Spire+

Demo, RTP 98.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 23 Jul 2026
RTP 98.00%
Volatility
Max win ×256901
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

16 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/spire-b7/

1,000 free requests / month · sign-up required

57 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Jul 2026 View capture log

Per-screen breakdown

16 demo screens
16 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 150 150 Jul Aug '25: 210 210 Aug Sep '25: 180 180 Sep Oct '25: 240 240 Oct Nov '25: 250 250 Nov Dec '25: 210 210 Dec Jan '26: 150 150 Jan Feb '26: 210 210 Feb Mar '26: 260 260 Mar Apr '26: 280 280 Apr May '26: 200 200 May Jun '26: 160 160 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇫🇮Finland 20 20 20
🇨🇴Colombia 10 10 10
🇳🇴Norway 10 10
🇰🇼Kuwait 10
🇺🇸United States 20 20 20 20 20 20 20 20 20 20 20 20
🇨🇦Canada 20 20 20 20 20 20 20 20 20 20 20
🇧🇷Brazil 10 10 10 10 10 10 20 20 10 10 10 10
🇮🇩Indonesia 10 10 10 10 10 10 10 10 10 20 10
🇯🇵Japan 10 10 10 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10 10 10
🇧🇪Belgium 20 20 20 20 20
🇵🇱Poland 10 10 10 10 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10 10 10 10
🇦🇺Australia 10 10 10 10 10 10
🇨🇭Switzerland 30 30
🇮🇹Italy 10 10 10 10 10
🇸🇪Sweden 10 10 10 10 10
🇲🇾Malaysia 20 20
🇻🇳Vietnam 10 10 10 10
🇹🇷Turkey 10 10 10 10
🇦🇷Argentina 10 10 10
🇫🇷France 10 10 10
🇬🇷Greece 10 10 10
🇭🇺Hungary 10 10 10
🇹🇭Thailand 10 10 10
🇨🇱Chile 10 10
🇨🇿Czech Republic 10 10
🇮🇪Ireland 10 10
🇱🇺Luxembourg 20
🇲🇹Malta 10 10
🇺🇦Ukraine 10 10
🇩🇿Algeria 10
🇧🇬Bulgaria 10
🇨🇷Costa Rica 10
🇬🇹Guatemala 10
🇭🇰Hong Kong 10
🇱🇧Lebanon 10
🇳🇿New Zealand 10
🇵🇭Philippines 10
🇵🇹Portugal 10
🇸🇰Slovakia 10
🇸🇮Slovenia 10
🇿🇦South Africa 10
🇹🇳Tunisia 10
🇩🇪Germany 10 10 10 10 10 10 10
🇲🇽Mexico 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10
🇰🇷South Korea 10 10 10 10
🇰🇪Kenya 10 10 10
🇵🇪Peru 10 10
🇸🇦Saudi Arabia 10
🇮🇳India 20 20 20 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Spire+

Everything pulled from Spire+ into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
16 screens captured
6 palette colors from frames
11 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 16 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 98.00% · single configuration
max_win_x ×256901
bonus_buy No
mechanic Crash
release_date 2026

Bonus modes

5 modes
Other easy
EASY

Difficulty level with 4 tiles per row (3 winning / 1 losing), selected on the DIFFICULTY panel at the left of the screen before the round is started (cannot be changed mid-round). Multiplier ladder, row 1 (bottom) to row 9 (top): 1.31x, 1.74x, 2.32x, 3.1x, 4.13x, 5.51x, 7.34x, 9.79x, 13.05x. The rules text says each row's amount is 'added to the current win', but the printed values are actually the CUMULATIVE current-win multiplier reached upon clearing that row, not a per-row increment to be summed -- confirmed in-game: after clearing exactly rows 1 and 2, CURRENT WIN read $3.48 on a $2.00 bet (1.74x), exactly the row-2 ladder value, not the sum of row 1 + row 2 (3.05x).

Other medium
MEDIUM

Difficulty level with 3 tiles per row (2 winning / 1 losing), selected on the DIFFICULTY panel before the round is started. Multiplier ladder, row 1 (bottom) to row 9 (top): 1.47x, 2.21x, 3.31x, 4.96x, 7.44x, 11.16x, 16.74x, 25.11x, 37.67x. As with all five difficulties, each printed value is the cumulative current-win multiplier reached upon clearing that row, not a per-row amount added on top of the previous one, despite the rules wording 'added to the current win'.

Other hard
HARD

Difficulty level with 2 tiles per row (1 winning / 1 losing), selected on the DIFFICULTY panel before the round is started. Multiplier ladder, row 1 (bottom) to row 9 (top): 1.96x, 3.92x, 7.84x, 15.65x, 31.36x, 62.72x, 125.44x, 250.88x, 501.76x. Each printed value is the cumulative current-win multiplier reached upon clearing that row, not a per-row addition, despite the rules wording 'added to the current win'.

Other expert
EXPERT

Difficulty level with 3 tiles per row (1 winning / 2 losing), selected on the DIFFICULTY panel before the round is started. Multiplier ladder, row 1 (bottom) to row 9 (top): 2.94x, 8.82x, 26.46x, 79.38x, 238.14x, 714.42x, 2143.25x, 6429.78x, 19289.34x. Each printed value is the cumulative current-win multiplier reached upon clearing that row, not a per-row addition, despite the rules wording 'added to the current win'. The game's stated 98.00% RTP applies to this difficulty (and Master) played to completion without cashing out.

Other master
MASTER

Difficulty level with 4 tiles per row (1 winning / 3 losing), selected on the DIFFICULTY panel before the round is started. Multiplier ladder, row 1 (bottom) to row 9 (top): 3.92x, 15.68x, 62.72x, 250.88x, 1003.52x, 4014.08x, 16056.62x, 64225.28x, 256901x. Row 9 (256901x) is the game's hard max-win cap. Each printed value is the cumulative current-win multiplier reached upon clearing that row, not a per-row addition, despite the rules wording 'added to the current win'. Row 7 (16056.62x) breaks the ladder's own x4-per-row geometric progression (predicted 16056.32x from row 6; row 8 continues the progression from 16056.32x, not from 16056.62x) -- recorded exactly as printed on screen, not corrected. The game's stated 98.00% RTP applies to this difficulty (and Expert) played to completion without cashing out.

