Three Crazy Piggies

Demo, RTP 96.72%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 1 day ago Verified · 09 Nov 2026
RTP 96.72%
Volatility Medium
Max win ×2500
Grid 5R
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

29 screenshots · 15 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/three-crazy-piggies-b30/

10,000 free requests / month · sign-up required

76 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 09 Nov 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 480 480 Oct Nov '25: 510 510 Nov Dec '25: 550 550 Dec Jan '26: 570 570 Jan Feb '26: 230 230 Feb Mar '26: 350 350 Mar Apr '26: 250 250 Apr May '26: 220 220 May Jun '26: 200 200 Jun Jul '26: 230 230 Jul Aug '26: 160 160 Aug Sep '26: 160 160 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇮🇳India 40 20 40 20 40 40 80 60 140 180 180 220
🇮🇩Indonesia 30 10 10 10 10 30 20 10 40 40 50 50
🇺🇦Ukraine 10 0 0 0 0 0 0 0 0 0 0 0
🇧🇷Brazil 50 50 70 70 90 90 140 90 210 110 90 110
🇵🇭Philippines 10 10 10 10 10 10 10 10 20 20 30 20
🇨🇦Canada 0 0 0 20 0 0 20 20 20 20 0 0
🇹🇭Thailand 10 10 0 0 10 10 10 10 10 10 10 10
🇺🇸United States 0 0 20 20 0 0 0 0 20 20 0 0
🇲🇽Mexico 10 10 10 0 10 0 0 0 10 0 0 0
🇹🇳Tunisia 0 0 0 0 0 0 10 0 10 10 10 10
🇬🇧United Kingdom 0 0 10 10 0 10 0 0 10 10 0 0
🇨🇾Cyprus 0 0 0 10 0 0 0 0 0 10 10 10
🇫🇷France 0 0 10 0 10 0 0 0 0 0 10 0
🇻🇳Vietnam 0 0 10 0 0 0 0 0 0 10 0 10
🇦🇹Austria 0 0 0 0 0 10 0 0 0 0 10 0
🇫🇮Finland 0 0 0 0 0 0 0 0 20 0 0 0
🇬🇷Greece 0 0 0 0 0 0 0 0 10 0 10 0
🇱🇧Lebanon 0 0 10 10 0 0 0 0 0 0 0 0
🇳🇬Nigeria 0 0 0 0 0 0 0 0 10 0 0 10
🇷🇴Romania 0 0 0 0 0 10 0 0 0 10 0 0
🇦🇷Argentina 0 0 0 0 0 0 0 0 10 0 0 0
🇦🇺Australia 0 0 0 0 0 0 0 0 0 10 0 0
🇧🇾Belarus 0 0 0 0 0 0 0 0 0 10 0 0
🇨🇱Chile 0 0 0 0 0 0 0 0 10 0 0 0
🇩🇰Denmark 0 0 0 0 10 0 0 0 0 0 0 0
🇸🇻El Salvador 0 0 0 0 0 0 0 0 0 10 0 0
🇮🇹Italy 0 0 0 0 10 0 0 0 0 0 0 0
🇯🇵Japan 0 0 0 0 0 0 0 0 0 10 0 0
🇰🇪Kenya 0 0 0 0 0 0 0 0 0 0 10 0
🇰🇷South Korea 0 0 0 0 0 0 0 0 0 0 10 0
🇳🇴Norway 0 0 0 0 0 0 10 0 0 0 0 0
🇵🇹Portugal 0 0 0 0 0 0 0 0 0 0 10 0
🇸🇬Singapore 0 0 0 0 0 0 10 0 0 0 0 0
🇪🇸Spain 0 0 0 0 0 0 10 0 0 0 0 0
🇹🇷Turkey 0 0 0 0 0 10 0 0 0 0 0 0
🇵🇪Peru 0 10 10 0 0 0 0 10 0 0 10 0
🇸🇮Slovenia 0 10 0 0 0 10 10 0 0 0 10 0
🇩🇪Germany 0 10 0 0 0 0 0 0 0 0 10 10
🇵🇰Pakistan 0 20 20 20 20 20 20 20 20 60 40 20
Full per-country breakdown via the API →

What we extracted from Three Crazy Piggies

Everything pulled from Three Crazy Piggies into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
15 symbols catalogued · payouts OCR-verified
10 palette colors from frames
8 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.72% · single configuration
volatility Medium
max_win_x ×2500
reels 5
ways 768
bonus_buy No
mechanic Video Slot
release_date 2024

Symbols & paytable

15 symbols
15 icons (ZIP)
Wild Wolf
Wild Wolf
Wild

grey wolf head, white headband, red pom-pom, gold-framed orange lattice tile, yellow WILD text; made from Wolf symbols; substitutes all except Scatter

