Totem Towers

Demo, RTP 96.63%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 05 Sep 2026
RTP 96.63%
Volatility Medium
Max win —
Grid 6×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

2 embed plays · 1 week, 3 days ago
Asset pack

45 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/totem-towers-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Sep 2026 View capture log

Per-screen breakdown

45 demo screens
45 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 60 60 Sep Oct '25: 90 90 Oct Nov '25: 60 60 Nov Dec '25: 70 70 Dec Jan '26: 30 30 Jan Feb '26: 20 20 Feb Mar '26: 60 60 Mar Apr '26: 60 60 Apr May '26: 30 30 May Jun '26: 40 40 Jun Jul '26: 20 20 Jul Aug '26: 20 20 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 10 10 20 30 50 20 20 20 20 30 40 30
🇮🇳India 0 0 0 0 0 20 0 0 20 20 20 20
🇵🇰Pakistan 0 0 20 0 0 0 0 0 20 0 0 0
🇬🇧United Kingdom 10 10 0 0 0 0 0 10 0 0 0 0
🇨🇦Canada 0 0 0 0 0 0 0 0 0 0 20 0
🇫🇮Finland 0 0 0 0 0 20 0 0 0 0 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 0 0 10 0 10
🇧🇷Brazil 0 0 0 0 0 0 0 0 10 0 0 0
🇵🇭Philippines 0 0 0 0 10 0 0 0 0 0 0 0
🇹🇷Turkey 0 0 0 0 0 0 0 0 0 0 10 0
Full per-country breakdown via the API →

What we extracted from Totem Towers

Everything pulled from Totem Towers into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
45 screens captured
10 symbols catalogued · payouts OCR-verified
14 palette colors from frames
4 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 45 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.63% · single configuration
volatility Medium
layout 6×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

10 symbols
10 icons (ZIP)
WILD (deity face)
WILD (deity face)
Wild

Tan-brown carved deity face, teal-green stepped headdress, red ear ornaments, pale teal face paint; gold WILD text baked into the art. Substitutes for all but Scatter; appears only on reels 1, 3 and 5.

MatchPayoutUnit
3x 0.28 Multiplier
4x 4.00 Multiplier
5x 28.00 Multiplier
6x 100.00 Multiplier
SCATTER (mossy stone altar)
SCATTER (mossy stone altar)
Scatter

Orange-red stepped stone altar with green moss on top and green scroll side supports; gold SCATTER text baked in. Pays anywhere, added to line wins, multiplied by total bet (not per line). 3+ triggers Free Game.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 20.00 Multiplier
6x 100.00 Multiplier
Blue Totem
Blue Totem
High Pay

Turquoise-blue deity face, gold nose bridge and eyebrow ridges, round pale-blue chin/mouth shape, gold trim collar. Line wins are multiplied by bet per line (bet per line = total bet / 25 fixed base lines).

MatchPayoutUnit
3x 0.20 Multiplier
4x 3.20 Multiplier
5x 20.00 Multiplier
6x 60.00 Multiplier
Green Totem (serpent)
Green Totem (serpent)
High Pay

Green stylised serpent face, gold-ringed eyes, open mouth with four white fangs, a long red forked tongue curled like a J, gold-and-teal swirl ornament at the base.

MatchPayoutUnit
3x 0.20 Multiplier
4x 2.80 Multiplier
5x 16.00 Multiplier
6x 24.00 Multiplier
Red Totem (mask)
Red Totem (mask)
High Pay

Crimson/magenta mask face, bright green almond eyes, wide open mouth with two full rows of cream teeth, red spiral ear ornaments, red stepped headdress fins.

MatchPayoutUnit
3x 0.16 Multiplier
4x 2.40 Multiplier
5x 6.00 Multiplier
6x 12.00 Multiplier
Gold Totem (jaguar/beast)
Gold Totem (jaguar/beast)
High Pay

Golden-orange beast face, round orange eyes, gold curled moustache-brow scrolls, orange-red lips, gaping open mouth showing prominent white fangs.

MatchPayoutUnit
3x 0.16 Multiplier
4x 2.00 Multiplier
5x 4.80 Multiplier
6x 8.00 Multiplier
Blue Leaf ornament
Blue Leaf ornament
Low Pay

Stylised turquoise three-lobed leaf carving on a short stone pedestal, gold outline trim. Blue color family; the Totem Tower Feature can convert a same-family reel into a full Wild reel.

MatchPayoutUnit
3x 0.08 Multiplier
4x 1.60 Multiplier
5x 4.00 Multiplier
6x 6.00 Multiplier
Green Cactus column
Green Cactus column
Low Pay

Segmented green cactus/pillar carving with small round spine bumps down each side, gold-edged base. Green color family for the Totem Tower Feature.

MatchPayoutUnit
3x 0.08 Multiplier
4x 0.80 Multiplier
5x 2.40 Multiplier
6x 4.00 Multiplier
Gold Flower/Lotus ornament
Gold Flower/Lotus ornament
Low Pay

Round tan/gold carved lotus-flower medallion with symmetric curled petals. Gold color family for the Totem Tower Feature.

MatchPayoutUnit
3x 0.04 Multiplier
4x 0.20 Multiplier
5x 0.80 Multiplier
6x 1.60 Multiplier
Red Flame/Leaf ornament
Red Flame/Leaf ornament
Low Pay

Red-orange flame- or leaf-shaped carved ornament with a scroll motif at the base, gold outline. Red color family for the Totem Tower Feature.

MatchPayoutUnit
3x 0.04 Multiplier
4x 0.28 Multiplier
5x 1.60 Multiplier
6x 2.40 Multiplier

Bonus modes

4 modes
Base Game Modifier line_boost
Line Boost

Any spin starts with the first 25 fixed-cost paylines (25 coins) and can unlock up to 101 lines within that same spin's evaluation once 5+, 20+, 25+, 40+, 50+ or 70+ of the active lines win, without changing the spin cost. Not visually distinguishable from an ordinary large win on this build: across 518 confirmed paid spins plus 3 full Free Games rounds, no frame showed a separate second-stage payout.

Base Game Modifier totem_tower_feature
Totem Tower Feature

A reel whose three visible symbols are all from the same color family (high and low members of that family may mix, Wild excluded) converts into a full reel of Wild symbols before the spin pays. Silent feature with no entry banner; confirmed live on a captured spin.

Free Spins free_game
Free Game

3, 4, 5 or 6 Scatter symbols anywhere award 10, 15, 25 or 100 Free Games respectively, played at the triggering bet and lines. The feature can be retriggered, and any symbol in a winning combination locks in place for the rest of the round. Confirmed live over a 40-game round (total exceeds any single trigger tier, proving at least one retrigger).

Bonus Mode jackpot_race
Jackpot Race

Per-game progressive with a 5-minute Race Phase; 4 finish positions pay 50%, 30%, 10% and 5%+5% of the pool to the players who bet closest to the trigger. 1.00% of every bet is contributed and the mode's own RTP is 1.00%, separate from the base game's 96.63%. Cannot be won during Fun Play or Bonus Play.

