Weird Science

Demo, RTP 95.87%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 17 Sep 2026
RTP 95.87%
Volatility High
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

32 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/weird-science-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Sep 2026 View capture log

Per-screen breakdown

32 demo screens
32 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Weird Science

Everything pulled from Weird Science into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
32 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 32 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 95.87% · single configuration
volatility High
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

12 symbols
12 icons (ZIP)
Wild (mad scientist)
Wild (mad scientist)
Wild

Bald scientist, orange spiky hair, glasses, lab coat, glowing beaker; grouped, only reels 1 and 5; substitutes all except Scatter; prize TRIPLED when Wild substitutes. Paytable prints only one tier (count 1), unusually low, as printed

MatchPayoutUnit
1x 0.08 Multiplier
Scatter (crystal ball)
Scatter (crystal ball)
Scatter

Glowing blue-purple plasma sphere with magenta/cyan lightning strands and a green glow ring; pays anywhere, added to line wins, multiplied by total bet. Multiplier of total bet -- same normalization as the line symbols at this anchor

MatchPayoutUnit
2x 2.00 Multiplier
3x 4.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Female scientist / lab assistant
Female scientist / lab assistant
High Pay

Young woman with reddish-brown hair, round blue glasses, orange safety-vest top, in a circular framed portrait; highest-paying regular symbol

MatchPayoutUnit
2x 0.20 Multiplier
3x 4.00 Multiplier
4x 16.00 Multiplier
5x 200.00 Multiplier
Test tubes (rack of three)
Test tubes (rack of three)
High Pay

Three leaning test tubes -- green with a spiral pattern and smoke, dark red, and blue -- each with a red bubble cap

MatchPayoutUnit
2x 0.12 Multiplier
3x 4.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Mouse in an exercise wheel
Mouse in an exercise wheel
High Pay

A small brown cartoon mouse running inside a blue wire exercise wheel

MatchPayoutUnit
2x 0.08 Multiplier
3x 1.20 Multiplier
4x 4.00 Multiplier
5x 16.00 Multiplier
Frog with fly
Frog with fly
High Pay

A green cartoon frog with bulging orange-and-black eyes catching a small fly with its tongue

MatchPayoutUnit
2x 0.08 Multiplier
3x 1.20 Multiplier
4x 4.00 Multiplier
5x 16.00 Multiplier
Octopus in a jar
Octopus in a jar
Low Pay

Purple octopus with curling tentacles emerging from a round glass jar half-filled with pink liquid; 2-of-a-kind does not pay (dash printed)

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.60 Multiplier
5x 8.00 Multiplier
Potion bottle with eyes
Potion bottle with eyes
Low Pay

Round corked glass bottle with blue liquid and two green googly eyes; 2-of-a-kind does not pay (dash printed)

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.60 Multiplier
5x 8.00 Multiplier
Microscope
Microscope
Low Pay

Classic silver/grey lab microscope with a red focus knob; 2-of-a-kind does not pay (dash printed)

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
Toxic waste barrel and jar
Toxic waste barrel and jar
Low Pay

Red barrel with a yellow-and-black biohazard trefoil next to a green jar overflowing with radioactive sludge; 2-of-a-kind does not pay (dash printed)

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
Poison jar
Poison jar
Low Pay

Clear glass jar with an orange cap and a white skull-and-crossbones label, filled with orange liquid; 2-of-a-kind does not pay (dash printed)

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier
Magnifying glass
Magnifying glass
Low Pay

Brass-rimmed magnifying glass with a light-blue lens and a brown wooden handle; 2-of-a-kind does not pay (dash printed)

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 25 fixed paylines

Free Spins free_games
Free Games

Triggered when at least one Wild lands on reel 1 AND reel 5 simultaneously (the booklet's own trigger sentence prints 'appears on reels & 5', missing the first reel number due to a provider-side template defect; that it is reel 1 is confirmed independently by the in-game promo banner 'On Reels 1 And 5 Triggers Feature' and by the observed trigger frame). Awards 4 free spins for each Wild in the triggering combination (variable count; 12 observed for 3 Wilds). All prizes are tripled during the round. Retriggerable per the printed rule; not observed in the single captured round (12 spins played to 0, no retrigger)

Jackpot

Type: Progressive
GRAND
Progressive
Unknown
MINOR
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#EAEFDB base dominant 1 base
#221A27 base dominant 2 base
#A3A3A0 base dominant 3 base
#5B5866 base dominant 4 base
#AAD4E1 base dominant 5 base
#5C2355 base dominant 6 base
#E5EDDD free_spins dominant 1 free_spins
#221B26 free_spins dominant 2 free_spins
#5B5764 free_spins dominant 3 free_spins
#A3A3A1 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Wild is identified by character art (lab coat, goggles, green beaker), not by a color-coded frame; Scatter is the only round glowing-orb icon among otherwise rectangular icons; base game and free games are told apart by a background shape/gradient change (purple lab vs pink/teal bubble scene), not color alone
  • Control icons (spin/stop/skip/replay) are distinguished by glyph shape on solid colored circles, not hue alone
Motor Accessibility
  • Space bar starts a spin and can also stop the reels mid-spin, in addition to the on-screen SPIN button
Low Vision
  • The in-game Help screen renders plain white text on black with orange highlighted numbers, always embedded in a full sentence rather than conveyed by color alone

Media & assets

10 files · 10 types
32 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (5 pages), rules/Help screen (14 pages), autoplay panel, settings menu, free spins trigger (reel-5 anticipation border, FEATURE TRIGGERED banner, award screen), free spins gameplay, big win overlay, free spins round conclusion (12 free spins, no retrigger)
Free Games retrigger not observed in the single captured round (12 spins played to 0 without a retrigger); the rule is printed but not confirmed by gameplay
Progressive jackpot win screen not captured -- structurally unreachable in Fun Play/demo mode per the Help screen's own text
Volatility rating not printed anywhere in the capture (booklet or Help screen)
Maximum win / maximum multiplier cap not printed anywhere in the capture

Ask AI about Weird Science

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Weird Science work? Keep it simple.

