Triple Rampage

Demo, RTP 96.23%, paytable, symbols & full capture data

Free demo · not real-money play 2 plays in 30 days · last one 3 weeks ago
✓ Working · checked 4 weeks ago Verified · 31 Aug 2026
RTP 96.23%
Volatility Medium-Low
Max win
Grid 6×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

33 screenshots · 22 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/triple-rampage-b28/

1,000 free requests / month · sign-up required

7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 31 Aug 2026 View capture log

Per-screen breakdown

33 demo screens
33 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 180 180 Sep Oct '25: 120 120 Oct Nov '25: 60 60 Nov Dec '25: 110 110 Dec Jan '26: 120 120 Jan Feb '26: 50 50 Feb Mar '26: 30 30 Mar Apr '26: 60 60 Apr May '26: 70 70 May Jun '26: 30 30 Jun Jul '26: 30 30 Jul Aug '26: 10 10 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇨🇭Switzerland 30 30 30
🇮🇹Italy 10 10 20 10 10
🇺🇸United States 20 20 20
🇧🇷Brazil 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10
🇨🇦Canada 20 20
🇫🇮Finland 20 20
🇧🇬Bulgaria 10 10 10
🇸🇪Sweden 10 10 10
🇺🇦Ukraine 10 10 10
🇬🇧United Kingdom 10 10 10
🇧🇪Belgium 20
🇪🇪Estonia 10 10
🇫🇷France 10 10
🇩🇪Germany 10 10
🇮🇳India 20
🇳🇴Norway 10 10
🇷🇴Romania 10 10
🇦🇺Australia 10
🇦🇹Austria 10
🇧🇾Belarus 10
🇰🇪Kenya 10
🇲🇹Malta 10
🇳🇿New Zealand 10
🇸🇰Slovakia 10
🇸🇮Slovenia 10
🇪🇸Spain 10
🇹🇭Thailand 10
🇱🇻Latvia 10 10 10 10 10 10 10
🇬🇷Greece 10 10 10 10 10
Full per-country breakdown via the API →

What we extracted from Triple Rampage

Everything pulled from Triple Rampage into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
33 screens captured
22 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
rtp 96.23% · single configuration
volatility Medium-Low
layout 6×4
ways 4096
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

22 symbols
22 icons (ZIP)
Wild
Wild
Wild

Stylised robotic ranger helmet with a gold chevron brow over a dark blue-grey visor; substitutes for all paying symbols except Collector, Instant Prize, Jackpot and Token Symbols. Lands only on reels 2-6, no payout of its own.

Champion Mask
Champion Mask
High Pay

Ornate red-and-gold horned helmet mask with a faceted red gem and light-blue shoulder pauldrons; top-paying symbol.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier
6x 5.00 Multiplier
Green Ranger
Green Ranger
High Pay

Green-and-white armoured warrior bust with an angular visor gripping a blade; corresponds to the Kaiju Cash (green) feature.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.50 Multiplier
5x 1.00 Multiplier
6x 2.00 Multiplier
Blue Ranger
Blue Ranger
High Pay

Blue-and-white armoured warrior bust identical in shape to the Green Ranger, differing only by hue; corresponds to the Mega Reels (blue) feature.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.50 Multiplier
5x 1.00 Multiplier
6x 2.00 Multiplier
Red Robot Head
Red Robot Head
High Pay

Side-profile mechanical helmet with a red brow guard, grey plating and a red circular lens.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 0.80 Multiplier
6x 1.50 Multiplier
Magenta Dagger
Magenta Dagger
High Pay

Futuristic curved blade with a white handle guard and a glowing magenta/pink pommel stone.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 0.80 Multiplier
6x 1.50 Multiplier
Green Axe
Green Axe
High Pay

Angular green-and-silver hooked hatchet with a glowing pale-green pommel stone.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 0.80 Multiplier
6x 1.50 Multiplier
Blue Shuriken
Blue Shuriken
High Pay

Four-pointed metallic throwing star with a glowing pale-blue centre gem.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 0.80 Multiplier
6x 1.50 Multiplier
Heart
Heart
Low Pay

Card-suit heart shape in a beveled metallic frame, red/salmon fill with a light highlight; lowest-tier symbol.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
Diamond
Diamond
Low Pay

Card-suit diamond shape in a beveled metallic frame, pink/magenta fill; lowest-tier symbol.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
Spade
Spade
Low Pay

Card-suit spade shape in a beveled metallic frame, pale green fill; lowest-tier symbol.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
Club
Club
Low Pay

Card-suit club shape in a beveled metallic frame, light blue fill; lowest-tier symbol, confirmed by a 3-of-a-kind win paying 0.05 at 0.50 total bet.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
Collector Symbol
Collector Symbol
Other

Circular light-blue steel badge with a bold orange letter C; appears only on reels 1 and 6 and collects any visible Instant Prize or Jackpot Symbols on the board.

Token Symbol (Blue)
Token Symbol (Blue)
Other

Small blue cylindrical canister; collecting it with the Blue Kaiju gives a chance to activate Mega Reels Free Spins.