Jackpot

Type: Progressive
Jackpot Race 1st place (50%)
Progressive
Unknown
Jackpot Race 2nd place (30%)
Progressive
Unknown
Jackpot Race 3rd place (10%)
Progressive
Unknown
Jackpot Race 4th-5th place (5% each)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#1F2E1E base dominant 1 base
#294A2B base dominant 2 base
#5A5628 base dominant 3 base
#9C5929 base dominant 4 base
#5E2E21 base dominant 5 base
#1A5E55 base dominant 6 base
#171F11 free_spins dominant 1 free_spins
#5C5526 free_spins dominant 2 free_spins
#F3D165 free_spins dominant 3 free_spins
#956125 free_spins dominant 4 free_spins
#1F2E1E bonus dominant 1 bonus
#595829 bonus dominant 2 bonus
#2E4C29 bonus dominant 3 bonus
#9C5D28 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four high and four low symbols form four color families (blue, green, red, gold) but each is also shape-distinct (serpent vs mask vs beast vs humanoid face for high; leaf vs cactus vs flower vs flame for low). The Totem Tower Feature's trigger text says only 'same color symbols', with no separate on-screen callout for family membership.
Screen Reader
  • Only the Help screen (13 pages) is real HTML/DOM text and would work with a screen reader as-is; the reels, paytable/rules booklet, settings, autoplay and win/feature splash screens are all rendered on a single canvas with no accessible text equivalent.
Motor Accessibility
  • No keyboard shortcut beyond the Space bar to spin or stop the reels. BET MAX reaches the highest bet and line configuration in a single click, and bet/coin controls use dedicated stepper buttons rather than dragging.
Hearing Accessibility
  • Independent Sound-Ambient and Sound-Effects toggles exist in settings, confirming audio is decorative. Bet, win, feature-trigger and jackpot status are all shown as on-screen text and numerals, not conveyed by sound alone.

Media & assets

13 files · 13 types
45 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview with the FUN PLAY MODE modal, base game, the full 15-page rules/paytable booklet plus all 13 Help screen pages (bet limits, RTP, jackpot rules, build stamps), settings, autoplay panel, bet limits measured at floor and ceiling, the Totem Tower Feature live, and a full Free Games round with locked symbols and the result splash.
Line Boost's trigger moment (a spin resolving 5+ of the base 25 paylines) is not visually distinguishable from an ordinary large win on this build. Not a missed search: 518 confirmed paid base-game spins plus 3 full Free Games rounds were reviewed.
Jackpot Race's Race Phase / Payout Phase / win screen were never observed: the Help screen states jackpots cannot be won during Fun Play or Bonus Play, so only the Accumulation-Phase countdown ticker is capturable in this demo.
Max win / max multiplier is not printed anywhere in the 15-page booklet or 13-page Help screen. The provider's own game page lists an unconfirmed Max Multiplier of x2,452 with no independent second source to corroborate it, so max_win is left empty rather than trusting one number.

Ask AI about Totem Towers

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Totem Towers work? Keep it simple.

3, 4, 5 or 6 Scatter symbols anywhere award 10, 15, 25 or 100 Free Games respectively, played at the triggering bet and lines. The feature can be retriggered, and any symbol in a winning combination locks in place for the rest of the round. Confirmed live over a 40-game round (total exceeds any single trigger tier, proving at least one retrigger).

RTP 96.63%Medium volatilitydemo ✓

From the verified capture of 05 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Totem Towers vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/totem-towers-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/totem-towers-b29/
{
  "game": {
    "name": "Totem Towers",
    "provider": "Habanero",
    "game_kind": "video_slot",
    "theme": "Mesoamerican / Aztec-Mayan jungle temple. Reels are drawn as six stacked stone-carved 'totem pole' columns (blue, green, red and gold-family idol faces plus plant/ornament carvings), set against a dark ancient stone-temple wall wrapped in jungle vines and ferns.",
    "art_style": "Flat-shaded, painterly 2D cartoon illustration with heavy carved-stone/wood texture and soft directional lighting (rim-light highlights on the totem faces, drop shadows in the crevices) rather than a flat vector look. Thick dark outlines around every carved shape, saturated jewel-tone palette (teal, jade green, crimson, gold/orange), dim moody temple-interior lighting in the base game vs bright blue-sky daylight in Free Games. Straight-on, flat frontal view of the reels (no perspective/isometry). Overall mood is adventure/exploration, mildly dramatic but not dark or photorealistic — closer to a mobile-casual jungle-adventure illustration than a cinematic 3D render.",
    "wordmark_in_game": "TOTEM TOWERS — carved wood-and-stone sign with a small tiki/monkey ornament perched on top, flanked by green fern fronds, centered above the reels on every gameplay screen.",
    "grid": "6 reels x 3 rows, fixed rectangular grid (does not change shape).",
    "mechanic": "lines (Line Boost: 25 fixed-cost paylines that can dynamically unlock up to 101 within a single spin's evaluation, see features.line_boost)",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired users) built from 44 desktop screenshots (1280x800), the in-game Help screen (13 pages, plain HTML/DOM text), and the paginated in-game rules booklet (15 pages).",
    "method_notes": "All symbol names/payouts read directly off zoomed paytable pages (paytable_p1..p4.png). All numeric claims (RTP, bet limits, coin ladders, jackpot mechanics) are copied verbatim from the Help screen's own text (HTML, not OCR-dependent). Feature text is copied verbatim from the rules booklet. Anything not directly legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "currency_note": "The bill/coin symbol shown throughout ('‡') is Habanero's DEMO play-money token, not a real currency; the Help screen states outright 'The player is playing with fun money.' This is NOT the slot's real-money currency and must not be reported as one."
  },

  "studio_evidence": {
    "text": "Only the 'HABANERO' wordmark appears (bottom-right corner of the service bar on every gameplay frame, small gold-outlined capitals). No separate sub-studio brand was found on any of the 44 captured frames.",
    "frame": "base_game.png",
    "crop_hint": "approx x1150-1280, y780-800"
  },

