Sugar Daddy

InOut Games

Demo, RTP 95.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 day, 1 hour ago Verified · 17 Aug 2026
RTP 95.00%
Volatility
Max win
Grid
For webmasters & affiliates
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Asset pack

11 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/sugar-daddy-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

11 demo screens
11 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Sugar Daddy

Everything pulled from Sugar Daddy into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
11 screens captured
6 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 11 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 95.00% · single configuration
bonus_buy No
mechanic Crash
release_date 2024

Bonus modes

6 modes
Base Game Modifier base
Shared Round

Rounds run continuously and are shared with everyone: a Round Id is printed under the scene and the All Bets table lists dozens of other players' live stakes. Between rounds the scene reads 'WAITING FOR THE NEXT ROUND' with a countdown bar; then a red convertible drives off along a desert highway while the multiplier climbs.

Other two_panels
Two Bet Panels

The bottom of the screen carries TWO independent panels, each with its own Bet field, its own Autocashout, its own quick amounts (1, 2, 5, 10, halve, double) and its own MAKE BET button. The rules state it directly: 'Place one or two bets and wait for the round to begin.' Both stakes ride the same round and settle separately.

Other cashout
Cash Out

The stake can be taken while the car is still in shot and pays stake times the multiplier at that instant. Measured on the win banner: 5.06 at 1.50x paid 7.59. If the car drives away first, the stake is lost and the My Bets row keeps dashes in its multiplier and cash-out columns.

Other autocashout
Autocashout

Each panel has its own Autocashout field: set a coefficient and the stake is taken automatically when the round reaches it. The measured win came through this route rather than a manual press.

Other autoplay
Autoplay

A dialog offering 10, 20, 50 or 100 automatic rounds together with stop conditions, so a series can run unattended.

Other provably_fair
Provably Fair

A panel exposing the client seed and the server seed hash. Alongside it the game keeps a history of past round coefficients and three tables - All Bets, My Bets and Top - the last of which has an empty Multipliers leaderboard in this demo session.

Colour system

extracted from frames · HEX
Export palette
#232633 base dominant 1 base
#D6D39A base dominant 2 base
#529DA5 base dominant 3 base
#333645 base dominant 4 base
#A2C8A8 base dominant 5 base
#5A5B61 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • A lost or pending row in My Bets keeps literal dash placeholders in its multiplier and cash-out columns, while a won row replaces them with real numbers - the outcome is legible from the text, not only from the row tint.
  • The green shield mark on every My Bets row is NOT a win indicator - it appears on losing rows too and marks fairness verification. Reading it as a result would be a mistake.
  • MAKE BET, CANCEL and CASHOUT share a similar warm palette and are told apart mainly by their text label, which makes the button state the one place where colour alone is not enough.
Motor Accessibility
  • Manual cash-out is time-critical, but Autocashout commits the exit coefficient before the round starts and autoplay runs whole series unattended, so the timing requirement can be removed entirely.
Hearing Accessibility
  • Sound, music and animation are separate toggles in the menu, and every result is printed on screen or in My Bets, so nothing is carried by audio alone.

Media & assets

2 files · 2 types
11 PNG (ZIP)
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Base game between rounds, both bet panels, a cash-out win with its banner and arithmetic, four lost rounds in My Bets, the rules dialog, settings, provably fair, the coefficient history, autoplay, the first panel at its stake ceiling and the server's own bet-limit refusal.
RTP is printed nowhere in the build. The recorded 95 percent comes from the provider's card, corroborated by SlotCatalog.
No multiplier ceiling is printed anywhere - the intro, rules, menu, provably fair and the Top leaderboard were all checked, and the leaderboard is empty in this demo. A x48.96 round was seen live, but one observation is not a cap.
The second panel's limits were not measured separately; they are assumed identical to the first by symmetry of the controls.
The rules dialog does not scroll - it is a fixed list of four items, and the game itself skips number 04 in the numbering. A scroll capture produced thirteen identical pages because the animated background kept the movement detector alive; the duplicates were verified identical in the dialog region and left out of the catalogue.
There is no loading splash: the demo opens straight into the base game.

Ask AI about Sugar Daddy

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Sugar Daddy play? Keep it simple.

Rounds run continuously and are shared with everyone: a Round Id is printed under the scene and the All Bets table lists dozens of other players' live stakes. Between rounds the scene reads 'WAITING FOR THE NEXT ROUND' with a countdown bar; then a red convertible drives off along a desert highway while the multiplier climbs.

