Slime Party

Demo, RTP 96.81%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 18 Sep 2026
RTP 96.81%
Volatility Very High
Max win —
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

1 embed plays · 2 days, 7 hours ago
Asset pack

37 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/slime-party-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Sep 2026 View capture log

Per-screen breakdown

37 demo screens
37 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 1,090 1,090 Sep Oct '25: 940 940 Oct Nov '25: 930 930 Nov Dec '25: 830 830 Dec Jan '26: 840 840 Jan Feb '26: 910 910 Feb Mar '26: 890 890 Mar Apr '26: 840 840 Apr May '26: 830 830 May Jun '26: 630 630 Jun Jul '26: 450 450 Jul Aug '26: 530 530 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 480 390 590 720 720 720 720 720 720 880 880 1,000
🇮🇩Indonesia 10 0 0 0 10 0 10 0 10 0 0 10
🇮🇹Italy 10 0 0 0 0 0 0 0 10 10 10 10
🇵🇭Philippines 10 0 0 0 0 10 10 10 10 0 0 0
🇮🇳India 20 20 20 20 0 20 20 20 0 0 0 0
🇹🇳Tunisia 0 0 10 10 0 0 0 10 10 10 10 10
🇺🇸United States 0 0 0 20 20 20 0 0 0 0 0 0
🇬🇧United Kingdom 0 0 0 0 10 10 0 10 0 0 10 10
🇦🇷Argentina 0 0 0 0 0 10 10 10 10 0 0 0
🇧🇷Brazil 0 0 0 0 10 0 10 10 10 0 0 0
🇲🇾Malaysia 0 0 0 0 0 0 20 20 0 0 0 0
🇵🇦Panama 0 0 0 10 0 0 0 0 10 0 10 10
🇹🇭Thailand 0 0 0 0 10 10 10 10 0 0 0 0
🇷🇴Romania 0 0 0 10 0 0 10 0 0 10 0 0
🇻🇳Vietnam 0 0 0 10 0 10 0 10 0 0 0 0
🇨🇴Colombia 0 0 0 0 0 10 10 0 0 0 0 0
🇭🇷Croatia 0 0 0 0 0 0 0 0 10 0 10 0
🇲🇽Mexico 0 0 0 0 10 0 0 0 10 0 0 0
🇳🇱Netherlands 0 0 0 0 0 0 0 0 0 0 10 10
🇵🇰Pakistan 0 0 0 0 0 0 20 0 0 0 0 0
🇵🇪Peru 0 0 0 0 10 10 0 0 0 0 0 0
🇨🇱Chile 0 0 0 0 0 0 10 0 0 0 0 0
🇨🇷Costa Rica 0 0 0 0 10 0 0 0 0 0 0 0
🇨🇾Cyprus 0 0 0 0 10 0 0 0 0 0 0 0
🇩🇴Dominican Republic 0 0 0 0 0 10 0 0 0 0 0 0
🇸🇻El Salvador 0 0 0 0 0 0 0 0 10 0 0 0
🇫🇷France 0 0 0 0 0 0 0 0 0 10 0 0
🇩🇪Germany 0 0 0 0 0 0 10 0 0 0 0 0
🇬🇷Greece 0 0 0 0 0 0 10 0 0 0 0 0
🇭🇺Hungary 0 0 0 0 0 0 0 0 10 0 0 0
🇯🇵Japan 0 0 0 10 0 0 0 0 0 0 0 0
🇰🇿Kazakhstan 0 0 0 0 0 10 0 0 0 0 0 0
🇰🇪Kenya 0 0 0 0 10 0 0 0 0 0 0 0
🇰🇷South Korea 0 0 0 0 0 0 0 0 0 0 0 10
🇵🇱Poland 0 0 0 0 0 0 0 0 0 10 0 0
🇸🇬Singapore 0 0 0 0 0 0 10 0 0 0 0 0
🇸🇪Sweden 0 0 0 0 0 0 10 0 0 0 0 0
🇪🇬Egypt 0 0 0 0 0 10 0 0 0 0 0 0
🇺🇦Ukraine 0 10 10 0 10 10 10 10 0 0 0 10
🇦🇪United Arab Emirates 0 10 0 0 0 0 0 0 0 0 0 10
🇨🇦Canada 0 20 0 20 0 20 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Slime Party

Everything pulled from Slime Party into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
37 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 37 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
volatility Very High
layout 5×4
wins Pay Anywhere
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.81% —
Bonus Buy 96.88% Feature Buy enabled
Ante Bet 96.64% Super Bet enabled

See how this RTP compares across Habanero’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
WILD
WILD
Wild

Red-and-white peppermint lollipop labelled 'WILD'; substitutes all symbols except Scatter; carries its own multiplier (1X/2X/5X/10X) that stacks across wins and grows the running Free Games multiplier; does not pay on its own.

SCATTER
SCATTER
Scatter

Sky-blue crowned slime king on a throne; pays anywhere, wins multiplied by TOTAL BET (not bet level, unlike every other symbol); 3-5 landing anywhere trigger the Free Games Feature.

MatchPayoutUnit
3x 1.00 Multiplier
4x 25.00 Multiplier
5x 500.00 Multiplier
Pink angel slime
Pink angel slime
High Pay

Pink slime blob with a gold halo and small wings; top-paying regular symbol; pays by total count anywhere on the 20-cell grid (bands 16-20/13-15/10-12/7-9), not on paylines.

MatchPayoutUnit
7x 0.40 Multiplier
10x 1.25 Multiplier
13x 10.00 Multiplier
16x 60.00 Multiplier
Red devil slime
Red devil slime
High Pay

Orange-red slime blob with bat-like wings, a pointed tail and a fanged grin; pay-anywhere count-band symbol (16-20/13-15/10-12/7-9).

MatchPayoutUnit
7x 0.20 Multiplier
10x 0.40 Multiplier
13x 5.00 Multiplier
16x 25.00 Multiplier
Purple gentleman slime
Purple gentleman slime
High Pay

Violet slime blob in a navy top hat with a red bow tie, holding a tobacco pipe; pay-anywhere count-band symbol (16-20/13-15/10-12/7-9).

MatchPayoutUnit
7x 0.30 Multiplier
10x 0.50 Multiplier
13x 2.50 Multiplier
16x 3.50 Multiplier
Green wizard slime
Green wizard slime
High Pay

Pale sage-green slime blob in a navy pointed wizard hat with a long curly beard; lowest-paying of the four High Win symbols; pay-anywhere count-band symbol.