Triggered when at least one Wild lands on reel 1 AND reel 5 simultaneously (the booklet's own trigger sentence prints 'appears on reels & 5', missing the first reel number due to a provider-side template defect; that it is reel 1 is confirmed independently by the in-game promo banner 'On Reels 1 And 5 Triggers Feature' and by the observed trigger frame). Awards 4 free spins for each Wild in the triggering combination (variable count; 12 observed for 3 Wilds). All prizes are tripled during the round. Retriggerable per the printed rule; not observed in the single captured round (12 spins played to 0, no retrigger)

RTP 95.87%High volatilitydemo ✓

From the verified capture of 17 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Weird Science vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/weird-science-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/weird-science-b29/
{
  "game": {
    "name": "Weird Science",
    "provider": "Habanero",
    "studio": null,
    "studio_note": "No sub-studio wordmark found anywhere: only the plain 'HABANERO' wordmark appears (bottom of the loading splash, and small bottom-right of the in-game service strip). This is a core Habanero release.",
    "theme": "A cartoon mad-scientist chemistry laboratory. The reels sit inside a comic-book style lab bench (lined notebook-paper reel background) flanked by two giant bubbling glass flasks (one with pink liquid, one with blue liquid). The backdrop behind the reels is a cluttered mad-science workshop: exposed brick and dark mauve/purple walls, large mechanical gears, a Van-de-Graaff-style coiled generator, hanging wires and an old-fashioned overhead lamp. Symbols are lab paraphernalia (test tubes, jars of chemicals, a microscope, a magnifying glass, potion bottles with eyes) plus two humanoid scientists (a wild-haired 'mad scientist' male and a bespectacled female lab assistant) and animal test subjects (a frog, an octopus, a mouse in an exercise wheel).",
    "art_style": "Flat, hand-drawn 2D comic/cartoon illustration style (no 3D rendering, no photo-real elements). Every object and character has a thick, dark, slightly irregular hand-inked outline filled with flat-to-lightly-shaded cel colors; glass objects (jars, bottles, the crystal ball) get simple painted highlights/reflections to suggest glossiness rather than real refraction. Proportions are exaggerated and comedic (bulging cartoon eyes, oversized goggles, a stooped scientist with a huge bald head). Lighting is flat and even, no dramatic shadows or cinematic lighting. Palette is bright and saturated (hot pink, cyan, lime green, orange) against a darker purple/brick lab backdrop — a playful, kid-friendly, mobile-casual comic look, not dark or photorealistic. All game art (reels, side flasks, background, UI icons) is presented front-on / 2D, no perspective or isometric camera.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from the slot's captured screenshots (desktop, 1280x800), OCR ground truth from manifest.json, and zoomed crops of paytable icons and small text.",
    "method_notes": "Numbers are taken verbatim from on-screen text (paytable, buklet 'Pay Table' overlay, and the 'Weird Science - Help' screen) and cross-checked against slot_parser manifest.json notes prepared during capture. Values that are not legible or not printed anywhere in the capture are listed in 'unreadable_or_uncertain' and NOT invented. One correction versus the capture manifest is called out explicitly in 'corrections_to_manifest' below (payline shape of the evidence win frame), found by direct pixel inspection of all three rows of reel 2.",
    "language": "English",
    "grid": "5 reels x 3 rows, fixed rectangular grid (confirmed by direct count on base_game.png).",
    "lines": "25 fixed paylines (not adjustable), shown as a printed diagram of 25 numbered zig-zag/straight patterns on the buklet page 'Paylines' (rules_p2.png/rules_p3.png). Decorative numbered pill-shaped chips (not the real payline diagram) also run down both outer edges of the reel frame purely as lab-themed decoration."
  },

  "color_palette": {
    "loading_splash": "Near-black background with a very dark reddish-brown vignette glow in the center. Game logo 'Weird Science' in hot pink/magenta bubble letters outlined in bright green, with small white sparkle stars around the lettering and a thin brown 'crack'-like squiggle line running through the wordmark. A thin horizontal progress bar (black track, small orange filled segment) sits below the logo. 'HABANERO (TM)' wordmark in white, next to a red/orange flame-in-a-shield logo mark, bottom center.",
    "base_game_background": "Dark mauve/purple laboratory interior behind the reels: visible wall outlets/coils, large grey mechanical gears (top right), hanging pipes and a ceiling lamp, all rendered as a dim, slightly blurred backdrop so the reels stay the visual focus.",
    "reel_area": "Reel cells use a pale yellow lined-notebook-paper texture (blue horizontal rules, a red vertical margin line, and a left-edge column of small grey spiral-binding circles) as the cell background, giving the 'lab notebook' motif; thin dark grey dividers separate reels and rows.",
    "outer_frame": "Bright sky-blue background surrounds the whole game area; two large glass flask/beaker illustrations flank the reels — pink bubbling liquid on the left flask, blue bubbling liquid on the right flask, both with light-blue floating bubble circles.",
    "top_banner_area": "Logo in pink/magenta+green (see splash); jackpot ticker is a horizontal pill shape with a chrome/silver metallic border, orange text on a dark background strip beneath the pill label ('Grand Jackpot' or 'Minor Jackpot' in orange on a light metallic band, the € value in orange digits on a black strip below it); the cycling right-hand banner icon is a small framed thumbnail (showing the two scientist characters) next to orange all-caps promo text ('Triples The Prize' or 'On Reels 1 And 5 Triggers Feature').",
    "bottom_control_bar": "Light grey/silver bar. Round amber/gold buttons (info 'i', bet level -/+, BET MAX, coin -/+) with dark brown-orange gradient. SPIN button is a large green circle with a white play-triangle icon (becomes a white double-arrow 'skip' icon during a spin, and a red circle with a white square 'stop' icon while reels are actively spinning). AUTO PLAY is an amber circle with a white circular-arrows icon. BET and BALANCE values are shown in white text on dark rounded rectangles.",
    "service_strip": "Darker grey strip below the control bar: white gear icon (settings), white 'BALANCE'/'BET'/'WIN' text, a small clock readout, turbo/fullscreen/speaker icons in white, and the white 'HABANERO' wordmark bottom-right.",
    "free_spins_background": "Background changes from the purple lab interior to a bright bubblegum-pink and teal/green gradient with large soft pink cloud/bubble shapes — a visually distinct 'inside the free-games world' palette, independent of any text, so a colour-blind or low-vision player can tell the mode changed from the background shift alone.",
    "win_and_feature_banners": "Big-win / feature-trigger / final-win banners use a radiant golden-orange starburst behind bold gold-to-orange gradient lettering with a dark red/maroon outline ('FEATURE TRIGGERED', 'BIG WIN', 'YOU HAVE WON'), plus scattered small red-ruby and cyan-gem sprite decorations on the BIG WIN screen.",
    "accent_colors": "Orange/gold for money values and promo text, hot pink/magenta for the game logo, bright green outline on the logo, blue for the coin/liquid decorations, red/white for the biohazard and skull-and-crossbones jar labels."
  },

