Topo Mole

InOut Games

Demo, RTP 95.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 25 minutes ago
✓ Working · checked 1 day, 1 hour ago Verified · 17 Aug 2026
RTP 95.00%
Volatility
Max win ×1200
Grid
For webmasters & affiliates
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Asset pack

18 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/topo-mole-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Topo Mole

Everything pulled from Topo Mole into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 95.00% · single configuration
max_win_x ×1200
bonus_buy No
mechanic Instant Win
release_date 2026

Bonus modes

7 modes
Other intro
Intro Screen

A two-page opening screen over the cave art. Page one reads 'WILD MOLE MULTIPLIES WINS' and shows moles with sample prizes; page two reads '2 WILD MOLES TRIGGER BONUS GAME'. Both carry a gold plate stating 'MAX Win x1200' - the game's own declaration of its multiplier ceiling. A CLICK TO START button and a 'Don't show again' checkbox sit at the foot.

Base Game Modifier base
Base Game

Six holes in a crystal cave. On each press, between one and six moles in miner helmets rise, and a hammer strikes them one by one to reveal the prize printed under each. The player makes no decision inside the round. The control bar carries BALANCE, WILD BET, BET with a stepper, a round spin button reading HOLD FOR TURBO, and a repeat control.

Other wild_mole
Wild Mole

A mole in a blue helmet with a diamond, white fur and a multiplier label instead of a cash prize (x10 on the captured frames). It multiplies the round's win. It is told apart from ordinary moles by three cues besides helmet colour - pale body fur, a diamond-shaped gem and a multiplier label rather than a dollar amount.

Other wild_bet
Wild Bet

A special stake beside the ordinary one, always exactly four times the BET field - measured at both ends of the ladder, 0.12 becomes 0.48 and 200 becomes 800. It REPLACES the ordinary stake rather than adding to it: the bet history records the Wild Bet amount as the round's stake. The ordinary game therefore runs from 0.12 to 200, while the largest wager physically possible is 800.

Bonus Mode bonus_game
Bonus Game

Two Wild Moles in one base round open a crystal cave with six free hits. Crystals award multipliers that add up, and some grant an extra hit, extending the round up to twelve. Captured end to end: the trigger, the entry, a hit, the extra-hit moment and the final win, which came to 22 times the base bet.

Other autoplay
Autoplay

A settings dialog for running rounds automatically, captured from the burger menu.

Other provably_fair
Provably Fair

A panel exposing the client seed and the SHA256 hash of the server seed, with a My bet history table listing stake, multiplier and win per round.

Colour system

extracted from frames · HEX
Export palette
#29212A base dominant 1 base
#F4CA86 base dominant 2 base
#D6A474 base dominant 3 base
#99685D base dominant 4 base
#6A4C50 base dominant 5 base
#513744 base dominant 6 base
#29212A bonus dominant 1 bonus
#F5CB86 bonus dominant 2 bonus
#D7A474 bonus dominant 3 bonus
#9A685D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Moles are told apart by helmet colour, but the distinction that matters - ordinary mole versus Wild Mole - is carried by three further cues: pale body fur instead of dark, a diamond-shaped gem instead of a pentagon or lamp, and a multiplier label instead of a dollar amount.
Screen Reader
  • The control bar is real DOM with named elements, but the cave, the moles and the hammer are drawn on canvas, so reveals are not exposed as text.
Motor Accessibility
  • Nothing is time-critical: the round resolves itself once started, turbo is an optional hold on the spin button, and an autoplay dialog runs rounds unattended.
Hearing Accessibility
  • Sound is a toggle in the burger menu and every outcome is printed on screen, so no result is carried by audio alone.
Low Vision
  • Every mole's prize is printed on a plate directly beneath it rather than announced only by animation, so the round's result can be read after the fact from a still screen.

Media & assets

4 files · 4 types
18 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Both intro pages, the base game, three pages of rules, the settings menu, the provably fair panel, the autoplay dialog, both stepper stops with the Wild Bet ratio visible, the bonus trigger, entry, gameplay, extra hit and final win, and the bet history.
RTP is printed nowhere in the build. The recorded 95% comes from the provider's own game card; the bundle carries no RTP constant at all.
The rules text refers to a Buy button that exists nowhere in this build - most likely provider boilerplate. No bonus can be purchased; the bonus is reached only by drawing two Wild Moles in one round.
A losing round with the hammer breaking, and a base-game hammer mid-swing, were not captured as separate frames.
Whether the bonus cave always opens with the same crystal spawn pattern is unknown - the entry frame may be a mid-animation snapshot.

Ask AI about Topo Mole

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Topo Mole play? Keep it simple.

A two-page opening screen over the cave art. Page one reads 'WILD MOLE MULTIPLIES WINS' and shows moles with sample prizes; page two reads '2 WILD MOLES TRIGGER BONUS GAME'. Both carry a gold plate stating 'MAX Win x1200' - the game's own declaration of its multiplier ceiling. A CLICK TO START button and a 'Don't show again' checkbox sit at the foot.