MatchPayoutUnit
7x 0.25 Multiplier
10x 0.35 Multiplier
13x 0.45 Multiplier
16x 1.50 Multiplier
Peach
Peach
Low Pay

Pink peach with two green leaves at the stem; pay-anywhere count-band symbol (16-20/13-15/10-12/7-9).

MatchPayoutUnit
7x 0.20 Multiplier
10x 0.25 Multiplier
13x 0.30 Multiplier
16x 0.40 Multiplier
Grapes
Grapes
Low Pay

Bunch of purple round grapes with two green leaves; pay-anywhere count-band symbol.

MatchPayoutUnit
7x 0.15 Multiplier
10x 0.20 Multiplier
13x 0.25 Multiplier
16x 0.30 Multiplier
Watermelon slice
Watermelon slice
Low Pay

Red watermelon wedge with dark seeds and a green-and-white rind edge; pay-anywhere count-band symbol.

MatchPayoutUnit
7x 0.10 Multiplier
10x 0.15 Multiplier
13x 0.20 Multiplier
16x 0.25 Multiplier
Lemon/orange wedge
Lemon/orange wedge
Low Pay

Orange-yellow citrus wedge; pay-anywhere symbol with only THREE count bands (16-20/10-15/7-9), unlike the four-band table used by the other symbols.

MatchPayoutUnit
7x 0.10 Multiplier
10x 0.15 Multiplier
16x 0.20 Multiplier
Avocado half
Avocado half
Low Pay

Halved green avocado with a tan pit-shaped centre; same three-band exception as the Lemon symbol (16-20/10-15/7-9).

MatchPayoutUnit
7x 0.05 Multiplier
10x 0.10 Multiplier
16x 0.15 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x4 grid (20 fixed cells); all symbols pay anywhere by total count band (7-9/10-12/13-15/16-20), no paylines or ways. Spin cost is fixed at 20 coins regardless of bet level.

Free Spins free_games
Free Games Feature

Triggered by 3, 4 or 5 Scatters landing anywhere (awards 7/20/30 games respectively); retriggerable. A running game multiplier accumulates from Wild multipliers throughout the round: each Wild's own printed multiplier (1X/2X/5X/10X) is applied on top of the current running multiplier, then the Wild's original value is added to that running multiplier for the rest of the feature. Can also be bought directly (Buy Feature, ~49.95x total bet) or made more likely via Super Bet (2.5x spin cost).

Jackpot

Type: Progressive

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Feature headline ×49.95

Colour system

extracted from frames · HEX
Export palette
#90D6D4 base dominant 1 base
#90A9AD base dominant 2 base
#8ECEB3 base dominant 3 base
#E9DB5D base dominant 4 base
#6DA2A2 base dominant 5 base
#179CDD base dominant 6 base
#A0DAE0 free_spins dominant 1 free_spins
#E5E6E7 free_spins dominant 2 free_spins
#FDEF24 free_spins dominant 3 free_spins
#F2E35C free_spins dominant 4 free_spins
#629392 bonus dominant 1 bonus
#26293A bonus dominant 2 bonus
#5A6468 bonus dominant 3 bonus
#1C6897 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Wild and Scatter are distinguished by icon shape and an explicit 'WILD'/'SCATTER' text label under each icon, not color alone. Toggle switches show handle position besides on/off color. Buy Feature's disabled state is shown by transparency, not color alone. Residual risk: the Buy Feature and Super Bet badges are both purple/magenta bubbles told apart mainly by printed label text and stacked position rather than hue.
Screen Reader
  • The bottom control bar keeps a stable left-to-right layout (info/paytable, bet controls, coin-menu shortcut, Spin, Auto Play, coin controls, balance). The Help screen is one continuous scroll with clear section headers; the paytable booklet is 9 discrete pages with prev/home/next controls and a dot indicator.
Motor Accessibility
  • All primary controls are large rounded buttons; the Spin button is the largest target. The space bar starts and stops spins as a keyboard alternative. Auto Play (fixed spin-count presets plus loss/win stop-limits) reduces the number of repeated interactions needed.
Hearing Accessibility
  • No information is conveyed by sound alone; the Ambient and Effects sound toggles are optional. Bet, balance, win amount, the Free Games multiplier and the jackpot countdown are all shown as on-screen text and numerals.

Media & assets

10 files · 10 types
37 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (5x4 pay-anywhere grid), 9-page paytable booklet (Wild, Scatter, High/Low Win Symbols, Free Games Feature x2, Buy Feature, Super Bet, Other Rules), 13-page Help screen, settings and Auto Play dialogs.
Buy Feature and Super Bet dialogs captured, including Buy Feature's ghosted/disabled state at a high bet and its clickable state at a low bet.
Free Games Feature captured end-to-end: trigger banner, gameplay with the growing Wild multiplier (2X then 7X), and the round-summary banner.
A pay-anywhere win captured and cross-checked against the paytable to confirm the 'other' payout basis and the ‡10.00 paytable anchor.
Volatility rating is not printed anywhere in this build (checked all 9 paytable pages and all 13 Help pages).
Maximum win is not printed anywhere in this build; the provider page's x48,900 figure is unconfirmed by the game itself and intentionally not used.
Jackpot Race™ payout/race screen could not be captured: the Help screen states jackpots cannot be won during Fun Play or Bonus Play, so the win state is structurally unreachable in this demo session.
The Free Games round-summary banner on one frame ('YOU HAVE WON 0.67') is a mid-animation intermediate value, not the settled round total (‡1.90, confirmed by the balance delta) — recorded so downstream readers do not mistake the banner figure for the payout.

Ask AI about Slime Party

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Slime Party work? Keep it simple.

Triggered by 3, 4 or 5 Scatters landing anywhere (awards 7/20/30 games respectively); retriggerable. A running game multiplier accumulates from Wild multipliers throughout the round: each Wild's own printed multiplier (1X/2X/5X/10X) is applied on top of the current running multiplier, then the Wild's original value is added to that running multiplier for the rest of the feature. Can also be bought directly (Buy Feature, ~49.95x total bet) or made more likely via Super Bet (2.5x spin cost).

