What are the key stats for Wheel Out?
RTP 96.50%demo ✓
From the verified capture of 16 Aug 2026 — not from the AI’s memory.
Demo, RTP 96.50%, paytable, symbols & full capture data
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mcp.i-gaming.tools/mcp
manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
InOut Games
rtp
96.50%
· single configuration
bonus_buy
No
mechanic
Instant Win
release_date
2026
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Wheel Out?
RTP 96.50%demo ✓
From the verified capture of 16 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Wheel Out vs Mine Slot 2 — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Wheel Out",
"provider": "InOut Games",
"game_kind": "instant_win",
"game_kind_evidence": "The player only sets a bet and presses a round green PLAY button. A tire is launched by a catapult/generator rig and automatically flies a fixed-looking trajectory across the sky, colliding with floating modifier icons and obstacles; the round resolves itself (landing on sand = win, falling into a pit or hitting a Wall = loss) with no player decision mid-flight. There is no manual cash-out control anywhere in the UI (menu, rules, or in-flight HUD) — confirmed on every captured screen. This is a single automatic 'catapult flight' round, not a reel/line slot (no reels, no symbol grid) and not a manual-cashout crash game (no CASH OUT button, no player-triggered stop).",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 19 desktop screenshots (1280x800) plus zoomed crops and cross-referenced bet-history evidence.",
"art_style": "Flat 2D vector cartoon illustration in a bright, cheerful, casual-mobile style. Characters and objects use bold, clean dark outlines around simplified rounded shapes with flat, cel-shaded color fills (no photorealism, no complex shading, only very light gradient shading e.g. on the sky and sand for depth). Characters have exaggerated, comical proportions: oversized round white eyes with tiny black pupils, simple round noses, static comic-strip 'surprised' expressions. Lighting is a bright, warm, sunny midday desert scene — no night, no neon, no dramatic shadows. The base/idle scene is a horizontal side-on view of a desert village (2D side-scrolling stage set: flat sandy ground, low flat-roofed clay/adobe buildings, palm trees, a hazy blue-gray mountain silhouette on the horizon for atmospheric depth). During flight, the camera follows the tire in a vertical/aerial extension of the same side-view world (village rooftops visible below, open sky above) — still a flat 2D side perspective, not an isometric or top-down view. Overall mood is light, comedic and family-friendly, similar in tone to a casual mobile arcade game rather than a dramatic or cinematic gambling product.",
"language": "English"
},
"color_palette": {
"sky": "Flat sky-blue gradient background, slightly lighter/more saturated cyan-blue near the top of the visible frame during the flight scenes, plain solid sky-blue in the idle base-game screen; a few small white flat clouds with rounded lobes are scattered in the flight scenes.",
"ground_and_desert": "Warm sandy tan/orange gradient ground (lighter tan near the top edge of the sand, deeper orange-tan toward the bottom of the screen), with small darker tan pebble/rock speckles and faint wavy 'wind ripple' or footprint marks drawn directly on the sand.",
"buildings": "Low flat-roofed clay/adobe village buildings in warm beige/tan and light brown tones, some with small dark rectangular door/window openings, a few accented with small colorful hanging laundry (teal, pink, yellow cloth strips) on lines between buildings; one taller building has a light-blue domed roof and a thin minaret-like tower (mosque-style silhouette).",
"vegetation": "Palm trees with brown trunks and flat yellow-green fan-shaped fronds; rounder acacia-style trees with olive-green foliage and thin brown trunks scattered along the flight route.",
"mountain_backdrop": "A single large hazy blue-gray mountain silhouette on the horizon, desaturated compared to the foreground to suggest atmospheric distance.",
"characters": "Two male characters at the launch rig: the taller 'mechanic' wears an olive-green jacket over a mustard-yellow undershirt, has brown wavy hair and a short brown beard, and operates the red generator/engine; the shorter kneeling 'wheel-holder' wears a teal/turquoise long tunic, white loose trousers, and a white turban, and braces a long tan wooden plank/lever. Both have pale skin tones and plain white sclera with black pupils (large, simplified cartoon eyes).",
