West Town

Demo, RTP 96.95%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 10 Aug 2026
RTP 96.95%
Volatility
Max win ×570
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

25 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/west-town-b10/

1,000 free requests / month · sign-up required

133 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Aug 2026 View capture log

Per-screen breakdown

25 demo screens
25 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from West Town

Everything pulled from West Town into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
25 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 25 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.95% · single configuration
max_win_x ×570
layout 5×3
paylines 9 fixed
bonus_buy No
mechanic Video Slot
release_date 2016

Symbols & paytable

12 symbols
12 icons (ZIP)
WILD (JOKER)
WILD (JOKER)
Wild

Skull-in-top-hat 'JOKER' card; substitutes card symbols only (A,K,Q,J,10), never thematic symbols, and doesn't multiply wins. Paytable is bet-per-line: exact 5x=5000,4x=1000,3x=200,2x=20 per line (/9 lines shown).

MatchPayoutUnit
2x 2.22 Multiplier
3x 22.22 Multiplier
4x 111.11 Multiplier
5x 555.56 Multiplier
SCATTER (WANTED poster)
SCATTER (WANTED poster)
Scatter

Aged 'WANTED' poster with outlaw portrait; pays anywhere on display, value already a multiplier of TOTAL bet. One of three symbols (with SHERIFF+BANDIT) required to trigger Free Spins.

MatchPayoutUnit
2x 10.00 Multiplier
3x 50.00 Multiplier
4x 200.00 Multiplier
5x 1000.00 Multiplier
BANDIT
BANDIT
High Pay

Gold-medallion portrait of a bearded outlaw with a revolver. One of three Free Spins trigger symbols; spins awarded = 10 x BANDIT count. Exact bet-per-line 5x=2000,4x=500,3x=150,2x=15 (/9 lines shown).

MatchPayoutUnit
2x 1.67 Multiplier
3x 16.67 Multiplier
4x 55.56 Multiplier
5x 222.22 Multiplier
SHERIFF
SHERIFF
High Pay

Gold five-pointed sheriff's star badge. One of three Free Spins trigger symbols (with SCATTER+BANDIT). Exact bet-per-line 5x=1000,4x=200,3x=50,2x=10 (/9 lines shown).

MatchPayoutUnit
2x 1.11 Multiplier
3x 5.56 Multiplier
4x 22.22 Multiplier
5x 111.11 Multiplier
WHISKEY GLASS
WHISKEY GLASS
High Pay

Amber whiskey tumbler with an ice cube. Exact bet-per-line 5x=1000,4x=200,3x=50,2x=10 (/9 lines shown).

MatchPayoutUnit
2x 1.11 Multiplier
3x 5.56 Multiplier
4x 22.22 Multiplier
5x 111.11 Multiplier
TREASURE CHEST
TREASURE CHEST
High Pay

Small wooden strongbox with a ring clasp. Exact bet-per-line 5x=500,4x=100,3x=25,2x=5 (/9 lines shown).

MatchPayoutUnit
2x 0.56 Multiplier
3x 2.78 Multiplier
4x 11.11 Multiplier
5x 55.56 Multiplier
HOLSTER & TOMAHAWK
HOLSTER & TOMAHAWK
High Pay

Leather gun holster with a coiled lasso and a hatchet crossing in front. Exact bet-per-line 5x=500,4x=100,3x=25,2x=5 (/9 lines shown).

MatchPayoutUnit
2x 0.56 Multiplier
3x 2.78 Multiplier
4x 11.11 Multiplier
5x 55.56 Multiplier
A
A
Low Pay

Cream playing card, black spade pip. During Free Spins reels show only A/K/Q/J/10. Exact bet-per-line 5x=250,4x=50,3x=15 (/9 lines shown); no 2-of-a-kind payout.

MatchPayoutUnit
3x 1.67 Multiplier
4x 5.56 Multiplier
5x 27.78 Multiplier
K
K
Low Pay

Cream playing card, black spade pip. Exact bet-per-line 5x=250,4x=50,3x=15 (/9 lines shown); no 2-of-a-kind payout.

MatchPayoutUnit
3x 1.67 Multiplier
4x 5.56 Multiplier
5x 27.78 Multiplier
Q
Q
Low Pay

Cream playing card, black spade pip. Exact bet-per-line 5x=100,4x=25,3x=10 (/9 lines shown); no 2-of-a-kind payout.

MatchPayoutUnit
3x 1.11 Multiplier
4x 2.78 Multiplier
5x 11.11 Multiplier
J
J
Low Pay

Cream playing card, black spade pip. Exact bet-per-line 5x=100,4x=25,3x=10 (/9 lines shown); no 2-of-a-kind payout.

