Sexy Joker

Demo, RTP 96.25%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 20 Aug 2026
RTP 96.25%
Volatility Medium
Max win ×5000
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

20 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/sexy-joker-b23/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Aug 2026 View capture log

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 70 70 Sep Oct '25: 30 30 Oct Nov '25: 40 40 Nov Dec '25: 30 30 Dec Jan '26: 30 30 Jan Feb '26: 20 20 Feb Mar '26: 30 30 Mar Apr '26: 20 20 Apr May '26: 40 40 May Jun '26: 20 20 Jun Jul '26: 20 20 Jul Aug '26: 20 20 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇵🇭Philippines 10 10 10 20 10 10 10 30 10 40 30 70
🇧🇷Brazil 10 10 0 10 0 0 10 0 10 0 0 0
🇵🇱Poland 0 0 0 10 10 0 0 0 0 0 0 0
🇦🇷Argentina 0 0 0 0 0 10 0 0 0 0 0 0
🇧🇾Belarus 0 0 10 0 0 0 0 0 0 0 0 0
🇩🇪Germany 0 0 0 0 0 0 0 0 10 0 0 0
🇺🇦Ukraine 0 0 0 0 0 10 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Sexy Joker

Everything pulled from Sexy Joker into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
12 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
7 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 96.25% · single configuration
volatility Medium
max_win_x ×5000
layout 3×3
paylines 5 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2026

Symbols & paytable

12 symbols
12 icons (ZIP)
WILD (Joker)
WILD (Joker)
Wild

Portrait of the purple-haired jester woman in a magenta-glowing frame, labelled WILD; substitutes for any paying symbol. An all-Wild payline is scored as Seven, the highest payer.

MatchPayoutUnit
3x 30.00 Multiplier
Seven ('77')
Seven ('77')
High Pay

Bold red '77' digits with a thin gold outline/shadow. Highest-paying regular symbol, tied with Wild; also the fallback identity for an all-Wild payline.

MatchPayoutUnit
3x 30.00 Multiplier
Bells
Bells
High Pay

Two gold/bronze bells side by side, joined at the top, with small gold clapper balls hanging below each.

MatchPayoutUnit
3x 10.00 Multiplier
BAR / BAR
BAR / BAR
High Pay

Two stacked rectangular red tiles, each reading BAR in bold gold-outlined yellow letters, offset diagonally.

MatchPayoutUnit
3x 6.00 Multiplier
Watermelon
Watermelon
Low Pay

Whole green-rind watermelon next to a cut wedge showing red flesh and black seeds, small green leaf stem on top.

MatchPayoutUnit
3x 4.00 Multiplier
Grapes
Grapes
Low Pay

A cluster of purple round grapes with a single green leaf.

MatchPayoutUnit
3x 3.00 Multiplier
Plums
Plums
Low Pay

Two glossy purple/blue plums side by side with a green leaf.

MatchPayoutUnit
3x 2.00 Multiplier
Oranges
Oranges
Low Pay

Two whole orange-colored oranges side by side with a green leaf. Payout-basis evidence symbol: 3-of-a-kind on line 1 printed WIN 1500 at BET 1000.

MatchPayoutUnit
3x 1.50 Multiplier
Lemons
Lemons
Low Pay

Two yellow lemons side by side with a green leaf.

MatchPayoutUnit
3x 1.00 Multiplier
Cherries
Cherries
Low Pay

Two red cherries joined by a green stem with a small leaf. Lowest-paying symbol.

MatchPayoutUnit
3x 0.50 Multiplier
Coin
Coin
Other

Gold coin (crown/fleur-de-lis emblem) landing only in columns 1 and 3; carries a random value 1x-1000x bet, which can land exactly on a Grand/Major/Minor/Mini jackpot tier. Not a paytable symbol.

Lips
Lips
Other

Pair of glossy red lips, center column only; accumulates the total value of all Coins landed in the same spin. Not a paytable symbol; pays instantly if Bonus Game conditions are not met.

Bonus modes

5 modes
Base Game Modifier base
Base Game

3x3 grid, 5 fixed lines (3 horizontal + 2 diagonal); matching one symbol in all 3 positions of a line pays (every win is inherently 3-of-a-kind, no 4x/5x tier). Wild (Joker) substitutes for any paying symbol; an all-Wild line scores as Seven, the highest payer.

Other instant_lips_payout
Instant Lips Payout

If Coins and the Lips symbol land in the same spin but the conditions for triggering the Bonus Game were not met, the value accumulated inside Lips is paid out immediately instead of starting the Bonus Game.

Bonus Mode bonus_game
Bonus Game (Hold and Collect, on-screen labelled FREE SPINS)

Triggered when Coins are simultaneously present in columns 1 and 3 with the Lips symbol in the center column; grants 3 spins. Lips symbols lock in place for the whole bonus and accumulate the value of every spin's Coins; if any element lands, the spin counter resets back to 3. The Joker adds +1 to the multiplier on its own landed cell, multiplying future Coins on that same position (jackpot-tier coins Mini and above ignore the multiplier). When spins run out, the totals inside all locked Lips symbols are paid out. Buyable via the BUY BONUS button for 100x the current bet (single price, no tiered variants).

