Space XY

Demo, RTP 96.88%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 15 Aug 2026
RTP 96.88%
Volatility
Max win ×10000
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

54 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/space-xy-b10/

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130 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 15 Aug 2026

Per-screen breakdown

54 demo screens
54 PNG (ZIP)
Autoplay settings
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Logo
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Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
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Game settings
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Win screen
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Search Demand

monthly search interest · last 12 months
Total demand / month
Aug '25: 330 330 Aug Sep '25: 290 290 Sep Oct '25: 240 240 Oct Nov '25: 140 140 Nov Dec '25: 120 120 Dec Jan '26: 250 250 Jan Feb '26: 170 170 Feb Mar '26: 160 160 Mar Apr '26: 150 150 Apr May '26: 130 130 May Jun '26: 110 110 Jun Jul '26: 20 20 Jul
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25
🇹🇳Tunisia 10 10 10 10
🇳🇬Nigeria 10
🇨🇦Canada 20 20 20 20 20 20 20 20
🇺🇦Ukraine 10 10 10 10 10 10 10
🇵🇰Pakistan 20 20 20
🇵🇹Portugal 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10
🇿🇦South Africa 10 10 10 10
🇹🇷Turkey 10 10 10 10
🇫🇷France 10 10 10
🇬🇭Ghana 10 10 10
🇮🇹Italy 10 10 10
🇵🇱Poland 10 10 10
🇨🇭Switzerland 30
🇬🇧United Kingdom 10 10 10
🇦🇷Argentina 10 10
🇦🇺Australia 10 10
🇬🇷Greece 10 10
🇰🇿Kazakhstan 10 10
🇵🇭Philippines 10 10
🇪🇸Spain 10 10
🇩🇿Algeria 10
🇧🇬Bulgaria 10
🇧🇾Belarus 10
🇨🇿Czech Republic 10
🇪🇪Estonia 10
🇭🇳Honduras 10
🇮🇪Ireland 10
🇱🇻Latvia 10
🇲🇽Mexico 10
🇵🇪Peru 10
🇸🇮Slovenia 10
🇪🇬Egypt 10
🇧🇷Brazil 10 10 10 40 10 10 20 40 110 70 70
🇮🇩Indonesia 10 10 10 10 10 10 10 10 10 10
🇩🇪Germany 10 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10
🇯🇵Japan 10
🇰🇪Kenya 10
🇳🇿New Zealand 10
🇮🇳India 20 20 20 20 20 20 20 20 40 40 100
🇺🇸United States 20 20 20 40 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Space XY

Everything pulled from Space XY into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
54 screens captured
6 palette colors from frames

manual demo playthrough → 54 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×10000
bonus_buy No
mechanic Crash
release_date 2022

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.88% Lower bound of the range printed in the game rules
Player Config 98.92% Upper bound; game states RTP 96.88-98.92% by chosen strategy

See how this RTP compares across BGaming’s full range →

Colour system

extracted from frames · HEX
Export palette
#111113 base dominant 1 base
#555556 base dominant 2 base
#B28F12 base dominant 3 base
#605019 base dominant 4 base
#F1F1F1 base dominant 5 base
#907412 base dominant 6 base

Media & assets

37 files · 37 types
54 PNG (ZIP)
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Logo
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Preview / Loading screen
preview

Ask AI about Space XY

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Space XY?

RTP 96.88%max win ×10000demo ✓

From the verified capture of 15 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Space XY vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/space-xy-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/space-xy-b10/
{
  "game": {
    "name": "Space XY",
    "provider": "BGaming",
    "game_kind": "crash",
    "theme": "Outer-space rocket flight. A single white rocket climbs across a growing-multiplier chart plotted on 'X and Y coordinates' (per the in-game description); the player must cash out before the rocket 'disappears into deep space' (crashes/explodes).",
    "demo_currency": "FUN (BGaming's demo play-money token; balance shown as 'Balance 1,000.00 FUN' / similar on every screen)",
    "device_window": "desktop, 1280x800",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 51 desktop screenshots + OCR ground truth + pixel-level zoom crops. This is a CRASH game, not a reel slot: it has no reels, rows, paylines, symbols, wilds/scatters or a symbol paytable, and none of those are described below.",
    "method_notes": "Every screenshot listed in manifest.json was opened and visually inspected at full resolution; the 13-page rules booklet was read page by page end to end; numeric values were cross-checked between the rules text, the printed UI (bet-preset and auto-cashout dropdown lists), and the manifest's own notes. Where the manifest's note text did not match the actual pixels of a frame, this is called out explicitly in 'discrepancies_found' rather than silently trusted."
  },

