Soccermania

Demo, RTP 96.23%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 11 Aug 2026
RTP 96.23%
Volatility
Max win
Grid 3×3
For webmasters & affiliates
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Asset pack

53 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/soccermania-b10/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 11 Aug 2026 View capture log

Per-screen breakdown

53 demo screens
53 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Soccermania

Everything pulled from Soccermania into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
53 screens captured
9 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 53 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
layout 3×3
paylines 5 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2022

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.23%
Bonus Buy 95.99% RTP in the buy bonus feature

See how this RTP compares across BGaming’s full range →

Symbols & paytable

9 symbols
9 icons (ZIP)
Bonus
Bonus
Bonus

orange/red football wrapped in a fiery corona with yellow 'BONUS' text; no pay value of its own — three on reels 1-2-3 trigger the penalty-shootout bonus game

Red football jersey
Red football jersey
High Pay

red short-sleeve shirt with gold trim and a yellow badge bearing a red 'B'; highest-paying regular symbol

MatchPayoutUnit
3x 60.00 Multiplier
Gold referee whistle
Gold referee whistle
High Pay

solid gold/orange referee's whistle with a white star emblem on the mouth-ring

MatchPayoutUnit
3x 40.00 Multiplier
Pair of football boots
Pair of football boots
High Pay

teal/turquoise boot with gold lace and violet boot with sky-blue laces

MatchPayoutUnit
3x 8.00 Multiplier
Pair of football socks
Pair of football socks
High Pay

two tall white socks with a red double-stripe band near the top

MatchPayoutUnit
3x 4.00 Multiplier
A
A
Low Pay

bright green letter A; same puffy 3D typeface as K/Q/J, differs only by hue

MatchPayoutUnit
3x 4.00 Multiplier
K
K
Low Pay

sky blue letter K; same puffy 3D typeface as A/Q/J, differs only by hue

MatchPayoutUnit
3x 4.00 Multiplier
Q
Q
Low Pay

orange/gold letter Q; same puffy 3D typeface as A/K/J, differs only by hue

MatchPayoutUnit
3x 4.00 Multiplier
J
J
Low Pay

red letter J; lowest-paying symbol; same puffy 3D typeface as A/K/Q, differs only by hue

MatchPayoutUnit
3x 1.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

3 reels x 3 rows, 5 fixed paylines (straight top row, straight middle row, straight bottom row, and two diagonals). Only a 3-of-a-kind tier exists (grid is 3 rows tall). All payouts are multipliers of the TOTAL bet, confirmed on a measured spin (3 socks on the diagonal Line 4, 0.10 total bet paid 0.40).

Other select
Choose Superstar & Country

Cosmetic pre-game and re-editable in-game selection of a football-superstar mascot (4 characters: Johnny Cash, Elvis Frog, Dig Dig Digger, Penny Pelican, crossover characters from other BGaming slots) and a favourite country flag (32 flags, real 2022 FIFA World Cup groups A-H). Game text never states any effect on payouts, RTP or odds — treated as an open question, not a confirmed absence of effect.

Bonus Mode bonus_penalty_shootout
Bonus Game (Penalty Shootout)

Triggered by 3 Bonus symbols on reels 1, 2 and 3. Up to 5 rounds of penalty kicks; each round's goal shows 4 corner multiplier values, a scored goal banks that corner's value onto a running total shown on a trophy widget, a goalkeeper save ends the round immediately. Cumulative cap is x999 of total bet ('wins the Cup' if reached). If the cap is not reached before the round ends, a random 'sponsorship' consolation prize (shown as a separate 'TOURNAMENT PRIZE' line) may be awarded.

Bonus Mode buy_bonus
Buy Bonus

Direct purchase of the Bonus Game for x80 of total bet (8.00 at the 0.10 default bet); price scales automatically if the bet size changes. The next spin after purchase triggers the Bonus Game.

Bonus buy

1 option
Option Price (cost × bet) Effect
Bonus Game headline ×80.00

Colour system

extracted from frames · HEX
Export palette
#045202 base dominant 1 base
#F0EBDD base dominant 2 base
#DFD4AB base dominant 3 base
#EC650B base dominant 4 base
#0B62DD base dominant 5 base
#0F64A2 base dominant 6 base
#0B0C30 bonus dominant 1 bonus
#F85B04 bonus dominant 2 bonus
#FC1515 bonus dominant 3 bonus
#0CDC02 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four royal letters A/K/Q/J share an identical bold, rounded typeface and are differentiated ONLY by hue (A=bright green, K=sky blue, Q=orange/gold, J=red), with no distinguishing shape or pattern. A colorblind player may struggle to tell K from Q or A from J by symbol color alone, though only J's payout (1x) actually differs from the other three (4x each).
  • Checkbox toggles in Settings and Autoplay show a filled-square vs empty-square glyph in addition to color, not color-only.
  • Buy Bonus dialog buttons are text-labelled ('BUY' in green, 'CANCEL' in red), not color-only. The paylines diagram uses green-vs-grey shading, but each of the 5 lines also has a distinct shape (straight row vs one of two mirrored diagonals).
Screen Reader
  • Bottom bar keeps a small, stable control set: Information and Settings buttons together at bottom-left, Total Bet with +/- spinners centered, Autospin and Spin at bottom-right. The Payments (28-page) and Help (10-page) panels are linear, scrollable, paginated documents with a single close control, mapping well to a sequential reading flow.
Motor Accessibility
  • Large circular Spin button; bet size can be set directly from a scrollable Total Bet dropdown list instead of repeated +/- taps; Spacebar can substitute for clicking Spin; Autoplay offers 5 configurable auto-stop conditions (on any win, if bonus is won, if a single win exceeds a value, if balance rises by a value, if balance falls by a value), reducing the number of required interactions.
Hearing Accessibility
  • No information is conveyed by audio alone. Music and Sound FX are independently toggleable and volume is adjustable down to full mute. All game state (bet, balance, win amount, bonus round number, bonus multiplier total) is shown as on-screen text or graphics.