"launch_rig": "A dark charcoal-gray engine/generator block with a red-orange circular fan housing and a bright orange glowing ring at its center (the ring glows brighter orange/red during launch); the rig sits on a mound of gray-tan stacked stones; a pile of loose black rubber tires sits beside the mound.",
"tire_projectile": "A plain black rubber tire (dark gray tread, lighter gray inner rim) that leaves a light tan dust/motion trail while rolling or flying; during certain moments (e.g. hovering near the pit) its rim is outlined with a bright lime-green glow.",
"flight_modifiers_add": "Large white numerals with a solid medium-blue outline (no plus sign visible on the numeral itself), floating freely in the sky at various depths/sizes; represent the '+1 / +2 / +5 / +10' add-value elements from the rules before they are collected.",
"flight_modifiers_multiply": "Bold 'xN' text (N = 2, 3, 4 or 5) in warm orange/gold with a red-brown outline, each surrounded by a radiating yellow starburst/glow halo, distinct from the plain white add-value numerals.",
"flight_modifiers_divide": "A small white dove/pigeon character (light gray wing shading, small orange beak and feet) flying in place; represents the '/2 (pigeons)' divide element described in the rules.",
"obstacles": "A rust-red cylindrical fuel barrel with a yellow diamond 'flame' hazard symbol on its front, used as a mid-air/ground obstacle near the flight path.",
"pit_well": "A circular stone-ring well built of gray-tan rounded stones with small loose pebbles around its base and a flat teal/turquoise pool of water visible inside the opening.",
"collected_effect_readout": "A small vertical stack of compact icons directly above/around the tire showing the most recently collected modifiers: additions in bright green with an explicit '+' sign (e.g. '+1', '+2'), divisions in red with a '/' sign (e.g. '/2'), and below them the live running win amount in bold yellow currency text (e.g. '$0.27', '$6.48', '$7.80').",
"bottom_control_bar": "Dark navy-charcoal translucent bar spanning the bottom of the screen, split into four labelled dark-gray rounded rectangular fields (BALANCE, MULTIPLIER, SPEED, BET) each with light-gray uppercase labels and white/yellow values, plus a large circular PLAY button and a smaller square repeat/autoplay button.",
"play_button": "Large circular button with a bright green gradient fill (lighter green highlight top-left, darker green shadow bottom-right) and a white right-pointing triangle 'play' glyph in the center; during an active round it dims to a darker desaturated green.",
"top_bar": "Slim dark navy bar across the very top of the screen showing a 'Live wins:' ticker label on the left and, scrolling on the right, a small round user avatar icon, a partially-masked player name/ID, and a green '+$amount' win figure for other (simulated) players on the shared operator feed.",
"menu_hamburger_icon": "Circular dark slate-blue button top-right containing three horizontal white lines (hamburger icon); toggles to a white circular button with a dark 'X' when the menu panel is open.",
"menu_panel": "Near-black panel with rounded corners docked to the top-right, containing a circular user avatar, three on/off toggle switches (white knob, dark track), a thin horizontal divider line, four menu list rows each with a small line-icon plus white label text, and a 'Powered by' provider lock-up at the bottom.",
"modal_dialogs": "Centered dark charcoal/near-black rounded rectangular panels (Game rules, How to play?, Provably fair settings, My bet history, Autoplay settings) over a dimmed/blurred version of the base game background; headings in white bold text, body rows in alternating dark-gray horizontal bands, a light-gray 'X' close glyph top-right of each panel.",
"wordmark_logo": "'Wheel' in yellow/gold bold rounded lettering with a thin dark outline stacked above 'Out' in white bold rounded lettering with a thin dark outline, both sitting on a stylised dark-green rounded shield/leaf badge shape with a lighter green border; top-left corner of every in-game screen.",
"splash_screen": "Solid very dark navy/near-black background; centered provider wordmark 'iNOUT' — a stylised orange/yellow angular hexagonal badge containing a white lowercase 'i' and an orange 'N' merged together, followed by bold white 'OUT' lettering, with a soft white/yellow glow halo behind the whole lock-up; below it a small white circular spinner icon next to gray 'Loading…' text."
