Touchdown Wins

Demo, RTP 96.74%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 1 day ago Verified · 09 Nov 2026
RTP 96.74%
Volatility Medium
Max win ×5000
Grid 3R
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

35 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/touchdown-wins-b30/

10,000 free requests / month · sign-up required

69 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 09 Nov 2026 View capture log

Per-screen breakdown

35 demo screens
35 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 0 Mar Apr '26: 0 Apr May '26: 0 May Jun '26: 0 Jun Jul '26: 0 Jul Aug '26: 260 260 Aug Sep '26: 390 390 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇧🇷Brazil 210 40 0 0 0 0 0 0 0 0 0 0
🇮🇩Indonesia 40 20 0 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 10 0 0 0 0 0 0 0 0 0 0 0
🇫🇮Finland 20 20 0 0 0 0 0 0 0 0 0 0
🇮🇳India 20 20 0 0 0 0 0 0 0 0 0 0
🇵🇭Philippines 20 20 0 0 0 0 0 0 0 0 0 0
🇺🇸United States 20 20 0 0 0 0 0 0 0 0 0 0
🇯🇵Japan 10 10 0 0 0 0 0 0 0 0 0 0
🇸🇬Singapore 10 10 0 0 0 0 0 0 0 0 0 0
🇻🇳Vietnam 10 10 0 0 0 0 0 0 0 0 0 0
🇬🇧United Kingdom 10 10 0 0 0 0 0 0 0 0 0 0
🇹🇭Thailand 10 20 0 0 0 0 0 0 0 0 0 0
🇭🇰Hong Kong 0 10 0 0 0 0 0 0 0 0 0 0
🇵🇪Peru 0 10 0 0 0 0 0 0 0 0 0 0
🇵🇱Poland 0 10 0 0 0 0 0 0 0 0 0 0
🇵🇹Portugal 0 10 0 0 0 0 0 0 0 0 0 0
🇹🇳Tunisia 0 10 0 0 0 0 0 0 0 0 0 0
🇺🇦Ukraine 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Touchdown Wins

Everything pulled from Touchdown Wins into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
35 screens captured
8 symbols catalogued · payouts OCR-verified
6 palette colors from frames
8 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 35 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.74% · single configuration
volatility Medium
max_win_x ×5000
reels 3
wins Pay Anywhere
bonus_buy No
mechanic Video Slot
release_date 2026

Symbols & paytable

8 symbols
8 icons (ZIP)
Quarterback badge
Quarterback badge
High Pay

Top symbol, only tile with a person: round badge, quarterback in blue helmet, orange sleeves, magenta-purple jersey, brown ball, purple background. Payouts are multipliers of total bet: printed value divided by base bet 20.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier
6x 5.00 Multiplier
7x 10.00 Multiplier
Football helmet
Football helmet
High Pay

Glossy blue-purple football helmet with an orange swirl decal and orange facemask. Payouts are multipliers of total bet: printed value divided by base bet 20.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 5.00 Multiplier
Football
Football
High Pay

Plump purple-blue american football with white laces and cross stripes and yellow-orange flame decals. Payouts are multipliers of total bet: printed value divided by base bet 20.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 5.00 Multiplier
Cleat
Cleat
High Pay

Blue sports shoe with orange swooshes, purple trim, white laces and orange studs. Payouts are multipliers of total bet: printed value divided by base bet 20.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 5.00 Multiplier
Cheer megaphone
Cheer megaphone
Low Pay

Green cone megaphone with brown handle, small star and the word CHEER in yellow letters on the cone. Payouts are multipliers of total bet: printed value divided by base bet 20.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
7x 2.50 Multiplier
Tournament tickets
Tournament tickets
Low Pay

Two overlapping light-blue ticket stubs with barcodes and torn edges, printed PG BOWL TOURNAMENT. Payouts are multipliers of total bet: printed value divided by base bet 20.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
7x 2.50 Multiplier
Pom-poms
Pom-poms
Low Pay

Fluffy teal-cyan cheerleader pom-pom in front of a golden-yellow one. Payouts are multipliers of total bet: printed value divided by base bet 20.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
7x 2.50 Multiplier
Whistle
Whistle
Low Pay

Lime-yellow green referee whistle on a blue lanyard cord. Payouts are multipliers of total bet: printed value divided by base bet 20.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
7x 2.50 Multiplier

Bonus modes

2 modes
Base Game Modifier win_mult
Doubling Win Multiplier

Bar above the reels, an indicator and not a symbol. Inactive at the start of a spin; when 3 or more winning symbols land while inactive it activates at x2 after wins are paid and new symbols cascade down, and each later such win doubles it, up to x1,024. Application to later wins is implied, not printed.

Free Spins fs
Free Spins Feature

Per printed rules only: may be triggered randomly at the start of a main-game spin (no scatter symbol, no purchase). Awards 8 free spins at the same bet size and level; all multipliers are doubled, up to x2,048. Not seen in play.