MatchPayoutUnit
3x 1.00 Multiplier
4x 1.50 Multiplier
5x 2.50 Multiplier
Sunglasses Pig
Sunglasses Pig
High Pay

pale pink pig, blonde quiff, black sunglasses, gold tooth, holds a red brick; thick golden-yellow border on dark red tile

MatchPayoutUnit
3x 1.00 Multiplier
4x 1.50 Multiplier
5x 2.50 Multiplier
Bandana Pig
Bandana Pig
High Pay

pig with red bandana, bared teeth, blue vest, holds a log; silver-grey border on blue-grey tile

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 1.50 Multiplier
Mohawk Pig
Mohawk Pig
High Pay

pig with dark mohawk, bandage on cheek, white tank top; copper-brown border on olive-green tile

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.50 Multiplier
5x 0.75 Multiplier
Wolf
Wolf
High Pay

grey wolf, yellow eyes, bared teeth, claws raised; grey frame on red-brown tile; turns into Wild Wolf after the first Wild is collected

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 0.60 Multiplier
Bricks
Bricks
Low Pay

stack of orange-red clay bricks on teal-blue tile

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.15 Multiplier
5x 0.20 Multiplier
Logs
Logs
Low Pay

pile of brown wooden logs on olive-green tile

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.15 Multiplier
5x 0.20 Multiplier
Straw bale
Straw bale
Low Pay

tied round straw bale on salmon-coral tile

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.15 Multiplier
5x 0.20 Multiplier
Trowel
Trowel
Low Pay

bricklayer's trowel, wooden handle, grey blade, on tan tile with faint pig-face pattern

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.15 Multiplier
5x 0.20 Multiplier
Spade suit
Spade suit
Low Pay

brown wooden spade on dark brown tile; removed from reels after the second Wild is collected and during free spins

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
Heart suit
Heart suit
Low Pay

reddish-brown wooden heart on dark brown tile; removed after the second Wild is collected and during free spins

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
Club suit
Club suit
Low Pay

olive-green wooden club on dark brown tile; removed after the second Wild is collected and during free spins

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
Diamond suit
Diamond suit
Low Pay

teal-blue wooden diamond on dark brown tile; removed after the second Wild is collected and during free spins

MatchPayoutUnit
3x 0.05 Multiplier
4x 0.10 Multiplier
5x 0.15 Multiplier
Wild
Wild
Wild

glowing golden piggy bank on deep purple starry tile, yellow WILD text; lands on reel 3 only; substitutes all except Scatter; collected on a win to unlock features

Scatter
Scatter
Scatter

two-storey cottage, red tiled roof, lit yellow windows, golden swirl frame, red SCATTER text; 3 anywhere give 10 free spins, each extra +2

Bonus modes

2 modes
Base Game Modifier wild_collect
Wild Collect Features

A Wild on reel 3 with a win is collected before payment. After 1st: all Wolves become Wild Wolf. After 2nd: spade, heart, club and diamond symbols are removed. After 3rd: all wins x10. Further Wilds are not collected. Reset timing not stated.

Free Spins fs
Free Spins

3 Scatters anywhere award 10 free spins, each additional Scatter adds 2. All three Wild-collect features are active from the first free spin. Can be retriggered.

Colour system

extracted from frames · HEX
Export palette
#52301D base dominant 1 base
#A06A50 base dominant 2 base
#98612F base dominant 3 base
#6D542C base dominant 4 base
#351C10 base dominant 5 base
#D49D61 base dominant 6 base
#52311F free_spins dominant 1 free_spins
#985F2E free_spins dominant 2 free_spins
#6B4F2D free_spins dominant 3 free_spins
#361C0F free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • The four suits (spade, heart, club, diamond) differ by shape, not only by colour (brown, reddish-brown, olive-green, teal-blue).
  • Wild and Wild Wolf carry yellow WILD lettering; Scatter carries red SCATTER lettering, so they are identified by text as well as colour.
  • The three pigs differ by hair, headwear and eyewear: blonde quiff with sunglasses, red bandana, dark mohawk.
  • The three feature windows above the reels differ by picture (W or wolf silhouette, four suits, x10); a lit window glows orange but also changes its picture.
Screen Reader
  • Paytable and Rules panels are real DOM text; the game field is a canvas, with win amounts and free-spin count also printed as numbers in the message bar and centre pill.
Motor Accessibility
  • Large round Spin button at bottom centre; Space starts a spin, holding it keeps spinning, Space skips reel animation; auto-spin 10/30/50/80/1000; Turbo Spin button.
Hearing Accessibility
  • No audio-only cues in the captured screens: feature starts, wins, free-spin counts and totals are shown as text; sound can be toggled in the menu.
Low Vision
  • Selected rows in Bet Options and the selected Auto Spin option are marked by position, brighter text or orange label on a lighter pill; panels are dark charcoal-grey with white titles.