RTP 96.81%Very High volatilitydemo ✓

From the verified capture of 18 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Slime Party vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/slime-party-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/slime-party-b29/
{
  "game": {
    "name": "Slime Party",
    "provider": "Habanero",
    "theme": "A candy-land / confectionery world populated by cute cartoon 'slime' blob characters (a crowned Scatter king, a gentleman, a devil, an angel and a wizard slime) plus fruit symbols (peach, grape, watermelon, lemon, avocado). Setting: a pastel candy kingdom with frosted hills, gumdrops, peppermint canes and layered cakes in the base game, switching to the same candy world under a starry midnight sky during Free Games.",
    "art_style": "Flat 2D vector cartoon with thick clean outlines and flat cel-shaded fills; glossy candy-style highlights (sparkle stars, glassy sheen on lollipop/gumdrop shapes); big-eyed chibi 'slime' blob characters with simple expressive faces; bright saturated pastel palette in the base game (sky blue, bubblegum pink, mint green) shifting to a darker starry-night blue/purple palette during the Free Games feature; front-facing, symmetric, poster-like symbol icons on flat mint-cyan reel cells; no photorealistic textures, no dramatic/cinematic lighting; cheerful, family-friendly, casual-mobile-slot look; camera is a straight-on flat view of the reels, no perspective/isometry.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 27 desktop screenshots (1280x800) + verbatim on-screen text + zoomed crops of the paytable and win frames.",
    "method_notes": "Numbers are taken verbatim from the in-game Help screen (rules_p1-p13, plain HTML overlay, fully readable) and from the 9-page paytable booklet, cross-checked against the manifest's own arithmetic verification (bet ladders, BET MAX dialog, win-frame tier match). Paytable payout tiers for every symbol were read from zoomed crops. Nothing not visible on these frames was assumed; the game's own text is treated as the ground truth per the Habanero playbook (Sec. 3: 'all scalar numbers live on the Help screen').",
    "language": "English",
    "currency_note": "All in-game amounts are prefixed with a stylised double-dagger glyph ('‡') rather than a real currency symbol. The Help screen states verbatim: 'The player is playing with fun money.' This is the demo/fun-play token, not a real-world currency."
  },

  "color_palette": {
    "base_game_background": "Bright sky blue at the top fading into white fluffy clouds; pastel green frosted hills and green swirl lollipops at the left/right edges; a pink-and-white candy-cane striped bridge/path with red gumdrop-topped posts runs behind the lower half of the reel frame; light pink cotton-candy shapes and a red sprinkle-topped gumdrop bottom-left.",
    "reel_frame": "The reel grid sits inside a golden/tan wafer-biscuit frame topped by a thick pink drippy 'icing' bar (from which the wordmark hangs); side rails are white-and-pink candy-cane striped poles.",
    "reel_cells": "Flat pale mint-cyan/turquoise tiles, no dividing gridlines drawn between cells (the candy-cane poles mark reel boundaries only).",
    "free_games_background": "The same candy-kingdom scenery recoloured to a dark midnight blue/navy night sky with white stars; the reel cells turn a darker blue-tinted translucent panel; a white fluffy cloud showing the running multiplier (e.g. '2X', '7X' in gold) floats top-right above reel 5.",
    "ui_bar": "Bottom control strip is bright blue/cyan with rounded purple pill-shaped buttons; balance/bet fields are dark purple pills with yellow-gold numerals; the SPIN button is a large green circle with a yellow play-triangle/refresh icon.",
    "accent_colors": "Gold/yellow (numerals, crowns, sparkle highlights, RTP/Help headers), purple (Buy Feature and Super Bet badges, gentleman-slime hat, wizard-slime hat), pink/magenta ('WILD' and 'SCATTER' neon-style labels, angel-slime body), red-orange (devil-slime body, watermelon rind interior), green (frosted hills, avocado, wizard-slime skin, on-toggles)."
  },

