The Magic Cauldron - Enchanted Brew

Free demo · not real-money play

16 screenshots 10 symbols 10 colors

Demo, RTP 96.44%, paytable, symbols & full capture data

RTP 96.44%
Volatility High
Max win ×5000
Grid 7×7
Get via API
Free demo · not real-money play ZIP — 16 screenshots, 10 icons, palette, spec sheet API: GET /v1/slots/the-magic-cauldron-enchanted-brew-b7/
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 29 Jun 2026 View capture log

Per-screen breakdown

16 demo screens
16 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from The Magic Cauldron - Enchanted Brew

Everything pulled from The Magic Cauldron - Enchanted Brew into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
16 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
4 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 16 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 96.44% · same across all modes
volatility High
max_win_x ×5000
layout 7×7
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

10 symbols
10 icons (ZIP)
Golden Elixir Flask
Golden Elixir Flask
High Pay

round spherical flask with golden-amber liquid; ornate cork with magenta-pink cloth tie and blue bead chains; gold decorative label; warm amber-orange glow; top-tier HV symbol

MatchPayoutUnit
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 3.00 Multiplier
8x 5.00 Multiplier
9x 8.00 Multiplier
10x 20.00 Multiplier
12x 50.00 Multiplier
15x 500.00 Multiplier
Pink Crystal Bottle
Pink Crystal Bottle
High Pay

faceted diamond-shaped crystalline bottle; hot-pink fuchsia color with angular geometric facets; thin green string at neck; no liquid visible; highly angular silhouette distinct from round flasks

MatchPayoutUnit
5x 0.70 Multiplier
6x 1.00 Multiplier
7x 2.00 Multiplier
8x 3.00 Multiplier
9x 4.00 Multiplier
10x 10.00 Multiplier
12x 20.00 Multiplier
15x 200.00 Multiplier
Blue Potion Flask
Blue Potion Flask
High Pay

globe-shaped round flask with deep royal-blue indigo liquid; dark blue cork stopper; similar round silhouette to Golden Elixir Flask but cooler blue palette and slightly narrower body

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 2.00 Multiplier
9x 3.00 Multiplier
10x 5.00 Multiplier
12x 10.00 Multiplier
15x 100.00 Multiplier
Green Elixir Bottle
Green Elixir Bottle
High Pay

tall elongated apothecary-style bottle with narrow body; lime-green chartreuse liquid; cork stopper; brown-amber label; elongated silhouette clearly distinct from the round HV flasks

MatchPayoutUnit
5x 0.40 Multiplier
6x 0.70 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 2.00 Multiplier
10x 3.00 Multiplier
12x 5.00 Multiplier
15x 50.00 Multiplier
Purple Gem
Purple Gem
Low Pay

large oval cushion-cut faceted gemstone in violet-purple amethyst with inner glow; four gold prong claw setting; largest of the four LV gem symbols

MatchPayoutUnit
5x 0.15 Multiplier
6x 0.20 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 4.00 Multiplier
15x 10.00 Multiplier
Green Gem
Green Gem
Low Pay

square octagonal-cut faceted gemstone in bright emerald green; four gold prong settings; square cut shape contrasts with the oval Purple Gem

MatchPayoutUnit
5x 0.15 Multiplier
6x 0.20 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 0.70 Multiplier
10x 1.00 Multiplier
12x 3.00 Multiplier
15x 5.00 Multiplier
Pink-Coral Gem
Pink-Coral Gem
Low Pay

round spherical gemstone in salmon-pink to coral-red hue; circular ball shape distinct from square-cut gems; four gold prong settings at equator

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.15 Multiplier
7x 0.20 Multiplier
8x 0.30 Multiplier
9x 0.50 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
15x 3.00 Multiplier
Cyan Gem
Cyan Gem
Low Pay

square-cut faceted gemstone in pale cyan light-blue aquamarine; ice-blue translucent appearance; gold settings; lightest colored and lowest-paying symbol in the game

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.15 Multiplier
7x 0.20 Multiplier
8x 0.30 Multiplier
9x 0.50 Multiplier
10x 0.70 Multiplier
12x 1.00 Multiplier
15x 2.00 Multiplier
Potion Book
Potion Book
Wild

open spellbook with glowing green potion vial on pages; red-crimson cover with gold-leaf decor and pink gem inlays; cyan-blue aura at base; substitutes all except UNICORN WILD; appears via ELIXIR WILDS and MOON SEED features only

Unicorn Potion
Unicorn Potion
Wild

spherical amber-gold flask with golden unicorn-horn cap; iridescent lavender-pink fairy wings; cyan butterfly accents; carries a growing multiplier up to 20x; substitutes all except Potion Book WILD; placed via UNICORN DUST modifier only

Bonus modes

2 modes
Base Game Modifier base
Base Game

7x7 cluster pays; minimum 5 connected symbols (horizontal or vertical); tumble cascade after every win — winning symbols explode, remainder fall, new symbols drop from top; POTIONS BREWED counter active; ELIXIR WILDS and MOON SEED MARK passive features present each spin

Bonus Mode potions_brewed
Potions Brewed Modifier

Every 25 winning symbols exploded in tumbles triggers one of up to 5 modifiers per spin (cap 125 symbols). Positions 1-4 random from: BEFUDDLEMENT (all HV symbols transform to LV), INVISIBREW (all LV symbols removed, new symbols fall), ENLARGING ALE (random 3x3 or 4x4 block of same paying symbol placed), BALM OF TRANSFIGURATION (one random LV transforms to random HV). Position 5 only: POTION OF DARKNESS (LV removed, only HV can fall) or UNICORN DUST (3-4 Unicorn WILDs placed with multipliers 1x-2x start, growing by 1x per tumble, max 20x each)

Colour system

extracted from frames · HEX
Export palette
#521F1D base dominant 1 base
#2D1312 base dominant 2 base
#9B6457 base dominant 3 base
#985D22 base dominant 4 base
#645355 base dominant 5 base
#655025 base dominant 6 base
#2E1414 bonus dominant 1 bonus
#52211D bonus dominant 2 bonus
#9B6358 bonus dominant 3 bonus
#985D22 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • HV symbols (4 potions/flasks) are differentiated by BOTH color AND silhouette: round-golden, diamond-shaped pink crystal, round-blue, tall elongated-green. Shape alone distinguishes all four. LV symbols (4 gems) are all faceted stones with limited shape variation; green gem and cyan gem may be confused by players with blue-green colorblindness (deuteranopia/protanopia). All LV gems share gold prong settings.
  • MOON SEED mark is a cyan-blue electric border frame applied around affected symbol tiles. It differs from gold grid lines by thickness and glow style, but cyan vs gold contrast may be challenging for blue-yellow colorblind players (tritanopia). Potion Book WILD (book-shaped) and Unicorn Potion WILD (winged bottle) have unique silhouettes not shared by any paying symbol — shape-safe for all colorblind types.
Screen Reader
  • POTIONS BREWED counter displays text COLLECT N WINNING SYMBOLS TO BREW POTION with N updating in real time; 5 star icons show modifiers earned within current spin. CREDIT and WIN amounts shown as text in the bottom bar. All feature triggers and modifiers are automatic — no player input required mid-spin. Game info documented across 8 navigable info-panel pages.
Motor Accessibility
  • SPACE and ENTER keys start and stop the spin (documented in rules). All POTIONS BREWED modifiers trigger automatically with no player input required during modifier sequences. Full autoplay up to 100 spins with optional SKIP SCREENS to auto-advance feature intro and end screens. Bet adjustable via plus/minus buttons in main interface and settings overlay.