Colour system

extracted from frames · HEX
Export palette
#6D9C53 base dominant 1 base
#06315D base dominant 2 base
#106490 base dominant 3 base
#081F32 base dominant 4 base
#61873B base dominant 5 base
#104D6D base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Symbols are told apart by shape and silhouette (person badge, helmet, ball, shoe, cone, tickets, fluffy balls, whistle), not by colour.
  • Winning symbols get a yellow-green glow, the other cells are dimmed, and a text banner shows WIN with the amount, so the cue does not rely on hue alone.
  • Paytable: counts in white and payouts in gold sit in two fixed columns, distinguished by position as well as colour.
  • Multiplier is shown as numerals (x2, x1024) beside a large flaming orange ball; the selected auto-spin value is a dark gold pill against dark grey ones, with no shape or mark besides fill and text colour.
Screen Reader
  • The play field is a canvas, but paytable and rules are real page text with all numbers, so payouts and rules are readable; reel results and the multiplier step exist only as images.
Motor Accessibility
  • Space key spins and activates a lone on-screen button, holding Space repeats spins; Turbo Spin is available; Auto Spin offers 10, 30, 50, 80 and 1000 spins.
Hearing Accessibility
  • No sound-only cues in the printed rules; wins are also shown by the WIN ribbon and the WIN counter, and sound can be toggled in the menu.
Low Vision
  • Balance, bet and payout numbers are golden yellow on dark navy; paytable description text is light grey on dark charcoal; the WIN ribbon is yellow text with a dark outline on a pink-lilac ribbon.

Media & assets

5 files · 5 types
35 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
splash, base game, one winning cascade step and its result, paytable (all pages), rules (all pages), profile menu, Bet Options (default and max), Auto Spin sheet
Grid: 3 reels with 2, 3 and 2 rows (7 cells), scatter-pays 3 to 7 matching symbols anywhere, cascades; no paylines, ways, wild, scatter symbol, bonus buy, jackpot or gamble. Printed maximum win 5,000x bet, the spin ends there.
Payouts are printed in base-bet units, base bet fixed at 20 (win = value x total bet / 20); checked on a frame: 3 pom-poms, value 2, bet 12.00 gives WIN 1.20.
Free Spins mode has no frames: 498 balance-confirmed spins at the hunt ceiling of about 500 did not trigger it (random entry, no purchase). It is described from printed rules only; retrigger, starting multiplier step, intro and result screens are unknown.
Win multiplier activation and its steps were never seen in play: the bar reads x1024 and x2 on every captured frame; steps x4 to x512 are derived from the doubling rule.
History screen and any big-win or total-win overlay not captured. Whether the WIN panel accumulates over several cascade steps is undecided (only a one-step round was seen).
Currency not shown on any frame; RTP, volatility and release date not printed in the build.

Ask AI about Touchdown Wins

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Touchdown Wins work? Keep it simple.

Per printed rules only: may be triggered randomly at the start of a main-game spin (no scatter symbol, no purchase). Awards 8 free spins at the same bet size and level; all multipliers are doubled, up to x2,048. Not seen in play.