Media & assets

4 files · 4 types
53 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game and a real winning spin, full 28-page paytable/payments booklet (symbols, character & country selection, features, bonus game, lines), full 10-page help booklet (how to play, autospin, features, spin results, settings, RTP, RNG, malfunction clause), autoplay settings, settings panel, bet ladder (both boundary stops), character-select screen, buy bonus dialog, the bonus-triggering spin, bonus rounds 1 and 3 of the penalty shootout, bonus win summary and big-win celebration counter
volatility is not stated anywhere in the game text — verified by a visual read-through of all 28 payments pages and all 10 help pages plus an OCR pass over all 38 pages; honest omit, not guessed
no headline max-win figure is printed anywhere in the game; only the Bonus mini-game's own cap (cumulative multiplier x999 of total bet, 'MAX x999' on the trophy widget) is documented, and that is a bonus-round cap, not a stated game-wide max win
in-reel background tile colors for the JERSEY and BOOTS symbols were never observed inside an actual spun reel frame, only on the plain-background paytable listing
character stat sheets (Position/Precision/Shoot Power/Dribbling/Speed/Energy) were captured only for Johnny Cash, not for Elvis Frog, Dig Dig Digger or Penny Pelican
round 2 of the captured bonus session (goal scored in the x120 corner) exists only in unregistered burst frames outside the official screenshot manifest, not among the registered shots
whether the character/country cosmetic selection affects payouts, RTP or odds is not stated anywhere in the captured rules text, either way

Ask AI about Soccermania

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Soccermania play? Keep it simple.

3 reels x 3 rows, 5 fixed paylines (straight top row, straight middle row, straight bottom row, and two diagonals). Only a 3-of-a-kind tier exists (grid is 3 rows tall). All payouts are multipliers of the TOTAL bet, confirmed on a measured spin (3 socks on the diagonal Line 4, 0.10 total bet paid 0.40).

RTP 96.23%demo ✓

From the verified capture of 11 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Soccermania vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/soccermania-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/soccermania-b10/
{
  "game": {
    "name": "Soccermania",
    "provider": "BGaming",
    "theme": "Football / FIFA World Cup Qatar 2022 tribute. The player picks a football-superstar mascot (crossover characters borrowed from other BGaming slots) and a favourite country flag from the real 2022 World Cup lineup, then plays a 3-reel, 3-row, 5-line slot with a penalty-shootout bonus mini-game. Bright, cartoon-sport palette: stadium blue sky with fireworks, warm orange/tan crowd-stand stripe, green pitch, gold trophies and confetti overlay throughout.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 52 desktop screenshots + verbatim OCR + zoomed crops of every symbol and every readable panel.",
    "method_notes": "All payout numbers, RTP, bet limits and the bonus-buy price are taken verbatim from in-game text (paytable/help booklets) and cross-checked against a real measured spin. Several details in this document were independently re-verified against the raw pixels rather than trusted from capture notes alone (see 'cross_check_findings'). Nothing not directly legible on a screenshot is stated as fact; unclear items are listed in 'unreadable_or_uncertain'.",
    "language": "English",
    "currency_note": "All amounts on screen are denominated in 'FUN' — BGaming's demo play-money token, shown purely because this is a demo capture. FUN is NOT the game's real-money currency and must not be treated as one; it is recorded here only because it is the literal unit printed on every screenshot."
  },

  "cross_check_findings": [
    "The capture-session note attached to 'bonus_kick_hit.png' describes it as 'round 2's successful kick, multiplier x120'. Direct pixel verification (zoomed crop of the round banner and the trophy widget) shows the frame actually reads '1 ROUND' with the trophy at 'x20' — i.e. this is the ROUND 1 hit (ball landed in the x20 corner), not round 2. The true round-2 hit (ball landing in the x120 corner, trophy becoming x20+120=x140) exists only in an unregistered burst frame outside the manifest's shot list. This document describes each registered screenshot by what is actually printed on it, not by the capture note.",
    "The capture-session note for 'bonus_bigwin_celebration.png' states the counter was caught at '10.36 FUN'. A zoomed crop of the number shows '13.16 FUN'. This document uses the verified 13.16 FUN value."
  ],

  "color_palette": {
    "background_scene": "Consistent stadium backdrop behind the reels on every gameplay screen: a deep blue night sky band at the very top scattered with multicolour firework bursts (blue/purple/red/gold sparkles) and a diagonal light-beam pattern; below it a warm orange/tan striped band representing crowd stands, over which faint scrolling dark-red text banners drift (character names such as 'DIG DIG DIGGER', 'PENNY PELICAN', 'ELVIS FROG', 'JOHNNY CASH', and the provider name 'BGAMING'); at the bottom a flat green football-pitch band with thin white line markings. A confetti overlay (small red, blue, yellow paper-strip sprites) drifts across the whole scene continuously in the base game.",
    "reel_frame": "Thick rounded-rectangle border in warm gold/orange gradient surrounding the 3x3 reel window, sitting on a cream/off-white inner mat.",
    "reel_cell_backgrounds_by_symbol": "Each symbol type sits on its own fixed background-tile colour inside the reel: BONUS tile = bright green with an orange/red radiating swirl; SOCKS tile = teal/cyan; the four letter symbols (A/K/Q/J) sit on a plain cream/off-white tile. WHISTLE was observed on a purple/violet tile. JERSEY and BOOTS tile colours were not captured inside an actual reel frame (they only appear on the plain dark paytable background) — see unreadable_or_uncertain.",
    "wordmark": "'SOCCERMANIA' logo: bold yellow 3D letters with a red/orange drop-shadow outline; the letter 'O' is replaced by a spinning orange-and-yellow football (soccer ball) graphic with a motion-streak.",
    "bonus_mini_game_scene": "Same stadium sky/crowd-stand backdrop but the pitch fills most of the lower frame; a white-goalpost net is centered with four multiplier values in yellow bold text (one per corner: top-left, top-right, bottom-left, bottom-right); a football sits on the penalty spot; white goalkeeper glove graphics appear over the corner the keeper dives toward.",
    "trophy_widget": "Tall gold/amber rounded-pill panel on the far left of the bonus screen: 'MAX x999' in orange-outlined text at the top, a golden World-Cup-style trophy icon (football on a fluted stem, small 'SM' plaque on the base) in the middle, and the currently accumulated multiplier (e.g. 'x0', 'x20', 'x140') in large orange-outlined text at the bottom.",
    "accent_colors": "Green for confirm/start buttons (SELECT, BUY, START AUTOPLAY) and for active toggle checkmarks; red for cancel/close buttons and for the 'BONUS' symbol lettering and win-count banners ('CONGRATULATION', 'BIG WIN'); gold/yellow for headings, the wordmark, and win amounts; the four royal letters are individually colour-coded (see symbols)."
  },