  "symbols": {
    "note": "All payouts read directly from the in-game 'Pay Table' overlay (paytable_p1.png..paytable_p5.png), captured while BET = ‡12.50 (COIN 0.50, BET LEVEL 1, 25 lines). Per the Help screen, paytable values are 'displayed in the player currency as the win value based on the selected bet' -- i.e. these are currency amounts at THIS bet, not fixed multipliers; the underlying multiplier of total bet is tier-value / 12.50. Symbol identities/appearance were verified with 4x zoom crops.",
    "wild_substitute": {
      "name": "Wild / mad scientist",
      "appearance": "Bald man with tufts of flame-orange spiky hair on the sides of his head, round black-rimmed glasses over wide green cartoon eyes, wearing a white lab coat. Holds a glowing green beaker of liquid in one hand and a red test tube trailing a yellow lightning-bolt spark in the other hand. Framed against an orange brick wall inside a dark riveted metal-corner border (same decorative square frame style as every paytable icon).",
      "payout_row_printed": "Pay table lists only one payout row for this symbol: '1  ‡1' (i.e. a single tier labelled '1' worth  1.00 at the ‡12.50 anchor bet) -- no 2/3/4/5-count tiers are printed for the Wild itself, only rules text.",
      "rules": [
        "Appears grouped (the paytable's own wording: 'appears grouped').",
        "Wild symbols only appear on reels 1 and 5 -- confirmed visually: in every captured base-game frame the mad-scientist icon only ever occupies reel 1 or reel 5 cells.",
        "Substitutes for all other symbols except the Scatter (crystal ball).",
        "'The prize is TRIPLED when one or more [Wild] symbols substitute in a winning combination.'"
      ],
      "color_blind_note": "Identified purely by character art (lab coat + goggles + green beaker), not by any color-coded frame, so it reads the same to all color-vision types."
    },
    "scatter": {
      "name": "Scatter / crystal ball",
      "appearance": "A glowing plasma/crystal ball: a dark blue-purple sphere with magenta and cyan lightning strands crackling inside it and a bright green glow ring around the outside, resting on a small stand, set against an orange brick-wall background, inside the same dark metal-corner frame as the other icons.",
      "payouts": {"5": " 1,250", "4": " 125", "3": " 50", "2": " 25"},
      "rules": [
        "Scatter wins are added to line wins.",
        "Scatter wins are multiplied by TOTAL BET (not bet-per-line) -- this is the one symbol explicitly called out as using the whole-bet multiplier.",
        "'All symbols pay left to right except scattered which pay any' -- i.e. Scatter pays on any position on the reels, not restricted to a payline."
      ],
      "color_blind_note": "Unique glowing-orb shape and bright green ring make it unmistakable regardless of color perception; it is also the only round icon on a dark background among otherwise rectangular/object icons."
    },
    "high_value": [
      {
        "name": "Female scientist / lab assistant",
        "appearance": "Young woman with reddish-brown hair, round blue glasses, wearing an orange safety-vest-style top, holding/looking at a small handheld device, shown inside a circular (not square) framed portrait on a pale green background.",
        "payouts": {"5": " 2,500", "4": " 200", "3": " 50", "2": " 2.50"},
        "rank": "highest-paying regular (non-wild/non-scatter) symbol"
      },
      {
        "name": "Test tubes (rack of three)",
        "appearance": "Three test tubes leaning together: one green with a spiral/wavy pattern and faint smoke rising from the top, one dark red, one blue, each with a small red bubble/droplet cap.",
        "payouts": {"5": " 500", "4": " 125", "3": " 50", "2": " 1.50"}
      },
      {
        "name": "Mouse in an exercise wheel",
        "appearance": "A small brown cartoon mouse running inside a blue wire hamster-style exercise wheel.",
        "payouts": {"5": " 200", "4": " 50", "3": " 15", "2": " 1"}
      },
      {
        "name": "Frog with fly",
        "appearance": "A green cartoon frog with large bulging orange-and-black eyes, catching a small blue-white fly with its long pink tongue.",
        "payouts": {"5": " 200", "4": " 50", "3": " 15", "2": " 1"}
      }
    ],
    "low_value": [
      {
        "name": "Octopus in a jar",
        "appearance": "A purple octopus with curling, sucker-covered tentacles emerging from the mouth of a round glass jar half-filled with pink liquid, jar sitting in a small blue puddle. Appears twice on the standard paytable with identical values (i.e. only one distinct payline symbol, listed once).",
        "payouts": {"5": " 100", "4": " 20", "3": " 5", "2": "no payout (dash printed)"}
      },
      {
        "name": "Potion bottle with eyes",
        "appearance": "A round glass bottle with a cork stopper, filled with blue liquid, with two green cartoon googly eyes peeking out from inside near the bottom.",
        "payouts": {"5": " 100", "4": " 20", "3": " 5", "2": "no payout (dash printed)"}
      },
      {
        "name": "Microscope",
        "appearance": "A classic silver/grey lab microscope with a red focus knob and an angled eyepiece, on a flat oval base.",
        "payouts": {"5": " 50", "4": " 12.50", "3": " 2.50", "2": "no payout (dash printed)"}
      },
      {
        "name": "Toxic waste barrel and jar",
        "appearance": "A red barrel marked with a yellow-and-black radiation/biohazard trefoil, standing next to a green jar overflowing with bright green radioactive-looking sludge.",
        "payouts": {"5": " 50", "4": " 12.50", "3": " 2.50", "2": "no payout (dash printed)"}
      },
      {
        "name": "Poison jar",
        "appearance": "A clear glass jar with an orange cap and a white label showing a red skull-and-crossbones symbol, filled with orange liquid.",
        "payouts": {"5": " 50", "4": " 10", "3": " 2.50", "2": "no payout (dash printed)"}
      },
      {
        "name": "Magnifying glass",
        "appearance": "A brass-rimmed magnifying glass with a light-blue lens and a brown wooden handle.",
        "payouts": {"5": " 50", "4": " 10", "3": " 2.50", "2": "no payout (dash printed)"}
      }
    ],
    "symbol_count_total": "12 distinct symbols: Wild + Scatter + 4 high-value + 6 low-value.",
    "payline_direction_rule": "Printed rule: 'All symbols pay left to right except scattered which pay any.' Combined with Other Rules: 'Wins on different lines are added.' and 'Highest win only on each line.'"
  },

