Werewolf's Hunt

Demo, RTP 96.75%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 1 day ago Verified · 04 Nov 2026
RTP 96.75%
Volatility High
Max win ×10000
Grid 6R
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

35 screenshots · 16 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/werewolf-s-hunt-b30/

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85 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Nov 2026 View capture log

Per-screen breakdown

35 demo screens
35 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Werewolf's Hunt

Everything pulled from Werewolf's Hunt into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
35 screens captured
16 symbols catalogued · payouts OCR-verified
10 palette colors from frames
9 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 35 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.75% · single configuration
volatility High
max_win_x ×10000
reels 6
ways 10000
bonus_buy No
mechanic Video Slot
release_date 2023

Symbols & paytable

16 symbols
16 icons (ZIP)
Scatter
Scatter
Scatter

Rearing dark-brown werewolf before a glowing orange full moon, SCATTER in pink lettering. 4 or more anywhere trigger the Bonus Feature. No payout printed.

Wild
Wild
Wild

Snarling grey-brown werewolf head with WILD in orange letters. Reels 2-5 only; substitutes for all symbols except Scatter. No own payout printed.

Hunter
Hunter
High Pay

Bearded man in brown leather hat and fur-trimmed coat, amber eyes, rifle at shoulder; top paying symbol

MatchPayoutUnit
3x 0.50 Multiplier
4x 0.75 Multiplier
5x 1.00 Multiplier
6x 2.50 Multiplier
Young woman
Young woman
High Pay

Frightened young woman with dark braided hair and scratched face on a blue tile

MatchPayoutUnit
3x 0.35 Multiplier
4x 0.50 Multiplier
5x 0.75 Multiplier
6x 1.50 Multiplier
Grey wolf
Grey wolf
High Pay

Grey wolf with amber eyes stalking forward, head lowered, on an olive-brown tile

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.40 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
Boot
Boot
Low Pay

Worn brown leather lace-up boot stained with red blood

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.30 Multiplier
5x 0.35 Multiplier
6x 0.60 Multiplier
Sunglasses
Sunglasses
Low Pay

Broken dark sunglasses with white cracks in the lens and a red blood stain

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.20 Multiplier
5x 0.25 Multiplier
6x 0.40 Multiplier
A
A
Low Pay

Jagged horror-style letter in dusty red-orange with cracked texture

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.15 Multiplier
5x 0.20 Multiplier
6x 0.25 Multiplier
K
K
Low Pay

Jagged horror-style letter in dusty pink-purple with cracked texture

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.15 Multiplier
5x 0.20 Multiplier
6x 0.25 Multiplier
Q
Q
Low Pay

Jagged horror-style letter in muted green with cracked texture

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
6x 0.20 Multiplier
J
J
Low Pay

Jagged horror-style letter in muted blue-teal with cracked texture

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
6x 0.20 Multiplier
Multiplier symbol
Multiplier symbol
Other

Base game: purple tile with magenta-glowing grey-blue werewolf face and golden number x2 to x20; all on the reels are summed and multiply the spin's total win. Full value list not printed.

Prize Multiplier
Prize Multiplier
Other

Bonus Feature: wooden crate tile with red-glowing paw print and golden number. Scatters turn into it at 1x-3x; values grow in the bonus (up to 64x seen).

Blue Moon
Blue Moon
Bonus

Bonus: cold light-blue moon with five charge dots. Full moon adds 1x to all prizes on the reels (+1 to all prizes).

Red Moon
Red Moon
Bonus

Bonus: blood-red moon with five charge dots. Full moon absorbs all prize values on the reels.

Yellow Moon
Yellow Moon
Bonus

Bonus: golden-amber moon with five charge dots. Full moon doubles the values of 3 randomly selected prizes.