Token Symbol (Red)
Token Symbol (Red)
Other

Small red canister with a biohazard-style label; collecting it with the Red Kaiju gives a chance to activate Power Collector Free Spins.

Token Symbol (Green)
Token Symbol (Green)
Other

Small toxic-green canister; collecting it with the Green Kaiju gives a chance to activate Kaiju Cash Free Spins.

Super Token Symbol
Super Token Symbol
Other

Cluster of all three coloured canisters fused together; collected by all 3 Kaiju simultaneously, contributing toward all three Free Spins Features at once.

Instant Prize Symbol
Instant Prize Symbol
Other

Round gold coin-shaped tile printing a Total Bet multiplier from 0.1x to 90x; can land on any reel and is collected by the Collector Symbol on reels 1/6.

Jackpot Symbol (MINI)
Jackpot Symbol (MINI)
Other

Circular blue badge reading MINI; fixed jackpot worth 15x Total Bet, collected by the Collector Symbol landing on reels 1 and/or 6.

Jackpot Symbol (MINOR)
Jackpot Symbol (MINOR)
Other

Circular green badge reading MINOR; fixed jackpot worth 50x Total Bet, collected by the Collector Symbol landing on reels 1 and/or 6.

Jackpot Symbol (MAJOR)
Jackpot Symbol (MAJOR)
Other

Circular purple badge reading MAJOR; fixed jackpot worth 100x Total Bet, collected by the Collector Symbol landing on reels 1 and/or 6.

Jackpot Symbol (MEGA)
Jackpot Symbol (MEGA)
Other

Circular pink/gold badge reading MEGA, largest and most ornate; fixed jackpot worth 1000x Total Bet, collected by the Collector Symbol landing on reels 1 and/or 6.

Bonus modes

6 modes
Base Game Modifier base
Base Game

6 reels x 4 rows, ways mechanic with 4,096 ways to win; no ante/Push-Bet option in this build.

Free Spins mega_reels_fs
Mega Reels Free Spins

Triggered by activating the Blue Kaiju (collecting its Token Symbol); expands the grid to 6 rows, increasing ways to win to 46,656. Documented from the printed feature panel only, not observed live during this capture.

Free Spins power_collector_fs
Power Collector Free Spins

Triggered by activating the Red Kaiju; whenever the Collector Symbol lands on reels 1 and/or 6 it nudges down one row per Free Spin. Captured on frame: full 7-spin round, total win 5.05 fun at 0.50 fun total bet.

Free Spins kaiju_cash_fs
Kaiju Cash Free Spins

Triggered by activating the Green Kaiju; extra Instant Prize Symbols are added to all reels. Documented from the printed feature panel only, not observed live during this capture.

Free Spins combo_fs
Combo Free Spins

During an ongoing Free Spins Feature, collecting a Token Symbol of a different Kaiju can activate that Kaiju's feature alongside the current one, awarding 3 more spins and running both features at once; collecting the same Kaiju's Token can also retrigger for +3 spins. Not observed live during this capture.

Free Spins max_mayhem_fs
Max Mayhem Free Spins

Triggered when all 3 Kaiju Tokens are activated simultaneously from the base game; awards 10 Free Spins with all three Free Spins Features (Mega Reels, Power Collector, Kaiju Cash) active at once. Documented from the printed feature panel only, not observed live during this capture.

Jackpot

Type: Fixed
MEGA
1000.00
Multiplier
MAJOR
100.00
Multiplier
MINOR
50.00
Multiplier
MINI
15.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#4C516A base dominant 1 base
#191F2B base dominant 2 base
#2D344F base dominant 3 base
#5C6B8B base dominant 4 base
#2D4B62 base dominant 5 base
#969EA2 base dominant 6 base
#15122E free_spins dominant 1 free_spins
#25264D free_spins dominant 2 free_spins
#50518E free_spins dominant 3 free_spins
#555164 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Blue Ranger and Green Ranger symbols are identical in silhouette and differ only by hue - a genuine colour-blind weak point, distinguishable only via a small reel-badge ring colour and paytable position.
  • The four low-tier symbols (heart, diamond, spade, club) are the classic card suits; colour is redundant because each has a distinct, recognisable shape.
  • The four mid-tier weapon/tool icons (dagger, axe, shuriken, robot head) each have a distinct silhouette, so colour is not required to tell them apart.
  • The top-bar Kaiju panel (Mega Reels / Power Collector / Kaiju Cash) is coded by monster silhouette, text label and icon glyph in addition to colour, so it stays readable without colour.
  • The jackpot ladder (MEGA/MAJOR/MINOR/MINI) is identified primarily by the printed tier name and by plaque size/position (largest on top), not by colour alone.

