What are the key stats for Tile Master?
RTP 97.36%max win ×1000demo ✓
From the verified capture of 08 Aug 2026 — not from the AI’s memory.
Demo, RTP 97.36%, paytable, symbols & full capture data
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.
mcp.i-gaming.tools/mcp
| Country | Jun '26 | May '26 | Apr '26 | Mar '26 | Feb '26 | Jan '26 | Dec '25 | Nov '25 | Oct '25 | Sep '25 | Aug '25 | Jul '25 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 🇨🇭Switzerland | 10 | — | — | — | — | — | — | — | — | — | 10 | — |
| 🇩🇪Germany | — | — | — | 10 | — | 10 | — | 10 | 10 | 10 | 10 | 10 |
| 🇦🇹Austria | — | — | — | — | — | — | 10 | — | — | — | — | — |
| 🇵🇹Portugal | — | — | — | 10 | — | — | — | — | — | — | — | — |
| 🇧🇷Brazil | — | 10 | — | — | — | 10 | 10 | 10 | 10 | 10 | 20 | — |
manual demo playthrough → 25 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
rtp
97.36%
· single configuration
max_win_x
×1000
bonus_buy
No
mechanic
Crash
release_date
2024
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Tile Master?
RTP 97.36%max win ×1000demo ✓
From the verified capture of 08 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Tile Master vs Multihand Blackjack — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 10 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Tile Master",
"provider": "BGaming",
"game_kind": "instant_win",
"not_a_slot": "This game has NO reels, rows, paylines, ways or scatter/wild symbols in the traditional slot sense. It is an instant-win, tile-matching, escalating-multiplier game (crash-adjacent mechanic). No reel_layout, symbol paytable or free-spins feature exist; documenting it as a slot would misrepresent the product.",
"theme": "Whimsical isometric miniature-world / board-game aesthetic. Three thematic 'landscapes' correspond to the three risk (volatility) levels the player can pick: a calm turquoise forest lake (LOW), a green park with a stone path, a well/fountain and two cartoon sheep (MEDIUM), and a walled beige/orange stone town with towers, a gatehouse and red-roofed houses (HIGH). The whole game area sits on a tiled overworld-map background (small isometric houses, rivers, trees, repeated as wallpaper, dimmed/darkened behind the active UI).",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 24 desktop screenshots (1280x800) + OCR + zoomed pixel crops.",
"method_notes": "This document is written by the SECOND observation channel (TL), re-deriving every element from the raw pixels of each frame rather than trusting the capturer's manifest notes verbatim. Discrepancies found between the manifest captions and the actual pixels are listed separately in 'manifest_vs_pixel_discrepancies'. The full 12-step x 3-volatility multiplier table was cross-checked from TWO independent sources on-screen (the in-round 'MULTIPLIERS' side ladder shown live during gameplay, and the scrollable rules/paytable booklet's 'Paytable' table) and both agree exactly.",
"language": "English"
},
"color_palette": {
"world_background": "A tiled, slightly darkened isometric 'map' wallpaper behind all UI: pastel green grass, light-blue winding rivers, small beige/orange-roofed houses and pine trees, repeated as a seamless pattern. Visible strongly on the base game screen edges, dimmed further (drop in brightness, more blue-grey) whenever a modal panel (menu/rules/preview) is open.",
"top_bar": "Two small brown rounded-square buttons top-left: a golden-yellow tile with a bold black 'B' letter (Scrabble-tile style, likely a brand/lobby shortcut, function not verified by click) and, to its right, a warm terracotta/brown rounded button with a white speaker icon (sound toggle). Top-center: the 'TILEMASTER' wordmark rendered as ten Scrabble-style letter tiles - most tiles dark teal-blue with a cream/white bold letter, but the 'T' (first letter) and 'M' (in 'MASTER') are highlighted cream/pale-yellow tiles with a bold mustard-gold letter and a gold border, drawing the eye to 'T' and 'M'. Top-right: a small white HH:MM-style numeric readout (e.g. '04:55', '05:17') with no icon around it - values do not increase or decrease monotonically across the capture sequence, so this is almost certainly a real-time wall clock rendered by the host/browser environment rather than a game timer; flagged as uncertain and excluded from the mechanics description.",
