Tarot Treasures

Demo, RTP 96.39%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 02 Sep 2026
RTP 96.39%
Volatility
Max win ×10000
Grid 6R
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

63 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/tarot-treasures-b28/

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40 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 02 Sep 2026 View capture log

Per-screen breakdown

63 demo screens
63 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Tarot Treasures

Everything pulled from Tarot Treasures into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
63 screens captured
12 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
8 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 63 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
max_win_x ×10000
reels 6
ways 262144
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.39%
Bonus Buy 96.36% Random Bonus Symbols buy, 70x Base Bet
Ante Bet 96.26% Push Bet: 2x Base Bet, raises Free Spins trigger chance

See how this RTP compares across Push Gaming’s full range →

Symbols & paytable

12 symbols
12 icons (ZIP)
WILD
WILD
Wild

Gold letter W built from crossed bone shapes on a dark magenta card with a gold corner frame; substitutes all symbols except Scatter; lands only on reels 2-6, never reel 1.

Owl fortune-teller (High One)
Owl fortune-teller (High One)
High Pay

Brown owl wearing a dark purple top hat with a small skull badge and a teal gem pendant, red/maroon card border with gold corners; only symbol that pays from 2-of-a-kind.

MatchPayoutUnit
2x 1.00 Multiplier
3x 2.50 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
6x 20.00 Multiplier
Voodoo cat plush doll
Voodoo cat plush doll
High Pay

Tan stitched plush cat with red thread stitching and sewing pins stuck in it, a blue circle-and-X monocle/eye-patch over one eye, green card border.

MatchPayoutUnit
3x 1.50 Multiplier
4x 2.00 Multiplier
5x 2.50 Multiplier
6x 5.00 Multiplier
Ram/goat skull charm
Ram/goat skull charm
High Pay

White bone skull with large curled maroon ram horns, glowing teal eye sockets and a teal rune-engraved gem charm beneath the jaw, blue card border.

MatchPayoutUnit
3x 1.00 Multiplier
4x 1.50 Multiplier
5x 2.00 Multiplier
6x 2.50 Multiplier
Red potion / lantern bottle
Red potion / lantern bottle
Low Pay

Glowing red glass bottle topped with a pale bone/skull-shaped stopper, wisps of orange flame around its base, red card border.

MatchPayoutUnit
3x 0.50 Multiplier
4x 0.80 Multiplier
5x 1.00 Multiplier
6x 1.50 Multiplier
Green eyeball potion
Green eyeball potion
Low Pay

Round green glass jar holding a lumpy creature covered in small red eyeballs, tied shut with rope and a wooden cork, green card border.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.70 Multiplier
5x 1.00 Multiplier
6x 1.20 Multiplier
Blue potion bottle
Blue potion bottle
Low Pay

Tall blue glass bottle glowing with cold blue light, corked with a small top-hat-shaped stopper, cyan/blue card border.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.50 Multiplier
5x 0.80 Multiplier
6x 1.00 Multiplier
Red rune gem
Red rune gem
Low Pay

Red angular gem cut like a ruby with a glowing rune resembling an 'S'/dragon curl engraved on its face; one of four identically-paying rune gems, distinguished only by colour and rune shape.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.30 Multiplier
6x 0.40 Multiplier
Purple rune gem
Purple rune gem
Low Pay

Purple/violet tall angular gem cut like an amethyst with a glowing rune resembling a 'J' engraved on its face; one of four identically-paying rune gems, distinguished only by colour and rune shape.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.30 Multiplier
6x 0.40 Multiplier
Green rune gem
Green rune gem
Low Pay

Green angular gem cut like an emerald with a glowing rune resembling a 'C'/'L' shape engraved on its face; one of four identically-paying rune gems, distinguished only by colour and rune shape.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.30 Multiplier
6x 0.40 Multiplier
Blue rune gem
Blue rune gem
Low Pay

Blue angular gem cut like a sapphire with a glowing rune resembling a lower-case 'e' engraved on its face; one of four identically-paying rune gems, distinguished only by colour and rune shape.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.30 Multiplier
6x 0.40 Multiplier
Scatter Symbol / BONUS
Scatter Symbol / BONUS
Scatter

Purple three-legged cauldron with orange/yellow fire glowing inside, yellow-green 'BONUS' text beneath ('+1' badge during Free Spins); 3+ anywhere trigger Free Spins; can be duplicated by a Hot Zone, up to 12 on screen.

Bonus modes

5 modes
Base Game Modifier base
Base Game

6 reels x 4 rows Push Ways grid, 4,096 to 262,144 ways to win; a win needs 2+ matching Owl symbols or 3+ of any other paying symbol on adjacent reels from the left; winning symbols cascade out and are replaced. Win cap 10,000x current Base Bet per round.

Bonus Mode cascade_feature
Cascade Feature

Meta-feature running on every cascade: a progress bar fills by one segment per win (3 segments in Base Game, 5 in Free Spins). When full, a card-pick mini-round offers one of four upgrade categories: Extra Wilds, Extra Hot Zones, Win Multiplier, or Free Spins Trigger, with larger value ranges in the Free Spins variant.

Free Spins fs
Free Spins

Triggered by 3+ Scatters in the Base Game; 3 Scatters award 8 spins, each extra Scatter adds +1 spin (max 12 Scatters landable at once, overall cap 17 spins). Hot Zone stacks start on reels 2 and 5. Retriggered by extra +1 Scatter tiles or by the Cascade Feature's Free Spins Trigger card.

Other push_bet
Push Bet

Optional toggle doubling the Base Bet (2x Base Bet) and increasing the chance of triggering Free Spins; RTP 96.26%. Wins remain evaluated against the Base Bet, not the doubled Total Bet. Can only be switched off between rounds, and Autoplay must be stopped first.

Other bonus_buy
Bonus Buy: Random Bonus Symbols

Single purchase option for direct entry into the Free Spins Feature, priced at 70x the current Base Bet; RTP 96.36%.

