Train Heist Johnny Cash

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 01 Aug 2026
RTP 97.00%
Volatility High
Max win ×10000
Grid 6×5
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

44 screenshots · 16 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 01 Aug 2026 View capture log

Per-screen breakdown

44 demo screens
44 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Train Heist Johnny Cash

Everything pulled from Train Heist Johnny Cash into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
44 screens captured
16 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
8 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 44 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Johnny Cash
volatility High
max_win_x ×10000
layout 6×5
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 5 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.00% Overall theoretical RTP, rules_p9/p10
Ante Bet 97.00% Buy Bonus: Booster ante modifier (guarantees TNT)
Ante Bet 97.00% Buy Bonus: Chance x5 ante modifier (raises FS odds)
Bonus Buy 97.00% Buy Bonus: Free Spins (8 spins, 100x bet)
Bonus Buy 97.00% Buy Bonus: Super Free Spins (12 spins, 250x bet)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

16 symbols
16 icons (ZIP)
Wanted-poster bandit portrait
Wanted-poster bandit portrait
High Pay

Sepia hand-drawn wanted-poster illustration of a moustached outlaw holding a revolver in each hand; highest-paying symbol.

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.00 Multiplier
8x 3.00 Multiplier
9x 10.00 Multiplier
11x 30.00 Multiplier
13x 100.00 Multiplier
Locked safe / strongbox
Locked safe / strongbox
High Pay

Grey metal floor safe with a gold combination dial and gold padlock.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.70 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 5.00 Multiplier
11x 15.00 Multiplier
13x 50.00 Multiplier
Crossed revolvers
Crossed revolvers
High Pay

Two silver-barrelled revolvers with brown wooden grips, crossed in an X shape. Same payout table as Locked safe but a visually distinct separate icon.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.70 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 5.00 Multiplier
11x 15.00 Multiplier
13x 50.00 Multiplier
Brown cowboy hat
Brown cowboy hat
High Pay

Wide-brimmed brown felt cowboy hat with a purple/violet hatband.

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.70 Multiplier
9x 2.50 Multiplier
11x 7.50 Multiplier
13x 25.00 Multiplier
Green cactus
Green cactus
High Pay

Small green saguaro-style cactus with two side arms. Same payout table as Brown cowboy hat but a visually distinct separate icon.

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.70 Multiplier
9x 2.50 Multiplier
11x 7.50 Multiplier
13x 25.00 Multiplier
Red bandana
Red bandana
Low Pay

Folded red paisley-patterned bandana with a knotted end, gold-bordered card.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 1.50 Multiplier
11x 5.00 Multiplier
13x 15.00 Multiplier
Red heart (card suit)
Red heart (card suit)
Low Pay

Red heart symbol with a thin gold outline. Same payout table as the other 4 card-suit symbols, each a distinct icon.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 1.50 Multiplier
11x 5.00 Multiplier
13x 15.00 Multiplier
Green club (card suit)
Green club (card suit)
Low Pay

Green clover/club symbol with a thin gold outline.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 1.50 Multiplier
11x 5.00 Multiplier
13x 15.00 Multiplier
Purple spade (card suit)
Purple spade (card suit)
Low Pay

Purple spade symbol with a thin gold outline.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 1.50 Multiplier
11x 5.00 Multiplier
13x 15.00 Multiplier
Blue diamond (card suit)
Blue diamond (card suit)
Low Pay

Blue diamond symbol with a thin gold outline.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 1.50 Multiplier
11x 5.00 Multiplier
13x 15.00 Multiplier
WILD
WILD
Wild

Round gold badge, portrait of the green cactus gunslinger holding two revolvers. Substitutes for any symbol except TNT, Coins and Special symbols. No own payout table printed.

Scatter (steam locomotive)
Scatter (steam locomotive)
Scatter

Gold-and-silver steam-locomotive badge on a red curtained background. 3+ Scatters trigger Free Spins; purely a feature trigger, no own payout table printed.

TNT
TNT
Other

Red crate with 'TNT' lettering and a lit dynamite bundle. When present, all symbols in Win-Flash highlighted cells disappear and are replaced with Coins or Special symbols; does not pay out itself.

Dynamite Stick
Dynamite Stick
Other

Single red dynamite stick with a lit fuse. Appears in highlighted cells and applies a multiplier (x2 to x10) to all adjacent Coins.

Money Bag
Money Bag
Other

Green drawstring sack of coins and gems. Appears in highlighted cells and collects all Coins, freeing the cells for new symbols to drop.

Coins (Bronze / Silver / Gold)
Coins (Bronze / Silver / Gold)
Other

Round coin tiles in bronze, silver and gold finishes: Bronze x0.2/x0.5/x1/x2/x3/x4, Silver x5/x10/x15/x20, Gold x25/x50/x100/x250/x500. Multipliers of all Coins on the reels are summed and applied to the bet.

Bonus modes

9 modes
Base Game Modifier base
Base Game

6x5 fixed grid (30 cells), Cluster Pays: 5+ orthogonally-adjacent identical symbols form a winning cluster that pays and bursts; Symbol Frenzy removes all remaining copies of the winning symbol from the board; empty cells refill by cascade from above.

Other win_flash
Win Flash

Cells that took part in a winning cluster stay highlighted for one further spin; if a TNT symbol is present in/after that spin, all symbols in the highlighted cells are removed and replaced with Coins or Special symbols.

Free Spins fs
Free Spins

3 Scatters award 8 Free Spins; Scatters are replaced by highlighted cells that behave like Win Flash until the first TNT appears; retrigger +2 spins for 2 Scatters / +4 spins for 3 Scatters; upgrades to Super Free Spins if 4 Scatters land during the round.

Free Spins sfs
Super Free Spins

4 Scatters award 12 Free Spins; highlighted cells stay active for the whole round instead of resetting after one spin; same retrigger rule as Free Spins; cannot upgrade to Mega Free Spins.

Free Spins mfs
Mega Free Spins

5 Scatters award 12 Free Spins; persistent highlighted cells like Super Free Spins, plus a guaranteed TNT every spin and Bronze Coins excluded from the coin pool. Base-game trigger only: not purchasable and not reachable by upgrading a Super Free Spins round.

Bonus Mode buy_fs
Buy Bonus: Free Spins

One-shot purchase of the 8-spin Free Spins round; price 100x total bet (200.00 FUN at a 2.00 FUN bet).

Bonus Mode buy_sfs
Buy Bonus: Super Free Spins

One-shot purchase of the 12-spin Super Free Spins round; price 250x total bet (500.00 FUN at a 2.00 FUN bet).

Other chance_x5
Chance x5

Ante-style toggle (ACTIVATE, not a one-shot BUY) that raises Total bet 2.00 -> 6.00 FUN (measured x3 of base bet, despite the printed 'x5' name) and only increases the odds of a Free Spins trigger without guaranteeing one.

Other booster
Booster

Ante-style toggle (ACTIVATE) that raises Total bet 2.00 -> 100.00 FUN (measured x50 of base bet) and guarantees a TNT symbol on every spin, but does not guarantee a Free Spins trigger; costs far more than Chance x5 because it applies to the whole board every spin.

