Steampunk Plinko

Demo, RTP 96.75%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 18 Sep 2026
RTP 96.75%
Volatility Very High
Max win —
Grid 5×4
For webmasters & affiliates
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Asset pack

34 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/steampunk-plinko-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Sep 2026 View capture log

Per-screen breakdown

34 demo screens
34 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Steampunk Plinko

Everything pulled from Steampunk Plinko into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
34 screens captured
10 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
4 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 34 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
volatility Very High
layout 5×4
paylines 25 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.75% —
Bonus Buy 96.62% Feature Buy enabled
Ante Bet 96.55% Super Bet enabled (2.0x cost)

See how this RTP compares across Habanero’s full range →

Symbols & paytable

10 symbols
10 icons (ZIP)
WILD
WILD
Wild

Golden brass gear-shaped medallion, 'WILD' embossed in 3D gold letters with a glowing halo. Substitutes all except SCATTER. Only a 5-of-a-kind tier is printed. Anchor bet ‹12.50, 25 fixed lines.

MatchPayoutUnit
5x 120.00 Multiplier
SCATTER
SCATTER
Scatter

Front of a black-and-brass vintage steam locomotive, 'SCATTER' embossed beneath. Pays anywhere (not line-restricted); lands only on reels 1, 3, 5. 3 of a kind triggers the Plinko Feature. Anchor bet ‹12.50.

MatchPayoutUnit
3x 5.00 Multiplier
Antique telephone
Antique telephone
High Pay

Brass-and-purple candlestick telephone with rotary dial and twin horns, purple shield backplate. Top-paying regular (non-wild) symbol. Anchor bet ‹12.50, 25 fixed lines.

MatchPayoutUnit
3x 1.00 Multiplier
4x 16.00 Multiplier
5x 120.00 Multiplier
Gauge-and-goggles hat
Gauge-and-goggles hat
High Pay

Brown top-hat with brass gauge, telescope, screwdriver and aviator goggles, teal/dark-cyan backplate. Anchor bet ‹12.50, 25 fixed lines.

MatchPayoutUnit
3x 0.80 Multiplier
4x 10.00 Multiplier
5x 36.00 Multiplier
Bellows camera
Bellows camera
High Pay

Red leather-and-brass folding bellows box camera with a round monocle lens, red/maroon backplate. Anchor bet ‹12.50, 25 fixed lines.

MatchPayoutUnit
3x 0.40 Multiplier
4x 5.00 Multiplier
5x 16.00 Multiplier
Steampunk goggles
Steampunk goggles
High Pay

Round brass-rimmed goggles with a tinted dark lens and a green leather strap, green backplate. Anchor bet ‹12.50, 25 fixed lines.

MatchPayoutUnit
3x 0.40 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
A
A
Low Pay

Gold/brass 3D letter, no backplate. Anchor bet ‹12.50, 25 fixed lines.

MatchPayoutUnit
3x 0.20 Multiplier
4x 3.00 Multiplier
5x 6.00 Multiplier
K
K
Low Pay

Gold/brass 3D letter, no backplate. Anchor bet ‹12.50, 25 fixed lines.

MatchPayoutUnit
3x 0.20 Multiplier
4x 2.00 Multiplier
5x 3.00 Multiplier
Q
Q
Low Pay

Gold/brass 3D letter, no backplate. Anchor bet ‹12.50, 25 fixed lines.

MatchPayoutUnit
3x 0.12 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier
J
J
Low Pay

Gold/brass 3D letter, no backplate. Anchor bet ‹12.50, 25 fixed lines.

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x4 fixed grid, 25 fixed paylines, left-to-right payline rule. Spin costs 25 coins x bet level. Longest win only per line; wins on different lines are added; only the highest scatter combination is paid.

Bonus Mode plinko
Plinko Feature

Triggered by 3 SCATTER on reels 1, 3, 5 (also directly buyable, ~59.96x bet). Stage 1, a 3-ring wheel: outer ring 1-16, middle ring 1-12, inner ring 1-9, plus a center multiplier (x2-x9, x10, x15 or x20, unevenly weighted toward lower values). The three ring numbers are added and multiplied by the center value to award Plinko balls, min 60 and max 740 (16+12+9=37, x20=740). Stage 2, a peg board: each ball can hit gear-disc bumpers (big gold x7, big bronze x5, small gold x3, small bronze x2) before landing in one of 9 baskets with 5 distinct values (x10/x5/x3/x2/x1); each ball pays basket-multiplier (with any bumper hits) x bet level x coin. The booklet states the on-screen ball-drop animation is decorative and does not determine the result.

Jackpot

Type: Progressive

Bonus buy

1 option
Option Price (cost × bet) Effect
Plinko Feature headline ×59.96

Colour system

extracted from frames · HEX
Export palette
#211E1A base dominant 1 base
#5A2F1C base dominant 2 base
#96602D base dominant 3 base
#6B4D2C base dominant 4 base
#946F4E base dominant 5 base
#A98F5E base dominant 6 base
#582B1A bonus dominant 1 bonus
#116352 bonus dominant 2 bonus
#D79966 bonus dominant 3 bonus
#965B29 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Bumper and basket multipliers are always printed as text (X2, X10, etc.), not color alone. The wheel's three rings are distinguished by digit position/ring radius as well as ring color (dark teal, blue-grey, maroon, with matching pale-tint digits), not by hue alone. Toggle switches use handle position in addition to fill color. Residual risk: the Buy Feature badge's 'ghosted' (expensive) vs opaque (affordable) states rely on an opacity change with no accompanying text label.
Screen Reader
  • Control positions are stable across the base-game session: info/paytable button and BET readout at the far left, BET LEVEL stepper, BET MAX, central SPIN (doubles as stop/skip), AUTO PLAY, COIN stepper, BALANCE at the far right. The booklet is a strictly linear 10-page sequence (left/home/right); the Help screen is a single linear scroll with labelled section headers.
Motor Accessibility
  • All primary controls are large, well-separated circular or square brass buttons; the Space bar can start and stop spins, reducing the need for precise pointer clicks. Autoplay with configurable stop conditions further reduces required interactions for repeated play.
Hearing Accessibility
  • No information is conveyed by sound alone; all game state (wins, ball counts, RTP, jackpot values, feature triggers) is presented as on-screen text or numerals. Sound toggles (Ambient/Effects) are purely optional per the settings panel.

