The Big Deal

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 08 Sep 2026
RTP 96.00%
Volatility Medium
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

28 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/the-big-deal-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Sep 2026 View capture log

Per-screen breakdown

28 demo screens
28 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 180 180 Sep Oct '25: 280 280 Oct Nov '25: 150 150 Nov Dec '25: 150 150 Dec Jan '26: 110 110 Jan Feb '26: 220 220 Feb Mar '26: 270 270 Mar Apr '26: 340 340 Apr May '26: 260 260 May Jun '26: 260 260 Jun Jul '26: 330 330 Jul Aug '26: 360 360 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇺🇸United States 20 0 20 0 20 0 0 0 0 0 0 0
🇨🇦Canada 20 0 20 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 320 320 210 260 320 260 210 110 140 140 260 140
🇹🇳Tunisia 0 0 10 0 0 10 0 0 0 10 10 10
🇫🇷France 0 0 0 0 0 0 0 0 0 0 0 10
🇮🇹Italy 0 0 0 0 0 0 0 0 10 0 0 0
🇯🇵Japan 0 0 0 0 0 0 0 0 0 0 10 0
🇳🇱Netherlands 0 0 0 0 0 0 0 0 0 0 0 10
🇵🇦Panama 0 0 0 0 0 0 0 0 0 0 0 10
🇦🇪United Arab Emirates 0 0 0 0 0 0 10 0 0 0 0 0
🇮🇩Indonesia 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from The Big Deal

Everything pulled from The Big Deal into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
28 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
12 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 28 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.00% · single configuration
volatility Medium
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

12 symbols
12 icons (ZIP)
Tuxedo Man (Wild)
Tuxedo Man (Wild)
Wild

Man in black tuxedo, white shirt, black bow tie, holding fanned playing cards, gold/tan spotlight background. Reels 2-4 only; substitutes for all but the Scatter. No own payout; doubles the win it joins (base game), or x5 in Free Games.

Playing-card Back (Scatter)
Playing-card Back (Scatter)
Scatter

Ornate red-and-white playing-card back, tilted, on green felt with a wood table edge, gold-bordered tile. Pays anywhere; scatter wins are multiplied by TOTAL bet (line symbols use bet-per-line) and added to line wins. 3+ anywhere triggers Free Games.

MatchPayoutUnit
2x 2.00 Multiplier
3x 3.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Casino Sign
Casino Sign
High Pay

Golden marquee reading 'CASINO' in red-outlined yellow letters over a red-carpeted archway, gold-rimmed medallion, purple/blue night-sky backdrop. Top-pay symbol. Value = printed currency (at bet 0.25) divided by 0.25.

MatchPayoutUnit
2x 0.20 Multiplier
3x 4.00 Multiplier
4x 20.00 Multiplier
5x 200.00 Multiplier
Woman in Red Dress
Woman in Red Dress
High Pay

Red-haired woman in a strapless red dress and a pearl necklace, gold-rimmed medallion, dark teal/green starburst backdrop. High-pay tier. Value = printed currency (at bet 0.25) divided by 0.25.

MatchPayoutUnit
2x 0.12 Multiplier
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Mob-boss Man
Mob-boss Man
High Pay

Bald man, arms crossed, maroon suit jacket, white shirt, striped tie, stern look, gold-rimmed medallion, dark teal/green starburst backdrop. Mid-pay tier. Value = printed currency (at bet 0.25) divided by 0.25.

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.60 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Red Sports Car
Red Sports Car
High Pay

Glossy red two-door sports car shown at a three-quarter front angle, plain square icon with no medallion frame. Mid-pay tier. Value = printed currency at total bet 0.25, divided by 0.25.

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.60 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Casino Poker Chips
Casino Poker Chips
Low Pay

Two stacks of casino poker chips in green, red and blue, plain square icon with no medallion frame. Low-pay tier; no 2-of-a-kind payout printed. Value = printed currency at total bet 0.25, divided by 0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 6.00 Multiplier
Banded Dollar Bill Stacks
Banded Dollar Bill Stacks
Low Pay

Two or three bundled stacks of US dollar bills, each bound with an orange paper currency band. Low-pay tier; no 2-of-a-kind payout printed. Value = printed currency at total bet 0.25, divided by 0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 6.00 Multiplier
Gold Wristwatch
Gold Wristwatch
Low Pay

Round-faced gold wristwatch with a gold link bracelet band, dark watch face, gold hour markers. Low-pay tier; no 2-of-a-kind payout printed. Value = printed currency at total bet 0.25, divided by 0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier
Ruby Ring
Ruby Ring
Low Pay

Gold ring set with a large square-cut red ruby and small clear gemstone accents on the band. Low-pay tier; no 2-of-a-kind payout printed. Value = printed currency at total bet 0.25, divided by 0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier
Ruby Cufflinks
Ruby Cufflinks
Low Pay

Pair of gold cufflinks, each set with a red rectangular gemstone, joined by a short gold bar link. Low-pay tier; no 2-of-a-kind payout printed. Value = printed currency at total bet 0.25, divided by 0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier
Martini Glass
Martini Glass
Low Pay

Classic V-shaped martini glass with clear liquid, a green olive on a red cocktail pick resting across the rim. Low-pay tier; no 2-of-a-kind payout printed. Value = printed currency at total bet 0.25, divided by 0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier

Bonus modes

3 modes
Free Spins free_spins
Free Games

Triggered by 3 or more Scatter (playing-card back) symbols anywhere on the 5x3 grid. Each individual triggering Scatter independently reveals its own award of 5, 10 or 20 free games, and the awards from all triggering scatters are summed (booklet prints 'Win up to 100 free games!', i.e. 5 scatters x 20 each). The feature can be retriggered; retriggered games are added the same way. Free games are played at the lines and bet of the triggering spin. Entering the mode swaps the background from the calm blue/white base-game curtain to a red/maroon theatre curtain with pink spotlight beams, and the reel-symbol background changes from dark navy-blue to cream/ivory parchment. During this mode, a winning combination containing a Wild is multiplied by 5 instead of the base game's x2 (see Wild Prize Multiplier).

Base Game Modifier wild_prize_multiplier
Wild Prize Multiplier

Automatic rule, not a player choice or separate gamble panel: whenever one or more Wild (Tuxedo Man) symbols take part in a winning combination, the prize for that combination is doubled in the base game, or multiplied by 5 during Free Games. The game has no gamble/double-up feature at all -- the in-game Help states directly that 'The Gamble option (if enabled) will not be available for this game', and no gamble prompt appeared across roughly 410 hunted base-game spins and 2 complete Free Games rounds. Not demonstrated on any delivered capture frame; documented here from the printed pay-table and Help booklet text only.

