Wealth Inn

Demo, RTP 96.67%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 06 Sep 2026
RTP 96.67%
Volatility Low
Max win —
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

2 embed plays · 2 days, 15 hours ago
Asset pack

35 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

1 download · last one 3 weeks, 1 day ago
Slot API

GET /v1/slots/wealth-inn-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Sep 2026 View capture log

Per-screen breakdown

35 demo screens
35 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 7,140 7,140 Sep Oct '25: 6,830 6,830 Oct Nov '25: 5,630 5,630 Nov Dec '25: 4,690 4,690 Dec Jan '26: 5,600 5,600 Jan Feb '26: 4,620 4,620 Feb Mar '26: 3,860 3,860 Mar Apr '26: 3,760 3,760 Apr May '26: 3,690 3,690 May Jun '26: 3,650 3,650 Jun Jul '26: 3,640 3,640 Jul Aug '26: 3,000 3,000 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇵🇰Pakistan 20 0 0 20 0 0 20 20 0 20 20 0
🇵🇭Philippines 10 0 0 10 0 10 0 0 10 10 10 10
🇬🇷Greece 10 0 0 0 0 0 10 10 10 10 10 0
🇲🇽Mexico 10 0 0 10 10 0 10 0 10 0 10 0
🇻🇳Vietnam 10 0 0 0 10 10 10 10 0 0 0 0
🇩🇪Germany 10 0 10 0 0 0 0 0 10 0 0 0
🇭🇺Hungary 10 0 0 0 0 10 0 0 10 0 0 0
🇲🇦Morocco 10 0 0 0 0 0 0 10 0 0 0 0
🇦🇪United Arab Emirates 10 0 0 0 0 0 0 0 0 0 0 0
🇺🇸United States 0 0 0 0 20 20 20 20 80 80 40 140
🇨🇦Canada 0 0 0 0 20 0 0 20 0 0 20 140
🇬🇧United Kingdom 0 0 0 10 10 10 10 10 0 0 10 70
🇳🇿New Zealand 0 0 0 0 0 0 0 10 10 10 10 70
🇮🇩Indonesia 0 0 10 10 10 10 10 10 10 0 10 10
🇹🇳Tunisia 0 0 0 0 0 0 10 10 10 10 10 10
🇧🇷Brazil 0 0 0 0 10 10 10 10 10 0 0 0
🇨🇴Colombia 0 0 0 0 0 10 10 0 10 10 10 0
🇳🇱Netherlands 0 0 0 0 10 10 10 0 10 0 0 10
🇸🇦Saudi Arabia 0 0 0 0 0 0 0 10 10 10 10 10
🇦🇷Argentina 0 0 0 0 10 10 0 10 10 0 0 0
🇵🇱Poland 0 0 0 10 0 10 0 0 10 0 0 10
🇹🇭Thailand 0 0 0 10 0 0 10 0 10 0 10 0
🇺🇦Ukraine 0 0 0 0 10 10 10 0 10 0 0 0
🇨🇱Chile 0 0 0 10 0 10 0 0 10 0 0 0
🇵🇦Panama 0 0 0 0 0 10 10 10 0 0 0 0
🇨🇷Costa Rica 0 0 0 0 0 0 10 10 0 0 0 0
🇭🇰Hong Kong 0 0 0 0 10 10 0 0 0 0 0 0
🇮🇹Italy 0 0 0 0 0 0 10 0 10 0 0 0
🇱🇹Lithuania 0 0 0 0 0 0 0 0 0 0 10 10
🇲🇹Malta 0 0 0 0 0 10 10 0 0 0 0 0
🇪🇸Spain 0 0 0 0 0 10 0 0 0 10 0 0
🇹🇷Turkey 0 0 0 0 0 0 0 0 0 10 10 0
🇩🇿Algeria 0 0 0 0 0 0 0 0 10 0 0 0
🇧🇬Bulgaria 0 0 0 0 0 10 0 0 0 0 0 0
🇭🇷Croatia 0 0 0 0 0 10 0 0 0 0 0 0
🇨🇿Czech Republic 0 0 0 0 10 0 0 0 0 0 0 0
🇪🇪Estonia 0 0 0 0 0 0 0 0 0 10 0 0
🇫🇷France 0 0 0 0 0 0 0 0 0 0 10 0
🇬🇹Guatemala 0 0 0 0 0 0 10 0 0 0 0 0
🇰🇪Kenya 0 0 0 0 0 10 0 0 0 0 0 0
🇰🇷South Korea 0 0 0 0 0 10 0 0 0 0 0 0
🇳🇴Norway 0 0 10 0 0 0 0 0 0 0 0 0
🇵🇪Peru 0 0 0 0 0 10 0 0 0 0 0 0
🇸🇪Sweden 0 0 0 0 0 0 0 0 0 10 0 0
🇪🇬Egypt 0 0 0 0 0 10 0 0 0 0 0 0
🇯🇵Japan 0 10 0 0 0 0 0 0 0 0 0 10
🇳🇬Nigeria 0 10 0 0 0 0 0 0 0 10 0 0
🇮🇳India 0 20 20 0 20 20 20 20 20 20 20 40
🇿🇦South Africa 2,900 3,600 3,600 3,600 3,600 3,600 4,400 5,400 4,400 5,400 6,600 6,600
Full per-country breakdown via the API →

What we extracted from Wealth Inn

Everything pulled from Wealth Inn into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
35 screens captured
7 symbols catalogued · payouts OCR-verified
6 palette colors from frames
5 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 35 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.67% · single configuration
volatility Low
layout 3×3
paylines 8 fixed
bonus_buy No
mechanic Video Slot
release_date 2020

Symbols & paytable

7 symbols
7 icons (ZIP)
Wild (Cai Shen, God of Wealth)
Wild (Cai Shen, God of Wealth)
Wild

Round-faced bearded man in a red-and-gold pointed crown and red-and-gold robe, gold banner reading WILD. Expands to cover the whole reel in a winning combination and substitutes for all symbols. Per-line 3-of-a-kind, anchor bet ‡0.08.

MatchPayoutUnit
3x 23.50 Multiplier
Peach (peach of longevity)
Peach (peach of longevity)
High Pay

Pink/magenta peach fruit with a pointed top lobe and two small green leaves at the stem. Per-line 3-of-a-kind, anchor bet ‡0.08.

MatchPayoutUnit
3x 7.25 Multiplier
Green jade ornament (cloud-knot charm)
Green jade ornament (cloud-knot charm)
High Pay

Cluster of rounded jade-green bead shapes forming a flower knot, gold cord and gold tassels, no coin medallion at the centre. Per-line 3-of-a-kind, anchor bet ‡0.08.