Bonus buy

2 options
Option Price (cost × bet) Effect
Free Spins headline ×100.00
Super Free Spins ×250.00

Colour system

extracted from frames · HEX
Export palette
#2B1208 base dominant 1 base
#E7A551 base dominant 2 base
#552F1F base dominant 3 base
#6C5951 base dominant 4 base
#D8B393 base dominant 5 base
#96CCB6 base dominant 6 base
#541D12 free_spins dominant 1 free_spins
#DD9F55 free_spins dominant 2 free_spins
#3A0207 free_spins dominant 3 free_spins
#9C5B27 free_spins dominant 4 free_spins
#6C5C48 bonus dominant 1 bonus
#332116 bonus dominant 2 bonus
#5D4831 bonus dominant 3 bonus
#4A3324 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • WILD and SCATTER badges are distinguished by printed text labels and distinct pictograms (gunslinger head vs steam-locomotive), not colour alone.
  • Bronze, silver and gold Coin tiers are identified by the printed multiplier number on each tile, not by metal colour alone.
  • The Cluster-Pays validity diagram uses a green checkmark vs red cross glyph pair (shape), not colour alone.
  • ACTIVATE (ante toggles) vs BUY (one-shot purchases) buttons in the purchase dialog carry different button text, not just different button colour.
  • The reel background tint change (near-black base game vs dark maroon-red Free Spins) is reinforced by an explicit 'Free spins: N/M' text counter, so feature state stays readable without colour vision.
Screen Reader
  • Bottom bar layout is stable across base game and feature play: info/settings icons far-left, balance/bet readouts centre-left, contextual hint/win text centre, autoplay/spin far-right; the Buy Features cart icon and active-ante/Rebuy Bonus badges sit in fixed top-left/top-right positions.
Motor Accessibility
  • Large circular spin button and large rectangular Buy/Activate/START buttons; bet is adjustable via a coarse 16-stop dropdown ladder or fine +/- steppers; Spacebar-to-spin is enabled by default, reducing required precision clicks.
Hearing Accessibility
  • No audio-only information was observed; Sound FX and Music are separately toggleable sliders in Settings, and all game state (wins, spins remaining, multipliers, feature names) is conveyed as on-screen text/graphics.

Media & assets

12 files · 12 types
44 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash carousel (2 slides), base game, paytable (10 pages), rules (10 pages), settings, autoplay panel, bet ladder min/max views, bonus buy dialog, Chance x5 active state, Booster active state, a natural and a purchased Free Spins round (trigger+gameplay+coins+total win), a purchased Super Free Spins round (trigger+gameplay+dynamite+money bag+win screen), and the Rebuy Bonus prompt.
Mega Free Spins (5 natural Scatters on one base-game spin) not captured after 500 confirmed base-game spins across 20 verified batches; it is not purchasable and cannot be reached by upgrading Super Free Spins per the printed rules.
Volatility rating is not printed anywhere in the game (splash, paytable, or rules).
WILD and SCATTER have no printed own match-count payout table - only trigger/substitution rules are printed; not assumed to be zero.
Chance x5: the printed feature name says 'x5' but the measured Total-bet change on activation is x3 (2.00 -> 6.00 FUN); the captured screens do not explain what the 'x5' refers to.
Whether the in-fiction name 'Johnny Cash' references an outside brand/franchise is undetermined - no copyright plate or license text was found on any captured screen.

Ask AI about Train Heist Johnny Cash

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Train Heist Johnny Cash work? Keep it simple.

3 Scatters award 8 Free Spins; Scatters are replaced by highlighted cells that behave like Win Flash until the first TNT appears; retrigger +2 spins for 2 Scatters / +4 spins for 3 Scatters; upgrades to Super Free Spins if 4 Scatters land during the round.

RTP 97.00%High volatilitymax win ×10000demo ✓

From the verified capture of 01 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Train Heist Johnny Cash vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 16 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/train-heist-johnny-cash-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/train-heist-johnny-cash-b10/
{
  "game": {
    "name": "Train Heist Johnny Cash",
    "provider": "BGaming",
    "theme": "Wild-West train robbery. A green cartoon cactus dressed as an outlaw gunslinger (brown cowboy hat with a purple band, red bandana, brown leather duster coat, blue trousers, brown boots, gun-belt) stands beside a wooden train freight-wagon that houses the reel grid. Background: warm desert canyon (orange sand, tan rock buttes) under a pale blue-to-lilac sky. Character always holds two silver-barrelled cartoon revolvers with dark wooden grips, one in each raised hand.",
    "character_note_johnny_cash": "The name 'Johnny Cash' appears ONLY as the in-fiction name of the outlaw character in the game's own copy. Verbatim from the 'About the game' section (rules_p1.png): \"A legendary cowboy and thrill-seeker, Johnny Cash invites you on a new adventure - a daring train heist. It may not be entirely safe, but the fun and rewards are worth the risk.\" No copyright plate, license notice, third-party trademark text, or reference to any other title in a series was found on any captured screen (splash pages, base game, footer, all 10 kept paytable pages, all 10 kept rules pages including the final page with the rule-version stamp). Whether the name is an original BGaming character or references an outside brand is left to TL/owner judgement based on external sources - this documentation only reports what is/is not printed in the game.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 41 desktop screenshots (1280x800) + verbatim OCR/manual reading + zoomed crops of the paytable icons.",
    "method_notes": "Numbers taken verbatim from on-screen text. Symbol payouts converted to multipliers of TOTAL bet using paytable_bet_anchor=2.00 FUN (the bet at which the paytable screenshots were captured), per BGaming playbook measured-basis rule. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Warm desert scene: orange/tan sand dunes and canyon rock formations, pale blue-to-lilac sky near the horizon.",
    "reel_frame": "An old wooden train freight-wagon: grey corrugated-metal curved roof, honey-brown wooden side panels/posts, wrought-iron white/grey filigree railings on both sides, a hanging wrought-iron lantern (lit, warm yellow glow) on each side.",
    "reel_cells": "Base game: near-black/very dark brown square tiles with a thin amber/gold border. Free Spins gameplay: reel background shifts to a dark maroon/wine-red tile background (still gold-bordered cells) - a deliberate palette change signalling the feature is active.",
    "highlighted_cluster_cells": "Cells that were part of a winning cluster are outlined/filled in a bright orange-gold glow ('Win Flash') that persists for one further spin.",
    "title_banner": "'TRAIN HEIST' in large red 3-D letters with gold outline and a small gold train-wheel icon between the words; below it 'JOHNNY CA$H' (the letter S in CASH is stylised as a dollar sign) in white text on a dark grey plaque, all inside a light-grey/silver curved metal signboard.",
    "buttons_and_bars": "Bottom UI bar is dark brown/near-black; 'Total bet' label is warm yellow-gold text, the numeric value is white; 'Balance' label and value are white/light-grey. The Buy-Features (shopping-cart) icon on the top-left of the base game is a blue square badge with a white cart icon hanging from a wrought-iron bracket.",
    "coins_and_specials": "Bronze coin tiles are copper/orange-brown; silver coin tiles are grey/white metallic; gold coin tiles are bright yellow-gold. TNT symbol is a red dynamite crate with yellow 'TNT' lettering and a lit fuse glow. Dynamite Stick is a single red stick of dynamite with a lit yellow fuse. Money Bag is a green drawstring sack overflowing with gold coins and gems (an empty green sack is shown alongside it in the paytable, representing the 'before/after collect' states).",
    "win_banners": "'YOU HAVE WON' free-spins award scrolls are sepia/parchment-coloured with dark brown text and a sepia illustration of the outlaw character. 'TOTAL WIN' and 'SUPER MEGA WIN' banners use a glowing gold train-emblem crest with a red ribbon plaque; win amounts are large gold/yellow numerals on the red ribbon.",
    "accent_colors": "Gold/amber (frames, symbol borders, win highlights, UI accents), red (title lettering, bandana, win banners), blue (revolvers, diamond suit symbol, Buy-Features cart icon, spin/autoplay button glyphs), purple (hat band, spade suit symbol, ante-feature 'ACTIVE' badges), green (character skin, club suit symbol, money bag)."
  },