  "symbols": {
    "note": "3 reels x 3 rows, 3-of-a-kind is the only payable tier (there are no 4- or 5-of-a-kind tiers because the grid is only 3 symbols tall). Payout amounts are read verbatim from the paytable at the anchor bet of 0.10 FUN (paytable_p1.png / payments_p2.png). The 'total_bet_multiplier' column is the printed amount divided by the 0.10 FUN anchor bet, i.e. the multiplier of TOTAL BET actually paid (basis measured and confirmed on base_game_win.png — see payout_basis).",
    "bonus_scatter": {
      "name": "BONUS",
      "appearance": "A stylised orange/red football wrapped in a fiery orange corona, with the word 'BONUS' in bold yellow 3D letters (red outline) across it. Sits on a green tile with an orange swirl inside the reels.",
      "payouts": "No pay value of its own (not a paying symbol) — it is a trigger symbol only.",
      "rule": "Three BONUS symbols landing on reels 1, 2 and 3 (any row) trigger the Bonus penalty-shootout game.",
      "source": "paytable_p1.png / payments_p2.png: 'Three Bonus symbols on reels 1-2-3 trigger the bonus game.'"
    },
    "high_value": [
      {
        "name": "Red football jersey (team shirt)",
        "appearance": "Red short-sleeve V-neck football shirt with gold/yellow trim on the collar, sleeve cuffs and hem, and a small yellow square badge bearing a red letter 'B' on the chest.",
        "payouts_3": "6.00 FUN",
        "total_bet_multiplier_3": "60x",
        "rank": "highest-paying regular symbol",
        "source": "paytable_p1.png"
      },
      {
        "name": "Gold referee whistle",
        "appearance": "A solid gold/orange referee's whistle with a small round mouth-ring bearing a white star emblem; rendered in a warm orange-to-gold gradient.",
        "payouts_3": "4.00 FUN",
        "total_bet_multiplier_3": "40x",
        "source": "paytable_p1.png"
      },
      {
        "name": "Pair of football boots (cleats)",
        "appearance": "Two studded football boots side by side: the left boot is teal/turquoise with a loose gold/yellow lace, the right boot is purple/violet with sky-blue laces.",
        "payouts_3": "0.80 FUN",
        "total_bet_multiplier_3": "8x",
        "source": "paytable_p1.png"
      },
      {
        "name": "Pair of football socks",
        "appearance": "Two tall white football socks standing side by side, each with a red double-stripe band near the top opening and a light-grey heel/toe patch; the left sock has a small blue smudge/badge near the ankle.",
        "payouts_3": "0.40 FUN",
        "total_bet_multiplier_3": "4x",
        "source": "paytable_p1.png"
      }
    ],
    "royals_low_value": [
      {"name": "A", "color": "bright green", "payouts_3": "0.40 FUN", "total_bet_multiplier_3": "4x"},
      {"name": "K", "color": "sky blue", "payouts_3": "0.40 FUN", "total_bet_multiplier_3": "4x"},
      {"name": "Q", "color": "orange/gold", "payouts_3": "0.40 FUN", "total_bet_multiplier_3": "4x"},
      {"name": "J", "color": "red", "payouts_3": "0.10 FUN", "total_bet_multiplier_3": "1x", "rank": "lowest-paying symbol"}
    ],
    "font_style": "All four royal letters (A/K/Q/J) render in the same bold, rounded, slightly puffy 3D typeface, differentiated ONLY by hue (green/blue/orange/red respectively) — there is no additional shape/pattern differentiator between them beyond the letterform itself, which is a residual color-blind risk (see accessibility_observations).",
    "source_pages": "paytable_p1.png (=payments_p1.png) and payments_p2.png/payments_p3.png show the full 9-symbol set (Bonus + 4 high symbols + 4 royals) together."
  },

  "grid_and_lines": {
    "grid": "3 reels x 3 rows (9 visible cells total). This is a 3x3 slot, NOT a 5-reel game — winning combinations only ever require 3-of-a-kind (there is no 4- or 5-of-a-kind tier).",
    "mechanic": "5 fixed paylines (bet_mechanic=lines).",
    "line_shapes": "Read directly off the 'Lines' diagram (payments_p27.png/payments_p28.png), where each line is shown as a 3x3 grid of green (active) vs grey (inactive) cells per reel: Line 1 = straight across the TOP row (reel1-top, reel2-top, reel3-top). Line 2 = straight across the MIDDLE row. Line 3 = straight across the BOTTOM row. Line 4 = diagonal from TOP on reel 1, through MIDDLE on reel 2, to BOTTOM on reel 3 (a 'V-drop' diagonal, top-left to bottom-right). Line 5 = the mirrored diagonal: BOTTOM on reel 1, through MIDDLE on reel 2, to TOP on reel 3 (bottom-left to top-right).",
    "confirmation": "base_game_win.png shows a real win on Line 4: socks land top-of-reel-1, middle-of-reel-2 (highlighted with a green '0.40' pip), bottom-of-reel-3 — exactly matching the printed Line-4 diagram."
  },

