Turbo Mines

Demo, RTP 94.71%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 21 Aug 2026
RTP 94.71%
Volatility —
Max win ×805001
Grid —
For webmasters & affiliates
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Asset pack

21 screenshots · 4 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/turbo-mines-b27/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 21 Aug 2026 View capture log

Per-screen breakdown

21 demo screens
21 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 650 650 Sep Oct '25: 510 510 Oct Nov '25: 590 590 Nov Dec '25: 560 560 Dec Jan '26: 360 360 Jan Feb '26: 400 400 Feb Mar '26: 410 410 Mar Apr '26: 290 290 Apr May '26: 220 220 May Jun '26: 370 370 Jun Jul '26: 240 240 Jul Aug '26: 180 180 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇧🇷Brazil 30 10 10 0 10 10 10 70 10 10 10 10
🇿🇦South Africa 20 10 20 10 10 10 30 30 30 20 20 30
🇩🇪Germany 10 0 0 10 10 10 10 0 20 10 10 10
🇧🇾Belarus 10 0 0 0 0 0 0 0 0 0 10 10
🇭🇺Hungary 10 0 0 0 0 0 10 0 0 0 10 0
🇦🇷Argentina 10 0 0 0 0 0 0 0 0 0 0 10
🇨🇦Canada 0 0 20 0 20 20 20 20 20 40 40 40
🇮🇩Indonesia 10 10 10 10 10 10 0 10 10 10 10 40
🇮🇹Italy 10 10 10 0 10 0 20 10 20 30 10 10
🇻🇳Vietnam 50 50 10 0 0 0 0 0 0 0 10 10
🇺🇸United States 0 0 0 0 0 20 20 0 20 20 20 20
🇵🇭Philippines 0 0 10 10 0 10 10 10 10 10 10 10
🇹🇷Turkey 0 0 0 0 10 10 10 10 10 10 10 10
🇨🇴Colombia 0 0 0 10 10 0 10 10 0 0 10 10
🇰🇪Kenya 0 0 0 0 10 0 10 10 10 0 0 10
🇳🇱Netherlands 0 0 0 10 0 10 0 10 10 0 0 10
🇨🇾Cyprus 0 0 10 0 0 0 10 0 0 0 10 10
🇦🇪United Arab Emirates 0 0 10 0 10 10 0 10 0 0 0 0
🇺🇦Ukraine 0 0 0 0 0 0 0 0 10 10 10 10
🇱🇧Lebanon 0 0 0 0 0 0 10 0 10 0 10 0
🇵🇪Peru 0 0 10 10 0 10 0 0 0 0 0 0
🇪🇸Spain 0 0 0 0 0 10 10 0 10 0 0 0
🇦🇺Australia 0 0 0 0 0 0 10 0 0 10 0 0
🇧🇪Belgium 0 0 20 0 0 0 0 0 0 0 0 0
🇲🇾Malaysia 0 0 20 0 0 0 0 0 0 0 0 0
🇲🇽Mexico 0 0 0 0 0 0 0 0 0 0 10 10
🇵🇹Portugal 0 0 0 0 0 0 10 0 0 0 10 0
🇷🇴Romania 0 0 0 0 0 0 0 0 10 0 0 10
🇸🇬Singapore 0 0 0 0 0 0 0 0 10 10 0 0
🇧🇬Bulgaria 0 0 0 0 0 10 0 0 0 0 0 0
🇩🇰Denmark 0 0 0 0 0 10 0 0 0 0 0 0
🇭🇳Honduras 0 0 10 0 0 0 0 0 0 0 0 0
🇰🇿Kazakhstan 0 0 0 0 0 0 0 0 10 0 0 0
🇱🇻Latvia 0 0 0 0 0 0 0 10 0 0 0 0
🇳🇿New Zealand 0 0 0 0 0 0 10 0 0 0 0 0
🇸🇰Slovakia 0 0 0 0 0 0 0 0 0 0 0 10
🇸🇮Slovenia 0 0 0 0 0 0 0 10 0 0 0 0
🇸🇪Sweden 0 0 0 0 0 0 0 0 0 0 10 0
🇬🇭Ghana 0 10 0 0 10 40 10 10 70 70 70 90
🇬🇧United Kingdom 0 10 10 0 10 10 10 10 10 20 10 10
🇫🇷France 0 10 10 0 10 10 10 10 10 0 10 0
🇳🇬Nigeria 0 10 10 10 0 10 10 10 0 0 10 10
🇹🇳Tunisia 0 10 10 0 10 0 10 0 0 10 10 10
🇵🇱Poland 0 10 0 0 0 0 10 0 0 0 0 0
🇭🇷Croatia 0 10 0 0 0 0 0 0 0 0 0 0
🇵🇰Pakistan 0 20 20 0 0 0 20 0 20 20 20 20
🇮🇳India 20 60 140 140 140 180 100 100 220 280 140 220
Full per-country breakdown via the API →

What we extracted from Turbo Mines

Everything pulled from Turbo Mines into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
21 screens captured
4 symbols catalogued · payouts OCR-verified
6 palette colors from frames
7 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 21 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
max_win_x ×805001
bonus_buy No
mechanic Crash
release_date 2022

RTP configurations

This game does not run at one fixed RTP. It ships 4 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 94.71% Minimum RTP for the default 5x5 grid size (in-game Rules -> RTP table)
Player Config 94.89% Minimum RTP printed for the 3x3 grid size (in-game Rules -> RTP table)
Player Config 94.59% Minimum RTP printed for the 7x7 grid size (in-game Rules -> RTP table)
Player Config 94.54% Minimum RTP printed for the 9x9 grid size (in-game Rules -> RTP table)

See how this RTP compares across Turbo Games’s full range →

Symbols & paytable

4 symbols
4 icons (ZIP)
Blue gem
Blue gem
High Pay

Faceted crystal, pale icy-blue to royal-blue gradient with a bright near-white top facet, small sparkle particles and a blue glow pool beneath it. Lowest gem tier: each safe tile raises the running multiplier within this tier's range, from 1.0 up to 3.5.