Bonus modes

1 mode
Bonus Mode bonus
Bonus Feature

Triggered by 4 or more Scatters anywhere (the game never says free spins; spins are called Bonus Spins). Scatters turn into Prize Multipliers (1x-3x), 3 bonus spins are awarded and every new prize or moon symbol resets the counter to 3. Only prize and moon symbols appear. A moon takes up to 5 bonus spins to fill, then activates (blue +1 to all prizes, red absorbs all prizes, yellow doubles 3 prizes) and goes dark for another 5. Ends when the counter reaches zero. Same bet as the triggering spin. No bonus buy.

Colour system

extracted from frames · HEX
Export palette
#1C1B24 base dominant 1 base
#25314F base dominant 2 base
#59505A base dominant 3 base
#532E28 base dominant 4 base
#4E3652 base dominant 5 base
#295690 base dominant 6 base
#1C1B24 bonus dominant 1 bonus
#1C2E4F bonus dominant 2 bonus
#542A27 bonus dominant 3 bonus
#5C4F5A bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The three bonus moons are blue, red and yellow, but the Bonus Feature intro prints a text label beside each: +1 to all prizes, absorb all prizes, doubles 3 prizes.
  • Moon charge is shown by a row of five dots under each moon (filled versus dark) as well as by colour.
  • Multipliers and prizes are printed as numbers (x20, 3x, 64x), not only by colour.
  • Royal letters A, K, Q, J are dusty red-orange, pink-purple, muted green and muted blue-teal, and also differ in letter shape.
  • Wild and Scatter carry the words WILD and SCATTER on the artwork; Wild is orange lettering on grey-brown werewolf, Scatter is pink lettering on a dark-brown werewolf before an orange moon.
  • A win is also shown as a sum in the Win strip, not by colour alone.
Motor Accessibility
  • Large tap targets with a big Spin button at the bottom centre; Auto Spin offers 10, 30, 50, 80 and 1000 spins; Turbo Spin toggle; Max Bet button in Bet Options.
Hearing Accessibility
  • A Sound toggle is on the menu bar; no sound-only information is printed in the rules.
Low Vision
  • UI uses orange digits and headings on dark slate-grey panels with light grey body text; bet and balance digits are orange on dark pills.

Media & assets

5 files · 5 types
35 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game with the 10000 ways plaque, paytable (9 pages) and rules (9 pages) read in full
Bet Options panel at default, minimum and maximum bet, with the divisor 20 read from the printed formula
Auto Spin selection sheet (10 / 30 / 50 / 80 / 1000)
Bonus Feature: trigger with 4 Scatters, intro screen, bonus rounds and final TOTAL WIN screen
Running autoplay and its stop screen not captured
History screen not captured
Full list of base-game multiplier values not printed; only the range x2 to x20 is known
RTP is not printed anywhere in the build, so it is not taken from the game

Ask AI about Werewolf's Hunt

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Werewolf's Hunt play? Keep it simple.

Triggered by 4 or more Scatters anywhere (the game never says free spins; spins are called Bonus Spins). Scatters turn into Prize Multipliers (1x-3x), 3 bonus spins are awarded and every new prize or moon symbol resets the counter to 3. Only prize and moon symbols appear. A moon takes up to 5 bonus spins to fill, then activates (blue +1 to all prizes, red absorbs all prizes, yellow doubles 3 prizes) and goes dark for another 5. Ends when the counter reaches zero. Same bet as the triggering spin. No bonus buy.