  "payout_basis": {
    "value": "total_bet (every printed payout multiplies the TOTAL bet, not a per-line bet)",
    "measurement": "base_game_win.png: Total bet 0.10 FUN, 3 socks landed on Line 4, Total win printed as 0.40 FUN. The paytable value for 3 socks at the 0.10 FUN anchor bet is also 0.40 FUN. 0.40 / 0.10 = 4x total bet, an exact match.",
    "rules_text_discrepancy": "The in-game rules booklet (help_p7.png / help_p8.png, bullet list under 'Spin Results') literally states: 'Payline wins are multiplied by the bet per line value, except for Bonus symbols.' Taken at face value with 5 active lines this would predict a win of 0.40 * (0.10/5) = 0.008 FUN, which does not match the measured 0.40 FUN result. The measured arithmetic (basis = total bet) is trusted over this boilerplate sentence, because it is corroborated by an actual observed spin, whereas the sentence is generic template text found across many BGaming titles."
  },

  "technical_summary": {
    "rtp_percent_base": 96.23,
    "rtp_percent_buy_bonus": 95.99,
    "rtp_source": "help_p8.png / help_p9.png, section 'Return to Player': 'The overall theoretical Return to Player (RTP) is 96.23%. RTP in the buy bonus feature is 95.99%.'",
    "volatility": "Not stated anywhere in the game. Verified with two independent checks: (1) visual read-through of all 28 Payments pages and all 10 Help pages — the word 'volatility' never appears; (2) OCR pass over all 38 pages of both booklets found no match for 'volatil'. This is expected/normal for this BGaming title (see project BGaming playbook) and is left blank rather than guessed.",
    "bet_min": "0.10 FUN",
    "bet_max": "250.00 FUN",
    "bet_source": "bet_ladder.png — the Total Bet dropdown list scrolled to both ends; the ladder repeats 0.10 at the bottom stop and 250.00 at the top stop with no further movement.",
    "demo_default_bet": "0.10 FUN",
    "demo_starting_balance": "1,000.00 FUN",
    "reels_rows": "3 reels, 3 rows (fixed; no cascading, no expanding reels observed).",
    "lines": "5 fixed paylines (see grid_and_lines).",
    "win_rules": "All symbol wins are multipliers of the TOTAL bet (see payout_basis). Coinciding wins on multiple active paylines are added together. Only the highest win is paid per active payline. Symbols pay left-to-right on consecutive reels of an active line only (help_p8.png).",
    "max_win": "Not explicitly printed anywhere as a headline 'max win' figure (no splash-screen 'WIN OVER Nx BET' banner was found on preview.png, and no page of the Payments/Help booklets uses the phrase 'max win' or 'maximum winning amount'). The closest documented figure is the Bonus feature's own hard cap: the rules state 'The maximum sum of multipliers is x999, and if a player achieves it, he/she wins the Cup' (help_p6.png/help_p7.png), and every bonus-round screen shows a 'MAX x999' label on the trophy widget. This x999 is a cap on the Bonus mini-game's cumulative multiplier, not a game-wide max-win claim printed as such — the two should not be conflated. No number was pulled from outside sources.",
    "bonus_buy": "One purchasable option: 'BUY BONUS' for 8.00 FUN at the 0.10 FUN default bet. Rules text confirms the formula: 'You can buy the Bonus game. The purchase price is x80 of the bet.' (payments_p26.png). The purchase price scales automatically if the bet is changed (help_p5.png/help_p6.png: 'If a player changes the bet, the Buy Bonus price is also changed automatically. The next spin after the purchase triggers the Bonus game.').",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (toggle in Settings, 'Spacebar to spin', on by default).",
    "malfunction_clause": "help_p9.png/help_p10.png, 'Additional information': 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rule_version": "Game rule version 1.0, dated July 2022. Game Version 1.0.0 (help_p10.png).",
    "rng_statement": "'The game is based on a certified random number generator. For more information, visit our BGaming site.' (help_p9.png)."
  },

