Top Eagle

Demo, RTP 96.88%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 12 hours ago Verified · 07 Aug 2026
RTP 96.88%
Volatility
Max win ×10000
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

31 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/top-eagle-b10/

1,000 free requests / month · sign-up required

60 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 07 Aug 2026

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Top Eagle

Everything pulled from Top Eagle into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
6 palette colors from frames

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.88% · single configuration
max_win_x ×10000
bonus_buy No
mechanic Crash
release_date 2024

Colour system

extracted from frames · HEX
Export palette
#1F1F2B base dominant 1 base
#4B4955 base dominant 2 base
#CFC8BB base dominant 3 base
#A1A5A3 base dominant 4 base
#335060 base dominant 5 base
#EBEBE8 base dominant 6 base

Media & assets

6 files · 6 types
31 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Ask AI about Top Eagle

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Top Eagle?

RTP 96.88%max win ×10000demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Top Eagle vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/top-eagle-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/top-eagle-b10/
{
  "name": "Top Eagle",
  "provider": "BGaming",
  "game_type": "crash / multiplier game (NOT a video slot: no reels, no paylines, no symbols, no paytable). Comparable genre to 'Aviator'-style games.",
  "demo_url": "https://demo.bgaming-network.com/play/TopEagle/FUN?server=demo",
  "device_captured": "desktop, window 1280x800",
  "rules_document_version": "Game rule version 1.0, August 19, 2024. Game Version 1.0.0 (printed verbatim on rules_p18.png).",
  "studio_evidence": "Only the 'BGAMING' logo (top-left) and the 'TOP EAGLE' wordmark (top-center) appear on every frame. No sub-studio branding was found anywhere in the 28 captured frames.",

  "core_mechanic": {
    "summary": "Each round, a vehicle (in the captured frames: a tan/gold biplane, seen from directly above/top-down) starts at a multiplier of 1.00x and the multiplier climbs continuously for as long as the round is 'in flight'. At an unpredictable moment the round ends ('the plane can be crashed at any time' - rules_p4.png). Any player who pressed Cashout before that moment wins bet_amount * multiplier_at_cashout_time. Any player still holding an un-cashed bet when the round ends loses that bet. There are no symbols, reels, paylines, wilds or scatters of any kind.",
    "round_lifecycle": [
      "1. Betting window: a countdown 'START IN <n>' is shown over the scene (seen as 'START IN 3' on preview.png). Players place up to two independent bets during this window (or carry a bet over from the previous round).",
      "2. Round start: countdown ends, a large white 'GO!' banner flashes across the screen (other_bet_placed.png) and the vehicle begins to move / the multiplier begins climbing from 1.00x.",
      "3. In-flight: the multiplier display (large number, top-left of the play area) and a circular gauge (bottom-right of the play area) both show the live multiplier, updating in real time. Any of the up to two placed bets can be cashed out independently and at different moments during this phase.",
      "4. Cashout (per bet): pressing the CASHOUT button (the bet slot's PLACE BET button becomes a CASHOUT button once a bet is active - see other_bet_placed.png / win_screen.png) locks in a win of bet_amount * multiplier shown at that instant. A small orange-and-white striped parachute icon appears next to the player's masked username in the scene and in the right-hand leaderboard list, visually representing 'the player jumped out with a parachute' (matches the About-the-game text: 'the most important thing is to jump out with the parachute on time').",
      "5. Round end ('crash'): at an unpredictable point the round terminates for everyone who has not cashed out; their bet is lost. Captured explicitly on a follow-up burst-capture pass - see crash_state below.",
      "6. Auto-payout ceiling: if the multiplier reaches x10000 (the printed maximum), cashout happens automatically for anyone still in (rules_p5.png: 'if you reach the maximum multiplier point of x10000, the cashout will be performed automatically')."
    ]
  },