RTP 96.75%High volatilitymax win ×10000demo ✓

From the verified capture of 04 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Werewolf's Hunt vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 16 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/werewolf-s-hunt-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/werewolf-s-hunt-b30/
{
  "game": {
    "name": "Werewolf's Hunt",
    "provider": "PG Soft (Pocket Games Soft)",
    "wordmark_in_game": "WEREWOLF'S HUNT (red dripping horror lettering with blood splatter on the splash screen preview.png; the in-game rules header prints \"Werewolf's Hunt\")",
    "wordmark_note": "Wordmark text matches the catalog name; no abbreviation.",
    "game_kind": "video_slot",
    "theme": "Werewolf horror: a small town under a full moon, a bearded hunter with a rifle, a frightened young woman, a grey wolf, and a snarling werewolf that stalks the night",
    "art_style": "painterly semi-realistic digital illustration with a dark gothic horror mood, rich soft gradients and glowing rim light, moonlit night with deep blue shadows and blood-red and amber highlights, detailed fur and skin texture, dramatic cinematic lighting",
    "orientation": "portrait, captured at a 760x1360 viewport (manifest window 760x1360, device recorded as desktop)",
    "demo_url": "https://public.pg-demo.com/demo/?gi=1615454&lang=en",
    "grid": {
      "reels": 6,
      "rows_per_reel": [4, 5, 5, 5, 5, 4],
      "rows_note": "Irregular silhouette: reels 1 and 6 are 4 rows tall, reels 2-5 are 5 rows tall; on screen the outer reels are drawn lower than the inner ones. Printed in rules: \"6-reel (4 rows in reels 1 and 6, 5 rows in reels 2, 3, 4 and 5)\". Per-cell reel layout is random each spin and is not listed.",
      "ways": "10000 ways (printed on the plaque above the reels in base_game.png, the paytable heading \"10,000 Ways\" and the rules: \"20 base bet for 10,000 ways (fixed)\"). 4x5x5x5x5x4 = 10000 ways.",
      "pay_direction": "left to right, winning symbols must be in succession from the leftmost reel; adjacent symbols on neighbouring reels",
      "min_symbols_to_win": 3,
      "max_symbols_in_row": 6
    },
    "mechanic_type": "ways-to-win with cascading (tumbling) wins, multiplier symbols in the base game, and a separate moon-collect Bonus Feature"
  },
  "source_notes": {
    "primary": "In-game Paytable (9 pages) and Game Rules (9 pages) panels, read from frames paytable_p1..p9.png and rules_p1..p9.png; numbers read at native 760x1360 resolution, symbol pay tables confirmed by eye on paytable_p1.png and paytable_p2.png (the card rows A K Q J appear on both pages).",
    "ocr_note": "Text values were read directly from the sharp 760px frames, where the type is large and unambiguous; no digit was inferred from a blurred area. Frame-level OCR was not needed as the paytable numbers are 20px+ type.",
    "divisor_and_basis_source": "rules_p1.png and settings_bet_*.png",
    "rtp": null,
    "rtp_note": "RTP is not printed anywhere in the build (Paytable and Rules read in full). Not guessed here."
  },
  "bet_and_basis": {
    "formula_printed": "Bet Size x Bet Level x Base Bet = Bet Amount (columns of the Bet Options panel)",
    "base_bet_divisor": 20,
    "payout_basis": "PER BET WAY, not per total bet. Printed rule (rules_p1.png): \"A bet way win in cash is equal to the value shown in the \\\"Paytable\\\" multiplied by the bet size and bet level.\" So win = paytable value x bet size x bet level x number of winning ways. Total bet = 20 x bet size x bet level, i.e. the paytable values are coefficients of (bet size x bet level), and they are NOT multipliers of the total bet. No conversion to total-bet multiples was done in this document; the paytable values below are raw printed coefficients.",
    "worked_measurement": {
      "frame": "base_game_win_line.png (with pre-spin frame base_game_win_line_before.png)",
      "printed_win": 0.06,
      "total_bet": 0.60,
      "bet_size": 0.03,
      "bet_level": 1,
