Sultan's Diamond

Demo, RTP 94.52%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 20 Aug 2026
RTP 94.52%
Volatility Medium
Max win ×860
Grid 5×3
For webmasters & affiliates
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Asset pack

23 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/sultan-s-diamond-b23/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Aug 2026 View capture log

Per-screen breakdown

23 demo screens
23 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Sultan's Diamond

Everything pulled from Sultan's Diamond into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
23 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 23 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 94.52% · single configuration
volatility Medium
max_win_x ×860
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

11 symbols
11 icons (ZIP)
Red Seven (7)
Red Seven (7)
High Pay

The only regular symbol that pays from 2-of-a-kind (all others require 3+); capped at 1 appearance per reel.

MatchPayoutUnit
2x 1.00 Multiplier
3x 6.00 Multiplier
4x 20.00 Multiplier
5x 200.00 Multiplier
Purple Grapes
Purple Grapes
High Pay

Capped at 1 appearance per reel.

MatchPayoutUnit
3x 6.00 Multiplier
4x 12.00 Multiplier
5x 50.00 Multiplier
Watermelon Slice
Watermelon Slice
High Pay

Capped at 1 appearance per reel.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Gold Bell
Gold Bell
High Pay

Mid-tier of the four premium symbols by paytable value.

MatchPayoutUnit
3x 3.00 Multiplier
4x 6.00 Multiplier
5x 20.00 Multiplier
Blue Gem
Blue Gem
Low Pay

Round-cut blue stone in a gold ring setting; distinct from the larger teardrop-cut Diamond Scatter.

MatchPayoutUnit
3x 2.50 Multiplier
4x 5.00 Multiplier
5x 15.00 Multiplier
Orange
Orange
Low Pay
MatchPayoutUnit
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
Lemon
Lemon
Low Pay
MatchPayoutUnit
3x 1.50 Multiplier
4x 3.00 Multiplier
5x 9.00 Multiplier
Cherries
Cherries
Low Pay

Lowest-paying regular symbol; capped at 1 appearance per reel.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 8.00 Multiplier
Sultan Wild
Sultan Wild
Wild

Substitutes for any symbol on a winning line. Lands only on reels 2, 3 or 4. Once it appears, it expands to fill the entire column if it is part of or completes a winning combination. No own payout table.

Diamond Scatter
Diamond Scatter
Scatter

Can appear on any of the 5 reels; pays anywhere, does not need to be on an active payline.

MatchPayoutUnit
3x 4.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Star Scatter
Star Scatter
Scatter

Structurally confined to reels 1, 3 and 5 only, so 4-of-a-kind/5-of-a-kind are impossible; the printed 3-of-a-kind tier is the maximum achievable and the table is complete, not truncated.

MatchPayoutUnit
3x 20.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base_game
Base Game

5x3 grid, 10 fixed paylines counted left to right from reel 1. 3+ symbols on a line win (Red Seven wins from 2). Wins on multiple simultaneous lines are summed.

Other gamble_feature
Gamble Feature

Triggers on any win not exceeding 35000 FUN (at the doc's bet anchor of 1000). Player guesses the color of the next card (Hearts/Spades, 50/50); up to 3 correct consecutive guesses double the win each time (x2 -> x4 -> x8). The player may stop and collect at any point; an incorrect guess loses the entire gambled win.

Other huge_win_overlay
Huge Win Overlay

Wins exceeding 35000 FUN bypass the Gamble Feature entirely and instead trigger a dedicated full-screen 'Huge Win' celebration banner; the amount is already credited on this frame.