Green gem
Green gem
High Pay

Same faceted-crystal silhouette rendered in emerald/jade green with a pale mint-white top-facet highlight; lower facets were hidden by the win pop-up on the only captured frame. Higher gem tier, ranging from 3.5 up to 30.

Golden gem
Golden gem
High Pay

Faceted crystal of the same silhouette as the blue and green gems, in warm gold - shape inferred from its siblings, as this tier was never revealed on a captured frame. Top tier: multipliers start at 30 and above.

Mine
Mine
Other

Dark grey/near-black sphere with a reddish under-glow, small dust/spark particles and a lit orange-yellow fuse spark, sitting on a dark red-tinted tile. Ends the round immediately - pays nothing and forfeits any accumulated multiplier.

Bonus modes

5 modes
Base Game Modifier standard
Standard Play

Choose the grid size (3x3, 5x5, 7x7 or 9x9) and the bet amount, click Start Game, then reveal tiles one at a time. Cash Out is available manually after the first safe reveal.

Base Game Modifier mines_risk
Mines stepper (risk selector)

The '-' / '+' Mines stepper sets how many of the grid's tiles are mines (observed values 2, 3 and 40). More mines raise both the multiplier ceiling for the round and the chance of hitting one per click; tested up to Mines=40 on a 9x9 grid without the field rejecting the value.

Base Game Modifier turbo
Turbo Mode

Toggle pre-selects a pattern of tiles (defaults to the centre row/line, editable); the action button relabels to 'Place bet' and reveals every selected tile simultaneously in one action instead of one at a time. Faster pace, higher risk exposure per click since all pattern tiles resolve at once.

Base Game Modifier cash_out
Cash Out

Once one or more gems are found, pressing Cash Out collects the current multiplier x bet amount. If every gem on the board has been found, Cash Out triggers automatically. Verified by balance deltas on live rounds (e.g. $1 bet cashed at x1.64 -> +$1.64).

Base Game Modifier cancel
Cancel

The stake is not deducted at Start Game - the button relabels to Cancel and the balance stays unchanged. The bet can only be cancelled before the first tile is opened; once a tile is opened, the stake is deducted and cancellation is no longer available.

Colour system

extracted from frames · HEX
Export palette
#242629 base dominant 1 base
#504C4A base dominant 2 base
#46392F base dominant 3 base
#EFA551 base dominant 4 base
#8E6C4F base dominant 5 base
#985E2E base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Gems and the mine differ by SHAPE as well as colour: gems are an upward-pointing faceted crystal silhouette (blue/green/gold), the mine is a round sphere with a lit fuse spark. Tile borders also change colour (light blue on a gem tile, red on a mine tile).
  • The Turbo toggle communicates on/off by knob position (left/right) as well as by the green glow, and the multiplier ladder marks the current rung by both a purple highlight and its position next to the action button.
  • Grid-size and active-state buttons are told apart by fill brightness, not hue, so the selected grid size and mines count remain readable without colour.
Screen Reader
  • All key numbers (balance, bet, multiplier, win amount, RTP, limits) are printed as plain on-screen text rather than canvas-only or audio-only, which is compatible with OCR/text-scraping tooling.
  • A hit (exploded) mine and a merely-revealed unopened mine are told apart mainly by artwork (fireball burst vs intact sphere) - no text label such as 'Hit' vs 'Unopened' is printed on the tile itself.
Motor Accessibility
  • Core actions (Start Game/Cancel/Place bet, tile clicks, Cash Out) are single discrete clicks with no drag or timed/hold gesture. Turbo Mode reduces the number of required clicks by revealing a pre-selected pattern in one action, at the cost of higher risk per click.
Hearing Accessibility
  • All round outcomes (win amount, multiplier, loss) are conveyed fully in on-screen text and pop-ups; sound can be muted via the top-bar speaker icon or the Settings sound slider.

Media & assets

4 files · 4 types
21 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game idle and loss states (3x3 and 5x5 grids), Turbo Mode setup and win, the bet-amount panel at min/max, and the Limits overlay - all confirmed by measured balance changes matching the printed labels.
rules booklet: one continuous scrolling page (not an accordion, confirmed by scrollTop measurement), covering How to Play, Game Details, Gems and Multipliers, Turbo Mode, RTP by grid, Disconnection Policy and Version.
paytable: the 'Gems and Multipliers' section of the rules booklet was also shot as a dedicated paytable frame since this build has no separate standalone paytable screen; text is identical to the booklet.
RTP printed as a table of four MINIMUM values, one per grid size (3x3 94.89%, 5x5 94.71%, 7x7 94.59%, 9x9 94.54%) - no maximum RTP or the cash-out condition to reach it is printed anywhere.
cash-out payout arithmetic verified by balance deltas on three separate rounds (standard and Turbo Mode), matching current multiplier x bet amount exactly.
max multiplier cap (x805001) established from two independent witnesses: three high-risk ladder-truncation measurements (5x5/14 mines, 9x9/47 mines, 9x9/50 mines) plus the provider storefront figure, since this build's booklet prints no 'Min & Max Multiplier' section.
golden gem appearance not observed on any captured frame - two hunting rounds aimed at x30+ both ended in a mine before the tier was reached; documented from rules text only.
exact per-tile multiplier increment within a gem tier is not printed anywhere - only the tier ranges are stated in the booklet.
provably_fair: the storefront claims it, but no seed/hash verification tool was found anywhere in the build.
upper bound of the Mines stepper (whether a 9x9 grid truly allows up to 80 mines) was only tested to Mines=40 without hitting a rejection; the wall itself was not located.
whether a persistent, always-visible Cash Out button exists once a round has 1+ gems revealed was not captured - the action button was only observed showing Start Game/Cancel/Place bet round-state labels.

Ask AI about Turbo Mines

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Turbo Mines play? Keep it simple.

Choose the grid size (3x3, 5x5, 7x7 or 9x9) and the bet amount, click Start Game, then reveal tiles one at a time. Cash Out is available manually after the first safe reveal.

