Sweet Samurai

BGaming Cream Team

Demo, RTP 97.60%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 3 days, 18 hours ago
✓ Working · checked 2 weeks, 2 days ago Verified · 11 Aug 2026
RTP 97.60%
Volatility
Max win ×4500
Grid 5R
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

22 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/sweet-samurai-b10/

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144 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 11 Aug 2026 View capture log

Per-screen breakdown

22 demo screens
22 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Sweet Samurai

Everything pulled from Sweet Samurai into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
22 screens captured
7 symbols catalogued · payouts OCR-verified
6 palette colors from frames
4 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
engine Cream Team
rtp 97.60% · single configuration
max_win_x ×4500
reels 5
ways 432
bonus_buy No
mechanic Video Slot
release_date 2026

Symbols & paytable

7 symbols
7 icons (ZIP)
Golden Pineapple
Golden Pineapple
High Pay

orange/gold pineapple with a green leafy crown, wearing purple sunglasses; highest-paying symbol in the game

MatchPayoutUnit
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 500.00 Multiplier
Green Watermelon
Green Watermelon
High Pay

bright green fruit with darker green vertical stripes, small yellow stem; wide open-mouthed happy face

MatchPayoutUnit
3x 7.00 Multiplier
4x 25.00 Multiplier
5x 100.00 Multiplier
Purple Grape
Purple Grape
High Pay

cluster of purple/magenta grape lobes with tan curling tendrils; drowsy half-closed eyes, smug pursed mouth

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
Blue Plum
Blue Plum
High Pay

round blue fruit with a single small green leaf; sleepy half-closed eyes, gentle closed-mouth smile

MatchPayoutUnit
3x 3.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
Yellow Lemon
Yellow Lemon
Low Pay

round matte-yellow lemon, skeptical raised eyebrows, open-mouth 'oh' expression, no stem; distinct symbol from Banana despite identical payouts

MatchPayoutUnit
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 8.00 Multiplier
Green/Yellow Banana
Green/Yellow Banana
Low Pay

single curved yellow-green banana, closed-eye relaxed sleepy expression; distinct symbol from Lemon despite identical payouts

MatchPayoutUnit
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 8.00 Multiplier
Cherry (pair)
Cherry (pair)
Low Pay

two red cherries on a shared yellow-tan stem with one green leaf, sleepy half-closed eyes; lowest-paying regular symbol

MatchPayoutUnit
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 8.00 Multiplier

Bonus modes

1 mode
Base Game Modifier base
Base Game

Non-rectangular 5-reel ways-pay grid, per-column heights 3-4-3-4-3 (reels 1/3/5 = 3 symbols, reels 2/4 = 4 symbols), 432 ways (arithmetic product of the reel heights, not printed in-game). Wins pay left to right on adjacent reels; only the longest match per way is paid; no wild, scatter, free spins or bonus round exist.

Colour system

extracted from frames · HEX
Export palette
#561F12 base dominant 1 base
#9F190F base dominant 2 base
#311208 base dominant 3 base
#9C5821 base dominant 4 base
#D02816 base dominant 5 base
#6C4D1E base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The paytable's 'BET WAYS' valid/invalid diagrams use color (green/red) AND shape (checkmark/cross) redundantly. Settings and Autospin toggle states show an explicit checkmark glyph inside the box, not color fill alone. Each of the 7 fruit symbols is distinguishable by shape and facial expression, not only hue, though Lemon (matte yellow) and Banana (yellow-green) share a similar warm-yellow hue family and may require relying on shape/expression cues to tell apart.
Screen Reader
  • Stable, simple control layout: Info (i) and Settings (gear) stacked at far left of the bottom bar; Balance/Total bet readouts center-left; a single contextual text strip in the center alternates between idle flavor text and win reporting ('Way N pays' / 'Total win:'); Autospin ('A') and Spin buttons grouped at the right. The info panel (paytable/rules/history) is a single vertically-scrolling document per section, reached via a 3-icon left rail, with an explicit close 'x'.
Motor Accessibility
  • Large round targets for the Spin and Info/Settings icons. Bet can be set via a single click-then-select dropdown or via small dedicated +/- arrow buttons. Spacebar-to-spin (toggleable in Settings) offers a keyboard alternative to clicking Spin. Autospin supports configurable round counts from 10 up to unlimited to reduce repeated actions.
Hearing Accessibility
  • No audio-only information observed; Music and Sound FX are independently toggleable and purely decorative/ambient. All outcomes (spin results, win amounts) are conveyed through on-screen text and animation, not sound alone.

Media & assets

5 files · 5 types
22 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
loading/splash screens, base game, real base-game win (payout-basis proof), big win screen, 8 paytable pages (all 7 symbols + Features + Bet Ways diagrams), 5 rules pages (about/how-to-play/autospin/features/spin-results/settings/RTP/RNG/additional info), settings panel, autoplay panel, bet ladder (15 rungs, 0.50-57.00), logo
Volatility rating: not stated anywhere in the captured screens (no badge, scale, or descriptive sentence).
Exact ways-to-win count (432) is never printed in-game; it is an arithmetic derivation (3x4x3x4x3) from the confirmed reel heights, not a quoted figure.
Round-history panel (3rd icon in the info-panel left rail) showed no populated content in this fresh demo session with zero prior recorded spins; its actual populated appearance was not observed.

