The Wild Machine

Demo, RTP 96.52%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 30 Jul 2026
RTP 96.52%
Volatility High
Max win ×7000
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

18 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

1 download · last one 1 week, 1 day ago
Slot API

GET /v1/slots/the-wild-machine-b7/

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55 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 30 Jul 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 220 220 Jul Aug '25: 140 140 Aug Sep '25: 240 240 Sep Oct '25: 210 210 Oct Nov '25: 180 180 Nov Dec '25: 200 200 Dec Jan '26: 210 210 Jan Feb '26: 190 190 Feb Mar '26: 170 170 Mar Apr '26: 160 160 Apr May '26: 140 140 May Jun '26: 90 90 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇵🇭Philippines 10 10 10 10 10
🇧🇬Bulgaria 10 10 10 10
🇧🇷Brazil 10 10 10 10 10 10 10 10 10 20 10 10
🇧🇪Belgium 20 20 20 20 20 20
🇿🇦South Africa 10 10 10 10 10 10 10 10 10 10 10 10
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10
🇨🇭Switzerland 30 30 30
🇩🇪Germany 10 10 10 10 10 10 10 10
🇲🇾Malaysia 20 20 20 20
🇸🇪Sweden 10 10 10 10 10 10 10 10
🇺🇸United States 20 20 20 20
🇦🇷Argentina 10 10 10 10 10 10 10
🇨🇾Cyprus 10 10 10 10 10 10 10
🇩🇰Denmark 10 10 10 10 10 10 10
🇨🇦Canada 20 20 20
🇫🇮Finland 20 20 20
🇳🇱Netherlands 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10 10 10
🇦🇺Australia 10 10 10 10
🇭🇷Croatia 10 10 10 10
🇬🇧United Kingdom 10 10 10 10
🇸🇻El Salvador 10 10 10
🇧🇾Belarus 10 10
🇨🇱Chile 10 10
🇮🇳India 20
🇳🇴Norway 10 10
🇵🇱Poland 10 10
🇸🇦Saudi Arabia 10 10
🇸🇮Slovenia 10 10
🇪🇸Spain 10 10
🇨🇿Czech Republic 10
🇭🇺Hungary 10
🇮🇹Italy 10
🇰🇪Kenya 10
🇱🇹Lithuania 10
🇲🇽Mexico 10
🇸🇰Slovakia 10
🇹🇭Thailand 10
🇺🇦Ukraine 10
🇫🇷France 10 10 10 10 10 10 10 10
🇮🇩Indonesia 10 10 10 10 10 10 10 10
🇹🇳Tunisia 10 10 10 10 10
🇦🇹Austria 10 10 10 10
🇵🇹Portugal 10 10 10 10
🇱🇻Latvia 10 10 10
🇹🇷Turkey 10
Full per-country breakdown via the API →

What we extracted from The Wild Machine

Everything pulled from The Wild Machine into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
13 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 96.52% · single configuration
volatility High
max_win_x ×7000
layout 5×5
paylines 40 fixed
bonus_buy No
mechanic Video Slot
release_date 2020

Symbols & paytable

13 symbols
13 icons (ZIP)
Mad scientist (mascot) portrait
Mad scientist (mascot) portrait
High Pay

Highest-paying regular symbol: elderly steampunk inventor mascot portrait, deep red card with gold rivet frame.

MatchPayoutUnit
3x 1.25 Multiplier
4x 5.00 Multiplier
5x 25.00 Multiplier
7x 175.00 Multiplier
Red leather logbook with quill
Red leather logbook with quill
High Pay

Closed red leather logbook with gold corner clasps and green gem studs, quill and wrench beside it, green card.

MatchPayoutUnit
3x 0.50 Multiplier
4x 3.75 Multiplier
5x 12.50 Multiplier
7x 50.00 Multiplier
Glass potion flask with brass fittings
Glass potion flask with brass fittings
High Pay

Round glass flask with pink/magenta liquid and blue electric sparks, brass telescope nozzle, purple card.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 6.25 Multiplier
7x 37.50 Multiplier
Patchwork travel backpack
Patchwork travel backpack
High Pay

Orange/tan striped rucksack with brown leather straps and brass buckles.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
7x 30.00 Multiplier
Brass gauge medallion
Brass gauge medallion
High Pay

Round brass pocket-watch gauge with blue glass dial, small green gear and gold needle. Distinct from the unidentified medallion symbol (which has no dial/needle/text).

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.90 Multiplier
5x 4.25 Multiplier
7x 22.50 Multiplier
Ornate gold key
Ornate gold key
Low Pay

Gold key with a round gear-shaped bow and ridged shaft.

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.60 Multiplier
5x 3.75 Multiplier
7x 18.75 Multiplier
Spade (card suit)
Spade (card suit)
Low Pay

Blue spade shape with a small round gauge/dial insert at its center.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 2.50 Multiplier
7x 12.50 Multiplier
Club (card suit)
Club (card suit)
Low Pay

Gold/brass club shape with a small round gauge insert at its center.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 2.50 Multiplier
7x 12.50 Multiplier
Diamond (card suit)
Diamond (card suit)
Low Pay

Green diamond shape with a small round gauge insert at its center.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 2.50 Multiplier
7x 12.50 Multiplier
Heart (card suit)
Heart (card suit)
Low Pay

Red heart shape with a small round clock/gauge insert (tick marks) at its center.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 2.50 Multiplier
7x 12.50 Multiplier
WILD
WILD
Wild

Gold 3-D 'WILD' letters with red outline; substitutes for all symbols except SCATTER; appears on all reels, incl. full-reel expansion (RANDOM EXPANDED WILD).

MatchPayoutUnit
3x 1.25 Multiplier
4x 10.00 Multiplier
5x 25.00 Multiplier
7x 175.00 Multiplier
SCATTER
SCATTER
Scatter

Gold card with teal/gold pie-segment coin and 'SCATTER' text stamped on it; triggers WONDER WHEEL FEATURE on 3 hits (reels 2,3,4 in 5x5 format); has no own payline payout.

Unidentified medallion
Unidentified medallion
Other

Round gold coin, thin turquoise ring, solid gold five-petal swirl, no text. Not on the paytable, not WILD, not SCATTER (SCATTER carries the word on it). Seen in base_game and win_screen. Identity unresolved; no payout assigned.

