Shogun's Land

Demo, RTP 94.40%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 20 Sep 2026
RTP 94.40%
Volatility Very High
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

35 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/shogun-s-land-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Sep 2026 View capture log

Per-screen breakdown

35 demo screens
35 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Shogun's Land

Everything pulled from Shogun's Land into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
35 screens captured
14 symbols catalogued · payouts OCR-verified
14 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 35 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 94.40% · single configuration
volatility Very High
layout 5×3
bonus_buy No
mechanic Video Slot

Symbols & paytable

14 symbols
14 icons (ZIP)
Dragon Wild
Dragon Wild
Wild

Coiled red dragon in a gold medallion; substitutes for all symbols except both scatters, and any dragon in a winning combo expands to fill the whole reel before pays.

Geisha Scatter
Geisha Scatter
Scatter

Japanese geisha portrait in a gold medallion; pays anywhere, scatter wins add to line wins and are multiplied by total bet; 3+ trigger the Pick Feature / Free Games.

MatchPayoutUnit
3x 8.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Coin Scatter
Coin Scatter
Scatter

Antique bronze coin with a square hole, in a gold medallion; pays anywhere, multiplied by total bet; 3+ trigger the Instant Prize Feature.

MatchPayoutUnit
3x 8.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Oni Mask
Oni Mask
High Pay

White demon (oni) mask with a red face and yellow horns; top-paying regular symbol, pays left to right.

MatchPayoutUnit
3x 5.00 Multiplier
4x 50.00 Multiplier
5x 500.00 Multiplier
Paper Lantern
Paper Lantern
High Pay

Orange festival paper lantern with a kanji character; high-paying regular symbol, pays left to right.

MatchPayoutUnit
3x 1.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Sumo Wrestler
Sumo Wrestler
High Pay

Sumo wrestler in a white mawashi belt on a red backdrop; mid-paying regular symbol, pays left to right.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Cherry Blossom
Cherry Blossom
High Pay

Cluster of pink cherry-blossom flowers with green leaves; mid-paying regular symbol, pays left to right.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.25 Multiplier
5x 12.50 Multiplier
Crane
Crane
High Pay

White crane in profile on a red/orange sunset backdrop; mid-paying regular symbol, pays left to right.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.25 Multiplier
5x 12.50 Multiplier
A
A
Low Pay

Letter A in blue with a white wave-pattern texture and gold outline; low-paying card symbol.

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.50 Multiplier
5x 2.50 Multiplier
K
K
Low Pay

Letter K in red with gold trim and a scale-engraving pattern; low-paying card symbol.

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.50 Multiplier
5x 2.50 Multiplier
Q
Q
Low Pay

Letter Q in red with gold trim and a dark filigree pattern; low-paying card symbol.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
J
J
Low Pay

Letter J in yellow-green with a vine/leaf texture and gold outline; low-paying card symbol.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
10
10
Low Pay

Numeral 10 in orange with a small blue floral medallion on the zero; lowest-paying card symbol.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.25 Multiplier
5x 1.50 Multiplier
9
9
Low Pay

Numeral 9 in green with a gold swirling curl texture; lowest-paying card symbol.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.25 Multiplier
5x 1.50 Multiplier

Bonus modes

2 modes
Free Spins free_games
Free Games (Pick Feature)

Triggered by 3+ geisha scatters anywhere. Player opens three scrolls: FREE GAMES cards sum into the awarded spin count, MULTIPLIERS cards set the multiplier applied during the free spins that follow. Printed cap: up to 36 free games and/or x25 multiplier. Explicitly retriggerable.

Bonus Mode instant_prize
Instant Prize Feature

Triggered by 3+ coin scatters anywhere. A 3-D cube reveals one tier from a 10-step ladder (x5, x10, x20, x30, x50, x75, x100, x150, x200, x300 of total bet) and pays it instantly as cash. Cannot be retriggered.

Jackpot

Type: Progressive
MINOR JACKPOT
Progressive
Unknown
GRAND JACKPOT
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#2A2C23 base dominant 1 base
#DEE2E2 base dominant 2 base
#D1B094 base dominant 3 base
#A4A199 base dominant 4 base
#A49068 base dominant 5 base
#656259 base dominant 6 base
#281819 free_spins dominant 1 free_spins
#C31518 free_spins dominant 2 free_spins
#4D1714 free_spins dominant 3 free_spins
#A31816 free_spins dominant 4 free_spins
#EE9D0F bonus dominant 1 bonus
#FDDD12 bonus dominant 2 bonus
#D66C12 bonus dominant 3 bonus
#A5591D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The 20 payline indicator tiles down each side of the reel frame keep a fixed distinct colour, but every tile also prints its own line number as text, so lines are identified by number and position, not colour alone.
  • Settings-menu toggles (Sound - Ambient, Sound - Effects, Quick Spin) show switch position (left = off, right = on) in addition to colour (grey vs orange).
Low Vision
  • Every paying symbol is a distinct pictogram or a printed letter/digit; no two symbols are told apart by colour alone.
  • In the Instant Prize Feature the selected multiplier tier is marked by an orange highlight and by the cube animation stopping over it, not by colour alone.