Other hidden_forced_trigger_counter
Hidden Forced-Trigger Counter

Coins-only spins (no matching Lips landing) silently build a hidden counter that gradually raises the odds of a forced Bonus Game trigger; the counter resets if the player changes the bet.

Other max_win_cap
Max Win Cap

Maximum win per round is 5000x the bet; on reaching the limit, either the round ends or the Bonus Game is interrupted.

Jackpot

Type: Fixed
Grand
1000.00
Multiplier
Major
150.00
Multiplier
Minor
50.00
Multiplier
Mini
25.00
Multiplier

Bonus buy

1 option
Option Price (cost × bet) Effect
Bonus Game headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#20072A base dominant 1 base
#320B52 base dominant 2 base
#4E1367 base dominant 3 base
#551B91 base dominant 4 base
#562426 base dominant 5 base
#A15F23 base dominant 6 base
#20062A free_spins dominant 1 free_spins
#32084C free_spins dominant 2 free_spins
#561266 free_spins dominant 3 free_spins
#681098 free_spins dominant 4 free_spins
#28052E bonus dominant 1 bonus
#550959 bonus dominant 2 bonus
#370449 bonus dominant 3 bonus
#4F1833 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four jackpot plaques (GRAND/MAJOR/MINOR/MINI) differ by color (maroon/green/blue/magenta) but each also carries its own printed tier name and fixed top-to-bottom rank order, so identity does not depend on color alone.
  • Toggle switches (Spacebar to spin, Welcome Screen, Stop-on conditions) show state by knob position (left=off, right=on) in addition to track color.
  • The right-edge control column icons (turbo, autoplay, SPIN, bet/coin menu, main menu) are white glyphs on purple or gold circles, distinguished by shape and the SPIN button's larger size/central position, not by color alone.
  • The Joker's sticky cell multiplier is shown as a printed 'xN' badge (number), not a color cue; the spins-remaining counter during the Bonus Game is likewise a printed digit in a badge.
Motor Accessibility
  • Spacebar-to-spin is available and ON by default, offering a keyboard alternative to clicking SPIN. Buy Bonus offers a one-click way to enter the Bonus Game without manual spin-hunting for the trigger.
Hearing Accessibility
  • Sound and Music are independent, separately toggleable settings; no gameplay-critical information (wins, spins remaining, jackpot values, multipliers) is conveyed by audio alone -- all of it is also printed as on-screen text/numbers.
Low Vision
  • Balance/win/bet readout and paytable/RTP/limits figures are high-contrast white or gold text on a dark aubergine background, legible without relying on icon size or bar length alone.

Media & assets

7 files · 7 types
20 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game idle and mid-spin with the Wild-substitution banner, Settings, Autoplay Settings (both pages), the 7-page paytable/rules booklet, the Bonus Buy dialog, the Bonus Game intro screen, three Bonus Game board-progression states (start/collect/multiplier), and the Bonus Game total-win screen.
The exact meaning of the small heart-shaped pip icons / 3-slot progress bar shown beneath the reel frame during the Bonus Game is not explained anywhere in the booklet text and was not resolved from the captured frames.
A blurred glowing gold-ring effect captured mid-animation on one Bonus Game cell (free_spins_collect) has an ambiguous resolved identity (coin reveal vs. lock effect).
No explicit 'number of autospins' selector or a 'Start Autoplay' action button was visible on either captured Autoplay Settings page; how a configured autoplay run is actually started could not be confirmed.
Volatility is not stated in-game or in the booklet text and was not looked up externally at doc-writer scope.
Whether the 'x8' badge on the small inset portrait in the Bonus Game intro screen is a live per-round value or purely decorative flavor art could not be confirmed from any captured frame.
A round actually reaching the 5000x max-win cap mid-Bonus-Game, and the resulting round-end/Bonus-Game-interruption behaviour, was not captured on any frame -- only the verbatim rule text is documented.

Ask AI about Sexy Joker

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Sexy Joker play? Keep it simple.

3x3 grid, 5 fixed lines (3 horizontal + 2 diagonal); matching one symbol in all 3 positions of a line pays (every win is inherently 3-of-a-kind, no 4x/5x tier). Wild (Joker) substitutes for any paying symbol; an all-Wild line scores as Seven, the highest payer.

