Street Power

Demo, RTP 97.15%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 8 hours ago
✓ Working · checked 6 days, 4 hours ago Verified · 05 Aug 2026
RTP 97.15%
Volatility High
Max win ×100
Grid
For webmasters & affiliates
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Asset pack

21 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/street-power-b10/

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66 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Aug 2026 View capture log

Per-screen breakdown

21 demo screens
21 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 20 20 Sep Oct '25: 20 20 Oct Nov '25: 30 30 Nov Dec '25: 0 Dec Jan '26: 10 10 Jan Feb '26: 10 10 Feb Mar '26: 10 10 Mar Apr '26: 10 10 Apr May '26: 0 May Jun '26: 10 10 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇩🇪Germany 10
🇬🇷Greece 10 10 10
🇦🇺Australia 10 10
🇺🇸United States 20
🇮🇹Italy 10
🇳🇱Netherlands 10
🇵🇹Portugal 10
🇹🇷Turkey 10
Full per-country breakdown via the API →

What we extracted from Street Power

Everything pulled from Street Power into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
21 screens captured
6 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 21 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.15% · single configuration
volatility High
max_win_x ×100
bonus_buy No
mechanic Instant Win
release_date 2024

Bonus modes

5 modes
Base Game Modifier hero_red_braid
Red Braid (Low Volatility)

Hero-select configuration. Printed volatility LOW, fixed win multiplier x5 (measured: 25.00/5.00 and 50000.00/10000.00, both =5). Bet ladder 1.00-10000.00 FUN (20 fixed steps). Absolute max win 50000 FUN, exactly bet_max x multiplier.

Base Game Modifier hero_blue_hands
Mr. Blue Hands (Medium Volatility)

Hero-select configuration, default/highlighted hero. Printed volatility MEDIUM, fixed win multiplier x25 (measured: 125.00/5.00 and 150000.00/6000.00, both =25). Bet ladder 5.00-6000.00 FUN (20 fixed steps). Absolute max win 150000 FUN, exactly bet_max x multiplier.

Base Game Modifier hero_tommy_sun
Tommy Sun (High Volatility)

Hero-select configuration. Printed volatility HIGH, fixed win multiplier x100 (measured: 1000.00/10.00 and 250000.00/2500.00, both =100). Bet ladder 10.00-2500.00 FUN (20 fixed steps, minimum stake higher than the other two heroes). Absolute max win 250000 FUN, exactly bet_max x multiplier.

Other autoplay
Autoplay

Opened via a circular 'A' icon. Number of Rounds presets: 10/25/50/75/100/500 (default 10). Loss Limit presets: 5x/20x/50x bet or No Limit (default No Limit), plus an unopened 'Custom' input. Win Limit presets: 5x/20x/50x bet or No Limit (default No Limit). Starts via 'START AUTOPLAY', can be cancelled via a 'Stop' button once running.

Other turbo
Turbo

Pill-shaped toggle switch below the hero name plate, labelled 'Turbo'. Only the OFF position (knob at the left end, orange/gold with a lightning-bolt icon) was captured; the ON appearance is unconfirmed.

Colour system

extracted from frames · HEX
Export palette
#0E0911 base dominant 1 base
#2C344B base dominant 2 base
#344E63 base dominant 3 base
#585C5F base dominant 4 base
#592F23 base dominant 5 base
#E3981A base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The three heroes are distinguished by more than color: Red Braid wears a red bodysuit and wristbands with bare muscular arms, a spiky blond mohawk and a small round amulet pendant at the neck; Mr. Blue Hands is bare-chested with large boxing-glove-style gauntlets covering both forearms, buzz-cut blond hair and a brown beard; Tommy Sun has distinctly warmer golden-yellow skin (vs the other two heroes' tan-orange skin), a tall spiked mohawk with dark stripe accents, a grey chevron marking across the chest and a sun-shaped round belt buckle. Each hero's name is also printed as a text plate under the portrait.
  • Hero accent colors (red/blue/yellow) on the volatility readout are always paired with the plain word LOW/MEDIUM/HIGH and the exact FUN max-win number in text, so no information is color-only. Hero selection state uses a white glow/border (shape-based), not a color swap. The currently selected bet value in the bet-ladder overlay is distinguished by brightness (dim grey vs white text), not hue. One minor gap: in the Autoplay panel, the selected option pill is shown only via orange-vs-grey fill with no checkmark/icon, so the 'currently active' cue relies on hue+saturation alone (the option's own text label is still legible either way).
Screen Reader
  • Every numeric state (bet amount, max win, balance, last win) is always paired with a plain-text 'FUN' currency label and a caption ('Bet amount', 'Max Win', 'Balance', 'BET Amount'), so values are text-derivable, not encoded only in a graphic. Hero identity is always confirmed by a printed name plate/label in addition to the character artwork.
Motor Accessibility
  • The entire core loop requires exactly one button (Power) per round, plus optional Autoplay to remove repeated clicking altogether; bet adjustment offers both fine-grained chevron stepping and a single-tap full-grid picker for reaching extreme (min/max) values quickly.
Hearing Accessibility
  • All observed game feedback (win amount, hero selection, bet changes) is delivered visually with on-screen text; no sound-only information was identified. A speaker/mute icon is present, implying an optional audio layer, but no essential game state appeared to depend on sound.