RTP 96.74%Medium volatilitymax win ×5000demo ✓

From the verified capture of 09 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Touchdown Wins vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/touchdown-wins-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/touchdown-wins-b30/
{
  "game": {
    "name": "Touchdown Wins",
    "wordmark_in_game": "Touchdown Wins (splash logo, preview.png: white-and-silver slanted lettering 'Touchdown' over orange-yellow italic 'Wins' with a brown rugby-style ball at its right end, deep-blue outline, blue flame streak)",
    "wordmark_note": "In-game wordmark equals the catalog name; no discrepancy.",
    "provider": "PG Soft (Pocket Games Soft)",
    "theme": "American football match in a sunny stadium: a quarterback, helmets, footballs, cleats, cheerleader pom-poms and megaphones, tournament tickets and a referee whistle",
    "art_style": "glossy semi-realistic 3D-rendered cartoon illustration, soft gradients with bright rim glows and saturated colours, bright daytime stadium atmosphere under a blue cloudy sky, energetic sporty and slightly heroic mood, objects shown close-up in three-quarter view",
    "orientation": "portrait (frames are 760x1360)",
    "game_kind": "video slot, scatter-pays with cascades (no paylines, no ways)",
    "language_of_frames": "English",
    "source_frames": ["preview.png", "base_game.png", "rules_p1.png"]
  },
  "color_palette": {
    "accent_colors": ["orange", "purple", "teal blue", "lime green", "golden yellow", "magenta pink"],
    "accent_colors_where": "Orange is the flaming ball and facemask/cleat accents; purple and magenta are the jersey, ball shell and the multiplier bar; teal blue is the helmet, pom-pom and sky; lime and field green are the pitch, megaphone and whistle; golden yellow is payout numbers, buttons and the lettering 'Wins'; pink is the neon win ribbon and spin ring. All from preview.png, base_game.png, paytable_p1.png.",
    "background": "Reel area: a green football pitch with seven pale translucent round discs (one per cell) laid out in a staggered honeycomb pattern. Top: a magenta-maroon multiplier bar with an ornate orange-and-lilac frame and small spotlight lamps in both upper corners. Bottom: a deep navy-blue control deck with teal-cyan outlines and golden wing ornaments. Splash: bright blue cloudy sky over a stadium, purple dusk gradient at the bottom.",
    "ui_text_colors": "Balance, bet amount and payout numbers are golden yellow on dark navy; paytable symbol counts are white and payouts golden yellow; paytable description text is light grey on a dark charcoal panel; the 'WIN' ribbon text is yellow with a dark outline on a pink-lilac gradient ribbon."
  },
  "screen": {
    "window": "760x1360 portrait, desktop capture",
    "layers_top_to_bottom": [
      "Multiplier bar across the top (y about 60-210): reads 'x1024' at the left and 'x2' at the right of a large flaming orange ball placed in the middle",
      "Reel area (y about 215-945): 3 columns of round green cells, heights 2, 3, 2",
      "Marquee ribbon below the reels (y about 950-1050): scrolls the slogan, cut at the edges in base_game.png ('...ULTIPLIERS UP TO X2048 IN FREE...'); during a win the same ribbon is replaced by a large 'WIN <amount>' banner",
      "Info row (y about 1060-1120): at the left a round profile icon with balance (100,000.00 at start), in the centre a grey 'PG' shield badge that is replaced by the label 'WIN' with a value during a win, at the right the bet amount (12.00) with a coin/dollar icon",
      "Control row (y about 1180-1260): turbo button (lightning bolt with a diagonal slash when turbo is off) at the left (x about 85), minus (x about 210), the big round purple-and-teal spin button with a gold ring in the centre (x about 380, y about 1208), plus (x about 548), auto-spin button with a play-in-circle icon at the right (x about 675)"
    ],
    "source_frames": ["base_game.png", "base_game_win_line.png", "base_game_win_total.png"]
  },
  "reels": {
    "reels_count": 3,
    "heights_per_reel": [2, 3, 2],
    "cells_total": 7,
    "rows": null,
    "rows_note": "The grid is non-rectangular, so a single 'rows' value does not exist and none is given.",
    "cell_centres_px": {
      "reel_1": {"x": 144, "y": [457, 728]},
      "reel_2": {"x": 380, "y": [321, 592, 863]},
      "reel_3": {"x": 616, "y": [457, 728]}
    },
    "cell_centres_source": "manifest reel_layout.measured_by: Cocos scene nodes 'payout_button' counted per column; cross-checked by rules text and by eye on base_game_win_line.png",
    "printed_declaration": "rules_p1.png: 'Touchdown Wins is 3-reels (2 rows on reels 1 and 3, and 3 rows on reel 2) video slot featuring multiplier up to x2,048 in free spins.'",
    "cell_look": "Each cell is a pale green translucent circle; the three discs of the middle column overlap the discs of the side columns, giving a honeycomb look. Cell layout is: reel 1 has two cells, reel 2 has three, reel 3 has two (seen on base_game.png).",
    "positions_per_spin": "Per-spin symbol placement is random and not documented."
  },
  "mechanics": {
    "type": "scatter pays (pay anywhere) with cascades",
    "printed_rule": "paytable_p2.png / paytable_p3.png / rules_p1.png: 'At every spin, any combination of 3 or more matching symbols appearing anywhere on the reels will result in a winning combination.' Position does not matter, only the count of identical symbols (3 to 7, the grid holds 7 cells).",
    "cascade": "paytable_p3.png and rules_p1.png: after the payout of every round all winning symbols explode and the symbols above them cascade down for a new round; additional winning combinations are tallied in every round until none can be tallied. Evidence frames: base_game_win_line.png (winners lit up) and base_game_win_total.png (winners gone, their cells empty).",
    "paylines": "none",
    "ways": "none",