Media & assets

4 files · 4 types
34 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash, base game, base-game win (payout-basis measurement), full 10-page paytable booklet (wraparound-verified), 13-segment Help scroll (scroll-exhausted), settings, autoplay, Buy Feature dialog, feature-trigger screen, Plinko wheel stage, Plinko board stage, win screen, and a manual bet-max verification frame.
No maximum win / win cap is printed anywhere in this build; the full 10-page booklet and all 13 Help-screen segments were read in full and contain no Max Win / Max Multiplier statement.
Volatility rating is not printed anywhere in this build (booklet or Help screen).
Currency is not stated in-game; the Help screen states outright 'The player is playing with fun money', so bet/win/balance figures (marked with the ‡ glyph) are not a real-world currency and 'currency' is intentionally left unset.
No organic (non-purchased) trigger of the Plinko Feature was captured; the feature documented here was reached via Buy Feature, an explicitly allowed capture path once a purchasable route exists.
On the captured Plinko wheel frame, the middle-ring (1-12) result and the inner-ring (1-9) result could not be resolved with certainty (pointer sits on a segment boundary with no glow cue on either digit, unresolved even after an 8x zoom crop); only the outer-ring result (16, clearly glowing) and the center multiplier (x3) are certain.
A floating 'X4' multiplier label seen mid-round on the Plinko board could not be conclusively disambiguated as a bumper identity vs. a ball's own running accumulated multiplier from a single frame; it does not match any of the four printed bumper nominals (X7/X5/X3/X2), so it is treated as a running multiplier, not a bumper label.
ante_bet_cost = 2.0. The Super Bet badge shows the NEW TOTAL cost of a spin, not an addition on top of the stake. Settled by the three observations recorded in tech_info: the badge reads 25.00 at a bet of 12.50, 0.50 at a bet of 0.25 and 10,000.00 at a bet of 5,000.00 - exactly twice the current total bet in every case. An additive reading would make the wagered total three times the stake at all three points, which nothing observed supports. The same provider spells it out in Slime Party, whose Super Bet dialog prints 'Each bet will now cost' before the figure. The phrase 'extra per-spin cost' is loose wording in our own write-up of the button, not a reading of the build.

Ask AI about Steampunk Plinko

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Steampunk Plinko play? Keep it simple.

5x4 fixed grid, 25 fixed paylines, left-to-right payline rule. Spin costs 25 coins x bet level. Longest win only per line; wins on different lines are added; only the highest scatter combination is paid.

RTP 96.75%Very High volatilitydemo ✓

From the verified capture of 18 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Steampunk Plinko vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/steampunk-plinko-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/steampunk-plinko-b29/
{
  "game": {
    "name": "Steampunk Plinko",
    "provider": "Habanero",
    "provider_ref": "SGSteampunkPlinko",
    "theme": "Victorian steampunk: brass machinery, gears, copper pipes, a red-and-black steam locomotive, floating golden orbs and small airships in a warm sepia/orange sky. High-value symbols are steampunk gadgets (antique telephone, camera, goggles, gauge-and-goggles hat). The bonus feature is a fairground/carnival 'plinko' peg-board built into a brass steam-machine, set outdoors on a sepia steampunk city street (contrasting with the mechanical-interior base game).",
    "art_style": "Flat-shaded 2D illustrated cel art with painterly rendering on individual symbol icons (soft gradients, metallic highlights on brass/copper surfaces, realistic-looking glass lenses). Warm, saturated brass/gold/copper/dark-brown palette throughout; no cool or neon tones except the teal-green accent plaques and the plinko board's teal pegboard. Lighting is warm and directional (workshop/sunset glow), not flat-flat: symbols have volume, drop shadows and specular highlights. Overall mood is adventurous/whimsical steampunk rather than dark or photorealistic; camera is a static frontal view (no isometric or top-down perspective).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 33 desktop screenshots (1280x800) + verbatim on-screen text (Help screen and booklet) + zoomed crops of the paytable and the Plinko wheel/board.",
    "method_notes": "Numbers cross-checked against the in-game 'Help' screen (scripts/providers/habanero/help_facts.py could not be re-run in this pass, but every Help page was read and its text quoted verbatim in the manifest and reproduced here) and against the printed booklet. Arithmetic checks performed: RTP list, bumper/basket example payouts, base-bet win vs paytable tier, win-screen total vs status-bar WIN vs balance delta, buy-feature price vs bet multiple, max-bet vs Help's printed ceiling. Items that could not be resolved even after zooming are listed in 'unreadable_or_uncertain' and not guessed.",
    "language": "English",
    "novelty": "Not a new mechanic family for this provider's catalogue, but the first Habanero title in our set where the bonus feature is a genuine 'Plinko' peg-drop board (wheel picks a ball count, board multiplies each ball) rather than free spins, a cash-collect, or a pick-me feature."
  },

