Squid Gamebler

InOut Games

Demo, RTP 94.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 day, 1 hour ago Verified · 16 Aug 2026
RTP 94.00%
Volatility
Max win ×200
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

15 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/squid-gamebler-b22/

1,000 free requests / month · sign-up required

32 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 16 Aug 2026 View capture log

Per-screen breakdown

15 demo screens
15 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Squid Gamebler

Everything pulled from Squid Gamebler into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
15 screens captured
6 palette colors from frames
4 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 15 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 94.00% · single configuration
max_win_x ×200
bonus_buy No
mechanic Crash
release_date 2025

Bonus modes

3 modes
Base Game Modifier collect_and_cashout
Collect and cash out

Spins fill segments of the multiplier rings, and the CASH OUT button carries the running amount collected so far. PART CASHOUT takes a portion and keeps the round going. Continuing is a real risk: a spin can wipe the whole collected amount with no payout, measured twice with the balance settled - 4.65 to 0 and 16.35 to 0, the balance moving only by the stake.

Bonus Mode element_payout
Automatic element payout

Filling an entire element of the wheel pays the collected bonus out automatically, without the player pressing anything. Three special cells sit at the top of the wheel - BONUS on a square, +20.5X on a triangle and +7X on a circle - and none of them was reached during the capture.

Base Game Modifier auto_game
Auto game

Runs a fixed number of spins by itself - 5, 10, 15, 20, 25, 50, 75 or 100 - with stop conditions. The control carries no readable name anywhere on the page and is identifiable only by its element class.

Colour system

extracted from frames · HEX
Export palette
#16181A base dominant 1 base
#545559 base dominant 2 base
#333B44 base dominant 3 base
#541F28 base dominant 4 base
#269951 base dominant 5 base
#A06B19 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Every wheel cell is labelled with its multiplier in text, so a filled segment is never told by colour alone; the three special cells are additionally distinguished by shape - square, triangle and circle. The cash-out amount is printed as a number on the button.
Screen Reader
  • The interface is real DOM, but the autoplay control has no accessible name anywhere on the page - it carries no text and no label, and is only identifiable by its element class. Multiplier labels on the wheel are rotated text.
Motor Accessibility
  • Every action is a single click on a large target, and the space bar spins as well, which the menu states outright. Nothing needs holding or timing.
Low Vision
  • A near-black background patterned with faint circle, triangle and square outlines; the wheel sits in the middle as concentric dark rings with pale grey multiplier labels, and filled segments light up in saturated colour. The action button is a large green circle, and the cash-out buttons turn solid yellow with the amount in dark text.

Media & assets

5 files · 5 types
15 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
The full multiplier wheel is visible on one frame with no scrolling, both bet stops were measured with the stepper, and the accumulate-or-cash-out mechanic was measured across sixty-plus spins including two clean wipes of the collected amount.
The three special cells - BONUS, +20.5X and +7X - never triggered across roughly 130 spin attempts, so their payouts are documented only from the rules text. The game has no bonus buy, so there is no way to force them.
The game contradicts its own cap: the rules panel prints a 20 000 USD maximum win, while the wheel's own top cell of 200x at the 200 maximum bet would pay 40 000.

Ask AI about Squid Gamebler

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Squid Gamebler play? Keep it simple.

Spins fill segments of the multiplier rings, and the CASH OUT button carries the running amount collected so far. PART CASHOUT takes a portion and keeps the round going. Continuing is a real risk: a spin can wipe the whole collected amount with no payout, measured twice with the balance settled - 4.65 to 0 and 16.35 to 0, the balance moving only by the stake.