  "color_palette": {
    "base_game_background": "Dark, dim ancient stone temple interior: near-black/charcoal carved stone wall visible between reel columns, with dense dark-green jungle foliage (ferns, vines, broad leaves) framing the left and right edges and draping over the top.",
    "free_games_background": "Bright daytime exterior: pale blue sky with soft white clouds, green jungle canopy in the mid-ground, and a grey stone step-pyramid visible in the far background between the reel columns. This is the single biggest non-color cue that a Free Games round is active (see accessibility note under free_spins).",
    "reel_columns": "Each of the 6 columns is rendered as its own carved totem-pole segment (not a flat neutral cell) — the visible colors are properties of the SYMBOLS occupying that column, not of the reel frame itself.",
    "title_banner": "Warm brown/tan wood-grain sign board with a dark-green stepped border (Mesoamerican fret/step-motif corners); 'TOTEM TOWERS' lettering in gold-orange 3D block letters with a brown bevel edge.",
    "jackpot_race_banner": "Small brown wood-and-stone plaque, top-right of the reels, dark-green trim; 'Jackpot Race™' in orange italic script above a lighter value/status line in cream text.",
    "bottom_bar": "Jade-green carved stone panel (matches the temple-wall stone) with darker green recessed sockets for each control; buttons are gold/bronze metal-look squares or a large gold/bronze circular SPIN button with a green triangular play glyph.",
    "service_strip": "Very dark brown/black thin strip below the main bar, cream/white and orange text, small white line-icons (gear, lightning bolt, fullscreen diamond, speaker).",
    "win_popup_text": "Mint/turquoise 3D block digits with a heavy gold outline, surrounded by a golden particle/sparkle burst and a warm yellow glow over the winning symbols.",
    "feature_triggered_splash": "Sandstone/wood block letters ('FEATURE TRIGGERED') with green moss growing on the top edges of each letter, sitting on a round stone dais carved with a small totem face, set in a dense green jungle scene; small red flowers and a light-green frog/lizard decorate the base.",
    "win_total_splash": "Similar carved-stone-and-wood plaque style ('YOU HAVE WON') in tan letters with green moss, and the win amount in mint-green 3D gem-textured digits with a stone-grey outline; the free-games count line below is in smaller orange sans-serif text.",
    "accent_colors": "Gold/orange (titles, active buttons, win numbers' outline, HABANERO wordmark), jade/teal green (UI panel, jungle foliage, one of the four totem 'color families'), crimson/red (another totem color family, WIN highlight glow is yellow-gold not red), sky blue (a third totem color family, and the Free Games sky)."
  },

  "symbols": {
    "note": "All names, exact appearance and payout tiers read directly from paytable_p1.png (Wild), paytable_p2.png (Scatter), paytable_p3.png (High Win Symbols) and paytable_p4.png (Low Win Symbols). Payout tiers as printed are currency amounts AT THE PRINTED-PAGE BET ANCHOR (coin 0.50, bet level 1, 25 lines = total bet ‡12.50); see payout_basis for how these convert to the catalogue's required bet-multiplier unit.",
    "wild": {
      "name": "WILD",
      "appearance": "A humanoid deity/idol face carved in warm tan/brown stone, teal-green stepped headdress with a gold trim band, red circular ear ornaments, pale teal facial paint markings over the brow and cheeks, calm closed-mouth expression. The word 'WILD' is printed in bold gold 3D letters on a dark-green banner immediately below the face, baked into the symbol art itself.",
      "payouts_at_anchor": {"6": "‡1,250", "5": "‡350", "4": "‡50", "3": "‡3.50"},
      "rules": "Substitutes for all symbols except SCATTER. Appears only on reels 1, 3 and 5 (rules text, paytable_p1.png).",
      "source": "paytable_p1.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A stepped, moss-topped stone altar/plinth shape in orange-red stone with green moss growing along the top edge and green scroll-shaped side supports; the word 'SCATTER' is printed in bold gold letters across the middle of the shape, baked into the symbol art.",
      "payouts_at_anchor": {"6": "‡1,250", "5": "‡250", "4": "‡25", "3": "‡12.50"},
      "rules": "Wins are added to line wins (not 'highest win only'), multiplied by TOTAL BET (not bet-per-line — the game explicitly distinguishes this unit from line-win payouts), and pays ANYWHERE on the grid (not on a payline). 3, 4, 5 or 6 Scatters trigger Free Game (see features.free_game).",
      "source": "paytable_p2.png"
    },
    "high_win_symbols": [
      {
        "name": "Blue Totem",
        "color_family": "blue/turquoise",
        "appearance": "Turquoise-blue deity face with a gold nose bridge, gold eyebrow ridges, round pale-blue chin/mouth 'ball' shape, gold trim collar.",
        "payouts_at_anchor": {"6": "‡750", "5": "‡250", "4": "‡40", "3": "‡2.50"}
      },
      {
        "name": "Green Totem (serpent)",
        "color_family": "green",
        "appearance": "Green stylised snake/serpent face, round gold-ringed eyes, open mouth showing four white fangs, a long red forked tongue hanging down in a 'J' curl, a gold-and-teal swirl ornament at the base.",
        "payouts_at_anchor": {"6": "‡300", "5": "‡200", "4": "‡35", "3": "‡2.50"}
      },
      {
        "name": "Red Totem (mask)",
        "color_family": "red",
        "appearance": "Crimson/magenta mask-like face, bright green almond-shaped eyes, wide open mouth showing two full rows of cream teeth, red spiral ear ornaments, red stepped headdress fins.",
        "payouts_at_anchor": {"6": "‡150", "5": "‡75", "4": "‡30", "3": "‡2"}
      },
      {
        "name": "Gold Totem (jaguar/beast)",
        "color_family": "gold",
        "appearance": "Golden-orange beast face with round orange eyes, gold curled 'moustache' brow scrolls, orange-red lips, prominent white fangs and a gaping open mouth showing more teeth.",
        "payouts_at_anchor": {"6": "‡100", "5": "‡60", "4": "‡25", "3": "‡2"}
      }
    ],
    "low_win_symbols": [
      {
        "name": "Blue Leaf ornament",
        "color_family": "blue/turquoise",
        "appearance": "Stylised turquoise three-lobed leaf/plant carving on a short stone pedestal base, gold outline trim.",
        "payouts_at_anchor": {"6": "‡75", "5": "‡50", "4": "‡20", "3": "‡1"}
      },
      {
        "name": "Green Cactus column",
        "color_family": "green",
        "appearance": "Segmented green cactus/pillar carving with small round bumps (spines) down each side, gold-edged base.",
        "payouts_at_anchor": {"6": "‡50", "5": "‡30", "4": "‡10", "3": "‡1"}
      },
      {
        "name": "Gold Flower/Lotus ornament",
        "color_family": "gold",
        "appearance": "Round tan/gold carved lotus-flower medallion with symmetric curled petals.",
        "payouts_at_anchor": {"6": "‡20", "5": "‡10", "4": "‡2.50", "3": "‡0.50"}
      },
      {
        "name": "Red Flame/Leaf ornament",
        "color_family": "red",
        "appearance": "Red-orange flame- or leaf-shaped carved ornament with a scroll motif at the base, gold outline.",
        "payouts_at_anchor": {"6": "‡30", "5": "‡20", "4": "‡3.50", "3": "‡0.50"}
      }
    ],
    "color_family_note_for_totem_tower_feature": "The four HIGH symbols and four LOW symbols pair up into exactly four 'color families' (blue, green, red, gold), each with one high-paying and one low-paying member. This pairing is the basis of the Totem Tower Feature (see features.totem_tower_feature): a reel whose 3 visible symbols are ALL the same color family (mixing high/low members of that family is allowed, WILD excluded) is converted to a full WILD reel before payment.",
    "colorblind_accessibility_note": "Every symbol family is also distinguishable by SHAPE (snake vs mask vs beast vs humanoid face for the high tier; leaf vs cactus vs flower vs flame for the low tier), so color-blind players are not solely dependent on hue to tell symbols apart in the PAYTABLE. WILD and SCATTER additionally carry baked-in text labels. However, the Totem Tower Feature's trigger condition is explicitly phrased in the rules text as 'same COLOR symbol combinations' (rules_p15.png) — recognising eligibility live, at a glance, during fast reel-stop leans on the four shape-pairs described above rather than on any additional non-color indicator; no separate on-screen callout exists for 'these two symbols are the same family'."
  },