  "color_palette": {
    "background": "Solid black / near-black throughout the whole game (chart area, side panels, bottom bar).",
    "wordmark": "'SPACE' in bold white italic condensed letters, 'XY' in bold black italic condensed letters printed on a solid yellow/gold rectangle immediately to the right of 'SPACE' -- together forming the title lockup 'SPACE[yellow-box]XY' centered at the top of every screen.",
    "provider_logo": "'BGAMING' top-left, each letter individually boxed in a thin white-outlined square, white text on transparent/black background.",
    "primary_accent": "Yellow/gold -- used for the countdown ring, most buttons ('PLACE BET (NEXT ROUND)', 'AUTO'), highlighted dropdown values, and the live multiplier number in its normal (low) range.",
    "rocket_and_flight_trail": "The rocket icon is white. Its exhaust trail changes color with the multiplier's ascent: white/gold flame at low multipliers (roughly 1.00x-2x), shifting to orange (roughly 3x-10x), then to a red flame/glow at higher multipliers (observed at 19.86x and above). At the moment of a crash the rocket sprite is replaced by a bright white-to-orange radial burst/explosion glow (a large soft circular flare, white-hot center fading to orange-red edges) -- there is no debris or dark-smoke visual, just a bright flash.",
    "multiplier_text_color": "The big live multiplier number in the center of the chart is colored to match the flight-trail stage: yellow/gold at low values, orange in the mid range, red at high values (e.g. 19.86x rendered in red, 92.92x rendered in red inside a bordered box).",
    "history_strip_chips": "Small multiplier values in the horizontal strip just under the title (past-round crash points). Most chips are plain white/light-grey text on black. Some chips are rendered in orange and some in red; the exact rule for which color a chip gets was not fully determinable from the captured frames (see 'unreadable_or_uncertain') -- values 15x and higher were consistently seen in red (e.g. '15.23x', '39.94x', '92.92x', '188.82x'), suggesting red marks a high-multiplier round, while orange appears to mark the most recently finished round regardless of its size. Whatever the color, the exact numeric value is always printed as text, so the information is never color-only.",
    "leaderboard_rows": "Player rows in the left-hand bets/leaderboard panel: default rows have a grey masked username, a grey em-dash placeholder in the multiplier column, and a white bet amount with a small dark round coin/token glyph on the right. Rows for players who have already cashed out during the current round are highlighted with a colored background band across the whole row: seen in dark green (with green multiplier text, e.g. the player's own row '23M**** 2.00x 2.00 FUN') and in solid gold/yellow (with black bold multiplier and amount text, e.g. 'OHE** 1.40x 70.00 FUN'). The player's own winning row is additionally mirrored as a small yellow 'YOU WON 2.00 FUN' toast text at the bottom-left of the screen with a brief gold sparkle/confetti particle effect.",
    "buttons": "PLACE BET (NEXT ROUND) -- solid yellow/gold background, black bold text. AUTO -- dark grey background, yellow text. Active/won bet slot -- turns solid white with black + orange text ('BET WON! / 2.00 / FUN'). Bet-amount and auto-cashout value fields -- dark grey field with white (amount) and yellow (multiplier) text plus a yellow 'X' clear icon.",
    "settings_and_rules_panel": "Modal panel with a solid yellow/gold header bar (holding a black gear icon tab and a black book/rules icon tab) and a black body with white body text and bold white section headings; closed via a black 'X' button on a yellow circle at the bottom-center of the panel."
  },