Media & assets

4 files · 4 types
16 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game 7x7 grid (idle state), tumble cascade aftermath (42-symbol cluster explosion visible), win scoreboard with per-cluster breakdown, post-modifier reset state; all 8 paytable/rules pages: full cluster payout table for 8 symbols across 8 tiers (5/6/7/8/9/10-11/12-14/15-49), WILD and UNICORN WILD descriptions, all 6 modifier rules, ELIXIR WILDS, MOON SEED MARK, max win 5000x, RTP 96.44%, bet range $0.20-$100; autoplay panel, settings overlay
modifier activation animations and in-progress visual states not captured: BEFUDDLEMENT mass HV-to-LV transform, INVISIBREW LV removal, ENLARGING ALE 3x3 or 4x4 block appearance, BALM OF TRANSFIGURATION single-symbol upgrade, POTION OF DARKNESS high-value-only grid, UNICORN DUST wild placement and multiplier growth — all sub-0.35s transitions; no bonus buy available to force-trigger
ELIXIR WILDS in action (4-8 Potion Book WILDs appearing across grid after a no-win paid spin) not present in any captured frame; mechanic fully documented from rules text page 4/8

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/the-magic-cauldron-enchanted-brew-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/the-magic-cauldron-enchanted-brew-b7/
{
  "game_overview": {
    "name": "The Magic Cauldron - Enchanted Brew",
    "provider": "Pragmatic Play",
    "game_symbol": "vs20magicpot",
    "theme": "Fantasy / Witchcraft / Potion-brewing",
    "grid": "7x7",
    "total_positions": 49,
    "bet_mechanic": "cluster_pays",
    "cluster_minimum": 5,
    "cluster_rule": "Blocks of minimum 5 symbols connected horizontally or vertically. Diagonal connections do not count.",
    "paylines": null,
    "free_spins": false,
    "bonus_buy": false,
    "max_win": "5000x bet",
    "max_win_source": "paytable_p4.png (Page 4/8) + paytable_p7.png (Page 7/8) — confirmed by two in-panel mentions"
  },

  "math": {
    "rtp_theoretical": "96.44%",
    "rtp_source": "paytable_p5.png (Page 5/8): 'The theoretical RTP of this game is 96.44%'",
    "volatility_label": "High",
    "volatility_source": "paytable_p5.png (Page 5/8): 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.' Also visible as 4-of-5 bolt icon display labeled VOLATILITY.",
    "volatility_bolts": "4 out of 5",
    "volatility_bolt_note": "Preview splash (preview.png) and info panel page 5 both show 4 filled lightning-bolt icons out of 5. Text label explicitly reads 'High volatility'. Authority: text label over bolt count per project rule.",
    "min_bet": "$0.20",
    "max_bet": "$100.00",
    "bet_source": "paytable_p5.png: 'MINIMUM BET: $0.20 / MAXIMUM BET: $100.00'",
    "demo_bet_shown": "$2.00",
    "win_rule": "Only the highest win is paid per winning combination. When winning with multiple blocks (clusters), all wins are added to the total win. All wins are multiplied by base bet. All values expressed as actual wins in coins. Wins from MODIFIERS awarded to the player after the round completes. Total win including MODIFIERS in history contains the whole win of the cycle.",
    "keyboard_shortcuts": "SPACE and ENTER start/stop the spin."
  },

  "symbols": {
    "note_on_payouts": "Paytable dollar amounts are at the demo bet of $2.00. Multipliers derived by dividing dollar win by $2.00. Verified against win_screen.png scoreboard: 7 green gems=$0.80 (=0.40x) and 6 purple gems=$0.40 (=0.20x) match table exactly at $2.00 bet.",
    "payout_tiers": [5, 6, 7, 8, 9, "10-11", "12-14", "15-49"],
    "payout_tier_note": "Minimum cluster = 5 symbols. Maximum cluster = 49 (entire 7x7 grid). Payout table groups 10-11, 12-14, and 15-49 into ranges.",

    "high_value": [
      {
        "id": "HV1",
        "name": "Golden Elixir Flask",
        "description": "Large round spherical flask containing golden-amber liquid. Ornate cork/stopper at top adorned with gold, magenta-pink cloth tie, blue bead chains. Gold-orange decorative label with swirling motifs. Warm golden-orange glow. The top-tier paying symbol.",
        "shape_category": "round potion bottle",
        "primary_colors": "golden yellow, amber orange, magenta accent, blue bead accents",
        "payouts_at_2usd_bet": {
          "5": "$2.00",
          "6": "$4.00",
          "7": "$6.00",
          "8": "$10.00",
          "9": "$16.00",
          "10-11": "$40.00",
          "12-14": "$100.00",
          "15-49": "$1000.00"
        },
        "multipliers_x_bet": {
          "5": "1x",
          "6": "2x",
          "7": "3x",
          "8": "5x",
          "9": "8x",
          "10-11": "20x",
          "12-14": "50x",
          "15-49": "500x"
        },
        "source": "paytable_p1.png, column 1 (leftmost high-value). Zoom verified: _hv_symbols.png."
      },
      {
        "id": "HV2",
        "name": "Pink Crystal Bottle",
        "description": "Faceted angular diamond-shaped crystalline bottle. Bright hot-pink / fuchsia-magenta color with geometric facets like a cut gemstone. Thin green string tied at the neck. Solid crystal appearance rather than liquid-filled. Highly angular, no rounded surfaces.",
        "shape_category": "diamond / crystal bottle",
        "primary_colors": "hot pink, fuchsia magenta, green string accent",
        "payouts_at_2usd_bet": {
          "5": "$1.40",
          "6": "$2.00",
          "7": "$4.00",
          "8": "$6.00",
          "9": "$8.00",
          "10-11": "$20.00",
          "12-14": "$40.00",
          "15-49": "$400.00"
        },
        "multipliers_x_bet": {
          "5": "0.70x",
          "6": "1x",
          "7": "2x",
          "8": "3x",
          "9": "4x",
          "10-11": "10x",
          "12-14": "20x",
          "15-49": "200x"
        },
        "source": "paytable_p1.png, column 2."
      },
      {
        "id": "HV3",
        "name": "Blue Potion Flask",
        "description": "Globe-shaped round flask similar in silhouette to HV1 but slightly narrower. Deep royal blue / indigo liquid visible through transparent glass. Dark blue-indigo cork stopper at top. Cooler darker palette than HV1.",
        "shape_category": "round potion bottle",
        "primary_colors": "deep blue, royal indigo, transparent glass",
        "payouts_at_2usd_bet": {
          "5": "$1.00",
          "6": "$1.60",
          "7": "$2.00",
          "8": "$4.00",
          "9": "$6.00",
          "10-11": "$10.00",
          "12-14": "$20.00",
          "15-49": "$200.00"
        },
        "multipliers_x_bet": {
          "5": "0.50x",
          "6": "0.80x",
          "7": "1x",
          "8": "2x",
          "9": "3x",
          "10-11": "5x",
          "12-14": "10x",
          "15-49": "100x"
        },
        "source": "paytable_p1.png, column 3."
      },
      {
        "id": "HV4",
        "name": "Green Elixir Bottle",
        "description": "Tall elongated conical/apothecary-style bottle. Narrow cylindrical body with bright chartreuse-lime green liquid inside. Cork stopper at top. Taller and narrower than HV1/HV3. Earthy amber-brown label. Clearly distinct silhouette from the round flasks.",
        "shape_category": "elongated potion bottle",
        "primary_colors": "lime green, chartreuse, translucent glass, brown-amber label",
        "payouts_at_2usd_bet": {
          "5": "$0.80",
          "6": "$1.40",
          "7": "$2.00",
          "8": "$3.00",
          "9": "$4.00",
          "10-11": "$6.00",
          "12-14": "$10.00",
          "15-49": "$100.00"
        },
        "multipliers_x_bet": {
          "5": "0.40x",
          "6": "0.70x",
          "7": "1x",
          "8": "1.50x",
          "9": "2x",
          "10-11": "3x",
          "12-14": "5x",
          "15-49": "50x"
        },
        "source": "paytable_p1.png, column 4."
      }
    ],