      "winning_symbol": "K on reels 1-3, one symbol per reel, so 1 x 1 x 1 = 1 way",
      "tier_value": 2,
      "arithmetic": "2 x 0.03 x 1 x 1 way = 0.06; total bet 0.03 x 1 x 20 = 0.60",
      "source": "this measurement is quoted from the capturer's manifest for that frame (the win figure shown in the Win strip); not independently re-derived from pixels here"
    },
    "paytable_printed_example": "From Above Example: 2 x 3 x 3 = 18 ways; \"The winning symbol payout is multiplied by the number of winning bet ways\"; a question-mark coin symbol example with tier 3 = 10 gives Total Winnings in this Example: 18 x 10 = 180 (paytable_p9.png). The example coin is a generic placeholder, not a game symbol.",
    "bet_options_panel": {
      "frames": ["settings_bet_default.png", "settings_bet_min.png", "settings_bet_max.png"],
      "default_row": "0.30 x 2 x 20 = 12.00 (settings_bet_default.png, zoomed read); base_game.png shows 12.00 in the bet field",
      "min_row": "0.03 x 1 x 20 = 0.60 (settings_bet_min.png)",
      "max_row": "0.90 x 10 x 20 = 180.00 (settings_bet_max.png)",
      "bet_sizes_printed_in_rules": "bet size of 0.03 to 0.90; bet level of 1 to 10",
      "bet_sizes_visible_in_default_frame": "0.03, 0.10, 0.30, 0.90 (scroll column Bet Size, centre 0.30)",
      "off_centre_rows_warning": "Only the highlighted centre row obeys the formula; the neighbouring faded rows of the Bet Amount column do not match their neighbours in Bet Size / Bet Level (provider property). Numbers from non-centre rows were not used.",
      "min_bet": 0.60,
      "max_bet": 180.00,
      "buttons": "Max Bet (outlined orange pill, left), Confirm (solid orange pill, right), close X at the top right of the panel"
    }
  },
  "symbols": [
    {
      "name": "Scatter",
      "role": "scatter",
      "appearance": "A rearing dark-brown werewolf silhouette with raised claws in front of a large glowing orange full moon. The word SCATTER is printed across the bottom in pink-magenta dripping horror letters with a pink glow.",
      "pays": "no line/way payout is printed; the paytable heading is only \"Scatter symbol\"",
      "function": "4 or more Scatter symbols anywhere on the reels trigger the Bonus Feature (paytable_p3/p4, rules_p3). When triggered, a bright yellow-red flame glow surrounds the Scatters (paytable_p3).",
      "source_frames": ["paytable_p1.png", "paytable_p3.png", "base_game.png", "bonus_trigger_4_scatters.png"]
    },
    {
      "name": "Wild",
      "role": "wild",
      "appearance": "A snarling werewolf head with a wide-open fanged mouth, grey-brown fur with blue-lit edges, set in a dark square tile. The word WILD is written across the mouth in fiery orange letters with a yellow outline.",
      "function": "Substitutes for all symbols except Scatter; appears on reels 2, 3, 4 and 5 only (paytable_p2, rules_p2). In base_game.png the Wild is seen on reels 2 and 5 on the top row. No own payout is printed.",
      "source_frames": ["paytable_p1.png", "paytable_p2.png", "base_game.png"]
    },
    {
      "name": "Hunter",
      "rank": "top paying symbol",
      "appearance": "A bearded man in a brown leather hat and fur-trimmed coat with glowing amber eyes and a rifle barrel at his shoulder, in a rounded bronze-edged tile.",
      "payouts_printed": {"6": 50, "5": 20, "4": 15, "3": 10},
      "source_frames": ["paytable_p1.png"],
      "read_by": "native read of paytable_p1.png (large type)"
    },
    {
      "name": "Young woman",
      "rank": "second paying symbol",
      "appearance": "A frightened young woman with dark braided hair, wide eyes and dirt and scratches on her face, on a blue rounded tile.",
      "payouts_printed": {"6": 30, "5": 15, "4": 10, "3": 7},
      "source_frames": ["paytable_p1.png"]
    },
    {
      "name": "Grey wolf",
      "rank": "third paying symbol",
      "appearance": "A grey wolf with amber eyes stalking forward with its head lowered, in a rounded olive-brown tile.",
      "payouts_printed": {"6": 20, "5": 10, "4": 8, "3": 5},
      "source_frames": ["paytable_p1.png"]