  "reel_and_mechanic": {
    "grid": "6 columns x 5 rows = 30 fixed cells (confirmed by direct count on base_game.png and every gameplay screenshot; no reel-height variation observed).",
    "mechanic": "Cluster Pays (NOT paylines, NOT ways). Verbatim from rules_p1/rules_p4: 'Land 5+ identical adjacent symbols to form a winning cluster. It pays out and bursts, allowing new symbols to drop from above. This creates exciting chain reactions and the chance for multiple wins within a single spin.' and 'Cluster pays. 5+ identical symbols dropping adjacent vertically or horizontally form a cluster. It is a winning combination that pays out and bursts. The empty spaces are filled with symbols falling from above. The process continues within a spin until no more winning combinations are formed.'",
    "adjacency_diagram": "paytable_p9/p10 (CLUSTER PAYS section) show a 6x5 grid with a green checkmark example (an L-shaped group of orthogonally-touching tiles counts as one connected cluster) versus a red cross example (tiles touching only diagonally, or two separate groups, do NOT connect into one cluster). Adjacency is horizontal/vertical only, not diagonal.",
    "payout_tiers": "Every paying symbol has 7 payout tiers keyed to cluster size: 5, 6, 7, 8, 9-10, 11-12, and 13+ matching connected symbols. Cluster sizes above the 30-cell grid are not possible; 13+ is the top (uncapped-by-count) tier.",
    "symbol_frenzy": "Verbatim (rules_p4): 'Symbol Frenzy. When a winning cluster is formed, all symbols identical to the ones in the cluster also disappear from the reels.' - i.e. every remaining copy of the symbol that just won is removed from the board, not only the cells in the connected cluster, before new symbols drop.",
    "win_flash": "Verbatim (rules_p4/rules_p6, paytable_p6/p7): 'Win Flash. All cells that participated in a winning cluster are highlighted for one spin. If a TNT symbol appears afterward (or was already present on the reels), all symbols in the highlighted cells disappear and are replaced with Coins or Special symbols.' The highlight (bright gold cell outline) is visible directly on free_spins_2.png, free_spins_coins.png, super_free_spins_2.png, super_free_spins_dynamite.png, super_free_spins_moneybag.png, win_screen.png (frozen behind the win banner) and booster_active.png.",
    "spin_results_rules": "Verbatim (rules_p8): '5+ identical symbols dropping adjacent vertically or horizontally form a cluster. It is a winning combination that pays out and bursts. The empty spaces are filled with symbols falling from above. Payouts are made according to the paytable. A spin can result in triggering Free Spins. Free Spins are played at the same bet as the spin activating them. The maximum winning amount is x10000 of the bet.'"
  },