MatchPayoutUnit
3x 1.11 Multiplier
4x 2.78 Multiplier
5x 11.11 Multiplier
10
10
Low Pay

Cream playing card, black spade pip; the only card symbol with a listed 2-of-a-kind payout. Exact bet-per-line 5x=50,4x=10,3x=5,2x=2 (/9 lines shown).

MatchPayoutUnit
2x 0.22 Multiplier
3x 0.56 Multiplier
4x 1.11 Multiplier
5x 5.56 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 9 fixed-position paylines (1-9 selectable); bet per line 0.10-1.00; RTP 96.95%; total round win capped at x570 total bet, applying to payline+scatter+free-spins wins combined.

Free Spins fs
Free Spins

Triggered by SHERIFF + SCATTER(WANTED) + BANDIT together on the reels; awards 10 free spins per BANDIT symbol present at the trigger. Played at the same bet and line count as the triggering round; reels show ONLY card symbols A,K,Q,J,10 (no WILD, no thematic symbols, no scatter) during the feature; ends with a total-win summary banner.

Other line_select
Adjustable Paylines

Player-adjustable Line Count (1-9 active paylines) via -/+ buttons; Total Bet = Line Count x Bet Value; MAX BET quick-select activates all 9 lines at the maximum bet-per-line value.

Other flush_royal
Flush Royal

Special bonus combination, not a standalone symbol: five different card symbols (A,K,Q,J,10) across the center row (payline 1) simultaneously pays x15 of total bet, subject to the x570 total-bet round cap.

Colour system

extracted from frames · HEX
Export palette
#201510 base dominant 1 base
#E8E3DF base dominant 2 base
#4E3329 base dominant 3 base
#D7B78F base dominant 4 base
#665C56 base dominant 5 base
#A0D0EF base dominant 6 base
#19130F free_spins dominant 1 free_spins
#EFAE07 free_spins dominant 2 free_spins
#FBC603 free_spins dominant 3 free_spins
#4E4C4C free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Payline number badges: digits 1 and 8 both use red, digits 2 and 9 use a similar green; each badge also prints the line number as text/shape, so lines remain identifiable without relying on color.
  • Win amounts, free-spins counters ('FREESPIN N OF 10') and payline numbers are shown as legible digits/text rather than color alone; checkbox/toggle states in Settings and Autoplay use check-mark glyphs and box outlines, not color fills alone.
Screen Reader
  • Control positions are stable across base-game states: balance far-left, line/bet steppers flank the central spin button, auto spins sits to the right of spin, total bet far-right. Info panel is a single fixed left-hand menu (Settings/Paytable/Rules & Lines/History) with content scrolling underneath and a consistent 'Back »' exit control.
Motor Accessibility
  • All primary actions (Spin, Max Bet, Auto Spins, Line Count and Bet Value +/- steppers) use large round or wide rectangular click targets; no drag gestures or precision-timing actions observed in any captured screen.
Hearing Accessibility
  • No information is conveyed by audio alone; Music and Sound are separate adjustable volume sliders in Settings, and all wins, feature triggers and free-spin counts are shown as on-screen text/graphics.

Media & assets

7 files · 7 types
25 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, 3-page paytable, 12-page Rules & Lines booklet, Settings dialog, Autoplay/Spin settings dialog, Free Spins (trigger, gameplay, total-win summary), and a base-game win screen — all captured and read.
Volatility rating is not present on any captured screen (no icon, no descriptive text) — left undeclared rather than sourced externally.
JOKER (WILD) substitution rule text on the rules booklet reads 'replaces any card symbol (but any other symbols)', apparently missing a negation ('but NOT any other symbols'); card-only substitution is inferred from context, not stated unambiguously by the source text.
Free Spins retrigger behavior (landing SHERIFF+WANTED+BANDIT again mid-feature) is not described in the rules booklet and was not observed in any captured frame.
Whether SCATTER count alone (without SHERIFF and BANDIT both present) can independently trigger anything is not explicitly stated; assumed not, based only on the absence of an alternative trigger rule.

Ask AI about West Town

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in West Town work? Keep it simple.

Triggered by SHERIFF + SCATTER(WANTED) + BANDIT together on the reels; awards 10 free spins per BANDIT symbol present at the trigger. Played at the same bet and line count as the triggering round; reels show ONLY card symbols A,K,Q,J,10 (no WILD, no thematic symbols, no scatter) during the feature; ends with a total-win summary banner.