MatchPayoutUnit
3x 3.50 Multiplier
Gold ingot (yuan bao)
Gold ingot (yuan bao)
High Pay

Two stacked boat-shaped Chinese gold ingots, glossy yellow-gold with a pale swirl highlight. Per-line 3-of-a-kind, anchor bet ‡0.08.

MatchPayoutUnit
3x 2.25 Multiplier
Gold knot
Gold knot
Low Pay

Round Chinese knot of golden-yellow cord, gold coin medallion, gold tassels. Per-line 3-of-a-kind, anchor ‡0.08. Mixed gold/red/green knot line pays a separate flat ‡0.02 (0.25x total bet) under its own ANY row, not a fourth symbol.

MatchPayoutUnit
3x 1.00 Multiplier
Red knot
Red knot
Low Pay

Same knot shape and coin medallion as the gold knot, cord coloured red. Per-line 3-of-a-kind, anchor ‡0.08. Mixed gold/red/green knot line pays a separate flat ‡0.02 (0.25x total bet) under its own ANY row, not a fourth symbol.

MatchPayoutUnit
3x 0.62 Multiplier
Green knot
Green knot
Low Pay

Same knot shape and coin medallion, cord coloured green. Per-line 3-of-a-kind, anchor ‡0.08. Mixed gold/red/green knot line pays a separate flat ‡0.02 (0.25x total bet) under its own ANY row, not a fourth symbol.

MatchPayoutUnit
3x 0.38 Multiplier

Bonus modes

2 modes
Base Game Modifier expanding_wild
Expanding Wild

Base-game mechanic, always active and not purchasable: a Wild (Cai Shen) that is part of a winning combination expands to cover the whole reel before wins are calculated. Confirmed live: reels 2 and 3 fully covered by the expanded Wild art, with the winning line's own ‡0.58 payout badge shown over the highlighted line.

Other mixed_knot_any
Mixed Low-Symbol Payout (ANY)

Paytable page 2 prints a separate ANY row: a winning line showing a mix of the gold, red and green knot symbols, instead of three of the same colour, pays a flat ‡0.02 (0.25x total bet at the ‡0.08 anchor) — lower than any single-colour knot tier. This is a payout rule on the three knot symbols, not a fourth symbol.

Jackpot

Type: Progressive
MINOR JACKPOT
Progressive
Unknown
GRAND JACKPOT
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#5D0905 base dominant 1 base
#9B120B base dominant 2 base
#E21810 base dominant 3 base
#DA5A1D base dominant 4 base
#340402 base dominant 5 base
#A6581A base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Bet/bet-level/coin/balance/win values and the paytable are always shown as legible text and numerals, not conveyed by colour alone; the mixed low-symbol payout row is labelled with the printed word ANY rather than relying on colour recognition. Settings toggles show state by knob position (left=off, right=on) in addition to colour fill. Residual risk: the three low-value knot symbols differ from each other only by cord colour (gold/red/green); their printed payout amount and paytable position, not the colour, are the reliable way to tell them apart.
Screen Reader
  • Bottom control bar order is stable left to right: info (i), BET, BET LEVEL stepper, BET MAX, SPIN (large centre button), AUTO PLAY, COIN stepper, BALANCE; a second footer strip below shows game name/settings gear, balance, bet/win, clock, turbo, fullscreen, sound and the HABANERO wordmark. The Help overlay is a single linear scrolling document with labelled section headers (Game Interface, Auto Play, Game Menu, Disconnection Policy, Jackpots, Return To Player); the paytable/rules booklet is a fixed 6-page sequence navigable with only previous/home/next controls.
Motor Accessibility
  • All interactive controls are large circular or pill-shaped targets. The space bar both starts and stops a spin, reducing the need for precise pointer clicks. BET MAX and AUTO PLAY, with a configurable spin count and optional stop conditions, reduce the number of manual actions needed to reach a desired bet or play many rounds unattended.
Hearing Accessibility
  • No information observed is conveyed by sound alone; bet, balance, win amount, jackpot ticker values and bet limits are always shown as on-screen text. Settings expose separate Sound - Ambient and Sound - Effects toggles (both on by default) plus a master volume control described on the Help screen; round outcomes never depend on hearing anything.
Low Vision
  • The reel window is a curved, glossy red 3D cylindrical drum rather than flat square cells, with symbols floating on the continuous curved surface instead of being separated by grid lines — a physical-slot-machine look that may be harder to parse than a flat grid. The Help overlay uses white body text on a near-black background (high contrast); a winning line's own payout is printed as a large gold numeral directly over the highlighted line, in addition to the smaller total in the service strip.

Media & assets

6 files · 6 types
35 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/Fun Play Mode modal, base game (curved 3x3 reel, EUR-denominated MINOR/GRAND jackpot tickers), the 6-page paytable/rules booklet (Wild, Progressive Jackpot generic text, Other Rules, Paylines 1-8 diagrams), both paytable pages (High Win Symbols, Low Win Symbols + ANY row), the 18-21 page Help screen (bet ladder, Game Interface, button legend, Auto Play, Game Menu, Game Settings, Disconnection Policy, Jackpots, Return To Player/RTP, build stamps), the settings panel, the autoplay panel, a live expanding-Wild win with its own single-line ‡0.58 payout badge, the bet-limit-max frame, and the settled win screen.
Checked the game's 2020 launch press release claim of a "Jackpot Race" feature against the in-game Help screen (OCR across all 25 rules-type frames and both paytable frames): "Jackpot Race" never appears; the build implements the MINOR/GRAND jackpot system instead (provider defect P-H13).
max_win intentionally left blank (P-H08): the 6-page booklet and the 18-21 page Help screen never print a max-win/max-multiplier figure. The provider's game-listing page prints "Max Multiplier x188", but that equals the top paytable tier restated in coins (Wild 3-of-a-kind = 188 coins at the printed anchor, i.e. the same 23.5x-total-bet tier x 8 lines) rather than a measured all-features cap, so it is not adopted.
MINOR/GRAND jackpot award screens are structurally unreachable in fun-play demo mode (Help, verbatim: "Jackpots cannot be won during Fun Play or Bonus Play"); only the live EUR-denominated tickers above the reels were observed, never an award screen.

Ask AI about Wealth Inn

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Wealth Inn play? Keep it simple.

Base-game mechanic, always active and not purchasable: a Wild (Cai Shen) that is part of a winning combination expands to cover the whole reel before wins are calculated. Confirmed live: reels 2 and 3 fully covered by the expanded Wild art, with the winning line's own ‡0.58 payout badge shown over the highlighted line.