  "reels_and_betting": {
    "grid": "5 reels x 3 rows fixed grid, 25 fixed paylines (buklet page 'Paylines' prints all 25 numbered patterns as small grids with highlighted cells; patterns include straight rows and various zig-zag/V/W shapes).",
    "coin_denominations": "0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10 & 20 (‡) -- printed on Help screen (rules_p4.png).",
    "bet_levels": "1, 2, 5, 7 & 10 -- printed on Help screen. This is a fixed, NON-arithmetic set (five discrete values, not a 1-10 range); the same unusual {1,2,5,7,10} ladder is documented for other Habanero titles, so a reader should not assume 10 possible levels.",
    "total_bet_formula": "Total bet in coins = number of lines (25, fixed) x bet level. Total bet in player currency = total bet in coins x coin denomination.",
    "min_bet": {
      "coins": 25,
      "currency": "‡0.25",
      "source": "Help screen (rules_p4.png): 'Minimum total bet in coins is 25.' / 'Minimum total bet in player currency is ‡0.25.'",
      "verified_by": "Coin denomination lowered to its minimum with the '-' stepper (see _bet_min_check.png in the capture folder); resulting BET matched ‡0.25."
    },
    "max_bet": {
      "coins": 250,
      "currency": "‡5,000.00",
      "source": "Help screen (rules_p4.png): 'Maximum total bet in coins is 250.' / 'Maximum total bet in player currency is ‡5,000.00.'",
      "verified_by": "Reached only after BOTH raising BET LEVEL to 10 with the '+' stepper AND raising COIN to its top denomination (20) manually -- 25 lines x level 10 x ‡20 = ‡5,000.00 (see _betmax_full_check.png).",
      "bet_max_button_caveat": "The round amber 'BET MAX' button (icon: coin stack with an upward arrow) does NOT by itself reach the true maximum: per the Help screen it only 'sets the lines and bet level to the respective maximum values ... at the set coin denomination' -- i.e. it maxes BET LEVEL (to 10) but leaves the current coin denomination untouched. At the default ‡0.50 coin it produces only ‡125.00, well short of the ‡5,000.00 ceiling. A player (or screen-reader user) relying on the button label alone would undershoot the real maximum bet; the coin denomination must be raised separately."
    },
    "bet_anchor_used_for_paytable": "‡12.50 (COIN 0.50, BET LEVEL 1, 25 lines) -- the exact bet at which every paytable_pN.png screenshot and the evidence win frame below were captured."
  },