Bonus modes

6 modes
Base Game Modifier base
Base Game

5x5 grid, 40 fixed paylines, symbols pay left-to-right on adjacent reels starting from the leftmost reel.

Base Game Modifier random_expanded_wild
Random Expanded Wild

Random base-game modifier: one full reel becomes stacked with the WILD symbol (all 5 positions on that column). Captured on base_game_1.png (center reel).

Base Game Modifier random_grid_reformat
Random 1x3x5x7x5x3x1 Grid Switch

Per printed paytable rule, any base-game spin can randomly switch from the 5x5 grid to a 7-column diamond grid (heights 1,3,5,7,5,3,1) with reels 1, 4 and 7 guaranteed full WILD columns. Not observed live during play; documented from rules text only.

Bonus Mode wonder_wheel
Wonder Wheel Feature

Triggered by 3 SCATTER symbols on reels 2, 3 and 4 while the grid is in 5x5 format. 30-slice wheel (25 red cash wedges / 5 purple FREE SPINS wedges); up to 5 prizes can be won per spin; total cash paid at the end of the feature; landing FREE SPINS triggers the Free Spins Feature.

Free Spins free_spins_gold_foundry
Gold Foundry Free Spins

5x5 grid, 8 free spins. Every spin, a minimum of 2 and up to 5 reels can randomly become fully stacked with WILD. Cannot be retriggered. Not captured; documented from printed rules text only (chosen before the round starts as one of two Free Spins options).

Free Spins free_spins_diamond_forge
Diamond Forge Free Spins

1x3x5x7x5x3x1 diamond grid, 5 free spins. Reels 1, 4 and 7 are guaranteed to contain WILDs; every WILD that lands during the feature stays sticky until the round ends. Cannot be retriggered. Not captured; documented from printed rules text only (chosen before the round starts as one of two Free Spins options).

Colour system

extracted from frames · HEX
Export palette
#251722 base dominant 1 base
#522218 base dominant 2 base
#955C1F base dominant 3 base
#714A21 base dominant 4 base
#5B595F base dominant 5 base
#2C324E base dominant 6 base
#251722 bonus dominant 1 bonus
#522419 bonus dominant 2 bonus
#965B21 bonus dominant 3 bonus
#5B595E bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • State is conveyed redundantly, not by color alone: toggle switches use both pill color (grey=off/green=on) AND handle position; navigation arrows use both color and directional arrow/cross shape; the WONDER WHEEL differentiates dark-red cash wedges from purple FREE SPINS wedges with explicit printed text on every wedge; SCATTER is distinguished from other round medallions by printed 'SCATTER' text, not color.
  • Key colors named: background is dark navy-blue/purple with electric-blue lightning arcs; machine housing is aged brass/copper-gold; reel cells are dark maroon/burgundy; symbol cards are deep red (scientist, hearts), green (logbook, diamond), purple (potion), gold/brown (backpack, key, clubs), blue (spade); WILD letters are gold with a red outline.
Screen Reader
  • Control positions are stable across every screen: menu + sound stacked far-left, a separate 'i' info button just right of them, bet -/+ flanking the central SPIN button, AUTOPLAY directly below SPIN. The rules/paytable booklet is a fixed linear 7-page sequence navigated with previous/close/next, with a 'Page n/7' readout on every page.
Motor Accessibility
  • All primary controls are large circular/oval touch targets, with SPIN the largest target on screen. SPACE/ENTER start and stop spins without mouse precision, and holding SPACE engages turbo spin. Autoplay offers an adjustable spin count and optional SKIP SCREENS to reduce required interactions during extended play.
Hearing Accessibility
  • No audio-only information was observed on any captured screen. AMBIENT MUSIC and SOUND FX are separately toggleable and purely decorative/reinforcing. All wins, feature triggers and prize amounts are shown as on-screen text/numbers (WIN $ readout, CONGRATULATIONS plaque, WONDER WHEEL wedge labels).

Media & assets

4 files · 4 types
18 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game (including the Random Expanded Wild full-reel modifier), the full 7-page rules/paytable booklet, settings, autoplay menu, win screen, and the complete Wonder Wheel sequence (SCATTER trigger, wheel spin, result, win outcome screen) were captured.
Gold Foundry Free Spins (5x5 grid, 8 spins) and Diamond Forge Free Spins (1x3x5x7x5x3x1 grid, 5 spins) were never observed across 888 hunting spins - the Wonder Wheel fired 3 times, all 3 landed on cash wedges rather than a FREE SPINS wedge (a plausible outcome, 5 of 30 slices are FREE SPINS). No bonus buy exists to force it. Documented from printed rules text only.
The random base-game grid switch from 5x5 to the 1x3x5x7x5x3x1 diamond format (stated on the paytable page) was never observed live during play; documented from text only.
An unidentified round gold medallion symbol (turquoise ring, five-petal gold swirl, no text) seen in base_game.png and win_screen.png does not match any of the 10 catalogued paytable symbols, WILD, or SCATTER. Logged as a symbol with no assigned payout; identity unresolved.
Maximum win multiplier/cap is not printed on any captured screen (preview, paytable, or rules pages 1-7); left unstated.
Exact repeating per-slice sequence of the six Wonder Wheel cash denominations not fully resolved due to radial text rotation/self-occlusion at the wheel's top/bottom; totals (30 slices, 5 purple/25 red, six distinct cash values) are confirmed.

Ask AI about The Wild Machine

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in The Wild Machine work? Keep it simple.

5x5 grid, 8 free spins. Every spin, a minimum of 2 and up to 5 reels can randomly become fully stacked with WILD. Cannot be retriggered. Not captured; documented from printed rules text only (chosen before the round starts as one of two Free Spins options).

