letter symbol. Blue: Q-rank letter symbol.",

  "symbols": {
    "note": "All payout figures are read verbatim from the in-game Paytable (paytable_p1.png, paytable_p2.png). They are RAW PAYTABLE MULTIPLIER UNITS, NOT cash amounts -- the Rules panel states explicitly: 'A bet way win in cash is equal to the value shown in the \"Paytable\" multiplied by the bet size and bet level.' (rules_p1.png / rules_p2.png). Bet size and bet level are independent sub-units of the total bet (total bet = bet size x bet level x 20 base bet, see bet_structure below), so these printed numbers must NOT be read as multiples of the full displayed bet amount. There is no $ or currency symbol printed on the paytable at all -- values are plain numbers.",
    "high_value": [
      {
        "name": "Mariachi Bandito (skeleton gunslinger portrait, top symbol)",
        "appearance": "A grinning skeleton face with glowing yellow-orange eye sockets and painted red calavera markings, wearing a cream-and-gold wide sombrero, holding up a smoking silver revolver near its jaw; framed in a circular gold-ring medallion on a dark green card background.",
        "payouts": {"5": 50, "4": 25, "3": 10},
        "rank": "Highest-paying regular symbol"
      },
      {
        "name": "Guitar with roses",
        "appearance": "A small tan/honey-colored acoustic guitar with a round wooden sound-hole rosette, nestled in a wreath of bright pink roses with green leaves and curling vines, on a dark medallion background.",
        "payouts": {"5": 40, "4": 20, "3": 8}
      },
      {
        "name": "Tequila cocktail",
        "appearance": "A tall clear glass filled with orange-red liquid, a large ice cube, a sugar-rimmed edge, and a bright green lime wheel garnish tucked into the rim.",
        "payouts": {"5": 30, "4": 15, "3": 6}
      },
      {
        "name": "Maracas",
        "appearance": "A crossed pair of hand-percussion maracas, red/pink bodies with a white polka-dot pattern and orange wooden handles, small teal ribbon/tassel accents at the base of each handle.",
        "payouts": {"5": 15, "4": 10, "3": 5}
      }
    ],
    "royals_low_value": [
      {"name": "A", "appearance": "Bold serif letter 'A' rendered in gold/orange with a row of small pink gem dots down the diagonal stroke.", "payouts": {"5": 12, "4": 5, "3": 3}},
      {"name": "K", "appearance": "Bold serif letter 'K' rendered in bright green with small pink gem dots.", "payouts": {"5": 12, "4": 5, "3": 3}},
      {"name": "Q", "appearance": "Stylized letter 'Q' rendered in blue with a row of small yellow/gold gem dots and a curling tail.", "payouts": {"5": 10, "4": 4, "3": 2}},
      {"name": "J", "appearance": "Stylized letter 'J' rendered in purple/magenta with small yellow gem dots and a curled hook base.", "payouts": {"5": 6, "4": 3, "3": 1}},
      {"name": "10", "appearance": "The number '10' rendered in a bold pink/crimson display font (the '1' and '0' are stylized close together, reading visually close to 'IO' at a glance but is the numeral ten).", "payouts": {"5": 6, "4": 3, "3": 1}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Two crossed antique silver revolvers resting on a wreath of pink roses, inside a scalloped gold-bordered plaque. The word 'WILD' is printed in bold bubble letters (purple fill, yellow/gold outline) on a small ribbon banner beneath the crossed revolvers.",
      "rules": "Substitutes for all symbols except the SCATTER symbol (verbatim, paytable_p2.png: 'Wild symbol substitutes for all symbols except Scatter symbol.'). No reel restriction is printed anywhere for the Wild symbol itself -- the reel restriction in the rules applies only to Gold Framed symbols (reels 2, 3 and 4 only), not to the Wild symbol. Wild has no printed payout value of its own; it is a pure substitute.",
      "source": "paytable_p1.png, paytable_p2.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A pair of overlapping sugar-skull (calavera) faces -- a blue-toned skull in front, a pink-toned skull behind -- painted with floral Day-of-the-Dead face-art patterns around the eye sockets, on a gold-bordered plaque. The word 'SCATTER' is printed in bold green bubble letters with a magenta/pink outline beneath the skulls.",
      "rules": "3 or more Scatter symbols appearing anywhere on the grid trigger the Free Spins Feature (12 free spins); each additional Scatter beyond 3 adds 2 more free spins. No printed payout tier of its own (paytable lists it only as 'Scatter Symbol' with no 5/4/3 row) -- it pays only via the free-spins trigger, not as a line/way win.",