RTP 96.95%max win ×570demo ✓

From the verified capture of 10 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: West Town vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/west-town-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/west-town-b10/
{
  "game": {
    "name": "West Town",
    "provider": "BGaming",
    "theme": "Classic Wild West / cowboy-outlaw town theme: sheriffs, bandits, wanted posters, whiskey, treasure chests, a leather gun holster with tomahawk and lasso, and playing cards. Old-timey, slightly sun-bleached poster/parchment art style typical of an older (2016-era) BGaming release.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 24 desktop screenshots (1280x800) plus zoomed pixel-level crops of the paytable icons and reel side-markers.",
    "method_notes": "Numbers are taken verbatim from on-screen text (paytable, Rules & Lines booklet, win banners) and cross-checked arithmetically where possible (e.g. printed win 0.20 FUN = tier value 2 x bet-per-line 0.10 at 9 active lines, confirming the per-line payout basis). This is an older, simpler title than typical current-generation BGaming slots: no bonus buy, no autoplay-only extras beyond a standard settings dialog, one bonus feature (Free Spins). This is expected for a 2016-era build and is not a documentation gap.",
    "language": "English",
    "wordmark": "'WEST TOWN' carved into a wooden plaque above the reels, gold serif letters with a brown drop shadow, flanked by two gold stars; a bull/longhorn steer skull with long curved horns sits centered above the plaque; a horseshoe hangs on the left side of the plaque frame; faint smoke wisps rise from both ends of the wooden top rail."
  },

  "color_palette": {
    "base_game_background": "Daytime desert sky (pale blue with soft white clouds) above a cracked orange-brown desert floor; low wooden western buildings with sloped roofs sit at the left and right edges of the screen; a distant reddish-brown mesa/rock formation is visible on the right.",
    "reel_frame": "Dark brown weathered wood frame with a scalloped/wavy top and bottom edge and a wooden plaque bearing the game title; vertical wooden side-rails on the far left and right hold two columns of colored payline-number badges.",
    "reel_cells": "Parchment/cream-colored card background for the letter/number symbols (A, K, Q, J, 10), matching an old playing-card aesthetic; thematic symbols (Wanted poster, chest, whiskey glass, sheriff badge) are full-color illustrations on the same cream cell background.",
    "line_number_badges": "Nine small hexagonal wooden badges stacked vertically on both the left and right rails, each showing one colored digit (see 'payline_markers' below).",
    "bottom_bar": "Black opaque bar; buttons are grey/dark rounded rectangles or green circles; text is white or pale yellow.",
    "win_banner": "Horizontal gold-to-amber gradient banner with a subtle repeating 5-point star watermark pattern, dark-grey/black bold text and large white or yellow win amount.",
    "preview_screen": "Generic BGaming loading screen (not game-specific, see 'screens.preview' below): black background with a dimmed collage of thumbnails from many different BGaming games, a large glowing yellow poker-chip graphic reading '100%' in the center, and the white 'BGAMING' logo below it."
  },

  "reel_layout": {
    "grid": "5 reels x 3 rows (fixed, non-cascading), confirmed both by direct count of symbol rows in base_game.png/base_game_win.png and by the nine payline diagrams in rules_p1.png, each drawn as a 5x3 grid of highlighted cells.",
    "mechanic": "lines",
    "declared_paylines": 9,
    "declared_source": "rules_p1.png: 'West Town is a slot with 5 reels and 9 paylines...'",
    "line_selection": "Player-adjustable via LINE COUNT -/+ buttons in the bottom bar, from 1 to 9 active lines. When the maximum (9) is reached, the + button is disabled (per rules_p3.png).",
    "payline_markers": {
      "description": "Two vertical columns of nine small hexagonal wooden number badges run down the outer left and right edges of the reel frame, one badge per payline, each showing that payline's number as a colored digit. The colors repeat a fixed digit->color mapping seen on both the badges and (presumably) the small payline diagrams in rules_p1.png: 1=red, 2=bright green, 3=yellow-green/olive, 4=blue, 5=teal/cyan, 6=purple/indigo, 7=orange, 8=red, 9=green.",
      "left_column_top_to_bottom": [2, 4, 6, 8, 1, 9, 7, 5, 3],
      "right_column_top_to_bottom": [2, 4, 7, 9, 1, 8, 6, 5, 3],
      "note": "Left and right columns list the SAME nine line numbers but in a different row order for four of the nine positions (rows 3,4,6,7 differ between the two sides). This is consistent with several paylines being zigzag/diagonal shapes that enter the grid on one row on the left and exit on a different row on the right (seen in the small per-line diagrams on rules_p1.png).",
      "colorblind_note": "Digits 1 and 8 both use red, and digits 2 and 9 both use a similar green. This is not an accessibility problem in practice because each badge also prints the actual number as text/shape, so the line can be identified without relying on color."
    }
  },