    "low_value": [
      {
        "id": "LV1",
        "name": "Purple Gem",
        "description": "Large oval/cushion-cut faceted gemstone. Rich violet-purple / amethyst color with an inner glow. Held by four gold prong claws. The largest of the four LV gem symbols.",
        "shape_category": "oval faceted gemstone",
        "primary_colors": "violet purple, amethyst, gold prong settings",
        "payouts_at_2usd_bet": {
          "5": "$0.30",
          "6": "$0.40",
          "7": "$0.80",
          "8": "$1.00",
          "9": "$1.60",
          "10-11": "$2.00",
          "12-14": "$8.00",
          "15-49": "$20.00"
        },
        "multipliers_x_bet": {
          "5": "0.15x",
          "6": "0.20x",
          "7": "0.40x",
          "8": "0.50x",
          "9": "0.80x",
          "10-11": "1x",
          "12-14": "4x",
          "15-49": "10x"
        },
        "cross_check": "win_screen.png scoreboard shows '6 [purple icon] $0.40' at $2.00 bet — matches table entry 6=$0.40 exactly.",
        "source": "paytable_p1.png, column 5 (first low-value column)."
      },
      {
        "id": "LV2",
        "name": "Green Gem",
        "description": "Smaller square/octagonal-cut faceted gemstone. Bright emerald green. Four gold prong settings. Slightly smaller physical footprint than LV1.",
        "shape_category": "square faceted gemstone",
        "primary_colors": "emerald green, bright green, gold prong settings",
        "payouts_at_2usd_bet": {
          "5": "$0.30",
          "6": "$0.40",
          "7": "$0.80",
          "8": "$1.00",
          "9": "$1.40",
          "10-11": "$2.00",
          "12-14": "$6.00",
          "15-49": "$10.00"
        },
        "multipliers_x_bet": {
          "5": "0.15x",
          "6": "0.20x",
          "7": "0.40x",
          "8": "0.50x",
          "9": "0.70x",
          "10-11": "1x",
          "12-14": "3x",
          "15-49": "5x"
        },
        "cross_check": "win_screen.png scoreboard shows '7 [green icon] $0.80' at $2.00 bet — matches table entry 7=$0.80 exactly.",
        "source": "paytable_p1.png, column 6."
      },
      {
        "id": "LV3",
        "name": "Pink-Coral Gem",
        "description": "Round spherical gemstone. Warm salmon-pink to coral-red hue. Circular/ball shape — distinct silhouette from the square-cut gems. Four gold prong settings around the equator.",
        "shape_category": "round spherical gemstone",
        "primary_colors": "salmon pink, coral, rose-red, gold prong settings",
        "payouts_at_2usd_bet": {
          "5": "$0.20",
          "6": "$0.30",
          "7": "$0.40",
          "8": "$0.60",
          "9": "$1.00",
          "10-11": "$1.60",
          "12-14": "$2.00",
          "15-49": "$6.00"
        },
        "multipliers_x_bet": {
          "5": "0.10x",
          "6": "0.15x",
          "7": "0.20x",
          "8": "0.30x",
          "9": "0.50x",
          "10-11": "0.80x",
          "12-14": "1x",
          "15-49": "3x"
        },
        "source": "paytable_p1.png, column 7."
      },
      {
        "id": "LV4",
        "name": "Cyan Gem",
        "description": "Square-cut faceted gemstone. Pale blue / cyan / aquamarine color. Ice-blue translucent appearance. Gold settings. Lightest-colored and lowest-paying of all symbols.",
        "shape_category": "square faceted gemstone",
        "primary_colors": "pale cyan, light blue, aquamarine, gold settings",
        "payouts_at_2usd_bet": {
          "5": "$0.20",
          "6": "$0.30",
          "7": "$0.40",
          "8": "$0.60",
          "9": "$1.00",
          "10-11": "$1.40",
          "12-14": "$2.00",
          "15-49": "$4.00"
        },
        "multipliers_x_bet": {
          "5": "0.10x",
          "6": "0.15x",
          "7": "0.20x",
          "8": "0.30x",
          "9": "0.50x",
          "10-11": "0.70x",
          "12-14": "1x",
          "15-49": "2x"
        },
        "source": "paytable_p1.png, column 8."
      }
    ],

    "wilds": [
      {
        "id": "WILD",
        "name": "Potion Book (WILD)",
        "description": "An open spellbook with a glowing green potion vial resting on top of the open pages. Book cover is red-crimson with gold-leaf decorations and pink gem inlays. White parchment pages visible. Bright cyan-blue glow emanating from the base/bottom of the book. Gold-frame border. Visually busy and magical.",
        "primary_colors": "red book cover, gold ornament, green potion glow, cyan-blue aura",
        "function": "Substitutes for all symbols EXCEPT UNICORN WILD. The same WILD symbol can connect to form multiple winning combinations with different paying symbols simultaneously.",
        "how_it_appears": "Via ELIXIR WILDS feature (on paid spin with no win: 4-8 WILDs added). Via MOON SEED feature (2 WILDs left behind after winning cluster of 5+ MOON SEED-marked symbols explodes).",
        "has_own_payout": false,
        "source": "paytable_p1.png, WILD description block. Visual confirmed via _wild_icon.png zoom."
      },
      {
        "id": "UNICORN_WILD",
        "name": "Unicorn Potion (UNICORN WILD)",
        "description": "A round spherical potion flask containing warm amber-gold glowing liquid. Topped with a golden unicorn-horn shaped cap. Two large iridescent fairy/butterfly wings extending from the sides of the flask (lavender-pink, translucent). Gold ornate band around the middle with eye-like emblem. Small cyan-teal butterflies hover around the symbol. Set against a dark golden tile background.",
        "primary_colors": "amber orange, gold cap, lavender-pink wings, cyan butterfly accents",
        "function": "Substitutes for all symbols EXCEPT WILD (Potion Book). Can connect to form multiple winning combinations. Carries a multiplier that applies to all winning combinations it participates in. The multiplier can grow during the UNICORN DUST modifier sequence.",
        "how_it_appears": "Only via UNICORN DUST modifier (placed as 3 or 4 symbols at start of modifier sequence). Cannot be placed by WILD's ELIXIR or MOON SEED mechanisms.",
        "has_own_payout": false,
        "source": "paytable_p1.png, UNICORN WILD description block. Visual confirmed via _unicorn_wild_icon.png zoom."
      }
    ],