  "crash_state": {
    "how_captured": "A follow-up synchronous burst capture (no bet placed, no pauses between /shot calls) caught the crash instant directly, across two burst series (200 frames total) spanning at least 3 full crash cycles.",
    "visual_description": "The crash is rendered as an explosion/break-apart animation happening IN PLACE at the biplane's current on-screen position (the vehicle does not simply vanish or fly off). Two distinct visual variants were captured: (a) the biplane's body breaks into pieces - two separate wing fragments (tan/gold with a dark outline) fly apart in opposite diagonal directions, each trailing an orange-red flame/spark trail, with white smoke puffs and a small red triangular fragment, and the orange-and-white striped parachute-canopy shape appears at the center of the debris cluster (crash_moment.png, multiplier fixed at 1.18x, over the grey-beige airfield/road terrain); (b) a large solid orange-yellow fireball with white/grey smoke plumes appears at the crash site (crash_moment_2.png, multiplier fixed at 7.30x, over the blue-ocean/tropical-island terrain), with smoke still dissipating and small debris/figure specks visible on the nearby island one frame later (crash_aftermath.png).",
    "important_correction": "The wreckage-and-parachute-pattern debris prop noted earlier as 'uncertain decoration' in preview.png and other_plane_skins.png is now confirmed to be THIS SAME crash-debris sprite (matching crash_moment.png pixel-for-pixel in style) - i.e. it is leftover crash wreckage from the previous round, lingering on screen for a few frames before the scene resets, not an unrelated environmental prop.",
    "sequence_after_crash": "Once the multiplier freezes at the crash value, that value is immediately appended to the multiplier-history bar at the top (e.g. history bar read '1.18x  1.14x  1.77x ...' right after the 1.18x crash, with 1.18x as the newest/leftmost entry). Wreckage/smoke remains visible on screen for a few more frames, then the scene transitions back to a fresh 'START IN <n>' countdown with a new, fully intact biplane.",
    "evidence_frames": ["crash_moment.png", "crash_moment_2.png", "crash_aftermath.png"],
    "not_shown_elsewhere": "Note: the frame previously named other_crash.png was removed by the TL from the manifest - it did not actually depict a crash (it showed an in-progress round with the auto-cashout dropdown open, duplicating other_autocashout.png)."
  },

  "betting_system": {
    "two_independent_bet_slots": "The bottom bar always shows two separate bet panels side by side, each with its own amount field, its own '- - -' (auto-cashout target, unset by default) field, an 'x' clear button, and its own PLACE BET (NEXT ROUND) / CASHOUT button. Each slot is an independent bet that can be cashed out at a different multiplier from the other. Confirmed on-screen text: 'You can place 2 bets in each game round. The combined total of two bets must not exceed the 25.0 FUN' (rules_p3.png).",
    "bet_amount_field": "Each slot shows a numeric FUN value (e.g. '0.20 FUN') that can be typed directly or picked from a dropdown of quick amounts. Opening the dropdown (other_bet_amounts.png) lists, top to bottom: 25.00, 20.00, 10.00, 5.00, 4.00, 3.00, 2.00, 1.00, 0.50, 0.40, 0.30, 0.20 FUN.",
    "min_bet_per_slot": "0.20 FUN - confirmed by TWO independent channels: (a) the lowest entry in the quick-amount dropdown (other_bet_amounts.png), (b) the rules booklet text 'The minimum bet value is 0.2 FUN' (rules_p16.png).",
    "max_bet_per_slot": "25.00 FUN - confirmed the same two ways: highest dropdown entry, and rules text 'The maximum bet value is 25.0 FUN' (rules_p16.png/rules_p17.png).",
    "combined_cap_both_slots": "25.00 FUN total across both bet slots at once (rules_p3.png: 'The combined total of two bets must not exceed the 25.0 FUN'). This is a separate, stricter rule than the per-slot max - e.g. you cannot run two 25.00 FUN bets simultaneously.",
    "placing_ahead": "'You can also place a bet for the next round during the current one' (rules_p4.png) - i.e. a bet can be queued for the round after the one in progress.",
    "currency_shown": "FUN (demo/play-money currency) throughout all captured frames; balance shown bottom-right of the bet bar, e.g. 'Balance 1,000.00 FUN' on preview.png, 'Balance 1,000.27 FUN' after a win."
  },