    },
    {
      "name": "Boot",
      "appearance": "A worn brown leather lace-up boot stained with red blood.",
      "payouts_printed": {"6": 12, "5": 7, "4": 6, "3": 4},
      "source_frames": ["paytable_p1.png"]
    },
    {
      "name": "Sunglasses",
      "appearance": "A pair of broken dark sunglasses with white cracks in the lens and a red blood stain.",
      "payouts_printed": {"6": 8, "5": 5, "4": 4, "3": 3},
      "source_frames": ["paytable_p1.png"]
    },
    {
      "name": "A",
      "role": "royal (low pay), card letter",
      "appearance": "Jagged horror-style letter A in dusty red-orange with a rough cracked texture.",
      "payouts_printed": {"6": 5, "5": 4, "4": 3, "3": 2},
      "source_frames": ["paytable_p1.png", "paytable_p2.png"]
    },
    {
      "name": "K",
      "role": "royal (low pay), card letter",
      "appearance": "Jagged horror-style letter K in dusty pink-purple with a rough cracked texture.",
      "payouts_printed": {"6": 5, "5": 4, "4": 3, "3": 2},
      "source_frames": ["paytable_p1.png", "paytable_p2.png"]
    },
    {
      "name": "Q",
      "role": "royal (lowest pay), card letter",
      "appearance": "Jagged horror-style letter Q in muted green with a rough cracked texture.",
      "payouts_printed": {"6": 4, "5": 3, "4": 2, "3": 1},
      "source_frames": ["paytable_p2.png"]
    },
    {
      "name": "J",
      "role": "royal (lowest pay), card letter",
      "appearance": "Jagged horror-style letter J in muted blue-teal with a rough cracked texture.",
      "payouts_printed": {"6": 4, "5": 3, "4": 2, "3": 1},
      "source_frames": ["paytable_p2.png"]
    },
    {
      "name": "Multiplier symbol (base game)",
      "role": "multiplier",
      "appearance": "A purple square tile with a snarling grey-blue werewolf face, glowing magenta, with a big golden number such as x20 or x2.",
      "function": "During any base-game spin 1 or more Multiplier symbols with values from x2 to x20 may appear. At the end of the spin all multipliers on the reels are added together and the total win of that spin is multiplied by the total win multiplier (paytable_p2, p3; rules_p2, p3). In base_game.png two are on the reels: x20 and x2 on reels 3 and 4, in the fourth row.",
      "values_printed": "x2 to x20 (range only; no full list is printed)",
      "source_frames": ["paytable_p2.png", "paytable_p3.png", "base_game.png"]
    },
    {
      "name": "Prize Multiplier (paw) symbol (Bonus Feature only)",
      "role": "bonus prize",
      "appearance": "A wooden crate tile showing a red-glowing animal paw print with a golden number such as 3x on it.",
      "function": "Shown as a bet multiplication from 1x to 3x when it first appears (paytable_p4). Values then grow in the bonus: seen in frames up to 64x (free_spins_4.png: 64x, 48x, 32x, 16x, 12x ... 1x).",
      "source_frames": ["paytable_p4.png", "free_spins_1.png", "free_spins_4.png", "free_spins_5.png"]
    },
    {
      "name": "Blue Moon",
      "role": "bonus moon",
      "appearance": "A glowing round moon in cold light blue with a small row of five dots under it showing charge.",
      "function": "When it becomes a full moon it adds 1x to all symbols on the reels (paytable_p5; rules_p4). Intro text: \"+1 to all prizes\".",
      "source_frames": ["paytable_p4.png", "paytable_p5.png", "bonus_intro_1.png"]
    },
    {
      "name": "Red Moon",
      "role": "bonus moon",
      "appearance": "A glowing round moon in blood red with a row of five dots under it.",
      "function": "When it becomes a full moon it absorbs all of the symbols' values on the reels (paytable_p5, p6). Intro text: \"absorb all prizes\". In the paytable example the absorbed total is shown as 5x over 8x.",
      "source_frames": ["paytable_p4.png", "paytable_p6.png", "bonus_intro_1.png"]
    },
    {
      "name": "Yellow Moon",
      "role": "bonus moon",
      "appearance": "A glowing round moon in golden amber with a row of five dots under it.",