Ask AI about Sweet Samurai

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Sweet Samurai play? Keep it simple.

Non-rectangular 5-reel ways-pay grid, per-column heights 3-4-3-4-3 (reels 1/3/5 = 3 symbols, reels 2/4 = 4 symbols), 432 ways (arithmetic product of the reel heights, not printed in-game). Wins pay left to right on adjacent reels; only the longest match per way is paid; no wild, scatter, free spins or bonus round exist.

RTP 97.60%max win ×4500demo ✓

From the verified capture of 11 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Sweet Samurai vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/sweet-samurai-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/sweet-samurai-b10/
{
  "game": {
    "name": "Sweet Samurai",
    "provider": "BGaming",
    "studio": "Cream Team",
    "studio_source": "preview_loading.png (loading/splash screen): text reads 'CREAM TEAM' (white bold letters with a small crown/gem glyph above the 'CR') followed by smaller grey text 'POWERED BY' and the BGaming logo (yellow 'B' tile + 'GAMING' wordmark) underneath. Verified with a x5 zoom crop. Cream Team is therefore the developing sub-studio; BGaming is the platform/aggregator brand.",
    "theme": "Comedic oriental / samurai-versus-fruit theme. A single mascot character -- a green broccoli floret wearing a red headband (bandana) with a trailing red ribbon -- is the 'Sweet Samurai'. He appears meditating cross-legged (lotus position, eyes closed, palms together) in the base game and mid-action (gritted teeth, wielding two curved white sword blades / swinging a blade) in promotional and win art. The seven playing-card-style symbols are all cartoon fruits with comical human faces (raised eyebrows, smirks, sleepy or annoyed expressions). Background is a wooden dojo/temple interior in warm brown/orange tones with a red-lacquered, gold-trimmed Aztec-adjacent-styled (actually East-Asian pagoda motif) frame around the reels; a rack of bladed weapons (a scythe/glaive-like curved blade, two straight blades, a curved knife) hangs on the left wall.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) compiled from the slot's captured desktop screenshots (1280x800) plus OCR ground truth and zoomed pixel-level crops.",
    "method_notes": "Grid layout personally re-verified by zooming into individual reel columns of base_game.png (column 2 = 4 tiles, column 3 = 3 tiles) in addition to the printed in-game text. Payout basis (total-bet multiplier, not per-way or per-coin) confirmed by dividing a real captured win (base_game_win.png: 'Way 121 pays' cherry-pair win of 2.00 FUN at Total bet 2.00 FUN) against the paytable's 3-of-a-kind cherry value (2.00 FUN at the same 2.00 FUN bet anchor). Numbers taken verbatim from on-screen text/OCR; anything not clearly legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "overall_tone": "Warm reds, oranges and browns dominate every screen (wood-plank dojo background, red-lacquered gold-trimmed reel frame), giving the game a hot, energetic feel consistent with the 'blade/action' theme.",
    "base_game_background": "Dark warm-brown wooden dojo interior; a diagonal beam of warm light crosses the left side of the screen. Faint East-Asian cloud/scroll motifs in dull red at the very top corners of the frame.",
    "reel_frame": "Bright red lacquer frame with gold rectangular plaques bearing a repeating gold key/fret (meander) ornament; gold corner brackets top and bottom of each reel column.",
    "reel_cells": "Dark reddish-brown, near-black semi-transparent square tiles with faint cracked-stone/wood texture, separated by thin darker seams.",
    "symbol_colors": "Each fruit has a distinct flat color used consistently: golden-pineapple = orange/gold body with a green leafy crown and purple sunglasses; watermelon = bright green with darker green vertical stripes; grape = purple/magenta cluster; plum = blue; lemon = yellow (matte, slightly duller than banana); banana = yellow-green; cherry = red pair on a green stem with a green leaf.",
    "mascot_colors": "Broccoli-samurai mascot: bright green floret 'hair'/head, slightly darker green stalk/body, red headband with a long red ribbon tail, white/pale sword blades with a light-blue glow edge.",
    "ui_bottom_bar": "Deep red-to-dark-red gradient bar; balance/bet numbers in white, win amounts and highlighted numbers in bright yellow/gold.",
    "paytable_panel": "Near-black/very dark charcoal background (distinct from the warm in-game palette) with white and yellow text and a gold-red game logo at the top; scrollbar shown as a thin light-grey vertical bar on the right edge.",
    "win_screen": "Warm orange radial-glow background behind the darkened reel frame; 'BIG WIN' title in bright blue letters with a white/purple outline; win amount in bright yellow with a red outline; crossed white/orange light-streak effects.",
    "accent_colors": "Gold (frame ornaments, logo outline, currency figures), red (frame lacquer, headband, BIG WIN outline glow), yellow/gold (all monetary values), white (icon glyphs, body text in panels), green (mascot, watermelon, banana tint variety)."
  },

