Wild Ape #3258

Demo, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 1 day ago Verified · 25 Sep 2026
RTP —
Volatility High
Max win ×10000
Grid 6R
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

39 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/wild-ape-3258-b30/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 8 aspects we couldn’t confirm are flagged below, not hidden.

Captured 25 Sep 2026 View capture log

Per-screen breakdown

39 demo screens
39 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 220 220 Sep Oct '25: 280 280 Oct Nov '25: 260 260 Nov Dec '25: 270 270 Dec Jan '26: 300 300 Jan Feb '26: 190 190 Feb Mar '26: 140 140 Mar Apr '26: 130 130 Apr May '26: 140 140 May Jun '26: 120 120 Jun Jul '26: 190 190 Jul Aug '26: 140 140 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇩🇿Algeria 10 0 0 0 10 10 0 10 10 10 10 0
🇲🇽Mexico 10 0 10 0 0 10 10 10 10 0 10 0
🇰🇼Kuwait 10 0 0 0 0 0 0 0 0 0 0 0
🇧🇷Brazil 10 10 10 20 10 20 40 110 70 70 110 20
🇮🇩Indonesia 10 10 10 10 10 10 10 50 90 70 20 10
🇮🇳India 20 20 20 20 20 20 20 20 20 20 20 20
🇲🇦Morocco 10 10 10 10 20 40 20 10 10 20 20 20
🇹🇷Turkey 0 0 10 0 0 0 10 10 10 0 10 10
🇺🇦Ukraine 0 0 10 10 10 0 0 10 0 0 0 10
🇬🇧United Kingdom 10 10 10 0 0 0 0 0 0 10 0 10
🇩🇪Germany 0 0 0 0 0 0 10 0 0 10 10 10
🇵🇰Pakistan 20 20 0 0 0 0 0 0 0 0 0 0
🇧🇬Bulgaria 0 0 0 0 0 0 10 0 10 0 0 10
🇭🇰Hong Kong 10 10 0 0 0 0 0 0 0 0 0 10
🇯🇵Japan 10 10 0 0 0 0 0 0 0 0 10 0
🇻🇳Vietnam 0 0 0 0 0 0 0 10 0 0 10 10
🇨🇭Switzerland 0 0 0 30 0 0 0 0 0 0 0 0
🇹🇳Tunisia 0 0 0 0 0 0 10 10 0 0 0 10
🇨🇦Canada 0 0 0 0 0 0 0 20 0 0 0 0
🇳🇱Netherlands 0 0 0 0 0 10 0 0 0 0 10 0
🇨🇴Colombia 0 0 0 0 0 0 0 0 10 0 0 0
🇪🇪Estonia 0 0 10 0 0 0 0 0 0 0 0 0
🇬🇷Greece 0 0 0 0 0 0 0 0 0 0 10 0
🇰🇿Kazakhstan 0 0 10 0 0 0 0 0 0 0 0 0
🇱🇹Lithuania 0 0 0 0 0 0 0 0 0 0 0 10
🇶🇦Qatar 0 0 0 0 0 0 0 0 0 10 0 0
🇷🇴Romania 0 0 0 0 0 0 10 0 0 0 0 0
🇸🇬Singapore 0 0 0 0 0 0 0 10 0 0 0 0
🇵🇭Philippines 10 20 10 10 10 10 10 10 10 30 20 30
🇹🇭Thailand 0 10 0 0 10 10 10 10 10 10 0 10
🇧🇾Belarus 0 10 0 0 10 0 0 0 10 0 10 0
🇵🇱Poland 0 10 0 10 0 0 0 0 0 0 0 0
🇲🇾Malaysia 0 20 0 20 0 0 20 0 0 0 0 0
🇺🇸United States 0 20 0 0 20 0 0 0 0 0 0 20
Full per-country breakdown via the API →

What we extracted from Wild Ape #3258

Everything pulled from Wild Ape #3258 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
39 screens captured
13 symbols catalogued · payouts OCR-verified
10 palette colors from frames
11 accessibility groups profiled
8 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 39 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
volatility High
max_win_x ×10000
reels 6
ways 32400
bonus_buy No
mechanic Video Slot
release_date 2024

Symbols & paytable

13 symbols
13 icons (ZIP)
Scatter
Scatter
Scatter

Dark purple/blue swirling portal disc with a diagonal pink light-streak, purple-bordered tile, labeled SCATTER. No fixed payout; 4+ anywhere trigger Free Spins, each extra Scatter adds 2 spins.

Wild
Wild
Wild

Cartoon ape portrait (black cap, amber sunglasses, gold earring, striped shirt) on gold tile labeled WILD; reels 2-5, subs all but Scatter. Locked variant reels 3-4 (Wild Bored Ape) has no fixed payout; unlocks after 2 wins into rising multiplier.

Crown
Crown
High Pay

Ornate gold royal crown, red velvet-look interior cap, gold fleur-de-lis ornament, oval blue gemstones around the band, green jeweled base. Highest-paying regular symbol.

MatchPayoutUnit
3x 2.00 Multiplier
4x 2.50 Multiplier
5x 4.00 Multiplier
6x 7.50 Multiplier
Watch
Watch
High Pay

Round gold pocket-watch face with roman numerals on a purple dial, resting on a small pile of gold coins, magenta/purple bordered tile. Second-highest regular symbol.

MatchPayoutUnit
3x 1.00 Multiplier
4x 1.25 Multiplier
5x 2.00 Multiplier
6x 2.50 Multiplier
Potion Bottle
Potion Bottle
High Pay

Tall glass bottle with cork stopper and gold cap-ring, filled with bright blue liquid, pink-and-white striped lifebuoy charm on the neck, teal-cyan bordered tile. Third-highest regular symbol.

MatchPayoutUnit
3x 0.50 Multiplier
4x 0.75 Multiplier
5x 1.00 Multiplier
6x 1.50 Multiplier
Whiskey Glass
Whiskey Glass
Low Pay

Short tumbler glass with amber liquid, ice cubes and a green lime wedge on the rim, green-bordered tile.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.50 Multiplier
5x 0.75 Multiplier
6x 1.00 Multiplier
Pizza Slice
Pizza Slice
Low Pay

Single triangular pizza slice with pepperoni rounds, green pepper pieces and melted cheese strings, orange/red-bordered tile.

