Ultra Burn

Pragmatic Play Reel Kingdom

Demo, RTP 96.62%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 28 Jul 2026
RTP 96.62%
Volatility High
Max win ×500
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

14 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/ultra-burn-b7/

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54 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 28 Jul 2026 View capture log

Per-screen breakdown

14 demo screens
14 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 150 150 Jul Aug '25: 180 180 Aug Sep '25: 90 90 Sep Oct '25: 140 140 Oct Nov '25: 170 170 Nov Dec '25: 160 160 Dec Jan '26: 190 190 Jan Feb '26: 120 120 Feb Mar '26: 90 90 Mar Apr '26: 140 140 Apr May '26: 170 170 May Jun '26: 150 150 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇿🇦South Africa 40 30 30 30 10 40 20 40 30 30 50 50
🇮🇩Indonesia 10 10 10 10 10 10 10
🇦🇷Argentina 10 10 10 10 10 10
🇹🇳Tunisia 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10
🇬🇧United Kingdom 10 10 10 10
🇭🇷Croatia 10
🇧🇷Brazil 40 40 10 10 10 10 10 10 20 10 10
🇧🇪Belgium 20 20 20 20
🇫🇷France 10 10 10 10 10 10
🇧🇾Belarus 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10
🇺🇸United States 20 20
🇵🇹Portugal 10 10 10
🇨🇦Canada 20
🇹🇭Thailand 10 10
🇺🇦Ukraine 10 10
🇧🇬Bulgaria 10
🇸🇻El Salvador 10
🇬🇷Greece 10
🇮🇪Ireland 10
🇮🇹Italy 10
🇳🇴Norway 10
🇵🇪Peru 10
🇵🇭Philippines 10
🇪🇸Spain 10
🇱🇹Lithuania 10 10 10 10 10 10 10 10 10 10
🇱🇻Latvia 10 10 10 10 10 10 10 10
🇩🇪Germany 10 10 10 10 10 10 10
🇵🇱Poland 10 10 10 10 10
🇲🇽Mexico 10 10 10 10
🇹🇷Turkey 10 10
🇭🇳Honduras 10
🇫🇮Finland 20 20 20
Full per-country breakdown via the API →

What we extracted from Ultra Burn

Everything pulled from Ultra Burn into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
14 screens captured
8 symbols catalogued · payouts OCR-verified
6 palette colors from frames
7 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 14 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
engine Reel Kingdom
rtp 96.62% · single configuration
volatility High
max_win_x ×500
layout 3×3
paylines 5 fixed
bonus_buy No
mechanic Video Slot
release_date 2020

Symbols & paytable

8 symbols
8 icons (ZIP)
Lucky 7
Lucky 7
High Pay

Orange-to-red gradient numeral '7', glossy 3-D look; highest-paying symbol. Wins multiplied by bet per line, values expressed in coins (per game rules).

MatchPayoutUnit
3x 100.00 Multiplier
Gold Star
Gold Star
High Pay

Gold five-pointed star set on a red disc, thin cyan glow outline. Wins multiplied by bet per line, values expressed in coins.

MatchPayoutUnit
3x 10.00 Multiplier
BAR
BAR
High Pay

White bold block letters 'BAR' on a plain black cell, no fruit/number art. Wins multiplied by bet per line, values expressed in coins.

MatchPayoutUnit
3x 10.00 Multiplier
Plum
Plum
Low Pay

Glossy dark blue/purple oval fruit with a small brown stem, thin light-blue glow outline. Wins multiplied by bet per line, values expressed in coins.

MatchPayoutUnit
3x 4.00 Multiplier
Orange
Orange
Low Pay

Glossy orange round citrus fruit with a small green stem, gold/yellow glow outline. Wins multiplied by bet per line, values expressed in coins.

MatchPayoutUnit
3x 4.00 Multiplier
Lemon
Lemon
Low Pay

Glossy yellow oval citrus fruit, black glow outline. Wins multiplied by bet per line, values expressed in coins.

MatchPayoutUnit
3x 4.00 Multiplier
Cherry
Cherry
Low Pay

Pair of glossy red cherries joined by green stems with one green leaf, red/black outline glow; the only fruit with a printed 2-of-a-kind payout. Values expressed in coins.

MatchPayoutUnit
2x 1.00 Multiplier
3x 4.00 Multiplier
X
X
Low Pay

Bold black block letter 'X' with a thin orange/gold outline on a plain grey cell, no glow. No wild/substitute or multiplier function is described in the rules; ordinary low-value symbol.

MatchPayoutUnit
3x 1.00 Multiplier

Bonus modes

1 mode
Base Game Modifier base
Base Game

3 reels x 3 rows fixed grid, 5 fixed paylines (top row, middle row, bottom row, and two diagonals). No cascading/tumbling, no wild/scatter/bonus symbols, no free spins, no bonus round, no bonus buy, no jackpot, no gamble feature — a straightforward classic-style line-pay slot.