"choose_volatility_cards": "Three square landscape thumbnails side by side. LOW = teal/turquoise card, glowing cyan lake with dark-teal pine trees, dark-green 'MAX 25x' banner underneath. MEDIUM = green-grass card with a light-grey stone path, a small round blue fountain/well, yellow-orange bundled-hay decorations, dark-blue 'MAX 100x' banner. HIGH = beige/sand card, a walled town with orange-roofed corner towers, a blue-roofed house, a red-roofed house cluster and a stone gatehouse, purple 'MAX 1000x' banner. The currently selected card has a bright pale-yellow/cream rounded border and appears slightly enlarged versus the other two.",
"volatility_arc_and_book": "Above the cards, a curved 'VOLATILITY' plaque (mustard-yellow banner, dark maroon text) sits over a semicircular dial with a dark-red-to-purple gradient background and gold text 'LOW' / 'MEDIUM' / 'HIGH' arranged left-to-right; a gold diamond-shaped pointer marks the active level. Below the dial, an open picture-book widget (brown wood-and-gold frame with visible rivets/screws along the top and bottom edges) shows three landscape pages - a left page, a larger raised center page, and a right page - echoing the same lake/park/town art. NOTE: in the captured frames the center page's artwork did not always visually match the currently selected level (see discrepancy list) - most likely a page-flip animation caught mid-transition; treat the small volatility cards below (not the book) as the authoritative selection indicator.",
"flame_rating_icons": "Under each of the three volatility cards, three small flame icons indicate that level's relative risk: LOW shows 1 bright/lit flame + 2 dull grey flames; MEDIUM shows 2 lit + 1 grey; HIGH shows 3 lit (all bright). This lit-flame-count is a fixed property of each level (it does not change with selection) and is an ADDITIONAL non-color cue to the 'MAX Nx' text and the card border highlight.",
"bet_and_action_bar": "Dark, near-black semi-transparent footer strip. 'BET AMOUNT, FUN' label in a black pill above a mustard-gold bordered stepper (round brown '-' button, white bold numeric value on a warm brown/tan field, round brown '+' button). Main action button 'BET' is a large gold/amber gradient rectangle with a bright yellow outline and bold white text. To its right, a two-row AUTO/MANUAL toggle: 'AUTO' (grey label, inactive-looking) stacked above 'MANUAL' (bright yellow pill with yellow border when active). Far right, a brown rounded-square Turbo/lightning-bolt button (white bolt icon); it can show a bright yellow glow and small sparkle particles when active/engaged.",
"my_bets_panel": "Large dark-navy, semi-transparent rounded panel on the left half of the screen, header 'MY BETS' on a teal-blue bar. Column headers in light grey: 'DATE', 'BET, FUN', 'MULTIPLIER', 'CASHOUT, FUN'. Rows alternate between two very close dark-teal shades for readability; multiplier values are printed in yellow/gold, cashout amounts (when present) in bold white.",
"modal_panels": "Rules/Settings/Autoplay/Paytable modals: a dark charcoal-green translucent rounded rectangle centered on screen, with cyan-teal rectangular section-header buttons ('About the game', 'How to Play', 'Autoplay', 'Turbo mode', 'Settings', 'Paytable', 'Return to Player', 'RNG', 'Additional information') each holding bold white text, and plain white paragraph text below each header. A vertical light-grey scrollbar track runs down the right edge of the modal. A terracotta/brown rounded 'X' close button with a white X sits at the modal's top-right corner, outside the panel itself.",
"win_overlay": "Full-screen radiant burst effect: bright yellow/gold sunburst rays emanating from the center, three gold coin sprites (each stamped with a black 'B' letter, matching the top-left brand tile) flying up and to the sides with small star sparkles, bold red 'WIN' text with a white outline, a large red '<amount> FUN' line, a smaller gold '<multiplier> ×BET' line beneath it, and white 'CLICK TO CONTINUE' prompt text lower on screen."