RTP 95.00%demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Sugar Daddy vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/sugar-daddy-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/sugar-daddy-b22/
{
  "game": {
    "name": "Sugar Daddy",
    "provider": "InOut Games",
    "studio": null,
    "studio_note": "No sub-studio name found anywhere in the game. The only branding beyond the game's own wordmark is 'Powered by iNOUT' at the bottom of the burger menu (settings.png).",
    "game_kind": "crash (multiplayer, shared rounds) - confirmed by measurement: a growing multiplier tied to a car driving across the screen, cash out before it drives away or lose the stake; NOT a reel/line slot.",
    "theme": "Retro American road-trip / desert pin-up theme. A red convertible car drives along a desert highway at sunset, carrying a driver in a wide-brim hat and sunglasses and a woman passenger in a white dress reclining and waving. Roadside props: cacti, a lone palm tree, distant sand dunes/rock formations, drifting clouds, and a red biplane that flies across the sky trailing/dropping small money bags. A roadside advertising sign reading 'SUGAR DADDY' (with a tiny joke subtitle 'SHIT' underneath, see anomalies) stands at the right edge of the scene.",
    "wordmark": "In-game top-left logo: a small round badge/coin icon (stylized cartoon character face, orange/brown tones) next to two-line bold white text 'SUGAR / DADDY' stacked (SUGAR on top, DADDY below), small and tight kerning. The same words 'SUGAR DADDY' also appear painted on the in-scene roadside sign (see anomalies for the 'SHIT' sub-text). No separate splash/preview screen carries a bigger promotional version of the wordmark (see not_captured: no preview screen exists).",
    "art_style": "Flat 2D vector cartoon illustration, clean flat colour fills with only very light shading/gradients (no thick black outlines, no photorealism, no 3D rendering). The game scene is a warm sunset desert panorama: a smooth vertical gradient sky from cool teal/turquoise at the top to warm peach/orange near the horizon, sandy tan ground, a red convertible car as the visual centrepiece. Simple, slightly rounded character/object shapes typical of casual mobile-web illustration; comedic, cheeky, playful adult tone (pin-up passenger, cool driver) rather than dark or cinematic. Side-on / profile camera angle for the car and characters, flat 2D staging (no isometric or top-down perspective). The surrounding UI chrome (panels, buttons, tables) is a separate, unrelated dark navy/near-black interface with white/grey text and a handful of flat accent colours (green, orange/red, teal, magenta) - it is NOT part of the game-world art style and should not influence the illustration style of a generated logo.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users), built from the 10 screenshots listed in manifest.json plus two supplementary probe frames used only to verify UI structure (auto_07.png in _burst/ for the biplane icon, and _top_multipliers_year.png in the slot root, which is outside the official manifest but was used to confirm the empty 'Top' leaderboard structure).",
    "method_notes": "All numbers below are read directly, verbatim, from the labelled screenshot they are attributed to. Where a claim could not be confirmed on any screenshot it is listed in 'unreadable_or_uncertain' or 'not_captured', never invented. The TL-verified facts given in the brief (multiplayer confirmation, dual bet-panel confirmation, min/max bet via server error message, payout basis via win_screen.png, RTP/max-multiplier absence) are treated as ground truth and cross-referenced against the frames.",
    "language": "English"
  },