  "payout_basis": {
    "value": "per_line",
    "paytable_bet_anchor": {
      "total_bet": 12.5,
      "coin_value": 0.5,
      "bet_level": 1,
      "lines": 25,
      "currency_symbol": "‡ (Habanero demo token, NOT a real currency)"
    },
    "how_it_works": "Paytable values are printed as currency win amounts already scaled to the bet at which the booklet page happened to be viewed (Help: 'the payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet'). Converting a printed tier to the catalogue's required bet-MULTIPLIER unit is done as printed_value / 12.50 (the anchor's total bet).",
    "why_per_line_and_not_total_bet": [
      "rules_p17.png ('Other Rules'): 'Line wins are multiplied by bet per line' — line wins use the per-line stake as their unit, not the whole spin's stake.",
      "paytable_p2.png ('Scatter') separately and explicitly states 'Scatter wins are multiplied by total bet' — the game draws this distinction deliberately for exactly one win type, which would be a pointless sentence if line wins used the same unit.",
      "rules_p17.png: 'Play 25 - 101 lines fixed at a cost of 25 coins' — the spin always costs 25 coins' worth regardless of how many of the 25-101 lines are currently unlocked by Line Boost."
    ],
    "line_boost_trap": "Because Line Boost can raise the number of ACTIVE lines from 25 up to 101 within a single spin, but the spin's COST never changes from 25 coins, the 'bet per line' unit used for the per_line basis is ALWAYS total_bet / 25 (the fixed base line count) — never total_bet divided by however many lines happen to be unlocked on that spin.",
    "win_frame_used_as_evidence": {
      "frame": "win_screen.png",
      "observed": "BET ‡12.50, WIN ‡3.00 total for the spin, with a mid-animation popup of ‡2.50 over a single 4-of-a-kind Gold Flower/Lotus (Low Win Symbol) line — which matches that symbol's printed 4-of-a-kind tier (‡2.50) exactly at this same anchor bet.",
      "caveat": "This equality holds under EITHER hypothesis (per_line or total_bet) because the frame was captured at the SAME bet as the paytable anchor — it is consistent with, but does not by itself prove, per_line. The basis is decided by the three textual quotes above, not by this arithmetic coincidence."
    }
  },

  "betting": {
    "coin_values": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "bet_levels": [1, 2, 5, 7, 10],
    "lines": "Fixed cost basis of 25 coins per spin regardless of how many of the 25-101 lines Line Boost unlocks within that spin (Help: 'Lines are fixed at 25 - 101', 'Total bet in coins is 25 multiplied by the bet level').",
    "total_bet_in_coins": {"min": 25, "max": 250},
    "total_bet_in_currency": {"min": 0.25, "max": 5000.0},
    "verification": {
      "min_bet_frame": "bet_min_verified.png — coin 0.01, bet level 1, BET readout ‡0.25, decrement buttons greyed out at this floor.",
      "max_bet_frame": "bet_max_verified.png — coin 20, bet level 10, BET readout ‡5,000.00, increment buttons greyed out at this ceiling."
    },
    "source": "help_p1.png (coin ladder, bet-level ladder, lines-fixed statement, min/max in coins and currency) — first-party, machine-readable HTML text, cross-checked live against the UI controls."
  },

  "reels_and_paylines": {
    "grid": "6 reels x 3 rows, fixed size (does not expand/contract).",
    "base_lines": 25,
    "line_boost_max_lines": 101,
    "payline_diagrams": "Printed in full across booklet pages rules_p18.png (Paylines 1-25), rules_p19.png (Line Boost 26-40), rules_p20.png (41-50), rules_p21.png (51-60), rules_p22.png (61-70), rules_p23.png (71-90), rules_p24.png (91-101) — each line is a small 6x3 blue grid diagram with the winning cells highlighted, mostly zig-zag/V/W-shaped diagonal patterns typical of a 3-row reel set; verified all 101 diagrams are present and numbered sequentially with no gaps.",
    "win_evaluation_rule": "'The longest winning combination left to right or right to left whichever is higher pays for each line only' (rules_p17.png) — i.e. lines pay BOTH directions, whichever direction gives the longer/higher-value run wins for that line; 'Wins on different lines are added' (multiple simultaneous line wins are summed, not just the highest taken)."
  },