    "wild": "none: no wild tile appears in the paytable (paytable_p1.png, paytable_p2.png) or in any captured frame",
    "scatter_symbol": "none: there is no scatter tile; the Free Spins Feature is triggered randomly, not by symbols",
    "bonus_buy": "none (no buy button on the field or in the menu, per manifest bonus_buy and scene probe)",
    "jackpot": "none printed anywhere",
    "gamble": "none printed anywhere",
    "payout_basis": {
      "value": "other",
      "base_bet_units": 20,
      "printed_formula": "rules_p1.png: 'A combination win in cash is equal to the value shown in the \"Paytable\" multiplied by the bet size and bet level.' Bet Options (bet_options.png) shows Bet Size x Bet Level x Base Bet = Bet Amount, with Base Bet fixed at 20 (rules_p1.png: 'The game is played with 20 base bet (fixed)').",
      "conversion": "win = paytable value x (total bet / 20), so the paytable value is a multiple of one twentieth of the total bet. The column 'x total bet' under each symbol is derived by dividing by 20.",
      "check_frame": "base_game_win_line.png: three pom-poms (tier 3 = value 2, read on paytable_p2.png lower-left block), total bet 12.00 -> 2 x (12.00 / 20) = 1.20; the banner on the same frame prints 'WIN 1.20'. Further consistent example on a working frame outside the manifest (_win_05.png, not uploaded): three footballs (tier 3 = value 4), bet 12.00 -> 4 x 0.60 = 2.40, banner 'WIN 2.40'."
    },
    "multiplier": {
      "type": "progressive win multiplier that doubles within a spin",
      "printed_rules": "paytable_p4.png to paytable_p10.png (Multiplier section) and rules_p3.png: at the start of any main-game spin the multiplier is inactive; during any spin, if 3 or more winning symbols appear while it is inactive it is activated at x2 after wins are paid and new symbols have cascaded down; if 3 or more winning symbols appear while it is active it is doubled after wins are paid and new symbols have cascaded down. The maximum multiplier is x1,024.",
      "ladder_steps": "x2 and x1,024 are printed; the steps in between follow from the doubling rule (x4, x8, ..., x512). The illustration on paytable_p6.png and paytable_p8.png shows the bar with x256 at the left, x512 under the large fireball (the active step), x1024 at the right.",
      "indicator_is_not_a_symbol": "The multiplier is shown only on the bar above the reels (large flaming orange ball with a ladder number on either side). It is an indicator of mode, not a tile: it never drops on the reels, and it is not in the paytable list of symbols.",
      "idle_state_seen": "base_game.png, base_game_win_line.png, base_game_win_total.png, bet_options.png, autoplay.png, settings.png: the bar reads 'x1024' at the left and 'x2' at the right of the fireball. On base_game_win_total.png (after the winners exploded, before refill is visible) the bar looks identical, so the activation of x2 is not visible in any captured frame.",
      "application_to_wins": "The printed text says when the multiplier is activated and doubled; it does not state in words that it multiplies later wins in the same spin. That is implied but not printed, so it is recorded as unverified."
    },
    "free_spins": {
      "captured": false,
      "reason_not_captured": "Honest, verified refusal (manifest not_captured): 498 balance-confirmed spins were played at the hunt ceiling of about 500, the feature never triggered, the entry is random and there is no purchase. The detector was calibrated on nodes known to be active (positive control returned active), so 'feature nodes never active' is a real observation. No frame of free spins, of its intro dialog, of its multiplier states or of its win exists in the folder.",
      "printed_rules_only": "paytable_p11.png to paytable_p15.png (Free Spins Feature) and rules_p5.png: at the start of any main-game spin the Free Spins Feature with 8 free spins may be randomly triggered while the reels are spinning; all multipliers are doubled during the Free Spins Feature; the maximum multiplier is x2,048; the feature is played at the same bet size and bet level as the spin that triggered it (rules_p3.png).",
      "illustration_on_paytable": "paytable_p13.png and paytable_p15.png show a picture of the mode: a red-orange disc with five quarterback badge tiles beside a whistle, a cleat and a helmet, under a bar reading 'x512' (left), 'x1024' (centre, under the fireball) and 'x2048' (right). It is an illustration on the help page, not gameplay.",
      "splash_slogan": "preview.png: 'SCORE TOUCHDOWN AFTER TOUCHDOWN! FEATURING MULTIPLIERS UP TO x2048 IN FREE SPINS!'",
      "unknown": "Retrigger, the starting multiplier step inside the mode, the screen that announces the mode, and the end-of-feature total are not printed and not captured."
    },
    "max_win": {
      "value_x_bet": 5000,
      "printed": "paytable_p14.png, paytable_p15.png, rules_p5.png: 'The maximum win amount is 5,000x of the bet amount. If the total win in the main game or the Free Spins Feature reaches 5,000x of the bet amount, the spin ends.'"
    }
  },
  "symbols": [
    {
      "name": "Quarterback badge",
      "role": "highest-paying symbol",
      "appearance": "A round badge holding a determined american-football quarterback in a glossy blue helmet with a grey facemask, orange sleeves and a magenta-purple jersey, clutching a brown ball, on a purple background with a teal-cyan rim. The badge is the only tile with a person; it is larger and rounder than the object tiles.",
      "payout_values": {"7": 200, "6": 100, "5": 40, "4": 20, "3": 10},
      "payout_x_total_bet_derived": {"7": 10, "6": 5, "5": 2, "4": 1, "3": 0.5},
      "paytable_frame": "paytable_p1.png (top-left block; partly visible on paytable_p2.png)",
      "seen_on_reels": "base_game.png (middle cell of reel 2)"
    },
    {
      "name": "Football helmet",
      "role": "high",
      "appearance": "A glossy blue-purple football helmet with an orange swirl decal and an orange facemask.",