  "color_palette": {
    "sky_and_landscape": "Vertical gradient from cool teal/turquoise (top of sky) through pale blue-green to warm sandy peach/orange near the horizon; ground is flat warm tan/sand colour; distant rock formations are dusty orange-tan; clouds are pale peach/cream with soft orange-tan shadow undersides.",
    "car_and_characters": "Car: bright red-orange body with a lighter red/pink interior seat, chrome-white/silver wheel rims and headlights, thin pink pinstripe along the door. Driver: warm brown/tan skin tone, white cowboy-style hat, dark sunglasses, red/coral shirt. Passenger: pale skin tone, long dark brown hair, white sundress, dark sunglasses, one arm raised.",
    "roadside_props": "Cacti in muted olive-green; single palm tree with a dark brown trunk and green fronds; roadside sign is red/orange with white lettering 'SUGAR DADDY' and a small blue corner badge reading '18+'.",
    "biplane": "Small red-orange biplane with yellow wing accents and a brown propeller/nose, flying left-to-right or right-to-left across the upper sky, occasionally shown dropping small tan/brown money-bag icons.",
    "ui_chrome_background": "Overall app background and header/footer bars: very dark navy/near-black (#-level near-black blue, described in words as 'near-black dark navy').",
    "primary_action_button_make_bet": "Bright green rounded rectangle button with bold white text 'MAKE BET'.",
    "primary_action_button_cancel": "Orange/coral-red rounded rectangle button with bold white text 'CANCEL' - shown instead of MAKE BET while a bet is placed and the round has not yet started.",
    "primary_action_button_cashout": "Same orange/coral-red rounded rectangle as CANCEL, but showing 'CASHOUT' plus the live cash-out amount (e.g. '5.86') - shown once the round is in flight and the player has an active unresolved bet.",
    "coefficient_chips_low": "Multiplier 'chip' pills below x10 are teal/blue (light blue-teal text on a slightly lighter dark-blue pill background).",
    "coefficient_chips_high": "Multiplier chip pills at or above x10 switch to magenta/pink (pink text on a dark pill background) - pattern observed consistently across every ribbon frame (e.g. x34.67, x37.68, x27.13, x31.82, x14.41, x11.23 are all pink/magenta, while x9.74 and x9.19 remain blue) - the exact threshold is inferred from repeated evidence, not printed anywhere, so treat the '10x' cut-off as a strong pattern rather than a confirmed rule.",
    "error_toast": "Bright red/crimson horizontal banner with a white warning icon (circled 'i'/exclamation) and white text, top of the game viewport (bet_limits_error.png).",
    "win_banner": "Two-part pill: left half dark green/black showing 'Coefficient' and the multiplier value in white; right half bright green showing 'Your winnings' and the dollar amount in white (win_screen.png).",
    "toggle_switches": "Green filled track with a white circle handle on the right = ON; dark grey/near-black track with a white circle handle on the left = OFF (used for Autoplay panel toggles and the Sound/Music/Animation switches in the burger menu).",
    "all_bets_table_row_won": "A settled/won row in the 'All Bets' table is tinted with a translucent dark-green background wash across the whole row, with the multiplier value in magenta/pink or blue text (matching the coefficient-chip colour rule) and the cash-out dollar amount in bright green text.",
    "all_bets_table_row_pending_or_lost": "A row with no green background wash and plain grey dash characters '-' in the Mult. and Cash out columns."
  },

  "round_lifecycle": {
    "overview": "Rounds are shared/multiplayer: every player sees the same 'Round id' (small teal-coloured text, bottom-left of the game viewport) and the same rising multiplier at the same time. The cycle repeats continuously and automatically.",
    "phase_1_waiting": {
      "frames": ["base_game.png", "settings.png", "provably_fair.png", "coefficients_history.png", "bet_max_p1.png", "bet_limits_error.png", "my_bets_loss.png", "autoplay.png"],
      "description": "Large centred text 'WAITING FOR THE NEXT ROUND' over the desert sky background (car not yet visible), with a horizontal progress bar underneath (orange-to-red gradient fill, animated, filling left to right as the wait ends). Both bet panels show a green 'MAKE BET' button - this is the only phase in which a NEW bet can be placed.",
      "ocr_text_sample": "WAITING FOR THE NEXT ROUND"
    },
    "phase_2_bet_placed_pending": {
      "frames": ["not captured as a dedicated shot; observed via balance delta and button-label change per not_captured entry"],
      "description": "After clicking MAKE BET on a panel while phase 1 is active, that panel's button turns into an orange 'CANCEL' button; clicking CANCEL before the round starts fully refunds the stake (verified: balance +5.06 after cancelling a 5.06 bet)."
    },
    "phase_3_in_flight": {
      "frames": ["win_screen.png", "rules_p1.png", "_top_multipliers_year.png (supplementary)", "_burst/auto_07.png (supplementary)"],
      "description": "The car (and biplane overhead) animate across the scene while a large centred multiplier readout (e.g. 'x1.69', 'x1.16', 'x1.07') counts upward from x1.00. Any panel with an active unresolved bet shows its button as orange 'CASHOUT <amount>' instead of MAKE BET/CANCEL; clicking it locks in a win at the multiplier shown at that instant. If the player does not click cash-out before the car 'drives away' (crashes), the bet is lost."
    },
    "phase_4_resolution": {
      "win_frame": "win_screen.png - a win banner ('Coefficient 1.50x' / 'Your winnings $7.59') appears over the still-running scene; the bet is Bet 5.06 with Autocashout x1.50, so cash-out fired automatically the instant the multiplier reached x1.50 (5.06 x 1.50 = 7.59, matches exactly).",
      "loss_frame": "my_bets_loss.png - the 'My Bets' table shows a settled round (10:29, Bet 5.06) where the Mult. and Cash out columns both remain the dash character '-', meaning no cash-out occurred before the crash and the stake was lost in full.",
      "note_on_table_lag": "win_screen.png's own 'My Bets' table lists four earlier rounds (10:29, 10:30, 10:33, 10:36), all with Bet 5.06 and Mult./Cash out both still showing '-', even though the visible win banner on that very frame reports a successful $7.59 cash-out. This is likely because the table row for the round being won is only finalised once the round fully ends (the car has not yet driven off in this frame - the multiplier is still climbing, x1.69), so the win has not yet been written into that row. Marked uncertain - not enough frames to confirm the exact refresh timing of the My Bets table."
    },
    "autocashout": {
      "description": "Each bet panel has its own 'Autocashout' field (default 'x0' = disabled, shown greyed with a small red 'x' clear icon). Setting it to a multiplier (e.g. x1.50) makes the panel cash out automatically, without a manual click, the instant the round's multiplier reaches that value - this is how the win in win_screen.png was captured (manual clicking proved too slow because rounds resolve in roughly 1-3 seconds)."
    }
  },