      "function": "When it becomes a full moon it doubles the values of 3 randomly selected symbols (paytable_p6, p7). Intro text: \"doubles 3 prizes\".",
      "source_frames": ["paytable_p4.png", "paytable_p6.png", "paytable_p7.png", "bonus_intro_1.png"]
    }
  ],
  "payout_table_notes": {
    "tiers": "3, 4, 5 and 6 symbols in succession from reel 1; no 2-symbol payouts and nothing is printed for the Scatter, Wild and the multiplier or moon symbols",
    "units": "Raw coefficients as printed in paytable_p1.png / p2.png. Multiply by bet size x bet level and by number of winning ways; do NOT read them as multiples of total bet (total bet = 20 x bet size x bet level).",
    "symbols_with_equal_tiers": "A and K share the same row (5/4/3/2) and Q and J share the same row (4/3/2/1); they are separate symbols"
  },
  "features": {
    "cascades": {
      "present": true,
      "text": "After the payout of every round is made, all winning symbols explode, allowing the symbols above them to cascade down for a new round. Additional winning combination will be tallied in every round until no more winning combination can be tallied. (paytable_p9.png, rules_p2.png)",
      "frame_evidence": "base_game_win_line_before.png / base_game_win_line.png"
    },
    "multiplier_symbols_base": "see symbols; x2 to x20 added together at the end of the spin and applied to the spin's total win",
    "bonus_feature": {
      "name_in_game": "Bonus Feature (spins are called \"Bonus Spins\"; the words \"free spins\" are not used anywhere in the game)",
      "trigger": "4 or more Scatter symbols anywhere (paytable_p3). Hint ribbon on the base screen: \"4 or more [Scatter icon] triggers Bonus Feature!\" (base_game.png). Trigger moment: bonus_trigger_4_scatters.png (four Scatters on the field after a cascade).",
      "bonus_buy": "none in this build (not_captured in capturer manifest: no buy button, no mention in text)",
      "intro_screen": "bonus_intro_1.png: red dripping title \"BONUS FEATURE\" over a huge pale moon and a werewolf; a blue moon labelled \"+1 to all prizes\", a red moon \"absorb all prizes\", a yellow moon \"doubles 3 prizes\"; under the werewolf the lines \"New symbol resets Bonus Spins to 3!\" and \"Each moon's feature activates after 5 bonus spins!\"; red START button. The balance strip reads WIN 0.18, balance 99,985.93, bet 0.60.",
      "rules": [
        "During the Bonus Feature only Prize Multiplier symbols, Blue Moon symbols, Red Moon symbols and Yellow Moon symbols appear on the reels.",
        "At the start, all Scatter symbols on the reels are transformed into Prize Multiplier symbols and reveal a bet multiplication from 1x to 3x.",
        "3 bonus spins are awarded at the start; every new Prize Multiplier symbol, Blue Moon, Red Moon and Yellow Moon symbol resets the bonus spin counter back to 3.",
        "A moon appears as a partial moon and takes up to 5 bonus spins to become a full moon, which activates its own feature; the five dots under each moon count the progress.",
        "After activating, the moon symbol goes into total darkness and takes 5 bonus spins to become a full moon again.",
        "The Bonus Feature ends when the bonus spin counter reaches zero.",
        "The bonus is played at the same bet size and bet level as the spin that triggered it (rules_p2.png)."
      ],
      "screen_layout": "Field switches to a dark red alley at night with a huge red moon at the top. Under the field there are three wolf-head icons (the first lit gold-white, two dark silhouettes in frames free_spins_1 and free_spins_4) and the large purple text \"Bonus Spins: N\" (N=1 in free_spins_1.png and free_spins_4.png). The bottom strip shows balance, WIN and bet.",
      "frames_in_order": [
        "bonus_trigger_4_scatters.png: balance 99,985.76, bet 0.60 (trigger on the base field)",
        "bonus_intro_1.png: intro screen",
        "free_spins_1.png: crates and a first set of prizes (1x, 2x, 3x) plus two moons: a pink partial moon on reel 2 and a blue moon at the right edge on reel 6; Bonus Spins: 1 is displayed in this frame",