RTP 94.00%max win ×200demo ✓

From the verified capture of 16 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Squid Gamebler vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/squid-gamebler-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/squid-gamebler-b22/
{
  "game": {
    "name": "Squid Gamebler",
    "provider": "InOut Games",
    "provider_ref": "squid-game",
    "game_kind": "crash",
    "game_kind_note": "Not a reel slot and not a simple pre-determined instant-win pick. It is a wheel-based crash/collect game: value accumulates across consecutive spins on a shared multiplier ring, an explicit CASHOUT (or PART CASHOUT) lets the player bank what has built up, and a later spin can wipe the accumulated amount to zero with no payout at all (measured twice by the TL: 4.65 -> 0 and 16.35 -> 0, with the visible balance moving only by the -3.00 stake each time). That wipe risk is what makes 'keep spinning or collect now' a genuine crash-style decision, distinct from a single-shot instant-win reveal.",
    "theme": "Dark, stylised pastiche of the Korean survival-drama 'Squid Game': a masked guard-like figure in a red tracksuit and black balaclava (front panel marked with a plain white square), a porcelain-faced doll girl with braided pigtails and an orange pinafore, and the show's three geometric guard-rank symbols (circle, triangle, square) tiled faintly across the background and used as the icon set for the wheel's three special cells.",
    "art_style": "Flat dark-UI casino wrapper (near-black navy/charcoal background, matte grey concentric dial) around one piece of glossy, rounded, semi-realistic 3D-rendered character art (the masked figure and the doll both have soft studio-style lighting, subtle rim highlights and smooth plastic/porcelain shading, close to a stylised collectible-figurine look rather than flat cartoon). No day/night or environment lighting is depicted -- the whole play area is a fixed dark instrument-panel scene lit only by the dial's own soft glow and the neon-bright multiplier-track colours (orange, green, blue, cyan, yellow) that appear as segments fill. Camera is a fixed frontal/top-down view of a circular dial, no perspective or parallax. Overall mood is moody, minimal and mechanical -- closer to a casino gauge/instrument readout than a playful mobile-casual slot -- reinforced by the muted grey typography and thin tick marks on the rings. The logotype (seen on preview.png/logo.png and as the in-game wordmark) uses a bold condensed display font in white-to-pink gradient letters with a dark outline and a subtle grime/scratch texture overlay, echoing worn stencil signage.",
    "in_game_wordmark": "SQUID GAMEBLER (white-to-pink gradient condensed display font, top-left corner of base_game.png, rules_p1.png, rules_p2.png, settings.png, autoplay.png, info_bet_min.png, info_bet_max.png)",
    "name_catalog_vs_wordmark_note": "The catalogue/record name and the in-game wordmark are the same string, 'Squid Gamebler' -- no shortening was observed (unlike the Plinko 1000 / PLINKO precedent from the same provider).",
    "demo_url": "https://api.inout.games/api/launch?gameMode=squid-game&operatorId=ee2013ed-e1f0-4d6e-97d2-f36619e2eb52&currency=USD&lang=en",
    "device": "desktop",
    "window": "1280x800",
    "studio": null,
    "studio_note": "Footer of settings.png reads 'Powered by iNOUT' (stylised iNOUT/OUT wordmark, orange 'iN' + white 'OUT'), i.e. the provider itself, not a distinct sub-studio. Per project canon, studio == provider is left empty rather than duplicated."
  },
  "color_palette": {
    "background": "Near-black navy/charcoal (#0e1015-ish, read by eye, not sampled) with a faint darker-grey tile pattern of outlined circle/triangle/square glyphs repeated across the whole background at low contrast; two accent shapes (a dim maroon/dark-red outlined square top-left and a dim maroon outlined circle mid-left) sit slightly brighter than the tile pattern as decorative flourishes.",
    "dial_body": "Matte dark slate-grey concentric rings (several flat shades of grey-blue from lighter at the rim to darker toward the centre), giving a metallic gauge/instrument-panel look. Thin short light blue-grey tick marks separate each labelled cell.",
    "dial_text": "All multiplier numbers and the word BONUS are set in light grey / off-white bold condensed uppercase lettering, curved to follow the ring, unlit.",
