Shark & Spark Hold & Win

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 09 Aug 2026
RTP 97.00%
Volatility
Max win ×5000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

41 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/shark-spark-hold-win-b10/

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142 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 09 Aug 2026 View capture log

Per-screen breakdown

41 demo screens
41 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Shark & Spark Hold & Win

Everything pulled from Shark & Spark Hold & Win into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
41 screens captured
10 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
10 palette colors from frames
11 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 41 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×5000
layout 6×5
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.00%
Bonus Buy 97.00% Buy Bonus - Shark & Ladders
Bonus Buy 97.00% Buy Bonus - Coin Spin

See how this RTP compares across BGaming’s full range →

Symbols & paytable

10 symbols
10 icons (ZIP)
Blue fish
Blue fish
High Pay

chunky fish, blue head/back fading to orange belly and tail, orange fins; highest-paying regular symbol

MatchPayoutUnit
8x 2.00 Multiplier
10x 10.00 Multiplier
12x 20.00 Multiplier
Pink fish
Pink fish
High Pay

rounder fish, pink/magenta body with lighter pink belly and teal-blue spots, fan-shaped fins

MatchPayoutUnit
8x 1.50 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Green fish
Green fish
High Pay

green/teal fish with grumpy down-turned-mouth expression and darker green spots

MatchPayoutUnit
8x 1.25 Multiplier
10x 2.00 Multiplier
12x 10.00 Multiplier
A
A
Low Pay

royal letter, blue with darker-blue outline

MatchPayoutUnit
8x 0.75 Multiplier
10x 2.00 Multiplier
12x 8.00 Multiplier
K
K
Low Pay

royal letter, orange with darker-orange/brown outline

MatchPayoutUnit
8x 0.60 Multiplier
10x 1.50 Multiplier
12x 6.00 Multiplier
Q
Q
Low Pay

royal letter, pink/magenta with darker-pink outline; a captured 8-symbol cluster paid exactly 1.00 at a 2.00 total bet, confirming the payout basis

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.25 Multiplier
12x 5.00 Multiplier
J
J
Low Pay

royal letter, light purple/lavender with darker-purple outline, stylized checkmark-like glyph

MatchPayoutUnit
8x 0.40 Multiplier
10x 1.00 Multiplier
12x 4.00 Multiplier
10
10
Low Pay

royal number, yellow/gold with red/orange outline; lowest-paying symbol in the game

MatchPayoutUnit
8x 0.30 Multiplier
10x 0.75 Multiplier
12x 3.00 Multiplier
Scatter shell
Scatter shell
Scatter

golden/tan clam shell with a large white/lavender letter S; 4+ randomly triggers one of two Bonus games (Shark & Ladders or Coin Spin); no fixed currency payout is printed for it

Pearl
Pearl
Other

two kinds, no fixed payout row: purple number-pearl (values 1,2,3,5,6,8,10,12,15,20, summed in a winning cluster) and orange multiplier-pearl (x2/x3/x5/x10, multiplies that sum); resulting number applies as a multiplier of the total bet

Bonus modes

5 modes
Base Game Modifier base
Base Game

6 reels x 5 rows (30-cell grid), 'pay anywhere' cluster-pays mechanic (no paylines/ways); minimum 8 like symbols anywhere on the grid form a win. Winning symbols disappear and remaining symbols cascade down ('Refilling'), empty cells refill from above, continuing until no further wins occur; all cascaded wins from one spin are summed.

Bonus Mode shark_ladders
Shark & Ladders

Board-game bonus: the shark mascot rolls a die (1-6) and moves across a 6x5 board of cells, collecting numbered pearls (added to a running multiplier) and multiplier pearls (multiply the running sum); arrow cells move the shark, a dice icon grants +1 roll, and a Fortune Wheel cell at the end of the route (if reached) awards an extra 100x-5000x multiplier on top. Triggered randomly by 4/5/6 Scatters (giving 4/5/6 dice rolls) or purchased directly. Final accumulated multiplier is applied to the total bet.

Bonus Mode coin_spin
Coin Spin

Hold & win bonus: bronze (1-5), silver (6-10) and gold (12-20) value coins plus rainbow multiplier coins (x2/x3/x5/x10) fill empty cells of the 6x5 grid over a limited number of respins (3/4/5 for a 4/5/6-Scatter trigger); landing at least one coin resets the respin counter to its initial value. At the end, all plain coin values are summed and multiplied by any rainbow coins present, then applied to the total bet. Triggered randomly by 4+ Scatters or purchased directly.

Other buy_shark_ladders
Buy Shark & Ladders

Buy Bonus option: purchases the Shark & Ladders bonus directly for 50x total bet (verified: 100.00 FUN charged at a 2.00 FUN total bet); the next spin triggers it at the activating bet.

Other buy_coin_spin
Buy Coin Spin

Buy Bonus option: purchases the Coin Spin bonus directly for 50x total bet (verified: 100.00 FUN charged at a 2.00 FUN total bet); the next spin triggers it at the activating bet.

