Snakes and Ladders Megadice™

Pragmatic Play Reel Kingdom

Demo, RTP 96.68%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 17 Jul 2026
RTP 96.68%
Volatility High
Max win ×5300
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

15 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/snakes-and-ladders-megadicetm-b7/

1,000 free requests / month · sign-up required

57 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Jul 2026 View capture log

Per-screen breakdown

15 demo screens
15 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 110 110 Jul Aug '25: 90 90 Aug Sep '25: 140 140 Sep Oct '25: 100 100 Oct Nov '25: 50 50 Nov Dec '25: 90 90 Dec Jan '26: 80 80 Jan Feb '26: 80 80 Feb Mar '26: 90 90 Mar Apr '26: 120 120 Apr May '26: 80 80 May Jun '26: 50 50 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10
🇵🇪Peru 10 10 10 10 10 10
🇮🇩Indonesia 10
🇧🇷Brazil 10 10 10 10 10 10 10 10 10 10 10
🇹🇳Tunisia 10 10 10 10 10 10 10
🇫🇮Finland 20 20 20
🇬🇷Greece 10 10 10 10
🇮🇳India 20 20
🇲🇾Malaysia 20 20
🇹🇷Turkey 10 10 10 10
🇱🇻Latvia 10 10 10
🇦🇷Argentina 10 10
🇨🇦Canada 20
🇮🇪Ireland 10 10
🇷🇴Romania 10 10
🇺🇸United States 20
🇦🇺Australia 10
🇦🇹Austria 10
🇧🇾Belarus 10
🇨🇾Cyprus 10
🇨🇿Czech Republic 10
🇸🇻El Salvador 10
🇳🇬Nigeria 10
🇵🇭Philippines 10
🇵🇹Portugal 10
🇸🇬Singapore 10
🇸🇪Sweden 10
🇦🇪United Arab Emirates 10
🇩🇪Germany 10 10 10 10 10 10 10 10
🇿🇦South Africa 10 10 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10
🇩🇰Denmark 10
🇺🇦Ukraine 10
Full per-country breakdown via the API →

What we extracted from Snakes and Ladders Megadice™

Everything pulled from Snakes and Ladders Megadice™ into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
15 screens captured
11 symbols catalogued · payouts OCR-verified
6 palette colors from frames
8 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 15 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
engine Reel Kingdom
rtp 96.68% · single configuration
volatility High
max_win_x ×5300
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2022

Symbols & paytable

11 symbols
11 icons (ZIP)
Gorilla (crowned)
Gorilla (crowned)
High Pay

dark grey/black gorilla with gold crown, thin cyan glow outline; top symbol

MatchPayoutUnit
3x 100.00 Multiplier
4x 250.00 Multiplier
5x 500.00 Multiplier
Banana
Banana
High Pay

single yellow banana, partially peeled

MatchPayoutUnit
3x 50.00 Multiplier
4x 100.00 Multiplier
5x 200.00 Multiplier
Snake
Snake
High Pay

green-and-red patterned coiled snake, golden/yellow underbelly

MatchPayoutUnit
3x 50.00 Multiplier
4x 100.00 Multiplier
5x 200.00 Multiplier
Ladder
Ladder
High Pay

tan/gold wooden stepladder icon with soft gold glow outline

MatchPayoutUnit
3x 30.00 Multiplier
4x 75.00 Multiplier
5x 150.00 Multiplier
A
A
Low Pay

orange/gold pixel-block letter with matching glow

MatchPayoutUnit
3x 15.00 Multiplier
4x 40.00 Multiplier
5x 100.00 Multiplier
K
K
Low Pay

red pixel-block letter with matching glow

MatchPayoutUnit
3x 15.00 Multiplier
4x 40.00 Multiplier
5x 100.00 Multiplier
Q
Q
Low Pay

green pixel-block letter with matching glow

MatchPayoutUnit
3x 5.00 Multiplier
4x 15.00 Multiplier
5x 50.00 Multiplier
J
J
Low Pay

blue pixel-block letter with matching glow

MatchPayoutUnit
3x 5.00 Multiplier
4x 15.00 Multiplier
5x 50.00 Multiplier
10
10
Low Pay

pink/magenta pixel-block number with matching glow

MatchPayoutUnit
3x 5.00 Multiplier
4x 15.00 Multiplier
5x 50.00 Multiplier
WILD DICE
WILD DICE
Wild

three white dice, black pips, gold glow; substitutes all except BONUS; 1/2/3 dots = 1x/2x/3x multiplier on total win of that spin and activates that many Progressive Feature snake sections

MatchPayoutUnit
3x 100.00 Multiplier
4x 250.00 Multiplier
5x 500.00 Multiplier
BONUS
BONUS
Bonus

pink/white checkered tile, green snake-ring border, gold BONUS text; appears on all reels; no own payout; 3/4/5 landing anywhere triggers Snakes & Ladders Board Bonus (12/14/16 rolls)

Bonus modes

3 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, fixed grid, 10 fixed paylines; all symbols pay left to right on adjacent reels starting from the leftmost reel; regular wins multiplied by bet per line, only highest win paid per line, multi-line wins summed

Base Game Modifier progressive_feature
Progressive Feature

11-section snake meter shown above the reels in the base game; landing WILD DICE activates a number of sections equal to its dots (1/2/3); if a hit fills exactly the 4th section, a random 2-5 extra rolls are added to the eventual Board Bonus; filling all 11 sections awards the Board Bonus immediately (extra retrigger per additional full fill in the same session); progress is saved per bet level and resets on bet change mid-collection