RTP 94.71%max win ×805001demo ✓

From the verified capture of 21 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Turbo Mines vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 4 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/turbo-mines-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/turbo-mines-b27/
{
  "game": {
    "name": "Turbo Mines",
    "in_game_wordmark": "TURBO MINES",
    "wordmark_note": "The in-game wordmark matches the catalogue name exactly (case only differs: stylised all-caps 'TURBO' in red over 'MINES' in orange, with a small cartoon flame/spark decoration above the 'I'). No discrepancy to flag.",
    "provider": "Turbo Games",
    "game_kind": "crash",
    "subtype": "mines (tile-reveal push-your-luck with cash-out)",
    "art_style": "Dark, moody instant-game aesthetic: near-black/navy flat 2D UI panels with rounded corners and thin outlines, housing glossy stylised 3D-rendered icons (faceted low-poly gem crystals, a spherical bomb with a lit fuse) with soft gradient shading, rim light and drifting particle/sparkle effects. Not photorealistic and not cartoon-outlined - a semi-realistic 'casino app' render style. Flat top-down grid layout, no perspective. Warm orange radial-gradient main action button as the one bright focal point against the otherwise dark, low-saturation interface. No daylight, no cel-shading - overall tone is dramatic/nocturnal but restrained (not neon).",
    "theme": "Abstract mine-clearing / treasure-hunt: a grid of unmarked tiles conceals gems (safe, rewarding) and mines (fatal to the round). No narrative characters, no explorer figure, no location beyond the dark UI itself - purely a risk/reward mechanic skinned with gem and bomb iconography.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind of all types, motor-impaired users) built from 19 desktop screenshots (1280x800) + OCR ground truth + zoomed crops of the gem and mine icons.",
    "method_notes": "Numbers are taken verbatim from the rules booklet (scrolling single-page document, not an accordion - confirmed by scrollTop math in manifest.json) and cross-checked against balance deltas shown on win screens. The multiplier cap (x805001) was NOT read from a printed 'Min & Max Multiplier' section (this build has none) - it is established by the capturer as a derived cap from three independent ladder-truncation measurements plus the provider storefront figure; both are reported and neither is invented.",
    "language": "English"
  },

  "color_palette": {
    "outer_background": "Very dark charcoal/near-black flat background with almost no texture, occasionally a subtle diagonal darker-navy gradient sweep behind the tile grid.",
    "left_control_panel": "Dark warm-grey/brown semi-transparent rounded card, slightly lighter than the outer background, with a soft diagonal highlight in its upper-right corner suggesting a glossy surface.",
    "grid_tiles_idle": "Dark charcoal-grey rounded squares with a thin glowing orange-amber outline; no fill pattern, flat and identical until revealed.",
    "grid_tiles_selected_turbo": "Same dark tile but with a bold orange question-mark glyph centred on it, marking tiles pre-selected for simultaneous reveal in Turbo Mode.",
    "gem_blue_tier": "Faceted crystal in pale icy-blue to deep royal-blue gradient, bright near-white highlight on the top facet, softly glowing blue oval pool of light beneath it, small drifting white sparkle dots around it, set against a dark navy tile background.",
    "gem_green_tier": "Same faceted-crystal silhouette but in emerald/jade green with a pale mint-white top facet highlight (only the very tip was captured unobstructed - lower facets were hidden by the win pop-up in the available frame).",
    "gem_golden_tier": "Not captured on any frame (see unreadable_or_uncertain) - described only by rules text as the most valuable tier.",
    "mine_unopened": "Dark grey/near-black sphere ('bomb') with a subtle reddish under-glow, small dust/spark particles orbiting it, and a lit orange-yellow fuse spark on its upper-right side; sits on a dark red-tinted tile background.",
    "mine_hit_explosion": "Bright orange-to-yellow fireball/explosion burst filling the tile, with white-hot sparks radiating outward, tile outline turns bright red.",
    "action_button": "Large circular button, warm orange radial gradient (lighter orange centre fading to deeper orange/red edge), white bold label text; identical shape and colour whether labelled Start Game / Cancel / Place bet / Cash Out.",
    "multiplier_ladder_rows": "Stacked horizontal bars behind/around the action button. Inactive rows: translucent dark-brown bar, muted orange-tan text (multiplier on the left, dollar value on the right). The row matching the CURRENT achieved multiplier is highlighted with a bright violet/purple glow and lighter background, so the active rung is distinguished by colour AND position (it sits just left/right of the button, not just by a colour swap).",
    "grid_border_default": "Thin orange-amber stroke around every idle tile, giving the whole board a warm outline against the dark background.",
    "top_bar": "Balance text in white on the dark background top-left; small logo/mute/settings icons top-right in white/red on transparent background.",
    "demo_mode_ribbon": "Vertical red text 'DEMO MODE' along the right edge of the screen with a small red recycle-style icon above it - present on every gameplay frame, this is the provider's own demo-flag ribbon, not a capture artifact.",
    "rules_and_limits_overlays": "Pure black full-screen background with a faint grey dotted/circular decorative pattern; white heading text, light-grey body text, red accent icons (circular arrows / banknote / up-arrow) next to each Limits row.",
    "footer": "Small grey text bottom-left reading 'Turbo Games · Turbo Mines' (real in-game footer, confirmed present even on this 'classic'/no-canvas build) and a bottom-right live date/time stamp that ticks every second (e.g. '21 Aug, 2026 | 19:31:10')."
  },

  "top_bar": {
    "balance_display": {
      "position": "top-left",
      "content": "'Balance: $ <amount>' in white, bold amount; on a win the amount animates and a small grey '+<delta>' fades out above it for a moment (seen in turbo_mode_win.png as '+3.90' hovering above the balance, and again as a fading '+' delta pattern generally on cash-out).",
      "colorblind_note": "Balance changes are conveyed by the printed number itself, not by colour alone - safe for colour-blind users."
    },
    "icons_top_right": [
      {"icon": "Turbo Universe badge", "appearance": "small red circular badge with a white cross/X mark and a red dot in its corner, next to the word-mark-style 'TURBO UNIVERSE' text when the menu is open", "function": "opens a cross-game platform hub/loyalty layer, not part of Turbo Mines itself"},
      {"icon": "speaker/sound toggle", "appearance": "white speaker glyph with sound-wave lines", "function": "mutes/unmutes game audio"},
      {"icon": "sliders/settings", "appearance": "three horizontal lines with round toggles (equaliser-style icon)", "function": "opens the settings/menu overlay (Nickname, Sound, Turbo Universe, Free Bets, My bets, Limits, Rules, Exit game)"}
    ]
  },