  "payout_basis": {
    "unit": "per_line (bet-per-line), for all regular symbols and the Wild.",
    "exception": "Scatter (crystal ball) is the one symbol explicitly multiplied by TOTAL bet instead of bet-per-line.",
    "text_evidence": [
      "'Line wins are multiplied by bet per line.' (Other Rules, rules_p2.png)",
      "'Scatter wins are multiplied by total bet.' (Scatter section, paytable_p2.png)",
      "'Highest win only on each line.' (Other Rules, rules_p2.png)"
    ],
    "numeric_evidence_frame": "base_game_line_win.png -- BET ‡12.50 (COIN 0.50, BET LEVEL 1, 25 lines, same anchor as the paytable). A decorative overlay number '50,00' is drawn directly over the reels above the winning combination; the bottom status bar simultaneously reads WIN ‡52.50 for the full round (the extra ‡2.50 comes from a second, unhighlighted line not shown in this frame). ‡50.00 matches exactly the printed 3-of-a-kind tier for 'Test tubes' (‡50) at this same ‡12.50 anchor bet, consistent with the per-line/per-bet basis stated in the rules text. NOTE: because the paytable is itself printed in currency AT the current bet, this single frame is arithmetically degenerate (it cannot by itself distinguish 'per line' from 'per total bet' -- both hypotheses predict the same printed number at this bet); the basis is decided by the rules TEXT above, and the frame is offered only as a consistent (not sole) confirmation, per the provider's own documented caveat for this pattern.",
    "correction_to_manifest": "The capture manifest describes the highlighted combination on base_game_line_win.png as 'a straight horizontal line 1'. Direct pixel inspection of all three rows of every involved reel shows this is INCORRECT: the winning 'Test tubes' symbols are actually at reel 1 / row 1 (top), reel 2 / row 3 (bottom), and reel 3 / row 1 (top) -- i.e. a V-shaped zig-zag payline, not a straight top row (reel 2's top cell is a Microscope, not Test tubes, and carries no win-highlight; reel 2's BOTTOM cell is the one bordered in yellow together with the top cells of reels 1 and 3). This does not change the payout-basis conclusion above (the printed win value and rules text are unaffected), but the specific payline SHAPE claimed in the manifest note is wrong and is corrected here.",
    "api_field_note": "Per project convention, symbols[].payouts.value in the enrichment layer should carry the multiplier of the FULL bet (tier currency value / 12.50 anchor), with the game's own 'per line' wording preserved in symbols[].note -- the basis label describes the unit of the printed tier, not the multiplier stored downstream."
  },

  "jackpot": {
    "type": "Two-tier networked progressive jackpot: MINOR JACKPOT and GRAND JACKPOT.",
    "display": "A horizontal chrome-bordered ticker above the reels shows either 'Minor Jackpot €60.02' or 'Grand Jackpot €8,768.03' (values tick up continuously, observed different values across different screenshots taken seconds apart). The currency shown is EUR (€) -- a DIFFERENT unit from the demo balance/bet, which is shown throughout in the demo token '‡'. This EUR ticker is the real-money jackpot pool value; it is NOT the game's currency and was not used for any bet/balance/payout field.",
    "rules_printed": [
      "\"Weird Science\" offers MINOR JACKPOT & GRAND JACKPOT.",
      "0.250% of the bet is contributed to MINOR JACKPOT.",
      "The initial value of MINOR JACKPOT is €50.00 (EUR).",
      "0.250% of the bet is contributed to GRAND JACKPOT.",
      "The initial value of GRAND JACKPOT is €5,000.00 (EUR).",
      "A portion of the bet is allocated to the Jackpots.",
      "Jackpots update with every debit action.",
      "Jackpots do not have a ceiling or upper limit.",
      "Jackpots are triggered at random.",
      "The chances of winning a Jackpot will increase in correlation with the amount contributed.",
      "A Progressive Jackpot can be won at the conclusion of any game.",
      "Progressive Jackpot wins are added to other wins.",
      "Jackpots cannot be won during Fun Play or Bonus Play."
    ],
    "rtp_printed": {
      "minor_jackpot_rtp": "0.50%",
      "grand_jackpot_rtp": "0.50%",
      "note": "These jackpot RTPs are SEPARATE from, and not included in, the 95.87% game RTP."
    },
    "internal_contradiction_recorded_as_is": "The Help screen states elsewhere that only 0.250% of the bet is contributed to each of MINOR and GRAND jackpot, yet the RTP section states the theoretical RTP returned BY each of those same jackpots is 0.50% -- exactly double the stated contribution. For a jackpot that is eventually always paid out, contribution and return should match; they do not. Both numbers are recorded verbatim here without picking a 'correct' one (a known pattern for this provider, seen with the identical MINOR/GRAND jackpot pairing on other titles; single-jackpot 'Jackpot Race' style games from the same provider have been observed with matching contribution/RTP numbers instead).",
    "in_demo_winnable": false,
    "in_demo_winnable_evidence": "Help screen states directly: 'Jackpots cannot be won during Fun Play or Bonus Play.' The demo plays entirely in Fun Play mode ('The player is playing with fun money.'), so a jackpot win screen is structurally unreachable in this capture and is an honest not_captured, not a missed spin count."
  },