Bonus Mode board_bonus
Snakes & Ladders Board Bonus

Triggered by fully filling the progressive snake (12 rolls + any earned extra rolls, max 17) or by landing 3/4/5 BONUS symbols (12/14/16 rolls). 12x12 board of 144 squares; monkey-head token starts on square 1; 2 dice rolled per turn, token advances by the dice sum. Squares: money award (4x-100x total bet), multiplier (applies to win collected so far), ladder (shortcut up), snake (shortcut down), banana (re-randomizes money-award squares and removes other bananas), hidden skyscraper (jumps token further up the board). Round ends on rolls exhausted or square 144 reached. Minimum guaranteed win 20x total bet; if under this when rolls run out, RAGE MODE auto-advances the token to the end collecting all values/multipliers passed (ignoring ladders/snakes/bananas/skyscrapers). Reaching square 144 triggers a double-dice retrigger check (matching pairs 1-1 through 6-6) restarting the bonus with the same roll count. Multiple queued bonus rounds (from multiple snake fills in one spin) are played in sequence and summed.

Colour system

extracted from frames · HEX
Export palette
#1C1919 base dominant 1 base
#049BE4 base dominant 2 base
#052062 base dominant 3 base
#085BA5 base dominant 4 base
#532A22 base dominant 5 base
#5D5B25 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Progressive Feature snake: activated vs inactive sections are conveyed only by a hue swap (green body with red/gold spots -> magenta/pink body with blue spots), with no accompanying numeric counter (e.g. 'X/11') found on any captured base-game frame
  • Card symbols A/K/Q/J/10 are each a distinct color (orange/gold, red, green, blue, pink/magenta) but remain distinguishable by their letter/number shape regardless of hue
  • Settings toggle switches (Battery Saver/Ambient Music/Sound FX/Intro Screen) use green=on/dark grey=off color but also physically slide the handle right (on) or left (off)
  • Autoplay checkbox options (Turbo Spin/Quick Spin/Skip Screens) show selection via a white checkmark glyph inside the circle, not color fill alone
  • Paytable page navigation (previous/close/next) uses three green controls distinguished by shape (left triangle / X / right triangle), not color alone
Motor Accessibility
  • All primary buttons are large circular targets; the central SPIN button is the largest on screen; SPACE and ENTER keys are keyboard alternatives to clicking SPIN; Autoplay with adjustable spin count and Skip Screens reduces clicks needed for extended play
Hearing Accessibility
  • No audio-only information observed; Sound FX and Ambient Music are decorative and both have visible on/off toggles in Settings; all game-state information (win amounts, bet, credit, feature banner text, rules) is conveyed as on-screen text/graphics
Low Vision
  • Bet amount, RTP (96.68%), max win (5,300x bet), min/max bet ($0.10/$250.00) and autospin count are all printed as legible on-screen text/numbers rather than conveyed by color alone

Media & assets

5 files · 5 types
15 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash, base game (multiple real spins incl. a WILD DICE hit activating 1 of 11 snake sections), paytable page 1/8 (all symbols, WILD DICE, BONUS), rules pages 2-8/8 (Progressive Feature, Board Bonus trigger/board/squares/endgame, volatility/paylines/max win/RTP/bets, how to play, settings menu, autoplay), settings panel, autoplay panel
Regular symbol payout basis confirmed as bet-per-line ($2.00 demo bet / 10 lines = $0.20): dividing every paytable payout by $0.20 yields clean whole-number multipliers, while dividing by total bet gives fractional results for several symbols. Board Bonus money awards and multipliers use a separately-stated basis: total bet (per rules text, not bet-per-line).
Snakes & Ladders Board Bonus gameplay (12x12 board, monkey-head token, an actual dice roll, landing on money/multiplier/ladder/snake/banana/skyscraper, RAGE MODE, retrigger, win screen) was not captured after roughly 400 real per-spin captures (turbo off, no bonus buy available); documented entirely from verbatim rules text on rules pages 3-4/8, not from gameplay screens
No explicit numeric progress counter (e.g. 'X/11') for the Progressive Feature snake was found on any captured base-game frame; the 1-of-11 progress shown is inferred only from a color comparison between the all-green starting frame and later frames with one magenta/blue segment
Whether the on-screen banner text 'EXTRA BONUS X ROLLS' ever shows a dynamic number in place of the letter 'X' could not be determined from the static captured frames

Ask AI about Snakes and Ladders Megadice™

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Snakes and Ladders Megadice™ play? Keep it simple.