Colour system

extracted from frames · HEX
Export palette
#190A07 base dominant 1 base
#E8E6E5 base dominant 2 base
#561F09 base dominant 3 base
#F46110 base dominant 4 base
#EE9B0F base dominant 5 base
#E02409 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Reel symbols are distinguished by shape, not color alone: BAR is white block letters on a plain black cell (no fruit art); Lucky 7 is an orange-red numeral; Gold Star is a yellow star on a red disc; Plum is a dark blue/purple oval; Orange is an orange round fruit; Lemon is a yellow oval fruit; Cherry is a pair of red cherries with a green leaf; X is a black letter on a grey cell with no glow.
  • Toggle switches in Settings show on/off state by BOTH handle left/right position AND green fill color; Autoplay checkboxes show checked state via an explicit white checkmark glyph, not color alone; disabled bet +/- buttons at the min/max limits are shown by greyed-out, lower-contrast icon fill rather than hue alone.
  • The active payline on a win is marked by a colored line overlay PLUS a printed line-number tag at both ends of the screen PLUS a flame animation over the winning symbols. Green is reused for several distinct controls (nav arrows, the close X in the info booklet, the 'on' toggle state, BET MAX / START AUTOPLAY buttons), but each is also distinguished by shape, position, or accompanying text.
Screen Reader
  • Control layout is stable across all screens: menu and sound buttons stacked bottom-left, a separate 'i' info button beside them, CREDIT/BET readouts center-left, large circular SPIN button center-right flanked by bet -/+ buttons, AUTOPLAY directly below SPIN. The 5-page info booklet is a strict linear sequence navigated with left/right arrow buttons and closed by a dedicated X, suitable for sequential traversal.
Motor Accessibility
  • Large circular click targets throughout, with SPIN the largest. SPACE and ENTER keys start/stop a spin (holding SPACE also engages Turbo Spin), reducing reliance on precise pointer clicks. Autoplay with an adjustable spin count (up to at least 100) reduces the number of repeated manual actions needed.
Hearing Accessibility
  • No audio-only information is used: SOUND FX and AMBIENT MUSIC toggles are purely decorative and do not affect game outcomes (rules page 4/5). All game state — balance, bet, win amounts, payline results, bet-limit ceilings/floors — is conveyed visually and in text.
Low Vision
  • High-contrast text throughout: yellow CREDIT/BET/WIN values on a near-black background, white body text on dark semi-transparent info panels with cyan/light-blue headings. Controls are large circular icons, with a large central SPIN button, aiding low-vision targeting.

Media & assets

3 files · 3 types
14 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
logo, loading screen (Reel Kingdom studio branding + Pragmatic Play 'Powered by'), base game, full 5-page paytable/rules booklet, settings, autoplay, bet menu at minimum and maximum, two win screens (base game 3xBAR win, line-pay cherry win).
Max win multiplier/amount is not printed anywhere in the game (no splash promo claim, no 'WIN OVER Nx BET' text). A 500x figure (5 lines x 100x for three '7' symbols) is only a derived arithmetic cross-check, not a verified on-screen claim.
Whether the 'X' symbol has any hidden special behavior (e.g. substitute/multiplier) could not be confirmed — no rule text in the 5-page booklet describes any such function, so it is documented strictly as an ordinary low-value paying symbol.

Ask AI about Ultra Burn

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Ultra Burn play? Keep it simple.

3 reels x 3 rows fixed grid, 5 fixed paylines (top row, middle row, bottom row, and two diagonals). No cascading/tumbling, no wild/scatter/bonus symbols, no free spins, no bonus round, no bonus buy, no jackpot, no gamble feature — a straightforward classic-style line-pay slot.