Media & assets

9 files · 9 types
29 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
splash, base game, bet options (default, min, max), auto spin panel, paytable (6 pages), rules (8 pages)
free spins trigger, intro, start, gameplay, total win screen, big win banner
RTP and volatility are not printed in the build
free spin totals for 4 and 5 Scatters and retrigger numbers not printed; retrigger not observed
base game visual state after the 2nd and 3rd Wild collected not captured; reset timing of Wild collection not stated
BIG WIN and other win-level thresholds not printed
History and user-profile settings screens not captured; no bonus buy exists

Ask AI about Three Crazy Piggies

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Three Crazy Piggies work? Keep it simple.

3 Scatters anywhere award 10 free spins, each additional Scatter adds 2. All three Wild-collect features are active from the first free spin. Can be retriggered.

RTP 96.72%Medium volatilitymax win ×2500demo ✓

From the verified capture of 09 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Three Crazy Piggies vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 15 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/three-crazy-piggies-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/three-crazy-piggies-b30/
{
  "game": {
    "name": "Three Crazy Piggies",
    "provider": "PG Soft (Pocket Games Soft)",
    "wordmark_in_game": "THREE CRAZY PIGGIES (splash title; the O's of PIGGIES are drawn as a golden pig snout)",
    "theme": "Three mischievous cartoon pigs defending their homes of straw, wood and brick against a snarling grey wolf; farmyard and building-materials setting.",
    "art_style": "polished glossy 3D-rendered cartoon look with soft gradients, warm rim lighting and painterly textures; chunky hand-crafted straw, wood and brick materials; bright warm daylight on the splash and base game, a dusk-lit crime-scene mood with yellow hazard tape during the free spins; playful comic-villain tone; front-facing portrait view.",
    "game_kind": "video_slot",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, colour-blind, motor-impaired users) from 28 desktop-captured frames of a PORTRAIT game (760x1360 window) plus the in-build Paytable and Rules panels read as DOM text.",
    "orientation": "portrait (760 wide x 1360 tall capture window)",
    "device_captured": "desktop",
    "demo_url": "https://public.pg-demo.com/demo/?gi=1727711&lang=en",
    "provider_game_code_gi": 1727711,
    "method_notes": "Panel texts (Paytable, Rules) were read as real DOM text and checked against the page images (paytable_p1-p6, rules_p1-p8); symbols identified by looking at the images. Numbers are quoted only where printed. Not-printed items are listed under unreadable_or_uncertain and not invented."
  },

  "color_palette": {
    "splash": "Bright sky blue upper background fading to a warm tan thatched barn; title letters in chunky brown cracked-brick lettering with golden yellow lettering for THREE and PIGGIES; bottom of the screen fades to near-black navy.",
    "base_game_background": "Warm honey-brown wooden barn wall with golden straw-thatch roof edges at the top corners and a stone cobbled path at the bottom; overall brown, tan and straw-yellow.",
    "reel_area": "Dark brown semi-transparent cells with thin golden-brown frame; reel 3 is outlined with a golden-yellow border.",
    "free_spins_scene": "Red-orange brick facade with glowing orange feature windows and yellow lantern lights at the sides; the lower area is a purple-tinted pavement with yellow-and-black hazard tape and a chalk outline.",
    "panels_and_menus": "Dark charcoal-grey sheets with white titles, grey body text and orange (amber) highlights; primary buttons are solid orange with light text.",
    "win_screens": "Warm gold and orange with a pile of gold coins for the free-spins total; BIG WIN uses a teal-green glow with blue lettering and gold numerals.",
    "accent_colors": "amber orange, golden yellow, brick red, straw tan, teal blue, olive green",
    "accent_colors_where": "Orange: confirm/start buttons, highlighted values and numbers in menus. Golden yellow: win numerals, Win banner text, symbol frames. Brick red: bandana, brick tiles, FREE SPINS and TOTAL WIN lettering. Teal blue: diamond suit tile, brick tile background, BIG WIN lettering."
  },