  "reel_layout": {
    "shape": "Non-rectangular / irregular grid: 5 reels (columns) with per-column heights of 3, 4, 3, 4, 3 symbols (reels 1, 3 and 5 show 3 symbols; reels 2 and 4 show 4 symbols).",
    "source_text_1": "preview.png (splash/click-to-start screen): '3 REELS WITH 3 SYMBOLS AND 2 REELS WITH 4 SYMBOLS'.",
    "source_text_2": "rules_p2.png / rules_p3.png / paytable_p2.png (identical phrasing repeated in the Features section of both the Rules and the Paytable info panels): 'Unique Reel Layout (3-4-3-4-3). The game features a distinctive reel structure with 3 symbols on the 1st, 3rd, and 5th reels, and 4 symbols on the 2nd and 4th reels, which greatly expands the total number of possible winning combinations.'",
    "pixel_verification": "Personally re-counted by zooming into base_game.png: column 1 (reel 1) = 3 tiles (lemon, banana, cherry pair); column 2 (reel 2) = 4 tiles (plum, grape, watermelon, watermelon); column 3 (reel 3) = 3 tiles (cherry pair x3, isolated crop, confirmed NOT 4 as an earlier full-grid read mistakenly suggested); by symmetry and printed text, columns 4 and 5 follow the 4/3 pattern.",
    "visual_offset_note": "Because the columns differ in height, the shorter (3-symbol) reels are vertically centered lower/shorter than the taller (4-symbol) reels within the shared frame -- this creates the visibly staggered/zig-zag top and bottom edges of the reel window seen on base_game.png.",
    "win_mechanic": "'Ways' pay mechanic (not fixed paylines). The exact ways count is NEVER printed anywhere in-game; it is the arithmetic product of the confirmed column heights: 3x4x3x4x3 = 432. This number (432) is a derived value, not a quoted one -- documented here for completeness but should be treated as computed, not sourced.",
    "pay_direction": "Left to right only. preview.png: 'ALL WINS PAY LEFT TO RIGHT'. rules_p4.png: 'All symbols pay left to right on consecutive reels of a way.'",
    "ways_diagram": "paytable_p7.png / p8.png, section 'BET WAYS': two small diagrams of the irregular 3-4-3-4-3 grid outline with orange-highlighted cells. Left diagram has a green checkmark above it, showing a VALID way (one orange cell per reel, cells on adjacent reels connected without gaps). Right diagram has a red X above it, showing an INVALID pattern (a cell selection that does not form a continuous adjacent-reel connection). Both diagrams use shape (checkmark vs cross) and color (green vs red) redundantly.",
    "win_rule_only_longest": "rules_p3.png / rules_p4.png (section 'Symbol Slice'): 'Wins are paid for matching symbols on adjacent reels from left to right. Multiple winning combinations may occur per spin. Only the longest match of identical symbols is paid.' Also rules_p4.png (section 'Spin results'): 'Note that only the highest win is paid on each of a way.'"
  },