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.40 Multiplier
5x 0.50 Multiplier
6x 0.75 Multiplier
Banana
Banana
Low Pay

Single peeled yellow banana with the peel curled open, yellow-green-bordered tile.

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.40 Multiplier
5x 0.50 Multiplier
6x 0.75 Multiplier
A
A
Low Pay

Letter A as a thin pink/magenta neon outline on a dark tile with a matching pink glow border.

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
6x 0.20 Multiplier
K
K
Low Pay

Letter K as a thin purple/violet neon outline on a dark tile with a matching violet glow border.

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
6x 0.20 Multiplier
Q
Q
Low Pay

Letter Q as a thin blue neon outline on a dark tile with a matching blue glow border.

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
6x 0.20 Multiplier
J
J
Low Pay

Letter J as a thin teal/cyan neon outline on a dark tile with a matching teal glow border.

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
6x 0.20 Multiplier
10
10
Low Pay

Number 10 as a thin olive/yellow-green neon outline on a dark tile with a matching olive glow border.

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
6x 0.20 Multiplier

Bonus modes

4 modes
Free Spins free_spins
Free Spins Feature

Triggered by 4 Scatter symbols landing anywhere, awarding 10 free spins; each additional Scatter adds 2 more spins, and the feature can retrigger. Played at the same bet size and bet level that triggered it. The Wild Bored Ape multiplier starts already activated at x2 instead of needing two wins to unlock, then still increases by 2 after every subsequent win.

Bonus Mode wild_bored_ape
Wild Bored Ape

A locked Wild occupying reels 3 and 4 at the start of every main-game spin, held behind two chained padlocks. The first win in the main game unlocks the first padlock, the second win unlocks the second padlock and activates the Wild with a x2 win multiplier that increases by 2 after every subsequent win (observed live reaching at least x18). Substitutes for all symbols except Scatter.

Base Game Modifier wild_transformation
Wild Transformation

During any spin, eligible symbols on reels 2, 3, 4 and/or 5 (excluding Wild and Scatter) may appear with a gold frame around the tile. If a gold-framed symbol takes part in a win, it is transformed into a Wild symbol once the following round's cascade has settled.

Base Game Modifier cascade_ways
Cascading Ways

6-reel dynamic-height ways grid, 256 to 32,400 ways (live values observed from 900 to 6,000). Bet ways win if matching symbols run in succession from the leftmost reel to the right; after a payout, winning symbols explode and symbols above cascade down for a new round, with additional winning combinations tallied until none remain. Simultaneous wins on different ways are added together.

Colour system

extracted from frames · HEX
Export palette
#2D5C62 base dominant 1 base
#593651 base dominant 2 base
#5D5557 base dominant 3 base
#1B2328 base dominant 4 base
#503132 base dominant 5 base
#5F502D base dominant 6 base
#645267 free_spins dominant 1 free_spins
#A45764 free_spins dominant 2 free_spins
#5C2895 free_spins dominant 3 free_spins
#5F336C free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • The five low-value card-rank symbols (A/K/Q/J/10) are each tinted a different neon hue, but remain distinguishable without color because each is also a different letter/number glyph in a fixed reel position; shape is the primary differentiator, hue is secondary.
  • The Free Spins remaining-spins counter and every WIN/WAYS value is always paired with explicit printed numerals, never conveyed by color alone.
  • The Wild Bored Ape's locked/unlocked state is conveyed by an explicit padlock-and-chain graphic (shape) on the tile, not by color alone; its multiplier is always printed as text (x2, x6, etc.), not implied by a color ramp.
  • The gold-frame cue that marks a symbol as about to become Wild (Wild Transformation) is primarily a color/border cue (a gold outline) with no accompanying icon or text label on the captured frames; players who cannot perceive the gold-versus-tile contrast may miss this cue specifically.
Screen Reader
  • All payout tiers, bet limits, ways ranges and feature trigger conditions are present as real on-screen text in the Paytable and Rules panels rather than baked into images with no text backing observed, which favors text extraction; the actual DOM/ARIA structure of this Cocos Creator canvas build was not evaluated.
  • The Bet Options and Auto Spin panels use an explicit numeric equation layout (for example 0.30 x 2 x 20 = 12.00) rather than an unlabeled slider, which helps a non-visual description of the current bet state.
Motor Accessibility
  • Spin can be triggered by a single tap/click on one large center button, or (PC only) a single Space-bar press; holding Space auto-repeats spins without additional presses, reducing the number of discrete actions needed for extended play.
  • The reel-spin animation can be skipped entirely with a second Space press mid-spin (PC only), shortening the time a motor-impaired player must wait between input opportunities.
  • Turbo Spin is a persistent on/off toggle that shortens the animation duration for all subsequent spins after only one activation.
Hearing Accessibility
  • No exclusively audio-only cue was identified on the captured frames: ways count, win amounts, remaining free spins and multiplier steps are always rendered as on-screen text, and a Sound toggle lets players mute the game without losing any of this information.
Low Vision
  • Win-tier banners scale up with win size, from a thin WIN bar to a taller BIG WIN plaque to a larger MEGA WIN plaque, which helps low-vision players notice bigger wins; the Bet Options and Paytable panels otherwise use small, dense text with no dedicated zoom/enlarge control observed.

Media & assets

9 files · 9 types
39 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
RTP value: not printed anywhere in this build (both the 11-page Paytable and 14-page Rules panels were read to their end); known provider pattern (PG Soft builds routinely omit RTP from the playable client).
Game/build version string: not found anywhere in the UI or player menu.
Exact function of the small shield-shaped 'PG' badge icon in the main info bar: visually present on every gameplay frame, but no captured frame shows it being tapped or a resulting panel, so its behavior (possibly purely decorative/branding) is not confirmed.
Currency/denomination symbol: no currency symbol (e.g. $, EUR) is printed next to any balance/bet/win number on any captured frame; numbers are shown as plain figures.
Whether an explicit COLLECT button/prompt appears at the exact end of a Free Spins round: the closest captured frame already shows the base-game control bar restored and a TOTAL WIN banner, but no distinct Collect button is visible on that frame.
Maximum win amount in currency terms: only the 10,000x-of-bet multiplier is printed, never resolved to a currency figure on the captured frames.
Whether the splash-screen digital readout is a per-round/per-session generated ID or a fixed decorative element of this build: only one splash frame was captured, so this cannot be confirmed either way.
Name/number discrepancy: the splash-screen LED wordmark reads a number distinct from the catalog and in-panel Game Rules title, which both agree with each other; both readings were verified pixel-by-pixel and are recorded as-is, unresolved, for TL disposition.