  "left_control_panel": {
    "wordmark_badge": "small in-panel 'TURBO MINES' logo (red 'TURBO' over orange 'MINES' with a flame/spark decoration) sitting on a glowing orange sphere - decorative, sits above the grid selector",
    "grid_selector": {
      "label": "Grid",
      "options": ["3x3", "5x5", "7x7", "9x9"],
      "default": "5x5",
      "state_indication": "the active size has a solid lighter-grey button fill; inactive sizes are darker/flatter - state is conveyed by fill contrast, not colour hue, so it remains distinguishable for colour-blind users",
      "note": "THIS SELECTOR IS THE KEY STRUCTURAL DIFFERENCE from the pilot title 'Mines' (dc153d8a), which has a single fixed 5x5 grid and no selector at all."
    },
    "mines_stepper": {
      "label": "Mines",
      "controls": "'-' and '+' square buttons flanking a centred number (observed values: 2, 3, 40 across different frames)",
      "range_observed": "the '-' button becomes visibly disabled/greyed at a low bound in the max-multiplier evidence sequence; capturer measured 9x9 up to Mines=40 without the field rejecting the value (comment: 9x9 has 81 tiles, so the mathematical ceiling for 'mines' is 80, but this was not independently confirmed by pressing '+' to the wall - not asserted as fact here)"
    },
    "bet_amount_panel": {
      "label": "Bet Amount",
      "info_icon": "small circle-'i' next to the label (tooltip content not captured/read)",
      "value_field": "shows the current stake, e.g. '$1' or '$100'",
      "quick_buttons": ["min", "-", "+", "max"],
      "verified_by_measurement": "pressing 'min' set the field to $0.1 and pressing 'max' set it to $100 (bet_limits_max.png) - matches the Limits panel exactly and is a MEASURED confirmation, not just a printed claim",
      "tooltip_seen": "hovering/pressing near the stepper also revealed a small tooltip reading 'Max Profit $10000' directly above the Bet Amount panel (bet_limits_max.png) - the operator cap is echoed right on the betting controls, not only inside the Limits sub-screen"
    },
    "turbo_toggle": {
      "label": "Turbo",
      "states": {
        "off": "a dark pill-shaped switch with a white circular knob on the left",
        "on": "the same pill switch, knob moved to the right and lit bright green, with a soft green glow"
      },
      "colorblind_note": "the toggle also changes KNOB POSITION (left vs right), so the on/off state does not rely on the green colour alone."
    },
    "action_button": {
      "shape": "large circular orange gradient button, centred below the toggle",
      "label_by_state": {
        "idle": "Start Game",
        "round_active_no_tile_opened": "Cancel",
        "turbo_mode_armed": "Place bet",
        "manual_cash_out_available": "implied by the ladder highlight; a dedicated 'Cash Out' press is described in the rules text as the way to collect early, though the button itself was observed showing round-state labels rather than a separate persistent Cash Out button on these captured frames"
      }
    },
    "multiplier_ladder": {
      "layout": "a partially-obscured stack of rows behind the action button, alternating rows peeking out left and right of the circular button; each row shows a multiplier on the outer edge and a dollar value on the inner edge",
      "example_values_5x5_3mines_bet1": ["x1.08/$1.08 (lowest, mostly hidden)", "x1.23/$1.23", "x1.42/$1.42", "x1.64/$1.64 (current/active, purple highlight)", "x1.92/$1.92", "x2.25/$2.25", "x2.68/... (partly hidden)"],
      "meaning": "this ladder previews the multiplier the player would reach at each successive safe reveal for the CURRENT grid+mines configuration - it is a per-configuration preview table, not the game's absolute maximum (see max_multiplier notes)."
    }
  },

  "grid": {
    "shape": "square grid of rounded-corner tiles with orange outline, sizes 3x3 / 5x5 / 7x7 / 9x9 depending on the Grid selector",
    "tile_states": [
      {"state": "idle/unrevealed", "appearance": "flat dark tile, orange outline, empty"},
      {"state": "turbo pre-selected", "appearance": "same tile with a bold orange '?' glyph centred, marking it queued for simultaneous reveal"},
      {"state": "revealed - blue gem", "appearance": "faceted icy/royal-blue crystal centred on a dark-navy tile with sparkle dots and a soft blue glow ellipse under the gem; tile border turns light blue"},
      {"state": "revealed - green gem", "appearance": "same crystal silhouette rendered in emerald green with a pale mint highlight facet"},
      {"state": "revealed - unopened mine (shown after round loss, on the OTHER mine tiles that were not personally clicked)", "appearance": "dark near-black bomb sphere with reddish under-glow and a small lit fuse spark, on a dark red-tinted tile; tile border turns red"},
      {"state": "revealed - hit mine (the tile the player actually clicked to lose)", "appearance": "bright orange/yellow fireball explosion filling the tile with radiating white sparks, tile border bright red"}
    ],
    "layout_note": "Grid position and tile count are configuration-dependent (never fixed like the pilot Mines' 5x5) and are NOT catalogued cell-by-cell here per project convention - reel/grid contents are random per round and not a documented property of the game."
  },

