Tricky Treats

Demo, RTP 96.32%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 30 Aug 2026
RTP 96.32%
Volatility High
Max win ×10000
Grid 6×9
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

51 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/tricky-treats-b28/

1,000 free requests / month · sign-up required

7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 30 Aug 2026 View capture log

Per-screen breakdown

51 demo screens
51 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 0 Sep Oct '25: 540 540 Oct Nov '25: 710 710 Nov Dec '25: 280 280 Dec Jan '26: 350 350 Jan Feb '26: 250 250 Feb Mar '26: 180 180 Mar Apr '26: 230 230 Apr May '26: 440 440 May Jun '26: 140 140 Jun Jul '26: 130 130 Jul Aug '26: 180 180 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇫🇮Finland 20 20 20 20 20 20 60 40
🇺🇸United States 20 20 80 20 20
🇳🇴Norway 10 10 10 10 10 10 10 10 10 10
🇮🇪Ireland 10 10 10 10 10 10
🇦🇺Australia 10 10 10 10 10
🇧🇷Brazil 10 10 10 10
🇿🇦South Africa 10 10 10 10
🇨🇱Chile 10 10
🇻🇳Vietnam 10
🇬🇷Greece 10 10 10 260 30 10 10 30 10 30 10
🇸🇪Sweden 10 10 10 10 10 20 20 20 30 70 30
🇨🇭Switzerland 30 30 30 30 30 30 30 30
🇨🇦Canada 20 20 20 20 20 20 20 20 20
🇳🇱Netherlands 10 10 40 10 20 10 10 10 30 20
🇬🇧United Kingdom 10 10 10 10 10 10 30 10 30 40
🇩🇰Denmark 10 10 10 10 10 10 10 10 30 10
🇱🇻Latvia 10 10 10 10 40 20
🇺🇦Ukraine 10 10 10 10 10 10 10
🇸🇮Slovenia 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10
🇨🇾Cyprus 10 10 10 10
🇵🇰Pakistan 20 20
🇧🇬Bulgaria 10 10 10
🇪🇪Estonia 10 10 10
🇮🇩Indonesia 10 10 10
🇲🇽Mexico 10 10 10
🇵🇱Poland 10 10 10
🇷🇴Romania 10 10 10
🇪🇸Spain 10 10 10
🇧🇾Belarus 10 10
🇫🇷France 10 10
🇭🇺Hungary 10 10
🇮🇳India 20
🇮🇹Italy 10 10
🇱🇹Lithuania 10 10
🇵🇭Philippines 10 10
🇵🇹Portugal 10 10
🇩🇿Algeria 10
🇮🇸Iceland 10
🇲🇹Malta 10
🇸🇰Slovakia 10
🇹🇭Thailand 10
🇩🇪Germany 10 10 10 10 10 20 10 20 110 50
🇳🇿New Zealand 10 10 10 10
🇧🇪Belgium 20 20 20 20
🇲🇾Malaysia 20 20
Full per-country breakdown via the API →

What we extracted from Tricky Treats

Everything pulled from Tricky Treats into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
51 screens captured
13 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
4 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 51 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
volatility High
max_win_x ×10000
layout 6×9
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 6 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.32%
Ante Bet 96.38% Push Bet, 1 Wild Symbol Guaranteed tier
Bonus Buy 96.37% Bonus Buy: Normal Free Spins (120x base bet)
Bonus Buy 96.34% Bonus Buy: Super Free Spins (400x base bet)
Ante Bet 96.31% Push Bet, 2 Wild Symbols Guaranteed tier
Operator Config 94.38% Provider showcase second RTP figure; not observed in demo build

See how this RTP compares across Push Gaming’s full range →

Symbols & paytable

13 symbols
13 icons (ZIP)
Red Devil
Red Devil
High Pay

Heart-shaped red face with small pointed horns and a mischievous grin, big round eyes. Shares its payout tier with the orange Frankenstein symbol but is a separate icon; values are multipliers of total bet.

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.20 Multiplier
7x 1.50 Multiplier
8x 1.70 Multiplier
9x 2.50 Multiplier
10x 5.00 Multiplier
11x 12.50 Multiplier
13x 50.00 Multiplier
15x 100.00 Multiplier
17x 500.00 Multiplier
Orange Frankenstein Face
Orange Frankenstein Face
High Pay

Square-jawed orange face with visible black stitches and a flat-top hairline, drawn cartoon-friendly rather than scary. Shares its payout tier with the red devil symbol but is a separate icon; values are multipliers of total bet.

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.20 Multiplier
7x 1.50 Multiplier
8x 1.70 Multiplier
9x 2.50 Multiplier
10x 5.00 Multiplier
11x 12.50 Multiplier
13x 50.00 Multiplier
15x 100.00 Multiplier
17x 500.00 Multiplier
Purple Bat-Cat
Purple Bat-Cat
Low Pay

Round purple cat-like face with small pointed bat ears/wings and a wide fanged grin. Shares its payout tier with the green bat-cat symbol but is a separate icon; values are multipliers of total bet.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.60 Multiplier
7x 0.80 Multiplier
8x 1.00 Multiplier
9x 1.50 Multiplier
10x 2.50 Multiplier
11x 5.00 Multiplier
13x 7.50 Multiplier
15x 10.00 Multiplier
17x 25.00 Multiplier
Green Bat-Cat
Green Bat-Cat
Low Pay

Same bat-cat silhouette as the purple version but bright green, sly narrow-eyed grin. Shares its payout tier with the purple bat-cat but a separate icon; a 7-symbol cluster confirmed paying 0.40 fun at 0.50 total bet.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.60 Multiplier
7x 0.80 Multiplier
8x 1.00 Multiplier
9x 1.50 Multiplier
10x 2.50 Multiplier
11x 5.00 Multiplier
13x 7.50 Multiplier
15x 10.00 Multiplier
17x 25.00 Multiplier
Teal Ghost
Teal Ghost
Low Pay

Rounded pale-teal ghost with no visible arms, narrow unimpressed eyebrows and a small closed mouth. Shares its payout tier with the blue ghost symbol but is a separate icon; values are multipliers of total bet.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
11x 1.50 Multiplier
13x 2.50 Multiplier
15x 3.00 Multiplier
17x 5.00 Multiplier
Blue Ghost
Blue Ghost
Low Pay

Rounder pale-blue ghost with worried, sad round eyes and a small frown, a softer silhouette than the teal ghost. Shares its payout tier with the teal ghost symbol but is a separate icon; values are multipliers of total bet.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
11x 1.50 Multiplier
13x 2.50 Multiplier
15x 3.00 Multiplier
17x 5.00 Multiplier
Wild Symbol (Pumpkin)
Wild Symbol (Pumpkin)
Wild

Glowing orange jack-o'-lantern in a purple witch hat, bat wings, blue multiplier tag. Substitutes for all symbols except Collector, Instant Prize Multiplier, Wild Multiplier; also scatter (3+ Wilds trigger Free Spins). Multiplier starts x1, +1 per win.