  "screens": {
    "preview_splash": {
      "source_frame": "preview.png",
      "layout": "Full-screen portrait artwork. Title THREE CRAZY PIGGIES across the top third. Three cartoon pigs fill the middle: a pig with a brown mohawk and a blade of grass in its teeth at upper left, a pig with a red bandana and a toothy grin at upper right, and a pig with a blonde quiff, black sunglasses and a gold tooth in front holding a brick. Logs and straw behind them. Tagline text across the lower middle, a blue rounded GET STARTED button centred below it, and the legal footer at the bottom.",
      "texts": [
        "It's time to fight back the Wolf! Activate up to 3 features and win up to 2500x!",
        "GET STARTED",
        "Licensed in Malta (MGA logo)",
        "Certified by GA / BMM (GA and bmm testlabs logos)",
        "PGSOFT.COM 2026 (c) PG SOFT (R) ALL RIGHTS RESERVED",
        "POCKET GAMES SOFT (PG pixel logo at bottom left)"
      ],
      "colorblind_note": "GET STARTED is a labelled button; nothing depends on colour."
    },
    "base_game": {
      "source_frames": ["base_game.png", "base_game_win_line.png", "base_game_features_active.png"],
      "top_zone": "Three feature windows sit side by side above the reels, roughly y 70-240 in the 760x1360 frame. Left: a small straw-thatched hut window showing a dark brown letter W (idle) - it turns into a glowing orange wolf silhouette once the first Wild is collected (base_game_features_active.png). Centre: a wooden-framed window showing the four suit icons spade, heart, diamond, club in dark brown (idle). Right: a pink-stone brick-arch window showing x10 in cream lettering (idle). Below them a wooden plaque reads 768 Ways.",
      "reels_zone": "Five reels side by side, roughly x 15-745, y 305-930. Reels 1, 2, 4 and 5 show 4 symbol cells; reel 3 (centre) shows 3 taller cells, outlined in golden yellow. Total 768 ways.",
      "message_bar": "A wooden banner with straw-rope corners under the reels (y ~945-1040). Empty in idle; shows 'Win X.XX' after a win, 'Free spins won!' on the free-spin trigger.",
      "bottom_bar": "Left pill: round player-profile icon with small lines and the balance (100,000.00 at start). Centre pill: grey PG shield logo; during a win it also shows a small label WIN with the amount (e.g. WIN 0.03). Right pill: current total bet (12.00 default) with a round coin/dollar icon on its right edge.",
      "control_row": "Under the pills, left to right: turbo button (lightning-bolt icon; drawn with a diagonal slash = turbo OFF in the captured state), minus (round, a dash), large round wooden SPIN button with a golden pig snout in the middle and two curved arrows, plus (round, a plus sign), auto-spin button (circle with a play triangle). Controls are dark round buttons with light icons.",
      "controls_approx_centres_px": {"turbo": [85, 1225], "minus": [210, 1225], "spin": [380, 1225], "plus": [548, 1225], "autoplay": [675, 1225], "profile_balance": [170, 1100], "bet_amount": [590, 1100]},
      "colorblind_note": "Feature windows are told apart by shape and content (W / four suits / x10), not by colour; a lit window glows orange but also changes its picture (W becomes a wolf silhouette). Wins are always also printed as numbers."
    },
    "bet_options_panel": {
      "source_frames": ["settings_bet_options_default.png", "settings_bet_options_min.png", "settings_bet_options_max.png"],
      "layout": "Bottom sheet titled Bet Options with a white X close at top right. Four scroll wheels in a row: Bet Size, Bet Level, Base Bet, Bet Amount, with the selected row highlighted and the formula drawn on it: Bet Size x Bet Level x Base Bet = Bet Amount. Two buttons below: an outlined Max Bet and a solid orange Confirm.",
      "measured_values": {
        "bet_size_values": ["0.03", "0.10", "0.30", "0.90"],
        "bet_level_range": "1 to 10",
        "base_bet_column": "20 (single fixed value)",
        "default_selection": "0.30 x 2 x 20 = 12.00",
        "min_selection": "0.03 x 1 x 20 = 0.60",
        "max_selection": "0.90 x 10 x 20 = 180.00",
        "min_total_bet": 0.6,
        "max_total_bet": 180.0
      },
      "bet_range_source": "Measured with the buttons on settings_bet_options_min.png and settings_bet_options_max.png (Max Bet). A provider PDF quotes a different grid; the measured values above are the ones that apply to this build.",
      "colorblind_note": "Selected row is marked by position (centre highlighted band) and brighter text, not only colour."
    },
    "autoplay_panel": {
      "source_frame": "autoplay.png",
      "layout": "Bottom sheet titled Auto Spin with X close at top right; label 'Number of Auto Spins'; a row of five rounded options 10, 30, 50, 80, 1000 (10 is highlighted by an orange label on a brown pill); a wide orange Start button.",
      "options": [10, 30, 50, 80, 1000],
      "default_selected": 10,
      "notes": "The panel fits on screen without scrolling. While auto-spin runs, the Stop button shows the remaining spin count (per Rules).",
      "colorblind_note": "Selected option is distinguished by orange text plus a lighter pill; unselected ones are grey on dark."
    },
    "menu_overlay": {
      "source_frames": ["paytable_p1.png", "rules_p1.png"],
      "layout": "Full-screen dark panel with a back arrow at top left and the panel title in the top centre. A bottom navigation bar with five round icons and labels: Sound (speaker), Paytable (pulse line, highlighted orange when open), Rules (letter i), History (WIN badge), Quit (arrow leaving a door).",
      "labels": ["Sound", "Paytable", "Rules", "History", "Quit"]
    },
    "paytable_panel": {
      "source_frames": ["paytable_p1.png", "paytable_p2.png", "paytable_p3.png", "paytable_p4.png", "paytable_p5.png", "paytable_p6.png"],
      "structure": "One vertical scrolling page of 6 captured screens: Symbol Payout Values (two columns of symbol tiles with 5/4/3 payouts), Wild bullets, Wild Symbol in Reel 3 illustration, Wild and Wild Wolf pictures, three-feature rules, Free Spins Feature, Maximum Win, 768 Ways explanation with a check-mark and cross diagram, worked example and cascade text.",
      "coverage_note": "Panel exhausted to the end (last line: 'All wins shown in cash.')."
    },
    "rules_panel": {
      "source_frames": ["rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png", "rules_p6.png", "rules_p7.png", "rules_p8.png"],
      "structure": "Game Rules: description, bet structure, ways and payout formula, cascades, wild rules, free spins, maximum win, then a Main Game button glossary (Spin, Stop, Minus, Plus, User Profile, Bet Amount, Auto Spin, Turbo Spin, Rules, Paytable, History, Sound, Quit, Close) and Additional Information."
    }
  },

