Viking's Plunder

Demo, RTP 96.13%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 06 Sep 2026
RTP 96.13%
Volatility Medium
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

26 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

1 download · last one 3 weeks, 1 day ago
Slot API

GET /v1/slots/viking-s-plunder-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Sep 2026 View capture log

Per-screen breakdown

26 demo screens
26 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Viking's Plunder

Everything pulled from Viking's Plunder into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
26 screens captured
13 symbols catalogued · payouts OCR-verified
6 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 26 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.13% · single configuration
volatility Medium
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

13 symbols
13 icons (ZIP)
Wild (war-hammer)
Wild (war-hammer)
Wild

Grey stone war-hammer with a gold medallion, bound to a wooden handle with rope, on a purple sky background. Substitutes for all symbols except Scatter. Anchor bet ‡12.50, per line.

MatchPayoutUnit
2x 0.80 Multiplier
3x 8.00 Multiplier
4x 50.00 Multiplier
5x 600.00 Multiplier
Scatter (Viking chieftain)
Scatter (Viking chieftain)
Scatter

Portrait of a bearded Viking chieftain in a white-and-gold horned helmet with a long blond braided beard. Pays on any position; scatter wins are multiplied by TOTAL bet, not per line. Anchor bet ‡12.50.

MatchPayoutUnit
2x 2.00 Multiplier
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 400.00 Multiplier
Viking longship (drakkar)
Viking longship (drakkar)
High Pay

Brown wooden Viking ship with a carved dragon-head prow, cream/red-brown striped sail and a red pennant, on dark blue water; framed in a green rope wreath. Highest-paying regular symbol. Anchor bet ‡12.50, per line.

MatchPayoutUnit
2x 0.40 Multiplier
3x 4.00 Multiplier
4x 40.00 Multiplier
5x 400.00 Multiplier
Viking shieldmaiden
Viking shieldmaiden
High Pay

Blonde woman in a blue dress, framed in the same green rope wreath style as the longship symbol. Anchor bet ‡12.50, per line.

MatchPayoutUnit
2x 0.20 Multiplier
3x 4.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Bone-tied treasure pouch
Bone-tied treasure pouch
High Pay

Brown leather drawstring sack cinched with cord and decorated with small white animal-bone fragments tied around its neck; plain frame. Anchor bet ‡12.50, per line.

MatchPayoutUnit
2x 0.12 Multiplier
3x 4.00 Multiplier
4x 10.00 Multiplier
5x 60.00 Multiplier
Round wooden shield
Round wooden shield
High Pay

Dark brown round wooden shield with a raised metal boss and a cross-shaped metal band in the centre. Anchor bet ‡12.50, per line.

MatchPayoutUnit
2x 0.08 Multiplier
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
Winged helmet
Winged helmet
High Pay

White-and-tan striped Viking helmet with a pair of white feathered wings on the sides. No 2-of-a-kind tier is printed for this symbol. Anchor bet ‡12.50, per line.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.60 Multiplier
5x 12.00 Multiplier
Skull drinking cup
Skull drinking cup
High Pay

White skull-shaped mug/goblet with liquid visible inside and a small blue gem accent on the handle. No 2-of-a-kind tier is printed for this symbol. Anchor bet ‡12.50, per line.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.60 Multiplier
5x 12.00 Multiplier
A
A
Low Pay

Stylised red-and-gold letter A with a small gold crown/gem ornament at the top-right. No 2-of-a-kind tier printed. Anchor bet ‡12.50, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 10.00 Multiplier
K
K
Low Pay

Stylised purple/magenta letter K textured with a twisted gold rope pattern. No 2-of-a-kind tier printed. Anchor bet ‡12.50, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 10.00 Multiplier
Q
Q
Low Pay

Stylised cyan/blue letter Q shaped with small pale horns like a helmet, gold outline. No 2-of-a-kind tier printed. Anchor bet ‡12.50, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier
J
J
Low Pay

Stylised letter J formed by a red dragon/serpent head at the top and a coiling green scaled body. No 2-of-a-kind tier printed. Anchor bet ‡12.50, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier
10
10
Low Pay

Purple numeral 10 where the 0 incorporates a green reptilian eye with a yellow-green iris and black slit pupil. No 2-of-a-kind tier printed. Anchor bet ‡12.50, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier

Bonus modes

3 modes
Other base_game
Base Game

5x3 reel grid with 25 fixed paylines that cannot be changed by the player. Bet level is a fixed non-arithmetic set of five values (1, 2, 5, 7, 10), not a 1-10 range. 3 or more Scatters (Viking chieftain) anywhere trigger one of two features, chosen at random by the game: Free Games or Re-Spins.

Free Spins free_games
Free Games

Triggered by 3+ Scatters anywhere in the base game (randomly chosen against Re-Spins, same trigger, odds not printed). Awards 10 free games with all prizes tripled (x3); 3+ Scatters landing during a feature game award 10 extra games, and the feature is retriggerable. Played at the lines and bet of the triggering game. Not observed live in 515 confirmed spins at the minimum bet; described from the paytable booklet text only, not from a captured frame.

Bonus Mode respins
Re-Spins

Triggered by 3+ Scatters anywhere in the base game, sharing its trigger with Free Games (random choice, odds not printed). Reel 1 locks fully with the Wild war-hammer symbol on every position; the other reels re-spin up to 10 times, with pays awarded after each re-spin. Scatter does not appear during re-spins. Not observed live in 515 confirmed spins at the minimum bet; described from the paytable booklet text only, not from a captured frame.