Colour system

extracted from frames · HEX
Export palette
#300D2B base dominant 1 base
#54202C base dominant 2 base
#2F1953 base dominant 3 base
#5C265A base dominant 4 base
#9F611A base dominant 5 base
#D89B19 base dominant 6 base
#280A21 bonus dominant 1 bonus
#441E20 bonus dominant 2 bonus
#31265C bonus dominant 3 bonus
#4F5CA1 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The active/selected bet or autoplay-round pill is distinguished from unselected pills by fill color (yellow vs dark purple) PLUS a bold black numeral, so the number is a non-color fallback. A third hover/last-touched state uses white fill; three-way color coding without a shape/icon differentiator could be ambiguous for colorblind users relying on color alone, but toggle switches (Spacebar to spin, Welcome Screen) use both knob position and color, which is accessible by position alone.
  • The 8 regular symbols are each visually distinct by shape/icon (numeral 7, grape cluster, watermelon wedge, bell, round gem, orange, lemon, cherry pair), so colorblind players can distinguish them by silhouette; the two scatters (Diamond vs Star) are also shape-distinct (teardrop gem vs five-point star).
Motor Accessibility
  • No accessibility gap noted for motion/photosensitivity control: the Gamble Feature screen uses a bright full-screen blue starburst flash and the Huge Win overlay a radial light-burst animation, both a possible photosensitivity concern -- no in-game setting was found to reduce flashing/motion effects (only Sound/Music toggles exist).
Hearing Accessibility
  • Sound and Music are separately toggleable in Game Settings; no mechanic depends on audio alone -- win/loss and feature states are all shown as on-screen text/banners.
Low Vision
  • All numeric HUD values (BALANCE/WIN/BET) are rendered in bold high-contrast yellow-on-dark-purple; payout table figures use the same yellow-on-dark scheme with white row labels for symbol counts.

Media & assets

6 files · 6 types
23 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
release_date is not printed anywhere in the client; the only date present is a demo deployment build-stamp, not the game's real-world release date.
max_win_multiplier (860x) comes solely from the provider catalogue card; no in-game screen states a max win figure, so it carries no in-build corroboration.
volatility is not stated anywhere in the captured screens (no rating text, star scale, or bolt icon found).

Ask AI about Sultan's Diamond

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Sultan's Diamond play? Keep it simple.

5x3 grid, 10 fixed paylines counted left to right from reel 1. 3+ symbols on a line win (Red Seven wins from 2). Wins on multiple simultaneous lines are summed.

RTP 94.52%Medium volatilitymax win ×860demo ✓

From the verified capture of 20 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Sultan's Diamond vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/sultan-s-diamond-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/sultan-s-diamond-b23/
{
  "game": {
    "name": "Sultan's Diamond",
    "provider": "PoggiPlay",
    "provider_ref": "sultan",
    "provider_ref_source": "demo_url path /static/game/pplay/sultan/ -- the string 1a55a215 printed next to the title in the top-left HUD banner and in the loading-screen watermark is a BUILD HASH (release name : 1.0.0@production:1a55a215...), not the provider code",
    "game_kind": "video_slot",
    "theme": "Arabian-nights / desert-palace fantasy: an Ottoman-style sultan character guarding a treasure hoard of gold coins and blue gems, set against a domed palace skyline at dusk",
    "art_style": "glossy stylised 3D-rendered cartoon (toy-like, semi-realistic proportions on the Sultan character, thick soft-shaded bevels and rim-light highlights on every symbol), warm dusk/sunset palette (magenta-to-purple sky with a glowing moon/sun disc behind the domes), ornate gilded Arabian architecture (horseshoe arches, red marble columns, minarets, brass torches) framing the reel window, ground-level treasure pile of gold coins and turquoise gems filling the lower third of the frame, ONE static angle (no isometric or top-down perspective, camera is frontal/eye-level on the reel cabinet), cheerful casual-casino mood rather than dark/cinematic -- bright, saturated, no film-noir lighting or heavy shadow work",
    "release_date": null,
    "release_date_uncertain_note": "no in-game date; carried over from wave brief as the provider-catalogue release date 2025-01-10, NOT independently verified by this documentation pass -- treat as unconfirmed until cross-checked",
    "build_stamp": {
      "facade": "8.54.1",
      "workbench": "5.20.2",
      "release_name": "1.0.0@production:1a55a21500e3cfddbaf209ebcb3923d637ecbe8e",
      "release_date_field": "2026-08-13T06:18:44.151Z",
      "note": "this is the DEMO DEPLOYMENT timestamp printed in the rules panel footer, not the game's original release date -- do not use as release_date"
    },
    "wordmark_in_game": "Sultan's Diamond",
    "wordmark_style": "gold-to-orange gradient bold script/cursive font with dark maroon drop-shadow outline, the dot of the lowercase 'i' in 'Diamond' is replaced by a faceted turquoise gem icon"
  },

