Turbo Plinko

Demo, RTP 96.73%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 22 Aug 2026
RTP 96.73%
Volatility —
Max win ×1000
Grid —
For webmasters & affiliates
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Asset pack

11 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/turbo-plinko-b27/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Aug 2026 View capture log

Per-screen breakdown

11 demo screens
11 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 100 100 Sep Oct '25: 180 180 Oct Nov '25: 90 90 Nov Dec '25: 70 70 Dec Jan '26: 60 60 Jan Feb '26: 120 120 Feb Mar '26: 70 70 Mar Apr '26: 60 60 Apr May '26: 30 30 May Jun '26: 50 50 Jun Jul '26: 60 60 Jul Aug '26: 70 70 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇵🇰Pakistan 20 0 0 0 0 0 0 0 0 0 20 0
🇩🇪Germany 10 0 10 0 0 0 0 0 10 0 10 0
🇧🇷Brazil 10 0 0 0 0 0 10 10 0 0 0 0
🇦🇷Argentina 10 0 0 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 10 10 10 10 10 10 10 10 10 10 20 10
🇵🇭Philippines 0 0 0 0 10 0 10 0 0 10 10 0
🇺🇸United States 0 0 0 0 0 0 20 0 0 0 20 0
🇷🇴Romania 0 0 0 0 0 10 0 0 0 10 10 0
🇨🇭Switzerland 0 0 0 0 0 0 0 0 0 0 30 0
🇺🇦Ukraine 0 0 0 0 0 0 10 0 10 10 0 0
🇦🇺Australia 0 0 0 0 0 0 0 0 0 10 0 10
🇧🇬Bulgaria 10 10 0 0 0 0 0 0 0 0 0 0
🇨🇦Canada 0 0 0 0 0 0 0 0 0 0 0 20
🇫🇷France 0 0 0 0 0 0 10 0 0 0 0 10
🇮🇩Indonesia 0 0 0 0 10 0 10 0 0 0 0 0
🇲🇾Malaysia 0 0 0 0 0 0 20 0 0 0 0 0
🇻🇳Vietnam 0 0 0 0 0 0 0 10 10 0 0 0
🇸🇮Slovenia 0 0 0 0 0 10 0 0 0 0 10 0
🇭🇷Croatia 0 0 0 0 0 10 0 0 0 0 0 0
🇨🇿Czech Republic 0 0 0 0 0 0 0 10 0 0 0 0
🇬🇷Greece 0 0 0 0 0 0 0 0 0 0 10 0
🇭🇳Honduras 0 0 0 0 0 0 0 0 0 10 0 0
🇭🇺Hungary 0 0 0 0 0 0 0 0 0 0 0 10
🇮🇹Italy 0 0 0 0 10 0 0 0 0 0 0 0
🇱🇧Lebanon 0 0 0 0 0 0 0 0 0 10 0 0
🇳🇱Netherlands 0 0 0 0 0 0 0 0 0 0 0 10
🇬🇧United Kingdom 0 10 10 0 0 10 0 0 10 0 20 0
🇲🇽Mexico 0 10 0 0 0 0 0 0 0 0 0 10
🇮🇳India 0 20 20 20 20 20 20 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Turbo Plinko

Everything pulled from Turbo Plinko into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
11 screens captured
6 palette colors from frames
4 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 11 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 96.73% · single configuration
max_win_x ×1000
bonus_buy No
mechanic Instant Win
release_date 2022

Bonus modes

5 modes
Base Game Modifier risk_level
Risk Level (Low / Medium / High)

Selects how extreme the edge-vs-centre multiplier spread is: the higher the risk, the bigger the multiplier along the edges of the field, but the lower the odds of landing there. Only 'High' is shown selected on the captured frames; the selector widget itself was not captured (see coverage gap).

Base Game Modifier rows
Rows (8-16)

Player-adjustable pin-board depth via +/- on the Rows control, default 8, pushed to 16 on the captured maximum frame; the bottom cell count is always (rows + 1). More rows widen the multiplier spread the same way a higher risk level does. Exact selectable steps between 8 and 16, and whether rows can go below 8, were not captured.

Base Game Modifier multidrop
Multidrop (5-10 disks per round)

Player sets how many disks (5 to 10) drop simultaneously per round via +/- on the Disks control; captured at 5 (default) and 10 (maximum) disks per round.

Other payout_formula
Dual-denominator payout

Two different stake numbers must not be confused: 'Disk cost' is the price of ONE disk; the 'bet amount' printed on the Drop button is the full round stake = Disk cost x number of disks, and is deducted in full the instant Drop is pressed. Multiplier ladder cells scale the DISK cost, not the round's bet amount: Payout = Disk cost x (sum of the printed multiplier values of the cells the round's disks land in). Proven by balance deltas across 5 rounds, e.g. Disk cost $10, 10 disks, bet amount $100.00, payout $53.00 = $10 x 5.30 (the sum of the landed cells' coefficients) - reading the payout as a multiple of the $100 bet amount instead would be wrong.