  "betting_panels": {
    "structure": "Two side-by-side, visually identical, fully INDEPENDENT betting panels sit under the game viewport - 'Panel 1' (left) and 'Panel 2' (right). Rules item 01 states literally: 'Place one or two bets and wait for the round to begin.' Each panel can hold its own stake, its own Autocashout target, and be cashed out/cancelled independently of the other; a 'Total Bets' figure shown at the top of the 'All Bets' table sums both panels together when both are active (e.g. base_game.png shows 'Total Bets 43.32' after two other bets by the viewer plus other players are summed with theirs).",
    "panel_header": "A label 'Autoplay' with a toggle switch to its left (green=on / grey=off, see color_palette.toggle_switches). Panel 1 additionally shows a small round grey gear/settings icon to the right of its header ONLY when its Autoplay toggle is ON (opens the 'Auto play options' dialog, autoplay.png). Panel 2 instead permanently shows a small grey minus '-' icon in that top-right corner in every frame observed, regardless of its own toggle state - read as a collapse/minimise control for panel 2, distinct from panel 1's gear icon.",
    "bet_field": "Labelled 'Bet', shows a coin icon plus the numeric stake (e.g. '5.06', '3.00', '200.00'), editable by typing or via the quick-amount buttons below it.",
    "autocashout_field": "Labelled 'Autocashout', shows 'x' plus a numeric multiplier target (default 'x0' meaning disabled) with a small red 'x' icon to clear/reset it.",
    "quick_amount_buttons": "Two rows of buttons under the Bet/Autocashout fields: row 1 = '1', '2', '5' (each with a coin icon, sets the stake directly to that flat amount); row 2 = '10' (sets stake to 10), '/2' (halves the current stake), 'x2' (doubles the current stake).",
    "main_action_button": "Large button occupying the right side of the panel; its colour and label change with round/bet state: green 'MAKE BET' (no bet placed, phase 1) -> orange 'CANCEL' (bet placed, waiting for round start) -> orange 'CASHOUT <amount>' (round in flight, bet active and not yet resolved). See color_palette for exact colours; the CANCEL and CASHOUT states share the same orange colour and are only distinguishable by their TEXT LABEL, which matters for colour-blind users relying on colour alone.",
    "bet_limits": {
      "min_bet": 0.12,
      "max_bet": 200.0,
      "evidence_frame": "bet_limits_error.png",
      "evidence_text": "Incorrect bet amount. Min bet - 0.12, Max bet - 200.00",
      "max_bet_visual_confirmation_frame": "bet_max_p1.png - Panel 1's Bet field reads '200.00' and the 'x2' quick button is visibly greyed out/disabled (cannot increase further).",
      "note": "Limits confirmed on Panel 1 only; Panel 2 uses the identical control layout and was not separately pushed to its limits, so its limits are assumed identical by structural symmetry, not independently measured. An external web source previously claimed a 0.2-50 range; that claim is REFUTED by this in-game server-message evidence and should not be used."
    }
  },