      "source": "paytable_p1.png, paytable_p5.png, paytable_p6.png, rules_p5.png"
    },
    "gold_framed_symbols": {
      "name": "Gold Framed symbols",
      "appearance": "Any regular paying symbol (never Wild or Scatter) can appear boxed in a solid bright-gold rectangular frame with an ornamented scalloped border, visually distinct in SHAPE (rectangular box vs. normal circular/rounded medallion) as well as color, so the state is not color-only.",
      "rules": "Can appear on reels 2, 3 and/or 4 only during any spin (paytable_p2.png, rules_p3.png/p5.png verbatim: 'Gold Framed symbols appears on reels 2, 3 and 4 only.'). At the start of each new round after symbols cascade down, any Gold Framed symbol that was part of a win in the previous round transforms into a Wild symbol. During the Free Spins Feature specifically, ALL symbols in reel 3 (the middle reel) appear Gold Framed for the whole feature (rules_p5.png: 'During the Free Spins Feature, all symbols (excluding Wild symbol and Scatter symbol) in reel 3 will appear in gold.') -- confirmed visually on free_spins_1.png and free_spins_2.png, where reel 3 is a continuous column of gold-boxed symbols.",
      "source": "paytable_p2.png, paytable_p3.png, paytable_p4.png, rules_p3.png, rules_p5.png"
    }
  },

  "mechanics": {
    "grid": "5 reels x 4 rows, fixed height on every reel (not a variable/expanding grid).",
    "win_mechanic": "1,024 fixed Ways to win (not paylines). Ways win if winning symbols are adjacent in succession starting from the leftmost reel and continuing rightward, any number of matching symbols per reel (paytable_p6.png diagram: a green-checkmark example shows symbols in reels 1-2-3 counting as a valid way even skipping some cells in reel 2/3, a red-X example shows a combination that is NOT in strict leftmost-to-right succession).",
    "ways_formula": "Total winning ways for a symbol = (count of matching symbols in reel 1) x (count in reel 2) x (count in reel 3) x ... , counting only from the leftmost reel that has the symbol, continuing right while every reel in between also has it. Printed worked example (paytable_p7.png/p8.png): a symbol appearing 1 time on reel 1, 3 times on reel 2, 2 times on reel 3 = 1 x 3 x 2 = 6 ways; if the paytable value for that symbol/length is 10, total win = 10 x 6 = 60 (paytable units, before the bet_size x bet_level multiplication described above).",
    "cascade": "Tumble/cascade mechanic: after a round's wins are paid, all winning symbols explode/are removed, the symbols above cascade down to fill the gaps, and a new round is evaluated on the refilled grid. This repeats ('additional winning combination will be tallied in every round') until a round produces no new win. All of this happens within what is displayed as a single spin's total win.",
    "multiplier_ladder": {
      "base_game": "Starts at x1 at the beginning of every base-game spin. Each time a cascade round produces one or more winning symbols, after the win is paid and new symbols cascade down, the multiplier increases by 1 (not multiplied, +1 flat) for the next cascade round within that same spin. Applies to the CASH VALUE of the winning round it modifies (paytable_p4.png/p5.png, rules_p4.png verbatim).",
      "free_spins": "Same +1-per-cascade-win growth rule, but the ladder is reset to x1 only at the START of the Free Spins Feature, not reset between individual free spins -- observed climbing continuously across multiple free spins on the captured frames: x1 (free_spins_1.png, spin with 9 remaining), x9 (free_spins_2.png, 4 remaining), x16 (free_spins_win.png, last spin). This means the multiplier compounds across the whole feature, not per spin.",
      "display": "A 3-slot horizontal ladder crest above the reels: the current multiplier is shown large in a lit gold circular window at center, with the previous and next ladder values shown smaller/dimmer in bronze circular windows to the left and right respectively (e.g. captured: x8/x9(active)/x10, and x15/x16(active)/x17). At the very start of the game (multiplier x1), the left slot shows an infinity ('∞') glyph instead of a number -- interpreted as a 'no starting value below x1' placeholder rather than a numeral; this is an inference from the visual pattern, not printed as text anywhere, and is listed in unreadable_or_uncertain.",
      "no_printed_cap": "No maximum multiplier value or win cap tied to the ladder is printed on any captured screen (paytable, rules, or splash)."