Media & assets

5 files · 5 types
35 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (5x3 grid, 20 fixed paylines), full 5-page paytable, 14-page Help/rules booklet, settings menu, autoplay panel.
Free Games / Pick Feature walkthrough: trigger banner, three-scroll pick screen, two reveal steps, summary screen, free-spins gameplay and win screen.
Instant Prize Feature walkthrough: trigger, cube/multiplier-ladder gameplay, win screen (observed: tier 150 -> 30.00 win at bet 0.20).
Release date is not printed anywhere in the client; no external date research was performed in this documentation pass.
Volatility is not printed anywhere in the client; the provider's game page value was not consulted in this documentation pass.
Max win / max multiplier is not printed anywhere in the client; no web-sourced figure was used without in-game confirmation.
Progressive jackpot win screen (MINOR/GRAND) not captured: the game's own Help text states jackpots cannot be won during Fun Play or Bonus Play, consistent with no trigger across roughly 290 confirmed spins.
Whether multiple MULTIPLIER cards within one Pick Feature round add or multiply together is not established; only one clean single-multiplier round was fully documented by frames.

Ask AI about Shogun's Land

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Shogun's Land work? Keep it simple.

Triggered by 3+ geisha scatters anywhere. Player opens three scrolls: FREE GAMES cards sum into the awarded spin count, MULTIPLIERS cards set the multiplier applied during the free spins that follow. Printed cap: up to 36 free games and/or x25 multiplier. Explicitly retriggerable.

RTP 94.40%Very High volatilitydemo ✓

From the verified capture of 20 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Shogun's Land vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/shogun-s-land-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/shogun-s-land-b29/
{
  "game": {
    "name": "Shogun's Land",
    "provider": "Habanero",
    "slot_id": "f3de09df-2ac6-4d7c-bf6a-bad0ce44c6ca",
    "provider_ref": "SGShogunsLand",
    "theme": "Feudal-Japan / samurai theme: geisha, sumo wrestler, oni demon mask, cherry blossoms, a crane, a coiled dragon, antique coins and paper lanterns, all rendered over a Hokusai-style 'Great Wave off Kanagawa' backdrop with Mount Fuji and a torii-gate jackpot banner.",
    "art_style": "Flat 2D vector illustration with thick dark outlines and flat/cel-shaded colour fills (no photorealistic lighting or 3D rendering). Symbols are drawn in a Japanese ukiyo-e woodblock-print pastiche (visible in the geisha portrait and the two Pick-Feature figure cards, which use aged-parchment tones and fine linework). The base-game backdrop is a warm peach-to-brown gradient sky behind a stylised navy-and-white wave (a direct homage to Hokusai's 'The Great Wave off Kanagawa') with Mount Fuji and a small wooden boat; the reel frame itself sits on a plain dark-olive panel. Free Spins swaps the backdrop to a fiery red radial-burst sky. The Pick Feature backdrop is a flat dark-teal hexagonal wallpaper pattern with red diagonal side-stripes; the Instant Prize Feature backdrop is a flat gold-and-black hexagonal wallpaper with a red radial glow. Overall mood is bright, decorative and moderately dramatic (torii-gate jackpot banner, sunburst 'FEATURE TRIGGERED' flashes) rather than dark/cinematic. Camera is a static frontal 2D view of the reels; no isometric or top-down perspective.",
    "language": "English (UI, paytable and Help text all observed in English; demo runs mode=fun, locale=en)",
    "currency_note": "Demo balance and bet are shown in the platform's demo token, printed with the glyph '‡' (e.g. '‡2,000.00'). This is a demo-balance marker, not the game's real-money currency, and is not reported as `currency`. The two jackpot tickers are denominated in real EUR ('€') even though the surrounding UI uses the demo token — see Jackpots section."
  },

  "layout": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (confirmed by counting cells on base_game.png and by the reel-layout description in Help)",
    "reel_heights": [3, 3, 3, 3, 3],
    "payline_mechanic": "fixed paylines",
    "payline_count": 20,
    "payline_source": "rules_p2.png / rules_p3.png: full 20-line diagrams (numbered 1-20) confirm the shape of every line; rules_p4.png (Help) states 'Lines are fixed at 20.'",
    "payline_indicator_rail": "A vertical column of 10 coloured oval number tiles runs down each side of the reel frame (left column and right column), one tile per payline, printed with the line's number. Together the 20 tiles cover the numbers 1-20 exactly once (left column top-to-bottom on base_game.png: 4, 8, 2, 13, 11, 6, 1, 7, 10, 12; right column: 3, 9, 5, 15, 16, 18, 19, 20, 17, 14). Each tile keeps a fixed, distinct colour (examples: tile '4' red, tile '8' olive-green, tile '1' teal, tile '12' dark green, tile '20' lavender) that is constant across screens, and the tile always also prints the line number as text — so the payline identity does not rely on colour alone (colourblind-safe by design: number + fixed position + colour)."
  },