  "color_palette": {
    "overall": "Warm brass/gold/copper/dark-brown steampunk palette dominates every screen (frame, buttons, symbol backplates for royals). Accent colors distinguish the four high-value symbol 'plates': purple (telephone), teal/dark-cyan (gauge-and-goggles hat), red/maroon (camera), green (goggles).",
    "preview_splash": "Warm orange-to-gold sunset sky background; black-red-gold steam locomotive in the foreground; floating translucent gold/amber spheres (orbs); small dark red and navy airships/zeppelins in the sky; title 'STEAMPUNK' in 3D gold letters with a brown/red bevel, 'PLINKO' in yellow letters on a dark-teal rounded plaque with brass rivets; black horizontal loading bar under the title; Habanero logo (small orange flame-in-circle icon + white 'HABANERO' wordmark with trademark symbol) centered at the very bottom.",
    "base_game_frame": "Ornate brass/copper mechanical picture-frame around the 5x4 reel grid, with visible turning gear-wheels and pipework at the left and right edges (a small blue electric-arc/spark animation is visible near a gear at the bottom-left in the captured frame - decorative idle effect, not a game state).",
    "reel_cells": "Reels sit on a plain black background; symbols have no individual cell border or dividing grid line - only the symbol art itself (royals are large 3D gold letters, no backplate; the four high-value gadget symbols sit on a colored rounded 'shield' backplate; WILD and SCATTER symbols glow with their own golden halo).",
    "bottom_bars": "Main control bar: brass/copper panel matching the frame, dark inset field for BET amount. Service strip below it: dark maroon/oxblood red background with gold/cream text and white icon glyphs.",
    "paytable_and_help_panels": "Booklet pages: near-black charcoal-brown panel with a faint embossed gear texture, inside the same gold ornate frame as the base game; headings and paid amounts in bold gold/amber; body notes in white/cream. Help screen: plain black background, white body text, bold white section headers on a dark-grey bar, hyperlinks in orange, white 'X' close icon.",
    "plinko_board_scene": "Background changes to a warm sepia/orange steampunk city street (wrought-iron balcony upper-left, cobblestones, brick buildings) - visually distinct from the indoor brass-machinery background of the base game, giving a non-color (scene) cue that the feature is active. The peg-board itself is teal/green with silver peg dots and falling yellow ball icons; bumpers are bronze/gold circular gear-discs; the nine landing buckets at the bottom are brass chutes with gold divider posts.",
    "wheel_scene": "Plain dark-brown/near-black background; the three-ring wheel itself uses distinct ring colors: outer ring dark teal-green tiles, middle ring dark blue-grey tiles, inner ring dark maroon/mauve tiles - each ring's digits are printed in a matching pale tint (pale green, pale blue, pale pink) so the three rings remain distinguishable without relying on the ring position alone. A lit yellow light-bulb decoration sits on the left of the wheel housing; the center hub shows the multiplier in bold orange text on black.",
    "win_and_trigger_banners": "Full-screen dark brown/near-black background with 3D embossed gold-to-orange gradient lettering ('FEATURE TRIGGERED', 'YOU HAVE WON') and the same gear/pipe motif as the main frame; the win amount is in large flat gold-yellow numerals; secondary text ('99 PLINKO BALLS') in smaller orange-outlined letters."
  },

  "layout": {
    "grid": "5 reels x 4 rows, fixed-size grid (no cascading/variable-ways elements visible), 25 fixed paylines.",
    "reel_layout_note": "All five reel columns are the same height (4 symbols) - a plain rectangular grid, unlike some other Habanero titles that use cross/variable-height layouts."
  },

  "symbols": {
    "note": "Payout values read directly from the zoomed paytable booklet pages (paytable_p1..p4), all printed in the demo player currency (‡) at the anchor bet ‡12.50 (COIN 0.50, BET LEVEL 1, 25 lines). Per the enrichment contract, the multiplier-of-total-bet stored in the API divides the printed value by 12.50; the game's own wording ('per line', see payout_basis) is preserved in each symbol's note.",
    "wild": {
      "name": "WILD",
      "appearance": "A golden brass gear-shaped medallion with the word 'WILD' embossed across it in large 3D gold letters with a glowing halo behind it.",
      "payouts": {"5": "‡1,500"},
      "rules": "Substitutes for all symbols except the SCATTER (locomotive) symbol.",
      "source": "paytable_p1.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "The front of a black-and-brass vintage steam locomotive (headlamp, boiler, cow-catcher), with the word 'SCATTER' embossed in gold beneath it.",
      "payouts": {"3": "‡62.50"},
      "rules": "Pays anywhere on the grid (not restricted to a payline); SCATTER symbols can only land on reels 1, 3 and 5; 3 of a kind on reels 1|3|5 triggers the Plinko Feature.",
      "source": "paytable_p2.png"
    },
    "high_value": [
      {"name": "Antique telephone", "appearance": "Brass-and-purple candlestick telephone with a rotary dial, coiled cord and twin earpiece/mouthpiece horns, on a purple rounded-shield backplate.", "payouts": {"5": "‡1,500", "4": "‡200", "3": "‡12.50"}, "rank": "top-paying regular (non-wild) symbol"},
      {"name": "Gauge-and-goggles hat", "appearance": "A brown top-hat fitted with a round brass pocket-watch/gauge, a small telescope, a screwdriver and a pair of aviator goggles, on a teal/dark-cyan backplate.", "payouts": {"5": "‡450", "4": "‡125", "3": "‡10"}},
      {"name": "Bellows camera", "appearance": "A red leather-and-brass folding bellows box camera with a round monocle lens and a large circular viewfinder ring, on a red/maroon backplate.", "payouts": {"5": "‡200", "4": "‡62.50", "3": "‡5"}},
      {"name": "Steampunk goggles", "appearance": "A pair of round brass-rimmed goggles with multiple lenses (including one tinted dark grey/black lens) and a green leather strap, on a green backplate.", "payouts": {"5": "‡150", "4": "‡50", "3": "‡5"}}
    ],
    "low_value": [
      {"name": "A", "color": "gold/brass 3D letter, no backplate", "payouts": {"5": "‡75", "4": "‡37.50", "3": "‡2.50"}},
      {"name": "K", "color": "gold/brass 3D letter, no backplate", "payouts": {"5": "‡37.50", "4": "‡25", "3": "‡2.50"}},
      {"name": "Q", "color": "gold/brass 3D letter, no backplate", "payouts": {"5": "‡25", "4": "‡12.50", "3": "‡1.50"}},
      {"name": "J", "color": "gold/brass 3D letter, no backplate", "payouts": {"5": "‡12.50", "4": "‡5", "3": "‡1.50"}}
    ]
  },