Media & assets

6 files · 6 types
21 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Hero-select splash and hero-select screen (all three heroes with printed volatility/max win), base game screen for each of the three heroes, bet-ladder overlay for each hero, autoplay settings panel, win screen (BIG WIN), 7-page rules/how-to-play panel (RTP, RNG, additional info, version), max-bet/max-win info screens per hero, logo.
Turbo toggle: only the OFF knob position was captured in any screenshot; the ON appearance is unknown.
Game History menu (opened from the hamburger icon) did not render visible data in the demo session, so its layout is undocumented.
Autoplay 'Custom' loss/win-limit input control was seen but not opened, so its input mechanism (numeric keypad, slider, etc.) is unknown.
Win-tier structure is unconfirmed: only one win screen labelled 'BIG WIN' was captured, so whether smaller/larger wins use different banners or names could not be verified from rules text or frames.

Ask AI about Street Power

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Street Power play? Keep it simple.

Hero-select configuration. Printed volatility LOW, fixed win multiplier x5 (measured: 25.00/5.00 and 50000.00/10000.00, both =5). Bet ladder 1.00-10000.00 FUN (20 fixed steps). Absolute max win 50000 FUN, exactly bet_max x multiplier.

RTP 97.15%High volatilitymax win ×100demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Street Power vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/street-power-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/street-power-b10/
{
  "game_name": "Street Power",
  "provider": "BGaming",
  "demo_url": "https://demo.bgaming-network.com/play/StreetPower/FUN?server=demo",
  "currency_in_demo": "FUN",
  "game_kind": "instant_win",
  "game_kind_note": "This is NOT a reel/line slot. There are no reels, no paylines, no ways, no scatter/wild symbols and no symbol paytable anywhere in the game or in the rules text. The entire mechanic is a single 'Power' button: one click = one round = an instant, guaranteed monetary payout equal to the current bet multiplied by a fixed multiplier tied to the chosen hero. Confirmed by rules_p1.png verbatim text: 'The identifying feature of the game is that every single round guarantees a payout - for each bet there is a multiplier applied to it.' Also confirmed by the absence of any reel/paytable assets in the loaded game asset list (see not_captured/negative findings below).",

  "core_concept": {
    "summary": "Street Power is a comic-book/street-fighter themed instant-win game by BGaming. Before entering the game proper, the player picks one of three muscular super-hero characters from a hero-select screen. This choice is not cosmetic: each hero is a fully separate game CONFIGURATION with its own printed volatility label, its own fixed win multiplier, its own bet ladder (a different list of selectable stake amounts, with a different minimum and maximum), and its own absolute maximum win amount. After picking a hero, the player selects a bet amount and presses the round orange 'Power' button; the hero performs a flexing/punching animation and the round result (a guaranteed win) is displayed immediately. The player can switch hero at any time from inside the game via a small back-arrow control under the hero name plate, which returns to the hero-select screen.",
    "heroes_are_separate_configs": true
  },