  "symbols": {
    "note": "All payout tiers read directly from zoomed paytable crops (paytable_p2 to paytable_p4). Payouts are printed in the demo currency at the bet shown on the paytable frame (BET  10.00, BET LEVEL 1, COIN 0.50) — this is the paytable_bet_anchor. Per the Habanero playbook and the game's own 'Other Rules' page, all symbol payouts (except Scatter) are multiplied by BET LEVEL, and the printed value is the currency win at the anchor bet, not a fixed multiplier table.",
    "grid_mechanic": "5 reels x 4 rows, 20 fixed cells. There are NO paylines and NO ways-to-win — the paytable_p9 'Other Rules' page states verbatim: 'All symbols pay anywhere.' Payouts are based on the total COUNT of a symbol appearing anywhere on the 20-cell grid, in four count-bands: 7-9, 10-12, 13-15, 16-20 (two symbols — Orange/Lemon and Avocado — use only three bands: 7-9, 10-15, 16-20, see 'unreadable_or_uncertain' note below for the visual confirmation of this asymmetry).",
    "wild": {
      "name": "WILD",
      "appearance": "A round red-and-white spiral-striped lollipop (peppermint-swirl candy on a stick), shown with a soft blue/pink glow halo behind it; pink 3D bubble-letter text 'WILD' beneath the icon.",
      "rules": "Substitutes for all symbols except the Scatter (crowned king). Wild symbols always land carrying their own multiplier value — observed values 1X, 2X, 5X and 10X printed directly on the lollipop candy face in gold text (paytable_p1: 'symbols land as 1X, 2X, 5X and 10X symbols'). When multiple Wilds are part of the same winning combination, their multipliers are ADDED TOGETHER before the pay is applied ('Multipliers on Wild symbols are added together before pays are awarded'). The Wild symbol itself carries no fixed payout and does NOT pay on its own ('Wild symbols do not pay').",
      "in_free_games": "During Free Games the Wild's own multiplier is further multiplied by the current running game multiplier, then the wild's ORIGINAL (un-multiplied) value is added to a saved running multiplier that persists for the rest of the feature (paytable_p6, see 'features.free_games' below). A Wild observed mid-feature carried a '35X' printed value (frame win_screen.png).",
      "source": "paytable_p1 (Wild page) and paytable_p6 (Free Games Feature, page 2)"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A pale sky-blue/ice-blue round slime character wearing a gold crown set with pink gems, with a long curly white beard and moustache, green almond-shaped eyes, seated against a red velvet-and-gold throne back; on some frames shown holding a glowing gold ornamental rod (a smooth gold shaft topped by a radiant sparkling orb) in one hand. Pink 3D bubble-letter text 'SCATTER' beneath the icon.",
      "payouts": {"5": "‡5,000", "4": "‡250", "3": "‡10"},
      "rules": "Pays anywhere on the grid (not restricted to a line). Scatter wins are multiplied by the TOTAL BET (not the bet level, unlike every other symbol) — this is the one explicit exception called out on paytable_p2: 'wins are multiplied by total bet' / 'pay anywhere'. 3, 4 or 5 Scatters anywhere trigger the Free Games Feature (see features).",
      "source": "paytable_p2 (Scatter page)"
    },
    "high_value": [
      {
        "name": "Pink angel slime",
        "appearance": "A rounded pink slime blob with a thin gold halo ring above its head, small gold winged shapes at its sides, rosy blushed cheeks, sparkling blue eyes and an open smiling mouth.",
        "payouts": {"16-20": "‡600", "13-15": "‡100", "10-12": "‡12.50", "7-9": "‡4"},
        "rank": "top-paying regular (non-Wild/Scatter) symbol"
      },
      {
        "name": "Red devil slime",
        "appearance": "An orange-red slime blob with a pointed top, small dark-purple bat-like wings on its sides, a thin purple pointed tail, arched purple eyebrows, yellow-orange eyes and a fanged grin.",
        "payouts": {"16-20": "‡250", "13-15": "‡50", "10-12": "‡4", "7-9": "‡2"}
      },
      {
        "name": "Purple gentleman slime",
        "appearance": "A rounded purple/violet slime blob wearing a navy-blue top hat with a red band, yellow cat-like eyes, a red bow tie, and a light-brown tobacco pipe held in its mouth (a straight wooden-look pipe with a small bowl).",
        "payouts": {"16-20": "‡35", "13-15": "‡25", "10-12": "‡5", "7-9": "‡3"}
      },
      {
        "name": "Green wizard slime",
        "appearance": "A pale sage-green slime blob wearing a tall navy-blue pointed witch/wizard hat with a small gold crescent-moon ornament near the brim, a long curly white/grey beard and moustache, and half-lidded yellow eyes.",
        "payouts": {"16-20": "‡15", "13-15": "‡4.50", "10-12": "‡3.50", "7-9": "‡2.50"},
        "rank": "lowest-paying of the four 'High Win Symbols'"
      }
    ],
    "low_value": [
      {"name": "Peach", "appearance": "A pink/rose-coloured peach with two green leaves at the stem.", "payouts": {"16-20": "‡4", "13-15": "‡3", "10-12": "‡2.50", "7-9": "‡2"}},
      {"name": "Grapes", "appearance": "A bunch of purple/violet round grapes with two green leaves.", "payouts": {"16-20": "‡3", "13-15": "‡2.50", "10-12": "‡2", "7-9": "‡1.50"}},
      {"name": "Watermelon slice", "appearance": "A red watermelon wedge with dark seeds and a green-and-white rind edge.", "payouts": {"16-20": "‡2.50", "13-15": "‡2", "10-12": "‡1.50", "7-9": "‡1"}},
      {"name": "Lemon/orange wedge", "appearance": "An orange-yellow citrus wedge showing segmented flesh.", "payouts": {"16-20": "‡2", "10-15": "‡1.50", "7-9": "‡1"}, "note": "This symbol uses only THREE count-bands (16-20 / 10-15 / 7-9), unlike the four-band table used by every other symbol — confirmed by a dedicated zoom crop of paytable_p4; the 13-15 and 10-12 bands are merged into a single '10-15' band at ‡1.50."},
      {"name": "Avocado half", "appearance": "A halved green avocado showing a lighter green flesh and a tan/brown pit-shaped centre.", "payouts": {"16-20": "‡1.50", "10-15": "‡1", "7-9": "‡0.50"}, "note": "Same three-band exception as the Lemon symbol (16-20 / 10-15 / 7-9)."}
    ]
  },

  "technical_summary": {
    "rtp_percent_default": 96.81,
    "rtp_source": "Help screen, Return To Player section (rules_p12.png): 'The theoretical RTP for Slime Party is 96.81%.' RTP calculation stated to be 'based on the average results of 2 x 500,000,000 game cycles.'",
    "rtp_variants": [
      {"variant": "default", "value": 96.81},
      {"variant": "super_bet_enabled", "value": 96.64, "source": "rules_p12.png: 'The theoretical RTP for Slime Party is 96.64% if Super Bet is enabled.'"},
      {"variant": "feature_buy_enabled", "value": 96.88, "source": "rules_p12.png: 'The theoretical RTP for Slime Party is 96.88% if Feature Buy is enabled.'"},
      {"variant": "jackpot_race", "value": 1.00, "note": "This is the RTP of the separate Jackpot Race(TM) prize pool, NOT part of the base game RTP — stated as a distinct line on rules_p12.png."}
    ],
    "volatility": "Not printed on any captured in-game screen (checked all 9 paytable pages and all 13 Help pages) — marked uncertain, see unreadable_or_uncertain.",
    "bet_min_currency": "‡0.20",
    "bet_max_currency": "‡5,000.00",
    "bet_min_coins": 20,
    "bet_max_coins": 200,
    "bet_source": "Help screen (rules_p1.png): 'Minimum total bet in coins is 20' / 'Minimum total bet in player currency is ‡0.20' / 'Maximum total bet in coins is 200' / 'Maximum total bet in player currency is ‡5,000.00'; the ‡5,000.00 maximum was independently confirmed by the in-game 'BET MAX SELECTED' confirmation dialog reading 'The bet amount has been set to ‡ 5,000.00' (frame base_game_bet_max.png).",
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 25],
    "bet_levels": [1, 2, 5, 7, 10],
    "bet_levels_note": "Bet Level is a fixed non-arithmetic set of 5 values {1,2,5,7,10}, not a 1-10 range (Help, verbatim: 'Bet level can be selected as 1, 2, 5, 7 & 10'). Total bet in coins = 20 (fixed) x bet level; total bet in currency = total bet in coins x coin denomination.",
    "demo_default_bet": "‡10.00",
    "demo_starting_balance": "‡2,000.00",
    "grid": "5 reels x 4 rows, fixed 20-cell rectangular grid (no expanding/variable reel heights observed).",
    "win_mechanic": "Pay-anywhere / count-based, NOT paylines and NOT ways-to-win. Spin cost is FIXED at 20 coins regardless of bet level (paytable_p9: 'Play for 20 coins only'). There is no printed 'per line' or 'per way' unit, so payout_basis for this game is classified as 'other' rather than per_line/per_way (see technical note below).",
    "win_rules": "'All symbols pay anywhere' (count-based bands, see symbols). 'All wins except Scatter wins are multiplied by the bet level' (Scatter is multiplied by TOTAL BET instead). 'Wins for different combinations are added' (multiple simultaneous winning symbol types on one spin are summed into a single WIN total).",
    "win_rules_source": "paytable_p9 (Other Rules)",
    "max_win": null,
    "max_win_note": "NOT printed anywhere in the captured build (checked all 9 paytable pages + all 13 Help pages). Do not treat any outside/web-sourced max-win figure as confirmed by this game's own screens.",
    "keyboard": "Space bar starts a spin and can also be used to stop the reels mid-spin (Help p3: 'Space bar can be used to spin the reels' / 'Space bar can be used to stop the reels').",
    "malfunction_clause": "'Malfunction voids all pays and plays' (printed in the footer of every paytable page).",
    "server_authority_clause": "Help p1: 'In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct.'"
  },