  "features": {
    "free_games": {
      "trigger_rule_as_printed": "'[Wild icon] free games are awarded when 1 symbol appears on reels & 5 .' -- printed exactly like this on the buklet (rules_p1.png). A digit is visibly MISSING between 'reels' and '& 5' (should almost certainly read 'reels 1 & 5'), leaving the first reel number blank. This looks like a text-rendering/template defect in the provider's own buklet, not a capture error -- verified with a 4x zoom crop of the exact line (see _zoom_120_350_700_410.png in the capture folder) and cross-checked against the game's own in-game promo banner, which DOES print the missing number in full: 'On Reels 1 And 5 Triggers Feature' (visible on base_game.png, settings.png, autoplay.png, win_screen.png and base_game_line_win.png). The Help screen (11 pages) never mentions Free Games at all, so the buklet is the ONLY place in the sold build where the trigger rule is written, and it is missing this one digit there.",
      "award_rule_as_printed": "'4 [Wild icon] free games are awarded for each symbol in the triggering combination.' The leading digit '4' is genuinely present but printed very small at the left edge of the line, easy to miss without zooming (confirmed present, not a second missing digit, via a 4x zoom crop).",
      "award_rule_confirmed_by_gameplay": "In the caught trigger round, base_game_line_win-adjacent frame free_spins_trigger.png shows 2 Wild symbols already stopped on reel 1 (rows 2 and 3) while reel 5 is still spinning under a yellow 'anticipation' highlight border; the very next confirmed frame, free_spins_award.png, shows the round starting with 12 Free Spins Remaining. 12 / 4 = 3 Wild symbols in the triggering combination, consistent with 2 (seen, stopped, reel 1) + 1 (reel 5, not separately visible because it was still animating when the earlier frame was taken).",
      "multiplier_during_feature": "'All prizes are TRIPLED during these free games.' -- applies to every line/scatter win during the round, separate from the Wild's own x3 substitution rule.",
      "retrigger": "'The feature can be retriggered.' Text-only rule; no retrigger occurred in the single caught round in this capture (12 free spins played through to 0 without a retrigger) -- recorded as an observation, not as evidence the rule is false.",
      "lines_and_bet_during_feature": "'Free games are played at the lines and bet of the triggering game.' Observed: triggering spin was BET ‡0.25 (COIN 0.01, BET LEVEL 1, 25 lines); every free-spin frame in the round also shows BET ‡0.25.",
      "visual_presentation": {
        "trigger_anticipation": "While reel 5 is still resolving after reel 1 already shows Wilds, the ENTIRE reel-5 column (all 3 cells) is outlined in a bright yellow rectangular border, distinguishing 'this reel might complete the feature' purely by position/shape, not color alone (the border itself is high-contrast yellow-on-dark).",
        "trigger_banner": "Full-screen golden radial-burst banner reading 'FEATURE TRIGGERED' in bold orange/gold letters with a dark maroon outline, momentarily replacing the reel view.",
        "in_feature_background": "Background switches from the purple lab interior to a bright pink/teal bubble-gradient scene (see color_palette.free_spins_background) -- a persistent, non-text way to tell base game and free games apart.",
        "counter": "A small rounded blue/white hexagon badge next to the jackpot ticker shows the remaining spin count as plain white digits on a light-blue background (e.g. '12', later '8', finally '0'), labelled 'Free Spins Remaining' in orange text to its right.",
        "big_win_overlay": "Mid-round big single-spin wins show a 'BIG WIN' golden starburst banner with a decorative currency amount underneath (e.g. '0,56') and small red-ruby/cyan-gem sprites falling past the banner.",
        "final_summary": "Round-end screen reads 'YOU HAVE WON' over a golden starburst with the total round win printed large underneath (observed '10,42'), badge showing '0' Free Spins Remaining, and the jackpot ticker switches to show 'Grand Jackpot' instead of 'Minor Jackpot' at that moment (the ticker appears to rotate between the two tiers over time, independent of the free-spins state)."
      },
      "observed_example": {
        "trigger_bet": "‡0.25",
        "spins_awarded": 12,
        "wild_count_in_trigger": 3,
        "round_total_win": "‡10.42 (41.68x the ‡0.25 triggering bet)",
        "retrigger_occurred": false
      }
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No purchase button, price badge, or buy-feature dialog on any control bar, service strip, or promo banner across all captured screens (base_game, settings, autoplay, win_screen, free_spins*). The only icon between BET LEVEL and SPIN is the round 'BET MAX' button (coin-stack-with-up-arrow icon), confirmed by the Help screen's own button glossary (rules_p7.png) to mean 'sets the lines and bet level to the respective maximum values', not a purchase."
    },
    "keyboard": "Space bar starts a spin and can also stop the reels mid-spin (both confirmed by Help screen button glossary, rules_p6.png/rules_p7.png)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash shown before the game enters play. Centered 'Weird Science' logo (pink/green bubble lettering with sparkle stars), a thin horizontal loading progress bar beneath it (partially filled orange), and the 'HABANERO (TM)' wordmark with its flame-shield mark at the very bottom. No FUN PLAY MODE modal appeared on this capture (consistent with the provider's platform now suppressing that modal automatically; see provider_notes below) -- the very next screen is already the playable base game.",
      "color_blind_notes": "Logo readability relies on high-contrast green outline around pink fill plus large size, not on hue alone."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x3 reel grid centered in a dark riveted metal frame, on a notebook-paper cell background, flanked left/right by tall illustrated flasks with pink and blue bubbling liquid and a column of small numbered pill-shaped decorative chips (1-25, not in numeric order) running down each outer edge purely as thematic decoration -- these are NOT the payline diagram (that lives only in the buklet).",
      "top_row": "Game logo top-left; a chrome-bordered jackpot ticker pill top-center reading either 'Grand Jackpot €<value>' or 'Minor Jackpot €<value>'; a small square thumbnail (showing the two scientist characters together) with cycling orange promo text to its right, alternating between 'Triples The Prize' and 'On Reels 1 And 5 Triggers Feature'.",
      "background": "Dim mauve/purple lab interior: exposed brick, large mechanical gears upper-right, hanging pipework, an overhead pendant lamp -- all rendered slightly soft/out of focus so the reels stay the visual focus.",
      "bottom_bar_left_to_right": "Round amber 'i' info button (opens the Pay Table overlay) -- BET value display ('‡12.50') -- BET LEVEL stepper with round '-' and '+' buttons and a numeric readout in the middle -- round amber BET MAX button (coin-stack + upward arrow icon) -- large green circular SPIN button (white play-triangle icon; becomes a double-arrow skip icon mid-spin, and a red stop-square when reels can be manually stopped) -- round amber AUTO PLAY button (circular-arrows icon, opens the Auto Play panel) -- COIN stepper with round '-' and '+' buttons and a numeric readout -- BALANCE value display.",
      "service_strip_below": "Darker grey strip: white gear/settings icon + 'BALANCE ‡<value>' on the left, 'BET ‡<value>' (and 'WIN ‡<value>' after a win) centered, a live clock readout, turbo icon, fullscreen icon, speaker icon, and the 'HABANERO' wordmark, right-aligned.",
      "color_blind_notes": "Control icons are white glyphs on solid amber/green/red circles distinguished by SHAPE (play triangle vs stop square vs skip double-arrow vs circular refresh arrows), not by hue alone, so they remain distinguishable to all color-vision types; BET/BALANCE/WIN are always paired with their text label, never color-coded alone."
    },
    "paytable": {
      "type": "paytable (5 pages, 'Pay Table' modal overlay opened via the 'i' button)",
      "navigation": "Dark modal panel over a dimmed game view. Header reads 'Pay Table' with a white 'X' close button top-right. The panel scrolls vertically (mouse wheel) rather than paginating with next/previous arrows; there is no page-number readout printed anywhere on this modal.",
      "sections_in_order": "Substitute (Wild) -> Scatter -> Payouts (Female scientist, Test tubes, Mouse, Frog, Octopus, Potion bottle, Microscope, Toxic waste, Poison jar, Magnifying glass) -> closing rule ('All symbols pay left to right except scattered which pay any.') -> Free Games -> Progressive Jackpot -> Other Rules -> Paylines (25 numbered diagrams).",
      "color_blind_notes": "Symbol count-tiers ('5','4','3','2') are printed in orange, payout currency values in white -- both are also always adjacent to the symbol's own icon, so identity does not depend on reading color alone."
    },
    "rules_help_screen": {
      "type": "rules ('Weird Science - Help', opened from the settings/gear menu)",
      "navigation": "Same dark scrolling modal style as the Pay Table, header reads 'Weird Science - Help' with a white 'X' close button. 14 screen-heights of content in total (rules_p4.png through rules_p14.png in the capture), confirmed exhausted by reaching the final build-version stamps.",
      "sections_in_order": "Fun-money disclaimer -> coin/line/bet-level tables -> min/max bet -> paytable/malfunction/server-authority disclaimers -> Game Interface element glossary (BALANCE/COINS/BET/WIN) -> full button-icon glossary (info/spin/skip/stop/BET MAX/AUTO PLAY/fullscreen/sound/turbo/game menu) -> Auto Play options -> Game Settings (Quick Spin, Volume) -> Disconnection Policy -> Jackpots (Regular + All Jackpot Rules + Jackpot Disconnection Policy) -> Return To Player (RTP) -> File Date / Client / Server / RNG / Jackpot version stamps.",
      "color_blind_notes": "Body text is plain white on black; key numeric values (percentages, bet amounts, coin lists) are highlighted in orange for visual scanning but are also always embedded in a full readable sentence, so no information is color-only."
    },
    "settings": {
      "type": "settings",
      "content": "Small dark rounded panel anchored to the bottom-left, opened from the gear icon in the service strip. Two rows of menu links at the very left ('? Help' with a question-mark icon, 'More Games!' with a controller/game icon) and, to their right, three labelled ON/OFF toggle switches: 'Sound - Ambient' (default ON, orange filled track with the knob to the right), 'Sound - Effects' (default ON, same style), 'Quick Spin' (default OFF, grey track with the knob to the left).",
      "color_blind_notes": "Toggle state is shown by KNOB POSITION (left=off, right=on) in addition to orange-vs-grey track color, so it remains readable without color."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Dark modal panel titled 'Number Of Spins' with six selectable count buttons (10, 20, 30, 50, 100, 500 -- 50 shown selected/highlighted white). Below: an orange toggle 'Stop Auto Play: If FREE GAMES feature is triggered' (default ON). Two optional numeric limit fields: 'If balance decreases by ‡___' and 'If a single win exceeds ‡___' (both empty/unset in this capture). A note reads 'Auto Play will stop if a jackpot is won.' A summary line multiplies bet by spin count live, e.g. '‡12.50 x 50 spins = ‡625.00'. Two buttons at the bottom: outlined 'Cancel' and solid green 'Start Auto Play'.",
      "color_blind_notes": "The selected spin-count button is distinguished by a solid white fill versus the dark outline of the others (shape/fill, not hue); the summary math line uses orange only for the computed total, which is also fully spelled out in text next to it."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Base-game Scatter win: two crystal-ball Scatter symbols land on reel 3 (middle row) and reel 5 (top row); a large orange decorative '25.00' number is drawn directly over the reels next to the reel-5 scatter. Bottom status bar simultaneously reads BET ‡12.50, WIN ‡25.00 -- exactly matching the printed Scatter 2-of-a-kind tier (‡25 at this bet), confirming the scatter payout table entry.",
      "color_blind_notes": "The win amount is always duplicated as plain printed digits (both the large overlay number and the bottom status-bar text), never conveyed by color alone."
    },
    "base_game_line_win": {
      "type": "base_game (evidence frame for payout_basis)",
      "content": "A 3-of-a-kind 'Test tubes' win on a V-shaped payline: reel 1 top row, reel 2 BOTTOM row, reel 3 top row (see payout_basis.correction_to_manifest above for the exact cell mapping). The matching cells are boxed in a bright yellow rectangular outline top and bottom; the non-matching reel-2 top cell (a Microscope) carries no highlight. A large orange decorative '50,00' number is drawn over the reels between the two highlighted top-row cells. Bottom status bar reads BET ‡12.50, WIN ‡52.50 for the whole round (the extra ‡2.50 comes from a second, unhighlighted line elsewhere on the same spin, not shown boxed in this particular frame)."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Mid-resolution frame: reel 1 has already stopped with 2 Wild ('mad scientist') symbols in rows 2 and 3; reel 5 is still spinning (visible motion blur on a magnifying glass / blurred potion bottle / blurred scatter orb) and its entire 3-cell column is boxed in a bright yellow anticipation border. BET ‡0.25 at this point (feature was hunted at the minimum bet). The SPIN button shows the red stop-square icon (reels are actively resolving)."
    },
    "free_spins_triggered_banner": {
      "type": "free_spins",
      "content": "Full-screen golden radial-burst overlay reading 'FEATURE TRIGGERED' in bold orange/gold 3-D lettering with a dark maroon outline, dimming the reel view behind it. The cycling top-right banner at this moment shows 'Triples The Prize'. SPIN button shows the green double-arrow 'skip' icon."
    },
    "free_spins_award": {
      "type": "free_spins",
      "content": "First playable free-spins frame: background has switched to the pink/teal free-games palette. A blue rounded badge reading '12' next to orange text 'Free Spins Remaining' sits beside the jackpot ticker. Reels show an all-new random layout on the new background. BET/WIN both still read the triggering spin's values (‡0.25 / ‡0.34) until the first free spin actually plays."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Mid-round frame, counter reading '8' Free Spins Remaining; WIN ‡7.27 shown as the round's running total so far (before this individual spin's result). Reels on the pink/teal background."
    },
    "free_spins_bigwin": {
      "type": "free_spins",
      "content": "A single in-round spin exceeds the big-win threshold: golden starburst banner 'BIG WIN' with a decorative '0,56' amount underneath and small falling red-ruby/cyan-gem sprite decorations; counter still '8' Free Spins Remaining; WIN ‡0.64 (round running total at that instant)."
    },
    "free_spins_final": {
      "type": "free_spins",
      "content": "Round-end summary: golden starburst banner 'YOU HAVE WON' with the total round win '10,42' printed large underneath; badge now reads '0' Free Spins Remaining; the jackpot ticker has switched to display 'Grand Jackpot' (rather than 'Minor Jackpot', seen on every other captured frame) -- the ticker appears to rotate between the two jackpot tiers on its own timer, unrelated to the free-spins outcome. Final status bar: BET ‡0.25, WIN ‡10.42 (41.68x the triggering bet)."
    }
  },