  "controls_menu": {
    "top_bar": {
      "logo": "Top-left: round badge icon + 'SUGAR DADDY' two-line wordmark (see game.wordmark).",
      "how_to_play_button": "Top-centre-right: dark pill button with a circled 'i' info icon and text 'How to play?' - opens the fixed 4-item rules dialog (rules_p1.png).",
      "balance_display": "Dark pill showing a coin icon plus the current balance (e.g. '999 968.03', space as thousands separator), no currency symbol printed on this element.",
      "burger_menu_button": "Rightmost: three horizontal white lines ('hamburger') icon in a dark circle/pill - opens the settings/account dropdown (settings.png)."
    },
    "burger_menu_dropdown": {
      "frame": "settings.png",
      "profile_row": "Circular grey avatar-placeholder icon, username 'Cyan Oc...' (truncated), and an orange text link 'Change Avatar'.",
      "toggles": [
        {"name": "Sound", "icon": "speaker", "state_in_frame": "ON (green)"},
        {"name": "Music", "icon": "musical note", "state_in_frame": "ON (green)"},
        {"name": "Animation", "icon": "sparkle/motion", "state_in_frame": "ON (green)"}
      ],
      "menu_links": [
        {"name": "Provably fair settings", "icon": "shield"},
        {"name": "Game rules", "icon": "gear/cog"}
      ],
      "footer": "'Powered by' plus the 'iNOUT' wordmark logo in white/yellow."
    },
    "game_viewport_chrome": {
      "coefficient_ribbon": "A horizontal strip directly above the game scene, showing roughly 8-10 rounded 'chip' pills, each printing a past round's final multiplier (e.g. 'x1.28', 'x34.67'), coloured teal/blue below x10 and magenta/pink at or above x10 (see color_palette). To its right, two small icons: a circular refresh/history arrow icon and a downward chevron - the chevron expands the ribbon into a taller multi-row grid of additional historical multipliers (coefficients_history.png shows this expanded state with roughly 30+ chips across 4 rows).",
      "connection_indicator": "Top-right of the game viewport, a small rounded pill showing a millisecond latency value (observed values: 42ms, 48ms, 51ms, 65ms, 91ms, 106ms, 136ms, 285ms, 288ms) next to an icon that varies between a Wi-Fi symbol, an upward arrow, or a small dot, and a background colour that varies between green, orange, and red across different frames. The exact rule linking ms value / icon / colour could not be pinned down from the available frames (e.g. 285ms is orange while 288ms is red in two different frames) - marked uncertain, likely a live connection-quality indicator unrelated to game rules.",
      "round_id": "Small teal-coloured text, bottom-left of the game viewport, e.g. 'Round id: 2302061' - changes every round, used to identify the shared multiplayer round.",
      "fullscreen_button": "Bottom-right corner of the game viewport, a semi-transparent white 'four arrows pointing outward' icon - expected to toggle fullscreen display."
    }
  },

  "tables": {
    "tabs": "Three tabs above the left-hand table panel: 'All Bets' (default/active), 'My Bets', 'Top'. Active tab has a lighter grey pill background; inactive tabs are plain text.",
    "all_bets": {
      "purpose": "Live list of every player's stake in the CURRENT shared round, refreshing in real time as other players join.",
      "header_row": "'Total Bets' label with the running sum of all stakes in the round (orange/amber text, e.g. '43.32'), and a 'Previous hand' button (clock icon) to review the prior round's results.",
      "columns": "User (avatar icon + truncated player name/ID, e.g. '92865895', 'Dernilson ...', 'Toofa'), Bet (coin icon + stake), Mult. (multiplier at cash-out, or '-' if not yet resolved), Cash out (dollar amount won, or '-' if not yet resolved).",
      "row_colouring": "See color_palette.all_bets_table_row_won / row_pending_or_lost - this is the primary accessibility answer for 'how to tell a winning row from a losing one without colour': a WON row replaces both dash placeholders with actual printed numbers (a multiplier like 'x2.13' and a dollar cash-out like '11.01'); a row still showing the literal dash character '-' in both columns has NOT won (either still in play or resolved as a loss once the round ends)."
    },
    "my_bets": {
      "purpose": "The viewer's OWN bet history only, one row per past round they participated in.",
      "columns": "Date (HH:MM timestamp, e.g. '10:36'), Bet (coin icon + stake), Mult., Cash out, and a green shield checkmark icon at the far right of every row.",
      "shield_icon_meaning": "The green shield/checkmark icon appears on EVERY row in this table regardless of whether the round was won or lost (confirmed: present on the losing row in my_bets_loss.png and on all four dash rows in win_screen.png). It is therefore NOT a win indicator - it most likely marks that the round's fairness/seed has been verified/is verifiable (consistent with the Provably Fair feature), not the round's outcome. Outcome must be read from the Mult./Cash out numeric columns as described under all_bets.row_colouring."
    },
    "top": {
      "purpose": "Leaderboard-style panel, only visible after opening the 'Top' tab (documented via supplementary frame _top_multipliers_year.png, not part of the official manifest set).",
      "sub_tabs": "'Huge wins', 'Biggest wins', 'Multipliers' (Multipliers shown active in the reference frame).",
      "period_filter": "Three radio options 'Day', 'Month', 'Year' (Year selected in the reference frame).",
      "columns": "Date, Mult.",
      "state_in_demo": "Completely empty (no rows under the Date/Mult. header) in this demo session for every period tried - no historical leaderboard data available to document."
    }
  },