Bonus buy

1 option
Option Price (cost × bet) Effect
Random Bonus Symbols headline ×70.00

Colour system

extracted from frames · HEX
Export palette
#522B5F base dominant 1 base
#231424 base dominant 2 base
#2C1F57 base dominant 3 base
#63519C base dominant 4 base
#672D95 base dominant 5 base
#52292B base dominant 6 base
#35354D free_spins dominant 1 free_spins
#1E1D25 free_spins dominant 2 free_spins
#542B61 free_spins dominant 3 free_spins
#4D4C62 free_spins dominant 4 free_spins
#1F1722 bonus dominant 1 bonus
#F9F6F9 bonus dominant 2 bonus
#2E2049 bonus dominant 3 bonus
#4E2827 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four Cascade Feature categories are colour-coded (pink=Extra Wilds, blue/purple=Extra Hot Zones, orange/red=Free Spins Trigger, green=Win Multiplier) but each card also carries a distinct icon (gold W-bones, pink grid/lattice, flame cauldron, skull-and-crossbones) and a printed numeric value, so no category depends on colour alone.
  • The four low-value rune gem symbols share one payout table and are differentiated mainly by border colour (red/purple/green/blue), but each also has a differently shaped glowing rune engraved on its face (S-curl / J-shape / C-or-L shape / lower-case e), giving a non-colour identification cue.
  • The Push Bet toggle uses a grey track with the switch on the left when off and a green track with the switch on the right when on; switch position is a redundant non-colour cue.
  • Every base-game and free-spins control icon (menu, sound, autoplay, bonus-buy, bet, spin) is a white line-art glyph on a dark circular button, shape-based rather than colour-coded.
Screen Reader
  • The game is canvas-rendered, so no text is natively exposed to a screen reader unless a separate accessible layer is added; the bottom navigation bar (grid/Paytable, ?/Rules, gear/Settings, shield/Know the Game) and the right-hand control column (Bonus Buy, Autoplay, Bet, Spin) keep a fixed, consistent order across every screen.
Motor Accessibility
  • The SPIN button is the largest interactive target on the base and free-spins screens; the SPACE bar can trigger a spin as a keyboard alternative to clicking; Autoplay offers 8 preset spin counts (Off, 10, 20, 50, 100, 250, 500, 1000) to reduce the number of manual clicks needed.
Hearing Accessibility
  • No game information is conveyed by audio alone - wins, spins remaining, multipliers and feature results are all shown as on-screen text/graphics. The Settings panel exposes independent mute toggles for All Sounds, Sound Effects and Music.
Low Vision
  • WIN, EPIC WIN and CONGRATULATIONS banners use large gold bevelled 3D text with a dark outline against a warm orange glow, high-contrast against the dark background.

Media & assets

17 files · 17 types
63 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/sound-consent and feature-overview splash, base game, full 17-page paytable, full 20-page rules (GAME INFO) booklet, settings, autoplay panel, bet-selection panel with Push Bet off and on, and the Know the Game info panel.
Bonus Buy dialog and the purchased entry into Free Spins; Free Spins trigger and gameplay with Hot Zone splits; two Cascade Feature card-pick events (+4 Free Spins Trigger and x5 Win Multiplier) with their select/reveal screens; a Free Spins retrigger; the Free Spins win screen and the round-total/EPIC WIN celebration screens.
Volatility rating is not printed anywhere in this build (no flame/dial indicator on any screen); left unset rather than guessed.
A numeric symbol-tier x ways arithmetic proof of the payout basis (total bet vs base bet) could not be isolated because of the cascading/Hot-Zone-splitting mechanic; the basis was instead resolved from the paytable's own printed header text ('all wins shown are in fun and valid for the current bet of 0.50 fun').
A third Cascade Feature trigger noted in the capture log as '+2 Extra Hot Zones' has no corresponding select/reveal screenshot and is not independently verified or documented as fact.
The exact spin-by-spin arithmetic behind the Free Spins counter's jumps across the captured round (9 -> 14 -> 16) could not be fully reconstructed - several unphotographed spins occurred between captured frames.
ENTER as an alternate spin-trigger key was not independently tested; only SPACE bar is confirmed in the rules text.

Ask AI about Tarot Treasures

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Tarot Treasures work? Keep it simple.

Triggered by 3+ Scatters in the Base Game; 3 Scatters award 8 spins, each extra Scatter adds +1 spin (max 12 Scatters landable at once, overall cap 17 spins). Hot Zone stacks start on reels 2 and 5. Retriggered by extra +1 Scatter tiles or by the Cascade Feature's Free Spins Trigger card.

RTP 96.39%max win ×10000demo ✓

From the verified capture of 02 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Tarot Treasures vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/tarot-treasures-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/tarot-treasures-b28/
{
  "game": {
    "name": "Tarot Treasures",
    "provider": "Push Gaming",
    "sub_brand_wordmark": "PUSH WAYS (mechanic trademark shown under the game logo on the splash and in-game title banner; not a separate sub-studio)",
    "theme": "Spooky Halloween / fortune-telling witch's cottage theme. A haunted purple-lit village at dusk with a crooked witch house (glowing yellow windows), bare gnarled trees, a crescent moon, drifting fireflies/embers and floating ghost shapes in the background. The reel frame is bark-textured dark wood topped with a pair of large curled ram/goat horns. Symbols are voodoo/occult trinkets: a bone-lettered WILD, a top-hatted owl fortune-teller, a pin-stuck voodoo cat doll, a horned skull charm, glowing potion bottles and rune-carved gems. The scatter/bonus symbol is a flaming cauldron.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 62 desktop screenshots (1280x800) + OCR ground truth + zoomed crops of the paytable/rules booklets.",
    "art_style": "Stylised 2D cartoon illustration with a painterly/airbrushed rendering: soft gradient shading and glow effects (neon pink/purple rim-light on symbol borders, glowing potion contents) rather than flat cel-shading, but still clearly cartoon/chibi proportions (the owl and voodoo-cat characters have large heads, big round eyes, small bodies) rather than photorealistic. Dark, moody nighttime palette (deep purples, magenta, teal) with warm orange fire/lantern accents. Camera is a static front-on view of the reel grid; no isometric or top-down perspective. Overall mood is playful-spooky/Halloween rather than horror-frightening.",
    "method_notes": "Numbers taken verbatim from on-screen text and cross-checked with zoomed crops of the 17-page PAYTABLE booklet and the 20-page GAME INFO (rules) booklet. Some feature-event screenshots were re-identified against the paytable's category icons where the capture session's own labels appeared to mismatch the actual icon shown (see 'documentation_corrections' below) - identification was done by comparing icon artwork/colour/text against the printed category key, not by page label.",
    "language": "English"
  },