  "grid_and_win_mechanic": {
    "type": "ways, cascading",
    "reels": 5,
    "rows_per_reel": [4, 4, 3, 4, 4],
    "ways": 768,
    "ways_sources": "On-field plaque '768 Ways'; Rules: 'a 5-reels (3 rows in reel 3, 4 rows in reels 1, 2, 4 and 5) video slot'; 'played with 20 base bet for 768 ways (fixed)'; free_spins_trigger.png cell count.",
    "win_rule": "Bet ways win if the winning symbols are in succession from the leftmost reel to the right. Number of winning ways per symbol = product of the counts of adjacent winning symbols reel by reel. Winning symbol payout is multiplied by the number of winning ways; simultaneous wins on different ways are added. Minimum win length is 3 reels (paytable lists 3, 4, 5 of a kind).",
    "worked_example_printed": "2 x 2 x 2 x 1 = 8 ways; 4-of-a-kind tier 30 x 8 = 240 (paytable_p6.png).",
    "cascade": "After the payout of every round all winning symbols explode and the symbols above fall down for a new round; additional winning combinations are tallied every round until none remain. Observed on free_spins_play.png (golden burst on exploding tiles).",
    "cascade_note": "Cascades are described in the build's Rules and Paytable text and seen on screen; the provider's marketing description is silent about them, so the build is the source.",
    "wild_substitution": "Wild symbol and Wild Wolf symbol substitute for all symbols except Scatter.",
    "scatter_pays": "The scatter has no payout row; it only triggers Free Spins.",
    "stop_rule": "If the total win in the main game or the Free Spins Feature reaches 2,500x of the bet amount, the spin ends.",
    "base_bet_divisor": 20,
    "payout_basis_printed_quote": "Rules: 'A bet way win in cash is equal to the value shown in the \"Paytable\" multiplied by the bet size and bet level.' Rules: 'The game is played with 20 base bet for 768 ways (fixed)'.",
    "payout_basis_explained": "The paytable numbers are denominated in units of the BASE bet, not in multiples of the full total bet. Cash win per way = printed value x Bet Size x Bet Level = printed value x (total bet / 20). The divisor 20 is printed in the Base Bet column of the Bet Options panel (0.03 x 1 x 20 = 0.60).",
    "basis_measured_on_frame": {
      "frame": "base_game_win_line.png",
      "observation": "Total bet 0.60 (0.03 x 1 x 20); a 3-of-a-kind spade win over reels 1, 2, 3 (one cell each = 1 way); tier 3 of a kind = printed 1; win shown Win 0.03 = 1 x 1 way x 0.60 / 20.",
      "win_kind": "way"
    }
  },