RTP 96.52%High volatilitymax win ×7000demo ✓

From the verified capture of 30 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: The Wild Machine vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/the-wild-machine-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/the-wild-machine-b7/
{
  "game": {
    "name": "The Wild Machine",
    "provider": "Pragmatic Play",
    "studio": "Pragmatic Play only (no sub-studio credit found; footer of base_game.png reads only 'PRAGMATIC PLAY' in small grey text, crop [0,760]-[200,800])",
    "theme": "Steampunk mad-scientist workshop. An elderly inventor character with a large brass/gold reel-machine apparatus stands at the center of every screen. Warm brass/copper machine tones (gold, orange, brown) against a cool dark blue-purple laboratory background lit by crackling electric-blue lightning arcs.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 17 desktop screenshots (1280x800) + OCR-anchored text + zoomed pixel crops of the paytable, the WONDER WHEEL, and the reel symbols.",
    "method_notes": "All symbol payouts read directly from zoomed paytable crops (scripts/zoom.py, up to 8x). WILD/SCATTER identities and the WONDER WHEEL slice composition verified by side-by-side pixel comparison of multiple crops, not assumed from memory. Numbers taken verbatim from on-screen text. Anything that remained ambiguous after zooming is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "grid_and_mechanic": {
    "primary_format": "5x5 grid, 40 fixed paylines ('lines' mechanic). Verified from rules page 4/7 (rules_p3.png): two numbered payline diagrams (1-40) shown side by side for 'BASE GAME' and 'FREE SPINS'.",
    "housing_shape_note": "The physical machine housing drawn around the reels is cross/diamond-shaped, not a plain rectangle: outside the 5x5 square there are 4 extra masked (inactive) appendage cells - directly above and below the middle column, and directly left/right of the middle row - each covered by a plain brass sunburst/pinwheel decorative panel (metal rivets, no card frame, no symbol). This matches the 'grey squares' shown on the shape diagram in paytable_p1.png labelled '5x5'.",
    "alternate_format": "Paytable page 1/7 (paytable_p1.png) states in plain text: 'The game has a 5x5 grid of symbols in the base game. Randomly, at any spin the game can change to a 1x3x5x7x5x3x1 grid of symbols, where reels 1,4 and 7 are guaranteed to contain full WILD symbols.' This is a 7-column diamond-shaped grid (column heights 1,3,5,7,5,3,1) that can appear on ANY base-game spin at random, independent of the WONDER WHEEL and independent of the DIAMOND FORGE free-spins choice described below (DIAMOND FORGE reuses the same 1x3x5x7x5x3x1 shape for its free-spins round, but the base-game random switch is its own mechanic per this paytable sentence). No screenshot of the base game actually showing the diamond 1x3x5x7x5x3x1 layout was captured - flagged as an honest gap below.",
    "shape_diagrams_source": "paytable_p1.png, zoomed crop (scripts/zoom.py, x3) of the two grid diagrams beneath the symbol table."
  },

  "color_palette": {
    "base_game_background": "Dark navy-blue/purple laboratory interior, hazy with smoke; jagged electric-blue lightning bolts cross the background at random intervals.",
    "machine_housing": "Aged brass/copper-gold metal frame with visible rivets, pipes and bolted panels; the 4 masked appendage cells (top/bottom/left/right of the grid) show a plain orange-brown sunburst/pinwheel engraving with metal rivets.",
    "reel_cells": "Dark maroon/burgundy rectangular panels, one per active grid position, separated by thin gold trim.",
    "symbol_cards": "Every paying symbol (including SCATTER) sits on its own small rounded-square gold card with a small gear-cog ornament bolted into each of the 4 corners; card background color varies by symbol (deep red for the scientist and hearts, green for the storybook/log, purple for the potion, gold/brown for backpack, key, clubs).",
    "wild_column": "The vertical center reel doubles as a glowing light-blue energy tube; when the RANDOM EXPANDED WILD feature fires, large 3-D gold letters spelling 'WILD' (red-outlined) run down the tube surrounded by white lightning-bolt sparks.",
    "wheel_screen": "Deep purple/violet radial-glow background; the WONDER WHEEL itself alternates dark red (cash) and purple (FREE SPINS) wedges with gold text and a brass toothed-gear hub; a blue neon tube frames the top of the wheel.",
    "ui_bar": "Bottom bar is a dark translucent strip; CREDIT and BET labels are yellow/orange text; buttons are white line-art glyphs on dark circular/oval backgrounds; AUTOPLAY/SPIN icons are white on black.",
    "win_and_wheel_readouts": "Win amounts are shown in bright yellow/gold or cyan (WIN $35.00 white/yellow on the reel screen; 'WIN' plaque in cyan text with the dollar amount in gold on the wheel screen).",
    "settings_toggles": "ON = green pill with white bars; OFF = white/light-grey pill with dark bars (BATTERY SAVER is shown OFF/white in settings.png, the other three toggles are ON/green)."
  },