  "documentation_corrections": [
    "The manifest/capture notes describe the first captured Cascade Feature event (cascade_feature_select.png / cascade_feature_ladder.png / cascade_feature_reveal.png, captured at Free Spins 7/9) as awarding '+4 Extra Hot Zones'. On direct visual inspection this is very likely a MISLABEL: cascade_feature_reveal.png shows a card with an orange/red gold-framed border and a flaming cauldron icon (identical artwork to the Scatter/BONUS symbol) with the text '+4' - this exact card face (colour, border, cauldron icon) matches the FOURTH paytable category, 'Free Spins Trigger' (paytable_p10/p16-17: '1, 2, 3, 4, 5 and 6 Scatters can be awarded... Each scatter awarding a retrigger'), not 'Extra Hot Zones' (which is represented in the same selection screen by a blue/purple card ending in a pink neon grid/lattice icon, paytable_p11/p16 'Extra Hot Zone stacks in groups of 2, 3, 4, 5 and 6... will be placed in full view'). The four simultaneous vertical strips visible in cascade_feature_select.png / cascade_feature_select2.png confirm the four column colours/icons in order: pink=Extra Wilds (ends in gold 'W' bones), blue/purple=Extra Hot Zones (ends in pink grid icon), orange/red=Free Spins Trigger (ends in flame cauldron), green=Win Multiplier (ends in skull-and-crossbones). This documentation therefore labels the first event as '+4 Free Spins Trigger' rather than '+4 Extra Hot Zones'. The second captured event (cascade_feature_select2.png/cascade_feature_ladder.png/cascade_feature_reveal2.png, 'x5 Win Multiplier', green skull-and-crossbones card) IS correctly labelled and was independently confirmed.",
    "The exact spin-by-spin arithmetic behind the Free Spins counter's jumps (9 -> ... -> 14 -> ... -> 16) could not be fully reconstructed from the sparse capture set: several unphotographed spins occurred between captured frames, and both natural Scatter-in-Hot-Zone landings (each individually worth +1, several are visible stacked in free_spins_retrigger.png and free_spins_retrigger2.png as small '+1' cauldron tiles) and the Cascade Feature's 'Free Spins Trigger' card can add spins by the same +N mechanism. This documentation reports the printed counter value on each captured frame rather than asserting an unverified causal breakdown of which single event produced which increment."
  ],

  "color_palette": {
    "overall_scene": "Deep purple/violet night sky and haunted-village background throughout every screen; magenta/pink neon rim-lighting on symbol tile borders and Hot Zone highlight columns.",
    "reel_frame": "Dark brown bark-textured wooden frame with a pair of large curled tan/brown ram horns arching over the top-center cascade bar.",
    "reel_cells": "Flat dark violet/plum tiles, each individual symbol has its own coloured card-style border (red, green, blue, gold/pink, purple) matching its paytable tier.",
    "cascade_bar": "Horizontal pill-shaped bar at top-center, dark purple track filling left-to-right in gradient gold/yellow as wins accumulate; a small tarot-card-back icon (green ornate border, gold trim) sits at the right end of the bar.",
    "hot_zone_highlight": "Bright magenta/pink glowing outline around any reel column currently hosting a Hot Zone stack.",
    "ui_accents": "White line-art icons on dark translucent circular buttons (menu, sound, autoplay, bonus-buy star, bet/coin stack); the SPIN button is a large light-grey circle with two white curved arrows.",
    "push_bet_panel": "Purple-to-magenta gradient panel with a white pill toggle switch (grey track = off, green track = on).",
    "win_text": "Large gold/yellow bevelled 3D text with a dark outline for WIN/EPIC WIN/CONGRATULATIONS banners, set against a warm orange radial glow.",
    "cascade_feature_cards": "Four colour-coded card categories: pink/magenta (Extra Wilds), blue/purple (Extra Hot Zones), orange/red (Free Spins Trigger), green (Win Multiplier) - each a vertical ornate gold-framed card."
  },

  "grid_and_mechanic": {
    "layout": "6 reels x 4 rows at rest (base state), each reel capable of growing to 8 visible rows when fully split by Hot Zones.",
    "ways": "Variable-ways mechanic ('Push Ways', Push Gaming's own trademark for this style of engine - functionally the same category as 'Megaways' but not using that trademarked name). Printed range: 4,096 to 262,144 ways (rules_p1.png: 'Tarot Treasures is a 6 x 4 ways slot with up to 262,144 ways'; rules_p4-5.png: '4,096 to 262,144 Ways / Tarot Treasures can pay in up to 262,144 Ways'). A live ways-counter is shown in a small wooden tag/plaque at the top-left of the reel frame (observed values on captured frames: 4096 at rest, 10752, 12544, 17280 during play as Hot Zones split symbols).",
    "payout_rule": "A symbol win is awarded when 2+ matching High One (owl) symbols land on adjacent reels, or 3+ of any other paying symbol lands on adjacent reels, starting from the leftmost reel (rules_p3.png, verbatim). Only the payout for the longest winning combination per symbol is awarded; wins on separate matching combinations are added together.",
    "cascading": "At the start of a round all symbols from the previous round are cleared and new symbols spin in. When a win occurs, winning symbols are paid and removed, remaining symbols collapse downward, and new symbols drop in from the top to refill the board (rules_p3.png, 'Cascading and Collapsing'). Cascades can repeat multiple times within a single spin/game round as long as new wins keep occurring.",
    "hot_zones": "Special highlighted zones that can land anywhere in the TOP TWO ROWS of the reel set. Any symbol landing in a Hot Zone is split into two duplicate copies, increasing the effective ways to win. Hot Zones always land in stacks of four cells and move DOWN one row with every spin (paytable_p13, rules_p1: 'Hot Zones can land on the reels, if a symbol falls into this, it splits in two. The Hot Zone nudges down one every spin.'). During the Free Spins Feature, Hot Zone stacks initially land specifically on reels 2 and 5 (paytable_p14).",
    "win_cap": "10,000x the current Base Bet amount, per game round (rules_p3.png/rules_p4.png verbatim).",
    "malfunction_clause": "\"MALFUNCTION VOIDS ALL PAYS AND PLAYS.\" (printed on the KNOW THE GAME summary panel, info.png)."
  },

