Viva Lock Vegas

Demo, RTP 96.35%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 31 Aug 2026
RTP 96.35%
Volatility Medium-Low
Max win
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

68 screenshots · 17 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/viva-lock-vegas-b28/

1,000 free requests / month · sign-up required

7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 31 Aug 2026 View capture log

Per-screen breakdown

68 demo screens
68 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Viva Lock Vegas

Everything pulled from Viva Lock Vegas into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
68 screens captured
17 symbols catalogued · payouts OCR-verified
14 palette colors from frames
7 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 68 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
rtp 96.35% · single configuration
volatility Medium-Low
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2026

Symbols & paytable

17 symbols
17 icons (ZIP)
WILD
WILD
Wild

Blue ornate medallion with green gem facets, gold rim and yellow/white WILD lettering; substitutes for all paying symbols except Bonus Scatter, Jackpot Scatter and Instant Prize symbols.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 50.00 Multiplier
7 (Lucky Seven)
7 (Lucky Seven)
High Pay

Tall blue neon-tube numeral 7 on a gold marquee-bulb backing tile; one of the two top-paying symbols alongside WILD.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 50.00 Multiplier
Diamond
Diamond
High Pay

Faceted magenta/pink gem in a gold prong setting; second-highest paying symbol after WILD and 7.

MatchPayoutUnit
3x 2.50 Multiplier
4x 5.00 Multiplier
5x 25.00 Multiplier
Strawberry
Strawberry
High Pay

Red strawberry with a green leafy top, neon outline; third tier of paying symbols.

MatchPayoutUnit
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Grapes
Grapes
Low Pay

Purple bunch of grapes with a green leaf, neon outline; mid-tier paying fruit symbol.

MatchPayoutUnit
3x 1.50 Multiplier
4x 3.00 Multiplier
5x 10.00 Multiplier
Cherries
Cherries
Low Pay

Pair of pink/magenta cherries on a green stem; low-tier paying fruit symbol, shares its pay tier with Apricot.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 5.00 Multiplier
Apricot / smiling peach-fruit
Apricot / smiling peach-fruit
Low Pay

Round orange/amber fruit with a small dark stem and dotted stippled shading, no stem pair, distinguishing it from Cherries; shares Cherries' pay tier.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 5.00 Multiplier
Lemon
Lemon
Low Pay

Yellow-green neon-outlined lemon, oval silhouette with pointed ends; lowest-tier paying fruit symbol.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 2.50 Multiplier
Watermelon
Watermelon
Low Pay

Green neon-outlined watermelon wedge with dotted seed texture and a red-tinted rind edge; lowest-tier paying fruit symbol, shares its pay tier with Lemon.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 2.50 Multiplier
Bonus Scatter Symbol
Bonus Scatter Symbol
Scatter

Gold star badge outlined in purple with a gold ribbon reading BONUS; lands on reels 1, 3 and 5 only, 3 of them trigger the Free Spins Feature.

Jackpot Scatter Symbol
Jackpot Scatter Symbol
Bonus

Magenta hexagonal plaque with small marquee bulbs and white JACKPOT lettering; lands on reels 2, 3 and 4 only, 3 of them trigger the Jackpot Pick Bonus.

Instant Prize Symbol
Instant Prize Symbol
Other

Gold coin with a red inner ring and a printed currency value; lands on all 5 reels in Base Game, Free Spins and Hold & Win, 6 or more landed anywhere triggers the Hold & Win Bonus.

Jackpot Symbol
Jackpot Symbol
Other

Four stacked neon plaques on the left edge of the screen (MEGA red, MAJOR magenta/purple, MINOR green, MINI cyan/blue); fixed jackpots won via the Jackpot Pick Bonus and/or landed directly on the Hold & Win grid.

Multiplier Symbol
Multiplier Symbol
Other

Gold/orange stylised X-shaped arrow icon on a dark tile, Hold & Win exclusive; increments the Cash Boost Meter by 1 and refreshes remaining lives.

Collector Symbol
Collector Symbol
Other

Pink/magenta swirling vortex icon; collects visible Instant Prizes during Free Spins (any of 5 reels) or from the Hold & Win grid, refreshing lives in Hold & Win.

Upgrade Symbol
Upgrade Symbol
Other

Pink/purple tile with a light-blue upward arrow and UP lettering, Hold & Win exclusive; triggers a single-pick Card Pick Bonus mid-round and refreshes lives.

Jackpot Picker Symbol
Jackpot Picker Symbol
Other

Small round poker-chip token labelled with a jackpot tier name (e.g. red MEGA chip), Hold & Win exclusive; activates the Jackpot Pick Bonus and refreshes lives.

Bonus modes

5 modes
Base Game Modifier base
Base Game

5x3 grid, 10 fixed win lines; Instant Prizes can land during ordinary spins and accumulate toward the Hold & Win Bonus trigger.

Free Spins free_spins
Free Spins

Triggered by 3 Bonus Scatter symbols on reels 1, 3 and 5; unlimited spins until the Hold & Win Bonus activates, Instant Prizes lock in place and the Collector Symbol can land on all 5 reels.

Bonus Mode hold_and_win
Hold & Win Bonus

5x3 grid (or larger via Card Pick upgrade) with 3 lives and x1 Instant Prize Multiplier by default; every landed Instant Prize or special symbol refreshes lives; ends when lives run out, awarding the sum of collected Instant Prizes multiplied by the Cash Boost Multiplier. Filling the whole grid with Instant Prizes awards the Mega Jackpot.

Bonus Mode card_pick
Card Pick

Pre-entry pick screen: keep picking face-down cards until a GO! card is drawn, collecting upgrades to Hold & Win grid size, lives (+1) and Cash Booster Multiplier (x1/x2/x3); landing the Upgrade Symbol mid-round opens a single-pick version instead.

Bonus Mode jackpot_pick
Jackpot Pick Bonus

Triggered by 3 Jackpot Scatter symbols in the Base Game or by the Jackpot Picker Symbol inside Hold & Win; pick face-down tokens, collecting 3 matching tokens awards that jackpot tier. Not observed in captured play across 202 base-game spins and 5 Hold & Win rounds; described here from the paytable and rules booklet only.