Other jackpot_race
Jackpot Race

Separate networked jackpot denominated in real Euros (independent of the demo-play currency), funded by 1.000% of qualifying bets (minimum qualifying bet 0.10 in player currency). Three phases: Accumulation (pool grows from a floor of EUR 1,000, ticker shows the current pool amount, cannot trigger yet), Race (a guaranteed-to-pay 5-minute window once triggered, ticker counts down), and Payout (bets placed closest to the trigger moment are assigned finish positions and paid from the pool: position 1 = 50%, position 2 = 30%, position 3 = 10%, two position-4 places = 5% each, summing to exactly 100%; pool then resets to EUR 1,000). Jackpot RTP is printed separately as 1.00%, distinct from and not added to the 96.00% base-game RTP. By the game's own rules the Jackpot cannot be won during Fun Play or Bonus Play, i.e. never in this demo.

Jackpot

Type: Progressive
Jackpot Race 1st place (50%)
Progressive
Unknown
Jackpot Race 2nd place (30%)
Progressive
Unknown
Jackpot Race 3rd place (10%)
Progressive
Unknown
Jackpot Race 4th-5th place (5% each)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#161D2C base dominant 1 base
#D0D9D9 base dominant 2 base
#9B0E07 base dominant 3 base
#5D1B11 base dominant 4 base
#A65C1F base dominant 5 base
#A1A5A2 base dominant 6 base
#990805 free_spins dominant 1 free_spins
#541317 free_spins dominant 2 free_spins
#ECE3A2 free_spins dominant 3 free_spins
#2A181C free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Wild and Scatter are distinguished purely by image content (a tuxedo-man portrait versus a playing-card back), not by colour coding, so both remain identifiable to every colour-vision type.
  • Settings-menu toggle switches (Sound - Ambient, Sound - Effects, Quick Spin) use an orange-filled versus grey-outline switch shape, and the handle visibly moves right/left, so on/off state is conveyed by shape and position, not colour alone.
  • BET, BET LEVEL, COIN, BALANCE and WIN fields are each labelled with adjacent text captions, and the Free Spins Remaining counter and Jackpot Race ticker each sit in their own bordered, captioned box, so none of them depend on colour alone to be told apart.
  • The reel-side decorative number ovals (13 per side of the reel window) cycle through many hues purely for background ornamentation; they carry no confirmed gameplay meaning, so colour confusion there has no functional impact.
Screen Reader
  • This is a single canvas game with the PIXI stage not exposed and zero interactive DOM elements outside the HTML Help screen, so spins, wins and Free Games triggers produce no automatic screen-reader announcements; only the Help text, opened via the gear icon, is native readable HTML.
Motor Accessibility
  • All bet/coin adjustments use discrete plus/minus stepper buttons, not sliders or swipe gestures; Bet Level has 5 fixed stops (1, 2, 5, 7, 10) and Coin denomination has 11 fixed stops (0.01 to 20), and a single Bet Max button jumps Bet Level to its ceiling in one click.
  • Spin can be started and stopped with the space bar as an alternative to a precise mouse click on the round Spin/Stop button.
  • Auto Play offers 6 fixed spin-count presets (10, 20, 30, 50, 100, 500) plus two optional numeric stop conditions (balance decrease, single win exceeds), reducing the number of individual clicks needed to keep playing; Auto Play also always stops if a jackpot is won.
Hearing Accessibility
  • All monetary outcomes (BET, WIN, BALANCE, Jackpot Race amounts, free-games award) are always rendered as on-screen numerals, never conveyed by sound alone.
  • The Free Games trigger and the end-of-round win reveal are both accompanied by a full background/theme change and a full-screen 'YOU HAVE WON' banner, independent of any audio cue.
Low Vision
  • BET, BET LEVEL, COIN, BALANCE and WIN are rendered as high-contrast white/orange numerals on dark backgrounds throughout the bottom control bar and the thin service strip beneath it.
  • A spin's win amount is shown twice: as a large decorative gold overlay directly on the winning reel line, and again in plain, smaller text in the bottom service strip ('BET x.xx WIN x.xx').

Media & assets

3 files · 3 types
28 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Logo
logo

Data provenance

what we captured and what we didn't
Base game idle/spin state, a real base-game line win (3-of-a-kind Ring), forced min-bet (0.25) and forced max-bet (5,000.00) states, the Settings panel and the Auto Play dialog.
Two real Free Games rounds played to completion (including one mid-round retrigger observed on a burst frame, counter jumping from 12 to 25), the Free Games visual theme swap, and the full round-end 'YOU HAVE WON' reveal.
Full 4-page in-game pay-table booklet (Substitute/Scatter rules, all payout tiers, Feature and Other Rules text, all 25 payline diagrams) and the full 13-page in-game Help screen, scrolled to exhaustion (bet system, interface glossary, Auto Play, Disconnection Policy, Jackpot Race rules, RTP and build stamps).
No delivered frame shows a Wild substituting into a winning Free Games combination, so the x5 wild-prize-multiplier rule during Free Games is documented from booklet text only ('multiplied by 5 when a substituting Wild symbol appears'), not demonstrated on any captured screen.
The exact Free Games trigger reveal banner that discloses each triggering Scatter's individual 5/10/20 award was not captured on any delivered frame; the award rule itself is documented from booklet text only.
No maximum-win / maximum-multiplier cap is printed anywhere in-game, checked across the full 4-page pay-table booklet and the full 13-page Help screen; confirmed genuinely absent rather than merely unread.
A Jackpot Race payout screen could not be captured: the game's own Help text states Jackpots cannot be won during Fun Play or Bonus Play, i.e. never in this demo. The Accumulation-phase ticker and the Race-phase countdown were both observed instead.
The reel-side decorative number ovals flanking the reel window carry no confirmed gameplay function on any captured screen; their exact numeric sequence was not catalogued beyond 'assorted, non-sequential 1-25 values'.

Ask AI about The Big Deal

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in The Big Deal work? Keep it simple.

Triggered by 3 or more Scatter (playing-card back) symbols anywhere on the 5x3 grid. Each individual triggering Scatter independently reveals its own award of 5, 10 or 20 free games, and the awards from all triggering scatters are summed (booklet prints 'Win up to 100 free games!', i.e. 5 scatters x 20 each). The feature can be retriggered; retriggered games are added the same way. Free games are played at the lines and bet of the triggering spin. Entering the mode swaps the background from the calm blue/white base-game curtain to a red/maroon theatre curtain with pink spotlight beams, and the reel-symbol background changes from dark navy-blue to cream/ivory parchment. During this mode, a winning combination containing a Wild is multiplied by 5 instead of the base game's x2 (see Wild Prize Multiplier).