  "features": {
    "character_and_country_selection": {
      "description": "A cosmetic customization step shown at the start of the demo session (preview.png / character_select.png) and re-editable at any time during play by clicking the character portrait or flag icon on the right of the game screen (payments_p9.png/payments_p10.png: 'You can change the superstar and the country during the game by clicking on their images.').",
      "characters": [
        {"name": "Johnny Cash", "description": "Green cactus-faced mascot wearing a white keffiyeh-style headwrap with a red band and a bushy brown moustache, orange scarf. Character sheet (character_select.png) lists: Position WINGER, Precision 5/5 stars, Shoot Power 4/5, Dribbling 4/5, Speed 5/5, Energy 3/5. Tagline 'WILD AND DANGEROUS!'"},
        {"name": "Elvis Frog", "description": "Green frog mascot wearing sunglasses and a quiff hairstyle (Elvis-style), shown only as a small selection-row portrait in the captured frames; per-character stat sheet not captured for this character."},
        {"name": "Dig Dig Digger", "description": "Mascot with wild red/orange hair and green face, shown only as a small selection-row portrait; stat sheet not captured for this character."},
        {"name": "Penny Pelican", "description": "White/blue pelican wearing a red headband, shown only as a small selection-row portrait; stat sheet not captured for this character."}
      ],
      "characters_note": "All four are stated to be 'well-known characters of the other BGaming slots' (rules_p1.png / help_p1.png: 'All the heroes are well-known characters of the other BGaming slots.').",
      "countries": "32 flags representing the real 2022 FIFA World Cup Qatar groups, shown in an 8-group x 4-team grid (payments_p5.png - payments_p8.png): Group A - Qatar, Ecuador, Senegal, Netherlands. Group B - England, Iran, USA, Wales. Group C - Argentina, Saudi Arabia, Mexico, Poland. Group D - France, Australia, Denmark, Tunisia. Group E - Spain, Costa Rica, Germany, Japan. Group F - Belgium, Canada, Morocco, Croatia. Group G - Brazil, Serbia, Switzerland, Cameroon. Group H - Portugal, Ghana, Uruguay, South Korea.",
      "gameplay_effect": "Not stated or evidenced anywhere in the captured rules/paytable text to affect payouts, RTP or odds — it changes only the player-avatar portrait and flag graphic shown beside the reels. This is stated as an honest observation, not a confirmed absence of effect (the booklet never explicitly says 'purely cosmetic')."
    },
    "bonus_penalty_shootout": {
      "trigger": "3 BONUS symbols landing on reels 1, 2 and 3 in the same spin (paytable_p1.png / help_p4.png: 'Three Bonus symbols on reels 1-2-3 start the bonus game.').",
      "mechanic": "A penalty-kick mini-game. Each round, the player clicks the ball to take a shot at a goal that has 4 different multiplier values, one printed in each corner of the goal net (top-left, top-right, bottom-left, bottom-right). If the ball lands in a corner (a goal is scored), that corner's multiplier value is added to a running total displayed on a trophy widget on the left of the screen. If the goalkeeper saves the shot (ball does not go in), the Bonus round ends immediately. The maximum number of rounds is 5. Each successful round advances to the next round with HIGHER corner multiplier values. If the cumulative total reaches the maximum of x999, the player 'wins the Cup' (help_p6.png/help_p7.png).",
      "cap": "Maximum cumulative multiplier obtainable: x999 of total bet (labelled 'MAX x999' on the trophy widget throughout the bonus).",
      "sponsorship_consolation_prize": "If the player does NOT reach the x999 cap before the round ends (i.e. a shot is saved before round 5), the rules state there is 'an opportunity to get a random additional win - sponsorship' (payments_p23.png/p24.png: 'When a goal is not scored in any of the rounds, the Bonus game ends. If you did not achieve the maximum number of multipliers, at the end of the Bonus game there is an opportunity to get a random additional win - sponsorship.'). On the summary screen this is labelled 'TOURNAMENT PRIZE' (see below), separate from 'WIN IN BONUS'.",
      "buy_price": "8.00 FUN at the 0.10 FUN default bet = x80 of total bet; scales with the bet size.",
      "observed_round_by_round_evidence": [
        "bonus_buy_dialog.png: confirmation dialog 'BUY BONUS 8.00 FUN' with red CANCEL and green BUY buttons over a dimmed reel view.",
        "bonus_trigger.png: the base-game reels showing the actual triggering spin — three BONUS tiles landed on reels 1, 2, 3 (row 2/middle for reel1, row2/middle for reel2, row2/middle for reel3 in this particular capture), alongside a J, a K and a Q, framed by the gold reel border, guaranteed after the purchase.",
        "bonus_round1.png: entry to the penalty mini-game. Header reads '1 ROUND'; goal corners read x20 (top-left), x60 (top-right), x40 (bottom-left), x10 (bottom-right); trophy widget on the left reads 'MAX x999' / 'x0' (nothing won yet); goalkeeper glove graphic centered in the goal mouth; ball sits on the penalty spot; selected character portrait (Johnny Cash) and Qatar flag shown on the right.",
        "bonus_kick_hit.png: still round 1 (banner reads '1 ROUND', verified by zoomed crop). The ball has been kicked and scored in the TOP-LEFT corner (the x20 value); the goal net is now empty of value labels in that corner (net shown clear); trophy widget now reads 'x20' — the round-1 multiplier was banked.",
        "an unregistered intermediate burst frame (outside the manifest shot list) shows a '2 ROUND' transition banner with the trophy carrying 'x20' and new, higher corner values (x120 top-left, x60 top-right, and others), followed by another unregistered frame showing the ball scoring in the x120 corner with the goalkeeper diving the wrong way — this second successful kick brings the cumulative trophy to x20+x120 = x140.",
        "bonus_kick_save.png: banner reads '3 ROUND'; trophy widget now reads 'x140' (confirming the round-2 hit above); goal corner values have increased again to x130 (top-left), x200 (top-right), x150 (bottom-left), x100 (bottom-right); the ball is shown mid-flight toward the goal with no goalkeeper-glove graphic visible in this exact captured frame, consistent with either the moment just before or during the round-3 kick that ends the bonus round (the goalkeeper save itself is not caught mid-animation in this specific frame; the outcome is confirmed by the following summary screens).",
        "bonus_total_win.png: post-round summary screen. Balance field jumped from 991.60 FUN (pre-round) to 1,005.60 FUN, an increase of exactly 14.00 FUN = x140 * 0.10 FUN total bet, matching the banked trophy value. The visible on-screen content at the instant of this specific capture is a red 'BIG WIN' ribbon banner over the dimmed reels with a glowing Johnny Cash mascot graphic holding two small gold trophies; a 'BONUS ACTIVE 8.00 FUN' plaque remains visible on the left; no win figure has yet appeared under the ribbon in this particular frame (the counter animation had not started rendering a number yet).",
        "bonus_bigwin_celebration.png: the same 'BIG WIN' celebration a beat later, now showing an animated counter mid-count at '13.16 FUN' (verified by zoomed crop) climbing toward the final 14.00 FUN total confirmed by the balance change above. This is NOT a separate/second result — it is the same round's win amount being counted up visually."
      ],
      "final_result_this_session": "3 rounds played (2 successful kicks banking x20 then x120, 1 round-3 kick ending the bonus), total banked multiplier x140, total win 14.00 FUN at 0.10 FUN total bet. Tournament-prize/sponsorship value for this particular round was not separately itemised in the captured frames (the illustrative paytable example on payments_p22.png shows a hypothetical breakdown of 'WIN IN BONUS 50.00 FUN' + 'TOURNAMENT PRIZE 10.00 FUN' = '60.00 FUN' total, to illustrate how the two figures combine)."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/onboarding screen shown before the base game. Header text 'CHOOSE A SUPERSTAR / CHOOSE FAVOURITE COUNTRY' in white bold letters on a blue glow banner. Left side: a horizontally-scrolling strip of country flags (two rows visible, e.g. Qatar/Ecuador/Senegal/Netherlands over England/Iran/USA/wales) with left/right yellow triangular arrow buttons to page through them. Right side: a large cartoon pelican mascot (Penny Pelican, wearing a red headband) holding a small gold trophy, seated on a stack of gold coins, with a football floating beside it; a large glowing trophy graphic behind. Below: three round portrait icons labelled 'YOUR PLAYER' (character carousel), 'BONUS SYMBOL' (a football icon), and 'BONUS GAME' (the mascot/trophy graphic) as a 3-step visual guide. A green 'CLICK TO START' pill button is centered at the bottom. Top-left: a small gold square badge with a black letter 'B' (BGaming icon). Top-right: a speaker/sound icon next to a running clock readout ('07:09' format, purpose not confirmed — possibly a session/demo timer).",
      "purpose": "Entry screen; also doubles as a first look at character and country selection before the SELECT step.",
      "color_blind_notes": "Header instructions and button label are legible white/dark text; flags are recognisable by shape/pattern as well as colour."
    },
    "character_select": {
      "type": "other",
      "content": "Character-picker screen shown after Preview. Header 'CHOOSE YOUR SUPERSTAR' top-left in white/blue bold text. Center: a large gold star-burst graphic behind the currently selected character (Johnny Cash — green cactus mascot in white keffiyeh headwrap with red band, red/orange trim scarf, holding two small gold trophies), standing on a pile of gold coins and gems, under a red ribbon banner reading 'JOHNNY CASH' with subtitle 'WILD AND DANGEROUS!' in orange/red text at left. Right side: a stat block 'POSITION: WINGER' followed by five star-rating rows — PRECISION 5/5, SHOOT POWER 4/5, DRIBBLING 4/5, SPEED 5/5, ENERGY 3/5 (yellow star icons, filled vs outline). Bottom: a horizontal row of 4 circular character portraits (Johnny Cash highlighted/selected with an orange glow ring; Elvis Frog, Dig Dig Digger, Penny Pelican shown smaller/unselected) with yellow left/right paging arrows on either end, and a green 'SELECT' pill button centered below.",
      "color_blind_notes": "Selected-character state is shown by BOTH a glow ring AND larger size/central position, not by color alone. Star ratings use filled-vs-outline shape, not color, to indicate level."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "3 reels x 3 rows inside a gold-framed cream-mat reel window, centered on the stadium background described in color_palette.",
      "title_banner": "Top-center: 'SOCCERMANIA' wordmark (see color_palette.wordmark) directly above the reel frame.",