Jackpot

Type: Fixed
Mega
1000.00
Multiplier
Major
250.00
Multiplier
Minor
50.00
Multiplier
Mini
15.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#1A0956 base dominant 1 base
#130323 base dominant 2 base
#28178D base dominant 3 base
#561161 base dominant 4 base
#5B1C9E base dominant 5 base
#9729A5 base dominant 6 base
#210858 free_spins dominant 1 free_spins
#150A1E free_spins dominant 2 free_spins
#590E60 free_spins dominant 3 free_spins
#9F189A free_spins dominant 4 free_spins
#10081D bonus dominant 1 bonus
#120D50 bonus dominant 2 bonus
#5B3199 bonus dominant 3 bonus
#A95ACF bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Jackpot ladder tiers (MEGA/MAJOR/MINOR/MINI) are distinguished by colour (red/magenta/green/cyan) plus printed tier name and currency amount, so colour is never the only cue.
  • Hold & Win lives are shown as hearts that are bright pink/red when available and grey/desaturated when spent, plus a fixed count and position, so remaining lives can be read without relying on hue.
  • Bonus Scatter (BONUS star) and Jackpot Scatter (JACKPOT hex plaque) both carry their function as on-symbol text rather than relying on gold-vs-magenta hue alone.
Screen Reader
  • All bet/win/jackpot/Instant Prize amounts are pure-canvas numerals with no ARIA labels or audio narration; a screen-reader or blind user has no alternative channel to read these values.
Motor Accessibility
  • Autoplay batches up to 1000 spins and a scrollable bet-value list reduce the number of discrete clicks needed for extended play, though the bet list still needs scroll/drag gestures with no numeric keypad entry, and no turbo-spin or skip-screens toggle exists to speed pacing.
Hearing Accessibility
  • The RTP disclosure, malfunction clause and full mechanic rules are presented purely as on-screen text with no audio equivalent, so deaf or hard-of-hearing players are not disadvantaged for these facts.
Low Vision
  • Cherries (pink/magenta) and Apricot (orange) share a similarly rounded fruit silhouette and the same pay tier, so a low-vision player relying on rough shape alone could confuse the two; hue and the paired-cherries shape are the disambiguators.

Media & assets

8 files · 8 types
68 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (19 pages), rules/GAME INFO booklet (18 pages), settings, bet select, autoplay, Free Spins (trigger, gameplay, win), Card Pick Bonus (entry and mid-round-upgrade forms), Hold & Win Bonus (two full rounds to final win screen, one entered from Base Game, one from Free Spins).
Jackpot Pick Bonus not observed triggering across 202 confirmed base-game spins plus 5 Hold & Win rounds; feature exists per paytable/rules but no in-game screen was captured.
A red MEGA Jackpot Picker chip appears on one Hold & Win frame but it is uncertain whether it actually triggered a Jackpot Pick Bonus in an uncaptured gap or was still resolving.
The pick-by-pick sequence of the entry Card Pick Bonus for the base-game-triggered Hold & Win round is only partially captured (intro and one 1X reveal only); the picks that raised the Cash Booster to the final x3 were not captured individually.
The activation path of the base-game-triggered Hold & Win round (6+ Instant Prizes in Base Game vs. Mega Money Pot activation) could not be determined from captured frames.
Whether Push Pot and Mega Money Pot are the same on-screen counter under two names, or two distinct UI elements, is uncertain; no frame isolates a second separate pot counter.
The cell-by-cell layout of Win Lines 4 through 10 was not individually transcribed coordinate-by-coordinate; only Line 6 was verified in detail for the payout-basis measurement.
Maximum win multiplier / payout cap is not printed anywhere in the fully-exhausted 18-page GAME INFO booklet; recorded as an honest omit.

Ask AI about Viva Lock Vegas

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Viva Lock Vegas work? Keep it simple.

Triggered by 3 Bonus Scatter symbols on reels 1, 3 and 5; unlimited spins until the Hold & Win Bonus activates, Instant Prizes lock in place and the Collector Symbol can land on all 5 reels.