    "special_cell_icons": "Three small circular badges (~outer diameter matching one dial cell) stacked at 12 o'clock just above the avatar: black fill with a bright magenta/pink ring outline, each containing a white outline glyph -- square, triangle, circle respectively -- matching the show's guard-rank iconography.",
    "avatar_frame_default": "Gold/amber circular frame around a red-and-black hooded masked figure (red hood and jacket, black balaclava face with a white square outline on the front) holding an open black book, reading.",
    "avatar_frame_alternate": "Cool blue-grey circular frame around a pale-skinned doll-like girl character with a dark brown bob/fringe and pigtails tied with small clips, wearing a mustard-yellow top under an orange pinafore dress with a scalloped yellow collar.",
    "decorative_static_arcs": "A thin green arc sliver directly above the avatar circle and a thin blue arc sliver directly below it are visible in EVERY captured state, including the pristine, never-spun base_game.png -- these are static frame decoration, not progress indicators.",
    "fill_progress_colors": "When a cell is won it lights up in its own flat neon colour, seen in base_game_accumulated.png: orange arc at 3.9X, green arc at 2.5X, a blue-to-cyan arc spanning 1.55X through 4.85X and into 10X, and a yellow arc at 16X. Colours are decorative reinforcement only -- each lit cell also keeps its printed multiplier text, so the state is never colour-only (colourblind-safe by design).",
    "cashout_button_states": "PART CASHOUT and CASHOUT buttons are flat dark charcoal-grey with light-grey text when no round is active/no value banked (disabled look, base_game.png), and switch to solid amber/gold fill with black bold text and a live dollar amount once a round has an unclaimed value (base_game_accumulated.png, info_bet_history.png).",
    "play_button": "Large circular button, flat bright green fill with a white right-pointing triangle (play/spin icon), bottom-right of the bet bar.",
    "balance_win_bet_fields": "Flat dark-grey rounded rectangles with a small white/grey dollar-sign glyph and white numeric value; BALANCE and WIN labels in muted grey caps above the numbers; BET field additionally carries small up/down chevron stepper buttons and dims/greys out (both the field and its steppers) whenever the playfield is not empty.",
    "menu_and_modal_chrome": "Hamburger icon (three horizontal white bars) inside a dark circular button, top-right. Modal panels (Game rules, How to play?, Provably fair settings, My bet history, Autoplay settings, the settings drawer) share one flat dark-grey card style with a lighter-grey title, a white X close icon top-right, and light-grey/white body text on rows separated by very slightly lighter grey bands."
  },
  "multiplier_wheel": {
    "description": "A circular dial centred on a portrait avatar, printing every possible round result as a static, always-visible number -- nothing is hidden, scrolled or paginated; the whole set is legible on one frame (base_game.png).",
    "layout": "Two structural components: (1) a small partial ring of three special cells at 12 o'clock, directly above the avatar, and (2) the main multiplier ring, which itself reads as three concentric bands at increasing radius from the centre, holding 15 distinct numeric multiplier values between them. Exact ring membership below is inferred from measured pixel radius of each label relative to the dial centre in base_game.png and should be read as the TL's best structural reading, not a value taken from any printed legend; the flat list of all 15 numbers is the part that is certain and load-bearing.",
    "special_cells_top_gate": [
      {"icon": "white square outline on black, magenta/pink circular border", "label": "BONUS"},
      {"icon": "white triangle outline on black, magenta/pink circular border", "label": "+20.5X"},
      {"icon": "white circle outline on black, magenta/pink circular border", "label": "+7X"}
    ],
    "special_cells_note": "Never observed lit or triggered in the captured session (see not_captured below). Rule 3 of 'How to play?' (rules_p2.png) states: 'Filling an entire element triggers an automatic payout of the collected bonus,' which is presumed to describe these three cells (and/or the numeric ring cells), but the exact trigger condition for BONUS / +20.5X / +7X specifically was not observed and is not confirmed.",
    "inner_ring_numeric": ["1.55X", "4.85X", "10X"],
    "middle_ring_numeric": ["2.5X", "7.7X", "16X", "27.5X", "44X"],
    "outer_ring_numeric": ["3.9X", "12.5X", "28X", "52X", "85X", "133X", "200X"],