},
"ui_layout": {
"bottom_bar_fields": [
{"field": "BALANCE", "content": "Dollar-sign icon in a white circle + numeric balance, e.g. '$999 940.4'.", "notes": "This is a SHARED demo balance for the whole operator, not a private per-session balance — it changes from other simulated players' rounds independently of the viewer's own actions (see anomalies)."},
{"field": "MULTIPLIER", "content": "Text 'xN.NN', e.g. 'x0.00' at idle, 'x2.25', 'x5.00', 'x54.00', 'x65.00' during flight.", "notes": "This is the CURRENT cumulative multiplier of the round in progress, applied to the base bet to produce the live running win shown near the tire (verified arithmetically: bet $0.12 x MULTIPLIER x2.25 = running win $0.27, exact match on gameplay_pit_loss.png). It resets to x0.00 between rounds and is NOT the same value as an individual 'xN' modifier icon just collected in flight (those are momentary bonuses, not the running total)."},
{"field": "SPEED", "content": "Text label of the current speed setting (NORMAL / ULTRA seen) with small up/down chevron arrows to its right.", "notes": "Opens the Speed selector dialog; purely a flight-animation playback speed setting."},
{"field": "BET", "content": "Dollar-sign icon + numeric bet value, e.g. '$0.3', '$0.12', '$200', with up/down chevron arrows to its right (increment/decrement)."},
{"field": "PLAY button", "content": "Large circular green button with a white triangle glyph, launches the round."},
{"field": "repeat/autoplay button", "content": "Smaller dark square button with a white circular-arrow/repeat glyph to the right of PLAY, opens the Autoplay settings dialog."}
],
"top_bar": "'Live wins:' label followed by a scrolling feed of other players' avatar, partially-masked name/ID, and green '+$amount' win figures (shared/simulated activity feed, not the viewer's own results).",
"menu_button": "Top-right circular hamburger icon (three white lines); opens the settings/menu panel.",
"info_wordmark": "Top-left 'Wheel Out' shield-badge logo, present on every screen (idle, flight, dialogs)."
},
"menu_panel_detail": {
"header": "User avatar (round icon) + partially-masked display name (e.g. 'Cyan Occup...') and a 'Change avatar' link.",
"toggles": ["Sound (speaker icon, off/white-knob-left in captured frame)", "Music (musical-note icon, off)", "«Space» to spin & go (keyboard icon, off) — enables the spacebar as a spin/skip shortcut when toggled on"],
"links": ["Provably fair settings (shield-check icon)", "Game rules (document/pencil icon)", "My bet history (clock icon)", "How to play? (info/warning circle icon)"],
"footer": "'Powered by' followed by the InOut provider wordmark/logo (orange hexagon 'i' + 'N' mark and white 'OUT' text) — this identifies the PROVIDER, not a sub-studio; the studio field is left empty."
},
"bet_limits": {
"printed_min_bet_usd": 0.12,
"printed_max_bet_usd": 200,
"printed_max_win_usd": 20000,
"printed_source": "rules_gamerules.png ('Game rules' modal): 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD', small-print footer 'Malfunction voids all pays and plays'.",
"measured_min_bet_usd": 0.12,
"measured_max_bet_usd": 200,
"measured_how": "BET field driven to its floor with repeated clicks on the '-' chevron (bet_floor.png, down-arrow visibly disabled/dimmed at $0.12) and to its ceiling with repeated clicks on the '+' chevron (bet_ceiling.png, up-arrow visibly disabled/dimmed at $200) — both exactly match the printed Game rules values, so bet limits are fully confirmed by two independent channels.",
"currency": "USD (demo currency; one bet-history row and one live-wins ticker entry show INR '₹' formatting from other simulated shared-balance activity, but all of the viewer's own actions and the printed rules are in USD).",
"max_win_is_money_cap_not_multiplier": "The printed 'Max win: 20 000 USD' is a flat monetary payout cap per round, not a win multiplier — the game does not print any 'max win Nx bet' figure anywhere in the captured screens. This is a known InOut Games provider template (a flat USD cap appears on multiple InOut titles). Treat as a currency ceiling only; a multiplier-based max_win value is not derivable from these screens and should be omitted rather than inferred."