RTP 96.25%Medium volatilitymax win ×5000demo ✓

From the verified capture of 20 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Sexy Joker vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/sexy-joker-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/sexy-joker-b23/
{
  "game": {
    "name": "Sexy Joker",
    "provider": "PoggiPlay",
    "provider_ref": "sexyjoker",
    "provider_ref_source": "demo_url path segment '/pplay/sexyjoker/' - NOT the '49624e73' build hash shown in the top-left status bar and the booklet's 'release name' field, which is a deploy hash, not a game code",
    "game_kind": "video_slot",
    "theme": "Classic fruit-machine / circus-cabaret theme. A purple-and-green-costumed 'sexy joker' jester woman (long wavy purple hair, jester cap with two drooping horns tipped in gold bells, low-cut purple-and-green harlequin bodysuit, green thigh-high boots, green gloves) stands to the right of the reels on a stage in front of a heavy purple velvet curtain with gold tassels and spotlights. Classic fruit-machine symbols (sevens, bars, bells, fruit) fill the reels; a column of four jackpot plaques (GRAND/MAJOR/MINOR/MINI) sits to the left of the reel cabinet.",
    "art_style": "Flat-shaded 2D digital illustration typical of casual online slot art: glossy, high-saturation cel-like rendering with soft airbrushed shading (not photoreal, not pixel art). Symbols are rendered as shiny 3D-lit icons (glass/metal highlights on coins, bars, gems) against flat vector-gradient backgrounds. The character art (joker woman) uses semi-realistic painterly shading with strong rim-light/glow effects, pin-up styling, and dramatic stage lighting (spotlights, purple glow) rather than flat cartoon cel-shading. Overall mood is glamorous cabaret/nightclub, not dark or gritty; palette is dominated by deep purple, magenta/pink glow, and gold. No isometric or top-down perspective - straight-on frontal view of the reel cabinet, as in a physical fruit machine.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 19 desktop (1280x800) screenshots + a verbatim DOM dump of the in-game rules booklet (booklet.txt) + zoomed reference crops.",
    "method_notes": "All symbol payout values read directly from the paytable screenshots (rules_p1-p4) and cross-checked against the verbatim booklet.txt DOM dump. Numbers not legible/not stated are marked in 'unreadable_or_uncertain', not invented. This build shares its exact math model (3x3 grid, 5 lines, RTP 96.25%, max win 5000x, Buy Bonus 100x, jackpot tiers 1000x/150x/50x/25x) with 'Elite Coin' (already catalogued) - this is treated as a confirmed cross-check of the numbers read here, not as a source for details unique to this game's art/symbols.",
    "language": "English"
  },

  "color_palette": {
    "overall_background": "Deep purple velvet stage curtain with vertical folds and gold fringe/tassels along the top edge; scattered spotlight beams in white/cyan crossing the stage; a circular spotlit stage floor (lighter purple/pink ring) beneath the reel cabinet.",
    "reel_cabinet_frame": "Glossy gold ornate frame around the 3x3 reel grid, with a mound of gold coins decorating the top edge of the frame.",
    "reel_cells": "Dark purple/near-black semi-transparent cells separated by thin gold dividers.",
    "jackpot_plaques": "Four stacked plaques on the left, each a distinct color: GRAND = dark red/maroon plate with gold '1000000' text and a red glowing gem accent; MAJOR = dark green plate with yellow-green 'MAJOR' text; MINOR = dark blue plate with yellow 'MINOR' text; MINI = dark magenta/pink plate with yellow 'MINI' text. All values in gold/white numerals.",
    "logo_wordmark": "'Sexy' in pink cursive script, 'JOKER' in bold gold 3D block letters outlined in dark red/purple, the 'O' replaced by a small joker-hat icon.",
    "ui_buttons": "Circular buttons: purple/violet flat circles for secondary controls (turbo, autoplay, bet, menu), one large yellow/gold circle for the primary SPIN action, a yellow circle with an 'X' for closing overlay panels. Panel backgrounds (paytable/rules/settings/autoplay) are a dark aubergine/near-black purple with white and gold text.",
    "accent_colors": "Gold (frames, jackpot numbers, headings, WIN text), red (Seven symbol, cherries, GRAND plaque, CONGRATULATIONS-style win text), pink/magenta (glow effects, Lips symbol interior text, 'Sexy' script), green (joker costume accents, plum/grape/watermelon symbols, MAJOR plaque)."
  },

  "reel_and_paylines": {
    "grid": "3 reels x 3 rows (9 cells total), fixed grid, no reels 'spin past' extra rows - confirmed visually on payout_basis_evidence.png and base_game.png.",
    "mechanic": "lines",
    "lines_count": 5,
    "lines_layout": "From the booklet 'Bet Lines' diagram (rules_p6/rules_p7): Line 1 = top row (all 3 cells of row 1). Line 2 = middle row (all 3 cells of row 2). Line 3 = bottom row (all 3 cells of row 3). Line 4 = diagonal from top-left cell through center to bottom-right cell. Line 5 = diagonal from top-right cell through center to bottom-left cell. Matches the booklet text verbatim: '3 horizontal and 2 diagonal'.",
    "win_condition": "Booklet verbatim: 'Matching one symbol in all three positions on a line awards a payout.' Because each line is only 3 cells long, every win is inherently a '3-of-a-kind' - there is no 4- or 5-of-a-kind tier for any symbol; the paytable lists exactly one payout value per symbol.",
    "payline_direction": "Not applicable / not stated. The booklet never uses the words 'leftmost' or 'rightmost' anywhere (verified against the full DOM text dump); a line simply requires the same symbol in all 3 of its cells, with no directionality concept. Do not label this ltr/rtl.",
    "max_win_per_round": "5000x the bet. Booklet verbatim: 'The maximum win per round is 5000x the bet. When the limit is reached, either the round ends or the Bonus Game is interrupted.'"
  },