Bonus buy

2 options
Option Price (cost × bet) Effect
Shark & Ladders headline ×50.00
Coin Spin ×50.00

Colour system

extracted from frames · HEX
Export palette
#1DCEF6 base dominant 1 base
#0938A5 base dominant 2 base
#19A2E4 base dominant 3 base
#0E58AA base dominant 4 base
#166BCE base dominant 5 base
#5ADDF7 base dominant 6 base
#0F1534 bonus dominant 1 bonus
#132945 bonus dominant 2 bonus
#2366D6 bonus dominant 3 bonus
#9526C8 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The three high-value fish (blue-to-orange gradient, pink, green) share a similar generic fish silhouette and are told apart mainly by body color with only subtle spot/fin differences — a residual risk for red-green/blue-yellow color-blind players scanning a fast cluster grid.
  • Royal letters A (blue), K (orange), Q (pink/magenta), J (purple), 10 (gold) are colored but distinguished primarily by their printed character shape, safe for all types of color blindness.
  • Number-pearls (purple sphere, printed number) vs multiplier-pearls (orange sphere, printed 'x' + number) are distinguished by text/prefix, not color alone.
  • Coin Spin tiers (bronze, silver, gold, rainbow) carry non-overlapping printed numeric ranges (1-5 / 6-10 / 12-20 / 'x'-prefixed multipliers) on each coin, identifiable without relying on coin color.
  • A small black-on-yellow (amber) rounded-square badge with the letter 'B' (BGaming provider badge) sits top-left in every frame, including bonus and win screens; high-contrast black-on-saturated-yellow, legible without color perception via shape alone.
Screen Reader
  • The info booklet is one continuous scroll sequence: Paytable (11 pages) then Rules (9 pages), reached via a 3-icon side rail (paytable/history/help) and closed with a single 'X' at top-right.
  • Bottom bar layout is stable across all screens: Info/Settings paired bottom-left, Autospin/Spin paired bottom-right, Total bet/Total win readout centered — predictable for linear navigation.
Motor Accessibility
  • Spin and Autospin controls are large round icons at a consistent bottom-right position; bet uses simple up/down triangle steppers; Spacebar can trigger a spin when the 'Spacebar to spin' setting is on (default), reducing the need for precise pointing.
  • Autospin offers fixed round-count presets (10 up to 1000, or infinity) plus stop conditions (on any win, if bonus is won, if single win exceeds a value, if balance increases/decreases by a value), allowing a session to run with minimal repeated interaction.
Hearing Accessibility
  • No information is audio-only: wins, bonus triggers, dice rolls and Fortune Wheel outcomes are all shown as on-screen numeric text (e.g. 'YOU HAVE WON 4 DICE ROLLS', 'TOTAL WIN 32 FUN / 16x BET'); Music and Sound FX are independently togglable and purely decorative.
Low Vision
  • Win amounts render as large yellow text with a dark purple/magenta outline on a deep navy-to-purple bonus background (high contrast); base-game bottom-bar text is white on a semi-transparent dark teal-blue bar (also high contrast).

Media & assets

2 files · 2 types
41 PNG (ZIP)
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Base game, full paytable (11 pages, scroll-exhausted), full rules (9 pages, scroll-exhausted), settings panel, autospin settings panel, buy bonus dialog.
Both bonus rounds played to completion via purchase: Shark & Ladders (trigger, board start, dice-roll progression, final multiplier win screen) and Coin Spin (trigger, empty board, coin-fill progression, final summed win screen).
Base-game win screen showing a resolved cluster win.
Volatility rating is not printed anywhere in the fully scroll-exhausted paytable or rules content — an honest omission from the game itself, not a capture gap.
Coin Spin's captured board-start frame already shows '2 RESPINS' although the printed rule promises a minimum of 3 respins for a 4-Scatter trigger; the Coin Spin buy-bonus trigger screen did not print an explicit starting count to cross-check, so the discrepancy is unresolved.
Whether a winning Pearl cluster requires the same 8-symbol minimum as every other paying symbol is inferred from the general Refilling rule text, not confirmed by a dedicated captured Pearl-win example.
The five additional Autospin stop-condition input fields (on any win / if bonus is won / if single win exceeds / if balance increases by / if balance decreases by) are documented from rules text only — the actual dialog screen showing those fields was not captured.
A traditional 'ways' figure is not applicable and not printed anywhere — the game uses cluster pays (pay-anywhere) with no lines/ways structure.

Ask AI about Shark & Spark Hold & Win

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Shark & Spark Hold & Win play? Keep it simple.

6 reels x 5 rows (30-cell grid), 'pay anywhere' cluster-pays mechanic (no paylines/ways); minimum 8 like symbols anywhere on the grid form a win. Winning symbols disappear and remaining symbols cascade down ('Refilling'), empty cells refill from above, continuing until no further wins occur; all cascaded wins from one spin are summed.

RTP 97.00%max win ×5000demo ✓

From the verified capture of 09 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Shark & Spark Hold & Win vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/shark-spark-hold-win-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/shark-spark-hold-win-b10/
{
  "game": {
    "name": "Shark & Spark Hold & Win",
    "provider": "BGaming",
    "studio": null,
    "studio_note": "Only self-reference found is a mention of BGaming itself ('For more information, visit our BGaming site.', rules page 9/9). No distinct sub-studio credit was found anywhere in 40 captured frames, so this field is left empty rather than filled with the provider's own name (studio == provider is not a valid value).",
    "theme": "An underwater ocean/reef setting starring a small, friendly cartoon baby shark (blue-grey back, white belly, big round eyes, toothy grin) as the game's mascot; the play field is framed as looking up through blue water toward a sunlit surface with light rays and rising bubbles.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users), built from 40 desktop screenshots (1280x800), verbatim text read directly from the images (stylized outlined game fonts render poorly through pytesseract OCR, so text below is read visually and cross-checked with scripts/ocr.py where useful), plus zoomed crops for small icons and the Fortune Wheel sectors.",
    "language": "English",
    "currency_in_demo": "FUN (BGaming demo currency; standard behavior for this provider's demo environment, not an error).",
    "grid_and_mechanic": "6 reels x 5 rows (30-cell grid), 'pay anywhere' cluster-pays mechanic (no paylines, no ways-to-win). A win requires a minimum of 8 like symbols anywhere on the grid. Confirmed visually on base_game.png (6 columns, 5 rows) and by the manifest's payout_basis evidence frame (win_screen.png: an 8-symbol Q cluster paying 1.00 FUN at a 2.00 FUN total bet, matching the printed paytable tier '8-9 - 1 FUN' for Q).",
    "payout_tiers": "Three cluster-size tiers apply to every paying symbol: 8-9 symbols, 10-11 symbols, 12+ symbols. Larger clusters pay more.",
    "payout_basis": "The paytable prints payouts as currency amounts at a fixed reference total bet of 2.00 FUN (paytable_bet_anchor). Symbol multiplier of total bet = printed amount / 2.00. Both the currency amount and the derived multiplier are given for every symbol below.",
    "cascade_mechanic": {
      "name": "Refilling",
      "quote": "Refilling. Symbols pay anywhere on the screen starting from 8 same symbols. After every spin, all combinations are paid and all winning symbols disappear. The remaining symbols fall to the bottom of the screen and the empty cells are filled with symbols coming from above. Refilling will continue until no more winning combinations appear as the result of a Refill. There's no limit to the number of possible Refills. All wins are added to the player's balance after all of the Refills resulting from a base spin have been played.",
      "source": "rules_p3.png"
    }
  },