RTP 95.00%max win ×1200demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Topo Mole vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/topo-mole-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/topo-mole-b22/
{
  "game": {
    "name": "Topo Mole",
    "provider": "InOut Games",
    "game_type": "instant_win pick-and-reveal game ('whack-a-mole' style), NOT a reel/slot game and NOT a crash game. The player places a stake, presses one Spin button, and the round resolves automatically: 1-6 moles pop out of holes at random and a hammer strikes each one in turn, revealing a prize. There is no in-round player decision (no picking which hole, no cash-out choice) once the round has started.",
    "theme": "A whimsical, non-violent 'mole mining' cave. Cartoon moles wearing colorful mining helmets pop out of holes in a sandy tunnel floor that leads back to a glowing crystal at the far end; a hammer taps each mole to reveal a cash prize hidden under its helmet.",
    "wordmark": "TOPO MOLE, stacked two lines ('TOPO' over 'MOLE') in bold rounded letters, blue outer outline / white fill for 'TOPO' and blue fill for 'MOLE', with a small cartoon mole-in-a-jar icon and a tiny hammer icon to the right of the wordmark. Present top-left on every in-game and menu screen (e.g. preview.png, base_game.png, settings.png).",
    "art_style": "Flat 2D vector cartoon illustration, thick dark/black outlines around every character and object, cel-shaded flat fills with soft radial glow highlights only on light sources (the background crystal, the bonus-game gemstones). Warm sunlit sandy-brown and orange palette for the base game cave, cooler dusk-purple palette for the bonus-game cave. Perspective is a shallow bird's-eye/three-quarter view down a tunnel toward a luminous crystal in the far background. Character design is round, big-eyed and toothy/comedic (googly eyes, oversized front teeth, blushing pink noses) - a cheerful casual-mobile-game look, not dramatic or realistic; there is no photorealism, no gradients-as-lighting-simulation, no neon/cinematic mood. The 'hammer hitting a mole' mechanic is drawn as harmless slapstick - moles keep smiling, no impact marks or pain expressions are shown.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) compiled from 17 desktop screenshots (1280x800) + verbatim OCR + zoomed crops of every mole/helmet/icon.",
    "method_notes": "Every numeric or textual claim below is anchored to a specific screenshot file name. Colors were re-verified by zooming crops of base_game.png (moles/helmets) and the top status bar, not assumed from memory. Items not clearly legible or not observed in the captured set are listed in 'unreadable_or_uncertain' / 'not_captured' rather than invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_cave": "Warm sandy-tan tunnel floor (light beige/gold) flanked by dark reddish-brown rock walls with darker brown shadow crevices; the tunnel recedes toward a glowing pale-blue/cyan crystal formation set in a dark indigo alcove at the far end.",
    "decorative_crystals": "Scattered around the cave edges: sky-blue faceted crystal clusters (left-of-center), pale-pink/magenta crystal clusters (right side), and solid gold/yellow triangular crystal spikes (both far edges).",
    "top_status_bar": "Near-black translucent bar across the very top of the screen. 'Online:' label in teal/blue text with a small solid green dot bullet, spin count in white. On the right, a small circular player-avatar icon (grey/blue headset icon), a white balance/id number, and a live win amount in green text prefixed by a '+' and a currency symbol that varies per row (observed £, ₹, and other symbols - see 'anomalies').",
    "bottom_control_bar": "Dark charcoal/near-black translucent strip. Field boxes are dark grey rounded rectangles with light-grey uppercase labels ('BALANCE', 'WILD BET', 'BET') and white bold numeric values, each preceded by a white '$' glyph in a small circle.",
    "spin_button": "Large circular button, bright green gradient fill (lighter green center-top fading to a darker green rim), white triangular play icon in the center, curved white text 'HOLD FOR TURBO' wrapped around the rim.",
    "bonus_game_cave": "Same tunnel composition as the base game but recolored to a cool dusk/twilight palette: mauve-purple rock walls, pale lavender-pink sandy floor, the far-end crystal glow shifts from cyan to a deeper blue. A thin glowing cyan border frames the whole viewport during bonus-game screens (seen in bonus_trigger.png, bonus_gameplay.png, bonus_extra_hit.png), which is absent in ordinary base-game screens.",
    "prize_plaques": "Small rounded-rectangle tags under each mole. Regular cash prizes: khaki/olive-tan plaque with white bold dollar text. The Wild Mole's multiplier tag reads 'x10' (or other value) on a similar khaki plaque during idle display, but switches to a purple/violet 'BONUS' plaque with white text at the exact moment two Wild Moles trigger the bonus (bonus_trigger_2wilds.png).",
    "hammer": "Warm orange-red mallet head with a golden-yellow center band and a brown wooden-look handle, outlined in black with a soft gold glow halo when mid-swing (bonus_extra_hit.png).",
    "crystals_bonus_game": "Bright cyan/sky-blue faceted diamond-shaped gem icons with a white triangular highlight facet, sitting in the tunnel holes; they shatter into smaller blue shard fragments at the instant of a hammer hit.",
    "win_screen": "Deep indigo/violet cave background, gold 3D-outlined 'TOTAL WIN' title text (yellow letters with a thin dark-red/orange outline and drop shadow), a large glowing cyan diamond centerpiece sitting on a pile of smaller blue crystal chunks, sparkle accents in white/gold.",
    "menus_and_dialogs": "Consistent dark charcoal/near-black rounded-rectangle panels with a subtle lighter-grey top divider line; white headings, light-grey body text, green accent color for primary action buttons and 'on' toggle states."
  },