  "features": {
    "line_boost": {
      "name": "Line Boost Games",
      "mechanic_verbatim": [
        "Any spin starts with the first 25 paylines",
        "Win on 5+ paylines to unlock paylines 26 - 40",
        "Win on 20+ paylines to unlock paylines 41 - 50",
        "Win on 25+ paylines to unlock paylines 51 - 60",
        "Win on 40+ paylines to unlock paylines 61 - 70",
        "Win on 50+ paylines to unlock paylines 71 - 90",
        "Win on 70+ paylines to unlock paylines 91 - 101"
      ],
      "source": "rules_p14.png ('Line Boost Games')",
      "cost_note": "Unlocking more lines does NOT change the spin's cost (always 25 coins) — it only changes how many of the printed 101 payline diagrams are eligible to pay within that one spin's evaluation.",
      "no_ui_counter": "The Help screen's 'Game Interface' section (help_p2.png/help_p3.png) enumerates every UI readout by name (BALANCE, COINS, BET, BET message-bar, WIN message-bar, COIN stepper, BET LEVEL stepper) and contains no active-line-count field — a boosted spin cannot be read off any on-screen counter.",
      "live_observation_honest_statement": "Across 518 confirmed paid base-game spins plus 3 full Free Games rounds (60 free games total), no frame was captured that unambiguously required 5 or more simultaneous winning lines to explain its total, and no spin showed a delayed/second-stage payout jump. On the single strongest candidate found (line_boost_candidate_2.png, WIN ‡305.00 at BET ‡12.50, one HIGH symbol — Green Totem — present in all six columns simultaneously), the settled WIN total already read ‡305.00 on the very first burst-capture frame after the reels stopped and did not change on any subsequent frame of that same spin. What this DOES demonstrate: if Line Boost fires, the extra payline evaluation appears to be folded into the settled total before it is ever displayed, so on this build a boosted spin is not visually distinguishable from an ordinary large multi-line win. What this does NOT demonstrate: any claim about how many lines the game is actually capable of paying at once in a single spin — a minimum-tier-decomposition of a total is a LOWER bound on the number of contributing lines, not an upper bound, so 'observed ceiling of 3-4 lines' is explicitly rejected as a conclusion (see tl_note_corrections below) and is not carried into this documentation as a game fact.",
      "candidate_frames": ["line_boost_candidate.png", "line_boost_candidate_2.png", "line_boost_candidate_3.png", "line_boost_candidate_4.png"]
    },
    "totem_tower_feature": {
      "name": "Totem Tower Feature",
      "rule_verbatim": "Any reel with only same color symbol combinations of either high or low paying symbols, i.e. [Blue Totem] and [Blue Leaf ornament] but excluding [WILD] symbols, changes into a full reel of WILD symbols before pays are awarded.",
      "source": "rules_p15.png",
      "presentation": "Silent/passive feature with no dedicated entry banner. Visually: the qualifying reel's three original symbols tumble/fall away with a lightning-bolt overlay effect while three brown-faced WILD symbols (with visible 'WILD' text on at least the middle cell) are revealed underneath; the reel briefly shows old symbols mid-tumble in front of the newly-revealed WILD faces before settling.",
      "confirmed_live": "bonus_totem_tower_feature.png (settled state — reel 4 shows 3 stacked WILD symbols, one partially obscured by the win-glow/popup overlay) plus the intermediate burst frame _burst/_hunt4_0020.png (verified by the documenter via a targeted crop: the same brown WILD face with green headdress is visible on ALL THREE cells of that reel underneath the tumbling old red-mask/red-ornament symbols, with 'WILD'/'WIL_'/'_ILD' text partly readable on each). This resolves an apparent discrepancy in the capture note (the settled frame alone only shows 2 of 3 'WILD' labels clearly; the transition frame confirms the third)."
    },
    "free_game": {
      "name": "Free Game",
      "trigger_table": {"3_scatters": 10, "4_scatters": 15, "5_scatters": 25, "6_scatters": 100},
      "source": "rules_p16.png ('10, 15, 25 or 100 FREE GAMES are awarded respectively when 3, 4, 5 or 6 [Scatter] appear anywhere')",
      "retrigger": "Explicitly allowed: 'The feature can be retriggered' (rules_p16.png).",
      "bet_lines_carried_over": "'Free games are played at the lines and bet of the triggering game' (rules_p16.png).",
      "locked_symbols_mechanic": "'Any symbol appearing in a winning combination will lock for remaining free games' (rules_p16.png) — confirmed visually on free_spins_locked_symbols.png (final spin of a 20-game round, cumulative WIN ‡249.50): multiple Red Totem symbols are visible across most columns with a distinct bright gold glow outline (different from the normal in-round win sparkle), consistent with symbols accumulating/staying locked toward the end of a round.",
      "background_change": "Free Games swap the base game's dark stone-temple-interior background for a bright blue-sky daytime jungle scene with a stone step-pyramid visible between the reels (see free_spins_1.png, free_spins_trigger.png, free_spins_win.png, free_spins_locked_symbols.png, bonus_totem_tower_feature.png) — this is the single strongest visual/non-color cue that Free Games are active, independent of the 'FEATURE TRIGGERED' splash or any text readout.",
      "entry_splash": "'FEATURE TRIGGERED' — carved stone/wood letters with green moss on top edges, standing on a round carved stone dais in a dense jungle scene; small pink flowers and a pale-green frog/lizard decorate the base; a green triangular 'skip/continue' button sits at the bottom center (free_spins_trigger.png).",
      "result_splash": "'YOU HAVE WON <amount>' in tan carved-wood letters on a green-framed sign, with the amount in large mint-green 3D gem-textured digits below, and a smaller orange line 'N FREE GAMES PLAYED' underneath (free_spins_win.png). Observed instance: 'YOU HAVE WON 179.50', '40 FREE GAMES PLAYED' — 40 does not equal any single scatter-count award (10/15/25/100), which is itself proof that at least one retrigger occurred during that round (consistent with 25 + 15, or 15 + 25).",
      "ocr_caveat": "Automated OCR misread the stylised carved digits on free_spins_win.png as '1,979' instead of '179.50'; the documenter verified the correct value ('179.50') by direct visual reading of the zoomed digits. Any downstream OCR-only reading of this frame should not be trusted at face value."
    },
    "jackpot_race": {
      "name": "Jackpot Race™",
      "type": "Per-game progressive/pooled jackpot, DIFFERENT in kind from the generic MINOR/GRAND network-jackpot type seen on other Habanero titles (provider defect P-H09 — jackpot design is per-game, not a provider-wide template) and must not be assumed present/absent or of a given shape on any other Habanero slot.",
      "on_screen_ticker": "Small wood/stone plaque top-right of the reels, visible on every gameplay screen, cycling through several display states observed across frames: a running EUR amount (e.g. '€3,245.06'), a countdown in hours/minutes ('Race starts in 14h 2m'), a countdown in a compact single-unit format close to expiry ('Race starts in 14!' / '0m 14s'), and (during settings/autoplay overlays) a shortened 'Race starts in 14!' form. The displayed EUR amount ticks up roughly every second on its own and must never be treated as a 'changed state' signal for automation.",
      "phases_verbatim": {
        "accumulation_phase": [
          "The Jackpot amount starts at €1,000.00 (EUR).",
          "A portion of each bet placed is allocated to the Jackpot.",
          "The Jackpot display will show: The count-down to the next race, the amount of the Jackpot, and directly after the Payout Phase - the details of the last Jackpot win.",
          "The Jackpot cannot be triggered during this phase."
        ],
        "race_phase": [
          "The Race Phase will run for 5 minutes.",
          "A portion of each bet placed continues to be allocated to the Jackpot.",
          "The Jackpot is guaranteed to trigger before the end of the Race.",
          "The Jackpot display will show: When the Race will end, and the amount of the Jackpot."
        ],
        "payout_phase": [
          "The Payout Phase starts when the Jackpot is triggered.",
          "Players who place a bet closest to the trigger of the Jackpot will be assigned finish positions in the Race.",
          "A player can only win one position in the race.",
          "Once all positions are paid out - the jackpot resets to its initial amount and re-enters the Accumulation Phase."
        ]
      },
      "payout_table": [
        {"position": 1, "places": 1, "percent": "50%"},
        {"position": 2, "places": 1, "percent": "30%"},
        {"position": 3, "places": 1, "percent": "10%"},
        {"position": 4, "places": 2, "percent": "5% each"}
      ],
      "other_rules_verbatim": [
        "1.000% of the bet is contributed to JACKPOT RACE™.",
        "The minimum qualifying bet is ‡0.10.",
        "Unpaid places are rolled over to the next event. If there is no event scheduled, the rolled over amount is retained by the Casino.",
        "Jackpots do not have a ceiling or upper limit.",
        "Jackpots are triggered at random.",
        "The Jackpot win amount is the Jackpot value on the server, rounded up to 2 decimals.",
        "Jackpots can be of a different currency to the player's currency; converted using exchange rates from openexchangerates.org.",
        "Jackpot wins are added to other wins."
      ],
      "rtp": {"value": 1.0, "note": "Separate RTP for JACKPOT RACE™ (Help, help_p13.png): 'The theoretical RTP for JACKPOT RACE™ is 1.00%'. This is NOT part of the base game's 96.63% RTP and must not be added to it."},
      "demo_restriction": "'Jackpots cannot be won during Fun Play or Bonus Play' (help_p12.png) — winning it is structurally impossible in this demo session regardless of how much is played; the win screen for it is an honest not_captured, not a missed opportunity."
    },
    "bonus_buy": {
      "present": false,
      "how_checked": "Bottom control bar (base_game.png, all other gameplay frames) has no purchase/buy control; the 15-page rules booklet and 13-page Help screen were both captured in full and neither mentions a purchase mechanic. Per provider defect P-H02, the 'Buy Feature' badge shown on Habanero's own catalogue page for this game is a shared platform-wide template badge printed identically on all 128 Habanero slot listings and is not evidence of an actual purchase option in the build."
    }
  },