    },
    "bet_structure": {
      "formula": "Total Bet Amount = Bet Size x Bet Level x Base Bet(20, fixed). Printed and demonstrated live in the Bet Options panel (settings_bet_min.png: '0.03 x 1 x 20 = 0.60'; settings_bet_max.png: '0.90 x 10 x 20 = 180.00').",
      "bet_size_range": "0.03 to 0.90 (scrollable selector, in steps visible on the panel: 0.03, 0.10, 0.30 ... 0.90).",
      "bet_level_range": "1 to 10 (scrollable selector, integer steps).",
      "base_bet_units": 20,
      "min_bet": 0.60,
      "max_bet": 180.00,
      "how_verified": "Two independent confirmations: (1) printed Rules text (rules_p1.png/p2.png): 'The game is played with 20 base bet for 1,024 ways (fixed), bet level of 1 to 10 and bet size of 0.03 to 0.90.'; (2) live Bet Options panel measured at both extremes (settings_bet_min.png, settings_bet_max.png -- the max was reached via the 'Max Bet' button).",
      "demo_default_bet": "12.00 (as shown on base_game.png before any bet changes; the exact Bet Size x Bet Level combination behind this default was not read off a Bet Options screenshot at that exact setting)."
    },
    "payout_basis": {
      "value": "other",
      "explanation": "Cash win for a symbol = (paytable multiplier value for that symbol/length) x Bet Size x Bet Level x (number of winning ways). Bet Size x Bet Level is NOT the same number as the displayed total bet, because total bet also includes the fixed 'base bet' factor of 20 (total_bet = bet_size x bet_level x 20). So the effective per-way unit is total_bet / 20, not the total bet itself.",
      "text_confirmation": "rules_p1.png/p2.png: 'A bet way win in cash is equal to the value shown in the \"Paytable\" multiplied by the bet size and bet level.' paytable_p7.png/p8.png: worked example '1 x 3 x 2 = 6' ways, paytable value 10 for that symbol/length, 'Total Winnings in this Example: 10 x 6 = 60' (paytable units, prior to the bet_size x bet_level multiplication).",
      "evidence_frame": {
        "frame": "base_game_win_line.png",
        "win_kind": "way",
        "printed_win": 0.06,
        "total_bet": 0.60,
        "ways_or_lines": 1024,
        "tier_value": null,
        "note": "At the moment this frame was captured, the visible reel grid already shows exploded/highlighted Wild and Gold-Framed symbols mid-cascade, so the printed WIN 0.06 cannot be reliably traced back to one specific paytable row and a specific winning-ways count -- the exact combination that produced this number is not isolable from a single still frame on a cascading game. Because total_bet 0.60 = 0.03(bet_size) x 1(bet_level) x 20(base_bet), the per-way unit for this frame was 0.03; 0.06 / 0.03 = 2, i.e. tier_value x ways = 2 for whatever combination won, but tier_value and ways cannot be separated from this evidence alone."
      },
      "uncertain": "The exact tier_value/ways split behind the evidence frame's printed win is not isolable (cascade game, see note above). The formula and the divisor (bet_size x bet_level, i.e. total_bet/20) ARE established with certainty from the printed rule text and the Bet Options panel arithmetic, independent of this frame."
    }
  },

  "features": {
    "free_spins": {
      "trigger": "3 or more SCATTER symbols landing anywhere on the grid in a single spin/cascade sequence award 12 free spins. Each additional Scatter beyond 3 adds 2 more free spins (e.g. 4 Scatters = 14, 5 Scatters = 16, and so on -- only the 3-Scatter base value and the +2 increment are printed; no table of higher counts is shown).",
      "retrigger": "Free spins can be retriggered by landing 3+ Scatters again during the feature (exact spins-awarded formula for a retrigger is not printed separately from the base trigger rule; the Rules panel states only 'Free spins can be retriggered.').",
      "bet_lock": "The Free Spins Feature is played at the same bet size and bet level as the spin that triggered it (rules_p3.png, verbatim).",
      "special_reel": "During the Free Spins Feature, every symbol in reel 3 (the middle reel), excluding Wild and Scatter, is guaranteed to appear Gold Framed for the whole feature -- visually a continuous gold-boxed column down the middle of the grid (confirmed on free_spins_1.png and free_spins_2.png).",
      "multiplier": "Starts at x1 at the beginning of the feature and increases by 1 for every cascade round that produces a win, compounding across the whole feature (not reset between individual free spins within the round) -- see mechanics.multiplier_ladder.free_spins above.",
      "background_change": "Background switches from the base game's blurred alley/bokeh scene to a dark maroon/burgundy curtain backdrop with lit candles flanking the reels; the win banner ribbon switches from brown/wood (base game) to red-and-gold (free spins).",