  "color_palette": {
    "base_game_background": "Bright cyan/blue underwater gradient, darker blue at the bottom, lighter turquoise near a wavy water-surface line at the top; scattered small white circular bubbles and light rays drift through the scene.",
    "reel_grid": "No visible cell borders/dividers in the base game (symbols float directly on the blue water background, loosely arranged in a 6x5 grid).",
    "logo": "'SHARK & SPARK' wordmark in bold yellow/orange 3D letters with a dark-blue cartoon shark head icon between the words; 'HOLD & WIN' in smaller pink/magenta letters underneath, on a dark-blue rounded rectangle.",
    "buy_bonus_button": "Round purple/violet gradient button, yellow text 'BUY BONUS' in two lines, positioned upper-left below the logo.",
    "bonus_and_win_screens": "Deep navy-to-purple radial gradient background with gold/yellow highlight bursts; win amounts in large yellow text with dark purple/magenta outlines; 'MEGA WIN' / 'SUPER MEGA WIN' banners in white text with purple outline.",
    "shark_and_ladders_board": "Dark navy-blue night-water background with small white stars and bubbles; board cells are light purple/lavender circles (or orange/red circles for multiplier cells) with a subtle 3D bevel.",
    "coin_spin_board": "Bright royal-blue starry night-water background; empty cells show a faint blue ripple icon; filled cells show bronze, silver, gold or rainbow coin discs.",
    "ui_bottom_bar": "Semi-transparent dark teal-blue bar across the bottom of the screen; white icon glyphs and white text throughout.",
    "accent_colors": "Yellow/gold (logo, win amounts, wheel pointer highlight, number-pearls' text), purple/magenta (Bonus feature banners, HOLD & WIN sub-title, Q letter symbol), orange (K letter symbol, multiplier-pearl fill, buy-bonus card headers), cyan/light-blue (arrows and 'v' move icons on the Shark & Ladders board, autospin slider track)."
  },