  "symbols": {
    "note": "None of the 10 paying symbol icons carry an on-screen name label in the paytable (only the special symbols - Scatter/Wild/TNT/Dynamite Stick/Money Bag/Coins - have printed names). The descriptive names below are visual descriptions, not in-game labels. Payout amounts are printed in the paytable at Total bet = 2.00 FUN (paytable_bet_anchor); the 'multiplier' column here = printed FUN amount / 2.00, per the BGaming measured-payout-basis rule. Symbols with numerically identical payout tables are still listed as SEPARATE symbols because they are visually distinct icons (see CLAUDE.md / audit_symbols warning about not merging same-payout symbols).",
    "high_value": [
      {
        "name": "Wanted-poster bandit portrait",
        "appearance": "Sepia hand-drawn 'wanted poster' style illustration of a moustached outlaw's head and shoulders, holding a revolver up in each hand, on an aged cream/tan paper card with rough torn edges.",
        "payouts_fun_at_bet_2": {"5": 2.00, "6": 3.00, "7": 4.00, "8": 6.00, "9-10": 20.00, "11-12": 60.00, "13+": 200.00},
        "payouts_multiplier_of_bet": {"5": "1x", "6": "1.5x", "7": "2x", "8": "3x", "9-10": "10x", "11-12": "30x", "13+": "100x"},
        "rank": "highest-paying symbol",
        "source": "paytable_p5.png / paytable_p6.png (top row, first icon)"
      },
      {
        "name": "Locked safe / strongbox",
        "appearance": "Grey metal floor safe with a round gold combination dial and a gold padlock hanging from its hasp.",
        "payouts_fun_at_bet_2": {"5": 1.00, "6": 1.40, "7": 2.00, "8": 3.00, "9-10": 10.00, "11-12": 30.00, "13+": 100.00},
        "payouts_multiplier_of_bet": {"5": "0.5x", "6": "0.7x", "7": "1x", "8": "1.5x", "9-10": "5x", "11-12": "15x", "13+": "50x"},
        "source": "paytable_p5.png"
      },
      {
        "name": "Crossed revolvers",
        "appearance": "Two silver-barrelled revolvers with brown wooden grips, crossed in an X shape.",
        "payouts_fun_at_bet_2": {"5": 1.00, "6": 1.40, "7": 2.00, "8": 3.00, "9-10": 10.00, "11-12": 30.00, "13+": 100.00},
        "payouts_multiplier_of_bet": {"5": "0.5x", "6": "0.7x", "7": "1x", "8": "1.5x", "9-10": "5x", "11-12": "15x", "13+": "50x"},
        "note": "Numerically identical payout table to the Locked safe symbol, but a visually distinct separate icon.",
        "source": "paytable_p5.png"
      },
      {
        "name": "Brown cowboy hat",
        "appearance": "Wide-brimmed brown felt cowboy hat with a purple/violet hatband.",
        "payouts_fun_at_bet_2": {"5": 0.60, "6": 0.80, "7": 1.00, "8": 1.40, "9-10": 5.00, "11-12": 15.00, "13+": 50.00},
        "payouts_multiplier_of_bet": {"5": "0.3x", "6": "0.4x", "7": "0.5x", "8": "0.7x", "9-10": "2.5x", "11-12": "7.5x", "13+": "25x"},
        "source": "paytable_p5.png"
      },
      {
        "name": "Green cactus",
        "appearance": "Small green saguaro-style cactus with two side arms, growing from a patch of sandy ground.",
        "payouts_fun_at_bet_2": {"5": 0.60, "6": 0.80, "7": 1.00, "8": 1.40, "9-10": 5.00, "11-12": 15.00, "13+": 50.00},
        "payouts_multiplier_of_bet": {"5": "0.3x", "6": "0.4x", "7": "0.5x", "8": "0.7x", "9-10": "2.5x", "11-12": "7.5x", "13+": "25x"},
        "note": "Numerically identical payout table to the Brown cowboy hat symbol, but a visually distinct separate icon.",
        "source": "paytable_p5.png"
      }
    ],
    "low_value": [
      {
        "name": "Red bandana",
        "appearance": "Folded red paisley-patterned bandana/neckerchief with a knotted end, gold-bordered card.",
        "payouts_fun_at_bet_2": {"5": 0.20, "6": 0.40, "7": 0.60, "8": 1.00, "9-10": 3.00, "11-12": 10.00, "13+": 30.00},
        "payouts_multiplier_of_bet": {"5": "0.1x", "6": "0.2x", "7": "0.3x", "8": "0.5x", "9-10": "1.5x", "11-12": "5x", "13+": "15x"},
        "source": "paytable_p6.png"
      },
      {
        "name": "Red heart (card suit)",
        "appearance": "Red heart symbol with a thin gold outline on a dark gold-bordered card.",
        "payouts_fun_at_bet_2": {"5": 0.20, "6": 0.40, "7": 0.60, "8": 1.00, "9-10": 3.00, "11-12": 10.00, "13+": 30.00},
        "payouts_multiplier_of_bet": {"5": "0.1x", "6": "0.2x", "7": "0.3x", "8": "0.5x", "9-10": "1.5x", "11-12": "5x", "13+": "15x"},
        "note": "Same payout table as the other 4 card-suit symbols below - listed separately, each is its own icon.",
        "source": "paytable_p6.png"
      },
      {
        "name": "Green club (card suit)",
        "appearance": "Green clover/club symbol with a thin gold outline on a dark gold-bordered card.",
        "payouts_fun_at_bet_2": {"5": 0.20, "6": 0.40, "7": 0.60, "8": 1.00, "9-10": 3.00, "11-12": 10.00, "13+": 30.00},
        "payouts_multiplier_of_bet": {"5": "0.1x", "6": "0.2x", "7": "0.3x", "8": "0.5x", "9-10": "1.5x", "11-12": "5x", "13+": "15x"},
        "source": "paytable_p6.png"
      },
      {
        "name": "Purple spade (card suit)",
        "appearance": "Purple spade symbol with a thin gold outline on a dark gold-bordered card.",
        "payouts_fun_at_bet_2": {"5": 0.20, "6": 0.40, "7": 0.60, "8": 1.00, "9-10": 3.00, "11-12": 10.00, "13+": 30.00},
        "payouts_multiplier_of_bet": {"5": "0.1x", "6": "0.2x", "7": "0.3x", "8": "0.5x", "9-10": "1.5x", "11-12": "5x", "13+": "15x"},
        "source": "paytable_p6.png"
      },
      {
        "name": "Blue diamond (card suit)",
        "appearance": "Blue diamond symbol with a thin gold outline on a dark gold-bordered card.",
        "payouts_fun_at_bet_2": {"5": 0.20, "6": 0.40, "7": 0.60, "8": 1.00, "9-10": 3.00, "11-12": 10.00, "13+": 30.00},
        "payouts_multiplier_of_bet": {"5": "0.1x", "6": "0.2x", "7": "0.3x", "8": "0.5x", "9-10": "1.5x", "11-12": "5x", "13+": "15x"},
        "source": "paytable_p6.png"
      }
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Round gold-bordered badge with a portrait of the green cactus gunslinger character (brown hat with purple band, red bandana, moustache, angry grin) holding two silver-barrelled revolvers with dark grips, one raised on each side of his head; the word 'WILD' in yellow-gold 3-D letters with a red outline across the bottom of the badge.",
      "rules": "Verbatim (paytable_p1/p2, rules_p4): 'Substitutes for any symbol to complete a winning combination, except for TNT, Coins, and Special symbols.' No own payout table was printed for the WILD symbol itself on the captured pages.",
      "visible_on": "base_game.png, chance_x5_active.png, free_spins_2.png, free_spins_total_win.png (frozen), super_free_spins_1.png",
      "source": "paytable_p1.png / paytable_p2.png"
    },
    "scatter": {
      "name": "Scatter (steam locomotive)",
      "appearance": "Gold-and-silver cartoon steam-locomotive front end (round silver boiler face, gold funnel/chimney, gold wheel trim) on a red curtained background inside a rounded gold-bordered square badge; the word 'SCATTER' in yellow-gold 3-D letters with a red outline across the bottom.",
      "rules": "Verbatim (paytable_p1/p2, rules_p6): '3+ Scatters on the reels trigger Free Spins.' No own coin/multiplier payout was printed for landing Scatters themselves - it is purely a feature trigger.",
      "source": "paytable_p1.png / paytable_p2.png"
    },
    "special_non_paying": [
      {
        "name": "TNT",
        "appearance": "Red wooden crate with 'TNT' in yellow 3-D lettering, a bundle of dynamite sticks with a lit fuse on top, a warm yellow glow radiating from the crate.",
        "rules": "Verbatim: 'If a TNT symbol is on the reels, all symbols in highlighted cells disappear and are replaced with Coins or Special symbols.' TNT does not itself pay out; it is a highlighted-cell trigger.",
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Dynamite Stick",
        "appearance": "A single red stick of dynamite with a lit yellow-orange fuse spark, shown diagonally.",
        "rules": "Verbatim: 'Appears in highlighted cells and has a multiplier (from x2 to x10) that is applied to all adjacent Coins.' Observed values on super_free_spins_dynamite.png: x2 and x3 dynamite sticks next to coin tiles.",
        "source": "paytable_p2.png / paytable_p3.png / paytable_p4.png"
      },
      {
        "name": "Money Bag",
        "appearance": "A green drawstring sack overflowing with gold coins and coloured gems (shown full); an identical empty green sack is shown beside it in the paytable, representing the collected/after state.",
        "rules": "Verbatim: 'Appears in highlighted cells and collects all Coins, allowing new symbols to appear in their place.' Observed on super_free_spins_dynamite.png / super_free_spins_moneybag.png collecting a running total shown as '114.4' inside the bag icon on the reel.",
        "source": "paytable_p3.png / paytable_p4.png"
      },
      {
        "name": "Coins (Bronze / Silver / Gold)",
        "appearance": "Round coin tiles in three metal finishes - copper/bronze, grey/silver, bright yellow/gold - each printed with its own multiplier number (e.g. '0.2', '1', '5', '20', '100').",
        "rules": "Verbatim (rules_p4/p5, paytable_p4): 'Coin symbols have multipliers that depend on the Coin type: Bronze Coins: x0.2, x0.5, x1, x2, x3, x4. Silver Coins: x5, x10, x15, x20. Gold Coins: x25, x50, x100, x250, x500. Multipliers of all Coins on the reels are added together and applied to the bet.' Coins only appear in the highlighted (Win Flash) cells after a TNT trigger; they do not form clusters and are not matched 5+ like ordinary symbols - their contribution to the round win is a direct sum-of-multipliers x bet calculation, separate from cluster payouts.",
        "source": "paytable_p3.png / paytable_p4.png / rules_p5.png / rules_p6.png"
      }
    ]
  },