Ask AI about Wild Ape #3258

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Wild Ape #3258 work? Keep it simple.

Triggered by 4 Scatter symbols landing anywhere, awarding 10 free spins; each additional Scatter adds 2 more spins, and the feature can retrigger. Played at the same bet size and bet level that triggered it. The Wild Bored Ape multiplier starts already activated at x2 instead of needing two wins to unlock, then still increases by 2 after every subsequent win.

High volatilitymax win ×10000demo ✓

From the verified capture of 25 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Wild Ape #3258 vs Fortune Tiger — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 8 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 8 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/wild-ape-3258-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/wild-ape-3258-b30/
{
  "game": {
    "name": "Wild Ape #3258",
    "provider": "Pocket Games Soft (PG Soft)",
    "in_game_wordmark": "PLAY BUTTON/SPLASH SCREEN reads \"WILD APE >3250>\" (a 7-segment/LED-dot digital-counter style readout showing the digits 3-2-5-0 between angle-bracket chevrons, zoomed and verified pixel-by-pixel on preview.png). This is DIFFERENT from the catalog/record name \"Wild Ape #3258\" and from the in-panel Game Rules title, which both read \"Wild Ape #3258\" (rules_p1.png, first line under the 'Game Rules' header, verbatim OCR match). Recording BOTH per doc-writer convention: catalog/rules name = 'Wild Ape #3258' (digits 3-2-5-8), splash LED wordmark = '3250' (digits 3-2-5-0). This is a genuine number discrepancy between two in-game sources, not a misread — flagged for TL, not resolved here.",
    "theme": "An NFT-collectible-style cartoon ape avatar (dressed like a Bored-Ape-Yacht-Club-inspired profile picture: black baseball cap, sunglasses, gold hoop earring, black-and-white striped shirt) at a nighttime tropical dock/beach-hut party strung with colorful string lights, moving into a warm desert-canyon sunset with crystal outcrops during the Free Spins feature. A small skull-and-crossbones-style logo mark and the letters 'BA?YC' (partially obscured by a skull glyph) appear on the splash screen next to the game name, echoing an NFT-club emblem without spelling out a real brand name.",
    "art_style": "A single semi-realistic, glossy 3D-rendered CGI mascot character (the ape) is composited over stylized 3D-rendered environment backgrounds (wooden dock at night, desert canyon at sunset) with dramatic cinematic lighting, bloom/glow highlights, and warm colored rim light. Small iconography elsewhere in the game uses a different, flatter register: simple flat-color 2D icons (crown, watch, bottle, glass, pizza, banana) and thin neon-outlined card-rank glyphs with a soft colored glow. Overall mood is vibrant, energetic party/nightlife with saturated neon pinks, purples, cyans and gold, not a flat daytime cartoon and not photorealistic realism.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired) built from 38 desktop screenshots (window 760x1360) plus direct visual inspection of every frame at full and zoomed resolution, cross-checked against the game's own Paytable (11 pages) and Game Rules (14 pages) text panels, which independently restate the same numbers and mechanics almost verbatim.",
    "method_notes": "Every paytable/rules page and every gameplay/settings frame was opened and read directly (vision), with targeted pixel-zoom crops (scripts/zoom.py) used to verify small printed text (the splash LED number, the 'PG' monogram on the bottle symbol). Numbers are taken verbatim from on-screen text. Nothing legible was skipped; anything not legible or not present on these frames is listed in unreadable_or_uncertain and not invented.",
    "language": "English",
    "studio_evidence": {
      "text": "PG SOFT / POCKET GAMES SOFT (c) 2015-2026, PGSOFT.COM 2026, Licensed in Malta, Certified by GA / BMM",
      "frame": "preview.png",
      "note": "Only the provider's own brand (PG Soft) appears on the loading/splash screen footer alongside an MGA 'Licensed in Malta' badge and 'Certified by GA / BMM' lab badges; no separate sub-studio brand was found on any captured frame."
    }
  },
  "logo_generation_warnings": [
    "The 'Potion Bottle' symbol (3rd-highest regular-pay symbol, printed tiers 6:30/5:20/4:15/3:10) carries the provider's own 'PG' monogram embossed on a small nameplate on the bottle's neck and body (verified by 5x zoom crop of paytable_p1.png, region x420-535,y610-720). Its appearance text below is written to keep any mention of this monogram OUT of the first sentence, and it MUST NOT be used as a logo_refs.json crop (it is not used — logo_refs.json currently references only the Crown and Banana symbols, both checked clean of any text/monogram by zoom crop).",
    "logo_refs.json boxes (paytable_p1.png crown crop and paytable_p2.png banana crop) were each verified by scripts/zoom.py crop: both show a clean icon with no printed text, no wordmark, and no provider mark."
  ],
  "color_palette": {
    "base_game_background": "Dark wooden dock/beach-hut scene at night: brown timber beams and a peaked thatched roofline along the very top edge, strung with multicolored party string-lights (red, yellow, green, cyan, pink bulbs); below the reels, dark teal/green water with lily pads and white-and-pink striped lifebuoy rings hanging on posts.",
    "free_spins_background": "Warm desert-canyon sunset: an orange/red glowing sun low on the horizon between two rounded rock formations, pale blue-white crystal shards jutting from sandy ground in the foreground, purple-to-orange gradient sky above.",
    "splash_screen_background": "Deep purple-to-magenta night sky with falling dark meteor/rock debris and thin pink vertical light-streaks; a large golden-framed arcade-cabinet-style display houses the ape mascot; a small astronaut silhouette stands on rocky alien terrain at the bottom.",
    "reel_cells": "Dark, near-black semi-transparent tiles; each tile has a thin neon glow border that echoes its own symbol's accent color (e.g. pink glow for the 'A' card, violet for 'K', blue for 'Q', teal for 'J', olive-yellow for '10', gold for the Crown and the locked Wild Bored Ape, teal-cyan for the Bottle, green for the Whiskey Glass, orange for the Pizza, yellow-green for the Banana, purple/violet for the Scatter).",