  "moles_catalogue": {
    "note": "All six mole 'slots' are visible simultaneously, at rest, on the base_game idle screen (base_game.png) with example prize values for the current bet ($2). Values scale with the player's stake and are NOT fixed prize amounts - they are illustrative of relative prize tiers, read verbatim from the frame they appear on. Positions described are as laid out on base_game.png: one hole at the top, two holes in the upper-middle row (left/right), the Wild Mole hole in the lower-middle center, and two holes in the bottom row (left/right).",
    "regular_prize_moles": [
      {
        "position": "top-center hole",
        "body": "Dark charcoal-grey/near-black furred body, pink snout, white protruding front teeth, round white cartoon eyes with black pupils, whisker lines either side of the nose - this coloring/face is shared by all five non-wild moles.",
        "helmet": "Orange helmet with a gold/yellow brim trim, carrying a green pentagon-cut gem on the front.",
        "example_prize": "$4.6 on base_game.png (at $2 bet); $2.3 on preview.png (splash-screen example at a different reference bet); $0.72 seen on bonus_trigger_2wilds.png (at $0.12 bet)."
      },
      {
        "position": "upper-middle-left hole",
        "body": "Same dark charcoal-grey mole body as above.",
        "helmet": "Grey/silver mining helmet with a plain round white headlamp lens (no colored gem).",
        "example_prize": "$0.2 on base_game.png; $0.1 on preview.png."
      },
      {
        "position": "upper-middle-right hole",
        "body": "Same dark charcoal-grey mole body as above.",
        "helmet": "Red helmet with a gold/yellow brim trim, carrying a purple hexagon-cut gem on the front.",
        "example_prize": "$11 on base_game.png (the highest of the five regular examples on that frame); $5.5 on preview.png."
      },
      {
        "position": "bottom-left hole",
        "body": "Same dark charcoal-grey mole body as above.",
        "helmet": "Gold/yellow helmet with a plain round white headlamp lens.",
        "example_prize": "$2.6 on base_game.png; $1.3 on preview.png."
      },
      {
        "position": "bottom-right hole",
        "body": "Same dark charcoal-grey mole body as above.",
        "helmet": "Olive/dark-green helmet with a plain round white headlamp lens.",
        "example_prize": "$1 on base_game.png; $0.5 on preview.png."
      }
    ],
    "wild_mole": {
      "position": "lower-middle-center hole (directly below the top-center prize mole).",
      "body_difference_from_regular_moles": "This is the single most important non-color distinguishing cue for color-blind players: the Wild Mole's whole body/fur is WHITE/cream, not dark charcoal-grey like the five regular moles. Its front teeth are also rendered YELLOW/ivory instead of white, and its mouth/expression is a wider goofy open grin (versus the closed buck-tooth smile of the regular moles).",
      "helmet": "Blue mining helmet with a light-blue/cyan diamond-shaped gem on the front (the diamond shape itself differs from every regular-mole gem shape: pentagon, hexagon, or plain round lamp - so the icon shape is a second non-color cue).",
      "label": "Idle/example display shows a khaki plaque reading 'x10' beneath it (base_game.png, preview_p2.png) instead of a dollar amount - text-based, readable without color.",
      "rules_text_multiplier_range": "Per the in-game rules (rules_scroll_p1.png, item 5): 'Wild Mole - Multiplies your total win by x2, x5 or x10.' So x10 on the captured idle/splash frames is only one of three possible values (x2 / x5 / x10), not a fixed number.",
      "trigger_state_appearance": "At the moment a Wild Mole is revealed as part of a winning/triggering round (bonus_trigger_2wilds.png), its eyes temporarily change to green dollar-sign '$' icons (an animated 'excited/reveal' cue) and the gem on its helmet shows an additional gold star sparkle decoration; the tag beneath switches from a multiplier value to a purple 'BONUS' plaque when the trigger condition (2 Wild Moles in one round) is met.",
      "accessibility_answer": "Yes - the Wild Mole is distinguishable from every regular mole by THREE cues beyond helmet color: (1) white/cream body fur vs. dark charcoal-grey body fur, (2) a diamond-shaped gem vs. pentagon/hexagon/round-lamp shapes, (3) the printed 'x10' (or other multiplier) / 'BONUS' text label vs. a dollar amount. A color-blind player does not need to discriminate blue from red/orange/gold/olive/grey to recognize the Wild Mole."
    }
  },