RTP 96.00%Medium volatilitydemo ✓

From the verified capture of 08 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: The Big Deal vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/the-big-deal-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/the-big-deal-b29/
{
  "game": {
    "name": "The Big Deal",
    "provider": "Habanero",
    "provider_ref_hint": "keyname=SGTheBigDeal (from demo_url query string; page itself never prints the code)",
    "game_kind": "video_slot",
    "in_game_wordmark": "THE BIG DEAL",
    "theme": "High-stakes casino / Hollywood-red-carpet luxury and gambling wealth: a VIP casino night with a mob-boss host, glamorous guests, and a jackpot-style prize wheel of playing-card royalty. No fantasy/adventure elements; purely a 'high roller' lifestyle theme.",
    "art_style": "Flat-shaded 2D casual-casino vector/raster art (not photoreal, not 3D-rendered). Symbols are glossy, rounded icon illustrations with soft drop shadows and specular highlights (classic 2000s-era online-slot clip-art style). Character portraits are semi-realistic painterly digital illustrations inside circular medallion frames, not cartoon-simplified. Backgrounds use soft gradients and light blur (stage curtain, chandeliers) rather than flat cel-shading. Overall mood is glamorous/upscale-casino, bright and evenly lit (no dramatic shadows or neon), front-on view of the reels. Decorative gold ornamentation (frames, marquee lettering) throughout.",
    "grid": {
      "reels": 5,
      "rows": 3,
      "shape": "fixed rectangular 5x3, 15 visible symbol positions",
      "mechanic": "lines",
      "paylines_declared": 25,
      "paylines_fixed": true,
      "source": "rules_p4.png (Help: 'Lines are fixed at 25.'), confirmed visually by the 25 numbered payline diagrams on rules_p2.png/rules_p3.png"
    }
  },

  "manifest_review_flag": {
    "severity": "high - needs TL review before upload",
    "summary": "The pixel content of free_spins_1.png and free_spins_2.png does NOT match the descriptive notes attached to them in manifest.json. This tech_doc describes screens by ACTUAL observed pixels, not by the manifest note text.",
    "details": [
      {
        "file": "free_spins_1.png",
        "manifest_note_claims": "Gameplay: '1 Free Spins Remaining' counter, red-gold theatre curtain background, accumulated WIN ‡7.35, BET ‡0.25 unchanged.",
        "actually_shows": "A 'YOU HAVE WON' end-of-round reveal screen (large center number '6.57', mid count-up animation), counter reads '0 Free Spins Remaining', bottom bar WIN ‡8.01 / BALANCE ‡1,996.81. This is visually a near-duplicate of free_spins_win.png (identical background, identical counter state, identical BET/BALANCE/WIN in the bottom bar) — the two files appear to be two instants of the SAME count-up animation (‡6.57 mid-count vs ‡8.01 final total), not two different moments of the round.",
        "consequence": "There is currently NO captured frame showing genuine free-spins reel gameplay with '1 Free Spins Remaining' (the very first spin of the first triggered round). The claimed WIN ‡7.35 mid-round figure is not visible anywhere in this file."
      },
      {
        "file": "free_spins_2.png",
        "manifest_note_claims": "Gameplay of the retriggered round: '13 Free Spins Remaining' counter, two WILD (tuxedo man) symbols on reel2/reel3 row2 paying a ‡2.61 top-up overlay, demonstrating the x5 wild multiplier rule.",
        "actually_shows": "Genuine free-spins reel gameplay, counter reads '11 Free Spins Remaining' (not 13), cream/ivory-parchment reel background (correct free-spins visual theme), BET ‡0.25, accumulated WIN ‡7.94, BALANCE ‡2,002.93, red square STOP button (spin in progress). The visible 15 symbols are: column1 top-to-bottom = poker chips / casino sign / martini glass; column2 = woman portrait / cufflinks / gold watch; column3 = man portrait / gold watch / poker chips; column4 = banknote stack / cufflinks / martini glass; column5 = martini glass / red sports car / banknote stack. NO WILD (tuxedo-man) symbol is visible anywhere on this grid, and there is no ‡2.61 overlay number anywhere on the frame.",
        "consequence": "The x5-wild-during-free-spins rule is NOT demonstrated by any captured gameplay frame in this set. It is only documented here from the printed booklet text (rules_p1.png / rules_p2.png: 'multiplied by 5 when a substituting Wild symbol appears'). feature_coverage.wild_prize_doubling.gameplay in manifest.json points at this file, but the pointed-at file does not show what the note describes."
      }
    ],
    "what_is_solid": [
      "win_screen.png (base game, single Ring line win) matches its manifest note exactly and correctly anchors payout_basis.",
      "free_spins_win.png matches its manifest note exactly (final 'YOU HAVE WON ‡8.01', '0 Free Spins Remaining').",
      "The free-spins TRIGGER reveal banner (the '5, 10 OR 20 free games awarded per scatter' pop-up) is genuinely absent from every shipped frame, consistent with manifest's own not_captured entry — that specific claim is verified correct.",
      "Genuine free-spins gameplay (reels visible, cream background, counter ticking down) IS present, just under the free_spins_2.png filename with different numbers than claimed."
    ],
    "recommendation": "Before upload, TL should either re-open the _hunt_4xx burst frames referenced in manifest.anomalies (around _hunt_408/_hunt_409) to find and promote a frame that truly shows early free-spins gameplay ('N Free Spins Remaining' with N close to the awarded total) and, if possible, a frame with a visible WILD substituting on a free-spins win — or accept the two frames as-is and correct their free_label/notes to match reality via PATCH before/при заливке. This documentation proceeds using only what is actually visible in the delivered PNGs."
  },