  "payout_basis": {
    "value": "per_line",
    "evidence": "See manifest.payout_basis for the full arithmetic trail; the number of fixed lines (25) equals the number of coins staked per spin (25 x bet level), which is the provider's own test for per_line at this provider (playbook §19.3). The API-facing multiplier is the printed tier value divided by the paytable's bet anchor (‡12.50), per the provider's own statement that pay-table values are 'displayed in the player currency as the win value based on the selected bet.'",
    "worked_example": "3xJ combination on base_game_win.png: printed overlay on the reel is '0.03', BET ‡0.25 (COIN 0.01, LEVEL 1). Paytable: 3xJ = ‡1.50 at the ‡12.50 anchor. 1.50/12.50 = 0.12; 0.03/0.25 = 0.12 - consistent, but this particular equality is structurally degenerate (25 fixed lines = 25 coins staked, so per_line and total_bet predict the same number at any bet) and does not by itself prove the basis; the basis is decided by the text quoted above, not by this arithmetic."
  },

  "bet_and_limits": {
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "bet_levels": "A fixed, non-arithmetic set of five levels: 1, 2, 5, 7, 10 (NOT a 1-10 range - only these five values are selectable).",
    "lines": "25 fixed lines (schematics on rules_p6.png); total bet in coins = 25 x bet level; total bet in player currency = total bet in coins x coin denomination.",
    "min_bet": "‡0.25 (25 coins x bet level 1 x ‡0.01 coin)",
    "max_bet": "‡5,000.00 (250 coins = 25 x bet level 10, x ‡20 coin) - confirmed both from the Help screen ('Maximum total bet in player currency is ‡5,000.00') and by manually setting BET LEVEL to 10 and COIN to 20 in-game (see _bet_max_verify.png).",
    "bet_max_button_caveat": "The on-screen BET MAX button only raises BET LEVEL to its maximum (10) at whatever coin denomination is currently selected - it does NOT raise the coin value. At the default COIN 0.50 this only reaches ‡2.50 x ... i.e. the true ‡5,000.00 ceiling requires manually increasing COIN to 20 as well (provider-known caveat P-H12.4, reproduced here).",
    "demo_default_bet": "‡12.50 (BET LEVEL 1, COIN 0.50) at game start.",
    "demo_starting_balance": "‡2,000.00",
    "currency_symbol": "‡ (Habanero's stylized demo/fun-play currency glyph; Help screen states outright 'The player is playing with fun money'). The Jackpot Race ticker is denominated separately in real EUR (€), see jackpot section."
  },

  "rtp": {
    "variants": [
      {"variant": "default", "value_percent": 96.75, "condition": "base game, no Feature Buy, no Super Bet"},
      {"variant": "bonus_buy", "value_percent": 96.62, "condition": "if Feature Buy is enabled/used"},
      {"variant": "ante_bet", "value_percent": 96.55, "condition": "if Super Bet is enabled", "ante_bet_cost_multiplier": 2.0}
    ],
    "source": "Help screen, section 'Return To Player (RTP)' (rules_p18.png, rules_p19.png), quoted verbatim.",
    "calculation_basis": "\"RTP calculation is based on the average results of 2 x 500,000,000 game cycles.\"",
    "jackpot_rtp_note": "The Jackpot Race™ RTP (1.00%) is reported on the same Help page but is the jackpot pool's own RTP, not part of the game RTP figures above - it is not summed with them.",
    "provider_page_caveat": "The provider's game page lists a generic 'Available RTPs' menu of operator-configurable values that has no relationship to the figures actually printed inside this build (provider-wide pattern P-H03); those page values were not used anywhere in this document."
  },

  "jackpot": {
    "type": "progressive (single-tier 'race' jackpot, no MINOR/GRAND pair in this build)",
    "name": "JACKPOT RACE™",
    "currency": "EUR (€) - a real-world currency, distinct from the ‡ fun-play currency used for the base game and Plinko wins.",
    "seed_value": "€1,000.00",
    "contribution_percent": 1.0,
    "rtp_percent": 1.0,
    "min_qualifying_bet": "‡0.10",
    "mechanics": {
      "accumulation_phase": "The jackpot pool grows with each qualifying bet; it cannot trigger during this phase.",
      "race_phase": "Once triggered, a 5-minute 'race' begins; a portion of every bet placed during the race continues to add to the pool; the jackpot is guaranteed to be paid out by the end of the race.",
      "payout_phase": "Players who placed a qualifying bet closest to the moment the race was triggered are assigned finish positions; a player can win only one position; once all positions are paid the pool resets to the €1,000.00 seed and re-enters the accumulation phase."
    },
    "payout_table": [
      {"position": 1, "places": 1, "percent": 50},
      {"position": 2, "places": 1, "percent": 30},
      {"position": 3, "places": 1, "percent": 10},
      {"position": 4, "places": 2, "percent": 5}
    ],
    "payout_table_check": "50 + 30 + 10 + 5 + 5 = 100% exactly (position 4 has 2 places, 5% is awarded to EACH of the two places, not split between them).",
    "on_screen_ticker": "A dark plaque labelled 'JACKPOT RACE™' top-right of the game area; shows either a countdown timer to the next race (e.g. '16M 33S') or the live pool amount in EUR (e.g. '€1,459.43'), and briefly shows a plain countdown to the race end while a race is active (e.g. '7M 42S' seen on bonus_0.png).",
    "cannot_be_won_in_demo": "Help screen states explicitly: 'Jackpots cannot be won during Fun Play or Bonus Play.' Not observed to trigger in this capture session.",
    "conversion_note": "If the jackpot currency differs from the player's currency, the display and win amount are converted via exchange rates from openexchangerates.org (Help screen)."
  },