Jackpot

Type: Progressive
MINOR JACKPOT
Progressive
Unknown
GRAND JACKPOT
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#6096A1 base dominant 1 base
#CBDADA base dominant 2 base
#252827 base dominant 3 base
#5A665F base dominant 4 base
#9EA8A0 base dominant 5 base
#625B27 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Line-number badges flanking the reels are told apart by their printed digit, not by color. Toggle switches in Settings carry handle position as well as color (grey=off, orange=on). Bet, win, balance and jackpot amounts are always shown as high-contrast numerals rather than color-coded. Wild and Scatter are identified by distinct artwork and printed labels in the Pay Table, not by frame color; the only pure-color cue is the green rope-wreath frame on the two highest-paying regular symbols (longship, shieldmaiden) versus the plain frame on the rest, and identity there is still carried mainly by the artwork inside.
Screen Reader
  • Bottom control bar keeps a stable left-to-right order: info (opens Pay Table), bet display, bet-level stepper, bet max, spin (largest, centered), auto play, coin stepper, balance, with a separate darker service strip below it for balance/bet/win/session controls. The Pay Table booklet and the Help screen are both single continuous scrolling documents with no tabs or page numbers, reached from the info button and from the gear-icon Game Menu respectively.
Motor Accessibility
  • The SPIN button is the largest circular target on screen, centered in the control bar. The space bar can both start and stop a spin, reducing the need for precise pointer clicks. Coin size and bet level are only adjustable via repeated plus/minus clicks (no direct numeric entry), partly offset by the BET MAX shortcut and by Auto Play preset spin counts (10, 20, 30, 50, 100, 500) that reduce the total number of required interactions.
Hearing Accessibility
  • No information is conveyed by sound alone; all game state (bet, win, balance, jackpot ticker amounts, autoplay stop conditions) is shown as on-screen text. Sound is limited to ambient music and effects, both independently toggleable in Settings (Sound - Ambient, Sound - Effects), plus a Quick Spin toggle and a footer mute icon.
Low Vision
  • Win and Big Win text is large gold/yellow lettering over a bright orange sunburst, high contrast against the darker reel background. The Pay Table booklet and Help screen use white/light-grey text on a near-black background, also high contrast. The two vertical columns of small colored line-number badges flanking the reels are printed in a small font that may be hard to read without zooming; all 25 paylines are permanently active regardless of whether these badges are legible.

Media & assets

4 files · 4 types
26 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview screen with the Fun Play Mode modal, base game (idle and a Big Win base-game example, and a single-line payout example), the 5-page paytable booklet (Wild, Scatter, 6 high-value symbols, 5 royals A/K/Q/J/10, feature rule text, Progressive Jackpot, Other Rules, all 25 payline diagrams), the 11-page Help screen (bet ladder, RTP, jackpot rules, build stamps), the settings panel and the autoplay panel.
Free Games (10 games, all prizes tripled, retriggerable +10 on 3+ Scatters during a feature game) has no gameplay/trigger/win screenshot. Not observed in 515 confirmed spins at the minimum bet ‡0.25 (balance-region confirmation plus a pixel scan of every burst frame); the maximum number of simultaneous Scatters seen across the whole hunt was 2, one short of the 3 needed to trigger.
Re-Spins (reel 1 held with the Wild war-hammer, up to 10 re-spins on the remaining reels) has no gameplay/trigger/win screenshot. Same 515-spin hunt, checked with a color-signature scan of reel 1 for the Wild's purple background: at most about 14.8% coverage on any frame, well short of the ~40%+ expected if reel 1 were fully held by the Wild.
max_win / max multiplier is not printed anywhere in the build, checked across the whole paytable booklet and all 11 pages of the Help screen. Provider defect P-H08 applies to this provider; the provider's page claims x1,869 with no second corroborating source checked for this specific game, so the field is left empty rather than guessed.
Progressive Jackpot win screen does not exist in this documentation set: the Help screen states outright that Jackpots cannot be won during Fun Play or Bonus Play, so it is structurally unreachable in the demo, not merely unlucky. MINOR and GRAND contribution 0.250% of the bet each, seed €50.00 / €5,000.00, RTP 0.50% each, were read from the Help screen.
Release date is not printed on any in-game screen, only build/version stamps (file date 2026/08/17), which per the Habanero playbook are deployment timestamps, not the release date. Two candidate external dates were reviewed and rejected: one was a generic aggregator placeholder, the other a source that is wrong about the game itself, so the field is left as an honest omit rather than a guessed date.

Ask AI about Viking's Plunder

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Viking's Plunder work? Keep it simple.

Triggered by 3+ Scatters anywhere in the base game (randomly chosen against Re-Spins, same trigger, odds not printed). Awards 10 free games with all prizes tripled (x3); 3+ Scatters landing during a feature game award 10 extra games, and the feature is retriggerable. Played at the lines and bet of the triggering game. Not observed live in 515 confirmed spins at the minimum bet; described from the paytable booklet text only, not from a captured frame.

RTP 96.13%Medium volatilitydemo ✓

From the verified capture of 06 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Viking's Plunder vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/viking-s-plunder-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/viking-s-plunder-b29/
{
  "game": {
    "name": "Viking's Plunder",
    "name_note": "Catalog/official name as printed by the game itself: the in-game Help dialog title bar reads 'Viking's Plunder - Help' and the jackpot-rules text quotes the game as '\"Viking's Plunder\" offers MINOR JACKPOT & GRAND JACKPOT' (rules_p10.png, rules_p11.png). provider_ref/keyname is SGVikingsPlunder.",
    "in_game_wordmark": "Vikings Plunder",
    "in_game_wordmark_note": "The decorative logo graphic in the top-left corner of the game screen (base_game.png, preview.png) is stylised across two lines, 'Vikings' over 'plunder', WITHOUT an apostrophe and with 'plunder' in lower case. This differs from the catalog name 'Viking's Plunder' used in the Help screen and rules text. Both forms are recorded; which one is 'correct' is not this document's call.",
    "provider": "Habanero",
    "game_kind": "video slot, 5 reels x 3 rows, 25 fixed paylines",
    "theme": "Norse/Viking pillage and seafaring theme: a stormy northern ocean, a lone Viking chieftain, longships, shields, drinking horns, and a chest/treasure motif. Two networked jackpots (MINOR/GRAND) are themed as plunder hoards.",
    "art_style": "Hand-painted 2D cartoon illustration, not 3D-rendered and not pixel art. Shading is soft/airbrushed with moderate colour saturation (not flat cel-shaded, no hard cel outlines beyond a thin dark border on each symbol tile). Every symbol sits inside its own ornate carved-wood picture frame with small gold/turquoise corner studs. Camera is a flat, front-on static view of the reel grid (no isometric or 3D perspective, no camera movement implied). The background behind the reels is a moody, dark teal/green stormy ocean with soft fog/mist and no clear sun - overcast, dramatic lighting rather than bright cheerful daylight or neon. Overall mood is adventurous/dramatic (storm, jackpot tickers, a bursting golden 'BIG WIN' flash) rather than cute or minimalist.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, all types of colour-blindness, motor-impaired users) built from 25 desktop (1280x800) screenshots plus OCR/manual reading and pixel-level measurement of the payline diagram.",
    "method_notes": "Numbers are taken verbatim from the in-game Help screen and Pay Table booklet (both plain HTML/DOM text, not guessed from renders). The 25 fixed payline shapes were not read visually from a thumbnail (too error-prone) but measured programmatically: a script scanned rules_p3.png for the orange highlighted cells of each of the 25 line diagrams and reconstructed which of the 3 rows (top/middle/bottom) is lit in each of the 5 reel columns. Anything not legible or structurally absent from the build is listed in 'unreadable_or_uncertain' rather than invented.",
    "language": "English"
  },