  "round_cycle": {
    "phase_1_idle": {
      "frame": "base_game.png",
      "description": "All six holes show their moles at rest with illustrative example prize values/multiplier already displayed (this is a static 'ready' pose, not an active round - the actual per-round outcome is randomized on Spin per the rules text)."
    },
    "phase_2_stake": {
      "description": "Player sets BET (and optionally switches to the WILD BET special stake) using the +/- steppers, then presses the round green Spin button.",
      "frames": ["base_game.png", "max_bet_proof.png", "min_bet_proof.png"]
    },
    "phase_3_moles_rise": {
      "description": "Per rules_scroll_p1.png item 3: 'Moles appear on the field (1-6 at random).' Captured mid-round frames (max_bet_proof.png, min_bet_proof.png) show a 3-mole example: two side moles already flagged with sparkle stars and a placeholder '$$' money-bag icon (prize not yet individually revealed) and one center-top mole fully revealed with its helmet visible; the other three holes are empty for that particular round.",
      "frames": ["max_bet_proof.png", "min_bet_proof.png"]
    },
    "phase_4_hammer_strikes": {
      "description": "Per rules_scroll_p1.png item 4: 'The hammer automatically hits the moles one by one. Each mole gives a multiplier to your total win.' No dedicated base-game hammer-strike frame was captured in this set (the hammer-mid-swing visual IS captured, but only inside the bonus game - bonus_extra_hit.png), and the eyes-turn-to-'$'-signs reveal animation was captured on a Wild Mole (bonus_trigger_2wilds.png).",
      "loss_condition": "Rules_scroll_p1.png item 4 also states: 'If the hammer breaks, you lose everything for this round.' This is a documented failure/zero-win outcome; no frame of a broken hammer was captured in this set (see not_captured)."
    },
    "phase_5_wild_and_bonus_check": {
      "description": "If a Wild Mole is revealed, its x2/x5/x10 multiplier is applied to the round's total win (rules item 5). If TWO Wild Moles are revealed within the same round, the Bonus Game is triggered instead of (or in addition to) the normal payout (rules item 5-6).",
      "frame": "bonus_trigger_2wilds.png",
      "frame_detail": "Shows the actual triggering round: two Wild Moles (both tagged 'BONUS' in purple) plus two regular prize moles ($0.72 top-center, $0.96 bottom-left) revealed simultaneously; the other two holes are empty."
    },
    "phase_6_payout_or_bonus_entry": {
      "description": "Either the round total win is credited directly (ordinary win), or the screen transitions into the Bonus Game (see 'bonus_game' section) when 2 Wild Moles triggered it."
    }
  },

  "bonus_game": {
    "trigger": "Exactly 2 Wild Moles revealed in the same base-game round (rules_scroll_p1.png item 5 and item 6: 'Activated by 2 Wild Moles in a winning round'). There is no separate Buy-Bonus purchase control observed anywhere in the captured UI for this feature (see 'features_present' and 'anomalies' regarding a stray 'Buy' mention in the rules text).",
    "setting": "The tunnel recolors from the warm sandy/brown base-game palette to a cool dusk purple/lavender palette; a thin glowing cyan border frames the whole game viewport while the bonus game is active.",
    "entry_frame": "bonus_trigger.png - four glowing blue diamond crystal icons placed in four of the six holes (the top-center and bottom-right holes are empty in this particular captured frame) with counters 'MULTY: X0' (bottom-left readout) and 'FREE SPIN: 0/6' (bottom-right readout), i.e. no hits have been resolved yet.",
    "mechanic": "Per rules_scroll_p1.png item 6: the player gets 6 free hits on glowing crystals. 'Crystals may give multiplier (x2, x3, x5, x10, x50), +1 extra hit (up to 12 total), or nothing. All multipliers are summed and applied to your bet.'",
    "hit_progression": {
      "frame_1": {
        "file": "bonus_gameplay.png",
        "description": "After the first crystal hit: MULTY counter updated to 'X2' (shown highlighted in a brighter gold box), FREE SPIN counter shows '1/6'. All six holes are momentarily empty (crystal consumed by the hit; next crystal(s) not yet spawned in this frame)."
      },
      "frame_2_extra_hit": {
        "file": "bonus_extra_hit.png",
        "description": "A later moment in the same bonus round: the hammer is shown mid-air, mid-swing (orange/red mallet with a gold glow outline) above a hole where a crystal has just shattered into blue fragments. FREE SPIN counter reads '4/8' - i.e. the total available hits has been extended from the base 6 to 8, consistent with the rules' '+1 extra hit (up to 12 total)' mechanic. MULTY still reads 'X2' at this instant (the running sum had not yet incremented from this particular hit at the moment captured). Two further unhit crystals are visible waiting in other holes."
      }
    },
    "resolution": "All hit-multipliers awarded during the bonus round are summed, then that summed multiplier is applied to the player's bet to produce the final Bonus Game payout (rules item 6: 'All multipliers are summed and applied to your bet').",
    "win_screen": {
      "file": "win_screen.png",
      "title": "'TOTAL WIN' in large gold 3D outlined lettering at the top.",
      "centerpiece": "A large glowing cyan/blue faceted diamond sitting atop a pile of smaller blue crystal chunks, with white sparkle accents.",
      "readout": "Multiplier 'X22' in gold text; the win amount '$2.64' in a dark rounded plaque below it; caption '22 x BET' in gold beneath that.",
      "prompt": "'CLICK TO CONTINUE' in white at the bottom.",
      "cross_check": "This exact round is also the top row of bet_history.png: Bet $0.48 (the WILD BET amount, since Wild Bet mode was active that round), Mult. x5.5, Win $2.64 (0.48 x 5.5 = 2.64). The win-screen's own math checks out against the base BET field too: 22 x BET($0.12) = $2.64, and 5.5 x 4 (the fixed Wild-Bet-to-Bet ratio) = 22 - both readouts describe the same $2.64 win from two different stake-field references."
    }
  },