},
"payout_mechanics": {
"basis": "Win amount = round multiplier x TOTAL BET (not per-line, no lines/ways in this game).",
"evidence": [
{"bet_usd": 0.3, "multiplier": 0.5, "win_usd": 0.15, "check": "0.3 x 0.5 = 0.15 (exact match)", "source": "bet_history.png, a pre-existing row from another/earlier session, timestamp 09:54 16-08-26"},
{"bet_usd": 0.12, "multiplier": 1.5, "win_usd": 0.18, "check": "0.12 x 1.5 = 0.18 (exact match)", "source": "bet_history_win.png, viewer's own round, timestamp 15:57 16-08-26"},
{"bet_usd": 0.12, "multiplier": 0.0, "win_usd": null, "check": "loss round, Win column shows a dash '-' instead of a number", "source": "bet_history_2.png, two viewer rounds (15:50 and 15:51 16-08-26)"}
],
"win_vs_lose_semantics": "Bet history marks EVERY resolved round with a green checkmark icon regardless of the multiplier value, including the x0.5 example where the payout ($0.15) is less than the original stake ($0.30) — 'win' in the UI/history means 'the tire landed on sand and a payout (however small) was credited', not necessarily 'net profit above the stake'. A true loss round (tire fell in the pit or hit the Wall) shows multiplier 'x0' and a dash '-' in the Win column instead of a dollar amount.",
"live_running_readout": "During flight, a small stack of collected-modifier icons plus a live dollar amount appears directly above the tire (e.g. green '+2', red '/2', red '/2', then yellow '$0.27'); this live dollar figure always equals BET x the current MULTIPLIER field value shown in the bottom bar at that same instant (checked twice: $0.12 x 2.25 = $0.27, and $0.12 x 54.00 = $6.48) — the running total updates continuously as modifiers are collected during the flight, and is not the final round result until the tire actually lands."
},
"flight_mechanics": {
"source": "How to play? modal, pages 2-3 of the info booklet (rules_howto_p1.png, rules_howto_p2.png), read in full to the last item, item 8 of 8; no ante/side-bet or hidden extra-cost item was found in the final items.",
"steps": [
"1. Place your bet — choose the wager amount before each round.",
"2. Launch the wheel — pressing SPIN/PLAY makes the mechanic pull the lever and the generator shoots the spinning tire ('flywheel') into the sky.",
"3. Fly through the route — the tire follows a flight path populated with elements that change the potential win.",
"4. Collect elements along the way (see 'flight_elements' below).",
"5. Win or Lose — Win: the tire lands and stops on the sand, the current running total is credited as the win. Lose: the tire falls into the pit, or crashes into the Wall — the round is lost.",
"6. Auto Game — holding the SPIN/PLAY button activates Auto Game: choose a number of rounds to play automatically; wins are shown automatically and the next round starts after each result.",
"7. Win rounding — winnings above the bet are rounded UP to the nearest whole currency unit; winnings below the bet are rounded DOWN to the nearest whole unit.",
"8. Malfunction voids all pays and plays (final rule item; no further items below it)."
],
"flight_elements": [
{"name": "+1 / +2 / +5 / +10 (add-value bubble)", "effect": "Adds the printed amount to the current running win.", "appearance_in_flight_uncollected": "Large white numeral (1, 2, 5 or 10) with a solid medium-blue outline, no visible plus sign, floating freely in the sky.", "appearance_when_collected": "Small compact green icon with an explicit '+' sign and the value (e.g. '+1', '+2'), stacked directly above the tire together with the updated running win amount."},
{"name": "x2 / x3 / x4 / x5 (multiply icon)", "effect": "Multiplies the current running win by the printed factor.", "appearance": "Bold orange/gold 'xN' text with a red-brown outline and a radiating yellow starburst glow halo — visually distinct from the plain add-value numerals; seen both floating in the world and as a larger transient burst/toast near the top-right of the screen at the moment of collection (partially clipped by the frame edge in two captured screenshots)."},
{"name": "/2 (pigeons)", "effect": "Divides the current running win by two.", "appearance": "A small white/light-gray dove or pigeon character (orange beak/feet) flying along the route; the rules label this element 'pigeons'. When collected it is shown as a compact red '/2' icon stacked with the other collected-effect icons above the tire."},
{"name": "Ladder Holder", "effect": "Per rules text: can appear and 'save the wheel from falling into the pit, launching it higher again' — a rescue mechanic.", "appearance": "Not visually confirmed on any captured screenshot; described only from the rules text. Not enumerated in unreadable_or_uncertain as a number, but flagged as a visually-uncaptured element for completeness."},
{"name": "Wall", "effect": "Per rules text: 'ends the round with a loss if the wheel crashes into it.'", "appearance": "Not visually confirmed on any captured screenshot (no round in the captured set ended by a Wall collision); described only from the rules text."},