  "color_palette": {
    "background": "Dark, stormy teal/green ocean filling the whole screen behind the game frame, with soft grey-white fog/mist patches; no visible sun, overcast diffuse light.",
    "reel_frame": "Weathered brown wood-plank border with dark metal rivets/studs at the corners and along the edges; a thin gold inner trim outlines the 5x3 playing grid.",
    "reel_cells": "Pale blue-grey cell background behind each symbol, separated by thin tan/gold rope-textured dividers with small round white bead accents at the intersections.",
    "line_number_ribbons": "Two vertical columns of small rounded rectangular badges (one to the left of the reels, one to the right), each badge a different bright flat colour (red, olive-green, yellow, orange, teal, magenta, cyan, blue, lime, dark green, light green/mint, purple/lavender) with a white bold number printed on it; badges sit on a dark braided-rope vertical strip.",
    "logo": "Green 3-D lettering with a thin dark outline, mounted between two golden carved Viking-longship prow ornaments on a brown wood-plank ribbon (top-left corner).",
    "jackpot_ticker": "A green ornate label ('MINOR JACKPOT' or 'GRAND JACKPOT') above a black rounded rectangle showing the amount in white numerals; sits on a brown wood plank background (top-centre).",
    "feature_reminder_badge": "Small square tile framed in teal-green and gold showing the Scatter (Viking chieftain) portrait, next to green outlined text '3 TRIGGERS FEATURE' (top-right, persistent on the base game screen).",
    "bottom_bar": "Light grey/silver rounded panel; buttons are circular with a brown/gold gradient (info, bet level +/-, bet max, coin +/-) except SPIN, which is a large bright green circle, and AUTO PLAY, which is a smaller gold circle with a white refresh-arrow icon.",
    "service_strip": "Very dark navy/near-black horizontal strip beneath the main control bar, with white/light-grey text (BALANCE, BET, WIN, clock) and small white glyph icons (gear, lightning bolt, expand/fullscreen diamond, speaker).",
    "win_and_bigwin_text": "Large gold/yellow 3-D numerals and lettering with a warm orange sunburst behind them (win overlays, BIG WIN banner); high contrast against the darker reel background."
  },