    "no_scatter_note": "There is NO traditional scatter symbol with independent payouts. The TL's initial field note 'SCATTER=Cauldron' is inaccurate — the Cauldron is the UI tracking element on the left side of the reels (the POTIONS BREWED meter), not a reel symbol. Rules text confirms: 'the cauldron on the side of the reels fills' — it is explicitly side-of-reels UI, not an on-reel scatter. No scatter payouts appear in paytable_p1."
  },

  "features": {
    "tumble_feature": {
      "name": "TUMBLE FEATURE",
      "source_page": "paytable_p2.png (Page 2/8)",
      "description": "Active on every spin. After a winning combination is paid, all winning symbols disappear (explode). Remaining non-winning symbols fall to the bottom of the screen. Empty positions above are filled by new symbols falling from above. This repeats (tumbles/cascades) until no more winning combinations form AND no spin features activate as a result of the tumble. All wins from the entire tumble chain are added to the player's balance only after all tumbles and spin features from the base spin have completed."
    },

    "progressive_feature": {
      "name": "POTIONS BREWED (Progressive Feature)",
      "source_page": "paytable_p2.png (Page 2/8)",
      "ui_element": "Wooden sign panel on left side of screen, above the Cauldron. Labeled 'POTIONS BREWED'. Contains 5 star-shaped slots (grey/empty = unfilled, filled when modifier awarded during spin). Below stars: countdown text 'COLLECT N WINNING SYMBOLS TO BREW POTION' where N counts down from 25 to 0.",
      "trigger_mechanism": "Every spin counts ALL winning symbols that explode across ALL tumbles of that spin. Each 25 symbols collected → 1 modifier awarded.",
      "counter_behavior": "Counter starts at 25 needed at the beginning of each new spin. Decreases as symbols are collected. Resets to 25 after each modifier trigger within the same spin sequence.",
      "max_modifiers_per_spin": 5,
      "max_symbols_per_spin": 125,
      "cap_rule": "After 125 winning symbols have been collected from the same spin-tumble-modifier sequence, collection ends for that spin. No more than 5 modifiers can fire in one spin.",
      "modifier_sequence_logic": "First 4 modifiers (triggered at 25/50/75/100 symbols) are chosen randomly from the BEFUDDLEMENT / INVISIBREW / ENLARGING ALE / BALM OF TRANSFIGURATION pool. The 5th modifier (triggered at 125 symbols) is chosen randomly from POTION OF DARKNESS / UNICORN DUST.",
      "modifier_timing": "Each modifier plays AFTER all tumbles from the current spin (or from the previous modifier) have completed. Modifiers themselves trigger new tumble sequences, which can collect more symbols toward subsequent modifiers.",
      "observed_in_play": "bonus.png shows post-modifier state: 5 stars grey (reset), counter back to 'COLLECT 25'. base_game_win.png shows mid-tumble counter at 'COLLECT 24' (1 collected). win_screen.png shows 'COLLECT 12' (13 collected). Anomaly confirmed: counter reset at least twice during a single heavy tumble chain (42-symbol cluster), consistent with double-trigger mechanics."
    },

    "modifiers_pool_1_to_4": [
      {
        "name": "BEFUDDLEMENT",
        "source_page": "paytable_p2.png (Page 2/8)",
        "trigger_slot": "Modifier positions 1-4 (at 25/50/75/100 collected symbols)",
        "effect": "After all tumbles from the current spin or previous modifier finish: transforms ALL high-value symbols currently on the screen into low-value symbols. Then a new tumble sequence begins.",
        "accessibility_note": "Effect is a mass symbol transformation — distinguishable by shape change (bottles replaced by gems) and color shift (warm amber/pink/blue/green bottles → cool gem tones). Beneficial in cluster-pays because uniformity of symbol types creates larger combinable groups even at lower individual payouts.",
        "ocr_verbatim": "BEFUDDLEMENT - After all tumbles resulted from the current spin or modifier finish, transforms all high value symbols on the screen into low value symbols."
      },
      {
        "name": "INVISIBREW",
        "source_page": "paytable_p2.png (Page 2/8)",
        "trigger_slot": "Modifier positions 1-4",
        "effect": "After all tumbles finish: all LOW value symbols disappear from the screen. New symbols fall from the top to fill the vacated positions. Tumbling continues with the new grid (which now contains no low-value symbols in the refilled positions).",
        "accessibility_note": "Gems disappear; only potion bottles remain plus new drops. Visual change: gem colors absent, bottle shapes dominate the remaining grid.",
        "ocr_verbatim": "INVISIBREW - After all tumbles resulted from the current spin or modifier finish, all low value symbols disappear from the screen and new symbols fall from the top."
      },
      {
        "name": "ENLARGING ALE",
        "source_page": "paytable_p2.png (Page 2/8)",
        "trigger_slot": "Modifier positions 1-4",
        "effect": "After all tumbles finish: a random block of 3×3 or 4×4 cells — all filled with the SAME paying symbol — is inserted at a random position on the screen. This guarantees a cluster of 9 (3×3) or 16 (4×4) identical symbols, which will immediately form a winning combination when tumble resumes.",
        "block_sizes": ["3x3 (9 symbols)", "4x4 (16 symbols)"],
        "correction_note": "TL's preliminary note mentioned '2×2 or 3×3' but actual rules text (OCR confirmed): '3x3 or 4x4'. The OCR is authoritative.",
        "ocr_verbatim": "ENLARGING ALE - After all tumbles resulted from the current spin or modifier finish, a random block of 3x3 or 4x4 of the same paying symbol is added in a random position on the screen."
      },
      {
        "name": "BALM OF TRANSFIGURATION",
        "source_page": "paytable_p2.png (Page 2/8)",
        "trigger_slot": "Modifier positions 1-4",
        "effect": "After all tumbles finish: ONE randomly selected low-paying symbol currently on the screen is transformed into a randomly selected high-paying symbol. Only one symbol changes. Tumble continues after the transformation.",
        "accessibility_note": "Smallest-scope modifier — single symbol upgrade. Effect may be subtle visually: one gem becomes one bottle. Color/shape change marks the affected position.",
        "ocr_verbatim": "BALM OF TRANSFIGURATION - After all tumbles resulted from the current spin or modifier finish, one random low paying symbol currently on the screen transforms into a random high paying symbol."
      }
    ],