      "remaining_spins_counter": "A green ornate plaque at the bottom of the screen reads 'REMAINING FREE SPIN:' followed by a large stylized number (captured: 9, then 4). On the final spin of the feature, this counter is replaced by the text 'LAST FREE SPIN' in the same plaque (free_spins_win.png) -- the remaining-spins state is always conveyed by both a number AND, at the very end, by distinct wording, not by color alone.",
      "not_captured": "The exact instant 3+ Scatters land and the Free Spins Feature is awarded (any 'X FREE SPINS WON' entrance/announcement screen, if one exists) was NOT captured. Per the capturer's manifest note: the trigger spin occurred around confirmed spin ~30 of 200 hunted, but that spin's own immediate win was 0 (it only awarded free spins, no line win), and the screenshot-on-win capture logic only fires when a spin's own win_est > 0, so the automatic capture skipped that exact frame. The feature IS otherwise fully documented: in-progress gameplay (free_spins_1.png at 9 remaining, free_spins_2.png at 4 remaining) and completion (free_spins_win.png, 'LAST FREE SPIN' banner, cumulative round win WIN 78.06 at bet 0.60, balance rising from 99,980.41 before the round to 100,059.07 shortly after this frame per the hunt log -- a difference of 78.66, consistent with the still-climbing 78.06 shown on this exact frame).",
      "post_feature_summary": "No separate 'total feature win' summary/congratulations plaque distinct from the in-round WIN banner was observed in the captured frames -- the captured win_screen frame (free_spins_win.png) is the last free spin itself (still showing the reel grid) with the 'LAST FREE SPIN' label, not a standalone summary screen. Whether the game shows a distinct summary screen after this point is unreadable/uncertain (not captured).",
      "source": "paytable_p5.png, paytable_p6.png, rules_p3.png, rules_p5.png"
    },
    "bonus_buy": {
      "present": false,
      "evidence": "Confirmed absent by two independent channels: (1) no purchase/buy-feature control or price is mentioned anywhere in the full text of either the Paytable (8 pages) or Rules (11 pages) panels, both confirmed exhaustively read; (2) per the capturer's manifest note, the scene-graph node for the feature-buy button holder exists but has 0x0 size (hidden/not instantiated) in this build."
    }
  },

  "technical_summary": {
    "rtp_percent": null,
    "rtp_source": "Not printed anywhere in this build. Both the Paytable panel (all 8 pages, confirmed exhaustive) and the Rules panel (all 11 pages, confirmed exhaustive) were read in full and contain no occurrence of 'RTP' or 'Return to Player'. This matches a known trap for this provider (Pocket Games Soft frequently omits RTP from the build itself, per the provider playbook) -- RTP is therefore recorded as null here rather than guessed or pulled from an outside source.",
    "volatility": null,
    "volatility_source": "Not printed on any captured screen (no volatility indicator/flame-style meter was seen anywhere in the UI, splash, paytable or rules).",
    "max_win": null,
    "max_win_source": "No max-win cap or 'Win up to Nx' text was found on the splash/preview screen, in the Paytable, or in the Rules -- all fully read. Some other Pocket Games Soft titles print this figure somewhere on-screen and some don't; this one, as captured, does not.",
    "bet_min": 0.60,
    "bet_max": 180.00,
    "demo_default_bet": 12.00,
    "demo_credit": 100000.00,
    "reels": "5 reels x 4 rows, fixed grid height.",
    "ways_to_win": 1024,
    "ways_source": "paytable_p6.png heading '1,024 Ways'; rules_p1.png 'for 1,024 ways (fixed)'.",
    "win_rules": "Wins pay per 'way' (adjacent symbols left-to-right starting from reel 1), cascading/tumbling mechanic with a per-round win multiplier that grows by +1 after each winning cascade round within a spin (see mechanics). Cash win = paytable value x bet size x bet level x number of winning ways.",
    "bonus_buy": "None (see features.bonus_buy).",
    "keyboard": "PC version only: Space bar starts a spin at the current bet; holding Space repeats spins continuously until released; pressing Space while reels are spinning skips the spin animation and reveals the result immediately (subject to connection stability); when exactly one on-screen button is available, Space activates it (rules_p6.png/p7.png).",
    "version": null,