Wild Multiplier Symbol
Wild Multiplier Symbol
Other

Small purple witch-hat icon (no pumpkin body) with a blue x multiplier tag. In base game and free spins, value x1/x2/x3/x5; distributes that value onto every visible Wild, then turns into an Instant Prize Symbol. No fixed payout table.

Instant Prize Symbol
Instant Prize Symbol
Other

Round coin token (bronze/silver/gold by value) or, at the top value, a gold plaque, printed with its number. Bet-multiplier face value x1 up to x1000; pays as part of its own cluster of 5 or more. No fixed payout table, value varies per token.

Instant Prize Multiplier Symbol
Instant Prize Multiplier Symbol
Other

Round blue/purple medallion printed with an x multiplier value. Appears in base game and free spins with a value of x2, x5 or x10; multiplies every visible Instant Prize Symbol, then turns into a random Instant Prize Symbol. No fixed payout table.

Collector Symbol
Collector Symbol
Other

Square icon, glowing cyan ring around a rainbow-gradient letter C. Pulls 4-9 matching symbols (or Wilds/Instant Prizes) into an instant cluster win, then turns into the collected symbol or an Instant Prize Symbol. No fixed payout table.

Extra Spin Symbol
Extra Spin Symbol
Other

Cyan-to-blue gradient torn parchment/ticket icon printed with +1 or +2. Only appears during Free Spins; awards that many extra spins, then turns into an Instant Prize Symbol. No fixed payout table.

Blank Symbol
Blank Symbol
Other

Icon not directly observed on any captured frame; described in rules text as a Free Spins filler outcome. Does not stick to the grid and pays nothing.

Bonus modes

4 modes
Other base_game
Base Game

Default 6x9 cluster-pays base game at Total Bet with Push Bet off, RTP 96.32%. Wins pay as a multiplier of total bet; landing 3, 4, 5 or 6 Wild Symbols anywhere on the grid naturally triggers the Free Spins Feature, awarding 6, 8, 10 or 12 spins respectively.

Base Game Modifier push_bet
Push Bet (Ante)

Optional ante toggled from the Bet Select panel, offered as two priced tiers: +100% of total bet guarantees 1 Wild Symbol every spin (RTP 96.38%), +300% of total bet guarantees 2 Wild Symbols every spin (RTP 96.31%). While active, wins are evaluated against the Base Bet rather than the Total Bet; Push Bet can only be switched off at the end of a round.

Free Spins normal_free_spins
Normal Free Spins (bought)

Purchasable Free Spins Feature costing 120x the base bet, RTP 96.37%. Uses the same Wild-trigger spin table as a natural trigger (3-6 Wilds = 6-12 spins) with a possibility to land up to 6 Wild Symbols; base game Wilds and Instant Prizes carry over sticky. New Wilds landing during the feature award +2 spins.

Free Spins super_free_spins
Super Free Spins (bought)

Purchasable Free Spins Feature costing 400x the base bet, RTP 96.34%. Same trigger table as Normal Free Spins (3-6 Wilds = 6-12 spins, up to 6 Wild Symbols) but guarantees a Wild Multiplier Symbol of random value (x1/x2/x3/x5) at the start. New Wilds landing during the feature award +2 spins.

Bonus buy

2 options
Option Price (cost × bet) Effect
Normal Free Spins headline ×120.00
Super Free Spins ×400.00

Colour system

extracted from frames · HEX
Export palette
#040F2A base dominant 1 base
#5D5BA5 base dominant 2 base
#122051 base dominant 3 base
#5A32A7 base dominant 4 base
#305E96 base dominant 5 base
#5061D8 base dominant 6 base
#201E4D free_spins dominant 1 free_spins
#0F122B free_spins dominant 2 free_spins
#592C9E free_spins dominant 3 free_spins
#9949F4 free_spins dominant 4 free_spins
#151722 bonus dominant 1 bonus
#232757 bonus dominant 2 bonus
#FAFAFA bonus dominant 3 bonus
#635064 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The six regular symbols form three payout tiers of two colour variants each: red devil vs orange Frankenstein (top tier), purple bat-cat vs green bat-cat (mid tier), teal ghost vs blue ghost (low tier). Each pair also differs by facial expression and silhouette, so colour is a supporting cue, not the only one. Instant Prize and multiplier tokens print their numeric value directly on the icon.
  • Selected rows in the Autoplay and Bet Select panels are shown with a white fill versus dark rows for the rest, and settings mute icons use a crossed-out glyph rather than colour alone, so game state can be read without relying on hue.
Motor Accessibility
  • Spin can be triggered with the keyboard space bar as well as by clicking the Spin button; Quick Play lets players tap to skip animations; Autoplay supports batches up to 1000 spins to reduce the number of manual actions needed.
Low Vision
  • Payout values, RTP figures, the Free Spins counter and win totals are all rendered as large, high-contrast white or gold numeric text on a dark background throughout the game.

Media & assets

13 files · 13 types
51 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Instant Prize Symbol prize formula when a qualifying 5+ cluster mixes tokens of different face values is not stated on any captured page.
The Blank Symbol's icon during the Free Spins fill was never directly observed on a captured frame; only described in rules text.
The hamburger menu's contents were not captured as a distinct screen; its routing to paytable/rules/settings/Know The Game is inferred, not confirmed.
Whether the settings audio toggles default to on or off in a normal session is uncertain; the captured settings screen shows all three muted, which reflects the capture session's muted-audio convention.
Per-progression different reel configurations during the Free Spins Feature are stated in the rules text, but no concrete numbers or weights are printed anywhere.
The Normal Free Spins (120x) purchase round's final win total was not captured due to a headless-render freeze near the end of the round; feature mechanics were fully documented from that run and confirmed again via the completed Super Free Spins run.

Ask AI about Tricky Treats

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Tricky Treats work? Keep it simple.