    "all_numeric_values_flat_sorted": ["1.55X", "2.5X", "3.9X", "4.85X", "7.7X", "10X", "12.5X", "16X", "27.5X", "28X", "44X", "52X", "85X", "133X", "200X"],
    "max_multiplier": {
      "value": 200,
      "frame": "base_game.png",
      "how": "The entire dial (all 15 numeric cells plus the 3 special cells) is visible statically on one frame, no carousel/scroll/pagination. Read directly: the largest printed numeric value is 200X."
    },
    "verified_correction": "An earlier capture note listed a value '1.7X' among the numeric cells. TL re-zoomed the region at 4x-6x (crops _base_gamering_topright.png / _base_gamewheel_top.png) and found only '7.7X' at that position -- there is no separate '1.7X' cell. The flat list above (15 values) reflects the corrected reading."
  },
  "mechanics": {
    "round_flow": [
      "1. Player sets BET (see bet_limits) and clicks the green Play/Spin button. [rules_p2.png, item 1]",
      "2. The wheel/dial resolves a result. Per My bet history entries, resolution appears server-side/instant per spin (a Mult. column value such as x3.9 or x0 is recorded immediately). A won cell lights up in colour on the ring and its value accumulates toward the live CASHOUT amount.",
      "3. Player clicks CASHOUT to collect the full accumulated amount, or PART CASHOUT to collect a portion and keep the remaining accumulation in play. [rules_p2.png, item 2]",
      "4. Filling an entire element (cell) triggers an automatic payout of the collected bonus, without requiring an explicit CASHOUT click. [rules_p2.png, item 3, verbatim]",
      "5. The BET field (and its +/- steppers) is greyed out and uneditable whenever the playfield is not completely empty; it re-opens once the round is fully closed. [rules_p2.png, item 4; observed directly: base_game_accumulated.png shows the BET field dimmed at $3 while a round is live, base_game.png/win_screen.png show it editable at rest]",
      "6. 'Malfunction voids all pays and plays.' [rules_p1.png and rules_p2.png, item 5, identical boilerplate in both panels]"
    ],
    "crash_wipe_behaviour": "The accumulated CASHOUT value can be lost entirely on a subsequent spin, with no payout and no on-screen warning beyond the bet debit. TL measured this twice with the balance settled before and after each spin: cashout 4.65 -> wiped to 0, and cashout 16.35 -> wiped to 0, in both cases the balance changing only by the -3.00 stake of that spin. This is the basis for classifying the game as game_kind=crash rather than instant_win: continuing risks what has already been collected.",
    "auto_payout_ambiguity": "info_bet_history.png shows the wheel having just landed on 3.9X with CASHOUT displaying a live, clickable 11.70 (result determined, not yet explicitly collected). win_screen.png (later state, same 3.00 stake, same 3.9X/11.70 pair now also present as the top row of My bet history in info_bet_history2.png/info_bet_history3.png) shows WIN 11.7 with CASHOUT and PART CASHOUT both greyed out/disabled and BET editable again -- i.e. the round is closed and the amount collected. Because a single freshly-lit cell can qualify as 'filling an entire element' (rule 3) or the player may simply have clicked CASHOUT off-camera, which of the two collection paths actually closed this particular round is not certain from the captured frames alone.",
    "part_cashout_label_inconsistency": "The in-game button is labelled 'PART CASHOUT' (base_game.png etc.) while the 'How to play?' rules text calls the same action 'Part Payout' (rules_p2.png, item 2). Same feature, two different printed names -- worth flagging for anyone building UI-text-driven tooling against this game.",
    "avatar_is_cosmetic": "The character portrait at the centre of the dial is player-selectable via Settings > 'Change avatar' (settings.png). Both observed portraits (the red-hooded masked reader and the doll girl) appear across otherwise-unrelated frames with no change to the wheel's numbers, colours or math -- confirms the choice is purely cosmetic.",
    "provably_fair": {
      "present": true,
      "frame": "info_provably_fair.png",
      "heading": "Provably fair settings",
      "subheading": "This game uses Provably Fair technology to determine game result",
      "text_body": [
        "Next client (Your) seed:",
        "Round result is determined form combination of server seed and first 3 bets of the round.",
        "Random on every game:",
        "Current: 2f6d75823cecd730",