  "betting": {
    "coin_values": [0.01, 0.02, 0.05, 0.10, 0.20, 0.50, 1, 2, 5, 10, 25],
    "coin_values_source": "rules_p4.png (Help): 'Coin can be selected as 0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10 & 25 (‡).'",
    "bet_levels": [1, 2, 5, 7, 10],
    "bet_levels_note": "NOT a contiguous 1-10 range - exactly five selectable levels, printed dashed in Help as '1, 2, 5, 7 & 10' (rules_p4.png). A reader assuming '10 levels' would be wrong.",
    "total_bet_formula": "Total bet in coins = number of lines (fixed 20) x bet level. Total bet in player currency = total bet in coins x coin denomination. (rules_p4.png, Help, stated verbatim.)",
    "min_bet": {"coins": 20, "currency": 0.20, "source": "rules_p4.png (Help): 'Minimum total bet in coins is 20.' / 'Minimum total bet in player currency is ‡0.20.'"},
    "max_bet": {"coins": 200, "currency": 5000.00, "source": "rules_p4.png (Help): 'Maximum total bet in coins is 200.' / 'Maximum total bet in player currency is ‡5,000.00.'"},
    "bet_max_button_caveat": "The 'BET MAX' button on the bottom bar does NOT jump to the true maximum bet. It only raises BET LEVEL to 10 at whatever COIN denomination is currently selected (observed: with COIN=0.01 it produced BET=‡2.00, not ‡5,000.00 - matches Habanero defect P-H12.4 in the provider playbook). Reaching the printed maximum of ‡5,000.00 requires separately raising COIN to 25 as well: 20 lines x level 10 x ‡25.00 = ‡5,000.00, which matches the Help-printed ceiling exactly.",
    "default_starting_bet": "‡10.00 (BET LEVEL 1, COIN 0.50) as shown on first entry into the base game (base_game.png); this is the platform default, not the paytable-anchor bet.",
    "paytable_bet_anchor": 0.20,
    "paytable_bet_anchor_note": "All symbol paytable pages (paytable_p1.png-p5.png) were captured while BET was ‡0.20 (BET LEVEL 1, COIN 0.01), i.e. exactly the minimum bet. The pay table is printed IN CURRENCY at the currently selected bet (Help states this explicitly: 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet.'), so every printed symbol payout below is that currency amount at the ‡0.20 anchor."
  },

  "payout_basis": {
    "value": "per_line",
    "reasoning": "Decided by TEXT, not arithmetic (the arithmetic is degenerate here because the win-line evidence frame happens to be captured at the same bet as the anchor). rules_p2.png / rules_p3.png (booklet, 'Other Rules'): 'Wins on different lines are added.', 'Line wins are multiplied by bet per line.', 'Highest win only on each line.' Separately, paytable_p1.png / paytable_p5.png state 'Scatter wins are multiplied by total bet.' - the game explicitly distinguishes the two units (line-bet vs total-bet), which is itself evidence the per-line unit is real and not a coincidence of wording.",
    "arithmetic_confirmation": "base_game_win_line.png: BET ‡0.20, one highlighted payline shows an overlay figure '0.50' directly above it, which equals the printed 4-symbol tier for the sumo-wrestler symbol at the ‡0.20 anchor (paytable_p3.png: sumo 4-of-a-kind = ‡0.50). Because bet equals the anchor here, this arithmetic is consistent with per-line, per-total-bet AND per-way readings alike and by itself proves nothing - it is offered only as a secondary, consistent data point, not as the basis of the decision.",
    "api_mapping_note": "Per the enrichment contract, `symbols[].payouts.value` must be recorded as a multiplier of the FULL bet, not of the per-line unit the game itself prints. Example: sumo 5-of-a-kind prints ‡3.00 at the ‡0.20 anchor -> multiplier of full bet = 3.00 / 0.20 = 15x. The game's own 'per line' wording is preserved in each symbol's `note` field, not baked into `payouts.value`."
  },