Purchasable Free Spins Feature costing 120x the base bet, RTP 96.37%. Uses the same Wild-trigger spin table as a natural trigger (3-6 Wilds = 6-12 spins) with a possibility to land up to 6 Wild Symbols; base game Wilds and Instant Prizes carry over sticky. New Wilds landing during the feature award +2 spins.

RTP 96.32%High volatilitymax win ×10000demo ✓

From the verified capture of 30 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Tricky Treats vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/tricky-treats-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/tricky-treats-b28/
{
  "game": {
    "name": "Tricky Treats",
    "in_game_wordmark": "TRICKY TREATS (rainbow-gradient 3D letters, purple witch-hat 'i' accent) with a small badge underneath reading 'CLUSTER LINK™' — that badge names the mechanic/sub-brand family, not the game title.",
    "provider": "Push Gaming",
    "provider_ref_observed": "trickytreats-96 (rgsGameId read from the src of the cross-domain iframe on the launch page; see P-U01 — the value is NOT derivable from the demo_url slug)",
    "game_kind": "video_slot, cluster pays (Cluster Link mechanic)",
    "theme": "Cute, non-scary Halloween carnival at night. A haunted-house silhouette with lit windows, a Ferris wheel silhouette, string lights, hanging paper bunting flags and balloons, and grinning carved jack-o'-lanterns sit behind an ornate purple Gothic-arch frame with bat and pumpkin motifs at the top corners. All monster symbols (ghosts, a devil/imp, a Frankenstein's-monster face, bat-cats) are drawn as round, big-eyed, friendly 'trick-or-treat' characters rather than frightening ones.",
    "art_style": "Flat 2D vector cartoon with a glossy cel-shaded finish: thick clean dark outlines, rounded chibi-style monster faces with oversized eyes, flat colour fills with soft glow/rim-light highlights on active (lit-up/winning) symbols. Straight-on (non-isometric) view of a tall vertical grid panel. Warm orange jack-o'-lantern glow contrasts against a cool purple/blue night-sky background with a pale full moon. Overall mood is playful, casual, kid-friendly mobile-slot aesthetic — no photorealism, no dark/gritty lighting.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, colour-blind of all types, motor-impaired) built from the slot's own screenshots (preview, base game, 16-page paytable, 11-page rules booklet, KNOW THE GAME summary, settings, autoplay, bet-select panel, bonus-buy dialog, and real gameplay captures of both Free Spins purchase variants, wild-multiplier resolves, collector feature, extra spin, and win screens) plus OCR ground truth and pixel-level zoom crops.",
    "method_notes": "All numeric figures below were read directly off in-game screens (paytable, rules booklet 'GAME INFO', KNOW THE GAME summary, BET SELECT panel) and cross-checked against each other where the provider prints the same figure more than once (see documentation/provider-defects/push.md P-U02). Nothing was taken from the provider's marketing site. Items that could not be confirmed on a captured frame are listed in 'unreadable_or_uncertain' and were not guessed.",
    "language": "English"
  },

  "color_palette": {
    "background": "Deep purple/indigo night sky with a large pale cream/grey full moon and thin cloud wisps; black silhouettes of a haunted turret house, a Ferris wheel, bare tree branches and a wrought-iron cemetery-style fence. Warm string-lights (small yellow/cream glowing dots) run along the top; multi-coloured triangular paper bunting (teal, orange, pink, purple) lines the bottom. Two glowing orange jack-o'-lanterns with black carved grinning faces sit in the bottom-left and bottom-right corners. Pastel balloon bunches (blue, purple, pink, teal) float near the logo.",
    "frame": "Ornate dark-purple/magenta Gothic stone-arch border around the play grid, with cartoon bat silhouettes and small jack-o'-lantern ornaments worked into the scrollwork at the top corners.",
    "grid_cells": "Dark navy/near-black semi-transparent square tiles; during the Free Spins Feature, empty (not-yet-landed) positions show a faint repeating black-cat-face watermark pattern on a very dark purple tile until a symbol lands in them.",
    "symbol_colors": "Six regular symbols read primarily by colour+face: green (bat-cat, sly grin), teal/cyan (ghost, narrow unimpressed eyes), blue (rounder ghost, sad/worried face), red (devil/imp, heart-shaped face with small horns), orange (Frankenstein's-monster face with stitches), purple (bat-cat, round ears). The Wild is a glowing orange pumpkin ('jack-o'-lantern') wearing a purple witch hat with a gold buckle, purple bat wings, and a blue speech-bubble multiplier tag (e.g. 'x1', 'x2', 'x3').",
    "instant_prize_tokens": "Circular coin tokens whose metal colour scales loosely with value — bronze/copper coins for the low face values (x1, x2, x5), a silver/blue-tinted coin for x10, and gold coins for the higher values (observed x20, x100); the top value (x1000) is a distinct gold rectangular plaque/chip rather than a round coin. The printed number is always on the token itself, so the colour coding is a redundant (not sole) cue.",
    "special_symbol_colors": "Wild Multiplier Symbol = a small purple witch-hat icon (no pumpkin body) with a blue 'x' multiplier tag. Instant Prize Multiplier Symbol = a round blue/purple medallion with an 'x' multiplier tag. Collector Symbol = a square icon with a glowing cyan ring and a rainbow-gradient letter 'C'. Extra Spin Symbol = a torn parchment/ticket icon in cyan-to-blue gradient with '+1' or '+2' printed on it.",
    "accent_colors": "Gold (headings, 'MAX WIN'/coin values, ornamental frame details), magenta/purple (panel headers, PUSH BET banner, Wild/Wild-Multiplier hat), cyan/teal (Collector 'C', Extra Spin ticket, UI highlight glow on selected list items), red (BUY buttons, active/selected list rows in white-on-dark menus use white fill rather than red)."
  },