RTP 96.35%Medium-Low volatilitydemo ✓

From the verified capture of 31 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Viva Lock Vegas vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 17 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/viva-lock-vegas-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/viva-lock-vegas-b28/
{
 "game": {
  "name": "Viva Lock Vegas",
  "provider": "Push Gaming",
  "provider_ref": "vivalockvegas-96",
  "game_kind": "video_slot",
  "theme": "Neon Las Vegas casino / classic fruit-machine revival. A stylised city skyline of purple and cyan neon skyscraper silhouettes and dark palm-tree silhouettes sits behind the reel frame; the in-game wordmark is a hanging casino marquee sign reading 'VIVA LOCK VEGAS' in which the letter 'O' of 'LOCK' is replaced by a golden padlock icon, rendered in red/pink neon tube lettering (VIVA), pink/blue neon tube lettering (LOCK) and gold marquee-bulb lettering (VEGAS), with a pile of gold coins behind the sign.",
  "art_style": "Flat/vector 2D casino-neon illustration with heavy outer-glow and tube-light outlines on every symbol (no photoreal shading, no 3D rendering); symbols are rendered as classic fruit-machine icons (fruits, lucky 7, diamond, bell-less WILD medallion) each with a saturated neon outline colour and soft glow, sitting on a plain dark-navy reel background; the wider scene is a nightlife/arcade mood with animated magenta/purple light-streak backgrounds behind the bonus/free-spins screens; no daylight, always night/neon lighting; camera is a flat frontal view of the reel cabinet (no perspective/isometry); overall mood is upbeat, casino-glitzy and mobile-casual rather than dark or photorealistic.",
  "reel_layout": {
   "grid": "5 reels x 3 rows, fixed 15 positions",
   "lines_mechanic": "10 fixed win lines",
   "declared_source": "paytable_p18.png Win Lines diagram (10 numbered zig-zag/straight line patterns over the 5x3 grid)"
  },
  "rtp": {
   "value_percent": 96.35,
   "sources": [
    "info_rtp.png (separate 'KNOW THE GAME' panel: 'The theoretical average return to player (RTP) is 96.35%.')",
    "rules_p17.png / rules_p18.png (end of GAME INFO booklet, identical sentence, immediately above Server/Client Version lines)"
   ],
   "note": "Single value printed everywhere seen; no second/operator-configured RTP variant observed on any captured screen."
  },
  "bet_range": {
   "min_bet": 0.3,
   "max_bet": 100.0,
   "currency_label": "fun (demo currency)",
   "evidence": "Measured directly from the Bet Select scrollable list (bet_select_min.png shows 0.30 fun as the first/lowest highlighted-selectable row, bet_select_max.png shows the list scrolled to its end at 100.00 fun as the last row before the OK button), not from a printed 'min/max bet' line in the booklet."
  },
  "ante_bet": {
   "present": false,
   "note": "No ante/Push Bet toggle found on the Bet Select panel or anywhere in the UI; GAME INFO booklet only ever refers to a single 'Base Bet'."
  },
  "autoplay_options": [
   "Off",
   10,
   20,
   50,
   100,
   250,
   500,
   1000
  ],
  "bonus_buy": {
   "present": false,
   "evidence": "No buy dialog/button found in the UI across all captured screens and hundreds of confirmed spins; rules booklet OCR (all 18 pages) contains no 'buy'/'purchase' wording anywhere."
  },
  "max_win_multiplier": {
   "value": null,
   "note": "No 'maximum payout per round is Nx' style sentence found anywhere in the fully-exhausted 18-page GAME INFO booklet (confirmed reaching the true end: Server Version 1.0.4 / Client Version 4.36.1 31-07-2026 / RTP line is the last content). Honest omit -- the game simply does not appear to print a payout cap. The storefront 'Highest Observed Win' figure exists on Push Gaming's website but is explicitly NOT a game-declared maximum (see cross-provider defect P-U11) and is not recorded here as a game fact."
  },
  "version": {
   "server": "1.0.4",
   "client": "4.36.1",
   "client_date": "31-07-2026",
   "source": "rules_p17.png / rules_p18.png, bottom of the GAME INFO booklet"
  },
  "malfunction_clause": "MALFUNCTION VOIDS ALL PAYS AND PLAYS. (rules_p17.png)",
  "incomplete_game_clause": "Incomplete games will be automatically resolved after 48 hours; winnings from automatic resolve are paid to the player's account. Where an incomplete game cannot be resolved, the stake is returned to the player. (rules_p16/p17.png)"
 },
 "color_palette": {
  "background": "Very dark navy-purple reel background; behind the cabinet, a stylised night-time Las Vegas skyline made of thin purple and cyan neon-outline skyscraper wireframes over black, with dark palm-tree silhouettes in the foreground corners.",
  "reel_cabinet_frame": "Chrome/blue-steel bezel with a thin gold inner trim and a row of small round marquee bulbs along the bottom edge.",
  "wordmark_sign": "Diamond-shaped hanging marquee: 'VIVA' in red neon-tube letters inside white circular bulbs, 'LOCK' in pink/magenta neon tube letters with a gold padlock replacing the O, 'VEGAS' in gold marquee-bulb block letters; gold coin pile drawn behind/below the sign.",
  "jackpot_ladder_left_side": {
   "MEGA": "red/orange neon plaque, red glow",
   "MAJOR": "magenta/purple neon plaque, purple glow",
   "MINOR": "green neon plaque, green glow",
   "MINI": "cyan/blue neon plaque, blue glow"
  },
  "symbol_outline_colours": {
   "WILD": "blue medallion body with green gem facets and gold ornamental border, yellow/white 'WILD' lettering",
   "7": "blue neon tube outline on a gold marquee-bulb backing panel",
   "Diamond": "magenta/pink gem with gold prong setting",
   "Strawberry": "red neon outline, green leaf top",
   "Grapes": "purple neon outline bunch, green leaf",
   "Cherries": "pink/magenta neon outline, green stem",
   "Apricot/Peach (smiley fruit)": "orange/amber neon outline, round fruit with a small dark stem and dotted/stippled shading suggesting a smiling peach-like face texture",
   "Lemon": "yellow-green neon outline",
   "Watermelon": "green neon outline with dotted seed texture and a red-tinted rind edge",
   "Bonus Scatter": "gold star badge outlined in purple, gold ribbon banner reading 'BONUS'",
   "Jackpot Scatter": "magenta/purple hexagonal plaque with small marquee bulbs around the edge, white text 'JACKPOT' on a magenta ribbon",
   "Instant Prize coin": "gold coin with red inner ring, black currency value printed in gold/yellow digits",
   "Multiplier symbol": "gold/orange stylised 'X' arrow-like icon on a dark tile",
   "Upgrade symbol": "pink/purple tile with a light-blue upward arrow and 'UP' lettering",
   "Collector symbol": "pink/magenta swirl icon on a dark tile (round vortex shape)",
   "Jackpot Picker symbol (in Hold & Win)": "small round poker-chip style token coloured and labelled to match its jackpot tier (e.g. red chip labelled 'MEGA')"
  },
  "ui_accent_colour": "Red for primary action buttons (SPIN/OK/autoplay OK), white highlight bar for the currently-selected value in scrollable lists.",
  "text_colour": "White for balance/labels, gold/yellow gradient lettering for big-win totals and headline banners ('BIG WIN', 'CONGRATULATIONS'), gold/white for jackpot ladder numbers."