  "symbols": {
    "coverage_note": "All symbols visible on the reels are also present with a full 5/4/3 payout ladder on the paytable pages (paytable_p1.png-p5.png). This game does NOT show the P-H20 defect pattern seen on 'Magic Oak'/'Fly!' (paying symbols with no printed ladder): there is no 'Grouped Pays' style mechanic here (this is a classic fixed-payline game), and every symbol seen on base_game.png, base_game_win_line.png, free_spins_1.png and win_screen.png (dragon, geisha, coin, oni mask, lantern, sumo, sakura, crane, A, K, Q, J, 10, 9) has a matching printed row. Checked page-by-page across all 5 paytable pages and cross-checked against every symbol visible on 3 separate reel screenshots.",
    "list": [
      {
        "id": "wild_dragon",
        "role": "wild / substitute",
        "name_in_game": "not named on the paytable header ('Substitute' section header); a coiled red dragon icon",
        "appearance": "A coiled red dragon with a golden/cream mane and beard, red scales, white claws, drawn in a flat-colour Japanese-dragon illustration style with thick black outlines, set inside a circular gold medallion frame with ornate scroll corners (paytable_p1.png). On the reels the dragon is shown alone in its medallion in its normal (unexpanded) state (base_game.png, top-left cell).",
        "mechanic": "Substitutes for all other symbols except the two scatter symbols (coin and geisha). Any dragon appearing in a winning combination expands to cover the entire reel (all 3 positions on that column) before pays are awarded (paytable_p1.png: 'Any [dragon] appearing in a winning combination expand to cover all positions on the reel before pays are awarded.').",
        "expanded_appearance": "When expanded and covering a full reel, the dragon artwork changes: it is shown coiled around a long vertical object with a slender pointed metal shaft and a dark wrapped grip, wreathed in flame and smoke, filling the whole reel column with a dark background panel (base_game_win_line.png, reel 1). This decorative expanded art is distinct from the small paytable icon.",
        "payouts": null,
        "payout_note": "Pure substitute - no own payout row is printed anywhere in the paytable; it only inherits the payout of whatever symbol it completes a line for."
      },
      {
        "id": "scatter_geisha",
        "role": "scatter (triggers Pick Feature / Free Games)",
        "appearance": "Portrait of a Japanese woman (geisha) with black upswept hair, gold hair ornaments (kanzashi), a pale white painted face with subtle red lip and cheek accents, wearing a pink/purple floral kimono, with an orange sunburst-pattern fan/parasol visible behind her shoulder; set inside a gold circular medallion (paytable_p1.png).",
        "pays_any_position": true,
        "payouts": {"5": 20.00, "4": 4.00, "3": 1.60, "currency_at_anchor": 0.20, "unit": "total bet (scatter)"},
        "payout_note": "paytable_p1.png text: 'Scatter wins are added to line wins.' and 'Scatter wins are multiplied by total bet.' Values already reflect the total-bet unit, so they need no rescaling for the API (multiplier of total bet = printed / anchor: 20/0.20=100x, 4/0.20=20x, 1.60/0.20=8x)."
      },
      {
        "id": "scatter_coin",
        "role": "scatter / bonus (triggers Instant Prize Feature)",
        "appearance": "An antique bronze/gold Chinese-style coin with a square hole in the centre and faint engraved circular script-like motifs around the hole, set inside a gold circular medallion (paytable_p1.png).",
        "pays_any_position": true,
        "payouts": {"5": 20.00, "4": 4.00, "3": 1.60, "currency_at_anchor": 0.20, "unit": "total bet (scatter)"},
        "payout_note": "Same scatter rule text and unit as the geisha symbol (paytable_p1.png)."
      },
      {
        "id": "oni_mask",
        "role": "top-paying regular symbol",
        "appearance": "A white oni (demon) mask/face with a red inner face, bared red mouth with yellow fangs, wrinkled white brow, and two curved yellow horns (paytable_p2.png).",
        "payouts": {"5": 100.00, "4": 10.00, "3": 1.00, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 500, "4": 50, "3": 5}
      },
      {
        "id": "paper_lantern",
        "role": "high-paying regular symbol",
        "appearance": "An orange/red cylindrical paper lantern with dark horizontal rib lines and a single white kanji-style character in the centre (decorative festival lantern motif), on a plain dark background (paytable_p2.png / visible on reels in base_game.png).",
        "payouts": {"5": 20.00, "4": 2.00, "3": 0.20, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 100, "4": 10, "3": 1},
        "note": "This symbol was NOT called out in the capture team's per-page notes for paytable_p2.png (only the oni mask was mentioned there), but it is clearly printed and visible on that page and confirmed again on paytable_p1.png's small 'except scattered' reference icons row (the [coin] icon is a different symbol) and repeatedly on the reels. Documented here from direct inspection of paytable_p2.png."
      },
      {
        "id": "sumo",
        "role": "mid-paying regular symbol",
        "appearance": "A muscular sumo wrestler in a traditional white mawashi belt, black top-knot hair, in a crouching stance, set against a plain red circular backdrop (paytable_p2.png bottom / paytable_p3.png top).",
        "payouts": {"5": 3.00, "4": 0.50, "3": 0.10, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 15, "4": 2.5, "3": 0.5}
      },
      {
        "id": "sakura",
        "role": "mid-paying regular symbol",
        "appearance": "A cluster of pink cherry-blossom flowers with green leaves on a plain dark background (paytable_p3.png).",
        "payouts": {"5": 2.50, "4": 0.25, "3": 0.05, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 12.5, "4": 1.25, "3": 0.25}
      },
      {
        "id": "crane",
        "role": "mid-paying regular symbol",
        "appearance": "A white crane (long-legged wading bird) standing in profile, set against a red/orange circular sunset backdrop (paytable_p3.png).",
        "payouts": {"5": 2.50, "4": 0.25, "3": 0.05, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 12.5, "4": 1.25, "3": 0.25}
      },
      {
        "id": "card_A",
        "role": "low-paying card symbol",
        "appearance": "Letter 'A' rendered in blue with a stylised white wave-pattern texture inside the letterform, gold outline (paytable_p3.png/p4.png).",
        "payouts": {"5": 0.50, "4": 0.10, "3": 0.05, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 2.5, "4": 0.5, "3": 0.25}
      },
      {
        "id": "card_K",
        "role": "low-paying card symbol",
        "appearance": "Letter 'K' rendered in red with gold trim and a subtle dragon/scale engraving pattern inside the letterform (paytable_p4.png).",
        "payouts": {"5": 0.50, "4": 0.10, "3": 0.05, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 2.5, "4": 0.5, "3": 0.25}
      },
      {
        "id": "card_Q",
        "role": "low-paying card symbol",
        "appearance": "Letter 'Q' rendered in red with gold trim and an ornate dark filigree pattern inside the letterform (paytable_p4.png).",
        "payouts": {"5": 0.40, "4": 0.10, "3": 0.03, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 2, "4": 0.5, "3": 0.15}
      },
      {
        "id": "card_J",
        "role": "low-paying card symbol",
        "appearance": "Letter 'J' rendered in yellow-green with a thin vine/leaf-like texture inside the letterform, gold outline (paytable_p4.png/p5.png).",
        "payouts": {"5": 0.40, "4": 0.10, "3": 0.03, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 2, "4": 0.5, "3": 0.15}
      },
      {
        "id": "card_10",
        "role": "lowest-paying card symbol",
        "appearance": "Numeral '10' rendered in orange with a small blue floral-pattern medallion decorating the '0' (paytable_p5.png).",
        "payouts": {"5": 0.30, "4": 0.05, "3": 0.02, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 1.5, "4": 0.25, "3": 0.10}
      },
      {
        "id": "card_9",
        "role": "lowest-paying card symbol",
        "appearance": "Numeral '9' rendered in green with a swirling gold-tinted curl/tendril texture (paytable_p5.png).",
        "payouts": {"5": 0.30, "4": 0.05, "3": 0.02, "currency_at_anchor": 0.20, "unit": "bet per line"},
        "payouts_multiplier_of_full_bet": {"5": 1.5, "4": 0.25, "3": 0.10}
      }
    ],
    "directionality_rule": "paytable_p5.png footer text: 'All symbols pay left to right except scattered [coin] & [geisha] which pay any.' - i.e. every regular symbol (wild included, since it substitutes) must form its combination starting from reel 1 going right; only the two scatters pay in any position."
  },