  "technical_summary": {
    "rtp_percent": 97,
    "rtp_source": "rules_p9.png / rules_p10.png, 'Return to Player' section, verbatim: 'The overall theoretical Return to Player (RTP) is 97%. RTP in Buy Bonus with Free Spins is 97%. RTP in Buy Bonus with Super Free Spins is 97%. RTP in Buy Bonus with Booster is 97%. RTP in Buy Bonus with Chance x5 is 97%.' All five printed values are identical (97%); no separate bonus-buy RTP variance is declared by the game.",
    "volatility": "Not printed anywhere in the game (splash, paytable, rules) - consistent with the BGaming-provider pattern observed on other titles. Not stated in this documentation; to be sourced externally by TL per the provider playbook, not invented here.",
    "bet_min_fun": 0.10,
    "bet_max_fun": 25.00,
    "bet_ladder_fun": [0.10, 0.20, 0.30, 0.50, 0.70, 1.00, 1.50, 2.00, 4.00, 5.00, 6.00, 8.00, 10.00, 15.00, 20.00, 25.00],
    "bet_source": "bet_ladder_min.png (bottom of dropdown list, ends at 0.10 FUN) and bet_ladder_max.png (top of dropdown list, starts at 25.00 FUN); full ladder read across both captured scroll positions.",
    "demo_default_bet_fun": 2.00,
    "demo_starting_balance_fun": 1000.00,
    "currency": "Demo currency is 'FUN' (not a named real currency) on every screen; no real-money currency indicator was seen anywhere in the captured screens.",
    "grid": "6 columns x 5 rows, fixed (not variable-height), Cluster Pays mechanic.",
    "max_win": "x10000 of the bet.",
    "max_win_source": "Two independent screens: preview_p1.png / preview_p2.png splash text 'MAX WIN 10000x', and rules_p8.png verbatim 'The maximum winning amount is x10000 of the bet.'",
    "bonus_buy": "Yes - a 'BUY FEATURES' dialog (bonus_buy_dialog.png) offers 4 distinct options (see 'features.buy_bonus' below); reachable via the blue shopping-cart icon at the top-left of the reel frame.",
    "keyboard": "Spacebar starts a spin when the 'Spacebar to spin' toggle is enabled in Settings (on by default in the captured settings.png).",
    "malfunction_clause": "Verbatim (rules_p10.png): 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated June 3, 2026. Game Version 1.0.0.'"
  },

  "features": {
    "free_spins_family": {
      "trigger": "Verbatim (rules_p6.png): 'Scatter symbol. 3+ Scatters on the reels trigger Free Spins.' There are 3 distinct bonus types, and which one is awarded depends on the exact number of Scatters landing on the triggering spin: 3 Scatters -> Free Spins (8 spins); 4 Scatters -> Super Free Spins (12 spins); 5 Scatters -> Mega Free Spins (12 spins).",
      "free_spins": {
        "award": "3 Scatters activate 8 Free Spins.",
        "mechanic": "Verbatim: 'Scatters are replaced with highlighted cells. The cells function in the same way as in the Win Flash feature. The highlighted cells function until the first TNT symbol appears.'",
        "captured": "Purchased/played in full: bonus_fs_trigger.png ('YOU HAVE WON 8 FREE SPINS'), free_spins_1.png (start, 8/8), free_spins_2.png (Win 3.00 FUN, Total win 3.00 FUN, 4/8), free_spins_coins.png (Win Flash cells full of coin multipliers, 8/8 after retrigger), free_spins_total_win.png ('TOTAL WIN 77.20 FUN'). Also observed as a NATURAL (non-purchased) trigger during a separate spin sequence: free_spins_natural_trigger.png (3 Scatters landed organically, no 'BONUS ACTIVE' badge present, confirming it is an RNG trigger and not a purchase)."
      },
      "super_free_spins": {
        "award": "4 Scatters activate 12 Free Spins.",
        "mechanic": "Verbatim: 'Scatters are replaced with highlighted cells. The cells function in the same way as in the Win Flash feature, except that they remain active until the end of Free Spins.' i.e. once a cell is highlighted it STAYS highlighted/active for the rest of the round instead of resetting after one spin.",
        "captured": "Purchased/played in full: bonus_sfs_trigger.png ('YOU HAVE WON 12 FREE SPINS'), super_free_spins_1.png (start, 1/12), super_free_spins_2.png (highlighted cells accumulating across most of the board, retrigger to 11/14), super_free_spins_dynamite.png (Dynamite Stick x2 and x3 applying to adjacent coins, Money Bag showing running total '114.4', 14/14), super_free_spins_moneybag.png (detail of the same moment), win_screen.png ('SUPER MEGA WIN 296.60 FUN / 148x BET', with 'Total win: 511.80 FUN' and 'Free spins: 14/14' visible underneath)."
      },
      "mega_free_spins": {
        "award": "5 Scatters activate 12 Free Spins.",
        "mechanic": "Verbatim (rules_p6.png): 'Scatters are replaced with highlighted cells. The cells function in the same way as in the Win Flash feature, except that they remain active until the end of Free Spins + TNT symbols appear every spin + no Bronze Coins appear.' So Mega Free Spins = Super Free Spins' persistent-highlight behaviour, PLUS a guaranteed TNT every spin, PLUS Bronze Coins (the smallest multiplier tier) are excluded from the coin pool.",
        "buy_availability": "NOT purchasable. The BUY FEATURES dialog (bonus_buy_dialog.png) offers exactly 4 tiles - Chance x5, Booster, Free Spins, Super Free Spins - Mega Free Spins is absent from it.",
        "upgrade_path": "Cannot be reached by upgrading a purchased/triggered Super Free Spins round either. Verbatim (rules_p6/rules_p7.png): 'Retrigger in Free Spins. 2 Scatters on the reels during the bonus game grant +2 Free Spins. 3 Scatters - +4 Free Spins. If 4 Scatters land on the reels in Free Spins, the bonus game upgrades to Super Free Spins. Note that this condition does not apply to Super Free Spins, which cannot upgrade to Mega Free Spins.'",
        "capture_status": "NOT CAPTURED. Requires 5 natural Scatters landing on a single base-game spin, and this did not occur across 500 confirmed base-game spins run in 20 synchronous batches of 25 (batches verified by balance change each time, none stalled/looped). One ordinary (3-Scatter) natural Free Spins round did occur during the hunt (free_spins_natural_trigger.png), confirming Scatter RNG was functioning, but no 5-Scatter event was observed. Per project rule this stays an honest not_captured after ~500 spins with no purchase route available, rather than an indefinite hunt."
      },
      "retrigger_in_free_spins": "Verbatim (rules_p6/p7): '2 Scatters on the reels during the bonus game grant +2 Free Spins. 3 Scatters - +4 Free Spins.' Observed directly: free_spins_coins.png shows the counter reaching 8/8 (retriggered from within an 8-spin round); super_free_spins_2.png / super_free_spins_dynamite.png / super_free_spins_moneybag.png show the counter reaching 14/14 (retriggered from the initial 12)."
    },
    "buy_bonus": {
      "how_it_works": "Verbatim (rules_p7/p8): 'Buy Bonus. There is a possibility to buy the following bonuses: Booster guarantees a TNT symbol in every spin. Chance x5 increases the chance of triggering Free Spins. Free Spins activates 8 Free Spins with highlighted cells. Super Free Spins activates 12 Free Spins with highlighted cells that stay active until the bonus game ends. After clicking the Buy Bonus button, the purchase prices will be displayed in the pop-up. The prices depend on the bet - if the bet changes, the prices change as well. You can't activate multiple bonuses, only one can be active at a time. When you return to the main game after playing a purchased bonus game, the Rebuy Bonus button appears on the right side of the screen. It shows the price of the last bonus game you purchased. When you click the button, the purchase price is deducted from your balance and the relevant bonus game starts.'",
      "dialog_layout": "bonus_buy_dialog.png: 'BUY FEATURES' modal with 4 side-by-side tiles at Total bet 2.00 FUN, each with its own icon, name, one-line description, price, and action button. A Total bet +/- stepper and the Balance readout sit below the tiles.",
      "four_options_are_of_two_different_kinds": "IMPORTANT: the 4 tiles are NOT all the same kind of purchase.",
      "chance_x5": {
        "kind": "Ante-style bet modifier, activated with an 'ACTIVATE' toggle button (not a one-shot 'BUY'). It permanently raises the Total bet for every future spin while active, and only increases the ODDS of a Free Spins trigger - it does not guarantee one.",
        "price_at_bet_2": "6.00 FUN",
        "measured_bet_multiplier": "Total bet rose from 2.00 FUN to 6.00 FUN when activated (chance_x5_active.png, badge 'CHANCE X5 ACTIVE'), i.e. total bet becomes 3x the base bet. NOTE: the feature's printed name says 'x5' but the measured Total-bet multiplier observed on screen is x3, not x5 - see anomalies/unreadable_or_uncertain below; the 'x5' in the name likely refers to something other than the raw bet multiplier (e.g. a trigger-chance factor) and was not decoded from the captured screens.",
        "capture": "Activation evidence only (chance_x5_active.png + the confirmed Total-bet change) - not a full purchased-bonus playthrough, because this is a probabilistic ante modifier, not a discrete feature round."
      },
      "booster": {
        "kind": "Ante-style bet modifier, activated with an 'ACTIVATE' toggle button. It guarantees a TNT symbol on every spin while active but does NOT guarantee a Free Spins trigger.",
        "price_at_bet_2": "100.00 FUN",
        "measured_bet_multiplier": "Total bet rose from 2.00 FUN to 100.00 FUN when activated (booster_active.png, badge 'BOOSTER ACTIVE'), i.e. total bet becomes 50x the base bet.",
        "capture": "Activation evidence only (booster_active.png + the confirmed Total-bet change), same reasoning as Chance x5."
      },
      "free_spins_buy": {
        "kind": "One-shot round purchase (button labelled 'BUY', not 'ACTIVATE').",
        "price_at_bet_2": "200.00 FUN (= 100x the base bet of 2.00 FUN)",
        "capture": "Fully played, see features.free_spins_family.free_spins above; ended with TOTAL WIN 77.20 FUN."
      },
      "super_free_spins_buy": {
        "kind": "One-shot round purchase (button labelled 'BUY').",
        "price_at_bet_2": "500.00 FUN (= 250x the base bet of 2.00 FUN)",
        "capture": "Fully played, see features.free_spins_family.super_free_spins above; peak single win 'SUPER MEGA WIN 296.60 FUN / 148x BET', ended with Total win: 511.80 FUN."
      },
      "rebuy_bonus": "After a purchased bonus round ends, a 'REBUY BONUS' button appears on the right edge of the reel frame showing the price of the last-purchased bonus (observed: rebuy_bonus_prompt.png, 'REBUY BONUS 200.00 FUN' after the 200.00 FUN Free Spins round had just ended)."
    },
    "spin_speed_and_autoplay": {
      "settings_panel": "settings.png: title 'Settings', two OFF toggles ('Enable quick spin', 'Enable turbo spin'), one ON toggle ('Spacebar to spin'), and an 'Audio' section with two sliders ('Sound FX', 'Music') both shown at maximum.",
      "autoplay_panel": "autoplay.png: title 'Autospin settings'. Left column 'Stop autospin' - 7 checkboxes, all unchecked in the captured state: 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent numeric field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field), \"Don't stop the game on pop-ups\", 'Enable quick spin', 'Enable turbo spin'. Right column 'Numbers of rounds' - 8 preset buttons in a 3x3-minus-one grid: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited), each with a small right-pointing triangle 'start' glyph. Below that, a 'Custom number of rounds' text field for a manual value."
    }
  },