5 reels x 3 rows, fixed grid, 10 fixed paylines; all symbols pay left to right on adjacent reels starting from the leftmost reel; regular wins multiplied by bet per line, only highest win paid per line, multi-line wins summed

RTP 96.68%High volatilitymax win ×5300demo ✓

From the verified capture of 17 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Snakes and Ladders Megadice™ vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/snakes-and-ladders-megadicetm-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/snakes-and-ladders-megadicetm-b7/
{
  "game": {
    "name": "Snakes and Ladders Megadice",
    "provider": "Pragmatic Play",
    "studio": "Reel Kingdom (sub-studio, confirmed by 'REEL KINGDOM' footer text bottom-left on every in-game screen)",
    "theme": "Retro pixel-art board-game / jungle theme built around the classic 'Snakes & Ladders' game combined with dice. A crowned black gorilla is the mascot/top symbol. Wooden ladders, a large green-and-red patterned python, and a pair of white dice with black pips recur throughout the UI as decorative framing (large ladders flank the reels on both sides; a giant snake body coils along the top of the screen above the reels).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 14 desktop screenshots (1280x800) plus zoomed crops.",
    "method_notes": "tesseract OCR (scripts/ocr.py) was NOT used for text extraction in this session: it is known to time out / return garbled output on Pragmatic Play canvas frames in this environment. All text, numbers and colors below were read directly by vision from the original screenshots and from zoomed crops (scripts/zoom.py) at 3x-12x scale, verbatim. Numbers not clearly legible are explicitly flagged in 'unreadable_or_uncertain' rather than guessed.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Cool blue temple/board tiles behind the reels (reel cells are mid-to-dark blue with a subtle darker blue checkerboard pattern). Warm brown dirt-path color across the very bottom control bar.",
    "outer_scene": "Behind the ladders/frame: a jungle scene of green trees, grey rocky outcrops and a pale blue sky visible at the very top edge.",
    "frame_decoration": "Tall tan/wood-colored wooden ladders with darker brown rung shadows stand at the far left and far right of the reel area, partly overlapping the reels.",
    "progress_snake_unfilled": "Bright green scaly body with dark-red/orange circular ring-shaped spots and a gold/yellow highlighted underside; thin grey/silver cross-bands mark segment divisions.",
    "progress_snake_filled": "The same coiling body but re-colored bright magenta/pink with deep blue circular ring-shaped spots where a section has been activated (confirmed by direct before/after comparison: base_game.png shows the whole visible snake body green/red/gold with 0 sections filled; spin_026.png and spin_399.png both show the leftmost body segment recolored magenta/blue after a WILD DICE hit, i.e. 1 of 11 sections activated).",
    "symbols_pixel_letters": "The card-value symbols (A, K, Q, J, 10) are rendered as chunky 'pixel-block' 3D letters/numbers, each a distinct color: A = orange/gold, K = red, Q = green, J = blue, 10 = pink/magenta; all have a soft glow of the same hue and small shattering pixel-cube particle effects around them.",
    "title_wordmark": "'SNAKES & LADDERS' in orange-red pixel-block letters with a purple/magenta outline and white highlight edge; 'MEGADICE' in smaller purple/magenta pixel letters beneath it. A smaller version of the same two-tone wordmark reappears as a banner directly under the reels in the base game.",
    "buttons_and_icons": "All UI buttons are white line-art glyphs on dark, semi-transparent circular backgrounds (menu, sound, info, spin, bet +/-). The main SPIN button is a dark navy-blue circle with white double-headed circular arrows framing a grey/black crowned-gorilla head icon (matching the mascot). Toggle switches in Settings use green = on, dark grey = off, with the round toggle handle also physically sliding right (on) or left (off).",
    "accent_colors": "Gold/yellow (headings, 'EXTRA BONUS X ROLLS' banner text, CREDIT/BET amount text, crown on the gorilla), cyan/light-blue (section headers such as 'GAME RULES', 'PROGRESSIVE FEATURE', 'VOLATILITY' panel outline), green (positive/on toggle states, nav arrows, START AUTOPLAY button, snake body base color)."
  },