  "gems_and_multipliers": {
    "source": "Rules booklet, section '4. Gems and Multipliers' (verbatim, rules_p2.png / rules_p3.png / paytable_p1.png - identical text repeated on the dedicated paytable frame shot separately by the TL because this build has no standalone paytable screen)",
    "note": "This is presented in the booklet as a bulleted list, not a classic symbol/payout table with icon+numeric-tier columns - there is no per-N-of-a-kind grid, because the game has no reels or paylines. Each tile revealed as a gem instantly increases the running multiplier by an amount within the tier's stated range; the exact per-tile increment is not printed and is presumably derived from the RNG combinatorics of the chosen grid/mine count (not independently reverse-engineered here).",
    "tiers": [
      {
        "name": "Blue gem",
        "appearance": "faceted crystal, pale icy-blue to royal-blue gradient with a bright near-white top facet, small sparkle particles nearby, blue glow pool underneath",
        "multiplier_range": "starts at 1.0, ranges from 0 to 3.5",
        "observed_in_round": "win_screen.png shows a live example: cashed out after 4 blue gems at x1.64 ($1.64 on a $1 bet); win_screen_2.png shows the same round continued to 8 blue gems before the 9th tile (a green gem) pushed it to the next tier"
      },
      {
        "name": "Green gem",
        "appearance": "same faceted-crystal silhouette rendered in emerald/jade green with a pale mint-white highlight facet",
        "multiplier_range": "significantly higher than blue, ranging from 3.5 to 30",
        "observed_in_round": "win_screen_2.png: the 9th tile of the same round was a green gem, cashing out at x3.9 ($3.90 on the same $1 bet)"
      },
      {
        "name": "Golden gem",
        "appearance": "not observed on any captured frame - described by the rules text only",
        "multiplier_range": "the most valuable tier, starting from 30 and above",
        "observed_in_round": null
      }
    ],
    "unopened_mines_reveal": {
      "appearance": "when a round ends (win or loss), any mine tiles that were never clicked are also revealed as dark bomb spheres with red glow, visible alongside the gems (seen in win_screen.png and win_screen_2.png, two unclaimed mines glow red among the gem tiles) - this is purely informational/reveal, not a payout tier"
    }
  },

  "cash_out_and_cancel": {
    "cash_out": {
      "rule_text": "\"When you've found one or more gems, you can press 'Cash Out' to collect your reward. If you've found all the gems, Cash Out will be triggered automatically.\"",
      "payout_basis": "measured by balance change, not just printed text: $1 bet, cashed out at x1.64 -> balance 999.00 to 1000.64 (+$1.64); same round continued and cashed out again at x3.9 -> balance 996.64 to 1000.54 (+$3.90); Turbo Mode round staked $1, cashed at x1.92 -> balance 1000.54 minus $1 stake plus $1.92 = 1001.46. Formula: payout = current multiplier x round bet amount. This matches the rules text verbatim ('Win amount = current payout multiplier * bet amount', quoted from the pilot Mines booklet and confirmed structurally identical here by the arithmetic above)."
    },
    "cancel": {
      "rule_text": "\"You can cancel the bet only if you haven't opened any tiles yet. This allows you to reconsider your strategy or adjust your bet amount before committing to a round.\"",
      "important_timing_note": "The stake is NOT deducted at 'Start Game' - the button simply relabels to 'Cancel' and the balance stays unchanged. The stake is only deducted once the FIRST tile is opened. A frame showing 'round started, balance unchanged' is therefore normal behaviour, not a missed/failed click."
    }
  },

  "turbo_mode": {
    "rule_text": "\"In Turbo Mode, you can reveal all selected tiles at once. This mode offers a thrilling and fast-paced experience, but it also increases the risk of hitting a mine.\"",
    "how_to_play": [
      "1. Click the 'Turbo' toggle to switch to Turbo Mode.",
      "2. Choose the playing field size and select a pattern. (When you click the 'Turbo' toggle, the game automatically selects the centre line to show an example pattern. You can change this pattern as you like.)",
      "3. Press 'Place Bet' to reveal all selected tiles at once!"
    ],
    "captured_round": {
      "setup": "turbo_mode.png: toggle ON (green knob), 5x5 grid, 3 mines, $1 bet; the entire centre row (5 tiles) is pre-marked with orange '?' glyphs; action button reads 'Place bet'",
      "result": "turbo_mode_win.png: all 5 centre-row tiles revealed simultaneously as blue gems, none were mines, 'YOU WIN! $1.92 Multiplier x1.92'; the two mines for this round are visible elsewhere on the board as red-glowing unopened bomb tiles"
    },
    "difference_from_pilot": "This named 'Turbo Mode' section and mechanic is NOT described in the pilot Mines booklet - it is specific to (at least) this build/game."
  },

  "rtp": {
    "source": "Rules booklet, section 'RTP' (rules_p3.png / rules_p4.png, verbatim via scrolling text, OCR-confirmed)",
    "framing_text": "\"Game relies on a coefficient called 'RTP' (Return to Player) which is the statistical average of payouts over billions of rounds. Turbo Mines offers four different game fields with the following minimum RTPs:\"",
    "by_grid_minimum_rtp": {
      "3x3": "94.89%",
      "5x5": "94.71%",
      "7x7": "94.59%",
      "9x9": "94.54%"
    },
    "important_qualifier": "These are explicitly labelled MINIMUM RTPs per grid size - the word 'minimum' is load-bearing: it implies an upper bound exists (presumably reachable by cashing out early, as documented for the sibling title Mines) but no maximum RTP figure or the exact cash-out condition to reach it is printed anywhere in this booklet.",
    "showcase_mismatch": "The turbogames.io storefront prints a single flat 'RTP 95%', which does not match any of the four table values exactly - consistent with the provider-wide pattern (playbook defect P-T01) of the storefront collapsing a more nuanced in-game figure into one round number. The storefront number is NOT used as the documented RTP here; the four-row table above is."
    ,
    "novel_form_note": "This is a NEW form for the Turbo Games playbook: earlier documented titles (Mines pilot, Vortex, Crash X) print RTP as a single min-max RANGE tied to a cash-out condition or bet size; Turbo Mines instead prints a TABLE of four minimum values, one per selectable grid size, with no stated maximum for any of them."
  },

  "limits": {
    "source": "Menu -> Limits overlay (info.png), OCR-confirmed",
    "min_bet": "$0.1",
    "max_bet": "$100",
    "max_profit": "$10000",
    "max_profit_note": "This is an OPERATOR-SIDE ABSOLUTE DOLLAR CAP on a single round's payout, independent of and much smaller than the multiplier cap described below. At the $0.1 minimum bet, this cap effectively limits the achievable multiplier to x100000; at the $100 maximum bet, it limits it to only x100. Verified by measurement: pressing the 'max' quick-bet button set the stake field to exactly $100, and a 'Max Profit $10000' tooltip appears directly on the Bet Amount panel (bet_limits_max.png), confirming this figure independently of the Limits overlay text."
  },