  "cascade_feature": {
    "overview": "A meta-feature that runs on top of every cascade. A card-back icon and a progress bar sit at the top-center of the reel frame at all times. The bar fills by one segment each time a win/cascade occurs. When the bar is completely full, the game pauses and presents a card-selection mini-round offering one of four upgrade categories.",
    "base_game_variant": {
      "bar_length": "3 segments (paytable_p9: 'Cascade Feature in Base Game is triggered when 3 cascades occur in a row. The spaces on the cascade bar are filled with 3 consecutive wins.')",
      "categories_and_values": {
        "extra_wilds": "Adds a number of Wild symbols to the board. Values: +3, +5, +7, +10. If the added Wilds create a new win, the game returns to the cascading sequence.",
        "extra_hot_zones": "Adds extra Hot Zone stacks (in groups of 2, 3 or 4) to the reel set; these Hot Zones hold their position for the next spin.",
        "win_multiplier": "Multiplies the total win from the last cascading sequence. Values: x3, x5, x10, x25.",
        "free_spins_trigger": "Simulates 1 to 6 Scatter symbols landing, awarding or enhancing entry into the Free Spins Feature."
      },
      "source": "paytable_p9 to paytable_p11 (verbatim OCR of all four category descriptions)."
    },
    "free_spins_variant": {
      "bar_length": "5 segments (paytable_p14/p15: 'The spaces on the Cascade bar are filled when a win occurs. When all 5 spaces on the cascade bar are filled, 5 options are presented with up to 4 different features.')",
      "categories_and_values": {
        "extra_wilds": "Values: +5, +7, +10, +15, +20. If a win occurs, the game returns to the cascading sequence.",
        "extra_hot_zones": "Extra Hot Zone stacks in groups of 2, 3, 4, 5 and 6 land on the reel set and hold position for the next spin.",
        "win_multiplier": "Values: x3, x5, x10, x50, x100. Multiplies the CURRENT FREE SPINS CUMULATIVE WIN (not just the last cascade step - this differs from the base-game variant, which multiplies only the last cascade's win).",
        "free_spins_trigger": "1, 2, 3, 4, 5 and 6 Scatters can be awarded; each scatter awards a retrigger (i.e. +1 additional Free Spin each)."
      },
      "source": "paytable_p14 to paytable_p17 (verbatim OCR)."
    },
    "captured_events": [
      {
        "screens": ["cascade_feature_ladder.png (card-back pick screen: 4 identical face-down purple/gold tarot cards, each showing a stained-glass owl medallion)", "cascade_feature_select.png (all four category columns shown animating/settling simultaneously)", "cascade_feature_reveal.png (final result)"],
        "context": "Occurred during Free Spins, captured at 'Free Spins: 7/9', WIN running total 7.55 fun.",
        "result": "+4 Free Spins Trigger (orange/red card, flaming cauldron icon, '+4' in green text) - see 'documentation_corrections' for why this is identified as Free Spins Trigger rather than the manifest's original 'Extra Hot Zones' label."
      },
      {
        "screens": ["cascade_feature_select2.png", "cascade_feature_ladder.png (second use of the same 4-card-back pick screen)", "cascade_feature_reveal2.png (final result)"],
        "context": "Occurred later in the same Free Spins round, captured at 'Free Spins: 12/14', WIN running total 28.00 fun.",
        "result": "x5 Win Multiplier (green card, skull-and-crossbones icon, 'x5' in yellow text). Applied to the cumulative Free Spins win, taking the running win from 28.00 fun to 140.00/140.70 fun shortly after (visible in win_screen.png and free_spins_retrigger2.png)."
      }
    ],
    "not_separately_captured": "A note in the capture record mentions a third trigger later in the round giving '+2 Extra Hot Zones', but no dedicated select/reveal screenshot exists for it in the manifest; it is not independently verified here and is reported only as an unverified capture-log note, not a documented fact."
  },

  "free_spins_feature": {
    "trigger": "3 or more Scatter (flaming cauldron / BONUS) symbols landing anywhere in the Base Game.",
    "base_award": "3 Scatters trigger 8 Free Spins (paytable_p14 verbatim: '3 Scatters trigger 8 spins').",
    "extra_scatters": "Each additional Scatter symbol landing (beyond the triggering 3) awards +1 extra spin. Scatters can themselves land inside a Hot Zone and be duplicated, so the maximum number of Scatters that can land at once is 12 (rules_p6.png / paytable_p17.png: 'The maximum Scatters that can land can be 12 as Scatter Symbols can land in a hotzone. Each scatter awarding a retrigger.'). The overall spin count is capped at a maximum of 17 spins per round (rules_p6.png).",
    "during_free_spins": "Once inside the feature, only '+1' scatter tiles can land (visually the same flaming-cauldron artwork, but printed with a small '+1' badge instead of the word 'BONUS'); each landed '+1' tile awards exactly one additional spin. Hot Zone stacks in this mode initially land on reels 2 and 5.",
    "captured_progression_printed_counters": "9 (award screen, free_spins_trigger.png: 'YOU HAVE BEEN AWARDED 9 FREE SPINS') -> 8/14 (free_spins_retrigger.png, multiple '+1' tiles visible on reels 1-4) -> 7/9, 12/14 (Cascade Feature events, see above) -> 15/16 (free_spins_retrigger2.png, further '+1' tiles) -> round ends. Final result: EPIC WIN 142.75 fun (free_spins_total.png celebration banner and free_spins_round_total.png official dialog: 'CONGRATULATIONS YOU HAVE WON 142.75 DURING FREE SPINS'). At the captured 0.50 fun total bet this is 142.75 / 0.50 = 285.5x total bet.",
    "why_9_not_8": "The initial award screen shows 9 Free Spins rather than the base 8, implying a 4th Scatter landed simultaneously with the triggering 3 (consistent with a Scatter landing inside a Hot Zone and being duplicated, or one Scatter symbol occupying a split cell) - bonus_trigger.png shows exactly 3 BONUS-labelled tiles highlighted with a gold glow on reels 1-3 at the moment of transition; the mechanism for the extra +1 is not directly visible on a single frame and is inferred from the printed 8-vs-9 discrepancy, not confirmed pixel-by-pixel."
  },