  "symbols": {
    "note": "All 10 regular paying symbols and their exact payout tiers were read from a single zoomed pass over paytable_p1.png (Page 1/7, 'GAME RULES'). Payout tiers are given for 7 / 5 / 4 / 3 matching symbols (this game does NOT use 3/4/5-of-a-kind like most PP slots - the top tier is 7-of-a-kind because reels can extend to 7 symbols tall in the alternate diamond format). Values are the paytable's printed dollar amounts at the paytable's bet anchor of $2.00 total bet (see 'paytable_bet_anchor').",
    "high_value": [
      {
        "name": "Mad scientist (mascot) portrait",
        "appearance": "Head-and-shoulders portrait of an elderly white-haired man with round steampunk goggles pushed up on his forehead, wide open-mouthed grin, on a deep red rounded-square card with a gold rivet-cornered frame.",
        "payouts": {"7": "$350.00", "5": "$50.00", "4": "$10.00", "3": "$2.50"},
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "Red leather logbook with quill",
        "appearance": "A closed red leather-bound book with ornate gold corner clasps and two green gem-like inset studs on the cover, resting on a rolled parchment with a feather quill pen and small wrench beside it; green card background.",
        "payouts": {"7": "$100.00", "5": "$25.00", "4": "$7.50", "3": "$1.00"}
      },
      {
        "name": "Glass potion flask with brass fittings",
        "appearance": "A round-bodied clear glass flask filled with pink/magenta liquid and small blue electric sparks inside, sealed with a gold cap, with a brass telescope-like nozzle attached on one side by a coiled tube and another short brass fitting with a small blue oval lens on the other side; purple card background.",
        "payouts": {"7": "$75.00", "5": "$12.50", "4": "$5.00", "3": "$1.00"}
      },
      {
        "name": "Patchwork travel backpack",
        "appearance": "An orange/tan striped rucksack with brown leather straps, brass buckles, a round pink decorative patch, and a pink front pocket flap.",
        "payouts": {"7": "$60.00", "5": "$10.00", "4": "$2.50", "3": "$0.50"}
      },
      {
        "name": "Brass gauge medallion",
        "appearance": "A round brass/gold pocket-watch-like gauge with a hexagonal blue glass dial face, a small green gear shape at the center of the dial, and a gold needle/pointer; two small gold spikes/knobs protrude from its top-left and bottom-left rim.",
        "payouts": {"7": "$45.00", "5": "$8.50", "4": "$1.80", "3": "$0.50"}
      }
    ],
    "low_value": [
      {"name": "Ornate gold key", "appearance": "A gold key with a round gear-shaped bow (head) and a ridged/notched shaft.", "payouts": {"7": "$37.50", "5": "$7.50", "4": "$1.20", "3": "$0.50"}},
      {"name": "Spade (card suit)", "appearance": "Blue spade shape with a small round gauge/dial insert (matching the brass-medallion motif in miniature) at its center.", "payouts": {"7": "$25.00", "5": "$5.00", "4": "$0.80", "3": "$0.20"}},
      {"name": "Club (card suit)", "appearance": "Gold/brass club shape with a small round gauge insert at its center.", "payouts": {"7": "$25.00", "5": "$5.00", "4": "$0.80", "3": "$0.20"}},
      {"name": "Diamond (card suit)", "appearance": "Green diamond shape with a small round gauge insert at its center.", "payouts": {"7": "$25.00", "5": "$5.00", "4": "$0.80", "3": "$0.20"}},
      {"name": "Heart (card suit)", "appearance": "Red heart shape with a small round clock/gauge insert (with tick marks) at its center.", "payouts": {"7": "$25.00", "5": "$5.00", "4": "$0.80", "3": "$0.20"}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Large 3-D gold block letters spelling 'WILD' with a red drop-shadow outline, usually shown running down the glowing center reel tube surrounded by white lightning sparks; also appears as a small gold card reading 'WILD' in the same lettering style when it lands on an outer reel (e.g. the two 'WILD' plaques flanking the reel housing in preview.png and base_game_1.png).",
      "payouts": {"7": "$350.00", "5": "$50.00", "4": "$20.00", "3": "$2.50"},
      "rules": "Substitutes for all symbols except SCATTER. Appears on all reels (rules_p1.png, Page 2/7: 'This is the WILD symbol and substitutes for all symbol except for SCATTER. The WILD symbol appears on all reels.').",
      "source": "rules_p1.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A rounded-square gold card (same gear-cornered card style as the regular symbols) containing a round coin/medallion made of alternating teal and gold pie-shaped segments, with the word 'SCATTER' stamped across it in yellow-orange 3-D block letters with a red drop shadow. IMPORTANT: this is visually distinct from the plain round 'brass gauge medallion' regular symbol (which has a blue glass dial, a green gear, and a needle - no text) and from the unidentified teal-ring/gold-swirl medallion described below (no text, different internal pattern).",
      "no_own_payline_payout": "No 3/4/5/7-of-a-kind payout is listed for SCATTER on paytable_p1.png - it only triggers the WONDER WHEEL feature (confirmed: the symbol table on page 1/7 lists exactly the 10 symbols above; WILD's payouts are given on page 2/7 but no SCATTER payout row appears anywhere in the captured rules pages).",
      "trigger_rule_from_game": "Verbatim from rules_p1.png (Page 2/7): 'SCATTER symbol triggers the WONDER WHEEL FEATURE and appears on reels 2, 3 and 4 in the base game on spins where the game is in 5x5 format.' This is the authoritative in-game text and OVERRIDES conflicting third-party web claims that scatters appear on reels 2, 3 and 5 - that web claim is incorrect for this build. Note the additional condition: the scatter only appears when the current spin's grid is in the 5x5 format (not during a spin that randomly switched to the 1x3x5x7x5x3x1 diamond format).",
      "hit_confirmed_on_frame": "bonus_wonder_wheel_trigger.png shows 3 SCATTER cards live on the reels at the trigger moment: 2 stacked in reel/column 2 (rows 3 and 4) and 1 in reel/column 3 (row 2) - consistent with the printed rule.",
      "source": "rules_p1.png + bonus_wonder_wheel_trigger.png"
    }
  },

  "unidentified_medallion_symbol": {
    "description": "A round gold coin bordered by a thin turquoise/teal ring, filled with a solid gold five-petal pinwheel/swirl pattern (no dial, no needle, no text), set in the same rounded-square gold gear-cornered card used by every other paying symbol.",
    "observed_positions": [
      "base_game.png: row 5, column 2 of the 5x5 grid (bottom-left area, replacing where a normal symbol would sit).",
      "win_screen.png: appears twice simultaneously (upper area of column 2/3 and lower-right area) while the round's 'WIN $35.00' amount is already fully displayed."
    ],
    "why_uncertain": "It does not match any of the 10 named symbols on paytable_p1.png (the closest visual relative, the 'brass gauge medallion', has a blue dial, green gear and needle - none of which are present here). It also does not match the SCATTER card (SCATTER's internal pattern is 4 alternating teal/gold pie segments with the word SCATTER; this medallion has a continuous 5-petal gold swirl and no text). It is also visually distinct from the plain, unframed brass sunburst panel used for the 4 masked/inactive appendage cells (that panel has no card frame and no teal ring - confirmed by direct pixel comparison).",
    "hypotheses_not_confirmed": "Could be an 11th regular symbol not shown on the captured paytable page, a transitional/'settling' placeholder graphic caught mid-animation on a screenshot taken a fraction of a second before the reel fully resolved, or reused SCATTER-card art without its text layer. None of these could be confirmed from the available frames.",
    "action": "Left unnamed with no assigned payout; logged in unreadable_or_uncertain. Recommend TL/backlog verify with a fresh live capture or provider game-rules PDF if precision is required later."
  },