  "persistent_ui_layout": {
    "top_bar": {
      "top_left": "BGAMING provider logo (individually boxed letters).",
      "top_left_below": "Two round icon buttons stacked/side-by-side: a hamburger menu icon (three horizontal white lines) which opens the settings/rules modal, and a speaker/sound icon which mutes/unmutes audio quickly.",
      "top_center": "Game title lockup 'SPACE XY'.",
      "top_right": "A digital clock readout showing the real-world time (e.g. '14:37', 'HH:MM', changes across screenshots as time passes during capture) and, further right, a circular counter-clockwise arrow 'history' icon (clock-with-arrow glyph) which was not clicked/opened in the captured set -- its content (presumably a fuller round-history list) is not documented here."
    },
    "secondary_bar_below_title": {
      "left": "A trophy/cup icon followed by a short dash '-' -- header of the bets/leaderboard panel below it (this area is replaced by the yellow gear/book tab bar when the settings or rules modal is open).",
      "center": "The word 'FUN' (current display currency for the bet lists / leaderboard) next to a small round dot, most often green, that looks like a connection/live-status indicator; its exact meaning could not be confirmed from static screenshots (see 'unreadable_or_uncertain').",
      "right": "A horizontally scrolling strip of past-round result chips (multiplier values, see color_palette.history_strip_chips), newest entry at the left, most recent one sometimes shown inside a thin rectangular outline/box."
    },
    "left_panel": "A tall dark list panel, roughly 1/3 of the screen width, showing either: (a) the live leaderboard/bet list for the current round (masked player names, multiplier, stake/win amount -- see color_palette.leaderboard_rows), or (b) when no bets exist yet for the coming round, the single centered grey line 'No any bet yet', or (c) the settings/rules modal (see below) overlaid on top of it.",
    "chart_area": "The right ~2/3 of the screen: a dark chart with a light-grey dotted grid, a vertical axis on the left labeled with multiplier values (e.g. '1.00x', '1.5x', '4.6x' -- the scale auto-rescales as the multiplier grows) and a horizontal axis along the bottom labeled with elapsed seconds ('0s', '1s', '2s', '3s', '4s', '5s'). The rocket (or, at crash, the explosion flare) is drawn as a point climbing along an upward curve on this grid. During the pre-round countdown, a large circular ring (initially thin and mostly dark, filling clockwise in bright yellow/gold as the round start approaches) is drawn centered on the chart with the text 'NEXT ROUND' and a live count 'BETS <n>' (number of bets placed for the upcoming round) inside it. No explicit numeric seconds-remaining counter was observed on the countdown ring itself -- only the filling ring and the word 'NEXT ROUND'.",
    "bottom_bar": {
      "far_left": "'Balance <amount> FUN' in white text.",
      "auto_button": "A dark 'AUTO' button that opens the autoplay run-count dropdown.",
      "bet_slot_1_and_2": "Two IDENTICAL, independent bet slots side by side, each consisting of: a stake-amount field (default '1.00 FUN', click opens a preset-amount dropdown), a small auto-cashout target field (default '- - -' meaning no auto-cashout target set; click opens a preset-multiplier dropdown, e.g. '2.00x' once chosen), a yellow 'X' clear/reset icon, and a 'PLACE BET (NEXT ROUND)' action button. Both slots can hold an independent stake and an independent (or absent) auto-cashout target at the same time.",
      "state_changes_of_a_bet_button": "Before a round: 'PLACE BET (NEXT ROUND)' (yellow). Immediately after clicking place-bet while a round is queued/running: label unchanged but bet becomes queued; the game additionally shows a transient banner just above the bottom bar reading 'YOUR BET IS ACCEPTED'. If the round's auto-cashout target is reached (or the player manually cashes out) the bet slot's button turns solid white with black/orange text 'BET WON! / <amount> / FUN' for the remainder of that round's display, alongside a separate 'YOU WON <amount> FUN' toast at the very bottom-left. NOTE: a live, in-flight version of this button showing an actively climbing cash-out value ('CASHOUT <value> FUN') is described in the rules text ('push the Cashout button') but was not unambiguously captured as a clean standalone frame in this screenshot set -- see 'discrepancies_found'."
    }
  },