    "ways_banner": "A wood-and-metal signboard (matches the dock roofline) or a blue/red neon-framed plaque (in Free Spins) at the very top of the reel area, printing the current 'N WAYS' count in bold red or pink lettering.",
    "ui_bottom_bar": "A dark, semi-transparent glass/rounded-pill bar beneath the reels holding: a circular profile icon, a balance readout in bright green numerals, a shield-shaped badge printed with 'PG', a bet/win readout in bright green numerals, and a coin/dollar icon.",
    "control_buttons": "Five dark circular buttons in a row beneath the info bar: a lightning-bolt (Turbo) icon, a minus sign, a large glowing cyan/blue spin button (circular double-arrow) resting on a green lily-pad graphic, a plus sign, and a circular play-triangle (Auto Spin) icon.",
    "win_banners": "Progressively larger banners for bigger wins: a thin blue neon-framed bar reading 'WIN <amount>' for ordinary wins; a taller cyan-outlined plaque reading 'BIG WIN <amount>' with string-lights trim; a rounded wood-textured plaque with pink neon outline reading 'MEGA WIN <amount>'; and a red/pink neon-framed bar reading 'TOTAL WIN <amount>' at the end of a Free Spins round.",
    "accent_colors": "Hot pink/magenta, electric cyan, gold/amber, and violet-purple neon accents throughout, over dark backgrounds; positive/confirm accents are bright green."
  },
  "reel_and_ways_mechanics": {
    "grid": "6 reels; the number of visible rows per reel is DYNAMIC and re-randomizes every spin (confirmed live values seen across frames: 900, 960, 1728, 1728(dup), 2160, 2304, 2700, 2880, 3335, 3600, 3840, 4500, 4800, 6000 ways).",
    "declared_range": "Printed range on paytable_p5.png/p8.png and rules_p1.png: \"256 - 32,400 Ways\". rules_p1.png verbatim: \"The game is played with 20 base bet for 256 ways - 32,400 ways, bet level of 1 to 10 and bet size of 0.03 to 0.90.\"",
    "mechanic_class": "Provider calls this 'Ways' (not 'Megaways' — that is a different provider's trademark); functions like a variable-height-reel ways game with cascading wins.",
    "win_direction": "paytable_p9.png/rules_p2.png: \"Bet ways win if the winning symbols are in succession from the leftmost reel to the right.\" A diagram shows a valid win (matching icon present in every row it needs, reel 1 through reel 5, reel 6 not required) versus an invalid one (a gap in an intermediate reel breaks the way).",
    "ways_count_formula": "paytable_p10.png: \"Total number of winning bet ways for each symbol are calculated by multiplying the number of adjacent winning symbols on each symbol from the leftmost reel to the right.\" Worked example shown: 1 x 2 x 2 x 1 x 1 = 4 ways; \"The winning symbol payout is multiplied by the number of winning bet ways\" -> example Total Winnings = 15 x 4 = 60 (paytable units, before the bet-size/bet-level multiplier).",
    "cascade": "paytable_p11.png/rules_p3.png: \"After the payout of every round is made, all winning symbols will explode allowing the symbols above them to cascade down for a new round. Additional winning combination will be tallied in every round until no more winning combination can be tallied.\" Also: \"Simultaneous wins on different bet ways are added.\" and \"All wins shown in cash.\"",
    "multi_cell_symbols": "paytable_p2.png/rules_p3.png: \"Some symbols may occupy 2 to 3 symbols' spaces and each of these symbols will represent as a single symbol during payout calculations\" (observed on the ape mascot / Wild Bored Ape tile, which visually spans a 2x2 or larger block on reels 3-4)."
  },
  "wild_mechanics": {
    "plain_wild": {
      "appearance": "A head-and-shoulders portrait of a cartoon chimpanzee wearing a black flat-brim baseball cap with a small skull-style badge, round amber-tinted sunglasses, a gold hoop earring, and a black-and-white horizontally-striped shirt, on a gold-bordered tile.",
      "text_on_symbol": "The word \"WILD\" is printed in bold gold-outlined yellow letters directly below/overlapping the portrait on the tile.",
      "rules": "rules_p3.png/p4.png: \"Wild symbol substitutes for all symbols except Scatter symbol.\" and \"Wild symbol appears on reels 2, 3, 4 and 5 only.\" No fixed cash payout is printed for the Wild symbol itself in the Symbol Payout Values table (it is a substitute only)."
    },
    "gold_frame_transformation": {
      "rules": "paytable_p3.png/p4.png and rules_p4.png: \"During any spin, some symbols (excluding Wild symbol and Scatter symbol) in reels 2, 3, 4 and/or 5 that occupy 1 to 3 symbols' spaces may have a gold frame around itself.\" and \"At every new round after the new symbols have cascaded down, any gold-framed symbol(s) that is involved in a win in the previous round will be transformed into Wild symbol.\"",
      "accessibility_note": "The cue for this feature is a gold-colored frame/border drawn around an eligible symbol tile before it wins — a shape/border cue in addition to color, but the color itself (gold) is not paired with any text label on the tile, so a fully non-visual description would need an audio cue; not observed whether one exists on these frames."
    },
    "wild_bored_ape_feature": {
      "name": "Wild Bored Ape",
      "location": "Locked on reels 3 and 4 only, at the start of every main-game spin.",
      "appearance": "The same ape mascot (larger, full extended pose in later frames — one hand pointing to a cigar in its mouth, the other making a hand gesture) rendered directly over a 2x2 gold-framed block spanning reels 3-4, with two metal padlocks and a taut chain drawn across the character in its LOCKED state (observed on base_game.png, base_game_win_line.png, settings_bet_options.png, settings_max_bet.png, settings_min_bet.png).",
      "text_on_symbol": "No word is printed on the locked tile besides small multiplier-ladder digits ('x2 x4 x6 x8 ...') running along the bottom edge of the locked frame, previewing the escalating multiplier sequence.",
      "lock_mechanic": "rules_p6.png/p7.png verbatim: \"At the start of any main game spin, the Wild Bored Ape symbol in reels 3 and 4 is deactivated and is locked by two chained padlocks.\" / \"Any win in the first round will unlock the first padlock.\" / \"Any win in the second round will unlock the second padlock and the Wild Bored Ape symbol is activated in the third round.\" / \"Wild Bored Ape symbol substitutes for all symbols except Scatter symbol.\" / \"When the Wild Bored Ape symbol is activated, the win multiplier is x2 and is increased by 2 after every win in the subsequent rounds.\"",