      "payout_values": {"7": 100, "6": 40, "5": 20, "4": 8, "3": 4},
      "payout_x_total_bet_derived": {"7": 5, "6": 2, "5": 1, "4": 0.4, "3": 0.2},
      "paytable_frame": "paytable_p1.png (top-right block)",
      "seen_on_reels": "base_game.png (top cell of reel 2)"
    },
    {
      "name": "Football",
      "role": "high",
      "appearance": "A plump purple-blue american football with white laces and white cross stripes and yellow-orange flame decals.",
      "payout_values": {"7": 100, "6": 40, "5": 20, "4": 8, "3": 4},
      "payout_x_total_bet_derived": {"7": 5, "6": 2, "5": 1, "4": 0.4, "3": 0.2},
      "paytable_frame": "paytable_p1.png (second row, left block)",
      "seen_on_reels": "base_game.png (bottom cell of reel 2)"
    },
    {
      "name": "Cleat",
      "role": "high",
      "appearance": "A blue sports shoe with orange swooshes, purple trim, white laces and orange studs on the sole.",
      "payout_values": {"7": 100, "6": 40, "5": 20, "4": 8, "3": 4},
      "payout_x_total_bet_derived": {"7": 5, "6": 2, "5": 1, "4": 0.4, "3": 0.2},
      "paytable_frame": "paytable_p1.png (second row, right block)",
      "seen_on_reels": "base_game_win_line.png and base_game_win_total.png (two cleats in reel 2)"
    },
    {
      "name": "Cheer megaphone",
      "role": "low",
      "appearance": "A green cone-shaped megaphone with a brown handle and a small star.",
      "lettering": "The word 'CHEER' in yellow letters is printed on the cone.",
      "payout_values": {"7": 50, "6": 20, "5": 10, "4": 4, "3": 2},
      "payout_x_total_bet_derived": {"7": 2.5, "6": 1, "5": 0.5, "4": 0.2, "3": 0.1},
      "paytable_frame": "paytable_p1.png (third row, left block)",
      "seen_on_reels": "base_game_win_line.png (reel 1 bottom cell and reel 2 bottom cell)"
    },
    {
      "name": "Tournament tickets",
      "role": "low",
      "appearance": "Two overlapping light-blue ticket stubs with barcodes and torn edges.",
      "lettering": "The tickets carry the printed text 'PG BOWL TOURNAMENT'.",
      "payout_values": {"7": 50, "6": 20, "5": 10, "4": 4, "3": 2},
      "payout_x_total_bet_derived": {"7": 2.5, "6": 1, "5": 0.5, "4": 0.2, "3": 0.1},
      "paytable_frame": "paytable_p1.png (third row, right block)",
      "seen_on_reels": "base_game.png (bottom cells of reels 1 and 3)"
    },
    {
      "name": "Pom-poms",
      "role": "low",
      "appearance": "A fluffy teal-cyan cheerleader pom-pom in front of a golden-yellow one.",
      "payout_values": {"7": 50, "6": 20, "5": 10, "4": 4, "3": 2},
      "payout_x_total_bet_derived": {"7": 2.5, "6": 1, "5": 0.5, "4": 0.2, "3": 0.1},
      "paytable_frame": "paytable_p1.png (fourth row, left block); the same block is the lower-left block of paytable_p2.png",
      "seen_on_reels": "base_game.png (top cells of reels 1 and 3); the three-of-a-kind win on base_game_win_line.png"
    },
    {
      "name": "Whistle",
      "role": "low",
      "appearance": "A lime-yellow green referee whistle on a blue lanyard cord.",
      "payout_values": {"7": 50, "6": 20, "5": 10, "4": 4, "3": 2},
      "payout_x_total_bet_derived": {"7": 2.5, "6": 1, "5": 0.5, "4": 0.2, "3": 0.1},
      "paytable_frame": "paytable_p1.png (fourth row, right block)",
      "seen_on_reels": "no manifest frame shows it on the reels; a working frame outside the manifest (_win_05.png, not uploaded) shows it in the top cell of reel 1. It also appears in the Free Spins illustration (paytable_p13.png)."
    }
  ],
  "symbols_coverage": {
    "count": 8,
    "tiers": "every symbol pays on 3, 4, 5, 6 and 7 matching symbols; 7 is the whole grid",
    "tier_groups": "1 symbol at 200/100/40/20/10; 3 symbols at 100/40/20/8/4; 4 symbols at 50/20/10/4/2",
    "not_symbols": "the multiplier bar and its flaming ball (indicator above the reels), the 'x2' and 'x1024' numerals, the 'WIN' ribbon, the 'PG' shield badge. None of these drop on the reels or appear as paytable rows. The paytable has no row for a wild, a scatter or a bonus tile.",
    "check_question_on_each_symbol": "Each of the 8 paytable tiles was matched to a tile seen on the reels (7 of 8 on manifest frames, the whistle only on a non-manifest working frame)."
  },
  "bet_and_limits": {
    "bet_formula": "Bet Size x Bet Level x Base Bet = Bet Amount (bet_options.png)",
    "bet_size_values_visible": [0.03, 0.10, 0.30, 0.90],
    "bet_size_range_printed": "rules_p1.png: bet size of 0.03 to 0.90",
    "bet_level_range": "1 to 10 (rules_p1.png; levels 1-4 visible on bet_options.png, 8-10 on bet_options_max.png)",
    "base_bet": 20,
    "default_bet_amount": 12.00,
    "default_bet_composition": "0.30 x 2 x 20 = 12.00 (bet_options.png)",
    "min_bet": 0.60,
    "min_bet_basis": "0.03 x 1 x 20 = 0.60; the value 0.60 is visible in the bet field of autoplay.png",
    "max_bet": 180.00,
    "max_bet_basis": "0.90 x 10 x 20 = 180.00 (bet_options_max.png, reached with the Max Bet button)",
    "official_pdf_note": "The provider's official game-information PDF states different limits from the ones measured in the build. The build's measured limits are recorded; the PDF figures are deliberately not recorded here.",
    "currency": null,
    "currency_note": "Balance and bet carry no currency label on any frame.",
    "start_balance_demo": 100000.00,
    "bet_options_screen": "A bottom sheet titled 'Bet Options' with four scroll columns headed Bet Size, Bet Level, Base Bet and Bet Amount; the selected row sits in a rounded highlight band with 'x' and '=' signs between columns; two buttons at the bottom: an outlined 'Max Bet' (gold outline, gold text) and a filled gold 'Confirm'; a close 'X' at top right. After Max Bet is pressed the 'Max Bet' button is dimmed (bet_options_max.png)."
  },
  "rtp": {
    "value": null,
    "note": "Not printed anywhere in the build: Paytable and Rules text read in full contain no 'RTP' or 'Return to Player'. Not taken from other sources here."
