VIP Crown

Demo, RTP 94.52%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 20 Aug 2026
RTP 94.52%
Volatility Medium
Max win ×860
Grid 5×3
For webmasters & affiliates
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Asset pack

24 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

1 download
Slot API

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Aug 2026 View capture log

Per-screen breakdown

24 demo screens
24 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from VIP Crown

Everything pulled from VIP Crown into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
24 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 24 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 94.52% · single configuration
volatility Medium
max_win_x ×860
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2026

Symbols & paytable

11 symbols
11 icons (ZIP)
Crown
Crown
Wild

Jewelled royal crown, red velvet cap, gold finial. Substitutes for any symbol on a winning line; lands only on reels 2-4. Contributing to a win, it expands to fill the reel column. No own payout table.

Red 7
Red 7
High Pay

Highest-paying regular symbol; stylised red/ruby numeral 7 with gold outline. Uniquely pays from 2-of-a-kind. Max 1 per reel. Tiers (of total bet): 2=1x, 3=6x, 4=20x, 5=200x.

MatchPayoutUnit
2x 1.00 Multiplier
3x 6.00 Multiplier
4x 20.00 Multiplier
5x 200.00 Multiplier
Grapes
Grapes
High Pay

Cluster of purple round grapes with a green leaf/stem. Max 1 per reel. Tiers (of total bet): 3=6x, 4=12x, 5=50x.

MatchPayoutUnit
3x 6.00 Multiplier
4x 12.00 Multiplier
5x 50.00 Multiplier
Watermelon
Watermelon
High Pay

Whole green-striped watermelon next to a cut red wedge slice with black seeds. Max 1 per reel. Tiers (of total bet): 3=5x, 4=10x, 5=40x.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Golden Bell
Golden Bell
High Pay

Solid gold bell with a round gold clapper and hanging loop. Tiers (of total bet): 3=3x, 4=6x, 5=20x.

MatchPayoutUnit
3x 3.00 Multiplier
4x 6.00 Multiplier
5x 20.00 Multiplier
Plum
Plum
Low Pay

Single glossy purple plum with a green leaf and short stem. Tiers (of total bet): 3=2.5x, 4=5x, 5=15x.

MatchPayoutUnit
3x 2.50 Multiplier
4x 5.00 Multiplier
5x 15.00 Multiplier
Orange
Orange
Low Pay

Single glossy orange fruit with a green leaf and stem. Tiers (of total bet): 3=2x, 4=4x, 5=12x.

MatchPayoutUnit
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
Lemon
Lemon
Low Pay

Single glossy yellow lemon with a green leaf and stem. Tiers (of total bet): 3=1.5x, 4=3x, 5=9x.

MatchPayoutUnit
3x 1.50 Multiplier
4x 3.00 Multiplier
5x 9.00 Multiplier
Cherry
Cherry
Low Pay

Lowest-paying regular symbol; a pair of glossy red cherries joined by green stems and a leaf. Tiers (of total bet): 3=1x, 4=2x, 5=8x.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 8.00 Multiplier
Diamond
Diamond
Scatter

Faceted blue-cut gem with white sparkle highlights. Can land on any of the 5 reels. Pays anywhere regardless of payline position, 3+ required. Tiers (of total bet): 3=4x, 4=20x, 5=100x.

MatchPayoutUnit
3x 4.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Star
Star
Scatter

Faceted pink/magenta 5-point gem-cut star. Can only land on reels 1, 3 and 5 -- so a 4- or 5-of-a-kind is structurally impossible; only the 3-of-a-kind tier exists (20x total bet), which is not an omission.

MatchPayoutUnit
3x 20.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base_game
Base Game

5x3 fixed (non-cascading) grid, 10 fixed paylines counted left to right starting from reel 1. If multiple winning lines complete simultaneously, their rewards are summed (not multiplied).

Base Game Modifier expanding_wild
Expanding Wild (Crown)

The Crown Wild substitutes for any symbol on a winning line and can only appear on reels 2, 3 or 4. Once it appears and either completes a winning combination itself or a winning combination is already on the field, it expands to fill the entire reel column. If a Scatter sits where the Wild expands, the Scatter's own reward is granted first, then the Wild replaces it.

Bonus Mode gamble_feature
Gamble Feature (Double or Nothing)

Offered after any win up to and including 35000 FUN (an 'X2' button appears next to SPIN). Guess whether a face-down card is a Heart (red) or Spade (black), each with equal probability, for 1 to 3 attempts; each correct guess doubles the pot (up to x8 of the entry win after 3 correct guesses), a wrong guess loses the whole pot, and the player may stop and collect at any point instead of using all attempts.