  "betting": {
    "bet_per_line_range": "0.10 to 1.00 (BET VALUE control, +/- buttons), measured directly by pressing the controls to their limits (_bet_min2.png shows 0.10, _bet_max.png shows 1.00 at 9 lines).",
    "line_count_range": "1 to 9 (LINE COUNT control, +/- buttons)",
    "total_bet_formula": "Total Bet = Line Count x Bet Value, stated verbatim in rules_p5.png: 'The Total Bet field displays your total bet, equal to the number of selected lines multiplied by the bet per line value.'",
    "total_bet_min": 0.10,
    "total_bet_max": 9.00,
    "bet_limits_verified": "Measured with both controls at their extremes: 1 line x 0.10 = 0.10 (minimum, seen on _bet_min2.png) and 9 lines x 1.00 = 9.00 (maximum, seen on _bet_max.png / _maxbet_check.png), which matches the MAX BET quick-select button.",
    "max_bet_button": "A 'MAX BET' button (crown icon) in the bottom-left area sets all 9 lines active at the maximum bet-per-line value in one click (per rules_p5.png: 'To activate all the paylines with the maximum bet per line value, use the Max Bet control').",
    "currency_shown": "Demo balance and bets are denominated in 'FUN' (e.g. 'BALANCE 1000.00 FUN'), a demo play-money token, not a real-world currency.",
    "bonus_buy": {
      "present": false,
      "evidence": [
        "Full 12-page Rules & Lines booklet (rules_p1.png .. rules_p12.png): the 'Bonus Features' section lists only the JOKER wild, the SHERIFF+WANTED+BANDIT free-spins trigger, and the Flush Royal combination — no purchase/buy mechanic is mentioned anywhere.",
        "Full pixel map of the bottom control bar on base_game.png and base_game_win.png: visible controls are LINE COUNT -/+, MAX BET, SPIN, AUTO SPINS, BET VALUE -/+, and TOTAL BET display; there is no BUY/purchase button. Top-right icons are only a gear (Settings/Menu group), a speaker (sound), and a hamburger menu."
      ]
    }
  },

  "rtp_and_max_win": {
    "rtp_percent": 96.95,
    "rtp_source": "rules_p1.png: 'Theoretical payout is 96.95%.'",
    "max_win_multiplier": 570,
    "max_win_basis": "x Total Bet",
    "max_win_source": "rules_p1.png ('The maximum winning amount is x570 of the bet.') and repeated in the paytable (paytable_p1.png: 'Maximum win per round is limited to 570 x Total Bet') and in rules_p8.png with a detailed clause: the 570x cap applies to the total win of the round INCLUDING payline wins, scatter wins, free-spins wins and any combined wins; if the calculated win exceeds the cap it is reduced to the cap, even when only one line is active and the line bet equals the total bet.",
    "volatility": "NOT declared anywhere in the captured screens. There is no volatility indicator, flame/bolt icon, or descriptive text (e.g. 'low/medium/high volatility') on the preview, base game, paytable, rules, or settings screens. Per instructions this is left undeclared rather than sourced from the web, since BGaming's stated volatility for a given title is known to drift over time and external sources conflict for this provider.",
    "game_version": "1.0.0, printed at the end of the rules booklet (rules_p11.png / rules_p12.png)."
  },

  "payout_basis": {
    "value": "per_line (payline wins are multiplied by the BET-PER-LINE value, not the total bet)",
    "rule_text": "rules_p8.png / rules_p9.png (verbatim): 'Payline wins are multiplied by the bet per line value, except for Scatters.' and 'Scatter pays in any part of display from total bet value.'",
    "arithmetic_evidence": {
      "frame": "base_game_win.png",
      "win_kind": "payline",
      "printed_win": 0.20,
      "printed_total_bet": 0.90,
      "lines_active": 9,
      "bet_per_line": 0.10,
      "tier_symbol": "card '10', 2-of-a-kind tier",
      "tier_value_kind": "multiplier of bet-per-line",
      "tier_value": 2,
      "check": "2 (tier) x 0.10 (bet per line) = 0.20, exactly the printed 'LINE 8 PAYS 0.20FUN'."
    },
    "conversion_note": "Paytable values below are printed as multipliers of the BET-PER-LINE value. To express them as multipliers of the TOTAL bet (this schema's usual convention), divide the printed tier by the number of ACTIVE LINES, since bet_per_line = total_bet / lines_active. This ratio is not fixed because the player can change the line count (1-9); the conversion below assumes the default/maximum of 9 active lines (verified on-screen), so e.g. a printed '2x' tier = 2/9 ~= 0.222x of total bet at 9 lines, but a larger fraction of total bet at fewer active lines. The SCATTER symbol is the one exception: its payout is already a multiplier of TOTAL bet directly (rules text above), so no division is needed for it."
  },