  },
  "volatility": null,
  "screens": {
    "base_game": {
      "frame": "base_game.png",
      "state": "after GET STARTED, idle, no win. Balance 100,000.00, bet 12.00; the centre of the info row shows the grey PG shield badge; the bar shows x1024 and x2. Visible reel content: reel 1 pom-poms over tickets; reel 2 helmet, quarterback badge, football; reel 3 pom-poms over tickets (cell layout is random and not a property of the game).",
      "controls": "turbo (bolt with slash = off), minus, spin, plus, auto-spin; profile icon at the left of the info row opens the menu; the bet field at the right opens Bet Options."
    },
    "win_round": {
      "frames": ["base_game_win_line.png", "base_game_win_total.png"],
      "base_game_win_line.png": "Three pom-poms (reel 1 top, reel 3 top, reel 3 bottom) are lit with a yellow-green halo while the other cells (two cleats, two megaphones) are dimmed; the pink ribbon shows 'WIN 1.20' in yellow; the info row centre shows label 'WIN' over '0.23'; balance 99,702.63; bet 12.00; the spin button is greyed.",
      "base_game_win_total.png": "The winners are gone: reel 1 top and both cells of reel 3 are empty circles; the cleats stay in reel 2 top and middle and the megaphones in reel 1 bottom and reel 2 bottom; the ribbon shows 'WIN 1.20' in larger letters; the info row centre shows 'WIN' over '1.20'; balance 99,703.60.",
      "win_panel_semantics": "Decided by the frames: on base_game_win_line.png the panel reads 0.23 and the balance 99,702.63; on base_game_win_total.png the panel reads 1.20 and the balance 99,703.60. The balance difference 99,703.60 - 99,702.63 = 0.97 equals 1.20 - 0.23, so both numbers were caught mid count-up in step with each other, and the panel counts up to the same value the banner prints (1.20). It is a running counter of the round win, not a different quantity. Whether the panel accumulates across several cascade steps is not decided: this round had one winning step only.",
      "win_screens": "No big/mega/total-win overlay was met during the hunt (manifest anomalies); none is documented."
    },
    "menu": {
      "frame": "settings.png",
      "text": "A bottom sheet with a round grey profile avatar on its top edge, a close 'X' at top right, the label 'Cash Wallet' in gold above '100,000.00' in large bold gold digits, and below it a five-button row: Sound (speaker icon), Paytable (pulse-line icon), Rules (letter i), History (a 'WIN' mark in a ring), Quit (arrow out of a door). All five buttons are grey circles with grey captions; there is no separate Settings window and no volume slider."
    },
    "paytable": {
      "frames": "paytable_p1.png to paytable_p15.png (a single scroll panel, one section, no page switch)",
      "page_map": {
        "paytable_p1.png": "title 'Paytable', 'Symbol Payout Values', four rows of two symbol blocks: quarterback and helmet; football and cleat; megaphone and tickets; pom-poms and whistle (all eight blocks, counts 7 to 3 in white, payouts in gold). Scrollbar at the top.",
        "paytable_p2.png": "the same blocks scrolled up (the top row is cut); the first two bullets of the rule text start under the blocks: 'At every spin, any combination of 3 or more matching symbols ...' and 'Winning combinations and payouts ...'",
        "paytable_p3.png": "last three symbol rows (football/cleat cut at the top); bullets about scatter-pays, payout from the Paytable, explode-and-cascade, additional combinations being tallied; the next bullet 'All wins shown in cash.' is cut at the bottom edge",
        "paytable_p4.png": "tail of the symbol rows, the same bullets, heading 'Multiplier' at the bottom edge",
        "paytable_p5.png": "same bullets, heading 'Multiplier', top of an illustration just starting",
        "paytable_p6.png": "bullets, 'All wins shown in cash.', divider, heading 'Multiplier', and the illustration's top: the bar with x256 / x512 (large fireball) / x1024 above a green disc with footballs, tickets and a helmet",
        "paytable_p7.png": "bottom of the multiplier illustration, then first bullet of the multiplier rules starting at the bottom edge",
        "paytable_p8.png": "heading 'Multiplier', the whole illustration (bar x256, x512, x1024; green disc with three footballs, two ticket sets, two helmets) and the first two multiplier bullets",
        "paytable_p9.png": "multiplier bullets: inactive at start, activated at x2, doubled, maximum x1,024; heading 'Free Spins Feature' just starting at the bottom edge",
        "paytable_p10.png": "same multiplier bullets and the heading 'Free Spins Feature' near the bottom",
        "paytable_p11.png": "multiplier bullets, then heading 'Free Spins Feature' with the top of its illustration",
        "paytable_p12.png": "multiplier bullets above, heading 'Free Spins Feature' and the illustration partly shown",
        "paytable_p13.png": "last multiplier bullet 'The maximum multiplier is x1,024.', heading 'Free Spins Feature', full illustration (x512 / x1024 / x2048 bar over five quarterback badges, whistle, cleat, helmet) and the first free-spins bullets",
        "paytable_p14.png": "the free-spins illustration's lower part, free-spins bullets (8 free spins, all multipliers doubled, maximum x2,048) and heading 'Maximum Win' at the bottom edge",
        "paytable_p15.png": "bottom of the panel: the illustration's lower part, the three free-spins bullets, heading 'Maximum Win' with the two bullets (5,000x of the bet amount; the spin ends at 5,000x). Scrollbar at the bottom."
      },
      "page_map_note": "Frames overlap heavily because the capture step scrolled by small steps; page numbers 3, 4, 5, 7, 9, 10, 11, 12, 14 were read from the OCR crop and from the reference text, frames p1, p2, p3, p6, p8, p13, p15 were opened and read by eye."
    },
    "rules": {
      "frames": "rules_p1.png to rules_p11.png (a single scroll panel, title 'Game Rules')",