  "screens": {
    "preview": [
      {
        "page": "1 of 2",
        "content": "Splash carousel slide 1/2 (preview_p1.png). Top-left: yellow square 'B' brand badge. Top-right: speaker icon + live clock ('16:07'). Centre: 'TRAIN HEIST' / 'JOHNNY CA$H' title banner. Below it: 'MAX WIN 10000x' in bold white/orange text. A partially-filled 6x5 preview grid (mostly empty amber cells with a handful of card-suit symbols scattered top rows) sits inside the train-wagon frame with left/right blue circular arrow navigation buttons either side. Caption text: 'WINNING CLUSTER CELLS ARE HIGHLIGHTED FOR ONE SPIN AND MAY CONTAIN COINS WITH MULTIPLIERS AND SPECIAL SYMBOLS'. Two small carousel dots at bottom-centre (first one lit white, second dimmer grey) indicate slide 1 of 2. Large blue 'START' button at the very bottom-centre.",
        "vertical_sidebar_text": "'TRAIN HEIST JOHNNY CASH' printed vertically along the right edge of the screen (rotated wordmark, present on every screen in the game, not just the splash)."
      },
      {
        "page": "2 of 2",
        "content": "Splash carousel slide 2/2 (preview_p2.png). Same title/MAX WIN header and B-badge/clock. Preview grid now shows more filled cells, including two 'SCATTER' train-badge icons and multiple card-suit/hat symbols, plus a pair of crossed revolvers. Caption text: 'THE GAME FEATURES 3 TYPES OF FREE SPINS, EACH WITH ITS OWN INTERESTING PECULIARITIES'. Same carousel dots (now second dot appears lit) and 'START' button at bottom."
      }
    ],
    "base_game": {
      "content": "base_game.png. Title banner 'TRAIN HEIST / JOHNNY CA$H' at the top of the train-wagon frame. Inside the frame: 6x5 grid of dark near-black gold-bordered cells containing a random mix of the paying symbols plus one WILD badge. To the left of the frame stands the full-body cactus-gunslinger mascot (hat, bandana, duster coat, twin revolvers). A blue shopping-cart icon badge (Buy Features entry point) hangs from a wrought-iron bracket at the top-left, a lit lantern hangs at the top-right.",
      "bottom_bar": {
        "far_left": "Small round 'i' information icon and a gear/settings icon, side by side.",
        "balance_and_bet": "'Balance 1,000.00 FUN' (white) and 'Total bet' label (yellow) with the value '2.00 FUN' beneath it, plus small up/down triangle steppers immediately to the right of the Total-bet value for incrementing/decrementing the bet through the ladder.",
        "center_hint": "'Click \"spin\" button to play' placeholder text shown when idle; during free spins this area instead shows Win/Total win readouts.",
        "right_controls": "Round '(A)' autoplay-settings icon and a circular spin button (two curved white arrows forming a loop) at the bottom-right."
      },
      "color_blind_notes": "Bet stepper uses small triangle glyphs (shape), not colour, to indicate up/down. WILD and SCATTER badges are distinguished by their printed text label and by distinct pictograms (gunslinger head vs. locomotive), not colour alone."
    },
    "paytable": {
      "page_count": "10 kept pages after continuity-verified thinning from an original 20-page scroll panel (thin_scroll_pages.py; overlap step confirmed, no content dropped between kept neighbours).",
      "layout_style": "Dark charcoal-grey modal panel with the game's title banner fixed at the top and a scrollbar track on the right edge; a persistent left-side icon rail (money-bag/Payments, clock/History, question-mark/Help, i/gear at the very bottom) and a white 'X' close button top-right; small up/down chevron scroll hints appear centred just under the title banner.",
      "p1_p2_special_symbols": "Scatter (steam locomotive badge) and Wild symbol (cactus-gunslinger badge) shown side by side with their rules text; TNT and Dynamite Stick begin below them.",
      "p3_p4_specials_continued": "TNT and Dynamite Stick rules repeated/continued; Money Bag and the three Coin tiers (bronze/silver/gold) introduced with their icon set and full multiplier lists, ending with 'Multipliers of all Coins on the reels are added together and applied to the bet.'",
      "p5_p6_symbol_paytable": "The 10 paying symbols (5 high, 5 low) shown in two rows of 5 with their full 5/6/7/8/9-10/11-12/13+ payout ladders in FUN at the captured Total bet of 2.00 FUN; page 6 ends with the 'FEATURES' section header beginning Cluster-pays/TNT chain-reaction prose.",
      "p7_p8_features_and_freespins_intro": "'FEATURES' body text (cluster mechanics, chain reactions) with an illustrative reel screenshot showing highlighted coin-filled cells with values like '0.2', '5', 'x10' and a Money Bag showing '29.8'; then the 'Free Spins' header introducing the 3 bonus types.",
      "p9_p10_cluster_pays_diagrams": "Another illustrative reel screenshot with 2 Scatter badges visible mid-grid; then the 'CLUSTER PAYS' section with green-checkmark (valid orthogonally-connected cluster) vs red-cross (invalid diagonal-only/disconnected group) 6x5 grid diagrams, shown twice across the two pages with slightly different example shapes.",
      "navigation": "Mouse-wheel/drag scroll only; no 'Page N/M' indicator is printed anywhere in this panel (confirmed absent on every captured page) - page position must be tracked externally, which is why this documentation lists page numbers by content order rather than by an on-screen counter.",
      "color_blind_notes": "Coin-tier identity (bronze/silver/gold) is reinforced by the printed multiplier NUMBER on each coin, not colour alone. Cluster-pays validity diagram uses a checkmark/cross glyph pair (shape), not colour alone."
    },
    "rules": {
      "page_count": "10 kept pages after continuity-verified thinning from an original 18-page scroll panel.",
      "layout_style": "Same dark charcoal modal chrome and icon rail as the paytable panel, but this is the '?' (Help) section reached from the same info rail; body is left-aligned paragraph/bullet text on the dark background with bold white section headers.",
      "p1_about_and_how_to_play": "'About the game' (verbatim story text quoted in game.character_note_johnny_cash and reel_and_mechanic.mechanic above) and the start of 'How to play' (bet selection via Total bet field, Spin button).",
      "p2_p3_autospins": "Full 'Autospins' section: how to open Autospin settings, the Confirm/Cancel behaviour, the 'Don't stop the game on pop-ups' / 'Enable quick spin' options, and the 5 'Stop of Autospins' conditions (on any win / if bonus game is won / if single win exceeds / if cash balance increases by / if cash balance decreases by), ending with 'Stop Autospins' button behaviour and the note that adjustments and bet reset to default after autospins stop.",
      "p4_p5_p6_features": "'Features' section: Wild symbol rule, Cluster pays definition, Symbol Frenzy, Win Flash (+TNT chain), the full Coin multiplier lists (Bronze/Silver/Gold) and the 'added together and applied to the bet' rule, Special symbols (Dynamite Stick / Money Bag) summary, Scatter symbol rule, and the start of the 3-type Free Spins breakdown (Free Spins 3 Scatters/8 spins, Super Free Spins 4 Scatters/12 spins beginning).",
      "p6_p7_free_spins_detail_and_retrigger": "Full Super Free Spins and Mega Free Spins entries (verbatim quoted in features.free_spins_family above), the Retrigger-in-Free-Spins rule including the Super->Mega non-upgrade clause, and the start of the 'Buy Bonus' section.",
      "p7_p8_buy_bonus_and_spin_results": "Full Buy Bonus section (Booster/Chance x5/Free Spins/Super Free Spins one-line summaries, pricing-depends-on-bet rule, single-active-bonus rule, Rebuy Bonus behaviour) and 'Spin Results' section (cluster-pays recap, 'Payouts are made according to the paytable', 'Free Spins are played at the same bet as the spin activating them', 'The maximum winning amount is x10000 of the bet').",