  "symbols": {
    "note": "All currency payouts below are exactly as printed in the Pay Table booklet (paytable_p1.png..paytable_p5.png) at the anchor bet shown on those pages: total bet ‡12.50 (BET LEVEL 1, COIN 0.50, 25 fixed lines). 'multiplier_of_total_bet' is simply printed_value / 12.50, given for convenience; it is NOT an assertion about the payout basis (see 'payout_basis' below - the game's own text says line wins are multiplied by bet PER LINE, not total bet).",
    "wild": {
      "name": "WILD (Substitute)",
      "appearance": "A grey stone war-hammer/mallet with a gold-etched oval medallion on its head, bound to a wooden handle with rope, shown on a purple gradient sky background inside the standard symbol frame.",
      "rules": "Substitutes for all other symbols except the Scatter (Viking chieftain). Appears on the reels during the base game and during the Re-Spins feature (re-spin text: 'reel 1 is held in place with the [WILD] symbol on every position').",
      "payouts": {
        "5": {"printed": "‡7,500", "multiplier_of_total_bet": 600},
        "4": {"printed": "‡625", "multiplier_of_total_bet": 50},
        "3": {"printed": "‡100", "multiplier_of_total_bet": 8},
        "2": {"printed": "‡10", "multiplier_of_total_bet": 0.8}
      },
      "source": "paytable_p1.png"
    },
    "scatter": {
      "name": "SCATTER (Viking chieftain)",
      "appearance": "Portrait of a bearded Viking chieftain: horned white-and-gold helmet, long blond braided beard and moustache, white/grey hair, wearing a dark leather/fur garment; framed like the other symbols.",
      "rules": "Pays on any position (not restricted to a payline) - printed text: 'All symbols pay left to right except scattered [chieftain] which pay any.' Scatter wins are ADDED to line wins, and are explicitly multiplied by TOTAL BET rather than bet per line ('Scatter wins are multiplied by total bet.') - the game distinguishes this from ordinary line symbols. 3 or more anywhere in the base game trigger one of the two bonus features (see 'features').",
      "payouts": {
        "5": {"printed": "‡5,000", "multiplier_of_total_bet": 400},
        "4": {"printed": "‡250", "multiplier_of_total_bet": 20},
        "3": {"printed": "‡37.50", "multiplier_of_total_bet": 3},
        "2": {"printed": "‡25", "multiplier_of_total_bet": 2}
      },
      "source": "paytable_p1.png"
    },
    "high_value": [
      {
        "name": "Viking longship (drakkar)",
        "appearance": "A brown wooden Viking ship with a carved dragon-head prow, a striped cream/red-brown sail, and a small red pennant at the masthead, sailing on dark blue water; framed in a green rope/serpent wreath instead of the plain symbol frame used by lower-tier symbols.",
        "payouts": {"5": {"printed": "‡5,000", "multiplier_of_total_bet": 400}, "4": {"printed": "‡500", "multiplier_of_total_bet": 40}, "3": {"printed": "‡50", "multiplier_of_total_bet": 4}, "2": {"printed": "‡5", "multiplier_of_total_bet": 0.4}},
        "rank": "highest-paying regular (non-wild/scatter) symbol",
        "source": "paytable_p2.png"
      },
      {
        "name": "Viking shieldmaiden (woman portrait)",
        "appearance": "Blonde woman wearing a blue dress, framed in the same green rope/serpent wreath style as the ship symbol.",
        "payouts": {"5": {"printed": "‡1,250", "multiplier_of_total_bet": 100}, "4": {"printed": "‡250", "multiplier_of_total_bet": 20}, "3": {"printed": "‡50", "multiplier_of_total_bet": 4}, "2": {"printed": "‡2.50", "multiplier_of_total_bet": 0.2}},
        "source": "paytable_p2.png"
      },
      {
        "name": "Bone-tied treasure pouch",
        "appearance": "A brown leather drawstring sack/pouch cinched with cord and decorated with small white animal-bone fragments tied around its neck; plain symbol frame.",
        "payouts": {"5": {"printed": "‡750", "multiplier_of_total_bet": 60}, "4": {"printed": "‡125", "multiplier_of_total_bet": 10}, "3": {"printed": "‡50", "multiplier_of_total_bet": 4}, "2": {"printed": "‡1.50", "multiplier_of_total_bet": 0.12}},
        "source": "paytable_p2.png/paytable_p3.png"
      },
      {
        "name": "Round wooden shield",
        "appearance": "A dark brown round wooden shield with a raised metal boss and a cross-shaped metal band decoration in the centre.",
        "payouts": {"5": {"printed": "‡150", "multiplier_of_total_bet": 12}, "4": {"printed": "‡50", "multiplier_of_total_bet": 4}, "3": {"printed": "‡25", "multiplier_of_total_bet": 2}, "2": {"printed": "‡1", "multiplier_of_total_bet": 0.08}},
        "source": "paytable_p3.png"
      },
      {
        "name": "Winged helmet",
        "appearance": "A white-and-tan striped Viking helmet with a pair of white feathered wings mounted on the sides.",
        "payouts": {"5": {"printed": "‡150", "multiplier_of_total_bet": 12}, "4": {"printed": "‡20", "multiplier_of_total_bet": 1.6}, "3": {"printed": "‡5", "multiplier_of_total_bet": 0.4}, "2": {"printed": "-", "multiplier_of_total_bet": null}},
        "source": "paytable_p3.png"
      },
      {
        "name": "Skull drinking cup",
        "appearance": "A white skull-shaped mug/goblet with liquid visible inside and a small blue gem accent on the handle area.",
        "payouts": {"5": {"printed": "‡150", "multiplier_of_total_bet": 12}, "4": {"printed": "‡20", "multiplier_of_total_bet": 1.6}, "3": {"printed": "‡5", "multiplier_of_total_bet": 0.4}, "2": {"printed": "-", "multiplier_of_total_bet": null}},
        "source": "paytable_p3.png/paytable_p4.png"
      }
    ],
    "royals_low_value": {
      "note": "Four playing-card letters plus '10', each 2-of-a-kind does not pay (shown as '-'). Held strictly separate per symbol per our own D-49 rule - none are combined into one 'royals' entry even though visually they are a themed card-letter set.",
      "list": [
        {"name": "A", "appearance": "Stylised red-and-gold letter 'A' with a small gold crown/gem ornament at the top-right.", "payouts": {"5": {"printed": "‡125", "multiplier_of_total_bet": 10}, "4": {"printed": "‡12.50", "multiplier_of_total_bet": 1}, "3": {"printed": "‡2.50", "multiplier_of_total_bet": 0.2}, "2": {"printed": "-", "multiplier_of_total_bet": null}}, "source": "paytable_p4.png"},
        {"name": "K", "appearance": "Stylised purple/magenta letter 'K' textured with a twisted gold rope pattern.", "payouts": {"5": {"printed": "‡125", "multiplier_of_total_bet": 10}, "4": {"printed": "‡12.50", "multiplier_of_total_bet": 1}, "3": {"printed": "‡2.50", "multiplier_of_total_bet": 0.2}, "2": {"printed": "-", "multiplier_of_total_bet": null}}, "source": "paytable_p4.png"},
        {"name": "Q", "appearance": "Stylised cyan/blue letter 'Q' shaped with small pale horns like a helmet, gold outline.", "payouts": {"5": {"printed": "‡50", "multiplier_of_total_bet": 4}, "4": {"printed": "‡7.50", "multiplier_of_total_bet": 0.6}, "3": {"printed": "‡2.50", "multiplier_of_total_bet": 0.2}, "2": {"printed": "-", "multiplier_of_total_bet": null}}, "source": "paytable_p4.png"},
        {"name": "J", "appearance": "Stylised letter 'J' formed by a red dragon/serpent head at the top and a coiling green scaled body.", "payouts": {"5": {"printed": "‡50", "multiplier_of_total_bet": 4}, "4": {"printed": "‡7.50", "multiplier_of_total_bet": 0.6}, "3": {"printed": "‡2.50", "multiplier_of_total_bet": 0.2}, "2": {"printed": "-", "multiplier_of_total_bet": null}}, "source": "paytable_p5.png"},
        {"name": "10", "appearance": "Purple numeral '10' where the '0' incorporates a green reptilian eye (yellow-green iris, black slit pupil).", "payouts": {"5": {"printed": "‡50", "multiplier_of_total_bet": 4}, "4": {"printed": "‡7.50", "multiplier_of_total_bet": 0.6}, "3": {"printed": "‡2.50", "multiplier_of_total_bet": 0.2}, "2": {"printed": "-", "multiplier_of_total_bet": null}}, "source": "paytable_p5.png"}
      ]
    }
  },