  "symbols": {
    "note": "All payout figures below are read directly from paytable_p1.png (and repeated identically on paytable_p2.png at the top, cut off by scroll). They are printed as currency amounts in FUN (the demo token) at the paytable's bet anchor of 2.00 FUN Total bet (visible in the bottom bar of every paytable screenshot: 'Total bet 2.00 FUN'). A parallel 'x total bet' multiplier is given alongside for accessibility/portability, computed by dividing the printed FUN amount by the 2.00 FUN anchor bet -- this division is safe because payout_basis (see below) was independently confirmed to be a multiplier of the total bet, not of a single way or coin.",
    "payout_basis": {
      "value": "Multiplier of TOTAL BET (not per-line, not per-way, not a fixed coin value).",
      "evidence": "base_game_win.png: three-cherry ('cherry pair' symbol) way-win. Bottom bar reads 'Way 121 pays' and 'Total win: 2.00 FUN' at 'Total bet 2.00 FUN'. The paytable's cherry-pair 3-of-a-kind tier is also exactly 2.00 FUN at the identical 2.00 FUN bet anchor -- i.e. the printed win equals the printed paytable tier at matching bet, proving the paytable values already ARE the actual awarded win in FUN at that bet (1x correspondence), so dividing by the bet anchor gives a clean total-bet multiplier. A second independent win (autoplay.png background: 'Way 373 pays', lemon symbol, 'Total win: 4.00 FUN' at 2.00 FUN bet) matches the lemon's printed 3-of-a-kind tier of 4.00 FUN, corroborating the same relationship."
    },
    "high_value": [
      {
        "name": "Golden Pineapple (with sunglasses)",
        "appearance": "An orange/gold pineapple with a spiky green leaf crown, wearing purple-lensed sunglasses with a confident grin -- the only symbol with an accessory (sunglasses), set on a rounded gold-yellow tile background distinct from the other symbols' plain dark tiles.",
        "rank": "Highest-paying symbol in the game -- explicitly labeled so in rules_p3.png/paytable_p3.png: 'Golden Pineapple Symbol. The Pineapple symbol is the highest-value symbol in the game, offering substantial rewards depending on the number of appearances and their position on the reels.'",
        "payouts_fun": {"3": "20.00 FUN", "4": "100.00 FUN", "5": "1000.00 FUN"},
        "payouts_x_total_bet": {"3": "10x", "4": "50x", "5": "500x"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Green Watermelon",
        "appearance": "A round bright-green fruit with darker green vertical stripe markings (rind pattern), a small curled yellow stem, and a wide open-mouthed happy/laughing face with visible white teeth -- one of two symbols with a clearly joyful (rather than sleepy/annoyed) expression.",
        "payouts_fun": {"3": "14.00 FUN", "4": "50.00 FUN", "5": "200.00 FUN"},
        "payouts_x_total_bet": {"3": "7x", "4": "25x", "5": "100x"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Purple Grape (cluster)",
        "appearance": "A cluster of rounded purple/magenta grape-like lobes with two thin curling tan tendrils at the top, drowsy half-closed eyes and a pursed, slightly smug mouth.",
        "payouts_fun": {"3": "10.00 FUN", "4": "20.00 FUN", "5": "40.00 FUN"},
        "payouts_x_total_bet": {"3": "5x", "4": "10x", "5": "20x"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Blue Plum",
        "appearance": "A round blue fruit with a single small green leaf at the top-right, sleepy half-closed eyes and a gentle closed-mouth smile.",
        "payouts_fun": {"3": "6.00 FUN", "4": "10.00 FUN", "5": "20.00 FUN"},
        "payouts_x_total_bet": {"3": "3x", "4": "5x", "5": "10x"},
        "source": "paytable_p1.png"
      }
    ],
    "low_value": [
      {
        "name": "Yellow Lemon",
        "appearance": "A round matte-yellow lemon with raised skeptical/annoyed eyebrows and pursed lips, open-mouth 'oh' expression (no visible teeth); no stem/leaf shown.",
        "payouts_fun": {"3": "4.00 FUN", "4": "8.00 FUN", "5": "16.00 FUN"},
        "payouts_x_total_bet": {"3": "2x", "4": "4x", "5": "8x"},
        "source": "paytable_p1.png",
        "note": "Payouts are IDENTICAL to the Banana symbol below at every tier -- confirmed as two DISTINCT symbols (different fruit art, different color/shape), not one symbol shown twice; this is a case of two different symbols sharing the same pay tier, not a merged/aliased symbol."
      },
      {
        "name": "Green/Yellow Banana",
        "appearance": "A single curved yellow-green banana lying on its side, with a closed-eye or half-lidded relaxed/sleepy expression and a subtle smile; small dark tip visible at one end.",
        "payouts_fun": {"3": "4.00 FUN", "4": "8.00 FUN", "5": "16.00 FUN"},
        "payouts_x_total_bet": {"3": "2x", "4": "4x", "5": "8x"},
        "source": "paytable_p1.png",
        "note": "Same payout tiers as Lemon (see note above) -- verified as a separate symbol by its distinct fruit shape/art."
      },
      {
        "name": "Cherry (pair)",
        "appearance": "Two red cherries joined by a shared yellow-tan stem topped by a single green leaf; each cherry has sleepy half-closed eyes and a faint closed smile -- the lowest-paying regular symbol.",
        "payouts_fun": {"3": "2.00 FUN", "4": "8.00 FUN", "5": "16.00 FUN"},
        "payouts_x_total_bet": {"3": "1x", "4": "4x", "5": "8x"},
        "source": "paytable_p1.png",
        "note": "Lowest 3-of-a-kind value in the game (1x total bet) but converges to the same 4-of/5-of values as Lemon and Banana (8x/16x FUN nominal, 4x/8x total-bet multiplier) -- confirmed distinct symbol via base_game_win.png real win screenshot showing this exact art matching this exact tier."
      }
    ],
    "wild_scatter_bonus": "None. No WILD, SCATTER, BONUS, or any special/substituting symbol exists in this game. Confirmed by two independent channels: (1) pixel -- the paytable (8 fully captured pages) shows only the 7 fruit symbols above and no additional symbol tile; (2) text -- a full read of all Payments/Features/How-to-play/Settings/RTP/RNG/Additional-information sections in both the Paytable and Rules info panels contains no mention of 'wild', 'scatter', 'bonus symbol', or any substitution rule. The Golden Pineapple, despite being the top symbol, pays only via the standard ways mechanic like any other fruit -- it does not trigger any feature.",
    "total_symbol_count": 7
  },

  "mascot_character": {
    "name": "Sweet Samurai (the broccoli mascot; no other name given in-game)",
    "idle_pose_base_game": "base_game.png: stands to the right of the reels in a floating meditative lotus position -- legs crossed, both hands raised with fingertips touching in a mudra-like gesture, eyes closed, calm closed-mouth smile, faint yellow glow beneath. Wears a red headband/bandana tied around the broccoli-floret 'head' with a long ribbon trailing to the lower right.",
    "action_pose_paytable": "paytable_p4/p5.png, p6/p7/p8.png: shown gritting its teeth in an aggressive expression while swinging a pale white curved blade (or two blades) in a wide arc with a light-blue motion trail, slicing through fruit symbols that fall apart into halves with visible juicy cut cross-sections and light droplet effects.",
    "win_screen_pose": "win_screen.png ('BIG WIN'): both hands raised to the headband, standing centered in a blue radial light-burst with crossed white/orange light-streak effects, calmer/pleased expression (not the aggressive teeth-gritting face).",
    "loading_screen_pose": "preview_loading.png: angry gritted-teeth close-up face, flanked by two large white curved sword/scythe blades crossed behind, on a red-glow starburst background, directly above the 'Sweet Samurai' logo wordmark.",
    "weapon_description_for_generation": "The mascot's weapon is a pair of long, curved, pale white/silver blade shapes with a light-blue glowing edge, resembling twin scythe-like or sickle-like curved blades rather than a straight sword -- described here by shape and material (curved, blade-like, pale/silvery with a blue glow), not by comparison to any specific real-world weapon brand or artifact.",
    "wall_decor_base_game": "base_game.png (far left edge): a wall-mounted weapon rack showing four bladed tools in silhouette -- a long curved scythe/glaive-like blade (crescent shape) at the far left, two straight elongated blades side by side, and one shorter curved knife-like blade, all in muted tan/cream tones against the dark wood wall."
  },