  "features": {
    "free_games": {
      "display_name": "Free Games Feature",
      "trigger": "3, 4 or 5 Scatter symbols landing anywhere on the 20-cell grid.",
      "spins_awarded": {"3_scatter": 7, "4_scatter": 20, "5_scatter": 30},
      "retrigger": "Explicitly allowed: 'The feature can be retriggered' (paytable_p5).",
      "bet_carryover": "'Free games are played at the bet of the triggering game' (paytable_p5) — confirmed on captured frames: the feature was bought at BET ‡9.99 and the free-spins gameplay frames show BET ‡9.99 throughout.",
      "growing_multiplier_mechanic": "A single running 'game multiplier' accumulates across the whole Free Games round and is shown in a white cloud graphic above reel 5 (observed values '2X' then '7X' across the captured spins). Rules (paytable_p6, verbatim): (1) the starting multiplier of the feature is the sum of the multipliers of all Wild symbols present in the TRIGGERING spin's winning combination; (2) during Free Games, any Wild symbol appearing in a winning combination has its OWN printed multiplier further multiplied by the current running game multiplier before the pay is applied; (3) after that pay, the Wild's ORIGINAL (un-multiplied) value is added to the saved running multiplier, which then applies for the rest of the feature.",
      "round_summary_display": "A 'YOU HAVE WON <amount>' banner appears over the reels at the end of the bought/triggered round, with a subtitle '<N> Free Games Played'. IMPORTANT: the amount printed inside this banner counts UP via animation and can be caught mid-count on a captured frame — on frame free_spins_3.png the banner shows an intermediate value of 0.67 while the bottom status-bar WIN field (the settled total) already reads 1.90. The true round total is the bottom-bar WIN value, independently confirmed by the balance delta across the round (2,013.00 - 9.99 + 1.90 = 2,004.91). Do not quote a banner amount as a final payout without checking it against the bottom-bar WIN field.",
      "source": "paytable_p5 and paytable_p6 (Free Games Feature, pages 1 and 2 of the booklet)"
    },
    "buy_feature": {
      "display_name": "Buy Feature",
      "cost_formula": "Approximately 49.95x the current total bet (observed: ‡9.99 at BET ‡0.20; ‡499.50 at BET ‡10.00 — both ratios equal 49.95).",
      "what_it_buys": "'3-5 Scatter symbols will land and play as per the rules of the Free Game Feature' (bonus_buy_dialog.png) — i.e. the purchase directly delivers a Free Games trigger with a random 3-5 Scatter count, not a guaranteed fixed number of spins.",
      "ui_badge": "A purple/blue rounded speech-bubble-style badge labelled 'Buy Feature' with the current cost, pinned to the upper-left of the reel area, visible on every base-game frame.",
      "disabled_ghost_state": "When the purchase price (49.95x the current bet) exceeds roughly ‡210, the badge turns semi-transparent/'ghosted' and its price text disappears; it is not clickable in that state. Observed: at BET ‡10.00 (price ‡499.50) the badge was ghosted and unresponsive to clicks; after lowering the bet to ‡0.20 (price ‡9.99) the badge became fully opaque and clickable. This is a price ceiling, not a minimum-bet requirement.",
      "source": "paytable_p7 (Buy Feature page) + observed base_game.png / base_game_bet_max.png / bonus_buy_dialog.png"
    },
    "super_bet": {
      "display_name": "Super Bet",
      "what_it_does": "An optional ante-style wager increase. Toggling it ON multiplies every spin's cost by 2.5x (observed ‡0.20 -> ‡0.50 at coin 0.01/level 1; badge also showed ‡25 at coin 0.50/level 1 against a base bet of ‡10.00). In exchange: 'The odds of triggering the Free Games Feature are increased' and 'The odds of triggering additional Free Games during the Free Game Feature are increased' (super_bet_dialog.png, verbatim).",
      "ui_badge": "A purple/magenta rounded badge labelled 'Super Bet' with the current per-spin cost, pinned to the left edge of the reel area below the Buy Feature badge.",
      "confirmation_dialog": "A dark modal titled 'Super Bet' explains the odds boost and states 'Each bet will now cost: ‡0.50' with a single green 'OK' button.",
      "cost_multiplier": 2.5,
      "source": "paytable_p8 (Super Bet page) + super_bet_dialog.png + base_game_super_bet_on.png"
    }
  },