  "cashout_and_auto_cashout": {
    "manual_cashout": "Once a bet is active, that slot's button changes from 'PLACE BET (NEXT ROUND)' to 'CASHOUT <amount> FUN' in the same teal/emerald-green color; pressing it immediately settles the win at the multiplier shown at that instant (rules_p4.png: 'You can cash out any time until the plane crashes. To do that press the Cashout button').",
    "auto_cashout_target": "Each bet slot has a small field (shown as grey dashes '- - -' when unset) that can be set to a target multiplier; opening it (other_autocashout.png) shows a preset list: 10.00x, 5.00x, 3.00x, 2.00x, 1.50x, 1.40x, 1.20x, 1.15x, 1.10x, 1.05x. When the live multiplier reaches the chosen value, that bet is cashed out automatically without the player needing to click Cashout.",
    "max_multiplier": "x10000 - printed explicitly: 'The maximum multiplier is x10000' (rules_p17.png). At this point the game auto-cashes-out any still-active bet.",
    "min_withdrawal_multiplier": "x1.01 - printed explicitly: 'The minimum multiplier for withdrawal is x1.01' (rules_p17.png). This is the earliest point at which a cashout produces a payout above the original stake.",
    "rounding_rule": "'In the case of bets that contain cents and fractional multipliers, winnings are rounded up in favor of the house. Rounding works based on the number of subunits. Thus, if you bet 10 cents with a cash out on a x1.01 multiplier, then the winnings will be rounded up to the number of subunits after dot.' (rules_p4.png/rules_p5.png, verbatim).",
    "worked_example_from_live_play": "Bet 0.20 FUN, cashed out at 3.36x, balance moved from 999.60 FUN to 1,000.27 FUN, i.e. a win of 0.67 FUN, consistent with 0.20 x 3.36 = 0.672 rounded to 0.67 (win_screen.png)."
  },

  "autoplay_mode": {
    "activation": "AUTO button, bottom-left of the bet bar (grey rounded rectangle, label 'AUTO').",
    "round_count_picker": "Clicking AUTO opens a vertical list of preset run counts (autoplay.png, left column): 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol '∞' (unlimited).",
    "behavior": "'In the automode you can change your bet during the countdown. If you don't want to change the bet, each autorun will be played with the bet placed before the round starts or the mode is activated.' (rules_p9.png/rules_p10.png).",
    "stopping": "'To stop the automode, you need to push the Cross button' (rules_p10.png) - i.e. an 'x'/cross-shaped button replaces AUTO once autoplay is running (not separately screenshotted in this set, but stated explicitly in the rules text)."
  },

  "plane_skin_progression": {
    "how_to_open": "An airplane-silhouette icon in the top icon bar (to the right of the trophy icon) opens the 'PLANE SKIN' panel. Panel intro text (other_plane_skins.png): 'You can unlock new skins for airplanes when you win with the coefficient indicated on the skin card.'",
    "unlock_thresholds": "Six skin cards in a 3x2 grid, unlock multipliers printed on each locked card: a small badge '2.00x' on the first (already-unlocked, worn on a solid teal/turquoise plain biplane icon), a small badge visible on the second (unlocked, orange/red patterned biplane icon), then padlock icons over grey silhouettes for 5.00x, 10.00x, 50.00x, and 100.00x (other_plane_skins.png / autoplay.png where the panel is also visible). Matches rules text: 'you can unlock different plane skins if you win with a multiplier x2.00, x5.00, x10.00, x50.00 or x100.00. In case you achieve the relevant multiplier the skin opens and becomes available for applying it.' (rules_p6.png/rules_p7.png).",
    "storage": "'The 5 additional plane skins are stored locally in your browser. Please note, your progress, including your selected skin, will be stored locally on the current device and will be erased after clearing your browser cache or changing your browser.' (rules_p7.png/rules_p8.png).",
    "session_state_observed": "During the captured session, the 2.00x-tier skin (orange/red patterned biplane) was already unlocked after a personal cashout at 3.36x; the 5.00x/10.00x/50.00x/100.00x tiers remained locked (padlock icons).",
    "note_on_scope": "Plane Skin is purely cosmetic (changes the visual appearance of the biplane). Nothing in the rules text or on any captured frame ties a skin to a payout/RTP change - do not describe skins as affecting winnings."
  },