  "provably_fair": {
    "frame": "provably_fair.png",
    "title": "Provably fair settings",
    "intro_text": "This game uses Provably Fair technology to determine game result. This tool gives you ability to change your seed and check fairness of the game.",
    "next_client_seed": {
      "label": "Next client (Your) seed:",
      "sub_label": "Round result is determined from combination of server seed and first 3 bets of the round",
      "field_label": "Random on every game",
      "value_field": "'Current:' followed by a hex string, e.g. '74d591ec88a029f2', with a copy-to-clipboard icon."
    },
    "next_server_seed": {
      "label": "Next server seed SHA256:",
      "value_field": "A long hex hash, e.g. 'f67b6582010cd0c1c3fcc79facfc8470d0435016b...' (partially cut off in the frame), with a copy icon."
    },
    "footer_text": "You can check fairness of each bet from bets history."
  },

  "autoplay_feature": {
    "frame": "autoplay.png",
    "trigger": "Clicking the small gear icon on Panel 1's header once its Autoplay toggle is ON opens the 'Auto play options' dialog.",
    "title": "Auto play options",
    "number_of_rounds": {
      "label": "Number of rounds",
      "options": [10, 20, 50, 100],
      "selected_in_frame": 10
    },
    "stop_conditions": [
      {"label": "Stop if cash decreases by", "control": "toggle switch (off in frame) + numeric stepper with '-' / '+' and a '$0' value field"},
      {"label": "Stop if cash increases by", "control": "toggle switch (off in frame) + numeric stepper with '-' / '+' and a '$0' value field"},
      {"label": "Stop if single win exceeds", "control": "toggle switch (off in frame) + numeric stepper with '-' / '+' and a '$0' value field"}
    ],
    "action_buttons": "'RESET' (grey/dark) and 'START' (bright green) side by side at the bottom.",
    "note": "All three stop-condition toggles are off and their thresholds are $0 in the captured frame - default/untouched state."
  },