  "symbols": {
    "note": "paytable_bet_anchor = 1000 FUN. Values below are the printed FUN amount at that anchor bet, plus the derived multiplier of total bet (FUN value / 1000). Every symbol pays only on 3-of-a-kind (see reel_and_paylines) - there are no separate 4x/5x tiers.",
    "wild": {
      "name": "WILD (Joker)",
      "appearance": "Portrait of the purple-haired jester woman (same character as the stage art) inside a magenta/pink glowing square frame, with the word 'WILD' in yellow block letters at the bottom of the tile.",
      "payout_3": {"fun": 30000, "multiplier": 30},
      "rule_verbatim": "Booklet, Symbol Combinations: 'Joker substitutes for any paying symbol (as a Wild symbol). If all 3 symbols on a line are Jokers, the payout is calculated as Seven (the highest-paying symbol).'",
      "base_game_banner_text": "'substitutes for any symbol!' shown above the reels on base_game.png next to a small joker-hat icon.",
      "rank": "wild / joint-highest payout tier alongside Seven"
    },
    "high_value": [
      {"name": "Seven ('77')", "appearance": "Bold red '77' digits with a thin gold outline/shadow", "payout_3": {"fun": 30000, "multiplier": 30}, "note": "Highest-paying regular symbol; also the fallback payout identity for an all-Joker line."},
      {"name": "Bells", "appearance": "Two gold/bronze bells side by side, joined at the top, with small gold clapper balls hanging below each", "payout_3": {"fun": 10000, "multiplier": 10}},
      {"name": "BAR / BAR", "appearance": "Two stacked rectangular red tiles, each reading 'BAR' in bold gold-outlined yellow letters, offset diagonally (upper tile shifted right)", "payout_3": {"fun": 6000, "multiplier": 6}}
    ],
    "fruit_low_value": [
      {"name": "Watermelon", "appearance": "A whole green-rind watermelon next to a cut wedge showing red flesh and black seeds, small green leaf stem on top", "payout_3": {"fun": 4000, "multiplier": 4}},
      {"name": "Grapes", "appearance": "A cluster of purple round grapes with a single green leaf", "payout_3": {"fun": 3000, "multiplier": 3}},
      {"name": "Plums", "appearance": "Two glossy purple/blue plums side by side with a green leaf", "payout_3": {"fun": 2000, "multiplier": 2}},
      {"name": "Oranges", "appearance": "Two whole orange-colored oranges side by side with a green leaf", "payout_3": {"fun": 1500, "multiplier": 1.5}, "note": "Used as the payout_basis evidence symbol: 3-of-a-kind on line 1 (top row) prints WIN 1500 at BET 1000."},
      {"name": "Lemons", "appearance": "Two yellow lemons side by side with a green leaf", "payout_3": {"fun": 1000, "multiplier": 1}},
      {"name": "Cherries", "appearance": "Two red cherries joined by a green stem with a small leaf", "payout_3": {"fun": 500, "multiplier": 0.5}, "rank": "lowest-paying symbol"}
    ],
    "coin_and_lips": {
      "note": "These two symbols carry NO fixed payline payout of their own and are intentionally NOT part of the 3-of-a-kind paytable above - they are a separate money-collect mechanic, described verbatim from the booklet.",
      "coin": {
        "appearance": "A round gold coin embossed with a stylized gold crown / fleur-de-lis emblem in the center. A special jackpot variant is a heart-shaped red-and-gold coin bearing one of the jackpot labels (GRAND/MAJOR/MINOR/MINI) instead of the plain crown emblem (shown as an illustration example in rules_p4.png).",
        "reel_restriction": "Booklet verbatim: 'Coins appear in the left and right columns' - i.e. only in reel/column 1 and reel/column 3, never the center column.",
        "value_rule": "Booklet verbatim: 'Each coin is assigned a random multiplier (from 1x to 1000x the bet, including Mini/Minor/Major/Grand jackpots).' i.e. an individual coin's value can itself land on one of the fixed jackpot tiers (1000x/150x/50x/25x) as its random draw."
      },
      "lips": {
        "appearance": "A pair of large glossy red lips outlined in gold, mouth closed, occupying a full cell.",
        "reel_restriction": "Booklet verbatim: 'the Lips symbol - in the center' - only appears in the center column.",
        "value_rule": "Booklet verbatim: 'The total value of all coins in a spin is accumulated in the Lips symbol.' Once it has a value, the Lips tile displays that running FUN total printed across its center (observed values on captured frames: 3000, 7000, 13000, 16000).",
        "instant_payout_case": "Booklet verbatim: 'If coins and the Lips Symbol land on the same spin but the conditions for triggering the Bonus Game were not met, the amount inside the Lips symbol is paid out immediately instead of a Bonus Game.'"
      }
    }
  },