        "Next server seed SHA256: e901107736f1e61aafffebdd88bf0543a9479633a9df18a4af994b",
        "You can check fairness of each bet from bets history"
      ],
      "note": "Verbatim OCR/read includes an apparent typo in the provider's own copy: 'determined form combination' (likely meant 'from combination'); transcribed as printed, not corrected."
    },
    "autoplay": {
      "present": true,
      "frame": "autoplay.png",
      "heading": "Autoplay settings",
      "spin_count_presets": [5, 10, 15, 20, 25, 50, 75, 100],
      "default_selected": 5,
      "slider_present": true,
      "stop_conditions": [
        "Stop if cash decreases by <amount> (toggle, off by default, stepper defaults to 0)",
        "Stop if total coef increases by <amount> (toggle, off by default, stepper defaults to 0)"
      ],
      "buttons": ["RESET", "START (5)"],
      "note": "The control that opens this panel (a circular 'repeat/refresh' icon to the right of Play) never displays the word 'auto' anywhere in the page's visible text; it is only identifiable by its DOM class name (AutoplayButton-...) and by the fact that clicking it opens this exact panel. A text-only search for 'auto' would miss this control entirely."
    },
    "settings_panel": {
      "frame": "settings.png",
      "avatar_row": "Circular avatar thumbnail + truncated profile name ('Cyan Occupat...') + green 'Change avatar' link",
      "toggles": ["Play in Full screen (action row, no toggle)", "Sound (off by default)", "Music (off by default)", "«Space» to spin & go (on by default)"],
      "menu_links": ["Provably fair settings", "Game rules", "My bet history", "How to play?"],
      "footer": "Powered by iNOUT (provider wordmark, orange 'iN' + white 'OUT')"
    }
  },
  "payout_basis": {
    "value": "total_bet",
    "unit": "multiplier of the total stake",
    "evidence": [
      "win_screen.png: bet 3.00 x landed 3.9X = 11.70 win, exact match",
      "info_bet_history2.png / info_bet_history3.png (My bet history table): 3 x 3.9 = 11.7 (matches, shown twice as the round repeats through the list), 3 x 0 = no win (multiple rows)",
      "Manifest also records two further confirmed rows from the same table: 3 x 2.5 = 7.5, 3 x 14.05 = 42.15"
    ]
  },
  "bet_limits": {
    "min_bet": {"value": 0.12, "currency": "USD", "frame": "info_bet_min.png", "printed_in": "rules_p1.png (Game rules panel: 'Min bet: 0.12 USD')", "verified_by_stepper": true},
    "max_bet": {"value": 200, "currency": "USD", "frame": "info_bet_max.png", "printed_in": "rules_p1.png (Game rules panel: 'Max bet: 200 USD')", "verified_by_stepper": true},
    "note": "Both limits were independently confirmed by driving the BET stepper to its floor and ceiling and matched the printed Game rules figures exactly -- no discrepancy, unlike some other games from this provider."
  },
  "max_win_contradiction": {
    "printed_cap": {"value": 20000, "currency": "USD", "frame": "rules_p1.png", "label": "Max win: 20 000 USD"},
    "wheel_theoretical_max": {"multiplier": 200, "at_max_bet": 200, "product_usd": 40000},
    "contradiction": "The wheel's largest printed multiplier (200X) applied to the game's own maximum bet (200 USD) yields a theoretical win of 40,000 USD -- exactly double the 20,000 USD cap printed in the Game rules panel. The game's own math and its own printed cap disagree. This matches a pattern already logged for other InOut Games titles (a money cap that is not reconciled against the wheel/board math). max_win is therefore left as an honest omission rather than either of the two conflicting figures; both numbers are recorded here for the record.",
    "recommendation": "Do not send either 20000 or 40000 as a confirmed max_win field; treat as unresolved provider-side inconsistency."
  },
  "screens": [
    {
      "file": "preview.png",
      "type": "preview",
      "description": "Loading splash. Solid near-black navy background, centred iNOUT provider wordmark (orange/amber 'iN' badge-shaped mark + white 'OUT' lettering) with a soft outer glow, a small spinning-arc loader icon and the word 'Loading...' beneath it in light grey.",
      "ocr_text": "iNOUT / Loading..."
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "page": null,
      "description": "Rest state, first load. Full multiplier dial visible and unlit (no cell coloured), default red-hooded reading-avatar in the centre, BALANCE $1,000,000, WIN $0, BET $3, PART CASHOUT/CASHOUT both inert grey, BET field editable with active steppers. In-game wordmark 'SOUID GAMEBLER' [sic stylised 'SQUID'] top-left, hamburger menu top-right.",