},
"mechanics": {
"summary": "The player first chooses a volatility/risk level (LOW / MEDIUM / HIGH), then a bet amount, then presses BET. A single tile drops onto the playing field and a hidden 'reel' of rotating tiles spins and stops at a random tile. If the new tile matches the tile already on the field, the player advances one step up a 12-step ladder and a multiplier (specific to the chosen volatility level and the step reached) is applied to the bet as the 'potential win'. After any successful match the player may CASH OUT (bank the current potential win) or spin again (NEXT SPIN) to try to climb further. If the next spin does NOT match, the player loses the bet and every previously-accumulated win for that round - nothing is banked. The ladder has a fixed ceiling of 12 steps; reaching step 12 pays that level's maximum multiplier (25x / 100x / 1000x for LOW/MEDIUM/HIGH respectively).",
"source": "Verbatim from the in-game rules booklet ('About the game' and 'How to Play' sections, rules_p1.png/rules_p2.png): \"Collect the tiles and build your own way to amazing winnings! ... the main thing is to stay on the path... Choose the volatility level... Choose the bet amount... Press the Bet button. You'll see one tile on the playing field, and the reel with rotating tiles will start to rotate. It will stop at a random moment adding the dropped tile to the tile on the playing field. If the tiles are of the same type, it is a win. After the first win you can either cash out or make the next spin. If you do not win in the next spin, you lose your bet and all the previous winnings. The maximum number of the tiles you can collect is 12.\"",
"turbo_mode": "Can be toggled at any time via the lightning-bolt button; while active the reel 'spins non-stop, dispensing tiles at the maximum possible speed' (rules_p3.png).",
"autoplay_mode": "Activated via the 'AUTO' toggle (as opposed to 'MANUAL'). Exposes three controls on the base screen: 'NUMBER OF BETS' (left of Bet Amount, stepper with -/+, default seen = 10), 'BET AMOUNT' (center, same stepper as manual mode), and 'CASHOUT ROUNDS' (right of Bet Amount, stepper with -/+, values seen = 1 and 4). CASHOUT ROUNDS is the LADDER STEP NUMBER at which the autoplay engine will automatically cash out that round if reached - it is NOT a multiplier value and NOT the number of rounds to auto-cash. A running 'STOP' button (bright cyan, replaces BET while autoplay is running) and a live bet counter ('BETS n') are shown during an autoplay run; a 'TOTAL WIN' readout in a side panel accumulates the FUN won by cashed-out rounds within that running batch. Text source: \"The Autoplay mode is available in the game. It is activated by clicking the Auto button. To the left of the Bet amount field you can choose the number of rounds, and to the right of this field you can choose a multiplier, on which the automatic cashout happens. There is an autoround counter, but if you want to stop the Autoplay mode, click the Stop button.\" (rules_p2.png/rules_p3.png) - note the booklet's own wording calls the CASHOUT ROUNDS value 'a multiplier' even though the on-screen control and observed history data show it is really a STEP NUMBER (see 'my_bets_table_reading_key' below for the evidence).",
"cashout_round_not_guaranteed": "Observed directly in the MY BETS history (autoplay_session_history.png): with CASHOUT ROUNDS set to 4 for that run, one row still shows the ladder reaching step 4 (4.5x, MEDIUM) with an EMPTY cashout - i.e. that particular round evidently continued past the configured auto-cashout step and then lost on a later spin. This is stated as an OBSERVED fact, not a rule the booklet states explicitly; the exact trigger logic (e.g. whether CASHOUT ROUNDS only applies from the NEXT round onward when changed mid-session) is unreadable_or_uncertain.",
"my_bets_table_reading_key": "Columns: DATE (YYYY.MM.DD, HH:MM:SS), 'BET, FUN' (stake wagered, seen constant at 1.50 FUN across all observed rows), 'MULTIPLIER' (the highest ladder step successfully matched during that round, printed in yellow, e.g. '1.4x', '2.1x', '4.5x'), 'CASHOUT, FUN' (the amount actually banked, bold white; BLANK when the round ended in a loss with no cash-out - even though the MULTIPLIER column still shows the last step that WAS successfully reached before the losing spin). Newest round is listed at the top (rows are timestamp-descending).",
"malfunction_and_session_rules": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\" Rule version 1.0, October 30, 2024. Game version 1.0.0. (rules_p6.png/rules_p7.png, identical text repeated at the bottom of the scroll panel - confirms the panel's true end)."