    "version_source": "No game/RNG version string was found anywhere in the captured UI (splash, in-game menu row, or either scrolled panel)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Vertical splash/loading screen. Large 3D-rendered skeleton mariachi bandito character fills most of the frame: wide cream sombrero with gold trim, glowing orange eye sockets, holding a silver revolver raised near his shoulder in one hand and an acoustic guitar slung over the other shoulder, wearing a white ruffled shirt with a red bow/sash and gold-trimmed cuffs. Colored confetti (pink, teal, yellow, purple) falls across a purple/blue diagonal-striped backdrop. Below the character: the game logo 'WILD' (gold/yellow bevelled letters with a dark outline) above 'BANDITO' (green bevelled letters with a magenta/pink outline), with a small crossed-revolvers-and-sombrero-skull crest between the two logo words. Below the logo: tagline text 'WIN WITH INCREASING MULTIPLIER AND GOLD FRAMED SYMBOLS IN MIDDLE REEL DURING FREE SPINS!' in cream/pink text. A horizontal pink loading progress bar with the label 'Reading Info' beneath it. A line of small grey text: 'For the ultimate game experience, use Safari or Chrome!'. Footer: the 'PG POCKET GAMES SOFT' pixel-style provider logo, 'Licensed in Malta' with an MGA badge, 'Certified by GA / BMM' with GA and BMM Testlabs badges, and copyright text 'PGSOFT.COM 2026 (c) PG SOFT(R) ALL RIGHTS RESERVED'.",
      "purpose": "Loading/branding screen shown while game assets and the Paytable/Rules text load; not interactive.",
      "color_blind_notes": "Both logo words are large, high-contrast, and differently shaped/colored (gold vs. green) but readable purely by letterform even without color discrimination."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Portrait-oriented 5-column x 4-row reel grid, centered, no visible outer ornamental frame around the grid itself (frame elements are only at the very bottom edge -- see 'reel_ledge' below).",
      "top_crest": "A large gunmetal/bronze skull-and-sombrero crest sits above the reels holding the 3-slot multiplier ladder display (see mechanics.multiplier_ladder.display) -- on this idle frame it shows: left slot infinity glyph, center slot (larger, lit gold) 'x1', right slot 'x2'.",
      "banner_ribbon": "Below the crest: a dark wood-and-gold banner ribbon. On the idle base-game frame this shows a promotional message ('...ANTEED GOLD FRAMED SYMBOLS IN FREE...' -- a persistent scrolling/decorative announcement of the multiplier+gold-framed mechanic, present even outside Free Spins, not an active win readout in this state).",
      "reel_ledge": "A carved dark-wood ledge with gold rivets sits under the reel grid, with two small lit candles resting at its far-left and far-right corners -- a decorative Day-of-the-Dead ofrenda motif present in every gameplay frame.",
      "bottom_status_bar": "Three-part dark bar: left a circular user-profile icon (person silhouette with a small menu-lines glyph) next to the balance/credit value in green text (e.g. '100,000.00'); center a small shield-shaped 'PG' provider watermark icon (decorative, non-numeric); right the current Bet Amount in green text (e.g. '12.00') next to a circular '$' icon button.",
      "bottom_controls_row": "A wide wooden control bar beneath the status bar with, left to right: a circular Turbo Spin icon (lightning bolt in a circle), a circular Minus button ('-'), a large central red/gold circular Spin button (crescent-moon-shaped double-arrow icon), a circular Plus button ('+'), and a circular Auto Spin icon (circular play/loop arrow).",
      "reel_cells": "Symbols sit in rounded circular or rounded-square gold-bordered medallions on a dark maroon card background; Gold Framed symbols instead sit in a solid rectangular gold frame with a scalloped border, visually distinguishable by shape as well as color.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) -- visible on the captured idle frame: cocktail, Mariachi Bandito portrait, WILD, Q, K, SCATTER x2, J, A x2, maracas, candle decorations, crossed-revolvers WILD again, 10. NOTE: exact per-cell layout is random each spin and not enumerated as a fixed game property.",
      "color_blind_notes": "Controls are white glyphs on dark circles (shape-coded: '-', '+', lightning bolt, loop arrow, crescent spin icon -- not color-coded). Gold-Framed vs. normal symbol state is distinguished by SHAPE (rectangle vs. circle/rounded-square) in addition to the gold color, so it remains legible to color-blind users."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "Mid-cascade win frame at minimum bet (0.60): brown wood win banner reads 'WIN 0.06'. Visible on the grid: two Wild symbols (crossed revolvers, one plain gold-framed-turned-wild on reel 1 row 1, one gold-framed-turned-wild on reel 2 row 2) shown with a faint fiery glow/highlight effect indicating they are part of the just-resolved winning combination; surrounding cells show royals (Q, K, J, A, 10) and a Gold Framed '10' symbol. Bottom status bar shows balance 99,996.07, WIN 0.06, bet 0.60.",
      "color_blind_notes": "The winning/exploding symbols are marked by a bright glow/particle-burst animation (shape and motion cue), not color alone."