      "ocr_text": "SQUID GAMEBLER / BONUS +20.5X +7X / 3.9X 2.5X 1.55X 12.5X 7.7X / 200X 44X 133X 28X / 4.85X 16X 52X / 27.5X 85X 10X / BALANCE $1 000 000 / WIN $0 / PART CASHOUT / CASHOUT / BET $3"
    },
    {
      "file": "rules_p1.png",
      "type": "rules",
      "page": 1,
      "description": "'Game rules' modal over the (blurred/dimmed) base game. Three labelled rows -- Min bet 0.12 USD, Max bet 200 USD, Max win 20 000 USD -- plus a closing line 'Malfunction voids all pays and plays'. Dark card, white X close icon top-right.",
      "ocr_text": "Game rules / Bet limits are presented below / Min bet: 0.12 USD / Max bet: 200 USD / Max win: 20 000 USD / Malfunction voids all pays and plays"
    },
    {
      "file": "rules_p2.png",
      "type": "rules",
      "page": 2,
      "description": "'How to play?' modal, a separate panel from Game rules (both reached from the same hamburger menu, listed as two rules pages in the manifest). Five numbered instructions covering spin, cashout/part payout, automatic bonus payout on filling an element, bet-lock while the field is non-empty, and the malfunction clause.",
      "ocr_text": "How to play? / 1. Select your bet and press the «Spin» button to launch the wheel. / 2. Click «Cashout» to collect your full winnings, or «Part Payout» to take a portion and continue playing. / 3. Filling an entire element triggers an automatic payout of the collected bonus. / 4. Bet changes are only available when the playfield is completely empty. / 5. Malfunction voids all pays and plays"
    },
    {
      "file": "info_provably_fair.png",
      "type": "info",
      "description": "'Provably fair settings' modal. Explains the seed/hash mechanism, shows a current client seed hash and the next server seed's SHA256, and a hint that per-bet fairness can be checked from bet history.",
      "ocr_text": "Provably fair settings / This game uses Provably Fair technology to determine game result / Next client (Your) seed: / Round result is determined form combination of server seed and first 3 bets of the round. / Random on every game: / Current: 2f6d75823cecd730 / Next server seed SHA256: e901107736f1e61aafffebdd88bf0543a9479633a9df18a4af994b / You can check fairness of each bet from bets history"
    },
    {
      "file": "info_bet_history.png",
      "type": "base_game",
      "order": 1,
      "description": "Mislabelled at capture time as bet-history; it is actually a live gameplay state. The wheel has just landed on 3.9X (orange arc lit at that cell), CASHOUT shows a live, clickable 11.70, BALANCE has not yet moved (still 999,983.08, pre-collection), BET remains 3, PART CASHOUT is inert. Represents the 'result determined, not yet collected' moment.",
      "ocr_text": "3.9X / BALANCE $999 983.08 / WIN $0 / PART CASHOUT / CASHOUT $11.70 / BET $3"
    },
    {
      "file": "win_screen.png",
      "type": "win_screen",
      "description": "Round closed after the 3.9X result above: WIN shows 11.7, BALANCE has increased to 999,991.78, both PART CASHOUT and CASHOUT are greyed out/inert again, BET is editable at 3. Whether this state was reached by an explicit CASHOUT click or by the rule-3 automatic single-cell payout is not distinguishable from the captured frames (see mechanics.auto_payout_ambiguity).",
      "ocr_text": "3.9X / BALANCE $999 991.78 / WIN $11.7 / PART CASHOUT / CASHOUT / BET $3"
    },
    {
      "file": "info_bet_history2.png",
      "type": "info",
      "order": 2,
      "description": "'My bet history' modal, first capture. Table columns Date / Bet / Mult. / Win, three visible rows plus a 'LOAD MORE' button. Rows: 19:48 bet 3, x0, no win; 19:45 bet 3, x3.9, win 11.7; 19:39 bet 3, x0, no win. Each row carries a small green shield/checkmark icon (provably-fair verification indicator).",
      "ocr_text": "My bet history / Date Bet Mult. Win / 19:48 16-08-26 $3 x0 - / 19:45 16-08-26 $3 x3.9 $11.7 / 19:39 16-08-26 $3 x0 - / LOAD MORE"
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Right-hand settings drawer over the base dial (now showing the alternate doll-girl avatar in the centre). Profile row with truncated name 'Cyan Occupat...' and 'Change avatar' link, 'Play in Full screen' action, Sound/Music toggles (both off), '«Space» to spin & go' toggle (on), then menu links to Provably fair settings / Game rules / My bet history / How to play?, and a 'Powered by iNOUT' footer.",