  "symbols": {
    "basis_note": "All payout amounts below are read directly from the paytable (paytable_p1.png) at the demo's loaded bet of $2.00 total bet across 10 fixed paylines. Cleanliness test for the multiplier basis: dividing every payout by bet-per-line ($2.00/10 = $0.20) yields whole-number multipliers for every single symbol (e.g. Gorilla 500x/250x/100x, A 100x/40x/15x, Ladder 150x/75x/30x, Q 50x/15x/5x), whereas dividing by total bet ($2.00) produces fractional, non-round multipliers for several symbols (Q: 5x/1.5x/0.5x; J: 5x/1.5x/0.5x; Ladder: 15x/7.5x/3x). Basis is therefore recorded as BET-PER-LINE for regular-symbol payouts. Bonus-round money awards and multipliers are explicitly stated in the rules text as being expressed 'as a multiplier of TOTAL BET' (a different, game-stated basis for the board-bonus feature only).",
    "high_value": [
      {"name": "Gorilla (crowned)", "rank": "top symbol", "appearance": "A dark grey/black gorilla standing on all fours, wearing a gold crown, with a lighter grey chest patch, outlined in a thin cyan/turquoise glow.", "payouts_at_bet_$2": {"5": "$100.00", "4": "$50.00", "3": "$20.00"}, "payouts_bet_per_line_multiple": {"5": "500x", "4": "250x", "3": "100x"}},
      {"name": "Banana", "appearance": "A single yellow banana, partially peeled, peel folded down at the bottom.", "payouts_at_bet_$2": {"5": "$40.00", "4": "$20.00", "3": "$10.00"}, "payouts_bet_per_line_multiple": {"5": "200x", "4": "100x", "3": "50x"}},
      {"name": "Snake (cobra-style)", "appearance": "A green-and-red patterned snake coiled in a circle with a golden/yellow underbelly, wide cartoon eyes and an open smiling mouth with a red forked-tongue hint.", "payouts_at_bet_$2": {"5": "$40.00", "4": "$20.00", "3": "$10.00"}, "payouts_bet_per_line_multiple": {"5": "200x", "4": "100x", "3": "50x"}},
      {"name": "Ladder", "appearance": "A short wooden stepladder icon, tan/gold colored with a soft gold glow outline.", "payouts_at_bet_$2": {"5": "$30.00", "4": "$15.00", "3": "$6.00"}, "payouts_bet_per_line_multiple": {"5": "150x", "4": "75x", "3": "30x"}}
    ],
    "card_symbols": [
      {"name": "A", "color": "orange/gold pixel-block letter", "payouts_at_bet_$2": {"5": "$20.00", "4": "$8.00", "3": "$3.00"}, "payouts_bet_per_line_multiple": {"5": "100x", "4": "40x", "3": "15x"}},
      {"name": "K", "color": "red pixel-block letter", "payouts_at_bet_$2": {"5": "$20.00", "4": "$8.00", "3": "$3.00"}, "payouts_bet_per_line_multiple": {"5": "100x", "4": "40x", "3": "15x"}},
      {"name": "Q", "color": "green pixel-block letter", "payouts_at_bet_$2": {"5": "$10.00", "4": "$3.00", "3": "$1.00"}, "payouts_bet_per_line_multiple": {"5": "50x", "4": "15x", "3": "5x"}},
      {"name": "J", "color": "blue pixel-block letter", "payouts_at_bet_$2": {"5": "$10.00", "4": "$3.00", "3": "$1.00"}, "payouts_bet_per_line_multiple": {"5": "50x", "4": "15x", "3": "5x"}},
      {"name": "10", "color": "pink/magenta pixel-block number", "payouts_at_bet_$2": {"5": "$10.00", "4": "$3.00", "3": "$1.00"}, "payouts_bet_per_line_multiple": {"5": "50x", "4": "15x", "3": "5x"}}
    ],
    "wild_dice": {
      "name": "WILD DICE",
      "appearance": "Three white dice with black pips arranged in a small triangular cluster (one on top, two below), each ringed by a soft gold/orange glow.",
      "rules": "Substitutes for all symbols except the BONUS symbol. Has its own top-tier payout AND a special mechanic: whenever it lands, the WILD DICE symbol displays 1, 2 or 3 dots, representing a multiplier of 1x/2x/3x that is applied to the TOTAL WIN of that spin. The number of dots also activates that same number of sections on the Progressive Feature snake (see features).",
      "payouts_at_bet_$2": {"5": "$100.00", "4": "$50.00", "3": "$20.00"},
      "payouts_bet_per_line_multiple": {"5": "500x", "4": "250x", "3": "100x"},
      "source": "paytable_p1.png"
    },
    "bonus_scatter": {
      "name": "BONUS",
      "appearance": "A pink/white checkerboard-patterned square tile bordered by a green snake-body ring, with the gold word 'BONUS' across the middle and small gold sparkle/star particles at the corners.",
      "rules": "No direct symbol payout of its own (role = trigger/scatter only, no line-pay entry in the paytable). Appears on all 5 reels. 3, 4 or 5 BONUS symbols landing anywhere award the Snakes & Ladders Board Bonus directly, with the number of BONUS symbols determining the starting number of dice rolls (3 = 12 rolls, 4 = 14 rolls, 5 = 16 rolls). Confirmed directly on-screen in spin_026.png: a single BONUS symbol on reel 2 (below the words 'EXTRA BONUS X ROLLS').",
      "source": "paytable_p1.png (symbol identity/appearance) + paytable_p3.png (trigger/roll-count rules)"
    }
  },

  "technical_summary": {
    "grid": "5 reels x 3 rows, fixed grid (not a variable-height reel set).",
    "paylines": "10 fixed paylines, pay left-to-right on adjacent reels starting from the leftmost reel. Only the highest win per line is paid; wins on multiple lines are summed. Regular-symbol wins are multiplied by BET PER LINE; bonus-round wins are multiplied by TOTAL BET (both statements verbatim from paytable_p5.png).",
    "payline_diagrams": "All 10 line diagrams verified by pixel-level zoom of paytable_p5.png (each diagram is a 5-column x 3-row grid with the paying cells shown in white): Line 1 = middle row straight; Line 2 = top row straight; Line 3 = bottom row straight; Line 4 = V-shape (top, middle, bottom, middle, top); Line 5 = inverted-V/peak shape (bottom, middle, top, middle, bottom); Line 6 = descending staircase (top, top, middle, bottom, bottom); Line 7 = ascending staircase, mirror of line 6 (bottom, bottom, middle, top, top); Line 8 = shallow dip from above (middle, top, top, top, middle); Line 9 = shallow rise from below, mirror of line 8 (middle, bottom, bottom, bottom, middle); Line 10 = wide U/shallow-V (top, middle, middle, middle, top).",
    "rtp_percent": 96.68,
    "rtp_source": "paytable_p5.png: 'The theoretical RTP of this game is 96.68%'",
    "volatility": "High. Shown as a 'VOLATILITY' panel with 5 of 5 filled lightning-bolt icons and the text 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'",
    "volatility_source": "paytable_p5.png",
    "bet_min": "$0.10",
    "bet_max": "$250.00",
    "bet_source": "paytable_p5.png: 'MINIMUM BET: $0.10  MAXIMUM BET: $250.00'",
    "demo_default_bet": "$2.00",
    "demo_credit": "$100,000.00",
    "max_win": "5,300x bet, identical cap for both the base game and the bonus game.",
    "max_win_source": "paytable_p5.png: 'The maximum win amount is limited to 5,300x bet in both base game and bonus game. If the total win of a round reaches 5,300x bet the round immediately ends, win is awarded and all remaining features are forfeited.'",
    "bonus_buy": "Not present. No BUY BONUS/BUY FEATURE control was found on any captured screen (base game bottom bar, settings, autoplay) and none is mentioned anywhere in the 8-page rules booklet.",
    "keyboard": "SPACE and ENTER start/stop the spin (paytable_p5.png: 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin'); 'HOLD SPACE FOR TURBO SPIN' hint text shown center-bottom during base play.",
    "spin_speed_cycle": "A dedicated spin-speed icon (double-chevron '≫' in a circle) cycles through normal speed, quick spin, and turbo spin (paytable_p6.png).",
    "currency_view": "CREDIT and BET labels can be clicked to switch between a coins view and a cash view (paytable_p6.png).",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (paytable_p5.png)."
  },