  "betting_system": {
    "coin_denomination_ladder": [0.01, 0.02, 0.05, 0.10, 0.20, 0.50, 1, 2, 5, 10, 20],
    "bet_level_ladder_note": "NON-arithmetic fixed set, not a 1-10 range: {1, 2, 5, 7, 10} (Help, rules_p4.png: 'Bet level can be selected as 1, 2, 5, 7 & 10.'). A screen-reader description must enumerate these five values, not describe them as 'up to 10'.",
    "lines": 25,
    "total_bet_formula_coins": "25 lines x bet level (coins)",
    "total_bet_formula_currency": "total bet in coins x coin denomination",
    "min_bet": {
      "coins": 25,
      "currency": 0.25,
      "derivation": "25 lines x bet level 1 x coin 0.01",
      "frame": "base_game.png"
    },
    "max_bet": {
      "coins": 250,
      "currency": 5000.00,
      "derivation": "25 lines x bet level 10 x coin 20.00",
      "frame": "bet_limits_max.png",
      "note": "The BET MAX button only raises BET LEVEL to its maximum (10); the coin denomination has to be raised separately with the '+' stepper next to COIN to reach the true ceiling. This matches the Help screen printed ceiling exactly (rules_p4.png: 'Maximum total bet in coins is 250', 'Maximum total bet in player currency is ‡5,000.00')."
    },
    "currency_symbol": "‡ (double-dagger glyph used throughout as the in-game 'fun money' currency prefix; this is Habanero's demo-currency symbol, not a real-world currency)",
    "controls_bottom_bar_left_to_right": [
      "(i) circular gold button — opens the Pay Table booklet",
      "BET — dark rounded rectangle showing the current total bet in currency, e.g. '‡0.25'",
      "BET LEVEL — number field with '-' and '+' gold circular steppers on either side",
      "BET MAX — gold circular button with an upward-arrow-and-coins icon",
      "SPIN — large green circular button with a right-pointing triangle (play icon); turns into a red circular STOP button (white square) while reels are spinning",
      "AUTO PLAY — gold circular button with a looping-arrows icon; opens the Auto Play dialog",
      "COIN — number field (coin denomination) with '-' and '+' gold circular steppers",
      "BALANCE — dark rounded rectangle showing current balance in currency"
    ],
    "service_strip_below_bet_bar": "A thin dark horizontal bar spanning the full width beneath the main control bar. Left to right: game title 'THE BIG DEAL' (small text), a gear/settings icon (opens Game Menu), 'BALANCE ‡x,xxx.xx', 'BET ‡x.xx', 'WIN ‡x.xx' (only appears after a winning spin), a digital clock (24h format, e.g. '10:28'), a lightning-bolt turbo/fast-play icon, a diamond-shaped fullscreen toggle icon, a speaker/sound icon, and the 'HABANERO' provider wordmark at the far right in white capital letters.",
    "accessibility_note_bet_bar": "All numeric fields (BET, BET LEVEL, COIN, BALANCE, WIN) are rendered as high-contrast white/orange text on dark backgrounds — legible for low-vision users. Bet level and coin steppers are separate physical +/- controls (not sliders), which is favourable for motor-impaired users needing discrete click targets rather than drag gestures."
  },

  "reel_decoration": {
    "description": "Both edges of the reel window are flanked by two vertical columns (13 per side) of small colourful oval badges, each containing a white number. Colours cycle through red, green, olive/mustard, orange, teal, magenta/pink, sky-blue, dark-red, yellow, light-green, purple/violet, pale-pink and cyan — a decorative roulette-chip / bingo-ball motif reinforcing the casino theme. These numbers (assorted values from 1-25, not in ascending order) carry NO functional gameplay meaning that could be confirmed from any captured screen — they do not track paylines, bet, or any counter; they are pure background ornamentation and should be described to screen-reader users simply as decorative side borders, not as interactive or informational elements.",
    "background_base_game": "Vertical light blue-to-white curtain drapery fills the very top/sides of the screen, with two small ornate gold candle-chandeliers (lit bulbs) in the upper-left and upper-right corners. Below the reel frame, a red carpet bordered by red velvet ropes on brass/gold stanchion posts leads down a red-carpeted staircase visible at the bottom-left and bottom-right corners of the screen (partially cropped by the control bar).",
    "background_free_spins": "Switches entirely to a deep red/maroon theatre curtain with magenta-pink stage spotlight beams radiating from the top center, and warm stage lighting dots along the top edge — a 'the show has started' visual cue distinct from the calmer base-game curtain. The reel frame itself changes from a dark navy-blue symbol background to a cream/ivory parchment-coloured background with faint decorative flourish patterns, and the frame border becomes gold instead of blue-grey.",
    "title_wordmark": "'THE BIG DEAL' rendered in a bold gold cursive/serif casino-marquee font with a blue outline/glow, positioned top-left on every game screen (base game, free spins, win screens, settings, autoplay). A small decorative flourish/gem ornament sits beneath the wordmark."
  },

  "top_banner_elements": {
    "jackpot_race_ticker": {
      "position": "top-center",
      "appearance": "Dark rounded rectangle with a red/gold ornate marquee-style header reading 'Jackpot Race™' in gold script, and inside it either a live prize amount in EUR (e.g. '€4,163.23') during the Accumulation Phase, or a countdown string 'Race starts in HHh MMm SSs' once the Race Phase timing is known. Values differ between captured frames simply because time has passed between spins (this is a live server-driven ticker, not something the player controls)."
    },
    "promo_carousel": {
      "position": "top-right",
      "appearance": "A rotating small square badge icon (e.g. an ornate playing-card back, or a portrait of the tuxedo Wild character) above a line of bold gold-outlined text.",
      "observed_messages": [
        "'3 Triggers Feature' — paired with a card-back icon; promotes the free-spins trigger (3+ scatters).",
        "'Doubles The Prize' — paired with the tuxedo-man Wild icon; promotes the automatic wild prize-doubling rule (base game x2 / free spins x5), NOT a separate double-or-nothing gamble game."
      ],
      "clarification": "This carousel is purely promotional/informational text layered over the game area — it has no button, is not clickable, and is not a gamble panel. Confirmed no gamble UI ever appears anywhere across ~410 hunted spins and 2 full free-spins rounds; see mechanics.wild_multiplier below."
    }
  },