  "features": [
    {
      "id": "pick_feature_free_games",
      "display_name": "Pick Feature (leads into Free Games)",
      "trigger": "3 or more geisha scatter symbols landing anywhere on the grid (rules_p1.png: 'The feature triggers when 3 OR MORE [geisha] symbols appear anywhere.'). Trigger frame: bonus_pick_trigger.png shows a full-screen 'FEATURE TRIGGERED' sunburst banner.",
      "retrigger": "Explicitly allowed by the booklet: 'The feature can be retriggered.' (rules_p1.png). A second natural retrigger during the hunt could not be fully documented with a dedicated frame for one of its reveal cards - see Open Questions below.",
      "pick_screen": "bonus_pick_scrolls.png: a dark teal hexagonal-patterned background with red diagonal side stripes. Header bar reads 'FREE GAMES' on the left with a counter starting at 0, the game wordmark 'SHOGUN'S LAND' in the centre, and 'MULTIPLIER' on the right with a counter starting at 0. Three closed scrolls are shown side by side, tied with tassels of three different colours (left: magenta/pink tassel, centre: orange/gold tassel, right: dark red tassel) - the tassel colour has no established meaning (all three positions can hold either reward type; see reveals below).",
      "reveal_mechanic": "The player opens all three scrolls in sequence. Each opened scroll reveals a vertical parchment card, each printed with a large red circular number badge and a vertical text label identifying its reward type: 'FREE GAMES' or 'MULTIPLIERS'. Revealed cards visually differ: the FREE GAMES card shows an ukiyo-e-style painting of a woman in a formal white/patterned kimono with an attendant; the MULTIPLIERS card shows an elderly man in a red kimono playing a long flute; a third observed FREE GAMES card (value 4) instead showed a standing warrior figure holding a long vertical object with a slender pointed metal shaft and a dark wrapped grip (a polearm-like object, not identified further). Header counters update live as each scroll opens (bonus_pick_reveal1.png: MULTIPLIER becomes 2 after the centre scroll opens; bonus_pick_reveal2.png: FREE GAMES becomes 12 after the left scroll opens, MULTIPLIER stays 2).",
      "summary_screen": "bonus_pick_summary.png: after the third scroll (value 4, a 'FREE GAMES' card) is revealed, a parchment-scroll overlay reads 'YOU HAVE WON: FREE GAMES: 16  MULTIPLIER: 2' - i.e. the two FREE GAMES cards summed (12 + 4 = 16) while the single MULTIPLIERS card set the multiplier to 2 (no second multiplier card was drawn in this round, so multiplication/addition between multiple MULTIPLIER cards was not observed here).",
      "printed_cap": "rules_p1.png: 'Win up to 36 free games and/or x25 multipliers.' This is the printed ceiling for the whole Pick Feature; it was not fully reached or otherwise tested in the captured session (only one clean round, 12+4=16 free games at x2, is fully documented by frames).",
      "gameplay_frame": "free_spins_1.png: background changes to a fiery red radial-burst sky (distinct from the base game's peach/wave backdrop). A gold banner in the top-right reads a free-spin counter, e.g. '11 Free Spins Remai[ning]' (text clipped by the banner's fixed width). A red 'STOP' button replaces the SPIN button while the feature auto-plays. A large decorative overlay number ('0.10' in the observed frame) is drawn over the winning payline, styled the same way normal-play line-win overlays are (see base_game_win_line.png) but scaled by the round's active multiplier.",
      "win_frame": "win_screen.png: a large gold 'YOU HAVE WON 2.00' banner is shown over the reels at the end of the Free Games round; the bottom status bar independently confirms the same value ('WIN ‡2.00'), so the two readings agree and the banner is not a mid-animation value.",
      "open_question": "Whether multiple MULTIPLIER-type scroll/cards within one Pick round ADD or MULTIPLY together is NOT established from the two natural triggers observed. First round: exactly one MULTIPLIER card (value 2) plus two FREE GAMES cards (12+4=16), final multiplier 2 - consistent with either rule. Second natural trigger produced FREE GAMES:4, MULTIPLIER:6 with cards 2/?/4, but the card responsible for the 6 was not captured on its own frame (missed during fast play once the mechanic was already considered documented). This is recorded as an open observation, not as a derived rule - do not assume additive or multiplicative behaviour without further evidence."
    },
    {
      "id": "instant_prize_feature",
      "display_name": "Instant Prize Feature",
      "trigger": "3 or more coin scatter symbols landing anywhere on the grid (rules_p1.png: 'The feature triggers when 3 OR MORE [coin] symbols appear anywhere.'). Trigger frame: bonus_instant_trigger.png shows the same full-screen 'FEATURE TRIGGERED' sunburst banner as the Pick Feature.",
      "retrigger": "Explicitly disallowed: 'The feature cannot be retriggered.' (rules_p1.png).",
      "gameplay_frame": "bonus_instant_cube.png: background switches to a flat gold-and-black hexagonal wallpaper pattern with a dark silhouette landscape strip (trees, a torii-like arch shape, Mount Fuji) across the middle, lit with an orange sunset gradient. A horizontal ladder of 10 golden dice-like cubes runs across the top, each printed with a multiplier value: 5, 10, 20, 30, 50, 75, 100, 150, 200, 300 (left to right, ascending). A large 3-D yellow cube sits centred in a red circular frame; the player clicks it and it animates, highlighting ladder positions before settling on one at random.",
      "prize_calculation": "Final prize = selected ladder tier x total bet. Observed: ladder tier '150' was highlighted (bonus_instant_cube.png shows tier 150 lit orange) and the win screen reads 'YOU HAVE WON 30.00' at BET ‡0.20 (bonus_instant_win.png / bonus_instant_trigger.png), i.e. 150 x 0.20 = 30.00 - confirms the ladder values are multipliers of the TOTAL bet, not of a line or coin unit.",
      "win_frame": "bonus_instant_win.png: parchment-scroll overlay reads 'YOU HAVE WON 30.00'; the header 'TOTAL WIN' field also shows 30.00, and the previously-lit ladder tile (150) remains highlighted in the background for confirmation."
    }
  ],