  "symbols": {
    "wild": {
      "name": "WILD (JOKER)",
      "appearance": "A worn cream playing card showing a stylized human skull wearing a brown top hat with a small white feather/badge on the band, two crossed antique flintlock pistols behind the skull, and the word 'JOKER' printed in red serif letters both above and (upside-down) below the image.",
      "payouts_bet_per_line_multiplier": {"5": 5000, "4": 1000, "3": 200, "2": 20},
      "substitution_rule": "Replaces card symbols only (A, K, Q, J, 10). Rules text verbatim (rules_p10.png): 'JOKER replaces any card symbol (but any other symbols) and doesn't multiply wins.' This phrasing appears to be missing a 'not' ('but NOT any other symbols') -- treated as a likely wording anomaly in the source game text, flagged in unreadable_or_uncertain; the intended meaning read from context is that it substitutes ONLY for the five card symbols, not for Bandit/Wanted/Sheriff/Whiskey/Chest/Holster, and it never multiplies wins.",
      "source": "paytable_p1.png, rules_p10.png"
    },
    "scatter": {
      "name": "SCATTER (WANTED poster)",
      "appearance": "An aged cream 'WANTED' poster with the word 'WANTED' in bold black serif capitals at the top, a black-and-white illustrated portrait of a man in a wide-brim hat holding a revolver, and the printed flavor number '1.000.000' at the bottom of the poster (decorative flavor text on the artwork, not a payout value).",
      "payouts_total_bet_multiplier": {"5": 1000, "4": 200, "3": 50, "2": 10},
      "pay_rule": "Pays in any position on the display (not restricted to a payline); its printed multiplier is already of TOTAL bet, per rules text.",
      "trigger_role": "Required as one of three symbol types (together with SHERIFF and BANDIT, see 'features.free_spins') to trigger Free Spins.",
      "source": "paytable_p1.png, rules_p9.png/p10.png"
    },
    "high_value_thematic": [
      {
        "name": "BANDIT",
        "appearance": "Circular gold-rimmed medallion portrait of a bearded man in a black wide-brim hat and an orange/rust-colored vest over a striped shirt, smoking, holding a revolver low in front of him; portrait sits on a warm brown/gold circular backdrop.",
        "payouts_bet_per_line_multiplier": {"5": 2000, "4": 500, "3": 150, "2": 15},
        "trigger_role": "Required as one of three symbol types to trigger Free Spins; the NUMBER of free spins awarded scales with the count of BANDIT symbols present (see 'features.free_spins')."
      },
      {
        "name": "SHERIFF (badge)",
        "appearance": "A gold five-pointed sheriff's star badge with a pale blue enamel-style inlay in the upper points, deep red inlay in the lower points, and the word 'SHERIFF' engraved across the center in gold serif letters; small silhouette details (a hat, and red bandana-like shapes) are visible inside the red inlay areas.",
        "payouts_bet_per_line_multiplier": {"5": 1000, "4": 200, "3": 50, "2": 10},
        "trigger_role": "Required as one of three symbol types to trigger Free Spins."
      },
      {
        "name": "WHISKEY GLASS",
        "appearance": "A short, wide tumbler glass filled with amber whiskey and one large ice cube, condensation lines visible on the glass.",
        "payouts_bet_per_line_multiplier": {"5": 1000, "4": 200, "3": 50, "2": 10}
      },
      {
        "name": "TREASURE CHEST",
        "appearance": "A small wooden strongbox/chest with a rounded lid, light-brown wood grain, cream-colored metal corner reinforcements and a circular ring-shaped clasp/lock in the center front.",
        "payouts_bet_per_line_multiplier": {"5": 500, "4": 100, "3": 25, "2": 5}
      },
      {
        "name": "HOLSTER & TOMAHAWK",
        "appearance": "A reddish-brown leather holster (elongated pouch shape with visible stitching) with two brass cartridges tucked at its base, a coiled golden rope/lasso behind it, and a wood-handled hatchet with a dark curved metal head crossing in front.",
        "payouts_bet_per_line_multiplier": {"5": 500, "4": 100, "3": 25, "2": 5}
      }
    ],
    "card_symbols": [
      {"name": "A", "suit_mark": "black spade pip, top-left and bottom-right corners", "payouts_bet_per_line_multiplier": {"5": 250, "4": 50, "3": 15}},
      {"name": "K", "suit_mark": "black spade pip", "payouts_bet_per_line_multiplier": {"5": 250, "4": 50, "3": 15}},
      {"name": "Q", "suit_mark": "black spade pip", "payouts_bet_per_line_multiplier": {"5": 100, "4": 25, "3": 10}},
      {"name": "J", "suit_mark": "black spade pip", "payouts_bet_per_line_multiplier": {"5": 100, "4": 25, "3": 10}},
      {"name": "10", "suit_mark": "black spade pip", "payouts_bet_per_line_multiplier": {"5": 50, "4": 10, "3": 5, "2": 2}}
    ],
    "card_symbols_note": "All five card symbols (A, K, Q, J, 10) are distinct paytable rows with distinct payouts; they are documented separately here and must not be merged into one entry despite their similar cream-card, black-spade-pip appearance. The '10' is the only card symbol with a listed 2-of-a-kind payout.",
    "special_combination": {
      "name": "Flush Royal (line-1 special bonus, not a standalone symbol)",
      "appearance": "Depicted on the paytable as a fanned hand of five different cream playing cards (A, K, Q, J, 10) with black spade pips, overlapping in a fan shape.",
      "rule_text": "rules_p10.png (verbatim): 'The central row combination (payline 1) from five different card symbols (street) is called Flush Royal and its bet is multiplied by x15.' Also stated on paytable_p1.png: 'If the flush royal appears in the central row (payline 1) the total bet payout is multiplied by x15.'",
      "requirement": "All five reels show a different one of A/K/Q/J/10 across the center row (payline 1) simultaneously.",
      "payout": "x15 of total bet, subject to the overall x570 total-bet round cap."
    }
  },