Other payout_ladder_scaling
Ladder ceiling scales with Rows and Risk

The ladder is not one fixed table: at Rows=8 the maximum cell is x5.7 at Risk=Low, x13 at Risk=Medium, x26 at Risk=High; at Rows=16 and Risk=High simultaneously the ladder reaches the game's overall ceiling of x1000. The Rows=16/Risk=High ladder's two outermost cells on each side are printed as bare '1000' and '128' with no leading 'x', unlike every other cell in the build - a confirmed genuine UI formatting inconsistency, not an OCR artefact.

Colour system

extracted from frames · HEX
Export palette
#0A1114 base dominant 1 base
#31494E base dominant 2 base
#485355 base dominant 3 base
#5595A3 base dominant 4 base
#FBDD6E base dominant 5 base
#9EE8F1 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Every numeric game-state value that matters (multiplier cells, Balance, Disk cost, Rows, bet amount, Max Profit, RTP) is printed as plain text, not conveyed by colour alone. The one place colour carries information with a shorter text backup is the risk gauge (three flat colour bands with no per-band numeric label), but the risk LEVEL itself is also spelled out in text ('Risk: High') right next to the gauge.
Screen Reader
  • Control layout is stable and always in the same left-to-right order (back/exit top-left, wordmark next to it, Balance + sound + settings top-right, Disk cost / Rows / Disks-count+Drop along the bottom). The Drop button's own sub-label always states the exact bet amount that will be charged, so the consequence of pressing it is legible without reading the Disk cost and Disks-count fields separately. There is no distinct win-celebration overlay or counter animation - the outcome must be inferred from the Balance figure changing between frames.
Motor Accessibility
  • All adjustable numeric controls (Disk cost, Rows, Disks count) use paired round -/+ buttons, plus, for Disk cost only, one-tap 'min'/'max' shortcuts; the primary action is a single large 'Drop N Disks' button. No drag or gesture input is required - dropping disks, opening panels and adjusting settings are all discrete clicks.
Hearing Accessibility
  • Sound and Music are independent, separately mutable sliders in Settings; every state change observed (bet deducted, disks in flight, payout received) is also reflected in the visible Balance/board state, so no information is audio-only.

Media & assets

4 files · 4 types
11 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base layout and controls, plus the Settings/Rules/Limits panels: 'How to Play?' and 'Game Details' expanded together (full payout formula and RTP sentence) and 'Version' expanded alone; the 'Settings' and 'Disconnection Policy' rules sections were visited and their text checked via a DOM dump, without a dedicated screenshot of either expanded.
the dual-denominator payout mechanic, proven by 5 independent rounds of balance deltas cross-checked against the printed formula, not just read off the rules sentence.
bet limits: Min bet $0.5 / Max bet $100 on the Disk cost control, Max Profit $10000, from the Limits dialog, verified by pressing the min/max shortcut buttons and observing the field snap to those exact values.
the Rows=16/Risk=High extreme ladder (17 cells, ceiling x1000), including the genuine 'no x prefix' formatting anomaly on the two outermost cells.
a live 10-disk multidrop round in flight (bet already deducted mid-animation) and its resolved win screen, confirmed by the balance dropping by the full bet amount on Drop and rising by the payout on resolution.
full cell-by-cell ladders for Rows=8 at Risk=Medium and Risk=Low were not captured - only their maxima (x13 and x5.7) were cross-checked by the capturer outside the accepted frames.
ladders for any Rows value strictly between 9 and 15, at any risk level, were not captured at all.
the Risk selector widget itself (how a player switches between Low/Medium/High) was not captured on any frame - only the resulting 'Risk: High' label and gauge.
the exact set of selectable Rows values (every integer from 8 to 16, or only specific steps?), and whether Rows can go below 8, are not established.
RTP: only a minimum (96.73%) is printed anywhere in this build; whether an upper bound exists at all is uncertain, unlike sibling Turbo Games titles that print both a minimum and a maximum - do not substitute a storefront marketing figure for the missing upper bound.
provably fair verification is not present in the build - only RNG version 2.0.0 is shown in the Version section.
currency: the demo counts in USD, but that is the demo wallet label, not necessarily the live operator currency, so the field stays empty rather than describing our capture method.

Ask AI about Turbo Plinko

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Turbo Plinko play? Keep it simple.

Selects how extreme the edge-vs-centre multiplier spread is: the higher the risk, the bigger the multiplier along the edges of the field, but the lower the odds of landing there. Only 'High' is shown selected on the captured frames; the selector widget itself was not captured (see coverage gap).