RTP 96.67%Low volatilitydemo ✓

From the verified capture of 06 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Wealth Inn vs Wild Trucks — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/wealth-inn-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/wealth-inn-b29/
{
  "game": {
    "name": "Wealth Inn",
    "provider": "Habanero",
    "provider_ref": "SGWealthInn",
    "game_kind": "video_slot",
    "theme": "Chinese-New-Year / good-fortune theme centred on Cai Shen, the Chinese God of Wealth. Setting reads as a festive red-lacquered inn/temple courtyard: red theatre curtains draped across the top, red paper lanterns hanging at both upper corners, red lacquered wooden pillars flanking the reel window, and bamboo stalks visible at the very left/right screen edges. Symbols are auspicious wealth objects (gold ingots, a peach of longevity, decorative Chinese knots).",
    "art_style": "Flat, brightly-lit 2D vector illustration with cel-shaded highlights (no photoreal lighting or grad-heavy realism); bold black/dark-red outlines on all symbols and UI chrome; glossy specular highlights on gold objects to suggest a lacquered/metallic look. The reels themselves are rendered as a single continuous glossy red 3D cylindrical 'barrel' per column (a soft vertical light gradient running light-pink-highlight in the centre to darker red at the edges) rather than flat square cells, giving a curved-drum 3D impression while the symbols painted on it are flat 2D art. Straight-on, static camera (no perspective/isometric tilt). Overall mood is cheerful, bright, casino-festive daytime lighting (no night/neon), aimed at a casual mobile-casino audience rather than a dark/cinematic one.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind of all types, motor-impaired) built from 33 desktop screenshots (1280x800) + verbatim OCR/manual transcription + zoomed crops of the paytable and payline diagrams.",
    "method_notes": "All numeric values (RTP, bet limits, payouts, jackpot seeds/contributions) are taken from the in-game 'Help' screen (plain-text overlay, 18 exhaustively-scrolled pages) and the paginated info booklet (6 pages), cross-checked against the bet/coin controls visible on the same frame. Where a number could not be confirmed on any frame it is listed in 'unreadable_or_uncertain' rather than guessed. The demo currency glyph shown throughout the UI is written here as '‡' (a stylised token symbol used by this demo build, NOT a real-world currency) matching the notation already used in the capture manifest; it is not U.S. dollars or euros.",
    "language": "English"
  },

  "color_palette": {
    "background_and_frame": "Dominant colour is a saturated crimson/red, used for the theatre curtains, lanterns, lacquered pillars and the reel-barrel itself. The ornate frame around the reel window is bright gold with a repeating Chinese fretwork/knot lattice pattern in the corners.",
    "reel_barrel": "Glossy red cylindrical surface: brighter pink-red highlight band down the centre of each reel column, darkening to deep maroon/near-black at the top and bottom curvature edges. Thin gold vertical lines separate the three reel columns; there are no horizontal cell dividers, so symbols appear to float on the continuous drum.",
    "title_logo": "'WEALTH INN' wordmark in a 3D beveled gold-and-orange gradient letterform with a dark red/maroon outline and drop shadow; a small white sparkle/star accent sits on the 'O' of 'Inn'.",
    "jackpot_plaques": "'Minor Jackpot' (left) and 'Grand Jackpot' (right) labels in gold script-style lettering; the amount beneath each sits on a dark maroon rounded pill with the number printed in warm gold/yellow.",
    "symbols_palette": "Gold/yellow (ingots, coin medallions, tassels, high-value knot), red (Wild robe, red knot), green (jade-toned ornament symbol, green knot), pink/magenta (peach fruit).",
    "buttons_and_controls": "Bottom control bar uses glossy red-and-gold capsule buttons with orange radial highlights on the circular icons; text labels (BET, BET LEVEL, COIN, BALANCE) are printed in pale gold/cream. The lower service strip is a flat dark maroon/black bar with cream-white text.",
    "help_overlay": "Modal 'Help' screen is pure black background with white body text; interactive/parametrised terms (e.g. 'PAY TABLE', numeric values) are highlighted in orange."
  },

  "grid_and_lines": {
    "layout": "3 reels x 3 rows (fixed height, no cascading/expanding reel heights).",
    "lines": {
      "count": 8,
      "type": "fixed (cannot be switched off or reduced)",
      "cost": "Play 8 lines fixed at a cost of 8 coins (source: Other Rules booklet page, rules_p3.png; and Help, rules_p8.png: 'Lines are fixed at 8').",
      "pay_direction": "Left to right only, starting from the leftmost reel (rules_p3.png: 'Line wins pay if in succession from the leftmost reel to the right').",
      "multiple_line_rule": "Highest win only on each line; wins on different lines are added together (rules_p3.png).",
      "line_diagrams_confirmed": [
        {"line": 1, "shape": "straight top row (top-top-top)", "cells_row_col": [[1,1],[1,2],[1,3]]},
        {"line": 2, "shape": "straight middle row (middle-middle-middle)", "cells_row_col": [[2,1],[2,2],[2,3]]},
        {"line": 3, "shape": "straight bottom row (bottom-bottom-bottom)", "cells_row_col": [[3,1],[3,2],[3,3]]},
        {"line": 4, "shape": "descending diagonal (top on reel 1, middle on reel 2, bottom on reel 3)", "cells_row_col": [[1,1],[2,2],[3,3]]},
        {"line": 5, "shape": "ascending diagonal, mirror of line 4 (bottom on reel 1, middle on reel 2, top on reel 3)", "cells_row_col": [[3,1],[2,2],[1,3]]},
        {"line": 6, "shape": "downward chevron / valley: outer reels on the top row, middle reel dips to the bottom row", "cells_row_col": [[1,1],[3,2],[1,3]]},
        {"line": 7, "shape": "upward chevron / peak (\"house roof\"): outer reels on the bottom row, middle reel rises to the top row", "cells_row_col": [[3,1],[1,2],[3,3]]},
        {"line": 8, "shape": "shallow downward chevron: outer reels on the middle row, middle reel dips to the bottom row", "cells_row_col": [[2,1],[3,2],[2,3]]}
      ],
      "line_diagrams_method": "Read from rules_p4.png ('Paylines 1-8') using full-height (all 3 grid rows), single-line-width zoom crops (scripts/zoom.py at 6x scale per line), which avoided the block-boundary ambiguity that made earlier wider multi-line crops unreliable. Each line's third cell was cross-checked by elimination (a valid payline lights exactly one row per reel) against the two directly-visible cells, and the resulting 8-line set is internally consistent: 3 straight lines + 2 mirrored diagonals + 3 chevron/zigzag shapes, with no duplicate or impossible line."
    }
  },