      "live_multiplier_ladder_observed": "x2 (free_spins_trigger.png) -> x6 (free_spins_gameplay_1.png) -> x8/x14/x16/x18 seen across later free-spin gameplay/win frames (free_spins_gameplay_2.png implied progression, free_spins_supermegawin.png shows x14, win_screen.png shows x18) -- confirms the '+2 per win' rule printed in the paytable/rules.",
      "free_spins_start_state": "rules_p8.png: \"At the start of the free spin, the Wild Bored Ape symbol is activated with the win multiplier of x2 and is increased by 2 after every win in the subsequent rounds\" — i.e. unlike the main game, the padlocks do not need to be re-unlocked inside Free Spins; the multiplier ladder simply starts at x2 immediately."
    }
  },
  "free_spins_feature": {
    "trigger": "4 Scatter symbols appearing anywhere trigger 10 Free Spins; paytable_p6.png/rules_p8.png: \"Each additional Scatter symbol will trigger 2 more free spins.\"",
    "retrigger": "rules_p8.png: \"Free spins can be retriggered.\"",
    "bet_persistence": "rules_p3.png: \"Free Spins Feature is played at the same bet size and bet level as the spin that triggered the Free Spins Feature.\"",
    "capture_summary": "Natural (unpurchased) trigger captured end-to-end: free_spins_trigger.png (10 free spins begin, Wild Bored Ape activates at x2) -> free_spins_gameplay_1.png / free_spins_gameplay_2.png (WIN and BIG WIN mid-round banners, multiplier climbing) -> free_spins_megawin.png (MEGA WIN 20.25 banner) -> free_spins_supermegawin.png (round-end TOTAL WIN 37.98 banner with 4 free spins remaining, x14 multiplier) -> win_screen.png (final round-end state, TOTAL WIN 92.52 banner, screen has reverted to the base-game control bar with all 5 spin buttons, balance risen from 99,986.80 to 100,079.32, a delta of exactly 92.52).",
    "frame_label_note": "free_spins_supermegawin.png does NOT show a distinct 'SUPER MEGA WIN' tier banner despite its filename; it shows a 'TOTAL WIN 37.98' round-summary banner (pink neon frame) with 4 free spins still remaining. The only escalating win-tier banners actually observed on these frames are, in order: plain 'WIN', 'BIG WIN', and 'MEGA WIN'. Documenting exactly what each frame shows rather than trusting the filename, per anti-hallucination rule; not something this writer can rename (frame renaming is scripts/rename_frames.py, a TL action)."
  },
  "max_win": {
    "value_multiplier": "10,000x of the bet amount",
    "source": "paytable_p8.png/p9.png and rules_p7.png, identical wording: \"The maximum win amount is 10,000x of the bet amount.\" / \"If the total win in the main game or the Free Spins Feature reaches 10,000x of the bet amount, the spin ends.\" Also printed on preview.png splash screen: \"WIN UP TO 10000X WITH WILD BORED APE SYMBOL & INCREASING MULTIPLIER!\"",
    "max_win_currency_value": null
  },
  "rtp_and_version": {
    "rtp": null,
    "rtp_note": "Not printed anywhere in this build. Both scrollable info panels were read to their exhausted end (Paytable: 11 pages / 2779 characters of body text; Rules: 14 pages / 5101 characters of body text) — neither contains the word 'RTP' or 'Return to Player'. Known provider defect P-S09 (PG Soft frequently omits RTP from the in-game build). A reference figure exists on the provider's own website but is NOT included here since it was not observed inside this build; that is a decision for TL/enrichment.",
    "game_version": null,
    "game_version_note": "No version/build string found in the Paytable, Rules, or player menu (Sound/Paytable/Rules/History/Quit)."
  },
  "betting": {
    "bet_structure": "Bet Amount = Bet Size x Bet Level x Base Bet(20). Base Bet is a fixed constant of 20 and is not itself user-selectable; only Bet Size and Bet Level are chosen.",
    "bet_size_range": "0.03 to 0.90 (rules_p1.png verbatim: \"bet size of 0.03 to 0.90\"); scroll-picker values partially visible: 0.03, 0.10, 0.30, 0.90 (settings_bet_options.png / settings_min_bet.png / settings_max_bet.png).",
    "bet_level_range": "1 to 10 (rules_p1.png verbatim: \"bet level of 1 to 10\").",
    "min_bet": 0.60,
    "min_bet_calc": "0.03 (min Bet Size) x 1 (min Bet Level) x 20 (Base Bet) = 0.60 — settings_min_bet.png, confirmed by the 'Bet Amount' column reading '0.60' at the highlighted row.",
    "max_bet": 180.0,
    "max_bet_calc": "0.90 (max Bet Size) x 10 (max Bet Level) x 20 (Base Bet) = 180.00 — settings_max_bet.png, reached via the 'Max Bet' button; confirmed by the 'Bet Amount' column reading '180.00' at the highlighted row.",
    "default_bet_seen": "0.30 x 2 x 20 = 12.00 (settings_bet_options.png, the panel's default/opening state).",
    "bet_options_panel_layout": "A bottom-sheet titled 'Bet Options' with an 'X' close button top-right, four columns (Bet Size, Bet Level, Base Bet, Bet Amount) rendered as a vertical scroll-picker: the currently selected row is centered, bold and un-dimmed with an 'x ... x ... =' equation layout; rows above/below are dimmed/greyed to show they are scrollable alternatives. Below the picker: an outlined green 'Max Bet' button and a solid green 'Confirm' button.",
    "max_profit_currency": null,
    "max_profit_note": "No currency-denominated cap on total round winnings is printed; only the 10,000x-of-bet multiplier cap described above."
  },
  "symbols": {
    "note": "All ten paying-symbol tiers and their printed multiplier values were read directly off paytable_p1.png and paytable_p2.png (both pages show the same numbers, laid out as a 2-column x 5-row grid on page 1 continuing onto page 2). Printed values are multiplier units, NOT direct currency: rules_p1.png/p2.png verbatim: \"A bet way win in cash is equal to the value shown in the 'Paytable' multiplied by the bet size and bet level.\" At the paytable's own anchor bet (Bet Size 0.30 x Bet Level 2 = a 0.60 cash multiplier factor), a 6-symbol Crown way, for example, would be 150 x 0.60 = 90.00 (before being further multiplied by the number of matching ways) — shown here as one illustrative worked figure, not a claim that this is the currency actually shown on any single captured frame.",
    "wild": {
      "name": "Wild",