  "features": {
    "free_spins": {
      "trigger": "The simultaneous presence of all three symbol types SHERIFF (star badge), WANTED (poster/scatter) and BANDIT (portrait medallion) on the reels. This is a combination trigger of three distinct symbol identities, NOT a simple 'N scatters anywhere' trigger.",
      "trigger_source": "rules_p1.png: '...a variety of bonuses including 10 free spins triggered by the combination of symbols SHERIFF, WANTED, and BANDIT.' rules_p10.png (fuller wording): 'The combination of SHERIFF, WANTED and BANDIT triggers 10 free spins for every BANDIT.'",
      "award_mechanic": "10 free spins are awarded per BANDIT symbol present at the moment of the trigger (i.e. the award scales with the BANDIT count, given SHERIFF and WANTED are also present). The captured trigger (free_spins_trigger.png) awarded exactly 10 free spins.",
      "bet_and_lines_during_feature": "Free spins are played at the same total bet and same number of active lines as the round that activated them, per rules_p6.png: 'Free spins are played at the same bet and lines as the round activating these spins.'",
      "special_reel_set": "During Free Spins the reels contain ONLY the five card symbols A, K, Q, J and 10 (no thematic symbols, no WILD, no SCATTER) -- confirmed both by rules text ('During free spins the reels contains only A,K,Q,J and 10') and visually on free_spins_gameplay.png, which shows only card symbols on all 15 cells.",
      "ui_during_feature": "The round green SPIN button is replaced by a round gold/orange 'FREESPIN N OF 10' counter button (no click action); LINE COUNT, BET VALUE, MAX BET and AUTO SPINS controls are all visibly disabled (greyed out) during the feature, since bet/lines are locked for the round.",
      "outcome": "Round ends after the 10th free spin with a summary banner 'Your total win: <amount> FUN' on the same gold gradient style as the base-game win banner; controls return to normal (green SPIN button, active bet controls) once dismissed.",
      "captured_example": {
        "trigger_frame": "free_spins_trigger.png -- banner 'Congratulations! You won: 10 FREE SPINS', spin control already showing 'FREESPIN 1 OF 10', balance 933.30 FUN, total bet 0.90 FUN, 9 lines.",
        "gameplay_frame": "free_spins_gameplay.png -- 'FREESPIN 3 OF 10', a payline win of 0.5 FUN on line 5 (three '10'/'10'/'Q'? -- actual highlighted cells: two '10's and one further connecting cell), 'Total win: 0.5 FUN' shown below the reels.",
        "total_win_frame": "free_spins_total_win.png -- end-of-round banner 'Your total win: 3.4 FUN', balance 936.70 FUN after the round, spin control back to the normal green circular SPIN icon."
      },
      "not_captured": "Retrigger behaviour during an active Free Spins round (landing SHERIFF+WANTED+BANDIT again mid-feature) is not shown in any captured frame and is not described anywhere in the rules text; no claim is made about whether retriggers are possible."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "This is BGaming's generic cross-game loading screen, NOT a West Town-specific splash screen. A dark background is filled with a dimmed, low-opacity mosaic collage of square thumbnail images from many unrelated BGaming titles (visible fragments include roulette wheel, dice, various card and character art). Centered on top is a large glowing yellow poker-chip disc with a white dashed inner ring reading 'BGAMING - Play & Win' repeated around the rim, and bold white text '100%' in the middle (a generic loading-progress chip graphic, not tied to any specific percentage value in this build). Below the chip, centered, is the white wordmark 'BGAMING' (block letter spacing with a small dark square around the 'B'). There is no West Town title, logo, or character art anywhere on this screen.",
      "purpose": "Generic loading/branding screen shown before the base game appears; not part of West Town's own art."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centered on screen, framed by a dark carved-wood border with a scalloped top rail bearing the 'WEST TOWN' wooden plaque, longhorn skull, horseshoe, and two payline-number columns running down the outer left and right rails.",
      "background": "Pale blue desert sky with soft clouds; low wooden buildings with sloped roofs at both screen edges; cracked orange-brown desert ground below; a red-brown mesa/rock formation visible at far right.",
      "top_right_icons": "Three small round dark buttons in a horizontal row at the top-right: a gear/cog (Settings), a speaker (Sound on/off), and a hamburger/three-line icon (Menu, opens Settings/Paytable/Rules & Lines/History panel).",
      "top_right_clock": "A small white digital clock/time readout (e.g. '09:26') at the very top-right corner, above the icon row -- appears to be the local system time overlay, not a game element.",