  "rtp_and_build": {
    "rtp_game_percent": 95.87,
    "rtp_game_source": "Weird Science - Help screen, 'Return To Player (RTP)' section: 'The theoretical RTP for \"Weird Science\" is 95.87%'. Explicitly EXCLUDES the two jackpot RTPs (0.50% each), which are quoted separately in the same section.",
    "rtp_methodology_text": "'RTP calculation is based on the statistical analysis of the game logic and can not be affected by the player strategy (unless stated otherwise)' / 'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.'",
    "build_stamps": {
      "file_date_utc": "2026/09/10 06:11:10",
      "client_version": "1.1.23503.626",
      "server_version": "5.1.1331.93",
      "rng_version": "5.1.4478.308",
      "jackpot_version": "5.1.4326.325",
      "note": "These are BUILD/deployment stamps printed on the last Help-screen page, not a game release date -- there is no separate release-date field anywhere in this capture."
    },
    "volatility": null,
    "volatility_note": "Not printed on any captured screen (no volatility meter, flame-icon scale, or 'volatility: X' text found on the splash, base game, paytable, rules booklet, or Help screen). Left as uncertain rather than guessed; if needed for the catalog it must come from an external, verified source.",
    "max_win_multiplier": null,
    "max_win_note": "Not printed anywhere in the capture (checked: 5-page buklet, 14-page Help screen). No max-win/max-multiplier field exists in this build. Left blank rather than guessed."
  },