  "jackpot_tiers": {
    "display": "A permanent column of 4 stacked plaques on the far left of the play area, always visible during base game and Bonus Game, ordered top to bottom: GRAND, MAJOR, MINOR, MINI.",
    "values_at_bet_1000": {"GRAND": 1000000, "MAJOR": 150000, "MINOR": 50000, "MINI": 25000},
    "values_at_bet_2000": {"GRAND": 2000000, "MAJOR": 300000, "MINOR": 100000, "MINI": 50000},
    "value_kind": "multiplier (fixed multiplier of total bet - confirmed by exact doubling when bet was doubled from 1000 to 2000 FUN: every tier's displayed number doubled exactly)",
    "type": "fixed (not a progressive/pooled jackpot - values scale linearly and deterministically with the player's own bet, not with other players' activity)",
    "multipliers": {"GRAND": 1000, "MAJOR": 150, "MINOR": 50, "MINI": 25},
    "how_won": "Per the Coin/Lips rules above, an individual Coin symbol's random draw (1x-1000x bet) can land exactly on a jackpot multiplier (25x/50x/150x/1000x); that value is added into the Lips symbol total the same way any other coin value would be, then paid out either instantly (if Bonus Game conditions are not met) or accumulated and paid at the end of a Bonus Game round."
  },