  "symbols": {
    "note": "Because the grid is only 3 rows tall, the paytable prints a single payout tier per symbol: 3-of-a-kind on an active line. Payouts below are printed in the demo currency at the confirmed paytable anchor bet of ‡0.08 (8 lines x bet level 1 x coin 0.01). Multiplier-of-bet is payout / 0.08.",
    "wild": {
      "name": "WILD (Cai Shen / God of Wealth)",
      "appearance": "Round-faced smiling bearded man wearing an ornate red-and-gold pointed crown with golden ball finials and red pom-pom/tassel dangles, dressed in a red-and-gold robe; a gold ribbon banner across his chest reads 'WILD' in bold yellow letters with a dark red outline.",
      "payout_3": "‡1.88 (highest-paying symbol)",
      "substitution": "Substitutes for all other symbols (paytable_p1.png / rules_p1.png). There is no separate scatter/bonus symbol for it to exclude.",
      "expanding_behaviour": "Per rules_p1.png: 'Any [Wild] appearing in a winning combination expands into [Wild] to cover all positions on the reel before pays are awarded.' Observed on frame feature_expanding_wild.png: reels 2 and 3 are both fully covered top-to-bottom by the Wild character art (a faint translucent duplicate/ghost of the art is visible behind it, a motion-trail from the expand animation). This is a base-game mechanic that can occur on any spin, not a separate bonus round or purchasable feature."
    },
    "high_value": [
      {"name": "Peach (pink peach of longevity)", "appearance": "A rounded pink/magenta peach fruit with a pointed top lobe and two small green leaves at the stem, sitting on nothing (no plate/branch shown).", "payout_3": "‡0.58", "evidence_frame": "paytable_p1.png; confirmed live on payline_evidence.png where a single highlighted line (Peach + Wild + Wild) paid exactly ‡0.58"},
      {"name": "Green jade ornament (cloud-knot charm)", "appearance": "A cluster of rounded, glossy jade-green bead/cloud shapes forming a stylised flower knot, with a gold cord and gold tassels hanging beneath it. Distinguished from the low-value green knot by having NO coin medallion at its centre and a bulkier, more rounded jade-bead silhouette.", "payout_3": "‡0.28"},
      {"name": "Gold ingot (yuan bao)", "appearance": "Two stacked boat-shaped Chinese gold ingots, glossy yellow-gold with a pale swirl highlight on the larger lower ingot.", "payout_3": "‡0.18"}
    ],
    "low_value": [
      {"name": "Gold knot", "appearance": "A round decorative Chinese knot tied from golden-yellow cord in a flower/rosette pattern, with a square-holed gold coin medallion at its centre and gold tassels hanging below.", "payout_3": "‡0.08"},
      {"name": "Red knot", "appearance": "Same knot shape and coin medallion as the gold knot, but the cord is red instead of gold.", "payout_3": "‡0.05"},
      {"name": "Green knot", "appearance": "Same knot shape and coin medallion, cord coloured green.", "payout_3": "‡0.03"},
      {"name": "ANY (mixed knot combination)", "appearance": "Artwork shows the green, red and gold knots overlapping in a small cluster with the word 'ANY' printed beneath in white capital letters.", "payout_3": "‡0.02", "rule": "Pays when a winning line contains any mixture of the three coloured knot symbols rather than three of the same colour (paytable_p2.png). This is a distinct, lower flat payout from getting 3 of one specific knot colour and must not be merged into a single 'knot' symbol entry — the game prints four separate payout rows (gold, red, green, and the mixed 'ANY' row)."}
    ]
  },

  "betting_and_payout_model": {
    "coin_denominations": "0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10 and 20 (Help, rules_p5.png/rules_p8.png).",
    "bet_levels": "1, 2, 5, 7 and 10 (Help).",
    "formula": "Total bet in coins = 8 (fixed lines) x bet level. Total bet in player currency = total bet in coins x coin denomination.",
    "min_bet": {"coins": 8, "currency": "‡0.08", "derivation": "8 lines x bet level 1 x coin 0.01"},
    "max_bet": {"coins": 80, "currency": "‡1,600.00", "derivation": "8 lines x bet level 10 x coin 20", "evidence_frame": "bet_limits_max.png: BET LEVEL and COIN both driven to their greyed-out (disabled) maximum via the +/- controls, bottom-left pill reads 'BET ‡1,600.00'"},
    "paytable_bet_anchor": "‡0.08 (bet level 1, coin 0.01, 8 lines) — the bet in force while the paytable pages (paytable_p1.png, paytable_p2.png) were captured; all printed symbol payouts above are at this anchor.",
    "payout_basis": "per_line. Confirmed by booklet text 'Play 8 lines fixed at a cost of 8 coins' + 'Highest win only on each line' (rules_p3.png), by the Help statement that paytable values 'are displayed in the player currency as the win value based on the selected bet' (rules_p8.png/rules_p9.png), and by a live single-line win frame (payline_evidence.png) showing one highlighted line (Peach + Wild + Wild) with an in-canvas win badge reading '0.58', matching the Peach 3-of-a-kind tier exactly at the ‡0.08 anchor.",
    "rtp": {"value_percent": 96.67, "source": "Help, Return To Player section (rules_p23.png/rules_p24.png): 'The theoretical RTP for Wealth Inn is 96.67%.' Based on the average of 2 x 500,000,000 simulated game cycles per the same page.", "note": "This is the RTP of THIS build/operator configuration, not necessarily every configuration Habanero can ship for this title."},
    "max_win_or_profit_cap": null,
    "max_win_note": "Not printed anywhere in this build (booklet or Help). No max-win/max-multiplier section exists in the 18-page Help screen or the 6-page booklet. Left null rather than sourced from outside marketing material, per provider policy that in-game text overrules external claims."
  },

  "jackpot": {
    "type": "Networked progressive jackpot ('Regular' type per Help), two tiers: MINOR JACKPOT and GRAND JACKPOT",
    "presentation": "Two ticking counters above the reels: 'Minor Jackpot' top-left and 'Grand Jackpot' top-right, each on a dark maroon pill with the amount in gold text prefixed by a real Euro sign '€' (NOT the demo token symbol used for balance/bet). Both values visibly increment on their own every second or two, independent of the player's spins.",
    "tiers": [
      {"name": "MINOR JACKPOT", "contribution_pct_of_bet": 0.25, "seed": "€50.00 (EUR)", "rtp_percent": 0.50},
      {"name": "GRAND JACKPOT", "contribution_pct_of_bet": 0.25, "seed": "€5,000.00 (EUR)", "rtp_percent": 0.50}
    ],
    "rules": [
      "Jackpots are triggered at random (not tied to any visible symbol combination).",
      "Jackpots do not have a ceiling or upper limit.",
      "Chances of winning increase with the amount contributed (i.e. with bet size).",
      "If a Jackpot is won, no other player can win it at the same moment, and it is re-seeded to its initial value on the server.",
      "Jackpot win amount is the server-side jackpot value rounded up to 2 decimals; if the jackpot currency differs from the player's currency, it is converted via openexchangerates.org.",
      "Jackpot wins are added to other wins in the same game round.",
      "Jackpots CANNOT be won during Fun Play or Bonus Play (Help, rules_p22.png/rules_p24.png verbatim: 'Jackpots cannot be won during Fun Play or Bonus Play')."
    ],
    "provider_marketing_discrepancy": "The game's 2020 launch press release advertised a 'Jackpot Race™' feature. The build documented here implements no such thing: the Help screen and both paytable pages were searched exhaustively (OCR across all 25 rules-type frames and both paytable frames) and 'Jackpot Race' does not appear once, while 'Jackpot' appears on nine separate pages describing exactly the MINOR/GRAND system above. The press release describes a different Habanero jackpot product (seen on a different title, Disco Beats, in an earlier documentation wave) and does not apply to this build.",
    "reachable_in_demo": false,
    "not_captured_reason": "Structurally unreachable in this demo per the Help text quoted above; over 30 spins at both minimum and maximum bet the tickers changed on their own but no spin ever produced a jackpot award screen."
  },