  "heroes": [
    {
      "name": "Red Braid",
      "printed_volatility": "LOW",
      "measured_win_multiplier": 5,
      "measured_multiplier_evidence": "Max Win / Bet Amount cross-checked at two different stakes: 25.00/5.00 = 5 (base_game_red.png) and 50,000.00/10,000.00 = 5 (info_max_bet_red.png). Both give the same integer multiplier.",
      "bet_ladder_fun": [1.00, 5.00, 10.00, 20.00, 30.00, 40.00, 50.00, 60.00, 70.00, 80.00, 90.00, 100.00, 150.00, 200.00, 300.00, 400.00, 500.00, 1000.00, 5000.00, 10000.00],
      "bet_min_fun": 1.00,
      "bet_max_fun": 10000.00,
      "bet_ladder_source": "settings_red.png (full 20-value grid, no scrolling needed, 3 columns x 7 rows with one empty trailing cell)",
      "absolute_max_win_fun": 50000.00,
      "absolute_max_win_source": "rules_p3.png / rules_p4.png printed text: 'The maximum winning amount in the game with Red Braid is 50000 FUN'; also shown live on info_max_bet_red.png as 'Max Win 50,000.00 FUN' at bet 10,000.00 FUN",
      "cross_check": "bet_max (10,000) x multiplier (5) = 50,000 = printed absolute max win. Exact match.",
      "visual_theme": "Red bodysuit/trunks covering torso and hips, thick red wristbands on both wrists, bare muscular tan-orange arms and torso, spiky blond mohawk-style hairstyle, angry grinning facial expression with visible teeth, a small round black amulet/pendant with a crescent-moon-like curl hanging at the base of the neck, red boots, wide studded belt with a round red buckle. Background: nighttime city street scene with dark blue-teal skyscraper silhouettes, a large pale full moon, a vintage dark car parked at the roadside, wet cobblestone-textured ground reflecting light, warm orange-to-teal gradient sky near the horizon. Hero name plate reads 'RED BRAID' in red bubble letters outlined in black/dark red with a small yellow lightning-bolt glyph."
    },
    {
      "name": "Mr. Blue Hands",
      "printed_volatility": "MEDIUM",
      "measured_win_multiplier": 25,
      "measured_multiplier_evidence": "Max Win / Bet Amount cross-checked at two different stakes: 125.00/5.00 = 25 (base_game.png) and 150,000.00/6,000.00 = 25 (info_max_bet.png). Both give the same integer multiplier.",
      "bet_ladder_fun": [5.00, 10.00, 20.00, 30.00, 40.00, 50.00, 60.00, 70.00, 80.00, 90.00, 100.00, 125.00, 150.00, 200.00, 250.00, 300.00, 500.00, 1000.00, 3000.00, 6000.00],
      "bet_min_fun": 5.00,
      "bet_max_fun": 6000.00,
      "bet_ladder_source": "settings.png (full 20-value grid, one empty trailing cell)",
      "absolute_max_win_fun": 150000.00,
      "absolute_max_win_source": "rules_p3.png / rules_p4.png printed text: 'with Mr. Blue Hands - 150000 FUN'; also shown live on info_max_bet.png as 'Max Win 150,000.00 FUN' at bet 6,000.00 FUN",
      "cross_check": "bet_max (6,000) x multiplier (25) = 150,000 = printed absolute max win. Exact match.",
      "visual_theme": "Bare muscular tan-orange torso (no shirt), large blue boxing-glove-style gauntlets/gloves covering both forearms and fists (each glove has a small white diamond/gem decoration on the back of the hand), dark grey/charcoal wide belt with a plain round dark buckle, short buzz-cut blond hair, dark brown short beard, heavy brow, intense scowling expression. This is the hero shown on the default/preview-highlighted position (center, selected by a bright white glowing square frame on preview_1.png). Background: same nighttime city street set (skyscraper skyline, warm sunset-orange band near the horizon fading into teal night sky, a river/waterfront visible behind the hero, a parked dark car, cobblestone ground). Hero name plate reads 'MR. BLUE HANDS' stacked in two lines, blue bubble letters outlined in white/dark, small lightning-bolt glyph."
    },
    {
      "name": "Tommy Sun",
      "printed_volatility": "HIGH",
      "measured_win_multiplier": 100,
      "measured_multiplier_evidence": "Max Win / Bet Amount cross-checked at two different stakes: 1,000.00/10.00 = 100 (base_game_tommy.png, his lowest available stake) and 250,000.00/2,500.00 = 100 (info_max_bet_tommy.png, his highest available stake). Both give the same integer multiplier. Note: the 5.00 FUN stake used as the default reference for the other two heroes is NOT available in Tommy Sun's ladder; his minimum is 10.00 FUN.",
      "bet_ladder_fun": [10.00, 20.00, 30.00, 40.00, 50.00, 60.00, 70.00, 80.00, 90.00, 100.00, 125.00, 150.00, 200.00, 250.00, 300.00, 400.00, 500.00, 750.00, 1000.00, 2500.00],
      "bet_min_fun": 10.00,
      "bet_max_fun": 2500.00,
      "bet_ladder_source": "settings_tommy.png (full 20-value grid, one empty trailing cell)",
      "absolute_max_win_fun": 250000.00,
      "absolute_max_win_source": "rules_p3.png / rules_p4.png printed text: 'with Tommy Sun - 250000 FUN'; also shown live on info_max_bet_tommy.png as 'Max Win 250,000.00 FUN' at bet 2,500.00 FUN",
      "cross_check": "bet_max (2,500) x multiplier (100) = 250,000 = printed absolute max win. Exact match.",
      "visual_theme": "Golden/yellow-skinned muscular body (distinctly warmer, more saturated gold tone than the other two heroes' tan-orange skin), tall spiked yellow mohawk hairstyle with dark horizontal stripe accents, a grey chevron/arrow-shaped marking across the upper chest, dark wristbands on both wrists, a round belt buckle resembling a stylized orange/red sun or target (concentric rings), grey stubbled hair at the temples, stern narrow-eyed expression. Background: a different framing of the same nighttime city set - a straight receding street with parked cars on both sides, tall building silhouettes, a large pale moon high in the sky, smoke/haze rolling along the street in the distance, cool blue-teal lighting throughout (no warm sunset band on this particular crop, unlike Red Braid/Mr. Blue Hands frames). Hero name plate reads 'TOMMY SUN' stacked in two lines, yellow/gold bubble letters outlined in black, small lightning-bolt glyph."
    }
  ],