  "jackpot": {
    "type": "network progressive, two fixed tiers (MINOR and GRAND)",
    "tiers": [
      {"name": "MINOR JACKPOT", "seed": "€50.00", "contribution_pct_of_bet": 0.250, "rtp_pct": 0.50},
      {"name": "GRAND JACKPOT", "seed": "€5,000.00", "contribution_pct_of_bet": 0.250, "rtp_pct": 0.50}
    ],
    "source": "rules_p11.png / rules_p12.png / rules_p13.png (Help, 'Jackpots' section).",
    "internal_contradiction_note": "The Help screen itself gives two different numbers for each tier: the 'Jackpots / Regular' section states a 0.250% contribution per tier, while the separate 'Return To Player (RTP)' section states a 0.50% RTP per tier - exactly double the contribution figure. This mirrors a known Habanero-wide pattern for paired MINOR/GRAND jackpot configurations (provider defect P-H17); both numbers are reported as printed, with neither treated as more authoritative than the other, and they are NOT summed or reconciled.",
    "ticker_display": "A wooden torii-gate-shaped banner is shown above the reels at all times, alternating between 'MINOR JACKPOT €76.30' and 'GRAND JACKPOT €8,785.54' style readouts on different frames (values keep climbing between frames, e.g. Grand went from €8,785.54 to €8,785.54 across two frames taken moments apart - confirms the ticker increments continuously and independently of the surrounding demo-token bet/balance figures).",
    "currency_note": "Jackpot values are denominated in real EUR ('€'), a different unit from the demo-token balance/bet shown elsewhere ('‡'). This EUR figure is NOT the game's currency and is not reported as such.",
    "reachability_in_demo": "Confirmed unreachable in Fun Play by the game's own text: rules_p11.png / rules_p14.png (Help): 'Jackpots cannot be won during Fun Play or Bonus Play.' Consistent with roughly 290 confirmed spins of play observed during this capture session, in which the jackpot ticker only ever climbed or reset between the two named tiers and never triggered a win screen.",
    "trigger_rule": "'A Progressive Jackpot can be won at the conclusion of any game.' / 'The Jackpot is triggered at random.' / 'Progressive Jackpot wins are added to other wins.' (rules_p2.png, rules_p11.png)."
  },

  "rtp": {
    "value_pct": 94.40,
    "source": "rules_p13.png (Help, 'Return To Player (RTP)' section): 'The theoretical RTP for \"Shogun's Land\" is 94.40%.' Stated to be this exact build's RTP (methodology note on the same page: 'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.').",
    "jackpot_rtp_separate": "MINOR JACKPOT RTP 0.50%, GRAND JACKPOT RTP 0.50% - printed as SEPARATE lines on the same Help page; these are not part of, and are not added to, the 94.40% base-game RTP figure.",
    "provider_page_caveat": "The provider's game listing page separately advertises an 'Available RTPs' figure of approximately 94%, which happens to round-match this build's Help-reported 94.40% - an unusual case, since Habanero's advertised RTP list is normally a menu of unrelated operator-configurable values that does NOT include the actual build RTP (see provider defect P-H03). Despite the apparent match here, the authoritative figure used for `rtps[]` is the in-game Help value (94.40%), not the provider page."
  },