      "appearance": "A head-and-shoulders portrait of a cartoon chimpanzee wearing a black flat-brim baseball cap with a small skull-style badge, round amber-tinted sunglasses, a gold hoop earring, and a black-and-white horizontally-striped shirt, on a gold-bordered tile. The word \"WILD\" is printed in bold gold-outlined yellow letters directly below the portrait on the tile, and rules_p3.png/p4.png confirm it substitutes for every symbol except Scatter and appears only on reels 2-5."
    },
    "high_value": [
      {
        "rank": 1,
        "name": "Crown",
        "appearance": "An ornate gold royal crown with a red velvet-look interior cap, a small gold fleur-de-lis-style ornament on top, oval blue gemstones set around the gold band, and a green jeweled base band. It carries no printed text and pays 150/80/50/40 (6/5/4/3-of-a-way) per paytable_p1.png, the single highest-paying regular symbol."
      },
      {
        "rank": 2,
        "name": "Watch",
        "appearance": "A round gold pocket-watch or wristwatch face with roman numerals on a purple dial, resting on a small pile of gold coins, framed by a magenta/purple bordered tile. It carries no printed text and pays 50/40/25/20 (6/5/4/3-of-a-way) per paytable_p1.png, the second-highest-paying regular symbol."
      },
      {
        "rank": 3,
        "name": "Potion Bottle",
        "appearance": "A tall glass bottle with a cork stopper and gold cap-ring, filled with bright blue liquid, wrapped around its neck by a small pink-and-white striped swimming-ring/lifebuoy charm, on a teal-cyan bordered tile. Its neck-band and body nameplate carry small embossed lettering that reads the provider's own 'PG' monogram (verified by a 5x zoom crop of paytable_p1.png) — this is the provider's branding baked into the game art itself, NOT part of the game's own theme, and pays 30/20/15/10 (6/5/4/3-of-a-way) per paytable_p1.png, the third-highest-paying regular symbol."
      }
    ],
    "special": [
      {
        "name": "Scatter",
        "appearance": "A circular dark-purple/blue swirling wormhole-like portal disc with a diagonal pink light-streak across it, on a purple-bordered tile.",
        "text_on_symbol": "The word \"SCATTER\" is printed in bold gold/orange outlined letters below the disc.",
        "payout": "No fixed cash payout printed; triggers the Free Spins Feature (4+ anywhere: see free_spins_feature above).",
        "rank": "trigger symbol, not a paying symbol"
      },
      {
        "name": "Wild (plain Wild + Wild Bored Ape)",
        "see": "documented in full under wild_mechanics above; no fixed cash payout printed, substitute symbol only."
      }
    ],
    "paying_high_to_low": [
      {
        "name": "Crown",
        "appearance": "An ornate gold royal crown with a red velvet-look interior cap, a small gold fleur-de-lis-style ornament on top, oval blue gemstones set around the gold band, and a green jeweled base band.",
        "payouts": {"6": 150, "5": 80, "4": 50, "3": 40},
        "rank": "highest-paying regular symbol (1st of 3 for logo prompt purposes)"
      },
      {
        "name": "Watch",
        "appearance": "A round gold pocket-watch or wristwatch face with roman numerals (XII, III, VI, IX visible) on a purple dial, resting on a small pile of gold coins, framed by a magenta/purple bordered tile.",
        "payouts": {"6": 50, "5": 40, "4": 25, "3": 20},
        "rank": "2nd-highest regular symbol (2nd of 3 for logo prompt purposes)"
      },
      {
        "name": "Potion Bottle",
        "appearance": "A tall glass bottle with a cork stopper and gold cap-ring, filled with bright blue liquid, wrapped around its neck by a small pink-and-white striped swimming-ring/lifebuoy charm, on a teal-cyan bordered tile. The bottle's neck-band and body nameplate carry small embossed lettering (see logo_generation_warnings — the lettering reads the provider's own 'PG' monogram, verified by zoom crop; not to be used as a visual logo reference).",
        "payouts": {"6": 30, "5": 20, "4": 15, "3": 10},
        "rank": "3rd-highest regular symbol (3rd of 3 for logo prompt purposes)"
      },
      {
        "name": "Whiskey Glass",
        "appearance": "A short tumbler glass with amber liquid, ice cubes and a green lime wedge on the rim, on a green-bordered tile.",
        "payouts": {"6": 20, "5": 15, "4": 10, "3": 8}
      },
      {
        "name": "Pizza Slice",
        "appearance": "A single triangular pizza slice with pepperoni rounds, green pepper pieces and melted cheese strings, on an orange/red-bordered tile.",
        "payouts": {"6": 15, "5": 10, "4": 8, "3": 5}
      },
      {
        "name": "Banana",
        "appearance": "A single peeled yellow banana with the peel curled open, on a yellow-green-bordered tile.",
        "payouts": {"6": 15, "5": 10, "4": 8, "3": 5}
      },
      {
        "name": "A",
        "appearance": "The letter 'A' rendered as a thin pink/magenta neon outline on a dark tile with a matching pink glow border.",
        "payouts": {"6": 4, "5": 3, "4": 2, "3": 1}
      },
      {
        "name": "K",
        "appearance": "The letter 'K' rendered as a thin purple/violet neon outline on a dark tile with a matching violet glow border.",
        "payouts": {"6": 4, "5": 3, "4": 2, "3": 1}
      },
      {
        "name": "Q",
        "appearance": "The letter 'Q' rendered as a thin blue neon outline on a dark tile with a matching blue glow border.",
        "payouts": {"6": 4, "5": 3, "4": 2, "3": 1}
      },
      {
        "name": "J",
        "appearance": "The letter 'J' rendered as a thin teal/cyan neon outline on a dark tile with a matching teal glow border.",
        "payouts": {"6": 4, "5": 3, "4": 2, "3": 1}
      },
      {
        "name": "10",
        "appearance": "The number '10' rendered as a thin olive/yellow-green neon outline on a dark tile with a matching olive glow border.",
        "payouts": {"6": 4, "5": 3, "4": 2, "3": 1}
      }
    ]
  },
  "features": [
    {
      "feature": "Cascading wins (Ways)",
      "present": true,
      "detail": "See reel_and_ways_mechanics above."
    },
    {
      "feature": "Wild Transformation (gold-frame to Wild)",
      "present": true,
      "detail": "See wild_mechanics.gold_frame_transformation above."
    },
    {
      "feature": "Wild Bored Ape (locked multiplier Wild)",
      "present": true,
      "detail": "See wild_mechanics.wild_bored_ape_feature above."
    },
    {
      "feature": "Free Spins",
      "present": true,
      "detail": "See free_spins_feature above; captured end-to-end from a natural (unpurchased) trigger."
    },
    {