  "symbols": {
    "note": "Every paying symbol and its exact payout is read directly from paytable_p2.png, paytable_p3.png and paytable_p4.png at the 2.00 FUN reference bet printed at the bottom of the paytable panel (paytable_bet_anchor). Multiplier = printed FUN amount / 2.00. Royals with visually similar general shape (letters/number 'cards') are NOT merged into one entry; each is a distinct symbol with its own color and its own payout row, listed separately per policy.",
    "high_value_fish": [
      {
        "name": "Blue fish (blue-to-orange gradient fish)",
        "appearance": "Chunky cartoon fish, blue head/back fading to orange belly and tail, small dorsal spikes, single visible eye, orange fins.",
        "payouts": {
          "8-9": {"fun": 4.0, "multiplier_of_total_bet": 2.0},
          "10-11": {"fun": 20.0, "multiplier_of_total_bet": 10.0},
          "12+": {"fun": 40.0, "multiplier_of_total_bet": 20.0}
        },
        "rank": "highest-paying regular symbol",
        "source": "paytable_p2.png"
      },
      {
        "name": "Pink fish",
        "appearance": "Rounder cartoon fish, pink/magenta body with a lighter pink belly and small teal-blue spots, small pursed-lip smile, layered fan-shaped fins.",
        "payouts": {
          "8-9": {"fun": 3.0, "multiplier_of_total_bet": 1.5},
          "10-11": {"fun": 10.0, "multiplier_of_total_bet": 5.0},
          "12+": {"fun": 30.0, "multiplier_of_total_bet": 15.0}
        },
        "source": "paytable_p2.png"
      },
      {
        "name": "Green fish",
        "appearance": "Green/teal cartoon fish with a grumpy/unimpressed facial expression (down-turned mouth), darker green spots.",
        "payouts": {
          "8-9": {"fun": 2.5, "multiplier_of_total_bet": 1.25},
          "10-11": {"fun": 4.0, "multiplier_of_total_bet": 2.0},
          "12+": {"fun": 20.0, "multiplier_of_total_bet": 10.0}
        },
        "source": "paytable_p2.png"
      }
    ],
    "royal_letters": [
      {
        "name": "A",
        "color": "blue with a darker-blue outline",
        "payouts": {
          "8-9": {"fun": 1.5, "multiplier_of_total_bet": 0.75},
          "10-11": {"fun": 4.0, "multiplier_of_total_bet": 2.0},
          "12+": {"fun": 16.0, "multiplier_of_total_bet": 8.0}
        },
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "K",
        "color": "orange with a darker-orange/brown outline",
        "payouts": {
          "8-9": {"fun": 1.2, "multiplier_of_total_bet": 0.6},
          "10-11": {"fun": 3.0, "multiplier_of_total_bet": 1.5},
          "12+": {"fun": 12.0, "multiplier_of_total_bet": 6.0}
        },
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Q",
        "color": "pink/magenta with a darker-pink outline",
        "payouts": {
          "8-9": {"fun": 1.0, "multiplier_of_total_bet": 0.5},
          "10-11": {"fun": 2.5, "multiplier_of_total_bet": 1.25},
          "12+": {"fun": 10.0, "multiplier_of_total_bet": 5.0}
        },
        "source": "paytable_p3.png",
        "cross_check": "An in-game base-game win (win_screen.png) shows an 8-symbol Q cluster paying exactly 1.00 FUN at a 2.00 FUN total bet, matching the printed '8-9 - 1 FUN' row exactly. This frame is the manifest's payout_basis evidence."
      },
      {
        "name": "J",
        "color": "light purple/lavender with a darker-purple outline (rendered as a checkmark-like stylized 'J')",
        "payouts": {
          "8-9": {"fun": 0.8, "multiplier_of_total_bet": 0.4},
          "10-11": {"fun": 2.0, "multiplier_of_total_bet": 1.0},
          "12+": {"fun": 8.0, "multiplier_of_total_bet": 4.0}
        },
        "source": "paytable_p3.png"
      },
      {
        "name": "10",
        "color": "yellow/gold number with a red/orange outline",
        "payouts": {
          "8-9": {"fun": 0.6, "multiplier_of_total_bet": 0.3},
          "10-11": {"fun": 1.5, "multiplier_of_total_bet": 0.75},
          "12+": {"fun": 6.0, "multiplier_of_total_bet": 3.0}
        },
        "source": "paytable_p3.png",
        "note": "Lowest-paying symbol in the game."
      }
    ],
    "scatter": {
      "name": "Scatter shell (letter S)",
      "appearance": "Golden/tan clam shell with scalloped edges, a large white/lavender letter 'S' centered on it.",
      "rule_quote": "4 or more Scatter symbols trigger a Bonus game. There are two Bonus games that are triggered randomly by 4 + Scatters.",
      "source": "paytable_p1.png / rules_p3.png",
      "note": "No standalone currency payout is printed for the Scatter symbol anywhere in the 11-page paytable or 9-page rules booklet; its only documented function is triggering one of the two Bonus games. Not enumerated with a payout table because none is shown."
    },
    "pearl": {
      "name": "Pearl",
      "appearance_number_pearl": "Purple/lavender glossy sphere with a bold yellow number (red outline) centered on it. Possible values: 1, 2, 3, 5, 6, 8, 10, 12, 15, 20.",
      "appearance_multiplier_pearl": "Orange glossy sphere with a bold white 'x' + number (purple outline) centered on it. Possible values: x2, x3, x5, x10.",
      "rule_quote": "The game has Pearl symbols, some of them have numbers, others have multipliers. If the winning combination consists of Pearl symbols, the numbers are summed up. If a winning combination includes a Pearl with a multiplier, it multiplies the sum of the numbers on all the Pearls, and the resulting multiplier is applied to the win.",
      "source": "paytable_p1.png / rules_p3.png",
      "aggregation_example": "The same value pool and aggregation rule (numbered pearls add, multiplier pearls multiply the running sum) is reused, worded almost identically, inside the Shark & Ladders bonus game (rules_p4.png: 'Pearls with numbers - the number on the pearl is added to the multiplier value... Pearls with multipliers - the current multiplier value is multiplied by the pearl's multiplier...'). No separate fixed currency payout row (e.g. '8-9 - X FUN') is printed anywhere for the Pearl symbol, unlike every other paying symbol above -- this supports reading the Pearl win as: winning Pearl cluster -> sum the numbered pearls in it -> multiply that sum by any multiplier pearls present in the same winning cluster -> apply the resulting number directly as a multiplier of the total bet (the same mechanism used for the whole Shark & Ladders bonus result).",
      "uncertainty": "The exact minimum cluster size needed to trigger a Pearl win (whether it follows the same 8+ minimum as other symbols) is not shown on a dedicated example screen; assumed to follow the general 'starting from 8 same symbols' rule stated for Refilling, but not independently confirmed by a captured Pearl win screenshot."
    },
    "decorative_non_paying": [
      {
        "name": "Baby shark mascot",
        "appearance": "Cartoon shark, blue-grey/purple back, white belly, large round black-and-white eyes, wide toothy grin; shown swimming at the right edge of the base-game screen.",
        "role": "Purely decorative in the base game (floats beside the reels, does not occupy a grid cell); becomes the animated player-avatar token that moves across the board in the Shark & Ladders bonus game."
      }
    ]
  },