  "features": {
    "progressive_snake_feature": {
      "display_name": "Progressive Feature (in-game banner text reads 'EXTRA BONUS X ROLLS' above the reels)",
      "mechanic": "A snake with 11 sections is shown coiled above the reels at all times in the base game. When the game starts or the bet is changed, all 11 sections are inactive (rendered in the default green/red/gold color scheme). Landing a WILD DICE symbol activates a number of sections equal to the number of dots shown on that WILD DICE (1, 2 or 3). Activated sections are re-colored bright magenta/pink with blue spots (visually confirmed: base_game.png = 0/11 activated, all-green; spin_026.png and spin_399.png = 1/11 activated, leftmost segment magenta/blue after a WILD DICE hit).",
      "completion": "When all 11 sections are activated, the Snakes & Ladders Board Bonus is awarded immediately, starting with 12 dice rolls.",
      "exact_fill_bonus": "If, while activating sections, the dots on a WILD DICE would activate up to exactly the 4th section (i.e. the fill lands precisely on section 4), a random number of extra rolls from 2 to 5 is added to the bonus game that starts once the snake is fully completed.",
      "overfill_and_retrigger": "If enough dots are hit to fill the snake more than once in the same base-game spin/session, an extra retrigger of the subsequent Board Bonus is awarded for each additional full fill; if the last collection over-activates beyond 11, the surplus carries over and is kept for future collections once back in the base game.",
      "persistence": "Progress on the snake is saved independently per bet level; returning to a previously used bet reloads that bet's saved progress. Changing the bet WHILE the snake is mid-collection resets the active sections to none, or to whatever progress was previously saved at the newly selected bet.",
      "capture_status": "Gameplay of an actual WILD DICE hit and section activation IS captured (spin_026.png, spin_399.png). Full completion (11/11) and the resulting Board Bonus were NOT captured (see 'board_bonus' below and 'not_captured_notes').",
      "source": "paytable_p2.png (verbatim rules text) + direct pixel comparison of base_game.png vs spin_026.png/spin_399.png"
    },
    "snakes_and_ladders_board_bonus": {
      "display_name": "SNAKES & LADDERS BOARD BONUS",
      "trigger": "Either (a) fill all 11 sections of the progressive snake in the base game, or (b) land 3 or more BONUS symbols anywhere on the reels in a single spin.",
      "starting_rolls": "Triggered by filling the snake: 12 dice rolls plus any extra rolls earned in the base game (see 'exact_fill_bonus'), maximum possible 17 rolls. Triggered by BONUS symbols: 5 BONUS = 16 rolls; 4 BONUS = 14 rolls; 3 BONUS = 12 rolls.",
      "board": "A 12x12 grid of 144 numbered squares. The player is represented by a monkey-head token that starts on square 1.",
      "dice_mechanic": "Each roll uses 2 dice, each showing a random 1-6, and the token moves forward by the sum of both dice after every roll.",
      "board_squares": [
        {"type": "Money award", "effect": "Adds a random value from 4x to 100x TOTAL BET to the round's total win."},
        {"type": "Multiplier", "effect": "Multiplies the total win collected so far in the round."},
        {"type": "Ladder", "effect": "A shortcut from a lower square to a higher square; landing on the ladder's base auto-moves the token to the square at the ladder's top."},
        {"type": "Snake", "effect": "A shortcut from a higher square to a lower square; landing on the snake's head auto-moves the token to the square at the snake's tail."},
        {"type": "Banana", "effect": "Triggers a re-randomization of all money-award values on the grid and removes every other banana square from the grid."},
        {"type": "Skyscraper (hidden)", "effect": "Randomly placed and hidden until landed on; when the token lands on a skyscraper square it reveals and jumps the token to a random position further up (higher-numbered) on the grid than the square it was on."}
      ],
      "round_end": "The round ends when there are no rolls remaining, OR when the token reaches the final square (144), at which point the total amount collected so far is awarded.",
      "minimum_guarantee_and_rage_mode": "The Board Bonus guarantees a minimum win of 20x total bet. If rolls run out and the collected amount so far is below 20x total bet, RAGE MODE activates: the token automatically moves from its current position to the end of the grid, passing over and collecting every value and multiplier along the way (in order), while ignoring all ladders, snakes, bananas and skyscrapers during this forced run.",
      "retrigger_on_144": "If the token reaches square 144 exactly (rather than via the rolls-exhausted path), 2 dice are rolled once more for a retrigger check: a double result (1-1, 2-2, 3-3, 4-4, 5-5 or 6-6) retriggers the Board Bonus, restarting from square 1 with the same number of rolls as the initial Board Bonus.",
      "multiple_queued_rounds": "Because the progressive snake can be fully filled more than once within the same base-game spin, multiple Board Bonus rounds can be queued and are then played one after another in order; the total win of the feature is the sum of all queued Board Bonus rounds played.",
      "capture_status": "NOT CAPTURED as gameplay. See 'not_captured_notes' for the exhaustive attempt made and why the rules text below fully substitutes for a gameplay screenshot.",
      "source": "paytable_p3.png and paytable_p4.png, verbatim rules text"
    }
  },