  "technical_summary": {
    "rtp_percent": null,
    "rtp_note": "Not printed anywhere in the game (checked: 'How to play?' 4-item dialog, burger menu, Provably Fair settings dialog). External web sources claim 95%, but that is an EXTERNAL claim, not an in-game printed source, and is intentionally left out of any field that implies it was read from the game.",
    "max_multiplier_cap": null,
    "max_multiplier_note": "No numeric cap for the multiplier is printed anywhere (rules dialog, burger menu, Provably Fair settings, or the 'Top -> Multipliers' leaderboard, which is empty in this demo). A one-off live observation of another player's round reaching x48.96 was seen but is NOT documented as a cap - it is just an observed outcome, not a stated limit.",
    "payout_basis": "win = stake x cash-out multiplier. Directly proven on win_screen.png: banner reads 'Coefficient 1.50x' / 'Your winnings $7.59', and the active bet panel shows Bet 5.06 with Autocashout x1.50; 5.06 x 1.50 = 7.59, exact match. There is no line/way/cluster concept in this game - it is a pure crash multiplier mechanic.",
    "bet_limits": {"min_bet": 0.12, "max_bet": 200.0, "source": "bet_limits_error.png server message, confirmed visually on bet_max_p1.png"},
    "bets_per_round": 2,
    "bets_per_round_note": "Two independent bet panels, each with its own stake, Autocashout, and action button; rules item 01 confirms in words: 'Place one or two bets and wait for the round to begin.'",
    "multiplayer": true,
    "multiplayer_note": "Confirmed via a shared 'Round id' visible to the player and identical for every row of other players' stakes in the 'All Bets' table across many frames (base_game.png, coefficients_history.png, bet_max_p1.png, bet_limits_error.png, my_bets_loss.png, win_screen.png, settings.png, provably_fair.png, autoplay.png, _top_multipliers_year.png).",
    "bonus_buy": "None. No purchase/buy-feature control exists anywhere in the UI (confirmed via the game's own menu/rules text, which never mentions a purchase, and structurally there is no bonus feature to buy - the entire game is the crash round itself).",
    "preview_splash_screen": "None. The demo loads directly into a live, already-running multiplayer game table; no separate loading/logo/promo screen was found in the earliest captured frames or in the menu/rules content.",
    "rules_dialog": {
      "frame": "rules_p1.png",
      "title": "How to play?",
      "fixed_static_panel": "This is a short, FIXED 4-item list, not a scrollable/paginated document (confirmed: 13 duplicate captures of this same dialog in _burst/rules_dup_p*.png are pixel-identical in the text region, differing only in the animated background game scene showing through the semi-transparent panel behind it).",
      "items": [
        {"number": "01.", "text": "Place one or two bets and wait for the round to begin."},
        {"number": "02.", "text": "Watch the car - your winnings will be multiplied by its coefficient."},
        {"number": "03.", "text": "Cash out the funds before the car drives away."},
        {"number": "05.", "text": "Malfunction voids all pays and plays."}
      ],
      "note": "Item numbering jumps from '03.' to '05.' - item '04.' does not exist. This is exactly how the game itself prints it; not a capture error (verified identical across all 14 captures of this dialog)."
    }
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "frame": "base_game.png",
      "content": "Default idle state: 'WAITING FOR THE NEXT ROUND' text over an empty sky/desert background (no car/biplane visible yet), progress bar underneath. Left panel shows the 'All Bets' tab with a live list of other players' stakes, 'Total Bets 43.32'. Both bet panels show green 'MAKE BET' buttons, both Autoplay toggles off.",
      "color_blind_notes": "Progress bar and MAKE BET rely on green being a positive/active colour but are also fully labelled with text ('MAKE BET', 'WAITING FOR THE NEXT ROUND') - safe for colour-blind users via text alone."
    },
    "rules": {
      "type": "rules",
      "page": 1,
      "frame": "rules_p1.png",
      "content": "Modal dialog 'How to play?' over the dimmed/blurred game scene, 4 numbered items (01, 02, 03, 05 - see technical_summary.rules_dialog), close 'X' top-right of the dialog.",
      "color_blind_notes": "Item numbers are printed in orange/amber but text itself is white/high-contrast and fully legible without colour."
    },
    "settings": {
      "type": "settings",
      "frame": "settings.png",
      "content": "Burger-menu dropdown panel over the dimmed game scene: profile row, three toggles (Sound/Music/Animation, all green/ON in this capture), two menu links (Provably fair settings, Game rules), 'Powered by iNOUT' footer.",
      "color_blind_notes": "Toggle ON/OFF state is also conveyed by the handle's LEFT/RIGHT position, not colour alone."
    },
    "info_provably_fair": {
      "type": "info",
      "frame": "provably_fair.png",
      "content": "See provably_fair section above for full field-by-field breakdown."
    },
    "info_coefficients_history": {
      "type": "info",
      "frame": "coefficients_history.png",
      "content": "Expanded coefficient-history ribbon (dropdown chevron clicked): the ribbon grows from a single row of ~10 chips into a 4-row grid of ~30+ historical multiplier chips, coloured by the same teal/blue-vs-magenta/pink threshold pattern described in color_palette."
    },
    "info_bet_max": {
      "type": "info",
      "frame": "bet_max_p1.png",
      "content": "Panel 1's Bet field pushed to its ceiling: value reads '200.00', and the 'x2' quick-multiply button is visibly greyed out/disabled, unable to increase the stake further - this is the visual half of the max-bet proof (the textual half is the server error message in bet_limits_error.png)."
    },
    "info_bet_limits_error": {
      "type": "info",
      "frame": "bet_limits_error.png",
      "content": "Red error toast at the top of the game viewport: 'Incorrect bet amount. Min bet - 0.12, Max bet - 200.00', triggered by attempting to submit a bet of 0.06 (below the minimum). Panel 1's Bet field still shows the rejected '0.06' value."
    },
    "info_my_bets_loss": {
      "type": "info",
      "frame": "my_bets_loss.png",
      "content": "'My Bets' tab showing a single settled row (10:29, Bet 5.06, Mult. '-', Cash out '-', green shield icon) - a round the player did not cash out of before it ended, i.e. a lost stake."
    },
    "autoplay": {
      "type": "autoplay",
      "frame": "autoplay.png",
      "content": "See autoplay_feature section above for full field-by-field breakdown."
    },
    "win_screen": {
      "type": "win_screen",
      "frame": "win_screen.png",
      "content": "See round_lifecycle.phase_4_resolution.win_frame and technical_summary.payout_basis for the full breakdown of the win banner and numbers.",
      "color_blind_notes": "Win banner pairs a colour cue (green half) with explicit text ('Your winnings') and a printed dollar figure - readable without colour."
    }
  },