  "technical_summary": {
    "rtp_percent": 97.6,
    "rtp_source": "rules_p4.png / rules_p5.png, section 'Return to Player': 'The overall theoretical Return to Player (RTP) is 97.6%'. Only one RTP value exists in-game (no ante-bet, no bonus-buy variant, no bonus-buy RTP table anywhere).",
    "volatility": null,
    "volatility_note": "Not stated anywhere in the captured screens (no volatility indicator, badge, or sentence found on the splash, base game, paytable, or rules panels). Left uncertain rather than guessed.",
    "bet_min_fun": 0.5,
    "bet_max_fun": 57.0,
    "bet_ladder_fun": [0.5, 0.7, 1.0, 1.5, 2.0, 3.0, 4.0, 5.0, 7.0, 10.0, 15.0, 20.0, 30.0, 40.0, 57.0],
    "bet_source": "bet_ladder_top.png: the Total-bet dropdown list, opened by clicking the bet field and scrolled to its very top (list did not scroll further, confirming 57.00 is the literal top of the ladder). All 15 rungs visible in one screenshot; currently-selected value (2.00) shown highlighted/darker in the list.",
    "demo_default_bet_fun": 2.0,
    "demo_starting_balance_fun": "1000.00 FUN (base_game.png)",
    "currency_note": "All amounts on every captured screen are denominated in 'FUN' -- this is BGaming's standard demo play-money token, not a real-world currency; it is NOT to be recorded as the game's currency, only as evidence of relative payout ratios.",
    "reels": "5 reels (columns), non-rectangular heights [3, 4, 3, 4, 3] -- see 'reel_layout' section.",
    "bet_mechanic": "ways (adjacent-reel, left-to-right, any row position within a reel)",
    "ways_value_derived": "432 (= 3x4x3x4x3), arithmetic product of confirmed reel heights -- NOT printed in-game, see reel_layout.win_mechanic.",
    "max_win": "x4500 of the bet.",
    "max_win_sources": [
      "preview.png (splash/click-to-start screen), large gold text top-right: 'MAX WIN x4500'.",
      "rules_p3.png/p4.png, section 'Spin results', bullet: 'The maximum winning amount is x4500 of the bet.'"
    ],
    "bonus_buy": "None. No BUY / purchase control appears anywhere in the bottom UI bar on any captured screen, and no bonus-buy terminology appears in any Payments/Help text page (28 raw paytable pages and 21 raw rules pages were fully read prior to thinning, per manifest.json anomalies).",
    "free_spins_or_bonus_round": "None. The game consists solely of the base ways-pay spin mechanic; there is no free-spins feature, no bonus round, no pick-a-prize or wheel feature, and no persistent/collect mechanic. Confirmed by the same full-text read as above plus features_present in manifest.json (free_spins: false, bonus_buy: false).",
    "malfunction_clause": "rules_p5.png: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rng_statement": "rules_p5.png, section 'RNG': 'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
    "rules_version_stamp": "rules_p5.png: 'This is the game rule version 1.0.0, dated April, 2026. Game Version 1.0.11.' -- this is a rules-document version stamp, not necessarily the game's public release date; recorded here verbatim but NOT used as a release-date claim.",
    "translation_disclaimer": "rules_p5.png: 'The Game Rules published here are in English. Translations into other languages are provided in good faith. If any ambiguity arises between a translated text and the English original, the English version retains priority.'",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (settings.png checkbox 'Spacebar to spin', confirmed ON in the captured settings screenshot; rules_p4.png: 'Spacebar to spin (can be used instead of clicking the Spin button)').",
    "quick_spin": "A 'Quick spin' toggle exists in Settings (increases reel-spin speed); rules_p4.png notes 'Depending on license requirements, this feature may not be available.' In the captured settings.png screenshot this toggle is OFF (unchecked)."
  },