  "round_background_themes": {
    "confirmed_by_pixels": "Verified across the full frame set including a dedicated follow-up burst capture of multiple consecutive rounds (200 frames, at least 3 full crash cycles plus several more visible round starts): the flying/crashing vehicle is ALWAYS the same tan/gold top-down biplane (cream/tan double wings with a white star roundel on each wing, red-and-cream fuselage stripe, small blue cockpit windshield, black propeller) - it is never a car, rocket, or any other vehicle type. Only the GROUND / TERRAIN under the biplane changes from round to round: (a) a grey-beige airport apron/runway with taxiway markings and small hangar-like buildings, sometimes bordering a plain road (base_game.png, settings.png, crash_moment.png, rules_p1-p9.png), (b) a green jungle/forest field scattered with rocks, bushes and palm-like plants (other_plane_skins.png, rules_p9-p13.png), (c) a sandy river delta with a winding blue river (rules_p14-p15.png), (d) open blue ocean, sometimes with a small tropical island with palm trees (win_screen.png, crash_moment_2.png, crash_aftermath.png, rules_p16-p18.png).",
    "preview_screen_theme": "The pre-round loading/countdown screen (preview.png) uses a night-time street/road variant of the same terrain family, with small parked-car-style scenery props on the roadside and, confirmed by the follow-up capture, leftover crash-debris wreckage (broken biplane wing fragments plus the orange-and-white parachute-canopy shape) lingering from the previous round.",
    "cars_are_decoration_not_the_round_vehicle": "Small green car icons are visible on the roadside/apron in many frames (base_game.png, crash_moment.png, several rules pages), but they are static background scenery next to the road/runway - they do not move, grow, or explode. The biplane, always centered in the viewport, is the only object whose position tracks the multiplier and that visibly explodes at the crash instant. No rocket imagery was found in any of the 30 frames reviewed (28 original + 3 follow-up crash captures)."
  },

  "rules_booklet_full_text": {
    "how_it_was_read": "18-page scrollable booklet opened via the book icon in the top-right panel (next to the gear/settings icon). Captured with scroll_capture.py, settle=3, confirmed exhausted at page 18 (manifest scroll_panels). Section switcher in the panel header has exactly two icons: a gear (Sound & Music -> settings.png) and a book (the 18-page text booklet below).",
    "about_the_game": "'Conquer the sky and get amazing winnings! Get ready for an intriguing flight, where the most important thing is to jump out with the parachute on time. The choice is yours - cash out whenever you like or keep flying. Good luck!' (rules_p1.png)",
    "how_to_play": "'Before the game round starts, a countdown timer is displayed on the screen showing the time until the start of the flight. To make a bet choose the bet amount in the field and click the Place Bet button. You can also place a bet for the next round during the current one. You can place 2 bets in each game round. The combined total of two bets must not exceed the 25.0 FUN. After the end of the countdown a plane starts to fly. It can be crashed any time. The panel shows the achieved multiplier. You can cash out any time until the plane crashes. To do that press the Cashout button. However, if you reach the maximum multiplier point of x10000, the cashout will be performed automatically.' (rules_p2.png-rules_p5.png)",
    "rounding": "'In the case of bets that contain cents and fractional multipliers, winnings are rounded up in favor of the house. Rounding works based on the number of subunits. Thus, if you bet 10 cents with a cash out on a x1.01 multiplier, then the winnings will be rounded up to the number of subunits after dot.' (rules_p5.png)",
    "plane_skin": "'Plane Skin. You can unlock different plane skins if you win with a multiplier x2.00, x5.00, x10.00, x50.00 or x100.00. In case you achieve the relevant multiplier the skin opens and becomes available for applying it. To see the skins click on the plane image at the top right of the screen. The 5 additional plane skins are stored locally in your browser. Please note, your progress, including your selected skin, will be stored locally on the current device and will be erased after clearing your browser cache or changing your browser.' (rules_p5.png-rules_p8.png)",
    "autoplay": "'There is an Autoplay mode available during the game! To activate it, click on the Auto button and select the number of autoruns. In the automode you can change your bet during the countdown. If you don't want to change the bet, each autorun will be played with the bet placed before the round starts or the mode is activated. To stop the automode, you need to push the Cross button.' (rules_p8.png-rules_p10.png)",
    "results": "'You win if you cash out before the plane crashes. In that case your bet is multiplied by the value shown on the screen at the moment you push the \"Cashout\" button. All live results of the game are displayed in the chart. The leader list shows the name of the player and the player's bet. If a player wins, the value of the player's bet will be replaced with the value of the winning. The winning multiplier will also be shown on the screen. If you play on your mobile device, you need to open the chart by clicking on the button above the chart. All results are displayed in the currencies of origin bet. You can convert them to the currency of your bet by changing your personal settings.' (rules_p10.png-rules_p12.png)",
    "return_to_player": "'The overall theoretical Return to Player (RTP) is 96.88% - 98.92% depending on the player's chosen strategy.' (rules_p13.png, quoted verbatim). RTP is deliberately presented as a RANGE, not a single number, because it depends on the cashout strategy the player follows.",
    "rng": "'The game is based on a certified random number generator. For more information, visit our BGaming site.' (rules_p13.png-rules_p14.png)",
    "additional_information": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' (rules_p14.png-rules_p16.png)",
    "bet_and_multiplier_limits": "'The minimum bet value is 0.2 FUN. The maximum bet value is 25.0 FUN. The maximum multiplier is x10000. The minimum multiplier for withdrawal is x1.01.' (rules_p16.png-rules_p17.png)",
    "disclaimer_and_version": "'The speed and quality of internet connection on the side of a player may have or appear to have an effect on the game. The provider does not bear the responsibility for the consequences of the loss of connection on the side of a player. This is the game rule version 1.0, August 19, 2024. Game Version 1.0.0.' (rules_p17.png-rules_p18.png)"
  },