Colour system

extracted from frames · HEX
Export palette
#2E0204 base dominant 1 base
#540B0C base dominant 2 base
#9D1516 base dominant 3 base
#DD1F1E base dominant 4 base
#A25811 base dominant 5 base
#DC9A1F base dominant 6 base
#260302 bonus dominant 1 bonus
#570D0A bonus dominant 2 bonus
#9D1615 bonus dominant 3 bonus
#E52625 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Most affordances use icon shape, text labels or thumb/element position rather than colour alone: toggle position, payline dot position, Heart-disc vs Spade-disc shape, and the selected-bet cell's distinct size/centring. The primary 'go' yellow is reused for SPIN, confirm-checkmarks and the selected bet/preset, but each also carries a distinct shape or position, so colour is never the sole cue.
  • Payline diagrams in the rules booklet use lit-white vs dim-red dots on a fixed grid of positions -- shape/position-based and safe for all colour-vision types, not relying on hue discrimination.
Screen Reader
  • Stable control layout: five right-hand-column round buttons in a fixed vertical order (speed, autoplay, SPIN, bet, menu) during base play; the same column collapses to fewer context-specific icons inside sub-panels (settings/autoplay/bet-ladder/booklet). Balance/Win/Bet readout is always at the same three bottom positions (left/centre/right).
Motor Accessibility
  • Large round targets throughout, SPIN is the largest and most central. No keyboard-spin hint was observed on this build. This specific demo build drops roughly 30-50% of clicks on the SPIN button without starting a spin (an observed build quirk, not the intended design) -- relevant to motor-impaired users who may need repeat inputs.
Hearing Accessibility
  • No audio-only information was identified; Sound and Music are separate, clearly labelled on/off toggles in Settings. All game state (win amounts, bet, balance, gamble history/attempts-left, RTP/bet limits) is conveyed as on-screen text/numbers.

Media & assets

4 files · 4 types
24 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
A clean, isolated Scatter-pays win frame (Diamond 3+ or Star on reels 1/3/5) did not land within roughly 165 balance-verified spins at 1000 FUN bet -- an honest not-captured item; paytable tiers and full rule text for both scatters were captured and documented.
Volatility rating is not printed or indicated (bolts/flames) anywhere in the captured booklet or preview screen -- honest omission inside the game itself; the medium value used elsewhere in this record comes from the provider catalogue card, not this build.
release_date is not asserted from this build: the only date printed in the booklet footer (2026-08-06T14:29:26.942Z) is this demo build's deployment timestamp, not the game's market release date.
Whether the base-game right-hand control column ever shows additional buttons beyond the five observed (speed, autoplay, SPIN, bet, menu) in states not captured is unconfirmed.

Ask AI about VIP Crown

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does VIP Crown play? Keep it simple.

5x3 fixed (non-cascading) grid, 10 fixed paylines counted left to right starting from reel 1. If multiple winning lines complete simultaneously, their rewards are summed (not multiplied).