  "push_bet": {
    "what_it_does": "An optional side-bet toggle that doubles the Base Bet (Push Bet = 2x Base Bet) and increases the chance of triggering the Free Spins Feature (rules_p17.png / info.png verbatim).",
    "rtp_with_push_bet": 96.26,
    "rtp_source": "rules_p17.png / info.png: 'Push Bet = 2x of your Base Bet, and increases the chance of triggering the Free Spins Feature. RTP 96.26%.'",
    "payout_basis_note": "IMPORTANT: 'When using the Push Bet, wins are evaluated respectively of the Base Bet amount and not the Total Bet amount.' (rules_p17.png / info.png verbatim) - i.e. even though the player's stake per round doubles, the paytable's printed win multipliers continue to key off the BASE bet, not the doubled total bet.",
    "ui": "A purple/magenta 'PUSH BET' panel with the game's own cauldron-shaped logo mark and the caption 'INCREASE chance to win feature', sitting above the scrollable Total Bet list. A pill-shaped toggle switch: grey track + toggle on the left when OFF, green track + toggle on the right when ON (push_bet_toggle_on.png). Toggling changes the symbols/hot-zones shown on the reels for that stake level ('Turn on/off Push Bet will change the symbols on the reels', on-screen caption).",
    "bet_range_change": "With Push Bet off, the Total Bet list tops out at 100.00 fun. With Push Bet on (live-verified: base 0.50 -> total 1.00 fun), the same list extends further, observed values up to 200.00 fun (shown greyed/at the edge of the scrolled list) - i.e. the printed 100.00 fun figure elsewhere in the rules is the BASE bet ceiling, not the absolute stake ceiling once Push Bet is active.",
    "other_rules": "The Push Bet can be switched off only at the end of a game round (cannot be cancelled mid-round). If Autoplay is running, Autoplay must be stopped first before Push Bet can be deactivated."
  },

  "bonus_buy": {
    "options": "Exactly one option: 'Random Bonus Symbols', purchasing entry directly into the Free Spins Feature.",
    "price": "70x of the player's current Base Bet (bonus_dialog.png shows 35.00 fun at a 0.50 fun Base Bet = 70 x 0.50).",
    "rtp_when_bought": 96.36,
    "rtp_source": "rules_p17.png / info.png: 'Random Bonus Symbols for 70x of your Base Bet. 96.36% RTP.'",
    "dialog": "bonus_dialog.png: white card titled 'BONUS BUY' (top-left) with 'Random Bonus Symbols' heading, price '35.00 fun' beneath it, and a red 'BUY' button. To its right, a purple square thumbnail shows a burning cauldron labelled 'BONUS' flanked by two yellow-green question marks. Below both cards, a 'BASE BET' stepper (round minus button - '0.50 fun' - round plus button) lets the player change their Base Bet (and thus the purchase price) before confirming.",
    "access": "Opened via the round white-outlined star icon on the right-hand control column of the base game."
  },

  "symbols": {
    "note": "Payout tiers verified by zoomed crop of paytable_p1-p4 against the header text 'All wins shown are in fun and valid for the current bet of 0.50 fun'. Under this documentation's payout_basis reasoning (see manifest payout_basis field), these printed currency figures equal the symbol's multiplier of the total/base bet at that anchor stake (i.e. divide by 0.50 to get the x-bet multiplier).",
    "wild": {
      "name": "WILD",
      "appearance": "A stylised gold letter 'W' built from crossed bone shapes, on a dark magenta/purple card with an ornate gold corner frame.",
      "rules": "Substitutes for all other symbols except the Scatter symbol. Can land only on reels 2, 3, 4, 5 and 6 (never reel 1) - rules_p6.png verbatim.",
      "payouts": "No stand-alone payout table entry - it is a substitute-only symbol (does not itself form winning combinations with a fixed value beyond whatever symbol it substitutes for)."
    },
    "scatter_bonus": {
      "name": "Scatter Symbol / BONUS",
      "appearance": "A purple three-legged cauldron with an orange/yellow fire glowing inside it, the word 'BONUS' in yellow-green bevelled letters beneath (during Free Spins the same artwork instead carries a small '+1' badge).",
      "rules": "Can land on any reel in the Base Game. 3 or more trigger the Free Spins Feature (see free_spins_feature section). Can land within a Hot Zone and be duplicated (max 12 on screen at once)."
    },
    "high_value": [
      {
        "name": "Owl fortune-teller ('High One')",
        "appearance": "A round-eyed brown owl wearing a dark purple/navy top hat decorated with a small skull badge and a dark feather; a teal/turquoise gem pendant hangs at its chest. Card border: red/maroon with gold corner frame.",
        "unique_rule": "The only symbol that pays from just 2-of-a-kind (all others need 3+).",
        "payouts": {"6": "10.00", "5": "5.00", "4": "2.50", "3": "1.25", "2": "0.50"}
      },
      {
        "name": "Voodoo cat plush doll",
        "appearance": "A tan/beige stitched plush cat with red thread stitching across its body, sewing pins stuck into it, and a round blue monocle/eye-patch (drawn as a blue circle with an X) over one eye. Card border: green.",
        "payouts": {"6": "2.50", "5": "1.25", "4": "1.00", "3": "0.75"}
      },
      {
        "name": "Ram/goat skull charm",
        "appearance": "A white bone skull with large curled maroon/red ram horns and glowing teal eye sockets; a small teal gem charm engraved with a 'G'-like rune dangles beneath the jaw. Card border: blue.",
        "payouts": {"6": "1.25", "5": "1.00", "4": "0.75", "3": "0.50"}
      }
    ],
    "mid_value": [
      {
        "name": "Red potion / lantern bottle",
        "appearance": "A red glass bottle glowing from within, topped with a pale bone/skull-shaped stopper; wisps of orange flame/light around its base. Card border: red.",
        "payouts": {"6": "0.75", "5": "0.50", "4": "0.40", "3": "0.25"}
      },
      {
        "name": "Green eyeball potion",
        "appearance": "A round green glass jar containing a lumpy creature covered in small red eyeballs, tied shut with rope and a wooden cork stopper. Card border: green.",
        "payouts": {"6": "0.60", "5": "0.50", "4": "0.35", "3": "0.20"}
      },
      {
        "name": "Blue potion bottle",
        "appearance": "A tall blue glass bottle glowing with cold blue light, corked with a small top-hat-shaped stopper. Card border: cyan/blue.",
        "payouts": {"6": "0.50", "5": "0.40", "4": "0.25", "3": "0.15"}
      }
    ],
    "low_value_gems": {
      "note": "Four identically-paying rune-carved gem symbols distinguished only by colour and the shape of the rune/glyph engraved on their face; all four share the same payout table.",
      "colors": ["red (round, angular ruby-like cut, glowing rune resembling an 'S'/dragon curl)", "purple/violet (tall angular amethyst-like cut, glowing rune resembling a 'J')", "green (angular emerald-like cut, glowing rune resembling a 'C'/'L')", "blue (angular sapphire-like cut, glowing rune resembling a lower-case 'e')"],
      "payouts": {"6": "0.20", "5": "0.15", "4": "0.10", "3": "0.05"}
    }
  },