  "rtp_and_limits": {
    "rtp_game": {"value": 96.63, "source": "help_p13.png verbatim: 'The theoretical RTP for Totem Towers is 96.63%'"},
    "rtp_calculation_note": "'RTP calculation is based on the statistical analysis of the game logic and can not be affected by the player strategy (unless stated otherwise). RTP calculation is based on the average results of 2 x 500,000,000 game cycles.' (help_p13.png)",
    "rtp_jackpot_race": {"value": 1.0, "note": "Separate figure, not additive to game RTP (see features.jackpot_race.rtp)."},
    "operator_configurable_rtp_warning": "The provider's own game-listing page separately advertises an 'Available RTPs' menu (a short list of alternate RTP percentages an operator can configure) that is verbatim identical across many different Habanero titles and does NOT include 96.63% among its options for this game. That list describes what an operator COULD configure, not the RTP of this build, and is deliberately excluded from this documentation (provider defect P-H03).",
    "max_win": {
      "value": null,
      "status": "Not printed anywhere in this build (all 15 booklet pages and all 13 Help pages captured and read; no 'Max Win'/'Max Multiplier' section exists in-game).",
      "note": "This field is intentionally left empty rather than filled from the provider's marketing page, per provider defect P-H08: independent web sources disagree by nearly 2x on this exact title and there is no way to arbitrate between them from anything inside the game itself."
    },
    "min_bet": 0.25,
    "max_bet": 5000.0
  },