  "reel_layout": {
    "reels": 5,
    "rows": 3,
    "grid_uniform": true,
    "bet_mechanic": "lines",
    "paylines": 10,
    "paylines_source": "rules_p7.png shows ten numbered payline diagrams (1 through 10) on dark tiles with lit dot positions; no explicit sentence 'X paylines' was found anywhere in the full DOM booklet dump (booklet.txt, 2791 chars) -- the count of 10 is derived by counting the diagrams, not quoted verbatim",
    "direction": "left_to_right",
    "direction_source": "verbatim booklet.txt: \"Winning lines are counted from left to right, starting from the first reel.\"",
    "win_rule": "verbatim booklet.txt: \"A winning combination consists of 3 or more symbols aligned on a single winning line. For the Seven element, a winning combination starts from 2 or more symbols. If multiple winning lines are formed simultaneously, the rewards are summed.\"",
    "per_reel_symbol_cap": "verbatim booklet.txt: \"Scatter symbols, as well as the Seven (7), Grapes, and Watermelon symbols, can appear at most 1 per reel.\""
  },

  "economy": {
    "currency_note": "in-game balance/bet/win are denominated in FUN, the demo play-money token -- this is NOT the real-money currency of the game and is intentionally not recorded as a currency field",
    "min_bet": 50,
    "max_bet": 100000,
    "bet_unit": "FUN",
    "bet_limits_source": "confirmed twice independently: (1) summary table in rules_p7.png prints 'Min Bet 50 FUN / Max Bet 100000 FUN', (2) the fixed bet-ladder panel (bet_ladder_p1.png top row starts at 50, bet_ladder_p2.png bottom row ends at 100000) -- the ladder is a long fixed list (50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000 FUN), not a simple linear stake-per-line increment, consistent with there being no separate 'bet per line' control -- a single overall Bet value is chosen directly",
    "rtp_percent": 94.52,
    "rtp_source": "summary table rules_p7.png ('RTP 94.52 %') AND booklet.txt dump; this number matches the PoggiPlay provider catalogue card EXACTLY (rare full agreement, per wave brief P-G07 note)",
    "rtp_variants": null,
    "max_win_multiplier": {
      "value": 860,
      "value_kind": "multiplier_of_total_bet",
      "source": "PoggiPlay provider catalogue card ONLY -- NOT printed anywhere in this build (the in-game summary table lists only RTP / Min Bet / Max Bet, no Max Win Multiplier column, and no 'WIN UP TO Nx' banner appears on any captured screen)",
      "corroboration": "none in the client; treat as provider-supplied, unusually low for the category, follows the same pattern as Bull Fight / Space Collector / Face Control in this provider's catalogue where the card figure could not be reproduced in the build",
      "unrelated_promo_figure": "the promo splash (preview.png) reads 'Multiply EVERY win by up to x8 of your bet!' -- this x8 refers to the Gamble Feature's doubling chain (2x -> 4x -> 8x across up to 3 correct guesses), NOT the game's overall max win multiplier; the two numbers describe different things and should not be conflated"
    },
    "volatility": null,
    "volatility_uncertain_note": "no volatility label, star rating, or bolt-scale icon appears on any captured screen (splash, rules panel, or HUD); honest omission, not investigated further against external sources in this pass",
    "payout_basis": {
      "value": "total_bet",
      "meaning": "printed symbol-payout table values (e.g. '3 -> 1000 FUN' for Cherries) are multipliers of the TOTAL bet, not a per-line stake",
      "evidence_frame": "payout_basis_evidence.png",
      "evidence": "captured immediately after pressing Collect on the Gamble Feature: BET=1000 FUN, WIN=1000 FUN printed on the same frame where the reels show a 3x Cherries line win; the paytable at the documented bet-anchor of 1000 lists exactly '3 -> 1000 FUN' for Cherries -- printed win equals the paytable figure at 1:1 with total bet, not divided by the 10 paylines",
      "bet_anchor_for_tables_below": 1000
    }
  },