  "technical_summary": {
    "reels_rows": "5 reels x 5 rows in the default/primary format, with an alternate randomly-triggered 7-column diamond format (1x3x5x7x5x3x1) described in grid_and_mechanic.",
    "bet_mechanic": "40 fixed paylines ('lines'), confirmed via numbered 1-40 payline diagrams on rules_p3.png (in-game Page 4/7) shown separately for BASE GAME and FREE SPINS (both sets numbered 1-40).",
    "rtp_percent": 96.52,
    "rtp_source": "rules_p3.png (in-game Page 4/7): 'The theoretical RTP of this game is 96.52%.'",
    "volatility": "High. Badge reads 'VOLATILITY' with 5 lightning-bolt icons that all appear fully lit/gold (preview.png and rules_p3.png). Accompanying text on rules_p3.png: 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'",
    "bet_min": "$0.20",
    "bet_max": "$240.00",
    "bet_source": "Printed on rules_p3.png ('MINIMUM BET: $0.20' / 'MAXIMUM BET: $240.00') and independently measured in-game by clicking the +/- TOTAL BET stepper in System Settings until both buttons greyed out at $0.20 and $240.00 - the two methods agree exactly; there is no ante/special-bet multiplier in this game.",
    "paytable_bet_anchor": "$2.00 total bet (the bet shown at the bottom bar while the paytable/rules booklet was open on every captured info screen).",
    "demo_starting_credit": "$100,000.00 (settings.png); base_game.png shows $99,998.00 after minor prior play.",
    "win_rules": "All symbols pay left-to-right on adjacent reels starting from the leftmost reel (paytable_p1.png header). All wins are multiplied by bet per line; only the highest win is paid per line; wins on multiple paylines are added together (rules_p3.png).",
    "max_win": null,
    "max_win_note": "No 'WIN OVER Nx BET' or similar maximum-win statement appears on any captured screen (preview, paytable, or rules pages 1-7). Not stated on these frames - left null rather than guessed.",
    "bonus_buy": "None observed. No BUY BONUS/BUY FEATURE control appears on base_game.png, base_game_1.png, settings.png or autoplay.png, and no purchase screen was ever surfaced during ~888 hunting spins.",
    "keyboard": "SPACE and ENTER start/stop the spin (rules_p3.png); holding SPACE also engages turbo spin (on-screen hint 'HOLD SPACE FOR TURBO SPIN' visible in settings.png).",
    "currency_view": "CREDIT and BET labels can be clicked to switch between coins view and cash view (rules_p4.png, 'How to play')."
  },