      "bottom_bar_left_to_right": "BALANCE readout (white 'BALANCE' label, yellow amount, e.g. '1000.00 FUN'); LINE COUNT stepper (green round '-' button, dark numeric field, green round '+' button); MAX BET button (grey rounded rectangle with a small crown icon); large green circular SPIN button (two curved white arrows forming a circular refresh/spin icon) in the horizontal center; AUTO SPINS button (grey rounded rectangle with a small 'A' icon); BET VALUE stepper (green '-' , numeric field, green '+'); TOTAL BET readout (white label, yellow amount) at the far right.",
      "branding_footer": "Small 'BGAMING' wordmark bottom-left corner of the play area.",
      "color_blind_notes": "All bottom-bar controls are distinguished by shape/icon and text label (crown=Max Bet, 'A'=Auto Spins, curved-arrows=Spin) rather than color alone; the +/- stepper buttons are green circles but are also labeled with the +/- glyph."
    },
    "paytable": {
      "type": "paytable (3 pages, single continuously-scrolling panel, docked left-hand menu: Settings / Paytable / Rules & Lines / History)",
      "page1": "paytable_p1.png -- header 'West Town'. Top row: WILD (Joker skull card, 5x5000/4x1000/3x200/2x20, 'Replaces any card symbol.'), unlabeled Flush Royal fan-of-cards icon with its x15/central-row text, and SCATTER (Wanted poster, 5x1000/4x200/3x50/2x10, 'Triggers 10 free spins for every bandit.'). Middle/lower rows: Bandit portrait medallion (5x2000/4x500/3x150/2x15), whiskey glass (5x1000/4x200/3x50/2x10), sheriff star badge (5x1000/4x200/3x50/2x10), treasure chest (5x500/4x100/3x25/2x5), holster+tomahawk (5x500/4x100/3x25/2x5), and the start of the 'Q' card row (5x100/4x25/3x10).",
      "page2": "paytable_p2.png -- continuation showing (again, due to overlap) Bandit/whiskey/sheriff and chest/holster rows, followed by the five card symbols A (5x250/4x50/3x15), K (5x250/4x50/3x15), Q (5x100/4x25/3x10), J (5x100/4x25/3x10), 10 (5x50/4x10/3x5/2x2).",
      "page3": "paytable_p3.png -- identical content to page 2; this is the settle-confirmation frame captured by the scroll tool once the panel reached the bottom (scroll_panels.paytable.exhausted=true in manifest.json), not a distinct fourth page of content.",
      "navigation": "Left-hand vertical menu list (Settings / Paytable / Rules & Lines / History) stays fixed; the paytable content itself scrolls vertically; a 'Back »' button bottom-right returns to the base game."
    },
    "rules": {
      "type": "rules (12-page single scrolling panel under 'Rules & Lines' menu item; same left-hand menu and 'Back »' control as the paytable)",
      "p1": "Title 'West Town', theme summary paragraph naming all symbol categories, RTP 96.95%, max win x570 of bet, and a 3x3 array of small colored payline diagrams (Line 1 through Line 9), each drawn on a 5x3 grid of grey/colored cells matching the reel dimensions.",
      "p2_p3": "Continuation of the Lines diagrams (Lines 4-9) plus the start of the 'Rules' section ('The objective of the game is to spin the reels so that symbols displayed form a winning combination along the payline.') and 'Betting' section describing the LINE COUNT +/- control and bet-per-line +/- control.",
      "p4_p5": "Further betting instructions: Total Bet = Line Count x Bet Value; Max Bet control; Auto Spins button and options; Start/Stop of auto-spin series; statement that Free Spins are played at the same bet/lines as the triggering round.",
      "p6_p9": "'Spin Results' section: wins animate on active paylines with the amount shown in the Win field; all symbols pay left-to-right on consecutive reels; coinciding wins on several active paylines are added together; payouts follow the paytable; the x570 total-bet round cap is stated in full detail (applies to combined payline+scatter+free-spins wins, and still applies even with a single active line at the full bet-per-line rate); payline wins are multiplied by bet-per-line EXCEPT scatters, which pay from total bet value anywhere on the display.",
      "p10_p11": "'Bonus Features' section: JOKER substitution rule and no-multiply clause; the SHERIFF+WANTED+BANDIT free-spins trigger (10 free spins per BANDIT) and the A/K/Q/J/10-only reel set during the feature; the Flush Royal x15 central-row rule.",
      "p11_p12_footer": "Malfunction/fairness clause (verbatim): 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. Game Version 1.0.0.' Page 12 is a settle-confirmation duplicate of page 11's final text, not new content."
    },
    "settings": {
      "type": "settings",
      "panel": "Same left-hand menu overlay (Settings highlighted) as paytable/rules, opened via the top-right hamburger Menu icon.",
      "controls": "A music-note icon with a horizontal slider (red filled portion + round grey handle, defaulting to roughly 70% filled) for Music volume; a speaker icon with an identical slider for Sound volume; a square checkbox labeled 'Spacebar to spin', shown checked with a red check mark.",