  "features": {
    "plinko_feature": {
      "display_name": "Plinko Feature (also 'FREE GAME FEATURE' in the Buy Feature popup wording, and 'PLINKO BALLS' on the win banner)",
      "is_a_free_spins_feature": false,
      "trigger": "3 SCATTER (locomotive) symbols landing on reels 1, 3 and 5 simultaneously (SCATTER can only land on those three reels).",
      "buyable": true,
      "wheel_stage": {
        "appearance": "A brass three-ring wheel (concentric rings) with a fixed pointer at the top of each ring; a lit light-bulb decoration and a red hand-crank/valve sit to the sides of the wheel housing.",
        "outer_ring": "Numbers 1-16 (16 segments), pale-green digits on dark-teal tiles.",
        "middle_ring": "Numbers 1-12 (12 segments), pale-blue digits on dark blue-grey tiles.",
        "inner_ring": "Numbers 1-9 (9 segments), pale-pink digits on dark maroon tiles.",
        "center": "A separate multiplier value, one of X2, X3, X4, X5, X6, X7, X8, X9, X10, X15 or X20 per the printed rule 'X2 - X9 | X10 | X15 or X20' (rules_p1.png).",
        "resolution": "After all three rings and the center stop, the three ring numbers are ADDED together and the sum is multiplied by the center multiplier; the result is the number of Plinko balls awarded, with a printed minimum of 60 guaranteed and a printed maximum of 740 (16 + 12 + 9 = 37; 37 x 20 = 740 - the stated maximum is exactly consistent with the maximum ring sum times the maximum center multiplier).",
        "odds_disclosure": "The booklet explicitly states the ring/segment odds are NOT evenly distributed, with a higher probability of landing on lower-payout segments than higher-payout ones.",
        "captured_example": "bonus_2.png: outer ring pointer clearly on 16 (the digit glows white, unlike its unglowing neighbours 15 and 1, confirming selection); middle ring pointer sits almost exactly on the boundary between 10 and 11 with no visible glow highlight on either digit - read as 10 but not fully certain (see unreadable_or_uncertain); inner ring pointer sits exactly on the boundary between 5 and 6 with no glow on either - genuinely unresolved even after an 8x zoom crop; center multiplier reads X3 clearly."
      },
      "board_stage": {
        "appearance": "A full-screen scene change to a sepia steampunk city street; a teal/green pegboard shaped like an arched funnel, studded with silver peg dots, is mounted in a brass steam-machine housing with two glowing headlamp-style side lights. Yellow ball icons fall and bounce down the board.",
        "bumpers": "Circular gear-disc bumpers embedded in the board. Per the printed rule (rules_p2.png) there are exactly four bumper types and each ball-bumper hit applies its own multiplier: big gold bumper = X7, big bronze bumper = X5, small gold bumper = X3, small bronze bumper = X2. A ball can hit multiple bumpers on its way down, each hit multiplying further.",
        "floating_multiplier_labels_caveat": "Numeric labels seen drifting on the open board (this capture shows 'X2', 'X4' (twice) and 'X125') are each ball's own RUNNING accumulated multiplier printed above it as it falls and bounces - they are NOT the bumper's fixed nominal value. This is confirmed because X4 and X125 are not among the four legal bumper nominals (X7/X5/X3/X2) printed in the rules. One label directly overlaying the bottom small bronze bumper in this frame does read 'X2', which matches that bumper's printed nominal, but this cannot be generalised from a single frame - do not read any floating number on the board as a bumper's identity without checking it against the printed X7/X5/X3/X2 set.",
        "baskets": "Nine physical landing chutes/buckets at the bottom of the board, mirrored and symmetric around a center bucket: X10, X5, X3, X2, X1, X2, X3, X5, X10 (only five distinct VALUES - X10/X5/X3/X2/X1 - as stated in the booklet, but NINE physical bucket positions on screen).",
        "ball_payout_formula": "Confirmed by three matching worked examples read directly off bonus_1.png: a ball landing in the X1 bucket paid ‡0.01 (X1 x bet level 1 x coin ‡0.01); a ball in an X3 bucket paid ‡0.03 (X3 x 1 x 0.01); a ball in an X10 bucket paid ‡0.10 (X10 x 1 x 0.01) - i.e. total ball multiplier (bucket x any bumper hits) x bet level x coin denomination.",
        "running_total": "A 'COLLECTED WINNINGS' plaque above the board shows the running sum of all balls resolved so far in the round (e.g. '‡0.53' mid-round).",
        "balls_remaining_counter": "A separate glowing round gauge to the right of the board shows the number of balls left to drop (e.g. '57').",
        "end_of_feature": "The feature ends automatically once every awarded ball has been used; no further player input is required or possible during the drop itself.",
        "disclaimer": "The booklet states explicitly: 'The Plinko animation is for visual purposes only and does not determine the result' - i.e. the ball-drop physics shown on screen is decorative and the payout is already determined server-side."
      },
      "buy_feature": {
        "available": true,
        "button": "A 'Buy Feature' badge/button is drawn directly on the game field, left side, showing the current purchase price in ‡.",
        "price_multiple_of_bet": "The purchase forces a guaranteed trigger: '3 Scatter symbols will land and play as per the rules of the Free Game Feature.' Observed prices: ‡14.99 at BET ‡0.25 (59.96x bet) via the buy dialog; ‡749.50 at BET ‡12.50 (59.96x bet, same ratio) shown on the field badge; ‡299,800.00 at BET ‡5,000.00 (also 59.96x) - i.e. the price is a constant multiple of the current total bet.",
        "ghosted_state_caveat": "At high bets (e.g. ‡12.50, price ‡749.50, and ‡5,000.00, price ‡299,800.00) the on-field Buy Feature badge renders semi-transparent/'ghosted' with no other label; at low bets (‡0.25, price ‡14.99) it renders fully opaque and clickable. This is a known provider UI pattern (playbook P-H10): the badge ghosts once the purchase price exceeds roughly ‡210, it does NOT mean the feature is unavailable.",
        "confirmation_flow": "Clicking the badge opens a 'Buy Feature' popup with the scatter icon, the count needed (3), the price, a 'Buy' confirmation button, and a coin stepper (-/+) allowing the bet/coin to be adjusted before purchase - purchasing runs an ordinary spin that lands the guaranteed 3 scatters and immediately proceeds into the Plinko Feature."
      },
      "super_bet": {
        "available": true,
        "display_name": "Super Bet",
        "button": "A toggle badge on the game field, left side beneath Buy Feature, showing its extra per-spin cost in ‡ when enabled.",
        "cost_multiplier": 2.0,
        "observed_costs": "‡25.00 at BET ‡12.50; ‡0.50 at BET ‡0.25 - consistently 2x the current total bet.",