Colour system

extracted from frames · HEX
Export palette
#091028 base dominant 1 base
#122C5A base dominant 2 base
#316291 base dominant 3 base
#264A72 base dominant 4 base
#565964 base dominant 5 base
#E8EAED base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The single currently-playable row is marked by a solid bright-green fill across the ENTIRE row (all its tiles), plus small directional chevrons pointing inward at both ends of the row -- not a color cue on an individual tile.
  • A tile revealed as a win is marked by shape, not color: it keeps its dark tile face but gains a bold white rounded border and three white upward-pointing arrows, distinguishing it from unplayed hatched tiles without relying on hue.
  • A tile revealed as a loss is marked by BOTH a distinct red/crimson fill AND a unique white skull icon wreathed in orange/yellow flame, so the losing outcome is legible by icon shape alone, not color alone.
  • The selected difficulty level is marked by an orange outline around its gauge icon, but also by the needle angle/color (white vs grey) and by the text label 'DIFFICULTY: <LEVEL NAME>', so selection does not depend on color alone.
  • System-settings toggle switches (Battery Saver, Ambient Music, Sound FX) show state by knob position (left=off, right=on) as well as by track fill color (grey=off, green=on).
Screen Reader
  • Control layout is stable across every screen: menu/info/sound icons bottom-left with credit/bet text beside them, bet +/- and START bottom-right, RANDOM/CASHOUT stacked at the right edge, DIFFICULTY selector at the left edge. The 8-page rules booklet is a strictly linear sequence navigated with previous/next/close, with an explicit 'Page N/8' readout on every page.
Motor Accessibility
  • SPACE and ENTER keys duplicate mouse clicks for starting a round and for PICK RANDOM, reducing the need for precise pointer clicks on individual tiles.
  • Autoplay's SET CUSTOM PATH lets the player pre-select which tile is picked on each row before starting a betting sequence, and STOP ON LOSS / STOP ON PROFIT end the sequence automatically, letting a motor-impaired player run an extended session with a single initial setup instead of per-round interaction.
Hearing Accessibility
  • No essential game-state information is conveyed by audio alone; SOUND FX and AMBIENT MUSIC are purely decorative toggles, and win/loss/cashout outcomes are always shown as on-screen text and iconography (arrows, skull-in-flame, WIN panel).
Low Vision
  • The current win is duplicated as high-contrast bold white numeric text on a dark background ('CURRENT WIN $3.48' during a round, 'WIN $3.48' / '1.74x' after cashout), not implied only by a graphical meter.
  • CREDIT and BET amounts are shown as persistent warm yellow-orange text in the same on-screen position on every screen, readable independently of the tile grid.

Media & assets

5 files · 5 types
16 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading/splash screen: castle-on-a-spire key art, 'SPIRE+' wordmark, ARCADE badge, and Pragmatic Play branding.
Idle base game board at EASY difficulty: 4x9 grid of closed tiles, difficulty selector, RANDOM/CASHOUT disabled.
Round in progress: bottom two rows cleared (won), third row from the bottom active and highlighted green, current win $3.48 / 1.74x, RANDOM and CASHOUT enabled.
Successful cashout win screen: WIN $3.48 / 1.74x panel with the entire 9-row board revealed.
Losing round: skull-in-flame tile hit on the bottom row, full board revealed, win cleared to zero, RANDOM/CASHOUT disabled again.
All 8 pages of the in-game rules booklet: mechanics/round flow, EASY+MEDIUM ladders, HARD+EXPERT ladders, MASTER ladder plus RTP/bet limits, bet menu, main interface controls, settings menu plus max-win cap, autoplay settings.
System settings panel: Battery Saver, Ambient Music, Sound FX toggles, and a Game History link.
Autoplay settings panel: Turbo/Quick Spin, Number of Bets slider, Set Custom Path, Stop on Loss, Stop on Profit, On Win / On Loss (Reset Bet / Increase Bet).
Per-row / per-tile probability of picking a winning tile is nowhere stated in the 8 rules pages or in the interface -- only the fixed win/lose tile counts per difficulty are given.
RTP of 98.00% is stated only for Expert/Master difficulty played to completion without cashing out; no RTP figure is given anywhere for Easy, Medium or Hard difficulty, nor for play that cashes out early on any difficulty.
MASTER ladder row 7 is printed as 16056.62x, which breaks the ladder's own strict x4-per-row geometric progression (row 6 x4 = 16056.32x, and row 8 = 64225.28x continues the progression from 16056.32x, not from 16056.62x). Verified by pixel zoom of the rules page; recorded exactly as printed, the discrepancy is not resolved.
GAME HISTORY page contents were not captured -- the link is visible in the System Settings panel but its destination page was not opened.

Ask AI about Spire+

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Spire+ play? Keep it simple.

Difficulty level with 4 tiles per row (3 winning / 1 losing), selected on the DIFFICULTY panel at the left of the screen before the round is started (cannot be changed mid-round). Multiplier ladder, row 1 (bottom) to row 9 (top): 1.31x, 1.74x, 2.32x, 3.1x, 4.13x, 5.51x, 7.34x, 9.79x, 13.05x. The rules text says each row's amount is 'added to the current win', but the printed values are actually the CUMULATIVE current-win multiplier reached upon clearing that row, not a per-row increment to be summed -- confirmed in-game: after clearing exactly rows 1 and 2, CURRENT WIN read $3.48 on a $2.00 bet (1.74x), exactly the row-2 ladder value, not the sum of row 1 + row 2 (3.05x).