        "free_spins_2.png: paw prizes 1x-4x, two partly charged moons, Bonus Spins: 2 (capturer note; not independently re-read)",
        "free_spins_3.png: a full moon fires and prizes grow to 8x and 12x, Bonus Spins: 1 (capturer note; not independently re-read)",
        "free_spins_4.png: almost every cell holds a paw (values up to 64x), three golden moons with fill dots, Bonus Spins: 1",
        "free_spins_5.png: end of bonus on the normal night field; paws 1x-64x, three dull golden moons; bar \"Total Win 223.98\"; balance 100,209.73",
        "win_screen.png: full-screen \"TOTAL WIN 223.80\" with a red COLLECT button"
      ],
      "total_win_note": "TOTAL WIN 223.80 on win_screen.png vs Total Win 223.98 on free_spins_5.png: the difference 0.18 is the win of the triggering spin (the WIN 0.18 on the intro frame). This is the capturer's explanation; the numbers themselves are read from frames.",
      "balance_check": "balance 99,985.93 before and 100,209.73 after (win_screen/manifest), difference 223.80"
    },
    "maximum_win": {
      "value": "10,000x of the bet amount",
      "rule": "If the total win in the main game or the Bonus Feature reaches 10,000x of the bet amount, the spin ends.",
      "sources": ["paytable_p7.png", "paytable_p8.png", "rules_p4.png", "preview.png (\"Win up to x10000!\")"]
    },
    "autoplay": {
      "panel": "Auto Spin sheet from the bottom: title \"Auto Spin\", label \"Number of Auto Spins\", five round choices 10 / 30 / 50 / 80 / 1000, Start (orange pill), close X. The 10 choice is highlighted by default (brown fill with orange text).",
      "frame": "autoplay.png",
      "not_shown": "the running autoplay and stop screens were not captured"
    },
    "turbo": "Turbo Spin toggle (lightning button left of minus) reduces the duration of reel spins in the main game; shown as off (crossed lightning) in base_game.png (rules_p7)."
  },
  "screens": {
    "preview": {
      "frame": "preview.png",
      "layout": "Splash after Continue to Game, portrait full screen, a moonlit night with bare black branches and blue-grey clouds, a huge dark purple werewolf looking back over its shoulder with a glowing amber eye. Title WEREWOLF'S HUNT in large red dripping letters with blood drops at the top-left. Ribbon text: \"Featuring Bonus Feature with Full Moon Features! Win up to x10000!\" (pink, amber and lilac type). Blue GET STARTED button. Footer: PG Pocket Games Soft logo, \"Licensed in Malta\" with MGA, \"Certified by GA / BMM\" with GA and bmm testlabs, \"PGSOFT.COM 2026 (c) PG SOFT ALL RIGHTS RESERVED\"."
    },
    "base_game": {
      "frame": "base_game.png",
      "layout": "Top: a dark-red plaque \"10000 ways\" in pale pink letters above the reels, a moon in the night sky and two grey-blue houses behind the field. The grid sits inside a dark brown wooden frame with a stepped (taller middle, shorter sides) outline. Below the grid a wooden gate and green bushes. A dark blue ribbon with pink type: \"4 or more [Scatter icon] triggers Bonus Feature!\".",
      "bottom_bar": "Left: round person-with-list icon and the balance (100,000.00 at the start, orange digits on a dark pill). Centre: grey PG shield logo pill. Right: the bet figure (12.00 on this frame, orange) and a round coin-with-dollar button that opens Bet Options. Under that, controls in one row: Turbo (lightning, crossed out when off) at the left, minus, a very large red-moon Spin button in the middle with a white circular arrow, plus, and Auto Spin (circular arrow with play triangle) at the right.",
      "balance_default": "100,000.00",
      "bet_default": "12.00",
      "scene_state": "two Scatter and two Multiplier symbols (x20, x2) sit on the reels in this frame (random state)"
    },
    "settings_menu": {
      "note": "The menu bar of the Paytable/Rules/History view has five round buttons: Sound (speaker), Paytable (waveform, orange when active), Rules (i, orange when active), History (WIN with a circular arrow) and Quit (door with arrow); the top bar has a back chevron and the page title.",