  "round_lifecycle": {
    "step_1_betting_countdown": "Before a round starts, the chart shows an empty/near-empty curve, the countdown ring around 'NEXT ROUND' is mostly unfilled, and the left panel lists 'No any bet yet' or the queued bets for the upcoming round (a live 'BETS <n>' counter). Players can place up to two simultaneous bets during this window by choosing a stake and pressing 'PLACE BET (NEXT ROUND)' in either or both bottom-bar slots.",
    "step_2_bet_accepted": "Once a bet is placed, the banner 'YOUR BET IS ACCEPTED' appears just above the bottom bar (rules_p4/p3 area); the countdown ring keeps filling toward 'NEXT ROUND'.",
    "step_3_ascent": "At round start the rocket lifts off from the bottom-left of the chart (multiplier 1.00x) and climbs up and to the right along a curve while the multiplier value in the chart's center counts upward in real time (e.g. 1.39x -> 2.04x -> 3.36x -> 5.14x observed across consecutive frames of one hunt). The vertical axis re-scales upward as needed. Players with an active bet and no auto-cashout target must click a live 'Cashout' control before the rocket disappears to lock in a win at the currently displayed multiplier; players with an auto-cashout target set will have their bet settled automatically the instant that target multiplier is reached.",
    "step_4a_cashout_win": "If a bet is cashed out (auto or manual) before the crash, that bet's row in the left leaderboard panel is highlighted (green or gold band, see color_palette) with the achieved multiplier and won amount; a 'YOU WON <amount> FUN' toast appears bottom-left with a brief sparkle animation, and the balance figure animates upward to the new total (e.g. observed balance climbing from 995.38 to 997.38 FUN in the 'YOU WON 2.00 FUN' example).",
    "step_4b_crash": "If the round is not cashed out, at some point the rocket sprite is replaced by a bright white/orange radial explosion flare (no rocket, no smoke/debris -- just a soft round burst of light) and the round's final multiplier is written into the history strip, typically boxed and colored (orange for the just-finished value, red if it was a high multiplier such as 92.92x). Bets still queued but not cashed out show no win.",
    "step_5_result_summary": "A separate 'TOTAL WIN' bubble (a large gold/yellow filled circle overlapping the chart, reading 'TOTAL WIN' above a value like '0.00 FUN') was also observed appearing in place of the chart right after a crash, appearing to summarize the player's total result for that round (0.00 FUN when the player had no winning bet that round).",
    "step_6_next_round": "The interface returns to the 'NEXT ROUND' countdown-ring state (step 1) and the cycle repeats."
  },

  "betting_system": {
    "simultaneous_bets": "Exactly two independent, simultaneous bet slots per player, fixed by the UI (not player-configurable) -- confirmed both visually (two identical bet panels in the bottom bar on every base_game frame) and in the rules text (rules_p3/p4: 'You can place multiple bets in each game round! ... The combined total of two bets must not exceed the 100 FUN').",
    "bet_amount_presets": ["1.00", "2.00", "3.00", "4.00", "5.00", "10.00", "20.00", "30.00", "40.00", "50.00", "60.00", "100.00"],
    "bet_amount_presets_source": "bet_amount_presets.png -- dropdown opened from the first bet slot's amount field, values read directly off the buttons top-to-bottom: 100.00, 60.00, 50.00, 40.00, 30.00, 20.00, 10.00, 5.00, 4.00, 3.00, 2.00, 1.00 FUN.",
    "min_bet": "1 FUN -- printed verbatim in rules_p13 ('The minimum bet value is 1 FUN') and matches the lowest preset button.",
    "max_bet": "100 FUN per slot -- printed verbatim in rules_p13 ('The maximum bet value is 100 FUN') and matches the highest preset button; additionally rules_p3/p4 state the COMBINED total of the two bet slots together must also not exceed 100 FUN ('The combined total of two bets must not exceed the 100 FUN').",
    "timing_rule": "Bets can be placed before the round starts (during the countdown) or after it has already started; a bet placed after a round has started is queued and becomes active on the NEXT round, not the current one (rules_p3/p4, confirmed by the repeated 'PLACE BET (NEXT ROUND)' button label).",
    "cashout_action": "'When the game round starts, the rocket raises on the screen. You can cash out until it disappears! To cash out you need to push the \"Cashout\" button.' (rules_p4).",
    "rounding_rule": "'In the case of bets that contain cents and fractional multipliers, winnings are rounded up in favor of the house. Rounding works based on the number of subunits. Thus, if you bet 10 cents with a cash out on a x1.01 multiplier, then the winnings will be rounded up to the number of subunits after dot.' (rules_p4/p5, quoted verbatim).",
    "results_basis": "'You win if you cash out before the rocket disappears in deep space. In that case, the bet is multiplied by the coefficient shown on the screen at the moment you push the \"Cashout\" button.' (rules_p8/p9, quoted verbatim). Results/history are always displayed in the currency of the original bet, convertible to the player's currency via personal settings (rules_p9/p10)."
  },