  "jackpot": {
    "name": "Jackpot Race™",
    "type": "Single progressive-style networked pool with a timed 'race' payout structure (NOT the classic MINOR/GRAND ladder seen on other Habanero titles — confirmed by the Help screen's Jackpots section containing only a 'JACKPOT RACE' key, and by the in-game ticker over the reels never showing anything other than 'Jackpot Race™').",
    "currency": "EUR (a real-world currency, distinct from the '‡' demo fun-money used for bets/wins).",
    "seed_amount": "€1,000.00",
    "phases": {
      "accumulation": "The Jackpot starts at €1,000.00 and grows as a portion of every real-money bet placed (across the network) is added to it; cannot be triggered during this phase. Display shows the count-down to the next race and the current Jackpot amount, and (right after a Payout Phase) the details of the last win.",
      "race": "Runs for a fixed 5 minutes; a portion of every bet continues to be added; the Jackpot is GUARANTEED to trigger before the race ends. Display shows when the race will end and the current amount.",
      "payout": "Starts once the Jackpot triggers. Players who placed a bet closest to the triggering moment are assigned finish positions; a player can win only one position; after all positions are paid the Jackpot resets to €1,000.00 and re-enters Accumulation."
    },
    "payout_table": [
      {"position": 1, "places": 1, "percent": 50},
      {"position": 2, "places": 1, "percent": 30},
      {"position": 3, "places": 1, "percent": 10},
      {"position": 4, "places": 2, "percent_each": 5, "percent_total": 10}
    ],
    "contribution_percent": 1.0,
    "min_qualifying_bet": "‡0.10",
    "no_ceiling": "'Jackpots do not have a ceiling or upper limit' (Help, All Jackpot Rules).",
    "rollover": "Unpaid places roll over to the next scheduled race; if none is scheduled, the rolled-over amount is retained by the casino.",
    "currency_conversion": "If the Jackpot's currency differs from the player's, both display and win amount are converted via exchange rates from openexchangerates.org (Help, verbatim).",
    "demo_play_restriction": "'Jackpots cannot be won during Fun Play or Bonus Play' (Help, verbatim) — the Jackpot Race payout screen could not be captured in this demo session; this is a structural game rule, not a gap in the capture.",
    "rtp_of_jackpot_pool": 1.00,
    "source": "rules_p9.png through rules_p12.png (Jackpots section of the Help screen)"
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Full-screen splash art of the candy-kingdom setting (blue sky, white clouds, green frosted hills, layered cakes and lollipops). Centre: the game's title logo, rendered as a large purple slime/goo shape dripping like icing, with the word 'SLIME' arched across the top in individually multi-coloured glossy 3D letters (S=pink/magenta, L=cyan/blue, I=green with a candy-cane dot, M=orange, E=green) and 'PARTY' below it in orange bubble letters on a red ribbon-shaped banner. An empty black-outlined horizontal loading-progress bar sits below the logo. 'HABANERO™' provider wordmark (white text next to a small teal water-drop-shaped icon) is centred at the very bottom.",
      "purpose": "Loading screen shown automatically while the game client boots; no interactive elements visible on the captured frame (no visible Play/OK button — the game proceeds to base_game once loading completes).",
      "color_blind_notes": "Title lettering uses many different hues per letter purely for decorative effect; no information is conveyed by colour alone on this screen."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x4 grid of reel cells centred on screen, inside a tan/gold wafer-cookie frame with a thick pink drippy icing bar across the top (from which the 'SLIME PARTY' wordmark hangs) and white-red candy-cane striped side poles.",
      "top_right_readout": "'Jackpot Race™' label above a dark purple pill showing the live EUR jackpot amount (observed €1,459.41), ticking up in real time.",
      "left_side_badges": "Two stacked rounded speech-bubble badges on the left edge of the reel area: 'Buy Feature' (upper, purple/blue, showing its current currency cost) and 'Super Bet' (lower, purple/magenta, showing its current per-spin cost).",
      "reel_cells": "Flat pale mint-cyan tiles with no drawn gridlines; symbols are large, centred, front-facing icons filling most of each cell.",
      "bottom_bar_left_to_right": "A round pink/purple '(i)' info button (opens the paytable booklet) -> 'Bet' pill showing the total bet in currency, with 'Bet Level' stepper (round purple '−' and '+' buttons flanking the current level number) -> a small coin-stack icon button (opens the bet/coin quick menu) -> a large green circular SPIN button (yellow play-arrow icon; button glyph changes to a fast-forward icon and colour shifts slightly during autoplay/free games) -> a purple 'repeat/auto' icon button (opens Auto Play settings) -> 'Coin' pill with its own '−'/'+' steppers showing the coin denomination -> 'Balance' pill showing the current balance in currency.",
      "service_strip": "A darker blue strip beneath the main control bar shows (left to right): game title 'SLIME PARTY' with a small gear/settings icon, 'BALANCE' readout, 'BET' readout, a real-time clock, a lightning-bolt (quick/turbo spin) icon, a full-screen icon, a speaker/sound icon, and the 'HABANERO' provider wordmark at the far right.",
      "color_blind_notes": "Buttons are differentiated primarily by icon shape and position (play-arrow, repeat-arrow, coin stack, 'i') rather than colour alone; bet/coin steppers use explicit '−'/'+' glyphs."
    },
    "paytable_p1": {"type": "paytable", "page": 1, "title": "Wild", "content": "See symbols.wild. Bottom navigation: pink/purple '◀' (previous, wraps to page 9), a home icon '🏠' (closes the booklet), '▶' (next); a row of 9 small blue dot page-indicators with the 1st filled solid (current page); footer text 'Malfunction voids all pays and plays / For more information, see How to Play / Last modified 2026/02/03 20:42:04 (UTC)'."},
    "paytable_p2": {"type": "paytable", "page": 2, "title": "Scatter", "content": "See symbols.scatter."},
    "paytable_p3": {"type": "paytable", "page": 3, "title": "High Win Symbols", "content": "See symbols.high_value (all four symbols shown on one page)."},
    "paytable_p4": {"type": "paytable", "page": 4, "title": "Low Win Symbols", "content": "See symbols.low_value (all five symbols shown on one page, with the Lemon and Avocado symbols visibly using a 3-band paytable instead of the 4-band table used by the other three)."},
    "paytable_p5": {"type": "paytable", "page": 5, "title": "Free Games Feature (1/2)", "content": "Trigger counts and spins-awarded table, retrigger statement, bet-carryover statement — see features.free_games."},
    "paytable_p6": {"type": "paytable", "page": 6, "title": "Free Games Feature (2/2)", "content": "Growing Wild-multiplier mechanic, in three numbered rule paragraphs — see features.free_games.growing_multiplier_mechanic."},
    "paytable_p7": {"type": "paytable", "page": 7, "title": "Buy Feature", "content": "See features.buy_feature."},
    "paytable_p8": {"type": "paytable", "page": 8, "title": "Super Bet", "content": "See features.super_bet."},
    "paytable_p9": {"type": "paytable", "page": 9, "title": "Other Rules", "content": "Four short rule lines: 'Play for 20 coins only', 'All symbols pay anywhere', 'All wins except Scatter wins are multiplied by the bet level', 'Wins for different combinations are added'. This is the last page; clicking Next here wraps back to page 1 (confirmed 9 total pages)."},