    "modifiers_pool_5th_only": [
      {
        "name": "POTION OF DARKNESS",
        "source_page": "paytable_p3.png (Page 3/8)",
        "trigger_slot": "5th modifier only (at 125 collected symbols)",
        "effect": "After all tumbles finish: ALL low-value symbols are removed from the screen. New symbols fall from the top. Crucially, during ALL subsequent tumbles caused by this modifier, ONLY high-value symbols can fall from the top (low-value symbols cannot appear). Modifier ends when no more winning combinations result from tumbling.",
        "grid_reset_rule": "If the grid state at the start of this modifier (or at any point during it) cannot form winning combinations, the screen clears and a new completely random high-value-only grid is brought in. This repeats until at least one winning combination can form as a result of the modifier.",
        "ocr_verbatim": "POTION OF DARKNESS - After all tumbles resulted from the current spin or modifier finish, all low value symbols from the screen are removed and new symbols fall from the top. During all tumbles resulted from this, only high value symbols can fall from the top. The modifier ends when no more winning combinations result from tumbling."
      },
      {
        "name": "UNICORN DUST",
        "source_page": "paytable_p3.png (Page 3/8)",
        "trigger_slot": "5th modifier only (at 125 collected symbols)",
        "effect": "After all tumbles finish: 3 or 4 UNICORN WILD symbols are placed at random positions on the screen. Each UNICORN WILD starts with a multiplier of 1x or 2x (assigned randomly). The multiplier applies to the win of ALL combinations the UNICORN WILD participates in.",
        "unicorn_wild_during_tumble": "Whenever a UNICORN WILD is part of at least one winning combination in a tumble: (1) the combination pays, (2) the UNICORN WILD does NOT explode — it STAYS on the screen, (3) its multiplier increases by +1x, (4) it MOVES to a random adjacent empty position (up/down/left/right). This continues each tumble until no more winning combinations form or no empty adjacent positions exist.",
        "multi_unicorn_rule": "If multiple UNICORN WILDs are part of the same winning combination, the win of that combination is multiplied by the SUM of all their multipliers (e.g., two UNICORN WILDs at 3x and 5x = 8x total on that combination).",
        "max_multiplier": "20x per UNICORN WILD (growth stops at 20x, symbol remains active but multiplier freezes)",
        "modifier_end_conditions": ["No more winning combinations result from tumbling", "No empty adjacent positions remain for any UNICORN WILD to move into (can happen when grid is entirely filled with MOON SEED marked symbols and UNICORN WILDs)"],
        "grid_reset_rule": "Same as POTION OF DARKNESS: if starting grid cannot form winning combinations, new random grid brought in until a win is possible.",
        "ocr_verbatim_excerpt": "After all tumbles resulted from the current spin or modifier finish, 3 or 4 UNICORN WILD symbols are placed on the screen in random positions. They have a starting multiplier of 1x or 2x attached to them randomly... The maximum multiplier a UNICORN WILD can reach is 20x, after which it stops growing."
      }
    ],

    "elixir_wilds": {
      "name": "ELIXIR WILDS",
      "source_page": "paytable_p4.png (Page 4/8)",
      "trigger": "Any PAID spin that results in NO win (zero-win spin). Does NOT trigger on free/modifier-initiated actions.",
      "effect": "4 to 8 WILD (Potion Book) symbols are added to the screen, placed at random positions, replacing (overwriting) random symbols currently there. After placement, the standard tumble sequence begins.",
      "accessibility_note": "Guarantees at least some WILD coverage after a blank paid spin — player sees book symbols appear across the grid. The number 4-8 is random; exact count not shown in UI.",
      "ocr_verbatim": "After any paid spin that resulted in no win, 4 to 8 WILD symbols can be added to the screen in random positions, replacing random symbols currently on the screen."
    },

    "moon_seed_mark": {
      "name": "MOON SEED MARK",
      "source_page": "paytable_p4.png (Page 4/8)",
      "visual": "A glowing cyan-blue square frame / border that appears behind (around the edges of) a symbol. Clearly visible in base_game.png on multiple symbols simultaneously. Distinct from the gold grid borders — it is a bright electric blue / cyan inner glow.",
      "trigger": "At every spin (active from spin start), one low-value symbol TYPE is selected at random. ALL instances of that symbol type currently on the screen receive the MOON SEED mark. Additionally, any new symbols of that same type that fall from the top during tumbles or modifiers also receive the mark.",
      "persistence": "The mark persists throughout the entire spin — including all tumbles and all modifier sequences.",
      "win_effect": "When a winning combination forms that includes AT LEAST 5 MOON SEED-marked symbols: after those symbols explode, 2 WILD (Potion Book) symbols are left behind in two of the now-empty positions.",
      "wild_constraint": "WILDs created from MOON SEED mark cannot occupy the same position as UNICORN WILD symbols.",
      "colorblind_note": "MOON SEED mark is a shape/frame (square blue border) applied AROUND the symbol tile — it is position-based and shape-differentiated, not relying solely on color. However, cyan-blue border vs the gold grid lines requires blue-yellow color discrimination. Screen readers / motor-impaired: the mechanic is passive and automatic — no player action required.",
      "ocr_verbatim": "At every spin, the MOON SEED mark can appear behind all instances of one low value symbol, selected at random. For that spin and subsequent tumbles and modifiers, all instances of the selected symbol on the screen and new symbols of the same type coming from the top will be marked. Whenever a winning combination with at least 5 marked symbols is formed, after explosion, 2 WILD symbols are left behind in empty positions."
    }
  },

  "ui_layout": {
    "overall_composition": "Widescreen 1280×800. Grid occupies roughly the center and right-center of the canvas. Left panel contains branding + feature tracker + cauldron. Right of grid: decorative wooden empty sign frame. Bottom bar contains all player controls.",

    "grid": {
      "position": "Center-right of canvas, x~340-1010 approximately",
      "frame": "Gold/brass decorative border, slightly ornate with corner flourishes, set against warm wooden background",
      "cells": "7×7 = 49 cells. Cells have a dark brown square background tile. No cell labels or numbers visible to players."
    },

    "left_panel": {
      "game_logo": {
        "position": "Top-left of screen, above POTIONS BREWED tracker",
        "description": "Two-line wordmark: 'THE MAGIC CAULDRON' in large stylized text (gradient from purple to white, green outlined letters for CAULDRON with 3D depth effect), second line 'ENCHANTED BREW' on a wooden scroll banner in white/gold text. TM symbol top-right of logo.",
        "primary_colors": "Purple-to-white gradient, bright green outlined CAULDRON, wooden brown scroll"
      },
      "potions_brewed_panel": {
        "description": "Wooden hanging sign (light reddish-brown wood planks) suspended by ropes from above. 'POTIONS BREWED' in orange-gold ornate text. Below: 5 star-slot icons (grey/empty at spin start, filled as modifiers are earned within the spin). Below stars: countdown text in orange+green 'COLLECT [N] WINNING SYMBOLS TO BREW POTION' where [N] is highlighted in bright green and decrements live during play.",
        "star_count": 5,
        "star_state_default": "All grey (empty) at start of each new spin"
      },
      "cauldron": {
        "description": "Large decorative bubbling cauldron. Purple/grey-blue body with two side handles. Squat round pot shape. Gold rim around the mouth. Inside: violently bubbling bright neon-green glowing liquid (highly saturated, luminescent). A stream of green liquid pours into the cauldron from an elevated spout/pipe above. The front face of the cauldron has a gold-bordered oval window showing green brew inside with horizontal gold bands dividing it. The cauldron glows green underneath and around it.",
        "visual_function": "Thematic backdrop for the POTIONS BREWED feature counter. Fills visually as the counter progresses (animation not captured in static frames).",
        "primary_colors": "Purple-grey pot body, neon green liquid, gold rim and bands, green glow"
      }
    },

    "right_area": {
      "description": "Empty rectangular wooden sign frame (medium brown, slightly textured), appears to hang like a chalkboard or notice board. Likely used to display win announcements or bonus information during gameplay states. Empty in base_game.png (between spins).",
      "win_display_in_this_area": "win_screen.png shows the per-cluster scoreboard here: rows listing '[count] [symbol icon] [dollar amount]' in green bands. E.g., '7 [green gem] $0.80' / '6 [purple gem] $0.40'."
    },