RTP 94.52%Medium volatilitymax win ×860demo ✓

From the verified capture of 20 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: VIP Crown vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/vip-crown-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/vip-crown-b23/
{
  "game": {
    "name": "VIP Crown",
    "provider": "PoggiPlay",
    "provider_ref": "vipcrown",
    "provider_ref_source": "game code segment of demo_url (https://platform.poggiplay.com/static/game/pplay/vipcrown/?home-url=https://poggiplay.com). NOTE: the string \"05878953\" printed in the top title bar of every screenshot and in the booklet footer (\"release name: 1.0.0@production:0587895356a51ef25bd8ac823912a5cf4d03bac1\") is a BUILD/COMMIT HASH, not the provider game code -- do not use it as provider_ref.",
    "release_date_note": "The booklet footer prints \"release date : 2026-08-06T14:29:26.942Z\" -- this is the DEMO DEPLOYMENT timestamp of this build, not the game's market release date, and must not be used as release_date.",
    "theme": "Classic VIP/high-roller casino fruit machine staged as a live theatre act: a red velvet stage with drawn curtains, spotlights and a raised platform, an ornate gold Baroque picture-frame around the reels, and a jewel-encrusted royal crown as the Wild. Paying symbols are traditional fruit-machine icons (cherries, lemon, orange, plum, grapes, watermelon, a gold bell, a red \"7\") plus two gem-shaped scatters (a blue diamond and a pink/magenta star).",
    "art_style": "Glossy, high-gloss 2.5D rendered icon art (soft gradient shading, specular highlights and drop shadows on every symbol -- not flat/cel-shaded vector), set inside an ornate gold Baroque/Rococo scrollwork frame with small red gem inlays. Background is a dark-red velvet theatre stage/curtain with warm spotlight glow and radiating red diamond-pattern light rays on the preview screen. Straight-on, front-facing 2D view of the reels (no isometric or 3D-perspective camera). Overall mood is glamorous, opulent \"VIP casino at night\" rather than cartoonish or childlike; no neon/sci-fi elements.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 23 desktop screenshots (1280x800) + verbatim DOM dump of the rules booklet + OCR + zoomed crops.",
    "method_notes": "Symbol identities and payout tiers cross-checked pixel-for-pixel against the verbatim booklet.txt DOM dump (same numbers, same order). Payline diagrams (10 lines) read from zoomed crops of rules pages 5-6 at 2x-3x scale, dot-by-dot per reel. Numbers taken verbatim from on-screen text/OCR/booklet. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "preview_background": "Bright saturated red with a radiating kaleidoscope of darker-red diamond/laser light rays fanning out from behind the reel preview; a large ornate gold crown with red velvet cap and white ermine-style base sits at lower-left.",
    "stage_background": "Dark maroon/near-black velvet theatre stage; a red curtain valance is implied at the very top edge, warm red spotlight glow washes up from the floor, and two round pedestal/stool silhouettes sit at the bottom-left and bottom-right corners.",
    "gamble_background": "Full red velvet stage curtain (drawn open, deep folds) lit by a bright cone of white/gold spotlight from directly above the card, evoking a stage magician reveal.",
    "reel_frame": "Bright gold ornate Baroque scrollwork frame with small red gem/ruby accents at the four corners and at the mid-points of each edge.",
    "reel_cells": "Dark maroon/near-black tiles behind each symbol, separated by thin vertical gold divider lines between the five reels.",
    "panel_backgrounds": "Deep dark maroon/near-black for all overlay panels (rules/paytable, settings, autoplay, bet ladder).",
    "text_and_headings": "Body text is light grey/white; page headings (\"Rules\", \"Game Settings\", \"Autoplay Settings\", \"Bet (FUN)\") are white; monetary values, RTP, bet limits and win amounts are gold/yellow; section sub-headings (\"Symbol payout Values\", \"Wild Symbol\", \"Scatter Symbols\", \"Gamble Feature\", \"Winning Combinations\") are white bold.",
    "buttons": "Round buttons default to a dark red fill with a white or yellow line-art glyph; the currently primary/actionable button (SPIN, the selected bet-ladder amount, close/X on info panels, the confirm checkmark on the bet/autoplay panels) is bright solid yellow. The X2/gamble-entry button after a win is a small dark-red circle with yellow \"X2\" text and a thin gold ring.",
    "toggle_switches": "ON state = bright yellow track with the round thumb pushed to the right; OFF state = dark grey/maroon track with the thumb at the left (both seen in settings.png and autoplay_advanced_top.png) -- position, not just color, marks the state.",
    "gamble_suit_colors": "Heart = solid red disc with gold ring/outline; Spade = solid black disc with gold ring/outline; both rendered identically in size/shape, differentiated by icon shape and by color."
  },

  "grid_and_lines": {
    "reels": "5 reels x 3 rows, fixed grid (no cascading/tumbling reels observed).",
    "paylines": 10,
    "line_direction": "ltr (\"Winning lines are counted from left to right, starting from the first reel.\" -- rules booklet, Winning Combinations section)",
    "line_diagrams_source": "Rules booklet pages 5-6 (rules_p5.png / rules_p6.png), each line illustrated as a row of 5 reel-columns x 3 rows of dots, the winning positions lit white.",
    "line_shapes": {
      "1": "straight across the TOP row (row 1 of 3) on all 5 reels",
      "2": "straight across the MIDDLE row (row 2 of 3) on all 5 reels",
      "3": "straight across the BOTTOM row (row 3 of 3) on all 5 reels",
      "4": "V-shape: top, middle, bottom, middle, top (dips down through the middle reel then rises back up)",
      "5": "inverted-V (^) shape: bottom, middle, top, middle, bottom (rises to a peak on the middle reel then falls back down)",
      "6": "descending staircase: top, top, middle, bottom, bottom",
      "7": "ascending staircase (mirror of line 6): bottom, bottom, middle, top, top",
      "8": "shallow arch/hump: middle, top, top, top, middle (peaks across reels 2-3-4)",
      "9": "shallow cup/dip: middle, bottom, bottom, bottom, middle (dips across reels 2-3-4)",
      "10": "wide, gentle arch: top, middle, middle, middle, top (edges high, middle three reels one row lower)"
    },
    "note": "Diagrams are decorative/informational only; the exact row lit on any given real spin is a random outcome and is not enumerated here."
  },