 },
 "symbols": {
  "paying_symbols": [
   {
    "name": "WILD",
    "tiers": {
     "5": 25.0,
     "4": 5.0,
     "3": 2.5
    },
    "behaviour": "Substitutes for all other paying symbols except the Bonus Scatter Symbol, the Jackpot Scatter Symbol and Instant Prize Symbols (paytable_p1.png).",
    "appearance": "Blue ornate medallion with green gem facets and a gold rim, bold yellow/white 'WILD' wordmark across the middle."
   },
   {
    "name": "7 (Lucky Seven)",
    "tiers": {
     "5": 25.0,
     "4": 5.0,
     "3": 2.5
    },
    "appearance": "Tall blue neon-tube numeral '7' on a gold marquee-bulb backing tile."
   },
   {
    "name": "Diamond",
    "tiers": {
     "5": 12.5,
     "4": 2.5,
     "3": 1.25
    },
    "appearance": "Faceted magenta/pink gem in a gold prong setting."
   },
   {
    "name": "Strawberry",
    "tiers": {
     "5": 10.0,
     "4": 2.0,
     "3": 1.0
    },
    "appearance": "Red strawberry with green leafy top, neon outline."
   },
   {
    "name": "Grapes",
    "tiers": {
     "5": 5.0,
     "4": 1.5,
     "3": 0.75
    },
    "appearance": "Purple bunch of grapes with a green leaf, neon outline."
   },
   {
    "name": "Cherries",
    "tiers": {
     "5": 2.5,
     "4": 1.0,
     "3": 0.5
    },
    "appearance": "Pair of pink/magenta cherries on a green stem."
   },
   {
    "name": "Apricot / smiling peach-fruit",
    "tiers": {
     "5": 2.5,
     "4": 1.0,
     "3": 0.5
    },
    "appearance": "Round orange/amber fruit with a small dark stem and dotted stippled shading; distinguishable from Cherries by its round solid-fruit silhouette (no stem pair) and by its warmer amber-orange neon colour."
   },
   {
    "name": "Lemon",
    "tiers": {
     "5": 1.25,
     "4": 0.5,
     "3": 0.25
    },
    "appearance": "Yellow-green neon-outlined lemon, oval silhouette with pointed ends."
   },
   {
    "name": "Watermelon",
    "tiers": {
     "5": 1.25,
     "4": 0.5,
     "3": 0.25
    },
    "appearance": "Green neon-outlined watermelon slice/wedge with dotted seed texture and a thin red-tinted rind edge."
   }
  ],
  "payout_currency_note": "All tiers above are printed in-game in 'fun' currency at the current bet of 0.50 (paytable header: 'All wins shown are in fun and valid for the current bet of 0.50 fun'). Because payout_basis = total_bet (see below), each printed value already equals total-bet-multiplier x 1 at this 0.50 anchor bet; at any other bet the printed currency amount scales proportionally with the Total Bet while the underlying multiplier of Total Bet stays constant.",
  "special_symbols": [
   {
    "name": "Bonus Scatter Symbol",
    "reels": "1, 3 and 5 only",
    "trigger": "Landing 3 Scatters triggers the Free Spins Feature.",
    "appearance": "Gold star badge with a purple outline and a gold ribbon reading 'BONUS'.",
    "source": "paytable_p8.png"
   },
   {
    "name": "Jackpot Scatter Symbol",
    "reels": "2, 3 and 4 only",
    "trigger": "Landing 3 Jackpot Scatter Symbols in the Base Game triggers the Jackpot Pick Bonus.",
    "appearance": "Magenta hexagonal plaque with small marquee bulbs around the border and white 'JACKPOT' lettering on a ribbon.",
    "source": "paytable_p8.png / rules_p10.png",
    "note_distinct_from": "This is a different object from the round poker-chip 'Jackpot Picker Symbol' that can appear on the Hold & Win grid (see below) -- same underlying jackpot tiers, different visual token and different trigger context (reel scatter in base game vs. grid symbol inside Hold & Win)."
   },
   {
    "name": "Instant Prize Symbol",
    "reels": "All 5 reels (base game AND Free Spins AND Hold & Win)",
    "values": "Bet multipliers: x0.5, x1, x1.5, x2, x2.5, x3, x4, x5, x10, x20 and x25 of the Base Bet (paytable_p5.png, printed verbatim).",
    "appearance": "Gold coin with a red inner ring and a printed currency value in gold digits (e.g. '1.00', '5.00', '25.00' at the demo's 0.50 anchor bet).",
    "trigger": "6 or more landed Instant Prizes anywhere (Base Game or Free Spins) activates the Hold & Win Bonus.",
    "confirmed_on_frame": "base_game.png shows two Instant Prize coins ('1.00' and '5.00') already visible on ordinary base-game reels, confirming Instant Prizes land during normal (non-bonus) spins, not only inside Hold & Win."
   },
   {
    "name": "Multiplier Symbol (Hold & Win exclusive)",
    "appearance": "Gold/orange stylised 'X'-shaped arrow icon on a dark tile.",
    "behaviour": "Increments the Cash Boost Meter by 1 and leaves an empty reel space where it lands; also refreshes (resets to full) the current number of lives. (rules_p8/p9.png)"
   },
   {
    "name": "Collector Symbol",
    "appearance": "Pink/magenta swirling vortex icon.",
    "behaviour_free_spins": "Collects any visible Instant Prizes during the Free Spins Feature; can land on all 5 reels during Free Spins. (rules_p7/p8.png)",
    "behaviour_hold_and_win": "Collects ALL visible Instant Prizes from their positions on the Hold & Win grid, freeing those cells for new Instant Prizes to spin in, and refreshes lives. (rules_p8.png)"
   },
   {
    "name": "Upgrade Symbol (Hold & Win exclusive)",
    "appearance": "Pink/purple tile with a light-blue upward arrow and 'UP' lettering.",
    "behaviour": "Activates a single-pick Card Pick Bonus mid-round, letting the player choose one further Hold & Win upgrade; the FIRST upgrade picked here immediately ends this mini Card Pick (unlike the full multi-pick Card Pick played before entering Hold & Win). Also refreshes lives. (rules_p8/p9.png)",
    "observed_on_frame": "holdwin_from_fs.png shows an 'UP' tile landed on the Hold & Win entry grid alongside 6 Instant Prizes and a Jackpot Picker chip."
   },
   {
    "name": "Jackpot Picker Symbol (Hold & Win exclusive)",
    "appearance": "Small round poker-chip-style token labelled with a jackpot tier name (e.g. red chip reading 'MEGA').",
    "behaviour": "Activates the Jackpot Pick Bonus. Refreshes lives. Any jackpot won during this Bonus is NOT affected by the Cash Boost Multiplier. (rules_p9/p10.png)",
    "note_uncertain": "A chip reading 'MEGA' is visible on the captured frame holdwin_from_fs.png alongside 6 Instant Prizes and the UP symbol, but the immediately-following captured frame (holdwin_fs_multiplied.png) is already several spins later at the end of the round with no Jackpot Pick Bonus screen in between. It is UNCERTAIN from the available frames whether this chip actually triggered a Jackpot Pick Bonus that simply fell in an uncaptured gap between shots, or whether it was a symbol still resolving/animating at capture time. Flagged in unreadable_or_uncertain."
   }
  ],
  "jackpot_symbols": {
   "context": "Fixed jackpots won via the Jackpot Pick Bonus and/or landed directly on the Hold & Win grid (paytable_p5/p6.png: 'Jackpot Symbols can be won via the Jackpot Pick and/or Hold & Win Bonus.').",
   "tiers_at_bet_0_50": {
    "MINI": {
     "multiplier_of_base_bet": 15,
     "currency_amount": 7.5
    },
    "MINOR": {
     "multiplier_of_base_bet": 50,
     "currency_amount": 25.0
    },
    "MAJOR": {