  "not_captured_notes": [
    "The Snakes & Ladders Board Bonus (the game's headline feature, named on the preview screen 'IN THE SNAKES & LADDERS BIG BONUS GAME') could NOT be triggered naturally within this capture session. Approximately 400 real, synchronous per-spin captures were run (turbo OFF, no background auto-batches) and the progress-snake advanced only 1 of its 11 required sections in that entire run: exactly one WILD DICE symbol appeared across ~400 spins (giving a 1x multiplier and activating 1 section), and the maximum number of simultaneous BONUS symbols observed in any single spin was 2 (3 are required to trigger via that path). There is no Bonus Buy option in this game (confirmed absent from the base-game bottom bar and from the full 8-page rules booklet), so no purchase path exists to force the feature either.",
    "Because the rules booklet (paytable_p2.png / p3.png / p4.png) documents the Board Bonus exhaustively and unambiguously in text -- board size, token start, roll mechanic, every square type and its effect, minimum guarantee, RAGE MODE, and the retrigger condition -- this documentation records the feature completely from the rules text. No gameplay screenshot (board layout, token position, a specific roll outcome, or the bonus win screen) exists for this slot and none should be assumed or invented.",
    "Consequently there is also no dedicated 'win_screen' screenshot for the Board Bonus outcome; features_present.win_screen is false in the manifest for this slot."
  ],

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Promo/splash screen shown before entering the game. Center: the pixel-art wordmark 'SNAKES & LADDERS' (orange-red letters, purple outline) over 'MEGADICE' (smaller purple pixel letters), set against a stone-temple-and-jungle backdrop (grey rock arch, green trees, pale blue sky). A tall tan wooden ladder stands at the far left; another at the far right. Between them, a large green-and-red patterned snake stretches horizontally holding two white dice (black pips, one showing 5 the other showing 6) in its coils near its head on the right side. Bottom-left: a crowned black gorilla character stands facing forward, outlined in cyan glow. Top-right: a circular white 'enter' button (two curved arrows forming a circle) with a small crowned-gorilla-head icon over a dark circular background. Below the main title: yellow text 'GET ON A ROLL AND WIN BIG' and a second line 'IN THE [small SNAKES & LADDERS logo] BIG BONUS GAME'. Bottom-left corner: an unchecked square checkbox labeled 'DON'T SHOW NEXT TIME' in white text.",
      "purpose": "Entry point; clicking the circular enter button (top-right) starts the base game.",
      "notes": "No max-win callout and no volatility badge are shown on this preview screen (unlike some other Pragmatic Play titles) -- this slot's preview is purely thematic/branding.",
      "color_blind_notes": "The enter button and checkbox are distinguished by icon shape/outline, not color alone; the title text has a strong dark outline for contrast regardless of hue perception."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reels x 3 rows in the center of the screen. A giant snake body coils along the very top of the screen, arching above the reels from left edge to right edge, with its head (cartoon eyes, red tongue) resting at the top-right above reel 5. Tall wooden ladders lean against both the left and right edges of the reel area, partly overlapping reels 1 and 5.",
      "progress_banner": "Centered over reels 2-3, gold pixel-art text reads 'EXTRA BONUS X ROLLS' stacked on three lines ('EXTRABONUS' / 'X' / 'ROLLS'). This sits directly beneath the coiled snake body, which functions as the 11-section Progressive Feature meter (see features).",
      "reel_cells": "Mid-blue background tiles with a subtle darker-blue checkerboard pattern, thin light dividers between columns.",
      "wordmark_banner_under_reels": "A smaller repeat of the 'SNAKES & LADDERS' (orange/red) 'MEGADICE' (purple) pixel-art logo sits on a dark plaque directly beneath the reels, with a small pair of white dice icon to its right.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) -- captured frame shows: bananas, snakes, crowned gorillas, and card letters J/K/Q. NOTE: exact per-cell layout is a random snapshot, not a fixed game property, and is intentionally not enumerated cell-by-cell.",
      "bottom_bar": {
        "far_left_vertical": "A round hamburger MENU button (three horizontal white lines in a circle) on top, with a round SOUND button (white speaker/volume icon) directly below it.",
        "info_button": "A separate, slightly larger round 'i' INFORMATION button just to the right of the menu/speaker column -- opens the 8-page rules/info booklet.",
        "balance_labels": "Center-left: cyan/blue 'CREDIT $100,000.00' text above yellow 'BET $2.00' text.",
        "center_hint": "White text 'HOLD SPACE FOR TURBO SPIN' (or, mid-spin, 'GOOD LUCK!').",
        "right_controls": "A large round SPIN button (white double-headed circular arrows around a dark-navy disc bearing a grey crowned-gorilla-head icon) is centered; an oval/circular '−' (decrease bet) sits to its left and a circular '+' (increase bet) sits to its right; an 'AUTOPLAY' pill-shaped button (with a small quick-spin '»' glyph) sits directly below the spin button.",
        "branding": "'REEL KINGDOM' in small grey text at the very bottom-left, beneath the menu/sound icon column."
      },
      "color_blind_notes": "All controls are white glyphs on dark circular backgrounds (shape-based, not color-coded). The Progressive Feature snake's activated-vs-inactive sections are distinguished mainly by a hue swap (green/red -> magenta/blue); there is no numeric on-screen counter (e.g. '1/11') accompanying the meter, which is a residual accessibility gap for color-blind and low-vision users who cannot rely on hue alone (see accessibility_observations)."
    },