Media & assets

8 files · 8 types
33 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, full paytable (12 pages), full rules booklet (8 pages), autoplay panel, settings, know-the-game/RTP panel, and a full Power Collector Free Spins round (trigger through win screen, 7 spins) were captured.
Mega Reels Free Spins (Blue Kaiju) not observed live in 51 base-game spins; documented only from the printed feature panel.
Kaiju Cash Free Spins (Green Kaiju) not observed live; documented only from the printed feature panel.
Combo Free Spins (multi-Kaiju activation or retrigger) not observed live; requires two Kaiju active at once, statistically rarer than a single trigger.
Max Mayhem Free Spins (all 3 Kaiju at once) not observed live; the rarest combination, documented only from the printed feature panel.
A confirmed Jackpot collection payout (Collector picking up a MINI/MINOR/MAJOR/MEGA badge) was not captured, though jackpot symbols were seen landing on the reels multiple times.
Maximum win / round cap is not printed anywhere in the 20-page booklet (confirmed by OCR grep across all pages); recorded as confirmed absent, not a measurement gap.

Ask AI about Triple Rampage

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Triple Rampage work? Keep it simple.

Triggered by activating the Blue Kaiju (collecting its Token Symbol); expands the grid to 6 rows, increasing ways to win to 46,656. Documented from the printed feature panel only, not observed live during this capture.

RTP 96.23%Medium-Low volatilitydemo ✓

From the verified capture of 31 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Triple Rampage vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 22 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/triple-rampage-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/triple-rampage-b28/
{
  "game": {
    "name": "Triple Rampage",
    "name_note": "Full splash/win-screen wordmark is 'TRIPLE RAMPAGE' with a smaller sub-lockup 'PUSH POTS ™' underneath it (preview.png, free_spins_trigger_power_collector.png, win_screen.png). 'Push Pots' is Push Gaming's own jackpot-mechanic sub-brand (the fixed MINI/MINOR/MAJOR/MEGA ladder), not a separate edition name — catalogue name to use is 'Triple Rampage'.",
    "provider": "Push Gaming",
    "provider_ref": "triplerampage-96",
    "game_kind": "video_slot",
    "art_style": "Semi-realistic 2.5D digital-painted cel-shaded art over a dark cyberpunk night-city backdrop (skyscrapers, single overhead spotlight beam). Tokusatsu/kaiju-movie inspired: three giant monster busts (a blue ice dragon, a red fire dragon/cape-wearing kaiju, a green toxic/spiked dragon) loom above the reels like Godzilla-vs-Power-Rangers key art. Symbol icons are glossy chrome/metallic 'ranger helmet' and sci-fi weapon tiles rendered with strong specular highlights and dark drop-shadowed circular badges, not flat vector. Palette is saturated neon: magenta/pink, electric blue, gold and toxic green against near-black. UI chrome is brushed steel/blue with beveled edges and glowing neon outlines. Overall mood is a dramatic, comic-book/anime action-movie poster, not cute or childish; camera is a straight-on eye-level view of a vertical 6-reel cabinet.",
    "theme": "Giant monsters (kaiju) / sentai-ranger sci-fi action in a neon night city",
    "reel_layout": {
      "reels": 6,
      "rows_visible": 4,
      "heights": [4, 4, 4, 4, 4, 4],
      "mechanic": "ways",
      "ways_base": 4096,
      "ways_base_formula": "4^6 (6 reels x 4 symbol positions)",
      "ways_mega_reels_feature": 46656,
      "ways_mega_reels_formula": "6^6 (Mega Reels Free Spins expands the grid to 6 rows)",
      "evidence": ["base_game.png (badge reads 4096 to the right of the reels)", "info_know_the_game.png / rules_p1.png ('a ways game with 4,096 ways to win')", "paytable_p9.png (Mega Reels Free Spins panel: 'expands the reels to 6 rows, increasing the ways to win to 46,656')"],
      "note": "Mega Reels Free Spins (46,656 ways) was described in the booklet but did not trigger during this capture session — not verified on a live game frame, only from the printed feature panel."
    },
    "bet_range": {
      "min": 0.10,
      "max": 100.00,
      "currency": "fun (demo token)",
      "evidence": ["_probe_bet_top.png", "_probe_bet_bottom1.png", "_probe_bet_bottom2.png"]
    },
    "rtp": {
      "value_in_build": 96.23,
      "unit": "percent",
      "evidence": ["preview.png (shield badge, top-left of loading screen)", "info_know_the_game.png (KNOW THE GAME panel)", "rules_p7.png / rules_p8.png ('The theoretical average return to player (RTP) is 96.23%.')"],
      "showcase_pair_not_in_build": "96.23% / 94.25%",
      "note": "Provider showcase page lists a pair of RTP values (96.23 / 94.25); only 96.23% is printed anywhere inside this build (3 independent frames). The lower figure is an operator-side RTP configuration not present in the demo (Push Gaming pattern P-U09) and is NOT recorded as the game's RTP."
    },
    "max_win": null,
    "max_win_note": "Not printed anywhere in the booklet. Confirmed by OCR grep across all 20 pages (12 paytable + 8 rules) for 'maximum|max win|maximum payout|capped|exceed|limit' — zero matches, checked twice independently. The provider showcase page's 'HIGHEST OBSERVED WIN 5,400x' is a telemetry statistic, not a declared cap (Push Gaming pattern P-U11), and is not used as max_win.",
    "push_bet_or_ante": "Not present in this game. The BET SELECT panel offers only a plain Total Bet list (0.10–100.00 fun); no ante/Push-Bet toggle exists anywhere in the UI (confirmed by scrolling the panel end to end).",
    "version": {
      "server": "1.1.0",
      "client": "2.41.5",
      "client_build_stamp": "12-06-2026",
      "evidence": "rules_p8.png (bottom of the booklet, confirmed by 4x zoom crop)",
      "note": "The date next to the client version is a build/version stamp printed inside the rules booklet, not a confirmed public release date — do not treat it as the game's release date without an independent source (per house rule: rules-version date != release date)."
    },
    "malfunction_clause": "MALFUNCTION VOIDS ALL PAYS AND PLAYS. printed verbatim (rules_p7/p8, info_know_the_game.png).",
    "incomplete_game_clause": "Incomplete games are automatically resolved after 48 hours; winnings from auto-resolve are paid to the player's account. If an incomplete game cannot be resolved, the stake is returned to the player. (rules_p7.png)"
  },