RTP 98.00%max win ×256901demo ✓

From the verified capture of 23 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Spire+ vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/spire-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/spire-b7/
{
  "game": {
    "name": "Spire+",
    "provider": "Pragmatic Play",
    "game_category": "ARCADE / pick-and-climb, NOT a reel/slot game",
    "slug": "ar1spire",
    "theme": "A dark, ancient stone castle perched on a mountain spire, reached by a single winding road, under a starry night sky. Not a symbol-based slot theme; the tower/climb itself IS the theme and the game board.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 15 desktop screenshots (1280x800) plus OCR ground truth and zoomed pixel-level verification crops.",
    "method_notes": "This is a Pragmatic Play 'arcade' pick-game (slug prefix 'ar1', ARCADE badge visible on the loading screen), mechanically related to Mines+/Chicken+/Limbo+. It has NO reels, NO paylines/ways, NO symbols, and NO symbol paytable. All payout information is expressed as a fixed multiplier ladder per row, for each of five selectable difficulty levels. Row numbering was corrected by the lead reviewer from the captured frames and rules text: Row 1 is the BOTTOM row (first picked), Row 9 is the TOP row (highest multiplier, next to the castle). Numbers were cross-checked against OCR and pixel zoom crops; discrepancies are called out explicitly rather than silently corrected.",
    "language": "English"
  },

  "not_a_traditional_slot": {
    "statement": "Spire+ has no reels, no rows-of-symbols grid, no paylines/ways-to-win, no symbols, and no symbol paytable. There is no free spins feature, no bonus buy, and no jackpot. The 'paytable' role is filled entirely by five fixed multiplier ladders (one per difficulty level), each with 9 row values. Do not describe or infer reel/symbol content for this game.",
    "genre": "Tower-climb / pick-and-cashout arcade game with a pre-defined (non-random-multiplier) payout ladder, comparable in structure to Mines+/Chicken+ within Pragmatic Play's arcade line, but with its own row/tile layout and payout table."
  },

  "core_mechanics": {
    "board_layout": "A vertical grid of 9 rows of rectangular tiles, stacked from the bottom of the play area up toward a small illustration of the castle-on-a-spire at the very top of the screen, with a winding road visible faintly behind/through the grid. The number of tiles per row depends on the selected difficulty (2, 3, or 4 tiles wide); all rows are the same width for a given difficulty. Before a round starts, every tile is shown as a closed light-blue tile with a diagonal-hatch pattern.",
    "row_numbering": "Row 1 = the BOTTOM-most row (first row the player picks in). Row 9 = the TOP-most row, directly below the castle, carrying the highest multiplier of the selected difficulty's ladder. Picking proceeds strictly bottom-to-top; this is stated explicitly in the rules ('from bottom towards the top') and confirmed by the captured in-progress frame where the two completed (won) rows are at the BOTTOM of the grid and the newly-activated row is the third row from the bottom.",
    "round_flow": [
      "1. Player selects a DIFFICULTY level (EASY / MEDIUM / HARD / EXPERT / MASTER) from a 5-icon panel at the left of the screen.",
      "2. Player sets the BET amount and presses the round circular START button; the bet is deducted immediately and the round begins.",
      "3. Row 1 (bottom row) is highlighted in green and its tiles become clickable.",
      "4. The player clicks (or uses PICK RANDOM / the RANDOM button) on ONE tile in the active row.",
      "5. If the picked tile is a WIN tile (revealed with white upward arrows), the ladder value for that row is added to / becomes the current win, and the round advances: the next row up becomes active (highlighted green) and clickable.",
      "6. If the picked tile is a LOSE tile (revealed as a red tile with a skull inside orange/yellow flames), the round ends immediately, the current win is cleared to zero, and no win is paid for the round.",
      "7. At any point while the current win is greater than zero, the player may press CASHOUT to end the round immediately and collect the current win value.",
      "8. If the player successfully clears all 9 rows without cashing out or losing, the round ends automatically and the full accumulated value (Row 9's ladder value) is awarded.",
      "9. RANDOM button: picks a tile on the player's behalf in the currently active row (same win/lose odds as a manual pick)."
    ],
    "difficulty_effect": "Difficulty selection changes two things simultaneously: (a) how many tiles are in each row (2, 3, or 4), and (b) how many of those tiles are winning vs losing, which sets the per-pick win probability and how steeply the ladder grows.",
    "post_round_reveal": "After a round ends (win, cashout, or loss), the entire board is revealed: every tile in every row shows its true win (white up-arrows) or lose (red skull-in-flame) content, not just the rows that were played, letting the player see what the remaining unplayed rows would have held.",
    "source": "rules_p1.png (GAME RULES page, Page 1/8) plus behavior confirmed in base_game_progress.png, win_screen.png and base_game_loss.png"
  },