  "symbols": {
    "note": "All payout figures are printed in the paytable at the demo's current bet of 1000 FUN (paytable_bet_anchor = 1000). The equivalent 'multiplier of total bet' is obtained by dividing the printed FUN value by 1000; both are given below. Payline wins on this game are multipliers of the TOTAL bet, not per-line/per-way (verified live: a wild-expand win doubled two identical adjacent lines and printed exactly tier_value_at_bet1000 x 2, matching the total_bet model and not the per_line model -- see payout_basis in manifest.json).",
    "wild": {
      "name": "Crown (WILD)",
      "appearance": "A jewelled royal crown: red velvet cap studded with red gems, gold cross-and-orb finial on top, gold fleur-de-lis points around the rim, and a white ermine-style fur base band. Rendered with the same glossy highlight/shadow style as the fruit symbols.",
      "rule_verbatim": "\"The Wild symbol substitutes for any symbol on a winning line. It appears on any reel except the first and last. Once it appears, Wild symbols expand to cover the entire column if there is a winning combination on the field or if it contributes to a combination itself. If a Scatter symbol is in the position where the Wild expands, the reward for Scatter is granted first, then the expanding Wild replaces it.\"",
      "reel_restriction": "Can only appear on reels 2, 3 or 4 (never on reel 1 or reel 5).",
      "captured_live": "base_game_wild_expand_win.png: the Crown appears on reel 3 and has fully expanded to fill all 3 rows of that reel; the win banner reads 10000 (printed at bet 1000), i.e. 10x total bet."
    },
    "scatters": [
      {
        "name": "Diamond",
        "appearance": "Faceted blue-cut gem/diamond icon with bright white sparkle highlights.",
        "reel_restriction": "Can appear on ANY reel (all 5).",
        "rule_verbatim": "\"Scatter symbols do not need to be directly on a winning line to participate. For Scatter elements Star and Diamond, the winning combination starts from 3 or more symbols.\"",
        "payouts_at_bet_1000": {"5": "100000 FUN", "4": "20000 FUN", "3": "4000 FUN"},
        "payouts_as_bet_multiplier": {"5": "100x", "4": "20x", "3": "4x"}
      },
      {
        "name": "Star",
        "appearance": "Faceted pink/magenta 5-point gem-cut star icon, same glossy jewel-render style as the Diamond.",
        "reel_restriction": "\"Star - Appears on reels 1, 3, and 5\" (booklet, verbatim) -- reels 2 and 4 never carry a Star.",
        "structural_note": "Because the Star can only land on 3 of the 5 reels, a 4-of-a-kind or 5-of-a-kind Star combination is structurally impossible; only a 3-of-a-kind tier exists in the paytable, which is not an omission.",
        "payouts_at_bet_1000": {"3": "20000 FUN"},
        "payouts_as_bet_multiplier": {"3": "20x"}
      }
    ],
    "paying_symbols_high_to_low": [
      {
        "name": "Red 7 (Seven)",
        "appearance": "A stylised red/ruby-textured numeral \"7\" with a thick gold outline and gold corner trim, red gem highlight along the stroke.",
        "special_rule_verbatim": "\"For the Seven element, a winning combination starts from 2 or more symbols.\" -- i.e. Red 7 is the only paying symbol with a 2-of-a-kind tier.",
        "reel_restriction": "\"Scatter symbols, as well as the Seven (7), Grapes, and Watermelon symbols, can appear at most 1 per reel.\" -- Red 7 cannot stack twice within the same reel's 3 visible cells.",
        "payouts_at_bet_1000": {"5": "200000 FUN", "4": "20000 FUN", "3": "6000 FUN", "2": "1000 FUN"},
        "payouts_as_bet_multiplier": {"5": "200x", "4": "20x", "3": "6x", "2": "1x"},
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "Grapes",
        "appearance": "A cluster of purple/magenta round grapes with a single green leaf and stem at the top.",
        "reel_restriction": "At most 1 per reel (see Red 7 rule above, applies to Grapes too).",
        "payouts_at_bet_1000": {"5": "50000 FUN", "4": "12000 FUN", "3": "6000 FUN"},
        "payouts_as_bet_multiplier": {"5": "50x", "4": "12x", "3": "6x"}
      },
      {
        "name": "Watermelon",
        "appearance": "A whole green-striped watermelon next to a cut red wedge slice with visible black seeds.",
        "reel_restriction": "At most 1 per reel (see Red 7 rule above, applies to Watermelon too).",
        "payouts_at_bet_1000": {"5": "40000 FUN", "4": "10000 FUN", "3": "5000 FUN"},
        "payouts_as_bet_multiplier": {"5": "40x", "4": "10x", "3": "5x"}
      },
      {
        "name": "Golden Bell",
        "appearance": "A solid gold bell with a round gold clapper, small hanging loop at the top.",
        "payouts_at_bet_1000": {"5": "20000 FUN", "4": "6000 FUN", "3": "3000 FUN"},
        "payouts_as_bet_multiplier": {"5": "20x", "4": "6x", "3": "3x"}
      },
      {
        "name": "Plum",
        "appearance": "A single glossy purple plum with a green leaf and short stem.",
        "payouts_at_bet_1000": {"5": "15000 FUN", "4": "5000 FUN", "3": "2500 FUN"},
        "payouts_as_bet_multiplier": {"5": "15x", "4": "5x", "3": "2.5x"}
      },
      {
        "name": "Orange",
        "appearance": "A single glossy orange fruit with a green leaf and stem.",
        "payouts_at_bet_1000": {"5": "12000 FUN", "4": "4000 FUN", "3": "2000 FUN"},
        "payouts_as_bet_multiplier": {"5": "12x", "4": "4x", "3": "2x"}
      },
      {
        "name": "Lemon",
        "appearance": "A single glossy yellow lemon with a green leaf and stem.",
        "payouts_at_bet_1000": {"5": "9000 FUN", "4": "3000 FUN", "3": "1500 FUN"},
        "payouts_as_bet_multiplier": {"5": "9x", "4": "3x", "3": "1.5x"}
      },
      {
        "name": "Cherry",
        "appearance": "A pair of glossy red cherries joined by green stems and a small leaf.",
        "payouts_at_bet_1000": {"5": "8000 FUN", "4": "2000 FUN", "3": "1000 FUN"},
        "payouts_as_bet_multiplier": {"5": "8x", "4": "2x", "3": "1x"},
        "rank": "lowest-paying regular symbol"
      }
    ]
  },