  "payout_basis": {
    "value": "total_bet",
    "paytable_bet_anchor": 0.50,
    "paytable_anchor_note": "Every paytable page is headed 'All wins shown are in fun and valid for the current bet of 0.50 fun' — all printed currency amounts below are for Total Bet = 0.50 fun; divide by 0.50 to get the multiplier of total bet.",
    "evidence": {
      "frame": "payout_basis_win.png",
      "win_kind": "way",
      "printed_win": 0.05,
      "total_bet": 0.50,
      "ways_or_lines": 4096,
      "tier_value": 0.05,
      "tier_symbol": "Club symbol (blue card suit), 3-of-a-kind across reels 1-2-3, reel 2 filled by the Wild",
      "match": "Exactly equals the Club paytable tier '3 = 0.05' (paytable_p3.png)."
    },
    "booklet_wording_note": "rules_p2.png says wins are based on 'the bet per matching combination'; rules_p7.png/paytable footer say the paytable reflects 'the current bet configuration, based on the Base Bet'. No ante/Push-Bet exists in this game, so there is no possible scaling ambiguity between the two phrasings — both resolve to Total Bet, confirmed by the clean single-combination measurement above."
  },

  "jackpots": {
    "type": "4 fixed ('Push Pots') jackpots, multipliers of Total Bet",
    "bet_anchor": 0.50,
    "ladder": {
      "MINI": {"amount_at_anchor": 7.50, "multiplier_of_total_bet": 15, "badge_color": "blue"},
      "MINOR": {"amount_at_anchor": 25.00, "multiplier_of_total_bet": 50, "badge_color": "green"},
      "MAJOR": {"amount_at_anchor": 50.00, "multiplier_of_total_bet": 100, "badge_color": "purple"},
      "MEGA": {"amount_at_anchor": 500.00, "multiplier_of_total_bet": 1000, "badge_color": "pink/gold"}
    },
    "evidence": ["base_game.png (ladder widget, left edge of screen, always visible)", "rules_p4.png (printed multiplier table: Mini x15, Minor x50, Major x100, Mega x1000)"],
    "how_won": "Jackpot Symbols (badges reading MINI/MINOR/MAJOR/MEGA) can land on any reel in both the base game and Free Spins. The Collector Symbol (only on reels 1 and 6) collects any visible Jackpot Symbol when it lands on those reels. Jackpot/Instant Prize symbols can become 'sticky' after a spin and remain on the reels until collected (rules_p6.png, paytable_p6.png).",
    "not_captured": "Jackpot symbols were seen landing several times in this session (base game and free spins) but no confirmed collection-and-payout (Collector picking up a ladder badge, balance jumping by the matching ladder amount) was captured."
  },

  "instant_prize_symbols": {
    "appearance": "Round gold/orange coin-shaped tile with a printed currency amount or bare multiplier number in blue/white digits (e.g. '0.05', '0.30', '25').",
    "basis": "multiplier_of_total_bet",
    "printed_multiplier_set": [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.8, 1, 1.2, 1.4, 1.6, 1.8, 2, 2.4, 2.8, 3.2, 3.6, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 25, 30, 40, 60, 70, 80, 90],
    "evidence": "rules_p4.png ('The Instant Prize Symbols are bet multipliers which can have the following values: ...')",
    "behaviour": "Can land in both base game and Free Spins. Collector Symbol on reels 1 and/or 6 collects any visible Instant Prize Symbols; can become sticky (see jackpots.how_won). During Kaiju Cash Free Spins extra Instant Prize Symbols are added to all reels."
  },