  "features": {
    "bonus_trigger": {
      "quote": "4 or more Scatter symbols trigger a Bonus game. There are two Bonus games that are triggered randomly by 4 + Scatters.",
      "which_game_is_chosen": "Random selection between the two Bonus games (Shark & Ladders and Coin Spin) when triggered naturally by 4+ scatters. When purchased via Buy Bonus, the player picks the specific game directly.",
      "source": "paytable_p1.png / rules_p3.png"
    },
    "shark_and_ladders": {
      "summary": "A board-game-style Bonus round. The baby shark mascot rolls a die and moves across a 6x5 board of pearl/icon cells, accumulating a multiplier that is applied to the triggering bet at the end.",
      "rolls_awarded_by_trigger": "4 Scatters give 4 dice rolls, 5 Scatters give 5 dice rolls, 6 Scatters give 6 dice rolls.",
      "buy_bonus_example_observed": "In the captured Buy Bonus purchase, the trigger screen read 'YOU HAVE WON 4 DICE ROLLS' (bonus_shark_trigger.png), i.e. the minimum (4-Scatter-equivalent) roll count.",
      "movement_quote": "To roll the dice, click the Spin button or the dice itself. The number of dots on the dice (it can be 1-6) determines how many cells the shark will move. The shark always starts its movement from the same point and moves in the same direction: right to the end of the reels - one cell down - left to the end of the reels, etc.",
      "cell_effects": [
        {"cell": "Pearl with a number (values 1,2,3,5,6,8,10,12,15,20)", "effect": "The number on the pearl is added to the running multiplier value."},
        {"cell": "Pearl with a multiplier (values x2,x3,x5,x10)", "effect": "The current running multiplier value is multiplied by the pearl's multiplier."},
        {"cell": "Down arrow (single cyan chevron)", "effect": "The shark moves one cell down."},
        {"cell": "Left/right triple arrows (cyan)", "effect": "The shark moves 3 positions forward, collecting (triggering) everything on its way."},
        {"cell": "Dice icon marked '+1'", "effect": "Adds 1 extra dice roll."},
        {"cell": "Wheel of Fortune icon (fixed position at the end of the route, bottom-right area of the board)", "effect": "If the shark lands on it, the wheel spins and awards an additional random multiplier of 100x-5000x, added on top of the accumulated multiplier."}
      ],
      "cell_effects_source": "rules_p4.png / paytable_p9.png / paytable_p10.png",
      "end_of_round": "At the end of the Bonus game the resulting accumulated multiplier is applied (to the total bet that activated the round).",
      "observed_example": {
        "description": "A captured full round: purchased at 2.00 FUN total bet (100.00 FUN cost). Board progression: start at x0 with 4 dice rolls (bonus_shark_board_start.png) -> after further rolls the running multiplier reached x7 (bonus_shark_board_progress2.png) -> then x15 with 0 rolls left (bonus_shark_board_progress3.png) -> final result screen (bonus_shark_win.png) shows the multiplier ticked up to x16 and 'TOTAL WIN 32 FUN / 16x BET'.",
        "math_check": "32 FUN / 2.00 FUN total bet = 16x, matching the printed '16x BET' label exactly."
      },
      "fortune_wheel": {
        "trigger": "Only reachable if the shark's movement lands it exactly on the Wheel of Fortune cell at the end of the board route.",
        "sectors_read_from_zoomed_crop": ["100", "250", "500", "1000", "2000", "5000"],
        "quote": "At the end of the route, there is a wheel of fortune. If the baby shark lands on it, the wheel spins and awards an additional random multiplier 100x - 5000x.",
        "source": "paytable_p10.png / paytable_p11.png",
        "note": "This 100x-5000x figure is the prize of the Fortune Wheel mini-feature specifically, not automatically the same thing as the game's overall printed max win (see max_win below) -- though both happen to be capped at 5000x in this game, they are documented separately because the max win cap can be hit by an accumulated Shark & Ladders multiplier or a Coin Spin sum alone, without ever landing on the wheel."
      }
    },
    "coin_spin": {
      "summary": "A hold-and-win style Bonus round. Coins fill empty cells of the 6x5 grid across a limited number of respins; at the end, all coin values are summed and applied as a multiplier of the total bet.",
      "trigger_and_respins_quote": "One of the two bonus games that can be triggered is Coin Spin. Empty cells are filled with coins in every spin... The number of spins depends on the number of Scatters that triggered the feature. 4 Scatters give 3 spins, 5 Scatters - 4 spins, 6 Scatters - 5 spins. If at least 1 coin appears in a spin, the number of spins is increased to the initial one (3, 4 or 5).",
      "final_calculation_quote": "When all the spins are over, all the coin values on the field are added together and form a multiplier that is applied to the bet. If the coins with multipliers are present on the field, their multiplier values apply to the sum of the coin values without multipliers.",
      "coin_types": [
        {"type": "Bronze/copper coin", "appearance": "Reddish-brown coin with a small fish emblem", "possible_values": [1, 2, 3, 5]},
        {"type": "Silver coin", "appearance": "Grey/silver coin with a small fish emblem", "possible_values": [6, 8, 10]},
        {"type": "Gold coin", "appearance": "Bright yellow/gold coin with a small fish emblem", "possible_values": [12, 15, 20]},
        {"type": "Rainbow/iridescent coin", "appearance": "Multicolor pastel gradient coin (pink/blue/green sheen)", "possible_values": ["x2", "x3", "x5", "x10"], "note": "Multiplier coin, applies to the sum of all the plain-value coins on the board."}
      ],
      "coin_types_source": "paytable_p6.png / rules_p5.png",
      "observed_discrepancy": "The captured bonus_coinspin_trigger.png screen displays only 'YOU HAVE WON COIN RESPINS' with no explicit starting count shown. The very next frame, bonus_coinspin_board_start.png (empty board, before any coin has landed), already reads '2 RESPINS', which does not match the printed minimum of 3 respins for a 4-Scatter trigger. This is recorded as observed fact from the frames; the exact reason for the discrepancy (e.g. a different scatter count used for a purchased round, or a respin already consumed before the first captured frame) is not explained anywhere in the captured rules text, so it is listed under unreadable_or_uncertain rather than resolved by assumption.",
      "buy_bonus": "Purchased separately from Shark & Ladders at the same price (100.00 FUN at a 2.00 FUN total bet).",
      "observed_example": {
        "description": "Captured round progression: board fills with bronze/silver/gold/rainbow coins across bonus_coinspin_progress1.png through bonus_coinspin_progress5.png (final frame shows 15 coins on the board including a rainbow x2 multiplier coin). Mid-round readout bonus_coinspin_win.png shows 'MEGA WIN 121.27 FUN' (an animated/incrementing intermediate count, not necessarily final). The final result screen bonus_coinspin_win_total.png reads 'SUPER MEGA WIN 208.00 FUN / 104x BET'.",
        "math_check": "208.00 FUN / 2.00 FUN total bet = 104x, matching the printed '104x BET' label exactly. Balance also moves from 832.00 FUN (post-purchase) to 1,040.00 FUN, a delta of 208.00 FUN, confirming the payout amount independently."
      }
    },
    "buy_bonus": {
      "how_it_works_quote": "Buy Bonus. You can buy Shark & Ladders and Coin spin bonus games. The next spin after the purchase triggers the chosen Bonus game.",
      "source": "rules_p5.png",
      "options": [
        {
          "name": "Shark & Ladders",
          "dialog_description": "SWIM THE BOARD, SCOOP PEARLS, REACH THE END LEVEL.",
          "price_fun": 100.0,
          "price_multiplier_of_total_bet": 50.0,
          "verified_by": "Balance dropped exactly 1,000.00 FUN -> 900.00 FUN after purchase at a 2.00 FUN total bet (bonus_buy_dialog.png / bonus_shark_trigger.png)."
        },
        {
          "name": "Coin Spin",
          "dialog_description": "COINS ONLY. RESPINS ON HIT. 3 TO 5 LIVES.",
          "price_fun": 100.0,
          "price_multiplier_of_total_bet": 50.0,
          "verified_by": "Balance dropped exactly 932.00 FUN -> 832.00 FUN after purchase at a 2.00 FUN total bet (bonus_coinspin_trigger.png)."
        }
      ],
      "dialog_layout": "A dark semi-transparent overlay over the dimmed base game; two side-by-side vertical cards, left card 'SHARK & LADDERS' (pink-to-blue gradient header, a small square image of the shark mascot on a pearl pile), right card 'COIN SPIN' (blue-to-purple gradient header, a small square image of a glowing treasure chest of gold coins); each card has its own green 'BUY' button below the price. Below both cards: a 'BET' adjuster row with round green '-' and '+' buttons flanking the current total bet value ('2.00'), letting the player change the stake before purchasing. A cyan 'X' close button sits at the top-right of the dialog.",
      "bonus_games_played_at_activating_bet": "Rules explicitly confirm: 'Bonus games are played at the same bet as the round activating these spins.'"
    }
  },