  "symbols": {
    "note": "All symbol values below are read from the in-game paytable, which explicitly states (paytable_p1.png / paytable_p3.png header): ‘All wins shown are in fun and valid for the current Bet of 0.50 fun’ — i.e. the printed numbers are CURRENCY AMOUNTS at a 0.50 fun total bet, not multipliers. Because the payout basis of this game is the TOTAL BET (see technical_summary.payout_basis), each printed value was additionally converted to a total-bet multiplier by dividing by 0.50 (equivalently, multiplying by 2). Both forms are given below. Cluster tiers are printed as ranges (5 / 6 / 7 / 8 / 9 / 10 / 11-12 / 13-14 / 15-16 / 17+ matching symbols anywhere on the 6x9 grid, connected orthogonally) — these ranges are preserved verbatim, not collapsed.",
    "grid_reading": "This is a cluster-pays game: symbols pay when 5 or more of the same kind are connected horizontally or vertically anywhere on the 6-column x 9-row grid (54 cells total). There are no paylines and no 'ways' count printed anywhere (rules_p1.png: 'Tricky Treats is a 9-row, 6-column matching symbol game').",
    "high_tier": [
      {
        "name": "Red devil / imp",
        "appearance": "Heart-shaped red face with small pointed horns, mischievous grin, big round eyes",
        "cluster_payouts_fun_at_0.50_bet": {"17+": 250.00, "15-16": 50.00, "13-14": 25.00, "11-12": 6.25, "10": 2.50, "9": 1.25, "8": 0.85, "7": 0.75, "6": 0.60, "5": 0.50},
        "cluster_payouts_x_total_bet": {"17+": 500, "15-16": 100, "13-14": 50, "11-12": 12.5, "10": 5, "9": 2.5, "8": 1.7, "7": 1.5, "6": 1.2, "5": 1},
        "rank": "highest-paying regular symbol (tied with orange Frankenstein monster)"
      },
      {
        "name": "Orange Frankenstein's-monster face",
        "appearance": "Square-jawed orange/brown face with visible black stitches and a flat-top hairline, cartoon-friendly (not scary)",
        "cluster_payouts_fun_at_0.50_bet": {"17+": 250.00, "15-16": 50.00, "13-14": 25.00, "11-12": 6.25, "10": 2.50, "9": 1.25, "8": 0.85, "7": 0.75, "6": 0.60, "5": 0.50},
        "cluster_payouts_x_total_bet": {"17+": 500, "15-16": 100, "13-14": 50, "11-12": 12.5, "10": 5, "9": 2.5, "8": 1.7, "7": 1.5, "6": 1.2, "5": 1},
        "rank": "highest-paying regular symbol (tied with red devil)"
      }
    ],
    "mid_tier": [
      {
        "name": "Purple bat-cat",
        "appearance": "Round purple cat-like face with small pointed bat ears/wings, wide grinning mouth with fangs",
        "cluster_payouts_fun_at_0.50_bet": {"17+": 12.50, "15-16": 5.00, "13-14": 3.75, "11-12": 2.50, "10": 1.25, "9": 0.75, "8": 0.50, "7": 0.40, "6": 0.30, "5": 0.25},
        "cluster_payouts_x_total_bet": {"17+": 25, "15-16": 10, "13-14": 7.5, "11-12": 5, "10": 2.5, "9": 1.5, "8": 1, "7": 0.8, "6": 0.6, "5": 0.5}
      },
      {
        "name": "Green bat-cat",
        "appearance": "Same round bat-cat silhouette as the purple version but coloured bright green, with a sly narrow-eyed grin",
        "cluster_payouts_fun_at_0.50_bet": {"17+": 12.50, "15-16": 5.00, "13-14": 3.75, "11-12": 2.50, "10": 1.25, "9": 0.75, "8": 0.50, "7": 0.40, "6": 0.30, "5": 0.25},
        "cluster_payouts_x_total_bet": {"17+": 25, "15-16": 10, "13-14": 7.5, "11-12": 5, "10": 2.5, "9": 1.5, "8": 1, "7": 0.8, "6": 0.6, "5": 0.5},
        "cross_check": "Confirmed against live gameplay: base_game_cluster_win.png shows a cluster of 7 (6 green bat-cats + 1 Wild) paying 0.40 fun at Total Bet 0.50 fun, matching the '7' row exactly (payout_basis evidence frame)."
      }
    ],
    "low_tier": [
      {
        "name": "Teal/cyan ghost",
        "appearance": "Rounded pale-teal ghost shape (no visible arms), narrow unimpressed/grumpy eyebrows, small closed mouth",
        "cluster_payouts_fun_at_0.50_bet": {"17+": 2.50, "15-16": 1.50, "13-14": 1.25, "11-12": 0.75, "10": 0.50, "9": 0.40, "8": 0.25, "7": 0.15, "6": 0.10, "5": 0.05},
        "cluster_payouts_x_total_bet": {"17+": 5, "15-16": 3, "13-14": 2.5, "11-12": 1.5, "10": 1, "9": 0.8, "8": 0.5, "7": 0.3, "6": 0.2, "5": 0.1}
      },
      {
        "name": "Blue ghost",
        "appearance": "Rounder pale-blue ghost shape, worried/sad round eyes and small frown — visually softer/rounder silhouette than the teal ghost",
        "cluster_payouts_fun_at_0.50_bet": {"17+": 2.50, "15-16": 1.50, "13-14": 1.25, "11-12": 0.75, "10": 0.50, "9": 0.40, "8": 0.25, "7": 0.15, "6": 0.10, "5": 0.05},
        "cluster_payouts_x_total_bet": {"17+": 5, "15-16": 3, "13-14": 2.5, "11-12": 1.5, "10": 1, "9": 0.8, "8": 0.5, "7": 0.3, "6": 0.2, "5": 0.1}
      }
    ],
    "symbol_pairing_note": "Each of the three payout tiers is shared by exactly TWO visually distinct symbols (red devil / orange Frankenstein at the top tier; purple bat-cat / green bat-cat at the mid tier; teal ghost / blue ghost at the low tier). Each pair is printed on its OWN paytable column with its own artwork (paytable_p1.png and paytable_p2.png), so this is a deliberate 'two colour variants per value tier' design, not a mislabelled/merged symbol (see audit_symbols.py guidance) — every symbol has a unique icon and its own printed row.",

    "wild": {
      "name": "Wild Symbol (pumpkin)",
      "appearance": "Glowing orange jack-o'-lantern wearing a purple witch hat with a gold buckle, small purple bat wings, big round teal eyes, friendly smile. A blue multiplier tag (starting 'x1') floats next to/below it.",
      "rules": "Substitutes for all other symbols EXCEPT the Collector Symbol, the Instant Prize Multiplier Symbol and the Wild Multiplier Symbol. When a Wild takes part in a Cluster Win it stays STUCK in its position and its multiplier increases by +1 (starts at x1). It spins off the grid once no more Cluster Wins involve it. The Wild is ALSO the scatter symbol: 3 or more Wilds landing anywhere on the grid (no adjacency required) trigger the Free Spins Feature.",
      "source": "paytable_p4.png, rules_p3.png-rules_p4.png, base_game.png (Wild seen at x1 on the field)"
    },