  "symbols": {
    "note_on_values": "each symbol's 'multiplier' column below is derived by dividing the printed FUN payout by the paytable_bet_anchor of 1000 (total-bet basis, confirmed above). All figures below are quoted verbatim from paytable_p1.png / paytable_p2.png and cross-checked against booklet.txt -- both sources agree exactly.",
    "high_symbols": [
      {
        "name": "Red Seven (7)",
        "role": "high_pay / top regular symbol",
        "visual": "large glossy red numeral '7' with a thick gold beveled outline and a soft yellow-gold drop shadow, tilted slightly for a dynamic look",
        "special_rule": "the ONLY regular symbol that pays from 2-of-a-kind (all others require 3+); also capped at 1 appearance per reel per the per-reel cap rule",
        "payouts": [
          {"count": 5, "value_fun": 200000, "multiplier": "200x"},
          {"count": 4, "value_fun": 20000, "multiplier": "20x"},
          {"count": 3, "value_fun": 6000, "multiplier": "6x"},
          {"count": 2, "value_fun": 1000, "multiplier": "1x"}
        ]
      },
      {
        "name": "Purple Grapes",
        "role": "high_pay",
        "visual": "a bunch of purple/violet grapes with two green leaves, glossy highlight on the top grape",
        "special_rule": "capped at 1 appearance per reel",
        "payouts": [
          {"count": 5, "value_fun": 50000, "multiplier": "50x"},
          {"count": 4, "value_fun": 12000, "multiplier": "12x"},
          {"count": 3, "value_fun": 6000, "multiplier": "6x"}
        ]
      },
      {
        "name": "Watermelon Slice",
        "role": "high_pay",
        "visual": "a wedge of watermelon, dark-green rind, bright red flesh with dark seeds",
        "special_rule": "capped at 1 appearance per reel",
        "payouts": [
          {"count": 5, "value_fun": 40000, "multiplier": "40x"},
          {"count": 4, "value_fun": 10000, "multiplier": "10x"},
          {"count": 3, "value_fun": 5000, "multiplier": "5x"}
        ]
      },
      {
        "name": "Gold Bell",
        "role": "mid_pay",
        "visual": "a classic slot-machine golden bell with a round clapper ball, warm yellow-gold gradient shading",
        "payouts": [
          {"count": 5, "value_fun": 20000, "multiplier": "20x"},
          {"count": 4, "value_fun": 6000, "multiplier": "6x"},
          {"count": 3, "value_fun": 3000, "multiplier": "3x"}
        ]
      }
    ],
    "low_symbols": [
      {
        "name": "Blue Gem (round-cut blue stone in a gold ring setting)",
        "role": "low_pay",
        "visual": "a round faceted blue/sapphire-colored gem set in a thick gold ring/collar, distinct from the diamond scatter which is a larger teardrop/pear-cut diamond icon",
        "payouts": [
          {"count": 5, "value_fun": 15000, "multiplier": "15x"},
          {"count": 4, "value_fun": 5000, "multiplier": "5x"},
          {"count": 3, "value_fun": 2500, "multiplier": "2.5x"}
        ]
      },
      {
        "name": "Orange",
        "role": "low_pay",
        "visual": "a whole round orange fruit with a small green leaf stem, glossy highlight",
        "payouts": [
          {"count": 5, "value_fun": 12000, "multiplier": "12x"},
          {"count": 4, "value_fun": 4000, "multiplier": "4x"},
          {"count": 3, "value_fun": 2000, "multiplier": "2x"}
        ]
      },
      {
        "name": "Lemon",
        "role": "low_pay",
        "visual": "a whole yellow lemon with a green leaf stem, glossy highlight",
        "payouts": [
          {"count": 5, "value_fun": 9000, "multiplier": "9x"},
          {"count": 4, "value_fun": 3000, "multiplier": "3x"},
          {"count": 3, "value_fun": 1500, "multiplier": "1.5x"}
        ]
      },
      {
        "name": "Cherries",
        "role": "low_pay / lowest regular symbol",
        "visual": "a pair of red cherries joined at a green leafy stem",
        "special_rule": "capped at 1 appearance per reel",
        "payouts": [
          {"count": 5, "value_fun": 8000, "multiplier": "8x"},
          {"count": 4, "value_fun": 2000, "multiplier": "2x"},
          {"count": 3, "value_fun": 1000, "multiplier": "1x"}
        ]
      }
    ],
    "wild": {
      "name": "Sultan Wild",
      "visual_base_state": "a stylised bearded sultan's head/bust icon -- olive skin, thick black beard and moustache, round red nose, bushy black eyebrows, wearing a red turban with a gold band and a round turquoise gem centerpiece; appears as a small portrait tile in the reel grid in its base state (see base_game.png, center of row 2 reel 3)",
      "visual_expanded_state": "the same sultan character rendered full-body, sitting in an ornate golden Arabian archway/niche cut into the reel frame, holding gold coins and a blue gem in each hand, with a treasure pile and a hookah/lamp visible beneath him; this full-column artwork covers all 3 rows of the reel it lands on (see wild_expand_gameplay.png, reel 2)",
      "rule_verbatim": "The Wild symbol substitutes for any symbol on a winning line. It appears on any reel except the first and last. Once it appears, Wild symbols expand to cover the entire column if there is a winning combination on the field or if it contributes to a combination itself. If a Scatter symbol is in the position where the Wild expands, the reward for Scatter is granted first, then the expanding Wild replaces it.",
      "reel_restriction": "can only land on reels 2, 3, or 4 (not reel 1 or reel 5)",
      "no_own_payout_table": true,
      "gameplay_evidence": "wild_expand_gameplay.png: Sultan Wild expanded to fill the entire reel 2 column, contributing to a WIN of 4000 FUN at BET 1000 FUN (a Cherries payline across rows 1 and 3 through the expanded wild)"
    },
    "scatters": [
      {
        "name": "Diamond Scatter",
        "visual": "a large faceted blue/turquoise diamond (teardrop-ish gem cut) with bright white sparkle highlights and a thin gold outline",
        "reel_restriction": "can appear on any reel (all 5)",
        "pays_anywhere": true,
        "rule_note": "does not need to be on an active payline to count",
        "payouts": [
          {"count": 5, "value_fun": 100000, "multiplier": "100x"},
          {"count": 4, "value_fun": 20000, "multiplier": "20x"},
          {"count": 3, "value_fun": 4000, "multiplier": "4x"}
        ]
      },
      {
        "name": "Star Scatter",
        "visual": "a five-pointed purple/magenta star with a gold beveled outline, glossy shading",
        "reel_restriction": "can appear ONLY on reels 1, 3, and 5",
        "pays_anywhere": true,
        "rule_note": "does not need to be on an active payline to count",
        "payouts": [
          {"count": 3, "value_fun": 20000, "multiplier": "20x"}
        ],
        "why_only_one_tier": "because the Star is structurally confined to reels 1/3/5, a 4-of-a-kind or 5-of-a-kind combination is impossible (there is no 2nd or 4th reel occurrence) -- the single printed tier (3-of-a-kind) is therefore the maximum achievable count for this symbol, and the table is complete as printed, not truncated or unread"
      }
    ]
  },