RTP 96.73%max win ×1000demo ✓

From the verified capture of 22 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Turbo Plinko vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/turbo-plinko-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/turbo-plinko-b27/
{
  "game": {
    "name": "Turbo Plinko",
    "catalog_name": "Turbo Plinko",
    "in_game_wordmark": "Two-line stylised wordmark top-left: 'TURBO' (small, wide-letter-spaced, gold/orange) above 'PLINKO' (large, bold, glowing cyan-teal neon letters). No discrepancy with the catalog name — both read 'Turbo Plinko'.",
    "provider": "Turbo Games",
    "game_kind": "instant_win (Plinko-type disk-drop game; no reels, no paylines, no cash-out step — result is resolved instantly once the dropped disks settle)",
    "theme": "No narrative characters or story. Retro-futuristic / cyber-digital arena theme: a glowing neon pin-board ('Galton board') suspended in a dark tech void, crossed by thin circuit-trace light lines and sitting over a perspective neon grid floor (Tron-like). The only 'hero' object is the glowing golden disk (the game token/chip) that is loaded into a chute and dropped through the pins.",
    "art_style": "Flat 2D vector UI with heavy neon glow/bloom effects on a near-black background; no characters, no painterly illustration, no realistic lighting or shadow — pure digital/HUD aesthetic (thin glowing outlines, flat interior fills, additive-glow particles). Orthographic, straight-on view of a symmetrical pyramid-shaped pin board. Cool cyan/teal is the dominant hue for structure and text, with warm gold/amber reserved for the disks, the highest-value payout cells and the primary action button — a clean casino-HUD / esports-dashboard look, not a cartoon or cinematic one.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 10 desktop screenshots (1280x800) + verbatim rules text captured from the DOM + zoomed crops.",
    "method_notes": "Numbers taken verbatim from on-screen/DOM text where legible. The dual-denominator payout mechanic and the bet limits were cross-checked against balance deltas recorded by the capturer across five separate rounds (see 'payout_mechanics'). Anything not directly legible on the 10 accepted frames is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "background": "Near-black deep navy void, scattered with faint small cyan dot particles (like distant stars) and thin glowing blue/cyan diagonal circuit-trace lines crossing the upper portion of the screen.",
    "floor": "A cyan/teal wireframe perspective grid plane across the bottom of the screen, converging toward a vanishing point behind the pin board — a 'digital arena floor' effect.",
    "pin_board": "Pyramid/funnel-shaped panel with a glowing pale cyan-blue outline; interior fill is dark charcoal/near-black; the pins themselves are small grey-blue dots with a faint cyan glow ring.",
    "wordmark": "'TURBO' in gold/amber; 'PLINKO' in bright cyan-teal neon.",
    "risk_gauge": "A small triangular indicator to the left and right of the board, split into three flat-colour horizontal-ish bands: bright gold/yellow (largest band, top), mint/teal green (middle band), and pale sky-blue (smallest band, bottom).",
    "multiplier_ladder": "Row of small pill-shaped tags under the board; colour follows value tier — gold/amber for the highest multipliers at the outer edges (e.g. 1000, 128, x26), teal/cyan for near-1x middle-low values, pale blue for the lowest-value centre cells (e.g. x0.1, x0.2) — every cell also carries the printed number itself.",
    "disks": "Bright glowing gold/yellow filled circles, each ringed by one or two thin concentric gold outline circles (a coin/chip look), with a soft warm glow/bloom halo.",
    "buttons_and_controls": "Dark teal/navy rounded-pill and circular controls with white or teal glyphs (+/-, back arrow, gear, speaker); the primary 'DROP N DISKS' action button is a horizontal amber/gold gradient pill with bold black text and a smaller dark sub-label beneath showing the bet amount.",
    "balance_and_labels": "Balance figure in bright cyan-teal text top-right ('Balance: $...'); 'Disk cost' / 'Rows' values in the same cyan-teal; static field captions ('Disk cost', 'Rows', 'Risk: High') in a dimmer grey-teal.",
    "modal_panels": "Settings/Rules/Limits pop-up panels use a dark teal-green translucent panel with a thin lighter-teal header rule; body text is white/light-grey, section headers bold white, an 'X' close glyph top-right (teal-outlined circle on the game canvas panel, plain 'X' glyph on the Rules/Limits overlays)."
  },