  "hero_select_screens": {
    "splash_screen": {
      "file": "preview.png",
      "description": "Initial loading/splash screen, fully black background. Top-left corner: small square yellow badge with a bold black letter 'B' (BGaming provider mark). Top-right corner: white speaker/volume icon and a white digital clock readout (e.g. '21:05', reflects real time, not a game timer). Along the far right edge, the text 'STREET POWER' is printed vertically (rotated 90 degrees), white, small caps. Top-center: the game wordmark/logo 'STREET POWER' - bold yellow bubble letters with thick orange-red outline, sitting on a white comic-style jagged starburst/explosion shape, with a yellow lightning bolt icon standing in for the space between 'STREET' and 'POWER'. Below the logo, left-aligned heading 'Select your hero' in yellow bold bubble letters with orange outline. Below that, three hero portrait thumbnails side by side inside colored rectangular frames (Red Braid on a pink/magenta gradient background with dark vertical stripe accents; Mr. Blue Hands on a purple/violet gradient background; Tommy Sun on a green gradient background), each hero name printed in a small comic-style badge under its thumbnail. Directly under the thumbnails: 'Each hero has its own volatility' in white bold text. To the right of the hero row: 'Choose a bet and get the' in white, then 'Max Win' in large yellow bold text with a warm glow, then 'The higher the bet, the higher the max win' in white. Below the hero row, centered: a large circular orange button with a black-and-white halftone dot texture radiating outward and a gold/yellow flexed-bicep-and-fist icon in the center (the 'Power' button motif, reused here as the start button), with the caption 'CLICK TO START' in yellow bold text beneath it. The overall background behind the black canvas has a subtle dark navy dot-grid/halftone pattern radiating from the center, giving a comic-book screentone texture.",
      "colorblind_note": "Hero identity and selection are conveyed by name text and picture content, not by color alone, so this screen is colorblind-safe."
    },
    "hero_select_screen": {
      "file": "preview_1.png",
      "description": "Second hero-select screen (reached after clicking Start, or the state shown when the round finishes and player returns to hero selection). Same black background with subtle dot pattern, same top bar (BGaming 'B' badge top-left, speaker icon + clock top-right, vertical 'STREET POWER' text along the right edge), same wordmark logo top-center. Heading 'Select your hero' now centered under the logo. The three heroes are shown as large portrait tiles side by side: Red Braid (pink/magenta backdrop, left), Mr. Blue Hands (violet backdrop, center), Tommy Sun (green/yellow gradient backdrop, right). The CURRENTLY SELECTED hero (Mr. Blue Hands in this capture) is visually distinguished by a bright white glowing square border/frame around his tile plus a subtle white halo glow, making the tile appear to 'pop' forward compared to the other two, which have no border and look comparatively dim. Under each hero's name plate is a two-line data readout in the hero's own accent color: 'VOLATILITY' + level word (LOW / MEDIUM / HIGH) on the left, 'MAX WIN' + value in FUN on the right, both printed in bold caps. Exact printed values: Red Braid - VOLATILITY LOW, MAX WIN 50,000.00 FUN (text colored red); Mr. Blue Hands - VOLATILITY MEDIUM, MAX WIN 150,000.00 FUN (text colored blue); Tommy Sun - VOLATILITY HIGH, MAX WIN 250,000.00 FUN (text colored yellow/gold).",
      "colorblind_note": "The volatility/accent color differs per hero (red/blue/yellow) but the word LOW/MEDIUM/HIGH and the exact FUN max-win number are always printed alongside in plain text, so no information is conveyed by color alone. Hero selection state is additionally shown by a white border+glow (shape-based), not by color change of the tile itself."
    }
  },