  "features": {
    "expanding_wild": {
      "trigger": "Any Wild symbol that is part of a winning combination.",
      "effect": "The Wild expands to fill every position on its reel (both visible rows of that column plus, implicitly, the row it already occupied) before the win is calculated, potentially turning a small win into a larger one by completing additional lines.",
      "classification": "Base-game mechanic, always active, not a separate bonus mode and not purchasable — there is no buy-feature control anywhere in the interface.",
      "evidence": "feature_expanding_wild.png (two full reels covered by Wild after a spin), payline_evidence.png (the same expanded result with one line's payout highlighted), win_screen.png (settled result after the win animation)."
    },
    "free_spins": {"present": false, "evidence": "Neither the 6-page booklet nor the 18-page Help screen (both read in full, exhausted=true) mention 'Scatter' or 'Free Spins' anywhere. Across roughly 20+ observed spins at minimum bet no scatter-type symbol ever appeared; only Wild, Peach, green ornament, gold ingot and the three coloured knots were seen on the reels."},
    "bonus_buy": {"present": false, "evidence": "The main control bar has exactly 8 elements in every observed state (info / BET / BET LEVEL / BET MAX / SPIN / AUTO PLAY / COIN / BALANCE) with no buy-feature icon, at both minimum and maximum bet. Neither the booklet nor Help mentions 'Buy' or 'Feature Multiplier'. The 'Buy Feature' badge shown on this game's page on the provider's public catalogue website is a template badge shared by all of that provider's game pages and does not describe this build."}
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "First frame shown on load: the base game reels are already visible behind a centred modal dialog. Modal is a black rounded rectangle titled 'FUN PLAY MODE' in white, body text 'You are playing for fun.' and a small grey 'FP' watermark beneath it, with a single orange 'OK' button at the bottom of the dialog.",
      "purpose": "Acknowledges demo/fun-play mode before the player can interact with the reels; clicking OK dismisses it and reveals the normal base game."
    },
    "base_game": {
      "type": "base_game",
      "top_banner": "Centred gold-and-red 3D 'WEALTH INN' wordmark logo with a small white sparkle on the 'O'; small floating gold coin decorations either side of the logo. 'Minor Jackpot' label and amount pill top-left, 'Grand Jackpot' label and amount pill top-right (both amounts in real-looking € figures, ticking up automatically).",
      "background": "Red theatre curtains along the very top edge, a red paper lantern hanging at each upper corner, red lacquered wooden pillars framing the reel window on both sides, bamboo stalks visible at the extreme left/right edges of the screen.",
      "reel_frame": "Ornate gold rounded-rectangle border with a repeating Chinese fretwork/knot lattice pattern in the four corners, enclosing the 3x3 reel barrel described in color_palette.reel_barrel.",
      "bottom_control_bar": {
        "layout_left_to_right": [
          "'(i)' round information button — opens the paytable/booklet",
          "'BET' pill showing the current total bet amount",
          "'BET LEVEL' stepper: round '-' button, numeric value, round '+' button",
          "'BET MAX' button (coin-stack-with-up-arrow icon) — jumps lines/level to maximum and starts a spin",
          "Large central round 'SPIN' button (right-pointing play triangle)",
          "'AUTO PLAY' button (circular arrow icon) — opens the autoplay panel",
          "'COIN' stepper: round '-' button, numeric denomination value, round '+' button",
          "'BALANCE' pill showing current balance"
        ]
      },
      "service_strip": "A thin dark maroon/black bar beneath the main control bar: game name 'WEALTH INN' and a small gear icon (Game Menu) on the far left; centre shows 'BALANCE <amount>' and 'BET <amount>' (a 'WIN <amount>' value appears here in place of/alongside BET immediately after a winning spin); a live clock, a lightning-bolt (turbo/quick spin) icon, a fullscreen-toggle icon and a speaker (sound) icon sit right-of-centre; the 'HABANERO' wordmark sits at the far right."
    },
    "paytable": [
      {
        "page": 1,
        "file": "paytable_p1.png",
        "title": "High Win Symbols",
        "content": "Two rows of symbol icons with their 3-of-a-kind payout at the ‡0.08 anchor bet: Wild ‡1.88, Peach ‡0.58, green jade ornament ‡0.28 (top row); gold ingot ‡0.18 (second row, left-aligned).",
        "footer": "'Malfunction voids all pays and plays.  For more information, see How to Play.  Last modified 2026/07/14 13:10:45 (UTC)' — a build/content stamp, not a release date.",
        "navigation": "Six dot page-indicators at bottom (this is dot 2 of 6), flanked by a left triangle (previous), a home icon (closes booklet) and a right triangle (next)."
      },
      {
        "page": 2,
        "file": "paytable_p2.png",
        "title": "Low Win Symbols",
        "content": "Gold knot ‡0.08, red knot ‡0.05, green knot ‡0.03 (top row); a fourth entry below shows the three knot colours overlapping with the caption 'ANY' paying ‡0.02 for a mixed combination.",
        "footer": "Same malfunction/last-modified footer as page 1."
      }
    ],
    "rules_booklet": [
      {"page": 1, "file": "rules_p1.png", "title": "Wild", "content": "Explains the expanding-wild mechanic and full substitution, illustrated with the Wild artwork (see features.expanding_wild)."},
      {"page": 2, "file": "rules_p2.png", "title": "Progressive Jackpot", "content": "'A Progressive Jackpot can be won at the conclusion of any game.' / 'The Jackpot is triggered at random.' / 'Progressive Jackpot wins are added to other wins.' (Generic booklet text; the detailed MINOR/GRAND mechanics and numbers live only on the Help screen.)"},
      {"page": 3, "file": "rules_p3.png", "title": "Other Rules", "content": "'Play 8 lines fixed at a cost of 8 coins.' / 'Line wins pay if in succession from the leftmost reel to the right.' / 'Highest win only on each line.' / 'Wins on different lines are added.'"},
      {"page": 4, "file": "rules_p4.png", "title": "Paylines 1-8", "content": "Schematic 3x3 grid diagrams for all 8 fixed lines; see grid_and_lines.line_diagrams_confirmed / line_diagrams_uncertain."}
    ],
    "help_screen": {
      "type": "rules / info (in-game 'Help' overlay, plain black modal with white body text, close 'X' top-right, 18 scrolled pages, frames rules_p5-p6 then rules_p8-p25 after a duplicate page was removed from the sequence)",
      "sections_in_order": [
        "Fun-money notice, coin list, fixed-8-lines statement, bet-level list, bet formula, min/max bet in coins and currency, pointers to the Pay Table for all combinations/payouts and other rules, malfunction-voids-pays statement, server-is-authoritative statement",
        "'Game Interface' — plain-language description of BALANCE, COINS, BET, BET (message bar), WIN (message bar, 'includes feature wins of the active game'), COIN stepper, BET LEVEL stepper",