    "bottom_bar": {
      "layout_left_to_right": [
        {
          "element": "Settings button",
          "icon": "Hamburger / three-lines (≡) symbol",
          "function": "Opens SYSTEM SETTINGS overlay"
        },
        {
          "element": "Sound/Speed toggle",
          "icon": "Speaker + fast-forward bars icon",
          "function": "Cycles through spin speed: normal → quick spin → turbo spin"
        },
        {
          "element": "Info button",
          "icon": "Circled lowercase i",
          "function": "Opens game information panel (paytable + rules, pages 1-8)"
        },
        {
          "element": "CREDIT display",
          "label": "CREDIT",
          "value_color": "gold / orange-yellow",
          "demo_value": "$100,000.00"
        },
        {
          "element": "BET display",
          "label": "BET",
          "value_color": "gold / orange-yellow",
          "demo_value": "$2.00"
        },
        {
          "element": "Central message area",
          "states_observed": [
            "HOLD SPACE FOR TURBO SPIN (idle, white text, large caps)",
            "WIN $X.XX (bright yellow/gold, win celebration)",
            "PLACE YOUR BETS! (white, prompt after autoplay stop)",
            "SPIN TO WIN! (white, prompt after post-modifier state)"
          ]
        },
        {
          "element": "Minus (-) button",
          "shape": "Circle with horizontal minus",
          "function": "Decrease bet / opens bet menu"
        },
        {
          "element": "SPIN button",
          "shape": "Large circular arrows icon (clockwise rotation)",
          "function": "Initiates spin. During active spin becomes STOP button (pink/red square inside circle per autoplay.png hint).",
          "during_autoplay": "STOP AUTOPLAY button (square icon inside circular ring)"
        },
        {
          "element": "Plus (+) button",
          "shape": "Circle with plus sign",
          "function": "Increase bet / opens bet menu"
        },
        {
          "element": "AUTOPLAY button",
          "position": "Far right",
          "function": "Opens AUTOPLAY SETTINGS overlay"
        }
      ],
      "provider_credit": "PRAGMATIC PLAY text label, bottom-left corner, white text"
    }
  },

  "system_settings": {
    "source": "settings.png (SYSTEM SETTINGS overlay)",
    "title_in_game": "SYSTEM SETTINGS",
    "options": [
      {
        "name": "GAME HISTORY",
        "type": "external link",
        "description": "Opens game history page in a new tab/window (external link icon)"
      },
      {
        "name": "TOTAL BET",
        "type": "numeric control",
        "description": "Shows current bet value ($2.00 in demo). Plus (+) and minus (-) buttons to change. Green + button, grey - button."
      },
      {
        "name": "BATTERY SAVER",
        "type": "toggle",
        "description": "Save battery life by reducing animation speed. Off by default (toggle grey)."
      },
      {
        "name": "AMBIENT MUSIC",
        "type": "toggle",
        "description": "Turn ambient music on or off. Off by default (toggle grey)."
      },
      {
        "name": "SOUND FX",
        "type": "toggle",
        "description": "Turn game sound effects on or off. Off by default (toggle grey)."
      },
      {
        "name": "INTRO SCREEN",
        "type": "toggle",
        "description": "Show the intro screen before starting the game. ON by default (toggle green in settings.png)."
      }
    ]
  },

  "autoplay": {
    "source": "autoplay.png (AUTOPLAY SETTINGS overlay)",
    "options": [
      {
        "name": "TURBO SPIN",
        "type": "checkbox",
        "state_in_screenshot": "UNCHECKED (empty box)"
      },
      {
        "name": "QUICK SPIN",
        "type": "checkbox",
        "state_in_screenshot": "UNCHECKED (empty box)",
        "manifest_correction": "Manifest note incorrectly stated 'QUICK SPIN (checked)' — actual image shows QUICK SPIN unchecked."
      },
      {
        "name": "SKIP SCREENS",
        "type": "checkbox",
        "state_in_screenshot": "CHECKED (green checkmark)",
        "description": "Auto-skips feature introduction and end screens after a short period of time (per paytable_p8)"
      },
      {
        "name": "NUMBER OF AUTOSPINS",
        "type": "slider",
        "value_shown": "100",
        "description": "Slider controls number of automatic spins. Shown at maximum position (100) in the captured frame."
      }
    ],
    "start_button": "START AUTOPLAY (100) — large green button, shows count in parentheses",
    "stop_mechanism": "Click AUTOPLAY button again (per paytable_p6). During autoplay the SPIN button shows a stop icon (square inside circle)."
  },

  "information_panel_navigation": {
    "total_pages": 8,
    "navigation": "Green left (◄) and right (►) arrow buttons at bottom-left of panel. Green X button (✖) closes panel. Page number shown bottom-right as 'Page N/8'.",
    "pages_summary": [
      {"page": 1, "file": "paytable_p1.png", "content": "GAME RULES intro text. HIGH VALUE SYMBOLS (HV1-HV4) payout table. LOW VALUE SYMBOLS (LV1-LV4) payout table. WILD (Potion Book) description. UNICORN WILD description."},
      {"page": 2, "file": "paytable_p2.png", "content": "TUMBLE FEATURE rules. PROGRESSIVE FEATURE (POTIONS BREWED) rules. Four modifier descriptions: BEFUDDLEMENT / INVISIBREW / ENLARGING ALE / BALM OF TRANSFIGURATION."},
      {"page": 3, "file": "paytable_p3.png", "content": "5th modifier header intro. POTION OF DARKNESS full rules. UNICORN DUST full rules."},
      {"page": 4, "file": "paytable_p4.png", "content": "ELIXIR WILDS rules. MOON SEED MARK rules (with MOON SEED icon shown — glowing blue square). MAX WIN rules (5,000x cap)."},
      {"page": 5, "file": "paytable_p5.png", "content": "GAME RULES: VOLATILITY display (4-of-5 bolts + 'High volatility' text). General win rules. RTP 96.44%. Min/Max bet. Malfunction clause."},
      {"page": 6, "file": "paytable_p6.png", "content": "HOW TO PLAY. MAIN GAME INTERFACE guide (all buttons explained)."},
      {"page": 7, "file": "paytable_p7.png", "content": "SETTINGS MENU descriptions. INFORMATION SCREEN navigation guide. BET MENU guide. Max win 5000x repeated."},
      {"page": 8, "file": "paytable_p8.png", "content": "AUTOPLAY: description of autoplay system and SKIP SCREENS option."}
    ]
  },

  "visual_theme": {
    "setting": "Interior of a magical witchcraft workshop / alchemist's laboratory",
    "background_elements": [
      "Warm wooden plank flooring and walls with amber/honey-brown tones",
      "Bookshelves along back wall filled with potion bottles of various colors (blue, orange, green, purple, red visible)",
      "Wooden desk/workbench on the right side with: lit candle (warm orange flame), glass ink bottle, quill pen, rolled parchment/scroll, small stack of hardcover books",
      "Potted plant (dark green leaves, teal pot) in background right",
      "Rope elements (hanging signs, nooses for suspension)",
      "Daylight source coming from left or window area — gives warm directional lighting"
    ],
    "ambient_color_palette": "Warm amber/honey wood tones dominate. Accents: vibrant neon green (cauldron glow), magical purple (logo), gold (UI elements). Grid cells have dark brown square backgrounds, giving pop to the colorful symbol designs.",
    "symbol_design_language": "Two visual families: (1) POTIONS — organic rounded/crystalline bottle shapes, warm/vivid saturated colors (golden, magenta, blue, green). (2) GEMS — geometric faceted cut stones in cool gem tones (violet, green, coral, cyan). Both families share gold accents. WILDS break both categories: Potion Book is book-shaped; UNICORN WILD is winged bottle.",
    "animation_note": "Cauldron bubbles with animated green liquid. MOON SEED marks pulse/glow cyan. Winning cluster symbols animate before exploding (spinning/glowing). Modifier animations <0.35s duration — not captured in screenshots."
  },