},
"multiplier_ladder_full_table": {
"note": "Complete 12-step table, cross-checked from TWO independent on-screen sources that agree exactly: (1) the live in-round 'MULTIPLIERS' side ladder (captured for MEDIUM in preview_p1.png/gameplay_round_progress_medium.png/multiplier_ladder_medium.png, for HIGH in preview_p2.png, for LOW in gameplay_round_progress_low.png), and (2) the scrollable 'Paytable' table in the rules booklet (paytable_p1.png/paytable_p2.png/paytable_p3.png). Multiplier is applied to the bet amount (verified: MEDIUM step 4 = 4.5x on a 1.50 FUN bet paid out exactly 6.75 FUN in three separate captured rounds).",
"source": "paytable_p3.png table + rules_p5.png ('Return to Player') immediately below it; identical values also read directly off the in-game ladder widget.",
"table": [
{"step": 1, "low": 1.1, "medium": 1.4, "high": 1.6},
{"step": 2, "low": 1.5, "medium": 2.1, "high": 2.9},
{"step": 3, "low": 1.9, "medium": 3.0, "high": 5.2},
{"step": 4, "low": 2.6, "medium": 4.5, "high": 9.3},
{"step": 5, "low": 3.4, "medium": 6.6, "high": 16.6},
{"step": 6, "low": 4.6, "medium": 9.7, "high": 29.8},
{"step": 7, "low": 6.1, "medium": 14.4, "high": 53.6},
{"step": 8, "low": 8.0, "medium": 21.2, "high": 96.2},
{"step": 9, "low": 10.7, "medium": 31.2, "high": 172.8},
{"step": 10, "low": 14.2, "medium": 46.0, "high": 310.2},
{"step": 11, "low": 18.9, "medium": 67.8, "high": 557.0},
{"step": 12, "low": 25.0, "medium": 100.0, "high": 1000.0}
],
"max_multiplier_per_level": {"low": "25x (MAX 25x badge)", "medium": "100x (MAX 100x badge)", "high": "1000x (MAX 1000x badge)"},
"cross_check_all_three_channels_agree": "Small volatility-card badge (MAX 25x/100x/1000x) + full paytable table step 12 + live ladder widget step 12 - all three independently show 25x / 100x / 1000x for LOW/MEDIUM/HIGH respectively."
},
"technical_summary": {
"rtp_percent": 97.36,
"rtp_source": "rules booklet, 'Return to Player' section (paytable_p3.png and rules_p5.png, identical wording): \"The overall theoretical Return to Player (RTP) is 97.36%.\"",
"rtp_is_a_single_game_wide_value": "The booklet prints exactly ONE RTP figure for the whole game. There is NO separate RTP printed per volatility level, despite LOW/MEDIUM/HIGH having very different multiplier curves. Verified by reading the ENTIRE scrollable rules+paytable panel (10 pages, rules_p1 through rules_p7 plus paytable_p1 through paytable_p3, confirmed exhausted - the last two pages are pixel-identical) and both intro-carousel slides (preview_p1.png, preview_p2.png): the phrase 'Return to Player' and the number 97.36% appear exactly once in the whole document, with no per-volatility breakdown anywhere.",
"volatility_is_a_player_choice_not_a_fixed_game_property": "Unlike a slot's single fixed volatility rating, this game lets the PLAYER pick one of three risk profiles (LOW/MEDIUM/HIGH) before every bet, each with its own multiplier curve and max win (25x/100x/1000x) but sharing the single overall RTP above. There is no single 'the game's volatility' to report.",
"bet_min": "0.30 FUN",
"bet_max": "2500.00 FUN",
"bet_source": "Measured directly by pressing the stepper '-' and '+' buttons to their limits: bet_min.png shows the field settled at 0.30 (further '-' presses have no effect); bet_max.png shows 2,500.00 with the '+' button visibly greyed out/disabled.",
"currency": "FUN (demo play money); starting demo balance observed as 1,000.00 FUN on a fresh page load (base_game.png).",
"max_ladder_steps": 12,
"rng_certification": "\"The game is based on a certified random number generator. For more information, visit our BGaming site.\" (rules_p5.png/rules_p6.png)",
"game_and_rules_version": "Game rule version 1.0, dated October 30, 2024; Game Version 1.0.0 (rules_p6.png/rules_p7.png)."