  "in_game_ui_layout": {
    "source_frames": ["base_game.png", "base_game_red.png", "base_game_tommy.png", "info_max_bet.png", "info_max_bet_red.png", "info_max_bet_tommy.png", "win_screen.png"],
    "background": "Full-bleed illustrated nighttime city street scene rendered in a stylized comic/graphic-novel art style: dark skyscraper silhouettes against a navy-to-teal night sky, warm orange horizon glow near the base of the buildings in some crops (implying dusk/dawn), scattered lit windows, a parked vintage sedan at street level, cobblestone or asphalt ground with wet-looking reflective highlights. The hero currently in play stands centered in the lower-middle of the frame, large and prominent, performing an idle 'flexing/ready' pose.",
    "top_left": "Small square yellow (gold) badge with a bold black capital letter 'B' - the BGaming provider logo, present on every single screen captured, fixed position, never changes.",
    "top_right": "White speaker/volume icon (sound toggle) and a white bold digital clock readout showing real-world time (HH:MM), both fixed in the same position across all screens.",
    "far_right_edge": "The text 'STREET POWER' printed vertically (rotated 90 degrees, reading bottom-to-top), thin white lettering, running along the right screen edge on every screen.",
    "top_center": "The 'STREET POWER' wordmark logo (yellow bubble letters, thick orange/red outline, small yellow lightning bolt between the two words), reduced in size compared to the splash screen, floating above the hero's head.",
    "upper_right_below_logo": "'Max Win' label in white, and directly beneath it the current max-win value for the active hero+bet combination in large bold gold/yellow text with a warm glow (this value updates live as the bet amount is changed - it always equals bet_amount x hero_multiplier). Example values captured: 125.00 FUN (Mr. Blue Hands @ 5.00 bet), 25.00 FUN (Red Braid @ 5.00 bet), 1,000.00 FUN (Tommy Sun @ 10.00 bet), 150,000.00 FUN (Mr. Blue Hands @ 6,000.00 max bet), 50,000.00 FUN (Red Braid @ 10,000.00 max bet), 250,000.00 FUN (Tommy Sun @ 2,500.00 max bet).",
    "hamburger_menu_icon": "Three horizontal white lines (standard hamburger/menu icon), positioned below the speaker icon on the right side, opens a side/overlay menu (observed to contain items such as Game History; content of Game History did not render visible data in the demo session).",
    "left_side_stack_top_to_bottom": [
      "A rounded green pill-shaped chip showing the amount of the LAST completed round's win plus 'FUN' suffix (e.g. '26.00 FUN'), only appears after at least one round has been played - not present on the very first entry into a hero's game screen before any spin.",
      "The current hero's name plate, rendered as a comic-book style sticker/badge with the hero name in 1-2 lines of bold outlined bubble letters colored to match the hero's theme (red for Red Braid, blue for Mr. Blue Hands, yellow/gold for Tommy Sun), each with a small lightning-bolt glyph.",
      "An orange curved 'return/undo' arrow icon (U-turn shape pointing left-down) directly beneath the name plate - clicking it navigates back to the hero-select screen to change hero.",
      "The word 'Turbo' in white/light grey text.",
      "A horizontal pill-shaped toggle switch beneath the Turbo label: dark charcoal/grey track, a round knob at the LEFT end colored orange/gold with a small yellow lightning-bolt icon inside it. In every captured frame the toggle is in this same left/OFF-looking position - no frame shows the knob moved to the right, so the visual appearance of the ON state was not captured (see gaps below)."
    ],
    "bottom_center": "'Bet amount' label in white, beneath it a row with a double-left-chevron '«' (yellow/gold) on the left, the current bet value in large bold white text with 'FUN' suffix in the middle, and a double-right-chevron '»' (yellow/gold) on the right. The chevrons step the bet up/down through the hero's fixed bet ladder one increment at a time; clicking directly on the numeric value opens the full bet-ladder grid overlay (see settings screens below).",
    "right_side_stack": [
      "The large circular 'Power' button: an orange-to-dark-brown radial gradient disc with a black-and-white halftone/comic dot-screen texture, a gold/yellow flexed-bicep-and-clenched-fist icon centered on it, encircled by a bright white glow ring when the button is in its normal ready/clickable state (seen on base_game*.png). This is the single action button that starts a round.",
      "Below the Power button, a smaller circular icon: a thin circular counter-clockwise arrow (loop/refresh symbol) with a bold letter 'A' in the center, light grey/white outline on a dark translucent circular background - this opens the Autoplay settings panel."
    ],
    "bottom_bar": "A solid black horizontal bar spans the full width at the very bottom of the screen, containing two left-aligned white text readouts: 'BET Amount: <value> FUN' and 'Balance: <value> FUN' (the numeric values are bold white, labels are regular white). This bar is present and unchanged in position across every in-game screen, including during win celebration and while overlay panels (bet list, autoplay, rules) are open."
  },