    "spin_026_wild_dice_hit": {
      "type": "base_game",
      "content": "A mid-session real spin result. Reel 1 shows a single BONUS symbol (pink/white checkered tile, green snake-ring border, gold 'BONUS' text) in the middle row -- below the 'EXTRA BONUS X ROLLS' banner. Directly below the reels the text reads 'GOOD LUCK!' instead of the turbo hint (mid-round state). The progressive-snake body at the top-left has changed from all-green/red to having its leftmost visible segment recolored bright magenta/blue, confirming 1 of 11 sections has just been activated by a WILD DICE hit on this or a preceding spin.",
      "purpose": "Documents the Progressive Feature's section-activation visual (color swap) and the BONUS symbol's real in-game appearance/position.",
      "color_blind_notes": "Same as base_game -- section fill relies on a green/red-to-magenta/blue hue change with no numeric readout."
    },

    "spin_399_extended_attempt": {
      "type": "base_game",
      "content": "A later real spin (~400th in the capture sequence) showing the progressive snake STILL at 1 of 11 sections activated (same single magenta/blue segment as spin_026), demonstrating how rare WILD DICE landings and full-snake completion are in natural play. Reel symbols visible on this frame: snake, A, Q, K, J, 10, ladder (random spin outcome, not enumerated further).",
      "purpose": "Evidence supporting the 'not_captured_notes' explanation for why the Board Bonus gameplay/win screens are absent.",
      "color_blind_notes": "Same as base_game."
    },

    "paytable": {
      "type": "paytable",
      "page": "1 of 8 (header 'GAME RULES')",
      "content": "Intro line: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Grid of paying symbols with 5/4/3-of-a-kind payouts at the loaded $2.00 bet (see 'symbols' section for exact values): crowned Gorilla, Banana, Snake, Ladder (row 1); A, K, Q, J, 10 (row 2); WILD DICE icon with explanatory paragraph (row 3, left) and BONUS icon with explanatory paragraph (row 3, right).",
      "navigation": "Bottom-left: three green controls -- ◄ (previous), an X (close, center), ► (next). 'Page 1/8' printed bottom-right. A separate white X at the top-right of the panel also closes the booklet.",
      "color_blind_notes": "The three green nav controls are differentiated by shape (left triangle / cross / right triangle), not color alone -- safe for color-blind users."
    },

    "rules": {
      "type": "rules (info booklet pages 2-8, dark navy panel with a partially-visible jungle/ladder scene behind it; same ◄ X ► green nav and 'Page n/8' indicator on every page)",
      "p2_progressive_feature": "Page 2/8 'PROGRESSIVE FEATURE'. Full verbatim text captured in features.progressive_snake_feature above.",
      "p3_board_bonus_trigger_and_board": "Page 3/8 'SNAKES & LADDERS BOARD BONUS'. Trigger conditions, starting roll counts, 144-square/12x12 board description, monkey-head token, dice-roll movement mechanic.",
      "p4_board_bonus_squares_and_endgame": "Page 4/8, continuation (no separate header, same panel). Square-type effects (money award, multiplier, ladder, snake, banana, hidden skyscraper), round-end conditions, minimum-guarantee/RAGE MODE, retrigger-on-144 condition, multiple-queued-rounds rule.",
      "p5_volatility_paylines_maxwin_rtp_bet": "Page 5/8 'GAME RULES'. VOLATILITY panel (5/5 lightning bolts) + high-volatility explanatory text; 'All symbols pay from left to right on selected paylines'; 'All wins are multiplied by bet per line'; 'Bonus wins are multiplied by total bet'; 'All values are expressed as actual wins in coins'; 'Only the highest win is paid per line'; 'When winning on multiple paylines, all wins are added to the total win'; the 10 numbered payline diagrams (see technical_summary.payline_diagrams); MAX WIN section (5,300x bet, both base and bonus, forfeits remaining features on cap); SPACE/ENTER keyboard note; RTP 96.68%; malfunction clause; MINIMUM BET $0.10 / MAXIMUM BET $250.00.",
      "p6_how_to_play": "Page 6/8 'HOW TO PLAY'. Explains bet +/- buttons and bet menu, SPIN button, hamburger MENU (settings), spin-speed cycle icon (normal/quick/turbo), sound toggle icon, Information ('i') button, CREDIT/BET coins-vs-cash toggle, AUTOPLAY button (click again to stop).",
      "p7_settings_and_bet_menu": "Page 7/8 'SETTINGS MENU'. INTRO SCREEN / AMBIENT / SOUND FX / GAME HISTORY toggles explained; INFORMATION SCREEN nav (◄/► scroll, X close) explained; BET MENU section: 'shows the number of lines available in the game, and the current total bet in both coins and cash'; COINS PER LINE and COIN VALUE +/- fields; repeats the 5,300x max-win cap text.",
      "p8_autoplay": "Page 8/8 'AUTOPLAY'. 'Click on the buttons showing the number of possible auto-spins to start Autoplay'; 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.'",
      "color_notes": "Body text is white on a dark navy panel; section headers in cyan/light blue; the jungle/ladder/snake background art is dimmed behind every rules page."
    },