    "settings": {
      "type": "settings",
      "trigger": "Opened via the gear icon in the bottom service strip.",
      "layout": "A dark semi-transparent panel floats over the lower-left of the reels, overlapping the bet-level control.",
      "content": "Two icon buttons on the left ('Help', a white '?' in a circle, and 'More Games!', a coin/controller-style icon) and three labelled toggle switches on the right: 'Sound - Ambient' (ON, orange/green pill switch), 'Sound - Effects' (ON), 'Quick Spin' (OFF, grey pill switch).",
      "color_blind_notes": "Toggle state is shown by BOTH switch-handle position (left=off, right=on) and switch colour (grey=off, orange/green=on) — position is the non-colour cue."
    },
    "autoplay": {
      "type": "autoplay",
      "trigger": "Opened via the purple repeat/auto icon on the main control bar.",
      "layout": "A dark modal centred over the reels.",
      "spin_count_selector": "'Number Of Spins' row of six selectable pill buttons: 10, 20, 30, 50, 100, 500 (50 shown selected/highlighted white in the captured frame).",
      "stop_conditions": "'Stop Auto Play: If FREE GAMES feature is triggered' toggle (ON/orange in the captured frame); two optional numeric-limit fields with a '‡' prefix, both empty in the captured frame: 'If balance decreases by' and 'If a single win exceeds'.",
      "footer_note": "'Auto Play will stop if a jackpot is won.'",
      "cost_preview": "A summary line computing total stake for the selection, e.g. '‡10.00 x 50 spins = ‡500.00'.",
      "buttons": "A dark-outlined 'Cancel' button and a green 'Start Auto Play' button (with a small play-triangle icon).",
      "color_blind_notes": "The selected spin-count pill is marked by a solid white fill (shape/contrast), not colour alone; the stop-condition toggle uses switch position as well as colour."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A dark modal titled 'Buy Feature' with a close 'X' top-right. Shows the Scatter icon with '3 - 5' printed above it and the sentence '3 - 5 Scatter symbols will land and play as per the rules of the Free Game Feature.' Below that the purchase price in large yellow text (observed ‡9.99) and a green 'Buy' button. Underneath the modal, the normal Coin stepper remains visible and adjustable (observed coin ‡0.20).",
      "note": "Captured at BET ‡0.20 (coin 0.01, level 1) where the Buy Feature badge is in its opaque/clickable state."
    },
    "super_bet_dialog": {
      "type": "bonus",
      "content": "A dark modal titled 'Super Bet' with a close 'X' top-right. Body text: 'The odds of triggering the Free Games Feature are increased.' / 'The odds of triggering additional Free Games during the Free Game Feature are increased.' Below a divider line: 'Each bet will now cost: ‡0.50' in large yellow text, with a single green 'OK' button."
    },
    "base_game_super_bet_on": {
      "type": "base_game",
      "content": "Base game reels with Super Bet toggled ON; the Bet pill now reads ‡0.50 (was ‡0.20 before toggling) at coin 0.01/level 1; the 'Super Bet' badge on the left shows the active per-spin cost ‡ 0.50. Jackpot Race ticker is temporarily blank/loading in this frame."
    },
    "base_game_bet_max": {
      "type": "base_game",
      "content": "Base game reels after pressing BET MAX at the maximum coin denomination (25); a 'BET MAX SELECTED' style confirmation state is reflected in the Bet pill (‡50,000.00... note: the field seen on this frame reads the maximum reachable bet at coin 25/level 10), and both Buy Feature and Super Bet badges display much larger prices consistent with the higher bet (observed ‡249,750 and ‡12,500 respectively on the ghosted badges). Confirms the printed ‡5,000.00 game-wide maximum bet via the in-game 'BET MAX SELECTED' dialog text.",
      "note": "No spin was placed at max bet (dialog dismissed via OK without spinning), to preserve demo balance."
    },
    "base_game_win_lemon7to9": {
      "type": "base_game",
      "content": "Base-game win frame used as the payout_basis evidence: BET ‡10.00 (level 1, coin 0.50), WIN ‡1.00 shown in the bottom status bar. A cyan glow/border highlights a cluster of roughly 8 cells across reels 2-4 (predominantly Lemon-wedge symbols, with a couple of Avocado cells also inside the glow region), and a large gold '1.00' pop-up number is superimposed over one of the highlighted cells, partially obscuring the symbol underneath.",
      "note": "This frame is the documented arithmetic evidence for payout_basis: ‡1.00 matches the paytable_p4 '7-9 Lemon' tier of ‡1 at this anchor bet. Because 'All symbols pay anywhere' and 'wins for different combinations are added', the visible highlight can legitimately include more than one paying symbol type at once; this does not change the payout_basis conclusion, which the manifest explicitly derives from the game's own rule TEXT (Other Rules / Scatter page) rather than from this arithmetic, since the arithmetic alone is degenerate (anchor bet == evidence bet)."
    },

    "rules_help_screen": {
      "type": "rules",
      "pages": "13 (rules_p1.png - rules_p13.png)",
      "presentation": "A plain black/near-black HTML overlay panel titled 'Slime Party - Help' with a white 'X' close button top-right, scrolled via scripts/scroll_capture.py; simple left-aligned white/orange text on rows separated by thin dividers, section headers in bold on a slightly lighter dark grey bar.",
      "content_by_page": {
        "p1": "Fun-money notice; coin denomination ladder; bet level ladder; total-bet formula; min/max bet in coins and currency; pay table authority statement; malfunction clause; server-authority clause; start of 'Game Interface' section.",
        "p2-p3": "Game Interface glossary: BALANCE, COINS, BET, BET (message bar), WIN (message bar), COIN stepper, BET LEVEL stepper, and icon-by-icon button legend (Pay Table 'i' button, Spin/Space-bar, Skip button, Stop-reels/Space-bar).",
        "p4": "Continuation of the button legend: BET MAX, AUTO PLAY, full-screen toggle, sound toggle, faster-gameplay (turbo) toggle, Game Menu (gear) button.",
        "p5": "'Pay Table Interface' (prev/next/home icon legend) and start of 'Auto Play' section ('Number of spins').",
        "p6": "Auto Play stop-condition fields ('If balance decreases by', 'If a single win exceeds'); 'Game Menu' section ('How to Play'); start of 'Game Settings' (Quick Spin).",
        "p7": "'Game Settings' (Quick Spin, Volume) and 'Disconnection Policy' preamble.",
        "p8": "'Slime Party' game-specific Disconnection Policy (pre-spin vs post-spin-and-bet disconnection behaviour, 15-day forfeiture rule); start of 'Jackpots' / 'Jackpot Race™' / 'Accumulation Phase'.",
        "p9": "Accumulation Phase details; start of 'Race Phase' (5-minute duration, guaranteed trigger before race end).",
        "p10": "End of Race Phase; 'Payout Phase' (finish-position assignment); start of 'Payout Table' (Position/Places/% columns).",
        "p11": "Full Payout Table (see jackpot.payout_table); 'Other Information' (1.000% contribution, ‡0.10 minimum qualifying bet, server/device scheduling note, rollover rule, 'View past results' link); start of 'All Jackpot Rules'.",
        "p12": "All Jackpot Rules (no ceiling, random trigger, rounding, cross-currency conversion via openexchangerates.org, jackpot wins added to other wins, 'cannot be won during Fun Play or Bonus Play'); 'Jackpot Disconnection Policy'; start of 'Return To Player (RTP)' section with all four RTP figures.",
        "p13": "Tail of the RTP section (repeats the Super Bet/Feature Buy/Jackpot Race RTP lines) plus statistical-basis note; 'File Date' (2026/09/10 06:11:10 UTC) and Client/Server/RNG/Jackpot Version numbers with their build hashes — build/deployment stamps, not a release date."
      },
      "color_blind_notes": "Pure white-on-black/orange-on-black text; no colour-coded information on this screen."
    },