  "game_pieces": {
    "note": "This is a Plinko/Galton-board instant-win game: there are no reel symbols, paylines or paytable icons in the slot-machine sense. The single game piece is the disk; the payout structure lives entirely in the multiplier ladder printed under the board.",
    "disk": {
      "appearance": "A small glowing golden/yellow filled circle with one or two thin concentric gold ring outlines around it, giving it a coin/chip look; soft warm-gold glow halo. Several disks (5-10, matching the chosen 'Disks' count) sit stacked together in an oval loading chute directly above the top of the pin board before being dropped.",
      "function": "The player's stake is divided across a batch of these disks (see 'payout_mechanics'); each disk independently bounces down through the pins and settles into one bottom cell, whose printed multiplier decides that disk's contribution to the round payout.",
      "states_observed": ["idle, resting in the chute (base_game.png, paytable_high16.png)", "falling mid-drop, glowing brighter/orange near the top pins (gameplay_multidrop.png)", "returned to rest in the chute after the round resolves, with balance updated (win_screen.png)"]
    },
    "pin_board": {
      "shape": "Symmetrical pyramid/funnel outline (wide flat top, narrowing to a point-like base opening at the very bottom-centre, then flaring back out to the row of payout cells) with a glowing pale-cyan border.",
      "pins": "Small circular grey-blue dots with a faint cyan glow, arranged in a triangular Galton-board pattern: each successive row (top to bottom) is one pin wider than the row above it. The number of rows is a player-adjustable setting (8 by default, up to at least 16 observed) — see 'settings.rows'.",
      "bottom_cells": "A horizontal row of small pill-shaped tags directly beneath the board, one per landing slot, each printed with its payout multiplier (see 'payout_ladders'). The count of cells is always (rows + 1)."
    }
  },