  "technical_summary": {
    "rtp_default_percent": 96.39,
    "rtp_default_source": "info.png (KNOW THE GAME panel): 'The theoretical average return to player (RTP) is 96.39%.' Repeated at the bottom of the GAME INFO booklet (rules_p19/p20).",
    "rtp_push_bet_percent": 96.26,
    "rtp_bonus_buy_percent": 96.36,
    "volatility": "Not printed anywhere in this build (no volatility indicator/flame-scale found on splash, base game, paytable, rules, settings, autoplay or KNOW THE GAME panels). Left unset rather than guessed.",
    "bet_min": "0.10 fun",
    "bet_max": "100.00 fun (Push Bet off) / observed up to 200.00 fun with Push Bet on",
    "bet_source": "Measured directly off the scrollable bet-selection list (bet_limits_min.png, bet_limits_max.png, push_bet_toggle_on.png); no separate currency-figure 'Limits' menu item exists in this build.",
    "demo_default_bet": "0.50 fun",
    "demo_starting_balance": "1,000.00 fun",
    "win_cap": "10,000x current Base Bet per game round",
    "reels": "6 reels, 4 rows at rest, up to 8 rows when Hot Zone splits are active",
    "ways": "4,096 to 262,144 ways to win",
    "bonus_buy": "Yes - single option, 'Random Bonus Symbols', 70x Base Bet",
    "push_bet": "Yes - 2x Base Bet, toggle switch above the bet-selection list",
    "keyboard": "SPACE bar starts/stops a spin (also usable to skip animations mid-round); ENTER not separately confirmed as a spin key in this build (only SPACE mentioned in the rules text).",
    "server_version": "1.1.0",
    "client_version": "15.39.23 12-06-2026",
    "version_source": "rules_p20.png (bottom of the GAME INFO booklet); no separate version string found elsewhere in the build."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "'Enable Sounds' consent dialog on an almost-fully-dimmed haunted-village background. Bold white heading 'Enable Sounds', sub-heading 'Would you like to enable sounds?', two dark grey rectangular buttons side by side ('YES' left, 'NO' right), a headphone-icon glyph beneath with the caption 'For the ultimate experience use headphones'.",
      "purpose": "First screen shown on demo load, gates audio permission before the game boots.",
      "color_blind_notes": "Both buttons are identical grey rectangles differentiated only by their text label (YES/NO) - fully readable without colour."
    },
    "preview_features": {
      "type": "preview",
      "content": "A feature-introduction splash shown after the sound prompt. Centre-top: the 'TAROT TREASURES' game logo (orange/red 'TAROT' over teal/green 'TREASURES', with a small 'PUSH WAYS' wordmark badge beneath) on a rounded dark teal-bordered panel. Three feature call-out cards below it: (1) 'HOT ZONES' - shows a 2x2 block of four cells (two blue potions, two gold 'W' Wild tiles) with the caption 'HOT ZONES SPLIT ALL SYMBOLS IN TWO'; (2) 'CASCADE FEATURE' - shows the cascade progress bar plus three fanned tarot cards (orange, green, purple) each with a small flame-cauldron icon, caption 'COLLECT WINS TO TRIGGER THE CASCADE FEATURE'; (3) 'FREE SPINS' - shows a mini 2-row grid with two 'BONUS' cauldron tiles and two '+1' cauldron tiles, plus two large flaming cauldron icons labelled 'BONUS' and '+1', caption 'TRIGGER FREE SPINS AND COLLECT MORE SPINS'. Footer text 'CLICK TO CONTINUE'.",
      "purpose": "Explains the three headline mechanics before the player reaches the reels.",
      "color_blind_notes": "Each feature card carries a full text caption in addition to its icon artwork - none of the three mechanics are colour-only."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "6-column x 4-row reel grid inside a dark bark-textured wooden frame topped by a pair of curled ram horns bracketing the cascade progress bar.",
      "title_banner_left": "Left of the reels: the 'TAROT TREASURES / PUSH WAYS' logo stacked vertically, with two small feather/quill decorations either side.",
      "ways_counter": "Small wooden tag/plaque under the logo reading the current live ways total (e.g. '4096' at rest).",
      "top_bar": "Horizontal cascade progress bar spanning the top of the frame (empty/dark when no cascades banked yet), with a small ornate tarot-card-back icon at its right end.",
      "top_right_controls": "Round dark button with a white speaker/mute icon (sound), and a round dark button with a white hamburger-menu icon ('=' three lines) to its right.",
      "right_side_controls_top_to_bottom": "A circular button with a white star outline on a red ring (opens Bonus Buy), a circular button with a white 'play' triangle icon (opens Autoplay), a circular button with a stacked-coins icon (opens the Total Bet / Push Bet panel), and at the very bottom a large light-grey circular SPIN button (two white curved arrows forming a refresh-style loop).",
      "bottom_bar": "Balance shown bottom-left in white bold text ('Balance: 1,000.00 fun'); Total Bet shown bottom-right ('Total Bet: 0.50 fun').",
      "push_bet_banner": "When Push Bet is available/highlighted, a small purple 'PUSH BET' pill banner with the caption 'INCREASE chance to win feature' appears near the bet controls.",
      "reel_cells": "Each symbol sits in its own flat dark-plum tile with a coloured border matching its paytable tier (see symbols).",
      "color_blind_notes": "Every control icon is a white line-art glyph on a dark circle (shape-based, not colour-coded). The only colour-carrying UI element is the Push Bet toggle (grey=off/green=on), but its position (left/right) is a redundant non-colour cue."
    },
    "paytable": {
      "type": "paytable",
      "pages": "17 pages total, reached via the top-left grid icon in the bottom navigation bar; a single continuous scrollable panel, no internal section switcher.",