  "rtp": {
    "value": "96.88% - 98.92%, depending on the player's chosen (cashout) strategy",
    "source": "rules_p13.png, printed verbatim in the 'Return to Player' section of the in-game rules booklet",
    "note": "This is a rare case where RTP is presented as a range rather than a single figure, because the outcome distribution for a crash game is directly shaped by the player's own cashout timing/strategy."
  },

  "settings_panel": {
    "how_to_open": "Gear icon at the top of the right-hand info panel (next to the book icon).",
    "contents": "Section header 'Sound & Music'. A 'Music track' row with two round toggle buttons: 'Attack' (selected, marked with a small teal/turquoise filled circle to its left) and 'Recon' (unselected, grey circle). Below it, two labeled horizontal sliders: 'Music' and 'Sound FX', each flanked by a muted-speaker icon on the left and a full-volume speaker icon on the right; both sliders were set to roughly 70-75% of full in the captured frame (teal-green filled portion of the track). A 'Leaderboard' section below with a single toggle switch labeled 'View in FUN' (toggle shown OFF/white circle on the left in the captured frame).",
    "evidence_frame": "settings.png"
  },

  "ui_layout": {
    "top_bar": "Full-width dark navy/near-black bar. Far left: the 'BGAMING' provider logo (a yellow filled square containing a black letter 'B', followed by the grey letters 'G A M I N G' each separated by thin yellow vertical divider lines). Center: the 'TOP EAGLE' game wordmark - bold yellow/gold block letters with a brown outline, flanked by two stylised grey/silver wing shapes (one on each side), giving a heraldic 'winged badge' look. Far right, in this order: a small green filled circle (connection/online status indicator), a hamburger menu icon (three horizontal grey bars), a trophy icon (this is the active/highlighted tab - shown on a slightly lighter rounded-rectangle background when the leaderboard panel is open), an airplane silhouette icon (opens the Plane Skin panel), a speaker/volume icon, and a digital clock reading the current time (e.g. '15:18', 'HH:MM' format, light grey text).",
    "multiplier_history_bar": "A slim horizontal strip directly under the top bar, dark slate-grey background. Starts with a circular 'history/undo' icon (a clock face with a counter-clockwise arrow) on the far left. To its right, roughly 10-11 past-round results are listed left to right as multiplier chips, e.g. '1.16x  1.70x  1.25x  1.05x  7.38x  1.32x  2.88x  1.06x  1.66x  2.91x  12.60x'. Each value is rendered in either (a) a thin, muted grey font, or (b) a bold, brighter near-white font. Cross-checking several captured frames, values below roughly 1.5x are consistently shown in the thin/muted style and values at or above roughly 1.5x are shown bold/bright - i.e. the distinction is encoded through BOTH font weight and brightness (not hue), which is colorblind-safe by construction, though still relies on residual contrast/weight perception.",
    "main_viewport": "The largest area of the screen, a top-down scrolling scene of the current round's terrain and vehicle (see round_background_themes). Overlaid on it: the large live multiplier readout (top-left, bold white numerals outlined in dark orange, e.g. '5.31', format always two decimals; during the pre-round countdown this same area instead reads 'START IN' with a giant white countdown digit below it, and at round start a large 'GO!' banner in white-with-orange-outline flashes across the left half of the viewport). Top-right of the viewport: a gold/orange ribbon-shaped badge reading 'BEST DROP' above a parachute icon and a multiplier value (e.g. '3.36x') - this is the player's personal best cashout multiplier for the session, persistent across rounds. Bottom-right of the viewport: a circular instrument resembling an aircraft artificial-horizon/speedometer gauge (dark outer ring with tick marks and two small side arrow markers, a lighter grey-white inner face split by a horizontal horizon line, a small biplane silhouette at its center) with the live multiplier printed in bold black numerals across its middle.",
    "side_leaderboard_panel": "Right-hand vertical panel, dark navy background, visible whenever the trophy tab is active. Header row shows a small trophy icon and, once any player has cashed out during the current round, the current biggest live win amount in FUN (e.g. '125.00 FUN'); this header is blank (no number) right at round start before anyone has cashed out. Below the header is a scrolling list of bets for the round: each row shows a partially-masked player handle (e.g. 'Doc****', using asterisks to redact most of the name for privacy), a middle column that is a dash '-' while the bet is still active or a cashout multiplier (e.g. '3.36x') once cashed out, and a right column with the FUN amount (the original bet while pending, or the win amount once cashed out). Rows are colored yellow/gold for the current player's own bet(s) and teal/turquoise-green for every other player's bets - this is one of the few places color alone carries meaning (own bet vs others' bets); it is however reinforced by position (the player's own row is generally pinned near the top/middle of the list).",
    "bottom_bet_bar": "Full-width dark bar. From left to right: the AUTO button (dark grey rounded rectangle, white 'AUTO' label); Bet Slot 1 (a grey rounded panel showing the bet amount in FUN, a dashed auto-cashout field '- - -', a small 'x' clear button, all inside one sub-panel) immediately followed by its action button (teal/emerald-green, either 'PLACE BET (NEXT ROUND)' before a round or 'CASHOUT <amount> FUN' once armed); then an identical Bet Slot 2 with its own action button; far right, plain text shows 'Total bet <amount> FUN' (only shown once at least one bet is placed) above the account 'Balance <amount> FUN' in grey."
  },

  "color_palette_words": {
    "ui_chrome": "near-black / dark navy-charcoal backgrounds throughout every panel and bar",
    "primary_action_buttons": "teal / emerald green (PLACE BET, CASHOUT)",
    "secondary_buttons": "dark slate grey (AUTO, bet amount fields, dropdown lists)",
    "wordmark": "gold/yellow lettering with a brown outline, silver-grey wing motifs",
    "provider_logo": "yellow filled square with black letter, grey letters, thin yellow dividers",
    "multiplier_readout": "white numerals with a dark orange/amber outline",
    "best_drop_badge": "gold/orange ribbon banner, white lettering, orange-and-white parachute icon",
    "vehicle": "tan / cream / gold biplane body with a red fuselage stripe and pale blue cockpit glass; unlocked alternate skin seen: orange-and-red patterned biplane",
    "own_bet_row_in_leaderboard": "yellow/gold text",
    "other_players_rows_in_leaderboard": "teal/turquoise-green text",
    "terrain_themes": "grey-beige (airfield/runway), green (jungle/forest), sandy tan with blue river (river delta), solid blue (open ocean), dark navy-purple (night street, preview screen only)"
  },