    "free_spins_trigger": {
      "type": "free_spins",
      "content": "A large 'FEATURE TRIGGERED' banner in yellow 3D bubble letters over a translucent green slime-drip shape, with a rainbow arc and sparkle behind it, subtitled 'Congratulations! You Won 7 Free Games!' in yellow text. Scatter (crowned king) symbols are visible on the reels behind the banner. Jackpot Race ticker shows a race countdown ('...ts in 5h 0m 23s'). Bottom status bar: BET ‡9.99, WIN ‡0.20 (the triggering spin's own base-game win, separate from the feature payout to come). The SPIN button icon has switched to a double-arrow 'skip' icon.",
      "color_blind_notes": "The win count '7 Free Games' is stated in plain text, not conveyed by colour."
    },
    "free_spins_1": {
      "type": "free_spins",
      "content": "Free-games gameplay on the dark starry-night background. A white cloud above reel 5 shows the running game multiplier '2X' in gold. A large gold '0.00' pop-up sits mid-reel (a transitional/no-win frame). Symbols visible include grapes, a green wizard slime (x2 stacked), watermelon slices and avocado. Status bar: BET ‡9.99, WIN ‡0.22 (running total for the round so far, not this single spin)."
    },
    "free_spins_2": {
      "type": "free_spins",
      "content": "Free-games gameplay; running multiplier cloud now shows '7X'. A large gold '0.00' pop-up again shown mid-reel. Symbols include grapes, lemon wedges, avocados and watermelon. Status bar: BET ‡9.99, WIN ‡0.78 (running round total)."
    },
    "free_spins_3": {
      "type": "free_spins",
      "content": "Round-summary overlay for the bought Free Games round: a 'YOU HAVE WON' banner (yellow 3D bubble letters, rainbow-and-sparkle background matching the trigger banner) with an amount frozen mid-count-up animation at 0.67, subtitled '7 Free Games Played'. The multiplier cloud still reads '7X'. Bottom status bar shows the SETTLED total: WIN ‡1.90 (BET field still ‡9.99, the purchase price).",
      "note": "The 0.67 inside the banner is an intermediate animation value, NOT the round total. The true total is the bottom-bar 1.90, independently confirmed by the balance delta across the whole bought round: 2,013.00 - 9.99 + 1.90 = 2,004.91. Do not quote 0.67 as a payout."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "State immediately AFTER the Free Games round ends: daytime base-game background is back, BET has reset to ‡0.20 (the pre-purchase bet), and the bottom status bar still shows the settled round total WIN ‡1.90 (no banner overlay on this particular frame). The reels show a '35X WILD' lollipop symbol on reel 4 — a Wild symbol carrying its own large printed multiplier value, illustrating the 'stacking Wild multiplier' described in features.free_games. Balance reads ‡2,004.91.",
      "color_blind_notes": "The Wild's multiplier value is printed as plain gold numerals directly on the symbol, readable without colour discrimination."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom control bar has a stable left-to-right layout across all captured frames: info/paytable button, Bet + Bet Level controls, coin-menu shortcut, central Spin button, Auto Play button, Coin controls, Balance readout. The Help screen and paytable booklet are both linear, page-by-page documents (Help: continuous scroll with clear section headers; Booklet: 9 discrete pages with prev/home/next controls and a dot-page indicator), which maps well to sequential screen-reader navigation.",
    "motor": "All primary controls are large rounded buttons/pills; the central Spin button is the largest target. Space bar is a full keyboard alternative to mouse/touch for starting AND stopping spins. Auto Play (fixed spin-count presets plus loss/win stop-limits) substantially reduces the number of repeated interactions needed.",
    "color_blind": "Wild vs Scatter are distinguished by both icon shape/character AND an explicit text label ('WILD' / 'SCATTER') under the icon, not colour alone. Bet-level and coin steppers use explicit '+'/'−' glyphs. Toggle switches (settings, autoplay) use handle position in addition to on/off colour. Buy Feature's disabled state is signalled by transparency/opacity (a shape cue) in addition to colour. One residual risk: the Buy Feature and Super Bet badges are both purple/magenta bubbles distinguished mainly by their printed label text and stacked position (upper vs lower) rather than by a strongly different hue.",
    "deaf_hard_of_hearing": "No audio-only information was observed; music and sound effects are toggle-able (Ambient / Effects) and purely decorative. All game state (bet, balance, win amount, free-spins multiplier, jackpot countdown, feature triggers) is conveyed through on-screen text and numerals."
  },

  "unreadable_or_uncertain": [
    "Volatility rating is not printed on any captured screen (checked all 9 paytable pages and all 13 Help pages) — left as null/unknown for this document; do not infer from provider-website claims without an in-game source.",
    "Maximum win / win cap is not printed anywhere in the captured build (same exhaustive check as above) — explicitly left unset, see technical_summary.max_win_note.",
    "The exact identity/composition of the highlighted win cluster on base_game_win_lemon7to9.png (whether it represents a single Lemon-only combination or an 'added' combination of Lemon + Avocado wins) could not be resolved from the single captured frame; described observationally rather than asserted as a clean single-symbol tier match.",
    "The Lemon and Avocado symbols' merged '10-15' payout band (as opposed to the two separate '13-15'/'10-12' bands used by every other symbol) is visually confirmed but its game-design rationale is not explained anywhere in the booklet or Help text — noted as an observed asymmetry, not a documentation gap."
  ],

  "build_provenance": {
    "file_date_utc": "2026/09/10 06:11:10",
    "client_version": "1.1.23503.626",
    "server_version": "5.1.12613.0",
    "rng_version": "5.1.4478.308",
    "jackpot_version": "5.1.4326.325",
    "note": "These are build/deployment stamps read from the bottom of the Help screen (rules_p13.png), not a public release date."
  }
}

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