      "ocr_text": "Cyan Occupat... Change avatar / Play in Full screen / Sound / Music / «Space» to spin & go / Provably fair settings / Game rules / My bet history / How to play? / Powered by iNOUT"
    },
    {
      "file": "info_bet_min.png",
      "type": "info",
      "order": 3,
      "description": "BET field driven down to its floor with the '-' stepper; shows $0.12, matching the printed Game rules minimum exactly. Doll-girl avatar visible (post avatar-change).",
      "ocr_text": "BET $0.12"
    },
    {
      "file": "info_bet_max.png",
      "type": "info",
      "order": 4,
      "description": "BET field driven up to its ceiling with the '+' stepper; shows $200, matching the printed Game rules maximum exactly.",
      "ocr_text": "BET $200"
    },
    {
      "file": "autoplay.png",
      "type": "autoplay",
      "description": "'Autoplay settings' modal. Preset spin-count buttons 5/10/15/20/25/50/75/100 (5 selected, green outline) plus a slider echoing the same value, two off-by-default stop-condition toggles ('Stop if cash decreases by', 'Stop if total coef increases by', both stepped at 0), and RESET / START (5) buttons at the bottom.",
      "ocr_text": "Autoplay settings / Numbers of autospins: / 5 10 15 20 25 50 75 100 / Settings / Stop if cash decreases by 0 / Stop if total coef increases by 0 / RESET / START (5)"
    },
    {
      "file": "info_bet_history3.png",
      "type": "info",
      "order": 5,
      "description": "'My bet history' modal, later capture, list has grown (rounds scroll off the top as new ones are added). Visible rows: 20:03 bet 3, x3.9, win 11.7 (the same round as win_screen.png, now the newest history entry); 20:00 x0, no win (x3, three consecutive losing rounds visible/partially visible).",
      "ocr_text": "My bet history / 20:03 16-08-26 $3 x3.9 $11.7 / 20:00 16-08-26 $3 x0 - / 20:00 16-08-26 $3 x0 - / 20:00 16-08-26 $3 x0 - / LOAD MORE"
    },
    {
      "file": "base_game_accumulated.png",
      "type": "base_game",
      "order": 2,
      "description": "Wheel mid-accumulation after a run of spins: seven cells lit in colour -- 1.55X and 4.85X and 10X in a continuous blue-to-cyan arc (inner/lower cells), 2.5X in green, 16X in yellow, 3.9X in orange (each keeping its printed number visible on the coloured arc). CASHOUT shows a live 89.70 and PART CASHOUT a live 52.05, on a 3.00 stake; BALANCE reads 999,938.26. The BET field and its steppers are visibly dimmed/disabled because the playfield is not empty (rule 4).",
      "ocr_text": "3.9X 2.5X 1.55X / 10X 4.85X 16X 52X / BALANCE $999 938.26 / WIN $42 / PART CASHOUT $52.05 / CASHOUT $89.70 / BET $3"
    },
    {
      "file": "logo.png",
      "type": "logo",
      "description": "Generated square (2048x2048) key-art logo asset, not a captured game screen: dark tiled-glyph background matching the in-game background style, two circular character-portrait medallions (the red-hooded reading figure in a gold ring, the doll girl in a blue-grey ring) side by side above a large pink/white gradient 'Squid Gamebler' wordmark in a worn stencil-style display font. Produced by the logo generator from this documentation, included here only because it is part of the delivered screenshot set.",
      "ocr_text": "Squid Gamebler"
    }
  ],
  "features_present": {
    "free_spins": false,
    "bonus_buy": false,
    "win_screen": true,
    "autoplay": true,
    "provably_fair": true,
    "part_cashout": true,
    "avatar_selection": true
  },
  "not_captured": [
    {
      "claim": "The three special top-gate cells (BONUS square / +20.5X triangle / +7X circle) were never observed lit, filled, or paid out during the session (~130 spin attempts, roughly 34 confirmed as newly registered rounds via growth of My bet history; the rest were unreliable due to a rendering/click-registration issue under headless capture -- see anomalies). No 'BONUS' result string ever appeared in My bet history (only numeric x-multipliers were ever seen: x0, x1.55, x2.5, x3.9, x14.05), and repeated zoomed comparisons of the three icons across the session showed no visible progression or partial fill.",
      "methods": [
        "Pixel comparison: zoomed crops of the square/triangle/circle icons across many captured moments showed no change in appearance or fill state.",
        "Text: document.body.innerText polled after batches of spins never contained the string 'BONUS' as a round result; My bet history consistently showed only numeric multipliers."
      ]
    }
  ],
  "anomalies": [