},
"screens": {
"base_game": {
"type": "base_game",
"content": "Default view on load: empty 'MY BETS' history panel on the left; on the right, the VOLATILITY dial + picture-book widget above three 'CHOOSE VOLATILITY' cards (MEDIUM selected by default in the freshly-loaded state); below that the 'BET AMOUNT, FUN' stepper (default seen: 1.50); at the bottom the hamburger menu, the large BET button, the AUTO/MANUAL toggle (MANUAL active by default) and the turbo/lightning button. Footer status bar (outside the game canvas / overlay bar) repeats 'BET Amount' and 'Balance' as plain text.",
"color_blind_notes": "Selected volatility level is marked by THREE redundant, non-color cues together: (1) a pale-yellow/cream border + slight size increase on the card, (2) the dial pointer's arc position (LOW/MEDIUM/HIGH text location), and (3) the 'MAX Nx' text plus the fixed lit-flame count under each card. Losing/winning history rows are distinguished by TEXT (an amount is present or the cell is simply blank) rather than by a color-only indicator."
},
"volatility_selection": {
"type": "base_game",
"content": "Clicking a card highlights it (cream border + enlarge), moves the VOLATILITY dial pointer to the matching label, and updates the 'MAX Nx' context. Captured for all three levels: LOW (volatility_low_selected.png, MAX 25x), MEDIUM (default, base_game.png, MAX 100x), HIGH (volatility_high_selected.png, MAX 1000x).",
"not_purchasable_note": "This is a pre-bet risk setting, not a purchasable bonus feature - no buy dialog exists or is expected."
},
"bet_limits": {
"type": "base_game",
"content": "bet_min.png: BET AMOUNT field shows 0.30 FUN after repeated '-' presses (floor). bet_max.png: BET AMOUNT field shows 2,500.00 FUN after repeated '+' presses, with the '+' button rendered in a flatter, slightly desaturated brown (disabled state) - contrast with the normal brown '+' button which has a visible highlight/bevel."
},
"menu_settings": {
"type": "settings",
"content": "Opened via the hamburger icon. Shows two action buttons - 'GAME HISTORY' (clock/reload icon) and 'HOW TO PLAY' (info 'i' icon) - both terracotta-brown rounded rectangles with a white icon and bold white label, stacked above two labelled horizontal sliders: 'Music Volume' and 'Sound Volume', each with a muted-speaker icon on the left end, an active-speaker icon on the right end, and a partially-filled gold/yellow track showing current volume level (roughly a third filled in the captured frame for both).",
"color_blind_notes": "Volume level is shown by track FILL LENGTH (position), not by hue alone - safe for color-blind users."
},
"autoplay_panel": {
"type": "autoplay",
"content": "Appears on the base screen (not a separate full-screen modal) once AUTO is toggled: three steppers appear - 'NUMBER OF BETS' (left, default 10), 'BET AMOUNT' (center, unchanged), 'CASHOUT ROUNDS' (right, default 1 in autoplay.png, later shown set to 4 in round_outcomes_my_bets.png/autoplay_session_history.png). The AUTO/MANUAL toggle switches to show 'AUTO' highlighted (dark-orange active pill) and 'MANUAL' dimmed."