  "difficulty_levels": {
    "note": "Exact wording and all 45 ladder values (5 difficulties x 9 rows) transcribed verbatim from rules_p2.png, rules_p3.png and rules_p4.png, confirmed by OCR and by eye. All values are multipliers of TOTAL BET, per the on-screen wording 'the following amounts are added to the current win' / 'All wins are multiplied by total bet.' (rules_p4.png).",
    "EASY": {
      "tiles_per_row": 4,
      "win_tiles": 3,
      "lose_tiles": 1,
      "ladder_total_bet_multiplier": {
        "row_1": "1.31x", "row_2": "1.74x", "row_3": "2.32x", "row_4": "3.1x",
        "row_5": "4.13x", "row_6": "5.51x", "row_7": "7.34x", "row_8": "9.79x", "row_9": "13.05x"
      },
      "source": "rules_p2.png"
    },
    "MEDIUM": {
      "tiles_per_row": 3,
      "win_tiles": 2,
      "lose_tiles": 1,
      "ladder_total_bet_multiplier": {
        "row_1": "1.47x", "row_2": "2.21x", "row_3": "3.31x", "row_4": "4.96x",
        "row_5": "7.44x", "row_6": "11.16x", "row_7": "16.74x", "row_8": "25.11x", "row_9": "37.67x"
      },
      "source": "rules_p2.png"
    },
    "HARD": {
      "tiles_per_row": 2,
      "win_tiles": 1,
      "lose_tiles": 1,
      "ladder_total_bet_multiplier": {
        "row_1": "1.96x", "row_2": "3.92x", "row_3": "7.84x", "row_4": "15.65x",
        "row_5": "31.36x", "row_6": "62.72x", "row_7": "125.44x", "row_8": "250.88x", "row_9": "501.76x"
      },
      "source": "rules_p3.png"
    },
    "EXPERT": {
      "tiles_per_row": 3,
      "win_tiles": 1,
      "lose_tiles": 2,
      "ladder_total_bet_multiplier": {
        "row_1": "2.94x", "row_2": "8.82x", "row_3": "26.46x", "row_4": "79.38x",
        "row_5": "238.14x", "row_6": "714.42x", "row_7": "2143.25x", "row_8": "6429.78x", "row_9": "19289.34x"
      },
      "source": "rules_p3.png"
    },
    "MASTER": {
      "tiles_per_row": 4,
      "win_tiles": 1,
      "lose_tiles": 3,
      "ladder_total_bet_multiplier": {
        "row_1": "3.92x", "row_2": "15.68x", "row_3": "62.72x", "row_4": "250.88x",
        "row_5": "1003.52x", "row_6": "4014.08x", "row_7": "16056.62x", "row_8": "64225.28x", "row_9": "256901x"
      },
      "source": "rules_p4.png",
      "anomaly": "Row 7 (16056.62x) breaks the game's own geometric progression: every other MASTER row is exactly 4x the previous row (Row1x4=Row2, Row2x4=Row3, ... Row6 4014.08 x4 = 16056.32, and Row8 64225.28 = 16056.32 x4). The printed Row 7 value is 16056.62x, i.e. 0.30 higher than the 16056.32x the progression predicts, while Row 8 continues the progression FROM 16056.32 (not from 16056.62). Verified with a 4x pixel zoom of rules_p4.png; the printed digits are unambiguously '16056.62'. Recorded here exactly as printed on screen; the discrepancy is NOT silently corrected and is also listed in unreadable_or_uncertain."
    }
  },

  "ladder_value_semantics": {
    "rules_text_verbatim": "\"When a bet is initiated the player can start picking one of the highlighted items on each row one by one, starting from the bottom row. Picks reveal a lose or a win result. When a win is revealed a multiplier of total bet is added into the current win and activates picks on the row above.\" (rules_p1.png) and \"For each row, from bottom to top, the following amounts are ADDED to the current win when a win spot is revealed:\" (rules_p2/p3/p4.png, capitalization added here for emphasis).",
    "observed_behavior_contradicts_the_wording": "The rules describe the row values as amounts that are ADDED (summed) to the current win row after row. In practice, the printed ladder values are the CUMULATIVE TOTAL current-win multiplier reached after clearing that row, not a per-row increment to be summed. Evidence: (1) In-game measurement (base_game_progress.png): on EASY difficulty, after successfully clearing exactly two rows (Row 1 and Row 2), CURRENT WIN reads $3.48 on a $2.00 bet, i.e. exactly 1.74x -- which is precisely the EASY Row 2 ladder value on its own. If the rows' values were summed as the text implies, the total after Row 1 (1.31x) + Row 2 (1.74x) would be 3.05x ($6.10 on a $2.00 bet), which is NOT what is shown. (2) Arithmetic: every ladder is a strict geometric progression where each row = previous row x (tiles_per_row / win_tiles): HARD x2, EXPERT x3, MASTER x4, EASY x(4/3), MEDIUM x(3/2). This is the signature of a running/cumulative multiplier, not of independently-summed per-row bonuses (summed values would not form a clean geometric series row-over-row in this way).",
    "documentation_stance": "The row values are documented throughout this file as the CUMULATIVE current-win multiplier reached upon successfully clearing that row (i.e. the value CURRENT WIN will display once that row is won), while flagging that the game's own rules text literally says the amounts are 'added'. This is reported as a wording/behavior mismatch in the source game, not resolved by guessing which is 'correct'."
  },

  "technical_summary": {
    "rtp_percent": 98.0,
    "rtp_source": "rules_p4.png: 'The RTP of this game is 98.00% based on playing at Expert/Master difficulty and playing the round to completion without using the cashout option.' RTP is conditional on difficulty and on NOT cashing out early; RTP at other difficulties or with early cashout is not stated.",
    "min_bet": "$0.01",
    "max_bet": "$250.00",
    "bet_source": "rules_p4.png: 'MINIMUM BET: $0.01' / 'MAXIMUM BET: $250.00'",
    "demo_default_bet": "$2.00",
    "demo_default_credit": "$100,000.00",
    "max_win": "256901x total bet (MASTER difficulty, Row 9). Explicit hard cap stated in rules_p7.png: 'The maximum win amount is limited to 256901X bet. If the total win of a round reaches 256901X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.'",
    "win_rounding": "'All wins awarded in currency are rounded down to two decimals.' (rules_p4.png)",
    "win_basis": "'All wins are multiplied by total bet.' (rules_p4.png) -- all ladder values in this document are multipliers of the TOTAL bet, not a per-line or per-coin unit; there are no paylines or bet-per-line concept in this game.",
    "keyboard": "SPACE and ENTER both start the round AND pick a random item on the active row (rules_p4.png / rules_p1.png: 'PICK RANDOM').",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (rules_p4.png)",
    "reels_rows_paylines": "Not applicable -- no reels, no symbol rows, no paylines/ways. The '9 rows' referred to throughout are tower-climb tiles, not slot reel rows.",
    "provably_fair": "No mention of provably fair, seed, or hash verification found on any of the 8 rules pages or anywhere in the interface -- honest omission, not present in this build."
  },