  "bonus_game": {
    "name_in_game": "Bonus Game (referred to as 'FREE SPINS' in the trigger screen banner and the Buy dialog; the game's on-screen right-edge counter also labels the mechanic as spins remaining)",
    "type": "Hold-and-collect style persistent-spin bonus (coin-collector), not a traditional scatter-triggered free-spins-with-multiplier feature.",
    "natural_trigger": "Booklet verbatim: 'The Bonus Game starts when coins are simultaneously present in columns 1 and 3, and the Lips symbol is in the center column. If only coins appear, a hidden counter accumulates, gradually increasing the probability of a forced Bonus Game trigger. The hidden counter is also reset if the player changes the bet.'",
    "buy_feature": {
      "available": true,
      "price": "100x the current total bet",
      "price_evidence": "bonus_buy_dialog.png: dialog reads 'Buy the Bonus Game for 100x your bet!' / 'FREE SPINS FOR 100000' / 'BET 1000' at a 1000 FUN bet; balance dropped from 993500 to 893500 FUN (exactly 100000) after pressing BUY.",
      "variants": "Only one price/variant exists - a bet stepper (-/+) on the dialog changes the underlying total bet (and therefore the FUN price shown), but there is no list of discrete buy options (e.g. no 'cheap'/'expensive' variant tiers).",
      "dialog_layout": "Centered gold-framed 'FREE SPINS' banner plaque (jester-hat-horn decorations on the banner corners) over a purple radial-glow background; 'FOR <price>' in pink over a large yellow number; 'BET <amount>' below; a round purple '-' and '+' bet stepper flank the plaque; a gold 'BUY' button at the bottom; a small yellow 'X' close button top-right of the plaque."
    },
    "round_start": "Booklet verbatim: 'At the start of the Bonus Game, the player receives 3 Free Spins.' Confirmed by intro screen (bonus_intro.png): title 'BONUS GAME', the joker character holding a stylized gold-collared prop with a raised sight-like attachment in one hand (theatrical/stage prop, not a realistic object), a small inset portrait of the character in a pink-glowing frame labelled 'x8' (an example win-multiplier badge shown as decorative flavor art, not a live value), a large red Lips graphic, and faded background coin icons reading '100' and '2000'. Prompt: 'CLICK ANYWHERE TO CONTINUE'.",
    "lips_locking": "Booklet verbatim: 'Lips symbols lock in place for the entire bonus and collect the value of each spin.' Confirmed visually: in free_spins_collect.png and free_spins_multiplier.png, cells that previously showed a Lips symbol remain visible with an increasing accumulated number (3000 -> 7000 (a Coin, not Lips) -> 13000 -> 16000 across the captured sequence) while unfilled cells show a dim, semi-transparent ghost outline of a jester-hat icon (placeholder for 'not yet landed').",
    "counter_reset": "Booklet verbatim: 'If any element lands on the field, the spin counter resets back to 3.' The remaining-spins count is shown as a number inside a circular badge on the right edge of the screen, replacing the normal SPIN button during the Bonus Game (observed values across frames: 2, then 0, consistent with a spin having just resolved and the counter about to reset if a new element landed).",
    "joker_multiplier": "Booklet verbatim: 'The Joker increases the multiplier on the landed cell (+1), which multiplies the value of future coins on the same position. Jackpot coins (Mini and above) do not use the multiplier.' Confirmed visually on free_spins_multiplier.png: the bottom-left cell shows a pink-glowing jester-hat icon with an 'x3' badge in its top-right corner, i.e. that cell has accumulated a +3 total multiplier from three separate Joker landings on that position.",
    "round_end": "Booklet verbatim: 'When the spins run out, the totals inside all Lips symbols are paid out.' Confirmed by bonus_total_win.png: 'TOTAL' banner, the joker character holding two of the same stylized gold-collared props (one raised in each hand), 'WIN 29000' in large gold text, 'CLICK ANYWHERE TO CONTINUE'; balance moved from 893500 to 922500 FUN, i.e. +29000, matching the printed win exactly.",
    "captured_sequence_numbers": "Read directly off frames, in order: free_spins_start.png (Lips = 3000, spins-remaining badge = 2) -> free_spins_collect.png (Lips = 13000 shown here as still 3000 in one cell / a Coin = 7000 revealed, spins-remaining badge = 0) -> free_spins_multiplier.png (Lips = 13000 and 16000 in two cells, a Joker x3 multiplier badge on one empty cell, spins-remaining badge = 0) -> bonus_total_win.png (TOTAL WIN 29000).",
    "prop_object_note": "The gold-collared object held by the character in bonus_intro.png and bonus_total_win.png is a dark, cylindrical, metallic-looking hand-held prop with a gold ring near the grip and a raised sight/scope-like element on top - described here purely by its shape and material, per documentation policy, since its real-world identity is ambiguous from the art."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen on demo entry. Left: large white 'Sexy Joker' wordmark stacked on two lines (script 'Sexy' over bold 'Joker'), with 'MINOR 5000.00' and a large 'GRAND 100000.00' plaque beneath it (demo-currency example jackpot values, smaller than the in-game ones because they reflect a different starting bet). Center: an illustration of the 3x3 reel cabinet showing example symbols (a 6000 coin, oranges, watermelon, grapes, Lips, a 10000 coin, BAR/BAR, lemons, Seven). Right: full-body illustration of the joker woman holding the gold-collared prop object, one hand on her hip. Bottom-center text: 'Bonus symbols on every reel trigger the Bonus Game!' (promotional simplification of the real hidden-counter trigger rule). Bottom-left: an empty 'Don't show next time' checkbox. Bottom-right: a yellow oval 'Play' button.",
      "purpose": "Entry point; clicking Play starts the base game.",
      "color_blind_notes": "Wordmark and jackpot numbers are large high-contrast white/gold text; Play button is high-contrast yellow with black text."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "3x3 reel grid centered on screen inside a glossy gold frame topped by a mound of gold coins, set on a spotlit purple stage in front of a purple velvet curtain.",
      "logo_top_left": "'Sexy Joker' wordmark (pink script + gold 3D block letters, joker-hat replacing the 'O') above the jackpot plaque column.",
      "jackpot_column": "Left side, top to bottom: GRAND 1,000,000 / MAJOR 150,000 / MINOR 50,000 / MINI 25,000 (values shown at the demo default bet of 1000 FUN).",
      "character": "The joker woman stands to the right of the reel cabinet in a 3/4 pose, hand on hip.",
      "feature_banner": "When the Joker/WILD substitutes, a text banner 'substitutes for any symbol!' appears centered above the reels next to a small joker-hat icon (seen mid-spin on base_game.png).",
      "bottom_bar": {
        "far_left": "Small speaker/sound icon (bottom-left corner).",
        "balance_labels": "Center-bottom, white/yellow text: 'BALANCE FUN 1 000 000', 'WIN FUN 0', 'BET FUN 1 000'.",
        "right_control_column_top_to_bottom": "5 stacked circular buttons on the far right: (1) purple circle with a lightning-bolt-in-gear icon (turbo/quick-spin toggle), (2) purple circle with a circular-arrow/replay icon (opens Autoplay Settings), (3) large gold/yellow circle with a circular double-arrow icon (SPIN - the primary action button, largest control), (4) purple circle with a coin-plus icon (bet/coin menu), (5) purple circle with a hamburger icon '≡' (opens the main menu: Settings/History/Help)."