  "provider_and_capture_notes": {
    "demo_disclaimer": "Help screen states outright: 'The player is playing with fun money.' -- the on-screen currency symbol '‡' is a demo-balance token, not a real currency code, and is used consistently for all bet/balance/win values throughout this documentation (as distinct from the jackpot ticker's real '€' EUR values, see jackpot section).",
    "booklet_missing_digit": "See features.free_games.trigger_rule_as_printed -- the buklet's own trigger sentence is missing the first reel number ('reels & 5' instead of 'reels 1 & 5'), a provider-side text/template defect, not a capture gap; the missing fact (that it is reel 1) is independently confirmed by the in-game promo banner text 'On Reels 1 And 5 Triggers Feature'.",
    "bet_max_button_caveat": "See reels_and_betting.max_bet.bet_max_button_caveat -- BET MAX alone does not reach the true ‡5,000.00 ceiling; coin denomination must also be raised by hand.",
    "jackpot_rtp_vs_contribution_contradiction": "See jackpot.internal_contradiction_recorded_as_is -- Help screen states 0.250% contribution but 0.50% RTP for each of MINOR/GRAND, exactly double; both figures are preserved verbatim rather than resolved.",
    "reel_layout_matches_provider_field": "Unlike some other titles from this provider (where a printed 'Reels' summary field can be wrong or contain unrelated text), the 5x3 grid for Weird Science was independently confirmed correct by direct cell-by-cell count on base_game.png. Recorded explicitly because the absence of an error is itself a checked fact, not an assumption."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in this capture (no flame/meter icon or text found).",
    "Maximum win / maximum multiplier cap: not printed anywhere in this capture (checked full buklet and full Help screen).",
    "Wild symbol's own printed payout tiers for 2/3/4/5-of-a-kind: only a single row ('1  ‡1') is printed on the paytable; no higher-count tiers are shown for the Wild itself, only substitution/trigger rules. Recorded as printed, not inferred.",
    "Exact real-time EUR jackpot pool values are inherently a moving target (ticks up continuously); the specific numbers quoted in this document (e.g. €60.02, €8,768.03) are one-instant snapshots, not fixed game properties."
  ],

  "not_captured": [
    "A jackpot win screen -- structurally unreachable in Fun Play mode per the Help screen's own text ('Jackpots cannot be won during Fun Play or Bonus Play'), not a gap in capture effort.",
    "A Free Games retrigger -- the rule is printed ('The feature can be retriggered') but did not occur in the single caught free-games round in this capture; recorded as an observation of one sample, not as disproof of the rule."
  ]
}

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