  "accessibility_observations": {
    "color_blindness": "The main own-bet-vs-other-bets distinction in the leaderboard (yellow/gold vs teal/turquoise-green rows) is COLOR-ONLY as far as could be verified from these frames - no icon or label differentiates 'my row' from other rows besides hue and, loosely, list position. This is a potential accessibility gap for red-green color-blind users; recommend adding a non-color marker (e.g. a small icon or bold border) next to the player's own row. By contrast, the multiplier-history bar's 'notable win' distinction (bold+bright vs thin+muted) is redundant across TWO channels (font weight and brightness), not hue alone, so it is inherently colorblind-safe.",
    "screen_reader": "All key numeric state (current multiplier, bet amounts, balance, total bet, cashout amount) is rendered as on-canvas graphics/text within a WebGL/canvas surface (typical BGaming build), not as native DOM text with ARIA labels in the frames reviewed; a screen reader would need a dedicated live-region announcement layer (e.g. periodic 'current multiplier: 5.31x' announcements, and an announcement on every round start/crash/cashout) since none of this is naturally exposed by a canvas element.",
    "motor_impairment": "Core actions requiring precise, timely clicks are: pressing PLACE BET before the countdown ends, and pressing CASHOUT before the round ends. Both auto-cashout (a pre-set target multiplier per bet slot) and Autoplay (pre-set number of automatic rounds) exist specifically to remove the need for split-second manual clicking, which is a meaningful accessibility affordance already built into the game.",
    "deaf_hard_of_hearing": "A dedicated Music/Sound FX settings panel with independent sliders (and presumably a way to mute both, given the speaker icons show a 'muted' state at slider value 0) means the game is fully playable with sound off; no game-critical information observed to be conveyed by audio alone in the captured frames."
  },