  "technical_summary": {
    "rtp_percent": 94.52,
    "rtp_source": "Rules booklet summary block (rules_p6.png/rules_p7.png): \"RTP  94.52 %\". TL cross-check: matches the provider catalogue card exactly.",
    "volatility": null,
    "volatility_note": "Not printed anywhere in the booklet or on the preview/splash screen; no volatility indicator (bolts/flames) shown on any captured frame. Honest omission, not investigated further beyond these screenshots.",
    "min_bet": "50 FUN",
    "max_bet": "100000 FUN",
    "bet_source": "Rules booklet summary block (\"Min Bet 50 FUN\", \"Max Bet 100000 FUN\") AND independently confirmed by scrolling the in-game bet ladder to its very top (50) and very bottom (100000) via scroll_capture.py (info_bet_ladder_top.png / info_bet_ladder_bottom.png).",
    "bet_ladder_values_seen": [50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000],
    "demo_default_bet": "1000 FUN",
    "demo_balance": "1,000,000 FUN",
    "currency_note": "FUN is the demo-balance label only, not a real currency; not recorded as the game's currency.",
    "reels_and_grid": "5 reels x 3 rows, fixed (non-cascading) grid.",
    "bet_mechanic": "10 fixed paylines, left-to-right, starting from reel 1.",
    "payout_basis": "All symbol/scatter payout figures above are multipliers of the TOTAL bet (not per-line/per-way). Confirmed live via the wild-expand win frame: two identical paylines completed simultaneously when the Wild fully expanded reel 3, and the printed win was exactly tier_value x 2 under the total-bet model (5000->10000 for Watermelon tier-3, and separately 2000->4000 for Orange tier-3), matching neither a per-line model.",
    "max_win": "860x total bet",
    "max_win_source": "Printed in-game as a rotating attract-mode banner over the reels while idle: \"Max win up to x860\" (info_max_win_banner.png). There is no separate 'Max Win Multiplier' column in the RTP/bet summary block of the booklet, but the number is printed directly by the game itself, not sourced from the provider's catalogue card.",
    "multiple_line_wins": "\"If multiple winning lines are formed simultaneously, the rewards are summed.\" (booklet, Winning Combinations section) -- this, not an active multiplier, is what produced the doubled win on the captured wild-expand frame.",
    "bonus_buy": "None observed on any screen (no BUY/PURCHASE control).",
    "free_spins_or_bonus_round": "This game has NEITHER a free-spins feature NOR a separate bonus round. This is a positive, verified finding, not a gap in capture: (1) a full-text search of the verbatim booklet DOM dump (booklet.txt, 2784 characters) contains no occurrence of \"bonus\" or \"free spin\" anywhere; (2) the provider's own catalogue listing for this game independently states the same. The Gamble Feature (see below) is the game's only secondary mechanic besides the base reels."
  },