},
"intro_carousel_preview": {
"type": "preview",
"pages": "A 3-slide onboarding carousel shown over a darkened background, with left/right brown triangular-arrow buttons flanking the widget and three pill-shaped page-indicator dots below (inactive dots = muted brown/rounded rectangle; the active dot = bright yellow/gold and visibly larger/rounder - both a color AND a shape/size cue). A 'START' button (brown rounded rectangle, bold white text) sits at the bottom of every slide.",
"slide_1": "preview_p1.png: caption 'MATCH TILES TO GET MAX MULTIPLIER'; shows the MEDIUM ladder with steps 1-3 highlighted in yellow (1.4x/2.1x/3x) and step 12 boxed in a pink/magenta outline (100x, the level's ceiling); 'POTENTIAL WIN 7,500.00 FUN' shown in the book widget's center pane (this is an illustrative maximum-style figure for the onboarding slide, not a live bet's potential win).",
"slide_2": "preview_p2.png: caption 'MAX WIN'; shows the HIGH ladder with ALL 12 steps highlighted in yellow/gold (1.6x up to 1000x, the 1000x row boxed in pink/magenta), and the walled-town artwork enlarged in the book's center pane.",
"middle_slide_not_captured": "A third slide (indicated by the 3-dot indicator, likely covering the LOW volatility level) was attempted but the carousel's own left/right navigation arrows did not visibly change the displayed slide across attempts, so it was not captured separately; documented as not_captured rather than invented."
},
"round_in_progress": {
"type": "bonus",
"content": "Live gameplay screen. Top: the VOLATILITY dial/book (now showing the actual selected level's town/park/lake imagery rendered in the enlarged mid-panel of a taller vertical 'road' widget beneath the book, decorated with small isometric houses/trees along a winding stone path). Left: 'MULTIPLIERS' side ladder listing all 12 steps for the ACTIVE volatility level, with the CURRENT step highlighted bright yellow, the CEILING step (12) always outlined in a pink/magenta rectangle, and not-yet-reached steps shown dim/grey. Bottom: 'CASHOUT' and 'NEXT SPIN' (with a circular refresh-arrow icon) buttons, plus a 'POTENTIAL WIN <amount> FUN' readout in a dark pill to the lower-right of the ladder.",
"medium_capture": "gameplay_round_progress_medium.png: MEDIUM level, step 1 (1.4x) reached, bet 0.30 FUN just deducted (balance 999.70), POTENTIAL WIN 7,500.00 FUN visible in the book widget area (this figure is left over from the onboarding illustration layer, not the live round's own potential win value, since the live MULTIPLIERS panel for step 1 medium =1.4x on a 0.30 bet would be 0.42 FUN - flagged as a probable UI/animation-state leftover, see discrepancies).",
"low_capture": "gameplay_round_progress_low.png: LOW level, step 1 (1.1x) reached, bet 0.30 FUN, live 'POTENTIAL WIN 0.33 FUN' correctly shown (0.30 x 1.1 = 0.33, matches), a small red-hatted character/rowboat sprite with a spark/gleam effect frozen mid-animation over a water tile.",
"captured_control_states": "In both captures, CASHOUT and NEXT SPIN render as flat light-grey/mid-grey buttons (visually indistinguishable from a normal disabled state) and the hamburger menu button is also greyed - consistent with the documented headless-rendering animation freeze (see anomalies). The turbo/lightning button itself stays visually enabled (warm brown, or bright yellow+sparkles in the LOW capture, suggesting turbo was toggled on during that attempt)."
},
"round_resolution_win": {
"type": "win_screen",
"content": "multiplier_ladder_medium.png: a full-screen gold radial win burst. Large bold red 'WIN' heading (white outline), '6.75 FUN' in large red text below it, and a smaller gold '4.5 ×BET' line underneath confirming the multiplier basis; three animated gold coin sprites (each stamped with a black 'B') fly outward with small star sparkles; 'CLICK TO CONTINUE' prompt in white at the bottom. This screen IS the round's win resolution overlay - captured successfully via AUTOPLAY mode after the equivalent overlay could not be captured in MANUAL mode (see anomalies).",
"loss_overlay_not_captured": "No equivalent full-screen LOSS overlay was captured or observed on any frame; its existence/appearance is inferred only indirectly from blank 'CASHOUT' cells in the MY BETS history table. Marked unreadable_or_uncertain."