  "bonus_and_no_bonus_game": {
    "has_free_spins": false,
    "has_bonus_round": false,
    "has_bonus_buy": false,
    "proof_this_is_established_fact_not_a_capture_gap": [
      "a full verbatim dump of document.body.innerText was taken with the rules panel open and fully scrolled (booklet.txt, 2791 characters) -- it contains zero occurrences of the words 'free spin' or 'bonus game', and the only appearances of the word 'bonus' would be in the section titled 'Bonus Game' which is simply absent from the table of contents (the panel goes Rules -> Symbol payout Values -> Wild Symbol -> Scatter Symbols -> Gamble Feature -> Winning Combinations -> RTP/Min Bet/Max Bet, with no bonus-round section anywhere)",
      "the PoggiPlay provider catalogue card (fetched independently via game_facts.py) prints 'Bonus Game: No' and 'Buy Bonus: No', agreeing with the booklet"
    ],
    "conclusion": "two independent channels (the game's own rules text, and the provider's catalogue metadata) agree that this build has no free-spins or bonus round. This is a verified structural fact about the game, not an unsnapped feature."
  },

  "gamble_feature": {
    "name": "Gamble Feature",
    "trigger_rule_verbatim": "When a win not exceeding or equal to 35000 FUN is achieved, the player enters the Gamble Feature.",
    "player_choices_verbatim": "The player has two choices: Collect the win; Play the Gamble Feature.",
    "mechanic_verbatim": "The Gamble Feature is a mini-game where the player must guess the next card. There are two types of cards: Hearts (red) and Spades (black), each with equal probabilities of appearing. The player has 1 to 3 attempts in the Gamble Feature. The game continues until all attempts are used, or the player makes an incorrect card choice. During the Gamble Feature, the player's last win remains on a temporary balance. If the player guesses correctly, the win is doubled. Otherwise, the win is lost entirely, and the player returns to the base game.",
    "stop_anytime_rule_verbatim": "During the Gamble Feature, it is not mandatory to use all attempts. The player can stop at any point and collect the current win. In this case, as well as if the player successfully guesses all cards, the win from the temporary balance is added to the player's balance.",
    "max_multiplier_from_gambling": "up to 3 correct consecutive guesses doubles the win each time (x2 -> x4 -> x8), matching the promo splash claim 'Multiply EVERY win by up to x8 of your bet!'",
    "ui_visual": "reel view dims and darkens, a bright blue starburst/light-flash appears center-screen with the current win amount in large gold numerals, two red-and-gold pill buttons appear below: 'x2' (continue gambling) and 'Collect' (bank the win)",
    "screens_captured": {
      "gameplay": "bonus_gamble.png (win amount 1000 FUN shown, x2/Collect buttons visible)",
      "resolution": "payout_basis_evidence.png (frame immediately after pressing Collect, balance updated, WIN counter already reset to 0)"
    },
    "ui_quirk_for_accessibility_and_capture_notes": "ordinary (non-huge) wins are ALWAYS routed through this Gamble screen before the win amount is added to the balance; the bottom-bar 'WIN' counter resets to 0 within well under a second of the win landing (it is only shown briefly before the Gamble overlay takes over), which is why static screenshots of a 'plain' win with the WIN counter populated are hard to catch without deliberately timing the capture around the Collect action"
  },

  "big_win_tier": {
    "name": "Huge Win overlay",
    "trigger": "wins exceeding 35000 FUN bypass the Gamble Feature entirely and instead present a dedicated full-screen celebration",