     "multiplier_of_base_bet": 250,
     "currency_amount": 125.0
    },
    "MEGA": {
     "multiplier_of_base_bet": 1000,
     "currency_amount": 500.0
    }
   },
   "arithmetic_check": "15*0.5=7.50, 50*0.5=25.00, 250*0.5=125.00, 1000*0.5=500.00 -- all match the printed jackpot ladder on base_game.png / autoplay.png exactly.",
   "appearance": "Four stacked neon plaques on the left edge of the base-game screen, colour-coded MEGA=red, MAJOR=magenta/purple, MINOR=green, MINI=cyan/blue, each showing the tier name and its current currency amount."
  }
 },
 "technical_summary": {
  "reels_and_lines": "5x3 fixed grid, 10 fixed win lines (not adjustable), diagrammed on paytable_p18.png as 10 numbered patterns (Line 1 = straight top row, Line 2 = straight middle row, Line 3 = straight bottom row, Lines 4-10 = various zig-zag patterns across the 3 rows).",
  "payout_basis": {
   "value": "total_bet",
   "measurement_frame": "basegame_win.png",
   "measurement": "Printed WIN 0.50 at Total Bet 0.50. Grid at that moment: reel1 row2 = WILD, reel2 row3 = Cherries, reel3 row2 = Cherries, (reel4 row3 = Watermelon breaks the run). Win Line 6 follows the zig-zag row pattern row2-row3-row2-row3-row2; WILD substitutes for Cherries, giving a 3-of-a-kind Cherries win. Paytable tier for 3x Cherries = 0.50 (paytable_p2.png). 0.50 (paid) = 0.50 (Total Bet) x 1 = exactly the total-bet multiplier, NOT the per-line bet (which would be 0.05 at 10 lines) -- this settles the basis as total_bet.",
   "booklet_contradiction": "The GAME INFO booklet contradicts itself on this exact point: rules_p2.png states 'the paytable reflects the current bet configuration, based on the bet per line', while rules_p16.png/rules_p17.png state (same 'Paytable' heading, later in the same booklet) 'The paytable reflects the current bet configuration, based on the Base Bet.' The direct measurement above resolves the contradiction in favour of Base Bet / Total Bet, matching the second statement."
  },
  "instant_prize_multiplier_scaling_confirmed": {
   "frame_pair": "holdwin_gameplay6.png (pre-multiply values, Cash Boost x3 already selected) vs holdwin_multiplied.png (values after end-of-round multiplication)",
   "example": "Cells read 1.00->3.00, 0.25->0.75, 0.75->2.25 etc across the grid, i.e. exactly x3; independently, summing ALL nine multiplied cell values in holdwin_multiplied.png (3.00+0.75+0.75+1.50+2.25+3.75+1.50+0.75+3.75) = 18.00, exactly matching the printed BIG WIN 18.00 total on win_screen.png / holdwin_total_win.png ('YOU HAVE WON 18.00 DURING HOLD & WIN BONUS'). This independently confirms the Cash Boost Multiplier is applied to the sum of collected Instant Prizes (and Collector values) only at the very end of the Hold & Win round, exactly as stated in rules_p15/p16.png: 'The Instant Prize Multiplier applies to Instant Prizes and Collector values at the end of the Hold & Win Bonus.'",
   "second_confirmation_fs_round": "holdwin_fs_multiplied.png (Cash Boost x2): visible cell values 2.00, 2.50, 4.00, 1.50, 2.00, 2.00, 1.50 sum to 15.50, exactly matching printed BIG WIN 15.50 (holdwin_fs_win.png)."
  },
  "spin_pace": "Approximately 5-8 seconds per unfeatured base spin, measured by direct manual clicking.",
  "session_behaviour_notes": [
   "Demo session expired once mid-session ('Session missing or expired'), requiring a fresh browser navigation; the demo balance resets to 1,000.00 fun on relaunch.",
   "Autoplay stopped early once (after 4 of a requested 20 spins) with no visible on-screen cause; resuming manually with a direct SPIN click continued normally. Possibly a build quirk, not confirmed as a designed stop condition."
  ]
 },
 "features": {
  "free_spins": {
   "trigger": "3 Bonus Scatter Symbols on reels 1, 3 and 5 (freespins_trigger.png shows exactly this: BONUS on reels 1 and 3 visible together with a Diamond and Cherries elsewhere on the grid).",
   "mechanic": "Unlimited Free Spins -- spins continue indefinitely until the Hold & Win Bonus activates from within Free Spins (rules_p11/p12.png: 'Free Spins are unlimited until the Hold & Win Bonus activates.').",
   "instant_prize_locking": "Any Instant Prizes that land during Free Spins are locked in place for the remainder of the feature (they do not disappear or re-spin away).",
   "collector_symbol": "The Collector Symbol can land on any of the 5 reels during Free Spins and collects (adds to the running total) any visible/locked Instant Prizes at that moment.",
   "counter_ui": "A 'Free Spins: N' counter is shown at the bottom of the play area during the feature (seen incrementing from 'Free Spins: 1' on freespins_reels_gameplay.png up to 'Free Spins: 14' at the moment the feature ended on cardpick_from_freespins.png).",
   "observed_gameplay": {
    "frame": "freespins_reels_gameplay.png",
    "description": "Free Spins: 1, WIN 1.75 fun shown; two WILD symbols visible on reels 3 and 2 (rows 1 and 3 respectively) plus a locked/sticky Instant Prize coin reading '0.75' on reel 3 row 2."
   },
   "round_total_examples": [
    {
     "frame": "freespins_gameplay1.png",
     "printed": "BIG WIN 4.80 fun (interim running total during the round, not the final total)"
    },
    {
     "frame": "freespins_win.png",
     "printed": "BIG WIN 11.00 fun (final total of one completed Free Spins round; balance shown before the round was 985.00 fun)"
    }
   ]
  },
  "hold_and_win": {
   "activation_paths_declared_by_booklet": [
    "Landing 6 or more Instant Prizes in the Base Game.",
    "Landing 6 or more Instant Prizes during the Free Spins Feature.",
    "Activating the Mega Money Pot in the Base Game."
   ],
   "default_config": "5x3 grid, 3 lives, x1 Instant Prize Multiplier (Cash Boost).",
   "life_mechanic": "Every landed Instant Prize (and every Multiplier/Collector/Upgrade/Jackpot-Picker special symbol) refreshes (resets to full) the current number of lives. The round ends only when a spin lands with no life-refreshing symbol and all remaining lives are exhausted; at that point every landed Instant Prize on the grid is summed, the Cash Boost Multiplier is applied, and the total is awarded.",
   "mega_jackpot_full_grid_rule": "Filling every reel space (all 15 cells in the default 5x3 grid) with Instant Prize Symbols awards the Mega Jackpot outright (rules_p13/p14.png and rules_p3/p4.png, stated twice).",
   "card_pick_before_entry": {
    "description": "Before entering the Hold & Win Bonus proper, the player plays a 'SELECT YOUR UPGRADES' card-pick screen: 5 face-down neon question-mark cards, 'PICK UNTIL YOU REVEAL GO!' -- the player keeps picking cards (each revealing an upgrade) until a 'GO!' card is drawn, which ends the Card Pick Bonus and starts Hold & Win with every upgrade collected so far.",
    "possible_upgrades": [
     "Hold & Win Bonus Grid Size: 5x4 or 5x5 (larger grid = more cells/positions for Instant Prizes)",
     "Lives: +1 (additional life on top of the default 3)",
     "Cash Booster Multiplier: x1, x2 or x3 (sets/raises the end-of-round multiplier)"
    ],