  "symbols": [
    {
      "id": "wild",
      "role": "Wild / Substitute",
      "name": "Tuxedo Man (Wild)",
      "visual": "Head-and-shoulders illustration of a man with brown hair wearing a black tuxedo with white shirt and black bow tie, holding a fanned hand of playing cards (visible red pips) up near his chest, set against a warm gold/tan striped-spotlight background inside a thin gold-bordered square tile.",
      "reel_restriction": "Appears ONLY on reels 2, 3 and 4 (never on reel 1 or reel 5) — printed explicitly: 'symbols only appear on reels 2, 3 & 4.'",
      "substitutes_for": "All other symbols except the Scatter (playing-card back).",
      "payouts": "No standalone payout tier is printed for the Wild itself in the pay table; it only substitutes into other symbols' combinations.",
      "special_rule": "When one or more Wilds take part in a winning combination, the prize for that combination is DOUBLED in the base game and MULTIPLIED BY 5 during Free Games (rules_p1.png/rules_p2.png). This is the mechanic referenced by the 'Doubles The Prize' promo banner — there is no separate gamble/double-up feature.",
      "source_frame": "paytable_p1.png"
    },
    {
      "id": "scatter",
      "role": "Scatter",
      "name": "Playing-card back (Scatter)",
      "visual": "An ornate, richly patterned red-and-white playing-card back (facing down), tilted diagonally, resting on a green felt table surface with a visible wood table edge — inside a gold-bordered square tile.",
      "pays_anywhere": true,
      "payouts_currency": {"5": 25.00, "4": 2.50, "3": 0.75, "2": 0.50},
      "payout_unit": "Multiplied by TOTAL BET (explicit text: 'Scatter wins are multiplied by total bet.'), unlike the line symbols below which are multiplied by bet PER LINE.",
      "added_to_line_wins": true,
      "triggers_feature": "3 or more anywhere on screen triggers Free Games; see mechanics.free_spins below.",
      "source_frame": "paytable_p1.png"
    },
    {
      "id": "casino_sign",
      "role": "high-pay",
      "name": "CASINO marquee sign",
      "visual": "A golden theatre/casino marquee sign reading 'CASINO' in bold red-outlined yellow letters above a small red-carpeted entrance archway, inside a circular gold-rimmed medallion on a purple/blue night-sky backdrop.",
      "payouts_currency": {"5": 50.00, "4": 5.00, "3": 1.00, "2": 0.05},
      "tier": "top regular-pay symbol",
      "source_frame": "paytable_p2.png"
    },
    {
      "id": "woman",
      "role": "high-pay",
      "name": "Woman in red dress",
      "visual": "Portrait of a red-haired woman wearing a strapless red dress and a pearl necklace, inside a circular gold-rimmed medallion on a dark teal/green starburst backdrop.",
      "payouts_currency": {"5": 10.00, "4": 2.50, "3": 0.50, "2": 0.03},
      "source_frame": "paytable_p2.png"
    },
    {
      "id": "man_boss",
      "role": "mid-pay",
      "name": "Mob-boss man",
      "visual": "Portrait of a bald man with arms crossed, wearing a maroon/burgundy suit jacket over a white shirt and striped tie, stern expression, inside a circular gold-rimmed medallion on the same dark teal/green starburst backdrop as the Woman symbol.",
      "payouts_currency": {"5": 5.00, "4": 1.00, "3": 0.15, "2": 0.02},
      "source_frame": "paytable_p2.png / paytable_p3.png"
    },
    {
      "id": "car",
      "role": "mid-pay",
      "name": "Red sports car",
      "visual": "A glossy red two-door sports car (Porsche-silhouette style coupe) shown at a three-quarter front angle, no medallion frame (square icon).",
      "payouts_currency": {"5": 5.00, "4": 1.00, "3": 0.15, "2": 0.02},
      "source_frame": "paytable_p3.png"
    },
    {
      "id": "chips",
      "role": "low-pay",
      "name": "Casino poker chips",
      "visual": "Two stacks of casino poker chips in green, red and blue, no medallion frame.",
      "payouts_currency": {"5": 1.50, "4": 0.25, "3": 0.05},
      "source_frame": "paytable_p3.png"
    },
    {
      "id": "money",
      "role": "low-pay",
      "name": "Banded dollar bill stacks",
      "visual": "Two or three bundled stacks of US dollar bills, each bound with an orange paper currency band.",
      "payouts_currency": {"5": 1.50, "4": 0.25, "3": 0.05},
      "source_frame": "paytable_p3.png / paytable_p4.png"
    },
    {
      "id": "watch",
      "role": "low-pay",
      "name": "Gold wristwatch",
      "visual": "A round-faced gold wristwatch with a gold link bracelet band, dark watch face, gold hour markers.",
      "payouts_currency": {"5": 1.00, "4": 0.15, "3": 0.05},
      "source_frame": "paytable_p4.png"
    },
    {
      "id": "ring",
      "role": "low-pay",
      "name": "Ruby ring",
      "visual": "A gold ring set with a large square-cut red ruby and small clear gemstone accents on the band.",
      "payouts_currency": {"5": 1.00, "4": 0.15, "3": 0.05},
      "source_frame": "paytable_p4.png"
    },
    {
      "id": "cufflinks",
      "role": "low-pay",
      "name": "Ruby cufflinks",
      "visual": "A pair of gold cufflinks each set with a red rectangular gemstone, connected by a short gold bar link.",
      "payouts_currency": {"5": 1.00, "4": 0.15, "3": 0.05},
      "source_frame": "paytable_p4.png"
    },
    {
      "id": "martini",
      "role": "low-pay",
      "name": "Martini glass",
      "visual": "A classic V-shaped martini glass with clear liquid, a green olive on a red cocktail pick resting across the rim.",
      "payouts_currency": {"5": 1.00, "4": 0.15, "3": 0.05},
      "source_frame": "rules_p1.png (tail end of the pay table, continues from paytable_p4.png)"
    }
  ],

  "payout_basis": {
    "value": "per_line",
    "unit_meaning": "Each printed pay-table currency value is the prize for that combination at the CURRENT total bet, expressed per LINE (bet per line = total bet / 25), not per spin/total-bet — except the Scatter, which is explicitly multiplied by total bet instead.",
    "evidence_frame": "win_screen.png",
    "evidence": "3-of-a-kind Ring symbols land on a zigzag line (reel1 middle row, reel2 top row, reel3 middle row); a glowing gold '0.05' overlay appears directly over the winning line, and the bottom bar reads BET ‡0.25 / WIN ‡0.05. The pay table (paytable_p4.png) lists Ring 3-of-a-kind = ‡0.05 at this same ‡0.25 anchor bet — the printed tier and the observed win match exactly, but this equality is structurally degenerate (bet-per-line and total-bet hypotheses both predict ‡0.05 for a 25-line, single-tier evaluation at this specific anchor), so the basis is decided by TEXT, not by this arithmetic alone.",
    "text_confirmation": [
      "rules_p3.png ('Other Rules'): 'Line wins are multiplied by bet per line.'",
      "paytable_p1.png/p2.png ('Scatter'): 'Scatter wins are multiplied by total bet.' — the game explicitly distinguishes the two units, which would be a pointless remark if line wins used the same (total-bet) unit."
    ],
    "bet_anchor": {
      "value": 0.25,
      "note": "All pay-table currency figures above were captured at BET ‡0.25 (COIN 0.01 x BET LEVEL 1 x 25 lines), the same bet shown in base_game.png immediately before opening the booklet, and the same bet shown on win_screen.png. Anchor and win-evidence bet MATCH, satisfying the provider's own §13.6 caution about mismatched anchors."
    },
    "multiplier_of_total_bet_reference": "To convert a printed currency tier into a 'multiplier of full ‡0.25 bet' figure (as required by the enrichment contract), divide by 0.25 — e.g. Casino sign 5-of-a-kind ‡50.00 / ‡0.25 = 200x total bet; Ring 3-of-a-kind ‡0.05 / ‡0.25 = 0.2x total bet. This is provided as a reference for downstream enrichment and is NOT how the game itself expresses the numbers on screen."
  },