RTP 96.62%High volatilitymax win ×500demo ✓

From the verified capture of 28 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Ultra Burn vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/ultra-burn-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/ultra-burn-b7/
{
  "game": {
    "name": "Ultra Burn",
    "provider": "Pragmatic Play",
    "studio": "Reel Kingdom",
    "internal_slug": "vs5ultrab",
    "theme": "Classic fruit-machine / retro slot-cabinet theme rendered as if the whole game is on fire: lucky sevens, BAR plaques, stars and fruit symbols (cherry, orange, lemon, plum), all engulfed in flame graphics on a night sky background scattered with sparks and glowing orange embers. No narrative characters, no bonus mascot — pure classic-slots homage with a 'burning' visual gimmick.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 15 desktop screenshots (1280x800) + OCR ground truth + zoomed crops of the paytable icons and payline diagrams.",
    "method_notes": "Numbers/text taken verbatim from on-screen text and OCR. Payline diagrams (5 small 3x3 grids on rules page 2/5) were zoomed x5-x8 per diagram to identify exact cell patterns. Paytable icons were zoomed x3 to confirm shapes/colors. Nothing was invented; anything unclear is listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "color_palette": {
    "overall_background": "Near-black night sky scattered with small red/orange glowing embers and sparks (visible at the far left/right edges of every game screen, outside the reel frame). Large red-orange flame silhouettes rise from the bottom-left and bottom-right corners of the screen on every screen (base game, paytable, rules, settings, autoplay, win screens, bet menu).",
    "title_wordmark": "'ULTRA-BURN' rendered as a horizontal banner of flame: each letter is built from orange-to-yellow fire with a red/dark-red outline and small flickering flame tips, as if the letters themselves are burning. Small decorative symbol icons are inlaid at both ends of the banner: from left to right a gold star, a cluster of blue/purple grapes-like berries, a bunch of red cherries; on the right end a red strawberry, a green-striped watermelon slice and a yellow/orange mango-like fruit. These decorative fruit icons at the banner ends are NOT paying symbols of the actual reels — they are pure banner decoration.",
    "reel_frame": "Thick orange-to-red gradient frame around the 3x3 reel grid, textured like cracked/glowing lava or embers, with brighter yellow-orange highlights along the inner edge.",
    "reel_cells": "Symbols sit on individual rectangular cells. Fruit/number/star symbols (7, star, plum, orange, lemon, cherry, X) are shown on a light grey/white glossy background per cell. BAR symbols are shown on a plain black cell background with the white 3-D 'BAR' wordmark.",
    "info_panel_background": "Semi-transparent black/very-dark-grey rounded panel for GAME RULES / paytable / rules pages, layered on top of the dimmed reels and flame background; text is white, headings are cyan/light-blue (e.g. 'GAME RULES', 'HOW TO PLAY', 'SETTINGS MENU', 'AUTOPLAY').",
    "settings_and_autoplay_panels": "Dark navy-blue gradient rounded panel (distinct from the black info-booklet panel), with cyan headings ('SYSTEM SETTINGS', 'AUTOPLAY SETTINGS') and white body text.",
    "bet_menu_panel": "Dark navy-blue panel anchored to the right side of the screen, cyan heading 'BETTING ON 5 LINES', black bet-value fields outlined in cyan/blue with yellow-white numeric text.",
    "accent_colors": "Green (round plus/minus stepper buttons in Settings/Bet-menu when active, 'START AUTOPLAY' button, on-state toggle switches, navigation arrows and BET MAX button in the info booklet), cyan/light-blue (headings), yellow (CREDIT/BET numeric values, WIN amount on the base win screen, autospins counter), orange-red (flame theme, symbol glow outlines), gold (star symbol, crown icon in the Reel Kingdom logo and in the spin button)."
  },

  "reel_grid": {
    "layout": "3 reels x 3 rows (3x3 grid), fixed size, no cascading/tumbling and no expanding reels observed.",
    "bet_mechanic": "Fixed paylines. 5 lines total.",
    "paylines_source": "rules page 2/5 (rules_p1.png): five small 3x3 grid diagrams labelled 1-5, each showing 3 highlighted (white) cells forming one line across the 3 reels; also confirmed by the bet menu heading 'BETTING ON 5 LINES' (bet_max.png / bet_min.png).",
    "paylines_detail": [
      {"line": 1, "pattern": "Middle row straight across all 3 reels (row 2 of 3)."},
      {"line": 2, "pattern": "Top row straight across all 3 reels (row 1 of 3)."},
      {"line": 3, "pattern": "Bottom row straight across all 3 reels (row 3 of 3)."},
      {"line": 4, "pattern": "Diagonal from top-left cell through the middle cell to the bottom-right cell (a descending '\\' diagonal)."},
      {"line": 5, "pattern": "Diagonal from top-right cell through the middle cell to the bottom-left cell (an ascending '/' diagonal)."}
    ],
    "win_direction": "Wins pay left to right on adjacent reels starting from the leftmost reel (paytable text, rules_p1/paytable_p1). Only the highest win is paid per line; wins on multiple lines are added together (rules_p1 text).",
    "note_on_reel_snapshot": "The exact symbols visible on the reels in any captured frame (e.g. base_game.png shows reel1: X/orange/orange, reel2: 7/cherry/BAR, reel3: lemon/lemon/BAR) are a random per-spin snapshot, not a fixed property of the game, and are not further enumerated cell-by-cell."
  },