},
"my_bets_history": {
"type": "win_screen",
"content": "round_outcomes_my_bets.png and autoplay_session_history.png show the MY BETS table populated with real rows produced by running AUTOPLAY. autoplay_session_history.png (the most complete capture) lists 10 rows, all bet 1.50 FUN: 4 rows show a CASHOUT of 6.75 FUN (multiplier 4.5x, i.e. the MEDIUM level's step 4), the other 6 rows have an empty CASHOUT cell with multiplier values of 1.4x (x3), 2.1x (x1) and 4.5x (x1, no cashout) - i.e. those rounds reached that ladder step but then lost on a subsequent spin, forfeiting the stake and any unbanked progress. Sum of the 4 cashed-out amounts = 27.00 FUN, exactly matching starting balance 1,000.00 FUN + net change: 10 bets x 1.50 FUN wagered (15.00 FUN) versus 27.00 FUN returned = +12.00 FUN, which matches the on-screen 'Balance: 1,012.00 FUN' footer reading in that same frame (verified by zoomed crop)."
},
"info_rules_booklet": {
"type": "rules",
"pages_total": 10,
"content": "One continuous scrollable document (no section-tab sidebar, no page-number readout) reached from the in-game Settings menu ('the same menu' near the cashout button, per rules_p4.png). Sections in reading order, each behind a teal-blue header button: 'About the game' -> 'How to Play' -> 'Autoplay' -> 'Turbo mode' -> 'Settings' -> 'Paytable' (the full 12x3 multiplier table, see multiplier_ladder_full_table) -> 'Return to Player' (97.36%) -> 'RNG' (certified RNG statement) -> 'Additional information' (malfunction/24h-cleanup/version clauses). Confirmed exhausted: the last two captured pages (rules_p6.png/rules_p7.png) are pixel-identical.",
"close_control": "A single terracotta 'X' button, top-right, outside the panel border."
}
},
"accessibility_observations": {
"screen_reader": "Layout is stable and shallow: hamburger menu and BET are always in the same footer position; the volatility cards and their MAX-Nx labels sit in a fixed row above the bet stepper. The one continuous rules/paytable document (10 pages) can be read linearly without needing to navigate section tabs.",
"motor": "All primary actions (card selection, bet +/-, BET, AUTO/MANUAL toggle, turbo) are large rounded buttons with generous hit areas. Autoplay (NUMBER OF BETS + CASHOUT ROUNDS) meaningfully reduces the number of manual clicks needed to play many rounds.",
"color_blind": "Volatility level selection is deliberately over-determined: (1) the card's own artwork/hue differs (lake=teal, park=green, town=beige), (2) a text banner explicitly states 'MAX 25x/100x/1000x', (3) a FIXED number of lit flame icons per level (1/2/3 out of 3) that does NOT depend on selection state, and (4) a cream/pale-yellow BORDER + slight enlargement on the selected card, plus the dial pointer position (LOW/MEDIUM/HIGH label location). This matches the brief's expectation: the distinction is never color-only. Within the MULTIPLIERS ladder, the current step is highlighted yellow and the ceiling step (12) is outlined in pink/magenta - both also uniquely positioned (top of the list) and labelled with the step number '12', so position/number back up the color coding.",
"deaf_hard_of_hearing": "No audio-only information observed; all round outcomes, balances, multipliers and timers are shown as on-screen text/numbers. Music/Sound are independently toggleable sliders in Settings."