  "features_present": {
    "free_spins": "NOT PRESENT. No free-spins feature, trigger symbol, or free-spins screen exists in this game.",
    "bonus_buy": "NOT PRESENT. No 'buy feature' / bonus-buy control anywhere in the interface or rules.",
    "jackpot": "NOT PRESENT. No jackpot symbol, jackpot meter, or jackpot rules; the closest analogue is the fixed 256901x hard cap on total round win.",
    "symbols_and_paytable": "NOT PRESENT. There are no game symbols and no symbol paytable; payout structure is entirely the five difficulty ladders documented above.",
    "auto_cashout_by_multiplier": "NOT PRESENT as a standalone control. Unlike some sibling arcade titles (e.g. a 'number of steps' auto-stop slider), Spire+'s autoplay only offers STOP ON LOSS and STOP ON PROFIT, which trigger on the player's cumulative profit/loss across the whole autoplay betting sequence, NOT on a per-round target multiplier or row. There is also SET CUSTOM PATH, which lets the player pre-select which tile autoplay will pick on each row of each round (see Autoplay section).",
    "core_feature": "tower_climb_cashout -- the single mechanic of the game: bottom-to-top tile picking with a growing cumulative multiplier, manual CASHOUT at any time, and RANDOM auto-pick. Captured across base_game_start.png (idle), base_game_progress.png (mid-round, in progress), win_screen.png (successful cashout) and base_game_loss.png (round-ending loss)."
  },

  "color_palette": {
    "overall_tone": "A cool, dark night-time palette dominates every screen: deep navy-blue and indigo backgrounds with a silhouetted mountain range, dark storm-blue rolling clouds, and small white star specks scattered across the sky.",
    "castle_and_road": "The castle atop the spire is rendered as a near-black/very dark blue-purple silhouette with warm orange-yellow glowing window slits and two pointed conical tower roofs; a warm tan/orange dirt road winds up the mountainside toward it, visible faintly through/behind the tile grid on the base game screen.",
    "closed_tiles": "Mid-toned steel/cornflower blue rectangular tiles with a subtle darker-blue diagonal cross-hatch texture and a thin darker-blue outline, rounded corners.",
    "active_row_highlight": "The single currently-playable row turns solid bright green (all its tiles) with a small green arrow/chevron pointing inward at each end of the row, signalling which row is live.",
    "winning_tile_reveal": "A tile revealed as a win keeps a dark-navy tile face but shows a bold white rounded-rectangle border and three white upward-pointing arrows (large-small-large) inside it.",
    "losing_tile_reveal": "A tile revealed as a loss turns solid warm red/crimson with a white cartoon skull (black round eye sockets, black triangular nose, small teeth) surrounded by orange-and-yellow flame shapes licking upward from the tile.",
    "difficulty_panel": "Dark navy rounded panel; each of the 5 difficulty icons is a small blue rounded-square button containing a white/grey semicircular speedometer-gauge glyph with a needle; the SELECTED difficulty's button has a bright orange rounded-rectangle outline/highlight and a solid white needle, while unselected buttons show a grey needle on a darker arc.",
    "action_buttons": "RANDOM button: grey/inactive when unavailable, bright green with a white shuffle-arrows icon when a pick can be made. CASHOUT button: grey/inactive when unavailable, solid orange with a white icon (arrow into a tray/box) when a cash-out is possible.",
    "text_and_labels": "CREDIT and BET labels/values in warm yellow-orange; CURRENT WIN / WIN labels and amounts in the same warm yellow-orange, with the numeric amount itself in bold white; all other body copy on info/rules panels is white or light-grey on near-black translucent panels.",
    "logo": "'SPIRE+' wordmark in bold white rounded sans-serif letters with an orange dot over the 'i' and an orange plus sign after the wordmark; a thin orange-outlined 'ARCADE' pill/badge sits below it on the loading screen.",
    "settings_toggles": "Off = white pause-bar icon on a dark-grey pill; On = white pause-bar icon on a bright green pill, with the toggle switch physically slid to the right when on and left when off (position doubles the color cue)."
  },