  "controls_and_layout": {
    "top_bar": {
      "left": "Rounded circular back/exit button (white '<' chevron on a dark teal circle), top-left corner; the 'TURBO PLINKO' two-line wordmark sits just below/right of it.",
      "right": "'Balance: $<amount>' in cyan-teal text, followed by a round dark-teal SOUND button (white speaker icon) and a round dark-teal SETTINGS button (white gear/cog icon)."
    },
    "risk_indicators": {
      "position": "Two identical decorative gauges, one to the left and one to the right of the pin board, each with the label 'Risk: <level>' (cyan-teal text) printed directly above a small three-band triangular gauge (see color_palette.risk_gauge). Both gauges always mirror the same value.",
      "levels_named_in_rules": "Risk level affects how extreme the edge-vs-centre multiplier spread is: 'the higher the risk level, the bigger multiplier along the edges of the game field, but the odds in the centre are less' (rules_p2.png, Game Details > Place Bet).",
      "uncertain": "Exact list of selectable risk levels was not read from a dedicated selector control on any of the 10 accepted frames (only the resulting label 'Risk: High' is visible); Low/Medium/High is inferred from the rules wording and the max-multiplier figures recorded by the capturer (x5.7 Low, x13 Medium, x26 High, all at Rows=8) but the selector widget itself is not shown on an accepted frame."
    },
    "bottom_control_bar": {
      "disk_cost_group": "Left-most group, labelled 'Disk cost' with a small 'i' info glyph. Round 'min' text-button, round '-' button, the current value (e.g. '$1', '$10'), round '+' button, round 'max' text-button. Confirmed via the min/max buttons that this control is bounded to $0.5 - $100 (info_limits.png 'Min bet'/'Max bet').",
      "rows_group": "Middle group, labelled 'Rows'. Round '-' button, current row count (e.g. '8', '16'), round '+' button. No 'min'/'max' shortcut buttons on this control (asymmetric with the Disk cost group).",
      "disks_count_and_drop": "Right-most, largest group: a round '-' button, the large horizontal amber/gold 'DROP <N> DISKS' pill button (bold black text) with a smaller dark sub-label 'bet amount $<total>' beneath it, and a round '+' button on the far right to change how many disks are dropped per round (rules state the valid range is 5 to 10 disks)."
    },
    "settings_panel": {
      "trigger": "Gear icon, top-right of the game canvas.",
      "content": "Header 'Settings' with an 'X' close glyph top-right. A 'Nickname' text field pre-filled with a randomly generated display name (not documented here — regenerated per session, see provider defect P-T06). Three list rows with icons and a right-pointing indicator: 'Limits' (opens the panel captured as info_limits.png), 'Rules' (opens the panel captured as rules_p1/p2/p3.png), 'My bets' (own bet history — not captured, out of scope of the 10 accepted frames). Below that, two independent horizontal sliders with icon glyphs: 'Sound' (speaker icon) and 'Music' (musical-note icon), each shown near full/maximum in the captured frame.",
      "color_blind_notes": "Sliders are plain filled-track widgets (position-based, not colour-coded); list rows are distinguished by icon shape and text label."
    },
    "limits_panel": {
      "trigger": "Settings > Limits.",
      "content": "Header 'Limits' with a small circular icon and an 'X' close glyph top-right. Three stacked dark fields, each with a small caption above the value: 'Min bet' -> '$0.5', 'Max bet' -> '$100', 'Max Profit' -> '$10000'.",
      "meaning": "'Min bet' / 'Max bet' here are the bounds on the 'Disk cost' control (price of a single disk), NOT the total round stake — confirmed by pressing the 'min'/'max' shortcut buttons on the Disk cost control and observing the field snap to $0.5 / $100 respectively. 'Max Profit $10000' is a separate, absolute operator payout cap in the game's currency, unrelated to any multiplier."
    },
    "rules_panel": {
      "trigger": "Settings > Rules (or the same panel opens directly from other entry points; captured across rules_p1/p2/p3.png).",
      "layout": "A single scrolling accordion modal titled 'Rules', with a one-line tagline: 'Our lil' bit crazy Plinko. You can drop from 5 to 10 disks simultaneously' followed by a small face-with-hand-over-mouth emoji printed by the game itself (not one of our own markers). Five collapsible sections, all visited: 'How to Play?', 'Game Details', 'Settings', 'Disconnection Policy', 'Version'.",
      "how_to_play_section": "Bulleted list: 'Choose the Risk Level and number of Pins' / 'Set how many Disks you want to drop' / 'Press the \"Drop Disks\" button!'",
      "game_details_section": {
        "place_bet": "'Enter a valid amount in the field \"Disk cost\". Choose the number of Rows. This affects game odds and bet multiplier: the more rows, the bigger multiplier along the edges of the game field, but the odds in the centre are less. Choose Risk level: the higher the risk level, the bigger multiplier along the edges of the game field, but the odds in the centre are less. Set Disks amount from 5 to 10. Press the \"Drop Disks\" button.'",
        "gameplay": "'Dropped-out disks are bouncing off of the pins, until they reach the bottom of the game field, landing in one of the cells with corresponding multiplier. Multiplier applicable = (sum of the coefficients / number of disks). Payout = multiplier applicable x bet price.'",
        "rtp": "'Game relies on a coefficient called \"RTP\" (Return to Player), which is the statistical average of payouts over billions of rounds. The minimum RTP for Turbo Plinko is 96.73%.' No upper RTP bound is printed anywhere in the build."
      },
      "settings_section": "Not individually transcribed beyond the header; not expanded/photographed as its own frame (only 'How to Play?' and 'Game Details' were captured expanded together in rules_p1/p2.png, and 'Version' expanded alone in rules_p3.png). Per the capturer's manifest, all five sections were visited and their full text checked via a DOM dump even where a dedicated screenshot of the expanded content was not kept.",
      "disconnection_policy_section": "Same as above — visited via DOM text dump, no dedicated screenshot of the expanded body.",
      "version_section": "'Game version: \"1.0.3\"'. 'RNG version: \"2.0.0\"'. (Internal build/RNG identifiers, not the game's public release date.)"
    },
    "keyboard_and_autoplay": {
      "autoplay": "Confirmed ABSENT via two independent channels: (1) the verbatim rules text dump of all five sections contains no mention of 'autoplay'/'auto-spin'; (2) a DOM element scan for autoplay-related classNames/text across the whole document returned nothing. No autoplay control appears on any of the 10 accepted frames.",
      "bonus_or_free_spins": "None — this game has no separate bonus round, free-spins mode, or purchasable feature; the entire game is the base disk-drop mechanic.",
      "cash_out": "None — unlike other Turbo Games instant-win titles (e.g. Mines, Towers, Crash X), there is no mid-round cash-out step; the drop resolves to a payout automatically once all disks land."
    }
  },