  "rtp": {
    "game_rtp_percent": 96.00,
    "source_text": "\"The theoretical RTP for \\\"The Big Deal\\\" is 96.00%\"",
    "frame": "rules_p16.png (Help screen, 'Return To Player (RTP)' section)",
    "jackpot_race_rtp_percent": 1.00,
    "jackpot_race_rtp_source_text": "\"The theoretical RTP for JACKPOT RACE™ is 1.00%\"",
    "jackpot_race_rtp_note": "This is the RTP of the separate progressive jackpot network, printed as its OWN line directly beneath the game RTP. It is NOT part of / does not add to the 96.00% game RTP.",
    "rtp_calculation_method_text": "\"RTP calculation is based on the statistical analysis of the game logic and can not be affected by the player strategy (unless stated otherwise)\" / \"RTP calculation is based on the average results of 2 x 500,000,000 game cycles.\""
  },

  "limits": {
    "min_bet_currency": 0.25,
    "max_bet_currency": 5000.00,
    "max_win_or_max_multiplier": null,
    "max_win_note": "No maximum-win / maximum-multiplier cap is printed anywhere in the 4-page pay-table booklet or the 13-page Help screen. Field left null rather than guessed."
  },

  "mechanics": {
    "wild_multiplier": {
      "description": "Automatic rule, not a player choice. When one or more Wild (tuxedo man) symbols take part in a winning combination: prize x2 in the base game, prize x5 during Free Games.",
      "source_text": [
        "paytable_p1.png: 'The prize is DOUBLED when one or more [Wild] symbols substitute in a winning combination.'",
        "rules_p1.png/rules_p2.png: 'All prizes are DOUBLED during free games or multiplied by 5 when a substituting [Wild] symbol appears.'"
      ],
      "not_a_gamble_feature": "The promo phrase 'the chance to double your winnings' on the provider's marketing/game page describes THIS automatic wild rule. There is no player-facing gamble/double-up panel in the game: over roughly 410 base-game spins and 2 complete free-spins rounds, no 'double or collect' prompt or button ever appeared, and the Help screen states directly (rules_p10.png, Disconnection Policy section): 'The Gamble option (if enabled) will not be available for this game.'",
      "demonstrated_on_captured_frames": "NOT clearly demonstrated by any delivered frame — see manifest_review_flag above. Documented here from booklet text only."
    },
    "free_spins": {
      "trigger": "3 or more Scatter (playing-card back) symbols anywhere on the 5x3 grid.",
      "award_rule": "'5, 10 OR 20 free games are awarded for EACH [Scatter] symbol in the triggering combination' (rules_p1.png/rules_p2.png) — i.e. each individual triggering scatter (there can be 3, 4 or 5) independently reveals its own award of 5, 10 or 20 games, and the awards from all triggering scatters are summed. The pay-table also states 'Win up to 100 free games!' as the printed ceiling (5 scatters x 20 each = 100).",
      "count_is_variable": "The final number of free spins awarded is therefore RANDOM per triggering combination, not a single fixed value — this must be documented as a rule, not as one observed constant.",
      "retrigger": "'The feature can be retriggered' (rules_p3.png) — confirmed directly on one captured burst frame per manifest.anomalies: the remaining-spins counter jumped from 12 to 25 mid-round with 3 new card-back scatters visible on the grid (frame outside the delivered shot set, referenced as _hunt_409_2.png).",
      "bet_carryover": "'Free games are played at the lines and bet of the triggering game' (rules_p3.png) — confirmed on-screen: BET stays ‡0.25 throughout every captured free-spins frame.",
      "reveal_banner_not_captured": "The exact banner/animation that discloses each scatter's individual 5/10/20 award has NOT been captured on any delivered frame (confirmed absent from the surrounding burst sequences around both observed triggers). Documented here as a rule from the booklet only, per manifest's own honest not_captured entry.",
      "visual_signature": "Entering Free Games swaps the entire background theme from the calm blue/white base-game curtain to a red/maroon theatre curtain with pink spotlight beams, and the reel-symbol background changes from dark navy-blue to cream/ivory parchment. A 'Free Spins Remaining' counter (orange number in a dark gold-bordered box) appears top-right in place of the base game's promo carousel.",
      "end_of_round_screen": "A full-screen 'YOU HAVE WON' reveal (large gold 3D lettering on a radiant yellow/orange starburst) shows the total accumulated free-spins prize counting up to its final value; the reels remain dimly visible behind the burst effect. Free Spins Remaining reads '0' at this point."
    },
    "jackpot_race": {
      "name": "Jackpot Race™",
      "type": "networked/progressive jackpot with a scheduled race format (not a random-hit progressive)",
      "phases": [
        "Accumulation Phase — jackpot starts at €1,000.00 (EUR, a real-money-denominated pool independent of the ‡ demo currency) and grows from a portion of every bet placed by all players on the network; cannot be triggered during this phase.",
        "Race Phase — runs for exactly 5 minutes once triggered; a portion of every bet continues to be added; the jackpot is GUARANTEED to trigger before the race ends.",
        "Payout Phase — players whose bet was placed closest to the jackpot trigger are assigned finish positions and paid from the pool; then the jackpot resets to its ‡1,000.00 seed and re-enters Accumulation."
      ],
      "prize_split": [
        {"position": 1, "places": 1, "percent": 50},
        {"position": 2, "places": 1, "percent": 30},
        {"position": 3, "places": 1, "percent": 10},
        {"position": 4, "places": 2, "percent_each": 5}
      ],
      "prize_split_check": "50 + 30 + 10 + 5 + 5 = 100% of the pool exactly, confirming position 4's '5%' is PER finisher (2 finishers x 5% = 10%), not 5% split between both.",
      "contribution_rate_percent": 1.000,
      "min_qualifying_bet_currency": 0.10,
      "unpaid_rollover": "'Unpaid places are rolled over to the next event. If there is no event scheduled, the rolled over amount is retained by the Casino.'",
      "rtp_percent": 1.00,
      "in_demo_winnable": false,
      "in_demo_winnable_source": "Help, rules_p11.png/rules_p15.png ('All Jackpot Rules'): 'Jackpots cannot be won during Fun Play or Bonus Play.'",
      "on_screen_presence": "Visible on literally every captured game frame as a dark rounded-rectangle ticker top-center, either showing a live EUR amount (Accumulation Phase, e.g. '€4,163.23') or a 'Race starts in HHh MMm SSs' countdown (Race Phase pending)."
    }
  },