  "paylines": {
    "count": 25,
    "fixed": true,
    "source": "rules_p2.png (lines 1-8), rules_p3.png (lines 1-25, full diagram)",
    "measurement_method": "Not read visually cell-by-cell from a thumbnail (too easy to misread). A one-off pixel-colour scan of rules_p3.png located every orange highlighted cell of each of the 25 line diagrams and, per diagram, determined which of the 3 rows (Top/Middle/Bottom) is lit in each of the 5 reel columns.",
    "row_pattern_per_line_top_to_bottom_is_TMB": {
      "1": "M-M-M-M-M", "2": "T-T-T-T-T", "3": "B-B-B-B-B", "4": "T-M-B-M-T",
      "5": "B-M-T-M-B", "6": "M-T-T-T-M", "7": "M-B-B-B-M", "8": "T-M-T-M-T",
      "9": "B-M-B-M-B", "10": "M-T-M-T-M", "11": "M-B-M-B-M", "12": "B-B-M-T-T",
      "13": "T-T-M-B-B", "14": "B-M-M-M-B", "15": "T-M-M-M-T", "16": "T-T-M-T-T",
      "17": "B-B-M-B-B", "18": "M-M-T-M-M", "19": "M-M-B-M-M", "20": "T-B-T-B-T",
      "21": "B-T-B-T-B", "22": "T-T-B-T-T", "23": "B-B-T-B-B", "24": "M-T-B-T-M",
      "25": "M-B-T-B-M"
    },
    "notes": "Lines 1-3 are the straight top/middle/bottom rows; the rest are various zig-zag, V/inverted-V, staircase, shallow-W and diamond shapes across the 5x3 grid. Screen-reader users needing the exact shape of a specific line should be given this Top/Middle/Bottom-per-reel table rather than a picture."
  },

  "bet_and_limits": {
    "reel_grid": "5 reels x 3 rows, all reels the same height (3 symbols) - a plain rectangular grid, not a variable/ways layout.",
    "lines": "Fixed at 25 (cannot be changed by the player).",
    "coin_denominations": ["0.01", "0.02", "0.05", "0.1", "0.2", "0.5", "1", "2", "5", "10", "20"],
    "bet_levels": "NOT a 1-10 range: exactly five selectable values - 1, 2, 5, 7 and 10 (printed verbatim in Help: 'Bet level can be selected as 1, 2, 5, 7 & 10.'). Intermediate levels (3,4,6,8,9) do not exist.",
    "total_bet_formula": "Total bet in coins = 25 lines x bet level. Total bet in player currency = total bet in coins x coin denomination.",
    "min_bet": {"coins": 25, "currency": "‡0.25", "how": "25 lines x level 1 x coin 0.01"},
    "max_bet": {"coins": 250, "currency": "‡5,000.00", "how": "25 lines x level 10 x coin 20"},
    "verified_by_buttons": "Capturer measured both ends with the actual controls: COIN down to 0.01 + BET LEVEL down to 1 gave BET ‡0.25; COIN up to 20 + BET MAX (raises level to 10) gave BET ‡5,000.00 - matching the Help text exactly.",
    "bet_max_button_caveat": "BET MAX does NOT set the coin denomination - its own Help text says it 'Sets the lines and bet level to the respective maximum values, if not already set.' The coin size must be raised separately to reach the true ‡5,000.00 ceiling.",
    "paytable_bet_anchor": "‡12.50 (BET LEVEL 1, COIN 0.50) - this is the bet at which paytable_p1..p5 screenshots were taken; all printed payout currency values above are relative to this bet, not to the game's default or minimum bet.",
    "max_profit": "Not printed anywhere in the game (no dedicated 'Limits' screen exists; Help and the booklet do not mention a bet-win cap)."
  },

  "payout_basis": {
    "value": "per_line",
    "text_evidence": [
      "'Line wins are multiplied by bet per line.' (rules_p2.png, Other Rules)",
      "'Scatter wins are multiplied by total bet.' (paytable_p1.png) - the game explicitly uses a DIFFERENT unit for scatter wins, which only makes sense if line wins use a different (per-line) unit",
      "'Highest win only on each line.' (rules_p2.png)",
      "'Lines are fixed at 25.' and 'Total bet in coins is the number of lines multiplied by the bet level.' (rules_p4.png)"
    ],
    "why_not_confirmed_arithmetically": "With lines permanently fixed at 25, bet-per-line = total_bet / 25 is a structural constant, so 'tier x bet_per_line' and 'tier x total_bet / 25' produce the identical number on every single spin. No captured spin can distinguish the two hypotheses; the label is decided by the game's own wording, not by measurement. A single-line win frame was captured anyway (base_game_1.png: 3xQ, WIN ‡0.05 at BET ‡0.25) purely as a documented example, not as arithmetic proof.",
    "caveat_about_the_paytable_screenshots": "The Pay Table (paytable_p1..p5) was screenshotted at the DEFAULT bet ‡12.50, while the payout_basis example spin above was captured separately at the minimum bet ‡0.25. Because these are two different bets, the paytable currency values must NOT be divided by ‡0.25 to derive a per-bet multiplier - only by their own anchor, ‡12.50."
  },