    },
    "paytable": {
      "type": "paytable",
      "pages": "8 pages, header 'Paytable' with a back-chevron top-left.",
      "content_summary": "Page 1: heading 'Symbol Payout Values', then Scatter symbol (no payout row), Wild symbol (no payout row) beside the Mariachi Bandito symbol (5/4/3 payouts 50/25/10), then Guitar (40/20/8) and Cocktail (30/15/6), then (continuing onto page 2) Maracas (15/10/5), A (12/5/3), K (12/5/3), Q (10/4/2), J (6/3/1), 10 (6/3/1). Page 2 also states the Wild-substitution rule and the Gold-Framed reel restriction (2,3,4). Pages 3-4: 'Gold Framed Symbols' section with an illustrative reel image and the transform-to-Wild rule. Page 4-5: 'Multiplier' section with an illustrative x5/x6/x7 ladder image and the +1-per-cascade-win rule. Page 5-6: 'Free Spins Feature' section with a 3-Scatter illustration and the 12-free-spins / +2-per-extra-Scatter / retrigger rules. Page 6-8: '1,024 Ways' section with a green-check/red-X adjacency diagram, the ways-counting formula, and a fully worked example (1x3x2=6 ways, paytable value 10, total win 10x6=60), followed by the cascade/explode-and-refill explanation and the closing line 'All wins shown in cash.'",
      "navigation": "Bottom row of 5 round icon buttons shared across the info panels: Sound (speaker), Paytable (pulse/activity icon, highlighted green when this panel is open), Rules (info 'i' icon), History (circle 'WIN' icon), Quit (arrow-out icon). Scrolling is a continuous single document (confirmed exhaustive by panel_coverage.py against the live 2,051-character innerText per manifest.scroll_panels).",
      "color_blind_notes": "The currently-open panel's nav icon is marked both by a green highlight AND by being visually 'active' among otherwise grey icons at a fixed position -- position and icon shape are redundant non-color cues."
    },
    "rules": {
      "type": "rules",
      "pages": "11 pages, header 'Game Rules'.",
      "content_summary": "Page 1: title 'Wild Bandito', game description (5-reel 4-row, Wild transformation + free spins with increasing multiplier), start of bet-structure text. Page 2: bet structure completed (20 base bet, 1,024 fixed ways, bet level 1-10, bet size 0.03-0.90), payout-basis sentence, start of ways-win rules. Page 3: ways-win rules continued, cascade explanation, Wild-substitution and Gold-Framed-reel-restriction restated, free-spins bet-lock note. Page 4: Gold Framed Symbols section restated, Multiplier section (x1 start, +1 per cascade). Page 5: Multiplier continued, Free Spins Feature section (3-Scatter trigger = 12 spins, +2 per extra Scatter, reel-3-guaranteed-gold during Free Spins, x1 start, retrigger allowed), start of 'Main Game' control glossary. Page 6: Spin control description + PC-only keyboard shortcuts (Space bar). Page 7: PC Space-bar shortcuts continued, then Stop/Minus/Plus/User Profile control descriptions. Page 8: Bet Amount / Bet Options control descriptions (Bet Size/Bet Level/Bet Amount scroll selectors, Max Bet button), start of Auto Spin description. Page 9: Auto Spin continued, Turbo Spin, Rules, Paytable, and start of History control descriptions. Page 10: History continued (including a 'Custom' date-range filter), Sound, Quit, Close control descriptions, start of 'Additional Information' heading. Page 11: 'Additional Information' text -- 'Malfunction voids all pays and plays.' and 'In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.'",
      "navigation": "Same bottom-nav row as Paytable, 'Rules' icon highlighted green when open. Confirmed exhaustive by panel_coverage.py against the live 4,668-character innerText.",
      "color_notes": "Body text is light grey on a dark charcoal panel; section headers are white/larger; control-glossary rows pair a small icon (matching the actual in-game button) with its name and description, so screen-reader users following the text alone still get an accurate name-to-function mapping without needing to see the icon."