      "p9_p10_settings_rtp_rng_additional": "'Settings' section (Quick spin license-dependent caveat, Spacebar to spin, Sound/Music toggles), 'Return to Player' section with all five identical 97% RTP statements, 'RNG' section ('The game is based on a certified random number generator. For more information, visit our BGaming site.'), and 'Additional information' section with the malfunction/24-hour-termination/Collect clause and the rule-version stamp 'game rule version 1.0, dated June 3, 2026. Game Version 1.0.0.'",
      "navigation": "Same as paytable - wheel/drag scroll, no page-number indicator printed on screen.",
      "color_blind_notes": "All rules text is plain white-on-dark-charcoal body copy with bold white headers; no colour-coded meaning is used in this panel."
    },
    "settings": {
      "content": "See features.spin_speed_and_autoplay.settings_panel above."
    },
    "autoplay": {
      "content": "See features.spin_speed_and_autoplay.autoplay_panel above."
    },
    "bet_ladder": {
      "min_view": "bet_ladder_min.png: Total-bet dropdown scrolled to the bottom of its list, ending at '0.10 FUN' (lowest visible entry); values shown above it in the captured view: 0.20, 0.30, 0.50, 0.70, 1.00, 1.50, 2.00 (highlighted as the current selection).",
      "max_view": "bet_ladder_max.png: Total-bet dropdown scrolled to the top of its list, starting at '25.00 FUN' (highest entry); values shown below it: 20.00, 15.00, 10.00, 8.00, 6.00, 5.00, 4.00.",
      "full_ladder_fun": [0.10, 0.20, 0.30, 0.50, 0.70, 1.00, 1.50, 2.00, 4.00, 5.00, 6.00, 8.00, 10.00, 15.00, 20.00, 25.00]
    },
    "bonus_buy_dialog": {
      "content": "bonus_buy_dialog.png. Modal titled 'BUY FEATURES' over a dimmed base-game backdrop (mascot character silhouette faintly visible bottom-left). 4 tiles left-to-right: CHANCE X5 (train-badge-with-'x5'-tag icon, orange 'ACTIVATE' button, 6.00 FUN), BOOSTER (glowing TNT-crate icon, orange 'ACTIVATE' button, 100.00 FUN), FREE SPINS (3 overlapping Scatter badges icon, yellow 'BUY' button, 200.00 FUN), SUPER FREE SPINS (4 overlapping Scatter badges icon, yellow 'BUY' button, 500.00 FUN). Below the tiles: a horizontal divider, then a Total-bet stepper (blue round '-' / value panel '2.00' / blue round '+') and 'BALANCE 1,000.00 FUN' text, centred.",
      "color_blind_notes": "The two ante-style options use orange 'ACTIVATE' buttons and the two one-shot purchases use yellow 'BUY' buttons - this colour distinction is reinforced by the different button TEXT ('ACTIVATE' vs 'BUY'), so it is not colour-only."
    },
    "ante_active_states": {
      "chance_x5_active": "chance_x5_active.png: purple 'CHANCE X5 ACTIVE' badge with a small 'x' deactivate button appears at the top-left of the reel frame (replacing the shopping-cart icon position); Total bet field reads '6.00 FUN'; Balance unchanged at 1,000.00 FUN (no spin taken yet).",
      "booster_active": "booster_active.png: purple 'BOOSTER ACTIVE' badge with a small 'x' deactivate button in the same position; Total bet field reads '100.00 FUN'; this frame was captured mid-round after spins had been taken (Balance 885.00 FUN, 'Last win: 511.80 FUN' shown, a blue 'REBUY BONUS 500.00 FUN' badge visible top-right left over from a prior Super Free Spins purchase)."
    },
    "free_spins_trigger_screens": {
      "content": "bonus_fs_trigger.png / bonus_sfs_trigger.png: full-screen sepia parchment scroll reading 'YOU HAVE WON' above a sepia illustration of the outlaw's head-and-shoulders holding two revolvers, a large white number in a dark oval ('8' or '12'), and 'FREE SPINS' in bold gold/red outlined lettering below; 'CLICK TO CONTINUE' prompt at the bottom; a dark 'BONUS ACTIVE' badge with the purchase price (200.00 FUN or 500.00 FUN) shown top-left over the dimmed reels."
    },
    "free_spins_gameplay": {
      "reel_tint": "Background/cell tint shifts to dark maroon/wine-red for the duration of both Free Spins and Super Free Spins (visible on free_spins_1/2/coins and super_free_spins_1/2/dynamite/moneybag), distinguishing feature play from the base game beyond just the counter text.",
      "hud": "'BONUS ACTIVE' badge (brown plaque, top-left) shows the purchase price; 'Free spins: N/M' counter appears bottom-right of the control bar; 'Win:' and 'Total win:' readouts appear centre-bottom during/after each spin.",
      "mascot_pose_change": "During Free Spins and Super Free Spins the mascot character to the left of the reels is drawn with a red bandana pulled up over the lower half of its face (masked-bandit pose), versus the unmasked face shown in the base game - a purely decorative/thematic animation change, not a game-mechanic indicator.",
      "highlighted_cells_and_coins": "free_spins_coins.png and the Super Free Spins gameplay frames show Win-Flash-highlighted cells filled with bronze/silver coin tiles (values like '0.2', '0.5', '1', '3', '5', '9', '10', '20') and, in super_free_spins_dynamite.png, red Dynamite Stick tiles marked 'x2'/'x3' sitting adjacent to coins, plus a green Money Bag tile displaying a running collected total ('114.4')."
    },
    "win_screens": {
      "free_spins_total_win": "free_spins_total_win.png: dimmed reels behind a glowing gold train-emblem crest, red ribbon plaque reading 'TOTAL WIN', large gold number '77.20', 'FUN' beneath it.",
      "super_free_spins_win": "win_screen.png: animated gold-coin/gem-shower overlay, glowing gold coin-pile crest, red ribbon plaque reading 'SUPER MEGA WIN', large red/gold outlined number '296.60', 'FUN' beneath it, and '148x BET' in white text below that; the dimmed HUD underneath still shows 'Total win: 511.80 FUN' and 'Free spins: 14/14'.",
      "color_blind_notes": "Win amounts are large high-contrast gold/white numerals on a dark or red background, readable without colour discrimination; the win TIER is also spelled out in words ('TOTAL WIN' vs 'SUPER MEGA WIN'), not conveyed by colour alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar layout is stable across base game and feature play: info(i)/settings(gear) far-left, balance/bet readouts centre-left, contextual hint/win text centre, autoplay(A)/spin far-right. The Buy Features cart icon and (during/after a purchase) the Rebuy Bonus / active-ante badges sit in fixed positions flanking the reel frame (top-left / top-right) rather than moving around.",
    "motor": "Large circular spin button and large rectangular Buy/Activate/START buttons throughout; bet adjustment offers both a coarse dropdown ladder (16 discrete stops) and fine +/- steppers; Spacebar-to-spin is available and enabled by default, reducing required precision clicks.",
    "color_blind": "Most game-state affordances are reinforced by text or shape rather than colour alone: WILD/SCATTER are labelled with printed words plus distinct pictograms; the Cluster-Pays validity diagram uses a check/cross glyph pair; Bronze/Silver/Gold coin tiers are distinguished by a printed multiplier number on every tile, not only by metal colour; ACTIVATE vs BUY buttons in the purchase dialog carry different button text, not just different button colour. Residual risk: the reel-tint colour change (dark near-black in base game vs. dark maroon-red in Free Spins) is currently the ONLY signal for some peripheral awareness, but it is backed up by the explicit 'Free spins: N/M' text counter, so state is still recoverable without colour vision.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Sound FX and Music are separately toggleable/adjustable sliders in Settings, and all game state (wins, spins remaining, multipliers, feature names) is conveyed as on-screen text/graphics."
  },