  "controls": {
    "top_status_bar": {
      "online_counter": "'Online: <number>' in teal text with a solid green dot bullet to its left - a live count of other players currently active on this game (observed values fluctuate: 12250, 12251, 12253, 12290, 12330, 12404, 12425, 12486, 12500 across different captured frames), not the player's own session data.",
      "activity_ticker": "A small circular avatar/headset icon, a player identifier or account number (e.g. '10614450', 'arshad56', '07ReadyCoy...'), and a live win amount in green prefixed with '+' and a currency symbol. This is a network-wide feed of OTHER players' recent wins in THEIR OWN currencies (see 'anomalies') - it is not the local session's balance or currency."
    },
    "burger_menu_button": {
      "position": "Top-right corner, a dark circular button with three white horizontal bars ('=').",
      "opens": "settings.png panel, described below."
    },
    "settings_panel": {
      "frame": "settings.png",
      "title_row": "Avatar icon (round, dark, headset-wearing character) with the label 'Cyan Occup...' (truncated player/account nickname) and a 'Change avatar' link.",
      "toggles": [
        {"label": "Sound", "icon": "small speaker glyph", "state_in_frame": "OFF (round white knob on the left side of a grey track)"},
        {"label": "'Space' to spin & go", "icon": "small keyboard-key glyph", "state_in_frame": "ON (round white knob on the right side of a bright-green track)"}
      ],
      "menu_links": ["Provably fair settings (shield icon)", "Game rules (document icon)", "My bet history (clock/history icon)", "How to play? (circled 'i' icon)"],
      "footer_wordmark": "'Powered by iNOUT' in grey text with the provider's stylized orange/yellow 'iNOUT' logotype - this is the ONLY studio/provider evidence found in the captured set; no separate sub-studio name was seen anywhere.",
      "close_control": "Circular white 'X' button, top-right of the panel."
    },
    "bottom_stake_bar": {
      "balance_field": "Leftmost box, label 'BALANCE' in light grey, value in large white text prefixed by a white '$' in a small circle (e.g. '$1 000 000' in base_game.png demo credit).",
      "wild_bet_field": {
        "label": "'WILD BET'",
        "value_display": "White '$' amount, always exactly 4x the BET field's value.",
        "icon": "A small blue diamond/gem glyph to the right of the value, echoing the Wild Mole's helmet gem.",
        "behavior": "A special stake that REPLACES the ordinary bet rather than adding to it: activating/wagering with Wild Bet deducts and records the Wild Bet amount as the round stake (confirmed in bet_history.png, where the logged 'Bet' column shows the $0.48 Wild Bet amount rather than the $0.12 BET field value for that round).",
        "measured_range": "$0.48 (at BET floor $0.12, min_bet_proof.png) to $800 (at BET ceiling $200, max_bet_proof.png) - both ends confirmed by zooming the stake row after stepping BET to its hard stop with the +/- buttons."
      },
      "bet_field": {
        "label": "'BET'",
        "value_display": "White '$' amount with a paired up/down chevron stepper (▲ above, ▼ below) stacked in a small dark box to its right.",
        "measured_range": "$0.12 (hard floor, min_bet_proof.png, reached after 60 clicks of '-' with no further decrease) to $200 (hard ceiling, max_bet_proof.png, reached after 60+2 clicks of '+' with no further increase) - matches the printed 'Min bet: 0.12 USD' / 'Max bet: 200 USD' in rules_p1.png exactly."
      },
      "spin_button": "Large green circular button, white triangular play glyph in the center, curved white text 'HOLD FOR TURBO' following the button's rim - implies press-and-hold enables a faster/turbo spin speed.",
      "redo_autoplay_icon": "Rightmost small dark square button with a circular double-arrow ('redo/repeat') glyph, positioned to the right of the Spin button; opens the autoplay.png panel."
    },
    "autoplay_panel": {
      "frame": "autoplay.png",
      "title": "'Autoplay settings'",
      "preset_grid": "Two rows of four preset spin-count buttons: 10, 25, 50, 100 / 250, 500, 750, 1000. The '10' preset is shown selected (green outline, green text) in the captured frame.",
      "slider": "A horizontal green-filled slider track with a round green handle (three vertical white bars glyph) near the left end; a live numeric readout ('10') to its right mirrors the slider position.",
      "action_button": "Full-width green button reading 'START AUTOPLAY (10)' - the number in parentheses updates to match the selected preset/slider value.",
      "close_control": "Circular white 'X', top-right."
    },
    "provably_fair_panel": {
      "frame": "provably_fair.png",
      "title": "'Provably fair settings'",
      "explainer": "'This game uses Provably Fair technology to determine game result.' / 'Round result is determined form combination of server seed and first 3 bets of the round.' (sic - 'form' appears to be a typo for 'from' in the game's own text).",
      "fields": [
        {"label": "Random on every game: Current:", "value": "34ea667d8299221c (hash, with a copy-to-clipboard icon)"},
        {"label": "Next server seed SHA256:", "value": "bc784f1cfe2223f4c125e4f331688a23ce441b344ae7c3d92... (truncated in the UI, with a copy-to-clipboard icon)"}
      ],
      "footer_note": "'You can check fairness of each bet from bets history.'"
    },
    "bet_history_panel": {
      "frame": "bet_history.png",
      "title": "'My bet history'",
      "columns": ["Date (DD-MM-YY HH:MM)", "Bet ($ amount actually wagered that round)", "Mult. (multiplier applied, in a dark pill)", "Win ($ amount, or an en-dash '-' for a zero/no-win round)"],
      "verification_icon": "A small green shield-with-checkmark icon at the end of every row, presumably linking each round to its provably-fair verification.",
      "sample_rows": [
        {"date": "08:54 17-08-26", "bet": 0.48, "mult": "x5.5", "win": 2.64},
        {"date": "08:54 17-08-26", "bet": 0.48, "mult": "x1", "win": 0.48},
        {"date": "08:54 17-08-26", "bet": 0.48, "mult": "x1.25", "win": 0.6},
        {"date": "08:53 17-08-26", "bet": 0.48, "mult": "x0", "win": "- (zero-win round)"}
      ],
      "load_more_button": "Full-width green 'LOAD MORE' button at the bottom, for pagination."
    }
  },