    },
    "settings_bet_options": {
      "type": "settings",
      "title": "Bet Options",
      "layout": "Panel overlays the dimmed reels; header 'Bet Options' with a white 'X' close icon at top-right.",
      "tabs": "Four column headers: 'Bet Size', 'Bet Level', 'Base Bet', 'Bet Amount' (the active/rightmost highlighted in green as 'Bet Amount').",
      "scroll_wheel": "A 3-row vertical scroll-wheel picker per column; the centered row is the active selection (highlighted, larger, with '=' and 'x' operator symbols visible between columns on the active row), rows above/below are dimmed preview values. At minimum: 0.03 x 1 x 20 = 0.60 (values above are 0.10/2 and 0.30/3, both dimmed). At maximum (after tapping Max Bet): 0.90 x 10 x 20 = 180.00 (dimmed rows above show 0.10/8/144.00 and 0.30/9/162.00).",
      "buttons": "Bottom row: an outlined green 'Max Bet' pill button (left) and a solid green 'Confirm' pill button (right, filling the remaining width).",
      "background_visible": "The dimmed reel grid and multiplier crest remain visible behind the panel; on the max-bet capture the banner ribbon reads 'GET [WILD icon] WITH GOLD FRAMED SYMBOLS!' -- a promotional message with a small inline Wild-symbol icon substituted for the word 'WILD'.",
      "color_blind_notes": "The active bet-size/level/amount row is distinguished by BOTH a highlighted background band AND larger/bold text/position (center row), not color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Auto Spin",
      "layout": "Panel overlays the dimmed reels (visible behind: multiplier crest at x3 active, red win banner 'TOTAL WIN 2.28', and a partial reel grid); white 'X' close icon at top-right.",
      "options": "Label 'Number of Auto Spins' above a horizontal row of 5 pill buttons: '10' (selected, filled green), '30', '50', '80', '1000' (unselected, dark outline).",
      "action": "Large solid green 'Start' pill button, full width, below the options row.",
      "footer": "Bottom status bar: balance 99,998.29, WIN 2.28, bet 0.60.",
      "color_blind_notes": "Selected auto-spin count is marked by a solid green fill AND is the only pill with white-on-color text vs. the others' grey-on-dark text -- redundant, non-color-only cue."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 5x4 grid but on the dark maroon curtain-and-candles background (see color_palette.free_spins_background). Reel 3 is a continuous column of Gold Framed symbols for the whole feature. Multiplier crest shows the climbing ladder (captured: x8/x9(active)/x10 and, on a later frame, x15/x16(active)/x17). Win banner switches to a red-and-gold ribbon reading 'WIN <amount>' for that round's cumulative cascade total.",
      "remaining_counter": "Green ornate wood-framed plaque at the bottom reads 'REMAINING FREE SPIN:' with a large stylized number to its right (captured: 9, then 4); on the last spin the same plaque instead reads 'LAST FREE SPIN' with no visible remaining-count digit.",
      "color_blind_notes": "Feature state is signalled by a palette shift (maroon/candle background vs. base game's alley background) AND explicit text ('REMAINING FREE SPIN' / 'LAST FREE SPIN'), not color alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "This is the LAST free spin of the Free Spins Feature, still shown as an in-progress reel-grid frame (not a separate summary plaque). Multiplier crest shows x15/x16(active, largest)/x17. Red-and-gold win banner reads 'WIN 2.88' (this individual spin's cascade total). The bottom plaque reads 'LAST FREE SPIN' in place of a numeric countdown. Bottom status bar shows the cumulative round total: balance 100,058.47, WIN 78.06, bet 0.60.",
      "note": "No separate end-of-feature 'Congratulations / You have won X' summary screen was captured or confirmed to exist -- see features.free_spins.post_feature_summary.",
      "color_blind_notes": "The win amount and 'LAST FREE SPIN' label are both large high-contrast text, legible without color discrimination."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control layout: user-profile/balance icon at far left of the status bar, Bet Amount/$ icon at far right, Spin as the large central button on the control row with Minus/Plus flanking it and Turbo/Auto-Spin as the outer two icons. The info panels (Paytable/Rules) share one fixed bottom-nav row (Sound/Paytable/Rules/History/Quit) and are linear scrollable documents, not paged tabs with hidden content.",
    "motor": "Large circular tap targets; the central Spin button is the largest control. On PC, Space bar can start/hold-repeat/skip-animation a spin, and activates the single available button when only one is on screen -- reducing required precise clicks. Auto Spin (10/30/50/80/1000 preset spin counts) further reduces repeated input.",
    "color_blind": "Most state changes are backed by a non-color cue: Gold-Framed symbols differ in SHAPE (rectangle vs. circle) as well as color; the active multiplier is the LARGEST, centered value, not just the brightest; the free-spins background changes composition (candles/curtain) not just hue; remaining-spins state is a printed NUMBER or the word 'LAST'; selected Auto-Spin count/Bet row is marked by size/position/fill in addition to color.",
    "deaf_hard_of_hearing": "No audio-only information was observed on any captured screen; a dedicated Sound on/off toggle exists (bottom nav icon, per rules_p10.png: 'Tap to turn sound ON or OFF') though its own settings panel was not captured. All win amounts, spins-remaining counts, and feature state are conveyed as on-screen text/numbers."