    "BALANCE renders as an animated 'odometer' that shows scrambled/transitional digits for tens of seconds before settling; only a value confirmed by two consecutive stable reads (or a reload) should be trusted. This is a rendering artifact of the headless capture environment, not a game mechanic.",
    "The client can visually 'freeze' on the previous round's result (dial state, avatar, CASHOUT amount) for tens of seconds after a new round has already been resolved server-side, a known issue class for this provider's heavier builds. Coordinate clicks still register with the server during the freeze; a fresh page reload before each spin is the reliable way to capture each round's true visual state.",
    "Printed Max win (20,000 USD, rules_p1.png) is a money cap, not a multiplier, and is mathematically inconsistent with the wheel: 200X (largest printed multiplier) x 200 USD (max bet) = 40,000 USD, double the printed cap. Recorded under max_win_contradiction; max_win left unset rather than guessed.",
    "The autoplay-opening control (circular repeat/refresh icon beside Play) never contains the word 'auto' in visible page text; it is identifiable only by DOM class name and by the panel it opens on click.",
    "'PART CASHOUT' (button label) and 'Part Payout' (rules text) name the same action with two different strings."
  ],
  "accessibility_observations": {
    "colorblind_safety": "All wheel cells that light up keep their printed multiplier number visible on top of the fill colour, and the three special cells are distinguished by shape (square/triangle/circle) plus a text label (BONUS/+20.5X/+7X), not by colour alone -- state is legible without colour perception. The CASHOUT/PART CASHOUT buttons switch from grey-disabled to amber-with-black-text, a large lightness/contrast change (not a hue-only change), and additionally always carry a live dollar figure when active, so their state does not depend on colour discrimination either.",
    "motor_considerations": "A single always-on-screen Play button drives every round; PART CASHOUT/CASHOUT are large, clearly separated targets. The BET stepper offers press-and-hold-style +/- buttons in addition to any keyboard shortcut. An optional 'Space to spin & go' keyboard shortcut (on by default, settings.png) provides a keyboard-only path to spin for players who cannot use a pointer precisely.",
    "text_and_contrast": "All numeric information (multipliers, balance, win, bet, bet limits, autoplay presets) is rendered as light grey/white/amber text on a near-black background, a high-contrast combination throughout every observed panel. Modal panels repeat the same dark-card/light-text convention consistently.",
    "screen_reader_gap_observed": "The autoplay control has no accessible text label ('auto' does not appear anywhere in visible page text for that control); a screen-reader user relying on visible/alt text alone would not be able to identify its purpose without already knowing the icon convention."
  },
  "unreadable_or_uncertain": [
    "Exact concentric-ring membership of the 15 numeric multiplier values (inner/middle/outer as listed) is the TL's structural reading from measured pixel radius in base_game.png, not confirmed by any printed legend or by watching the dial rotate/segment during a spin -- treat the ring grouping as a best-effort layout description; the flat list of 15 values plus 3 special cells is the certain part.",
    "Whether win_screen.png's closed round was settled by an explicit CASHOUT click or by the rule-3 'filling an entire element' automatic payout is not determinable from the captured frames alone.",
    "Exact trigger condition and payout formula for the three special cells (BONUS / +20.5X / +7X) is unknown -- not captured in ~130 spin attempts (see not_captured); rule 3's 'automatic payout of the collected bonus' is presumed to apply to them (and/or to full numeric-ring completion) but this was never observed directly.",
    "Whether round outcomes are resolved instantly per spin (as My bet history's per-row Mult. values suggest) or via some slower reveal animation not fully captured due to the headless freeze anomaly is not fully certain -- the underlying server-side result timing is inferred, not watched end-to-end without the freeze artifact.",
    "max_win is intentionally left unset given the printed-cap vs wheel-math contradiction (see max_win_contradiction) -- neither 20,000 nor 40,000 should be treated as a confirmed figure."
  ]
}

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