{"name": "Petarda Crow", "effect": "Per rules text: 'triggers a sudden drop but doesn't change your total win' — an obstacle that alters the flight trajectory without changing the accumulated win value.", "appearance": "Not visually confirmed on any captured screenshot; described only from the rules text."},
{"name": "Barrel (fuel barrel)", "effect": "Not explicitly named/explained in the rules text among the 'Collect elements' bullet list; appears as background/route scenery in gameplay_barrel.png next to the tire and the collected-effect readout.", "appearance": "Rust-red cylindrical barrel with a yellow diamond flame-hazard icon.", "note": "Rules text does not separately define a 'barrel' rule; treated as decorative route scenery/obstacle rather than a distinct named modifier, since it is not in the 'Collect elements' list of item 4. Left as uncertain whether it has its own gameplay effect distinct from the Wall/pit hazards already defined."}
],
"pit_loss_frame_analysis": {
"frame": "gameplay_pit_loss.png",
"filename_is_not_evidence": "The capturer's filename is a hypothesis, not proof; analyzed independently below.",
"observation": "The tire is shown with a bright lime-green glow around its rim, positioned directly above/at the mouth of a circular gray-stone well containing visible teal/turquoise water at the bottom, small loose pebbles scattered around its base. Above the tire is a vertical stack of collected-effect icons (green '+2', then two/three red '/2' icons) and the live running win '$0.27' in yellow. The bottom bar reads MULTIPLIER x2.25 and BET $0.12; 0.12 x 2.25 = 0.27, an exact match confirming the live readout is bet x current multiplier as documented above.",
"cross_reference": "This screenshot's bet amount ($0.12) matches the two loss rows captured in bet_history_2.png (both bet $0.12, multiplier x0, Win '-'), taken immediately after this flight was shot. The single static frame alone cannot, by itself, prove the tire's subsequent motion (whether it actually descends into the water or is rescued) — a still image cannot show trajectory. However, cross-referencing the round's bet amount against the bet-history log resolves the outcome: this specific $0.12 round ended as a loss (x0, no payout), consistent with the tire falling into the pit as described in rules item 5 ('the wheel falls into the pit ... you lose the round').",
"ladder_holder_ruled_out": "No ladder-shaped object (the rules describe a distinct 'Ladder Holder' rescue element) is visible anywhere in this frame, so the green rim glow is very unlikely to represent a Ladder Holder rescue in progress; it more plausibly reads as a hazard/proximity highlight on the tire as it nears the pit. This interpretation of the glow's specific meaning could not be fully confirmed from a single frame and is noted as uncertain in 'unreadable_or_uncertain'.",
"conclusion": "The frame captures the tire hovering directly over/at the pit shortly before the round resolves as a loss, corroborated by the bet-history log for the same bet amount and timing. This is the closest available visual evidence of the 'falls into the pit' loss condition described in the rules."
}
},
"modes": {
"speed": {
"values": ["Slow", "Normal", "Fast", "Ultra"],
"affects_math": false,
"evidence": "speed_options.png shows a 'Speed:' selector with four options; 'Ultra' is selected (green outline + green checkmark) in that screenshot, while base_game.png/bet_floor.png/bet_ceiling.png default to 'Normal'. The How to play? rules text (fully read to its last item) never mentions Speed as affecting odds, RTP or payout math — it only governs how fast the flight animation plays out."
}
},
"provably_fair": {
"present": true,
"source": "provably_fair.png, opened from the menu ('Provably fair settings')",
"content": "Text: 'This game uses Provably Fair technology to determine game result.' Fields: 'Next client (your) seed' with explanatory text 'Round result is determined form combination of server seed and first 3 bets of the round.' [sic, provider's own wording/typo]; 'Random on every game: Current: <hex string, e.g. 595f9aea2325e538>' with a copy-icon button; 'Next server seed SHA256: <hex string, e.g. 8ad7aed4b6dfc071295fb6d7dd7d7240f381f718813ab228...>' with a copy-icon button. Footer text: 'You can check fairness of each bet from bets history.'"
},
"bonus_buy": {
"present": false,
"evidence": "No BUY/purchase control appears on any of the 19 captured screens (idle bar, menu, all rules pages, all dialogs, all flight/result frames)."
},
"autoplay": {
"present": true,
"source": "autoplay.png (opened via the small repeat-icon button to the right of PLAY)",
"content": "Title 'Autoplay settings'. 'Numbers of autospins:' with 8 preset value buttons in a 4x2 grid: 10, 25, 50, 100, 250, 500, 750, 1000 (10 selected, shown with a green outline and green text). A horizontal slider below (green filled track segment near the left end, a small green handle with three vertical white bars) with the current numeric value '10' shown to its right. A large green 'Start autoplay (10)' button at the bottom.",
"not_started": "Autoplay was not actually started/run during capture, to avoid an uncontrolled series of automatic rounds; only the settings dialog itself was captured."