  "screens_captured": [
    {"file": "preview.png", "type": "preview", "description": "Loading/pre-round screen: 'START IN' with a giant countdown digit ('3'), night-time street scene, wreckage-like debris and a small parked-car-like scenery prop on the road, multiplier history bar already populated from prior rounds, leaderboard already populated with players who queued bets for the coming round, balance 1,000.00 FUN, both bet slots pre-filled at 0.20 FUN."},
    {"file": "base_game.png", "type": "base_game", "description": "Round in progress just after start: multiplier '1.00' about to climb, biplane stationary on an airfield runway/apron background, gauge reading 1.00, leaderboard populated with other players' bets (no cashouts yet, header blank), both bet slots still showing 'PLACE BET (NEXT ROUND)' (i.e. this particular frame's own two slots had not bet on the round in view)."},
    {"file": "other_bet_placed.png", "type": "other", "description": "Round start moment: large white 'GO!' banner across the left half of the viewport, biplane on the runway, Bet Slot 1 has turned into a CASHOUT 0.20 FUN button (armed), 'Total bet 0.20 FUN' and 'Balance 999.80 FUN' shown bottom-right, the player's own row ('RJV****') highlighted yellow at the top of the leaderboard."},
    {"file": "win_screen.png", "type": "win_screen", "description": "Result after a successful manual cashout: multiplier readout at '5.31' (round still continuing for other players), a small parachute icon and 'RJV****' label near the biplane marking where the player's own parachute dropped, leaderboard shows the player's own row in yellow reading '3.36x  0.67 FUN', BEST DROP badge updated to '3.36x', balance risen to 1,000.27 FUN, scene is the open-ocean theme (solid blue with current/wave texture)."},
    {"file": "crash_moment.png", "type": "base_game", "description": "Crash instant, terrain variant 1: multiplier frozen at '1.18', the biplane visibly breaking apart in place over the grey-beige airfield/road terrain - two wing fragments flying apart trailing orange-red flame, white smoke puffs, a red triangular fragment, and the orange/white parachute-canopy shape at the center of the debris. The history bar's leftmost (newest) entry already reads '1.18x'. Leaderboard shows a player 'BUL**' with an armed bet at 1.10x auto-cashout target and 0.33 FUN still pending (i.e. this player did not cash out before the crash and lost the bet)."},
    {"file": "crash_moment_2.png", "type": "base_game", "description": "Crash instant, terrain variant 2: multiplier frozen at '7.30', a large orange-yellow fireball with white/grey smoke over the open-ocean/tropical-island terrain. A small intact biplane icon is visible near the top of the island - read as a decorative/background element (e.g. another in-progress visual), not a second copy of the crashing vehicle."},
    {"file": "crash_aftermath.png", "type": "base_game", "description": "One frame after crash_moment_2.png: multiplier still reads '7.30', smoke from the explosion is dissipating over the same tropical island, small orange debris/figure specks are visible on the island."},
    {"file": "settings.png", "type": "settings", "description": "Sound & Music settings panel open (see settings_panel section above); round continues in the background at 1.33x over a mixed airfield/crosswalk-marking terrain."},
    {"file": "autoplay.png", "type": "autoplay", "description": "Autoplay round-count picker open on the left (10/25/50/100/250/500/750/1000/infinity), with the Plane Skin panel simultaneously visible on the right (a UI overlap artifact noted by the capturer - the plane-skin toggle icon did not always close cleanly); round continues at 1.31x over an airfield/street-corner terrain."},