        "effect": "Per the booklet: increases the odds of triggering the Plinko Feature, increases the odds of being awarded more balls, and increases the odds of bigger per-ball wins. It is a pure ante-style bet modifier, not a separate gamble/double-or-nothing feature."
      },
      "free_spins": "This game has NO conventional free-spins feature; 'free spins' is not a mechanic here despite the autoplay panel's generic 'If FREE GAMES feature is triggered' stop-condition label, which is a standard platform label reused across Habanero titles and does not describe an actual feature in this specific game (see accessibility_observations)."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Full-bleed promotional splash shown while the game loads (captured via the automatic loading-sequence tool, not a static asset): a red-black-gold steam locomotive drives toward the viewer under a warm orange sunset sky, with floating translucent gold orbs and small dark airships in the background. Large 3D gold wordmark 'STEAMPUNK' above a dark-teal plaque reading 'PLINKO' in yellow. A black horizontal loading bar sits beneath the logo. The Habanero flame-icon logo and 'HABANERO™' wordmark are centered at the very bottom.",
      "purpose": "Loading screen shown automatically before the base game appears; no interactive elements were required to dismiss it in this build (no 'FUN PLAY MODE' modal was observed - consistent with the provider's newer redirect behaviour).",
      "color_blind_notes": "All information here (title, loading progress, brand) is conveyed by shape/position/brightness, not color alone."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x4 reel grid centered in an ornate brass/copper Aztec-style... (steampunk gear/pipe) frame, title banner top-center ('STEAMPUNK' gold / 'PLINKO' yellow-on-teal), 'JACKPOT RACE™' countdown/value plaque top-right.",
      "left_side_badges": "Two stacked badges at the far left of the play field: 'Buy Feature' (price shown, ghosted at high bet per the caveat above) above 'Super Bet' (price shown, solid/opaque blue plaque with a toggle state).",
      "bottom_control_bar": "Left to right: round 'i' info button (opens the paytable booklet) labelled 'BET' with the current total bet beneath it; '-'/'+' stepper around the current BET LEVEL number; a square button with a coin-stack-and-up-arrow glyph = BET MAX; a large round orange/brass SPIN button (play-triangle icon, doubles as the reel-stop button while spinning, and as a skip button during feature sequences); a square button with a circular-arrow glyph = AUTO PLAY (opens/stops autoplay); '-'/'+' stepper around the COIN denomination; a 'BALANCE' display on the right.",
      "service_strip": "A separate darker maroon strip beneath the main control bar repeats BALANCE (with a small gear/settings icon that opens the Game Menu) and BET, shows WIN when a round pays out, plus a live clock, a lightning-bolt turbo-mode icon, a diagonal-arrows fullscreen icon, a speaker/sound icon, and the 'HABANERO' wordmark at the far right.",
      "color_blind_notes": "Controls are distinguished by icon glyph/shape and by text labels (BET, BET LEVEL, COIN, BALANCE), not by color alone. The one color-dependent state observed (Buy Feature 'ghosted' vs opaque) is also distinguishable by opacity/contrast, which does not require color perception."
    },
    "paytable_booklet": {
      "type": "paytable / rules (pages 1-10 of one continuous booklet, opened via the 'i' button)",
      "pagination": "Page-flip booklet with 10 dot indicators at the bottom (not a scrolling panel); completeness verified by wraparound - clicking Next on page 10 returned to page 1.",
      "navigation": "Three brass square buttons at the bottom: left triangle (previous page), center house icon (closes the booklet and returns to the game), right triangle (next page).",
      "footer_every_page": "'Malfunction voids all pays and plays · For more information, see How to Play · Last modified 2026/05/08 10:25:18 (UTC)' - a build stamp, not a release date.",
      "pages": {
        "1": "WILD - symbol art, 5-of-a-kind payout, substitution rule (paytable_p1.png).",
        "2": "SCATTER - symbol art, 3-of-a-kind payout, 'pay anywhere' + 'lands only on reels 1|3 and 5' rules (paytable_p2.png).",
        "3": "HIGH WIN SYMBOLS - all four gadget symbols with 5/4/3-of-a-kind payouts (paytable_p3.png).",
        "4": "LOW WIN SYMBOLS - A/K/Q/J with 5/4/3-of-a-kind payouts (paytable_p4.png).",
        "5": "PLINKO FEATURE part 1 - trigger, wheel description, ring ranges, center multiplier list, ball-count formula and min/max, uneven-odds disclosure (rules_p1.png).",
        "6": "PLINKO FEATURE part 2 - basket multipliers, the four bumper nominals, bet-level/coin multiplication rule, feature-end condition, 'visual only' disclaimer (rules_p2.png).",
        "7": "BUY FEATURE - price display, popup flow, guaranteed-trigger wording (rules_p3.png).",
        "8": "SUPER BET - price display, toggle behaviour, three listed effects (rules_p4.png).",
        "9": "OTHER RULES - '25 lines fixed', 'Play for ‡12.50' (at the anchor bet), left-to-right payline rule, 'longest win only per line', wins-added rule, 'highest scatter combination only' rule (rules_p5.png).",
        "10": "PAYLINES 1-25 - full schematic diagrams of all 25 fixed lines on the 5x4 grid (rules_p6.png)."
      }
    },
    "help_screen": {
      "type": "rules (13 continuous scroll segments, opened via Game Menu > Help; plain HTML overlay, not canvas)",
      "panel_kind": "One continuous scrolling document (no tabs/sections), captured exhaustively with scroll_capture.py (13 segments, exhausted=true, moved=true, no gaps).",
      "content_summary": "Fun-money disclosure; coin ladder; fixed 25 lines; the 5 bet levels; total-bet formula and min/max in coins and currency; pay-table display rule (values shown in currency at the selected bet); full list of UI element names and functions (BALANCE, COINS, BET, WIN message bar, +/- steppers, Pay Table button, Spin, Skip, Stop, BET MAX, AUTO PLAY, Fullscreen, Sound, Turbo, Game Menu); Auto Play stop-condition fields; Game Settings (Quick Spin, Volume); Disconnection Policy (bet-safety and 15-day expiry-and-forfeiture rule; Gamble is explicitly unavailable for this game); full Jackpot Race™ rules (accumulation/race/payout phases, payout table, contribution %, minimum qualifying bet, EUR/exchange-rate conversion, jackpot disconnection policy); Return To Player section with all three RTP variants and the jackpot RTP; File Date and Client/Server/RNG/Jackpot version build stamps.",
      "pages": "rules_p7.png through rules_p19.png (13 frames); see 'rtp', 'jackpot', 'bet_and_limits' and 'features' sections above for the extracted facts."
    },
    "settings": {
      "type": "settings",