  "symbols": {
    "wild": {
      "name": "Wild (Ranger/Robot Visor Mask)",
      "appearance": "Stylised robotic helmet/mask, symmetrical, dominated by a large gold chevron ('W'-shaped) brow over a dark blue-grey angular visor with light-blue trim; metallic chrome rendering with strong highlights.",
      "colors": "gold, steel blue-grey, light cyan trim",
      "substitutes_for": "all paying symbols in a qualifying combination",
      "does_not_substitute_for": ["Collector Symbol", "Instant Prize Symbols", "Jackpot Symbols", "Token Symbols"],
      "reel_restriction": "Wild symbols can only land on reels 2 to 6 (never on reel 1).",
      "own_payout": "None printed — the Wild has no independent paytable tier of its own; it only substitutes.",
      "evidence": ["paytable_p1.png", "rules_p2.png/rules_p3.png ('Wild symbols can only land on reels 2 to 6.')", "payout_basis_win.png (Wild visible substituting for a Club on reel 2)"]
    },
    "paying_symbols_high_to_low": [
      {
        "rank": 1,
        "name": "Champion Mask (top symbol)",
        "appearance": "Ornate red-and-gold horned helmet/mask with a large faceted red gem on the forehead, dark visor slit, light-blue shoulder pauldrons visible at the base of the tile.",
        "colors": "red, gold, dark visor, light blue accents",
        "payouts_at_bet_0_50": {"6": 2.50, "5": 1.00, "4": 0.50, "3": 0.25},
        "payout_multiplier_of_total_bet": {"6": 5.0, "5": 2.0, "4": 1.0, "3": 0.5},
        "source": "paytable_p1.png"
      },
      {
        "rank": 2,
        "name": "Green Ranger (Kaiju Cash colour warrior)",
        "appearance": "Humanoid armoured warrior bust in green and white, angular helmet visor, holding/gripping a blade close to the body.",
        "colors": "green, white/silver trim",
        "payouts_at_bet_0_50": {"6": 1.00, "5": 0.50, "4": 0.25, "3": 0.15},
        "payout_multiplier_of_total_bet": {"6": 2.0, "5": 1.0, "4": 0.5, "3": 0.3},
        "source": "paytable_p2.png"
      },
      {
        "rank": 2,
        "name": "Blue Ranger (Mega Reels colour warrior)",
        "appearance": "Same humanoid armoured warrior pose as the Green Ranger but rendered in blue and white — identical silhouette, differs only by palette (color-paired twin of the Green Ranger symbol).",
        "colors": "blue, white/silver trim",
        "payouts_at_bet_0_50": {"6": 1.00, "5": 0.50, "4": 0.25, "3": 0.15},
        "payout_multiplier_of_total_bet": {"6": 2.0, "5": 1.0, "4": 0.5, "3": 0.3},
        "source": "paytable_p2.png",
        "colorblind_note": "This symbol is visually identical in shape to the Green Ranger and differs ONLY by hue — the single weak spot in the symbol set for colour-blind players; both still carry different tiny reel-badge outline colours (green vs blue ring) as a secondary, still colour-based cue."
      },
      {
        "rank": 3,
        "name": "Red Robot Head",
        "appearance": "Side-profile mechanical helmet/visor with a red brow guard and grey/silver plating and a red circular lens; distinct from the Champion Mask by its lower-value badge frame and side-on (not frontal) pose.",
        "colors": "red, silver/grey",
        "payouts_at_bet_0_50": {"6": 0.75, "5": 0.40, "4": 0.20, "3": 0.10},
        "payout_multiplier_of_total_bet": {"6": 1.5, "5": 0.8, "4": 0.4, "3": 0.2},
        "source": "paytable_p2.png"
      },
      {
        "rank": 3,
        "name": "Magenta Dagger",
        "appearance": "Futuristic curved blade/knife, white handle guard and magenta/pink blade with a glowing pink pommel stone.",
        "colors": "magenta/pink, white",
        "payouts_at_bet_0_50": {"6": 0.75, "5": 0.40, "4": 0.20, "3": 0.10},
        "payout_multiplier_of_total_bet": {"6": 1.5, "5": 0.8, "4": 0.4, "3": 0.2},
        "source": "paytable_p2.png"
      },
      {
        "rank": 3,
        "name": "Green Axe/Hatchet",
        "appearance": "Angular green-and-silver hooked hatchet/tool shape with a glowing pale-green pommel stone.",
        "colors": "green, silver",
        "payouts_at_bet_0_50": {"6": 0.75, "5": 0.40, "4": 0.20, "3": 0.10},
        "payout_multiplier_of_total_bet": {"6": 1.5, "5": 0.8, "4": 0.4, "3": 0.2},
        "source": "paytable_p2.png/p3.png"
      },
      {
        "rank": 3,
        "name": "Blue Shuriken",
        "appearance": "Four-pointed metallic throwing-star (shuriken) with a glowing pale-blue centre gem.",
        "colors": "blue, silver",
        "payouts_at_bet_0_50": {"6": 0.75, "5": 0.40, "4": 0.20, "3": 0.10},
        "payout_multiplier_of_total_bet": {"6": 1.5, "5": 0.8, "4": 0.4, "3": 0.2},
        "source": "paytable_p2.png/p3.png"
      },
      {
        "rank": 4,
        "name": "Heart",
        "appearance": "Classic card-suit heart shape with a beveled metallic frame, red/salmon fill with a light highlight.",
        "colors": "red/salmon, silver frame",
        "payouts_at_bet_0_50": {"6": 0.50, "5": 0.25, "4": 0.10, "3": 0.05},
        "payout_multiplier_of_total_bet": {"6": 1.0, "5": 0.5, "4": 0.2, "3": 0.1},
        "source": "paytable_p3.png"
      },
      {
        "rank": 4,
        "name": "Diamond",
        "appearance": "Classic card-suit diamond shape, beveled metallic frame, pink/magenta fill.",
        "colors": "pink/magenta, silver frame",
        "payouts_at_bet_0_50": {"6": 0.50, "5": 0.25, "4": 0.10, "3": 0.05},
        "payout_multiplier_of_total_bet": {"6": 1.0, "5": 0.5, "4": 0.2, "3": 0.1},
        "source": "paytable_p3.png"
      },
      {
        "rank": 4,
        "name": "Spade",
        "appearance": "Classic card-suit spade shape, beveled metallic frame, pale green fill.",
        "colors": "pale green, silver frame",
        "payouts_at_bet_0_50": {"6": 0.50, "5": 0.25, "4": 0.10, "3": 0.05},
        "payout_multiplier_of_total_bet": {"6": 1.0, "5": 0.5, "4": 0.2, "3": 0.1},
        "source": "paytable_p3.png"
      },
      {
        "rank": 4,
        "name": "Club",
        "appearance": "Classic card-suit club shape, beveled metallic frame, light blue fill.",
        "colors": "light blue, silver frame",
        "payouts_at_bet_0_50": {"6": 0.50, "5": 0.25, "4": 0.10, "3": 0.05},
        "payout_multiplier_of_total_bet": {"6": 1.0, "5": 0.5, "4": 0.2, "3": 0.1},
        "source": "paytable_p3.png",
        "cross_confirmed_by": "payout_basis_win.png shows a Club 3-of-a-kind paying exactly 0.05 at bet 0.50."
      }
    ],
    "colorblind_notes": "The 4 low-tier symbols are the classic card suits (heart/diamond/spade/club) — identity is carried primarily by SHAPE, colour is redundant. The 4 mid-tier weapon/tool icons (dagger/axe/shuriken/robot-head) are each a distinct SILHOUETTE (curved blade vs. hooked axe vs. 4-point star vs. side-profile helmet), also shape-safe. The one weak pair is Blue Ranger vs Green Ranger — identical silhouette, differ only by hue (see symbol note above); a colour-blind player relying on shape alone cannot tell these two apart at a glance, only via the outer badge-ring colour and payout table position.",
    "combination_rule": "A symbol win is awarded when 3+ matching symbols appear on adjacent reels starting from the leftmost reel (reel 1); only the payout for the longest winning combination is paid, the highest combination win value is always awarded (rules_p2.png). Instant Prize and Jackpot symbols are added on top of matching combination wins rather than participating in ways combinations themselves."
  },