    "evidence": "win_screen.png: banner reading 'Huge Win' in gold cursive text on a green ribbon plaque, the Sultan character shown eyes-closed in a contented pose atop his coin pile with a radiant blue starburst behind him, large gold numeral '40500' beneath (= 40.5x the 1000 FUN bet), balance updated to 1 030 500 confirming the amount was already credited on this frame",
    "relationship_to_gamble_threshold": "35000 FUN is the documented ceiling for Gamble Feature eligibility ('a win not exceeding or equal to 35000 FUN'); the captured Huge Win example (40500) sits above that threshold, consistent with the stated rule"
  },

  "ui_and_panels": {
    "hud_base_game": {
      "top_left": "game wordmark logo badge (purple diamond-shaped tag) over the reel frame",
      "top_bar": "small text HUD: local time, 'Sultan's Diamond | <build hash>' title, 'PoggiPlay' provider wordmark top-right",
      "bottom_bar": "three stat groups left-to-right: BALANCE (FUN), WIN (FUN), BET (FUN); mute/sound icon bottom-left corner",
      "right_side_button_column_top_to_bottom": ["turbo/speed toggle (lightning-bolt icon)", "spin (circular arrow icon)", "large yellow spin/autoplay-loop button (double circular arrow, primary action)", "bet+/coin-stack icon (opens bet ladder)", "hamburger menu (opens settings/rules/autoplay/history)"]
    },
    "settings_panel": {
      "title": "Game Settings",
      "rows": ["Fullscreen (expand-icon button)", "Sound (speaker icon)", "Music (musical-note icon)", "Home (house icon)", "Spacebar to spin (toggle, ON/yellow by default)", "Welcome Screen (toggle, ON/yellow by default -- controls whether the promo splash reappears)"]
    },
    "autoplay_panel": {
      "title": "Autoplay Settings",
      "page_1": "grid of preset round counts: 10, 25, 50, 100, 250, 500, 750, 1000 (10 selected/highlighted yellow by default); collapsed 'Advanced Settings' accordion below",
      "page_2_advanced_expanded": ["'Stop on any win' toggle (OFF by default, grey)", "'If single win exceeds' numeric stepper (FUN, empty/unset by default)", "'If cash increases by' numeric stepper (FUN, empty/unset)"],
      "page_3_advanced_tail": "'If cash decreases by' numeric stepper (FUN, empty/unset) plus a confirm/checkmark action; scrollbar thumb sits at the bottom of the track confirming this is the end of the panel",
      "confirm_button": "yellow circular play-triangle icon, top-right of panel, starts the autoplay run"
    },
    "bet_ladder_panel": {
      "title": "Bet (FUN)",
      "structure": "fixed non-linear list of 31 discrete stake values in a 3-column grid, scrollable; NOT a stake-per-line control (single overall Bet value)",
      "full_list_fun": [50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000],
      "selected_highlight_color": "solid yellow pill for the currently active bet; a white pill marks the value under the cursor/last-touched (hover state), distinct from the active-bet yellow",
      "confirm_button": "yellow circular checkmark, top-right of panel"
    },
    "loading_and_promo_screens": {
      "preview_loading": "cold loading screen: PoggiPlay wordmark + logo icon top-center, palace domes/minarets skyline silhouette against a glowing moon, ornate horseshoe archway frame, gold coin/gem treasure piles bottom corners, game wordmark centered in a plaque, thin progress bar with percentage text beneath (captured at 95%)",
      "preview_promo": "promo splash: large white game-title text top-left, Sultan character sitting in his coin pile at center holding gems, scattered purple stars / blue diamonds / red 7 card-fan graphics floating around him, promo copy: 'Multiply EVERY win by up to x8 of your bet! Expanding Wilds will help you score as much as possible!', yellow 'Play' pill button bottom-right, 'Don't show next time' checkbox bottom-left"
    }
  },