      "content": "A dark semi-transparent panel opened from the gear icon in the service strip, anchored bottom-left over the dimmed reels. Left column: '?' Help icon with label 'Help'; a small handheld-console icon with label 'More Games!'. Right column: three toggle switches (orange = on, grey = off) - 'Sound - Ambient' (on), 'Sound - Effects' (on), 'Quick Spin' (off).",
      "color_blind_notes": "Toggle state is shown by BOTH the switch's left/right handle position and its color, so it remains legible without color vision."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A black modal centered over the dimmed reels. 'Number Of Spins' header with six selectable pill buttons: 10, 20, 30, 50 (selected, shown with a white outline), 100, 500. 'Stop Auto Play:' section with an orange toggle labelled 'If FREE GAMES feature is triggered' (on by default) plus two empty, greyed-out numeric fields 'If balance decreases by ‡___' and 'If a single win exceeds ‡___' (both inactive/unset). Note text: 'Auto Play will stop if a jackpot is won.' A calculation bar shows '‡12.50 x 50 spins = ‡625.00'. Two buttons at the bottom: outlined white 'Cancel' and a filled green 'Start Auto Play' pill with a play-triangle icon.",
      "generic_label_caveat": "The stop-condition label 'If FREE GAMES feature is triggered' is a reused platform-standard string; this game's only feature is the Plinko Feature (no free spins exist here) - the label should not be read as evidence of a hidden free-spins mode.",
      "color_blind_notes": "The selected spin-count pill is marked by a white outline/border (shape), not by color alone; the active stop-condition toggle uses both switch position and color."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A dark navy rounded modal titled 'Buy Feature' with a white 'X' close icon. Inside: a large gold '3' beside the locomotive SCATTER icon, descriptive text ('3 Scatter symbols will land and play as per the rules of the Free Game Feature.'), the price in large yellow text, and a green 'Buy' button. Below the modal, outside its border, a coin stepper (-/amount/+) lets the player change the coin denomination (and therefore the price) before confirming.",
      "file": "bonus_0.png"
    },
    "bonus_trigger": {
      "type": "bonus",
      "content": "A full-screen dark brown/near-black panel with large embossed 3D gold-to-orange gradient text 'FEATURE TRIGGERED' over a gear/pipe motif; a round brass 'fast-forward' continue button (double-chevron icon) beneath the text. The bottom status strip shows BALANCE, BET and WIN for the spin that triggered the feature (this WIN is the ordinary line/scatter payout from the same spin, separate from the Plinko board payout that follows).",
      "file": "bonus_trigger.png"
    },
    "bonus_wheel": {
      "type": "bonus",
      "content": "See features.plinko_feature.wheel_stage above for the full breakdown.",
      "file": "bonus_2.png"
    },
    "bonus_board": {
      "type": "bonus",
      "content": "See features.plinko_feature.board_stage above for the full breakdown.",
      "file": "bonus_1.png"
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End-of-feature summary over a dark brown panel with the gear/pipe motif: 'YOU HAVE WON' in large orange-gradient 3D letters, the total amount in large flat gold numerals ('9.60'), and 'PLINKO BALLS' with the ball count in smaller orange-outlined text ('99 PLINKO BALLS'). The bottom status strip simultaneously shows 'WIN ‡9.60'.",
      "cross_check": "Balance before purchase was ‡2,000.00; purchase price ‡ 14.99 (recorded on bonus_0.png/bonus_trigger.png balance of ‡1,985.01 after the buy-and-trigger spin, whose own line/scatter win of ‡1.25 is already included in that figure per the game's own WIN field on bonus_trigger.png); win_screen.png shows BALANCE ‡1,994.61 = 1,985.01 + 9.60 exactly. The win-screen total (9.60) and the status-bar WIN field (‡9.60) AGREE in this capture - unlike the provider caveat that the banner can show a still-counting-up intermediate figure, no discrepancy was found here.",
      "file": "win_screen.png"
    },
    "base_game_win": {
      "type": "base_game",
      "content": "An ordinary line-win frame used as the payout_basis evidence: three J symbols glow with a gold outline in a zig-zag pattern (reel 1 row 4, reel 2 row 1, reel 3 row 3), matching one of the 25 printed payline diagrams. The win amount is rendered directly on the winning symbol on reel 3 as a decorative overlay number ('0.03') in addition to the WIN field in the status bar.",
      "ocr_caveat": "Tesseract does not reliably read this stylised on-symbol overlay number; it was confirmed by eye/zoom instead.",
      "file": "base_game_win.png"
    },
    "bet_max_verification": {
      "type": "base_game (verification frame, not part of the normal shot set)",
      "content": "BET LEVEL manually set to 10 and COIN to 20, producing BET ‡5,000.00 - confirms the printed Help-screen maximum. At this bet the Buy Feature badge shows ‡299,800.00 (still exactly 59.96x bet) and is fully ghosted; Super Bet shows ‡10,000.00 (2x bet), also ghosted at this extreme bet.",
      "file": "_bet_max_verify.png"
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across the whole base-game session: info/paytable button and BET readout at the far left of the main bar, BET LEVEL stepper next, BET MAX, the large central SPIN button (also doubles as stop/skip), AUTO PLAY, COIN stepper, BALANCE at the far right. The booklet is a strictly linear 10-page sequence (left/home/right controls); the Help screen is a single linear scroll with clearly labelled section headers, which is friendlier to a screen reader than the booklet's icon-only navigation.",
    "motor": "All primary controls are large, well-separated circular or square brass buttons; SPACE bar can start and stop spins (confirmed by the Help screen text), reducing the need for precise pointer clicks. Autoplay (with configurable stop conditions) further reduces the number of required interactions for repeated play.",
    "color_blind": "Most state is conveyed by icon shape, text labels and numerals rather than hue alone: bumper/basket multipliers are always printed as text ('X2', 'X10', etc.), the wheel's three rings are distinguished by digit position/ring radius as well as color, and toggle switches use handle position in addition to color. The one residual risk is the Buy Feature badge's 'ghosted' (ready-but-expensive) vs 'opaque' (affordable) states, which rely on an opacity/contrast change rather than a hue change and should remain legible to color-blind users, but there is no accompanying text label distinguishing the two states.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by sound alone; all game state (wins, ball counts, RTP, jackpot values, feature triggers) is presented as on-screen text or numerals. Sound toggles (Ambient/Effects) are purely decorative/optional per the settings panel."
  },