  "special_symbols": {
    "collector": {
      "name": "Collector Symbol",
      "appearance": "Circular light-blue/steel badge with a bold orange/gold letter 'C' in the centre, bevelled metal ring.",
      "reel_restriction": "Only appears on reels 1 and 6.",
      "function": "Collects any visible Instant Prize Symbols or Jackpot Symbols present on the board when it lands on reel 1 and/or reel 6.",
      "evidence": ["paytable_p5.png/p6.png", "rules_p3.png", "base_game.png (small 'C' icon in the Power Collector header badge)"]
    },
    "token": {
      "name": "Token Symbol",
      "appearance": "Small cylindrical canister/vial (like a spray-paint can or vial), one per Kaiju colour: blue, red (biohazard-style label), toxic green.",
      "count": 3,
      "function": "Each Token corresponds to one Kaiju/Free-Spins Feature. Collecting a Token with its matching Kaiju gives a CHANCE to activate that Kaiju's Free Spins Feature.",
      "evidence": "paytable_p3.png/p4.png, rules_p3.png"
    },
    "super_token": {
      "name": "Super Token Symbol",
      "appearance": "A cluster of all three coloured canisters (blue+red+green) fused/glowing together.",
      "function": "When it lands, it is collected by all 3 Kaiju simultaneously (contributes toward all three Free Spins Features at once).",
      "evidence": "paytable_p4.png, rules_p3.png"
    },
    "jackpot_symbols": {
      "name": "Jackpot Symbols (MINI / MINOR / MAJOR / MEGA)",
      "appearance": "Circular badges with the tier name printed in bold letters: MINI (blue), MINOR (green), MAJOR (purple), MEGA (pink/gold, largest and most ornate).",
      "function": "See jackpots block above.",
      "evidence": "paytable_p6.png, rules_p4.png"
    },
    "instant_prize": {
      "name": "Instant Prize Symbol",
      "see": "instant_prize_symbols block above"
    }
  },