  "payout_mechanics": {
    "summary": "Turbo Plinko has TWO distinct 'stake' numbers that must not be confused: 'Disk cost' (the price of a single disk) and 'bet amount' (the full round stake = Disk cost x number of disks, shown on the Drop button and deducted from the balance in full the moment Drop is pressed). Multiplier cells in the ladder are applied per disk, at the DISK's price, not at the full round stake.",
    "printed_formula": "'Multiplier applicable = (sum of the coefficients / number of disks). Payout = multiplier applicable x bet price.' (rules_p2.png, Game Details > Gameplay). Read literally, 'bet price' in this sentence is the ROUND's total bet amount (Disk cost x N disks); dividing the summed coefficients by N and then multiplying by (Disk cost x N) algebraically cancels the N, which is exactly equivalent to: Payout = Disk cost x (sum of the coefficients of the cells the disks landed in). This documentation states the payout rule in that second, equivalent form because it is unambiguous about which of the two stake numbers actually scales the win.",
    "measured_evidence": [
      {"round": 1, "disk_cost": 1.00, "disks": 5, "bet_amount": 5.00, "balance_before_bet": 1000.00, "balance_after_bet_deducted": 995.00, "balance_after_payout": 997.60, "payout": 2.60, "implied_sum_of_landed_coefficients": 2.60},
      {"round": 2, "disk_cost": 2.00, "disks": 5, "bet_amount": 10.00, "balance_before_bet": 997.60, "balance_after_bet_deducted": 987.60, "balance_after_payout": 990.20, "payout": 2.60, "implied_sum_of_landed_coefficients": 1.30},
      {"round": 3, "disk_cost": 10.00, "disks": 5, "bet_amount": 50.00, "balance_before_bet": 990.20, "balance_after_bet_deducted": 940.20, "balance_after_payout": 978.20, "payout": 38.00, "implied_sum_of_landed_coefficients": 3.80},
      {"round": 4, "disk_cost": 10.00, "disks": 5, "bet_amount": 50.00, "balance_before_bet": 978.20, "balance_after_bet_deducted": 928.20, "balance_after_payout": 953.20, "payout": 25.00, "implied_sum_of_landed_coefficients": 2.50},
      {"round": 5, "note": "this is the round shown on the accepted gameplay_multidrop.png / win_screen.png frames", "disk_cost": 10.00, "disks": 10, "bet_amount": 100.00, "balance_before_bet": 953.20, "balance_after_bet_deducted": 853.20, "balance_after_payout": 906.20, "payout": 53.00, "implied_sum_of_landed_coefficients": 5.30}
    ],
    "when_bet_is_deducted": "The full bet_amount is deducted from the balance the instant the 'Drop N Disks' button is pressed, before the drop animation finishes (visible on gameplay_multidrop.png: balance already reads $853.20, down from the idle $953.20, while the disks are still visibly mid-air near the top of the board).",
    "conclusion": "Payout = Disk cost x (sum of the printed multiplier values of the cells the round's disks land in). The 'bet amount' shown on the Drop button only tells you the total stake at risk for the round; it does not multiply the payout directly."
  },

  "payout_ladders": {
    "note": "The multiplier ladder under the board is this game's paytable. Cell count is always (Rows + 1). Only the configurations actually visible on the 10 accepted frames are enumerated cell-by-cell below; other Risk/Rows combinations are summarised by their printed maximum where that number was independently verified by the capturer, and left uncertain otherwise.",
    "rows_8_risk_high": {
      "source_frame": "base_game.png / info_limits.png (idle default configuration)",
      "cells_left_to_right": ["x26", "x4", "x1.5", "x0.3", "x0.2", "x0.3", "x1.5", "x4", "x26"],
      "max_multiplier": "x26"
    },
    "rows_8_risk_medium": {
      "source": "Not on an accepted frame; capturer cross-check recorded a maximum ladder value of x13 at Rows=8/Risk=Medium.",
      "cells_left_to_right": "uncertain / not captured cell-by-cell",
      "max_multiplier": "x13"
    },
    "rows_8_risk_low": {
      "source": "Not on an accepted frame; capturer cross-check recorded a maximum ladder value of x5.7 at Rows=8/Risk=Low.",
      "cells_left_to_right": "uncertain / not captured cell-by-cell",
      "max_multiplier": "x5.7"
    },
    "rows_16_risk_high": {
      "source_frame": "paytable_high16.png (Rows pushed to maximum, Risk left at High)",
      "cells_left_to_right": ["1000", "128", "x26", "x9", "x4", "x2", "x0.2", "x0.2", "x0.1", "x0.2", "x0.2", "x2", "x4", "x9", "x26", "128", "1000"],
      "max_multiplier": "1000 (i.e. x1000 — the outer two cells on each side)",
      "formatting_anomaly": "The two outermost cells on each side are printed as bare '1000' and '128', with no 'x' prefix, while every other cell in the same ladder (and every cell in every other ladder observed) is printed with a leading 'x' (e.g. 'x26'). This is a genuine layout inconsistency in the game's own UI, confirmed by direct visual inspection of paytable_high16.png — not an OCR or capture artefact."
    },
    "rows_between_9_and_15": "Not captured at any Risk level on the 10 accepted frames — uncertain.",
    "declared_top_multiplier": "x1000, reached only at Risk=High and Rows=16 (the maximum settings on both controls simultaneously); this matches the provider's storefront claim of 'multipliers up to x1000', cited here only as a second, non-authoritative confirmation of the figure already measured directly on paytable_high16.png."
  },