      "left_panel": "A persistent orange/red rounded-square button reading 'BUY BONUS' with the current purchase price beneath it (e.g. '8.00 FUN'), positioned to the left of the reels.",
      "right_panel": "Selected character portrait in a circular white-ringed frame, with the selected country flag displayed as a waving-flag graphic directly beneath it; the word 'SOCCERMANIA' also runs vertically along the far right edge of the screen as a rotated text strip.",
      "top_bar": "Top-left: gold 'B' BGaming badge. Top-right: a speaker/mute icon next to a running mm:ss clock readout (purpose not confirmed).",
      "bottom_bar": {
        "far_left": "A round 'i' (Information) button and, beside it, a round gear (Settings) button.",
        "center": "'Total bet' label with the current bet value (e.g. '0.10 FUN') and a pair of small up/down triangular arrow spinners to its right to change bet size; when a round has just resulted in a win, a 'Total win:' label and amount replace/augment this area.",
        "far_right": "A round 'A' (Autospin settings) button and a round circular-arrow (Spin) button.",
        "far_bottom_left": "Text readout: 'Balance <amount> FUN'."
      },
      "symbols_on_captured_frame": "A transient random mix (changes every spin) — not enumerated cell-by-cell as it is not a fixed game property.",
      "color_blind_notes": "BUY BONUS button is a shape+text affordance (not relying on its red/orange color alone); bottom-bar icons are white glyphs on dark circles, distinguished by icon shape."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "A real winning spin. Reel-by-reel contents: reel 1 = socks(top, teal tile) / BONUS(middle, green tile) / A(bottom, cream tile); reel 2 = A(top) / socks(middle, teal tile, HIGHLIGHTED with a green pill showing '0.40') / A(bottom); reel 3 = J(top) / J(middle) / socks(bottom, teal tile). The winning combination (3 socks on the Line-4 diagonal: reel1-top, reel2-middle, reel3-bottom) is marked with a gold highlight border and the green '0.40' payout pip on the reel2 cell. Bottom bar shows 'Total bet 0.10 FUN' and 'Total win: 0.40 FUN'; balance reads '999.60 FUN' (i.e. 1,000.00 FUN starting balance minus the 0.10 FUN stake already deducted, before the 0.40 FUN win is added back).",
      "used_for": "This frame is the measured evidence for payout_basis (basis = total bet, not per-line bet)."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A modal dialog centered over a dimmed/blurred reel view. Orange-to-red gradient rounded-rectangle panel with white border. Header 'BUY BONUS' in cream bold text, price '8.00 FUN' below it in yellow. Two pill buttons beneath: red 'CANCEL' (left) and green 'BUY' (right, with a small sparkle/shine highlight).",
      "color_blind_notes": "Cancel vs Buy are also distinguished by their text labels, not just red/green color."
    },
    "bonus_trigger": {
      "type": "bonus",
      "content": "The base-game reel view at the exact moment of a Bonus trigger: three BONUS tiles visible on the middle row across all three reels, alongside supporting symbols (J, K, whistle icons visible in the captured frame) and the ambient confetti/stadium background."
    },
    "bonus_round1": {
      "type": "bonus",
      "content": "Entry to the penalty-shootout mini-game, Round 1. Full-screen goal-and-pitch scene. Goal net shows 4 yellow multiplier labels at its corners: 'x20' (top-left), 'x60' (top-right), 'x40' (bottom-left), 'x10' (bottom-right). White goalkeeper-glove graphic centered over the goal mouth (keeper positioned, not yet committed to a side). Football sits on the ground at the penalty spot. Left edge: trophy widget reading 'MAX x999' over the gold trophy icon, 'x0' beneath it (nothing banked yet). Right edge: round counter '1 ROUND', selected character portrait, and country flag (Qatar in this session)."
    },
    "bonus_kick_hit": {
      "type": "bonus",
      "content": "Still labelled '1 ROUND' (verified by zoomed crop of the round banner). The goalkeeper gloves have moved to cover the BOTTOM-LEFT ('x40') area, and the ball has gone into the TOP-LEFT corner — a goal is scored on the 'x20' value. The goal net's corner labels for that side are no longer shown (obscured/consumed by the scoring animation); trophy widget now reads 'x20', confirming the round-1 multiplier was successfully banked."
    },
    "bonus_kick_save": {
      "type": "bonus",
      "content": "Labelled '3 ROUND'. Trophy widget reads 'x140' (= the banked x20 from round 1 plus x120 banked in an intervening round 2, not separately captured as its own manifest entry). Goal corner values have escalated to 'x130' (top-left), 'x200' (top-right), 'x150' (bottom-left), 'x100' (bottom-right). The ball is shown in flight toward the goal with no goalkeeper-glove graphic visible in this specific frame. This is the round whose outcome ends the Bonus feature for this session (confirmed by the following summary screens showing a final total of 14.00 FUN = x140 x 0.10 FUN, i.e. the trophy total did not increase past x140)."
    },
    "bonus_total_win": {
      "type": "win_screen",
      "content": "Post-bonus summary moment. A red 'BIG WIN' ribbon banner is shown centered over the dimmed reels, with a glowing Johnny Cash mascot graphic (holding two small gold trophies, seated on gold coins/gems) rising behind it. A 'BONUS ACTIVE 8.00 FUN' plaque remains visible at the left edge. Balance field reads '1,005.60 FUN' (up from 991.60 FUN pre-round, i.e. +14.00 FUN already credited). No win number is visible under the ribbon in this exact captured instant — the amount is revealed by the counter animation in the next frame."
    },
    "bonus_bigwin_celebration": {
      "type": "win_screen",
      "content": "The same 'BIG WIN' celebration scene, captured a moment later while an animated counter is mid-count: the number under the ribbon reads '13.16 FUN' (verified by zoomed crop), climbing toward the round's true final total of 14.00 FUN (per the balance delta observed on the previous screen). Coin sprites (yellow/red/gold) are shown falling and bouncing around the frame as a celebratory effect.",
      "note": "This is a mid-animation snapshot, not a second/different result — the round's total win is 14.00 FUN, matching x140 (trophy) times the 0.10 FUN total bet."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A dark semi-transparent panel titled 'Autospin settings' with an 'Advanced' toggle (chevron) top-right, overlaid on the dimmed reels (still showing the prior round's 'Total win: 14.00 FUN' in the bottom bar). A checkbox row 'Enable quick spin' (unchecked, greyed-out label). 'Numbers of rounds' heading over two rows of number-tile buttons: 10, 25, 50, 100, 250 (first row) and 500, 750, 1000, an infinity symbol (second row) — each a selectable preset spin count.",
      "color_blind_notes": "Checkbox state (checked/unchecked) is shown by a filled-square vs empty-square glyph, not by color alone."
    },
    "settings": {
      "type": "settings",
      "content": "A dark panel titled 'Settings' with an 'x' close button top-right, overlaid on the dimmed reels. Rows: 'Quick spin' checkbox (unchecked), 'Spacebar to spin' checkbox (checked, green checkmark). 'Audio' sub-heading with a horizontal 'Volume' slider (round handle, mostly toward the right/high end). 'Music' checkbox (checked) and 'Sound FX' checkbox (checked).",
      "color_blind_notes": "Checked state shown by both a green fill AND a white checkmark glyph — dual-coded, safe for color-blind users."
    },
    "bet_ladder": {
      "type": "info",
      "content": "A scrollable dropdown list of selectable bet denominations opened by clicking the Total Bet field, overlaid on the left column of the reel view. Values visible in the captured crop, top to bottom: 100.00, 50.00, 30.00, 20.00, 10.00, 5.00, 4.00, 3.00, 2.00, 1.00, 0.70, 0.50, 0.30, 0.20, 0.10. The list was scrolled to both the top stop (250.00) and bottom stop (0.10) to confirm the true bet range (see bet_limits_verified)."
    },
    "paytable_and_help_booklets": {
      "type": "paytable / rules (two separate multi-page panels, 28 + 10 pages respectively)",
      "navigation": "Opened via the round 'i' (Information) and '?' (Help) icons on the left of the bottom bar; a third icon (clock) opens an empty 'Game History' panel (empty because the demo session is fresh — this is normal, not a missing feature). Panels use a vertical scrollbar (thin light-grey bar on the right edge) and close via an 'x' in the top-right corner. Header on every page shows the 'SOCCERMANIA' wordmark.",
      "payments_panel_pages_1_to_3": "Full symbol paytable (Bonus + 4 high symbols + 4 royals, all payouts as listed in 'symbols'), followed by the 'Choosing a superstar and country' section explaining the character/flag picker and listing all 4 characters and all 32 country flags.",
      "payments_panel_pages_8_to_14": "'Features' section: reiterates the Bonus-symbol trigger rule with an illustrated 3x3 reel example (J/socks/K over BONUS/BONUS/BONUS over boots/A/whistle), then a 'Bonus Game' section with an illustrated goal-and-multipliers diagram (example values x250/x150/x100/x50) and the mini-game explanation text.",
      "payments_panel_pages_15_to_20": "Continues the Bonus Game explanation with a '3 ROUND' example banner, the 'MAX x999' trophy graphic building up through illustrative values (x50, x350, x999), and text 'The knocked-out multipliers are summarized and fill the World Cup.' / 'You win the World Cup if the sum of the multipliers in 5 rounds achieves the maximum value - x999.' followed by a 'CONGRATULATION! YOU HAVE WON' / 'THE WORLD CUP' celebratory graphic.",
      "payments_panel_pages_21_to_26": "'Tournament prize' section with an illustrative 'TOTAL WIN' breakdown card (WIN IN BONUS 50.00 FUN + TOURNAMENT PRIZE 10.00 FUN = 60.00 FUN) and the explanatory text about the random 'sponsorship' consolation prize (quoted above), followed by the 'Buy bonus' section with the BUY BONUS dialog illustration and the price-formula text 'You can buy the Bonus game. The purchase price is x80 of the bet.'",
      "payments_panel_pages_27_to_28": "'Lines' section with the 5 payline diagrams described in grid_and_lines.",
      "help_panel_pages_1_to_10": "'About the game' (World Cup Qatar 2022 theme summary, character crossover note), 'How to play', 'Autospins' (including all 5 auto-stop conditions: on any win / if bonus game is won / if single win exceeds / if cash balance increases by / if cash balance decreases by), 'Features' (Bonus symbol + Bonus game + Buy Bonus rule text), 'Spin Results' (payout mechanics bullets, including the per-line-value sentence discussed in payout_basis), 'Settings' (Quick spin license-dependent note, Spacebar toggle, audio controls), 'Return to Player' (RTP figures), 'RNG' (certified RNG statement), 'Additional information' (malfunction/24h-termination/Collect/rule-version clauses)."
    }
  },