  "features": {
    "free_spins_award": "Triggering ANY of the three Kaiju Free Spins Features (by having a Token Symbol collected by its matching Kaiju) awards 7 Free Spins.",
    "mega_reels_free_spins": {
      "trigger": "Activating the Blue Kaiju (collecting the blue Token Symbol).",
      "effect": "Expands the reel grid to 6 rows, increasing ways to win to 46,656.",
      "captured": false,
      "captured_note": "Not observed this session; documented from the printed feature panel only (paytable_p9.png / rules_p6.png)."
    },
    "power_collector_free_spins": {
      "trigger": "Activating the Red Kaiju (collecting the red Token Symbol).",
      "effect": "During this feature, whenever a Collector Symbol lands on reels 1 and/or 6, it nudges down one row for each Free Spin, continuing to nudge until the symbol exits the reel or Free Spins ends.",
      "captured": true,
      "captured_evidence": {
        "trigger_frame": "free_spins_trigger_power_collector.png ('YOU HAVE BEEN AWARDED 7 FREE SPINS — POWER COLLECTOR')",
        "entry_frame": "free_spins_power_collector_entry.png (Free Spins: 0/7, red-tinted city background)",
        "gameplay_frame": "free_spins_power_collector_gameplay.png (spin 1/7, a MINI jackpot symbol landed on reel 5, Wild visible on reel 5 bottom row)",
        "bigwin_frame": "free_spins_power_collector_bigwin.png (spin 4/7, multiple Instant Prize coins collected via the nudging Collector on reel 6, running WIN climbing toward 4.45 fun)",
        "result_frame": "win_screen.png ('CONGRATULATIONS YOU HAVE WON 5.05 fun DURING FREE SPINS')"
      },
      "full_round_summary": "7 Free Spins played end-to-end from award to final tally: total win 5.05 fun at Total Bet 0.50 fun (balance before feature 993.10 fun)."
    },
    "kaiju_cash_free_spins": {
      "trigger": "Activating the Green Kaiju (collecting the green Token Symbol).",
      "effect": "Extra Instant Prize Symbols are added to all reels during this feature.",
      "captured": false,
      "captured_note": "Not observed this session; documented from the printed feature panel only (paytable_p9.png / rules_p6.png)."
    },
    "combo_free_spins_upgrade_and_retrigger": {
      "retriggering_free_spins": "Collecting a matching Token Symbol during an ongoing Free Spins Feature has a chance to retrigger the SAME feature, awarding an additional 3 Free Spins.",
      "free_spins_upgrade": "Collecting a Token Symbol of a DIFFERENT Kaiju during an ongoing Free Spins Feature has a chance to activate that Kaiju's Free Spins Feature alongside the ongoing one, awarding 3 more Free Spins and running both features simultaneously (this is what the brief calls 'Combo Free Spins').",
      "captured": false,
      "captured_note": "Not observed this session (requires two Kaiju active at once, statistically rarer than a single trigger)."
    },
    "max_mayhem_free_spins": {
      "trigger": "If all 3 Kaiju Pots (Tokens) are triggered simultaneously from the Base Game.",
      "effect": "10 Free Spins are awarded and ALL THREE Free Spins Features (Mega Reels expansion, Power Collector nudge, Kaiju Cash extra prizes) are active at once.",
      "captured": false,
      "captured_note": "Not observed this session (requires all three Kaiju activated together, the rarest combination)."
    },
    "sticky_prizes": "Instant Prize Symbols and Jackpot Symbols have a chance of becoming sticky after a spin; sticky symbols remain on the reels until collected by a Collector Symbol (paytable_p6.png/rules_p6.png).",
    "bonus_buy": {
      "present": false,
      "evidence": ["OCR grep for 'buy|purchase' across all 20 booklet pages: 0 matches", "visual check of base_game.png, autoplay.png, BET SELECT panel: no purchase control anywhere in the UI"]
    },
    "quick_play": "Pressing anywhere on the screen (or the space bar) skips certain animations during a game round (rules_p1.png).",
    "bet_selection_memory": "When a bet is selected, the reels show the symbols that were on the reels at the end of the last game played at that bet; if the bet was never played before, default symbols are shown (rules_p2.png)."
  },

  "not_captured": [
    "Mega Reels Free Spins (Blue Kaiju), Kaiju Cash Free Spins (Green Kaiju), Combo/Free-Spins-Upgrade activation and Max Mayhem Free Spins were not observed. Total confirmed base-game spins this wave: 51 (32 in the first session + 19 in a follow-up, both read off the printed autoplay spin counter). Root cause is render cost, not bad luck: this VPS renders one base-game spin in 63-72 seconds (chrome process at 440-497% CPU, no real GPU, VMware SVGA display adapter) — measured to be unaffected by window size or proxy use. At that rate the standard 200-spin hunting bar is ~4 hours and the 500-spin bar is ~10 hours of continuous play, which is itself a CDN-blocking risk (a prior wave's 2.5h continuous session triggered a block that had not cleared by the start of this wave, greeting it with an immediate 403). Hunting was stopped by TL decision per the user's pacing rule rather than pushed further for a number.",
    "A confirmed hard Jackpot payout (Collector picking up a MINI/MINOR/MAJOR/MEGA badge, balance jumping by the matching ladder amount) was not captured in the 32 base-game + 7 free-spins session, though jackpot symbols were seen landing on the reels multiple times.",
    "max_win / round cap: confirmed absent from the printed booklet (see game.max_win_note above), not merely unobserved."
  ],