},
"screens": {
"preview": {
"type": "preview",
"content": "Splash/loading screen shown before the base game appears. Solid near-black navy background. Centered provider wordmark: an orange/yellow angular badge merging a white lowercase 'i' with an orange 'N', followed by bold white 'OUT' lettering, with a soft glowing halo behind it. Below the wordmark, a small white circular loading spinner next to gray 'Loading…' text.",
"capture_method": "Caught with a hard reload at wait_ms=0 plus an unpaused burst of frames, since the loading screen is brief.",
"color_blind_notes": "High-contrast white/orange text on near-black background; not color-dependent for meaning."
},
"base_game": {
"type": "base_game",
"content": "Idle scene: a flat sandy-orange desert village under a plain blue sky. Center: the launch rig — a taller mechanic (olive jacket) leaning over a dark generator/engine with a glowing orange fan housing, and a shorter kneeling assistant (teal tunic, white turban) bracing a long wooden lever/plank, both standing on a mound of stacked stones. A stack of loose black tires sits to the right of the mound. Background: low tan clay buildings, palm and acacia trees, a hazy blue-gray mountain silhouette. Top-left: 'Wheel Out' shield-badge wordmark logo. Top-right: circular hamburger-menu button. Top bar: 'Live wins:' ticker with a scrolling entry (avatar + partially masked name + green '+$100.00'). Bottom bar: BALANCE '$999 940.4', MULTIPLIER 'x0.00', SPEED 'NORMAL' with up/down chevrons, BET '$0.3' with up/down chevrons, large green circular PLAY button, small dark repeat/autoplay button.",
"color_blind_notes": "All interactive controls are distinguished by icon shape/glyph (triangle for play, chevrons for +/-, three lines for menu) in addition to color, and every numeric field has a text label above it."
},
"settings": {
"type": "settings",
"content": "Slide-in dark menu panel anchored top-right, opened by the hamburger button (which becomes a white circular 'X' close button while the panel is open). Header row: round user avatar + partially-masked name (e.g. 'Cyan Occup...') + 'Change avatar' link. Three toggle rows with speaker/music-note/keyboard icons: 'Sound', 'Music', '«Space» to spin & go' (all shown off — white knob at the left of each dark track). Thin divider line. Four link rows with small line-icons: 'Provably fair settings' (shield-check), 'Game rules' (document/pencil), 'My bet history' (clock), 'How to play?' (info circle). Footer: 'Powered by' + the InOut hexagon-badge provider logo.",
"color_blind_notes": "Toggle state is shown by knob POSITION (left=off) in addition to any color, and every menu link has an icon plus a full text label."
},
"rules_gamerules": {
"type": "rules",
"page": "1 of 4 captured rules/info screens",
"content": "'Game rules' modal. Subtitle 'Bet limits are presented below.' Three dark rows: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. Small gray footer text: 'Malfunction voids all pays and plays'."
},
"rules_howto_p1": {
"type": "rules",
"page": "2 of 4 (top half of 'How to play?')",
"content": "'How to play?' modal, numbered list items 1 through the start of 4: 1. Place your bet. 2. Launch the wheel (press SPIN). 3. Fly through the route. 4. Collect elements along the way — the bullet list begins ('+1/+2/+5/+10 – add to your total win', '×2/×3/×4/×5 – multiply your current win', '/2 (pigeons) – divide your current win by two', 'Ladder Holder – can appear and save the wheel from falling into the pit, launching it higher again', 'Wall – ends the round with a loss if the wheel crashes into it', 'Petarda Crow – triggers a sudden drop but doesn't change your total win')."
},
"rules_howto_p2": {
"type": "rules",
"page": "3 of 4 (bottom half of 'How to play?', scrolled to the panel's true bottom, exhausted=true per capture tooling)",
"content": "Continuation/repeat of item 4's bullet list, then: 5. Win or Lose (Win: lands on sand, current total credited; Lose: falls into pit or crashes into Wall). 6. Auto Game (hold SPIN to activate; choose number of rounds; wins shown automatically, next round starts after each result). 7. Win rounding (winnings above bet rounded up to nearest whole unit; below bet rounded down to nearest whole unit). 8. 'Malfunction voids all pays and plays' — final item, nothing follows it (confirmed no hidden ante/extra-cost item at the end of the panel)."