  "bet_selection_overlay": {
    "source_frames": ["settings.png", "settings_red.png", "settings_tommy.png"],
    "description": "Clicking the numeric bet-amount value in the bottom-center HUD opens a semi-transparent dark overlay panel centered on screen, laid directly over the dimmed game background (hero, Max Win text and Power button are still faintly visible but heavily darkened/obscured behind the panel). The panel shows all of the current hero's bet-ladder values as a grid of rounded rectangular buttons, 3 columns wide, arranged in reading order top-left to bottom-right (7 full rows of 3 = 21 slots for a 20-value ladder, leaving one empty slot at the bottom-right). Each button has a dark charcoal-grey fill and the stake value printed in bold white text (e.g. '10.00', '6000.00'), EXCEPT the very first value in the list (the currently selected/active bet, i.e. the ladder's minimum in every captured case, since bet was reset to minimum before opening the panel), which is rendered in a visibly dimmer/lighter grey text on the same dark button background rather than white - this is the only visual indicator that a value is 'currently selected' and it relies on brightness/contrast, not hue, so it remains distinguishable for colorblind users.",
    "grids_confirmed": {
      "Mr. Blue Hands": "5.00(dim/selected), 10.00, 20.00, 30.00, 40.00, 50.00, 60.00, 70.00, 80.00, 90.00, 100.00, 125.00, 150.00, 200.00, 250.00, 300.00, 500.00, 1000.00, 3000.00, 6000.00",
      "Red Braid": "1.00(dim/selected), 5.00, 10.00, 20.00, 30.00, 40.00, 50.00, 60.00, 70.00, 80.00, 90.00, 100.00, 150.00, 200.00, 300.00, 400.00, 500.00, 1000.00, 5000.00, 10000.00",
      "Tommy Sun": "10.00(dim/selected), 20.00, 30.00, 40.00, 50.00, 60.00, 70.00, 80.00, 90.00, 100.00, 125.00, 150.00, 200.00, 250.00, 300.00, 400.00, 500.00, 750.00, 1000.00, 2500.00"
    },
    "no_scrolling_needed": "All 20 values for each hero fit inside the visible panel simultaneously without a scrollbar - confirmed visually on all three settings*.png captures."
  },

  "autoplay_panel": {
    "source_frame": "autoplay.png",
    "description": "Opened via the circular 'A' icon on the right side of the game screen. A white/very-light-grey rounded rectangular card is centered on screen over a darkened, blurred version of the game background. A dark grey 'X' close icon sits in the top-right corner of the card. A thin vertical scrollbar track (dark grey) runs down the right inner edge of the card, indicating the card content is scrollable, though all sections were visible without needing to scroll further in this capture.",
    "sections": [
      {
        "heading": "Number of Rounds",
        "options": ["10", "25", "50", "75", "100", "500"],
        "layout": "6 pill-shaped buttons in a 4+2 grid (first row: 10, 25, 50, 75; second row: 100, 500)",
        "selected": "10",
        "selected_style": "Orange/gold filled pill with black bold text",
        "unselected_style": "Light grey filled pill with dark grey/black text"
      },
      {
        "heading": "Loss Limit",
        "unit_label": "xBET (printed to the right of the heading, grey text, meaning limits are expressed as a multiple of the bet amount)",
        "options": ["5", "20", "50", "No Limit"],
        "selected": "No Limit",
        "selected_style": "Orange/gold filled pill, black bold text",
        "unselected_style": "Light grey filled pill, dark text",
        "extra_control": "A full-width light-grey pill labeled 'Custom' beneath the four preset options, presumably for entering a manual limit value (not expanded/tested in this capture)."
      },
      {
        "heading": "Win Limit",
        "unit_label": "xBET",
        "options": ["5", "20", "50", "No Limit"],
        "selected": "No Limit",
        "selected_style": "Orange/gold filled pill, black bold text",
        "unselected_style": "Light grey filled pill, dark text"
      }
    ],
    "action_button": "Full-width rounded button at the bottom of the card, green-to-teal/mint diagonal gradient fill, bold black text 'START AUTOPLAY'. Rules text (rules_p3.png) confirms a 'Stop' button replaces it once autoplay is running, to allow cancelling mid-sequence.",
    "colorblind_note": "Selected vs unselected options are distinguished by both hue (orange vs grey) AND by the fact the orange option has much higher saturation/contrast against the white card - still, this is a color-dependent cue with no additional shape/icon marker (no checkmark), which could be a minor accessibility gap for users with red/orange-green confusion; the option's own text label is always legible either way so the VALUE is never lost, only the 'which one is currently active' cue could be harder to spot at a glance."
  },