  "anomalies": [
    "Demo session showed 'Session missing or expired' twice during the capture (recoverable by reload); no content was lost, matches the known Push Gaming pattern P-U03.",
    "info_know_the_game.png and settings.png are two DIFFERENT panels sharing the same frozen base-game background behind them (KNOW THE GAME text about RTP/reel configuration vs. SETTINGS with 3 sound toggles) — a pixel-similarity linter flagged them as near-duplicates for that reason only; contents were verified by eye to differ.",
    "rules_p8.png prints 'Server Version: 1.1.0' (period-separated) — an earlier automated read had mis-OCR'd this as '11.0'; corrected here after a 4x zoom crop confirmed '1.1.0'.",
    "The 'Client Version' line carries a trailing date stamp '12-06-2026' — this is a build/version date printed in the rules booklet, not a verified public release date, and is not used as such."
  ],

  "interface": {
    "top_bar_kaiju_panel": {
      "description": "A horizontal steel-blue banner spanning the top of the reel area, split into 3 labelled zones, each showing a small feature glyph + text label + a giant monster bust rising above the banner: left = blue ice-dragon Kaiju with an up/down-arrow glyph and 'MEGA REELS' label; centre = red fire-dragon/caped Kaiju with a circular blue 'C' glyph and 'POWER COLLECTOR' label (this centre label turns bright red/glowing while its feature is active, seen in the captured free spins); right = green toxic-dragon Kaiju with a lightning-bolt-on-coin glyph and 'KAIJU CASH' label.",
      "colorblind_note": "Each of the 3 zones is doubly coded: distinct monster silhouette AND distinct text label AND distinct icon glyph, on top of the colour — fully readable without colour."
    },
    "jackpot_ladder": {
      "description": "Vertical stack of 4 banner plaques on the far left of the game screen, always visible: MEGA (top, pink/gold, largest) / MAJOR (purple) / MINOR (green) / MINI (bottom, blue, smallest), each printing its current currency amount underneath the tier name.",
      "colorblind_note": "Tier is identified primarily by the printed WORD (MEGA/MAJOR/MINOR/MINI) and by plaque size/position (largest-on-top to smallest-on-bottom), not by colour alone."
    },
    "ways_badge": "A dark blue rectangular badge to the right of the reels prints the current ways count ('4096' in base game).",
    "bottom_bar": "Balance (bottom-left, 'Balance: X fun'), running WIN counter and Free Spins counter (bottom-centre during Free Spins, e.g. 'WIN: 0.40 fun' / 'Free Spins: 1/7'), Total Bet (bottom-right, 'Total Bet: 0.50 fun').",
    "right_side_controls": "Circular red-and-white spin button (double-arrow refresh icon) bottom-right of the reels; small autoplay (play-loop) icon and bet-select (coin-stack) icon stacked above it on the right edge.",
    "top_right_controls": "Sound toggle (speaker icon) and hamburger menu icon (opens Paytable/Rules/Settings/RTP-shield tabs) in the top-right corner.",
    "menu_tabs": "Bottom of the side panel (when Paytable/Rules is open) shows 4 tab icons: grid (Paytable), question mark (Game Info/Rules), gear (Settings), shield (Know The Game / RTP).",
    "autoplay_dialog": "A modal list of autoplay counts: Off / 10 / 20 / 50 / 100 / 250 / 500 / 1000, plus an OK button.",
    "settings_dialog": "Three toggles: All Sounds, Sound Effects, Music, each with a speaker icon."
  },

  "scroll_panels": [
    {"panel": "paytable", "pages": 12, "exhausted": true},
    {"panel": "rules", "pages": 8, "exhausted": true}
  ],

  "studio_evidence": {
    "text": "PUSH GAMING",
    "frame": "win_screen.png",
    "note": "Same 'PUSH GAMING' wordmark also visible on free_spins_trigger_power_collector.png and free_spins_power_collector_entry.png. No separate sub-studio brand found; only the main Push Gaming provider mark."
  },

  "unreadable_or_uncertain": [
    "max_win: not printed anywhere in the build (see game.max_win_note) -> null, not a measurement gap.",
    "Mega Reels / Kaiju Cash / Combo (Free Spins Upgrade+Retrigger) / Max Mayhem Free Spins: documented from the booklet only, none observed live -> gameplay screenshots for these are absent by design of this session's RNG luck, not by omission.",
    "Confirmed Jackpot collection payout: not observed live this session.",
    "Blue Ranger vs Green Ranger symbol: functionally distinct (colour-paired) but visually identical in silhouette — flagged as a genuine colorblind-accessibility weak point, not a documentation gap."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.