  "unreadable_or_uncertain": [
    "Chance x5 feature: the printed feature name says 'x5' but the measured Total-bet change on activation (2.00 -> 6.00 FUN) is a 3x multiplier, not 5x. The captured screens do not explain what the 'x5' in the name refers to (it is not the raw total-bet multiplier); left unresolved rather than guessed.",
    "Volatility rating: not printed anywhere on any captured screen (splash, paytable, rules); consistent with other BGaming titles where this value must be sourced externally rather than from the game itself.",
    "Whether 'Johnny Cash' is an original BGaming character name or references any outside brand/franchise: the captured screens contain no copyright plate, license text, or franchise reference either way (see game.character_note_johnny_cash) - left to TL/owner judgement from external sources, not decided in this document.",
    "The exact reason the observed post-Free-Spins balance (873.20 FUN on rebuy_bonus_prompt.png) does not equal starting balance (800.00 FUN) + Total Win (77.20 FUN) exactly (800.00+77.20=877.20, a 4.00 FUN difference): no on-screen explanation was captured for this discrepancy; reported as observed, not adjusted or explained.",
    "Whether the WILD and SCATTER symbols have their own numeric match-count payout tiers: no such table was found printed anywhere across the 10 kept paytable pages; only their trigger/substitution rules are printed. Reported as 'no payout table observed', not assumed to be zero."
  ],

  "not_captured": [
    {
      "claim": "Mega Free Spins (5 natural Scatters landing on a single base-game spin) did not occur across 500 confirmed base-game spins (20 synchronous batches of 25, each verified by balance change, no stalls). It cannot be purchased (absent from the Buy Features dialog) and cannot be reached by upgrading a purchased/triggered Super Free Spins round (rules explicitly state Super Free Spins cannot upgrade to Mega Free Spins). One natural 3-Scatter Free Spins round did occur during the hunt, confirming the Scatter RNG functions, but the 5-Scatter event needed for Mega was never observed.",
      "methods": [
        "Balance-change verification across 20 independent 25-spin batches (all showed the expected balance movement, none flat/looped)",
        "Full verbatim reading of the Free Spins / Retrigger / Buy Bonus rules sections (rules_p6.png-rules_p7.png), confirming base game is the only stated trigger route and that Super->Mega upgrade is explicitly excluded"
      ]
    }
  ]
}

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