  "symbols": {
    "note": "PAYOUTS BELOW ARE THE PRINTED PAYTABLE NUMBERS, EXACTLY AS SHOWN. THEY ARE IN UNITS OF THE BASE BET (divisor 20), NOT multipliers of the full total bet. Rules quote: 'A bet way win in cash is equal to the value shown in the \"Paytable\" multiplied by the bet size and bet level.' To obtain a multiple of the total bet, the printed number must be divided by 20 (the Base Bet value on the Bet Options panel). The raw numbers are given here untouched; the division is NOT applied in this document. Each value is paid per winning way; ways multiply. Read from paytable_p1.png and paytable_p2.png and the DOM text.",
    "payout_unit": "printed value in base-bet units (divisor 20); not a full-bet multiplier",
    "payout_unit_divisor": 20,
    "high_value": [
      {
        "name": "Sunglasses Pig (blonde quiff, black sunglasses, brick in hand)",
        "appearance": "A pale pink pig with a blonde quiff, black sunglasses and an angry mark on its forehead, a gold tooth, wearing a grey suit and gold chain and holding a red clay brick; tile with a thick golden-yellow border on a dark red background. This symbol is the hero of the splash screen.",
        "payouts_printed": {"5": 50, "4": 30, "3": 20},
        "rank": "tied-highest regular payout with Wild Wolf (printed 50 for 5 of a kind)"
      },
      {
        "name": "Bandana Pig (red bandana, holding a log)",
        "appearance": "A pig with a red bandana, bared teeth and a blue vest, holding a wooden log; tile with a silver-grey border on a blue-grey background.",
        "payouts_printed": {"5": 30, "4": 20, "3": 10}
      },
      {
        "name": "Mohawk Pig (dark mohawk, plaster on cheek)",
        "appearance": "A pig with a dark mohawk, a sly sideways look, a bandage on the cheek and a white tank top; tile with a copper-brown border on an olive-green background.",
        "payouts_printed": {"5": 15, "4": 10, "3": 5}
      },
      {
        "name": "Wolf",
        "appearance": "A grey wolf with yellow eyes and bared teeth, claws raised, in a grey-framed tile with a red-brown background. When the first Wild is collected, every Wolf on the reels turns into a Wild Wolf.",
        "payouts_printed": {"5": 12, "4": 8, "3": 4}
      }
    ],
    "low_value": [
      {"name": "Bricks", "appearance": "A stack of orange-red clay bricks on a teal-blue tile.", "payouts_printed": {"5": 4, "4": 3, "3": 2}},
      {"name": "Logs", "appearance": "A pile of brown wooden logs on an olive-green tile.", "payouts_printed": {"5": 4, "4": 3, "3": 2}},
      {"name": "Straw bale", "appearance": "A tied round bale of straw on a salmon-coral tile.", "payouts_printed": {"5": 4, "4": 3, "3": 2}},
      {"name": "Trowel", "appearance": "A bricklayer's trowel with a wooden handle and a grey blade on a tan tile with a faint pig-face pattern.", "payouts_printed": {"5": 4, "4": 3, "3": 2}},
      {"name": "Spade suit", "appearance": "Brown wooden spade shape on a dark brown tile.", "payouts_printed": {"5": 3, "4": 2, "3": 1}},
      {"name": "Heart suit", "appearance": "Reddish-brown wooden heart shape on a dark brown tile.", "payouts_printed": {"5": 3, "4": 2, "3": 1}},
      {"name": "Club suit", "appearance": "Olive-green wooden club shape on a dark brown tile.", "payouts_printed": {"5": 3, "4": 2, "3": 1}},
      {"name": "Diamond suit", "appearance": "Teal-blue wooden diamond shape on a dark brown tile.", "payouts_printed": {"5": 3, "4": 2, "3": 1}}
    ],
    "suits_note": "The four suit icons are four separate symbols with equal pay; they are removed from the reels once the second Wild is collected and during every free spin.",
    "wild": {
      "name": "Wild (golden piggy bank)",
      "appearance": "A glowing golden-orange piggy bank with a gold coin on its side on a deep purple tile with small stars. The word WILD is printed in yellow lettering across its lower edge.",
      "appearance_text_on_item": "Yellow bold text WILD across the bottom of the symbol.",
      "where_it_lands": "Reel 3 only (centre reel).",
      "rules": "Substitutes for all symbols except Scatter. If a Wild lands on reel 3 and the spin has a win, it is collected before wins are paid; collecting wilds unlocks the three features (see features). After the third Wild is collected further Wilds are not collected. The Wild itself has no payout row.",
      "source": "paytable_p2.png, paytable_p3.png, base_game_features_active.png"
    },
    "wild_wolf": {
      "name": "Wild Wolf",
      "appearance": "A grey wolf head with a white headband and a red pom-pom on a gold-framed orange lattice tile; the word WILD is printed in yellow lettering across the bottom. Appears on any reel when Wolf symbols are transformed.",
      "appearance_text_on_item": "Yellow text WILD across the bottom.",
      "payouts_printed": {"5": 50, "4": 30, "3": 20},
      "payouts_note": "Printed in the first row of the symbol payout table beside the Scatter entry; same unit rules as all other symbols (base-bet units, divisor 20).",
      "rules": "Substitutes for all symbols except Scatter. Created by transforming Wolf symbols (feature 1, or any free spin).",
      "source": "paytable_p1.png, paytable_p3.png, base_game_features_active.png, free_spins_play.png"
    },
    "scatter": {
      "name": "Scatter (house)",
      "appearance": "A little two-storey cottage with a red tiled roof and lit yellow windows, on an orange-to-purple tile in a golden swirling frame; the word SCATTER is printed in red lettering across its lower part.",
      "appearance_text_on_item": "Red text SCATTER across the bottom.",
      "payouts_printed": null,
      "payouts_note": "No payout row is printed; the paytable label reads 'Scatter Symbol'.",
      "rules": "3 Scatter symbols appearing anywhere trigger the Free Spins Feature with 10 free spins. Each additional Scatter symbol triggers 2 more free spins.",
      "source": "paytable_p1.png, paytable_p4.png"
    },
    "reel_3_cell_size_note": "Reel 3 cells are taller (3 cells fill the same height as 4 cells on the other reels), so large pig portraits dominate the centre reel in the base game frame."
  },