  "how_to_play_and_ui": {
    "how_to_play_text": "rules_p1.png, section 'How to play': 'The game features ways. Choose the bet size using the buttons in Total bet field. Higher bets will increase a total win. The bet value chosen is displayed in the corresponding field. To start the reels spinning, click the Spin button.'",
    "about_the_game_text": "rules_p1.png, section 'About the game': \"This slot is made for players who enjoy fast action and an oriental atmosphere. Sweet Samurai takes you into a world where classic fruits become opponents of a fearless Broccoli Samurai. Every swing of his katana turns a spin into a vivid, energetic performance. Simple mechanics blend with rich effects to create a unique sense of adventure, while every fruit standing in the hero's way brings new chances to win.\"",
    "note_on_katana_wording": "The in-game text itself uses the word 'katana' to describe the mascot's weapon (this is the developer's own wording, quoted verbatim for documentation completeness). For any downstream image-generation use, however, the weapon should be described by its visible shape/material (see mascot_character.weapon_description_for_generation) rather than by that word, to avoid unwanted real-weapon associations in generated art.",
    "bottom_bar_base_game": {
      "far_left": "Two stacked round dark buttons: an 'i' Information icon (opens the Payments/paytable info panel) above a gear/cog Settings icon (opens the Settings panel).",
      "center_left": "'Total bet' label with the current bet value ('2.00 FUN' in the captured frames) and a pair of small triangular up/down arrow buttons directly to its right for increasing/decreasing the bet, or opening the full bet-ladder dropdown when the value itself is clicked.",
      "far_left_balance": "'Balance' label with the current demo balance (e.g. '1000.00 FUN').",
      "center_message_strip": "A horizontal text strip that shows contextual messages: idle flavor text ('Fruits fear your blade'), or during/after a win the winning way number ('Way 121 pays') on the left half and 'Total win:' with the amount on the right half.",
      "right_side": "A round 'A' button (opens Autospin settings) to the left of a large round Spin button (circular arrow icon).",
      "top_right_corner": "A small speaker/sound icon (mute toggle) and a running game-session clock/timer readout (e.g. '07:11') in small white text, present on every in-game screenshot.",
      "far_right_vertical_text": "The game title 'SWEET SAMURAI' repeated in small vertical white text running down the far right edge of the screen (a decorative/branding sidebar element)."
    },
    "settings_panel": {
      "title": "Settings",
      "left_column": "Two checkboxes: 'Quick spin' (captured OFF/unchecked) and 'Spacebar to spin' (captured ON/checked, shown with a visible checkmark glyph).",
      "audio_section": "'Audio' label above a horizontal Volume slider (captured with the handle near the right/high end).",
      "sound_checkboxes": "Two further checkboxes: 'Music' (captured ON/checked) and 'Sound FX' (captured ON/checked).",
      "close_control": "A small 'x' close icon at the top-right of the panel.",
      "color_blind_notes": "All on/off states are shown via an explicit checkmark glyph inside the box (shape-based), not by color alone."
    },
    "autospin_panel": {
      "title": "Autospin settings",
      "advanced_toggle": "An 'Advanced' label with an upward chevron/arrow in the top-right of the panel, expanding two extra checkboxes.",
      "advanced_checkboxes": "\"Don't stop the game on pop-ups\" and \"Enable quick spin\" -- both captured OFF/unchecked.",
      "rounds_grid": "'Numbers of rounds' label above a 3x3 (in two rows of 5+4) grid of preset round-count buttons: 10, 25, 50, 100, 250 (top row) and 500, 750, 1000, and an infinity symbol '∞' (bottom row).",
      "background_visible": "The reels and bottom bar remain partly visible/dimmed behind the panel; in the captured frame a live win is showing behind it ('Way 373 pays', 'Total win: 4.00 FUN')."
    },
    "bet_ladder_dropdown": {
      "trigger": "Clicking the 'Total bet' value in the bottom bar opens a vertical scrollable list of preset bet amounts overlaying the left portion of the reel area.",
      "content": "15 preset values from 0.50 FUN up to 57.00 FUN (full list under technical_summary.bet_ladder_fun); the currently active value is shown in a visually darker/highlighted row within the list.",
      "top_of_list_proof": "Scrolling the mouse wheel upward inside the open list no longer moves it once 57.00 is at the top -- confirming 57.00 FUN is the true maximum, not merely the topmost value initially rendered (manifest.json bet_limits_verified)."
    }
  },