  "screens": {
    "base_game": {
      "file": "base_game.png",
      "state": "Idle, ready to spin.",
      "content": "5x3 reel grid fully populated with regular symbols (no win). BET ‡0.25, BET LEVEL 1, COIN 0.01, BALANCE ‡2,000.00 (fresh session balance). Jackpot Race ticker shows a live amount. Promo carousel shows '3 Triggers Feature'."
    },
    "win_screen": {
      "file": "win_screen.png",
      "state": "Result of a spin, single line win.",
      "content": "3-of-a-kind Ring on a zigzag line, glowing gold '0.05' overlay above the line, BET ‡0.25 / WIN ‡0.05 / BALANCE ‡1,997.47. This is the base-game payout_basis evidence frame."
    },
    "free_spins_1": {
      "file": "free_spins_1.png",
      "state_as_delivered": "Mid-animation instant of the free-spins round-end 'YOU HAVE WON' reveal (center counter reads '6.57', still counting up towards the final ‡8.01), '0 Free Spins Remaining', red/gold curtain background, BALANCE ‡1,996.81.",
      "caveat": "Manifest note for this file describes different content (early gameplay, '1 Free Spins Remaining'); see manifest_review_flag."
    },
    "free_spins_2": {
      "file": "free_spins_2.png",
      "state_as_delivered": "Genuine free-spins gameplay result, '11 Free Spins Remaining', cream/ivory parchment reel background, BET ‡0.25, accumulated WIN ‡7.94, BALANCE ‡2,002.93, red STOP button visible (spin cycle in progress/just settled). No Wild symbols present on the visible grid.",
      "caveat": "Manifest note for this file describes different content (13 Free Spins Remaining, two Wild symbols paying ‡2.61); see manifest_review_flag."
    },
    "free_spins_win": {
      "file": "free_spins_win.png",
      "state": "End of a free-spins round.",
      "content": "'YOU HAVE WON' banner with final total '8.01' in large gold lettering on a radiant starburst, '0 Free Spins Remaining', BALANCE ‡1,996.81 (matches manifest note)."
    },
    "settings": {
      "file": "settings.png",
      "state": "Gear-icon menu open, overlaying the lower-left of the reel area and bet bar.",
      "content": "Small dark popup panel with two left-column links ('Help' with a '?' icon, 'More Games!' with a games-controller-style icon) and three right-column toggle switches: 'Sound - Ambient' (ON, orange), 'Sound - Effects' (ON, orange), 'Quick Spin' (OFF, grey)."
    },
    "autoplay": {
      "file": "autoplay.png",
      "state": "Auto Play configuration dialog open.",
      "content": "Modal titled 'Number Of Spins' with six selectable count buttons (10/20/30/50/100/500; '50' highlighted white as selected). 'Stop Auto Play:' toggle 'If FREE GAMES feature is triggered' (ON, orange). Two blank numeric-limit fields: 'If balance decreases by ‡___' and 'If a single win exceeds ‡___' (both empty/unset). Note text: 'Auto Play will stop if a jackpot is won.' A live calculation bar reads '‡0.25 x 50 spins = ‡12.50'. 'Cancel' (outline button) and 'Start Auto Play' (green filled button) at the bottom."
    },
    "bet_limits_max": {
      "file": "bet_limits_max.png",
      "state": "Maximum bet configured manually.",
      "content": "BET ‡5,000.00, BET LEVEL 10, COIN 20, BALANCE ‡2,009.27. Demonstrates the true bet ceiling (BET MAX button alone only raises BET LEVEL, not COIN)."
    },
    "paytable_p1": {
      "file": "paytable_p1.png",
      "content": "Booklet page 1 of 4. Header 'Pay Table' with an 'x' close button top-right. Sections 'Substitute' (Wild rules, 3 rows of text with inline symbol icons) and 'Scatter' (icon + 5/4/3/2 payout row + 2 rule lines), start of 'Payouts' section (Casino sign row partially visible at bottom, cut off)."
    },
    "paytable_p2": {"file": "paytable_p2.png", "content": "Booklet page 2 of 4. Continues Scatter rule text, then 'Payouts' section: Casino sign, Woman, Man (mob boss, cut off at bottom) each with full 5/4/3/2 payout rows."},
    "paytable_p3": {"file": "paytable_p3.png", "content": "Booklet page 3 of 4. Man (top, continues from p2), Car, Chips, Money, Watch (cut off at bottom) — 5/4/3 payout rows (2-of-a-kind not paid for these symbols)."},
    "paytable_p4": {"file": "paytable_p4.png", "content": "Booklet page 4 of 4. Money (top, continues from p3), Watch, Ring, Cufflinks, Martini (cut off at bottom) — 5/4/3 payout rows."},
    "rules_p1": {"file": "rules_p1.png", "content": "Booklet continuation: end of Cufflinks/Martini payout rows, 'All symbols pay left to right except scattered which pay any.' line, then 'Feature:' section header, 'Win up to 100 free games!', trigger rule (3+ scatter anywhere), start of the 5/10/20-per-scatter award rule."},
    "rules_p2": {"file": "rules_p2.png", "content": "Booklet: full 5/10/20-per-scatter award rule, wild x2/x5 multiplier rule, 'Other Rules' header intro, start of 'Paylines' diagram grid (lines 1-8 fully visible, 9-16 partially cut off)."},
    "rules_p3": {"file": "rules_p3.png", "content": "Booklet: retrigger rule, 'Free games are played at the lines and bet of the triggering game', 'Other Rules' (wins on different lines added / line wins multiplied by bet per line / highest win only per line), full 'Paylines' diagram grid, all 25 numbered line patterns fully visible (mix of straight rows, V/inverted-V zigzags, W/M multi-peak shapes, and single-row partial patterns)."},
    "rules_p4_help1": {"file": "rules_p4.png", "content": "Help screen page 1: fun-money disclosure, coin ladder, fixed 25 lines, bet-level ladder {1,2,5,7,10}, total-bet formulas, min/max bet in coins and currency, malfunction/void clause, server-authoritative result clause."},
    "rules_p5_help2": {"file": "rules_p5.png", "content": "Help page 2: pay-table display rule (values shown in player currency at the selected bet) and pointer to the Pay Table for all other rules."},
    "rules_p6_help3": {"file": "rules_p6.png", "content": "Help page 3: Game Interface glossary — BALANCE, COINS, BET, BET (message bar), WIN (message bar) definitions."},
    "rules_p7_help4": {"file": "rules_p7.png", "content": "Help page 4: continues COIN/BET LEVEL steppers, then button glossary begins (info/Pay-Table button, Spin/space-bar, Skip-during-play button)."},
    "rules_p8_help5": {"file": "rules_p8.png", "content": "Help page 5: Stop-reels button, BET MAX button behaviour, AUTO PLAY button, fullscreen toggle, sound toggle icons and captions."},
    "rules_p9_help6": {"file": "rules_p9.png", "content": "Help page 6: turbo/fast-play icon, Game Menu (gear) icon, Auto Play sub-section (number of spins, stop-on-balance-decrease, stop-on-single-win-exceeds)."},
    "rules_p10_help7": {"file": "rules_p10.png", "content": "Help page 7: Game Menu/How to Play/Game Settings (Quick Spin, Volume) captions, then start of 'Disconnection Policy' incl. the 'Gamble option (if enabled) will not be available for this game' sentence (a templated platform disclaimer, not evidence of a gamble feature elsewhere)."},
    "rules_p11_help8": {"file": "rules_p11.png", "content": "Help page 8: continued Disconnection Policy (unfinished-game resume rules, 15-day forfeiture clause), 'Jackpots' header, 'Jackpot Race™' header, start of 'Accumulation Phase' rules."},
    "rules_p12_help9": {"file": "rules_p12.png", "content": "Help page 9: Accumulation Phase details (€1,000.00 seed), Race Phase (5 minutes, guaranteed trigger), start of Payout Table (positions 1-4 with places/percent)."},
    "rules_p13_help10": {"file": "rules_p13.png", "content": "Help page 10: full Payout Table (positions 1-4), 'Other Information' (1.000% contribution, ‡0.10 min qualifying bet, server-time scheduling, rollover clause), start of 'All Jackpot Rules'."},
    "rules_p14_help11": {"file": "rules_p14.png", "content": "Help page 11: All Jackpot Rules (contribution, updates on every debit, no ceiling, random trigger, 2-decimal rounding, cross-currency conversion via openexchangerates.org, jackpot wins added to other wins, unwinnable in Fun/Bonus Play)."},
    "rules_p15_help12": {"file": "rules_p15.png", "content": "Help page 12: Jackpot Disconnection Policy, then 'Return To Player (RTP)' header begins: game RTP 96.00%, Jackpot Race RTP 1.00%."},
    "rules_p16_help13": {"file": "rules_p16.png", "content": "Help page 13 (bottom of panel): RTP methodology text, 'File Date' 2026/08/17 07:32:50 UTC, Client/Server/RNG/Jackpot version numbers with hashes — these are BUILD stamps, not the game's release date."}
  },