  "leaderboard_panel": {
    "content": "A live list of other players' bets for the current/upcoming round: masked username (partially replaced with asterisks for privacy, e.g. 'ove****', '35********'), a multiplier column showing a dash '-' while the bet is still in flight or the achieved cash-out multiplier once won, and an amount column (stake while pending, win amount once cashed out) with a small round coin icon. A running total appears next to the trophy icon at top-left once at least one bet is active (e.g. '70.00 FUN', '500.00 FUN').",
    "empty_state": "Before any bet is placed for the coming round, the panel shows a single centered line: 'No any bet yet'.",
    "own_bet_highlight": "The player's own bet row is distinguished by matching its win text to the bottom-bar 'YOU WON'/'BET WON!' amount (observed: row '23M**** 2.00x 2.00 FUN' highlighted green, matching a 'YOU WON 2.00 FUN' toast) -- position/order in the list otherwise follows the same layout as other players' rows, so a screen-reader would need the matching amount, not color, to identify it as the player's own result.",
    "settings_toggle": "In the Settings modal there is a 'Leaderboard' section with a single on/off toggle labelled 'View in FUN' (observed OFF / left position, dark grey knob) -- lets the player choose whether leaderboard amounts are always shown in FUN or in another display currency."
  },

  "autoplay": {
    "activation": "Opened via the 'AUTO' button in the bottom bar; per rules_p6/p7: 'There is an Autoplay mode available during the game! To activate it, click on the \"Auto\" button and select the number of autoruns.'",
    "run_count_options": ["10", "25", "50", "100", "250", "500", "750", "1000", "unlimited (infinity symbol ∞)"],
    "run_count_source": "autoplay.png -- vertical dropdown list opened from the AUTO button, values read top to bottom.",
    "behavior": "'Using automode, you can change your bets during the countdown. If you don't want to change bets, each autorun will be played with the bet values placed before the round starts or the mode is activated.' Autoplay can include automatic cashing out (see auto_cashout below). 'To stop the automode, you need to push the Cross button.' (rules_p6/p7/p8, quoted verbatim)."
  },

  "auto_cashout": {
    "activation": "A small target-multiplier field sits next to each bet slot's amount field (shows '- - -' when unset); clicking it opens a preset dropdown.",
    "preset_values": ["10.00x", "5.00x", "3.00x", "2.00x", "1.50x", "1.40x", "1.20x", "1.15x", "1.10x", "1.05x"],
    "preset_values_source": "autocashout_menu.png -- dropdown opened next to the second bet slot, values read top to bottom.",
    "rule_text": "'You can also cash out in the automode. To activate this option, you need to choose the value of the multiplier in the box near the button \"Place Bet\". Choosing a certain multiplier value means that you will cash out automatically if the rocket will reach it.' (rules_p7/p8, quoted verbatim).",
    "min_cashout_multiplier": "x1.01 -- 'The minimum multiplier for withdrawal is x1.01.' (rules_p13, quoted verbatim). This is the lowest multiplier at which any cashout (auto or manual) can be settled.",
    "observed_example": "win_screen_hunt_00.png / base_game_bet_active.png: bet of 1.00 FUN with auto-cashout target 2.00x resolves as 'YOU WON 2.00 FUN' / 'BET WON! 2.00 FUN' once the round's multiplier reached/passed 2.00x."
  },

  "settings_panel": {
    "access": "Hamburger menu (top-left) opens a modal with two tabs in its yellow header bar: a gear icon (Settings, shown) and a book icon (Rules/About, see below).",
    "content": {
      "volume_section": "'Volume' heading with two labelled sliders, each bounded by a muted-speaker icon on the left and a full-volume speaker icon on the right: 'Music' and 'Sound FX'. Both observed near/at maximum in the captured frame.",
      "leaderboard_section": "'Leaderboard' heading with a single on/off toggle labelled 'View in FUN' (observed OFF)."
    },
    "close_control": "Black 'X' inside a yellow circular button, bottom-center of the panel."
  },