    "wild_multiplier": {
      "name": "Wild Multiplier Symbol",
      "appearance": "Small purple witch-hat icon (no pumpkin body) with a blue 'x' multiplier tag",
      "values": ["x1", "x2", "x3", "x5"],
      "rules": "Available in both the Base Game and the Free Spins Feature. When it resolves, it distributes its multiplier value onto ALL Wild Symbols currently in view (adding that value to each Wild's own multiplier, observed as a bright flash boosting every visible Wild's tag — e.g. all Wilds simultaneously jumping from x1 to x2, wild_multiplier_all_boost.png). After distributing, the Wild Multiplier Symbol itself transforms into an Instant Prize Symbol drawn from the full Instant Prize value ladder (x1, x2, x5, x10, x25, x50, x100, x250, x500, x1000).",
      "source": "paytable_p5.png-p6.png, rules_p4.png-p5.png; gameplay: wild_multiplier_resolve.png, wild_multiplier_all_boost.png"
    },

    "instant_prize": {
      "name": "Instant Prize Symbol",
      "appearance": "Round coin token (bronze/silver/gold depending on value) or, for the top value, a gold rectangular plaque, always printed with its numeric value",
      "values": ["x1", "x2", "x5", "x10", "x25", "x50", "x100", "x250", "x500", "x1000"],
      "rules": "A bet multiplier token. Pays out a win when it lands as part of a cluster of at least 5 Instant Prize Symbols (its own dedicated symbol-type cluster, evaluated the same way as a regular symbol cluster, i.e. connected orthogonally). During the Free Spins Feature each Instant Prize Symbol that lands stays fixed in its position for the rest of the feature, and all Instant Prize clusters are evaluated together at the END of the feature rather than after each spin.",
      "uncertain": "The booklet does not spell out the exact prize formula when a qualifying cluster mixes tokens of several different face values (e.g. some x1 and some x100 together) — not stated on any captured page; left unresolved rather than guessed.",
      "source": "paytable_p7.png-p8.png, rules_p5.png-p6.png"
    },

    "instant_prize_multiplier": {
      "name": "Instant Prize Multiplier Symbol",
      "appearance": "Round blue/purple medallion with an 'x' multiplier value printed on it",
      "values": ["x2", "x5", "x10"],
      "rules": "Available in both the Base Game and the Free Spins Feature. When it resolves it multiplies the value of ALL Instant Prize Symbols currently in view, then itself transforms into an Instant Prize Symbol drawn from the full ladder (x1...x1000).",
      "source": "paytable_p9.png-p10.png, rules_p6.png"
    },

    "collector": {
      "name": "Collector Symbol",
      "appearance": "Square icon with a glowing cyan ring and a rainbow-gradient letter 'C' in the centre",
      "rules": "Picks a random number (between 4 and 9) of matching Paying Symbols (or Wild Symbols, or Instant Prize Symbols — the latter only if at least 4 Instant Prize Symbols are already in view) from anywhere on the whole grid and visually attracts them around its own position to instantly form a Cluster Win. After the cluster is created, the Collector itself transforms into the Paying Symbol it collected, or into an Instant Prize Symbol (value from the same x1...x1000 ladder).",
      "wording_discrepancy": "The paytable (paytable_p11.png) describes it as picking 'random Paying Symbols of one kind ... from the whole grid', while the rules booklet (rules_p8.png) instead says it picks 'a random number of non-clustering symbols'. Both wordings are quoted here rather than reconciled, since the underlying visual behaviour observed on the captured frames (collector_symbol_landed.png, collector_freespins_cluster.png) matches the paytable's description — matching symbols of one kind converging around the 'C'.",
      "source": "paytable_p10.png-p11.png, rules_p7.png-p8.png; gameplay: collector_symbol_landed.png, collector_freespins_cluster.png"
    },

    "extra_spin": {
      "name": "Extra Spin Symbol",
      "appearance": "Cyan-to-blue gradient torn parchment/ticket icon printed with '+1' or '+2'",
      "rules": "Only appears during the Free Spins Feature (one of the symbols an empty grid position can spin through to land on). Awards an additional 1 or 2 Free Spins. Once awarded, it transforms into an Instant Prize Symbol (value from the x1...x1000 ladder).",
      "source": "rules_p8.png; gameplay: extra_spin_symbol.png (shows a '+2' token on the field with the Free Spins counter reading 2/8)"
    },

    "blank": {
      "name": "Blank Symbol",
      "appearance": "Not directly captured on any frame (transforms/empty result, no dedicated icon observed)",
      "rules": "Free Spins Feature filler outcome. Does not stick to the grid and does not pay any prize.",
      "source": "rules_p8.png"
    }
  },