  "accessibility": {
    "colorblind_considerations": {
      "hv_symbols": "Four HV symbols are differentiated by BOTH color AND silhouette: round-golden vs diamond-pink vs round-blue vs elongated-green. Shape distinction is sufficient for non-color identification. Red-green colorblind: HV4 green vs HV3 blue — different silhouettes (elongated vs round) resolve ambiguity.",
      "lv_symbols": "LV symbols are primarily color-differentiated (purple/green/coral/cyan). Shape is roughly similar across all four (all faceted gems). Cyan (LV4) vs green (LV2) may be difficult for blue-green colorblind players — payouts differ but symbols could be confused. No shape-only differentiation within LV group.",
      "moon_seed_mark": "Cyan-blue electric frame border applied around affected symbol tiles. Blue-yellow colorblind (tritanopia) may have difficulty distinguishing moon seed mark from gold frame borders. The mark is clearly different in thickness and style (inner glow vs structural frame) but relies on cyan vs gold color contrast.",
      "wild_symbols": "WILD (book shape) and UNICORN WILD (winged bottle) have unique silhouettes not shared by any paying symbol — shape-safe for all colorblind types.",
      "win_scoreboard": "win_screen.png scoreboard shows small symbol icons next to win amounts. Each row: count + icon + value. Icons match in-game symbol appearance — colorblind players may find it harder to read the small green/purple icons at scoreboard scale."
    },
    "motor_impairment": {
      "keyboard_support": "SPACE and ENTER start/stop spin (documented paytable_p5). All features (POTIONS BREWED, ELIXIR WILDS, MOON SEED) are fully automatic — no player interaction required during modifiers.",
      "autoplay": "Full autoplay with 100-spin option. SKIP SCREENS option auto-advances feature intro screens. Once started, no interaction needed per-spin.",
      "bet_adjustment": "TOTAL BET adjustable via +/- buttons in both main interface and settings overlay."
    },
    "cognitive": {
      "feature_complexity": "This game has 6 distinct modifier types (4 base + 2 premium) plus 2 passive background mechanics (ELIXIR WILDS, MOON SEED MARK) = 8 distinct mechanics total, all operating simultaneously. Complexity is high. All mechanics are documented across 8 information pages.",
      "counter_clarity": "'COLLECT N WINNING SYMBOLS TO BREW POTION' with N highlighted in green provides clear real-time feedback on progress. 5 star icons show how many modifiers have been earned within the current spin.",
      "win_display": "WIN $X.XX shown prominently in center of bottom bar. Scoreboard on right shows per-cluster breakdown. Credit counter changes also confirm win magnitude."
    },
    "audio": {
      "controls": "AMBIENT MUSIC and SOUND FX toggleable independently in settings. BATTERY SAVER mode reduces animations (useful for low-power devices). Audio-only cues for modifier activations are not documented (no audio capture possible from screenshots)."
    }
  },

  "screens_documented": [
    {
      "file": "preview.png",
      "type": "preview",
      "description": "Intro splash / intro screen shown before first play if INTRO SCREEN toggle is ON. Shows the 7x7 grid filled with symbols (several MOON SEED mark frames visible on 5+ symbols). Right side: game logo ('THE MAGIC CAULDRON ENCHANTED BREW'), VOLATILITY display (4 filled yellow bolt icons in pill-shaped badge), SPIN button, 'DON'T SHOW NEXT TIME' checkbox, Cauldron with bubbling green liquid. Bottom: 'HIGH VALUE MODIFIERS GUARANTEE WIN' in orange-gold large caps. Grid visible on left: ~7 columns × 6 rows visible, all with potion/gem symbols + cyan MOON SEED mark frames on scattered symbols.",
      "ocr_key_text": "HIGH VALUE MODIFIERS GUARANTEE WIN / VOLATILITY [4 bolts] / DON'T SHOW NEXT TIME"
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Full 7×7 grid, idle between spins. Left panel: logo, POTIONS BREWED tracker (5 empty stars, counter shows 25 = fresh spin). Cauldron bubbling green below. Right: empty wooden sign frame. Grid: all 49 cells filled with various symbols. Several MOON SEED mark (cyan glow) frames visible on symbols. Bottom: HOLD SPACE FOR TURBO SPIN text. CREDIT $100,000.00, BET $2.00.",
      "ocr_key_text": "POTIONS BREWED / COLLECT 25 WINNING SYMBOLS TO BREW POTION / HOLD SPACE FOR TURBO SPIN / CREDIT $100,000.00 / BET $2.00"
    },
    {
      "file": "base_game_win.png",
      "type": "base_game",
      "order": 1,
      "description": "Mid-tumble state showing aftermath of a massive cluster explosion. 7×7 grid nearly cleared: only 7 symbols remain in the bottom row (6 different types, 1 with MOON SEED mark). 42 of 49 symbols exploded in one cluster — visible empty wooden cells above. Counter shows 'COLLECT 24 WINNING SYMBOLS' (1 collected so far in this spin, consistent with a post-modifier reset). WIN $1.20 shown. Autoplay stop button visible (red square) indicating autoplay was running.",
      "ocr_key_text": "COLLECT 24 WINNING SYMBOLS TO BREW POTION / WIN $1.20 / CREDIT $99,911.90 / BET $2.00"
    },
    {
      "file": "win_screen.png",
      "type": "win_screen",
      "description": "Win display state after completed tumble chain: full grid re-populated. Scoreboard active on right panel: two rows — '7 [green gem] $0.80' and '6 [purple gem] $0.40'. Counter shows 'COLLECT 12 WINNING SYMBOLS' (13 collected toward 25). WIN $1.20 bottom center. Two MOON SEED mark (cyan) frames visible on grid symbols indicating the tracked symbol type for this spin.",
      "ocr_key_text": "COLLECT 12 WINNING SYMBOLS / WIN $1.20 / 7 [green gem] $0.80 / 6 [purple gem] $0.40 / CREDIT $99,913.90 / BET $2.00"
    },
    {
      "file": "bonus.png",
      "type": "bonus",
      "description": "Post-modifier state: modifier has fired and completed. Full 7×7 grid repopulated with fresh symbols. Two MOON SEED mark frames visible (different positions). Counter reset to 'COLLECT 25 WINNING SYMBOLS TO BREW POTION' = full reset after modifier. 5 stars all grey (empty). 'SPIN TO WIN!' prompt at bottom. CREDIT $99,911.90, BET $2.00.",
      "feature_depicted": "POTIONS BREWED post-modifier reset state — not a separate bonus buy screen",
      "ocr_key_text": "COLLECT 25 WINNING SYMBOLS TO BREW POTION / SPIN TO WIN! / CREDIT $99,911.90 / BET $2.00"
    },
    {
      "file": "paytable_p1.png",
      "type": "paytable",
      "page": 1,
      "ocr_key_text": "GAME RULES / All symbols pay in blocks of minimum 5 symbols connected horizontally or vertically / The game is played on a 7x7 grid of symbols / HIGH VALUE SYMBOLS / LOW VALUE SYMBOLS / WILD substitutes for all symbols except for UNICORN WILD / UNICORN WILD substitutes for all symbols except for WILD / Page 1/8"
    },
    {
      "file": "paytable_p2.png",
      "type": "rules",
      "page": 1,
      "ocr_key_text": "TUMBLE FEATURE / PROGRESSIVE FEATURE / 25 symbols → modifier / up to 5 modifiers / 125 symbols collection ends / BEFUDDLEMENT / INVISIBREW / ENLARGING ALE / BALM OF TRANSFIGURATION / Page 2/8"
    },
    {
      "file": "paytable_p3.png",
      "type": "rules",
      "page": 2,
      "ocr_key_text": "5th modifier selected at random between: / POTION OF DARKNESS / UNICORN DUST / maximum multiplier 20x / Page 3/8"
    },
    {
      "file": "paytable_p4.png",
      "type": "rules",
      "page": 3,
      "ocr_key_text": "ELIXIR WILDS / 4 to 8 WILD symbols / MOON SEED MARK / winning combination with at least 5 marked symbols / 2 WILD symbols left behind / MAX WIN / 5,000x bet / Page 4/8"
    },
    {
      "file": "paytable_p5.png",
      "type": "rules",
      "page": 4,
      "ocr_key_text": "GAME RULES / VOLATILITY [4 bolts] / High volatility / RTP 96.44% / MINIMUM BET $0.20 / MAXIMUM BET $100.00 / Page 5/8"
    },
    {
      "file": "paytable_p6.png",
      "type": "rules",
      "page": 5,
      "ocr_key_text": "HOW TO PLAY / MAIN GAME INTERFACE / Page 6/8"
    },
    {
      "file": "paytable_p7.png",
      "type": "rules",
      "page": 6,
      "ocr_key_text": "SETTINGS MENU / INFORMATION SCREEN / BET MENU / 5000X bet max win / Page 7/8"
    },
    {
      "file": "paytable_p8.png",
      "type": "rules",
      "page": 7,
      "ocr_key_text": "AUTOPLAY / SKIP SCREENS / Page 8/8"
    },
    {
      "file": "settings.png",
      "type": "settings",
      "ocr_key_text": "SYSTEM SETTINGS / GAME HISTORY / TOTAL BET $2.00 / BATTERY SAVER / AMBIENT MUSIC / SOUND FX / INTRO SCREEN [ON]"
    },
    {
      "file": "autoplay.png",
      "type": "autoplay",
      "ocr_key_text": "AUTOPLAY SETTINGS / TURBO SPIN [unchecked] / QUICK SPIN [unchecked] / SKIP SCREENS [checked] / NUMBER OF AUTOSPINS / 100 / START AUTOPLAY (100)"
    }
  ],