  "info_rules_booklet": {
    "access": "Same modal as Settings, opened via the book-icon tab; single scrollable section (no further sub-tabs such as Payments/History/Help -- confirmed by scroll_capture: 1 of 1 sections visited). Rendered as light/white text on a solid black panel inside a yellow-bordered frame; navigable via an internal scrollbar; closes with the same bottom-center yellow 'X' circle as Settings.",
    "page_count_note": "Originally captured as 20 scrolled screenshots; pages 14-19 were confirmed to be exact duplicates of the true end of the document (an animated chart bleeding into the crop region kept registering as 'still scrolling'); the duplicate tail was removed by the team lead with a dedicated re-numbering tool, leaving 13 pages (rules_p1..rules_p13) that hold the entire, non-repeating text of the booklet, confirmed reaching a true, re-verified bottom.",
    "sections_in_reading_order": [
      {"heading": "About the game", "page": "1", "text": "Conquer space like never before! Welcome to Space XY! BGaming is happy to introduce the brand new type of game, where you have to hop on a virtual space rocket and fly to eternal height! Watch your rocket fly over X and Y coordinates. Make bets and fly your spacecraft to the stars! Reach top multipliers and get big winnings. But be cautious, you have to jump off the rocket before it flies away into deep space. This is the only way for you to get incredible winnings. Get ready to launch, eternity awaits!"},
      {"heading": "Rules", "page": "1-2", "text": "The game's goal is to win money by jumping off the rocket until it disappears in deep space! The winning is the bet multiplied by the coefficient shown on the screen at the moment you jump out of the rocket. You win only if you cash out before the rocket disappears!"},
      {"heading": "Betting", "page": "2-5", "text": "Before each game round starts, a countdown timer is displayed on the screen showing the time until the rocket is launched. You can place multiple bets in each game round! Simply choose your bet amount and click the 'Place Bet' button. The combined total of two bets must not exceed the 100 FUN. Bets can be placed before the game round starts (during the countdown) or after it has started. If a bet is placed after the round has started, it will be active in the next round. When the game round starts, the rocket raises on the screen. You can cash out until it disappears! To cash out you need to push the 'Cashout' button. In the case of bets that contain cents and fractional multipliers, winnings are rounded up in favor of the house. Rounding works based on the number of subunits. Thus, if you bet 10 cents with a cash out on a x1.01 multiplier, then the winnings will be rounded up to the number of subunits after dot. In case free rounds are given you can play at the betting level that was active when the free rounds were given."},
      {"heading": "Autoplay", "page": "5-8", "text": "There is an Autoplay mode available during the game! To activate it, click on the 'Auto' button and select the number of autoruns. Using automode, you can change your bets during the countdown. If you don't want to change bets, each autorun will be played with the bet values placed before the round starts or the mode is activated. You can also cash out in the automode. To activate this option, you need to choose the value of the multiplier in the box near the button 'Place Bet'. Choosing a certain multiplier value means that you will cash out automatically if the rocket will reach it. To stop the automode, you need to push the Cross button."},
      {"heading": "Results", "page": "8-9", "text": "You win if you cash out before the rocket disappears in deep space. In that case, the bet is multiplied by the coefficient shown on the screen at the moment you push the 'Cashout' button. All live results of the game are displayed in the chart. The leader list shows the name of the player and the player's bet. If a player wins, the value of the player's bet will be replaced with the value of the winning. The winning multiplier will also be shown on the screen. If you play on your mobile device, you need to open the chart by clicking on the button above the chart. All results are displayed in the currencies of the original bet. You can convert them to the currency of your bet by changing your personal settings."},
      {"heading": "Return to Player", "page": "10", "text": "The overall theoretical Return to Player (RTP) is 96.88% - 98.92% depending on the player's chosen strategy."},
      {"heading": "RNG", "page": "10-11", "text": "The game is based on a certified random number generator. For more information, visit our BGaming site."},
      {"heading": "Additional information", "page": "11-13", "text": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. The minimum bet value is 1 FUN. The maximum bet value is 100 FUN. The maximum multiplier is x10000. The minimum multiplier for withdrawal is x1.01. The speed and quality of internet connection on the side of a player may have or appear to have an effect on the game. The provider does not bear the responsibility for the consequences of the loss of connection on the side of a player. This is the game rule version 1.3, July 29, 2024. Game Version 1.0.0."}
    ],
    "rule_version_note": "'game rule version 1.3, July 29, 2024' printed at the very end of the booklet (rules_p13) is the version/date of the RULES TEXT itself, NOT the release date of the game -- do not use it as a release_date value."
  },