  "symbols": {
    "note": "All payout figures are read verbatim from the paytable (paytable_p1.png, demo default bet $2.00) and cross-checked against a real win screen (win_screen.png: 3xBAR paid exactly $20.00 at $2.00 total bet). Because the printed cash values exactly equal the bet-multiplier reading, the 'multiplier_of_total_bet' fields below are DERIVED (paytable $ / $2.00 base bet) and control-checked: 5 lines x 100x (the max single-line multiplier, for 3x '7') = 500x, which matches the officially stated max win (see technical_summary.max_win). The in-game rules text itself states payouts are 'multiplied by bet per line' and 'expressed as actual wins in coins' (a monetary/coin-denomination description) — that coin-basis wording is preserved verbatim in each symbol's note, but the payouts field below is expressed as a bet multiplier for consistency with documentation convention.",
    "list": [
      {
        "name": "Lucky 7",
        "appearance": "Large orange-to-red gradient numeral '7' with a white inner highlight and a dark red/black outline, glossy 3-D look.",
        "rank": "Highest-paying symbol.",
        "payouts": {"3": "$200.00 (100x total bet)"},
        "note": "Only a 3-of-a-kind tier is printed; no separate 2-of-a-kind value is shown for this symbol."
      },
      {
        "name": "Gold star",
        "appearance": "Five-pointed solid gold/yellow star with a bright white-gold highlight, set in front of a red circular disc, thin cyan glow outline.",
        "payouts": {"3": "$20.00 (10x total bet)"}
      },
      {
        "name": "BAR",
        "appearance": "White bold block letters 'BAR' on a plain black rectangular cell (no fruit/number artwork).",
        "payouts": {"3": "$20.00 (10x total bet)"}
      },
      {
        "name": "Plum",
        "appearance": "Glossy dark blue/purple oval fruit with a small brown stem, thin light-blue glow outline.",
        "payouts": {"3": "$8.00 (4x total bet)"}
      },
      {
        "name": "Orange",
        "appearance": "Glossy orange round citrus fruit with a small green stem, gold/yellow glow outline.",
        "payouts": {"3": "$8.00 (4x total bet)"}
      },
      {
        "name": "Lemon",
        "appearance": "Glossy yellow oval citrus fruit, black glow outline.",
        "payouts": {"3": "$8.00 (4x total bet)"}
      },
      {
        "name": "Cherry",
        "appearance": "Pair of glossy red cherries joined by green stems with a single green leaf, red/black outline glow.",
        "payouts": {"3": "$8.00 (4x total bet)", "2": "$2.00 (1x total bet)"},
        "note": "The only fruit symbol with a printed 2-of-a-kind payout. Confirmed by real-frame evidence: win_screen_1.png (screens.win_screen_gameplay) shows 3 cherries lined up on payline 2 (top row across all 3 reels), paying exactly '$8.00' at a $2.00 total bet — matching the printed 3-of-a-kind tier."
      },
      {
        "name": "X",
        "appearance": "Bold black block capital letter 'X' with a thin orange/gold outline, plain grey cell background (no glow, no flame effect) — visually distinct from every other symbol, but the in-game rules text nowhere describes any special function (no wild/substitute or multiplier wording anywhere in the 5-page rules booklet).",
        "rank": "Lowest-paying symbol.",
        "payouts": {"3": "$2.00 (1x total bet)"},
        "note": "Treated as an ordinary low-value paying symbol, NOT a wild or multiplier symbol, per absence of any such rule text (see 'not_captured'/'unreadable_or_uncertain' if this changes)."
      }
    ],
    "wild_or_scatter_or_bonus": "None present. No symbol in the paytable or rules text is described as WILD, SCATTER, or BONUS; there is no free-spins or bonus-trigger symbol in this game (see 'features' below)."
  },

  "features": {
    "free_spins": "Not present in this game. Confirmed by full reading of all 5 rules/paytable pages (no free-spins symbol, no free-spins rules page, no free-spins award table) and by 'features_present.free_spins=false' in the capture manifest.",
    "bonus_round": "Not present. No bonus symbol, no bonus-trigger rule text anywhere in the booklet.",
    "bonus_buy": "Not present. No 'BUY BONUS' / 'BUY FEATURE' button anywhere near the reels or bet controls on any captured screen.",
    "jackpot": "Not present. No jackpot symbol, meter, or ladder observed.",
    "gamble_feature": "Not observed on any captured screen (no gamble/double-up prompt after a win).",
    "summary": "This is a straightforward classic-style line-pay slot: 3x3 grid, 5 fixed paylines, 8 paying symbols, no special symbols, no secondary feature/bonus round of any kind. The only 'special' visual element is the game-wide burning/flame theme decoration, which is purely cosmetic."
  },