    "observed_partial_sequence": "card_pick_intro.png (all 5 cards face-down) -> card_pick_1x.png (one card flipped, revealing a '1X' Cash Booster card, with 'PICK UNTIL YOU REVEAL GO!' still displayed, i.e. picking continues) -> holdwin_intro.png ('CONGRATULATIONS YOU'RE ENTERING THE HOLD & WIN BONUS -- INSTANT PRIZES & SPECIAL SYMBOLS') -> holdwin_gameplay1.png (round begins already on a 5x3 grid -- i.e. no Grid Size upgrade was taken -- with 3 total life slots of which 1 is already spent, and Cash Boost already at X3, meaning further picks after the captured '1X' card raised the multiplier to x3 before GO! was drawn). The full pick-by-pick sequence between '1X' and the final 'X3' state was not captured frame-by-frame."
   },
   "mid_round_upgrade_via_upgrade_symbol": "Landing the Upgrade Symbol during an active Hold & Win round triggers a SEPARATE, single-pick version of the Card Pick Bonus: the very first upgrade picked here ends that mini bonus immediately (rules_p8/p9.png), unlike the multi-pick entry version above.",
   "cash_boost_meter": "A meter above the reels tracks accumulated Multiplier Symbol hits; each Multiplier Symbol landed increments it by 1 (in addition to/independent of whatever value was set at Card Pick entry). The resulting Instant Prize Multiplier is applied to Instant Prizes and Collector values ONLY at the very end of the Hold & Win round (confirmed by direct arithmetic, see technical_summary).",
   "ui_layout_during_round": "Top strip above the 5x3 grid shows: one heart icon per life slot (bright pink/red = life available, grey/desaturated = life already spent), followed by a boxed 'X<n>' Cash Boost readout on the right. Grid cells are either an Instant Prize coin (gold circle with printed currency value), a small purple diamond placeholder (empty, not-yet-landed cell), or one of the special Hold & Win symbols (Multiplier X, Collector swirl, Upgrade UP, Jackpot Picker chip).",
   "rounds_with_frame_evidence_in_this_manifest": [
    {
     "round": "A -- entered from the Base Game",
     "frames": [
      "card_pick_intro.png",
      "card_pick_1x.png",
      "holdwin_intro.png",
      "holdwin_gameplay1.png..6.png",
      "holdwin_multiplied.png",
      "win_screen.png",
      "holdwin_total_win.png"
     ],
     "final_result": "BIG WIN 18.00 fun, Cash Boost x3 (arithmetic-confirmed, see technical_summary)",
     "activation_path": "UNCERTAIN / not determinable from captured frames -- no scatter-count frame or Mega Money Pot fill frame exists in the manifest immediately before card_pick_intro.png, so it cannot be distinguished whether this round was triggered by 6+ Instant Prizes landing directly in the Base Game or by the Mega Money Pot activating in the Base Game. Both paths funnel into the same Card Pick -> Hold & Win sequence and look identical from that point on."
    },
    {
     "round": "B -- entered from Free Spins",
     "frames": [
      "cardpick_from_freespins.png",
      "cardpick_go_fs.png",
      "holdwin_from_fs.png",
      "holdwin_fs_multiplied.png",
      "holdwin_fs_win.png"
     ],
     "final_result": "BIG WIN 15.50 fun, Cash Boost x2 (arithmetic-confirmed, see technical_summary)",
     "activation_path": "CONFIRMED: 'Landing 6 or more Instant Prizes during the Free Spins Feature'. cardpick_from_freespins.png is captured at the exact trigger moment: 'Free Spins: 14' counter, running round total 'WIN: 17.50 fun', and the Card Pick 'SELECT YOUR UPGRADES' screen already open (the free-spin reel state itself was not captured at the instant of the trigger, but the immediately following Card Pick screen and the Hold & Win entry grid holdwin_from_fs.png -- which shows exactly 6 Instant Prize values of 1.25/2.00/0.75/1.00/1.00/0.75 carried over, plus an Upgrade symbol and a Jackpot Picker 'MEGA' chip -- match the declared 6-Instant-Prize trigger exactly)."
    }
   ],
   "note_on_five_rounds_claim": "Five Hold & Win rounds were captured across the wave's capture sessions (four played to a final win screen, one abandoned mid-round at a session time limit). Only TWO of them are analysed above for their activation path, because those two have a frame chain among the named root frames. CORRECTED BY TL: an earlier draft of this note stated that the other rounds' frames had been overwritten by re-used fixed filenames. That is factually wrong and was checked: root frames from the separate sessions carry non-overlapping timestamps and all survive (holdwin_*/card_pick_* at 06:22-06:38 from the first session, cardpick_from_freespins/holdwin_from_fs at 07:02-07:14 from the second), and the remaining rounds' chains are preserved in the burst directory as distinct families (_burst/hw3_*, hw4_*, hw6_*, hw7_*, hw240a_*, hw240c_*). No capture data was lost; the activation paths of those rounds simply were not analysed in this pass.",
   "activation_path_coverage": "2 of 5 rounds analysed for activation path; the remaining three are documented in burst series and left unanalysed rather than guessed. Round B path is confirmed (6+ Instant Prizes during Free Spins); Round A remains uncertain between '6+ Instant Prizes in base game' and 'Mega Money Pot activation', as no scatter-count or pot-payout frame precedes the Card Pick screen."
  },
  "card_pick_bonus": {
   "see": "features.hold_and_win.card_pick_before_entry and features.hold_and_win.mid_round_upgrade_via_upgrade_symbol for the two distinct forms of this feature."
  },
  "jackpot_pick_bonus": {
   "trigger": "Landing 3 Jackpot Scatter Symbols in the Base Game, OR landing the Jackpot Picker Symbol during the Hold & Win Bonus.",
   "mechanic": "The player picks from an array of face-down tokens; collecting 3 matching Jackpot Symbols awards that jackpot tier to the player and ends the bonus. (rules_p10/p11.png)",
   "capture_status": "NOT CAPTURED across 202 confirmed base-game spins in this session plus all Hold & Win rounds played across all sessions on this slot. See unreadable_or_uncertain / not_captured for full methodology and the possible-but-unconfirmed sighting of a Jackpot Picker chip in holdwin_from_fs.png."
  },
  "mega_money_pot": {
   "description": "A counter/pot rendered above the reels during ordinary base-game play. Instant Prizes that land but do NOT themselves reach the 6-prize Hold & Win threshold are collected into this pot instead of being paid out immediately.",
   "mechanic": "The Mega Money Pot has a chance, on subsequent spins, to grow, 'react', or outright award the Hold & Win Bonus; when it activates, it adds any coins currently held in the pot to the Instant Prize count needed to trigger Hold & Win. (rules_p10/p11.png, quoted verbatim)",
   "distinct_from_push_pot": "This is NOT the same feature as the 'Push Pot' / 'Collection Pot' described later in the booklet (rules_p16/p17.png), which is explicitly 'purely for visual entertainment' and only disclaims influence over the Free Spins Feature -- a different object, a different disclaimer, no contradiction between the two booklet passages once they are correctly told apart.",
   "capture_status": "No dedicated on-screen popup/animation for a Mega Money Pot payout was captured or unambiguously identified as such; the pot itself is visible as a persistent UI element on base_game.png-family frames but no frame shows it visibly 'paying out' into a Hold & Win trigger. Not captured as a distinct, provable event."