  "technical_summary": {
    "reel_layout": "6 columns x 9 rows (54-cell grid), cluster pays. No paylines, no 'ways' count — the mechanic is purely adjacency-based cluster matching (rules_p1.png: '9-row, 6-column matching symbol game').",
    "cascade_mechanic": "At the start of a round all symbols are cleared and new ones cascade in from the top. When a Cluster Win occurs, the winning symbols are removed, all remaining symbols on the board collapse downward, and new symbols drop in from the top to refill the board. 'The highest cluster win value is always awarded in a single cluster' and 'Symbols can contribute to multiple Cluster Wins' (rules_p2.png, verbatim).",
    "payout_basis": {
      "value": "total_bet",
      "note": "Measured directly: base_game_cluster_win.png shows a 7-symbol green-bat-cat cluster (6 green + 1 Wild) paying 0.40 fun at Total Bet 0.50 fun, which matches the paytable's printed '7' row for that symbol exactly (0.40 fun at the stated 0.50 fun anchor bet). CAVEAT: when the Push Bet (ante) option is active, the rules explicitly state wins are evaluated against the BASE BET rather than the Total Bet ('wins are evaluated respectively of the Base Bet amount and not the Total Bet amount', rules_p10.png) — this measurement was taken with Push Bet OFF, where Base Bet = Total Bet, so the two do not conflict."
    },
    "rtp": {
      "base_no_push_bet": 96.32,
      "push_bet_1_wild_guaranteed": 96.38,
      "push_bet_2_wilds_guaranteed": 96.31,
      "bonus_buy_normal_free_spins": 96.37,
      "bonus_buy_super_free_spins": 96.34,
      "source": "rules_p11.png ('Additional Information', last page of the rules booklet) and rules_know_the_game.png (KNOW THE GAME summary panel, an independent second on-screen printing of the same five figures) — both agree exactly.",
      "quote": "‘The theoretical average return to player (RTP) using the 1 Wild Symbol Guaranteed Push Bet is 96.38%. ... using the 2 Wild Symbols Guaranteed Push Bet is 96.31%. ... without using the Push Bet is 96.32%.’ / ‘Normal Free Spins Feature ... 96.37% RTP.’ / ‘Super Free Spins Feature ... 96.34% RTP.’"
    },
    "max_win": {
      "value_x_base_bet": 10000,
      "note": "Printed THREE times with three different phrasings, all agreeing on 10,000x: paytable 'MAX WIN' banner ('The maximum payout per game round is 10,000x the current Base Bet amount', paytable_p2.png/p3.png), rules booklet dedicated 'Win Cap' section near the start ('This game has a win cap of 10,000x, the current Base Bet amount per game round', rules_p2.png), and rules booklet 'Additional Information' near the end ('This game has a maximum win of 10,000x and as a result, some hypothetically possible results have been prevented. This restriction has been included in RTP calculations.', rules_p11.png). Per provider-defects P-U02, this triple-phrasing + dedicated Win Cap section pattern indicates a navigated/enforced cap (not just a theoretical ceiling)."
    },
    "bet_limits": {
      "min_bet": 0.10,
      "max_bet": 100.00,
      "steps_visible_in_panel": [0.10, 0.20, 0.30, 0.40, 0.50, "...", 30.00, 40.00, 50.00, 60.00, 100.00],
      "currency_label": "fun (Push Gaming's demo-mode play-currency token; not a real-world currency and not recorded as a 'currency' field)",
      "source": "BET SELECT panel scrolled to both the top and bottom (frames _bet_select_min.png showing 0.10 fun as the first/topmost row, and _bet_select_max.png showing 100.00 fun as the last/bottom row) — both ends independently confirmed by kadr, per the P-U07 lesson that a single end-of-list screenshot is not sufficient evidence."
    },
    "push_bet_ante": {
      "mechanic": "Two independent scatter-guarantee tiers, toggled from the BET SELECT panel; NOT a simple on/off tumbler with one price — each tier is its own priced tile.",
      "tiers": [
        {"name": "1 Scatter", "cost_at_0.50_base_bet": "1.00 fun total bet (i.e. +100% of Total Bet)", "effect": "GUARANTEES 1 Wild Symbol in every base spin", "rtp": 96.38},
        {"name": "2 Scatters", "cost_at_0.50_base_bet": "2.00 fun total bet (i.e. +300% of Total Bet)", "effect": "GUARANTEES 2 Wild Symbols in every base spin", "rtp": 96.31}
      ],
      "rules": "Can be activated/deactivated by clicking the Push Bet tile above the bet list. When Push Bet is active, wins are evaluated against the Base Bet, not the Total Bet. Push Bet can only be deactivated at the end of a game round, and if the game is in Autoplay, Autoplay must be switched off first before Push Bet can be deactivated.",
      "source": "rules_p9.png-p10.png, BET SELECT panel (_bet_select_min.png shows both tiles priced 1.00 fun / 2.00 fun with 'OFF' status labels at a 0.50 base bet)"
    },
    "bonus_buy": {
      "available": true,
      "options": [
        {"name": "Normal Free Spins", "cost_fun_at_0.50_base_bet": 60.00, "cost_x_base_bet": 120, "rtp": 96.37, "description": "Normal Free Spins Feature with a possibility to land up to 6 Wild Symbols"},
        {"name": "Super Free Spins", "cost_fun_at_0.50_base_bet": 200.00, "cost_x_base_bet": 400, "rtp": 96.34, "description": "Super Free Spins Feature with a possibility to land up to 6 Wild Symbols, and a Wild Multiplier Symbol of a random value guaranteed"}
      ],
      "purchase_ui": "Opened via a red circular button with a white star icon on the right-hand vertical control strip. Dialog shows both options as cards with price, thumbnail art and a red BUY button; a Base Bet +/- stepper at the bottom lets the price scale with the chosen base bet.",
      "source": "rules_p8.png, bonus_buy_dialog.png"
    },
    "free_spins_feature": {
      "trigger": "3 or more Wild Symbols landing anywhere on the grid (no adjacency needed — the Wild doubles as the scatter symbol).",
      "spins_awarded": {"3_wild": 6, "4_wild": 8, "5_wild": 10, "6_wild": 12},
      "carryover": "On trigger, the Wild Symbols AND any Instant Prize Symbols present in the Base Game round stick in the same positions and carry over into the Free Spins Feature.",
      "in_feature_fill": "During the Feature, each EMPTY grid position spins through and lands on one of: Wild Symbol, Wild Multiplier Symbol, Instant Prize Symbol, Collector Symbol, Instant Prize Multiplier Symbol, Extra Spin Symbol, or Blank Symbol.",
      "retrigger": "Any new Wild Symbol that lands during the Free Spins Feature awards 2 additional Free Spins.",
      "instant_prize_evaluation": "Each Instant Prize Symbol that lands remains fixed in its position throughout the Feature; all Instant Prize Symbol clusters are evaluated together at the END of the Feature (not per-spin).",
      "round_end": "The Free Spins Feature round is auto-completed once no more grid positions are available to land a symbol (i.e. the entire 6x9 grid has filled with sticky Wilds / Instant Prizes / other locked symbols).",
      "source": "paytable_p13.png-p16.png, rules_p3.png-p4.png, rules_p7.png-p8.png; gameplay verified twice (Normal Free Spins purchase: 4 Wilds triggered 8 spins; Super Free Spins purchase: 5 Wilds triggered 10 spins, extended to 11 by an Extra Spin token — super_free_spins_counter.png shows 8/11)"
    },
    "reel_config_note": "Rules booklet states: 'Different reel configurations are used, depending on the progression in the Free Spins Feature.' (rules_p11.png) — confirmed as a printed fact, not further decomposed (no per-progression numbers are printed anywhere).",
    "version": {
      "server_version": "1.2.0",
      "client_version": "1.17.25 30-06-2026",
      "source": "rules_p11.png, last page of the rules booklet, confirmed by a x4 zoom crop (_rules_p11ver.png)"
    },
    "additional_provider_text": {
      "malfunction_clause": "MALFUNCTION VOIDS ALL PAYS AND PLAYS. (rules_p10.png-p11.png)",
      "incomplete_game_resolution": "Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player. (rules_p11.png)"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before entering the game. Top-center: the 'TRICKY TREATS' rainbow-gradient logo with a small 'CLUSTER LINK™' badge underneath, on the Halloween-carnival night background. Below the logo, three side-by-side info panels each with example symbol art: 'WILD — MULTIPLIER INCREASES AFTER A CLUSTER WIN' (three x3 pumpkin Wilds), 'SPECIAL SYMBOLS — LAND TO INCREASE THE WIN POTENTIAL' (Collector 'C', Wild Multiplier x5, Instant Prize Multiplier x2), 'FREE SPINS FEATURE — CHAIN TO BUILD HUGE VALUE WINS' (Instant Prize coin tokens 5/100/10/100/5 around a x3 pumpkin Wild). Bottom-center prompt: 'CLICK TO CONTINUE'.",