  "technical_summary": {
    "rtp_percent_overall": 97.0,
    "rtp_percent_buy_bonus_shark_and_ladders": 97.0,
    "rtp_percent_buy_bonus_coin_spin": 97.0,
    "rtp_source_quote": "The overall theoretical Return to Player (RTP) is 97%. RTP in the Buy Bonus feature with Shark & Ladders is 97%. RTP in the Buy Bonus feature with Coin spin is 97%.",
    "rtp_source_frame": "rules_p8.png",
    "max_win": "5000x total bet",
    "max_win_source_quote": "The maximum winning amount is x5000 of the bet.",
    "max_win_source_frame": "rules_p6.png",
    "max_win_cross_check": "Matches the top sector of the Shark & Ladders Fortune Wheel (5000x), read from a zoomed crop of paytable_p11.png.",
    "volatility": "Not stated anywhere in the game. The full 11-page paytable panel and full 9-page rules panel were captured to their scroll-exhausted ends (see manifest scroll_panels), and neither prints a volatility label, rating or flame/bolt icon. Left as an honest omission rather than inferred from gameplay impressions.",
    "min_bet": "0.20 FUN",
    "max_bet": "50.00 FUN",
    "bet_source": "Verified by scrolling the bet-selector dropdown to both ends and confirming with static frames at each extreme (manifest bet_limits_verified).",
    "default_bet_in_demo": "2.00 FUN",
    "grid": "6 reels x 5 rows, cluster pays (pay-anywhere), no lines/ways.",
    "minimum_cluster_size": "8 like symbols anywhere on the grid.",
    "reels_declared": null,
    "reels_declared_source": null
  },