  "build_and_version_stamps": {
    "warning": "None of the following are a release date. They are internal build/deployment stamps only (provider defect P-H04); actual release date must come from an external source.",
    "help_file_date": "2026/08/17 07:32:50 (UTC) (help_p13.png, 'File Date')",
    "client_version": "1.1.23040.561",
    "server_version": "5.1.7182.364",
    "rng_version": "5.1.4478.308",
    "jackpot_version": "5.1.4326.325",
    "booklet_footer_stamp": "'Last modified 2026/02/03 20:51:18 (UTC)' — printed at the bottom of every paytable/rules booklet page (paytable_p1..p4.png, rules_p14..p24.png); a THIRD, different stamp from the Help screen's File Date, roughly 6.5 months apart, underscoring that neither is a release date."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Identical layout to base_game (reels already visible, title banner, Jackpot Race ticker top-right showing €3,243.09) with a black modal dialog centered over the middle of the reels: 'FUN PLAY MODE' (white heading), 'You are playing for fun.' (white body text), a small grey 'FP' label, and a single orange 'OK' button. No separate splash/promo art and no max-win callout appear anywhere before entering the game.",
      "purpose": "Mandatory acknowledgement gate shown on first load; clicking OK dismisses the modal and reveals the interactive base game underneath.",
      "color_blind_notes": "High-contrast white text on black modal; single orange button is unambiguous by position/shape (only clickable element in the dialog)."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "6 totem-pole reel columns x 3 rows, no outer frame/border — the columns sit directly against the dark stone-temple background.",
      "title_banner": "Top-center wood/stone 'TOTEM TOWERS' sign as described in color_palette.title_banner.",
      "jackpot_ticker": "Top-right 'Jackpot Race™' plaque (see features.jackpot_race).",
      "bottom_bar_left_to_right": [
        "(i) info/paytable button — dark teal square, white lower-case 'i'.",
        "BET readout — dark recessed cell, teal-green digits with the demo token glyph, showing the current total bet (e.g. ‡12.50).",
        "BET LEVEL stepper — grey '-' and green '+' square buttons flanking the bet-level number.",
        "BET MAX button — gold/bronze square with a stacked-coins icon and an upward arrow.",
        "SPIN button — large gold/bronze circle with a green right-pointing triangle, centered.",
        "AUTO PLAY button — gold/bronze square with a circular-arrow icon.",
        "COIN stepper — grey '-' and green '+' square buttons flanking the coin-denomination number.",
        "BALANCE readout — dark recessed cell, teal-green digits and demo-token glyph."
      ],
      "service_strip_left_to_right": "Gear icon (Game Menu) far left; 'BALANCE $X' text; centered 'BET $X.XX' (a 'WIN $X.XX' segment appears alongside it once a spin resolves with a win); a running digital clock; a lightning-bolt icon (quick/turbo spin toggle); a diamond-outline icon (fullscreen toggle); a speaker icon (sound toggle); 'HABANERO' wordmark at the far right in small gold-outlined capitals.",
      "color_blind_notes": "All bottom-bar controls are distinguished by icon SHAPE and static position, not by color alone (the +/- steppers use a plus/minus glyph, not a color code); the WIN segment of the service strip appears/disappears rather than only changing color, so its presence is not color-dependent."
    },
    "settings": {
      "type": "settings",
      "content": "Opened via the service-strip gear icon. A dark panel appears above the bottom bar with, left column: a '?' 'Help' entry (opens the Help screen) and a 'More Games!' entry (controller icon) below it; right column: three toggle rows — 'Sound - Ambient' (on, orange toggle), 'Sound - Effects' (on, orange toggle), 'Quick Spin' (off, grey toggle).",
      "color_blind_notes": "Toggle on/off state is shown by knob POSITION (left vs right) as well as color (orange vs grey), so it remains legible without color perception."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Dark modal titled 'Number Of Spins' with six preset buttons (10, 20, 30, 50, 100, 500 — 50 is selected/highlighted white). Below: 'Stop Auto Play:' with an enabled orange toggle 'If FREE GAMES feature is triggered'; two further optional numeric stop-conditions with empty input boxes, 'If balance decreases by' and 'If a single win exceeds' (each prefixed with the demo-token glyph). A fixed note: 'Auto Play will stop if a jackpot is won.' A summary bar shows the computed total: '‡12.50 x 50 spins = ‡625.00'. Bottom buttons: outlined 'Cancel' and solid green 'Start Auto Play' (with a play-triangle icon).",
      "color_blind_notes": "Selected spin-count preset is shown by a filled white background versus dark for the others (shape/fill difference, not hue); the two action buttons differ by outline-vs-filled style as well as color."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A single-payline base-game win captured mid-animation: winning cells (a run of Gold Flower/Lotus ornaments) glow with a warm yellow-gold sparkle overlay and a large mint-green '2.50' 3D popup number floats over the win. Bottom bar shows BET ‡12.50; service strip shows 'BET ‡12.50   WIN ‡3.00' (the total for the whole spin, after summing all winning lines, is higher than the single popup shown mid-animation).",
      "color_blind_notes": "The win highlight combines a color glow AND a sparkle/particle animation AND a floating numeral — not color-only."
    },
    "free_spins_trigger": {"type": "free_spins", "content": "'FEATURE TRIGGERED' splash screen, described in features.free_game.entry_splash."},
    "free_spins_1": {
      "type": "free_spins",
      "content": "Live Free Games gameplay frame. Background swapped to the bright jungle-daytime scene (see features.free_game.background_change). Two Scatter symbols visible on reels 1-2 (would trigger a retrigger with one more). Jackpot Race ticker still visible top-right. Service strip shows 'BET ‡12.50   WIN ‡162.00' — a cumulative running total for the Free Games round, not a single spin's result."
    },
    "free_spins_locked_symbols": {"type": "free_spins", "content": "Late-round Free Games frame demonstrating the locked-symbol mechanic, described in features.free_game.locked_symbols_mechanic. Cumulative WIN ‡249.50 shown."},
    "free_spins_win": {"type": "win_screen", "content": "Free Games round result splash, described in features.free_game.result_splash. 'YOU HAVE WON 179.50', '40 FREE GAMES PLAYED'."},
    "bonus_totem_tower_feature": {"type": "bonus", "content": "Totem Tower Feature caught live, described in features.totem_tower_feature.confirmed_live. BET ‡12.50, WIN ‡3.50 for this spin."},
    "line_boost_candidates": {
      "type": "base_game",
      "content": "Four large base-game wins kept as the best available (inconclusive) circumstantial evidence for Line Boost, described in features.line_boost.live_observation_honest_statement: line_boost_candidate.png (full WILD reel on reel 1 via Totem Tower Feature, WIN ‡8.00), line_boost_candidate_2.png (Green Totem in all 6 columns, WIN ‡305.00), line_boost_candidate_3.png (same pattern, independent spin, WIN ‡302.50), line_boost_candidate_4.png (Blue Totem in 4 of 6 columns, WIN ‡255.00)."
    },
    "bet_min_verified": {"type": "base_game", "content": "Bet controls stepped to their floor: COIN 0.01, BET LEVEL 1, BET ‡0.25; decrement buttons visibly greyed out."},
    "bet_max_verified": {"type": "base_game", "content": "Bet controls stepped to their ceiling: COIN 20, BET LEVEL 10, BET ‡5,000.00; increment buttons visibly greyed out."},
    "paytable_pages": {
      "type": "paytable",
      "pages": {
        "paytable_p1.png": "Wild — see symbols.wild.",
        "paytable_p2.png": "Scatter — see symbols.scatter.",
        "paytable_p3.png": "High Win Symbols (all 4) — see symbols.high_win_symbols.",
        "paytable_p4.png": "Low Win Symbols (all 4) — see symbols.low_win_symbols."
      },
      "shared_chrome": "Every booklet page (paytable and rules alike) shares the same wood-and-stone picture-frame chrome with the title banner on top, a translucent dimmed reel view behind the text panel, and a bottom navigation bar with a green '◄' (previous), a green '▲' (home/close), and a green '►' (next) button, plus a row of 15 small dot indicators (current page shown filled/highlighted) confirming a 15-page booklet, and the fixed footer text 'Malfunction voids all pays and plays · For more information, see How to Play · Last modified 2026/02/03 20:51:18 (UTC)'.",
      "pagination_note": "This is a PAGINATED booklet (dot indicators + Prev/Home/Next arrows), not a scrolling panel; scroll_capture.py does not apply here."
    },
    "rules_pages_booklet": {
      "type": "rules",
      "pages": {
        "rules_p14.png": "Line Boost Games — see features.line_boost.",
        "rules_p15.png": "Totem Tower Feature — see features.totem_tower_feature.",
        "rules_p16.png": "Free Game — see features.free_game.",
        "rules_p17.png": "Other Rules — payline cost, bidirectional win rule, per-line multiplier rule.",
        "rules_p18.png": "Paylines 1-25 diagrams.",
        "rules_p19.png": "Line Boost 26-40 diagrams.",
        "rules_p20.png": "Line Boost 41-50 diagrams.",
        "rules_p21.png": "Line Boost 51-60 diagrams.",
        "rules_p22.png": "Line Boost 61-70 diagrams.",
        "rules_p23.png": "Line Boost 71-90 diagrams.",
        "rules_p24.png": "Line Boost 91-101 diagrams (final page; dot indicator #15 highlighted, confirming this is the last of 15 booklet pages)."
      }
    },
    "rules_pages_help": {
      "type": "rules",
      "pages": {
        "help_p1.png": "Fun-money notice; coin ladder; bet-level ladder; lines-fixed statement; total-bet-in-coins/currency formulas and min/max; paytable display rule; malfunction and server-authority clauses.",
        "help_p2.png": "Game Interface section begins: BALANCE, COINS, BET, BET (message bar), WIN (message bar) definitions.",
        "help_p3.png": "Game Interface continues: COIN and BET LEVEL steppers; Pay Table button; SPIN button (with Space-bar shortcut); Skip button.",
        "help_p4.png": "Stop-reels button (Space-bar shortcut); BET MAX; AUTO PLAY; fullscreen and sound toggles.",
        "help_p5.png": "Sound and fast-play toggles; Game Menu button; Pay Table Interface nav (prev/next/return-to-game).",
        "help_p6.png": "Pay Table Interface continues; Auto Play section begins (number of spins, stop-on-balance-decrease, stop-on-single-win).",
        "help_p7.png": "Game Menu section (How to Play); Game Settings (Quick Spin, Volume); Disconnection Policy intro.",
        "help_p8.png": "Full Disconnection Policy text for Totem Towers specifically (pre-spin vs post-spin-button disconnects; 15-day forfeiture rule); Jackpots section and Jackpot Race Accumulation Phase begin.",
        "help_p9.png": "Jackpot Race Accumulation Phase (continued) and Race Phase full text.",
        "help_p10.png": "Race Phase (continued) and Payout Phase full text plus the 4-position Payout Table.",
        "help_p11.png": "Payout Table (continued) and 'Other Information' (contribution %, minimum qualifying bet, scheduling, rollover rule) plus start of 'All Jackpot Rules'.",
        "help_p12.png": "All Jackpot Rules (continued, incl. the Fun/Bonus Play restriction) and Jackpot Disconnection Policy; Return To Player (RTP) section begins.",
        "help_p13.png": "RTP section (game + Jackpot Race, calculation methodology) and all build/version stamps."
      },
      "presentation": "Plain black background, white/orange/grey text in a simple scrolling list with section headers on dark-grey bars; a white 'X' close button top-right; a thin scrollbar visible on the right edge. This is genuinely accessible plain HTML text (confirmed: this is the one screen in the whole game where the DOM/innerText channel works), unlike every other screen which is pure canvas."
    }
  },