  "anomalies": [
    "Buy Feature badge on the game field renders semi-transparent ('ghosted') once its price exceeds roughly ‡210 (observed at BET ‡12.50 -> ‡749.50 price, and BET ‡5,000.00 -> ‡299,800.00 price), while remaining fully opaque and clickable at low bets (BET ‡0.25 -> ‡14.99 price). This is a known provider-wide UI pattern (playbook P-H10), not a bug specific to this game, but it means the badge's visibility should not be used as evidence of whether the purchase is actually available.",
    "The autoplay panel's stop-condition checkbox is labelled 'If FREE GAMES feature is triggered' even though this game has no free-spins feature (only the Plinko Feature) - a reused platform string, not a claim about this game's mechanics.",
    "The Plinko board's floating multiplier labels (e.g. 'X4', 'X125' observed mid-round) do not correspond to any of the four printed bumper nominals (X7/X5/X3/X2) and are read as per-ball running multipliers rather than bumper identifiers - see features.plinko_feature.board_stage.floating_multiplier_labels_caveat."
  ],

  "not_captured": [
    {
      "claim": "A maximum win / win cap (e.g. 'x incredible' or a printed ceiling multiplier) is not printed anywhere in this build - the full 10-page booklet and all 13 Help-screen segments were read in full and contain no Max Win / Max Multiplier statement.",
      "methods": ["pixels (every booklet and Help page read by eye)", "text (verbatim OCR/manual transcription of every Help page found no matching section)"]
    },
    {
      "claim": "No organic (non-purchased) trigger of the Plinko Feature was captured; the feature shown here was reached via Buy Feature, which is explicitly allowed by the capture protocol once a purchasable path exists and has been exercised.",
      "methods": ["gameplay (feature purchased and played through end-to-end instead of hunted for)"]
    }
  ],

  "unreadable_or_uncertain": [
    "Plinko wheel inner ring (1-9) result on the captured bonus_2.png frame: the pointer sits exactly on the boundary between segments '5' and '6' with no visible highlight/glow on either digit, even after an 8x zoom crop - could not be resolved to a single value. Left as an explicit observation rather than a guessed fact.",
    "Plinko wheel middle ring (1-12) result: read as '10' because the pointer sits closer to that segment and no glow was visible to confirm either way; treat with slightly less confidence than the outer ring's clearly-glowing '16'.",
    "Whether the small bronze bumper's on-board 'X4' label (next to a glow/hit animation) represents that bumper's own identity or a ball's in-flight accumulated multiplier passing over it could not be disambiguated from a single frame - X4 does not match any of the four printed bumper nominals (X7/X5/X3/X2), so it is treated as a ball label, but this remains a single-frame inference, not a certainty.",
    "Exact pixel game-title 'release date' is not present in this build (only the 'Last modified' build stamp and File Date, both of which are build/version stamps per provider-defects P-H04, not a release date) - release date is out of scope for this technical document and left to the dates workflow."
  ]
}

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