      "page_1_to_4": "Symbol payout table: WILD explanation, then each paying symbol with its 6/5/4/3(/2 for the owl)-of-a-kind values, ending with the four identical-paying low rune gems.",
      "page_5_to_8": "Mechanics text: 'Ways to Win' explanation and diagram, WILD substitution + reel restriction (reels 2-6 only), Scatter/BONUS symbol rules and the base 8-spin / +1-per-extra-scatter table.",
      "page_9_to_11": "Cascade Feature (Base Game variant): triggering condition (3 cascades in a row fill a 3-space bar) and the four upgrade categories (Extra Wilds, Extra Hot Zones, Win Multiplier, Free Spins Trigger) each illustrated with a coloured tarot card.",
      "page_12_to_13": "Hot Zone Feature: where Hot Zones can land, the split mechanic, the downward-nudge-per-spin behaviour, and that they always land in stacks of four.",
      "page_14_to_17": "Free Spins Feature: trigger condition, 8-spin base award, extra-scatter rule, Hot Zone starting reels (2 and 5) during the feature, and the Free-Spins variant of the Cascade Feature (5-space bar, enhanced value ranges for all four categories, max 12 landable Scatters / 17-spin cap).",
      "navigation": "Bottom nav bar with four icons: a 2x2-grid icon (Paytable, currently open), a '?' icon (Game Info/rules), a gear icon (Settings), and a shield icon (Know the Game / RTP summary). An 'X' close button sits top-right of the panel.",
      "color_blind_notes": "All mechanic text is duplicated as full sentences alongside its illustrative icon; no information is colour-only."
    },
    "rules": {
      "type": "rules (GAME INFO booklet, 20 pages, opened via the '?' icon)",
      "content_summary": "Covers, in order: grid/ways declaration and Hot Zone summary; How to Play / Autoplay / Quick Play instructions; Payout Rules (adjacent-reel matching, longest-combination-only, wins-on-separate-combinations-are-added); Win Cap (10,000x Base Bet); Cascading and Collapsing explanation; the 4,096-262,144 Ways range; Bet Selection behaviour (reel symbols persist per bet level); Wild Symbol rules (reels 2-6 only); Scatter Symbol rules (8-spin base award, +1 per extra scatter up to 17, Hot-Zone-scatter duplication up to 12); further Hot Zone / Cascade Feature restatement; Bonus Buy ('Random Bonus Symbols' for 70x Base Bet, 96.36% RTP) and Push Bet (2x Base Bet, 96.26% RTP, evaluated off Base Bet not Total Bet, can only be turned off between rounds, must stop Autoplay first) sections; a closing 'MALFUNCTION VOIDS ALL PAYS AND PLAYS' notice, the 96.39% default RTP figure, and finally the Server/Client version string.",
      "color_blind_notes": "Plain white body text on a near-black panel with red accent bars marking each new sub-heading (position-based section marker, not colour-only)."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "content": "Three audio rows only: 'All Sounds', 'Sound Effects', 'Music' - each with a speaker icon carrying a small 'x' mute mark that can be clicked to toggle. No graphics-quality, battery-saver, intro-screen or game-history options exist in this build (unlike some other titles' fuller System Settings panels).",
      "color_blind_notes": "Mute state is shown by the icon shape itself (speaker vs speaker-with-x), not by colour."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "content": "A vertical dropdown list of spin-count options: 'Off' (highlighted white/selected by default), then 10, 20, 50, 100, 250, 500, 1000, each on its own dark grey row.",
      "color_blind_notes": "Selected option is shown via a solid white background/high-contrast row, not colour alone."
    },
    "know_the_game_info_panel": {
      "type": "info",
      "title": "KNOW THE GAME",
      "content": "A compact single-page summary (opened via the shield icon): malfunction clause, default RTP 96.39%, then repeats the Push Bet section (2x Base Bet, 96.26% RTP, evaluated off Base Bet, deactivation rules) and the Bonus Buy section (Random Bonus Symbols, 70x Base Bet, 96.36% RTP) verbatim from the rules booklet.",
      "color_blind_notes": "Plain white text on near-black background; red accent bar marks the 'Push Bet' sub-heading."
    },
    "bet_selection_panel": {
      "type": "settings",
      "content": "Opened via the coin-stack icon. Header 'TOTAL BET' above a scrollable vertical list of stake amounts in fun; the currently selected stake is shown as a solid white highlighted row (observed: 0.10 through 0.70+ fun visible when scrolled to the top, 100.00 fun as the last row when scrolled to the bottom with Push Bet off). A 'PUSH BET' banner with its toggle switch sits above this list at all times.",
      "with_push_bet_on": "Same list re-labelled with doubled values; rows render in solid purple once Push Bet is active, and a caption reads 'Turn on/off Push Bet will change the symbols on the reels.' Observed extended range up to 200.00 fun.",
      "color_blind_notes": "Selected stake uses a solid white fill (Push Bet off) or solid purple fill (Push Bet on) - both are high-contrast fills against the surrounding dark/translucent rows, not a subtle colour-only difference."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "See 'bonus_buy' section above for full description.",
      "color_blind_notes": "Price and feature name are printed as plain black-on-white text on the purchase card; the red BUY button carries the word 'BUY' as well as colour."
    },
    "bonus_trigger": {
      "type": "bonus",
      "content": "Mid-transition frame right after the purchased Free Spins Feature begins: reels 1-3 each show a glowing gold-bordered column with a fiery cauldron 'BONUS' tile at the bottom row, while reels 4-6 are shown dimmed/blurred as the camera/transition focuses on the winning scatters. Balance already debited to 965.00 fun (from 1,000.00 minus the 35.00 fun purchase price).",