  "features": {
    "wild_expanding": {
      "symbol": "Crown",
      "rule": "See symbols.wild.rule_verbatim above.",
      "captured": "base_game_wild_expand_win.png (live win, Crown expanded across all 3 rows of reel 3, printed win 10000 at bet 1000 = 10x total bet)."
    },
    "scatter_pays": {
      "symbols": ["Diamond (any reel)", "Star (reels 1, 3, 5 only)"],
      "rule": "Pay anywhere on the reels regardless of payline position; both require 3+ to pay (Star's max possible count is 3, see symbols.scatters).",
      "captured": "Paytable/rules tiers captured (paytable_p1-p3, rules_p2/rules_p4). A live scatter win was NOT captured as an isolated frame: over roughly 165 balance-verified spins at 1000 FUN the feature did not land cleanly within the capture budget for this slot; this is recorded as an honest not_captured item, not a guess."
    },
    "gamble_feature": {
      "trigger": "\"When a win not exceeding or equal to 35000 FUN is achieved, the player enters the Gamble Feature.\" (booklet, verbatim)",
      "mechanic_verbatim": "\"The Gamble Feature is a mini-game where the player must guess the next card. There are two types of cards: Hearts (red) and Spades (black), each with equal probabilities of appearing. The player has 1 to 3 attempts in the Gamble Feature. The game continues until all attempts are used, or the player makes an incorrect card choice. During the Gamble Feature, the player's last win remains on a temporary balance. If the player guesses correctly, the win is doubled. Otherwise, the win is lost entirely, and the player returns to the base game. During the Gamble Feature, it is not mandatory to use all attempts. The player can stop at any point and collect the current win. In this case, as well as if the player successfully guesses all cards, the win from the temporary balance is added to the player's balance.\"",
      "derived_ceiling": "Each correct guess doubles the pot (2x per attempt) for up to 3 attempts; if all 3 are guessed correctly the pot reaches 8x its entry value (2x2x2 = 8x). This x8 ceiling is a derived consequence of the stated rule, not a number printed on-screen anywhere; it is included here as a calculation, clearly separated from printed facts.",
      "how_entered": "After a qualifying spin win, an \"X2\" button (small dark-red circle, gold ring, yellow text) appears in the right-hand control column next to the main SPIN button. Clicking it (or the win itself, per booklet) opens the Gamble screen.",
      "captured_sequence": [
        "bonus_gamble_active.png -- Gamble entry screen: POSSIBLE WIN 20000 (double of the last win, shown at top), a face-down question-mark card in the centre, HISTORY column (empty, first attempt), BET ON column with a red Heart disc and a black Spade disc to choose from, current pot 10000 shown below the card, 'GAMBLING ATTEMPTS LEFT: 2'.",
        "bonus_gamble_win_step.png -- After a correct Heart guess: HISTORY now shows the revealed Heart card face-up, POSSIBLE WIN has risen to 40000, current pot is now 20000, 'GAMBLING ATTEMPTS LEFT: 1'.",
        "win_screen.png -- Player collected: large gold-framed 'WIN' badge with a red Heart and black Spade emblem (decorative, part of the badge art, not an outcome indicator) over the reels, amount 20000 shown twice (top, ghosted, and large at bottom), balance increased from 985,500 to 1,005,500 FUN (net +20,000), confirming the doubled win (10000 -> 20000) was actually credited."
      ]
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the game loads. Large white \"Vip Crown\" wordmark top-left (two lines: \"Vip\" / \"Crown\"). A jewelled gold crown with red velvet cap sits centre-left, flanked by a loose blue diamond, a red \"7\", and a pink star (all floating decorative symbol art, larger than in-game size). A tilted preview of the 5x3 reel grid (populated with a random symbol mix, including several glowing gold-framed scatters) sits right of centre. Caption text: \"Scatter symbols activate anywhere on the reels, regardless of paylines!\" centred at the bottom. Bottom-left: an unchecked square checkbox labelled \"Don't show next time\". Bottom-right: a large yellow pill-shaped \"Play\" button with black text.",
      "color_blind_notes": "The Play button is distinguished by its shape (large pill) and explicit text, not colour alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centred on screen inside the gold Baroque frame, set on the dark-red velvet stage background.",
      "logo_badge": "Top-left: a red-and-gold marquee-style \"VIP CROWN\" badge with small light-bulb dots around its border (theatre-marquee look).",
      "prompt_before_first_spin": "\"Press [spin-icon] to start!\" in gold text centred above the reels.",
      "right_control_column_top_to_bottom": [