  "screens": {
    "preview": {
      "file": "preview.png",
      "type": "preview",
      "content": "Loading/splash screen. A dark castle with two spired towers sits atop a mountain peak under a starry night sky, with silhouetted mountain ranges left and right and dark rolling clouds at the top. A warm tan/orange road winds down from the castle through the mountains toward the bottom of the screen. Centered below the castle: the white 'SPIRE+' wordmark (orange dot over the 'i', orange plus sign) and, just under it, an orange-outlined pill badge reading 'ARCADE'. Below that, a horizontal loading bar (dark track, orange fill, shown roughly one-quarter full) sits across the road. At the very bottom, the 'PRAGMATIC PLAY' logo (white text, orange ring-and-crown icon) is centered on the road.",
      "purpose": "Entry/loading screen shown before the base game loads; confirms provider (Pragmatic Play) and genre badge (ARCADE).",
      "color_blind_notes": "Genre is conveyed by the text word 'ARCADE', not by color alone."
    },
    "base_game_start": {
      "file": "base_game_start.png",
      "type": "base_game",
      "content": "Idle/ready state before a round starts. Top center: 'SPIRE+' logo. Center: a 4-column x 9-row grid of identical closed light-blue hatched tiles (EASY difficulty is selected, so 4 tiles per row), stacked with small vertical gaps between rows; the faint castle-on-spire and road are visible ghosted behind the tiles. Left side: a bordered 'DIFFICULTY: EASY' panel containing 5 small gauge-icon buttons in a row; the first (leftmost) is selected, shown with an orange outline and a white needle pointing to the low/left end of its arc; the other four show progressively steeper needle angles (grey) moving toward the right, implying increasing risk toward the 5th icon. Right side: two square buttons stacked side by side, 'RANDOM' (grey/inactive, shuffle-arrows icon) and 'CASHOUT' (grey/inactive, tray-arrow icon) -- both disabled because no round is active. Bottom-left: a small circular hamburger-menu icon (three horizontal lines), a circular 'i' info icon below it, and a circular speaker/sound icon below that; next to them in yellow-orange text: 'CREDIT $100,000.00' and 'BET $2.00'. Bottom-right: an oval '-' (decrease bet) button, a large circular START button (two curved white arrows forming a circular refresh/spin glyph) with a small 'AUTOPLAY' pill label beneath it, and an oval '+' (increase bet) button. Bottom-left corner text: 'PRAGMATIC PLAY'.",
      "color_blind_notes": "Disabled vs enabled buttons are distinguished by grey vs saturated color AND by icon opacity; difficulty selection is marked by an orange outline (shape/position), not hue alone."
    },
    "base_game_progress": {
      "file": "base_game_progress.png",
      "type": "base_game",
      "content": "A round in progress on EASY difficulty. The bottom two rows of the grid (Row 1 and Row 2) are fully revealed: every tile in both rows shows the white-arrow win reveal (both rows were won). The third row from the bottom (Row 3) is the active row, highlighted solid green across all 4 tiles with small green arrow chevrons pointing in from both ends of the row. The six rows above Row 3 remain closed/hatched. Bottom-center in bold: 'CURRENT WIN $3.48' in yellow-orange/white, with BET still $2.00 and CREDIT reduced to $99,998.00 (the $2.00 stake already deducted). RANDOM (now bright green) and CASHOUT (now solid orange) buttons are both enabled/active, confirming a cashout is available mid-round.",
      "value_check": "$3.48 / $2.00 bet = 1.74x, exactly the EASY Row 2 cumulative ladder value -- see ladder_value_semantics for why this is read as cumulative rather than additive.",
      "color_blind_notes": "Active row is marked by solid green fill AND directional chevron shapes at both ends, not color alone; win vs unplayed tiles are also distinguished by the white arrow glyph vs the hatch pattern (shape-based)."
    },
    "win_screen": {
      "file": "win_screen.png",
      "type": "win_screen",
      "content": "Result of pressing CASHOUT during the round shown in base_game_progress.png. A dark rounded panel with an orange-gold border is centered over the now fully-revealed board, reading 'WIN' then, in large white text, '$3.48', then '1.74x' below it in grey. Behind/around the panel the entire 9-row grid is now revealed: every tile shows either the white up-arrow win state or (where applicable) would show the red skull-in-flame lose state, letting the player see the full unplayed layout after cashing out. Bottom-center repeats 'WIN $3.48' in yellow-orange/white outside the panel. RANDOM and CASHOUT buttons are visible at their normal position at the right (state not emphasized in this frame).",
      "color_blind_notes": "Win amount is large high-contrast white/yellow text on a dark panel, legible without color discrimination; the multiplier is also spelled out as text ('1.74x'), not conveyed by color."
    },
    "base_game_loss": {
      "file": "base_game_loss.png",
      "type": "base_game",
      "note_from_manifest": "This frame is a LOSS outcome, not a win screen.",
      "content": "Result of picking a losing tile on Row 1 (the very first, bottom-most pick of the round), on EASY difficulty. The bottom-right tile of Row 1 is shown solid red with a white skull icon wreathed in orange/yellow flame -- the losing tile. All other tiles across the whole 9-row grid are simultaneously revealed as white-arrow win tiles (the full board reveal that happens at round end), showing what the rest of the ladder would have held had the player survived. CREDIT shows $99,999.48 (bet already deducted, no win credited) and BET remains $2.00; there is no 'CURRENT WIN' or 'WIN' text shown (the win value is zero/absent). RANDOM and CASHOUT buttons are back to their disabled/grey state, and the DIFFICULTY panel is dimmed as during any completed round.",
      "color_blind_notes": "The losing tile is marked by BOTH a distinct red color AND a unique skull-and-flame icon, distinguishing it from the win tiles' arrow icon by shape as well as by color -- safe for color-blind users."
    },
    "rules_p1": {
      "file": "rules_p1.png",
      "type": "rules",
      "page": "1/8",
      "title": "GAME RULES",
      "content_verbatim": "In the game of Spire the player is presented with a grid of 9 rows of pickable items. The amount of items on each row depends on the risk level selected. When a bet is initiated the player can start picking one of the highlighted items on each row one by one, starting from the bottom row. Picks reveal a lose or a win result. When a win is revealed a multiplier of total bet is added into the current win and activates picks on the row above. When a lose is revealed the round immediately ends and all wins in the current win are cleared, resulting in no win for the round. At any point during a round the player can cash out the current win value in the total win. When that happens the value is awarded and the round ends. If, through subsequent picks on each of the 9 rows, from bottom towards the top, only wins have been revealed, the round ends and the final value of the current win is awarded. The player can pick a random item on each row by clicking the \"PICK RANDOM\" button.",
      "navigation": "Bottom-left: green left-arrow (previous, disabled/greyed on page 1), green X (close), green right-arrow (next). 'Page 1/8' bottom-right."
    },
    "rules_p2": {
      "file": "rules_p2.png",
      "type": "rules",
      "page": "2/8",
      "title": "EASY MODE / MEDIUM MODE",
      "content_verbatim": "The risk selection affects the grid the game is played on and the possible outcomes as follows: EASY MODE. Each row has 4 pickable items. On each row there are 3 win spots and 1 lose spot distributed randomly. For each row, from bottom to top, the following amounts are added to the current win when a win spot is revealed: [Row 1-9 values, see difficulty_levels.EASY]. MEDIUM MODE. Each row has 3 pickable items. On each row there are 2 win spots and 1 lose spot distributed randomly. For each row, from bottom to top, the following amounts are added to the current win when a win spot is revealed: [Row 1-9 values, see difficulty_levels.MEDIUM]."
    },
    "rules_p3": {
      "file": "rules_p3.png",
      "type": "rules",
      "page": "3/8",
      "title": "HARD MODE / EXPERT MODE",
      "content_verbatim": "HARD MODE. Each row has 2 pickable items. On each row there is 1 win spots and 1 lose spot distributed randomly. [Row 1-9 values, see difficulty_levels.HARD]. EXPERT MODE. Each row has 3 pickable items. On each row there is 1 win spots and 2 lose spots distributed randomly. [Row 1-9 values, see difficulty_levels.EXPERT]."
    },
    "rules_p4": {
      "file": "rules_p4.png",
      "type": "rules",
      "page": "4/8",
      "title": "MASTER MODE / GAME RULES",
      "content_verbatim": "MASTER MODE. Each row has 4 pickable items. On each row there is 1 win spots and 3 lose spots distributed randomly. [Row 1-9 values, see difficulty_levels.MASTER, including the Row 7 anomaly]. GAME RULES: All wins are multiplied by total bet. All wins awarded in currency are rounded down to two decimals. The RTP of this game is 98.00% based on playing at Expert/Master difficulty and playing the round to completion without using the cashout option. SPACE and ENTER buttons on the keyboard can be used to start the spin and pick a random item on each row. Malfunction voids all pays and plays. MINIMUM BET: $0.01. MAXIMUM BET: $250.00."
    },
    "rules_p5": {
      "file": "rules_p5.png",
      "type": "rules",
      "page": "5/8",
      "title": "BETTING AND BET MENU",
      "content_verbatim": "Use the + and - buttons to change the increase and decrease the bet or use the bet change menu to customize the bet. In the bet change menu the current bet is written in the text box under the TOTAL BET label. Use the + and - buttons next to the label to gradually change the number up or down. Use the on-screen keyboard to write a number that you desire. Pay attention to the minimum and maximum reported under the TOTAL BET text box to understand within what limits bets can be written. In case of writing an invalid bet, the number turns red and an error message will appear explaining what the error that makes the number invalid is. The 1/2 button halves the current number in the TOTAL BET box. If the current number is invalid, the 1/2 button halves it and rounds down to the first valid number. The 2x button doubles the current number in the TOTAL BET text box. If the current number is invalid, the 2x button doubles it and rounds up to the first valid number. The RESET button resets the current number in the TOTAL BET text box to the bet present before opening the bet menu. The BET MAX button changes the current in the TOTAL BET text box to the maximum allowed, within the limits of game."
    },
    "rules_p6": {
      "file": "rules_p6.png",
      "type": "rules",
      "page": "6/8",
      "title": "HOW TO PLAY / MAIN GAME INTERFACE",
      "content_verbatim": "Click the + or - buttons to change the bet value and open the bet menu. Select the bet you want to use in the game. Press the SPIN button to play. MAIN GAME INTERFACE: [hamburger icon] opens the SETTINGS menu that contains settings which affect the way the game is being played. [turbo icon] cycles through spin speed settings, normal speed, quick spin and turbo spin. [speaker icon] toggles sound and music on and off. [i icon] opens the Information page. + and - change up or down the current bet and open the bet menu, where you can change the bet denominations. [refresh icon] starts the game. AUTOPLAY opens the automatic play menu. Click the AUTOPLAY button again to stop it.",
      "note": "The rules text still calls the round-start button 'SPIN' and describes 'spin speed' settings (normal/quick/turbo) -- generic Pragmatic Play platform wording reused from reel-slot templates; in Spire+ itself this button starts a tower-climb round, not a reel spin, and 'quick/turbo spin' controls the pace of tile reveals/animations instead."
    },
    "rules_p7": {
      "file": "rules_p7.png",
      "type": "rules",
      "page": "7/8",
      "title": "SETTINGS MENU / INFORMATION SCREEN",
      "content_verbatim": "SETTINGS MENU: INTRO SCREEN - toggles the introductory screen on and off. AMBIENT - toggles the ambient sound and music in the game on and off. SOUND FX - toggles the game's sound effects on and off. GAME HISTORY - opens the game history page. INFORMATION SCREEN: < and > scroll between information pages. X closes the information screen. The maximum win amount is limited to 256901X bet. If the total win of a round reaches 256901X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited."
    },
    "rules_p8": {
      "file": "rules_p8.png",
      "type": "rules",
      "page": "8/8",
      "title": "AUTOPLAY / AUTOPLAY SETTINGS",
      "content_verbatim": "Click on the START AUTOPLAY button to start the autoplay feature. AUTOPLAY SETTINGS: TURBO SPIN and QUICK SPIN settings determines the speed between each bet during the autoplay feature. NUMBER OF BETS - select the amount of bets that would be placed by the subsequent autoplay feature. SET CUSTOM PATH - manually select which tiles get picked by the autoplay feature at each bet. STOP ON LOSS - autoplay feature stops when the set amount has been lost in total, from the start of the autoplay feature. STOP ON PROFIT - autoplay feature stops when the set amount has been won in total, from the start of the autoplay feature. ON WIN - the bet amount can change or remain the same between bets, every time the bet results in a win, through the mutually exclusive options of RESET BET and INCREASE BET. INCREASE BET changes up or down the bet amount for the next bet in the sequence of autoplays by a percentage equal to what is set in the field. RESET BET changes the current bet to the initial one that the autoplay started with. ON LOSS - the bet amount can change or remain the same between bets, every time the bet results in a loss, through the mutually exclusive options of RESET BET and INCREASE BET (same sub-definitions as ON WIN)."
    },
    "settings": {
      "file": "settings.png",
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "content": "A dark translucent panel overlays the dimmed board. Header 'SYSTEM SETTINGS' in orange, top-right white 'X' close button. Left column: a 'GAME HISTORY' link/button with an external-link box icon. Right column, three labelled toggle rows, each with a small descriptive subtitle and an on/off pill switch: 'BATTERY SAVER' ('SAVE BATTERY LIFE BY REDUCING ANIMATION SPEED') -- OFF (switch left, white pause-bars icon on dark-grey pill); 'AMBIENT MUSIC' ('TURN ON OR OFF THE GAME MUSIC') -- ON (switch right, white icon on green pill); 'SOUND FX' ('TURN ON OR OFF THE GAME SOUNDS') -- ON (switch right, white icon on green pill).",
      "color_blind_notes": "Each toggle's state is shown by BOTH switch position (left/right) AND fill color (grey/green), so it remains readable without color perception."
    },
    "autoplay": {
      "file": "autoplay.png",
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "content": "Dark panel overlay, header 'AUTOPLAY SETTINGS' in orange, white 'X' close top-right. Two checkboxes top row: 'TURBO SPIN' and 'QUICK SPIN' (both unchecked/empty squares). 'NUMBER OF BETS' label above a horizontal slider (green filled track, round green handle) currently set to 50. 'SET CUSTOM PATH' row with a pencil/edit icon and an adjacent off/on toggle switch (shown off). 'STOP ON LOSS' slider, value $0.00 (a small asterisk after the label). 'STOP ON PROFIT' slider, value $0.00. Below: 'ON WIN' row with two checkboxes, 'RESET BET' (checked/green) and 'INCREASE BET' (unchecked); 'ON LOSS' row, same two options, 'RESET BET' checked/green and 'INCREASE BET' unchecked. Bottom: full-width green button 'START AUTOPLAY (50)'.",
      "color_blind_notes": "Checked options use a white check-mark glyph on a green square (shape+color), not color alone; slider position also conveys value."
    }
  },