  "interface_accessibility_summary": {
    "screen_reader": "Only the Help screen (help_p1..p13.png) is real DOM/HTML text and would be readable by a screen reader as-is. Every other screen (reels, paytable/rules booklet, settings, autoplay, win/feature splashes) is rendered entirely on a single canvas with no accessible DOM equivalent — none of it is exposed to assistive technology today; a screen-reader-accessible version would need a parallel text description layer equivalent to this document.",
    "keyboard_motor": "No keyboard shortcuts beyond Space bar (start spin / stop reels, per help_p3.png/help_p4.png) were found documented; all other interaction (bet steppers, paytable navigation, settings toggles) requires precise mouse/touch clicks on small square buttons in the bottom bar, which may be difficult for users with fine-motor impairments. BET MAX exists as a one-click way to reach the highest bet+lines configuration without repeated stepper clicks.",
    "color_blindness": "Overall the interface is fairly resilient: symbol families are shape-distinct (see symbols.colorblind_accessibility_note), toggle states use knob position as well as color, and win highlights combine glow+sparkle+numeral rather than color alone. The one soft spot is the Totem Tower Feature's 'same color' eligibility rule, which relies on recognising the four shape-paired families at a glance during fast reel-stop animation (see symbols.colorblind_accessibility_note).",
    "deaf_hard_of_hearing": "All game-critical information (bet, win, feature triggers, jackpot status, rules) is presented as on-screen text/graphics; a Sound-Ambient/Sound-Effects toggle exists (settings.png) confirming audio is decorative/supplementary and the game is fully playable muted. No captions were seen because no spoken dialogue exists in any captured screen."
  },

  "not_captured_or_uncertain": [
    {
      "item": "Line Boost's actual trigger moment (a spin resolving 5+ of the base 25 paylines simultaneously)",
      "why": "Not visually distinguishable from an ordinary large win on this build; see features.line_boost.live_observation_honest_statement. Not a missed search — 518 confirmed paid spins plus 3 full Free Games rounds (60 free games) were reviewed."
    },
    {
      "item": "Jackpot Race win screen / Race Phase / Payout Phase live UI states",
      "why": "Structurally impossible in Fun Play per Help text ('Jackpots cannot be won during Fun Play or Bonus Play'); only the Accumulation-Phase countdown ticker was ever observed live."
    },
    {
      "item": "max_win / max multiplier cap",
      "why": "Not printed anywhere in the 15-page booklet or 13-page Help screen; provider-page and third-party web sources disagree by roughly 2x with no way to arbitrate from inside the game (P-H08). Left as null rather than guessed."
    },
    {
      "item": "release_date",
      "why": "Not present on the provider's own game page for any Habanero title (P-H04); the two in-game timestamps found are build/deployment stamps, not a release date, and are explicitly labelled as such in build_and_version_stamps rather than substituted for it. To be supplied by an external date-finder pass, not by this documentation."
    },
    {
      "item": "Exact per-cell layout of any single reel stop",
      "why": "Random per spin, not a fixed property of the game; intentionally not enumerated cell-by-cell (consistent with project convention)."
    }
  ],

  "discrepancies_reviewed_by_documenter": [
    {
      "claim_in_manifest": "'reel 4 shows THREE stacked WILD symbols ... zoomed crop confirms WILD text on all 3 cells of that reel' (bonus_totem_tower_feature.png note).",
      "what_the_settled_frame_alone_shows": "On bonus_totem_tower_feature.png itself, only 2 of the 3 cells in that column show clearly legible 'WILD' text; the top cell is obscured by a bright win-glow overlay and a floating '0.50' popup number, and a zoomed crop of just that cell shows an indistinct golden face silhouette rather than legible 'WILD' text.",
      "resolution": "Checked the adjacent burst frame _burst/_hunt4_0020.png (2 frames earlier, mid-transition-animation, before the popup number appears). A targeted crop of the full column in that frame clearly shows the same brown/tan WILD face with a teal-green headdress on ALL THREE cells, with 'WIL_' (top, partly obscured by a falling old symbol), 'WILD' (middle, fully legible) and '_ILD' (bottom, partly obscured) all readable underneath the tumbling debris of the reel's original symbols. The manifest's claim is CONFIRMED, but only by consulting the transition frame rather than the single settled frame the note pointed to — flagged here so the settled frame alone is not later mistaken for the sole evidence.",
      "frames_used": ["bonus_totem_tower_feature.png", "_burst/_hunt4_0020.png"]
    },
    {
      "claim_in_manifest": "Capturer's original conclusion in feature_coverage (line_boost): 'The OBSERVED CEILING for base-game multi-line wins ... is 3-4 simultaneous lines. This is a content fact about the game.'",
      "resolution": "This conclusion was already retracted by the TL inside the manifest itself (see tl_note_corrections in manifest.json) as a logical inversion — minimum-tier-decomposition yields a lower bound on line count, not an upper one. This documentation follows the corrected TL statement only (see features.line_boost.live_observation_honest_statement) and does not restate the retracted 3-4-line ceiling claim anywhere.",
      "frames_used": ["line_boost_candidate_2.png"]
    }
  ],

  "anomalies_and_provider_notes": [
    "Provider playbook P-H06 generically describes Habanero jackpots as MINOR/GRAND in EUR; this specific game instead uses the differently-structured 'Jackpot Race™' (5-minute race, 4 paid positions). This has already been recorded as provider defect P-H09 by the TL and is repeated here only as context for why this game's jackpot section looks structurally different from a MINOR/GRAND writeup.",
    "The demo-mode currency glyph ('‡') is Habanero's fun-money marker, not this game's real currency; no real-money currency claim is made anywhere in this document (P-H06/D-149 pattern).",
    "Habanero's shared game-page badges 'SuperBet', 'Buy Feature' and 'Feature Multiplier' are printed identically across all 128 Habanero slot listings (P-H02) and were deliberately NOT used as evidence for or against any feature of this specific game; every feature described above is instead sourced from the in-game booklet, Help screen, or a captured gameplay frame."
  ]
}

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