  "technical_summary": {
    "rtp_percent": 96.62,
    "rtp_source": "rules page 2/5 (rules_p1.png / OCR): 'The theoretical RTP of this game is 96.62%.'",
    "volatility": "High. Source: rules page 2/5, badge labelled 'VOLATILITY' with 5 lightning-bolt icons (approximately 4.5 of 5 filled, per pixel-count script — treated as secondary since it is not a round number) next to the printed sentence 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.' The text is the authoritative source, per project convention (badge fill is not always a clean fraction).",
    "bet_min": "$0.05",
    "bet_max": "$250.00",
    "bet_source": "rules page 2/5 (printed 'MINIMUM BET: $0.05' / 'MAXIMUM BET: $250.00'); independently measured and matched exactly by the bet menu at both extremes: bet_min.png shows COINS PER LINE=1, COIN VALUE=$0.01, TOTAL BET=$0.05 (decrease buttons greyed out/disabled at this floor); bet_max.png shows COINS PER LINE=10, COIN VALUE=$5.00, TOTAL BET=$250.00 (increase buttons greyed out/disabled at this ceiling). No ante bet or other special-bet multiplier exists in this game — printed and measured limits agree exactly.",
    "demo_default_bet": "$2.00",
    "demo_default_credit": "$100,000.00",
    "reels": "3 reels x 3 rows, fixed grid (no megaways/expanding reels).",
    "bet_mechanic": "5 fixed paylines (see 'reel_grid.paylines_detail' for exact patterns). Confirmed both by the printed line diagrams on the rules page and by the bet menu's heading 'BETTING ON 5 LINES'.",
    "win_rules": "All symbols pay left to right on adjacent reels starting from the leftmost reel. Wins are multiplied by bet per line. All values are expressed as actual wins in coins (monetary/coin denomination wording from the rules text). Only the highest win is paid per line; when winning on multiple paylines, all wins are added to the total win. 'Bonus wins are multiplied by total bet' is printed boilerplate rules text but does not apply to this build, which has no bonus feature.",
    "max_win": "Not printed anywhere in the captured screens (no splash promo text, no 'WIN OVER Nx BET' claim). A control-check computed from the paytable (5 lines x 100x for three '7' symbols on every line) gives a theoretical maximum of 500x total bet, but this is a derived arithmetic figure, not an on-screen claim, and is reported here only as a cross-check, not as a verified 'max_win' figure.",
    "keyboard": "SPACE and ENTER keys start/stop the spin (rules page 3/5 text: 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.').",
    "turbo_spin": "Holding SPACE also activates Turbo Spin, per the persistent on-screen hint 'HOLD SPACE FOR TURBO SPIN' shown at the bottom-center of every base-game / menu screen.",
    "spin_speed_cycle": "A dedicated round button (three white curved lines / 'fast-forward' style icon) at bottom-right, left of the sound button in some layouts, cycles through Normal speed, Quick spin and Turbo spin (rules page 3/5 text).",
    "currency_view": "CREDIT and BET labels can be clicked to switch between a coins view and a cash view (rules page 3/5 text); all captures here are in cash view (dollar amounts).",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (rules page 2/5, standard regulatory text)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Pre-game loading screen shown briefly before the base game appears (captured via an immediate goto + screenshot burst, since the loading screen is short-lived). Centered on a dark navy-to-purple gradient background: the 'REEL KINGDOM' studio logo — white serif block letters 'REEL' and 'KINGDOM' each with a thin black outline, with a small grey gorilla head icon wearing an orange gold crown replacing/overlapping the 'O' between the two words. Below it, smaller white text 'Powered by' followed by the 'PRAGMATIC PLAY' wordmark (white text plus a circular orange-outlined icon with a small crown). Below that, a horizontal loading progress bar (thin light-grey track, bright cyan-blue glowing fill) shown at roughly 85% filled at capture time.",
      "purpose": "Studio/provider branding shown while game assets load; the game enters the base game automatically once loading completes (no visible 'enter'/'play' button was captured on this screen).",
      "color_blind_notes": "High-contrast white text on dark background; the loading bar is a shape/fill-based progress indicator, not reliant on color alone (fill length conveys progress)."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "3-reel x 3-row grid centered on screen, inside a glowing orange/red fire-textured frame, with the flame-lettered 'ULTRA-BURN' title banner directly above it.",
      "title_banner": "Top-center, spanning most of the screen width: the word 'ULTRA-BURN' (with a hyphen between the two words) rendered entirely in burning-flame letter graphics (orange/yellow fire, red outline). Small non-paying decorative fruit/symbol icons flank the banner at both ends (star, berries/grapes, cherries on the left; strawberry, watermelon slice, mango-like fruit on the right).",
      "background": "Very dark night-sky background with small red/orange sparks, and large stylized flame silhouettes rising from the bottom-left and bottom-right screen corners, framing the reel area.",
      "reel_cells": "Symbols sit on light-grey glossy cell backgrounds (fruit/number/star symbols) or plain black cell backgrounds (BAR symbols), separated by thin dark dividing lines within the orange frame.",
      "symbols_on_this_frame": "Transient random snapshot (changes every spin): reel 1 top-to-bottom = X, orange, orange; reel 2 = 7, cherry, BAR; reel 3 = lemon, lemon, BAR. Not enumerated as a fixed property (random each spin).",
      "bottom_bar": {
        "far_left": "Round dark 'hamburger'-style MENU button (three horizontal white lines, top position) and, directly below it, a round SOUND button (white speaker icon) — both bottom-left.",
        "info_button": "A separate round 'i' INFORMATION button just to the right of the menu/sound column, opening the 5-page GAME RULES/paytable booklet.",