        "Round dark-red button with a yellow lightning-bolt-in-gear glyph -- spin SPEED/turbo toggle.",
        "Round dark-red button with a circular play-arrow glyph -- opens AUTOPLAY settings.",
        "Large bright-yellow circular SPIN button with two curved white arrows forming a loop (centred, largest control on screen).",
        "Round dark-red button with a coin-and-plus glyph -- opens the BET ladder panel.",
        "Round dark-red button with three horizontal white bars (hamburger) -- opens the MENU (Game Settings)."
      ],
      "bottom_bar": {
        "left": "A small speaker/sound icon button, bottom-left corner.",
        "center": "'BALANCE FUN' and its value (yellow) directly above 'WIN FUN' and its value; 'BET FUN' and its value on the right of the same row.",
        "layout": "BALANCE bottom-left-of-centre, WIN centre, BET bottom-right-of-centre; each label is small grey caps text with the numeric value in larger bold yellow beneath/beside it."
      },
      "post_win_state": "When a win is on screen (e.g. base_game_wild_expand_win.png): the win amount appears as large gold 3-D text floating above the reels (e.g. \"10000\"); the SPIN button glyph turns white-on-white-circle (still centred); a small red 'X2' gamble-entry button appears above it; a dark 'download/confirm' style icon button appears below it (collect win).",
      "quirk_build_behavior": "This build drops roughly 30-50% of clicks on the SPIN button without starting a spin (observed repeatedly during capture) -- a property of this specific build, not of the intended game design or of our input method.",
      "color_blind_notes": "All right-column controls are white/yellow glyphs on dark-red circles, distinguished by icon shape and position, not colour alone. BALANCE/WIN/BET are distinguished by label text and screen position."
    },
    "settings": {
      "type": "settings",
      "title": "Game Settings",
      "rows_top_to_bottom": [
        "Fullscreen -- red circular button with an 'expand/arrows-outward' icon, label 'Fullscreen' to its right.",
        "Sound -- red circular button with a speaker icon, label 'Sound'.",
        "Music -- red circular button with a musical-note icon, label 'Music'.",
        "Home -- red circular button with a house icon, label 'Home'.",
        "Spacebar to spin -- yellow toggle switch (ON, thumb right), label 'Spacebar to spin'.",
        "Welcome Screen -- yellow toggle switch (ON, thumb right), label 'Welcome Screen'."
      ],
      "close_control": "Yellow circular 'X' button, top-right corner.",
      "right_sidebar_in_this_view": "Bolt/speed icon (dark red), an outline-only gear icon (marks 'you are here' / current section), a history/clock-arrow icon (dark red), and a white circular '?' help icon.",
      "color_blind_notes": "Toggle ON/OFF is conveyed by thumb position (left/right) in addition to colour."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autoplay Settings",
      "top_page": {
        "prompt": "\"Choose number of rounds\"",
        "preset_buttons": "8 dark-red pill buttons in a 3-column grid: 10, 25, 50, 100, 250, 500, 750, 1000.",
        "advanced_toggle": "Greyed-out 'Advanced Settings' label with a downward chevron beneath the presets -- expands the advanced page."
      },
      "advanced_page": {
        "stop_on_any_win": "Toggle switch, OFF in the captured frame (grey track, thumb left), label 'Stop on any win'.",
        "conditional_stops": [
          "'If single win exceeds' -- empty FUN amount field flanked by round red minus/plus stepper buttons.",
          "'If cash increases by' -- same layout, empty field.",
          "'If cash decreases by' -- same layout, empty field."
        ],
        "reset_button": "Wide red pill 'Reset' button below the three conditional-stop fields.",
        "scrollbar": "A visible vertical scrollbar track on the right edge of the panel confirms this is a scrolling sub-panel (2 pages captured, scroll-exhausted)."
      },
      "close_control": "Yellow circular 'X' button, top-right corner.",
      "color_blind_notes": "Selected preset (if any) and toggle state are conveyed by fill/position, not colour alone; all numeric fields are also labelled with text."
    },
    "info_bet_ladder": {
      "type": "info",
      "title": "Bet (FUN)",
      "prompt": "\"Choose bet\"",
      "layout": "3-column grid of dark-red pill buttons, one per bet value, scrolling vertically; the currently selected value is highlighted solid yellow (top page: '1 000') or solid white (bottom page: '25 000', captured mid-scroll with a different bet actively highlighted).",
      "full_ladder": [50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000],
      "confirm_control": "Yellow circular checkmark button, right side, confirms the selected bet.",