  "bet_limits_verified": {
    "min_bet": "0.10 FUN",
    "max_bet": "250.00 FUN",
    "how": "Total Bet dropdown list opened and scrolled with the mouse wheel to both the top and bottom stops; both ends repeat their boundary value (0.10 at the bottom, 250.00 at the top) with no further list movement.",
    "frame": "bet_ladder.png"
  },

  "accessibility_observations": {
    "screen_reader": "Stable, small control set: 'i' Information and gear Settings buttons sit together at the bottom-left; Total Bet with +/- spinners is centered; Autospin ('A') and Spin sit at bottom-right. The Payments and Help panels are both linear, scrollable, paginated documents with a single close ('x') control, which maps well to a sequential screen-reader flow. The empty 'Game History' panel (clock icon) is a normal, expected empty state for a fresh session, not a broken control.",
    "motor": "Large circular Spin button; bet size can also be set directly from the Total Bet dropdown list rather than repeated +/- clicks; Autoplay with configurable auto-stop conditions (on any win / bonus won / single win exceeds / balance up by / balance down by) reduces the number of required interactions substantially; Spacebar can substitute for clicking Spin.",
    "color_blind": "Most state is dual-coded: checkbox toggles show a filled/empty square glyph in addition to color; the Buy/Cancel dialog is text-labelled, not color-only; payline diagrams use green-vs-grey shading but the diagrams are only used inside the Information panel (not required for live play) and every payline additionally has a distinguishing SHAPE (straight row vs one of two diagonals). Two residual color-only risks were found: (1) the four royal letters A/K/Q/J are differentiated ONLY by hue (green/blue/orange/red) with an identical typeface and no distinguishing icon or pattern — a user with red-green or blue-yellow color-blindness may struggle to tell K from Q or A from J purely by symbol color, though the printed payout amounts (0.40 vs 0.40 vs 0.40 vs 0.10) only meaningfully distinguish J from the other three, softening the practical impact; (2) the four bonus-round goal-corner multipliers are positional (top-left/top-right/bottom-left/bottom-right) and always carry their own printed number, so no color dependency exists there.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; Music and Sound FX are independently toggleable and volume is adjustable including full mute. All game state (bet, balance, win amount, round number, bonus multiplier) is shown as on-screen text/graphics."
  },