      },
      "buy_bonus_button": "A gold-framed 'BUY BONUS' plaque button near the character's feet, bottom-right area, opens the bonus_buy_dialog.",
      "color_blind_notes": "Controls are white/gold glyphs on purple or gold circles (shape-based icons, not color-coded); the SPIN button is distinguished primarily by its larger size and central position, not just its gold color; jackpot plaques are distinguished by their printed labels (GRAND/MAJOR/MINOR/MINI) as well as by plaque color."
    },
    "settings": {
      "type": "settings",
      "title": "Game Settings",
      "layout": "Full-panel list on a dark aubergine background; each row has a left icon in a purple circle and a right-aligned white label. Rows top to bottom: 'Fullscreen' (expand-arrows icon), 'Sound' (speaker icon), 'Music' (musical-note icon), 'Home' (house icon), 'Spacebar to spin' (yellow toggle switch, ON - circle to the right), 'Welcome Screen' (yellow toggle switch, ON - circle to the right).",
      "close": "Yellow circular 'X' button, top-right of the whole screen.",
      "right_edge_tab_icons": "Same 4-icon vertical column reused across all overlay panels: lightning-in-gear, gear, clock/history-arrow, question-mark - used to switch between quick panels without fully closing the overlay.",
      "color_blind_notes": "Toggle state is shown by the switch's physical left/right position (not only by the yellow-vs-grey color) - the white circle knob sits on the right when ON."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autoplay Settings",
      "page_1_of_2": "Two toggle rows at the top, both OFF (white knob on the left, dark track): 'Stop on any win' and 'Stop if free spins is won'. Below: 'If single win exceeds' - a numeric field (placeholder 'FUN') flanked by round purple '-' and '+' steppers. Then 'If cash increases by' - same numeric field + steppers layout (partially visible, continues to page 2).",
      "page_2_of_2": "Continues 'If cash increases by' and adds 'If cash decreases by', each a numeric field (placeholder 'FUN') with '-'/'+' steppers. A wide purple 'Reset' pill button below both fields.",
      "note_uncertain": "No explicit 'number of autospins' quantity selector or a 'Start Autoplay' action button was visible on either captured page of this panel; the panel may rely on the persistent right-edge circular-arrow button (also used to open this panel) to actually start the run once conditions are set - this could not be confirmed from the captured frames and is listed under unreadable_or_uncertain.",
      "close": "Yellow circular 'X' top-right.",
      "color_blind_notes": "OFF toggles show the white knob on the LEFT against a dark track (position-based, not only color); numeric limit fields are optional/blank by default, so 'no limit set' is conveyed by empty text, not color."
    },
    "paytable_booklet": {
      "type": "paytable (pages 1-4) then rules (pages 5-7), one continuous scrollable panel titled 'Rules' with a persistent header, right-edge tab-icon column, and a scrollbar on the far right edge; total 7 pages, scroll confirmed exhausted (scroll_capture, settle=3) with no further section switcher tabs found",
      "page_1": "Header 'Rules' / 'Game Rules' / 'Symbol payout Chart'. Shows WILD (30000) and Seven (30000) side by side, then Bells (10000) and BAR/BAR (6000) beginning to appear at the bottom.",
      "page_2": "Continues the payout chart: Bells (10000) / BAR/BAR (6000) at top, then Watermelon (4000) and Grapes (3000), then Plums (2000) and Oranges (1500) beginning at the bottom.",
      "page_3": "Continues: Plums (2000) / Oranges (1500) at top, then Lemons (1000) and Cherries (500). Below that, section 'Coins and Lips Symbol' begins with the full verbatim rule text (see symbols.coin_and_lips).",
      "page_4": "Finishes the Coins/Lips paragraph, then shows two labelled illustration panels: left panel = an example 3x3 grid with two gold Coins (columns 1 and 3, both rows shown) and BAR/BAR + Seven decorative fill, with two curved white arrows converging toward the center column and a pink progress bar underneath; right panel = a close-up of the Lips symbol flanked by a Coin (top-right) and a heart-shaped red/gold 'GRAND' jackpot coin (bottom-left), with two small heart-shaped pip icons and one empty slot beneath it. Section header 'Bonus Game' begins at the very bottom.",
      "page_5": "Full verbatim 'Bonus Game' paragraph (see bonus_game.natural_trigger / lips_locking / counter_reset / joker_multiplier / round_end above), followed by the 'Buy Free Spins' section starting with a BUY BONUS button icon and its verbatim text (see bonus_game.buy_feature).",
      "page_6": "Repeats the end of 'Buy Free Spins', then 'Symbol Combinations' section with the full verbatim payline/Joker/max-win rule (see reel_and_paylines and wild.rule_verbatim), then 'Bet Lines' header and the start of the 5-line dot diagram (lines 1 and 2 fully visible, line 3 partially).",
      "page_7": "Finishes the 'Bet Lines' diagram (lines 3, 4, 5 - the two diagonals), then a summary block: 'RTP 96.25 %', 'Min Bet 50 FUN', 'Max Bet 100000 FUN', 'Max Win Multiplier 5000 x'. Below that, in small grey text, a build stamp: 'facade : 8.54.0 / workbench : 5.20.2 / release name : 1.0.0@production:49624e73... / release date : 2026-08-11T12:21:34.788Z' - this is the DEMO DEPLOY timestamp, not the game's market release date, and is not used as such.",
      "navigation": "Scrollbar on the right edge of the panel; no left/right page-arrow buttons were seen (unlike some other PoggiPlay titles) - navigation is by scroll/drag only. Close via the yellow 'X' top-right."
    },
    "bonus_buy_dialog": {"type": "bonus", "content": "See bonus_game.buy_feature.dialog_layout above."},
    "bonus_intro": {"type": "bonus", "content": "See bonus_game.round_start above."},
    "free_spins_start": {"type": "free_spins", "content": "First captured Bonus Game grid state: a Lips symbol showing '3000' at row 3 / center column; all other cells show dim ghost jester-hat placeholder icons; two small pink heart-shaped pip icons plus one empty dark slot are shown in a row beneath the reel frame (their exact meaning - e.g. a 3-step round-progress indicator - is not explained in the booklet text and is listed as uncertain); the right-edge spin button is replaced by a purple circular badge showing the digit '2'."},
    "free_spins_collect": {"type": "free_spins", "content": "Later Bonus Game grid state: a plain (unlabelled) Lips symbol at row 1 / center column with no number showing on this cell in this frame; a gold Coin showing '7000' at row 2 / column 1; a glowing blurred gold ring effect at row 2 / column 3 (mid-animation, identity uncertain); a Lips symbol at row 3 / center column showing '3000' (carried over from free_spins_start.png); the bottom pip row now shows 3 dark slots with the center one lit pink; the right-edge badge shows '0'."},
    "free_spins_multiplier": {"type": "free_spins", "content": "See bonus_game.joker_multiplier above: Lips values 13000 (row 1/center) and 16000 (row 3/center); a pink-glowing jester-hat icon with an 'x3' badge at row 3/column 1 (a Joker-multiplied empty cell); right-edge badge shows '0'; a small pink heart icon partially visible just below the badge."},
    "bonus_total_win": {"type": "win_screen", "content": "See bonus_game.round_end above."}
  },