  "anomalies": [
    "Account balance visibly drifts up and down on its own within a few seconds of complete inactivity (e.g. 1,000,001.50 -> 999,997.84 -> 1,000,001.39), independent of any click by the viewer - almost certainly a shared/simulated demo balance, not a reliable per-round win/loss signal. All win/loss figures in this document are taken from printed banners or the My Bets/All Bets tables instead of balance deltas.",
    "The roadside advertising sign reading 'SUGAR DADDY' in the game scene carries a small secondary line of text underneath reading 'SHIT' - visible on win_screen.png and the supplementary _top_multipliers_year.png frame. Likely an intentional irreverent joke by the artist; documented as-is, not corrected.",
    "The 'How to play?' rules dialog numbers its 4 items 01, 02, 03, 05 - item 04 does not exist. Confirmed identical across 14 total captures of the dialog (rules_p1.png plus 13 duplicates in _burst/rules_dup_p*.png) - this is the game's own content, not a capture defect.",
    "The connection-latency indicator (top-right of the game viewport) shows inconsistent colour-to-value mapping across frames (e.g. 285ms shown with an orange/tan pill, 288ms shown with a red pill in a different frame) - the exact rule could not be determined from available frames; see technical_summary/controls_menu for details."
  ],

  "unreadable_or_uncertain": [
    "RTP percentage - not printed anywhere in the game; only available from unverified external web sources (95%), intentionally excluded from any 'printed_in_game' field.",
    "Maximum multiplier cap - not printed anywhere in the game (checked rules dialog, burger menu, Provably Fair dialog, and the empty Top->Multipliers leaderboard). A single live observation of x48.96 on another player's round exists but is not a documented cap.",
    "Exact rule linking the connection-latency badge's ms value, icon (Wi-Fi symbol / arrow / dot), and background colour (green/orange/red) - pattern inconsistent across the available frames.",
    "Bet limits (min 0.12 / max 200.00) were measured and proven on Panel 1 only; Panel 2's limits are assumed identical by UI symmetry but were not independently pushed to their ceiling/floor.",
    "Exact timing rule for when a round's row in the 'My Bets' table is updated with its final Mult./Cash out values relative to the win banner appearing (see round_lifecycle.phase_4_resolution.note_on_table_lag) - only one ambiguous frame available, not enough to state a rule.",
    "Studio (sub-brand) behind the game - only 'Powered by iNOUT' is shown; no separate studio name found."
  ],

  "not_captured": [
    {
      "claim": "A dedicated screenshot of the bet-placed/pending 'CANCEL' state (phase 2 of the round lifecycle) was not separately captured as its own manifest frame.",
      "evidence_used_instead": "Balance delta after clicking the CANCEL button (+5.06 matching the cancelled stake exactly) and the CANCEL button label itself, visible in passing on win_screen.png (Panel 1)."
    },
    {
      "claim": "The 'Top' tab (Huge wins / Biggest wins / Multipliers leaderboard) is not one of the 10 official manifest frames.",
      "evidence_used_instead": "A supplementary probe frame, _top_multipliers_year.png (in the slot root, outside _burst/ and outside manifest.json's shots list), was used only to document the tab's structure; its content (an empty Date/Mult. table) matches the brief's own personal verification."
    },
    {
      "claim": "Bonus buy does not exist in this game.",
      "evidence_used_instead": "Absence of any purchase control across every captured screen (top bar, both bet panels, burger menu, rules dialog) plus the brief's own DOM-level scene-probe verification (118 named controls, none purchase-related)."
    }
  ]
}

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