  "rules_and_limits": {
    "source_frame_limits": "rules_p1.png ('Game rules' dialog, subtitle 'Bet limits are presented below')",
    "min_bet_usd": 0.12,
    "max_bet_usd": 200,
    "max_win_usd": 20000,
    "printed_max_win_multiplier": {
      "value": 1200,
      "source": "Gold plate reading 'MAX Win x1200' on BOTH pages of the intro/splash screen (preview.png and preview_p2.png).",
      "relationship_to_money_cap": "Both figures are printed by the game and do not contradict each other: x1200 is the ceiling on the WIN MULTIPLIER, while $20,000 is the ceiling on the per-round MONEY payout. They start to interact once the bet exceeds roughly $16.67 (20000 / 1200), above which the money cap would bind before the multiplier cap does."
    },
    "special_stake_wild_bet": "See 'controls.bottom_stake_bar.wild_bet_field' above. Ordinary game ceiling for the catalogue-style bet range remains $200 (matches printed rules); the largest wager physically placeable with Wild Bet engaged is $800.",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (rules_p1.png and rules_scroll_p2.png item 9).",
    "how_to_play_full_text": {
      "source_frames": ["rules_scroll_p1.png", "rules_scroll_p2.png"],
      "note": "Both frames are the same scrollable 'How to play?' document at two scroll positions (top and bottom) captured to reach the end; content overlaps in the middle.",
      "items": [
        "1. Specify the amount of your bet",
        "2. Press the \"Spin\" button to start the round",
        "3. Moles appear on the field (1-6 at random)",
        "4. The hammer automatically hits the moles one by one; each mole gives a multiplier to your total win; if the hammer breaks, you lose everything for this round",
        "5. Wild Mole: multiplies your total win by x2, x5 or x10; if 2 Wild Moles appear in one round, the Bonus Game is triggered",
        "6. Bonus Game: activated by 2 Wild Moles in a winning round; you get 6 free hits on glowing crystals; crystals may give a multiplier (x2, x3, x5, x10, x50), +1 extra hit (up to 12 total), or nothing; all multipliers are summed and applied to your bet",
        "7. Auto Game: enabled from the settings menu; choose the number of rounds to play automatically; during Auto Game, Spin and Buy buttons are disabled",
        "8. Restoring session: your game session is stored for 30 calendar days; if you leave or lose connection, you return to the same state when coming back",
        "9. Malfunction voids all pays and plays"
      ]
    },
    "rtp": "NOT printed anywhere in the captured in-game UI (Game rules, How to play?, Provably fair settings, and My bet history dialogs were all checked and none mention RTP or a percentage). An external provider catalogue page reportedly states 95%, but that is an OUTSIDE source, not a reading taken from the game itself, and is not asserted here as a verified in-game fact."
  },

  "features_present": {
    "free_spins_reel_style": false,
    "bonus_buy_button": "not observed in the captured UI (no purchase/buy control was seen on base_game, settings, autoplay, or rules screens)",
    "bonus_game_rng_triggered": true,
    "wild_multiplier_mole": true,
    "wild_bet_special_stake": true,
    "provably_fair": true,
    "autoplay": true,
    "turbo_hold_spin": true,
    "loss_on_broken_hammer": "documented in rules text, not visually captured"
  },