  "ui_and_controls": {
    "bottom_bar_base_game": {
      "far_left": "A round grey 'i' (information) button and, just to its right, a round grey gear/cog (settings) button, stacked side by side; below them the text 'Balance 1,000.00 FUN'.",
      "center_left": "A teal panel reading 'Total bet' above the current stake value ('2.00 FUN'); a vertical pair of small triangle buttons to its right (up-triangle = increase bet, down-triangle = decrease bet).",
      "far_right": "A round white icon of a circular arrow around the letter 'A' (opens Autospin settings), and beside it a round white two-arrow refresh/circle icon (the SPIN button).",
      "during_a_win": "The center panel's label switches from 'Total bet' to 'Total win:' and shows the win amount (e.g. 'Total win: 1.00 FUN') in place of the bet stepper arrows while a win is being displayed (win_screen.png)."
    },
    "buy_bonus_shortcut": "A round purple 'BUY BONUS' button sits separately on the left side of the play field, just under the game logo, always visible during base play (base_game.png).",
    "settings_panel": {
      "title": "Settings",
      "options": [
        {"name": "Quick spin", "type": "checkbox", "observed_state": "unchecked (off) by default"},
        {"name": "Spacebar to spin", "type": "checkbox", "observed_state": "checked (on) by default"}
      ],
      "audio_section": {
        "title": "Audio",
        "controls": ["Volume (horizontal slider, near-maximum by default)", "Music (checkbox, checked/on)", "Sound FX (checkbox, checked/on)"]
      },
      "close_control": "White 'X' at the top-right of the panel.",
      "source": "settings2.png"
    },
    "autospin_panel": {
      "title": "Autospin settings",
      "tab": "'Advanced' toggle (top-right, shown expanded with an upward chevron in the captured frame).",
      "advanced_checkboxes": ["Don't stop the game on pop-ups (unchecked)", "Enable quick spin (unchecked)"],
      "round_count_grid": [10, 25, 50, 100, 250, 500, 750, 1000, "infinity symbol"],
      "additional_stop_conditions_from_rules_text": [
        "on any win - autospin will stop after you win",
        "if bonus game is won - autospin will stop when a bonus game is triggered",
        "if single win exceeds - autospin will stop when a single win is above the written sum in the field",
        "if cash balance increases by - autospin will stop when the current balance increases by the sum written in this field",
        "if cash balance decreases by - autospin will stop when the current balance decreases by the sum written in this field"
      ],
      "additional_stop_conditions_note": "These five stop-condition rows are described in the rules text (rules_p1.png/rules_p2.png) but were not visible within the single captured autoplay3.png frame (likely reached by scrolling further down inside the Autospin dialog, which was not captured as a separate screenshot).",
      "source": "autoplay3.png + rules_p1.png/rules_p2.png"
    },
    "keyboard": "Spacebar starts a spin when the 'Spacebar to spin' setting is enabled (default on).",
    "provider_badge": "A small black-on-yellow rounded-square badge with the letter 'B' sits at the top-left of the screen (~x=42,y=70) in every frame, including bonus and win screens. Verified by the TL: it is the BGaming provider badge drawn by the game/demo launcher itself, NOT a capture artifact - the same badge appears in the identical position in another BGaming title captured in the same wave (Wild Chicago), and the capture pipeline overlays nothing on the frame. It is a persistent branding element of the interface: black letter on a saturated yellow (amber) rounded square, always on top of the game background, and it does not react to game state."
  },

  "screens": {
    "loading": {
      "note": "Per the task brief, this game has no splash/preview screen -- the demo loads directly into the base game. Not independently re-verified by this document; taken as given."
    },
    "base_game": {
      "type": "base_game",
      "content": "6x5 grid of floating symbols over a blue underwater background with a wavy water-surface line near the top. Game logo top-left ('SHARK & SPARK / HOLD & WIN'). Purple 'BUY BONUS' round button below the logo. The baby shark mascot swims decoratively at the right edge of the screen, not occupying a grid cell. Bottom bar as described in ui_and_controls.",
      "source": "base_game.png"
    },
    "win_screen_base_game": {
      "type": "win_screen",
      "content": "Same layout as base_game but with the winning cluster highlighted (a soft white glow under the winning symbols) and a '+1.00' floating text over the win; bottom bar center switches to 'Total win: 1.00 FUN'.",
      "source": "win_screen.png"
    },
    "paytable": {
      "pages": 11,
      "page_summaries": {
        "1": "Scatter and Pearl symbols explained (trigger rule for Scatter; aggregation rule and value list for Pearl).",
        "2": "Blue, pink and green fish full payout tables (8-9/10-11/12+); A and K letters begin.",
        "3": "A and K full tables; Q, J and 10 symbols begin.",
        "4": "Q, J, 10 full tables; 'FEATURES / Bonus games' section begins (two Bonus games, triggered by 4+ Scatters).",
        "5": "Scatter->Bonus visual (shell turning into a coin-chest icon and a pearl-in-shell icon); Coin Spin description begins.",
        "6": "Coin Spin full rule text and the four coin types with their value ranges; 'Shark & Ladders' section begins.",
        "7": "Shark & Ladders intro text and a first look at the board illustration (numbered/multiplier pearls, arrows, dice, wheel cell visible).",
        "8": "Board illustration continues; 'The number on the pearl is added to the multiplier value' callout with example pearls (x5 and 8); 'Adds 1 dice roll' die icon explained.",
        "9": "Down-arrow and triple-arrow cell effects explained ('the shark moves one cell down' / 'moves 3 positions forward, collecting everything on its way').",
        "10": "Triple-arrow effect repeated; 'Fortune Wheel' section begins with the 100x-5000x rule text and the wheel illustration.",
        "11": "Fortune Wheel illustration continued/zoomable, sectors 100/250/500/1000/2000/5000 visible around the dial."
      },
      "navigation": "A blue banner with the game logo pinned at the top of the panel throughout scrolling; a small white 'X' at the top-right closes the panel; a left-side vertical rail of three icons switches between panel sections (payouts/paytable, history, help/rules).",
      "source": "paytable_p1.png through paytable_p11.png"
    },
    "rules": {
      "pages": 9,
      "page_summaries": {
        "1": "'How to play' basics (bet selection, Spin button) and start of 'Autospins' section.",
        "2": "Autospins settings and stop-conditions continued.",
        "3": "'Features' section: Refilling (cascade) mechanic, Pearls aggregation rule, Scatter trigger rule, and the start of the Shark & Ladders description (roll count per scatter count).",
        "4": "Shark & Ladders continued: full list of board cell effects (numbered pearl, multiplier pearl, down arrow, left/right arrows, dice +1, wheel of fortune).",
        "5": "Coin Spin full mechanic (respins per scatter count, coin-sum-and-multiply rule) and Buy Bonus explanation.",
        "6": "'Spin Results' section: how wins are formed/paid, multiple-win summing, and the printed max win of x5000 of the bet; 'Settings' section begins.",
        "7": "Settings section continued (quick spin, spacebar); 'Return to Player' section begins.",
        "8": "Return to Player percentages (overall 97%, both Buy Bonus variants 97%) and 'RNG' section.",
        "9": "'Additional information' (malfunction voids pays/plays; 24-hour round termination and Collect rule) and the rules/game version footer: 'This is the game rule version 1.0, dated May, 2026. Game Version 1.0.0.'"
      },
      "version_note": "The printed rules-document date ('May, 2026') is the rules-text version date, not necessarily the game's release date; not used as a release-date source in this document.",
      "source": "rules_p1.png through rules_p9.png"
    },
    "settings": {
      "type": "settings",
      "source": "settings2.png",
      "details": "See ui_and_controls.settings_panel."
    },
    "autoplay": {
      "type": "autoplay",
      "source": "autoplay3.png",
      "details": "See ui_and_controls.autospin_panel."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "source": "bonus_buy_dialog.png",
      "details": "See features.buy_bonus.dialog_layout."
    },
    "shark_and_ladders_bonus": {
      "type": "bonus",
      "sources": ["bonus_shark_trigger.png", "bonus_shark_board_start.png", "bonus_shark_board_progress1.png", "bonus_shark_board_progress2.png", "bonus_shark_board_progress3.png", "bonus_shark_win.png"],
      "details": "See features.shark_and_ladders."
    },
    "coin_spin_bonus": {
      "type": "bonus",
      "sources": ["bonus_coinspin_trigger.png", "bonus_coinspin_board_start.png", "bonus_coinspin_progress1.png", "bonus_coinspin_progress2.png", "bonus_coinspin_progress3.png", "bonus_coinspin_progress4.png", "bonus_coinspin_progress5.png", "bonus_coinspin_win.png", "bonus_coinspin_win_total.png"],
      "details": "See features.coin_spin."
    }
  },