        "balance_labels": "Center-left: 'CREDIT' in blue and its value '$100,000.00' in yellow on the line above; 'BET' in blue and its value '$2.00' in yellow on the line below. Clicking these labels toggles the coins/cash view (per rules text).",
        "center_hint": "Centered text 'HOLD SPACE FOR TURBO SPIN' in white, persistent across states.",
        "right_controls": "Large circular SPIN button, center-right: two white curved arrows forming a circle around a small grey gorilla head wearing a gold crown (the Reel Kingdom studio mark reused as the spin-button icon); an oval/round '−' (decrease bet) button to its left and a round '+' (increase bet) button to its right (both white circular icons on dark); a pill-shaped 'AUTOPLAY' button (with a small triple-chevron icon) directly below the spin button.",
        "branding": "'REEL KINGDOM' in small grey text at the very bottom-left corner of the screen."
      },
      "color_blind_notes": "All primary controls are white glyph icons on dark circular buttons — distinguished by icon shape (menu bars, speaker, 'i', +/-, spin arrows, autoplay chevrons), not by color. CREDIT/BET values are yellow-on-dark for high contrast, with static blue labels beside them (label text, not color-coding, identifies which value is which)."
    },
    "paytable": {
      "type": "paytable",
      "page": "1 of 5, header 'GAME RULES'",
      "content": "Semi-transparent dark panel over the dimmed reels/flame background. Instructional line at top: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Below, a 2-row x 4-column grid of the 8 paying symbols with their payout text directly beneath each icon (see 'symbols' section above for full detail): row 1 = 7, Star, BAR, Plum; row 2 = Orange, Lemon, Cherry (with both 3- and 2-of-a-kind values), X.",
      "navigation": "Bottom-left of the panel: three round GREEN buttons — a left-pointing triangle (previous page), a green 'X' in the middle (closes the booklet), and a right-pointing triangle (next page). Bottom-right of the panel: 'Page 1/5' page indicator. A separate white 'X' close button also sits at the top-right corner of the whole panel.",
      "color_blind_notes": "The three green navigation buttons are differentiated by icon SHAPE (left triangle / X-cross / right triangle) rather than by color alone, so they remain distinguishable for color-blind users."
    },
    "rules": {
      "type": "rules (info booklet pages 2-5 of 5, same dark panel style, same green ◄ / X / ► navigation and 'Page n/5' indicator on every page)",
      "p2_game_rules": "Page 2/5, header 'GAME RULES'. Contains: a 'VOLATILITY' badge with 5 lightning-bolt icons (about 4.5 filled) and the sentence 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'; win-mechanic text ('All symbols pay from left to right on selected paylines.', 'All wins are multiplied by bet per line.', 'Bonus wins are multiplied by total bet.', 'All values are expressed as actual wins in coins.', 'Only the highest win is paid per line.', 'When winning on multiple paylines, all wins are added to the total win.'); five small 3x3 payline diagrams numbered 1-5 (see 'reel_grid.paylines_detail'); keyboard shortcut text ('SPACE and ENTER buttons... start and stop the spin.'); RTP text ('The theoretical RTP of this game is 96.62%.'); malfunction clause; and printed 'MINIMUM BET: $0.05' / 'MAXIMUM BET: $250.00'.",
      "p3_how_to_play": "Page 3/5, header 'HOW TO PLAY'. Explains: bet +/- buttons open the bet menu; SPIN button plays; the hamburger-menu icon opens SETTINGS; a triple-chevron icon cycles spin speed (normal/quick/turbo); the speaker icon toggles sound and music; the 'i' icon opens the Information page; CREDIT/BET labels show balance/total bet and toggle coins/cash view when clicked; the round spin-button icon (gorilla-in-crown) starts the game; the AUTOPLAY button opens the automatic-play menu and clicking it again while running stops autoplay.",
      "p4_settings_menu": "Page 4/5, header 'SETTINGS MENU'. Explains: INTRO SCREEN toggles the introductory (loading) screen on/off; AMBIENT toggles ambient sound and music; SOUND FX toggles the game's sound effects; GAME HISTORY opens the game-history page; the Information Screen's ◄/► arrows scroll between info pages and the green X closes it; the BET MENU shows the number of lines available and the current total bet in coins and cash, adjustable via +/- buttons in the COINS PER LINE and COIN VALUE fields.",
      "p5_autoplay": "Page 5/5, header 'AUTOPLAY'. Explains: click a button showing a number of possible auto-spins to start Autoplay; the SKIP SCREENS option auto-skips feature introduction/end screens after a short delay (a generic sentence — this build has no feature intro/end screens to skip, since there is no bonus feature).",
      "color_notes": "Body text is white on a dark semi-transparent panel; section headers are cyan/light-blue; the panel sits over the same flame/fire background as the base game."
    },
    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "panel_style": "Centered dark navy-blue gradient rounded panel over the dimmed reels; white 'X' close button at the top-right of the panel.",
      "left_side": "'GAME HISTORY' label with a small external-link/arrow icon (opens the history page). Below it, a 'TOTAL BET' control: a round green '−' button, the current value '$2.00' in a black field outlined in cyan, and a round green '+' button.",
      "right_side_toggles": "Three labelled on/off toggle switches, top to bottom: 'BATTERY SAVER' ('SAVE BATTERY LIFE BY REDUCING ANIMATION SPEED') shown OFF (white circular handle on the LEFT of a dark grey track); 'AMBIENT MUSIC' ('TURN ON OR OFF THE GAME MUSIC') shown ON (handle on the right, track filled bright green); 'SOUND FX' ('TURN ON OR OFF THE GAME SOUNDS') shown ON (handle on the right, track filled bright green).",
      "color_blind_notes": "Each toggle's on/off state is shown by BOTH the switch handle's left/right POSITION and the green fill color — position is the non-color cue, so state remains legible without color vision."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark navy panel over the dimmed reels; white 'X' close button top-right.",