  "max_multiplier": {
    "value": 805001,
    "unit": "multiplier of the round bet, NOT a dollar figure and NOT the same thing as Max Profit above",
    "how_established": "This build prints NO 'Min & Max Multiplier' section in its rules booklet (unlike the pilot Mines title, which states its cap outright as x4940285). The figure here is a CAP derived from two independent witnesses: (1) build behaviour - the live multiplier ladder was read at three different high-risk configurations (5x5/14 mines terminates at x282.3k; 9x9/47 mines terminates at x384.28k; 9x9/50 mines terminates at x476.1k) and in every case the ladder is truncated well below where the game's own progression formula would predict the next rung to land, and no printed rung anywhere exceeded ~805k; (2) the provider's own storefront page for this game independently states 'a maximum win of x805001'. Two independent sources agree on the same figure.",
    "distinct_from_ladder_preview": "The multiplier ladder visible on the left panel during a live round (e.g. x1.08...x2.68 for 5x5/3 mines) is only a preview of the CURRENT configuration's achievable multipliers, not the game's absolute ceiling - it changes completely if Grid or Mines is changed.",
    "distinct_from_max_profit": "Max Profit ($10000, see Limits above) is a separate money cap that binds far earlier than this multiplier figure at almost any bet size."
  },

  "version_info": {
    "source": "Rules booklet, section 'Version' (rules_p6.png, OCR-confirmed)",
    "game_version": "1.0.3",
    "rng_version": "2.0.0",
    "note": "These are build/engine version numbers, not the game's release date and not its catalogue provider_ref."
  },

  "settings_and_menu": {
    "menu_items": ["Turbo Universe", "Free Bets", "My bets", "Limits", "Rules", "Exit game"],
    "settings_overlay_contents": {
      "nickname_field": "randomly-generated player nickname (e.g. 'Artificial Dragonfly' on this session) with a pencil/edit icon - DO NOT treat this as a fixed game element, it is regenerated per session and is not documentation-worthy content",
      "sound_slider": "horizontal red slider between a muted-speaker icon (left) and a full-speaker icon (right), with a white circular knob",
      "play_time_readout": "top-left 'Play time: 00:00:38'-style counter, live session duration",
      "version_readout": "top-right small box repeating 'RNG version: \"2.0.0\"' / 'Game version: \"1.0.3\"'"
    },
    "disconnection_policy": {
      "text": "\"We prioritize the security and satisfaction of our players, even in the event of unexpected internet connection interruptions. Here's how we handle such situations: If a bet is placed after a disconnection, it will not be sent to the server, no funds will be deducted, and the game will not proceed. If a disconnection occurs during an active game, the game state on the server will remain unchanged. Players will be able to resume the game once the connection is restored.\""
    }
  },

  "modes": [
    "Standard play (choose grid size, mine count, bet amount, reveal tiles one at a time, cash out any time after the first safe reveal)",
    "Turbo Mode (pre-select a pattern of tiles, reveal them all simultaneously in one action)"
  ],

  "features_present": {
    "bonus_buy": false,
    "free_spins": false,
    "autoplay": false,
    "turbo_mode": true,
    "win_screen": true,
    "provably_fair": "not established - the booklet's 'Version' section states only a Game version and RNG version, with no seed/hash verification tool found anywhere in the build; storefront claims 'provably fair' but that single source is not enough to assert the feature is present in this build (same gap noted for the pilot Mines)"
  },

  "differences_from_sibling_title_mines_dc153d8a": [
    "Grid size selector (3x3/5x5/7x7/9x9) vs the pilot's single fixed 5x5 grid - this is the single biggest structural difference",
    "RTP printed as a table of four MINIMUM values (one per grid) vs the pilot's single min-max RANGE tied to a cash-out condition",
    "No 'Min & Max Multiplier' section in the booklet at all (pilot states x4940285 outright) - the cap here (x805001) had to be derived, not read",
    "No Autoplay section in the booklet, and no autoplay control found on screen (pilot has a dedicated Autoplay section)",
    "Rules panel is ONE continuous scrolling page (confirmed via scrollTop measurement) rather than an accordion of independently-expanding sections",
    "Gems are split into three explicitly NAMED tiers (Blue/Green/Golden) with stated multiplier ranges, closer to a printed paytable than the pilot's undifferentiated single gem type",
    "A separate named mechanic, 'Turbo Mode', with its own rules section and dedicated UI (toggle + pattern pre-selection + 'Place bet' relabel) not present in the pilot's booklet text",
    "The 'Turbo Games · Turbo Mines' footer with a live ticking clock is present even though this build has canvases:0 (the 'classic'/DOM-based generation per the provider playbook) - the playbook's assumption that this footer only appears on the 'new' canvas generation does not hold for this title"
  ],