  "measurements": {
    "rtp": {
      "value": "96.88% - 98.92%",
      "condition": "The rules state this range is a single theoretical RTP figure that varies 'depending on the player's chosen strategy' (rules_p10, quoted verbatim). No further breakdown by strategy (e.g. specific cashout multiplier) is given anywhere in the booklet or UI.",
      "source": "rules_p10.png"
    },
    "min_bet": {"value": "1 FUN", "source": "rules_p13.png text + bet_amount_presets.png lowest button, cross-confirmed"},
    "max_bet": {"value": "100 FUN per bet slot; combined total of both slots also capped at 100 FUN", "source": "rules_p13.png / rules_p3.png text + bet_amount_presets.png highest button, cross-confirmed"},
    "bets_per_round": {"value": 2, "note": "fixed number of simultaneous bet slots, not player-configurable", "source": "base_game.png layout + rules_p3.png text"},
    "max_multiplier_cap": {"value": "x10000", "source": "rules_p13.png, 'The maximum multiplier is x10000.'"},
    "min_cashout_multiplier": {"value": "x1.01", "source": "rules_p13.png, 'The minimum multiplier for withdrawal is x1.01.'"},
    "bet_amount_presets_fun": ["1.00", "2.00", "3.00", "4.00", "5.00", "10.00", "20.00", "30.00", "40.00", "50.00", "60.00", "100.00"],
    "auto_cashout_presets": ["1.05x", "1.10x", "1.15x", "1.20x", "1.40x", "1.50x", "2.00x", "3.00x", "5.00x", "10.00x"],
    "autoplay_run_counts": ["10", "25", "50", "100", "250", "500", "750", "1000", "unlimited"],
    "observed_crash_values_from_captured_rounds": ["2.04x", "5.14x", "1.98x", "1.32x", "92.92x"],
    "additional_high_values_seen_in_history_strip_only": ["15.23x", "39.94x", "188.82x", "22.06x", "432.66x", "9.38x", "11.27x"],
    "rule_version_string": "1.3, July 29, 2024 (rules-text version, NOT a release date); Game Version 1.0.0 -- rules_p13.png"
  },

  "provably_fair_and_bonus_buy": {
    "provably_fair": {
      "present": false,
      "evidence": "Two independent checks, both negative: (1) the full 13-page rules booklet was read end to end, section by section (About the game / Rules / Betting / Autoplay / Results / Return to Player / RNG / Additional information) -- the words 'provably', 'fair', 'fairness', 'seed', 'hash' and 'verify' do not appear anywhere. (2) manual UI exploration (clicking the history/clock icon, the trophy/leaderboard header, and the individual history chips) never opened a seed/hash verification panel; the same click technique reliably opened other panels (menu, auto-cashout dropdown, bet-preset dropdown), confirming the input channel itself works and the absence is a genuine feature of the game, not a broken click.",
      "conclusion": "The game only claims a 'certified random number generator' (rules_p10/p11: 'The game is based on a certified random number generator.') -- this is NOT the same as a provably-fair mechanism that lets a player independently verify a specific round's outcome."
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No 'Buy Bonus / Buy Feature' control appears on any of the 51 captured screens, and the rules booklet never mentions a purchasable feature. There is no bonus feature at all in this game -- gameplay consists solely of the bet/ascent/cashout-or-crash loop described above."
    }
  },

  "accessibility_notes": {
    "color_blind_general": "Every numeric value that carries color coding in this game (multiplier text, history chips, trail color, leaderboard row highlights) is ALSO printed as plain text at the same location, so no information is conveyed by color alone. The main risk area for color-blind users is distinguishing the green vs. gold leaderboard row highlights for 'won' rows from unhighlighted rows -- but the printed multiplier ('-' vs. a number) and amount in that row already disambiguate this without relying on the highlight color.",
    "motor_impairment": "All primary actions (place bet, cash out, open auto-cashout/bet-preset dropdowns, open autoplay panel, open settings/rules) are large discrete click targets in the fixed bottom bar or top-left icons; no drag, hold, or precise-timing gesture is required to place a bet or use auto-cashout (auto-cashout in particular removes the need for a precisely-timed manual click during the ascent).",
    "screen_reader_low_vision": "The interface is entirely canvas-rendered (no native DOM/ARIA labels were detected for this game engine), so a screen-reader user would depend entirely on a documentation layer like this one; every on-screen numeric value (balance, bet amount, RTP, bet limits, cap, min cashout, multiplier presets) is captured verbatim above with its source screenshot.",
    "deaf_hard_of_hearing": "All round outcomes (bet accepted, win, crash, next round) are communicated with on-screen text banners ('YOUR BET IS ACCEPTED', 'YOU WON <amount> FUN', 'NEXT ROUND', the crash flash itself) in addition to any sound effects, so the game is fully playable with sound off; a Music/Sound FX volume mixer is available in Settings for anyone who wants partial audio."
  },