      "options": "Three round checkbox-style options in a row, each with a label: 'TURBO SPIN' (unchecked, dark grey circle), 'QUICK SPIN' (unchecked, dark grey circle), 'SKIP SCREENS' (CHECKED — green circle with a white checkmark, at capture time).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track on the left portion, thin white track on the right, round bright-green handle) with the numeric readout '100' to the right of the slider at capture time.",
      "action": "Large green 'START AUTOPLAY (100)' button spanning the width of the panel at the bottom.",
      "color_blind_notes": "Checkbox state is shown by an explicit white checkmark glyph inside the circle (shape-based), not color alone; the slider handle position also conveys the numeric value textually via the '100' readout beside it."
    },
    "bet_menu_max": {
      "type": "other (bet menu opened via the bet +/- control, shown here at its maximum)",
      "title": "'BETTING ON 5 LINES' (cyan heading, top of the panel, confirms the 5-line mechanic)",
      "fields": "COINS PER LINE = 10 (green '−' active on the left, white '+' greyed out/disabled on the right — at the ceiling); COIN VALUE = $5.00 (same pattern, '+' disabled); TOTAL BET = $250.00 (green '−' active, '+' disabled).",
      "action_button": "Green 'BET MAX' button at the bottom of the panel, sets coins-per-line and coin-value to their maximums in one click.",
      "panel_position": "Anchored to the right edge of the screen, partially overlapping the third reel column.",
      "color_blind_notes": "Disabled '+' buttons are shown by a greyed-out/lower-contrast icon fill compared to the bright white active '−' buttons — a brightness/contrast cue in addition to any color difference."
    },
    "bet_menu_min": {
      "type": "other (bet menu at its minimum)",
      "title": "'BETTING ON 5 LINES'",
      "fields": "COINS PER LINE = 1 (white '+' active on the right, dark '−' greyed out/disabled on the left — at the floor); COIN VALUE = $0.01 (same pattern); TOTAL BET = $0.05 (same pattern).",
      "action_button": "Green 'BET MAX' button still present at the bottom (raises bet back to maximum).",
      "color_blind_notes": "Same non-color disabled-state cue as the max bet menu (contrast/greying, not hue)."
    },
    "win_screen_base": {
      "type": "win_screen",
      "content": "A base-game win captured mid-line-pay: reel 1 shows X (top), BAR, BAR; reel 2 shows Plum (top), BAR, BAR; reel 3 shows BAR (top), '7', '7'. The middle row across all three reels reads BAR-BAR-BAR (the winning combination, line 1 — the middle horizontal line). Bottom-center readout: 'WIN' in cyan followed by the amount '$20.00' in yellow, at a total bet of $2.00 — this exactly matches the paytable's printed 3xBAR = $20.00 payout, confirming the payout basis.",
      "color_blind_notes": "The WIN amount is large high-contrast yellow-on-dark text, legible without color discrimination; the winning row is also spatially distinguishable (fixed middle-row position) independent of any highlight color."
    },
    "win_screen_gameplay": {
      "type": "win_screen",
      "content": "A line-pay win shown mid-animation with the winning line actively highlighted: a horizontal red line runs across the top row of all three reels, with a red '2' tag at both the left and right ends of the screen marking payline 2 (the top horizontal line). All three top-row cells show a cherry symbol wreathed in an animated fire/flame overlay graphic (the game's signature 'burning symbol' win effect). Below the top row, reel 1 shows a cherry symbol, reel 2 shows a '7', reel 3 shows a gold star; bottom row (not part of this win) shows a star, cherries, and a star. Bottom-center readout: 'WIN' in cyan, amount '$1.11' in yellow — shown mid-count-up animation, not the final settled amount — with the label 'LINE 2 PAYS $8.00' beside three small cherry icons, confirming the payout is for 3 cherries on line 2 ($8.00 at $2.00 bet, i.e. the 4x-total-bet tier from the paytable).",
      "color_blind_notes": "The active payline is marked by BOTH a colored line overlay AND a printed line-number tag ('2') at each end AND a flame animation directly over the winning symbols — position/number/animation cues do not depend on color alone. The win amount and 'LINE N PAYS $X' caption are plain high-contrast text."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across screens: menu + sound stacked bottom-left, a separate 'i' info button just to their right, CREDIT/BET readouts center-left, large circular SPIN button center-right flanked by bet -/+ buttons, AUTOPLAY directly below SPIN. The info booklet is a strict linear 5-page sequence navigated with ◄/► and closed with a dedicated X — consistent, predictable structure suitable for sequential screen-reader traversal.",
    "motor": "Large circular touch/click targets throughout (SPIN is the largest). SPACE and ENTER keys can start/stop a spin, reducing reliance on precise pointer clicks; holding SPACE also engages Turbo Spin. Autoplay (with adjustable spin count up to at least 100) reduces the number of repeated actions needed to play multiple rounds.",
    "color_blind": "Nearly all state/affordance information is conveyed by non-color means: icon shape (menu bars, speaker, info 'i', +/- glyphs, spin arrows, autoplay chevrons), toggle-switch handle position (Settings), explicit checkmark glyphs (Autoplay checkboxes), greyed-out vs bright icon contrast (disabled +/- at bet limits), and printed numeric/text labels (payline number tags, 'LINE N PAYS $X', WIN amounts). Residual color-only risk: green is reused for multiple distinct affordances (nav arrows, close X in the info booklet, 'on' toggle state, BET MAX / START AUTOPLAY action buttons) but each instance is also distinguished by shape, position, or accompanying text, so no information is color-only.",
    "deaf_hard_of_hearing": "No audio-only information was observed; SOUND FX and AMBIENT MUSIC are purely decorative toggles (rules page 4/5 confirms both only affect sound/music, not game outcomes). All game state (balance, bet, win amounts, payline results, bet-limit ceilings/floors) is conveyed visually and in text."
  },