  "coverage": {
    "completeness": "All 8 info-panel pages captured and read. All key game mechanics documented from source text (OCR). Four gameplay states captured: base_game (idle), base_game_win (mid-tumble/tumble aftermath), win_screen (round completion), bonus (post-modifier reset).",
    "not_captured": [
      {
        "item": "POTIONS BREWED modifier activation animation",
        "reason": "Modifier animation duration < 0.35 seconds — below screenshot polling resolution. Confirmed active by observing counter resets between consecutive polling frames (at least 3 separate modifier triggers observed during the autoplay session). bonus.png documents the post-activation state.",
        "workaround": "Mechanics fully documented from rules text (paytable_p2 and p3)."
      },
      {
        "item": "Individual modifier visual states (BEFUDDLEMENT in effect, ENLARGING ALE block appearing, INVISIBREW removal, UNICORN DUST wild placement)",
        "reason": "Same sub-second animation constraint. No bonus buy available to force-trigger.",
        "impact": "Mechanics documented from text. The visual appearance of each modifier effect (e.g., what the 3×3/4×4 ENLARGING ALE block looks like mid-spin) is undocumented."
      },
      {
        "item": "ELIXIR WILDS in action (4-8 WILDs appearing after a no-win spin)",
        "reason": "Not captured in the polling frames. No image shows this state.",
        "impact": "Mechanic fully documented from rules text."
      }
    ],
    "anomalies_observed": [
      "Double modifier trigger in one tumble chain: a 42-symbol cluster (near-entire-grid explosion) caused the POTIONS BREWED counter to reset twice within a single spin's tumble sequence (observed: counter_N in frame 083 → counter resets immediately to frame 084 per manifest anomalies). Consistent with rules: modifier fires at 25, then 50 symbols collected from the same sequence.",
      "Autoplay auto-stops and opens AUTOPLAY SETTINGS panel after 100-spin session completes — standard Pragmatic Play behavior.",
      "ENLARGING ALE block size in rules is 3×3 or 4×4 (confirmed OCR). TL's preliminary summary said '2×2 or 3×3' — this was based on mislabeled manifest notes. 3×3/4×4 is the authoritative value."
    ]
  },

  "unreadable_or_uncertain": [
    {
      "item": "BEFUDDLEMENT — does it transform all HV into ONE random LV type, or into randomly assorted LV types?",
      "reason": "Rules text says 'transforms all high value symbols on the screen into low value symbols' without specifying whether the resulting LV symbols are all the same type or varied. The phrasing is ambiguous.",
      "confidence": "Rules text is authoritative on what was read; the distribution detail is not specified on-screen."
    },
    {
      "item": "Exact autoplay spin count options (beyond 100)",
      "reason": "Only the 100-spin state is captured. The slider range (min/max autospin count) is not documented. '100' appears to be the maximum or a high preset.",
      "confidence": "Low — exact range unknown."
    },
    {
      "item": "Whether MOON SEED mark activates every spin unconditionally, or has a probability",
      "reason": "Rules text says 'At every spin, the MOON SEED mark can appear...' — the word 'can' introduces uncertainty. It may not appear every single spin.",
      "confidence": "Rules text uses 'can appear' — suggest it is probabilistic rather than guaranteed, but exact probability not stated."
    },
    {
      "item": "Exact bet denominations in the BET MENU",
      "reason": "Bet menu content not captured as a screenshot. Min $0.20 and max $100.00 are documented. Intermediate steps unknown.",
      "confidence": "Min/max confirmed; steps uncertain."
    }
  ],

  "manifest_corrections": {
    "note": "The manifest's shot 'note' descriptions for paytable_p2 through paytable_p8 were mislabeled by the capturer — the page content described in notes does not match the actual image content. The actual images have been read directly via vision and OCR. The TL's corrected page-content mapping (provided in the task brief) has been verified against actual image content and is correct.",
    "manifest_type_labels": "paytable_p2 through paytable_p8 are labeled type='rules' in the manifest, pages 1-7. This matches that they are info/rules pages, not a separate paytable (only paytable_p1 contains the actual payout table). Labels are functionally correct even if note text was wrong.",
    "scatter_correction": "TL's brief mentioned 'SCATTER=Cauldron' — this appears to be a preliminary field observation error. The Cauldron is confirmed as a UI element on the side of the reels (not an on-reel symbol). No scatter appears in payout table or rules text. This game has NO scatter symbol."
  }
}

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