  "technical_summary": {
    "rtp_percent_minimum": 96.73,
    "rtp_source": "rules_p2.png, Game Details > RTP: 'The minimum RTP for Turbo Plinko is 96.73%.'",
    "rtp_upper_bound": "Not printed anywhere in the build. Unlike some other Turbo Games titles (e.g. Mines, Vortex, Crash X) where the rules give both a minimum and a maximum RTP tied to a specific player behaviour, Turbo Plinko's rules give only the word 'minimum' with a single figure and no corresponding maximum. Do not substitute the storefront's marketing RTP figure for this value.",
    "disk_cost_min": "$0.5",
    "disk_cost_max": "$100",
    "disk_cost_source": "info_limits.png ('Min bet $0.5' / 'Max bet $100'), verified by pressing the 'min'/'max' shortcut buttons on the Disk cost control and observing it snap to those exact values.",
    "disks_per_round": "5 to 10 (player-adjustable with +/- on the Disks control); confirmed both by the rules text ('You can drop from 5 to 10 disks simultaneously') and by frames showing 5 (base_game.png, default) and 10 (gameplay_multidrop.png / win_screen.png, pushed to maximum).",
    "rows_default_and_max": "Default 8 rows (base_game.png); pushed to 16 rows via the '+' button on paytable_high16.png. Exact selectable minimum/step size beyond '8' and '16' not captured — see 'unreadable_or_uncertain'.",
    "risk_levels": "Low / Medium / High, named in the rules text as a scale that trades edge-cell size against centre-cell odds; only 'High' is shown selected on the 10 accepted frames.",
    "max_win_multiplier": "x1000, only at Rows=16 AND Risk=High simultaneously (see 'payout_ladders'). At other settings the practical maximum is much lower (as low as x5.7 at Rows=8/Risk=Low).",
    "max_profit_operator_cap": "$10000 — an absolute, currency-denominated cap on a single round's profit set by the operator (info_limits.png, 'Max Profit'), independent of and not convertible to a multiplier value.",
    "demo_default_balance": "$1000 (top-right 'Balance' readout on load).",
    "demo_default_disk_cost": "$1 (base_game.png idle state).",
    "game_version": "1.0.3 (rules_p3.png, Version section).",
    "rng_version": "2.0.0 (rules_p3.png, Version section).",
    "autoplay": "Confirmed absent (see controls_and_layout.keyboard_and_autoplay).",
    "bonus_buy": "None — no bonus feature exists to buy.",
    "currency_view": "US-dollar-style figures throughout ('$1000', '$0.5', '$100'); no separate coins/cash toggle observed (unlike some other providers' games)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash on a solid black background: a small circular red badge containing a bold white 'X' cross-mark icon, immediately followed to its right by the two-line white wordmark 'TURBO' / 'GAMES' in a bold condensed font. This is the PROVIDER's loading mark (Turbo Games), not a game-specific splash — no game title, no numbers, no promo copy are shown at this stage.",
      "purpose": "Transient loading screen shown for a few seconds before the game field itself renders.",
      "color_blind_notes": "High-contrast white text and a red circular badge on pure black; the badge shape (circle+cross) is itself distinguishable without colour."
    },
    "base_game": {
      "type": "base_game",
      "content": "Idle/default state: pin board with 8 rows, Risk High, 5 disks loaded in the chute, Disk cost $1, Drop 5 Disks / bet amount $5.00, Balance $1000. Full layout described in 'controls_and_layout' and 'color_palette'.",
      "color_blind_notes": "All numeric state (balance, disk cost, rows, bet amount) is printed as text, not conveyed by colour alone."
    },
    "settings": {
      "type": "settings",
      "content": "See 'controls_and_layout.settings_panel'.",
      "color_blind_notes": "List rows use icon + text; sliders use fill-position, not hue alone."
    },
    "rules": {
      "type": "rules",
      "pages": "3 captured (rules_p1.png: How to Play expanded with the section list visible; rules_p2.png: How to Play + Game Details both expanded, showing the full payout formula and the RTP sentence; rules_p3.png: Version expanded, showing build/RNG numbers).",
      "content": "See 'controls_and_layout.rules_panel' for full transcription.",
      "color_blind_notes": "Body text is plain white/light-grey on a dark panel; no colour-coded meaning is attached to any rules text."
    },
    "info_limits": {
      "type": "info",
      "content": "See 'controls_and_layout.limits_panel'.",
      "color_blind_notes": "Three plain labelled fields, no colour coding."
    },
    "paytable": {
      "type": "paytable",
      "page": "1",
      "content": "Same idle framing as base_game but with Rows pushed to 16 and Disk cost set to $10, showing the full 17-cell multiplier ladder at its most extreme configuration (Risk High, Rows 16). See 'payout_ladders.rows_16_risk_high'.",
      "color_blind_notes": "Every ladder cell carries a printed number; colour (gold/teal/blue tiering) is a redundant reinforcement of value tier, not the only cue."
    },
    "base_game_live_round": {
      "type": "base_game (order 1, live 10-disk round in flight)",
      "content": "Drop 10 Disks at Rows 16 / Risk High / Disk cost $10 (bet amount $100.00); disks are shown mid-fall, glowing brighter orange, clustered just below the entry funnel at the top of the board; Balance already shows $853.20, reflecting the full bet_amount having been deducted the instant Drop was pressed (see 'payout_mechanics.when_bet_is_deducted').",
      "color_blind_notes": "Falling-disk state is conveyed by position (disks visibly inside the board rather than in the chute) and by a brief brightness/colour shift toward orange, but is also implicit from the changed Balance figure and button state, not colour-only."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End state of the same 10-disk round: disks have returned to rest in the top chute, Balance now reads $906.20 (a gain of $53.00 over the post-bet balance of $853.20), all other controls unchanged (Disk cost $10, Rows 16, Drop 10 Disks / bet amount $100.00 ready for the next round). There is no distinct win-celebration overlay, counter animation, or sound-only cue observed on this frame — the outcome is communicated purely by the updated Balance figure.",
      "color_blind_notes": "Win amount is not printed as a standalone 'WIN $X' banner on this frame; it must be inferred from the Balance delta, which is plain high-contrast cyan-teal text on black, legible without colour discrimination."
    }
  },