  "rtp_and_jackpots": {
    "game_rtp": {"value": "96.13%", "source": "Help -> Return To Player: 'The theoretical RTP for \"Viking's Plunder\" is 96.13%.' (rules_p13.png)"},
    "rtp_calculation_method": "Statistical analysis over 2 x 500,000,000 simulated game cycles (rules_p13.png); not affected by player strategy unless stated otherwise.",
    "provider_page_rtp_list_caveat": "The provider's public game page lists an 'Available RTPs' menu of operator-configurable values (per Habanero plook P-H03/13.2); that list is NOT a menu the demo's 96.13% is chosen from, and must not be reported as an alternative RTP for this build. Only the Help screen's own printed value is used here.",
    "jackpots": {
      "type": "Two networked progressive jackpots, MINOR and GRAND, both denominated in real EUR regardless of the demo's play-money currency (marked with a '‡' demo symbol on the balance/bet panel vs. a literal '€' on the jackpot tickers).",
      "minor": {"contribution": "0.250% of the bet", "seed": "€50.00", "rtp": "0.50%"},
      "grand": {"contribution": "0.250% of the bet", "seed": "€5,000.00", "rtp": "0.50%"},
      "rules": [
        "Triggered entirely at random, at the conclusion of any game (not a scatter/symbol combination).",
        "No ceiling or upper limit on either jackpot.",
        "Chances of winning increase with the amount contributed (i.e. with bet size).",
        "Jackpot wins are added to other wins in the same round.",
        "On a win, the jackpot resets ('re-seeds') to its initial value on the server.",
        "If the jackpot currency differs from the player's currency, conversion uses https://openexchangerates.org/ rates.",
        "'Jackpots cannot be won during Fun Play or Bonus Play.' - i.e. structurally unreachable in this demo session, not merely rare."
      ],
      "rtp_note": "Jackpot RTP (0.50% + 0.50% = 1.00% combined) is reported SEPARATELY by the game and must not be added into the 96.13% game RTP above.",
      "not_captured_reason": "No jackpot win screen exists in this documentation set because the game itself guarantees it cannot happen in Fun Play - this is a structural absence, not a missed capture window."
    },
    "max_win": {
      "value": null,
      "note": "Deliberately left empty. The build itself never prints a max-win/max-multiplier figure anywhere (checked across the full Pay Table booklet and all 11 pages of the Help screen). Provider-defect P-H08 applies to this provider generally; this specific game was not independently checked against outside aggregators by the documentator and no web number is asserted here."
    }
  },

  "features": {
    "trigger": {
      "text": "'ONE of the following features is triggered when 3 or more [Viking chieftain Scatter] symbols appear anywhere during the BASE GAME.' (paytable_p5.png/rules_p1.png)",
      "mechanism": "The choice between the two features below is made by the game at random; the player does not choose. There is no bonus-buy option anywhere in the interface."
    },
    "respins": {
      "name": "Re-Spins",
      "rules_text": [
        "'If the re-spin feature is triggered, reel 1 is held in place with the [WILD hammer] symbol on every position.' (rules_p1.png)",
        "'The other reels then re-spin up to 10 times, with pays awarded after each re-spin.' (rules_p1.png)",
        "'[Scatter] symbol does not appear during re-spins.' (rules_p1.png)"
      ],
      "captured": false,
      "why_not_captured": "Not observed in 515 confirmed spins at the minimum bet (‡0.25) during feature-hunting. See 'coverage_gaps' below for the full methodology."
    },
    "free_games": {
      "name": "Free Games",
      "rules_text": [
        "'10 free games are awarded' (rules_p1.png)",
        "'All prizes are TRIPLED during these free games.' (rules_p1.png/rules_p2.png)",
        "'10 extra free games are awarded if 3 or more [Scatter] symbols appear on any FEATURE game.' (rules_p2.png)",
        "'The feature can be retriggered.' (rules_p2.png)",
        "'Free games are played at the lines and bet of the triggering game.' (rules_p2.png)"
      ],
      "captured": false,
      "why_not_captured": "Not observed in 515 confirmed spins at the minimum bet (‡0.25) during feature-hunting. See 'coverage_gaps' below for the full methodology.",
      "autoplay_cross_reference": "The Auto Play dialog (autoplay.png) offers a stop condition literally labelled 'If FREE GAMES feature is triggered' (enabled by default) - the platform's own naming for this trigger, independent of our documentation."
    }
  },

  "coverage_gaps": [
    {
      "claim": "Free Games (10 games, all prizes tripled, retriggerable +10 on 3+ scatter during a feature game) has no gameplay/trigger/win screenshot in this documentation set.",
      "spins_confirmed": 515,
      "bet_used": "‡0.25 (minimum bet, COIN 0.01, BET LEVEL 1)",
      "methods": ["balance-region confirmation of every spin", "pixel brightness scan of every burst frame"],
      "detail": "515 spins were confirmed to have actually resolved (balance changed) via scripts/providers/push/hunt_balance.py watching the BALANCE field of the game's own bottom panel (not the ticking service-strip clock). No balance jump matching a feature entry was seen; the two brightest anomaly frames found by the pixel scan were manually opened and were ordinary 'BIG WIN' base-game frames (‡0.38 and ‡3.00), not feature entries. The maximum number of simultaneous Scatter symbols observed across the whole hunt was 2 (needs 3+ to trigger)."
    },
    {
      "claim": "Re-Spins (reel 1 locked with WILD, up to 10 re-spins on the remaining reels) has no gameplay/trigger/win screenshot in this documentation set.",
      "spins_confirmed": 515,
      "bet_used": "‡0.25 (minimum bet)",
      "methods": ["pixel signature scan of reel 1 across all 515 burst frames", "balance-region confirmation"],
      "detail": "A colour-signature scan for the WILD symbol's purple background across the whole of reel 1 (all 3 cells) found at most ~14.8% coverage on any of the 515 frames - consistent with a single ordinary WILD landing, never with all 3 positions of reel 1 being held (which the calibration expects to read ~40%+)."
    },
    {
      "claim": "Progressive Jackpot win screen does not exist in this documentation set.",
      "spins_confirmed": null,
      "methods": ["text (Help screen)"],
      "detail": "Not a coverage gap in the ordinary sense: the Help screen states outright that 'Jackpots cannot be won during Fun Play or Bonus Play', so no amount of additional spinning in this demo session could ever produce this screen."
    }
  ],