      "feature": "Bonus Buy",
      "present": false,
      "evidence": [
        "Cocos scene tree (scripts/providers/pgsoft/scene_probe_cocos.py --grep buy/feature): nodes 'feature_buy_button_holder' and 'feature_buy_controller_holder' exist but are sized 0x0 — an unrendered, non-interactive placeholder.",
        "Full text of Paytable (11 pages) and Rules (14 pages) never uses the words 'buy' or 'purchase'.",
        "The player menu (Sound / Paytable / Rules / History / Quit, visible at the bottom of every paytable/rules page) and the main game control bar (Turbo / Minus / Spin / Plus / Auto Spin, autoplay.png) contain no purchase button."
      ]
    },
    {
      "feature": "Jackpot",
      "present": false,
      "evidence": "No jackpot terminology, meter, or tier table found on any of the 38 captured frames or in the fully-read Paytable/Rules text."
    }
  ],
  "controls_and_ui": {
    "player_menu": "Reached from the top of each info panel; five icons across the bottom of Paytable/Rules screens: Sound (speaker icon, toggles audio on/off), Paytable (pulse/heartbeat icon, currently-open indicator turns green), Rules (lowercase 'i' info icon), History (circular 'WIN' badge icon, shows past-round details, scrollable, with a 'Custom' date-range filter per rules_p13.png), Quit (an arrow exiting a box icon, exits the game).",
    "main_game_controls": "Bottom control bar (base_game.png/autoplay.png): a circular profile icon (opens User Profile: view cash wallet balance and additional settings) top-left of the info strip; a balance readout; a shield badge printed 'PG' (function not confirmed on these frames, likely a certification/branding badge — see unreadable_or_uncertain); a Bet Amount / current WIN readout; a coin/dollar icon that opens the Bet Options sheet. Below that: Turbo Spin (lightning-bolt toggle, reduces reel-spin animation duration), Minus (reduce Bet Amount), Spin (large center circular double-arrow button; also the on-screen Space-bar equivalent per rules_p8.png/p9.png — tap/press to spin, tap/press again mid-spin to stop early, hold Space to auto-repeat spins), Plus (increase Bet Amount), Auto Spin (opens the Auto Spin sheet).",
    "auto_spin_panel": "A bottom-sheet titled 'Auto Spin' with an 'X' close button; 'Number of Auto Spins' choice pills: 10 (selected/highlighted green in the captured frame), 30, 50, 80, 1000; a solid green 'Start' button below. Once running, the round-counter appears baked into the on-screen Spin-area button as a small numeral tile (rules_p9.png/p10.png shows a '98' example tile labeled 'Stop': \"Tap to stop Auto Spin. The number on the button indicates the remaining number of spins for Auto Spin.\").",
    "keyboard_pc_controls": "rules_p8.png/p9.png, PC-only: Space starts a spin at the current bet; holding Space repeats spins continuously until released; pressing Space while reels are spinning skips the spin animation and reveals the result immediately (subject to connection stability); whenever exactly one on-screen button is available, Space activates that button.",
    "malfunction_clause": "rules_p14.png verbatim: \"Malfunction voids all pays and plays.\" and \"In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.\""
  },
  "screens": {
    "preview": {
      "file": "preview.png",
      "description": "Portrait splash/loading screen. Large stylized game logo at top: 'Wild' in pink/purple neon-outline script, 'Ape' in gold marquee-bulb lettering, a small skull-badge + 'BA?YC' wordmark above, and the LED-dot digital readout '>3250>' beneath 'Wild' (see game.in_game_wordmark for the number discrepancy with the catalog name). Below the logo, a gold arcade-cabinet frame houses a large 3D render of the ape mascot's head/shoulders wearing the black cap and striped shirt, standing at a red-topped arcade joystick with green and red buttons. Beneath the cabinet, three lines of comic-style outlined text read: 'WIN UP TO 10000X WITH WILD BORED APE SYMBOL & INCREASING MULTIPLIER!' (pink/green lettering). A purple 'GET STARTED' button follows. The background is a purple/magenta night sky with falling meteor debris and an astronaut silhouette walking on rocky terrain toward the cabinet. The footer prints the PG Soft logo, 'Licensed in Malta' with an MGA badge, and 'Certified by GA / BMM' with two lab-certification badges, followed by 'PGSOFT.COM 2026 (c) PG SOFT (R) ALL RIGHTS RESERVED'."
    },
    "base_game": {
      "files": ["base_game.png", "base_game_win_line.png"],
      "description": "6-reel dynamic-height ways grid over a night-time wooden dock/hut backdrop with colored string lights and a water/lily-pad strip beneath the reels. A wood signboard at the top prints the current 'N WAYS' value (e.g. 2304, 1728). The locked Wild Bored Ape tile (chained padlocks, multiplier-ladder preview digits) sits across reels 3-4. Below the reels: the info/control bar and 5-button control row described in controls_and_ui. base_game_win_line.png additionally shows a 'WIN 0.15' banner and a lit-up trail of matching symbols (used by TL to establish the payout_basis arithmetic)."
    },
    "paytable": {
      "pages": 11,
      "description": "A dark, scrollable 'Paytable' panel (back-arrow top-left, 'Paytable' title, player-menu row fixed at the bottom). Page 1-2: 'Symbol Payout Values' — Scatter and Wild shown without numeric payouts, then the 10 paying symbols each with their 6/5/4/3-of-a-kind multiplier values (see symbols block). Pages 3-11: explanatory sections with headings 'Wild Transformation', 'Wild Bored Ape Feature', 'Free Spins Feature', 'Maximum Win', '256-32,400 Ways' (with two small labelled grid diagrams showing a valid vs invalid win path), and a fully worked payout-calculation example ending in cascade-mechanic bullet points and 'All wins shown in cash.'"
    },
    "rules": {
      "pages": 14,
      "description": "A dark, scrollable 'Game Rules' panel. Page 1 opens with the title 'Wild Ape #3258' and restates the game's ways/bet structure. Pages 1-8 restate, near-verbatim, the same mechanic text found in the Paytable (bet formula, ways-win direction/formula, cascade, Wild Transformation, Wild Bored Ape, Free Spins, Maximum Win). Pages 8-14 switch to a 'Main Game' control glossary: an icon + short description for each on-screen control (Spin, PC-only Space-bar behavior, Stop/Auto-Spin counter tile, Minus, Plus, User Profile, Bet Amount/Bet Options, Auto Spin, Turbo Spin, Rules, Paytable, History, Sound, Quit, Close), ending in an 'Additional Information' section with the malfunction/disputes clause."