      "color_blind_notes": "Triggering symbols are marked with a bright gold GLOW outline (shape-based highlight), not colour alone."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Full-screen award card: 'TAROT TREASURES / PUSH WAYS' logo at top, divider line, 'YOU HAVE BEEN AWARDED' in gold bevelled text, a large glowing gold '9' flanked by two identical glowing skull-on-stalk decorations, 'FREE SPINS' beneath, and 'CLICK TO CONTINUE' at the bottom.",
      "color_blind_notes": "The spin count is a large high-contrast gold number on a dark background - fully legible without colour."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 6x4 reel grid and wooden/horned frame as the base game, but the background shifts to a lighter warm purple/violet Free-Spins palette. Bottom-center counter reads 'Free Spins: N / TOTAL'; bottom-left Balance; bottom-right Total Bet; a 'WIN: X.XX fun' readout appears bottom-center once a win lands. Hot Zone columns are marked with a bright pink/magenta glow.",
      "color_blind_notes": "Free Spins remaining and win amount are both plain text counters, not colour-coded."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Captured mid-round during Free Spins immediately after the x5 Win Multiplier cascade card was applied: reel grid visible behind a large centred 'WIN: 140.00 fun' readout, 'Free Spins: 12/14' counter, Balance still showing the pre-credit 965.00 fun (round not yet finished).",
      "color_blind_notes": "n/a - plain text overlay."
    },
    "free_spins_total": {
      "type": "free_spins",
      "content": "'EPIC WIN' celebration banner: an open ornate spellbook with a glowing-eyed ram/goat skull and crossed candle icon above it, 'EPIC WIN' in large gold bevelled text, and the amount '142.75' in even larger gold text beneath.",
      "color_blind_notes": "High-contrast gold text on a dark/glowing background - legible without colour discrimination."
    },
    "free_spins_round_total": {
      "type": "free_spins",
      "content": "Official end-of-round dialog on a dark rounded panel: two glowing skull-on-stalk icons flanking the 'TAROT TREASURES / PUSH WAYS' logo, divider line, 'CONGRATULATIONS YOU HAVE WON' in gold, the amount '142.75' in large gold numerals, 'DURING FREE SPINS' beneath, and a small grey 'PUSH GAMING' shield logo centered at the very bottom of the panel (the only Push Gaming brand mark found anywhere in this capture set - no separate sub-studio wordmark appears on the splash, base game footer, paytable, or rules booklet).",
      "color_blind_notes": "Win amount and heading are both large high-contrast gold text; no information is conveyed by colour alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom navigation bar for the info panels is fixed and consistent across Paytable/Rules/Settings/Know-the-Game (grid / ? / gear / shield icons, left to right). Right-hand game controls are stacked in a consistent vertical order (Bonus Buy star, Autoplay play-icon, Bet coin-stack, Spin) on every base-game and free-spins screen. All numeric readouts (Balance, Total Bet, Free Spins remaining, WIN amount) are plain high-contrast text, screen-reader-friendly if exposed via DOM/ARIA (this is a canvas-rendered game, so text is not natively screen-reader-accessible unless a separate accessible layer is added).",
    "motor": "The SPIN button is the largest interactive target on the base/free-spins screens. Autoplay (with 8 preset spin counts) reduces the number of manual clicks needed. SPACE bar can trigger a spin as a keyboard alternative to clicking.",
    "color_blind": "Most game-state information is duplicated with text or icon shape: Free Spins remaining, WIN amounts, and Cascade Feature category values are all printed as numbers/text over their coloured cards, not colour-only. The four Cascade Feature categories ARE distinguished primarily by card border colour (pink/blue-purple/orange/green) but each card also carries a distinct icon (W-bones / grid-lattice / flame-cauldron / skull-crossbones) and a printed value, giving redundant non-colour cues. The Push Bet toggle uses switch position (left/right) in addition to colour (grey/green).",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; all game state (wins, spins remaining, multipliers, feature results) is shown as on-screen text/graphics. Settings panel exposes independent mute toggles for All Sounds, Sound Effects and Music."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in the captured build (no flame/dial indicator found on any screen); left unset rather than guessed.",
    "Exact mechanism by which the initial Free Spins award became 9 instead of the printed base of 8 (see free_spins_feature.why_9_not_8) - inferred from the before/after counter values, not directly observed on a single frame.",
    "Precise spin-by-spin arithmetic of the Free Spins counter's progression across the captured round (9 -> 14 -> 16) - individual +1/+4/+2 contributions from natural scatter landings vs. the Cascade Feature's Free Spins Trigger card could not be disentangled from the available frames (see documentation_corrections).",
    "A third Cascade Feature trigger mentioned only in capture notes ('+2 Extra Hot Zones') has no corresponding screenshot in the manifest and is not independently verified here.",
    "Numeric isolation of a single clean symbol-tier x ways combination to arithmetically prove the payout_basis (total_bet vs base_bet) was attempted but not resolved, due to the cascading/Hot-Zone-splitting mechanic; the manifest's payout_basis field documents this attempt and its textual (non-arithmetic) resolution in detail.",
    "ENTER key as an alternate spin trigger: only SPACE bar is explicitly mentioned in the rules text; ENTER was not independently tested/observed."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.