  "features": {
    "three_wild_collect_features": {
      "name": "Wild Symbol in Reel 3 (three features)",
      "trigger": "During any round, if any Wild symbol appears on reel 3 and there is a win, the Wild symbol is collected before wins are paid.",
      "stages": [
        {"order": 1, "text": "During any round after the first Wild symbol is collected, all Wolf symbols will be transformed into Wild Wolf symbols.", "window": "left straw-hut window (W changes to a glowing wolf silhouette)", "observed": "Yes: base_game_features_active.png shows Wild Wolf tiles on the reels and the left window lit as a wolf; Win 2.01 at bet 0.60."},
        {"order": 2, "text": "During any round after the second Wild symbol is collected, all Spade symbols, Heart symbols, Club symbols and Diamond symbols will be removed from the reels.", "window": "centre window with the four suit icons", "observed": "No dedicated frame in this capture; documented from the Rules text only."},
        {"order": 3, "text": "During any round after the third Wild symbol is collected, all wins will be multiplied by x10.", "window": "right brick window with x10", "observed": "No dedicated frame in this capture; documented from the Rules text only."}
      ],
      "after_third": "After the third Wild symbol is collected, additional Wild symbols will not be collected.",
      "slogan_from_splash": "Activate up to 3 features and win up to 2500x!",
      "reset_note": "The text does not say when the collection resets (for example per spin or per round of cascades); not stated in the captured text.",
      "wild_visual_in_base": "A glowing golden piggy bank on reel 3 (base_game_features_active.png)."
    },
    "free_spins": {
      "trigger": "3 Scatter symbols appearing anywhere (captured: free_spins_trigger.png, scatters on reels 1, 2 and 3, plus banner 'Free spins won!').",
      "spins_awarded": "10 free spins for 3 Scatters; each additional Scatter triggers 2 more free spins (printed text). Totals for 4 and 5 Scatters are not printed.",
      "features_in_free_spins": "All three Wild-collect features are active from the very first free spin: Wolves transform to Wild Wolf, Spade/Heart/Club/Diamond symbols are removed, all wins x10.",
      "intro_screen": "free_spins_intro.png: full-screen warm sunset scene with the three pigs and a blurred wolf paw/fur in the foreground. Huge golden 10, red wooden lettering FREE SPINS, then text 'All 3 features are activated!' with icon sentence: [wolf tile] transforms into [Wild tile], [suit tile] is removed, and all win x10!, and a brown wooden button Start.",
      "start_screen": "free_spins_start.png: scene becomes red-brick with all three windows lit (wolf silhouette, four suits, x10). Reels darkened with a large cream x10 burst; message bar reads 'All 3 Features activated!'; lower area shows 'Remaining Free Spin' with a big golden counter (10).",
      "gameplay": "free_spins_play.png: reels show cascade explosions with a golden spark effect; Wild Wolf appears; message bar shows Win 3.30; counter reads Remaining Free Spin 2; centre pill shows WIN 18.00 (running total).",
      "free_spins_play_numbers": {"remaining_free_spins": 2, "message_bar_win": 3.3, "running_total_win": 18.0, "balance": "100,032.10", "bet": 0.6},
      "total_win_screen": "win_screen_fs_total.png: '10 Free Spins' in gold, red wooden lettering TOTAL WIN, huge gold number 21.60, a defeated wolf face at the bottom and a brown wooden Collect button; the three pigs stand on a pile of gold coins.",
      "total_win_numbers": {"total_win": 21.6, "bet": 0.6, "balance_before_feature": "100,014.10", "balance_after_collect": "100,035.70"},
      "retrigger": "Printed: 'Free spins can be retriggered.' Retrigger numbers (how many scatters, how many spins) are not printed beyond the 'each additional Scatter = 2 more' line. Not observed in the captured round.",
      "autoplay_note": "In the captured session the free spins proceeded automatically after the intro; Start is shown on the intro.",
      "free_spins_bet": "Played at the same bet size and bet level as the spin that triggered them."
    },
    "big_win_banner": {
      "source_frame": "win_screen_big_win.png",
      "description": "Mid-feature full-screen overlay: the mohawk pig holding a handful of gold coins rises over a carved wooden banner with a pig snout in its centre; teal-green glowing background; blue BIG WIN lettering; a gold numeral counter (captured at 3.05 while counting up). Remaining Free Spin shows 2.",
      "threshold": "The win level at which BIG WIN appears is not printed in the captured text.",
      "captured_at": "bet 0.60"
    },
    "bonus_buy": "None: no buy-feature control on the base screen and none mentioned in the Rules text.",
    "turbo": "Turbo Spin button toggles shorter reel spin animation in the main game (Rules text). Captured state: OFF (icon crossed).",
    "keyboard": "PC: Space starts a spin; holding Space keeps spinning; Space during a spin skips the reel animation; when exactly one on-screen button is available, Space activates it."
  },