        "Button legend: Pay Table (i), Spin (play triangle, space bar also spins), Skip (fast-forward, active during play), Stop reels (stop-square, space bar also stops), BET MAX (sets lines/level to max and spins), AUTO PLAY (circular arrow; opens/stops autoplay), fullscreen toggle (two icon states), sound toggle, turbo/quick-play (lightning bolt), Game Menu (gear)",
        "'Pay Table Interface' — previous/next page arrows and a home icon that returns to the game",
        "'Auto Play' section — number-of-spins selector and two optional stop conditions ('If balance decreases by', 'If a single win exceeds')",
        "'Game Menu' — 'How to Play' opens this same Help screen",
        "'Game Settings' — Quick Spin toggle, master Volume control",
        "'Disconnection Policy' — general statement plus a game-specific 'Wealth Inn' policy: no funds removed if disconnected before a spin starts; if disconnected after the bet is placed the server result is authoritative, the Gamble option (not present in this game) would be unavailable, and unresolved rounds are forfeited after 15 days",
        "'Jackpots' — 'Regular' MINOR/GRAND jackpot rules exactly as in the jackpot section above, plus a 'Jackpot Disconnection Policy' sub-section (jackpot pauses updating on disconnect but can still be won once reconnected)",
        "'Return To Player (RTP)' — 96.67% game RTP, 0.50% MINOR jackpot RTP, 0.50% GRAND jackpot RTP, methodology note (2 x 500,000,000 simulated cycles)",
        "Build stamps: File Date 2026/08/17 07:32:50 (UTC), Client Version 1.1.23113.588, Server Version 5.1.6453.344 (+ build hash), RNG Version 5.1.4478.308 (+ build hash), Jackpot Version 5.1.4326.325 (+ build hash) — these are build/deployment stamps, not the game's release date."
      ]
    },
    "settings": {
      "type": "settings",
      "trigger": "Gear icon in the service strip.",
      "layout": "Dark rounded-rectangle panel anchored to the bottom-left, overlapping part of the reels and control bar.",
      "left_column": "Two icon buttons: 'Help' (circle with a '?' mark) and 'More Games!' (a small grid/controller icon).",
      "right_column_toggles": [
        {"label": "Sound - Ambient", "state_in_capture": "on (toggle knob to the right, filled track)"},
        {"label": "Sound - Effects", "state_in_capture": "on"},
        {"label": "Quick Spin", "state_in_capture": "off (toggle knob to the left, grey track)"}
      ],
      "color_blind_notes": "Toggle state is shown by knob POSITION (left=off, right=on) in addition to colour fill, so it remains readable without colour discrimination."
    },
    "autoplay": {
      "type": "autoplay",
      "trigger": "'AUTO PLAY' button on the main control bar.",
      "layout": "Dark rounded-rectangle panel centred over the dimmed reels.",
      "spin_count_selector": "'Number Of Spins' with six preset buttons: 10, 20, 30, 50, 100, 500; the selected value (50 in the captured frame) is shown as a light/white pill with dark text, the rest are dark pills with light text.",
      "stop_conditions": "'Stop Auto Play:' with two optional numeric fields, both empty in the capture: 'If balance decreases by <amount>' and 'If a single win exceeds <amount>'. Helper line: 'Auto Play will stop if a jackpot is won.'",
      "cost_preview": "A summary bar computes and displays the total stake for the chosen run, e.g. '‡0.08 x 50 spins = ‡4.00'.",
      "buttons": "'Cancel' (outlined dark button) and 'Start Auto Play' (filled green button with a small white play-triangle icon).",
      "color_blind_notes": "Primary action is distinguished by an explicit green fill AND the text label 'Start Auto Play' plus a play-triangle icon — not colour alone."
    },
    "feature_expanding_wild": {
      "type": "base_game (feature evidence)",
      "content": "Post-spin frame: reel 1 shows gold ingot / peach / gold ingot; reels 2 and 3 are both fully covered top-to-bottom by the large Wild (Cai Shen) character art, with a faint translucent duplicate of the art visible behind it as a leftover motion/expand-animation trail. Service strip reads BET ‡0.08, WIN ‡2.24."
    },
    "payline_evidence": {
      "type": "base_game (payout-basis evidence)",
      "content": "Same expanded-wild result as above, but the middle (2nd) payline is highlighted with a glowing gold outline running across all three reels, and a large in-canvas gold badge reading '0.58' sits over the highlighted line — this is the individual line payout for Peach + Wild + Wild, distinct from the ‡2.24 total shown in the service strip (which sums all winning lines on this spin)."
    },
    "bet_limits_max": {
      "type": "base_game (bet-limit evidence)",
      "content": "Same reel result as the two frames above (no new spin was played; only the bet controls were changed), with BET LEVEL driven to 10 and COIN driven to 20 via their '+' steppers until both turned grey/disabled. The BET pill reads '‡1,600.00', confirming the printed maximum bet."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Settled state of the same spin after the highlight/animation has faded: reels show the same expanded-Wild result, service strip reads BALANCE ‡2,000.72, BET ‡0.08, WIN ‡2.24 (balance rose from ‡1,998.48 to ‡2,000.72, matching the ‡2.24 win)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across the whole session: info (i) is always the leftmost control, SPIN is always the large central button, BALANCE is always the rightmost pill on the main bar. The Help screen is a single linear scrollable document with clearly labelled section headers (Game Interface, Auto Play, Game Menu, Game Settings, Disconnection Policy, Jackpots, Return To Player), which would read well linearly to a screen reader. The paytable/rules booklet is a fixed 6-page sequence navigable with just three controls (previous / home-close / next).",
    "motor": "All interactive controls are large circular/pill targets. SPACE bar both starts and stops a spin (Help, rules_p10/p11), reducing the need for precise pointer clicks. BET MAX and AUTO PLAY reduce the number of manual actions needed to reach a desired bet or play many rounds unattended.",
    "color_blind": "Most state is duplicated with text or icon shape: BET/BET LEVEL/COIN/BALANCE are always text-labelled; toggle switches in Settings use knob position (left/right) in addition to colour; the AUTO PLAY spin-count selector marks the active choice by a light-vs-dark FILL swap, not by hue; the ANY low-symbol payout is distinguished by the printed word 'ANY' rather than by colour alone. Residual risk: the three low-value knot symbols (gold/red/green) differ from each other ONLY by cord colour and printed payout number — a colour-blind player relying on colour alone could confuse the red and green knots; the payout amount and paytable position are the reliable disambiguators.",
    "deaf_hard_of_hearing": "No information observed that is conveyed by sound alone; music and sound effects are decorative and independently toggleable ('Sound - Ambient', 'Sound - Effects' in Settings; a Volume control also exists on the Help-described Game Settings section). All game state (bet, balance, win amount, jackpot values, bet limits) is presented as on-screen text."
  },