  },

  "not_captured": [
    "Exact free-spins trigger frame (the instant 3+ Scatter land / any award announcement) -- see features.free_spins.not_captured for the reason.",
    "A dedicated System Settings screen with Sound/Ambient/other toggles (only the Bet Options and Auto Spin overlay panels were captured as 'settings'-type screens; a settings-labelled screen with audio toggles specifically was not seen).",
    "A possible standalone end-of-Free-Spins summary/congratulations screen distinct from the last in-round spin frame, if one exists."
  ],

  "unreadable_or_uncertain": [
    "RTP percent -- not printed anywhere in this build (Paytable and Rules read in full); recorded as null, not guessed.",
    "Volatility rating -- no indicator found on any captured screen.",
    "Maximum win cap ('Win up to Nx') -- not printed on splash, paytable, or rules in this build.",
    "Game/RNG version string -- not found anywhere in the captured UI.",
    "The exact tier_value/ways split behind the payout-basis evidence frame's printed WIN 0.06 -- not isolable from a single cascade-game frame (see mechanics.payout_basis.uncertain).",
    "Meaning of the infinity ('∞') glyph shown in the leftmost multiplier-ladder slot when the active value is x1 -- interpreted as a 'no value below x1' placeholder from the visual pattern of the ladder, not confirmed by any printed text.",
    "Exact spins-awarded formula for a Free Spins retrigger (only 'Free spins can be retriggered' is printed, with no numeric table as there is for the initial 3/4/5+ Scatter trigger).",
    "Whether a separate end-of-feature summary screen exists (see not_captured).",
    "Per-cell content of the base-game reel snapshot is transient/random each spin and intentionally not enumerated as a fixed game property."
  ],

  "anomalies": [
    "The promotional multiplier/Gold-Framed banner text scrolls behind the reels in the BASE GAME idle screen and in the Bet Options overlay ('GET [WILD] WITH GOLD FRAMED SYMBOLS!') even though that specific combination (Gold Framed transforming to Wild) is described in the rules as always-on, not feature-exclusive -- it reads as a persistent mechanic reminder rather than a Free-Spins-only announcement.",
    "The provider's own splash-screen tagline promises 'GOLD FRAMED SYMBOLS IN MIDDLE REEL DURING FREE SPINS' specifically, which matches the printed rule that reel 3 (middle reel) is guaranteed Gold Framed only during the Free Spins Feature -- consistent, not contradictory, but worth noting since Gold Framed symbols can also appear on reels 2/3/4 during the base game per the paytable.",
    "No RTP and no max-win figure are printed anywhere in this build despite the Paytable and Rules panels being unusually thorough and fully DOM-readable text (not the more common case of a provider hiding numbers behind an image) -- both panels were confirmed exhaustively read (2,051 and 4,668 characters respectively) with no occurrence of the words RTP, Return to Player, or 'Win up to'."
  ],

  "provider_note_for_TL": "Flagging per the D-233 letter-shaped-Wild concern: this game's WILD symbol is NOT itself shaped like a letter (it is a crossed-revolvers-and-roses graphic with the word 'WILD' printed as text on a small ribbon underneath it) -- this is the ordinary 'text on an object' case (rule 4: appearance's first sentence describes only the revolvers/roses graphic, the printed word 'WILD' is pushed to the second sentence), not the D-233 golden-letter-shaped-Wild case from Fruity Candy. Separately, the five low/royal symbols (A, K, Q, J, 10) ARE literally the card-rank letters/number themselves, stylized and colored -- but none of these are the Wild or among the top-3 high symbols used for the logo prompt (Mariachi Bandito / Guitar / Cocktail were used for the logo_refs.json boxes, all three text-free), so this should not affect the generated logo. Noting it for transparency as instructed."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.

Discuss this slot

Our breakdown is live on —