  "ui_controls_reference": {
    "spin": "Tap starts a spin at the current base bet, bet size and bet level; tap the button or game area during a spin to stop the reels.",
    "stop": "Replaces Spin during auto-spin; its number shows remaining spins.",
    "minus_plus": "Reduce or increase the Bet Amount.",
    "bet_amount_pill": "Tap to open Bet Options.",
    "max_bet": "Sets Bet Size and Bet Level to maximum.",
    "auto_spin": "Opens the panel; options 10/30/50/80/1000.",
    "turbo": "Toggles turbo.",
    "user_profile": "Shows cash wallet balance and additional settings.",
    "history": "Shows details of the previous game; scroll to load more; Custom button selects dates.",
    "sound": "Turns sound on or off.",
    "quit": "Quits the game.",
    "close": "Returns to the Main Game.",
    "additional_information": "Malfunction voids all pays and plays. Game history page results are final in disputes."
  },

  "technical_summary": {
    "reels": 5,
    "rows": [4, 4, 3, 4, 4],
    "ways_to_win": 768,
    "base_bet_divisor": 20,
    "bet_sizes": ["0.03", "0.10", "0.30", "0.90"],
    "bet_levels": "1-10",
    "bet_min": 0.6,
    "bet_max": 180.0,
    "default_demo_bet": 12.0,
    "demo_start_balance": "100,000.00",
    "demo_balance_note": "Demo balance label in the capture; not a currency of the game.",
    "max_win": "2,500x of the bet amount",
    "max_win_source": "Printed in the game: 'The maximum win amount is 2,500x of the bet amount.' (paytable_p5.png, rules_p4.png); splash: 'win up to 2500x'.",
    "rtp_in_build": null,
    "rtp_note": "RTP is not printed anywhere in the build (both panels read in full as DOM text and 14 pages viewed). Observed outside the build: the provider's game page and its official PDF both state 96.72 % - external, not observed in the game; the PDF also quotes a different bet grid (0.20 to 100) that does not match the measured build.",
    "volatility_in_build": null,
    "paytable_bet_anchor": "Paytable captured at total bet 12.00 (0.30 x 2 x 20); the paytable numbers do not depend on the bet and print no currency.",
    "studio_evidence": "Only 'POCKET GAMES SOFT / PG SOFT' on the screens; no sub-studio seen.",
    "release_date": null,
    "version": null
  },

  "accessibility_notes": {
    "blind_screen_reader": "Menu panels are real text (Paytable, Rules readable by DOM). The game field itself is a canvas; win amounts appear as printed numbers in the message bar and in the centre pill, and the free-spin count is printed.",
    "deaf_hard_of_hearing": "No audio-only cues are required in the captured screens: feature starts, wins, free-spin counts and totals are all shown as text. Sound can be toggled in the menu.",
    "colorblind": "Suits differ by shape; Wild and Scatter carry printed words WILD and SCATTER; pigs differ by hair, headwear and eyewear; the three feature windows differ by picture (W/wolf, four suits, x10).",
    "motor": "Large round Spin button centred at the bottom; Space-bar support on PC; hold Space for continuous spins; auto-spin of 10/30/50/80/1000; turbo for faster rounds."
  },

  "unreadable_or_uncertain": [
    "RTP and volatility: not printed in the build.",
    "Release date and game version: not printed.",
    "Totals of free spins for 4 and 5 scatters and the retrigger numbers: not printed beyond 'each additional Scatter = 2 more free spins'; retrigger not observed.",
    "Visual state of the base game after the 2nd and 3rd Wild is collected: no dedicated frame; only the Rules text.",
    "When the Wild collection resets (per spin or per cascade chain): not stated in captured text.",
    "BIG WIN threshold and other win-level thresholds: not printed.",
    "Contents of the History and user-profile settings screens: not captured."
  ],

  "caution_for_next_step": "Symbol payouts above are the PRINTED paytable numbers in base-bet units. The divisor is 20. The catalog contract wants multipliers of the FULL total bet, so the next step must divide each printed number by 20 and keep the original printed numbers as the source. No division was performed in this document."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.