  "interface_summary": {
    "bottom_left_cluster": "Circular hamburger-menu icon (opens System Settings), circular 'i' info icon (opens the 8-page rules booklet) below it, circular speaker icon below that (mute/unmute); 'CREDIT $X' and 'BET $X' text in yellow-orange to their right; 'PRAGMATIC PLAY' wordmark in small grey text at the very bottom-left corner.",
    "bottom_right_cluster": "Oval '-' (decrease bet), a large circular START/refresh button (two curved arrows forming a circle) with a small pill-shaped 'AUTOPLAY' label beneath it, and an oval '+' (increase bet).",
    "right_side_cluster": "Two square action buttons stacked vertically: RANDOM (top, shuffle-arrows glyph) and CASHOUT (bottom, tray-with-arrow glyph); both are disabled/grey outside an active round and become colored (green / orange respectively) once a round with a pickable row is underway.",
    "left_side_cluster": "The DIFFICULTY panel: a bordered box labelled 'DIFFICULTY: <LEVEL>' containing 5 small square gauge-icon buttons in a horizontal row, one per difficulty level from EASY (leftmost, needle pointing low/left) through MEDIUM, HARD, EXPERT, to MASTER (rightmost, needle pointing high/right); the active selection has an orange outline and a white (vs grey) needle.",
    "top_center": "'SPIRE+' logo/wordmark, present on every gameplay screen."
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across all screens: menu/info/sound icons bottom-left, bet balance text next to them, bet +/- and START bottom-right, RANDOM/CASHOUT stacked at the right edge, DIFFICULTY selector at the left edge. The rules booklet is a strictly linear 8-page sequence navigated with </>/X, with an explicit 'Page N/8' readout on every page.",
    "motor": "Large circular/square touch targets for START, RANDOM, and CASHOUT. SPACE and ENTER keys duplicate START and PICK RANDOM, reducing the need for precise mouse clicks. Autoplay (with STOP ON LOSS / STOP ON PROFIT and SET CUSTOM PATH) lets a motor-impaired player pre-configure an entire betting sequence, including which tile gets picked each row, without needing to click during the round itself.",
    "color_blind": "The two most safety-critical states -- win tile vs. lose tile -- are differentiated by DISTINCT ICONS (white up-arrows vs. white skull-in-flame) as well as by color (dark tile vs. red tile), so the outcome is legible without color discrimination. The active/pickable row is marked by a solid fill AND directional chevrons at the row ends, not color alone. Toggle switches (Settings, Autoplay) use physical left/right position in addition to grey/green fill. Residual risk: the DIFFICULTY selector's 'currently selected' state relies partly on an orange outline color, though it is also marked by needle color/angle and by the 'DIFFICULTY: <NAME>' text label, which fully compensates.",
    "deaf_hard_of_hearing": "No information appears to be conveyed by audio alone; SOUND FX and AMBIENT MUSIC are both purely decorative toggles (settings.png), and all game-state information (current win, cashout availability, round outcome) is shown as on-screen text and iconography."
  },