  },
  "push_pot_collection_pot": {
   "declared_role": "Purely visual/entertainment element; explicitly does not influence the awarding of the Free Spins Feature. (rules_p16/p17.png, verbatim quote: 'The Collection Pot in the game is purely for visual entertainment and does not influence the awarding of any Free Spins Feature.')",
   "ui_element": "Not separately identified/labelled as a distinct meter in the captured base-game frames beyond the Mega Money Pot counter; may be the same visual counter referred to by two names in different parts of the booklet, or a UI element not distinctly screenshotted. Flagged uncertain."
  },
  "bonus_buy": {
   "present": false
  }
 },
 "screens": [
  {
   "screen": "Preload / sound prompt",
   "frame": "preview.png",
   "description": "Black loading screen with the 'Enable Sounds' prompt: headline text, 'Would you like to enable sounds?', YES/NO buttons, a headphone icon and the line 'For the ultimate experience use headphones'."
  },
  {
   "screen": "Feature preview splash",
   "frame": "preview_features.png",
   "description": "Three-panel promo splash under the VIVA LOCK VEGAS marquee: panel 1 'INSTANT PRIZES / ACTIVATE HOLD & WIN BONUS' (mini reel showing coin symbols), panel 2 'UNLIMITED FREE SPINS / WITH LOCKING INSTANT PRIZES' (mini reel mixing coins and fruit), panel 3 'HOLD & WIN / LAND UPGRADES TO IMPROVE THE FEATURE' (mini Hold & Win grid with a 3-heart+1-grey life bar, X1 box, coin values and a Collector swirl icon); 'CLICK TO CONTINUE' at the bottom."
  },
  {
   "screen": "Base game",
   "frame": "base_game.png",
   "description": "5x3 reel grid on the neon Vegas skyline background; jackpot ladder (MEGA/MAJOR/MINOR/MINI) down the left edge; Instant Prize coins ('1.00', '5.00') visible among ordinary fruit/WILD/7 symbols, confirming Instant Prizes can land in normal base-game spins."
  },
  {
   "screen": "Base game win",
   "frame": "basegame_win.png",
   "description": "WIN 0.50 fun at Total Bet 0.50; win Line 6 (row2-row3-row2 zig-zag on reels 1-3) pays WILD+Cherries+Cherries as a 3-of-a-kind Cherries win."
  },
  {
   "screen": "Paytable",
   "frames": "paytable_p1.png .. paytable_p19.png (19 pages, scroll-exhausted, panel has no internal sections)",
   "description": "Page 1-2: 9 paying symbols with full 5/4/3-of-a-kind tiers and the WILD substitution rule. Pages 4-11: Instant Prize bet-multiplier list, Jackpot Symbols and their multipliers, Jackpot Scatter, Bonus Scatter, Multiplier/Collector/Upgrade/Jackpot-Picker Hold & Win symbols, Mega Money Pot and Jackpot Pick Bonus descriptions. Pages 12-17: Free Spins Feature, Hold & Win Bonus full rule text (activation paths, default config, life mechanic, full-grid Mega Jackpot rule), Card Pick upgrade list. Page 16-18: Cash Boost Meter, Paytable basis clause ('based on the Base Bet'), Base Bet definition, Push Pot disclaimer, malfunction clause, RTP 96.35%, Server/Client version. Page 18: Win Lines diagram, 10 numbered line patterns over the 5x3 grid."
  },
  {
   "screen": "Rules / GAME INFO",
   "frames": "rules_p1.png .. rules_p18.png (18 pages, scroll-exhausted, ends at Server/Client Version + RTP)",
   "description": "Same underlying GAME INFO content as the Paytable panel's later pages (symbols, mechanics, Win Lines, version/RTP) -- Paytable and Rules panels overlap substantially in this build; navigated to independently via the bottom nav bar rather than by internal scroll sections."
  },
  {
   "screen": "Settings",
   "frame": "settings.png",
   "description": "Three audio toggles only: All Sounds, Sound Effects, Music (each a mute/unmute icon). No Turbo Spin, Skip Screens or Quick Spin toggle is present on this panel (correcting an earlier capture note that assumed such toggles existed here)."
  },
  {
   "screen": "GAME INFO / RTP panel",
   "frame": "info_rtp.png",
   "description": "A separate 'KNOW THE GAME' popup distinct from the Rules booklet, containing only the malfunction clause and the RTP 96.35% sentence."
  },
  {
   "screen": "Bet Select (minimum)",
   "frame": "bet_select_min.png",
   "description": "Scrollable 'Total Bet' list; 0.30 fun is the first/lowest row, with 0.50 fun highlighted as the currently active bet."
  },
  {
   "screen": "Bet Select (maximum)",
   "frame": "bet_select_max.png",
   "description": "Same list scrolled to the end; 100.00 fun is the last row before the OK button."
  },
  {
   "screen": "Autoplay",
   "frame": "autoplay.png",
   "description": "AUTOPLAYS popup: Off (highlighted white), 10, 20, 50, 100, 250, 500, 1000, and a red OK button."
  },
  {
   "screen": "Card Pick Bonus (entry)",
   "frames": "card_pick_intro.png, card_pick_1x.png",
   "description": "SELECT YOUR UPGRADES: 5 face-down neon question-mark cards arranged in a plus/cross layout; 'PICK UNTIL YOU REVEAL GO!' caption. card_pick_1x.png shows the centre card flipped to reveal a '1X' Cash Booster card."
  },
  {
   "screen": "Hold & Win entry splash",
   "frame": "holdwin_intro.png",
   "description": "'CONGRATULATIONS YOU'RE ENTERING THE HOLD & WIN BONUS -- INSTANT PRIZES & SPECIAL SYMBOLS', fireworks burst behind the VIVA LOCK VEGAS wordmark."
  },
  {
   "screen": "Hold & Win gameplay (base-game round)",
   "frames": "holdwin_gameplay1.png .. holdwin_gameplay6.png",
   "description": "Progressive states of the 5x3 Hold & Win grid: life-heart bar (3 slots) transitioning from 2-lit/1-spent through to all-3-spent, Cash Boost fixed at X3 throughout, grid filling with Instant Prize coins (values 0.25 to 1.25) and empty purple-diamond placeholders."
  },
  {
   "screen": "Hold & Win end-of-round multiply",
   "frame": "holdwin_multiplied.png",
   "description": "Same 9 filled cells as the last gameplay frame, now each multiplied by x3 (e.g. 1.00->3.00, 0.25->0.75); sum of all 9 values = 18.00, matching the round's final win exactly."
  },
  {
   "screen": "Big Win overlay (Hold & Win)",
   "frame": "win_screen.png",
   "description": "'BIG WIN 18.00' banner over the Hold & Win grid, fireworks and green cash-stack icon."
  },
  {
   "screen": "Hold & Win confirmation card",
   "frame": "holdwin_total_win.png",
   "description": "'CONGRATULATIONS YOU HAVE WON 18.00 DURING HOLD & WIN BONUS' under the VIVA LOCK VEGAS wordmark."
  },
  {
   "screen": "Free Spins trigger",
   "frame": "freespins_trigger.png",
   "description": "3 BONUS scatter symbols visible together on reels 1 and 3 (third on reel 5 not co-visible in this exact frame crop) with a Diamond and Cherries elsewhere on the grid."
  },
  {
   "screen": "Free Spins gameplay",
   "frame": "freespins_reels_gameplay.png",
   "description": "'Free Spins: 1' counter, WIN 1.75 fun, two WILD symbols and a locked Instant Prize coin ('0.75') visible on the reels."
  },
  {
   "screen": "Free Spins interim win overlay",
   "frame": "freespins_gameplay1.png",
   "description": "'BIG WIN 4.80' interim overlay mid-round (not the final round total)."
  },
  {
   "screen": "Free Spins round total",