  "features": {
    "random_expanded_wild": {
      "name": "RANDOM EXPANDED WILD",
      "description": "On a random base-game spin, one full reel becomes entirely covered with the WILD symbol (all 5 positions on that column). Captured directly: base_game_1.png shows the center reel (column 3, the glowing energy-tube column) fully stacked with 5 large gold 'WILD' letters top to bottom, plus two small 'WILD' plaque cards visible flanking the housing on the left and right edges of the frame.",
      "promoted_on": "preview.png splash screen, labelled 'RANDOM EXPANDED WILD' in large cyan/blue 3-D text under the reel graphic.",
      "source": "preview.png, base_game_1.png"
    },
    "random_grid_reformat": {
      "name": "Random 1x3x5x7x5x3x1 base-game grid switch",
      "description": "Per the printed rule on paytable_p1.png, any base-game spin can randomly switch from the 5x5 grid to a 7-column diamond-shaped grid (column heights 1,3,5,7,5,3,1), with reels 1, 4 and 7 guaranteed to contain full-height WILD columns when this happens.",
      "captured": false,
      "note": "No screenshot of this alternate base-game layout was obtained during play; documented from the printed rule text only. See not_captured/honest_gaps."
    },
    "wonder_wheel": {
      "name": "WONDER WHEEL FEATURE",
      "trigger": "3 SCATTER symbols landing on reels 2, 3 and 4 while the grid is in 5x5 format (see 'symbols.scatter').",
      "rules_text_verbatim": "Hit 3 SCATTER symbols to trigger the WONDER WHEEL FEATURE. The wheel is made of 30 slices, each with an award. Spin the wheel to win either direct cash awards or FREE SPINS. Up to 5 prizes can be won in the same spin. The total of all cash awards is paid at the end of the feature. If the wheel awards FREE SPINS, the FREE SPINS FEATURE is triggered. (rules_p1.png, Page 2/7)",
      "wheel_composition": {
        "total_slices": 30,
        "method": "Counted from two 3x-zoomed crops of the wheel spanning its full circumference (screenshots/_wheel_top.png, _wheel_bottom.png). The wheel shows a clearly repeating pattern of exactly 5 red cash wedges followed by 1 purple 'FREE SPINS' wedge, repeated around the circle; this 6-slice repeating group matches the printed total of 30 slices (5 groups x 6 slices = 30).",
        "free_spins_wedges": "5 purple wedges, each labelled 'FREE SPINS' in cyan 3-D letters.",
        "cash_wedges": "25 dark-red wedges, each showing a gold dollar amount.",
        "cash_denominations_observed": ["$7.50", "$10.00", "$12.50", "$15.00", "$20.00", "$25.00"],
        "cash_denominations_as_multiplier_of_2usd_anchor": {"$7.50": "3.75x", "$10.00": "5x", "$12.50": "6.25x", "$15.00": "7.5x", "$20.00": "10x", "$25.00": "12.5x"},
        "uncertainty": "The exact slice-by-slice order/repetition of the 6 cash values within each 5-slice group was not conclusively verified (wheel text is radially rotated and partially self-occluded at extreme top/bottom of the crops); the totals (30 slices, 5 purple + 25 red, 6 distinct cash amounts) are confirmed, the precise per-slice sequence is not."
      },
      "wheel_ui": "A large horizontal poker/prize wheel with a brass toothed-gear hub, red and purple leather-look wedges with 3-D gold/cyan text, mounted between two curved brass arms with a glowing cyan neon tube along the top. A gold indicator peg on a blue rod points into the wheel from the left (~9 o'clock position). A 'WIN' plaque (magenta background, cyan 'WIN' text) with a dark display panel sits to the left of the wheel and fills in with the awarded amount once the wheel stops.",
      "result_confirmed": "bonus_wonder_wheel_result.png: pointer stopped on the highlighted $7.50 wedge, WIN plaque reads '$7.50'.",
      "outcome_screen_confirmed": "bonus_wonder_wheel_win.png: brass-framed plaque, 'CONGRATULATIONS!' in orange 3-D letters, 'YOU HAVE WON' in cyan, amount '$7.50' in large gold text on a dark red panel, 'PRESS ANYWHERE TO CONTINUE' below.",
      "hunt_result": "The WONDER WHEEL was triggered 3 times across 888 total hunting spins (2 sessions: 488 + 400 spins). All 3 outcomes landed on a cash wedge ($7.50, $25.00 and $12.50 respectively) - none landed on a FREE SPINS wedge. This is a plausible RNG outcome given only 5 of 30 slices (~16.7%) are FREE SPINS, not evidence of a capture error.",
      "source": "rules_p1.png, bonus_wonder_wheel_trigger.png, bonus_wonder_wheel_spin.png, bonus_wonder_wheel_result.png, bonus_wonder_wheel_win.png"
    },
    "free_spins_choice": {
      "name": "Free Spins Feature (awarded by the WONDER WHEEL landing on a FREE SPINS wedge)",
      "rules_text_verbatim": "Before the round starts choose one out of two possible options: GOLD FOUNDRY FREE SPINS or DIAMOND FORGE FREE SPINS. (rules_p2.png, Page 3/7)",
      "gold_foundry": {
        "grid": "5x5 symbol grid.",
        "spins_awarded": 8,
        "mechanic": "Randomly, at every spin, a minimum of 2 and up to 5 reels can become fully stacked with WILD.",
        "retrigger": "Cannot be retriggered.",
        "note": "Special reels are in play during the feature."
      },
      "diamond_forge": {
        "grid": "1x3x5x7x5x3x1 diamond symbol grid (7 columns, heights 1,3,5,7,5,3,1).",
        "spins_awarded": 5,
        "mechanic": "Reels 1, 4 and 7 are guaranteed to contain WILDS during the feature. Every WILD that hits during the feature remains on the screen (sticky) until the end of the round.",
        "retrigger": "Cannot be retriggered.",
        "note": "Special reels are in play during the feature."
      },
      "captured": false,
      "source_for_rules_text": "rules_p2.png (Page 3/7, 'FREE SPINS RULES')"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the game loads. Top-left: game logo 'THE WILD MACHINE' in gold 3-D block letters on a round brass gear medallion badge with blue lightning arcs. Center: a preview render of the reel machine mid-feature, showing the WILD-stacked center column and two 'WILD' plaques on the housing sides (same art as base_game_1.png). Right side: the mad-scientist mascot standing on a hovering circular platform with a glowing blue underside ring and orange thruster flames, holding a short wooden-handled tool topped with a rounded brass/copper cap in a thick red rubber-gloved hand (exact tool function not identifiable from the frame - a hand tool, not a weapon). A white circular 'refresh/play' icon (two curved arrows forming a circle) sits center-right over the platform, acting as the entry button. Large cyan/blue 3-D text 'RANDOM EXPANDED WILD' spans the bottom-center. Bottom-right: a 'VOLATILITY' badge with 5 lightning-bolt icons (all lit) and a 'DON'T SHOW NEXT TIME' checkbox (unchecked, gold outline).",
      "color_blind_notes": "Volatility is conveyed by both bolt-icon count/fill AND the word 'VOLATILITY' with accompanying text on the rules page - not color-only."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x5 grid inside a cross/diamond-shaped brass machine housing, centered on screen; the mad-scientist mascot stands to the right of the machine on his hovering platform.",
      "title_banner": "Top-left corner: 'THE WILD MACHINE' logo (gold letters, blue lightning accents around a round brass medallion) - smaller than on the preview screen.",
      "background": "Dark workshop interior: checkerboard tile floor, a wooden workbench and stool at far left, another glimpse of workshop furniture behind the mascot at far right; hazy blue-purple lighting with random lightning streaks.",
      "reel_cells": "Dark maroon panels holding the individual gold-framed symbol cards described in 'symbols'.",
      "masked_appendage_cells": "4 extra brass sunburst-pinwheel panels visible protruding above, below, left and right of the main 5x5 square (see grid_and_mechanic) - decorative, not symbols.",
      "bottom_bar": {
        "far_left_vertical": "Round hamburger MENU icon ('≡' three horizontal lines in a dark circle) above a round SOUND (speaker) icon.",
        "info_button": "Separate round 'i' INFORMATION icon just right of the menu/speaker column - opens the 7-page paytable/rules booklet.",
        "balance_labels": "'CREDIT $99,998.00' and 'BET $2.00' in yellow/orange text, center-left.",
        "center_hint": "'SPIN TO WIN!' white text, center.",
        "right_controls": "Oval '−' (decrease bet), a large round SPIN button (two white curved arrows forming a circle) in the center, oval '+' (increase bet); an 'AUTOPLAY' pill button sits below the SPIN button.",
        "branding": "'PRAGMATIC PLAY' in small grey text, bottom-left corner."
      },
      "color_blind_notes": "All controls are white glyph-on-dark-circle icons distinguished by shape/symbol (menu bars, speaker, 'i', −/+, autoplay loop arrows), not by color."
    },
    "base_game_random_expanded_wild": {
      "type": "base_game",