  "accessibility_observations": {
    "screen_reader": {
      "stable_layout": "Info (i) and Settings (gear) buttons are always paired at the bottom-left; Autospin and Spin buttons are always paired at the bottom-right; Total bet/Total win readout is centered. This layout is consistent across base game, wins and bonus rounds.",
      "linear_navigation": "The info booklet is a single continuous scrollable sequence covering Paytable (11 pages) then Rules (9 pages) via a 3-icon side rail (paytable/history/help), and closes with one 'X' control at the top-right."
    },
    "motor": {
      "large_targets": "The Spin (circular arrows) and Autospin ('A') buttons are large round icons at a consistent bottom-right position. Bet adjustment uses simple up/down triangle steppers. Spacebar can trigger a spin (when enabled), reducing the need for precise pointing.",
      "autoplay_reduces_clicks": "Fixed round-count presets (10 up to 1000, or infinity) avoid the need for repeated manual spin clicks; multiple auto-stop conditions (on win, on bonus, on win/balance thresholds) let a player pre-configure a session without further interaction."
    },
    "color_blind": {
      "safe_by_shape_or_text": [
        "All five royal letters (A/K/Q/J/10) are distinguished primarily by their printed character shape, not just color -- safe for all color-blindness types.",
        "Number-pearls vs multiplier-pearls are additionally distinguished by an 'x' prefix in the text on multiplier pearls -- not color-dependent.",
        "Shark & Ladders board special cells (down arrow, triple arrow, +1 die, wheel) are distinguished by icon shape, not color.",
        "Coin Spin coin tiers (bronze/silver/gold/rainbow) have non-overlapping numeric value ranges (1-5, 6-10, 12-20, and 'x'-prefixed multipliers) printed on the coin itself, so the number/prefix alone identifies the tier without relying on coin color.",
        "Settings/Autoplay toggle states use checkmark icons (shape-based), not color-only indicators."
      ],
      "residual_risk": "The three high-value fish symbols (blue-orange gradient, pink, green) share a very similar generic fish silhouette and are told apart mainly by body color and subtle spot/fin-color differences -- this is the one place in the game where color is doing most of the identification work, and it is a real residual risk for users with red-green or blue-yellow color blindness scanning a fast-moving cluster grid."
    },
    "deaf_hard_of_hearing": "No information observed to be audio-only; all wins, bonus triggers, dice results and Fortune Wheel outcomes are shown as on-screen numeric text (e.g. 'YOU HAVE WON 4 DICE ROLLS', 'TOTAL WIN 32 FUN / 16x BET'). Sound (Music, Sound FX) is togglable and appears purely decorative/reinforcing."
  },

  "unreadable_or_uncertain": [
    "Coin Spin's captured board_start frame already shows '2 RESPINS' before any coin has landed, which does not match the printed rule that a 4-Scatter trigger awards a minimum of 3 respins. Recorded as an observed discrepancy in features.coin_spin.observed_discrepancy rather than resolved by assumption -- the buy-bonus trigger screen for Coin Spin (unlike Shark & Ladders' 'YOU HAVE WON 4 DICE ROLLS') did not print an explicit starting count to cross-check against.",
    "Whether a winning Pearl cluster follows the same 8-symbol minimum as every other paying symbol is inferred from the general Refilling rule text, not confirmed by a dedicated captured Pearl-win example.",
    "The five additional Autospin 'Stop of Autospins' condition rows (on any win / if bonus game is won / if single win exceeds / if cash balance increases or decreases by) are documented from the rules text only -- the actual Autospin dialog screen showing those input fields was not captured (autoplay3.png shows only the round-count grid and two Advanced checkboxes).",
    "Volatility is not stated anywhere in the captured paytable or rules content (both fully scroll-exhausted); left as an honest omission, not inferred from gameplay feel.",
    "reels_declared / reels_declared_source in technical_summary are left null: the game does not use a traditional payline/ways structure to declare a 'ways' number, and no such figure is printed anywhere in the captured content."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.