   "frame": "freespins_win.png",
   "description": "'BIG WIN 11.00' final overlay for one completed Free Spins round."
  },
  {
   "screen": "Card Pick Bonus (triggered from Free Spins)",
   "frame": "cardpick_from_freespins.png",
   "description": "SELECT YOUR UPGRADES screen opening at the moment of trigger; 'Free Spins: 14' counter and running round total 'WIN: 17.50 fun' both visible simultaneously with the Card Pick overlay."
  },
  {
   "screen": "Hold & Win entry splash (from Free Spins)",
   "frame": "cardpick_go_fs.png",
   "description": "Same 'CONGRATULATIONS YOU'RE ENTERING THE HOLD & WIN BONUS' transition splash as holdwin_intro.png, mid fade-in (not literally a flipped 'GO!' card as an earlier capture note assumed)."
  },
  {
   "screen": "Hold & Win gameplay (from Free Spins)",
   "frame": "holdwin_from_fs.png",
   "description": "Entry grid: 1 life lit / 2 spent, Cash Boost X2; 6 Instant Prize values (1.25, 2.00, 0.75, 1.00, 1.00, 0.75) carried in, plus an 'UP' Upgrade symbol and a red 'MEGA' Jackpot Picker chip both present on the same grid."
  },
  {
   "screen": "Hold & Win end-of-round multiply (from Free Spins)",
   "frame": "holdwin_fs_multiplied.png",
   "description": "All 3 lives spent; 7 filled cells (2.00, 2.50, 4.00, 1.50, 2.00, 2.00, 1.50) summing to 15.50 exactly, Cash Boost X2."
  },
  {
   "screen": "Big Win overlay (Hold & Win from Free Spins)",
   "frame": "holdwin_fs_win.png",
   "description": "'BIG WIN 15.50' banner over the same grid."
  }
 ],
 "accessibility_observations": {
  "colour_is_never_the_only_signal": [
   "Jackpot tiers are distinguished by BOTH colour (red/magenta/green/cyan) AND printed tier name text (MEGA/MAJOR/MINOR/MINI) AND currency amount -- a colourblind player can still read the tier.",
   "Hold & Win lives are distinguished by BOTH colour (bright pink/red vs grey) AND shape-fill state (solid heart vs desaturated/hollow-looking heart) AND count/position, so a colourblind player can still count remaining lives by saturation contrast and position.",
   "Paying symbols are distinguishable by silhouette/shape as well as colour: WILD (ornate medallion with lettering), 7 (numeral glyph), Diamond (angular gem), Strawberry/Cherries/Grapes/Apricot/Lemon/Watermelon are all differently-shaped fruit silhouettes, reducing reliance on hue alone (though Cherries [pink/magenta] and Apricot [orange] share a similarly rounded outline and sit in the same pay tier -- a low-vision player relying purely on rough silhouette at small size could confuse the two; hue and the paired-cherries vs single-round-fruit shape are the two disambiguators).",
   "Bonus Scatter ('BONUS' star) and Jackpot Scatter ('JACKPOT' hex plaque) both carry their function as literal on-symbol text, not colour alone, so a colourblind player is not dependent on distinguishing gold-star from magenta-hex by hue."
  ],
  "text_dependent_info": [
   "All monetary values (bet, win, jackpot amounts, Instant Prize values) are printed as plain white/gold numerals -- readable by a colourblind user; a screen-reader/blind user has NO alternative channel, since this is a pure-canvas game with no ARIA labels or audio narration of amounts (audio is limited to sound effects/music toggles).",
   "The RTP disclosure, malfunction clause and full mechanic rules are presented purely as on-screen text in the GAME INFO/Paytable panels with no audio equivalent."
  ],
  "motor_accessibility": [
   "Autoplay (up to 1000 spins) and Quick access to min/max bet via a scrollable list reduce the number of discrete clicks needed for extended play, which helps players with limited fine motor control, though the bet list still requires scroll/drag gestures with no numeric keypad entry alternative observed.",
   "No turbo-spin or skip-screens toggle was found on the Settings panel in this build (contrary to an earlier capture assumption), so players who need faster pacing for motor-fatigue reasons have no such control here beyond Autoplay batch size."
  ]
 },
 "unreadable_or_uncertain": [
  "Jackpot Pick Bonus was never observed triggering across 202 confirmed base-game spins in this session (methodology: printed-balance text confirmation per spin via scripts/providers/push/hunt_balance.py --confirm text, psm 7 OCR after fixing a false-negative caused by the animated background bleeding into the OCR read) nor across any of the 5 total Hold & Win rounds played across all capture sessions on this slot. Honest gap, not evidence the feature cannot occur -- Push Gaming's stated trigger rate for this kind of feature is typically far below 202 spins' worth of exposure.",
  "The red 'MEGA' Jackpot Picker chip visible on holdwin_from_fs.png may or may not have actually triggered a Jackpot Pick Bonus; no bonus screen was captured in the gap before the next available frame (holdwin_fs_multiplied.png, already near the round's end). Cannot be confirmed either way from available frames.",
  "The exact pick-by-pick sequence of the entry Card Pick Bonus for Round A (base-game-triggered Hold & Win, final win 18.00) is only partially captured: intro (all cards face-down) and one intermediate '1X' Cash Booster reveal were captured, but the subsequent pick(s) that raised the Cash Booster to the final X3 (and left the grid at default 5x3 with only 1 of 3 lives spent by the time Hold & Win gameplay was captured) were not individually captured.",
  "The activation path (Base-Game 6+ Instant Prizes vs. Mega Money Pot activation) of Round A's Hold & Win trigger cannot be determined -- no scatter-count or Mega Money Pot payout frame exists immediately before card_pick_intro.png in this manifest.",
  "Whether 'Push Pot' and 'Mega Money Pot' are the SAME on-screen counter referred to by two different names in different parts of the booklet, or two visually distinct (but currently un-differentiated in captured frames) UI elements, is uncertain; no frame unambiguously isolates a second, separate pot counter from the one already described as the Mega Money Pot.",
  "The precise cell-by-cell layout of Win Lines 4 through 10 (beyond the already-verified Line 6 zig-zag used for the payout-basis measurement) was not individually zoomed and transcribed pixel-by-pixel; they are visually confirmed to be a standard set of 10 distinct straight/zig-zag patterns typical of classic fruit-machine paylines but not enumerated coordinate-by-coordinate here.",
  "Maximum win multiplier / payout cap: confirmed absent from the fully-exhausted 18-page GAME INFO booklet; recorded as an honest null rather than using the unrelated storefront 'Highest Observed Win' figure (per cross-provider defect P-U11, that figure is not a declared game maximum)."
 ],
 "not_captured_summary": "See manifest.json 'not_captured' array for full first-hand methodology notes (202 confirmed base-game spins hunting Jackpot Pick Bonus, hunt_balance.py OCR fix, and the Mega Money Pot identification correction). Bonus buy is confirmed absent (dual channel: no in-game buy dialog + full-text OCR of the 18-page booklet contains no buy/purchase wording)."
}

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