  "accessibility_notes": {
    "colorblind": [
      "The Wild and Scatter symbols are distinguished purely by IMAGE CONTENT (tuxedo man vs. playing-card back), not by colour coding, so they remain distinguishable to all colour-vision types.",
      "Reel-side decorative number ovals use many hues for pure decoration; since they carry no gameplay meaning, colour confusion there has no functional impact.",
      "Sound toggles and Quick Spin toggle in the Settings menu use an orange-filled vs. grey-outline switch shape (not just colour) to indicate on/off — the switch handle also visibly moves right/left, so state is conveyed by position+fill, not colour alone.",
      "The BET/WIN/BALANCE fields are differentiated by adjacent text LABELS ('BET', 'WIN', 'BALANCE'), not colour, so colour-blind and screen-reader users can distinguish them from label text alone.",
      "Free Spins Remaining counter and Jackpot Race ticker are each inside clearly bordered boxes with their own caption text, not relying on colour alone to separate them from surrounding UI."
    ],
    "screen_reader": [
      "Because this is a single <canvas> game (confirmed via provider playbook: PIXI stage not exposed, DOM has zero interactive elements except the HTML Help screen), none of the in-game buttons, counters or symbols are exposed as accessible DOM nodes — a screen-reader user gets no automatic announcements for spins, wins, or free-spins triggers. All information in this document (bet controls, symbol identities, payout tables, RTP, jackpot rules) would need to be surfaced through an external accessible layer.",
      "The Help screen (opened via gear icon -> Help) IS plain HTML text and would be readable by a screen reader once focused, unlike the rest of the game."
    ],
    "motor": [
      "All bet/coin adjustments use discrete +/- stepper buttons (no drag sliders, no swipe gestures), which is favourable for users with limited fine motor control.",
      "SPIN can also be triggered by the space bar (confirmed by Help text: 'Space bar can be used to spin the reels' / 'Space bar can be used to stop the reels'), providing a keyboard alternative to a precise mouse click.",
      "Auto Play offers preset spin counts and stop conditions (balance-decrease / single-win-exceeds thresholds), reducing the need for repetitive individual clicks."
    ],
    "deaf_hard_of_hearing": [
      "All monetary outcomes (BET/WIN/BALANCE, jackpot amounts, free-spins award, RTP) are always rendered as on-screen text/numerals, not conveyed by sound alone.",
      "The free-spins trigger and win reveal are accompanied by strong VISUAL cues (full background/theme change, full-screen 'YOU HAVE WON' banner) independent of any audio cue."
    ]
  },

  "provenance": {
    "rtp": "rules_p16.png (Help > Return To Player)",
    "bet_limits": "rules_p4.png (Help) cross-checked against base_game.png (min) and bet_limits_max.png (max)",
    "symbols_and_payouts": "paytable_p1.png through paytable_p4.png + rules_p1.png tail",
    "paylines_count_and_diagrams": "rules_p4.png text ('Lines are fixed at 25') + rules_p2.png/rules_p3.png diagrams",
    "free_spins_rules": "rules_p1.png, rules_p2.png, rules_p3.png (booklet 'Feature'/'Other Rules' sections)",
    "jackpot_race_rules": "rules_p11.png through rules_p15.png (Help 'Jackpots' section)",
    "build_stamps": "rules_p16.png (Help 'File Date'/version numbers) — explicitly NOT a release date"
  },

  "unreadable_or_uncertain": [
    "Exact per-cell diagrams for all 25 paylines are visible and photographed in full on rules_p2.png/rules_p3.png, but individual cell coordinates for every single line were not transcribed digit-by-digit in this document beyond the general pattern families observed (straight rows, V/inverted-V, W/M multi-peak, partial-row patterns) — a sighted reviewer should consult the two source frames directly for exact per-line cell maps if needed downstream.",
    "The precise visual content of the free-spins TRIGGER reveal banner (which discloses each scatter's individual 5/10/20 award) is unknown — it was not captured on any delivered frame or nearby burst frame per manifest's own search.",
    "Whether a Wild symbol visually participating in a winning free-spins combination produces any distinct on-screen overlay/animation beyond the plain WIN number could not be confirmed — no delivered frame shows a Wild in a winning combination.",
    "The reel-side decorative number ovals' exact numeric sequence/order was not catalogued in full (read as 'assorted, non-sequential 1-25 values') since they carry no established gameplay function.",
    "max_win / max multiplier cap: confirmed genuinely absent from both the booklet and the 13-page Help screen, not merely unread — recorded as null rather than omitted."
  ],

  "anomalies_carried_from_manifest": [
    "No 'preview'/FUN PLAY MODE modal frame exists for this slot (per provider playbook: the platform now suppresses this modal via a nofunplaymessage=1 redirect flag); base_game.png is the correct first-content frame.",
    "Free spins retrigger observed directly: remaining-spins counter jumped from 12 to 25 mid-round with 3 new scatters visible on the grid, per manifest.anomalies (evidenced on a burst frame outside the delivered shot set)."
  ]
}

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