},
"provably_fair": {
"type": "rules",
"page": "4 of 4 captured rules/info screens",
"content": "See 'provably_fair' section above for full field-by-field content."
},
"bet_history": {
"type": "other",
"content": "'My bet history' modal, columns Date / Bet / Mult. / Win, one pre-existing row: '09:54 16-08-26' | '$0.3' | 'x0.5' (green) | '$0.15' | green checkmark-shield icon. Grayed-out 'LOAD MORE' button at the bottom (no further pages available at that point)."
},
"speed_options": {
"type": "settings",
"content": "'Speed:' dropdown/popover over the dimmed base game, four rows 'Slow', 'Normal', 'Fast', 'Ultra'; 'Ultra' has a green outline box and a green checkmark on the right, the other three are plain dark rows with white text."
},
"bet_floor": {
"type": "base_game",
"content": "Base game view with the BET field driven to its floor value '$0.12' via the '-' chevron; the down-chevron is visually dimmed/disabled at this point, matching the printed Min bet."
},
"bet_ceiling": {
"type": "base_game",
"content": "Base game view with the BET field driven to its ceiling value '$200' via the '+' chevron; the up-chevron is visually dimmed/disabled at this point, matching the printed Max bet."
},
"bet_history_2": {
"type": "other",
"content": "'My bet history' with three rows: two of the viewer's own $0.12 bets (15:50 and 15:51) each showing multiplier 'x0' and a dash '-' in the Win column (loss rounds), plus the earlier pre-existing $0.3/x0.5/$0.15 row."
},
"bet_history_win": {
"type": "other",
"content": "'My bet history' with four rows, all $0.12 bets: three losses (x0, '-') and one win — '15:57 16-08-26' | '$0.12' | 'x1.5' (green) | '$0.18' — confirming payout = bet x multiplier a second, independent time."
},
"win_screen": {
"type": "win_screen",
"content": "The moment the tire lands and rolls to a stop on the sand, leaving a light dust/motion trail, near the fuel barrel and a well structure partially visible off to the right. No separate modal 'YOU WON' banner/overlay was observed — the scene returns directly to the idle base-game state after landing (per capturer's burst-without-pauses verification)."
},
"gameplay_launch": {
"type": "base_game",
"content": "The instant just after PLAY is pressed: the generator's fan housing glows bright orange/red (raised heat/power state) and the mechanic character leans further into the machine; MULTIPLIER still reads 'x0.00' (round has not yet produced a value) and the BET/SPEED fields are dimmed (interaction locked during launch)."
},
"gameplay_flight": {
"type": "base_game",
"content": "Mid-flight moment: the tire hovers over open sky, glowing with a yellow halo; directly above it a compact 'x3' green multiplier icon and the running win '$6.48' in yellow are shown. Bottom bar reads MULTIPLIER 'x54.00' (0.12 bet x 54 = $6.48, exact match) and BET dimmed at '$0.12'. Around the tire, uncollected flight elements: plain white/blue-outlined numerals '10', '10', '5', '5', '5', '1', '2' and a partially clipped orange/red starburst 'x?' badge at the top-right edge of the frame near the menu icon."
},
"gameplay_pit_loss": {
"type": "base_game",
"content": "See 'flight_mechanics.pit_loss_frame_analysis' above for the full reasoned analysis. Summary: tire glowing lime-green, hovering at/above a stone well with turquoise water, running win readout '$0.27' (0.12 bet x MULTIPLIER x2.25 = $0.27), cross-referenced against bet_history_2.png as a confirmed loss round for this bet amount."
},
"autoplay": {
"type": "autoplay",
"content": "See 'autoplay' section above for full field-by-field content."
},
"gameplay_barrel": {
"type": "base_game",
"content": "The tire rolling/flying at ground level directly beside the rust-red fuel barrel (yellow flame-hazard diamond icon); running win readout '$7.80' just above the tire; bottom bar MULTIPLIER 'x65.00' (0.12 x 65 = $7.80, exact match). Several uncollected elements visible in the sky: multiplier badges 'x4', 'x2' (both with starburst glow, mid-screen) and a partially clipped 'x3' badge at the very top-right edge; add-value numerals '10', '5', '5', '2', '2'; a white dove/pigeon flying near the top-center of the frame (the '/2' divide element, uncollected)."