  "screens": {
    "preview_loading": {
      "type": "preview",
      "content": "First frame shown immediately after the page loads (captured with zero wait, before any splash animation settles). Full black background. Centered composition: the mascot's angry, teeth-gritting face flanked by two large crossed white/silver curved blades on a red starburst glow, directly above the 'Sweet Samurai' logo wordmark (gold 'Sweet' and yellow 'Samurai' with a red outline and a white curved blade motif beneath the text), below which sits the studio credit 'CREAM TEAM' (white bold caps with a small crown/gem icon) and, smaller, 'POWERED BY' with the BGaming logo (yellow tile with a black 'B', partly obscured by a loading-progress bar effect in the captured frame).",
      "purpose": "Loading/branding screen shown before the interactive splash (preview.png) and the base game.",
      "color_blind_notes": "Purely branding text/logos on high-contrast black background; not interactive."
    },
    "preview": {
      "type": "preview",
      "content": "Interactive 'Click to Start' modal splash. Dark reddish-brown wood-textured background. Top center: the 'Sweet Samurai' logo (gold/yellow 3D letters, red outline, a white curved-blade swoosh beneath the text). Top-right: 'MAX WIN x4500' in bold gold text. Below the logo, two side-by-side framed panels: LEFT panel shows a static 5-reel grid snapshot (the 3-4-3-4-3 layout) with the mascot floating in meditation pose to its right, captioned beneath '3 REELS WITH 3 SYMBOLS AND 2 REELS WITH 4 SYMBOLS'; RIGHT panel shows an in-progress win animation (fruit symbols being sliced, a large yellow '40.00' win amount overlay) captioned beneath 'ALL WINS PAY LEFT TO RIGHT'. Centered at the bottom: a red-and-gold pill-shaped 'CLICK TO START' button. Top-left corner: a small yellow 'B' (BGaming) tile icon. Top-right corner (far): a speaker/sound icon and a running timer readout.",
      "purpose": "Entry point / feature-teaser screen; clicking 'CLICK TO START' (or anywhere) enters the base game.",
      "color_blind_notes": "Key numeric claims (MAX WIN x4500, the win amount 40.00) are large high-contrast gold/yellow text on dark brown -- legible without color discrimination; the two example panels are also distinguished by their captions (text), not color."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5-column reel grid (heights 3-4-3-4-3) centered on screen, inside a bright red lacquered frame with gold meander-pattern plaques and corner brackets, evoking an East-Asian pagoda gateway.",
      "title_banner": "Top-center, integrated into the frame's header beam: 'Sweet Samurai' logo in gold/yellow 3D lettering with a red outline and a small white curved-blade swoosh beneath the text.",
      "background": "Warm brown wood-plank dojo interior; a diagonal shaft of light crosses the lower-left; a weapon rack (see mascot_character.wall_decor_base_game) hangs on the far left wall; the mascot floats to the right of the reel frame in meditation pose.",
      "reel_cells": "Dark reddish-brown near-black tiles with a faint cracked texture, thin darker seam lines between cells, rounded corners.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) -- captured frame shows a combination of lemon, banana, cherry, plum, grape, and watermelon symbols. NOTE: exact per-cell content is a random snapshot, not a fixed game property, and is intentionally not enumerated cell-by-cell.",
      "bottom_bar": "See how_to_play_and_ui.bottom_bar_base_game for the full control breakdown (info/settings icons far left, Balance and Total bet readouts, center message strip, Autospin 'A' button and Spin button on the right).",
      "color_blind_notes": "Bet +/- controls use triangular up/down glyphs (shape-based). Balance/Total bet labels are plain white text with yellow numeric values, legible without color cues. Win vs idle state of the center message strip is distinguished by TEXT CONTENT change ('Fruits fear your blade' vs 'Way N pays' / 'Total win:'), not by color alone."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "A real captured in-round win: a cherry-pair combination pays across the first two reels. The winning cherries show a slicing/splitting animation (each cherry pair rendered as two half-cherries with visible flesh, mid-fall) with a yellow '2.00' floating overlay directly on the winning combination. Bottom bar center strip: 'Way 121 pays' (left) and 'Total win: 2.00 FUN' (right). Balance shown reduced to 982.00 FUN after the bet was placed (Total bet 2.00 FUN).",
      "purpose": "Demonstrates the 'Symbol Slice' win-presentation mechanic (symbols visually sliced apart) and provides the payout-basis proof described in symbols.payout_basis.",
      "color_blind_notes": "Win amount and 'Way N pays' / 'Total win' labels are bright yellow high-contrast text; the winning combination is additionally marked by the slicing animation itself (motion/shape cue, not color alone)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "'BIG WIN' celebration overlay covering most of the screen over a darkened/dimmed reel frame with an orange radial glow and crossed white/orange light-streak effects. Large 'BIG WIN' title in bright blue letters with a white outline, centered above the mascot (both hands raised to its headband, pleased expression). Below the mascot: the win amount '32.00 FUN' in large yellow text with a red outline, and beneath that '16x BET' in smaller white text.",
      "footer": "Bottom bar: 'Total win: 32.00 FUN', Balance updated to 1004.00 FUN, Total bet still showing 2.00 FUN.",
      "trigger_note": "32.00 FUN at a 2.00 FUN bet = 16x total bet, matching the printed '16x BET' label -- this is a big-win celebration tier of the base ways mechanic, not a separate bonus feature (the game has no bonus round; see technical_summary.free_spins_or_bonus_round).",
      "color_blind_notes": "Win amount is large high-contrast yellow-on-dark text; the multiplier label '16x BET' is plain white text -- both legible without color discrimination."
    },
    "paytable": {
      "type": "paytable",
      "pages": "8 pages (thinned from 28 raw scroll captures by scripts/thin_scroll_pages.py; continuity verified, max inter-page pixel shift 536px at a 600px panel height -- see manifest.json scroll_panels).",
      "page_1_2_content": "Symbol paytable grid: all 7 fruit symbols with their 3/4/5-of-a-kind FUN payout values at the 2.00 FUN bet anchor (see 'symbols' section above for exact figures).",