      "color_blind_notes": "Each panel's concept is reinforced by bold white-on-purple text headings, not colour alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Tall vertical 6-column x 9-row grid centred on screen inside the ornate purple Gothic frame, flanked left by the game logo/haunted-house art and right by decorative Ferris-wheel/balloon art plus the control strip.",
      "top_bar": "Top-left: small game name in a thin black status strip (capture chrome, not in-game UI). Top-right of the grid frame: speaker/sound icon and hamburger (≡) menu icon.",
      "right_control_strip": "Vertical column of round buttons to the right of the grid: a red circle with a white star icon (opens Bonus Buy), a circular Autoplay button (play-triangle icon), a circular Bet Select button (coin-stack icon, opens BET SELECT / Push Bet panel), and a large circular Spin button (two curved white arrows) at the bottom of the strip.",
      "push_bet_banner": "When present on the field, a magenta 'PUSH◈BET™ — INCREASE chance to win feature' banner overlays the right side of the grid, promoting the ante feature.",
      "bottom_bar": "Balance shown bottom-left ('Balance: 1,000.00 fun' in the demo default state), Total Bet shown bottom-right ('Total Bet: 0.50 fun' default).",
      "color_blind_notes": "All controls are white glyph-on-circle icons distinguished by shape/icon (star = bonus buy, triangle = autoplay, coin stack = bet, double-arrow = spin), not by colour alone; the red Bonus Buy button is the only colour-only-differentiated control, but its star icon and position are enough to identify it without colour."
    },
    "paytable": {
      "type": "paytable",
      "pages": "16 pages total, one continuous scrolling sheet (no internal sub-tabs; the bottom navigation bar switches BETWEEN panels — paytable / rules(?) / settings / KNOW THE GAME — not between paytable sections)",
      "content_summary": "p1-p3: symbol grid with 5-17+ cluster payout table for all 6 regular symbols, plus the MAX WIN 10,000x banner. p4-p6: Wild Symbol and Wild Multiplier Symbol rules. p7-p10: Instant Prize Symbol and Instant Prize Multiplier Symbol rules. p10-p11: Collector Feature rules. p12-p13: Cluster Link intro banner and in-game logo/wordmark (paytable_p13.png shows the full 'TRICKY TREATS / CLUSTER LINK™' wordmark — NOT used as a logo_refs source per the no-wordmark rule). p14: Free Spins Feature trigger rules (3/4/5/6 Wild → 6/8/10/12 spins) and carryover. p15-p16: in-Feature symbol fill list and Extra Spin Symbol rules.",
      "color_blind_notes": "Payout values are printed as plain white numeric text on a dark panel; symbol identity relies on distinct artwork/silhouette per icon, not colour alone (see symbol_pairing_note)."
    },
    "rules": {
      "type": "rules",
      "pages": "11 pages total under the 'GAME INFO' header, one continuous scrolling sheet; dna confirmed by the 'Server Version / Client Version' footer on the final page.",
      "content_summary": "p1: grid description + How to Play/Autoplay/Quick Play + start of Payout Rules. p2: Cascading and Collapsing mechanic + Win Cap. p3-p8: Wild Symbol, Wild Multiplier, Instant Prize, Instant Prize Multiplier, Collector Feature, Cluster Link intro, Free Spins Feature (full trigger/spins table + in-feature fill list + auto-completion rule). p8-p9: Paytable basis note ('The paytable reflects the current bet configuration, based on the Base Bet') + Bonus Buy instructions and both purchase options with price/RTP. p9-p10: Base Bet definition + full Push Bet rules (both tiers, cost, guarantee, evaluation basis). p10-p11: Additional Information (incomplete-game resolution, malfunction clause, all five RTP figures, max win 10,000x restatement, reel-configuration note, Server/Client version)."
    },
    "know_the_game": {
      "type": "rules",
      "page": 12,
      "content": "A single-screen summary reached via a fourth bottom-navigation icon (shield icon). Reprints, on one screen, the malfunction clause, all three base/Push-Bet RTP figures, the max win restriction note, and both Bonus Buy options with their price and RTP — acting as an independent second on-screen printing of every RTP figure in the game, useful as a cross-check without scrolling the full rules booklet."
    },
    "settings": {
      "type": "settings",
      "content": "Simple 'SETTINGS' panel with three audio toggles: All Sounds, Sound Effects, Music — each with a speaker icon that shows a muted ('speaker with x') state in the captured frame (this reflects the capture session running with audio muted by convention, not necessarily the game's default state).",
      "color_blind_notes": "Toggle state is shown by the speaker-icon glyph (crossed out vs. plain), not colour."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "'AUTOPLAYS' panel listing a vertical stack of selectable rows: Off (highlighted white/selected by default), 10, 20, 50, 100, 250, 500, 1000, followed by a red 'OK' confirm button. All eight options fit on screen without needing to scroll.",
      "color_blind_notes": "Selected row is shown by a white-filled background versus dark rows for the rest — a contrast/fill cue, not colour-only."
    },
    "bet_select": {
      "type": "not separately typed in manifest (captured as probe frames _bet_select_min.png / _bet_select_max.png, used as bet-limit evidence)",
      "content": "'BET SELECT' panel. Top: the two Push Bet tiles ('1 Scatter' 1.00 fun / OFF, '2 Scatters' 2.00 fun / OFF at a 0.50 base bet) with example art of one or two pumpkin Wilds. Below: a 'Base Bet' scrollable list of stake values from 0.10 fun up to 100.00 fun in the increments shown in technical_summary.bet_limits, with the current selection highlighted white, and a red 'OK' confirm button at the bottom."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "'BONUS BUY' dialog with two purchase cards side by side — 'Normal Free Spins' (60.00 fun) and 'Super Free Spins' (200.00 fun), each with a thumbnail (three pumpkin Wilds for Normal; three pumpkin Wilds plus a mystery 'x?' Wild Multiplier tile for Super) and a red BUY button. A 'BASE BET' stepper (− / 0.50 fun / +) sits at the bottom to scale both prices."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "'YOU HAVE BEEN AWARDED [N] FREE SPINS' celebration screen: the Tricky Treats logo flanked by two witch-hat icons, a large gold '8' (or '10') number, 'FREE SPINS' text, and a 'CLICK TO CONTINUE' prompt at the bottom, over the dimmed Halloween-carnival background.",
      "observed": "8 Free Spins awarded after buying Normal Free Spins (4 Wilds landed on the qualifying spin); 10 Free Spins awarded after buying Super Free Spins (5 Wilds landed on the qualifying spin) — both match the printed 4-Wild/5-Wild award table exactly."
    },
    "free_spins_gameplay": {
      "type": "free_spins / bonus",
      "content": "Same vertical 6x9 grid, with a bottom status bar reading 'Balance: [fun] / WIN: [running total] fun / Free Spins: [current]/[total] / Total Bet: [fun]'. Sticky Wild Symbols (with their own 'xN' multiplier tags) and locked Instant Prize coin tokens remain fixed in position between spins while the rest of the grid re-fills each spin from the in-feature symbol pool. Wild Multiplier resolves are shown as a bright gold flash simultaneously boosting every visible Wild's multiplier tag by the same amount (e.g. all Wilds jumping from x1 to x2 in one moment, wild_multiplier_all_boost.png).",
      "collector_feature_observed": "collector_symbol_landed.png shows a 'C' Collector icon mid-grid pulling in four matching orange-Frankenstein symbols from scattered positions to form a cluster; collector_freespins_cluster.png shows a similar collect happening around a rainbow 'C' during the Super Free Spins round.",
      "extra_spin_observed": "extra_spin_symbol.png shows a cyan '+2' Extra Spin ticket landed on the grid with the Free Spins counter reading 2/8 (Normal Free Spins round); in the Super Free Spins round the counter later read 8/11, i.e. the original 10-spin award had already been extended by +1 from an Extra Spin token."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End-of-round celebration overlay on the dimmed grid. 'BIG WIN' banner in gold outlined text appears mid-count (a floating, hat-less jack-o'-lantern mascot with small purple bat wings shown in a distinct celebratory pose is part of this animation, different from the in-game witch-hat Wild artwork). The final screen shows 'MEGA WIN' with the settled total ('43.50' in the observed Super Free Spins round, i.e. 87x the 0.50 fun total bet), flanked by the celebratory pumpkin mascot and two small purple ghost/skull decorative characters that only appear in this win-celebration animation.",
      "observed_total": "MEGA WIN 43.50 fun at Total Bet 0.50 fun, the settled result of the full 11-spin Super Free Spins round (bought for 200.00 fun)."
    }
  },