  "discrepancies_found": [
    {
      "frame": "preview.png",
      "issue": "WITHDRAWN BY TEAM LEAD REVIEW. The documenter reported that this frame shows the 'About the game' info modal rather than the leaderboard, and 'corrected' the manifest note accordingly. Re-checked against the pixels by the team lead: preview.png shows the LEADERBOARD/bets panel down the left side (a list of masked player names with '-' in the multiplier column and their stakes in FUN) together with the pre-round countdown ring reading 'NEXT / 1.00x / BETS 11' on the chart -- there is no info modal on this frame at all. The original manifest note was CORRECT. The 'About the game' text (including 'Conquer space like never before!') lives on rules_p1.png, which is where this document's transcription is sourced from (rules booklet, page 1); the documenter attributed one frame's content to another. No change to the transcription is required -- it was already cited to rules page 1."
    },
    {
      "frame": "base_game_bet_active.png",
      "issue": "The manifest note describes this frame as: 'the first panel's button turned orange \"CASHOUT 1.09 FUN\" (available payout at that moment), multiplier 1.18x'. A pixel-level zoom of the actual bet-slot button (verified with scripts/zoom.py) shows instead a WHITE button reading 'BET WON! / 2.00 / FUN' (matching the same win state seen on the win_screen_hunt_* frames), with the chart showing an overlapping 'NEXT ROUND / 1.11x' transition text and 14 queued bets -- i.e. this frame actually captures the post-round WON state, not a live in-flight orange 'CASHOUT' button with an accruing value. As a result, this screenshot set does NOT contain a clean, unambiguous frame of the live pending-cashout button (the control described in rules_p4: 'push the \"Cashout\" button') showing an actively growing FUN value while a bet is still in flight and un-resolved. This is listed as a genuine capture gap below."
    }
  ],

  "not_captured_or_uncertain": [
    "RESOLVED AFTER DOCUMENTATION -- the gap the documenter reported here was real and has since been filled by the team lead with an additional capture (frame 'cashout_live.png'). It shows the live in-flight state directly: a 1.00 FUN bet accepted in the LEFT slot with a 2.00x auto-cashout target set, the orange manual button reading 'CASHOUT / 1.30 / FUN' while the multiplier stands at 1.30x (i.e. the button prints stake x current multiplier and rises with it), the banner 'YOUR BET IS ACCEPTED', and simultaneously the RIGHT slot idle at 1.00 FUN with an empty '- - -' auto-cashout field and its own 'PLACE BET (NEXT ROUND)' button -- so a single frame documents both bet slots in different states. A companion frame ('high_multiplier.png') captures the opposite end of the same control: multiplier 99.88x printed in RED (versus yellow at low values), the chart rescaled to a 240x axis, the queued bet's button reading 'CANCEL', and the leaderboard showing settled cash-outs including 8.93x paying 893.00 FUN on a 100.00 FUN stake.",
    "The exact rule governing WHICH history-strip chips are colored orange vs. red vs. plain white/grey could not be conclusively determined from the static frames captured; a plausible pattern (red for very high multipliers, orange for the most recently settled round) is offered as an observation, not a confirmed rule.",
    "The small round status dot next to the 'FUN' label (usually green) was not confirmed to be a specific 'live/connected' indicator -- it is described only as observed, not interpreted with certainty.",
    "The top-right circular-arrow 'history' icon was never clicked/opened in the captured set, so any fuller multiplier-history list or statistics view it may lead to is not documented here.",
    "Whether there is a numeric seconds-remaining readout on the pre-round countdown ring (beyond the label 'NEXT ROUND' and the filling ring animation) could not be confirmed -- no captured frame shows a digit inside or near the ring.",
    "Exact wording/behavior of the 'free rounds' betting-level clause in rules_p5 ('In case free rounds are given you can play at the betting level that was active when the free rounds were given') could not be matched to any visible free-rounds feature in the captured screens -- no free-rounds trigger, banner or credit was observed anywhere in the 51 frames, so it is left as rules-text only and not asserted as an active feature of this build."
  ],

  "sources_index": {
    "preview": ["preview.png"],
    "settings": ["settings.png"],
    "autoplay_dropdown": ["autoplay.png"],
    "auto_cashout_dropdown": ["autocashout_menu.png"],
    "bet_amount_dropdown": ["bet_amount_presets.png"],
    "base_game_round_progression": ["base_game.png", "base_game_low.png", "base_game_round_00.png through base_game_round_15.png"],
    "wins": ["win_screen_hunt_00.png", "win_screen_hunt_09.png", "base_game_bet_active.png"],
    "ascent_and_crash_samples": ["win_screen_hunt_01.png through win_screen_hunt_13.png"],
    "rules_booklet": ["rules_p1.png through rules_p13.png"]
  }
}

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