      "color_blind_notes": "Checkbox state is shown by a check-mark glyph (shape), not color alone; slider fill uses red on grey/white, distinguishable by fill length/position as well as hue."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Spin settings' dialog, opened via the AUTO SPINS button.",
      "rounds_selector": "A 2x5 grid of dark rounded-rectangle buttons for preset autospin counts: 10, 25, 50, 75, 100 (top row) and 250, 500, 750, 1000, Off (bottom row); 'Off' shown as the currently-selected/highlighted (light grey) option in the captured frame.",
      "stop_conditions": "Five checkbox options under 'Stop autospin': 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent empty numeric field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field). All shown unchecked/empty in the captured frame.",
      "color_blind_notes": "Selected preset is indicated by a lighter fill/box outline (shape/contrast), not by a unique hue; checkboxes are square outline boxes that would show a check-mark glyph when active."
    },
    "win_screen": {
      "type": "win_screen (base game, non-feature)",
      "content": "A horizontal gold-to-amber gradient banner overlays the mid-section of the reels with a faint 5-point starburst watermark pattern radiating outward. Text: 'Your total win:' in a smaller dark serif line above a large bold white amount, e.g. '10.3 FUN'. Reels remain dimly visible above and below the banner.",
      "captured_example": "win_screen.png -- 'Your total win: 10.3 FUN' (approximately 11.4x the 0.90 FUN total bet active at the time)."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Same gold/amber gradient banner style as the base-game win screen, with 'Congratulations! You won:' above a large bold white number ('10') and, below it, the words 'FREE SPINS' in a smaller bold white line.",
      "captured_example": "free_spins_trigger.png -- 10 FREE SPINS awarded; balance 933.30 FUN; the round green SPIN button has already been replaced by the orange/gold 'FREESPIN 1 OF 10' circular counter button."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across all base-game states: balance far-left, line/bet steppers flank the central spin button, auto spins sits to the right of spin, total bet far-right. The info system is a single fixed left-hand menu (Settings/Paytable/Rules&Lines/History) with the content area scrolling underneath, and a consistent 'Back »' exit control bottom-right.",
    "motor": "All primary actions use large round or wide rectangular click targets (Spin, Max Bet, Auto Spins, line/bet +/- steppers). No drag gestures or precision-timing actions were observed in any captured screen.",
    "color_blind": "Most game state is conveyed with text and numerals rather than color alone: win amounts, free-spins counters ('FREESPIN N OF 10'), and payline numbers are all printed as legible digits. The one soft duplicate is that payline numbers 1 and 8 share the same red hue and 2/9 share a similar green hue on the side-rail badges, but since each badge also prints the number itself this does not block identification. Checkbox/toggle states throughout the UI (Settings, Autoplay) use check-mark glyphs and box outlines rather than color fills alone.",
    "deaf_hard_of_hearing": "No information was found to be conveyed by audio alone; Music and Sound are separate adjustable/optional volume sliders in Settings, and all wins, triggers, and free-spin counts are shown as on-screen text/graphics."
  },

  "unreadable_or_uncertain": [
    "JOKER (WILD) substitution-rule sentence on rules_p10.png reads 'JOKER replaces any card symbol (but any other symbols) and doesn't multiply wins' -- this appears to be missing a negation ('but NOT any other symbols'); the documented substitution behavior (cards only) is inferred from context, not stated unambiguously by the source text.",
    "Volatility rating: not present on any captured screen (no icon, no descriptive text); intentionally left undeclared rather than sourced externally.",
    "Retrigger rules for Free Spins (landing SHERIFF+WANTED+BANDIT again during an active Free Spins round): not mentioned in the rules booklet and not observed in any captured frame -- no claim made either way.",
    "Whether SCATTER count alone (without SHERIFF and BANDIT both present) can independently trigger anything: the rules booklet only ever describes the combined SHERIFF+WANTED+BANDIT trigger, so a scatter-only trigger path is assumed NOT to exist, but this is inferred from the absence of any other stated trigger rather than from an explicit 'scatter alone does nothing' statement.",
    "Exact identity of the small decorative marking on the Wanted-poster figure's bandana/vest area was not zoomed further than the crop shown; not consequential to gameplay documentation."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.