      "close_control": "Yellow circular 'X' button, top-right corner.",
      "color_blind_notes": "Selected bet is marked by both a distinct fill colour AND being visually larger/centred in its cell; value is always readable as text regardless."
    },
    "paytable_and_rules_booklet": {
      "type": "paytable / rules (single continuous scrolling booklet, 10 pages captured: paytable_p1-p3 then rules_p1-p7)",
      "structure": [
        "paytable_p1/p2/p3 (= same booklet, headed 'Rules' > 'Game Rules' > 'Symbol payout Values'): all 8 paying symbols with their 5/4/3(/2)-of-a-kind payouts, two symbols per row, exactly matching the verbatim booklet dump.",
        "rules_p1: 'Wild Symbol' heading, Crown artwork and rule text, followed by two illustrative reel screenshots (one with the Crown normal-sized on reel 3, one with it fully expanded down the whole reel).",
        "rules_p2: 'Scatter Symbols' heading, Diamond and Star artwork with their payout tiers and reel-restriction notes.",
        "rules_p3/p4: 'Gamble Feature' heading and full rule text, illustrated with a fan of playing cards (Ace of Hearts/Spades) and a face-down question-mark card, plus Heart/Spade suit-token icons.",
        "rules_p5: 'Winning Combinations' heading and rule text, plus the payline diagrams for lines 1-5.",
        "rules_p6/rules_p7: payline diagrams for lines 6-10 (with lines 1-5 partly visible above, cut by scroll), plus the RTP / Min Bet / Max Bet summary block and the build/version footer (facade/workbench/release name/release date -- internal build metadata, not game facts).",
        "close_control: yellow circular 'X' top-right on every page.",
        "balance/win/bet readout persists at the bottom of every booklet page throughout."
      ],
      "color_blind_notes": "Headings are bold white on dark maroon (high contrast); payout numbers are gold on dark maroon; payline diagrams use lit-white vs dim-red dots (shape/position-based, safe for all colour-vision types)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "See features.gamble_feature.captured_sequence -- this particular win_screen was captured as the final Gamble-Feature collect state (20000 FUN, doubled from a 10000 FUN spin win).",
      "color_blind_notes": "Win amount is large high-contrast gold text on a dark background, legible without colour discrimination."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control layout: five right-hand-column round buttons in a fixed vertical order (speed, autoplay, SPIN, bet, menu) during base play; the same column collapses to fewer, context-specific icons inside sub-panels (settings/autoplay/bet-ladder/booklet). Balance/Win/Bet readout is always at the same three bottom positions (left/centre/right).",
    "motor": "Large round targets, SPIN is the largest and most central. No keyboard-spin hint was observed on this build's screens (unlike some other titles); note the SPIN-click reliability quirk under base_game.quirk_build_behavior, which is relevant to motor-impaired users needing repeat inputs.",
    "color_blind": "Most affordances use icon shape, text labels, or thumb/element position rather than colour alone (toggle position, payline dot position, Heart vs Spade icon shape, selected-bet cell shape/size). Residual risk: the primary 'go' colour (bright yellow) is reused for SPIN, confirm-checkmarks, and the currently-selected bet/preset -- but each also carries a distinct shape, position or explicit value, so colour is never the sole cue observed.",
    "deaf_hard_of_hearing": "No audio-only information observed; Sound and Music are separate, clearly labelled on/off toggles in Settings. All game state (win amounts, bet, balance, gamble history/attempts-left, RTP/bet limits) is conveyed as on-screen text/numbers."
  },

  "not_captured": [
    "A clean, isolated Scatter-pays win frame (Diamond 3+ or Star on reels 1/3/5) did not land within ~165 balance-verified spins at 1000 FUN. Paytable tiers for both scatters and the full rule text were captured and are documented in symbols.scatters and features.scatter_pays."
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not printed or indicated (bolts/flames) anywhere in the captured booklet or preview screen; left as null rather than guessed.",
    "This game's true market release date is not derivable from any captured screenshot (the only date printed, 2026-08-06T14:29:26.942Z, is this demo build's deployment timestamp, not the release date) -- see game.release_date_note.",
    "Whether the base_game right-hand control column ever shows additional buttons beyond the five observed (e.g. during other states not captured) is unconfirmed."
  ]
}

API documentation for this slot

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