  "build_stamps": {
    "note": "These are BUILD/version stamps, not the game's release date (Habanero defect P-H04 - the platform prints no release date anywhere in the client).",
    "file_date_utc": "2026/09/17 09:41:11",
    "client_version": "1.1.23503.626",
    "server_version": "5.1.1331.93",
    "rng_version": "5.1.4478.308",
    "jackpot_version": "5.1.4326.325",
    "source": "rules_p14.png (Help, bottom of document)."
  },

  "release_date": null,
  "release_date_note": "Not established from these frames. Per the Habanero playbook, release date is never printed in-game and must come from an external, dated primary source (press release / launch article); that research was out of scope for this documentation pass (no capturer note or date-finder result is present in the manifest for this slot). Left null rather than guessed.",

  "max_win": null,
  "max_win_note": "Not printed anywhere in the game (checked all 5 paytable pages and all 11 Help pages within rules_p4-p14). This matches provider defect P-H08 (Habanero never prints a max-win/max-multiplier figure in the client itself); any web-sourced figure would need independent confirmation before use and none was available in this capture pass.",

  "volatility": null,
  "volatility_note": "Not printed anywhere in the game client (checked the same pages as max_win). Per Habanero playbook section 0-bis, volatility for this provider is sourced from the provider's own game page rather than the client, but that page was not consulted for this documentation pass - left null rather than guessed from theme/appearance.",

  "ui_and_controls": {
    "bottom_bar_left_to_right": "(i) info/paytable button - dark grey circle with a lower-case 'i' · BET field (dark rounded rectangle showing the total bet, prefixed '‡') · BET LEVEL stepper (gold circular minus/plus buttons around a white numeric field) · BET MAX (gold circular button with a stacked-coins icon) · SPIN (large green circle with a white right-pointing triangle; turns into a double-triangle 'fast-forward' icon during autoplay/feature auto-advance, and into a red STOP button during Free Spins auto-play) · AUTOPLAY (circular refresh/loop icon) · COIN stepper (gold circular minus/plus around a white numeric field) · BALANCE field (dark rounded rectangle, prefixed '‡').",
    "service_strip_below_bottom_bar": "A slim dark strip beneath the main control bar repeats BALANCE and BET as plain text, shows a settings gear icon at the far left, a live WIN readout in the centre that appears only after a win, an in-game clock (ticks in real time - must be excluded from any 'did the frame change' comparison), and small icons for turbo/fast mode, fullscreen, and sound, ending with the 'HABANERO' wordmark at the far right.",
    "settings_menu": "Opened via the gear icon. A dark popup panel lists 'Help' (top-left, question-mark icon) and 'More Games!' (bottom-left, grid icon) as clickable links, plus three toggle switches on the right: 'Sound - Ambient' (orange/ON by default), 'Sound - Effects' (orange/ON by default), and 'Quick Spin' (grey/OFF by default). Toggle state is shown both by switch position (left=off, right=on) and by colour (grey vs orange), so it is not colour-dependent alone (settings.png).",
    "autoplay_panel": "A single dark modal (does not scroll) titled 'Number Of Spins' with six preset buttons (10, 20, 30, 50, 100, 500 - 50 shown selected/highlighted white in the captured frame). Below that, a 'Stop Auto Play' section with one enabled toggle: 'If FREE GAMES feature is triggered' (orange/ON by default), and two optional numeric-entry conditions, both empty by default and greyed out: 'If balance decreases by' and 'If a single win exceeds' (both prefixed with the '‡' currency glyph). A fixed disclaimer reads 'Auto Play will stop if a jackpot is won.' A live cost summary line recalculates as options change, e.g. '‡0.20 x 50 spins = ‡10.00'. Two buttons close the modal: 'Cancel' (outlined) and 'Start Auto Play' (green, with a play-triangle icon) (autoplay.png)."
  },

  "colour_and_accessibility_notes": {
    "general": "The game relies heavily on distinct symbol SHAPES and printed TEXT/NUMBERS alongside colour, which helps colourblind players: every paying symbol is a unique pictogram or a printed letter/digit (never colour-only differentiation between two symbols of the same shape), every payline indicator tile prints its own number as text, and every settings/autoplay toggle shows a distinct switch position in addition to its colour.",
    "base_game_palette": "Warm peach-to-brown gradient sky background; navy-blue and white stylised ocean waves; dark-olive reel panel background; gold circular symbol frames with black outlines; wooden brown/dark-red torii-gate jackpot banner; green SPIN button; gold BET/COIN/BET-MAX buttons.",
    "free_spins_palette": "Backdrop switches to a saturated red background with a radial burst/ray pattern (clearly distinguishable from the base game's peach/blue palette even in greyscale, since the shapes and contrast differ, not just the hue).",
    "pick_feature_palette": "Dark teal hexagonal-patterned wallpaper with bold red diagonal stripes down both sides; gold scroll props with coloured tassels (magenta, orange, dark red) that carry no independent meaning (reward type is always spelled out as text: 'FREE GAMES' / 'MULTIPLIERS').",
    "instant_prize_palette": "Gold-and-black hexagonal wallpaper with an orange sunset gradient landscape strip; golden dice-ladder with printed numeric values (5 through 300) - the currently-selected tier is distinguished by an orange highlight AND by the 3-D cube's animation stopping over it, not by colour alone.",
    "text_over_art_caveat": "Several key numbers (individual payline win overlays such as the large red-outlined '0.50'/'0.10' figures drawn directly over the reels) use a heavily stylised, decorative font on a busy background. This text is legible to sighted reviewers zooming in, but was found to be UNRELIABLE for automatic OCR (Tesseract) in this family of frames - the same caveat noted in the Habanero playbook for other titles' 'crowned' payline-win overlays. Numbers of this kind were verified here by human visual inspection, not by OCR."
  },