    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "panel_style": "Centered dark navy-blue panel with a cyan-outlined title; a white 'X' closes it at the top-right of the panel.",
      "left_side": "'GAME HISTORY' label with an external-link square-and-arrow icon (opens the history page); below it a 'TOTAL BET' adjuster: round green '−' button, value '$2.00' in a black field with a cyan/blue outline, round green '+' button.",
      "right_side_toggles": "Four labelled on/off toggle switches, each with a one-line description beneath the label: 'BATTERY SAVER' (save battery life by reducing animation speed) -- OFF, switch handle at LEFT, dark grey track, white circular handle; 'AMBIENT MUSIC' (turn on or off the game music) -- ON, green track, handle at RIGHT; 'SOUND FX' (turn on or off the game sounds) -- ON, green track, handle at RIGHT; 'INTRO SCREEN' (show the intro screen before starting the game) -- ON, green track, handle at RIGHT.",
      "color_blind_notes": "Toggle state is shown by BOTH color (green=on/grey=off) AND handle position (right=on/left=off) -- position is the reliable non-color cue for CVD users."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark navy panel over dimmed reels; white 'X' close at top-right.",
      "options": "Three round checkbox options in a row, each with a white circular outline that fills with a green checkmark when selected: 'TURBO SPIN' (unchecked, empty dark circle), 'QUICK SPIN' (unchecked, empty dark circle), 'SKIP SCREENS' (CHECKED -- green circle with a white checkmark, the only one enabled in this captured state).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider: a thin white track filled green from the left up to a round green handle positioned a little past the midpoint; the numeric value '100' is shown to the right of the slider in cyan text.",
      "action": "A wide green 'START AUTOPLAY (100)' button spans the bottom of the panel, with the current autospins count echoed in its label.",
      "color_blind_notes": "Checkbox state is shown by a checkmark GLYPH inside the circle (shape), not by color alone. The primary action button carries explicit text ('START AUTOPLAY') in addition to its green fill."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across all captured screens: hamburger menu + sound stacked far bottom-left, a separate larger 'i' info button just to their right, bet '-'/'+' flanking the large central SPIN button, AUTOPLAY pill directly beneath SPIN. The rules/info booklet is a strictly linear 8-page sequence navigated with ◄/► and closed with a center X (paytable) or a top-right X (settings/autoplay/rules overlay).",
    "motor": "All primary targets are large circular buttons; the central SPIN button is the largest target on screen. SPACE and ENTER are keyboard-operable alternatives to clicking SPIN. Autoplay (with adjustable spin count and Skip Screens) reduces the number of clicks required for extended play.",
    "color_blind": "Most affordances are non-color-dependent: white icon glyphs on dark circles, toggle switches that also change handle position, checkbox glyphs (checkmark) rather than color fill alone, and numeric text values (bet amount, autospin count, RTP, max win, min/max bet) printed as text rather than conveyed by color. The one identified residual risk is the Progressive Feature snake meter: activated vs inactive sections are conveyed primarily through a green/red-to-magenta/blue hue swap with NO accompanying numeric counter (e.g. 'X/11') visible anywhere on the captured base-game screens -- a color-blind or low-vision player has no confirmed non-color way to read exact section-fill progress from the base-game screen alone.",
    "deaf_hard_of_hearing": "No audio-only information was observed; SOUND FX and AMBIENT MUSIC are purely decorative/atmospheric and both have visible on/off toggles in Settings. All game-state information (win amounts, bet, credit, feature banner text, rules) is conveyed as on-screen text/graphics."
  },

  "unreadable_or_uncertain": [
    "The exact numeric progress readout for the Progressive Feature snake (e.g. an explicit 'X/11' counter) was not found on any captured base-game frame; progress is inferred here only from a direct pixel/color comparison between base_game.png (0/11, all-green) and spin_026.png/spin_399.png (1/11, one magenta/blue segment). If an explicit numeric counter exists elsewhere in the UI (e.g. only visible on hover, or only during an active WILD DICE-hit animation), it was not captured.",
    "The Snakes & Ladders Board Bonus gameplay itself (the 12x12 board screen, the monkey-head token, an actual dice roll, a Money award/Multiplier/Ladder/Snake/Banana/Skyscraper landing, RAGE MODE, or a retrigger) was NOT captured on any screenshot -- it is documented in this file entirely from the verbatim rules text on paytable_p3.png/p4.png, not from a gameplay screen. See 'not_captured_notes' for the full explanation of the ~400-spin attempt.",
    "There is consequently no Board Bonus win-screen screenshot; the amount/format of the bonus win display (e.g. a 'CONGRATULATIONS' plaque style, as seen in other Pragmatic Play titles) is unknown and not assumed.",
    "Whether the 'X' in the on-screen banner text 'EXTRA BONUS X ROLLS' is ever replaced dynamically by an actual number (vs. remaining a literal letter 'X' as static UI copy) could not be determined from the static frames captured; it is described here only as literal display text, not interpreted further."
  ]
}

API documentation for this slot

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