      "content": "Same layout as base_game, captured at the moment the RANDOM EXPANDED WILD feature fires: the center reel/column is entirely filled with 5 stacked large gold 'WILD' letters glowing inside the blue energy tube with white lightning sparks; small 'WILD' plaque cards are also visible pinned to the left and right edges of the housing (decorative repeats of the same feature branding, not extra grid cells)."
    },
    "paytable": {
      "type": "paytable",
      "page": "1 of 7 (in-game header 'GAME RULES')",
      "content": "Top: 2 rows x 5 columns of symbol cards with their 7/5/4/3-of-a-kind payouts (see 'symbols'). Middle: plain-text base rule 'All symbols pay from left to right on adjacent reels starting from the leftmost reel' (shown at the very top of the page) plus the grid-format explanation quoted in 'grid_and_mechanic.alternate_format'. Bottom: two diagrams labelled '5x5' and '1x3x5x7x5x3x1' showing white (active) vs grey (masked) grid cells for each format.",
      "navigation": "Bottom-left: green ◄ (previous) / green X (close) / green ► (next) trio. 'Page 1/7' bottom-right. A separate white 'X' at the top-right of the panel also closes the booklet.",
      "color_blind_notes": "Nav controls differentiated by arrow/cross shape, not color alone."
    },
    "rules": {
      "type": "rules (7-page in-game info booklet, black panel over dimmed reels, same green ◄ X ► navigation and 'Page n/7' indicator on every page)",
      "page_2_wild_scatter_wheel": "Page 2/7. WILD symbol card + payouts + rule text; SCATTER symbol card + trigger rule; 'WONDER WHEEL FEATURE' section (30 slices, cash or free spins, up to 5 prizes per spin) - full text in 'features.wonder_wheel'.",
      "page_3_free_spins_choice": "Page 3/7 'FREE SPINS RULES'. Explains the GOLD FOUNDRY vs DIAMOND FORGE choice - full text in 'features.free_spins_choice'.",
      "page_4_game_rules_rtp": "Page 4/7 'GAME RULES'. 'VOLATILITY' badge (5/5 lit bolts) + high-volatility explanatory text; win/payline rules; two 1-40 payline diagrams (BASE GAME / FREE SPINS); 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.'; 'The theoretical RTP of this game is 96.52%'; 'MINIMUM BET: $0.20'; 'MAXIMUM BET: $240.00'; 'Malfunction voids all pays and plays.'",
      "page_5_how_to_play": "Page 5/7 'HOW TO PLAY'. Explains bet +/- and bet menu, SPIN button, settings-menu icon, spin-speed-cycle icon (normal/quick/turbo), sound toggle, information icon, CREDIT/BET coins-vs-cash toggle, AUTOPLAY button (opens/stops autoplay menu).",
      "page_6_settings_menu": "Page 6/7 'SETTINGS MENU'. Describes INTRO SCREEN, AMBIENT, SOUND FX and GAME HISTORY toggles/links; INFORMATION SCREEN nav (◄ ► scroll pages, X close); BET MENU (shows bet multiplier and total bet in coins/cash, +/- for BET and COIN VALUE fields).",
      "page_7_autoplay": "Page 7/7 'AUTOPLAY'. Explains starting autoplay via the auto-spin-count buttons; 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.'",
      "color_notes": "Body text is white on a black panel; section headers in white/gold; SCATTER/WILD symbol art keeps its native card colors."
    },
    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "panel_style": "Centered dark translucent panel over dimmed reels; 'X' close icon top-right.",
      "left_side": "'GAME HISTORY' link (with an external-link icon) and a 'TOTAL BET' stepper: white round '−' button, value '$2.00' in a dark field, green round '+' button.",
      "right_side_toggles": "Four labelled on/off switches, top to bottom: 'BATTERY SAVER' (OFF - white/grey pill, left position) with subtext 'SAVE BATTERY LIFE BY REDUCING ANIMATION SPEED'; 'AMBIENT MUSIC' (ON - green pill, right position) 'TURN ON OR OFF THE GAME MUSIC'; 'SOUND FX' (ON - green) 'TURN ON OR OFF THE GAME SOUNDS'; 'INTRO SCREEN' (ON - green) 'SHOW THE INTRO SCREEN BEFORE STARTING THE GAME'.",
      "color_blind_notes": "Each toggle's state is shown by BOTH pill color (grey vs green) AND handle position (left=off, right=off... i.e. handle position always doubles as a non-color cue) - safe for color-blind users."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark panel centered over the dimmed reel housing; 'X' close top-right.",
      "options": "Three square checkboxes in a row, all unchecked/empty in this capture: 'TURBO SPIN', 'QUICK SPIN', 'SKIP SCREENS'.",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track from the left up to a green square handle roughly one third of the way across) with the numeric value '100' shown to the right of the slider.",
      "action": "Full-width green 'START AUTOPLAY (100)' button at the bottom.",
      "color_blind_notes": "Checkbox state relies on a checkmark glyph inside the box (shape), not color; primary action button has explicit text label."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Base-game win readout captured mid/post-round: same reel housing and mascot as base_game, with 'WIN $35.00' in large yellow/white bold text centered at the bottom of the reel housing (replacing the 'SPIN TO WIN!' idle prompt). 'CREDIT $100,014.40' and 'BET $2.00' shown at bottom-left. No distinct winning-payline highlight/glow overlay is visible in this particular captured frame (it may have already faded, or the counter may still have been mid-animation toward its final value per the manifest note).",
      "note_on_grid_contents": "This frame also shows two instances of the unidentified teal-ring/gold-swirl medallion described above (see 'unidentified_medallion_symbol') - not enumerated as a confirmed winning combination since its identity/payout is unresolved."
    },
    "bonus_wonder_wheel_trigger": {
      "type": "bonus",
      "content": "Reel housing at the instant of the SCATTER trigger: 2 SCATTER cards stacked in reel/column 2 (rows 3-4) and 1 SCATTER card in reel/column 3 (row 2); reel/column 4 is shown mid-transition, outlined in a bright cyan electric border with a blurred reddish shape (consistent with a symbol still resolving into its final state, e.g. transitioning to WILD or transitioning off-screen into the wheel overlay). Bottom text reads 'GOOD LUCK!' instead of the usual 'SPIN TO WIN!'. The AUTOPLAY icon area shows a red-outlined square (stop icon) instead of the loop-arrow icon, indicating the round/feature is in progress and spinning is temporarily locked out.",
      "source_note": "This frame was captured on hunting spin #192 of a synchronous SCATTER-hunting run; the WONDER WHEEL overlay appeared within about 2 spins after this frame."
    },
    "bonus_wonder_wheel_spin": {
      "type": "bonus",
      "content": "Full-screen WONDER WHEEL overlay replacing the reel housing. See 'features.wonder_wheel.wheel_ui' for the full description. CREDIT and BET values persist at the bottom-left in the same yellow/orange style as the base game."
    },
    "bonus_wonder_wheel_result": {
      "type": "bonus",
      "content": "Same wheel overlay, now stationary: the gold indicator peg rests on the '$7.50' wedge, which is drawn brighter/highlighted; the 'WIN' plaque to the left of the wheel now reads '$7.50' in gold text."
    },
    "bonus_wonder_wheel_win": {
      "type": "bonus",
      "content": "Feature outcome screen: a large brass-riveted plaque over the dimmed workshop background reads 'CONGRATULATIONS!' (orange/gold 3-D letters with red outline), 'YOU HAVE WON' (cyan text), the amount '$7.50' (large gold text on a dark red panel), and 'PRESS ANYWHERE TO CONTINUE' (light grey text) below. The mascot stands to the right, same pose as other screens. CREDIT/BET readout persists bottom-left."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across every screen: menu+sound stacked far-left, a separate 'i' info button just to their right, bet −/+ flanking the central SPIN button, AUTOPLAY directly below SPIN. The rules/paytable booklet is a fixed linear 7-page sequence navigated with ◄/►/X, with an in-panel 'Page n/7' text readout on every page - reliable for a screen reader to announce position.",
    "motor": "All primary controls are large circular/oval touch targets; SPIN is the largest target on screen. SPACE/ENTER can start/stop spins without mouse precision; holding SPACE engages turbo spin. Autoplay (with adjustable spin count and optional SKIP SCREENS) reduces the number of required interactions for extended play.",
    "color_blind": "Most state is conveyed redundantly: toggle switches use BOTH color and handle position; navigation arrows use BOTH color and directional shape; the volatility badge uses BOTH a lit-bolt count and explanatory text; the WONDER WHEEL differentiates cash vs FREE SPINS wedges by BOTH color (red/purple) and explicit printed text on every wedge. Residual risk: the WILD-column energy tube and general 'electric' theme use blue/cyan extensively for both decorative and informational lightning effects, but no game-state information is conveyed by lightning color alone.",
    "deaf_hard_of_hearing": "No audio-only information was observed on any captured screen; AMBIENT MUSIC and SOUND FX are separately toggleable and purely decorative/reinforcing. All wins, feature triggers and prize amounts are shown as on-screen text/numbers (WIN $, CONGRATULATIONS plaque, WONDER WHEEL wedge labels)."
  },