  "demo_wrapper_chrome": {
    "demo_mode_badge": "A fixed vertical white plaque pinned to the middle of the right screen edge on every frame, reading 'DEMO' above 'MODE' in black bold text, with a small red circular icon (matching the loading-screen provider mark) beneath it. This is part of the Turbo Games demo wrapper, present on all captured frames identically; it is not part of the game's own art direction and its position/content should be treated as constant chrome, not documented as a per-screen element."
  },

  "accessibility_observations": {
    "screen_reader": "Stable control layout: back/exit far top-left, wordmark next to it, Balance + sound + settings far top-right, three-part bottom control bar (Disk cost / Rows / Disks-count+Drop) always in the same left-to-right order. The Drop button's own sub-label always states the exact bet amount that will be charged, so its consequence is legible without needing to read the Disk cost and Disks-count fields separately.",
    "motor": "All adjustable numeric controls (Disk cost, Rows, Disks count) use paired round -/+ buttons plus, for Disk cost only, one-tap 'min'/'max' shortcuts; the primary action (Drop) is a single large horizontal button. No drag/gesture input is required to play — dropping disks, opening panels and adjusting settings are all discrete clicks.",
    "color_blind": "Every numeric game-state value that matters (multiplier cells, Balance, Disk cost, Rows, bet amount, Max Profit, RTP) is printed as plain text/numerals, not conveyed by colour alone. The one place colour carries information with a shorter text backup is the risk gauge (three colour bands with no per-band numeric label), but the overall risk LEVEL itself is also spelled out in text ('Risk: High') next to the gauge, so the setting is not colour-only.",
    "deaf_hard_of_hearing": "No audio-only information was identified; Sound and Music are independent, separately mutable sliders in Settings, and every state change observed (bet deducted, payout received, drop in progress) is also reflected in the visible Balance/board state."
  },

  "unreadable_or_uncertain": [
    "Full cell-by-cell multiplier ladders for Rows=8 at Risk=Medium and Risk=Low are not captured — only their maxima (x13 and x5.7 respectively) were cross-checked by the capturer outside the 10 accepted frames.",
    "Multiplier ladders for any Rows value strictly between 9 and 15 (at any Risk level) are not captured at all.",
    "The exact set of selectable Rows values (is every integer from 8 to 16 available, or only specific steps?) is not established — only '8' (default) and '16' (maximum, reached by repeatedly pressing '+') were observed.",
    "Whether Rows can be set below 8 is not established (no 'min' shortcut exists on the Rows control, unlike Disk cost).",
    "The Risk selector widget itself (how a player switches between Low/Medium/High) is not shown on any accepted frame — only the resulting 'Risk: High' label and gauge.",
    "Whether Turbo Plinko's RTP has any upper bound at all (as some sibling Turbo Games titles do) is uncertain — the rules print only a minimum figure and never use the word 'maximum' in this section.",
    "Exactly which of the 10 individual disks landed in which specific ladder cell on the captured 10-disk round (win_screen.png) is not visually legible on the still frame (disks return to the chute before/without a per-disk breakdown being shown); only the aggregate payout and the implied sum of coefficients (5.30) could be derived from the balance change.",
    "The full expanded text of the Rules panel's 'Settings' and 'Disconnection Policy' sections was checked via a DOM text dump by the capturer but no dedicated screenshot of either section expanded was kept among the 10 accepted frames, so their content is reported here at second hand rather than directly re-verified from an image."
  ]
}

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