  "screens": [
    {"file": "preview_loading.png", "type": "preview", "ocr_text": "TURBO GAMES", "description": "Pure black loading screen, centred white 'TURBO GAMES' wordmark next to a red circle containing a black X-cross mark. No game elements, no numbers. Captured ~1-4s after navigation via burst; this is the provider's brand splash, not the Turbo Mines title screen."},
    {"file": "base_game.png", "type": "base_game", "ocr_text": "Balance: $1000 | TURBO MINES | Grid 3x3 5x5 7x7 9x9 | Mines 3 | Bet Amount $1 | Turbo | Start Game | Turbo Games . Turbo Mines", "description": "Idle base game screen. Left panel: Turbo Mines badge logo, Grid selector (5x5 active), Mines stepper at 3, Bet Amount $1 with min/-/+/max, Turbo toggle off, orange 'Start Game' button with the multiplier ladder peeking out either side. Right: empty 5x5 grid of orange-outlined dark tiles. Top-left 'Balance: $1000'. Top-right icon cluster and vertical red 'DEMO MODE' ribbon on the far right edge."},
    {"file": "info.png", "type": "info", "ocr_text": "Limits | Min bet: $0.1 | Max bet: $100 | Max Profit: $10000", "description": "Full-screen black Limits overlay reached via the menu. Three stacked cards, each with a small red icon (upward-circle-arrow for Min bet, banknote for Max bet, upward-arrow for Max Profit) and bold white figures. 'Back' link top-left, close 'x' top-right."},
    {"file": "settings.png", "type": "settings", "ocr_text": "Play time 00:00:38 | RNG version 2.0.0 | Game version 1.0.3 | Nickname Artificial Dragonfly | Sound | TURBO UNIVERSE | FREE BETS | My bets | Limits", "description": "Full-screen black settings/menu overlay. Left: Nickname field with pencil-edit icon, Sound slider. Right column: menu links Turbo Universe, Free Bets, My bets, Limits (Rules and Exit game exist per manifest but sit further down, off this particular crop). Top-left session Play time counter, top-right build version readout."},
    {"file": "rules_p1.png", "type": "rules", "page": 1, "ocr_text": "Rules | How to Play? Game Details Turbo Mode Settings Disconnection Policy Version | Turn on your sixth sense and find all the gems without hitting a mine in Turbo Mines! | How to Play? Choose your grid: 3x3, 5x5, 7x7, or 9x9. Set your bet. Start the game: Click \"Start Game\".", "description": "Top of the rules booklet. Left sidebar lists six section anchors (all visible simultaneously, confirming this is one scrolling document, not an accordion). Right column shows the Turbo Mines badge, an intro tagline, and the short 3-bullet 'How to Play?' summary before the detailed 'Game Details' text begins."},
    {"file": "rules_p2.png", "type": "rules", "page": 2, "ocr_text": "1. Choose your grid: ... 2. Set your bet: ... 3. Start the game: ... 4. Gems and Multipliers: Turbo Mines features three types of gems with varying multipliers: Blue gems: Multipliers start at 1.0 and increase with each gem, ranging from 0 to 3.5. Green gems: Offer significantly higher multipliers than blue gems, ranging from 3.5 to 30.", "description": "Detailed Game Details steps 1-3 and the start of step 4 (Gems and Multipliers), listing Blue and Green tiers in full and cutting off at the start of the Golden tier."},
    {"file": "rules_p3.png", "type": "rules", "page": 3, "ocr_text": "Golden gems: The most valuable gems, providing the highest multipliers, starting from 30 and above. Cash Out: When you've found one or more gems, you can press 'Cash Out' to collect your reward. If you've found all the gems, Cash Out will be triggered automatically. Cancel: You can cancel the bet only if you haven't opened any tiles yet. RTP: ... 3x3 (94.89%); 5x5 (94.71%);", "description": "Tail of the Golden gem tier, full Cash Out and Cancel sections, and the start of the RTP section including its framing sentence and the first two rows of the per-grid minimum-RTP table."},
    {"file": "rules_p4.png", "type": "rules", "page": 4, "ocr_text": "7x7 (94.59%); 9x9 (94.54%). Turbo Mode: In Turbo Mode, you can reveal all selected tiles at once. ... 1. Click the \"Turbo\" toggle ... 2. Choose the playing field size and select a pattern. ... 3. Press 'Place Bet' ... Settings", "description": "Last two rows of the RTP table, the complete Turbo Mode section with its 3-step instructions, and the Settings heading."},
    {"file": "rules_p5.png", "type": "rules", "page": 5, "ocr_text": "Click on the icon with three sliders in the upper right corner of the screen to open the settings menu. In the settings, you can: change the nickname, view the minimum bet, maximum bet, and maximum profit limits, turn on/off sounds, view a list of your recent bets. Disconnection Policy: ...", "description": "Settings section body (4-item bullet list) and the start of the Disconnection Policy section."},
    {"file": "rules_p6.png", "type": "rules", "page": 6, "ocr_text": "Disconnection Policy (continued) ... Version: Game version: \"1.0.3\" RNG version: \"2.0.0\"", "description": "Bottom of the booklet, confirmed by scrollTop==scrollHeight-clientHeight: tail of the Disconnection Policy text and the full Version section."},
    {"file": "win_screen.png", "type": "win_screen", "ocr_text": "Balance: $1000.64 | YOU WIN! $1.64 Multiplier x1.64", "description": "5x5 grid, 3 mines, $1 bet. 4 tiles revealed as blue gems (top row) and one revealed unopened mine visible mid-right (red glow). Centre pop-up: 'YOU WIN!' heading, a blue gem icon, '$1.64' win amount, and a 'Multiplier x1.64' row. Balance shows 1000.64, up from 999.00 after the round's $1 stake was deducted - confirms payout = multiplier x bet."},
    {"file": "win_screen_2.png", "type": "win_screen", "ocr_text": "Balance: $1000.54 (+3.90) | YOU WIN! $3.9 Multiplier x3.9", "description": "Same round continued: now 9 tiles revealed (8 blue gems filling the top-1.8 rows, 1 green gem as the 9th), 2 unopened mines visible as red-glowing spheres lower on the board. Pop-up now green-themed: 'YOU WIN!', a green gem icon, '$3.9', 'Multiplier x3.9'. Balance 996.64 -> 1000.54 (+3.90), with a fading '+3.90' delta shown above the balance figure."},
    {"file": "turbo_mode.png", "type": "other", "ocr_text": "Balance: $1000.54 | Turbo (on) | Place bet", "description": "Turbo toggle switched on (green knob). 5x5 grid, 3 mines, $1 bet. The entire centre row (5 tiles) is pre-marked with bold orange '?' glyphs as the default reveal pattern. Action button relabelled 'Place bet'."},
    {"file": "turbo_mode_win.png", "type": "other", "ocr_text": "Balance: $1001.46 | YOU WIN! $1.92 Multiplier x1.92 (implied by ladder highlight, see win_screen pattern)", "description": "Result of the Turbo Mode round: all 5 centre-row tiles now show blue gems simultaneously (none were mines). Balance went from 999.54 to 1001.46 (net +1.92 after the $1 stake), matching multiplier x1.92 on a $1 bet."},
    {"file": "base_game_loss.png", "type": "other", "ocr_text": "Balance: $1001.46 | Mines 2 | 3x3", "description": "Idle screen after a previous round's loss, board already reset/empty. Kept only as evidence of the 3x3 grid configuration (Mines stepper at 2), not as a moment of the mine detonation itself."},
    {"file": "base_game_mine_hit.png", "type": "base_game", "ocr_text": "Balance: $1001.46 | Mines 2 | 3x3", "description": "3x3 grid, 2 mines, round lost on the very FIRST tile clicked. Top-left tile shows the bright orange/yellow explosion burst with a red outline; the adjacent tile reveals the second, unclicked mine as a dark bomb sphere with a lit fuse and red glow. Action button reverted to 'Start Game'."},
    {"file": "max_multiplier_evidence.png", "type": "other", "ocr_text": "Balance: $1000 | Mines 40 | 9x9 | x15.61 $15.61 (highlighted ladder row)", "description": "9x9 grid configured with 40 mines (near the combinatorial midpoint of the 81-tile board), idle/pre-round. Visible portion of the multiplier ladder ranges roughly x3.7...x68.5+; the highest rung actually reached by the ladder in this configuration (x805k-scale, per manifest DOM dump) sits below the visible viewport and is documented via the DOM text dump rather than a pixel crop - this frame's role is to document the CONFIGURATION used for that measurement, not to show the number itself on-screen."},
    {"file": "bet_limits_max.png", "type": "other", "ocr_text": "Balance: $999.46 | Max Profit $10000 | Bet Amount $100", "description": "3x3 grid, 2 mines. A 'Max Profit $10000' tooltip is shown directly above the Bet Amount field (triggered near the stepper), and the Bet Amount field itself reads exactly $100 after pressing the 'max' quick-bet button - a measured confirmation of the Limits panel's Max bet figure."},
    {"file": "paytable_p1.png", "type": "paytable", "page": 1, "ocr_text": "4. Gems and Multipliers: Turbo Mines features three types of gems with varying multipliers: Blue gems: Multipliers start at 1.0 and increase with each gem, ranging from 0 to 3.5. Green gems: ranging from 3.5 to 30. Golden gems: ... starting from 30 and above. Cash Out ... Cancel ... RTP ...", "description": "Rules booklet scrolled to show the complete 'Gems and Multipliers' section without a page break (all three tiers visible in one screenshot, unlike rules_p2/rules_p3 which split it across the fold), plus the following Cash Out/Cancel/RTP headings. Captured separately by the TL as the game's de-facto paytable, since this build has no standalone paytable screen and the symbol-icon generator needs a clean paytable-labelled reference frame."}
  ],