    {"file": "other_autocashout.png", "type": "other", "description": "Auto-cashout target dropdown open, listing 10.00x, 5.00x, 3.00x, 2.00x, 1.50x, 1.40x, 1.20x, 1.15x, 1.10x, 1.05x from top to bottom; round continues at 30.51x over open ocean; leaderboard header shows a live top win of 54.65 FUN."},
    {"file": "other_bet_amounts.png", "type": "other", "description": "Quick bet-amount dropdown open, listing 25.00, 20.00, 10.00, 5.00, 4.00, 3.00, 2.00, 1.00, 0.50, 0.40, 0.30, 0.20 FUN from top to bottom, confirming the 0.20-25.00 FUN bet range independently of the rules text; round continues at 7.35x over open ocean; leaderboard header shows a live top win of 100.20 FUN."},
    {"file": "other_plane_skins.png", "type": "other", "description": "PLANE SKIN panel open on the right (see plane_skin_progression section); round continues at 1.54x over green jungle terrain; a broken-biplane-and-parachute wreckage prop is visible in the bottom-left corner of the terrain (see round_background_themes / unreadable_or_uncertain)."},
    {"file": "rules_p1.png .. rules_p18.png", "type": "rules", "description": "18-page scrollable rules booklet, full text transcribed verbatim above in rules_booklet_full_text; background round state changes continuously across the pages (multiplier climbs from 1.00 to 2.71 as the booklet was being read) purely as an incidental side effect of the booklet being read while a round played out behind it - not meaningful game state."}
  ],

  "unreadable_or_uncertain": [
    "The exact numeric threshold at which the multiplier-history bar switches from the muted/thin style to the bold/bright style was inferred by cross-checking visible values across several frames (values >= ~1.5x appeared bold, values < ~1.5x appeared muted) but is not printed anywhere as a rule; treat as an observed pattern, not a confirmed game rule.",
    "The exact percentage position of the Music and Sound FX volume sliders in settings.png could not be read as a precise number (no numeric readout is shown next to the sliders, only a filled-bar proportion) - described qualitatively only.",
    "No explicit min/max constraint on the AUTO round-count beyond the fixed preset list (10/25/50/100/250/500/750/1000/infinity) was found - it is unclear whether a custom manual value can also be typed in, as no such input field was visible in autoplay.png.",
    "The small intact biplane icon visible near the top of the island in crash_moment_2.png was not conclusively identified (read as decorative/background, not a second live vehicle) - low confidence, noted for completeness only."
  ],
  "resolved_by_followup_capture": [
    "CLOSED (previously open): the round-ending crash/bust moment is now directly captured and described in crash_state above (crash_moment.png / crash_moment_2.png / crash_aftermath.png). The previous file other_crash.png, which did not actually show a crash, was removed from the manifest by the TL.",
    "CLOSED (previously open, claim corrected): the round's flying/crashing vehicle is confirmed by a 200-frame follow-up burst capture (3+ full crash cycles) to always be the same biplane; no car or rocket ever acts as the round vehicle. Small car icons seen on roadside/apron terrain are static decoration, not round vehicles. See round_background_themes.cars_are_decoration_not_the_round_vehicle."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.