      "page_map": {
        "rules_p1.png": "'Game Rules', 'Touchdown Wins', description (3-reels, 2 rows on reels 1 and 3 and 3 rows on reel 2, multiplier up to x2,048 in free spins), base bet 20 fixed, bet level 1 to 10, bet size 0.03 to 0.90, selectors, Cash Wallet, Auto Spin, scatter-pays rule, paytable payout formula, cascade text",
        "rules_p2.png": "continuation of the same block (rule text not re-read separately; the panel text is in the reference file)",
        "rules_p3.png": "'All wins shown in cash.', the Free Spins sentence about same bet size and level, then the Multiplier section (four bullets), heading 'Free Spins Feature' starting",
        "rules_p4.png": "continuation (not re-read separately)",
        "rules_p5.png": "Free Spins bullets (8 free spins, multipliers doubled, max x2,048), Maximum Win (5,000x), heading 'Main Game' and the 'Spin' entry with PC-version text starting",
        "rules_p6.png": "continuation (not re-read separately)",
        "rules_p7.png": "'PC Version only' hints for the Space key, then the 'Stop' entry (remaining auto-spins number), 'Minus', 'Plus', 'User Profile', the start of 'Bet Amount'",
        "rules_p8.png": "continuation (not re-read separately)",
        "rules_p9.png": "'Bet Amount' (Bet Size, Bet Level, Bet Amount selectors, Max Bet), 'Auto Spin', 'Turbo Spin', 'Rules', 'Paytable'",
        "rules_p10.png": "continuation (not re-read separately)",
        "rules_p11.png": "'Paytable', 'History', 'Sound', 'Quit', 'Close', and the final block 'Additional Information' (malfunction voids all pays and plays; history page results are final)"
      },
      "page_map_note": "Frames overlap (small scroll steps). Odd pages were OCR-read; even pages are covered by the same text and by the full reference text _panelref_rules.txt, but their exact page contents were not read separately.",
      "controls_described": {
        "spin": "Tap to start a spin; tap the button or the game area during a spin to stop the reels. PC version: Space starts the spin, holding Space keeps spinning until released, pressing Space while the reels spin skips the animation, and when exactly one on-screen button is available Space activates it.",
        "stop": "Tap to stop Auto Spin; the number on the button shows the remaining auto-spins.",
        "minus_plus": "reduce / increase the Bet Amount.",
        "user_profile": "shows the cash wallet balance and additional settings.",
        "bet_amount": "opens Bet Options; Max Bet sets bet size and bet level to maximum.",
        "auto_spin": "plays the selected number of spins.",
        "turbo_spin": "enables or disables Turbo Spin, which shortens the reel-spin duration in the main game.",
        "rules_paytable_history_sound_quit_close": "Rules shows rules and button functions; Paytable shows combinations; History shows the previous game and loads more records on scroll, with a 'Custom' button to pick dates; Sound toggles sound; Quit leaves the game; Close returns to the Main Game."
      }
    },
    "autoplay": {
      "frame": "autoplay.png",
      "text": "A bottom sheet titled 'Auto Spin' with a close 'X'. Caption 'Number of Auto Spins' and five rounded pills: 10, 30, 50, 80, 1000. The pill '10' is selected: filled dark gold with gold digits; the others are dark grey with grey digits. A gold 'Start' button sits below. The panel does not scroll (manifest note). No loss-limit, win-limit or other conditions are present. The bet field below reads 0.60 on this frame (the minimum bet at the time of capture).",
      "colorblind": "The selected pill differs from the others only by gold-versus-grey fill and text colour (brightness differs strongly, but no shape or mark distinguishes the selection)."
    },
    "history": "Not captured (no frame); only its button and the text in the rules exist.",
    "splash": {
      "frame": "preview.png",
      "text": "Loading screen: the logo, a quarterback in a blue helmet with orange stripes, magenta jersey and orange sleeves running with a brown ball, a blurred second player at the lower left, a stadium and clouds behind. Slogan in purple outlined letters: 'SCORE TOUCHDOWN AFTER TOUCHDOWN! FEATURING MULTIPLIERS UP TO x2048 IN FREE SPINS!' (the number 'x2048' in gold). A black loading bar with 'Loading [0%]', the grey line 'Update to latest device update for best gaming experience!', the 'PG' pixel logo, 'Licensed in Malta' with the MGA mark, 'Certified by GA / BMM' with the ga and bmm testlabs marks, and 'PGSOFT.COM 2026 (c) PG SOFT (R) ALL RIGHTS RESERVED'."
    }
  },
  "accessibility": {
    "blind_screen_reader": "The play field is a canvas, but the paytable and rules are real page text with all numbers present (the reference texts), so a reader can access the payouts and rules. Reel results and the multiplier step exist as images only.",
    "deaf": "No sound-only cues are described in the printed rules; the win is also announced by the 'WIN <amount>' ribbon and the WIN counter. Sound can be toggled in the menu.",
    "colorblind": [
      "Symbols are told apart by shape and silhouette (a person badge, helmet, ball, shoe, cone, tickets, fluffy balls, whistle), not by colour.",
      "Winning symbols are marked by a glowing halo AND by the other cells being dimmed AND by the text banner 'WIN 1.20'; the halo is yellow-green, the dimming is a brightness change, so it does not rely on hue alone.",
      "Paytable: counts in white and payouts in gold sit in two fixed columns, so they are told apart by position as well as colour.",
      "Multiplier: shown as numerals ('x1024', 'x2'); the active step is also the one under the large fireball.",
      "Selected auto-spin value and the selected Bet Options row: highlighted by fill/band brightness; the selected bet row is additionally set in brighter bold white and sits between the 'x' and '=' signs."
    ],