  "win_screen": {
    "source_frame": "win_screen.png",
    "description": "Triggered immediately after clicking the Power button. The background game screen (hero, Max Win text, bet controls, bottom bar) remains visible but is heavily blurred and darkened/dimmed. Centered on screen: bold white text 'BIG WIN' with a soft glow, and directly beneath it the won amount in large bold gold/yellow text with 'FUN' suffix and a warm glow (captured value: '26.00 FUN', at a 5.00 FUN bet, i.e. a 5.2x return on that specific round - consistent with the game's stated 'every round guarantees SOME payout, amount varies up to the hero's fixed max multiplier' design, since 5.2 is below Mr. Blue Hands' max multiplier of 25x). Animated golden coin sprites (each coin embossed with the same stylised letter 'B' as the BGaming provider badge) fly upward/outward from behind the hero, accompanied by golden ribbon/streamer confetti shapes swirling across the screen. The same '26.00 FUN' amount also appears, still visible, in the small green last-win chip on the left side of the HUD (that chip is what carries this value forward into the next base_game screen).",
    "win_tiers_note": "Only one win-announcement style ('BIG WIN') was observed in the captured session. Whether the game has multiple named win tiers (e.g. a smaller inline number-only win vs a 'BIG WIN' banner vs even higher tiers) could not be confirmed from the rules text or the captured frames - rules text never mentions tier names. Treated as unconfirmed, not invented."
  },

  "rules_full_text": {
    "source_frames": ["rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png", "rules_p6.png", "rules_p7.png"],
    "panel_style": "Same white/light-grey rounded card style as the autoplay panel, centered over a darkened/blurred game background, with a thin vertical scrollbar track along the right inner edge of the card that visibly moves from top to bottom across the 7 captured screenshots as the panel content is scrolled, confirming the full document was captured (scrollbar thumb reaches the very bottom of the track on rules_p7.png). A white left-pointing arrow icon below the card is the 'back/close' control.",
    "scroll_panel_evidence": "manifest.scroll_panels records this as a single, non-sectioned scrollable panel (no left-edge section-switcher icons present, unlike some other BGaming titles) - the whole 'How to play' document is one continuous scroll, and RTP/RNG/Additional information were all found and read within it.",
    "sections_verbatim": {
      "How to play": "There are three types of the game with different max win and volatility. Each type of the game is represented by a different hero. You have to choose your hero by clicking on it. When you get to the game with the chosen hero, choose your bet using the buttons to the right of the hero. Then click the Power button. The hero will make a move, and after that the amount you win will be shown at the top of the screen. You can change your hero clicking on the arrow under the hero's name. The identifying feature of the game is that every single round guarantees a payout - for each bet there is a multiplier applied to it.",
      "Autoplay": "Autoplay is available in the game. To activate it press the Autoplay button. The settings panel will appear. In autoplay mode you can configure the following settings: the Number of rounds; Loss limit; Win limit. After you make all the setting click the \"Start Autoplay\" button. To stop Autoplay click the \"Stop\" button.",
      "Winning amount": "The maximum winning amount in the game with Red Braid is 50000 FUN, with Mr. Blue Hands - 150000 FUN, with Tommy Sun - 250000 FUN.",
      "Return to Player": "The overall theoretical Return to Player (RTP) is 97.15%",
      "RNG": "The game is based on a certified random number generator. For more information, visit our BGaming site.",
      "Additional information": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. The speed and quality of internet connection on the side of a player may have or appear to have an effect on the game. The provider does not bear the responsibility for the consequences of the loss of connection on the side of a player.",
      "version_line": "This is the game rule version 1.0, July 18, 2024. Game Version 1.0.0."
    },
    "rtp": {
      "value_percent": 97.15,
      "scope": "Single overall RTP figure, explicitly stated as covering the whole game ('the overall theoretical Return to Player'), not broken down per hero/volatility tier. No separate per-hero RTP numbers are printed anywhere in the rules text.",
      "source": "rules_p4.png / rules_p5.png, corroborated by OCR of rules_p5.png"
    },
    "rules_version": "1.0",
    "rules_date": "July 18, 2024",
    "game_version": "1.0.0",
    "additional_info_note": "The 'Collect' clause in Additional Information appears to be boilerplate/generic legal text shared across BGaming's game template (covering games that DO have a Collect mechanic), since no Collect button, Collect prompt, or Collect-related UI element was observed anywhere in Street Power's actual interface. Documented as-is (verbatim rule text) without assuming Street Power itself has a Collect step."
  },