  "screens": {
    "preview_page1": {
      "type": "preview",
      "frame": "preview.png",
      "content": "Splash/intro screen, page 1 of 2. Banner text 'WILD MOLE MULTIPLIES WINS'. Gold plaque 'MAX Win x1200'. All six moles displayed with example prize tags (see moles_catalogue) and a red/gold hammer icon poised above the top-right mole. Pagination dots (2 dots, first one filled white = active) below the moles. Green 'CLICK TO START' button. 'Don't show again' checkbox, unchecked, bottom-right. Left/right chevron arrows for manual pagination.",
      "color_blind_notes": "Prize amounts and the 'x10' Wild tag are printed as white/black text on solid plaques - legible without color discrimination; only the pagination dots (white filled vs. dim/grey unfilled) rely on a light/dark contrast rather than color, which is fine for color-blind users."
    },
    "preview_page2": {
      "type": "preview",
      "frame": "preview_p2.png",
      "content": "Splash/intro screen, page 2 of 2. Banner text '2 WILD MOLES TRIGGER BONUS GAME'. Same 'MAX Win x1200' gold plaque. Only the Wild Mole is shown, duplicated in two of the six holes (both tagged 'x10'), the remaining four holes are shown empty. Second pagination dot now filled/active. Same 'CLICK TO START' button and 'Don't show again' checkbox as page 1."
    },
    "base_game": {
      "type": "base_game",
      "frame": "base_game.png",
      "content": "Idle/ready state with all six moles displayed at rest (see moles_catalogue for full per-mole detail) and the bottom stake bar (BALANCE / WILD BET / BET / Spin / Autoplay icon) visible. Top status bar shows the live 'Online' counter and another player's win ticker."
    },
    "settings": {
      "type": "settings",
      "frame": "settings.png",
      "content": "Burger-menu panel; see 'controls.settings_panel' for full detail."
    },
    "rules_page1_limits": {
      "type": "rules",
      "page": 1,
      "frame": "rules_p1.png",
      "content": "'Game rules' dialog: Min bet, Max bet, Max win rows, and the malfunction clause. See 'rules_and_limits'."
    },
    "rules_page2_how_to_play_top": {
      "type": "rules",
      "page": 2,
      "frame": "rules_scroll_p1.png",
      "content": "'How to play?' dialog, scrolled to the top - items 1 through the start of item 8. See 'rules_and_limits.how_to_play_full_text'."
    },
    "rules_page3_how_to_play_bottom": {
      "type": "rules",
      "page": 3,
      "frame": "rules_scroll_p2.png",
      "content": "Same 'How to play?' dialog, scrolled to the bottom - overlapping items 1-9, confirming the document ends at item 9 ('Malfunction voids all pays and plays')."
    },
    "provably_fair": {
      "type": "other",
      "frame": "provably_fair.png",
      "content": "See 'controls.provably_fair_panel'."
    },
    "autoplay": {
      "type": "autoplay",
      "frame": "autoplay.png",
      "content": "See 'controls.autoplay_panel'."
    },
    "max_bet_proof": {
      "type": "other",
      "frame": "max_bet_proof.png",
      "content": "BET stepped to its hard ceiling ($200) via the '+' button; WILD BET auto-scaled to $800 (exact 4x). Also happens to show an in-progress round (3 moles up, one revealed at $-value pending, two placeholder-flagged) - see round_cycle.phase_3."
    },
    "min_bet_proof": {
      "type": "other",
      "frame": "min_bet_proof.png",
      "content": "BET stepped to its hard floor ($0.12) via the '-' button; WILD BET auto-scaled to $0.48 (exact 4x). Also shows a similar in-progress 3-mole round."
    },
    "bonus_trigger_2wilds": {
      "type": "bonus",
      "frame": "bonus_trigger_2wilds.png",
      "content": "The actual triggering round (2 Wild Moles + 2 regular prize moles). See round_cycle.phase_5."
    },
    "bonus_trigger": {
      "type": "bonus",
      "frame": "bonus_trigger.png",
      "content": "Entry into the Bonus Game. See 'bonus_game.entry_frame'."
    },
    "bonus_gameplay": {
      "type": "bonus",
      "frame": "bonus_gameplay.png",
      "content": "First crystal hit resolved. See 'bonus_game.hit_progression.frame_1'."
    },
    "bonus_extra_hit": {
      "type": "bonus",
      "frame": "bonus_extra_hit.png",
      "content": "Hammer mid-swing over a shattering crystal, extra-hit mechanic visible via the FREE SPIN counter extending past 6. See 'bonus_game.hit_progression.frame_2_extra_hit'."
    },
    "win_screen": {
      "type": "win_screen",
      "frame": "win_screen.png",
      "content": "End-of-Bonus-Game total win summary. See 'bonus_game.win_screen'."
    },
    "bet_history": {
      "type": "other",
      "frame": "bet_history.png",
      "content": "See 'controls.bet_history_panel'."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control positions across screens: burger menu top-right; BALANCE/WILD BET/BET fields left-to-right along the bottom bar; Spin button center-right of the bottom bar (large, easy target); Autoplay/redo icon at the far right. Info dialogs (Game rules, How to play?, Provably fair, Bet history) all open as centered modal panels with a consistent top-right 'X' close control.",
    "motor": "The Spin button is large and circular (easiest touch/click target on screen); BET has a compact but clearly split up/down stepper; Wild Bet has no separate stepper (it is derived automatically as 4x BET, so it requires no extra fine motor input). Autoplay presets (tap-to-select buttons: 10/25/50/100/250/500/750/1000) reduce the number of repeated Spin clicks needed for extended play.",
    "color_blind": "Primary risk area was the six mole/helmet colors, which are largely decorative variety rather than functionally distinct (all five 'regular' moles pay a variable dollar amount regardless of helmet color - the color itself carries no rule meaning). The one color-coded element with GAME-RULE significance, the Wild Mole's blue helmet, is safely backed up by two non-color cues (white/cream body fur instead of dark grey, and a diamond-shaped gem instead of pentagon/hexagon/round-lamp shapes) plus a text label ('x10' / 'BONUS') - see moles_catalogue.wild_mole.accessibility_answer. Toggle switches (Sound, 'Space to spin & go') are distinguished by knob position (left=off, right=on) in addition to green-track-when-on. The autoplay slider and 'LOAD MORE' / 'START AUTOPLAY' / 'CLICK TO START' primary buttons are all green with white text - the text label is present, so color is not the sole cue.",
    "deaf_hard_of_hearing": "No audio-only information was identified; a Sound toggle exists (observed OFF in the captured settings frame) and is purely a music/SFX preference. All round outcomes (multipliers, prize values, Bonus Game counters, Total Win amount) are conveyed as on-screen text/numbers."
  },