}
},
"accessibility_observations": {
"screen_reader": "Interactive elements have stable positions across screens: hamburger menu top-right, PLAY button large and centered-right of the bottom bar, bet +/- chevrons flanking the BET value, an autoplay/repeat button immediately right of PLAY. All modal dialogs share a consistent close-'X' position at their top-right corner. There is no in-game paytable/symbol grid to navigate — the entire game surface is the single bottom control bar plus the automatic flight animation.",
"motor": "Very few interactive targets: PLAY (large circle), bet +/- chevrons, speed selector, menu button, and dialog close/option buttons — all comfortably sized. Autoplay (10 to 1000 rounds via preset buttons or a slider) substantially reduces the number of individual clicks/taps needed for extended play. A 'Hold the SPIN button to activate Auto Game' shortcut is also documented in the rules as an alternative to opening the Autoplay dialog. A 'Space to spin & go' keyboard toggle exists in the menu for keyboard-only play, though it was left off in the captured screenshot.",
"color_blind": "Most state is dual-coded: the three menu toggles use knob position, not only color; the Speed selector's active option uses both a green outline AND an explicit checkmark glyph; win/loss rows in 'My bet history' are distinguished by TEXT (a dollar figure vs. a dash '-') in addition to the green multiplier text; the different flight modifiers (add/multiply/divide) are distinguished by SHAPE and SYMBOL (a plain outlined numeral vs. an 'xN' starburst badge vs. a dove character) as well as by color, so their meaning does not depend on color perception alone. One residual risk: the collected-effect stack above the tire (green '+N' vs red '/2') relies partly on color to tell 'add' apart from 'divide' at a glance, though the '+' and '/' glyphs themselves are also legible text cues.",
"deaf_hard_of_hearing": "All game state (balance, current multiplier, bet, speed, win/lose result, rules) is conveyed as on-screen text/numbers; a 'Sound' and a separate 'Music' toggle exist in the menu confirming audio is decorative/supplementary rather than carrying unique required information. No audio-only cues were identified in the captured material."
},
"not_captured": [],
"unreadable_or_uncertain": [
"Exact visual appearance of the 'Ladder Holder' rescue element — described only in the rules text (rules_howto_p1.png), never observed triggering on any captured flight screenshot.",
"Exact visual appearance of the 'Wall' hazard — described only in the rules text; no captured round ended via a Wall collision.",
"Exact visual appearance/behavior of 'Petarda Crow' ('triggers a sudden drop but doesn't change your total win') — described only in the rules text; not observed in captured flight frames.",
"Whether the fuel barrel object seen in gameplay_flight.png/gameplay_barrel.png has its own distinct scoring effect, since it is not named in the rules' 'Collect elements' bullet list (item 4) — treated here as route scenery/obstacle rather than a defined modifier, but this could not be confirmed either way from the captured material.",
"The precise game-mechanical meaning of the lime-green glow on the tire's rim in gameplay_pit_loss.png (hazard/proximity highlight vs. some other effect) — inferred as most likely a danger highlight since no Ladder Holder object is visible in that frame, but not confirmed by an explicit rules statement about tire glow color.",
"Whether a distinct win-result modal/banner exists at all in this game (win_screen.png shows only the landing scene with an immediate return to idle) — could not rule out a very brief banner that both the capturer's burst and the reviewer's viewing did not catch, though the balance of evidence (direct return to idle) suggests none exists.",
"Full RTP/volatility figures — not printed anywhere in the captured rules screens (only bet limits and the malfunction clause are printed in 'Game rules'); intentionally left out of bet_limits/payout sections rather than guessed."
],
"sources_and_method": {
"screenshots_reviewed": 19,
"manifest_reference": "screenshots/ee5da096-7bfd-408e-ada9-cd488ed2aba2/manifest.json (tl_gate1 block already contains the TL's own bet-limit, filesystem-safety, and category verifications; this document treats those as confirmed ground truth and builds on them rather than re-deriving them).",
"zoom_crops_used": ["_gameplay_flightnumcheck2.png (confirmed the plain '10' add-value bubble has no visible '+' prefix when uncollected)"],
"cross_reference_technique": "The live in-flight running-win readout and the bottom-bar MULTIPLIER field were checked arithmetically against BET on two separate frames (x2.25 and x54.00) and both times matched the displayed dollar figure exactly, which is the basis for describing MULTIPLIER as 'bet x current multiplier = live running win'. Bet-history rows were used twice, independently, to confirm 'payout = bet x multiplier' for both a win (x1.5) and a pre-existing win-with-a-still-positive-but-sub-1x-multiplier row (x0.5)."
}
}
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