  "screens": {
    "preview": {
      "type": "preview",
      "content": "First frame shown on load: the base game reels are already visible behind a centred black modal box titled 'FUN PLAY MODE', body text 'You are playing for fun.' and a small 'FP' watermark, with a single orange 'OK' button. Top overlays (jackpot ticker showing 'MINOR JACKPOT €94.73', the '3 TRIGGERS FEATURE' scatter reminder, and the game logo) are already rendered underneath the modal.",
      "purpose": "One-time entry notice; clicking OK dismisses it and reveals the interactive base game underneath (nothing else changes)."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid inside a brown wood-plank frame with metal rivets, flanked left and right by a vertical column of 13 coloured number badges each (see color_palette.line_number_ribbons).",
      "top_bar": "Left: 'Vikings plunder' logo between two golden Viking-ship-prow ornaments. Centre: jackpot ticker, alternating between 'MINOR JACKPOT' and 'GRAND JACKPOT' with a live EUR amount that updates roughly every second (observed €94.73/€95.73 for Minor and €8,246.91 for Grand across different captures - purely decorative/ticking, not a fixed game value). Right: a small framed portrait of the Scatter symbol next to '3 TRIGGERS FEATURE'.",
      "control_bar": "Left to right: round 'i' info button (opens Pay Table) -> 'BET' display (current total bet, e.g. ‡12.50) -> 'BET LEVEL' numeric stepper with round minus/plus buttons -> a gold coin-stack icon button (BET MAX) -> large green circular SPIN button (right-pointing triangle) -> smaller gold circular AUTO PLAY button (circular-arrow icon) -> 'COIN' numeric stepper with minus/plus -> 'BALANCE' display.",
      "service_strip": "Dark strip below the control bar: gear icon (opens the settings/Game Menu overlay) + 'BALANCE' text and amount on the left; 'BET' amount (and 'WIN' amount, appearing only after a winning spin) centred; a clock (site/session time), lightning-bolt (fast/turbo toggle), diamond-shaped fullscreen toggle, speaker icon, and the 'HABANERO' wordmark on the right.",
      "color_blind_notes": "Line-number badges are distinguished primarily by their printed digits, not by their colour alone. Control buttons are distinguished by icon glyph and position, not colour. The only same-colour-different-meaning risk is the pair of green jackpot labels ('MINOR'/'GRAND') - they are told apart by their printed word, not by colour."
    },
    "base_game_win_example": {
      "type": "base_game",
      "content": "A captured example win at the minimum bet: a 3-of-a-kind on the letter Q (reel1 shows the WILD hammer substituting, reels 2-3 show Q), with the three matching cells outlined in a bright yellow border and a large green-outlined win amount '0.05' floating over the grid. Bottom bar reads BET ‡0.25, WIN ‡0.05, matching the Pay Table's 3xQ value of ‡2.50 at the ‡12.50 anchor scaled down to the ‡0.25 bet (2.50 / 12.50 x 0.25 = 0.05).",
      "purpose": "Anchor evidence for the payout_basis discussion above; not a feature."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A large 'BIG WIN' banner in gold 3-D letters over a bright orange sunburst, with the amount '3.00' in matching gold letters below it, superimposed over the dimmed reels. This is an ordinary base-game win the game itself flags as a 'Big Win' (BET was ‡0.25), not a bonus-feature result.",
      "color_blind_notes": "Both the banner text and the amount are large, high-contrast gold-on-bright-orange/white, legible without colour discrimination."
    },
    "paytable_booklet": {
      "type": "paytable (5 pages) + rules (continues seamlessly into the same booklet, 3 more pages)",
      "layout": "A single continuous scrolling black panel titled 'Pay Table' with a white 'X' close button top-right; no page-number indicator or tab controls exist - it was captured to exhaustion with scripts/scroll_capture.py (exhausted=true, moved=true, 8 total scroll pages).",
      "sections_in_order": "Substitute (WILD) -> Scatter -> Payouts (6 themed high-value symbols across pages 2-4) -> royals A/K/Q/J/10 (pages 4-5) -> 'All symbols pay left to right except scattered...which pay any' -> Feature (Re-Spins, Free Games) -> Progressive Jackpot -> Other Rules -> Paylines diagram (all 25).",
      "color_notes": "Plain white text on a solid black background throughout; symbol art is the only colour, and payout numbers are printed in orange for the multiplier-count headers (5/4/3/2) and white for the currency amounts."
    },
    "help_screen": {
      "type": "rules (11 pages under the same 'rules' type, numbered 4-14 in this documentation set to keep it distinct from the booklet)",
      "how_opened": "Bottom-bar gear icon -> Game Menu overlay -> 'Help' link. Titled 'Viking's Plunder - Help' with a white 'X' close button; also a single continuous scrolling panel (no page indicator), captured to exhaustion with scripts/scroll_capture.py (exhausted=true, moved=true, 11 total scroll pages).",
      "sections_in_order": "Fun money notice -> coin/line/bet-level tables and min/max bet -> Pay Table cross-reference -> malfunction/server-authoritative clauses -> Game Interface (BALANCE/COINS/BET/WIN definitions) -> button reference (info/spin/skip/stop/BET MAX/AUTO PLAY/fullscreen/sound/fast-play/Game Menu) -> Auto Play options -> Game Settings (Quick Spin, Volume) -> Disconnection Policy (general, then game-specific) -> Jackpots (Regular + All Jackpot Rules + Jackpot Disconnection Policy) -> Return To Player -> File Date/Client/Server/RNG/Jackpot version stamps.",
      "page_by_page": {
        "rules_p4.png": "Fun-money notice; coin/line/bet-level tables; min/max total bet in coins and currency; Pay Table cross-reference; malfunction and server-authoritative clauses (see bet_and_limits).",
        "rules_p5.png": "Continues the malfunction/server clauses; starts 'Game Interface': BALANCE and COINS field definitions, start of BET.",
        "rules_p6.png": "Game Interface continued: BET (total bet in coins), BET message-bar (total bet in currency), start of WIN message-bar (total win incl. feature wins).",
        "rules_p7.png": "Game Interface continued: COIN and BET LEVEL stepper definitions; button reference begins (info 'i', SPIN/space-bar, skip/fast-forward).",
        "rules_p8.png": "Button reference continued: stop button, BET MAX (quoted verbatim in bet_and_limits.bet_max_button_caveat), AUTO PLAY, fullscreen, sound.",
        "rules_p9.png": "Button reference continued: fullscreen/sound repeated, faster-gameplay lightning icon, Game Menu gear icon; Auto Play section begins (Number of spins, the two numeric stop conditions).",
        "rules_p10.png": "Game Settings (Quick Spin, Volume); Disconnection Policy (general clauses) then the game-specific '\"Viking's Plunder\" Disconnection Policy' in full, including the 15-day forfeiture rule; ends with the (still-empty) 'Jackpots -> Regular' headers, scrolled into view a moment before their content.",
        "rules_p11.png": "Overlaps the tail of the disconnection text from the previous page, then 'Jackpots -> Regular' with its actual MINOR/GRAND contribution and seed values; 'All Jackpot Rules' begins (allocation, per-debit updates, no ceiling, random trigger).",
        "rules_p12.png": "All Jackpot Rules continued (increases with contribution, single winner, re-seed on win, rounding, openexchangerates.org conversion, wins added to other wins, 'cannot be won during Fun Play or Bonus Play'); Jackpot Disconnection Policy begins.",
        "rules_p13.png": "Jackpot Disconnection Policy continued; Return To Player (game RTP 96.13%, MINOR/GRAND jackpot RTP 0.50% each, calculation method); File Date, Client Version.",
        "rules_p14.png": "Tail of the Help screen: Server Version, RNG Version and Jackpot Version build stamps only (see help_screen.build_stamps) - no new game-rule content."
      },
      "build_stamps": {
        "file_date": "2026/08/17 07:32:50 (UTC)",
        "client_version": "1.1.23114.589",
        "server_version": "5.1.1331.93",
        "rng_version": "5.1.4478.308",
        "jackpot_version": "5.1.4326.325",
        "caveat": "These are build/deployment timestamps and version numbers, NOT the game's release date - per Habanero playbook P-H04, this provider's game client prints no release date anywhere."
      }
    },
    "settings": {
      "type": "settings",
      "how_opened": "Bottom-bar gear icon, opens as a dark overlay panel bottom-left over the dimmed reels.",
      "content": "Three items with a question-mark 'Help' link and a controller-icon 'More Games!' link on the left, and three toggle switches on the right: 'Sound - Ambient' (ON, orange track/handle right), 'Sound - Effects' (ON, orange track/handle right), 'Quick Spin' (OFF, grey track/handle left).",
      "color_blind_notes": "Each toggle's on/off state is shown by BOTH colour (orange=on/grey=off) AND handle position (right=on/left=off), so it remains legible without colour discrimination."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Centred dark modal titled 'Number Of Spins' with six selectable spin-count buttons (10, 20, 30, 50, 100, 500 - '50' shown selected/highlighted white in the captured frame). Below: 'Stop Auto Play:' section with a toggle 'If FREE GAMES feature is triggered' (ON by default) plus two optional numeric-entry stop conditions, 'If balance decreases by' and 'If a single win exceeds' (both empty in the captured frame). A fixed line reads 'Auto Play will stop if a jackpot is won.' A live calculation bar shows '‡12.50 x 50 spins = ‡625.00'. Bottom buttons: 'Cancel' and a green 'Start Auto Play'.",
      "color_blind_notes": "The selected spin-count button is marked by a filled white background plus black text (shape/fill change, not colour-coding), and the toggle uses the same position+colour redundancy as the settings screen."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom control bar has a stable left-to-right order: info -> bet fields -> bet level -> bet max -> spin -> autoplay -> coin -> balance, with a separate darker service strip beneath it for balance/bet/win/session controls. The Pay Table and Help documents are both single long scrolling panels (no tabs/pages to navigate, just continuous scroll) reachable from the 'i' button and from the gear-icon Game Menu respectively.",
    "motor": "The SPIN button is the largest circular target on screen, centred in the control bar. Space bar can start AND stop a spin (Help: 'Space bar can be used to spin the reels' / 'to stop the reels'), reducing the need for precise pointer clicks. Coin size and bet level are only adjustable via repeated +/- clicks (no direct numeric entry field), which is a minor extra burden for motor-impaired users, partly offset by the BET MAX shortcut and by Auto Play (10/20/30/50/100/500 preset spin counts) reducing total required interactions.",
    "color_blind": "Nearly every affordance that could be colour-only also carries a redundant cue: line-number badges carry the number itself; toggle switches carry handle position; win/jackpot amounts are large high-contrast text on a dark or bright background rather than colour-coded; the WILD and Scatter symbols are identified by their printed name/label in the Pay Table plus a unique portrait, not by frame colour. The only observed pure-colour distinction is the coloured wreath border used on the two highest-paying themed symbols (ship, shieldmaiden) versus the plain frame on lower symbols - but their identity is still primarily conveyed by the distinct artwork inside, not by the frame colour.",
    "deaf_hard_of_hearing": "No audio-only information was observed. Sound is limited to ambient music and sound effects, both independently toggleable in Settings; all game state (wins, bet, balance, jackpot amounts, feature banners) is conveyed as on-screen text."
  },