},
"manifest_vs_pixel_discrepancies": [
"autoplay_session_history.png: manifest note claims 'девять раундов' (nine rounds) and 'TOTAL WIN 27.00 FUN, баланс 1013.50'. Actual pixel count of the MY BETS table is TEN rows (not nine), and the zoomed footer reads 'Balance: 1,012.00 FUN' (not 1013.50). The TOTAL WIN figure of 27.00 FUN is itself correct (4 cashed-out rows x 6.75 FUN = 27.00) and is internally consistent with the corrected balance (1,000.00 start - 15.00 wagered across 10 bets + 27.00 returned = 1,012.00), which further supports that the row count is 10, not 9, and the balance is 1,012.00, not 1,013.50.",
"gameplay_round_progress_medium.png: manifest note describes 'POTENTIAL WIN 6.75 FUN = 4.5 x ставку 1.50' for THIS frame, but that reading actually belongs to the separate multiplier_ladder_medium.png win overlay. On gameplay_round_progress_medium.png itself, the visible 'POTENTIAL WIN' figure in the book-widget area reads 7,500.00 FUN - a leftover from the onboarding-illustration layer, not a live value consistent with a 0.30 FUN bet at step 1 (1.4x), which would be 0.42 FUN. Documented as a probable rendering-state leftover rather than corrected/invented; the true live potential-win readout is not legible on this particular frame.",
"base_game.png / volatility_low_selected.png / volatility_high_selected.png: the enlarged center page of the decorative picture-book widget did not consistently show the currently selected level's own landscape art in all three frames (it showed the same walled-town image while LOW was selected as while HIGH was selected, and a lake/forest image while MEDIUM was selected) - most likely a page-flip animation caught mid-transition by the screenshot tool. The small 'CHOOSE VOLATILITY' cards below remain the reliable, consistent indicator of the selected level and were used as the ground truth throughout this document.",
"manifest labels the top-right 'B' letter-tile icon and the small HH:MM readout only implicitly (via file names/notes) without commenting on their function; this document explicitly flags both as unverified (B-tile: brand/lobby shortcut, not click-tested; HH:MM: likely a non-game wall clock, values do not move monotonically across the capture sequence)."
],
"unreadable_or_uncertain": [
"Exact function of the top-left yellow 'B' tile button - never clicked/tested during capture; likely a BGaming brand/lobby link given the matching 'B' motif on the win-screen coin sprites, but not confirmed.",
"Exact nature of the top-right small clock-style numeric readout (format HH:MM). Values across the 24 captured frames go both up and down in a way inconsistent with either a count-up session timer or a count-down round timer, and are consistent with a real wall-clock time spanning the roughly one-hour capture session (04:16 to 05:17). Treated as a non-game/host-environment artifact and excluded from the mechanics description.",
"Whether a distinct full-screen LOSS overlay exists (parallel to the captured WIN overlay) - not captured on any frame; inferred only from the blank CASHOUT cells in the MY BETS history table.",
"The precise trigger timing/logic of the 'CASHOUT ROUNDS' autoplay setting when one row in the history table shows a round reaching the configured cashout step (4, i.e. 4.5x) with NO cashout recorded - whether this happened because the setting was different for that particular round, or because reaching the step does not unconditionally guarantee an automatic cashout, could not be determined from the available frames.",
"The exact terrain/purpose of the third (uncaptured) intro-carousel slide, presumably covering the LOW volatility level, since the carousel's arrow navigation did not visibly advance between attempts.",
"Whether the middle 'book' page mapping (which of the two side pages corresponds to which non-selected level) is fixed or randomized - contradictory evidence across the three selection-state captures (see discrepancies above)."
],
"not_captured_honest_gap": {
"manual_mode_round_resolution": "In MANUAL mode, the final tile-landing / cash-out / loss animation did not visibly resolve in the headless capture environment (confirmed independently by the capturer across 4 attempts and 2 verification channels) - CASHOUT and NEXT SPIN remained visually disabled/frozen. This gap was closed by the TL using AUTOPLAY mode instead (a different input channel), which DID resolve rounds normally and produced the win overlay (multiplier_ladder_medium.png) and populated history table (round_outcomes_my_bets.png, autoplay_session_history.png). The underlying MANUAL-mode animation freeze itself remains an environment limitation, not a documented game feature."
}
}
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