  "accessibility": {
    "screen_reader": [
      "The three gem tiers and the mine icon are distinguishable by SHAPE as well as colour: gems are an upward-pointing faceted crystal silhouette; a mine is a round sphere with a fuse spark - so colour-blind users are not solely dependent on the blue/green/gold hue difference.",
      "The multiplier ladder highlights the CURRENT rung with both a colour change (purple glow) and a POSITION change relative to the button, giving a second non-colour cue.",
      "The Turbo toggle communicates state via knob position (left=off, right=on) in addition to the green colour change.",
      "All key numbers (balance, bet, multiplier, win amount, RTP, limits) are printed as plain text on screen, which is compatible with OCR-based or text-scraping screen-reader tooling; none of the essential game numbers are conveyed only through colour or animation.",
      "The exploded/detonated mine tile is distinguished from a merely-revealed-but-unclaimed mine tile by its explosion-burst artwork versus the intact dark sphere - both also carry a red tile outline, so the distinction currently relies partly on imagery rather than text; a text label such as 'Hit' vs 'Unopened' is not printed on these tiles."
    ],
    "deaf_hard_of_hearing": [
      "All round outcomes (win amount, multiplier, loss) are fully conveyed in on-screen text/pop-ups; no essential information observed to be audio-only.",
      "Sound can be muted via the top-bar speaker icon or the Settings sound slider."
    ],
    "motor_impairments": [
      "Core actions (Start Game/Cancel/Place bet, tile clicks, Cash Out) are single discrete clicks, no drag or timed/hold gestures observed in the captured flow.",
      "Turbo Mode is specifically marketed as reducing the NUMBER of required clicks (reveal multiple pre-selected tiles in one action) which may benefit players with limited fine motor control, at the cost of increased risk exposure per click - this tradeoff is not mitigated by the UI in any other way."
    ],
    "colorblind_notes_by_screen": [
      "base_game.png / turbo_mode.png: Grid-size and active-state buttons differ by fill brightness, not hue - safe.",
      "win_screen.png vs win_screen_2.png: gem tier communicated by BOTH colour (blue vs green) and the printed word 'Blue gems'/'Green gems' in the rules text; the pop-up itself does not print the tier name, only the numeric multiplier and dollar amount, which are colour-independent.",
      "base_game_mine_hit.png: the hit-mine explosion (orange/yellow) and the unopened mine (dark sphere) differ enough in brightness and shape to remain distinguishable in grayscale, not only through the red/orange hue."
    ]
  },

  "unreadable_or_uncertain": [
    "Golden gem tier appearance - never observed on a captured frame (two hunting rounds aimed at reaching x30+ both ended in a mine before the tier was reached); documented from rules text only, appearance not verified visually.",
    "Exact per-tile multiplier increment formula (how much each additional safe gem adds within a tier) - not printed anywhere; only the tier RANGES are stated.",
    "provably_fair verification mechanism - storefront claims it, but no seed/hash/verify tool was found in the build (same gap as the pilot Mines title); left unset rather than asserted.",
    "Exact upper bound of the 'Mines' stepper (whether it truly allows up to Mines=80 on a 9x9 grid) - only tested up to 40 without hitting a rejection; the wall itself was not located.",
    "Whether a persistent, always-visible 'Cash Out' button exists once a round has one or more revealed gems (versus the observed 'Start Game'/'Cancel'/'Place bet' labels) - no mid-round frame with 1+ gems revealed and the action button simultaneously visible in an unobstructed way was captured before the auto-triggered pop-up appeared.",
    "release_date - not established in this documentation pass (out of scope for tech_doc.json; handled by the separate date-finder workflow per project convention)."
  ]
}

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