  "unreadable_or_uncertain": [
    "MASTER MODE Row 7 ladder value (16056.62x) does not fit the game's own strict x4-per-row geometric progression seen in every other row of every difficulty (predicted value from Row 6 x4 would be 16056.32x, and Row 8 = 64225.28x continues the progression from 16056.32x, not from 16056.62x). Verified by 4x pixel zoom of rules_p4.png -- the printed digits are unambiguously '16056.62x'. Recorded as printed; not corrected. Possible explanations (typo in the game's own published table vs. an intentional deviation) cannot be determined from the screenshots alone.",
    "Whether the printed ladder values represent a CUMULATIVE current-win multiplier (as observed in base_game_progress.png) or a per-row ADDITIVE bonus (as the rules text literally states) is a real contradiction in the source material, not a reading-uncertainty on our part; both readings are documented above with the supporting evidence, and the cumulative interpretation is used consistently for that reason.",
    "Whether RTP differs by difficulty level below Expert/Master, or when cashing out early, is not stated anywhere in the 8 rules pages -- only the Expert/Master, play-to-completion figure (98.00%) is given.",
    "No max-win amount for difficulties other than MASTER is stated (e.g. EASY/MEDIUM/HARD/EXPERT Row 9 values are all below the 256901x cap and are presumably each difficulty's own effective ceiling, but the rules only state the cap in terms of the single global 256901x figure, not per-difficulty)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.