  "unreadable_or_uncertain": [
    "Official max win multiplier/amount is not printed anywhere in the captured screens (no splash promo claim, no 'WIN OVER Nx BET' text). A 500x figure can be derived arithmetically (5 lines x 100x for three '7' symbols) but this is a control-check calculation, not a verified on-screen claim, so it is reported only in technical_summary.max_win as a cross-check, not as a confirmed value.",
    "The volatility lightning-bolt badge fill (approximately 4.5 of 5 bolts per pixel-count) does not correspond to a clean round fraction; the printed text 'High volatility...' is treated as authoritative and the bolt count is noted only as secondary/approximate.",
    "Whether the symbol 'X' has any hidden special behavior (e.g., a wild/substitute function not documented in the rules text) could not be confirmed from the captured screens; no rule text anywhere in the 5-page booklet describes any such function, so it is documented strictly as an ordinary low-value paying symbol.",
    "Exact intended reading of the decorative fruit/star icons flanking the 'ULTRA-BURN' title banner (star, berries, cherries, strawberry, watermelon slice, mango-like fruit) as literal in-reel symbols vs pure banner ornamentation — they visually echo but do not exactly match the 8 documented paytable symbols (e.g., strawberry, watermelon, mango-like fruit, grape/berry cluster do not appear in the paytable), so they are documented as decorative-only."
  ],

  "not_captured": [
    "No additional feature screens exist to capture: this build has no free spins, no bonus round, no bonus buy, no jackpot, and no gamble feature, confirmed by a full read of all 5 rules/paytable pages and by the absence of any such control near the reels or bet menu."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.