  "anomalies_and_provider_defect_notes": [
    "P-H20 CHECKED AND NOT PRESENT: every symbol observed on the reels across three independent gameplay frames (base_game.png, base_game_win_line.png, free_spins_1.png) has a matching printed payout row somewhere in the 5-page paytable. This game uses classic fixed paylines, not a 'Grouped Pays' mechanic, and the paytable's own summary line ('All symbols pay left to right except scattered...') is internally consistent with what is printed - unlike the Magic Oak/Fly! cases in the playbook, there is no contradiction here between a stated minimum group size and the printed ladder's starting tier.",
    "The capture team's per-page note for paytable_p2.png only mentioned the oni mask; the orange paper-lantern symbol on the same page (5/4/3 = ‡20/‡2/‡0.20) was not called out in that note. It IS documented above from direct inspection of the page image and IS present on the reels (visible in base_game.png, base_game_win_line.png, settings.png, win_screen.png).",
    "P-H03 (Available RTPs list is an operator menu, not the build's RTP): here the provider page's approximate figure (94%, per the brief) happens to round-match this build's Help-reported 94.40% - flagged as an unusual, not assumed, coincidence; the Help value remains the source used.",
    "P-H04 (two build stamps, neither is a release date): both stamps recorded verbatim in `build_stamps` above; `release_date` left null.",
    "P-H08 (no printed win cap): confirmed absent from this build across all paytable and Help pages; `max_win` left null.",
    "P-H12.4 (BET MAX only raises bet level, not coin denomination): confirmed and recorded under `betting.bet_max_button_caveat`.",
    "P-H17 (Help RTP vs contribution mismatch, x2, on paired MINOR/GRAND jackpots): confirmed, both figures recorded verbatim under `jackpot.internal_contradiction_note`."
  ],

  "unreadable_or_uncertain": [
    "release_date: not present in any captured frame; no external research performed in this documentation pass.",
    "volatility: not present in any captured frame; provider-page value not consulted in this documentation pass.",
    "max_win / max multiplier: not present anywhere in the client (matches P-H08); left null rather than sourced from the web without a second in-game confirmation.",
    "Whether multiple 'MULTIPLIER' cards within one Pick Feature round add or multiply together: only one clean single-multiplier round is fully documented by frames; a second natural trigger's middle card was not captured. Recorded as an open question, not as a rule.",
    "Exact pixel geometry of the Instant Prize Feature's cube-stop randomisation (e.g. whether all 10 tiers are equally likely) is not observable from a single sample (tier 150 selected once) and is not claimed here.",
    "The tasselled-scroll colours in the Pick Feature (magenta/orange/dark-red) were not observed to correlate with reward type across the two natural triggers captured; treated as purely decorative, not as a coded signal, pending more samples."
  ],

  "not_captured": [
    {"claim": "Progressive jackpot win screen (MINOR or GRAND)", "reason": "Structurally unreachable in Fun Play per the game's own Help text ('Jackpots cannot be won during Fun Play or Bonus Play.'), consistent with no trigger across ~290 confirmed spins of observed play."}
  ],

  "provenance": {
    "primary_sources_used": [
      "screenshots/f3de09df-2ac6-4d7c-bf6a-bad0ce44c6ca/manifest.json (capture team's per-frame notes, cited inline above)",
      "paytable_p1.png through paytable_p5.png (symbol art + payout ladders, viewed directly)",
      "rules_p1.png through rules_p3.png (booklet: substitute/scatter/feature rules, Other Rules, 20-line diagrams)",
      "rules_p4.png through rules_p14.png (in-game Help screen: bet mechanics, jackpot section, RTP section, build stamps)",
      "base_game.png, base_game_win_line.png, settings.png, autoplay.png (interface layout and controls)",
      "bonus_pick_trigger.png, bonus_pick_scrolls.png, bonus_pick_reveal1.png, bonus_pick_reveal2.png, bonus_pick_summary.png, free_spins_1.png, win_screen.png (Pick Feature / Free Games walkthrough)",
      "bonus_instant_trigger.png, bonus_instant_cube.png, bonus_instant_win.png (Instant Prize Feature walkthrough)",
      "documentation/playbooks/habanero.md and documentation/provider-defects/habanero.md + common.md (provider-specific reading rules and known defect patterns, applied throughout)"
    ],
    "logo_refs_reviewed": "All 4 boxes in logo_refs.json opened via scripts/zoom.py and inspected: dragon medallion, geisha medallion, coin medallion (paytable_p1.png), and oni mask (paytable_p2.png). All four are clean iconography crops with no embedded text, no game wordmark, and no provider logo. Descriptions were rewritten to remove role-labels ('wild symbol', 'scatter symbol', 'trigger symbol') per the doc-writer instruction to avoid the generator printing mechanic-name text (e.g. 'WILD') onto the generated logo; the sword-like object visible in the WILD symbol's expanded-reel artwork was deliberately described by shape/material ('a long vertical object with a slender pointed metal shaft and a dark wrapped grip') rather than named as a weapon, and is not referenced by any logo_refs box in any case."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.