      "frames": ["paytable_p1.png", "rules_p1.png"]
    },
    "bet_options": "see bet_and_basis.bet_options_panel; the sheet slides up from the bottom, dims the field, header \"Bet Options\" with an X at the right, four scroll columns Bet Size / Bet Level / Base Bet / Bet Amount, the active column header in orange.",
    "rules_buttons_section": "Rules p7-p9 list: Bet Amount (tap to display Bet Options; Bet Size/Bet Level/Bet Amount scroll; Max Bet sets both to maximum), Auto Spin, Turbo Spin, Rules, Paytable, History (shows previous games; scroll down to load more; Custom button to pick dates), Sound, Quit, Close (X returns to the Main Game). Additional Information: \"Malfunction voids all pays and plays.\" and \"In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.\""
  },
  "color_palette": {
    "primary_colors": ["deep midnight blue", "blood red", "dark purple", "charcoal grey"],
    "accent_colors": ["amber orange", "pale moonlight yellow", "magenta pink"],
    "accent_colors_where": "orange for the balance and bet digits, the Confirm and Start buttons and the active tab; pink for the SCATTER lettering; magenta for the multiplier tiles; golden yellow for prize numbers; moon colours blue, red and yellow for the three moon types",
    "ui_panels": "dark slate grey panels with light grey body text and orange headings and highlights",
    "backgrounds": "base game is a night scene with a bright full moon and two houses; the bonus is a dusk-red alley with a giant red moon; win screen is a pink-red haze with a howling werewolf"
  },
  "accessibility": {
    "colorblind_notes": [
      "The three moons are distinguished by colour (blue, red, yellow) but the Bonus Feature intro prints a text label next to each (\"+1 to all prizes\", \"absorb all prizes\", \"doubles 3 prizes\"), so function is not colour-only.",
      "Moon charge is shown by a row of five dots under each moon (filled vs dark) in addition to colour, so the count is readable without colour (free_spins_4.png).",
      "Multipliers and prizes are printed as numbers (x20, 3x, 64x), not just by colour.",
      "Royal letters A K Q J carry different colours (red-orange, pink-purple, green, blue) but also different letter shapes.",
      "The Wild and Scatter carry their own words WILD and SCATTER on the artwork.",
      "A won spin has a sum in the Win strip, so the result is not shown by colour alone."
    ],
    "motor_notes": "All controls are large tap targets; Spin is the biggest at the bottom centre; Auto Spin offers 10 / 30 / 50 / 80 / 1000 spins; Turbo Spin toggle; Max Bet button.",
    "audio_notes": "A Sound toggle is on the menu bar; no sound-only information is printed in the rules."
  },
  "operational_notes": {
    "session_failure": "Capturer notes the provider backend dropped the session once (Transaction Failed, code S1024XMYKIW04) after 122 confirmed spins, one Reload was done and the balance reset; this is a capture artefact, not a game property.",
    "language_note": "A toast node with Chinese text for \"minimum bet\" exists in the scene tree at lang=en (capturer note); not visible on any frame.",
    "volatility_badge": "no volatility badge or version number is shown in the game"
  },
  "unreadable_or_uncertain": [
    "RTP: not printed in the build; left null.",
    "Volatility and release date: not on these frames.",
    "Full list of base-game multiplier values (only the range x2 to x20 is printed; x20 and x2 are seen on base_game.png).",
    "Payout of Scatter and Wild: no values are printed (heading only).",
    "free_spins_2.png and free_spins_3.png were not re-read in detail by this documenter; their description is the capturer's manifest note.",
    "Running autoplay and its stop controls, and the History screen, were not captured.",
    "Wild shown on reels 2 and 5 of base_game.png; whether it can show in the other allowed reels in the same spin is a printed rule only."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.