  "keyboard_and_input": {
    "spacebar_to_spin": "Toggle in Game Settings, ON by default per settings.png - when enabled, Spacebar triggers a spin in addition to clicking the SPIN button."
  },

  "accessibility_observations": {
    "screen_reader": "Controls are in fixed positions: sound icon bottom-left, balance/win/bet readout bottom-center, a 5-button vertical control column on the far right (turbo, autoplay, SPIN, bet/coin menu, main menu) during base play, replaced by a 4-icon tab column + close X during any overlay panel. The paytable/rules content is one linear 7-page scroll document (no tabbed sections).",
    "motor": "The SPIN button is the largest control and centrally placed on the right edge. Buy Bonus offers a one-click way to skip manual spin-hunting for the feature. Autoplay panel exists for reduced-click play, though its 'start' action was not clearly captured (see unreadable_or_uncertain).",
    "color_blind": "Most state is conveyed by text/numbers and icon shape rather than color alone: jackpot tiers are distinguished by their printed labels (GRAND/MAJOR/MINOR/MINI) as well as color; toggle switches are distinguished by knob position (left=off/right=on); the Joker multiplier badge is a printed 'xN' number, not a color cue; the spins-remaining counter is a printed digit. Residual risk: the Lips-symbol running total and the Coin jackpot-tier text are printed in similarly-sized gold/white numerals with no additional non-visual (e.g. iconographic) differentiation between an ordinary coin value and a jackpot-tier coin value beyond the GRAND/MAJOR/MINOR/MINI word on the heart-shaped coin variant.",
    "deaf_hard_of_hearing": "No audio-only information observed; Sound and Music are independent, separately toggleable settings. All game state (wins, spins remaining, multipliers, bet/balance) is conveyed as on-screen text/numbers."
  },

  "technical_summary": {
    "rtp_percent": 96.25,
    "rtp_source": "Booklet summary block (rules_p7.png / booklet.txt): 'RTP 96.25 %' - matches the PoggiPlay provider card exactly, no discrepancy.",
    "min_bet": 50,
    "max_bet": 100000,
    "bet_currency_label": "FUN (demo balance label only, not a real-money currency - not recorded as game currency)",
    "bet_source": "Booklet summary block + bet-ladder scroll capture confirming both ends (50 at top, 100000 at bottom).",
    "max_win_multiplier": 5000,
    "max_win_source": "Booklet summary block: 'Max Win Multiplier 5000 x', and reel_and_paylines.max_win_per_round verbatim rule.",
    "payout_basis": "Multiplier of TOTAL bet (not per-line/coin), confirmed by evidence frame: 3-of-a-kind Oranges on line 1 printed WIN 1500 at BET 1000.",
    "grid_and_lines": "3x3 fixed grid, 5 fixed lines (3 horizontal + 2 diagonal); bet_mechanic = lines.",
    "bonus_buy_price": "100x total bet, single fixed variant.",
    "volatility": "Not stated anywhere in the captured screens or booklet text - not inferred.",
    "shared_math_model_note": "This configuration (3x3, 5 lines, RTP 96.25%, max win 5000x, jackpot multipliers 1000x/150x/50x/25x, 100x Buy Bonus) is identical to 'Elite Coin' already in the catalogue, indicating a shared underlying engine/build reskinned with different art and symbol set (a Joker/fruit-machine theme here vs. a coin theme there). Documented independently from screenshots of THIS game; the coincidence was used only to sanity-check the numbers above, not as a source for symbol identities or bonus-round visuals, which differ between the two games."
  },

  "not_captured_or_out_of_scope": [
    "No max-exposure/bet-limit warning dialog was captured (not required - min/max bet already confirmed by two independent sources).",
    "The exact behaviour when the 5000x round cap is reached mid-Bonus-Game ('the round ends or the Bonus Game is interrupted') was not itself observed on any captured frame; only the plain verbatim rule text is documented."
  ],

  "unreadable_or_uncertain": [
    "The exact meaning of the small heart-shaped pip icons / 3-slot progress bar shown beneath the reel frame during the Bonus Game (free_spins_start.png / free_spins_collect.png / free_spins_multiplier.png) is not explained anywhere in the booklet text; described visually only, mechanic purpose not asserted.",
    "The blurred glowing gold-ring effect at row 2 / column 3 in free_spins_collect.png is mid-animation and its resolved identity (coin reveal vs. lock effect) could not be determined from a single still frame.",
    "No 'number of autospins' selector or explicit 'Start Autoplay' button was visible on either captured Autoplay Settings page; it is unclear whether autoplay is started via the persistent right-edge circular-arrow icon or via UI not reached during capture.",
    "Volatility is not stated in-game or in the booklet and was not looked up externally per doc-writer scope - left blank rather than guessed.",
    "Whether the 'x8' badge on the small inset portrait in bonus_intro.png is a live per-round value or purely decorative flavor art could not be confirmed (no other frame showed a matching multiplier context); documented as decorative example art only."
  ]
}

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