  "not_captured": [
    {
      "claim": "The RTP percentage is not printed anywhere in the captured in-game UI for this build.",
      "methods": [
        "Opened every reachable info panel from the burger menu (Game rules, How to play?, Provably fair settings, My bet history) and read every visible line of text/OCR - no 'RTP' text or standalone percentage figure appears in any of them."
      ]
    },
    {
      "claim": "The 'hammer breaks / lose everything for this round' failure outcome (documented in rules_scroll_p1.png item 4) was not visually captured - no screenshot shows a broken hammer or a resulting zero-payout screen tied to that specific event.",
      "methods": [
        "The bet_history.png sample does include one zero-win round ('x0' multiplier, en-dash Win), but it cannot be confirmed from the available frames whether that particular round's zero result came from a broken-hammer event specifically or simply from all revealed moles paying nothing."
      ]
    },
    {
      "claim": "A dedicated base-game hammer-mid-swing frame (i.e. a regular, non-bonus round) was not captured; the only hammer-mid-swing image on file (bonus_extra_hit.png) is from inside the Bonus Game.",
      "methods": ["Reviewed the full manifest file list; no other frame shows the hammer object in motion outside the bonus sequence."]
    }
  ],

  "anomalies": [
    "The top-of-screen activity ticker occasionally shows another player's win in a non-USD currency (observed: '+₨2.00' i.e. Indian Rupee-style symbol on base_game.png/settings.png, '+Rs3.50' on min_bet_proof.png, '+£35.00' i.e. Pound-style on bonus_trigger_2wilds.png, '+£20.42' and '+£1.20' i.e. Pound-style on bonus_gameplay.png/bonus_extra_hit.png). This is a live-activity feed of OTHER players across the network in THEIR OWN account currencies, not our own session's currency - our own BALANCE/BET/WILD BET fields stayed in USD ('$') throughout every captured frame.",
    "The 'How to play?' rules text (item 7, sub-bullet: 'During Auto Game, Spin and Buy buttons are disabled') references a 'Buy' button that was not observed anywhere in the captured UI (no bonus-buy control was found on base_game, settings, or any other screen). This may be boilerplate/template rules text shared across the provider's titles rather than a feature specific to this build - flagged here rather than asserted as an undocumented purchase feature.",
    "The Provably Fair panel's own explainer text contains an apparent grammar typo: 'Round result is determined form combination of server seed and first 3 bets of the round' (likely meant 'from combination') - transcribed verbatim from the game's own UI, not corrected."
  ],

  "unreadable_or_uncertain": [
    "Exact full player nickname in the settings panel avatar row is truncated ('Cyan Occup...') - full text not visible in the captured frame.",
    "Whether all six bonus-game holes always receive a crystal simultaneously at the start of the Bonus Game: bonus_trigger.png (counters at 0/6, i.e. before any hit) shows only 4 of 6 holes occupied by crystals, with 2 holes empty. It is uncertain from the available frames whether this is the game's actual spawn pattern (crystals appear in waves rather than all six at once) or a snapshot taken mid-animation.",
    "The precise moment/trigger for when a regular mole's placeholder sparkling '$$' icon (seen in max_bet_proof.png / min_bet_proof.png) resolves into its final dollar value was not captured as a discrete frame."
  ],

  "provider_known": true,
  "studio_evidence": {
    "text": "Powered by iNOUT",
    "frame": "settings.png"
  }
}

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