  "unreadable_or_uncertain": [
    "In-reel background tile colours for the JERSEY and BOOTS symbols were not observed in any captured base-game reel frame (both symbols only appeared in the plain dark-background paytable listing, never inside an actual spun reel in the 52 captured screenshots) — the reel-tile colours stated for BONUS/SOCKS/letters are confirmed, jersey/boots are not.",
    "Character stat sheets (Position / Precision / Shoot Power / Dribbling / Speed / Energy) were only captured for Johnny Cash; the equivalent stat screens for Elvis Frog, Dig Dig Digger and Penny Pelican were not captured.",
    "Whether the character/country cosmetic choice has any effect on payouts, RTP or odds is not stated anywhere in the captured rules text; treated here as an open question, not confirmed either way.",
    "The purpose of the small running mm:ss clock readout in the top-right corner of gameplay screens (e.g. '07:09', '07:44') was not explained anywhere in the captured screens; it may be a session/demo timer rather than a gameplay element.",
    "The exact visual moment (goalkeeper animation) of the Round-3 'save' in bonus_kick_save.png is not caught mid-animation in the captured frame — the ball is shown mid-flight with no visible goalkeeper graphic. The outcome (bonus round ends at a banked x140) is inferred from the balance delta and the following summary screens, not from a directly-visible 'save' pose.",
    "Round 2 of the observed Bonus session (goal values escalating to x120/x60/etc. and the ball scoring in the x120 corner) exists only in unregistered intermediate capture frames outside the official manifest shot list, and is therefore described from those frames for narrative completeness but is not one of the 52 registered screenshots.",
    "Whether 'volatility' is defined for this title anywhere outside the game (e.g. only on third-party casino portals) was not checked, per this task's scope, which is limited to what is printed on the captured screens; within the game itself the term never appears."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.