  "not_captured": {
    "gold_foundry_free_spins": "Not captured. Mechanic documented from printed rules text only (features.free_spins_choice.gold_foundry).",
    "diamond_forge_free_spins": "Not captured. Mechanic documented from printed rules text only (features.free_spins_choice.diamond_forge).",
    "base_game_diamond_grid_switch": "Not captured. The random 5x5-to-1x3x5x7x5x3x1 base-game grid switch (features.random_grid_reformat) was never observed to fire during play; documented from the paytable's printed rule text only.",
    "reason_and_hunt_budget": "The WONDER WHEEL feature itself WAS successfully captured (trigger, spin, result, win - see 'features.wonder_wheel'). It fired 3 times across a combined 888 hunting spins (488 in one session + 400 in a second session, SKIP SCREENS/TURBO/QUICK confirmed OFF before the second session), and all 3 times landed on a cash wedge rather than a FREE SPINS wedge - a plausible RNG outcome (5 of 30 slices, ~16.7%, are FREE SPINS), not a capture failure. There is no bonus-buy option in this game (confirmed absent on every UI screen), so the free-spins modes and the base-game diamond-grid switch could not be forced and remain honest gaps after a substantial spin budget."
  },

  "unreadable_or_uncertain": [
    "Maximum win multiplier/cap: not printed on any captured screen (preview, paytable page 1/7, or rules pages 2/7 through 7/7). Left as null rather than guessed.",
    "The round gold medallion with a turquoise ring and a five-petal gold swirl pattern (no text, no dial) seen at row 5/column 2 of base_game.png and twice in win_screen.png - its identity, name and payout could not be matched to any of the 10 catalogued paytable symbols, to the WILD, or to the SCATTER card. See 'unidentified_medallion_symbol' for full detail; left unnamed rather than guessed.",
    "GOLD FOUNDRY and DIAMOND FORGE free-spins gameplay screens: never captured despite an 888-spin hunt (see 'not_captured'); mechanics documented from printed rules text only, not verified visually.",
    "The base-game random switch to the 1x3x5x7x5x3x1 diamond grid: never observed live; documented from printed rules text only.",
    "Exact per-slice ordering of the six cash denominations around the WONDER WHEEL: the total slice count (30), the 5 purple/25 red split, and the six distinct cash values ($7.50/$10.00/$12.50/$15.00/$20.00/$25.00) are confirmed by zoomed crops, but the precise repeating sequence of values within each 5-slice group was not fully resolved due to radial text rotation and self-occlusion at the top/bottom of the wheel."
  ],

  "notes_vs_frames_discrepancy_report_for_tl": {
    "summary": "Checked every manifest 'note' against its actual frame. No unresolved discrepancies found beyond the one already corrected by the TL in 'anomalies' ([PRAVKA TL] on the reels-2-3-vs-2-3-5 web-vs-game trigger conflict, which is accurate as corrected).",
    "details": [
      "bonus_wonder_wheel_trigger.png note ('3 SCATTER: 2 on reel 2, 1 on reel 3') - VERIFIED ACCURATE against the frame (re-counted independently: 2 SCATTER cards in column 2 rows 3-4, 1 SCATTER card in column 3 row 2).",
      "paytable_p1.png note lists tier order as '3/4/5/7-in-a-row' while the actual printed order on the card is '7/5/4/3' (descending) - same four tiers/values, only the listed order differs; not a factual error.",
      "All other notes (preview, base_game, base_game_1, rules_p1 through rules_p6, settings, autoplay, win_screen, bonus_wonder_wheel_spin/result/win) matched their frames on inspection.",
      "New finding not present in any manifest note: the unidentified teal-ring/gold-swirl medallion symbol (see 'unidentified_medallion_symbol') visible in base_game.png and win_screen.png - the capturer's notes did not flag or describe this element at all."
    ]
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.