      "page_3_content": "'Features' header, followed by 'Unique Reel Layout (3-4-3-4-3)' description (see reel_layout), followed by the start of the 'Golden Pineapple Symbol' description with an illustrative screenshot of a large 500.00 FUN win formed from multiple scattered Pineapple symbols across the irregular grid, and the mascot in an aggressive slicing pose.",
      "page_4_5_content": "Continuation of the Golden Pineapple description, then 'Win Slice' header: 'Wins are paid for matching symbols on adjacent reels from left to right. Multiple winning combinations may occur per spin. Only the longest match of identical symbols is paid.' Illustrated with a second big-win example screenshot (500.00 FUN, lemons and watermelons being sliced).",
      "page_6_7_8_content": "'BET WAYS' header with the two comparison diagrams (green-check valid way vs red-X invalid way) described in reel_layout.ways_diagram.",
      "navigation": "Left rail of 3 icons (a coin-stack/money-bag 'Payments' icon, a clock 'round history' icon, and a question-mark 'Help' icon) lets the player switch between the Paytable, an (empty, fresh-session) round-history view, and the Rules/Help panel. A vertical scrollbar on the right edge of the panel indicates additional content below the fold. An 'x' close icon sits at the top-right of the panel header.",
      "color_blind_notes": "The BET WAYS diagrams use both color (green/red) AND shape (checkmark/cross) to mark valid vs invalid patterns -- redundant, colorblind-safe encoding."
    },
    "rules": {
      "type": "rules",
      "pages": "5 pages (thinned from 21 raw scroll captures; max inter-page pixel shift 420px at a 600px panel height -- see manifest.json scroll_panels).",
      "page_1_content": "'About the game' (theme blurb) and 'How to play' (bet/spin basics) and start of 'Autospin' section.",
      "page_2_3_content": "Rest of 'Autospin' (stop conditions: on any win / if single win exceeds / if balance increases by / if balance decreases by), then 'Features' (Unique Reel Layout, Golden Pineapple Symbol, Symbol Slice -- text-only versions of the paytable's Features section).",
      "page_3_4_content": "'Spin results' (win presentation rules, only-highest-per-way rule, max win x4500 of the bet, pointer to the Information/paytable button), then 'Settings' (Quick spin, Spacebar to spin, volume/music/SFX toggles).",
      "page_4_5_content": "'Return to Player' (RTP 97.6%), 'RNG' (certified RNG statement), 'Additional information' (malfunction clause, 24-hour round termination, Collect handling, rules version stamp 1.0.0 dated April 2026 / Game Version 1.0.11, translation disclaimer).",
      "navigation": "Same 3-icon left rail (Payments / round history / Help) as the paytable panel; scrollbar on the right; 'x' close icon top-right.",
      "color_notes": "Body text is plain white/light-grey on a near-black panel; section headers in white, slightly larger/bolder; no color-only distinctions used for meaning."
    },
    "settings": {
      "type": "settings",
      "content": "See how_to_play_and_ui.settings_panel for full breakdown.",
      "context": "Captured with the panel open OVER the live base-game reels (dimmed/partially visible behind it), Balance 1000.00 FUN, Total bet 2.00 FUN."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "See how_to_play_and_ui.autospin_panel for full breakdown.",
      "context": "Captured with the panel open over a live winning frame in the background (lemon combination, 'Way 373 pays', 'Total win: 4.00 FUN', Balance 998.00 FUN)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable and simple: Info (i) and Settings (gear) stacked at the far left of the bottom bar; Balance/Total bet readouts center-left; a single contextual text strip in the center that alternates between idle flavor text and win reporting ('Way N pays' / 'Total win:'); Autospin ('A') and Spin buttons grouped at the right. The info panel (paytable/rules/history) is a single vertically-scrolling document per section, reached via a 3-icon left rail, with an explicit close 'x'.",
    "motor": "Large round targets for Spin and the Info/Settings icons. The bet ladder can be set by a single click-then-select on the dropdown, or by small dedicated +/- arrow buttons for incremental adjustment. Spacebar-to-spin (toggleable in Settings) offers a keyboard alternative to clicking Spin. Autospin with configurable round counts (10 up to unlimited '∞') reduces the number of repeated actions required.",
    "color_blind": "Most game-state information is conveyed redundantly through text and numbers rather than color alone: win amounts and way numbers are printed as text; the BET WAYS valid/invalid diagrams use both color (green/red) and shape (check/cross); Settings/Autospin toggle states use an explicit checkmark glyph, not color fill alone. Each of the 7 fruit symbols is also distinguishable by SHAPE and facial expression, not only by hue (useful for symbol identification under color-vision deficiency), though several symbols do share similar warm/cool hue families (lemon vs banana, both yellow-toned; plum vs blue elements) which may require relying on shape/expression cues.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are independently toggleable and purely decorative/ambient (rules_p4.png explicitly separates them as optional settings). All game outcomes (spin results, win amounts, feature/round state) are conveyed through on-screen text and animation, not sound alone."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not stated or indicated anywhere in the captured screens (no badge, no icon scale, no descriptive sentence found on preview, base game, paytable, or rules). Left as null rather than guessed.",
    "Whether the rules-version stamp ('dated April, 2026') reflects the game's actual public release date, or only the date this particular rules-text revision was last edited -- per project precedent (rules-version date != release date), this is recorded verbatim but not treated as a release date claim.",
    "The exact number of ways-to-win (432) is not printed anywhere in-game; it is an arithmetic derivation (3x4x3x4x3) from two independently confirmed column-height sources (splash text + rules/paytable text + personal pixel recount), not a quoted in-game figure.",
    "Round-history icon (middle of the 3-icon info-panel rail): produces no visibly different panel content in this fresh demo session with zero prior spins recorded before the panel was first opened -- consistent with an empty history list rather than a broken feature, but the panel's actual populated appearance (with entries) was not observed."
  ]
}

API documentation for this slot

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