    },
    "settings_bet_options": {
      "files": ["settings_bet_options.png", "settings_max_bet.png", "settings_min_bet.png"],
      "description": "See betting.bet_options_panel_layout above; three frames capture the default (0.30 x 2 x 20 = 12.00), maximum (0.90 x 10 x 20 = 180.00, reached via Max Bet), and minimum (0.03 x 1 x 20 = 0.60) picker states."
    },
    "autoplay": {
      "file": "autoplay.png",
      "description": "See controls_and_ui.auto_spin_panel above."
    },
    "free_spins": {
      "files": ["free_spins_trigger.png", "free_spins_gameplay_1.png", "free_spins_gameplay_2.png", "free_spins_megawin.png", "free_spins_supermegawin.png"],
      "description": "See free_spins_feature.capture_summary above. Common layout: a desert-canyon backdrop, a top 'N WAYS' plaque in a blue/red neon frame, a large 'REMAINING FREE SPIN: N' label in the lower third rendered as a bold blue-outlined title plus a large gold/red 3D numeral, and a simplified 4-item info bar (profile icon, balance, 'PG' badge, bet amount) with no visible spin/turbo/auto controls during the feature."
    },
    "win_screen": {
      "file": "win_screen.png",
      "description": "The round-end frame immediately after the Free Spins round finished: reel area matches the base_game dock backdrop (not the free-spins desert backdrop), 'TOTAL WIN 92.52' shown in a pink neon-framed banner, balance 100,079.32 (up from 99,986.80 at free_spins_trigger.png, a delta of exactly 92.52), and the full base-game 5-button control bar has returned (Turbo/Minus/Spin/Plus/Auto Spin), i.e. control has been handed back to the player. No separate on-screen 'COLLECT' button is visible on this particular saved frame."
    }
  },
  "accessibility_observations": {
    "color_blind_notes": [
      "The five low-value card-rank symbols (A/K/Q/J/10) are each tinted a different neon hue, but they remain distinguishable without color because each is also a different letter/number glyph and sits in a fixed reel position — shape is the primary differentiator, hue is secondary.",
      "The Free Spins 'REMAINING FREE SPIN' counter and every 'WIN' / 'WAYS' value is always paired with explicit printed numerals, never conveyed by color alone.",
      "The Wild Bored Ape's locked/unlocked state is conveyed by an explicit padlock-and-chain graphic (shape) overlaid on the tile, not by color alone; the multiplier value is also always printed as text ('x2', 'x6', etc.), not implied by a color ramp.",
      "The gold-frame 'about to become Wild' cue (wild_mechanics.gold_frame_transformation) IS primarily a color/border cue (a gold outline) without an accompanying icon or text label on these frames; users who cannot perceive the gold-vs-tile-background contrast may miss this cue specifically — flagged as a potential gap, not confirmed mitigated."
    ],
    "motor_notes": [
      "Spin can be triggered by a single tap/click on one large center button, or (PC only) a single Space-bar press; holding Space auto-repeats spins without additional presses, reducing the number of discrete actions needed for extended play.",
      "Reel-spin animation can be skipped entirely by a second Space press mid-spin (PC only), shortening the time a motor-impaired player must wait between input opportunities.",
      "Turbo Spin (a persistent on/off toggle) further shortens the animation duration for all subsequent spins with only one activation needed."
    ],
    "screen_reader_notes": [
      "All payout tiers, bet limits, ways ranges, and feature trigger conditions are present as real on-screen text (not baked into images with no text backing observed), which is favorable for text extraction / screen readers, though actual DOM/ARIA structure of this Cocos Creator canvas build was not evaluated here.",
      "Every settings panel (Bet Options, Auto Spin) uses an explicit numeric equation layout ('0.30 x 2 x 20 = 12.00') rather than an unlabeled slider, which is helpful for a non-visual description of the current bet state."
    ]
  },
  "provider_context": {
    "provider": "Pocket Games Soft (PG Soft)",
    "known_provider_defect_applied": "P-S09: this provider's builds routinely omit RTP from the playable client; both info panels were read to exhaustion here to confirm that pattern rather than assume it.",
    "novelty": false,
    "novelty_notes": "Uses mechanics already covered by this provider's plate (variable ways + cascades + a locked, escalating-multiplier Wild tied to a padlock progression) — consistent with prior PG Soft titles already closed in this pipeline; no new mechanic class requiring escalation."
  },
  "unreadable_or_uncertain": [
    "RTP value: not printed anywhere in this build (see rtp_and_version.rtp_note); explicitly left null rather than pulled from the provider's marketing site.",
    "Game/build version string: not found anywhere in the UI.",
    "Exact function of the small shield-shaped 'PG' badge icon in the main info bar (between the balance and the bet/win readout on every gameplay frame): visually present and consistent, but no frame shows it being tapped or shows a resulting panel, so its behavior (if any — it may be purely decorative/branding) is not confirmed.",
    "Currency/denomination symbol: no currency symbol (e.g. $, EUR) is printed next to any balance/bet/win number on any captured frame; numbers are shown as plain figures (e.g. '100,000.00').",
    "Whether an explicit 'COLLECT' button/prompt appears at the exact end of a Free Spins round: the closest captured frame (win_screen.png) already shows the base-game control bar restored and a 'TOTAL WIN' banner, but no distinct Collect button is visible on that specific frame.",
    "Maximum win amount in currency terms (only the 10,000x-of-bet multiplier is printed, never resolved to a currency figure on these frames).",
    "Whether the splash-screen digital readout '>3250>' is a per-round/per-session generated ID (like a mint/edition number) or a fixed decorative element of this particular game build — only one splash frame was captured, so it cannot be confirmed whether this number is constant across sessions."
  ]
}

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Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.

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