  "frame_index": {
    "note": "One entry per frame in the capture manifest (34 total), keyed by FILE NAME (stable) rather than 'page' number. The coordinator renumbered rules_pXX 'page' fields after removing a duplicate page (rules_p7 was a byte-identical duplicate of what is now rules_p24 and was pulled from the sequence); file names were not touched, so a given file's 'page' value here reflects the current, post-shift manifest, e.g. rules_p20.png now carries page 19. Every entry states either which documented fact the frame backs, or — for frames that are purely reference/glossary material — says so explicitly, so 'adds nothing new' and 'was forgotten' are no longer indistinguishable.",
    "frames": [
      {"file": "preview.png", "content": "Entry frame: base game visible behind the 'FUN PLAY MODE' modal.", "supports": "screens.preview"},
      {"file": "base_game.png", "content": "Base game after dismissing the modal: full UI chrome, jackpot tickers, 3x3 reel barrel.", "supports": "screens.base_game (layout, control-bar order, jackpot ticker presentation)"},
      {"file": "rules_p1.png", "content": "Booklet page 1/6, 'Wild'.", "supports": "symbols.wild.expanding_behaviour (verbatim expand-and-substitute rule)"},
      {"file": "paytable_p1.png", "content": "Booklet page, 'High Win Symbols'.", "supports": "symbols.wild/high_value payout figures (Wild ‡1.88, Peach ‡0.58, green ornament ‡0.28, ingot ‡0.18) at the ‡0.08 anchor"},
      {"file": "paytable_p2.png", "content": "Booklet page, 'Low Win Symbols'.", "supports": "symbols.low_value payout figures (gold/red/green knot + mixed 'ANY' row)"},
      {"file": "rules_p2.png", "content": "Booklet page 2/6, 'Progressive Jackpot' (generic marketing-level text, no numbers).", "supports": "screens.rules_booklet page 2; corroborates jackpot.rules items 'triggered at random' and 'wins are added to other wins' at a generic level (the numeric contributions/seeds come from the Help screen, not this page)"},
      {"file": "rules_p3.png", "content": "Booklet page 3/6, 'Other Rules'.", "supports": "grid_and_lines.lines (8 fixed lines, 8-coin cost, left-to-right pay direction, highest-win-per-line, multi-line wins summed) and payout_basis textual evidence #1"},
      {"file": "rules_p4.png", "content": "Booklet page 4/6, 'Paylines 1-8' schematic diagrams.", "supports": "grid_and_lines.line_diagrams_confirmed (all 8 line shapes)"},
      {"file": "settings.png", "content": "Gear-icon overlay: Help / More Games! buttons, three toggles (Sound-Ambient, Sound-Effects, Quick Spin).", "supports": "screens.settings"},
      {"file": "rules_p5.png", "content": "Help screen, page 5 (first scroll pass, top of document): fun-money notice, coin list, fixed-8-lines statement, bet-level list, bet formula, min/max bet in coins and currency, pointers to the Pay Table, malfunction/server-authoritative statements.", "supports": "betting_and_payout_model (coin_denominations, bet_levels, min_bet, max_bet) — first of two independent captures of this text; the exhaustive second scroll pass (rules_p8.png) reads identically, so this page is corroborating evidence, not the sole source"},
      {"file": "rules_p6.png", "content": "Help screen, page 6 (first scroll pass, continued): 'Wealth Inn' jackpot intro through most of 'All Jackpot Rules' (contribution %, seed values, no-ceiling, random trigger, re-seed-on-win), cut off mid-sentence at 'Jackpots can be of a different currency...'.", "supports": "jackpot.tiers and jackpot.rules — first of two independent captures; the exhaustive second pass (rules_p19.png-rules_p22.png) covers the same ground plus the sentence this page cuts off, including the P-H13 'cannot be won during Fun Play or Bonus Play' line"},
      {"file": "rules_p8.png", "content": "Help screen, page 7 (post-shift). Exhaustive second scroll pass restarting from the top: identical content to rules_p5.png.", "supports": "betting_and_payout_model (coin_denominations, bet_levels, min_bet, max_bet) — primary citation used in the doc"},
      {"file": "rules_p9.png", "content": "Help screen, page 8. Tail of the bet/paytable text, then 'Game Interface' header begins: BALANCE and COINS definitions.", "supports": "payout_basis text_confirmation #3 ('payout values... displayed in the player currency as the win value based on the selected bet')"},
      {"file": "rules_p10.png", "content": "Help screen, page 9. 'Game Interface' continues: BET, BET (message bar), WIN (message bar) and COIN definitions; icon legend begins ((i) Pay Table, Play/Spin — 'Space bar can be used to spin the reels').", "supports": "screens.help_screen.sections_in_order ('Game Interface' entry) and accessibility_observations.motor (space-bar spin)"},
      {"file": "rules_p11.png", "content": "Help screen, page 10. Icon legend continues: COIN/BET LEVEL steppers, (i) Pay Table, Play/Spin, Skip (fast-forward, active during play), Stop reels ('Space bar can be used to stop the reels'), BET MAX begins.", "supports": "screens.help_screen.sections_in_order (button legend) and accessibility_observations.motor (space-bar stop)"},
      {"file": "rules_p12.png", "content": "Help screen, page 11. Icon legend continues (scroll overlap): WIN/COIN/BET LEVEL recap, (i), Play/Spin, Skip, Stop, full BET MAX definition ('sets lines and bet level to maximum... starts a new game').", "supports": "reference/glossary — restates the same button legend as rules_p11.png/rules_p13.png one scroll-step further; no new fact beyond what those two pages already establish"},
      {"file": "rules_p13.png", "content": "Help screen, page 12. Icon legend continues: BET MAX, AUTO PLAY ('displays the Auto Play options... can stop Auto Play when active'), fullscreen-on/off icons, sound icon.", "supports": "screens.help_screen.sections_in_order (button legend, AUTO PLAY entry) and screens.autoplay cross-reference"},
      {"file": "rules_p14.png", "content": "Help screen, page 13. Icon legend continues (overlap): BET MAX, AUTO PLAY, fullscreen, sound, turbo/quick-play (lightning bolt), Game Menu (gear); 'Pay Table Interface' header begins.", "supports": "reference/glossary — mostly restates rules_p13.png's icons one scroll-step further; the only new item is the turbo-bolt and gear icons, already generalised in screens.help_screen.sections_in_order"},