    "motor": "Space key can spin and can activate a lone on-screen button; holding Space repeats spins (rules_p7.png); Turbo Spin is available; Auto Spin offers 10/30/50/80/1000 spins."
  },
  "frame_inventory": {
    "base_game.png": "Idle base game; reels, multiplier bar, controls; balance 100,000.00 and bet 12.00.",
    "base_game_win_line.png": "Winning step: three pom-poms lit, 'WIN 1.20' ribbon, running counter 0.23; the frame for the payout-basis check.",
    "base_game_win_total.png": "After the explosion: empty cells where the winners were, ribbon and panel 'WIN 1.20', balance 99,703.60.",
    "paytable_p1.png": "All eight symbol blocks with 3-7 payouts (primary evidence for the payout table).",
    "paytable_p2.png": "Symbol blocks scrolled, first rule bullets; shows the pom-poms block used in the basis check.",
    "paytable_p3.png": "Lower symbol rows plus cascade rules text.",
    "paytable_p4.png": "Overlap page: tail of the symbol rows and the bullets; adds nothing new beyond p3.",
    "paytable_p5.png": "Overlap page: the same bullets and the 'Multiplier' heading; adds nothing new.",
    "paytable_p6.png": "Multiplier heading and top of the multiplier ladder illustration (x256 / x512 / x1024).",
    "paytable_p7.png": "Overlap page: lower part of the multiplier illustration; adds nothing new beyond p8.",
    "paytable_p8.png": "Full multiplier illustration and first multiplier bullets.",
    "paytable_p9.png": "Multiplier bullets with the printed maximum x1,024.",
    "paytable_p10.png": "Overlap page: same bullets; adds nothing new.",
    "paytable_p11.png": "Overlap page: 'Free Spins Feature' heading and the top of its illustration; adds nothing new beyond p13.",
    "paytable_p12.png": "Overlap page: same; adds nothing new beyond p13.",
    "paytable_p13.png": "Free Spins illustration (x512 / x1024 / x2048 bar) and first free-spins bullets.",
    "paytable_p14.png": "Overlap page: free-spins bullets and 'Maximum Win' heading at the edge; adds nothing new beyond p15.",
    "paytable_p15.png": "End of the paytable: free-spins bullets and Maximum Win (5,000x, spin ends).",
    "rules_p1.png": "Game description, bet structure, scatter-pays rule, cascade text.",
    "rules_p2.png": "Overlap page: continuation of the same block; contents not separately read, no new item known.",
    "rules_p3.png": "Cascade tail, free-spins bet note, Multiplier rules.",
    "rules_p4.png": "Overlap page; not separately read.",
    "rules_p5.png": "Free-spins rules, Maximum Win, Main Game / Spin heading.",
    "rules_p6.png": "Overlap page; not separately read.",
    "rules_p7.png": "PC-version key hints, Stop, Minus, Plus, User Profile.",
    "rules_p8.png": "Overlap page; not separately read.",
    "rules_p9.png": "Bet Amount, Auto Spin, Turbo Spin, Rules, Paytable buttons.",
    "rules_p10.png": "Overlap page; not separately read.",
    "rules_p11.png": "History, Sound, Quit, Close, Additional Information.",
    "settings.png": "Profile menu with Cash Wallet and the five-button row.",
    "bet_options.png": "Bet Options sheet at the default bet 0.30 x 2 x 20 = 12.00.",
    "bet_options_max.png": "Bet Options after Max Bet: 0.90 x 10 x 20 = 180.00.",
    "autoplay.png": "Auto Spin sheet with the 10/30/50/80/1000 pills and Start; bet field shows 0.60.",
    "preview.png": "Splash/loading screen with logo, slogan and licensing marks."
  },
  "ocr_basis": {
    "primary": "_panelref_paytable.txt and _panelref_rules.txt (full DOM text of both panels, captured while the panels were open)",
    "ocr_run": "pytesseract (scripts/ocr.py, --psm 6) over the content area of paytable_p4.png to p15.png and rules_p1.png, p3, p5, p7, p9, p11; it reproduced the reference text, with noise only on the illustrations. The large decorative 'WIN 1.20' banner is not read by OCR; it was read by eye.",
    "verbatim_win_texts": {
      "base_game_win_line.png": "WIN 1.20 (banner); WIN 0.23 (panel); 99,702.63; 12.00",
      "base_game_win_total.png": "WIN 1.20 (banner); WIN 1.20 (panel); 99,703.60; 12.00",
      "base_game.png": "100,000.00; 12.00; 'ULTIPLIERS UP TO X2048 IN FREE' (marquee, cut at the edges)"
    }
  },
  "provider_notes": {
    "studio_marks": "preview.png: PG SOFT, Licensed in Malta (MGA), Certified by GA / BMM",
    "payout_basis_phrase_in_this_game": "'multiplied by the bet size and bet level' with a fixed 'Base Bet' of 20: the paytable value is divided by 20 to obtain a multiple of total bet (checked on base_game_win_line.png)"
  },
  "coverage": {
    "captured": ["splash", "base game", "one winning cascade step and its result", "paytable (all pages)", "rules (all pages)", "profile menu", "bet options (default and max)", "auto spin sheet"],
    "not_captured": [
      "Free Spins mode (trigger, intro, gameplay, total): 498 confirmed spins did not trigger it; entry is random, no purchase; verified refusal in the manifest",
      "multiplier activation at x2 and the later steps in the live game",
      "History screen",
      "any big-win / total-win overlay"
    ]
  },
  "unreadable_or_uncertain": [
    "RTP: not printed in the build; no value given",
    "Volatility: not on any frame; no value given",
    "Release date: not on any frame; no value given",
    "Currency: not shown on any frame",
    "Free Spins details beyond the printed rules: retrigger, starting multiplier step, intro and result screens (no frame exists)",
    "Whether the multiplier multiplies later wins is implied, not printed in words",
    "Whether the WIN panel accumulates over several cascade steps: only a one-step round was captured",
    "Even-numbered rules pages (p2, p4, p6, p8, p10) were not read separately; their text is covered by the full reference text only",
    "Intermediate multiplier steps x4 to x128 are derived from the doubling rule, never seen on a frame",
    "Whistle appears on the reels only on a non-manifest working frame, not on any uploaded frame"
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.