  "core_gameplay_loop": [
    "1. Player is shown the hero-select splash (preview.png), taps 'CLICK TO START' or a hero portrait directly.",
    "2. Hero-select screen (preview_1.png) shows all three heroes with their printed Volatility and Max Win; player confirms/changes hero selection.",
    "3. Enters the main game screen for the chosen hero (base_game*.png): hero art, Max Win readout, Bet amount control, Turbo toggle, Power button, Autoplay icon, hamburger menu.",
    "4. Player optionally adjusts bet amount via the chevrons or the full bet-ladder overlay (settings*.png), constrained to that hero's own fixed ladder.",
    "5. Player clicks the Power button. The hero performs a short animation; a guaranteed win amount is computed as (current bet) x (hero's fixed multiplier) and displayed as a 'BIG WIN' celebration (win_screen.png) with coin/confetti effects, then settles into the last-win chip on the HUD and the Balance updates.",
    "6. Player can repeat step 4-5 manually, or configure and start Autoplay (autoplay.png) to run a fixed number of rounds automatically with optional loss/win stop limits.",
    "7. Player can switch hero at any time via the back-arrow icon beneath the hero name plate, returning to the hero-select screen (step 2) and thereby changing volatility/multiplier/bet ladder/max win for all subsequent rounds."
  ],

  "features_present": {
    "reels_lines_ways_scatter_wild_paytable": false,
    "free_spins": false,
    "bonus_buy": false,
    "gamble": false,
    "collect_mechanic_in_practice": false,
    "autoplay": true,
    "turbo_mode": true,
    "hero_select_configuration": true,
    "win_screen": true
  },

  "accessibility_notes": {
    "screen_reader": "Every numeric state (bet amount, max win, balance, last win) is always paired with a plain-text 'FUN' currency label and a text caption ('Bet amount', 'Max Win', 'Balance', 'BET Amount'), so all values are text-derivable, not encoded only in a graphic. Hero identity is always confirmed by a printed name plate/label in addition to the character artwork.",
    "colorblind": "Every place where color carries meaning (hero accent colors red/blue/yellow, Turbo toggle knob color, autoplay-panel selected-option orange highlight) is paired with a redundant non-color cue: hero volatility is always spelled out as the word LOW/MEDIUM/HIGH next to the colored text; hero selection state uses a white glow/border (shape), not a color swap; the bet-ladder's 'currently selected' value is distinguished by brightness (dim grey vs white text) rather than hue; the only cue relying purely on hue+saturation without an additional non-color marker is the selected-vs-unselected pill state in the Autoplay panel (orange vs grey fill, no checkmark icon) - flagged as a minor gap.",
    "motor": "The entire core loop requires exactly one button (Power) per round, plus optional Autoplay to remove repeated clicking altogether; bet adjustment offers both fine-grained chevron stepping and a single-tap full-grid picker for reaching extreme values (min/max) quickly.",
    "deaf_hard_of_hearing": "All game feedback observed (win amount, hero selection, bet changes) is delivered visually with on-screen text; no sound-only information was identified in the captured screens (a speaker/mute icon is present, implying an optional audio layer, but no essential game state appeared to depend on sound)."
  },

  "cross_check_summary": "For all three heroes, the printed absolute max-win figure from the rules text (50,000 / 150,000 / 250,000 FUN) exactly equals that hero's own printed bet-ladder maximum multiplied by that hero's own measured multiplier, verified from two independent bet points per hero (a low/default stake and the maximum stake) via the live 'Max Win' HUD readout. This is a fully closed, internally consistent set of numbers with no external web sources needed or used for the multipliers/ladders/max-wins/RTP - all of it is printed directly in-game.",

  "unreadable_or_uncertain": [
    "Turbo toggle ON/visual appearance: only the OFF position was captured in any screenshot; how the knob/track look when Turbo is active is unknown.",
    "Win-tier structure: whether 'BIG WIN' is the only win-announcement style, or whether smaller/larger wins use different banners, is unconfirmed - only one round's win screen was captured with that label.",
    "Autoplay 'Custom' loss-limit input UI: the Custom pill button under Loss Limit was seen but not clicked/expanded, so its input mechanism (numeric keypad, slider, etc.) is unknown.",
    "Game History menu content: opening it in the demo session did not render visible data (likely requires a real account/session), so its layout is undocumented.",
    "Whether volatility (LOW/MEDIUM/HIGH) affects anything beyond the fixed multiplier (e.g. distribution/frequency of round outcomes) is not explained anywhere in the rules text - the mechanic guarantees a payout every round but the rules do not describe how the exact payout amount for the round is determined within that guarantee (i.e. is it always exactly bet x multiplier, or does it vary and multiplier is just the maximum). NOTE: all captured win_screen/base_game data points are consistent with the win amount being LESS than or equal to bet x multiplier on any given round (the one win_screen capture showed 26.00 FUN against a possible max of 125.00 FUN at that bet), so the multiplier functions as a per-hero CAP/max-win figure per round, and the actual per-round payout is presumably RNG-determined between 0 (or some floor) and that cap. This distinction is stated as our best-supported reading, not asserted as a hard rules fact, since the rules text itself never explicitly states the payout formula beyond 'a multiplier applied to it'."
  ]
}

API documentation for this slot

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