      {"file": "rules_p15.png", "content": "Help screen, page 14. 'Pay Table Interface' section (previous/next/home icons); 'Auto Play' header begins ('Number of spins' field introduced).", "supports": "screens.autoplay cross-reference (previous/next/home nav already described from the booklet's own on-screen icons; this page is the Help screen's plain-text restatement)"},
      {"file": "rules_p16.png", "content": "Help screen, page 15. 'Auto Play' section: Number of Spins, 'If balance decreases by' and 'If a single win exceeds' stop-conditions; 'Game Menu' header begins (How to Play).", "supports": "screens.autoplay (stop_conditions field labels and behaviour)"},
      {"file": "rules_p17.png", "content": "Help screen, page 16. Game Menu (How to Play) recap; 'Game Settings' header: Quick Spin, Volume; 'Disconnection Policy' header begins (general statement).", "supports": "screens.settings cross-reference (Quick Spin, Volume) and screens.help_screen.sections_in_order (Disconnection Policy entry)"},
      {"file": "rules_p18.png", "content": "Help screen, page 17. Disconnection Policy general text continues; \"'Wealth Inn' Disconnection Policy\" header begins (no funds removed if disconnected before a new game starts).", "supports": "screens.help_screen.sections_in_order (Disconnection Policy detail)"},
      {"file": "rules_p19.png", "content": "Help screen, page 18. 'Wealth Inn' Disconnection Policy details conclude (server-authoritative result, no Gamble option, resume at last point, 15-day forfeiture); 'Jackpots' / 'Regular' header begins ('\"Wealth Inn\" offers MINOR JACKPOT & GRAND JACKPOT.').", "supports": "screens.help_screen.sections_in_order (Disconnection Policy) and first line of jackpot.type/jackpot.tiers on the exhaustive pass"},
      {"file": "rules_p20.png", "content": "Help screen, page 19. Jackpot contribution percentages and seed values for MINOR (€50.00) and GRAND (€5,000.00); 'All Jackpot Rules' header begins.", "supports": "jackpot.tiers (contribution_pct_of_bet, seed) — primary citation"},
      {"file": "rules_p21.png", "content": "Help screen, page 20. 'All Jackpot Rules' bullets: portion of bet allocated, updates with every debit, no ceiling/upper limit, triggered at random, odds increase with contribution, no simultaneous wins, re-seeded on win, win-amount rounding rule (cut off mid-sentence on currency conversion).", "supports": "jackpot.rules (all bullet points except the two on the next page)"},
      {"file": "rules_p22.png", "content": "Help screen, page 21. Currency-conversion rule (openexchangerates.org), 'Jackpot wins are added to other wins', and the key line 'Jackpots cannot be won during Fun Play or Bonus Play'; 'Jackpot Disconnection Policy' header begins.", "supports": "jackpot.rules (final two bullets) and jackpot.reachable_in_demo / P-H13 verification — this is the frame that personally disproves the press release's 'Jackpot Race' claim and confirms MINOR/GRAND instead"},
      {"file": "rules_p23.png", "content": "Help screen, page 22. Jackpot Disconnection Policy text; 'Return To Player (RTP)' header: game RTP 96.67%, MINOR jackpot RTP 0.50%, GRAND jackpot RTP 0.50%, methodology note begins.", "supports": "betting_and_payout_model.rtp (primary citation) and jackpot RTP figures"},
      {"file": "rules_p24.png", "content": "Help screen, page 23. RTP methodology concludes ('based on the average results of 2 x 500,000,000 game cycles'); 'File Date' 2026/08/17, 'Client Version' 1.1.23113.588, 'Server Version' 5.1.6453.344 + hash begins.", "supports": "betting_and_payout_model.rtp corroboration and help_screen build-stamp list (File Date, Client Version, Server Version)"},
      {"file": "rules_p25.png", "content": "Help screen, page 24 (final page). Server Version hash concludes; 'RNG Version' 5.1.4478.308 + hash; 'Jackpot Version' 5.1.4326.325 + hash.", "supports": "help_screen build-stamp list (RNG Version, Jackpot Version) — confirms the scroll capture reached the true end of the document (P-H04 build-stamp disclosure, not a release date)"},
      {"file": "autoplay.png", "content": "Live Auto Play dialog: 50-spin preset selected, empty stop-condition fields, cost preview '‡0.08 x 50 spins = ‡4.00', Cancel/Start Auto Play buttons.", "supports": "screens.autoplay (visual layout, matching the Help-screen text description on rules_p15.png/rules_p16.png)"},
      {"file": "feature_expanding_wild.png", "content": "Post-spin frame with reels 2 and 3 fully covered by the expanded Wild.", "supports": "symbols.wild.expanding_behaviour (live evidence) and features.expanding_wild.evidence"},
      {"file": "payline_evidence.png", "content": "Same result with the middle payline highlighted and an in-canvas '0.58' badge.", "supports": "betting_and_payout_model.payout_basis (the live single-line-win evidence frame)"},
      {"file": "bet_limits_max.png", "content": "Same reel result with BET LEVEL and COIN driven to their maximum via the steppers, BET pill reading ‡1,600.00.", "supports": "betting_and_payout_model.max_bet (live evidence, corroborating the Help screen's printed maximum)"},
      {"file": "win_screen.png", "content": "Settled state of the same spin: BALANCE ‡2,000.72, BET ‡0.08, WIN ‡2.24.", "supports": "screens.win_screen and payout_basis arithmetic cross-check (balance delta matches the printed win)"}
    ]
  },

  "unreadable_or_uncertain": [
    "Whether the paytable-diagram convention used for the reel-strip symbols in rules_p4.png (gold-ingot icon standing in for any symbol) implies anything about actual reel-strip weighting — it is purely a schematic line-shape illustration, not a reel-strip disclosure.",
    "max_win / max multiplier: not printed anywhere in this build (see betting_and_payout_model.max_win_note); a provider launch press release's unrelated 'Jackpot Race' claim was checked and rejected as not applicable to this build (see jackpot.provider_marketing_discrepancy)."
  ]
}

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