  "ui_controls_summary": {
    "spin": "Large circular button, two curved white arrows, bottom of the right-hand vertical control strip; also triggered by the keyboard space bar per How to Play text.",
    "autoplay": "Circular play-triangle icon button; opens the AUTOPLAYS panel (Off/10/20/50/100/250/500/1000).",
    "bet_select": "Circular coin-stack icon button; opens BET SELECT (base bet list + the two Push Bet tiles).",
    "bonus_buy": "Red circular star icon button; opens the BONUS BUY dialog (Normal / Super Free Spins).",
    "menu": "Hamburger (≡) icon, top-right of the grid frame; not captured open as a distinct screen but presumed to route to settings/paytable/rules given the bottom in-panel navigation icons observed inside those panels (grid icon = paytable, '?' = rules, gear = settings, shield = KNOW THE GAME).",
    "sound": "Speaker icon, top-right of the grid frame, toggles all audio."
  },

  "accessibility_notes": {
    "color_blind": "The six regular paying symbols are grouped into three payout tiers of two symbols each, and within each tier the two symbols share the same colour family role (e.g. both mid-tier symbols use the same 'bat-cat' silhouette) but are still distinguishable by hue (purple vs green, teal vs blue, red vs orange) AND by facial expression/shape, so colour is a supporting cue, not the only one. All Instant Prize/multiplier tokens print their numeric value directly on the icon, so their meaning does not depend on colour. Toggle states (settings mute icons, autoplay/bet-select selected rows) are shown by icon glyph or fill contrast, not colour alone.",
    "motor_impaired": "Spin can be triggered by the keyboard space bar (per rules_p1.png How to Play text) in addition to mouse/touch click on the Spin button, and Quick Play (tap anywhere to skip animations) is available. Autoplay supports large batch counts (up to 1000) to reduce the number of manual actions needed.",
    "low_vision": "Payout values, RTP figures, Free-Spins counters and Win totals are all rendered as large, high-contrast (typically white or gold) numeric text on a dark background throughout the game."
  },

  "not_captured_notes": "Per manifest.feature_coverage, the Normal Free Spins (120x) purchase's own final round WIN total was not captured due to a headless-render freeze on spin ~8/8 that forced a session reload (documented in manifest.anomalies); the mechanics of that variant (trigger, sticky Wild/Instant-Prize carryover, counter, Extra Spin, Collector) were nonetheless fully observed and documented from that same run. The Super Free Spins (400x) purchase was completed in full with its own MEGA WIN total, and shares the identical underlying feature engine, so overall feature coverage of the Cluster Link Free Spins mechanic is complete.",

  "unreadable_or_uncertain": [
    "Instant Prize Symbol prize formula when a qualifying 5+ cluster mixes tokens of different face values — not stated on any captured page (see symbols.instant_prize.uncertain).",
    "The exact appearance/icon of the Blank Symbol during the Free Spins Feature fill was never directly observed on a captured frame (only described in rules text as 'does not stick to the grid and does not pay any prize').",
    "The hamburger (≡) menu's own contents were not captured as a distinct screen; its likely routing to paytable/rules/settings/KNOW THE GAME is inferred from the four icons seen inside those panels' own bottom navigation bar, not confirmed by opening the hamburger menu itself.",
    "Whether the settings audio toggles default to ON or OFF in a normal (non-capture) session is uncertain — the captured settings.png shows all three as muted, which is attributable to the capture session's standard muted-audio convention rather than necessarily the game's shipped default.",
    "Per-progression 'different reel configurations' during the Free Spins Feature (rules_p11.png) are stated as a fact but no concrete numbers/weights are printed anywhere to describe how they differ."
  ]
}

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