  "unreadable_or_uncertain": [
    "max_win / max multiplier: not printed anywhere in the build; deliberately left null (see rtp_and_jackpots.max_win).",
    "Release date: not present on any in-game screen (only build/version stamps, which are not the release date); this documentator did not perform the external web research needed to establish it - left for the team-lead/date-finder step.",
    "payout_basis label (per_line vs total_bet): decided from the game's own wording rather than arithmetic, because with a permanently fixed 25 lines the two hypotheses are numerically indistinguishable on every possible spin (see payout_basis.why_not_confirmed_arithmetically).",
    "Functional purpose of the two 13-badge line-number ribbons flanking the reels: they visually reference the 25 paylines, but the same number ('1') appears once on each side, so they do not form a single unique 1-25 legend; whether they light up/react to an actual winning line was not observed on any captured frame and is not asserted here.",
    "Free Games and Re-Spins: rules are documented verbatim from the Pay Table booklet text (paytable_p5.png/rules_p1.png/rules_p2.png); no gameplay, trigger-banner, or win-screen frame exists for either feature in this documentation set (515 confirmed spins without a trigger - see coverage_gaps). Nothing about their on-screen presentation (banner wording, background change, exact counter layout) is described because none of it was observed."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.

Discuss this slot

Our breakdown is live on —