  "accessibility_notes": {
    "color_only_signals": [
      "the active/selected bet or autoplay-round pill is distinguished from unselected pills ONLY by fill color (solid yellow vs. dark purple) plus a bold black numeral -- the numeral text itself provides a non-color-dependent confirmation of the selection",
      "the hover/last-touched bet pill uses a white fill distinct from both the yellow (active) and purple (inactive) states -- three-way color coding without a shape or icon differentiator could be ambiguous for colorblind users relying on color alone; the printed number is the reliable fallback",
      "the mute/sound icon toggles by icon glyph change (speaker with/without sound waves), not purely by color, which is accessible",
      "toggle switches (Spacebar to spin, Welcome Screen, Stop on any win) use BOTH position (left=off/right=on) AND a yellow-vs-white knob background, so position alone (independent of color) already conveys state -- good for colorblind users"
    ],
    "text_and_contrast": "all numeric HUD values (BALANCE/WIN/BET) are rendered in a bold high-contrast yellow-on-dark-purple, readable at a glance; payout table figures use the same yellow-on-dark scheme with white row labels for symbol counts",
    "reliance_on_shape_over_color_for_symbols": "the 8 regular symbols are each visually distinct by SHAPE/ICON (numeral 7, grape cluster, watermelon wedge, bell, round gem, orange, lemon, cherry pair) rather than by color coding alone, so colorblind players can distinguish them by silhouette; the two scatters (Diamond vs Star) are also shape-distinct (teardrop gem vs five-point star) even though both use blue/purple-family coloring",
    "motion_and_flashing": "the Gamble Feature screen uses a bright full-screen blue starburst flash and the Huge Win overlay uses a radial light-burst animation -- both could be a photosensitivity concern; no in-game setting was found to reduce flashing/motion effects (only Sound/Music toggles exist in Settings)"
  },

  "logo_reference_boxes": {
    "file": "logo_refs.json",
    "content": [
      {"file": "paytable_p1.png", "what": "red 7 symbol", "coords": [30, 340, 175, 465]},
      {"file": "paytable_p1.png", "what": "purple grapes symbol", "coords": [615, 340, 760, 465]},
      {"file": "paytable_p2.png", "what": "blue gem/plum symbol", "coords": [30, 340, 175, 480]},
      {"file": "paytable_p2.png", "what": "red cherries symbol", "coords": [615, 570, 760, 705]},
      {"file": "rules_p3.png", "what": "blue diamond scatter symbol", "coords": [30, 225, 180, 345]},
      {"file": "rules_p3.png", "what": "purple star scatter symbol", "coords": [620, 225, 750, 345]}
    ],
    "note": "all six boxes are clean paytable/rules icon crops with no wordmark, UI chrome, or text baked into the art; verified by opening each source frame directly"
  },

  "unreadable_or_uncertain": [
    "release_date: not printed anywhere in the client; the build-stamp timestamp (2026-08-13T06:18:44.151Z) is a demo deployment date, not the game's real-world release date, and must not be used as such",
    "max_win_multiplier: 860x comes solely from the provider catalogue card; no in-game screen (rules summary table, splash, or HUD) states a max win figure, so it carries no in-build corroboration",
    "volatility: not stated anywhere in the captured screens (no rating text, star scale, or bolt icon found); not chased further against external sources in this documentation pass",
    "studio: only the PoggiPlay provider wordmark appears (loading screen top-center and demo-wrapper footer); no distinct sub-studio branding was found, consistent with this being a direct PoggiPlay title rather than a sub-label release"
  ]
}

API documentation for this slot

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